Command
Command
The lowest Command is -100 while the highest is 100. When Command is not 0, 13 point(s) will be returned (reduced/granted) every second until it becomes 0. For every 10 Command increased, +7 additional points will be returned.
Synthetic Troop Minions' Duration will not reduce when Command is a positive value.
Neural Synchronization Training
While a Synthetic Troop Minion exists, +125% additional
For every 1
Hero Trait Exclusive: Commander Moto|Order Calling
Summons 1 Machine Guard
This skill summons up to 4 Minions
0.5% Skill Area for Minions summoned by this skill for every 1
Summons 1 Spider Tank
This skill summons up to 4 Minions
+3% additional Spider Tank Damage for every Spider Tank summoned by this skill
Projectiles fired by the Minions summoned by this skill always
+2 Projectile Quantity for Minions summoned by this skill when having at least 10
The max amount of Projectiles that can be fired by Minions summoned by this skill are 5
Casts this skill and gains Euphoria: The character gains 10
Gains 19.5
7.8% additional Minion Damage while the skill lasts
+20% Minion Movement Speed while the skill lasts
Casting the skill will teleport all Grim Phantoms to the target spot and cast
All Physical Damage by Grim Phantoms will be converted to Lightning Damage.
Summons 1 Grim Phantom to the caster every 1s
This skill summons up to 2 Minions (Lv1:2) (Lv3:2) (Lv4:3) (Lv17:3) (Lv18:4) (Lv25:4) (Lv26:4) (Lv34:4)
+5% additional damage for Minions summoned by this skill for every 20
+10% Skill Area for Minions summoned by this skill for every 20
Converts 100% of Physical Damage dealt by the Minions summoned by this skill to Lightning Damage
+5% additional damage for Minions summoned by this skill for every 20
+10% Skill Area for Minions summoned by this skill for every 20
Converts 100% of Physical Damage dealt by the Minions summoned by this skill to Lightning Damage
This skill will automatically summon Minion(s) every 1 s
Summons 1 Dwarven Automaton
This skill summons up to 4 Minions
+1 Horizontal Projectile
Converts 100% of Physical Damage dealt by Minions summoned by this skill to Fire Damage
Summons 1 Medium Ember Automaton
This skill summons up to 4 Minions
0.5% Skill Area for Minions summoned by this skill for every 1
Summons 1 Huge Ember Automaton
This skill summons up to 4 Minions
0.5% Skill Area for Minions summoned by this skill for every 1
Converts 100% of Physical Damage dealt by Minions summoned by this skill to Fire Damage
Summons 1 Dwarven Automaton
This skill summons up to 4 Minions
+1 Horizontal Projectile
Converts 100% of Physical Damage dealt by Minions summoned by this skill to Fire Damage
Summons 1 Medium Ember Automaton
This skill summons up to 4 Minions
0.5% Skill Area for Minions summoned by this skill for every 1
Summons 1 Huge Ember Automaton
This skill summons up to 4 Minions
0.5% Skill Area for Minions summoned by this skill for every 1
Converts 100% of Physical Damage dealt by Minions summoned by this skill to Fire Damage
Summons 1 Dwarven Automaton
This skill summons up to 4 Minions
+1 Horizontal Projectile
Converts 100% of Physical Damage dealt by Minions summoned by this skill to Fire Damage
Summons 1 Medium Ember Automaton
This skill summons up to 4 Minions
0.5% Skill Area for Minions summoned by this skill for every 1
Summons 1 Huge Ember Automaton
This skill summons up to 4 Minions
0.5% Skill Area for Minions summoned by this skill for every 1
Converts 100% of Physical Damage dealt by Minions summoned by this skill to Fire Damage
Whenever a Minion summoned by the supported skill deals damage, gains 15
-1.5% additional damage for Minions summoned by the supported skill
-1.5% additional damage for Minions summoned by the supported skill
20.25% additional damage for Minions summoned by the supported skill
+45 Critical Strike Rating for Minions summoned by the supported skill when having at least 30
+45 Critical Strike Rating for Minions summoned by the supported skill when having at least 30
14.75% additional Life for Minions summoned by the supported skill
-14.5% additional damage taken for Minions summoned by the supported skill
+20% chance to
-14.5% additional damage taken for Minions summoned by the supported skill
+20% chance to
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
For every 4 time(s) a Minion summoned by the supported skill casts High Energy Beam, 1.5% Skill Area for that cast for every 1
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
+25% additional Cast Speed for the Destructive Light Cannon cast by Minions summoned by the supported skill when having at least 30
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
When casting
When casting
While the buff is active, 0.5% additional Attack Speed for Minions summoned by the supported skill for every 1
When casting
While the buff is active, 0.5% additional Attack Speed for Minions summoned by the supported skill for every 1
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
+25%
Additional items will be consumed when removing this
Additional items will be consumed when removing this
+(15–20)% Minion Max Life
Additional items will be consumed when removing this
(-70–-60)%
+60% additional damage when Minions have
(-70–-60)%
(-85–-75)%
Gains 1
+ 4
+40 initial
For every 10 Growth, +1% additional damage for Spirit Magi, 0.1% additional Physique and 0.5% Skill Area for yourself
+ 4
+40 initial
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Circle of Life] Gains Growth equal to 80% of the nearest Spirit Magus every 1s, and Growth gains Return Speed equal to
For every 10 Growth, +1% additional damage for Spirit Magi, 0.1% additional Physique and 0.5% Skill Area for yourself
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Circle of Life] Gains Growth equal to 80% of the nearest Spirit Magus every 1s, and Growth gains Return Speed equal to
For every 10 Growth, +1% additional damage for Spirit Magi, 0.1% additional Physique and 0.5% Skill Area for yourself
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Circle of Life] Gains Growth equal to 80% of the nearest Spirit Magus every 1s, and Growth gains Return Speed equal to
For every 10 Growth, +1% additional damage for Spirit Magi, 0.1% additional Physique and 0.5% Skill Area for yourself
Command

Command is gained after equipping a skill that summons Minions.
Added an upgrade system for synthetic troop minions. Command can greatly increase the damage dealt by synthetic troops. However, command will always drop back down to zero quickly. The key to defeating powerful enemies with an army of synthetic troops is learning how to effectively gain and maintain command.
Command ranges from -100 to 100. Every point of Command additionally grants +2% Minion Damage, and Minions have a bigger tracking area. Synthetic Troop Minions will not naturally vanish when Command is a positive value.
Command increases or decreases by a certain amount every second until it returns to 0. This is the regression value of Command.

Command Mechanic Guides
Command is a new mechanic designed for some of the builds, specifically addressing the monotony of using synthetic troop minions. Due to the lack of related attributes that can be developed by item, command, we have introduced additional development paths for synthetic troop minions and significantly increase the damage dealt by synthetic troops. Since command will always drop down to zero quickly, changing the combat rhythm of synthetic troop minions can be achieved by developing command. Hunters can choose to develop command in a stable manner to ensure it is always within a certain range along with synthetic troop minions to deal with consistent damage.
Alternatively, special development methods can be employed to gain a large amount of command in a short period of time making synthetic troop minions attack wildly in an instant to deal massive burst damage. However, this approach may cause you to lose all of your command quickly after bursting.
As a result, the key to defeating powerful enemies with an army of synthetic troops lies in learning how to effectively gain and maintain command. This new mechanic offers a more engaging Dynamic experience for hunters who prefer summoning builds.
