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Valerie, Magician of Lies and Illusions>
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Valiant and bold, hack and slash>
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Abide by the ways of knights and punish all evil>
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A cold blade that shines in shadows>
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A hermit dedicated to guarding the balance of nature>
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A Magister who seeks the origin of the world>
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An occultist obsessed with arcane knowledge>
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Channel and manipulate the power of nature to brew the power of elements>
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Comes from the shadows and vanishes into thin air>
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Righteous and unpredictable>
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An infiltrator who masters the art of both survival and powerful shots>
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An artist fascinated by the underground world>
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A Berserker who turns his back on common sense and seeks supernatural power in the forbidden knowledge>
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An Archmage who believes in the power of darkness>
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Fears comes from a lack of firepower>
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With greater risks come greater hope>
+20% Fire Resistance for enemies suffering
Max
+30% additional Attack Damage
+30% additional
Inflicts 10 Affliction when dealing Fire Damage. Cooldown: 0.1 s
+20% additional Critical Strike Damage against
Adds 100% of the damage of the
Restores 1% Life per second within 2 s after taking a hit, stacking up to 15 times
Minions deal +100% additional Fire Damage against
Minions' Area Skills deal up to 32% additional damage to enemies at the center
Max
+25% additional Attack and Cast Speed for Mobility Skills
+20% additional Evasion
Parabolic Projectile
+10% additional Projectile Damage
Gains 1 stacks of
Inflicts 2 additional stack(s) of
+35% Minion Attack and Cast Speed while the player is standing still
25% chance for this skill to deal +32% additional damage when casting a skill
10% chance for this skill to deal +80% additional damage when casting a skill
Minions'
Gains
Restores 5% of Energy Shield while Regaining Energy Shield
+25% additional damage taken at
-50% additional Regain Interval
Max
-50% additional
+25% additional Cast Speed at Max
+3% additional Spell Damage per stack of
-50% additional damage for skills that are not cast by
+50% Energy Shield
Inflicts
+20% additional damage for the next skill when Mana reaches the max
-100% additional Skill Cost when Mana is lower than 15%
Max
+5% additional damage for every +1 additional Max Channeled Stack(s)
+4% Max
+20% additional Cold Damage if you have dealt Lightning Damage recently
+20% additional Fire Damage if you have dealt Cold Damage recently
+25% additional damage against enemies with Elemental
-1% additional Elemental Damage for every 5 level(s).
+5% Attack and Spell Block Chance for every attack Blocked recently. Stacks up to 5 time(s)
Gains
+125% Critical Strike Damage against
Minions +125% Critical Strike Damage against
+25% additional Attack Damage if you have hit a target with a Spell recently
Consumes half of current
+25% additional Attack Damage when Strength is no less than Dexterity
-3% additional
+30% DoT Damage Duration
+99% chance to
+25% additional damage for 3 s after
For every +3% Critical Strike Damage, +1% additional Ailment Damage
Upon inflicting damage, +6% additional damage for every type of
+ 4
Spirit Magi +40 initial
+15% additional Minion Attack and Cast Speed
-30% additional Sentry Start Time
+150%
Cast Speed bonus and 100% of additional bonus are also applied to Spell Sentries' Cast Frequency
100% chance to gain a
Converts 25% of Physical Damage and Elemental Damage taken to Erosion Damage
Restoration Effect from Restoration Skills cannot be removed
+30% additional
Spirit Magi +30% additional Empower Skill Effect
1.5% Mana Regeneration Speed for every 2% of Mana lost
Adds 25% of Max Energy Shield to
Spirit Magi +50% chance to use an
For every 40
Loses half of the current
1.5% Elemental Resistance while
25 Life Regeneration per second per stack of
1.5% Elemental Resistance while
+6% Attack Block Chance while
+5% Movement Speed when holding a Shield
0.5% Erosion Resistance per 3000 Armor. Stacks up to 6% .
Restores 20% of Missing Life when suffer a
Consumes 2% of current Life when you use Attack Skills
Regenerates 1.5% Life per second
Minions are immune to Fire Damage
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
1.5% Elemental Resistance while
Converts 100% of Minion's Physical Damage to Fire Damage
+45% Minion Fire Damage against enemies at
+15% Minion Affliction Effect
+8
+8 Affliction inflicted per second by Minions
+15% chance to gain 1 stack(s) of
Converts 50% of Physical Damage to Lightning Damage
+12% Max Energy Shield
Restores 15% Missing Life on Evasion
Restores 15% of Missing Energy Shield on Evasion
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
+12% Lightning Resistance
Minions are immune to Lightning Damage
Converts 100% of Minion Physical Damage to Lightning Damage
70% of the bonuses for Movement Speed is also applied to the Attack and Cast Speed of Mobility Skills
+8%
+3% additional Attack Speed when Minions perform
Inflicts 1 additional stack(s) of
+10% Lightning Penetration for Minions
Minions'
Restores 1.5% of Mana when receiving
Restores 25% Missing Energy Shield when suffer
Regains additional Energy Shield regain based on Missing Life
+10% damage when
+12% chance to inflict
Converts 50% of Physical Damage to Cold Damage
+8% additional damage against
+8%
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
Restores 1% Mana when casting a skill. This effect does not apply to Spell Burst
Converts 100% of Minion Physical Damage to Cold Damage
Regenerates 0.4% Mana per second when
+25% chance to gain 1 stack of
+100% Mana Regeneration Speed
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
Minion Damage penetrates 1.5% Elemental Resistance
+10% Minion chance to inflict
Minion Damage penetrates 10% Elemental Resistance
+15% Minion chance to inflict
+20% chance to avoid Elemental Ailments while Energy Shield is active
Adds 1 - 3 Lightning Damage to Attacks and Spells
Adds 2 - 2 Cold Damage to Attacks and Spells
Restores 20% of Missing Life when suffer a
Restores 20% Missing Energy Shield when suffer
+15%
+20% chance for Minions to inflict
+4%
Minions are immune to Physical Damage
+3% Armor DMG Mitigation Penetration for Minions
Physical Damage can't be converted to other types of damage
+4% Attack and Cast Speed while holding a Shield
+5% Spell Block Chance
+30% damage if you have Blocked recently
+4%
-12% additional
2.5%
-4% additional damage taken when there are enemies in
-12% additional
Gains
Gains
Regenerates 1.6% Life per second
Minions are immune to Erosion Damage
Gains
Converts 100% of Physical Damage to Erosion Damage
Converts 6% of Erosion Damage taken to Cold Damage
Converts 6% of Erosion Damage taken to Lightning Damage
Movement Speed cannot be reduced to below the base value when
+15% Curse Skill Area
-10% All Resistance when the enemy has max
+14% Critical Strike Damage against enemies affected by
+100% chance to gain
+10% Sentry Skill Critical Strike Damage
+2% Energy Shield
+2% Movement Speed
-30% additional Energy Shield
+12% Movement Speed
+10% Sentry Skill Critical Strike Damage
Converts 3% of Physical Damage and Elemental Damage taken to Erosion Damage
Minion Damage penetrates 2% Elemental Resistance
Minion Damage penetrates 4% Elemental Resistance
Spirit Magi -80% additional damage taken
-40% additional Spirit Magus Skill Damage
-45% additional Energy Shield
0.15% additional Attack Damage for every point of
0.1% chance for Attacks to deal double damage for every point of
0.15% additional Fire Damage for every point of
0.1% additional damage against enemies at the center of the area for every point of
0.15% additional Lightning Damage for every point of
0.11% additional max damage for every point of
0.15% additional Spell Damage for every point of
0.1% additional damage for skills cast by
0.15% additional Cold Damage for every point of
0.1%
1.5 Critical Strike Rating for every point of
0.5% Critical Strike Damage for every point of
0.15% additional Physical Damage for every point of
0.1% chance to ignore Armor for every point of
0.15% additional DoT Damage for every point of
0.4% Reaping Duration for every point of
0.4%
0.15% additional Erosion Damage for every point of
0.05% chance to cause 1 additional stack of
0.15% additional Minion Damage for every point of
Gains 1
0.15% additional Sentry Damage for every point of
0.1% additional Sentry Skill cast frequency for every point of
1. You can select from a total of three Talent Panels.
2. The first Talent Panel needs to be selected from a set of six Basic Talent Panels.
3. The second Talent Panel can be selected from two Advanced Talent Panels corresponding to the Basic Talent Panels.
4. You can select the third Talent Panel without any restrictions.
About Talent Node:
1. Each Talent Panel contains a number of Talent Nodes, and activating Talent Nodes will increase basic stats (Strength, Dexterity, and Intelligence). They bring distinct increases in basic stats depending on the Talent Panels.
2. Activating Talent Nodes costs corresponding Talent Points.
3. You gain 1 Talent Node for every level and additional Talent Nodes by completing a set of key quests.
4. Talent Nodes are divided into Minor, Medium and Major ones.
5. Activate a Minor Node before unlocking a Medium Node.
6. After a certain amount of Medium Nodes have been unlocked, a Major Node can be unlocked.
About Forgetting:
1. Activated Talent Nodes can be reset. Resetting costs Oblivion Points. Use Elixir of Oblivion to get Forgetting Points.
2. Resetting Talent Nodes does not cost Forgetting Points until you reach Lv.80.
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The Talent Panels of different gods provide different bonuses, which can be mixed and matched freely according to the tags of each Talent Panel.
Talent Nodes are divided into:
Micro Talent Nodes
Medium Talent Nodes
Lv.1 Core Talent Nodes
Lv.2 Core Talent Nodes
The Revert button allows you to revert Talent Nodes and>
Reverting Talent Nodes is >