Active Skill Tag /137
Mobility Attack Melee Physical Demolisher Area Strength Cold Projectile Ranged Horizontal Dexterity Fire Spell Erosion Lightning Intelligence Warcry Persistent Restoration Channeled Slash-Strike Defensive Chain Parabolic Terra Vertical Empower Barrage Shadow Strike Sentry Beam Curse Summon Synthetic Troop Base Skill Enhanced Skill Ultimate
Leap Attack
Mobility, Attack, Melee, Physical, Demolisher, Area, Strength
Ice Shot
Cold, Projectile, Attack, Ranged, Area, Horizontal, Dexterity
Hammer of Ash
Area, Fire, Attack, Projectile, Melee, Demolisher, Horizontal, Strength
Chromatic Shot
Spell, Projectile, Cold, Erosion, Fire, Lightning, Physical, Horizontal, Strength, Dexterity, Intelligence
Resurrection Warcry
Warcry, Area, Persistent, Restoration
Whirlwind
Attack, Melee, Area, Channeled, Physical, Slash-Strike, Strength, Dexterity
Focused Slash
Attack, Melee, Area, Physical, Slash-Strike, Strength, Dexterity
Stoneskin
Persistent, Defensive, Spell
Thundercloud
Spell, Persistent, Lightning, Channeled, Area, Chain, Intelligence
Blink
Mobility, Spell
Bombard
Attack, Projectile, Area, Fire, Ranged, Parabolic, Strength
Shadow Shot
Spell, Erosion, Area, Projectile, Horizontal, Intelligence
Shadow Swamp
Spell, Erosion, Area, Persistent, Terra, Intelligence
Marked Rain of Arrows
Attack, Fire, Area, Persistent, Ranged, Projectile, Horizontal, Vertical, Dexterity
Bull's Rage
Persistent, Spell, Empower
Shadow Dash
Spell, Mobility, Persistent, Erosion
Frost Shield
Spell, Persistent, Cold, Defensive
Rocket Jump
Mobility, Ranged, Attack, Area, Fire, Strength
Split Firebolt
Spell, Projectile, Fire, Area, Horizontal, Intelligence
Blizzard
Spell, Cold, Area, Barrage, Intelligence
Obscure
Persistent, Defensive, Spell
Mana Boil
Spell, Empower
Frost Impact
Attack, Melee, Area, Cold, Demolisher, Strength, Intelligence
Path of Flames
Spell, Fire, Channeled, Persistent, Area, Mobility, Intelligence
Berserking Blade
Attack, Melee, Area, Physical, Slash-Strike, Persistent, Strength, Dexterity
Charged Pummel
Attack, Melee, Area, Channeled, Lightning, Demolisher, Persistent, Strength
Chain Lightning
Spell, Lightning, Chain, Dexterity, Intelligence
Double Thrusts
Attack, Melee, Physical, Shadow Strike, Area, Dexterity
Mind Control
Spell, Erosion, Channeled, Persistent, Intelligence
Ring of Ice
Spell, Cold, Area, Intelligence
Split Shot
Attack, Projectile, Physical, Ranged, Horizontal, Dexterity
Flame Slash
Attack, Melee, Area, Fire, Slash-Strike, Strength
Icy Blade
Attack, Melee, Area, Cold, Slash-Strike, Strength, Intelligence
Frost Spike
Attack, Melee, Projectile, Shadow Strike, Cold, Area, Horizontal, Dexterity, Intelligence
Wilt Spike
Attack, Melee, Shadow Strike, Erosion, Area, Persistent, Dexterity
Lightning Shot
Attack, Ranged, Projectile, Lightning, Chain, Horizontal, Dexterity
Corrosive Shot
Attack, Erosion, Area, Persistent, Ranged, Projectile, Parabolic, Terra, Dexterity
Burning Shot
Attack, Ranged, Projectile, Fire, Horizontal, Dexterity
Electrifying Shot
Attack, Ranged, Projectile, Lightning, Horizontal, Dexterity
Corrosive Throw
Attack, Ranged, Projectile, Erosion, Horizontal, Dexterity
Inexhaustible Barrage
Attack, Projectile, Physical, Channeled, Area, Persistent, Vertical, Ranged, Barrage, Dexterity
Rain of Arrows
Attack, Ranged, Physical, Area, Projectile, Vertical, Dexterity
Savage Charge
Attack, Melee, Physical, Demolisher, Channeled, Area, Strength, Dexterity
Ice Lances
Spell, Projectile, Cold, Horizontal, Intelligence
Sparkle
Spell, Projectile, Lightning, Area, Horizontal, Intelligence
Ring of Blades
Spell, Channeled, Physical, Area, Persistent, Projectile, Horizontal, Intelligence
Flame Core
Spell, Area, Fire, Persistent, Sentry, Intelligence
Lightning Storm
Spell, Lightning, Area, Persistent, Intelligence
Flame Jet
Spell, Fire, Area, Persistent, Projectile, Parabolic, Terra, Intelligence
Frost Terra
Spell, Cold, Area, Persistent, Terra, Intelligence
Scorching Beam
Spell, Fire, Channeled, Area, Beam, Intelligence
Wilting Beam
Spell, Channeled, Erosion, Persistent, Area, Beam, Intelligence
Frigid Transmission
Spell, Cold, Area, Mobility, Intelligence
Forced Start
Spell, Persistent, Defensive
Aegis of Fire
Spell, Persistent, Fire, Defensive
Delayed Pain
Spell, Persistent, Defensive
Defensive Buffer
Spell, Persistent, Defensive
Brisk Wind
Spell, Persistent, Defensive
Frost Touch
Spell, Area, Persistent, Cold, Erosion, Curse
Burst of Anger
Spell, Persistent, Empower
Scorching Pulse
Spell, Area, Fire, Intelligence
Fixate
Spell, Area, Persistent, Empower
Secret Origin Unleash
Spell, Persistent, Empower
Aim
Spell, Persistent, Empower
Blurry Steps
Spell, Persistent, Empower
Groundshaker
Attack, Melee, Area, Physical, Demolisher, Strength
Focused Shot
Attack, Ranged, Physical, Projectile, Horizontal, Dexterity
Fire Burst
Spell, Area, Fire, Strength, Intelligence
Thunderbolt Overload
Spell, Area, Lightning, Projectile, Parabolic, Physical, Dexterity, Intelligence
Fearless Warcry
Warcry, Area, Persistent
Raging Warcry
Warcry, Area, Persistent
Charging Warcry
Warcry, Area, Persistent
Black Hole
Spell, Area, Persistent, Erosion, Empower
Summon Machine Guard
Spell, Summon, Persistent, Synthetic Troop, Strength, Intelligence
Summon Spider Tank
Spell, Summon, Persistent, Synthetic Troop, Dexterity, Intelligence
Elemental Destruction
Spell, Area, Persistent, Curse, Cold, Fire, Lightning
Electrocute
Spell, Area, Persistent, Lightning, Curse
Vulnerability
Spell, Area, Persistent, Physical, Curse
Scorch
Spell, Area, Persistent, Fire, Curse
Blind
Spell, Area, Persistent, Curse
Entangled Pain
Spell, Area, Persistent, Curse
Biting Cold
Spell, Area, Persistent, Cold, Curse
Corruption
Spell, Area, Persistent, Erosion, Curse
Life Source
Restoration
Mana Source
Restoration
Elemental Shock
Spell, Persistent, Summon, Empower
Machine Army
Spell, Persistent, Summon, Empower
Prayer
Spell, Persistent, Summon, Defensive
Dark Gate
Spell, Persistent, Summon, Empower
Thunderlight Bond
Spell, Persistent, Lightning, Empower, Area, Sentry
Arcane Circle
Spell, Persistent, Area, Empower
Ice Bond
Spell, Persistent, Cold, Empower, Sentry, Area, Beam
Drinking Recovery
Restoration
Reform
Spell, Persistent, Defensive
Centralized Loading
Attack, Ranged, Mobility
Blink Bow
Attack, Physical, Ranged, Projectile, Horizontal, Mobility, Dexterity
Swift Shadow Raid
Attack, Area, Physical, Melee, Mobility, Dexterity
Safeguard Ring
Spell, Area, Persistent, Sentry, Defensive
Icebound Beam
Spell, Channeled, Cold, Projectile, Horizontal, Beam, Intelligence
Spiral Strike
Attack, Erosion, Area, Melee, Mobility, Dexterity
Compound Source
Restoration
Moon Strike
Attack, Area, Persistent, Physical, Melee, Slash-Strike, Dexterity, Intelligence
Howling Gale
Spell, Channeled, Physical, Area, Persistent, Intelligence
Blazing Bullet
Attack, Fire, Area, Ranged, Projectile, Horizontal, Strength, Dexterity
Thunder Slash
Attack, Lightning, Area, Melee, Slash-Strike, Dexterity
Thunder Spike
Attack, Lightning, Area, Melee, Shadow Strike, Dexterity
Frost Core
Spell, Cold, Persistent, Projectile, Horizontal, Sentry, Intelligence
Thunder Core
Spell, Lightning, Persistent, Sentry, Chain, Area, Intelligence
Ghost Blade Einherjar
Attack, Ranged, Erosion, Persistent, Sentry, Projectile, Horizontal, Area, Dexterity
Arrow Einherjar
Attack, Physical, Persistent, Sentry, Projectile, Vertical, Ranged, Area, Dexterity
Summon Grim Phantom
Spell, Persistent, Summon, Synthetic Troop, Intelligence
Overpower
Attack, Physical, Area, Melee, Strength, Intelligence
Onslaught Punch
Attack, Physical, Area, Melee, Strength, Intelligence
Aimed Shot
Attack, Physical, Projectile, Ranged, Horizontal, Dexterity, Intelligence
Blazing Dance
Base Skill, Spell, Fire, Area, Strength, Intelligence
Blazing Spin
Empower, Spell, Fire, Area, Persistent, Strength, Intelligence
Blazing Incineration
Enhanced Skill, Spell, Fire, Area, Strength, Intelligence
Molten Rising
Ultimate, Spell, Fire, Area, Strength, Intelligence
Glacier Ripples
Base Skill, Spell, Cold, Area, Intelligence
Frost Release
Empower, Spell, Cold, Area, Persistent, Intelligence
Permafrost Cast
Enhanced Skill, Spell, Cold, Area, Intelligence
Ice Earthshaker
Ultimate, Spell, Cold, Area, Intelligence
Lightning Star
Base Skill, Attack, Lightning, Projectile, Ranged, Horizontal, Dexterity, Intelligence
Thunderlight Arrow
Enhanced Skill, Attack, Lightning, Projectile, Ranged, Horizontal, Dexterity, Intelligence
Thundercloud Surge
Empower, Attack, Lightning, Persistent, Dexterity, Intelligence
Lightning Surge
Ultimate, Attack, Lightning, Projectile, Ranged, Chain, Horizontal, Dexterity, Intelligence
High Energy Beam
Spell, Lightning, Area, Beam, Intelligence
Destructive Light Cannon
Spell, Lightning, Area, Beam, Intelligence
Whirlwind Blade
Spell, Physical, Persistent, Area, Projectile, Horizontal, Intelligence
Lightning Beam
Spell, Lightning, Area, Persistent, Beam, Intelligence
Speed Phantom
Spell, Physical, Area, Persistent, Empower, Mobility
Archery Bond
Spell, Area, Persistent, Sentry, Empower
Nourishment of Life
Spell, Persistent, Area, Summon, Empower
Dazzling Bloom
Spell, Persistent, Summon, Empower
Star Stalker
Spell, Projectile, Area, Persistent, Empower
Harmonious Field
Spell, Channeled, Area, Persistent, Empower
Shackles of Malice
Spell, Erosion, Chain, Area, Dexterity, Intelligence
Active Skill /137
Leap Attack
Casts the skill and leaps up to the target spot to pummel the ground, dealing 228% Weapon Attack Damage to enemies within a certain area.
The skill grants the following buff upon consumingDemolisher Charge : Hitting enemies will increase the skill's Damage and Area.
The skill grants the following buff upon consuming
Leap Attack:
Deals 228% Weapon Attack Damage.
Deals 228% Weapon Attack Damage.
The skill gains Demolisher Charge once every 4s.
The skill grants the following buff upon consumingDemolisher Charge : Gains a buff once for each enemy hit, up to 20 times.
The buff lasts 2s.
+20% damage to the skill per bonus gained
+10% Skill Area to the skill per bonus gained
The skill grants the following buff upon consuming
The buff lasts 2s.
+20% damage to the skill per bonus gained
+10% Skill Area to the skill per bonus gained
Ice Shot
Casts the skill and fires 1 Ice Lance forward, dealing 302% Weapon Attack Damage on hit.
The Ice Lance explodes behind the enemy on hit, dealing 151% Weapon Attack Damage.
On hit, this skill inflictsFrostbite and 100 Frostbite Rating . CD for the same enemy: 10s.
All of the skill's Physical Damage will be converted to Cold Damage.
The Ice Lance explodes behind the enemy on hit, dealing 151% Weapon Attack Damage.
On hit, this skill inflicts
All of the skill's Physical Damage will be converted to Cold Damage.
Icy Lances:
Deals 302% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Deals 302% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Explosion:
Deals 151% Weapon Attack Damage.
Deals 151% Weapon Attack Damage.
Converts 100% of the skill's Physical Damage to Cold Damage
This skill inflictsFrostbite and 100 Frostbite Rating on hit. Cooldown for the same enemy: 10
+100% chance toFrostbite enemies
This skill inflicts
+100% chance to
Hammer of Ash
Casts the skill and pummels the ground in front, dealing 184% Weapon Attack Damage on hit.
When pummeling, generates 3 auto-tracing Ember Projectiles, dealing 184% Weapon Attack Damage on hit.
When the skill consumesDemolisher Charge , Embers cause explosion on hit, dealing 184% Weapon Attack Damage.
Demolisher Charge additionally increases the skill's damage.
All of the skill's Physical Damage will be converted to Fire Damage.
When pummeling, generates 3 auto-tracing Ember Projectiles, dealing 184% Weapon Attack Damage on hit.
When the skill consumes
All of the skill's Physical Damage will be converted to Fire Damage.
Pummel:
Deals 184% Weapon Attack Damage.
Deals 184% Weapon Attack Damage.
Ember Projectile:
Deals 184% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2
Deals 184% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2
Explosion:
Deals 184% Weapon Attack Damage.
Deals 184% Weapon Attack Damage.
The skill gains Demolisher Charge once every 3s.
+215% additional damage when the skill consumesDemolisher Charge
Converts 100% of the skill's Physical Damage to Fire Damage
+215% additional damage when the skill consumes
Converts 100% of the skill's Physical Damage to Fire Damage
The pummel and explosion caused by the skill can hit the same enemy.
The skill'sShotgun Effect falloff coefficient is 70%.
The skill's
Converts 100% of the skill's Physical Damage to Fire Damage
Projectile Quantity of this skill +2
+215% additional damage when the skill consumesDemolisher Charge
Projectile Quantity of this skill +2
+215% additional damage when the skill consumes
Chromatic Shot
Casts the skill and fires 3 auto-tracing shots, dealing 98-163 Spell Physical Damage, 110-204 Spell Fire Damage, 14-273 SpellLightning Damage. 94-141 Spell Cold Damage, and 105-105 Spell Erosion Damage.
Shots fired by the skill can hit the same enemy.
Shots fired by the skill can hit the same enemy.
Chromatic Shot:
Deals 98-163 Spell Physical Damage.
Deals 110-204 Spell Fire Damage.
Deals 14-273 Spell Lightning Damage.
Deals 94-141 Spell Cold Damage.
Deals 105-105 Spell Erosion Damage.
This skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2.
The Projectiles fired by this skill can hit the same enemy.
This skill'sShotgun Effect falloff coefficient is 85%.
Deals 98-163 Spell Physical Damage.
Deals 110-204 Spell Fire Damage.
Deals 14-273 Spell Lightning Damage.
Deals 94-141 Spell Cold Damage.
Deals 105-105 Spell Erosion Damage.
This skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2.
The Projectiles fired by this skill can hit the same enemy.
This skill's
Resurrection Warcry
Casts the skill and lets out a Warcry: Weakens Nearby enemies. For each enemy affected, receives -2% additional damage for 3s.
Casts the skill and gains restoration: Restores 40 Life within 4s. The effect is not affected by Warcry effects.
Casts the skill and gains restoration: Restores 40 Life within 4s. The effect is not affected by Warcry effects.
Casts the skill and lets out a Warcry:
Weakens Nearby enemies.
-2% additional damage taken foreach enemy affected, stacking up to 8 times
Lasts 3s.
-2% additional damage taken for
Lasts 3s.
Casts the skill and gains restoration: Restores 40 Life within 4s.
The effect is not affected by Warcry effects.
The effect is not affected by Warcry effects.
Restores 40 Life in 4 s (Lv1:40) (Lv2:72) (Lv3:108) (Lv4:144) (Lv5:188) (Lv6:248) (Lv7:296) (Lv8:344) (Lv9:396) (Lv10:452) (Lv11:508) (Lv12:556) (Lv13:616) (Lv14:684) (Lv15:756) (Lv16:860) (Lv17:924) (Lv18:1000) (Lv19:1080) (Lv20:1160) (Lv21:1188) (Lv22:1220) (Lv23:1256) (Lv24:1288) (Lv25:1320) (Lv26:1352) (Lv27:1404) (Lv28:1464) (Lv29:1528) (Lv30:1592) (Lv31:1656) (Lv32:1696) (Lv33:1740) (Lv34:1784) (Lv35:1828) (Lv36:1872) (Lv37:1916) (Lv38:1960) (Lv39:2008) (Lv40:2052)
Whirlwind
When channeling the skill, continuously deals 98% Weapon Attack Damage to enemies within a certain area around the caster.
At max channeled stacks, loses all channeled stacks and deals 175% Weapon Attack Damage to enemies in a large area.
Movement is not restricted when the skill is being channeled.
At max channeled stacks, loses all channeled stacks and deals 175% Weapon Attack Damage to enemies in a large area.
Movement is not restricted when the skill is being channeled.
Sweep Slash:
Deals 98% Weapon Attack Damage.
Deals 98% Weapon Attack Damage.
Steep Strike:
Deals 175% Weapon Attack Damage.
Deals 175% Weapon Attack Damage.
This skill +100% additional Attack Speed
+5%Steep Strike chance for each channeled stack.
Movement is not restricted when the skill is being channeled.
Max channeled stacks: 5
At max channeled stacks, there's a chance to deal damage to enemies in a large area. The chance is equal to the skill's Steep Strike chance.
+5%
Movement is not restricted when the skill is being channeled.
Max channeled stacks: 5
At max channeled stacks, there's a chance to deal damage to enemies in a large area. The chance is equal to the skill's Steep Strike chance.
Focused Slash
Sweep Slashes the fan-shaped area in front, dealing 104% Weapon Attack Damage on hit and gaining Fervor .
When havingSteep Strike attempts, launches a Steep Strike to attack the square area in front, dealing 259% Weapon Attack Damage on hit.
Fervor Rating increases the skill's additional damage.
When having
Fervor Rating increases the skill's additional damage.
Sweep Slash:
Deals 104% Weapon Attack Damage.
Deals 104% Weapon Attack Damage.
Steep Strike:
Deals 259% Weapon Attack Damage.
Deals 259% Weapon Attack Damage.
0.4% additional damage for this skill for every 1 Fervor Rating . This skill is affected by Fervor Effect
This skill +30% Steep Strike chance.
GainsFervor when this skill hits
0.4% additional damage for this skill for every 1Fervor Rating . This skill is affected by Fervor Effect
Gains
0.4% additional damage for this skill for every 1
Stoneskin
Casts the skill and gains defensive effect: Absorbs Absorb 70% damage taken. Cannot absorb DoT Damage.
1800 damaged absorbed of damage taken, up to Absorb 70% damage taken. Cannot absorb DoT Damage.
1800 damaged absorbed. Lasts 6s.
1800 damaged absorbed of damage taken, up to Absorb 70% damage taken. Cannot absorb DoT Damage.
1800 damaged absorbed. Lasts 6s.
Casts the skill and gains defensive effect: Absorbs Absorb 70% damage taken. Cannot absorb DoT Damage.
1800 damaged absorbed of damage taken.
Absorbs up to Absorb 70% damage taken. Cannot absorb DoT Damage.
1800 damaged absorbed damage.
Lasts 6s.
1800 damaged absorbed of damage taken.
Absorbs up to Absorb 70% damage taken. Cannot absorb DoT Damage.
1800 damaged absorbed damage.
Lasts 6s.
Thundercloud
When channeling the skill, generates a Thundercloud above the caster, which will continuously attacking enemies within a certain area at intervals with each time dealing 28-515 Spell Lightning Damage.
Channeled stacks will increase the Duration and Attack Frequency of Thundercloud.
Channeled stacks will increase the Duration and Attack Frequency of Thundercloud.
Thundercloud:
Deals 28-515 SpellLightning Damage.
Deals 28-515 SpellLightning Damage.
Channels up to 5 stacks.
Thundercloud Duration +2.5s for every stack.
Thundercloud attacks up to 3 targets.
+1Jumps for the skill
Thundercloud's Attack Frequency reaches max at 9 channeled stacks.
Thundercloud Duration +2.5s for every stack.
Thundercloud attacks up to 3 targets.
+1
Thundercloud's Attack Frequency reaches max at 9 channeled stacks.
Blink
Casts the skill and moves in the target direction.
The skill and some Mobility Skills share the same cooldown.
The skill and some Mobility Skills share the same cooldown.
Casts the skill and moves in the target direction.
The skill and some Mobility Skills share the same cooldown.
+5% additional Cooldown Recovery Speed for this skill (Lv1:5) (Lv21:25) (Lv41:45)
The skill and some Mobility Skills share the same cooldown.
+5% additional Cooldown Recovery Speed for this skill (Lv1:5) (Lv21:25) (Lv41:45)
Bombard
Casts the skill and tosses 4 cannon shell(s) that auto-aim random enemies forward in a row. Each cannon shell will explode upon contacting its target , dealing 41% Weapon Attack Damage
All of the skill's Physical Damage will be converted to Fire Damage
All of the skill's Physical Damage will be converted to Fire Damage
Cannon Shell:
Deals 41% Weapon Attack Damage.
Fires 4 Projectile(s) in a row.
The skill's Projectiles' effect after splitting -50% additional damage
Deals 41% Weapon Attack Damage.
Fires 4 Projectile(s) in a row.
The skill's Projectiles' effect after splitting -50% additional damage
Explosion:
Deals 41% Weapon Attack Damage.
Deals 41% Weapon Attack Damage.
Converts 100% of the skill's Physical Damage to Fire Damage
Converts 100% of the skill's Physical Damage to Fire Damage
The skill's Projectiles' effect after splitting -50% additional damage
The skill's Projectiles' effect after splitting -50% additional damage
Shadow Shot
Casts the skill and fires 1 Shadow Shot that detonates on hit forward, dealing 607-911 Spell Erosion Damage.
The Shadow Shot can move the existingShadow Swamp .
The Shadow Shot can move the existing
Shadow Shot:
Deals 607-911 Spell Erosion Damage.
The skill fires 1 Projectile in its base state.
Deals 607-911 Spell Erosion Damage.
The skill fires 1 Projectile in its base state.
Explosion:
Deals 607-911 Spell Erosion Damage.
Deals 607-911 Spell Erosion Damage.
The skill moves an existing Shadow Swamp to the target's location on hit. The Interval of this effect is 0.1s
Shadow Swamp
Casts the skill and generates Erosion Explosion at the target spot, dealing 356-356 Spell Erosion Damage to enemies within a certain area.
The Erosion Explosion will leave a Swamp Terra afterwards, dealing 493 Persistent Erosion Damage to enemies in it. The Swamp Terra lasts 3s.
The Swamp Terra can be moved by Shadows. After that, there will be another Erosion Explosion and the duration will be refreshed.
The Erosion Explosion will leave a Swamp Terra afterwards, dealing 493 Persistent Erosion Damage to enemies in it. The Swamp Terra lasts 3s.
The Swamp Terra can be moved by Shadows. After that, there will be another Erosion Explosion and the duration will be refreshed.
Explosion:
Deals 356-356 Spell Erosion Damage.
Deals 356-356 Spell Erosion Damage.
Swamp Terra:
Swamp Terra lasts for 3s
Deals 493 Persistent Erosion Damage every second for 2s
The skill can only generate 1 Terra
Enemies on a Swamp Terra are Weakened
On hit,Shadow Shot moves the existing Swamp Terra to the location of the hit and causes another explosion
Each movement grants +10% additional Skill Area for the Swamp Terra
Stacks up to 1 time(s)
For every stack ofTerra Charge consumed, the Swamp Terra gains an additional effect every time it moves: +45% additional damage
This skill +100% additional damage for every +1 Max Terra Quantity
Max Terra Quantity of the skill is fixed at 1
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
Swamp Terra lasts for 3s
Deals 493 Persistent Erosion Damage every second for 2s
The skill can only generate 1 Terra
Enemies on a Swamp Terra
On hit,
Each movement grants +10% additional Skill Area for the Swamp Terra
Stacks up to 1 time(s)
For every stack of
This skill +100% additional damage for every +1 Max Terra Quantity
Max Terra Quantity of the skill is fixed at 1
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
The maximum stacks of Terra Charge are 1
Gain 1 stack ofTerra Charge per 0.5s
Gain 1 stack of
Marked Rain of Arrows
Casts the skill and fires a Marked Arrow, dealing 35% Weapon Attack Damage on hit. The Marked Arrow has a chance to Mark the enemy.
When the Marked Arrow marks the enemy or hits a Marked enemy, channels down 5 Explosive Arrows around the enemy with each Explosive Arrow dealing 162% Weapon Attack Damage.
When the Marked Arrow marks the enemy or hits a Marked enemy, channels down 5 Explosive Arrows around the enemy with each Explosive Arrow dealing 162% Weapon Attack Damage.
Marked Arrow:
Deals 35% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
+50% chance for the Marked Arrows toMark the enemy on hit
The Projectile is not affected by Projectile Quantity bonuses.
Deals 35% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
+50% chance for the Marked Arrows to
The Projectile is not affected by Projectile Quantity bonuses.
Explosive Arrow:
Deals 162% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +4
Deals 162% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +4
Converts 100% of the skill's Physical Damage to Fire Damage
The Explosive Arrows fired by the skill can hit the same enemy.
The skill'sShotgun Effect falloff coefficient is 70%.
The skill's
+50% chance for the Marked Arrows to Mark the enemy on hit
Projectile Quantity of this skill +4
Converts 100% of the skill's Physical Damage to Fire Damage
Projectile Quantity of this skill +4
Converts 100% of the skill's Physical Damage to Fire Damage
Bull's Rage
Casts the skill and gains Euphoria: Melee skills deal 17.5% additional damage for 6s.
All Mana costs of the skill will be converted to Life costs.
All Mana costs of the skill will be converted to Life costs.
Casts the skill and gains Euphoria:
+27% additional Melee Skill Damage while the skill lasts
Lasts 6s.
+27% additional Melee Skill Damage while the skill lasts
Lasts 6s.
This skill costs Life instead of Mana
Shadow Dash
Casts the skill and moves in the target direction, leaving a Shadow Path behind and inflicting Slow on enemies on the path.
The skill and some Mobility Skills share the same cooldown.
The skill and some Mobility Skills share the same cooldown.
Casts the skill and moves in the target direction, leaving a Shadow Path behind.
The Shadow Path lasts 5s.
Inflicts 1 stack ofSlow on enemies on the path every second.
The Shadow Path lasts 5s.
Inflicts 1 stack of
Frost Shield
Casts the skill and gains the defensive effect: Additionally -13% Physical Damage and Fire Damage taken for 5s.
While the skill lasts, generates three Frost Shields around the caster, dealing 87-130 Spell Cold Damage.
While the skill lasts, generates three Frost Shields around the caster, dealing 87-130 Spell Cold Damage.
Casts the skill and gains defensive effect:
-32% additional Physical Damage taken while the skill lasts
-32% additional Fire Damage taken while the skill lasts
Lasts 5s.
-32% additional Physical Damage taken while the skill lasts
-32% additional Fire Damage taken while the skill lasts
Lasts 5s.
Frost Shield:
Deals 87-130 Spell Cold Damage.
+20% chance toFrostbite enemies (Lv1:20) (Lv21:30) (Lv41:40)
Deals 87-130 Spell Cold Damage.
+20% chance to
Rocket Jump
Casts the skill and bombards the ground under the caster's feet, dealing 221% Weapon Attack Damage, and then jumps backward.
All of the skill's Physical Damage will be converted to Fire Damage.
All of the skill's Physical Damage will be converted to Fire Damage.
Rocket Jump:
Deals 221% Weapon Attack Damage.
Converts 100% of the skill's Physical Damage to Fire Damage
+50%Ignite chance (Lv1:50) (Lv99:50)
Adds 100 BaseIgnite Damage to the skill (Lv1:100) (Lv21:200) (Lv41:300)
Deals 221% Weapon Attack Damage.
Converts 100% of the skill's Physical Damage to Fire Damage
+50%
Adds 100 Base
Split Firebolt
Casts the skill and fires 1 fireball forward, which will explode upon reaching its destination. The fireball will deal 49-74 Spell Fire Damage on hit and upon explosion respectively.
On hit, the fireball will split into three small fireballs, each dealing 493-740 Spell Fire Damage on hit. These small fireballs can deal damage to the enemy hit by the large fireball and can hit the same enemy.
On hit, the fireball will split into three small fireballs, each dealing 493-740 Spell Fire Damage on hit. These small fireballs can deal damage to the enemy hit by the large fireball and can hit the same enemy.
Fireball:
Deals 49-74 Spell Fire Damage.
The skill fires 1 Projectile in its base state
Large fireballs can't hit the same enemy
Deals 49-74 Spell Fire Damage.
The skill fires 1 Projectile in its base state
Large fireballs can't hit the same enemy
Fireball Explosion:
Deals 49-74 Spell Fire Damage.
Deals 49-74 Spell Fire Damage.
Small Fireball:
Deals 493-740 SpellFire Damage.
Deals 493-740 SpellFire Damage.
+1 Penetration for the small fireballs split off from this skill
Small fireballs can hit the enemy hit by the large fireball.
Each enemy can be hit by multiple small fireballs.
TheShotgun Effect falloff coefficient of each small fireball is 75%
Small fireballs can hit the enemy hit by the large fireball.
Each enemy can be hit by multiple small fireballs.
The
Blizzard
Casts the skill and channels down 3 waves of Blizzard on target spot, dealing 218-327 Spell Cold Damage.
The skill inflicts debuff on hit: 10% additional Cold Damage taken for 6s.
The skill inflicts debuff on hit: 10% additional Cold Damage taken for 6s.
Blizzard:
Deals 218-327 Spell Cold Damage.
The skill drops 1 wave of Blizzard in its base state.
+2 total waves of the skill
+10% additional Cold Damage taken
Deals 218-327 Spell Cold Damage.
The skill drops 1 wave of Blizzard in its base state.
+2 total waves of the skill
+10% additional Cold Damage taken
Obscure
When casting this skill, gains a defensive effect: Upon evading or avoiding damage, Blur Rating 5% of Max Blur Rating for 6s.
When casting this skill,Blur Rating 10.5% of Max Blur Rating .
When casting this skill,
Casts the skill and gains defensive effect:
Blur Rating +5% of Max Blur Rating every time you evade or avoid damage while the skill lasts. Interval: 0.2s
10.5% Blur Rating above its max stack when casting skills (Lv1:21/2) (Lv21:41/2) (Lv41:61/2)
+5 sBlur Duration when casting the skill
+5 s
Mana Boil
Gains Euphoria upon casting the skill: Consumes Mana over time and permanently grants 10% additional Spell Damage. Loses the Euphoria effect when Mana drops to 0.
Gains Euphoria upon casting the skill:
16.65% additional Spell Damage while the skill lasts
Consumes 16.65% additional Spell Damage while the skill lasts Mana every second.
Loses the Euphoria effect when Mana drops to 0.
16.65% additional Spell Damage while the skill lasts
Consumes 16.65% additional Spell Damage while the skill lasts Mana every second.
Loses the Euphoria effect when Mana drops to 0.
Frost Impact
Casts the skill, pummels the ground in front, and generates a wave of Ice Spikes within a certain area, dealing 202% Weapon Attack Damage.
When the skill consumesDemolisher Charge , generates 3 additional waves of Ice Spikes, with each wave dealing additional damage and having a bigger skill area.
All of the skill's Physical Damage will be converted to Cold Damage.
When the skill consumes
All of the skill's Physical Damage will be converted to Cold Damage.
Ice Spike:
Deals 202% Weapon Attack Damage.
+30% additional damage for each wave of Ice Spikes.
+20% additional Skill Area for each wave of Ice Spikes.
The skill'sDemolisher Charge Restoration Speed bonuses are also applied to Ice Spike generation interval.
The skill gains 1Demolisher Charge every 3s.
Converts 100% of the skill's Physical Damage to Cold Damage
Deals 202% Weapon Attack Damage.
+30% additional damage for each wave of Ice Spikes.
+20% additional Skill Area for each wave of Ice Spikes.
The skill's
The skill gains 1
Converts 100% of the skill's Physical Damage to Cold Damage
Path of Flames
Channeling this skill leaves a fire path and allows you to pass through enemies, dealing 979 Persistent Fire Damage every second to enemies in it.
Each channeled stack 20% additional Duration. Stacks up to 7 time(s).
Each channeled stack 20% additional Duration. Stacks up to 7 time(s).
Fire Path:
Deals 979 Persistent Fire Damage every second.
DoT Damage lasts 2s.
Deals 979 Persistent Fire Damage every second.
DoT Damage lasts 2s.
+20% additional Duration for this skill for every +1 additional Max Channeled Stack(s), up to 7 time(s)
Berserking Blade
Launches a Sweep Slash to attack enemies within a certain area around the caster, dealing 146% Weapon Attack Damage on hit.
When havingSteep Strike attempts, launches a Steep Strike to attack enemies within a certain area, dealing 366% Weapon Attack Damage and having a chance to gain a stack of buff on hit.
Gains the following buff when the skill defeats an enemy or hits an Elite: The skill gains Skill Area.
When having
Gains the following buff when the skill defeats an enemy or hits an Elite: The skill gains Skill Area.
Sweep Slash:
146% Weapon Attack Damage.
This skill +30%Steep Strike chance.
146% Weapon Attack Damage.
This skill +30%
Steep Strike:
366% Weapon Attack Damage
The skill has a 50% chance to obtain an additional stack of buff upon hitting anElite with Steep Strikes
366% Weapon Attack Damage
The skill has a 50% chance to obtain an additional stack of buff upon hitting an
Buff:
This skill 2.5% Skill Area for each stack of buff
Lasts 10s.
Stacks up to 20 times.
This skill 2.5% Skill Area for each stack of buff
Lasts 10s.
Stacks up to 20 times.
Grant a stack of buff when this skill defeats an enemy or hits an Elite
Grant a stack of buff when this skill defeats an enemy or hits an Elite
This skill +30%Steep Strike chance.
The skill has a 50% chance to obtain an additional stack of buff upon hitting anElite with Steep Strikes
This skill +30%
The skill has a 50% chance to obtain an additional stack of buff upon hitting an
Charged Pummel
Pummels the ground at the end of the skill channeling, dealing 321% Weapon Attack Damage.
The skill will generate a Lightning Field at the spot pummeled when consumingDemolisher Charge , continuously hitting the enemies within the field for a period of time and dealing 3-51 Attack Lightning Damage.
Each channeled stack additionally increases the damage of the skill and extends the Base Duration of the Lightning Field.
All of the skill's Physical Damage will be converted to Lightning Damage.
The skill will generate a Lightning Field at the spot pummeled when consuming
Each channeled stack additionally increases the damage of the skill and extends the Base Duration of the Lightning Field.
All of the skill's Physical Damage will be converted to Lightning Damage.
Pummel:
Deals 321% Weapon Attack Damage.
Deals 321% Weapon Attack Damage.
Lightning Field:
Deals 3-51 Attack Lightning Damage.
The Lightning Field lasts 2s.
Each channeled stack grants +0.5s Lightning Field Duration.
The Lightning Field deals damage once every 0.5s.
Deals 3-51 Attack Lightning Damage.
The Lightning Field lasts 2s.
Each channeled stack grants +0.5s Lightning Field Duration.
The Lightning Field deals damage once every 0.5s.
Converts 100% of the skill's Physical Damage to Lightning Damage
This skill +150% additional Attack Speed (Lv1:150) (Lv99:150)
The skill gainsDemolisher Charge once every 3s.
Max channeled stacks: 5
Each channeled stack grants +70% additional damage to the skill.
Movement is not restricted when the skill is being channeled.
This skill +150% additional Attack Speed (Lv1:150) (Lv99:150)
The skill gains
Max channeled stacks: 5
Each channeled stack grants +70% additional damage to the skill.
Movement is not restricted when the skill is being channeled.
Chain Lightning
Casts the skill and fires one Chain Lightning, dealing 103-1950 Spell Lightning Damage. The Chain Lightning Jumps 2 time(s).
Chain Lightning:
Deals 103-1950 Spell Lightning Damage.
+2Jumps for this skill
Deals 103-1950 Spell Lightning Damage.
+2
Double Thrusts
Casts the skill and thrusts forward twice, dealing 186% Weapon Attack Damage.
When the first thrust causes Trauma, the second thrust will also cause Trauma and deal additional damage.
When Shadows' first thrust causes Trauma, the Trauma caused by their second thrust will also affect the target's nearby enemies.
When the first thrust causes Trauma, the second thrust will also cause Trauma and deal additional damage.
When Shadows' first thrust causes Trauma, the Trauma caused by their second thrust will also affect the target's nearby enemies.
Thrust:
Deals 186% Weapon Attack Damage
If the first thrust inflictsTrauma , the second thrust deals +35% additional Trauma Damage
If the first thrust inflictsTrauma , the second thrust is guaranteed to inflict Trauma
If aShadow 's first thrust inflicts Trauma , the Trauma inflicted by its second thrust will spread to nearby enemies
+20% chance to inflictTrauma
Deals 186% Weapon Attack Damage
If the first thrust inflicts
If the first thrust inflicts
If a
+20% chance to inflict
Mind Control
When channeling the skill, links to multiple enemies within a certain area, dealing 1071 Persistent Erosion Damage per second to them.
Each link of the skill restores 1/2% Max Life every second.
Movement is not restricted when the skill is being channeled.
Max channeled stacks can grant additional damage to the skill and increase the number of the links.
Each link of the skill restores 1/2% Max Life every second.
Movement is not restricted when the skill is being channeled.
Max channeled stacks can grant additional damage to the skill and increase the number of the links.
Link:
Deals 1071 Persistent Erosion Damage every second
DoT Damage lasts 2s
Initially starts with 3 maximum links
Maximum links +1 per channeled stack
This skill 5.5 % additional damage for every +1 additional Max Channeled Stack(s)
0.5% Max Life per second per link
Deals 1071 Persistent Erosion Damage every second
DoT Damage lasts 2s
Initially starts with 3 maximum links
Maximum links +1 per channeled stack
This skill 5.5 % additional damage for every +1 additional Max Channeled Stack(s)
0.5% Max Life per second per link
Channels up to 5 stacks.
Ring of Ice
Casts the skill and generates an Icy Ring within a certain area around the caster, dealing 625-938 Spell Cold Damage.
Upon defeating an enemy, the skill has a 20% chance to trigger another Icy Ring where the enemy is. Each Icy Ring can only trigger the effect once.
Upon defeating an enemy, the skill has a 20% chance to trigger another Icy Ring where the enemy is. Each Icy Ring can only trigger the effect once.
Icy Ring:
Deals 625-938 Spell Cold Damage.
When defeating the enemies, +20% chance to be triggered again where the enemy is; Each icy ring may only trigger once
Deals 625-938 Spell Cold Damage.
When defeating the enemies, +20% chance to be triggered again where the enemy is; Each icy ring may only trigger once
Split Shot
Casts the skill and fires 3 Projectile(s) forward, dealing 334% Weapon Attack Damage.
After defeating enemies, Projectiles fired by the skill each fire 1 Projectile at up to 2 enemy(ies) within 8m.
After defeating enemies, Projectiles fired by the skill each fire 1 Projectile at up to 2 enemy(ies) within 8m.
Split Shot:
Deals 334% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill'sShotgun Effect falloff coefficient is 67%.
Deals 334% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's
After defeating enemies, Projectiles fired by the skill each fire 1 Projectile at up to 2 enemy(ies) within 8m
Flame Slash
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 145% Weapon Attack Damage on hit.
When havingSteep Strike attempts, launching a Steep Strike generates 3 flames, dealing 291% Weapon Attack Damage on hit. The Skill Area will increase the number of flames generated by a Steep Strike . Multiple flames can hit the same enemy at once.
All of the skill's Physical Damage will be converted to Fire Damage.
When having
All of the skill's Physical Damage will be converted to Fire Damage.
Sweep Slash:
Deals 145% Weapon Attack Damage.
This skill +30%Steep Strike chance.
Deals 145% Weapon Attack Damage.
This skill +30%
Steep Strike:
Deals 291% Weapon Attack Damage.
For every 65% Area bonus for this skill, the number of fire torrents +2.
For every 65% Area bonus for this skill, the distance of fire torrents +15%.
The damage from multiple fire torrents can be stacked.
This skill'sShotgun Effect falloff coefficient is 80%.
Deals 291% Weapon Attack Damage.
For every 65% Area bonus for this skill, the number of fire torrents +2.
For every 65% Area bonus for this skill, the distance of fire torrents +15%.
The damage from multiple fire torrents can be stacked.
This skill's
Converts 100% of the skill's Physical Damage to Fire Damage
Converts 100% of the skill's Physical Damage to Fire Damage
This skill +30%Steep Strike chance.
This skill +30%
Icy Blade
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 168% Weapon Attack Damage on hit.
When havingSteep Strike attempts, launches a Steep Strike and generates 1 wave of Icy Blades, dealing 168% Weapon Attack Damage on hit. Upon hitting a Frozen enemy with Steep Strike , gains a Steep Strike attempt and causes an explosion, dealing 252% Weapon Attack Damage on hit. Multiple explosions and Steep Strikes can hit the same enemy.
All of the skill's Physical Damage will be converted to Cold Damage.
When having
All of the skill's Physical Damage will be converted to Cold Damage.
Sweep Slash:
Deals 168% Weapon Attack Damage.
This skill +30%Steep Strike chance.
Deals 168% Weapon Attack Damage.
This skill +30%
Steep Strike:
Deals 168% Weapon Attack Damage.
+100% chance to grant 1Steep Strike attempt(s) when this skill's Steep Strike hits a Frozen enemy. Interval: 0.01s
Deals 168% Weapon Attack Damage.
+100% chance to grant 1
Explosion:
Deals 252% Weapon Attack Damage.
Explosions are considered a part ofSteep Strike .
Multiple explosions andSteep Strikes can hit the same enemy.
Deals 252% Weapon Attack Damage.
Explosions are considered a part of
Multiple explosions and
Converts 100% of the skill's Physical Damage to Cold Damage
The explosion and Steep Strike caused by the skill can hit the same enemy.
The skill'sShotgun Effect falloff coefficient is 70%.
The skill's
Converts 100% of the skill's Physical Damage to Cold Damage
This skill +30%Steep Strike chance.
+100% chance to grant 1Steep Strike attempt(s) when this skill's Steep Strike hits a Frozen enemy. Interval: 0.01s
This skill +30%
+100% chance to grant 1
Frost Spike
Casts the skill and thrusts forward, dealing 201% Weapon Attack Damage.
Fires 2 Icy Blades on hit, dealing 201% Weapon Attack Damage.
The enemy'sFrostbite Rating will increase the number of Icy Blades fired by the skill.
All of the skill's Physical Damage will be converted to Cold Damage.
Fires 2 Icy Blades on hit, dealing 201% Weapon Attack Damage.
The enemy's
All of the skill's Physical Damage will be converted to Cold Damage.
Thrust:
Deals 201% Weapon Attack Damage.
Deals 201% Weapon Attack Damage.
Icy Blade:
Deals 201% Weapon Attack Damage.
This skill fires 2 Projectiles in its base state.
This skill gains +1 Projectile Quantity for every 35Frostbite Rating of the enemy on hit
Deals 201% Weapon Attack Damage.
This skill fires 2 Projectiles in its base state.
This skill gains +1 Projectile Quantity for every 35
Converts 100% of the skill's Physical Damage to Cold Damage
+1 Projectile Quantity for this skill
+25% chance for this skill to inflictFrostbite on enemies
The max amount of Projectiles that can be fired by this skill is 5
+1 Projectile Quantity for this skill
+25% chance for this skill to inflict
The max amount of Projectiles that can be fired by this skill is 5
Wilt Spike
Casts the skill and thrusts forward, dealing 201% Weapon Attack Damage.
When the skill hits the target, gains buff: The skill deals additional Erosion Damage. At max buff stacks, the skill has moreShadows .
When the skill hits the target, gains buff: The skill deals additional Erosion Damage. At max buff stacks, the skill has more
Thrust:
Deals 201% Weapon Attack Damage.
Deals 201% Weapon Attack Damage.
+20% chance to Wilt
Gains 1 stack of buff when this skill hits. Lasts 4 s. Stacks up to 5 times
+3% additional Erosion Damage (multiplies) for every stack of buffs
Shadow Quantity +1 when buff reaches max stacks
Adds 5 BaseWilt Damage to the skill (Lv1:5) (Lv21:5) (Lv41:5)
Converts 100% of the skill's Physical Damage to Erosion Damage
Gains 1 stack of buff when this skill hits. Lasts 4 s. Stacks up to 5 times
+3% additional Erosion Damage (multiplies) for every stack of buffs
Adds 5 Base
Converts 100% of the skill's Physical Damage to Erosion Damage
Converts 100% of the skill's Physical Damage to Erosion Damage
+20% chance toWilt
Gains 1 stack of buff when this skill hits. Lasts 4 s. Stacks up to 5 times
Shadow Quantity +1 when buff reaches max stacks
Adds 5 BaseWilt Damage to the skill (Lv1:5) (Lv21:5) (Lv41:5)
+20% chance to
Gains 1 stack of buff when this skill hits. Lasts 4 s. Stacks up to 5 times
Adds 5 Base
Lightning Shot
Casts the skill and fires 1 Lightning Arrow forward, dealing 334% Weapon Damage on hit.
The Lightning Arrow splits into three lightning bolts on hit, dealing 334% Weapon Attack Damage to 3 random enemies within a certain area.
All of the skill's Physical Damage will be converted to Lightning Damage.
The Lightning Arrow splits into three lightning bolts on hit, dealing 334% Weapon Attack Damage to 3 random enemies within a certain area.
All of the skill's Physical Damage will be converted to Lightning Damage.
Lightning Arrow:
The enemy deals 334% Weapon Damage.
The skill fires 1 Projectile in its base state.
The enemy deals 334% Weapon Damage.
The skill fires 1 Projectile in its base state.
Lightning:
Deals 334% Weapon Attack Damage.
Deals 334% Weapon Attack Damage.
Converts 100% of the skill's Physical Damage to Lightning Damage
Corrosive ShotTerra Charge cannot be consumed until the Terra Charge of this skill is full
The maximum stack ofTerra Charge is 1.
Gain 1 stack ofTerra Charge per 0.5s.
For every stack ofTerra Charge consumed, this skill +30% additional damage dealt to enemies on the Terra
This skill's max base Terra quantity is 1
Casts the skill and tosses a Corrosive Shot, which explodes upon contacting the target, dealing 95% Weapon Attack Damage.
The Corrosive Shot also generates a Corrosion Terra if itcontacts the target before splitting, dealing 61 Persistent Erosion Damage every second to enemies on it and additionally increasing the damage enemies take from this skill while on it.
This skill deals increased Wilt Damage.
All of the skill's Physical Damage will be converted to Erosion Damage.
The Corrosive Shot also generates a Corrosion Terra if it
This skill deals increased Wilt Damage.
All of the skill's Physical Damage will be converted to Erosion Damage.
Explosion:
Deals 95% Weapon Attack Damage.
+100% chance toWilt
+30% additionalWilt Damage for this skill
Converts 100% of the skill's Physical Damage to Erosion Damage
Deals 95% Weapon Attack Damage.
+100% chance to
+30% additional
Converts 100% of the skill's Physical Damage to Erosion Damage
Corrosion Terra:
Corrosion Terra lasts for 3s.
Deals damage for 2s, dealing 61 PersistentErosion Damage every second.
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
Corrosion Terra lasts for 3s.
Deals damage for 2s, dealing 61 PersistentErosion Damage every second.
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
The maximum stack of
Gain 1 stack of
For every stack of
This skill's max base Terra quantity is 1
Converts 100% of the skill's Physical Damage to Erosion Damage
+30% additionalWilt Damage for this skill
+100% chance toWilt
The skill's Projectiles' effect after splitting -50% additional damage
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
Terra Charge cannot be consumed until the Terra Charge of this skill is full
+30% additional
+100% chance to
The skill's Projectiles' effect after splitting -50% additional damage
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
Burning Shot
Casts the skill and shoots 1 Blazing Arrow, dealing 266% Weapon Attack Damage, adding Main-Hand Weapon's Physical and Fire Damage to Base Ignite Damage, and additionally increasing Ignite Damage dealt.
All Physical Damage of the skill will be converted to Fire Damage.
All Physical Damage of the skill will be converted to Fire Damage.
Burning Shot:
Deals 266% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
+51% additionalIgnite Damage for this skill (Lv1:51) (Lv21:71) (Lv41:91)
Converts 100% of the skill's Physical Damage to Fire Damage
+25%Ignite chance (Lv1:25)
Adds 100% of Physical Damage of the Main-Hand Weapon as BaseIgnite Damage to the skill
Adds 550% of Fire Damage of the Main-Hand Weapon as BaseIgnite Damage to the skill
Deals 266% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
+51% additional
Converts 100% of the skill's Physical Damage to Fire Damage
+25%
Adds 100% of Physical Damage of the Main-Hand Weapon as Base
Adds 550% of Fire Damage of the Main-Hand Weapon as Base
Electrifying Shot
Casts the skill and fires 1 Electrifying Shot forward, dealing 302% Weapon Attack Damage.
The Electrifying Shot alwaysPenetrates targets.
All of the skill's Physical Damage will be converted to Lightning Damage.
The Electrifying Shot always
All of the skill's Physical Damage will be converted to Lightning Damage.
Electrifying Shot:
Deals 302% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Converts 100% of the skill's Physical Damage to Lightning Damage
Projectiles from this skill alwaysPenetrate
Deals 302% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Converts 100% of the skill's Physical Damage to Lightning Damage
Projectiles from this skill always
Corrosive Throw
Casts the skill and fires 3 Projectiles forward, dealing 244% Weapon Attack Damage.
The skill 200Multistrike chance, and the skill fires more Projectiles during Multistrike.
All of the skill's Physical Damage will be converted to Erosion Damage.
The skill 200
All of the skill's Physical Damage will be converted to Erosion Damage.
Corrosive Throw:
Deals 244% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2
+200%Multistrike Chance for this skill
Converts 100% of the skill's Physical Damage to Erosion Damage
Every time this skillMultistrikes , gains 1 stack of buff. +1 Projectile Quantity for each stack of the buff, up to +3 , which is reset when Multistrike ends. The increased Projectile Quantity is affected by the Multistrike Count of the current skill
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill'sShotgun Effect falloff coefficient is 75%.
Deals 244% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2
+200%
Converts 100% of the skill's Physical Damage to Erosion Damage
Every time this skill
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's
Inexhaustible Barrage
At the end of the channeling of the skill, drops multiple waves of barrage at enemies within a certain area, attacking random enemies within range, with each wave dealing 208% Weapon Attack Damage.
The channeled stacks will increase the number of barrage waves.
Projectile Speed will additionally increase the skill's damage.
The channeled stacks will increase the number of barrage waves.
Projectile Speed will additionally increase the skill's damage.
Inexhaustible Barrage:
Deals 208% Weapon Attack Damage.
The skill drops 1 wave of barrage in its base state.
Each wave of barrage fires 1 Projectile by default.
Each channeled stack will grant a wave of barrage at the end of the channeling process.
Projectile Quantity of this skill +5
72.5% of the skill's additional Projectile Speed bonus also applies to the skill's additional damage
This skill +150% additional Attack Speed
Deals 208% Weapon Attack Damage.
The skill drops 1 wave of barrage in its base state.
Each wave of barrage fires 1 Projectile by default.
Each channeled stack will grant a wave of barrage at the end of the channeling process.
Projectile Quantity of this skill +5
72.5% of the skill's additional Projectile Speed bonus also applies to the skill's additional damage
This skill +150% additional Attack Speed
Movement is not restricted when the skill is being channeled.
Channels up to 5 stacks.
Channels up to 5 stacks.
Rain of Arrows
Casts the skill and fires 15 Projectiles into the air, which will attack enemies within a certain area, dealing 134% Weapon Attack Damage.
The Projectile Speed grants additional skill damage.
The Projectile Speed grants additional skill damage.
Rain of Arrows:
Deals 134% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +14
66% of the skill's additional Projectile Speed bonus also applies to the skill's additional damage
Deals 134% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +14
66% of the skill's additional Projectile Speed bonus also applies to the skill's additional damage
The Projectiles shot by the skill can hit the same enemy.
The skill'sShotgun Effect falloff coefficient is 70%.
The skill's
Savage Charge
When channeling the skill, charges forward, passing through the enemies while moving, dealing 41% Weapon Attack Damage continuously, and knocking them back.
If the channeling of this skill stops at max channeled stacks, a Savage Strike will be launched, dealing 414% Weapon Attack Damage to the enemies in front and knocking them back.Demolisher Charge will grant additional damage to the attack.
Channeled stacks will increase the Skill Area of the skill when the character is charging using this skill.
If the channeling of this skill stops at max channeled stacks, a Savage Strike will be launched, dealing 414% Weapon Attack Damage to the enemies in front and knocking them back.
Channeled stacks will increase the Skill Area of the skill when the character is charging using this skill.
Charge:
Deals 41% Weapon Attack Damage.
Deals 41% Weapon Attack Damage.
Savage Strike:
Deals 414% Weapon Attack Damage.
When consumingDemolisher Charge , the skill deals +90% additional damage.
Deals 414% Weapon Attack Damage.
When consuming
On hit, the skill knocks back the enemy.
This skill +150% additional Attack Speed
The skill gainsDemolisher Charge once every 3s.
Max channeled stacks: 5.
+12% Skill Area per channeled stack
The character will be forced to move forward when channeling the skill.
You can pass through enemies while channeling this skill
This skill +150% additional Attack Speed
The skill gains
Max channeled stacks: 5.
+12% Skill Area per channeled stack
The character will be forced to move forward when channeling the skill.
You can pass through enemies while channeling this skill
This skill +150% additional Attack Speed
You can pass through enemies while channeling this skill
You can pass through enemies while channeling this skill
Ice Lances
Casts the skill and fires 1 Ice Lance forward, dealing 821-1232 Spell Cold Damage. The Ice Lance Jumps 1 time(s).
Ice Lances:
Deals 821-1232 Spell Cold Damage.
+1Jumps for this skill
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill'sShotgun Effect falloff coefficient is 50%.
Deals 821-1232 Spell Cold Damage.
+1
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's
Sparkle
Casts the skill and fires 1 Sparkle forward, continuously attacking enemies within its range with each time dealing 37-704 Spell Lightning Damage. The speed of the Sparkle decreases gradually.
Sparkle:
Deals 37-704 Spell Lightning Damage.
Deals 37-704 Spell Lightning Damage.
Ring of Blades
When channeling the skill, generates ring blades around the caster, dealing 233-389 Spell Physical Damage to enemies within range.
The ring blades will remain for 5s after the channeling is over.
Movement is not restricted when the skill is being channeled.
Each channeled stack will increase the number of ring blades and Skill Area.
The ring blades will remain for 5s after the channeling is over.
Movement is not restricted when the skill is being channeled.
Each channeled stack will increase the number of ring blades and Skill Area.
Ring of Blades:
Deals 233-389 Spell Physical Damage
For the same enemy, Projectiles can deal damage once every 0.25s at the fastest
Max channeled stacks: 5
Generates 1 Projectile when gaining a channeled stack. Projectile Quantity will not exceed the number of max channeled stacks, up to 12 Projectile(s) can be owned at a time
After channeling, Projectiles will remain for 5s
Movement is not restricted when the skill is being channeled
Deals 233-389 Spell Physical Damage
For the same enemy, Projectiles can deal damage once every 0.25s at the fastest
Max channeled stacks: 5
Generates 1 Projectile when gaining a channeled stack. Projectile Quantity will not exceed the number of max channeled stacks, up to 12 Projectile(s) can be owned at a time
After channeling, Projectiles will remain for 5s
Movement is not restricted when the skill is being channeled
The orbiting radius of Projectiles is also affected by the skill's Skill Area bonuses.
This skill is not affected by Projectile Size
Flame Core
Casts the skill and places 1 Fire Sentry at the target spot, who will deal 536-996 Spell Fire Damage to enemies within a certain area at intervals.
When the Sentry is within a certain area around the caster, gains buff: Gains additional Cast Frequency.
When the Sentry is within a certain area around the caster, gains buff: Gains additional Cast Frequency.
Flame Core:
Deals 536-996 Spell Fire Damage
Flame Core deals damage 1 time every 1s.
The Sentry lasts 8s
Skill's max base Sentry quantity is 1
If you are within 10m from the Sentry placed by the skill, the Sentry has +20% additional Cast Frequency
Deals 536-996 Spell Fire Damage
Flame Core deals damage 1 time every 1s.
The Sentry lasts 8s
Skill's max base Sentry quantity is 1
If you are within 10m from the Sentry placed by the skill, the Sentry has +20% additional Cast Frequency
Lightning Storm
Casts the skill and generates a Lightning Storm that can track enemies at the target spot, continuously attacking the enemies within its range and dealing 32-603 Spell Lightning Damage each time.
Lightning Storm:
Deals 32-603 Spell Lightning Damage
Strike once every 0.5s.
Lasts 5s
Deals 32-603 Spell Lightning Damage
Strike once every 0.5s.
Lasts 5s
Flame Jet
Casts the skill and conjures a Flame Terra at the target location, dealing 658 Persistent Fire Damage per second.
The Flame Terra erupts at regular intervals, dealing 248-461 Spell Fire Damage to enemies in it.
When the Flame Terra erupts, it locks onto enemies within a certain area and fires one Fire Bomb at them, dealing 248-461 Spell Fire Damage on hit.
When the skill consumesTerra Charges , the number of Fire Bombs increases.
The Flame Terra erupts at regular intervals, dealing 248-461 Spell Fire Damage to enemies in it.
When the Flame Terra erupts, it locks onto enemies within a certain area and fires one Fire Bomb at them, dealing 248-461 Spell Fire Damage on hit.
When the skill consumes
Flame Terra:
Flame Terra lasts for 3s.
Deals damage for 2s, dealing 658 PersistentFire Damage every second.
For each 1Terra Charge consumed, erupts Projectiles one more time in the duration.
Flame Terra lasts for 3s.
Deals damage for 2s, dealing 658 PersistentFire Damage every second.
For each 1
Fire Terra Eruption:
Deals 248-461 Spell Fire Damage.
Deals 248-461 Spell Fire Damage.
Fire Bomb:
Deals 248-461 Spell Fire Damage.
Deals 248-461 Spell Fire Damage.
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
The maximum stack ofTerra Charge is 1.
Gain 1 stack ofTerra Charge per 0.5 second.
The maximum stack of
Gain 1 stack of
This skill's max base Terra quantity is 1.
Projectiles from this skill cannot Split
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
Frost Terra
Casts the skill and generates a Frost Terra at the target spot, dealing 470 Persistent Cold Damage every second.
Terra Charge and the enemy's Frozen status grant additional damage to the skill.
Frost Terra:
Frost Terra lasts for 3s
Deals damage for 2s, dealing 470 PersistentCold Damage every second
This skill deals 25% additional damage toFrozen enemies.
For every 1Terra Charge consumed, the skill 40% additional damage
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
Frost Terra lasts for 3s
Deals damage for 2s, dealing 470 PersistentCold Damage every second
This skill deals 25% additional damage to
For every 1
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
The maximum stacks of Terra Charge are 1
Gain 1 stack ofTerra Charge per 0.5s
Gain 1 stack of
This skill's max base Terra quantity is 1.
This skill deals +25% additional damage to Frozen enemies
+40% additional damage for this skill for everyTerra Charge consumed
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
+40% additional damage for this skill for every
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
Scorching Beam
Channels the skill and fires 1 Fire Beam forward, dealing 42-78 Spell Fire Damage to the enemy at the end of the beam on hit.
At max channeled stacks, loses all channeled stacks and denotates explosion at the end of the beam, dealing 125-233 Hit Fire Damage.
At max channeled stacks, loses all channeled stacks and denotates explosion at the end of the beam, dealing 125-233 Hit Fire Damage.
Fire Beam:
Deals 42-78 Spell Fire Damage.
Deals 42-78 Spell Fire Damage.
Fire Explosion:
Deals 125-233 Spell Fire Damage.
Deals 125-233 Spell Fire Damage.
Channels up to 5 stacks.
The beams fired and explosions caused by the skill can hit the same enemy.
The skill'sShotgun Effect falloff coefficient is {%s:1}%.
The skill's
Wilting Beam
Channels the skill and fires 1 Wilting Beam forward, dealing 1030 Spell Erosion Damage to enemies within its range every second.
At max channeled stacks, loses all channeled stacks andReaps enemies within the Wilting Beam's range once.
At max channeled stacks, loses all channeled stacks and
Wilting Beam:
Deals 1030 Spell Erosion Damage every second
Lasts for 2s
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
Deals 1030 Spell Erosion Damage every second
Lasts for 2s
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
Reaping:
Reaps enemies within the Beam Area, dealing 0.5s DoT Damage.
Cooldown: 1.25s.
Cooldown: 1.25s.
Channels up to 5 stacks.
Frigid Transmission
Casts the skill to move to the target spot, leaving cold ice at the start point and the drop point, dealing 747-1120 Spell Cold Damage, and inflicting a stack of Slow .
Refreshes skill Cooldown upon inflictingFreeze in any situation.
Refreshes skill Cooldown upon inflicting
Frigid Transmission:
Deals 747-1120 Spell Cold Damage.
Inflicts a stack ofSlow on hit.
Refreshes skill Cooldown upon inflictingFreeze in any situation.
Deals 747-1120 Spell Cold Damage.
Inflicts a stack of
Refreshes skill Cooldown upon inflicting
Forced Start
Casts the skill and gains defensive effect: 14.5% Energy Shield Charge Speed for 3s.
The Energy Shield starts tocharge upon casting the skill.
The Energy Shield starts to
Casts the skill and gains defensive effect:
+24% Energy ShieldCharge Speed while the skill lasts
Energy Shield starts toCharge immediately
Lasts 3s.
+24% Energy Shield
Energy Shield starts to
Lasts 3s.
Aegis of Fire
Casts the skill and gains the defensive effect: 27.5% Attack and Spell Block Chance for 5s.
While the skill lasts, counterattacks when blocking, dealing 20-125 Secondary Fire Damage to the enemy.
While the skill lasts, counterattacks when blocking, dealing 20-125 Secondary Fire Damage to the enemy.
Casts the skill and gains defensive effect:
+37% Attack Block Chance while the skill lasts
+37% Spell Block Chance while the skill lasts
Counterattack triggered on Block
Lasts 5s.
+37% Attack Block Chance while the skill lasts
+37% Spell Block Chance while the skill lasts
Counterattack triggered on Block
Lasts 5s.
Counterattack:
Deals 20-125 Secondary Fire Damage.
Deals 20-125 Secondary Fire Damage.
Delayed Pain
Casts the skill and gains a defensive effect: 15.5% Injury Buffer for 5s.
Casts the skill and gains defensive effect:
+25%Injury Buffer while the skill lasts
Lasts 5s.
+25%
Lasts 5s.
Defensive Buffer
Casts the skill and gains a defensive effect: additionally -16% Physical and Elemental Damage taken for 5s.
When having at least 4 stack(s) ofTenacity Blessing upon casting the skill, consumes 4 stack(s) of Tenacity Blessing , additionally -1% Physical and Elemental Damage taken.
When having at least 4 stack(s) of
Casts the skill and gains defensive effect:
-16% additional Physical Damage taken while the skill lasts
-16% additionalElemental Damage taken while the skill lasts
Lasts 5s.
-16% additional Physical Damage taken while the skill lasts
-16% additional
Lasts 5s.
If at least 4 stack(s) of Tenacity Blessing are active when casting the skill, loses all 4 stack(s) of Tenacity Blessing and gains additional Defense:
-10.5% additional Physical Damage taken while the skill lasts
-10.5% additionalElemental Damage taken while the skill lasts
-10.5% additional Physical Damage taken while the skill lasts
-10.5% additional
Brisk Wind
Casts the skill and gains a defensive effect: 1100 Evasion for 5s.
While the skill lasts, each evasion grants a buff: 3% Movement Speed for 6s. Stacks up to 8 time(s).
While the skill lasts, each evasion grants a buff: 3% Movement Speed for 6s. Stacks up to 8 time(s).
Casts the skill and gains defensive effect:
+3000 Evasion while the skill lasts
Gains a stack of buff for each Evasion while the skill lasts
Lasts 5s.
+3000 Evasion while the skill lasts
Gains a stack of buff for each Evasion while the skill lasts
Lasts 5s.
Buff:
Buffs grant +3% character Movement Speed
Lasts 6s.
Stacks up to 8 time(s).
Buffs grant +3% character Movement Speed
Lasts 6s.
Stacks up to 8 time(s).
Frost Touch
Casts the skill and Curses enemies within the target area. Enemies Cursed will take 10% additional Wilt Damage.
When the Cursed enemies are in the Frozen state, they have a 20% chance to suffer 1 stack(s) of Wilt.
When the Cursed enemies are in the Frozen state, they have a 20% chance to suffer 1 stack(s) of Wilt.
Casts the skill and Curses enemies within the target area.
19.5% additionalWilt Damage taken by Cursed enemies
When Cursed enemies areFrozen , they have a 20% chance to be additionally inflicted with 1 stack(s) of Wilt . This effect is not affected by Curse Effect bonuses
Lasts 5s.
19.5% additional
When Cursed enemies are
Lasts 5s.
Burst of Anger
Casts the skill and gains Euphoria: 10.5% Attack Speed, 10% Physique, and 3% additional Attack Damage. Lasts 6s.
While the skill lasts, defeating an enemy or hitting anElite has a chance to refresh the skill's Duration.
Receives #skilldamage, 591, 1, DamageType# #skilldamage, 591, 1, AttributeType# Damage equal to #skilldamage, 591, 1, P2#% of the sum of Max Life and Energy Shield every second.
While the skill lasts, defeating an enemy or hitting an
Receives #skilldamage, 591, 1, DamageType# #skilldamage, 591, 1, AttributeType# Damage equal to #skilldamage, 591, 1, P2#% of the sum of Max Life and Energy Shield every second.
Casts the skill and gains Euphoria:
19.53% Attack Speed while the skill lasts
+10% Physique while the skill lasts
4.9% additional Attack Damage while the skill lasts
+100% chance to refresh Duration on defeat while the skill lasts
+10% chance to refresh the skill's Duration upon hitting anElite while the skill lasts
Lasts for 6s
19.53% Attack Speed while the skill lasts
+10% Physique while the skill lasts
4.9% additional Attack Damage while the skill lasts
+100% chance to refresh Duration on defeat while the skill lasts
+10% chance to refresh the skill's Duration upon hitting an
Lasts for 6s
Takes #skilldamage, 591, 1, P2#% of the sum of Max Life and Energy Shield as #skilldamage, 591, 1, DamageType# #skilldamage, 591, 1, AttributeType# Damage per second while the skill lasts
The DoT Damage dealt by this skill can't beReaped
The DoT Damage dealt by this skill can't be
Scorching Pulse
Casts the skill and unleashes a Fire Surge, dealing 1128-2095 Spell Fire Damage to enemies within a certain area and reaping 5/4s DoT Damage.
If there is aFlame Core within 15m when the skill is cast, then triggers the skill again one second later.
If there is a
Scorching Pulse:
Deals 1128-2095 Spell Fire Damage.
If there's anyFlame Core within 15m when this skill is cast, then this skill is triggered again after 1 s
Reap 1.25 s of DoT Damage when the skill hits
Deals 1128-2095 Spell Fire Damage.
If there's any
Fixate
Casts the skill and Marks enemies within 10m.
Casts the skill and gains Euphoria: For eachMarked enemy, gain 1.1% additional damage and 6.1% Mark Effect for 6s.
Casts the skill and gains Euphoria: For each
Casts the skill and Marks enemies within 10m
Casts the skill and gains Euphoria:
+3% additional damage foreach enemy affected, stacking up to 10 times
+8% Mark Effect foreach enemy affected, up to 10 times.
Lasts 6s.
+3% additional damage for
+8% Mark Effect for
Lasts 6s.
Secret Origin Unleash
Casts the skill and gains Euphoria: 5.5% additional Spell Damage, and 3% Cast Speed for each stack of Focus Blessing owned for 6s.
Casts the skill and gains Euphoria:
+3% Cast Speed for every stack ofFocus Blessing you have while the skill lasts. Stacks up to 8 time(s)
+15% additional Spell Damage while the skill lasts
Lasts 6s.
+3% Cast Speed for every stack of
+15% additional Spell Damage while the skill lasts
Lasts 6s.
Aim
Casts the skill and gains Euphoria: Ranged and Beam Skills 16% additional damage and Ailment Damage but additionally -20% Movement Speed for 6s.
Casts the skill and gains Euphoria:
Ranged and Beam Skills +35% additional damage
Ranged and Beam Skills +35% additionalAilment Damage
-20% additional Movement Speed while the skill lasts. This effect is not affected by the effects of Empower Skills.
Lasts 6s.
Ranged and Beam Skills +35% additional damage
Ranged and Beam Skills +35% additional
-20% additional Movement Speed while the skill lasts. This effect is not affected by the effects of Empower Skills.
Lasts 6s.
Blurry Steps
Casts the skill and gains Euphoria: 25.5% Movement Speed. Lasts 3s.
Casts the skill and gains Euphoria:
+35% Movement Speed while the skill lasts
Lasts 3s.
+35% Movement Speed while the skill lasts
Lasts 3s.
Groundshaker
Casts the skill and pummels the area in front, causing fissure and dealing 227% Weapon Attack Damage on hit.
When the skill consumesDemolisher Charge , 10% additional Skill Area and expands the fissure. When the fissure expands to the maximum, deals 1135% Weapon Attack Damage again.
When the skill consumes
Fission:
Deals 227% Weapon Attack Damage.
Deals 227% Weapon Attack Damage.
Fissure Secondary Damage:
Deals 1135% Weapon Attack Damage
Deals 1135% Weapon Attack Damage
This skill gains 1 Demolisher Charge every 3s.
This skill'sDemolisher Charge Restoration Speed bonuses are also applied to the speed at which the fissure spreads.
+10% additional Skill Area when the skill consumesDemolisher Charge
This skill's
+10% additional Skill Area when the skill consumes
+10% additional Skill Area when the skill consumes Demolisher Charge
Focused Shot
Casts the skill and fires 1 Projectile forward, dealing 315% Weapon Attack Damage on hit and gaining Fervor and 5 Fervor Rating .
While Fervor is active, the skill 2 Projectile Penetration(s). For every 10 Fervor Rating , the skill deals more damage based on the distance between the character and the enemy, up to 4% additional damage to a distant enemy.
Focused Shot:
Deals 315% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
GainsFervor when this skill hits
Gains 5Fervor Rating when this skill hits
+2 ProjectilePenetration(s) for the skill when having Fervor
For every 10Fervor Rating , the skill deals more damage based on the distance between the character and the enemy, up to +4% additional damage to a distant enemy. This skill is affected by Fervor Effect
Deals 315% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Gains
Gains 5
+2 Projectile
For every 10
Fire Burst
Casts the skill to unleash a burst of fire, dealing 531-987 Spell Fire Damage to enemies within a certain area.
Fire Burst:
Deals 531-987 SpellFire Damage.
Deals 531-987 SpellFire Damage.
Thunderbolt Overload
Casts the skill and throws a Thunderbolt that can jump 2 time(s). The Thunderbolt explodes on hit, dealing 86-143 Spell Physical Damage.
All of the skill's Physical Damage will be converted to Lightning Damage.
All of the skill's Physical Damage will be converted to Lightning Damage.
Thunderbolt Overload:
Deals 86-143 Spell Physical Damage.
Converts 100% of the skill's Physical Damage to Lightning Damage
The skill's Projectiles' effect after splitting -50% additional damage
Deals 86-143 Spell Physical Damage.
Converts 100% of the skill's Physical Damage to Lightning Damage
The skill's Projectiles' effect after splitting -50% additional damage
Fearless Warcry
Casts the skill and lets out a Warcry, Taunting nearby enemies and makes 1 Steep Strike attempts of the Slash Strike skill. For every enemy the skill affects, grants 3% additional Steep Strike Damage, 4% Steep Strike chance, and 3% additional Ailment Damage by Steep Strike for 3s.
Casts the skill and lets out a Warcry:
TauntsNearby enemies.
3.95% additional damage dealt bySteep Strike for each enemy affected, stacking up to 8 times
+4% Steep Strike chance for each enemy affected, stacking up to 8 times
3.95% additionalAilment Damage dealt by Steep Strike per enemy affected, stacking up to 8 times
+1Steep Strikes for Slash-Strike Skills
Lasts 3s.
Taunts
3.95% additional damage dealt by
+4%
3.95% additional
+1
Lasts 3s.
Raging Warcry
Casts the skill and lets out a Warcry. Taunts nearby enemies. Gains 4% Demolisher Charge Restoration Speed for every enemy affected by the skill, and skills that consume Demolisher Charge deal 4% additional damage. Lasts for 3.5s.
Casts the skill and lets out a Warcry:
TauntsNearby enemies.
5.9% additional damage for the skill whenDemolisher Charge is consumed for each enemy affected, stacking up to 8 times
+4%Demolisher Charge Recovery Speed for each enemy affected, stacking up to 8 times
Lasts 3.5s.
Taunts
5.9% additional damage for the skill when
+4%
Lasts 3.5s.
Charging Warcry
Casts the skill and lets out a Warcry. Taunts nearby enemies. Shadow Strike Skills gain 2% Attack Speed and 1% additional damage for every enemy affected by this skill. While the Warcry lasts, Shadow Quantity 1 for 3s.
Casts the skill and lets out a Warcry:
TauntsNearby enemies.
Shadow Strike Skills 3.9% Attack Speed foreach enemy affected, stacking up to 8 times
1.95% additional Shadow Strike Skill Damage foreach enemy affected, stacking up to 8 times
Shadow Quantity +1 while the skill lasts
Lasts 3s.
Taunts
Shadow Strike Skills 3.9% Attack Speed for
1.95% additional Shadow Strike Skill Damage for
Lasts 3s.
Black Hole
Casts the skill and generates a Black Hole at the target spot, dealing 269 Persistent Erosion Damage to enemies within a certain area every second and periodically launching a Reversed Knockback on enemies inside of it for 4s. Enemies hit will be inflicted 100 Affliction. Cooldown: 1s.
Casts the skill and gains Euphoria:
Deals + 3.5% additional DoT Damage to enemies in the Black Hole for every 10 Affliction they have for 4s.
Casts the skill and gains Euphoria:
Deals + 3.5% additional DoT Damage to enemies in the Black Hole for every 10 Affliction they have for 4s.
Black Hole:
Deals 269-269 Persistent Erosion Damage.
Knockback effect from this skill is reversed
When the skill deals DoT Damage, inflicts the enemy with 100Affliction . Effect Cooldown: 1 s
The Black Hole knocks back enemies inside of it every 0.5s.
Lasts 4s.
Casts the skill and gains Euphoria:
Deals + 3.5% additional DoT Damage to enemies in the Black Hole for every 10 Affliction they have for 4s.
Deals 269-269 Persistent Erosion Damage.
When the skill deals DoT Damage, inflicts the enemy with 100
The Black Hole knocks back enemies inside of it every 0.5s.
Lasts 4s.
Casts the skill and gains Euphoria:
Deals + 3.5% additional DoT Damage to enemies in the Black Hole for every 10 Affliction they have for 4s.
Summon Machine Guard
Minion Skill: Overpower, Onslaught Punch
Casts the skill and summons 1 Machine Guard to the target spot.
No more Minions will be summoned by this skill after reaching its Max Minion Quantity.
Summon Machine Guard:
Summons 1 Machine Guard
Can only summon up to 2 Machine Guard(s) (Lv1:2) (Lv3:2) (Lv4:3) (Lv17:3) (Lv18:4) (Lv25:4) (Lv26:4) (Lv34:4)
0.5% Skill Area for Minions summoned by this skill for every 1Command
Summons 1 Machine Guard
Can only summon up to 2 Machine Guard(s) (Lv1:2) (Lv3:2) (Lv4:3) (Lv17:3) (Lv18:4) (Lv25:4) (Lv26:4) (Lv34:4)
0.5% Skill Area for Minions summoned by this skill for every 1
Summon Spider Tank
Minion Skill: Aimed Shot
Casts the skill and summons 1 Spider Tank to the target spot.
No more Minions will be summoned by this skill after reaching its Max Minion Quantity.
Spider Tank Summoning:
Summons 1 Spider Tank
Can only summon up to 2 Spider Tank(s) (Lv1:2) (Lv3:2) (Lv4:3) (Lv17:3) (Lv18:4) (Lv25:4) (Lv26:4) (Lv34:4)
+3% additional Spider Tank Damage for every Spider Tank summoned by this skill
Projectiles fired by the Minions summoned by this skill alwaysPenetrate enemies when having at least 30 point(s) of Command
+2 Projectile Quantity for Minions summoned by this skill when having at least 10Command
The max amount of Projectiles that can be fired by Minions summoned by this skill are 5
Summons 1 Spider Tank
Can only summon up to 2 Spider Tank(s) (Lv1:2) (Lv3:2) (Lv4:3) (Lv17:3) (Lv18:4) (Lv25:4) (Lv26:4) (Lv34:4)
+3% additional Spider Tank Damage for every Spider Tank summoned by this skill
Projectiles fired by the Minions summoned by this skill always
+2 Projectile Quantity for Minions summoned by this skill when having at least 10
The max amount of Projectiles that can be fired by Minions summoned by this skill are 5
Elemental Destruction
Casts the skill and Curses enemies within the target area. Enemies Cursed take 20% additional Elemental Damage.
Casts the skill and Curses enemies within the target area.
Cursed enemies +39% additionalElemental Damage taken.
Lasts 5s.
Cursed enemies +39% additional
Lasts 5s.
Electrocute
Casts the skill and Curses enemies within the target area. Enemies Cursed will take 20% additional Lightning Damage and have a 10% chance to suffer Numbed .
Casts the skill and Curses enemies within the target area.
+39% additional Lightning Damage taken by Cursed enemies
19.5% chance for Cursed enemies to beNumbed when hit
Lasts 5s.
+39% additional Lightning Damage taken by Cursed enemies
19.5% chance for Cursed enemies to be
Lasts 5s.
Vulnerability
Casts the skill and Curses enemies within the target area. Enemies Cursed will receive 20% additional Physical Damage and have a 10% chance to suffer Trauma .
Casts the skill and Curses enemies within the target area.
+39% additional Physical Damage taken by Cursed enemies
19.5% chance to beTraumatized when hit by a Cursed enemy
Lasts 5s.
+39% additional Physical Damage taken by Cursed enemies
19.5% chance to be
Lasts 5s.
Scorch
Casts the skill and Curses enemies within the target area. Enemies Cursed receive 20% additional Fire Damage and have a 10% chance to be Ignited .
Casts the skill and Curses enemies within the target area.
+39% additional Fire Damage taken by Cursed enemies
19.5% chance to beIgnited when you are hit by a Cursed enemy
Lasts 5s.
+39% additional Fire Damage taken by Cursed enemies
19.5% chance to be
Lasts 5s.
Blind
Casts the skill and Curses enemies within the target area. Enemies Cursed will be Blinded and gains -1% additional Movement Speed.
Casts the skill and Curses enemies within the target area.
-20% additional Movement Speed for Cursed enemies
Cursed enemies will becomeBlinded
Lasts 5s.
-20% additional Movement Speed for Cursed enemies
Cursed enemies will become
Lasts 5s.
Entangled Pain
Casts the skill and Curses enemies within the target area. Enemies Cursed 20% additional DoT Damage taken.
Casts the skill and Curses enemies within the target area.
+39% additional DoT Damage taken by Cursed enemies
Lasts 5s.
+39% additional DoT Damage taken by Cursed enemies
Lasts 5s.
Biting Cold
Casts the skill and Curses enemies within the target area. Enemies Cursed will take 20% additional Cold Damage and have a 10% chance to be Frostbitten .
Casts the skill and Curses enemies within the target area.
Cursed enemies +39% additional Cold Damage taken.
19.5% chance to beFrostbitten when you are hit by a Cursed enemy
Lasts 5s.
Cursed enemies +39% additional Cold Damage taken.
19.5% chance to be
Lasts 5s.
Corruption
Casts the skill and Curses enemies within the target area. Enemies Cursed will take 20% additional Erosion Damage and have a 10% chance to suffer Wilt .
Casts the skill and Curses enemies within the target area.
Cursed enemies +39% additional Erosion Damage taken.
19.5% chance toWilt when you are hit by a Cursed enemy
Lasts 5s.
Cursed enemies +39% additional Erosion Damage taken.
19.5% chance to
Lasts 5s.
Life Source
Casts the skill and gains restoration: Restores 41% Max Life within 2s. The effect disappears when Life is fully restored.
Defeating enemies will grant Charge.
Defeating enemies will grant Charge.
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Casts the skill and gains restoration:
Restores 41% Max Life within 2s (Lv1:41) (Lv21:61) (Lv41:71)
Restores 41% Max Life within 2s (Lv1:41) (Lv21:61) (Lv41:71)
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Mana Source
Casts the skill and gains restoration: Restores 81% Max Mana within 2s. The effect disappears when Mana is fully restored.
Defeating enemies will grant Charge.
Defeating enemies will grant Charge.
Defeating enemies can increase the Charging Progress of this skill. At 10 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Casts the skill and gains restoration:
Restores 81% Max Mana within 2s (Lv1:81) (Lv21:101) (Lv41:111)
Restores 81% Max Mana within 2s (Lv1:81) (Lv21:101) (Lv41:111)
Defeating enemies can increase the Charging Progress of this skill. At 10 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Elemental Shock
Casts the skill and gains Euphoria: 15% additional Elemental Damage for Minions. Lasts 6s.
Casts the skill and gains Euphoria:
24.5% additional MinionElemental Damage while the skill lasts
Lasts 6s.
24.5% additional Minion
Lasts 6s.
Machine Army
Casts the skill and gains Euphoria: For each Minion on the field, all Minions 3.5% additional damage and 4% additional Movement Speed, stacking up to 7 time(s). Lasts 6s.
Casts the skill and gains Euphoria:
For each Minion on the field, all Minions 3.5% additional damage.
For each Minion on the field, all Minions 4% additional Movement Speed.
Stacks up to 7 time(s).
Lasts 6s.
For each Minion on the field, all Minions 3.5% additional damage.
For each Minion on the field, all Minions 4% additional Movement Speed.
Stacks up to 7 time(s).
Lasts 6s.
This skill +100% additional Status Effect for every 1 Minion owned, stacking up to 7 time(s).
Prayer
Casts the skill and gains defensive effect: Minions restore 4.5% of Max Life for 6s.
Casts the skill and gains defensive effect:
Minions restore +14% of Max Life per second while the skill lasts
Lasts 6s.
Minions restore +14% of Max Life per second while the skill lasts
Lasts 6s.
Dark Gate
Casts the skill, teleports all Minions to the character
Casts the skill and gains Euphoria: The character gains 10Command , 10% Command Return Speed, 4% additional Minion Damage, and Minions 20% Movement Speed for 3s.
Casts the skill and gains Euphoria: The character gains 10
Casts the skill and teleports all Minions to the character
Casts the skill and gains Euphoria:
Gains 19.5Command
+10%Command Return Speed per Second while the skill lasts
7.8% additional Minion Damage while the skill lasts
+20% Minion Movement Speed while the skill lasts
Gains 19.5
+10%
7.8% additional Minion Damage while the skill lasts
+20% Minion Movement Speed while the skill lasts
Thunderlight Bond
Casts the skill to place 1 Thunderlight Sentry at the target spot, who will generate a Thunderlight Area on the spot.
Allies will gain Euphoria when in the Thunderlight Area: Damage triggersLucky and gains 10.5% Numbed Effect.
Allies will gain Euphoria when in the Thunderlight Area: Damage triggers
Thunderlight Sentry:
The Sentry lasts 5s.
Skill's max base Sentry quantity is 1
The Sentry lasts 5s.
Skill's max base Sentry quantity is 1
The Thunderlight Sentry grants Euphoria to allies:
While the buff is active, +20%Numbed Effect
Damage triggersLucky when buffs are persistent
While the buff is active, +20%
Damage triggers
Arcane Circle
Casts the skill and creates a 6s Arcane Circle around the caster.
Gains Euphoria when an enemy enters the Arcane Circle for the first time: #buffaffix, 10752, 0, 79776, 1, 1, 1#% additional Spell Damage.
Gains Euphoria when an enemy enters the Arcane Circle for the first time: #buffaffix, 10752, 0, 79776, 1, 1, 1#% additional Spell Damage.
Arcane Circle:
Lasts 6s.
Lasts 6s.
Gains Euphoria when an enemy enters the Arcane Circle for the first time:
#buffaffix, 10752, 0, 79776, 1, 0, 1#
#buffaffix, 10752, 0, 79776, 1, 0, 1#
Gains 1 stack of buff for every enemy who enters the Arcane Circle for the first time
Ice Bond
Casts the skill to place 1 Ice Sentry at the target spot, who will shoot a Cold Beam that ends at the character, dealing 166-249 Spell Cold Damage to enemies along the path.
Gains Euphoria when the Sentry is within a certain area around the character: Other skills deal 23.5% additional Cold Damage to Frostbitten enemies.
Gains Euphoria when the Sentry is within a certain area around the character: Other skills deal 23.5% additional Cold Damage to Frostbitten enemies.
Ice Sentry:
Deals 166-249 SpellCold Damage.
Deals damage once every 0.25s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
+100% chance toFrostbite enemies
The Beams fired by the skill are not affected by beam quantity bonuses.
Deals 166-249 SpellCold Damage.
Deals damage once every 0.25s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
+100% chance to
The Beams fired by the skill are not affected by beam quantity bonuses.
The Ice Sentry grants Euphoria to the character:
While the buff is active, the character's other skills +33% additional Cold Damage againstFrostbitten enemies
While the buff is active, the character's other skills +33% additional Cold Damage against
Drinking RecoveryLife Regain is increased to the max during the skill's restoration effect
-10% additionalLife Regain Interval during the skill's restoration effect (Lv1:-10) (Lv10:-10) (Lv11:-20) (Lv21:-20) (Lv41:-20)
Consumes 30% of the current Life on skill use
Casts the skill and gains restoration: Restores 7 Life within 4s. The effect disappears when Life is fully restored.
When the skill is granting Life Restoration,Life Regain will be increased to its upper limit and -10% additional Life Regain Interval.
Using the skill will cost 30% of current Life
When the skill is granting Life Restoration,
Using the skill will cost 30% of current Life
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Casts the skill and gains restoration:
Restores 7 Life in 4 s (Lv1:7) (Lv2:9) (Lv3:13) (Lv4:18) (Lv5:29) (Lv6:39) (Lv7:48) (Lv8:61) (Lv9:71) (Lv10:84) (Lv11:95) (Lv12:107) (Lv13:115) (Lv14:126) (Lv15:143) (Lv16:189) (Lv17:240) (Lv18:297) (Lv19:359) (Lv20:470) (Lv21:487) (Lv22:504) (Lv23:522) (Lv24:540) (Lv25:558) (Lv26:583) (Lv27:609) (Lv28:621) (Lv29:634) (Lv30:639) (Lv31:644) (Lv32:649) (Lv33:654) (Lv34:659) (Lv35:664) (Lv36:669) (Lv37:674) (Lv38:679) (Lv39:684) (Lv40:689) (Lv41:694)
Restores 7 Life in 4 s (Lv1:7) (Lv2:9) (Lv3:13) (Lv4:18) (Lv5:29) (Lv6:39) (Lv7:48) (Lv8:61) (Lv9:71) (Lv10:84) (Lv11:95) (Lv12:107) (Lv13:115) (Lv14:126) (Lv15:143) (Lv16:189) (Lv17:240) (Lv18:297) (Lv19:359) (Lv20:470) (Lv21:487) (Lv22:504) (Lv23:522) (Lv24:540) (Lv25:558) (Lv26:583) (Lv27:609) (Lv28:621) (Lv29:634) (Lv30:639) (Lv31:644) (Lv32:649) (Lv33:654) (Lv34:659) (Lv35:664) (Lv36:669) (Lv37:674) (Lv38:679) (Lv39:684) (Lv40:689) (Lv41:694)
-10% additional
Consumes 30% of the current Life on skill use
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Consumes 30% of the current Life on skill use
Restores 7 Life in 4 s (Lv1:7) (Lv2:9) (Lv3:13) (Lv4:18) (Lv5:29) (Lv6:39) (Lv7:48) (Lv8:61) (Lv9:71) (Lv10:84) (Lv11:95) (Lv12:107) (Lv13:115) (Lv14:126) (Lv15:143) (Lv16:189) (Lv17:240) (Lv18:297) (Lv19:359) (Lv20:470) (Lv21:487) (Lv22:504) (Lv23:522) (Lv24:540) (Lv25:558) (Lv26:583) (Lv27:609) (Lv28:621) (Lv29:634) (Lv30:639) (Lv31:644) (Lv32:649) (Lv33:654) (Lv34:659) (Lv35:664) (Lv36:669) (Lv37:674) (Lv38:679) (Lv39:684) (Lv40:689) (Lv41:694)
Life Regain is increased to the max during the skill's restoration effect
-10% additionalLife Regain Interval during the skill's restoration effect (Lv1:-10) (Lv10:-10) (Lv11:-20) (Lv21:-20) (Lv41:-20)
Restores 7 Life in 4 s (Lv1:7) (Lv2:9) (Lv3:13) (Lv4:18) (Lv5:29) (Lv6:39) (Lv7:48) (Lv8:61) (Lv9:71) (Lv10:84) (Lv11:95) (Lv12:107) (Lv13:115) (Lv14:126) (Lv15:143) (Lv16:189) (Lv17:240) (Lv18:297) (Lv19:359) (Lv20:470) (Lv21:487) (Lv22:504) (Lv23:522) (Lv24:540) (Lv25:558) (Lv26:583) (Lv27:609) (Lv28:621) (Lv29:634) (Lv30:639) (Lv31:644) (Lv32:649) (Lv33:654) (Lv34:659) (Lv35:664) (Lv36:669) (Lv37:674) (Lv38:679) (Lv39:684) (Lv40:689) (Lv41:694)
-10% additional
Reform
Casts the skill and gains defensive effect: Refreshes the Barrier and gains 5.5% additional Barrier Shield for 6s.
While the skill lasts,Weakens Nearby enemies upon gaining Barrier .
While the skill lasts,
Casts the skill and gains defensive effect:
Weakens Nearby enemies when you gain Barrier while the skill lasts
+15% additionalBarrier Shield while the skill lasts
Lasts 6s.
+15% additional
Lasts 6s.
Refreshes the Barrier owned upon casting the skill
Centralized Loading
Casts the skill and dashes forward, gaining three stacks of buff: #buffaffix, 16170, 0, 150120544, 1, 1, 1#% damage for the next Projectile Skill while the buff is in effect.
Casting Projectile Skills consumes one stack of the buff.
Casting Projectile Skills consumes one stack of the buff.
Casts the skill and dashes forward, gaining three stacks of buff.
Casting Projectile Skills consumes one stack of the buff.
Casting Projectile Skills consumes one stack of the buff.
Buff:
While this buff is in effect, casting a Projectile Skill will increase its damage by +33%
After casting the Projectile Skill, 1 stack of the buff will be removed (Lv1:33) (Lv21:113) (Lv22:123) (Lv23:126) (Lv24:129) (Lv25:132) (Lv26:135) (Lv27:138) (Lv28:141) (Lv29:144) (Lv30:147) (Lv31:150) (Lv32:153) (Lv33:156) (Lv34:159) (Lv35:162) (Lv36:165) (Lv37:168) (Lv38:171) (Lv39:174) (Lv40:177) (Lv41:180)
While this buff is in effect, casting a Projectile Skill will increase its damage by +33%
After casting the Projectile Skill, 1 stack of the buff will be removed (Lv1:33) (Lv21:113) (Lv22:123) (Lv23:126) (Lv24:129) (Lv25:132) (Lv26:135) (Lv27:138) (Lv28:141) (Lv29:144) (Lv30:147) (Lv31:150) (Lv32:153) (Lv33:156) (Lv34:159) (Lv35:162) (Lv36:165) (Lv37:168) (Lv38:171) (Lv39:174) (Lv40:177) (Lv41:180)
Blink Bow
Casts the skill and jumps backward, firing Projectile forward and dealing 248% Weapon Attack Damage.
Projectiles fired by the skill always Penetrate targets.
Projectiles fired by the skill always Penetrate targets.
Blink Bow:
Deals 248% Weapon Attack Damage.
Projectiles from this skill alwaysPenetrate
Deals 248% Weapon Attack Damage.
Projectiles from this skill always
Swift Shadow Raid
Casts the skill and dashes forward, dealing 347% Weapon Attack Damage to enemies on the path. If the caster has Agility Blessing , then reduces one stack of Agility Blessing and refreshes the skill cooldown.
Swift Shadow Raid:
Deals 347% Weapon Attack Damage.
IfAgility Blessing is active when casting the skill, consume 1 stacks of Agility Blessing and reset skill CD
Deals 347% Weapon Attack Damage.
If
Safeguard Ring
Casts the skill and place a Safeguard Sentry at the target spot, who will generate a Safeguard Field, knock back enemies within it, and periodically knock back them during its effect.
Allies within the Safeguard Field gains the defensive effect: -15% additional damage taken and -2.5% additional damage taken from enemies outside the Safeguard Field.
Allies within the Safeguard Field gains the defensive effect: -15% additional damage taken and -2.5% additional damage taken from enemies outside the Safeguard Field.
Isolation Sentry:
Knocks back the enemies within range every 2s.
The Sentry lasts 6.999999s.
Skill's max base Sentry quantity is 1
The skill can only place 1 Sentry.
The Sentry lasts 6.999999s.
Skill's max base Sentry quantity is 1
The skill can only place 1 Sentry.
The Safeguard Sentry grants defensive effect to allies:
-15% additional damage taken as the buff lasts
-12% additional damage dealt by enemies outside the circle as the buff lasts
-15% additional damage taken as the buff lasts
-12% additional damage dealt by enemies outside the circle as the buff lasts
Icebound Beam
Channels the skill and fires 1 Cold Beam forward, hitting the enemy at the end point and dealing 244-366 Spell Cold Damage.
At max channeled stacks, loses all channeled stacks and fires 2 Icy Blades to the end point of the beam, dealing 733-1099 Spell Cold Damage.
At max channeled stacks, loses all channeled stacks and fires 2 Icy Blades to the end point of the beam, dealing 733-1099 Spell Cold Damage.
Cold Beam:
Deals 244-366 Spell Cold Damage.
Not affected by beam quantity bonuses and refraction attempt bonuses.
Deals 244-366 Spell Cold Damage.
Not affected by beam quantity bonuses and refraction attempt bonuses.
Icy Blade:
Deals 733-1099 Spell Cold Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +1
Every 1 Beam reflections of this skill will be converted into 2 Projectile Jumps
Projectile Quantity +1 for every 1 additional Beams
Deals 733-1099 Spell Cold Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +1
Every 1 Beam reflections of this skill will be converted into 2 Projectile Jumps
Projectile Quantity +1 for every 1 additional Beams
Channels up to 5 stacks.
The Projectiles shot by the skill can hit the same enemy.
The skill'sShotgun Effect falloff coefficient is 40%.
The skill's
Spiral Strike
Casts the skill and dashes forward, dealing 87% Weapon Attack Damage multiple times to enemies on the path.
The caster's Attack Speed makes the skill deal damage more times.
All of the skill's Physical Damage will be converted to Erosion Damage.
The caster's Attack Speed makes the skill deal damage more times.
All of the skill's Physical Damage will be converted to Erosion Damage.
Spiral Strike:
Deals 87% Weapon Attack Damage multiple times.
The caster's Attack Speed makes the skill deals damage more times.
+20% chance toWilt
Converts 100% of the skill's Physical Damage to Erosion Damage
Deals 87% Weapon Attack Damage multiple times.
The caster's Attack Speed makes the skill deals damage more times.
+20% chance to
Converts 100% of the skill's Physical Damage to Erosion Damage
Compound Source
Casts the skill and gains restoration: Restores 39% Max Life and 47 Mana within 2s. The effect disappears when Life and Mana are both fully restored.
Defeating enemies will grant Charge.
Defeating enemies will grant Charge.
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Casts the skill and gains restoration:
Restores 39% Max Life within 2s (Lv1:39) (Lv21:49) (Lv41:59)
Restores 47 Mana in 2 s (Lv1:47) (Lv2:56) (Lv3:69) (Lv4:96) (Lv5:111) (Lv6:127) (Lv7:170) (Lv8:190) (Lv9:209) (Lv10:230) (Lv11:249) (Lv12:270) (Lv13:292) (Lv14:323) (Lv15:354) (Lv16:385) (Lv17:416) (Lv18:447) (Lv19:478) (Lv20:732) (Lv21:775) (Lv22:819) (Lv23:861) (Lv24:904) (Lv25:946) (Lv26:1010) (Lv27:1074) (Lv28:1156) (Lv29:1237) (Lv30:1318) (Lv31:1345) (Lv32:1373) (Lv33:1401) (Lv34:1429) (Lv35:1456) (Lv36:1484) (Lv37:1512) (Lv38:1540) (Lv39:1568) (Lv40:1595)
Restores 39% Max Life within 2s (Lv1:39) (Lv21:49) (Lv41:59)
Restores 47 Mana in 2 s (Lv1:47) (Lv2:56) (Lv3:69) (Lv4:96) (Lv5:111) (Lv6:127) (Lv7:170) (Lv8:190) (Lv9:209) (Lv10:230) (Lv11:249) (Lv12:270) (Lv13:292) (Lv14:323) (Lv15:354) (Lv16:385) (Lv17:416) (Lv18:447) (Lv19:478) (Lv20:732) (Lv21:775) (Lv22:819) (Lv23:861) (Lv24:904) (Lv25:946) (Lv26:1010) (Lv27:1074) (Lv28:1156) (Lv29:1237) (Lv30:1318) (Lv31:1345) (Lv32:1373) (Lv33:1401) (Lv34:1429) (Lv35:1456) (Lv36:1484) (Lv37:1512) (Lv38:1540) (Lv39:1568) (Lv40:1595)
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Moon Strike
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 164% Weapon Attack Damage on hit. Casts the skill and launches a Steep Strike to attack the square area in front, dealing 411% Weapon Attack Damage on hit.
The skill is affected by bonuses and additional bonuses for Spell Damage, and its damage increases based on the Mana consumed each time.
The skill is affected by bonuses and additional bonuses for Spell Damage, and its damage increases based on the Mana consumed each time.
Sweep Slash:
Deals 164% Weapon Attack Damage.
Deals 164% Weapon Attack Damage.
Steep Strike:
Deals 411% Weapon Attack Damage.
Deals 411% Weapon Attack Damage.
When being cast, this skill 1.25% additional damage for every 10 Mana consumed, up to +50%
Spell Damage bonus and additional bonus also apply to the skill's Attack Damage
Spell Damage bonus and additional bonus also apply to the skill's Attack Damage
Spell Damage bonus and additional bonus also apply to the skill's Attack Damage
When being cast, this skill 1.25% additional damage for every 10 Mana consumed, up to +50%
This skill +30%Steep Strike chance.
When being cast, this skill 1.25% additional damage for every 10 Mana consumed, up to +50%
This skill +30%
Howling Gale
When channeling the skill, generates a Gale at the target spot, launching multiple strikes at enemies within a certain area with each strike dealing 454-756 Spell Physical Damage.
Each channeled stack extends Gale's Duration, additionally increases its damage, expands its Skill Area, and increases its Movement Speed.
Each channeled stack extends Gale's Duration, additionally increases its damage, expands its Skill Area, and increases its Movement Speed.
Howling Gale:
Deals 454-756 Spell Physical Damage.
Base Attack Frequency: 1.5
Max Channeled Stacks: 5
Each channeled stack +2.5s Duration for Gale.
Each channeled stack +10% Skill Area for Gale.
Each channeled stack increases Movement Speed for Gale.
This skill 21.5 % additional damage for every +1 additional Max Channeled Stack(s)
Bonuses and additional bonuses for Cast Speed are also applied to Gale's Attack Frequency
Deals 454-756 Spell Physical Damage.
Base Attack Frequency: 1.5
Max Channeled Stacks: 5
Each channeled stack +2.5s Duration for Gale.
Each channeled stack +10% Skill Area for Gale.
Each channeled stack increases Movement Speed for Gale.
This skill 21.5 % additional damage for every +1 additional Max Channeled Stack(s)
Bonuses and additional bonuses for Cast Speed are also applied to Gale's Attack Frequency
Blazing Bullet
Casts the skill and fires 1 Blazing Bomb forward, dealing 121% Weapon Attack Damage on hit.
The Blazing Bomb causes Blazing Explosion when penetrating enemies and deals 121% Weapon Attack Damage on hit.
The skill's damage increases additionally with the Projectile Penetrations.
All of the skill's Physical Damage will be converted to Fire Damage.
The Blazing Bomb causes Blazing Explosion when penetrating enemies and deals 121% Weapon Attack Damage on hit.
The skill's damage increases additionally with the Projectile Penetrations.
All of the skill's Physical Damage will be converted to Fire Damage.
Blazing Bomb:
Deals 121% Weapon Attack Damage.
The skill fires 1 Projectile in its base state
Deals 121% Weapon Attack Damage.
The skill fires 1 Projectile in its base state
Blazing Explosion:
Deals 121% Weapon Attack Damage.
Projectiles and their explosion can hit the same enemy.
Deals 121% Weapon Attack Damage.
Projectiles and their explosion can hit the same enemy.
+2 Penetration for this skill
+7% additional damage dealt by this skill for every 1 ProjectilePenetration(s) this skill has
Converts 100% of the skill's Physical Damage to Fire Damage
+7% additional damage dealt by this skill for every 1 Projectile
Converts 100% of the skill's Physical Damage to Fire Damage
Thunder Slash
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 135% Weapon Attack Damage on hit.
When havingSteep Strike attempts, launches a Steep Strike to attack the square area in front, dealing 338% Weapon Attack Damage on hit.
Multistrikes of the skill gains one Steep Strike attempt for every two Sweep Slashes but cannot gain Steep Strike attempts from Steep Strike Chance.
All of the skill's Physical Damage will be converted to Lightning Damage.
When having
All of the skill's Physical Damage will be converted to Lightning Damage.
Sweep Slash:
Deals 135% Weapon Attack Damage.
Gains aSteep Strike for every 2 Multistrikes performed during Sweep Slash
Deals 135% Weapon Attack Damage.
Gains a
Steep Strike:
Deals 338% Weapon Attack Damage.
This skill cannot obtainSteep Strike attempts with Steep Strike Chance
Deals 338% Weapon Attack Damage.
This skill cannot obtain
Converts 100% of the skill's Physical Damage to Lightning Damage
+20%Multistrike Chance for this skill
The skill'sMultistrike deals 0.8% additional damage with each strike for every +1% Steep Strike chance.
+6% Attack Speed for this skill for every attack made duringMultistrike
+20%
The skill's
+6% Attack Speed for this skill for every attack made during
Gains a Steep Strike for every 2 Multistrikes performed during Sweep Slash
Converts 100% of the skill's Physical Damage to Lightning Damage
+20%Multistrike Chance for this skill
The skill'sMultistrike deals 0.8% additional damage with each strike for every +1% Steep Strike chance.
This skill cannot obtainSteep Strike attempts with Steep Strike Chance
+6% Attack Speed for this skill for every attack made duringMultistrike
Converts 100% of the skill's Physical Damage to Lightning Damage
+20%
The skill's
This skill cannot obtain
+6% Attack Speed for this skill for every attack made during
Thunder Spike
Casts the skill and thrusts forward, dealing 277% Weapon Attack Damage.
The skill's Shadow Strike True Body inflicts 1 stack ofNumbed on enemies within a certain area on hit. The effect's interval is 0.5s.
All of the skill's Physical Damage will be converted to Lightning Damage.
The skill's Shadow Strike True Body inflicts 1 stack of
All of the skill's Physical Damage will be converted to Lightning Damage.
Thunder Spike:
Deals 277% Weapon Attack Damage.
When the skill's Shadow Strike True Body hits an enemy, it inflicts 1 stack of Numbed on enemies within 1000 m of the enemy hit. Interval: 0.5 s
Converts 100% of the skill's Physical Damage to Lightning Damage
Deals 277% Weapon Attack Damage.
When the skill's Shadow Strike True Body hits an enemy, it inflicts 1 stack of Numbed on enemies within 1000 m of the enemy hit. Interval: 0.5 s
Converts 100% of the skill's Physical Damage to Lightning Damage
Frost Core
Casts the skill to place 1 Ice Sentry at the target spot, who will throw Frost at enemies periodically, dealing 603-904 Spell Cold Damage.
When the Icy Sentry is within a certain area around the character, it deals 32% additional damage toFrozen enemies.
The Icy Sentry is not affected by Projectile Quantity bonuses.
When the Icy Sentry is within a certain area around the character, it deals 32% additional damage to
The Icy Sentry is not affected by Projectile Quantity bonuses.
Frost Core:
Deals 603-904 SpellCold Damage.
Deals damage once every 1s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
If you are within 10m from the Sentry placed by the skill, the Sentry deals +32% additional damage toFrozen enemies
+2Penetration for this skill
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
Deals 603-904 SpellCold Damage.
Deals damage once every 1s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
If you are within 10m from the Sentry placed by the skill, the Sentry deals +32% additional damage to
+2
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
Thunder Core
Casts the skill and places 1 Lightning Sentry at the target spot, who will channel down a lightning strike at an enemy within the range at intervals and deal 65-1239 SpellLightning Damage.
If the Lightning Sentry is within a certain area around the character, the lightning strike canJump at the same enemy repetitively.
If the Lightning Sentry is within a certain area around the character, the lightning strike can
Thunder Core:
Deals 65-1239 SpellLightning Damage.
Deals damage once every 1s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
If the player is within 10m from the Sentry, the skills cast by the Sentry canJump at the same enemy repetitively.
Deals 65-1239 SpellLightning Damage.
Deals damage once every 1s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
If the player is within 10m from the Sentry, the skills cast by the Sentry can
The skill's Shotgun Effect falloff coefficient is 70%.
Ghost Blade Einherjar
Casts the skill and places 1 Ghost Blade Sentry at the target spot, who will throw a Ghost Blade at 1 enemy within its area, dealing 120% Weapon Attack Damage on hit.
The Sentry canMultistrike . The last attack of the Multistrike causes an explosion and deals 241% Weapon Attack Damage on hit.
The number of Sentries placed increasesMultistrike damage.
All of the skill's Physical Damage will be converted to Erosion Damage.
The Sentry can
The number of Sentries placed increases
All of the skill's Physical Damage will be converted to Erosion Damage.
Ghost Blade Einherjar:
Base Sentry Cast Frequency is 100% of average Weapon Attack Speed.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
+100%Multistrike chance for the Sentry/Sentries placed by this skill
Sentries placed by this skill canMultistrike
Multistrike damage increases by 15% for every 1 Sentry/Sentries placed by this skill
Sentries placed by this skill can only attack again 1 s after launching aMultistrike
The interval is affected by Sentry Cast Frequency bonus
The skill fires 1 Projectile in its base state.
Projectile Quantity bonuses also apply to Target Quantity.
Base Sentry Cast Frequency is 100% of average Weapon Attack Speed.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
+100%
Sentries placed by this skill can
Sentries placed by this skill can only attack again 1 s after launching a
The interval is affected by Sentry Cast Frequency bonus
The skill fires 1 Projectile in its base state.
Projectile Quantity bonuses also apply to Target Quantity.
Ghost Blade:
Deals 120% Weapon Attack Damage.
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
Deals 120% Weapon Attack Damage.
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
Explosion:
Deals 241% Weapon Attack Damage.
Deals 241% Weapon Attack Damage.
Converts 100% of the Physical Damage dealt by the Sentries placed by this skill to Erosion Damage
Skill's max base Sentry quantity is 1
+100%Multistrike chance for the Sentry/Sentries placed by this skill
Sentries placed by this skill canMultistrike
Multistrike damage increases by 15% for every 1 Sentry/Sentries placed by this skill
Converts 100% of the Physical Damage dealt by the Sentries placed by this skill to Erosion Damage
Sentries placed by this skill can only attack again 1 s after launching aMultistrike
The interval is affected by Sentry Cast Frequency bonus
+100%
Sentries placed by this skill can
Converts 100% of the Physical Damage dealt by the Sentries placed by this skill to Erosion Damage
Sentries placed by this skill can only attack again 1 s after launching a
The interval is affected by Sentry Cast Frequency bonus
Arrow Einherjar
Casts the skill and places 1 Arrow Sentry at the target spot, who will shoot three arrows into the air. The arrows deal 135% Weapon Attack Damage to enemies within their range.
The Sentry placed by the skill deals additional damage every second.
Arrows shot by the Arrow Sentry are not affected by Projectile Quantity bonuses.
The Sentry placed by the skill deals additional damage every second.
Arrows shot by the Arrow Sentry are not affected by Projectile Quantity bonuses.
Arrow Einherjar:
Deals 135% Weapon Attack Damage.
The Base Sentry Cast Frequency is equal to 100% of average Weapon Attack Speed.
The Sentry lasts 8s.
The skill fires 3 Projectiles in its base state.
Skill's max base Sentry quantity is 1
Sentries placed by this skill gain 1 stack of buff every 1 s. Stacks up to 5 time(s)
-10% interval for every 1 Sentry(ies) placed by this skill
+8% additional Sentry Damage (multiplies) for every stack of buffs
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
Deals 135% Weapon Attack Damage.
The Base Sentry Cast Frequency is equal to 100% of average Weapon Attack Speed.
The Sentry lasts 8s.
The skill fires 3 Projectiles in its base state.
Skill's max base Sentry quantity is 1
Sentries placed by this skill gain 1 stack of buff every 1 s. Stacks up to 5 time(s)
-10% interval for every 1 Sentry(ies) placed by this skill
+8% additional Sentry Damage (multiplies) for every stack of buffs
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
The Projectiles shot by the skill can hit the same enemy.
The skill'sShotgun Effect falloff coefficient is 70%.
The skill's
Summon Grim Phantom
Minion Skill: High Energy Beam, Destructive Light Cannon
The skill automatically summons 1 Grim Phantom to the caster every 1s, up to the upper limit.
Casting the skill will teleport all Grim Phantoms to the target spot and castDestructive Light Cannon .
All Physical Damage by Grim Phantoms will be converted to Lightning Damage.
Casting the skill will teleport all Grim Phantoms to the target spot and cast
All Physical Damage by Grim Phantoms will be converted to Lightning Damage.
Summon Grim Phantom:
Summons 1 Grim Phantom to the caster every 1s
Can only summon up to 2 Grim Phantom(s) (Lv1:2) (Lv3:2) (Lv4:3) (Lv17:3) (Lv18:4) (Lv25:4) (Lv26:4) (Lv34:4)
+5% additional damage for Minions summoned by this skill for every 20Command
+10% Skill Area for Minions summoned by this skill for every 20Command
Converts 100% of Physical Damage dealt by the Minions summoned by this skill to Lightning Damage
Summons 1 Grim Phantom to the caster every 1s
Can only summon up to 2 Grim Phantom(s) (Lv1:2) (Lv3:2) (Lv4:3) (Lv17:3) (Lv18:4) (Lv25:4) (Lv26:4) (Lv34:4)
+5% additional damage for Minions summoned by this skill for every 20
+10% Skill Area for Minions summoned by this skill for every 20
Converts 100% of Physical Damage dealt by the Minions summoned by this skill to Lightning Damage
Can only summon up to 2 Grim Phantom(s) (Lv1:2) (Lv3:2) (Lv4:3) (Lv17:3) (Lv18:4) (Lv25:4) (Lv26:4) (Lv34:4)
+5% additional damage for Minions summoned by this skill for every 20Command
+10% Skill Area for Minions summoned by this skill for every 20Command
Converts 100% of Physical Damage dealt by the Minions summoned by this skill to Lightning Damage
This skill will automatically summon Minion(s) every 1 s
+5% additional damage for Minions summoned by this skill for every 20
+10% Skill Area for Minions summoned by this skill for every 20
Converts 100% of Physical Damage dealt by the Minions summoned by this skill to Lightning Damage
This skill will automatically summon Minion(s) every 1 s
Overpower
Casts the skill and pummels the ground in front, dealing Attack Physical Damage equal to 97% Base Damage on hit.
Overpower:
Deals Attack Physical Damage equal to 97% Base Damage
Deals Attack Physical Damage equal to 97% Base Damage
Onslaught Punch
Casts the skill and dashes to the target enemy. Stops before the enemy and attacks the square area in front, dealing Attack Physical Damage equal to 150% Base Damage.
Onslaught Punch:
Deals Attack Physical Damage equal to 150% Base Damage
Deals Attack Physical Damage equal to 150% Base Damage
Aimed Shot
Casts the skill and fires 1 Projectile forward, dealing Attack Physical Damage equal to 122% Base Damage. The Projectile Penetrates 2 times.
Aimed Shot:
Deals Attack Physical Damage equal to 122% Base Damage
+2Penetration for this skill (Lv1:2)
Deals Attack Physical Damage equal to 122% Base Damage
+2
Blazing Dance
Casts the skill to attack in a fan-shaped area in front, dealing Spell Fire Damage equal to 219% of Base Damage.
Blazing Dance:
Deals Spell Fire Damage equal to 219% of Base Damage
Deals Spell Fire Damage equal to 219% of Base Damage
Blazing Spin
Casts the skill and gains Euphoria: 435% Critical Strike Rating for 6s.
Generates a Fire Domain within a certain area around the caster while the buff is active, dealing Persistent Fire Damage equal to 271% of Base Damage every second to enemies within it
Generates a Fire Domain within a certain area around the caster while the buff is active, dealing Persistent Fire Damage equal to 271% of Base Damage every second to enemies within it
Casts the skill and gains Euphoria:
+435% Critical Strike Rating while the skill lasts
Lasts 6s.
When at Stage 4 or higher, while the skill lasts, hitting an enemy affected by this skill grants a stack of buff. Interval: 0.01s.
Each stack of the buff +14% Critical Strike Damage for 2 s, stacking up to 15 time(s)
+435% Critical Strike Rating while the skill lasts
Lasts 6s.
When at Stage 4 or higher, while the skill lasts, hitting an enemy affected by this skill grants a stack of buff. Interval: 0.01s.
Each stack of the buff +14% Critical Strike Damage for 2 s, stacking up to 15 time(s)
Blazing Spin:
Deals Persistent Fire Damage equal to 271% Base Damage every second
Deals Persistent Fire Damage equal to 271% Base Damage every second
Blazing Incineration
Casts the skill to attack in a circular area in front, dealing Spell Fire Damage equal to 556% of Base Damage. This skill deals additional Damage if a Critical Strike of it was dealt recently.
Blazing Incineration:
Deals Spell Fire Damage equal to 556% of Base Damage.
#skillstone, 1894, affix#
Deals Spell Fire Damage equal to 556% of Base Damage.
#skillstone, 1894, affix#
+10% additional Damage if the skill has dealt a Critical Strike recently
When at Stage 3 or higher, this skill grants 1 buff stack on Critical Strike. Interval: 0.01s.
+15% Skill Area for 2 s for every stack of buff, stacking up to 15 time(s)
When at Stage 3 or higher, +30% additional damage for this skill
When at Stage 3 or higher, this skill grants 1 buff stack on Critical Strike. Interval: 0.01s.
+15% Skill Area for 2 s for every stack of buff, stacking up to 15 time(s)
When at Stage 3 or higher, +30% additional damage for this skill
Molten Rising
Casts the skill forward and unleashes four pillars of flame, dealing Spell Fire Damage equal to 1275% of Base Damage.
Rising Molten:
Deals 1275% of Base Damage as Spell Fire Damage.
+1% additional damage for every +1% Cast Speed of the skill.
+1% additional damage for every +1% additional Cast Speed of the skill
Deals 1275% of Base Damage as Spell Fire Damage.
+1% additional damage for every +1% Cast Speed of the skill.
+1% additional damage for every +1% additional Cast Speed of the skill
Glacier Ripples
Casts the skill to attack in a fan-shaped area in front, dealing Spell Cold Damage equal to 219% of Base Damage.
Glacier Ripples:
Deals Spell Cold Damage equal to 219% of Base Damage
Deals Spell Cold Damage equal to 219% of Base Damage
Frost Release
Casts the skill and spreads Freezing Air within a certain area around the caster, dealing Spell Cold Damage equal to 143% Base Damage.
Casts the skill and gains Euphoria: The next 5 other skills deal 81% additional damage. After casting another skill, this bonus becomes -15% for 6s. Stacks up to 5 time(s). Multiple stacks of the skill effect multiplies.
Casts the skill and gains Euphoria: The next 5 other skills deal 81% additional damage. After casting another skill, this bonus becomes -15% for 6s. Stacks up to 5 time(s). Multiple stacks of the skill effect multiplies.
Casts the skill and gains Euphoria:
The next 5 use(s) of other non-Channeled Skills deal +81% additional damage while the skill lasts. -15% to this damage after casting another skill
Lasts 6s.
Stacks up to 5 time(s)
Multiple stacks of the skill effect multiplies.
The next 5 use(s) of other non-Channeled Skills deal +81% additional damage while the skill lasts. -15% to this damage after casting another skill
Lasts 6s.
Stacks up to 5 time(s)
Multiple stacks of the skill effect multiplies.
Frost Release:
Deals Spell Cold Damage equal to 143% of Base Damage
Deals Spell Cold Damage equal to 143% of Base Damage
Inflicts Frostbite and 25 points of Frostbite Rating on hit
When at Stage 4 or higher, triggers this skill after casting 5 other skills
When at Stage 4 or higher, triggers this skill after casting 5 other skills
Permafrost Cast
Casts the skill and pummels the ground in front, dealing Spell Cold Damage equal to 556% of Base Damage.
This skill deals additional damage againstFrostbitten enemies.
This skill deals additional damage against
Permafrost Cast:
Deals Spell Cold Damage equal to 556% of Base Damage.
This skill deals +10% additional damage againstFrostbitten enemies
When at Stage 3 or higher, +50% chance to inflictFrostbite
When at Stage 3 or higher, the skill deals +1% additional damage for every 3Frostbite Rating the enemy has
Deals Spell Cold Damage equal to 556% of Base Damage.
This skill deals +10% additional damage against
When at Stage 3 or higher, +50% chance to inflict
When at Stage 3 or higher, the skill deals +1% additional damage for every 3
Ice Earthshaker
Casts the skill and launches an ice blast forward, dealing Spell Cold Damage equal to 4127% of Base Damage.
Ice Earthshaker:
Deals Spell Cold Damage equal to 4127% of Base Damage.
InflictsFrostbite and 100 points of Frostbite Rating on hit
+1% additional damage for every +1% Cast Speed of the skill.
+1% additional damage for every +1% additional Cast Speed of the skill
Deals Spell Cold Damage equal to 4127% of Base Damage.
Inflicts
+1% additional damage for every +1% Cast Speed of the skill.
+1% additional damage for every +1% additional Cast Speed of the skill
Lightning Star
Casts the skill and fires 1 Projectile forward, dealing Attack Physical Damage equal to 463% Base Damage.
Lightning Star:
Deals Attack Physical Damage equal to 463% of Base Damage
Deals Attack Physical Damage equal to 463% of Base Damage
Thunderlight Arrow
Casts the skill and fires a Projectile forward, dealing Attack Physical Damage equal to 377% of Base Damage. The Projectile always Penetrates and tracks the enemy. Projectile Quantity bonuses do not increase the skill's Projectile Quantity but grant additional Damage and enlarge Projectiles.
Thunderlight Arrow:
Deals Attack Physical Damage equal to 377% of Base Damage.
When at Stage 3 or higher, +1 Base Projectile Quantity for this skill
+5% additional Damage for every +1 Projectile Quantity of this skill
Projectiles from this skill alwaysPenetrate
The Projectiles fired by this skill can hit the same enemy.
TheShotgun Effect falloff coefficient of this skill is 70%.
The Projectile Quantity of this skill is not affected by Projectile Quantity bonuses.
Deals Attack Physical Damage equal to 377% of Base Damage.
When at Stage 3 or higher, +1 Base Projectile Quantity for this skill
+5% additional Damage for every +1 Projectile Quantity of this skill
Projectiles from this skill always
The Projectiles fired by this skill can hit the same enemy.
The
The Projectile Quantity of this skill is not affected by Projectile Quantity bonuses.
Thundercloud Surge
Casts the skill and gains Euphoria: 35% additional Attack Speed. The buff lasts 2s.
Casts the skill and gains Euphoria:
+35% additional Attack Speed while the skill lasts
While the skill lasts, when at Stage 4 or higher, +25% additional damage
Lasts 2s.
+35% additional Attack Speed while the skill lasts
While the skill lasts, when at Stage 4 or higher, +25% additional damage
Lasts 2s.
Lightning Surge
Casts the skill and fires a lightning bolt forward. The lightning bolt does not deal damage. As the lightning bolt travels, it unleashes a Chain of Lightning every 0.25s at up to 8 Nearby enemies, dealing 602% Base Damage as Attack Physical damage. Projectile Quantity bonuses do not increase the skill's Projectile Quantity but increase the number of enemies targeted by Chain of Lightning.
Lightning bolts alwaysPenetrate .
Lightning bolts always
Lightning Bolt:
Unleashes a Chain of Lightning every 0.25s at up to 8 Nearby enemies.
Projectile Quantity bonuses increase the number of enemies targeted by Chain of Lightning.
Projectile Quantity does not increase.
Projectiles from this skill alwaysPenetrate
This skill's Projectile Speed bonus is fixed at 0
Unleashes a Chain of Lightning every 0.25s at up to 8 Nearby enemies.
Projectile Quantity bonuses increase the number of enemies targeted by Chain of Lightning.
Projectile Quantity does not increase.
Projectiles from this skill always
This skill's Projectile Speed bonus is fixed at 0
Chain of Lightning:
Deals Attack Physical Damage equal to 602% of Base Damage
Deals Attack Physical Damage equal to 602% of Base Damage
+1% additional damage for every +1% Attack Speed of the skill.
+1% additional damage for every +1% additional Attack Speed of the skill
+1% additional damage for every +1% additional Attack Speed of the skill
+1% additional damage for every +1% Attack Speed of the skill.
+1% additional damage for every +1% additional Attack Speed of the skill
Projectiles from this skill alwaysPenetrate
This skill's Projectile Speed bonus is fixed at 0
+1% additional damage for every +1% additional Attack Speed of the skill
Projectiles from this skill always
This skill's Projectile Speed bonus is fixed at 0
High Energy Beam
Casts the skill and fires 1 Beam to attack the square area in front, dealing Spell Physical Damage equal to 111% of Base Damage on hit.
High Energy Beam:
Deals Spell Physical Damage equal to 111% Base Damage.
The skill fires 1 beam in its base state.
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
Beams fired by the skill are not affected by beam length bonuses.
Deals Spell Physical Damage equal to 111% Base Damage.
The skill fires 1 beam in its base state.
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
Beams fired by the skill are not affected by beam length bonuses.
The beams fired by the skill can hit the same enemy.
The skill'sShotgun Effect falloff coefficient is 70%.
The skill's
Destructive Light Cannon
Casts the skill and fires a Beam to the target spot, causing an explosion there and dealing Spell Physical damage equal to 498% Base Damage.
Destructive Light Cannon:
Deals Spell Physical Damage equal to 498% Base Damage.
Beams fired by the skill are not affected by any bonuses.
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
For every 1 Beam(s), this skill +30% additional damage
Deals Spell Physical Damage equal to 498% Base Damage.
Beams fired by the skill are not affected by any bonuses.
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
For every 1 Beam(s), this skill +30% additional damage
Whirlwind Blade
Casts the skill and fires 1 Projectile that always Penetrates in the target direction, dealing 261-435 Spell Physical Damage. The Projectile deals damage once every 0.25s and stops on the spot after traveling a fixed distance or hitting an Elite .
After casting this skill, casting it again will recall the Projectile that has been fired, but this skill is not deemed to have been cast again.
Projectiles can only be fired again after all previous Projectiles have been recalled. Projectiles will be automatically recalled after 5s. If a Projectile is more than 40m away from the character, the Projectile will be forcibly removed and won't need to be recalled.
The Projectiles fired by this skill can hit the same enemy.
After casting this skill, casting it again will recall the Projectile that has been fired, but this skill is not deemed to have been cast again.
Projectiles can only be fired again after all previous Projectiles have been recalled. Projectiles will be automatically recalled after 5s. If a Projectile is more than 40m away from the character, the Projectile will be forcibly removed and won't need to be recalled.
The Projectiles fired by this skill can hit the same enemy.
Whirlwind Blade:
Deals 261-435 Spell Physical Damage.
This skill fires 1 Projectile in its base state.
It deals damage once every 0.25s. This interval is affected by Cast Speed.
Projectiles from this skill alwaysPenetrate
Projectiles will be automatically recovered after 5 s.
Deals 261-435 Spell Physical Damage.
This skill fires 1 Projectile in its base state.
It deals damage once every 0.25s. This interval is affected by Cast Speed.
Projectiles from this skill always
Projectiles will be automatically recovered after 5 s.
The Projectiles shot by the skill can hit the same enemy.
The skill'sShotgun Effect falloff coefficient is 75%.
The skill's
Lightning Beam
When casting the skill, fires 1 Lightning Beam forward at enemies within the Beam Area in front, dealing 25-481 Spell Lightning Damage on hit.
Every 5 time(s) this skill is cast, generates a Thunderbolt around the caster that follows the caster and automatically casts this skill at enemies within a certain area.
The Thunderbolt lasts for 6s. Up to 3 Thunderbolt(s) can be generated.
Every 5 time(s) this skill is cast, generates a Thunderbolt around the caster that follows the caster and automatically casts this skill at enemies within a certain area.
The Thunderbolt lasts for 6s. Up to 3 Thunderbolt(s) can be generated.
Lightning Beam:
Deals 25-481 Spell Lightning Damage
Every 5 time(s) this skill is cast, generates a Thunderbolt around the caster that follows the caster
This skill generates up to 3 Thunderbolt(s)
The Thunderbolts last for 6s
For every +1 Beam(s), increases this skill's Thunderbolt generation upper limit by +1
The number of Beams generated by this skill is not affected by Quantity bonuses
The Beams fired by this skill are not affected by Beam Length bonuses
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
No more Thunderbolts will be generated after reaching the upper limit.
Deals 25-481 Spell Lightning Damage
Every 5 time(s) this skill is cast, generates a Thunderbolt around the caster that follows the caster
This skill generates up to 3 Thunderbolt(s)
The Thunderbolts last for 6s
For every +1 Beam(s), increases this skill's Thunderbolt generation upper limit by +1
The number of Beams generated by this skill is not affected by Quantity bonuses
The Beams fired by this skill are not affected by Beam Length bonuses
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
No more Thunderbolts will be generated after reaching the upper limit.
For every +1 Beam(s), increases this skill's Thunderbolt generation upper limit by +1
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
Speed Phantom
Casts the skill and moves in the target direction, leaving behind a Remnant before and after moving, and inflicting Reversed Knockback and 1 stack of Slow on nearby enemies within a certain distance.
The Remnant explodes after 0.64999998s, dealing damage to enemies once. Gains 1 stack of Euphoria forevery enemy hit:
For every 1 stack(s) of Euphoria, 0.6% additional Spell Damage (Lv1:3/5) (Lv21:13/5) (Lv41:18/5), up to 8 stacks, lasting for 1.6s.
The Remnant explodes after 0.64999998s, dealing damage to enemies once. Gains 1 stack of Euphoria for
For every 1 stack(s) of Euphoria, 0.6% additional Spell Damage (Lv1:3/5) (Lv21:13/5) (Lv41:18/5), up to 8 stacks, lasting for 1.6s.
Remnant:
Remnant lasts 0.64999998s.
You can have up to 2 Remnant(s).
Remnant explosions deal 584-973 Spell Physical Damage on hit.
Gains 1 stack of Euphoria forevery enemy hit by a Remnant explosion.
Euphoria:
For every 1 stack(s) of Euphoria, 0.6% additional Spell Damage (Lv1:3/5) (Lv21:13/5) (Lv41:18/5), up to 8 stacks, lasting for 1.6s
Remnant lasts 0.64999998s.
You can have up to 2 Remnant(s).
Remnant explosions deal 584-973 Spell Physical Damage on hit.
Gains 1 stack of Euphoria for
Euphoria:
For every 1 stack(s) of Euphoria, 0.6% additional Spell Damage (Lv1:3/5) (Lv21:13/5) (Lv41:18/5), up to 8 stacks, lasting for 1.6s
Gains 1 stack of a buff for every enemy hit with the skill, stacking up to 8 times
Knockback effect from this skill is reversed
Archery Bond
Casts the skill and randomly places 1 Sentries that last for 6s within a certain area around the caster. Sentries grant Euphoria to Nearby allies within 4m:
Projectile Quantity is fixed at 1
+30% additional Projectile Damage
+20% Attack Speed for Attack Projectile Skills
+20% Cast Speed for Spell Projectile Skills
Projectile Quantity is fixed at 1
+30% additional Projectile Damage
+20% Attack Speed for Attack Projectile Skills
+20% Cast Speed for Spell Projectile Skills
Archery Bond:
Sentry lasts 6s.
Skill's max base Sentry quantity is 1
Sentry grants Euphoria to Nearby allies within 4m:
Projectile Quantity is fixed at 1
+30% additional Projectile Damage
+20% Attack Speed for Attack Projectile Skills
+20% Cast Speed for Spell Projectile Skills
Sentry lasts 6s.
Skill's max base Sentry quantity is 1
Sentry grants Euphoria to Nearby allies within 4m:
Projectile Quantity is fixed at 1
+30% additional Projectile Damage
+20% Attack Speed for Attack Projectile Skills
+20% Cast Speed for Spell Projectile Skills
Nourishment of Life
Casts the skill and creates an area that follows the caster for 6s.
Casts the skill and gains Euphoria: Spirit Magi within the area have 60 initialGrowth .
Casts the skill and gains Euphoria: Spirit Magi within the area have 60 initial
Casts the skill and creates an area that follows the caster for 6s.
Casts the skill and gains Euphoria:
While the skill lasts, Spirit Magi within range 107.5 initialGrowth
Casts the skill and gains Euphoria:
While the skill lasts, Spirit Magi within range 107.5 initial
Dazzling Bloom
Casts the skill and teleports all Spirit Magi to the designated location and makes them switch targets to the enemy with the highest Rarity within 5m.
Casts the skill and gains Euphoria: Spirit Magi deal up to 22% additional damage for 3s based on the enemy's Rarity.
Casts the skill and gains Euphoria: Spirit Magi deal up to 22% additional damage for 3s based on the enemy's Rarity.
Casts the skill, and teleports all Spirit Magi to the designated location.
After being teleported, all Spirit Magus will switch targets to the enemies with the highest Rarity within 5m.
After being teleported, all Spirit Magus will switch targets to the enemies with the highest Rarity within 5m.
Casts the skill and gains Euphoria:
While the skill lasts, Spirit Magi deal higher damage to rarer enemies, up to 22 additional damage
Lasts for 3s
While the skill lasts, Spirit Magi deal higher damage to rarer enemies, up to 22 additional damage
Lasts for 3s
Star Stalker
Casts the skill and fires 1 Projectile forward. The Projectile will generate an area that follows itself. While inside this area, the character gains Euphoria: 22.5% additional DoT Damage.
The Projectile will continue to trackElites and will attach itself to the tracked target when it reaches them. After this unit is defeated, it will track another unit.
The Flying Speed of the Projectile is 100% of the Character's Movement Speed, and it lasts for 4s.
The Projectile will continue to track
The Flying Speed of the Projectile is 100% of the Character's Movement Speed, and it lasts for 4s.
Star Stalker:
While inside the area, the character gains Euphoria:
+32% additional DoT Damage
The Flying Speed of the Projectile is 100% of the character's Movement Speed
The Projectile lasts for 4s
The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects
While inside the area, the character gains Euphoria:
+32% additional DoT Damage
The Flying Speed of the Projectile is 100% of the character's Movement Speed
The Projectile lasts for 4s
The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects
Harmonious Field
At the end of the skill channeling, Sentries within a certain area gain Euphoria: 8.2% additional damage for 6s. +33% additional Empower Effect for this skill for every 1 channeled stack.
If the channeling of this skill stops at max channeled stacks, +3s duration for the affected Sentries.
Movement is not restricted when the skill is being channeled.
If the channeling of this skill stops at max channeled stacks, +3s duration for the affected Sentries.
Movement is not restricted when the skill is being channeled.
At the end of the skill channeling, Sentries within a certain area gain Euphoria:
+12% additional damage
Lasts for 6s
+33% additional Empower Effect for this skill for every 1 channeled stack
If the channeling of this skill stops at max channeled stacks, +3s duration for the affected Sentries
Movement is not restricted when the skill is being channeled
+12% additional damage
Lasts for 6s
+33% additional Empower Effect for this skill for every 1 channeled stack
If the channeling of this skill stops at max channeled stacks, +3s duration for the affected Sentries
Movement is not restricted when the skill is being channeled
Shackles of Malice
Casts the skill and fires a Malice Chain, dealing 719-719 Spell Erosion Damage. The chain Jumps 2 time(s).
Upon hitting a Cursed enemy, the chain causes an explosion and deals 719-719 Spell Erosion Damage to enemies within a certain area, then it removes all Curse Effects from the Cursed enemy.
The explosion deals more damage to enemies that are inflicted with more Curse Effects.
Upon hitting a Cursed enemy, the chain causes an explosion and deals 719-719 Spell Erosion Damage to enemies within a certain area, then it removes all Curse Effects from the Cursed enemy.
The explosion deals more damage to enemies that are inflicted with more Curse Effects.
Malice Chain:
Deals 719-719 Spell Erosion Damage
Deals 719-719 Spell Erosion Damage
Explosion:
Deals 719-719 Spell Erosion Damage
The explosion removes all Curse Effects from the enemy hit by the chain
Deals 719-719 Spell Erosion Damage
The explosion removes all Curse Effects from the enemy hit by the chain
For every 1 Curse Effect inflicted on the enemy hit by the chain, the explosion 25% additional damage (multiplies)
Skill - Help
About Skill Slots:
1. Skill slots require energy to unlock, including active and passive unlocking.
2. The first slot of each skill tab passively unlocks when energy reaches the cap.
3. Players need to allocate energy to unlock other skill slots.
4. Energy can be gained by leveling up characters and equipping gear (excluding trinkets).
About Skills:
1. Skills are divided into Active Skills, Support Skills, Passive Skills and Triggered Skills.
2. Active and Passive Skills can be linked to Support Skills.
3. Triggered Skills can be linked to Active and Support Skills.
4. Available Support Skills that can be linked are identified by their skill tags.
5. Only one skill will be active when identical skills are equipped.
6. The availability of Active Skills depends on the weapons equipped by characters.
1. Skill slots require energy to unlock, including active and passive unlocking.
2. The first slot of each skill tab passively unlocks when energy reaches the cap.
3. Players need to allocate energy to unlock other skill slots.
4. Energy can be gained by leveling up characters and equipping gear (excluding trinkets).
About Skills:
1. Skills are divided into Active Skills, Support Skills, Passive Skills and Triggered Skills.
2. Active and Passive Skills can be linked to Support Skills.
3. Triggered Skills can be linked to Active and Support Skills.
4. Available Support Skills that can be linked are identified by their skill tags.
5. Only one skill will be active when identical skills are equipped.
6. The availability of Active Skills depends on the weapons equipped by characters.