Cube Season /0
Season Background
Whoever created the Cube must have become a part of it too... According to the legends, this strange Cube has been drifting through worlds, devouring everything it touches and converting them into something else. Some worship it because it grants all their wishes. Those who make a sacrifice to it will definitely receive something in return. But some also fear it because they know someone, such as their siblings, parents, or friends, who have never returned after approaching the Cube. It has now come to the Aember-ravaged Leptis. Here, it is absorbing Aember and transforming it into horrific Aember monsters never seen before. This has become a new problem for Torchlight... Of course, it is a problem that can be exploited.
New Gameplay
Defeat the new monster Malice Incarnation summoned here by the Cube of Rapacity to get Desire Crystals and spend a certain amount of Desire Crystals to draw amazing rewards from the Cube of Rapacity. However, you will lose all the rewards you got if you get too greedy and anger the Cube.
The Cube of Rapacity will summon powerful special monsters. Each stage has a unique and powerful boss that significantly changes the dull stage-clearing experience.
The new Season Talent feature has been introduced to the new season. Hunters can change the Talent Nodes for different experiences at little cost.
The Law Bearer is a new supreme boss who will be introduced in the new season. As the supreme judge of the High Court of Desire, he is more than happy to erase the existence of those who violate the old laws. This supreme boss will be even more challenging than ever.

New Development System
Hunters will able to get their hands on a new item called Divinity Slate during their adventure. Each Divinity Slate is related to a god and can carry up to 2 Talent Affixes of the god.
A new talent panel, Statue of The New God, will be added in the new season. Hunters can combine and place multiple Divinity Slates on the Statue of The New God to gain powerful buffs. This means that Hunters can harness the power of the Six Gods free of the restraint of different gods.
Hunters can enhance Divinity Slates at a cost, increasing the Talent Affixes allowed to be equipped on them and the strength of affixes. When enhancing a Divinity Slate, there is also a chance to obtain the exclusive Talent Affixes of the new god, granting the power to control order and chaos. However, enhanced Divinity Slates will have a "brand" and become untradeable.
The new god's Legendary Divinity Slate comes with more special abilities, which have better order-and-chaos effects and allow Hunters to devour the power of the Six Gods for even powerful buffs.
Legendary gear /7
Omniscient Prototype
Require lv 1
+(1–10) Gear Armor
+1 Max Life
+1 Max Mana
Almighty
Arrival of the Polar Night
Require lv 58
+50% Intimidating effect
+(176–264) Max Life
Enemies within 12m are Intimidated
+(24–29)% additional Life Regeneration Speed when at Low Life
Restores 2% Max Life every second for 4s upon hitting an enemy under at least 3 control effects.
Tendency of Stars
Require lv 58
<Random New God effect affix>
+(200–220)% gear Energy Shield
Flying Light at Daybreak
Require lv 58
+(8–16)% Erosion Resistance
+(8–16)% Cold Resistance
Eliminate enemies under 8% Life on hit
Removes negative effects and DoT Damage on self upon defeating an enemy under a control effect. Cooldown: 3 s
Triggers Lv. 20 Recovery Potion upon defeating an enemy under at least 3 control effects. Interval: 4 s
25% chance to inflict a stack of Slow on hit
Wings of Light
Require lv 58
+(25–60)% Critical Strike Damage
+(50–150) Max Life
Intimidated gains an additional base effect: +30% chance to suffer Ailments.
Intimidated gains additional base effect: +6% additional damage taken for each type of control effect you're under (multiplies)
Crow's Plume
Require lv 58
+1% Max Elemental Resistance
(-70–-50)% Slow effect received
+(15–20)% Movement Speed
+(3–5)% Elemental Resistance
+30% chance to inflict Paralysis on hit
+30% chance to cause Blinding on hit
Antinomy
Require lv 70
Gains 100 Order when having no more than Order
Gains an Order Effect equal to +(25–30)% of current Order when Order is higher than Chaos
Gains a Chaos Effect equal to +(25–30)% of current Chaos when Chaos is higher than Order
-10% Elemental and Erosion Resistances when Order is higher than Chaos
Gains one of the following effects when Order is lower than Chaos: -10% additional Armor/ -10% additional Energy Shield/ -10% additional Evasion. Lasts for 5s.
Loses 9 Order every second
Skill /8
Frost Core
Casts the skill to place 1 Ice Sentry at the target spot, who will throw Frost at enemies periodically, dealing 9-13 Spell Cold Damage.
When the Icy Sentry is within a certain area around the character, it deals 32% additional damage to Frozen enemies.
The Icy Sentry is not affected by Projectile Quantity bonuses.
Frost Core:
Deals 9-13 SpellCold Damage.
Deals damage once every 1s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
If you are within 10m from the Sentry placed by the skill, the Sentry deals +32% additional damage to Frozen enemies
+2 Penetration for this skill
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
Thunder Core
Casts the skill and places 1 Lightning Sentry at the target spot, who will channel down a lightning strike at an enemy within the range at intervals and deal 1-18 SpellLightning Damage.
If the Lightning Sentry is within a certain area around the character, the lightning strike can Jump at the same enemy repetitively.
Thunder Core:
Deals 1-18 SpellLightning Damage.
Deals damage once every 1s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
If the player is within 10m from the Sentry, the skills cast by the Sentry can Jump at the same enemy repetitively.
The skill's Shotgun Effect falloff coefficient is 70%.
Ghost Blade Einherjar
释放该技能在指定放置 1 个幽刃哨卫,该哨卫向其范围内的 1 个敌人投掷一个幽刃,击中时造成 89% 武器攻击伤害。
该哨卫可以进行连续攻击连续攻击时,最后一次攻击产生爆炸,击中时造成 178% 武器攻击伤害。
放置的哨卫数量使连续攻击伤害增加。
该技能全部物理伤害转化为腐蚀伤害。
Ghost Blade Einherjar:
Base Sentry Cast Frequency is 100% of average Weapon Attack Speed.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
+100% Multistrike chance for the Sentry/Sentries placed by this skill
Sentries placed by this skill can Multistrike
Multistrike damage increases by 15% for every 1 Sentry/Sentries placed by this skill
Sentries placed by this skill can only attack again 1 s after launching a Multistrike
The interval is affected by Sentry Cast Frequency bonus
The skill fires 1 Projectile in its base state.
Projectile Quantity bonuses also apply to Target Quantity.
Ghost Blade:
Deals 89% Weapon Attack Damage.
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
Explosion:
Deals 178% Weapon Attack Damage.
Converts 100% of the Physical Damage dealt by the Sentries placed by this skill to Erosion Damage
Skill's max base Sentry quantity is 1
+100% Multistrike chance for the Sentry/Sentries placed by this skill
Sentries placed by this skill can Multistrike
Multistrike damage increases by 15% for every 1 Sentry/Sentries placed by this skill
Converts 100% of the Physical Damage dealt by the Sentries placed by this skill to Erosion Damage
Sentries placed by this skill can only attack again 1 s after launching a Multistrike
The interval is affected by Sentry Cast Frequency bonus
Arrow Einherjar
Casts the skill and places 1 Arrow Sentry at the target spot, who will shoot three arrows into the air. The arrows deal 77% Weapon Attack Damage to enemies within their range.
The Sentry placed by the skill deals additional damage every second.
Arrows shot by the Arrow Sentry are not affected by Projectile Quantity bonuses.
Arrow Einherjar:
Deals 77% Weapon Attack Damage.
The Base Sentry Cast Frequency is equal to 100% of average Weapon Attack Speed.
The Sentry lasts 8s.
The skill fires 3 Projectiles in its base state.
Skill's max base Sentry quantity is 1
Sentries placed by this skill gain 1 stack of buff every 1 s. Stacks up to 5 time(s)
-10% interval for every 1 Sentry(ies) placed by this skill
+8% additional Sentry Damage (multiplies) for every stack of buffs
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
The Projectiles shot by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
Summon Grim Phantom
The skill automatically summons 1 Grim Phantom to the caster every 1s, up to the upper limit.
Casting the skill will teleport all Grim Phantoms to the target spot and cast Destructive Light Cannon.
All Physical Damage by Grim Phantoms will be converted to Lightning Damage.
Summon Grim Phantom:
Summons 1 Grim Phantom to the caster every 1s
Can only summon up to 2 Grim Phantom(s) (Lv1:2) (Lv3:2) (Lv4:3) (Lv17:3) (Lv18:4) (Lv25:4) (Lv26:4) (Lv34:4)
+5% additional damage for Minions summoned by this skill for every 20 Command
+10% Skill Area for Minions summoned by this skill for every 20 Command
Converts 100% of Physical Damage dealt by the Minions summoned by this skill to Lightning Damage
Can only summon up to 2 Grim Phantom(s) (Lv1:2) (Lv3:2) (Lv4:3) (Lv17:3) (Lv18:4) (Lv25:4) (Lv26:4) (Lv34:4)
+5% additional damage for Minions summoned by this skill for every 20 Command
+10% Skill Area for Minions summoned by this skill for every 20 Command
Converts 100% of Physical Damage dealt by the Minions summoned by this skill to Lightning Damage
This skill will automatically summon Minion(s) every 1 s
Psychic Burst
Supports Spell Skills.
+36% additional damage for skills cast by Spell Burst when Spell Burst is activated by the supported skill (Lv1:36) (Lv21:56) (Lv41:76)
-18% Cast Speed for the supported skill
Magic Dash
Supports Mobility Skills.
+1 Max Charges for the supported skill
Gains the following buff upon casting the supported skill: 1% Movement Speed
The buff lasts 2s.
+1 Max Charges for the supported skill
Gains a 2 s buff after casting the supported skill
Psychic Surge
Supports Mobility Skills.
0.5% additional damage for skills cast by Spell Burst during the next 1 Spell Burst(s) activated after casting the supported skill (Lv1:1/2) (Lv21:21/2) (Lv41:41/2)
Pactspirit /4
Kong
Drop Legendary
Increases Drop Quantity
Heart-binding Rose
Drop Legendary
Increases Drop Quantity
Warbler of Plum Blossoms
Survival Legendary
Increases Elemental Resistance, Mana Restoration, and XP bonus
Poisoned Omen
Attack Legendary
Increases damage, weakens the Cursed enemies, and has a Curse effect
Boss /1
Has a chance of dropping after defeating a Desire Incarnation /14
Transcendence Wedge (Magic)
Used to add Brands to Divinity Slates
Transcendence Wedge (Rare)
Used to add Brands to Divinity Slates
Transcendence Wedge (Legendary)
Used to add Brands to Divinity Slates
Transcendence Wedge (New God)
Used to add Brands to Divinity Slates
God's Footsteps
Require lv 1
+15% Talent effect of this slate for every other God's Footsteps in the same row/column. Main Talents will not be affected.
+35% Talent effect of this slate when there are no God's Footsteps in the same row/column. Main Talents will not be affected.
<Talent - New God>
Last God's Tears
Require lv 1
+10% new god Talent effect for the adjacent slates. Main Talents will not be affected.
<Medium Talent - New God>
A Corner of Divinity
Require lv 1
<Legendary Medium Talent>
<Legendary Medium Talent>
Last God Has Gone Far
Require lv 1
Devours Six Gods Talents of the adjacent slates
<Talent - New God>
<Medium Talent - New God>
<Core Talent>
Last God's Revelation
Require lv 1
Devours the Medium Talents on the adjacent slate above. +10% new god Talent effect for the adjacent slate below for each one devoured. The Core Talent will not be affected.
Devours the Medium Talents on the adjacent slate below. +10% new god Talent effect for the adjacent slate above for each one devoured. The Core Talent will not be affected.
Space Rift
Require lv 1
Copies the Medium Talents on the adjacent slate on the left to this slate
Copies the Medium Talents on the adjacent slate on the right of this slate
Arrival of the Polar Night
Require lv 58
+50% Intimidating effect
+(176–264) Max Life
Enemies within 12m are Intimidated
+(24–29)% additional Life Regeneration Speed when at Low Life
Restores 2% Max Life every second for 4s upon hitting an enemy under at least 3 control effects.
Flying Light at Daybreak
Require lv 58
+(8–16)% Erosion Resistance
+(8–16)% Cold Resistance
Eliminate enemies under 8% Life on hit
Removes negative effects and DoT Damage on self upon defeating an enemy under a control effect. Cooldown: 3 s
Triggers Lv. 20 Recovery Potion upon defeating an enemy under at least 3 control effects. Interval: 4 s
25% chance to inflict a stack of Slow on hit
Crow's Plume
Require lv 58
+1% Max Elemental Resistance
(-70–-50)% Slow effect received
+(15–20)% Movement Speed
+(3–5)% Elemental Resistance
+30% chance to inflict Paralysis on hit
+30% chance to cause Blinding on hit
Cube of Rapacity

Cube of Rapacity

In the new season, players will encounter the Cube of Rapacity at every stage. Defeating the monsters influenced by the Cube, known as Malice Incarnations, will grant players Desire Crystals. By spending a specific amount of Desire Crystals, players can obtain various rewards from the cube. If fortunate enough, players can draw the Cube of Craving and receive even more valuable rewards. With a touch of greed and luck, it's possible to double the rewards, but if luck isn't on your side, you might lose everything.

The new season introduces a unique Season Talent: Avarice Code. By altering the Talent Node method, players can have a completely different season experience: they can choose to have the entire map filled with Malice Incarnations or opt to increase their luck and further pursue the Cube of Craving.

A new supreme boss, The Law Bearer, has been added to the new season. Defeating Malice Incarnations has a chance to drop the ticket needed to encounter The Law Bearer: the Desire Core. Although The Law Bearer is incredibly powerful, the rewards for defeating it are quite substantial.