Armor Effective Rate
Armor Effective Rate
Effective Damage Reduction Provided by Armor: 100% by default for Physical Damage. 60% by default for Non-Physical Damage.
20
Mana Cost Multiplier
110.0%
Simple
Supports Defensive Skills.
+1360 Armor while the supported skill lasts
+2%Armor Effective Rate against non-Physical Damage while the supported skill lasts
+1360 Armor while the supported skill lasts
+2%
+1360 Armor while the supported skill lasts
+2%Armor Effective Rate against non-Physical Damage while the supported skill lasts
+2%
20
Mana Cost Multiplier
110.0%
Simple
Supports Summon Rock Magus.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
-50% Sealed Mana Compensation for the supported skill
+2240 Gear Armor
+(2480–2880) Gear Armor
+(30–40)% Armor Effective Rate for Non-Physical Damage
When Armor is no lower than 50000 , +(20–30)% Injury Buffer
+(45–50)% Critical Strike Damage Mitigation
When Armor is no lower than 65000 , +(40–50)% Life Regeneration Speed
(-15–-10)% additional Attack Speed
"If I were to don this armor and stand on a scale with eternity, I'm afraid that even eternity would weigh slightly lighter than me."
+1920 Gear Armor
+(1500–2000) Gear Armor
+30% tracking distance for Sentries
Max Sentry Quantity +1
+(8–10)% additional Sentry Damage for every nearby Sentry within 10m
+2% Armor Effective Rate for non-Physical DMG for every nearby Sentry within 10m
Let each edge drink deep from crimson wounds.
+9% Fire Resistance
+(60–70)% Melee Damage
+(60–70)% Sealed Mana Compensation for Steadfast
+(8–12)% Armor Effective Rate for Non-Physical Damage
At the end of the desert, he sees an unbreakable river.
+5 Strength
+(25–36)% Armor
+(2–3)% additional damage per 10000 Armor, up to +300%
+(10–15)% Elemental and Erosion Resistance when Armor is no lower than 100000
+(10–20)% Armor Effective Rate for Non-Physical Damage
After the flood has receded, only the wasteland remains.
Yet I am looking for hope on the wasteland.
Yet I am looking for hope on the wasteland.
+(13–14)% Armor Effective Rate for Non-Physical Damage
STR Helmet Base Affix
+(13–14)% Armor Effective Rate for Non-Physical Damage
STR Chest Armor Base Affix
+(30–40)% Armor Effective Rate for Non-Physical Damage
STR Chest Armor Mere Eternity
+2% Armor Effective Rate for non-Physical DMG for every nearby Sentry within 10m
STR Gloves Blade-Dancer's Edges
+15% Armor Effective Rate for Non-Physical Damage
+2400 Gear Armor
+2400 Gear Armor
STR Shield Advanced Sequence
+15% Armor Effective Rate for Non-Physical Damage
+2400 Gear Armor
+2400 Gear Armor
DEX Shield Advanced Sequence
+15% Armor Effective Rate for Non-Physical Damage
+2400 Gear Armor
+2400 Gear Armor
INT Shield Advanced Sequence
+(10–20)% Armor Effective Rate for Non-Physical Damage
Necklace Forlorn Crystal
+(8–12)% Armor Effective Rate for Non-Physical Damage
Ring Stream of Steel
[Ember Armor] +25% Armor Effective Rate for Non-Physical Damage
Legendary Divinity Slate The Brave
[Ember Armor] +25% Armor Effective Rate for Non-Physical Damage (Max Active Divinity: 1)
Non-Legendary Divinity Slate The Brave
