冥王 /92
ダメージ +18%
召喚物のダメージ +18%
自身と召喚物の攻撃と魔法に物理ダメージ 14 ~ 16 ptを付与する
自身と召喚物の攻撃と魔法に氷ダメージ 13 ~ 17 ptを付与する
自身と召喚物の攻撃と魔法に火ダメージ 12 ~ 18 ptを付与する
自身と召喚物の攻撃と魔法に雷ダメージ 1 ~ 29 ptを付与する
自身と召喚物の攻撃と魔法に蝕ダメージ 14 ~ 16 ptを付与する
会心値 +30%
召喚物の会心値 +30%
会心ダメージ +15%
召喚物の会心ダメージ +15%
攻撃/詠唱速度 +6%
召喚物の攻撃/詠唱速度 +6%
発射体速度 +12%
召喚物の発射体速度 +12%
スキル範囲 +18%
召喚物のスキル範囲 +18%
アーマー値 +720
回避値 +720
氷耐性 +7%
火耐性 +7%
雷耐性 +7%
蝕耐性 +7%
エレメントと蝕耐性貫通 +6%
召喚物のエレメントと蝕耐性貫通 +6%
アーマーダメージ軽減貫通 +6%
召喚物のアーマーダメージ軽減貫通 +6%
+8% の確率でダメージを2倍を与える
召喚物が +8% の確率でダメージ2倍を与える
基本
基本
基本
移動速度 +6%
オーラ効果 +6%
ウォークライスキルの効果 +8%
エリクサースキル効果 +8%
フォース +30
アジリティ +30
知恵 +30
HPに 6% のダメージを追加する
毎秒HPを 6% 自然回復する
シールドの
自身と召喚物に追加でダメージ +12% (乗算)
自身と召喚物がカース状態の敵に与えるダメージ +12% を追加する
自身または召喚物が敵にダメージを与えた時、Lv 1 カース-
自身または召喚物が敵にダメージを与えると、Lv 1 カース-
你和召唤物拥有
自身と召喚物が
+30% の確率で
物理/魔法会心値 +100
エレメントダメージと蝕ダメージ -99% を追加する
4秒以内にヒット火ダメージを与えた場合、
精密 フィアレスが追加の基礎効果を獲得: +5% の確率でダメージ2倍を与える
魔法スキルレベル +1 ごとに、魔法会心値 +5 、魔法会心値 +10% 、最大 10 スタックまで
HPを 1% 封印するごとに、魔法ダメージが追加で 0.14%
攻撃ダイレクトショット発射物が 14% の確率で自身に戻る
会心値 -20
発射体が会心時、ダメージ +16% 追加
ノックバック距離が +6% につき、発射物ダメージ +1% 追加、最大 14 スタック
毎秒 +48 の
召喚した召喚物のスキルレベル +1
召喚物のダメージ +4% を追加する
召喚物を1体保有するごとに、召喚物のダメージ +2% 追加、最大 6 スタック
召喚物の最大HP +15%
4秒間、会心未発生のたびに会心ダメージ +20% ( 最大 4 スタックまで)
全スキルのレベル +1
周囲 10 m以内の敵が受ける火ダメージ +14% を追加する
最大雷ダメージ +14% 追加
会心時、氷ダメージ+ +14%
物理と魔法ブロック率が 50% 以上の時、受けるパラライズ/虚弱/減速効果 -50%
受けた蝕ダメージの 27% をランダムなエレメントダメージに変換する
4秒以内に高揚または防御スキルを1回発動するごとに、ダメージ +3% 追加、上限 +4 回(乗算)
ヒット時、蝕ダメージ +1% 追加、上限 12 スタック、 3 秒持続
オーラ効果 +3%
アーマー値 +3% を追加する (乗算)
回避値 +3% を追加する (乗算)
最大シールド値 +3% を追加する (乗算)
自身と召喚物に追加でダメージ +3% (乗算)
オーラ効果 +3%
Nether Kings Divinity
Nether Kings Divinity
Added the Nether King's Divinity progression system for Divinity Slates. Nether King's Divinity is a special craftable Divinity that can be placed on the Divinity Slate panel. Each character can equip up to 1 at a time.
Nether King's Divinity has its own sockets and forms. By consuming Divine Remnants of various gods, players can inscribe Talent Nodes from different pantheons and types into Nether King's Divinity. Once all sockets are filled, Nether King's Divinity unlocks a special effect based on its type.
Basic Rules
Nether King's Divinity is divided into Incomplete Divinity and Complete Divinity:
- Nether King's Broken Divinity has 2 sockets, making it suitable for quickly trying Nether King's Divinity crafting and special effects early on. Nether King's Broken Divinity comes in the following types: Nether King's Broken Divinity: Judgment, Nether King's Broken Divinity: Contamination, and Nether King's Broken Divinity: Banishment.
- Nether King's Divinity has 3 sockets and supports higher-tier socket combinations, Brand Talent Node crafting, and locked affixes, making it the core pursuit for mid-to-late progression. Nether King's Divinity comes in the following types: Nether King's Divinity: Judgment, Nether King's Divinity: Contamination, and Nether King's Divinity: Banishment.
Nether King's Divinity slots are divided into four Quality tiers: blue, purple, orange, and red:
- Blue Socket: Can inscribe a Small Nether King Talent Node.
- Purple Socket: can inscribe Small Nether King Talent Nodes and Medium Nether King Talent Nodes.
- Orange Socket: can inscribe Small Nether King Talent Nodes, Medium Nether King Talent Nodes, and Legendary Medium Nether King Talent Nodes.
- Red Socket: can inscribe all Fixed Talent Nodes and Ultimate Nether King Talent Nodes.
Using Divine Remnant - Magic, Divine Remnant - Rare, or Divine Remnant - Legendary for each god randomly inscribes 1 affix from the corresponding Divinity Talent Node pool. Divine Remnants cover 6 pantheons: God of Might, Goddess of Hunting, Goddess of Knowledge, God of War, Goddess of Deception, and God of Machines.
Using Nether King's Divine Remnant randomly inscribes 1 Ultimate Nether King Talent Node from the Brand Talent Node pool.
Once all sockets on Nether King's Divinity are filled, crafting it again randomly replaces 1 affix in a replaceable socket. Complete Divinities can use Nether King's Soul Nail to lock 1 socket. Locked sockets will not be selected during subsequent replacement crafting.
Three types of Nether King's Divinity
Nether King's Divinity: Judgment
- Divinity Slates on links between Divinities have 70% increased affix effect.
Nether King's Divinity: Contamination
- Existing Brand Talents in Nether King's Divinity are projected at 20% strength to all Slates directly adjacent to the Divinity.
Nether King's Divinity: Banishment
- "Banishment: Demolisher"
- When casting a Demolisher skill, apply Paralysis to nearby enemies within 15 meters. Demolisher skills deal 20% additional damage to Paralyzed enemies. Bonuses to Paralysis effect also apply to this effect's bonus.
- “Banishment: Steep Strike”
- When using a Steep Strike skill, each 1% Steep Strike Chance above 100% grants +1% chance to trigger a Core Steep Strike skill, causing that triggered skill to deal +70% additional damage and gain +70% Skill Area.
- "Banishment: Shadow Strike"
- After using Attack Mobility Skill, Shadow Strike Skills damage +12% for 4 sec.
- Casting Attack Mobility Skill triggers 2 core Shadow Strike Skills.
- "Banishment: Spell Burst"
- Skills cast by Spell Burst deal +28% additional On Hit Damage.
- When Spell Burst charges reach the cap, trigger the Core Spell Skill on the nearest enemy within 25 meters and attempt to activate that Core Spell Skill's Spell Burst.
- “Banishment: Ill Omen”
- Nearby Elite within 15 meters have at least 4 stacks of Ill Omen.
- When dealing Damage over Time, eliminate enemies with less than 20% Life.
- Lose 3% of maximum Life and Max Energy Shield when you eliminate Elite.
- “Banishment: Quagmire”
- For every 1 Curse effect affecting an enemy, Terra skills deal +20% additional damage to it.
- “Banishment: Projection”
- When using Attack Horizontal Projectile skills, gain 1 stack of Nether King: Projection for 4 seconds, stacking up to 5 times.
- When Nether King: Projection reaches its cap, Horizontal Projectiles permanently Penetrate.
- Nether King: Projection: +18% additional Attack Horizontal Projectile Damage; +6% additional damage taken from enemies in Proximity.
- 「Banishment: Provision」
- Non-Restoration Elixir effects apply to Minions instead of yourself.
+100% Elixir skill effect.
- Minions affected by Elixir effects deal +15% additional damage.
- “Banishment: Tangle”
- Tangle attaches to Minions instead of enemies.
- When creating Tangle, gain +1% additional Tangle Damage for every 40 maximum Life on the nearest Synthetic Troop Minion.
- "Banishment: Indomitable"
- When taking Fatal Damage, gain Temporary Life equal to 100% of maximum Life, then lose 100% of maximum Life over the next 4 seconds. This effect has a 20-second cooldown.
- While this effect is Ready or Triggered, gain +30% additional Damage and Minion Damage.