Blending Rituals /77
1. Blending Rituals allows you to add Blending Affixes to any Belt. By blending Aromatic Materials according to specific recipes, you can obtain the following types of Blending Affixes: Medium Talents, Core Talents, and Aromatic Talents.

2. Blending can be performed on crafted gear and gear that has undergone Dream Interpretation, Corrosion, or Branding. Gear with Blending Affixes can still be used for crafting, Dream Interpretation, Corrosion, and Branding, depending on its gear type.

3. Once Blending starts, it cannot be interrupted. Abandoning the Blending process will still consume the Aromatic Materials used.

+40% Defense gained from Chest Armor
Medium Talent Lv.0
Restores 3% of Life on defeat
Medium Talent Lv.0
+10% additional Base Damage for Two-Handed Weapons
Medium Talent Lv.0
+1 to Attack Skill Level
Medium Talent Lv.0
Immune to Ignite
Minions are immune to Fire Damage
Medium Talent Lv.0
Max Tenacity Blessing Stacks +1
Medium Talent Lv.0
Multistrikes deal 16% increasing damage
Medium Talent Lv.0
-4% to the Max Life and Energy Shield thresholds for inflicting Numbed
Inflicts 1 additional stack(s) of Numbed
Medium Talent Lv.0
+12% additional max damage
+12% additional Max Damage for Minions
Medium Talent Lv.0
+1% Attack Speed per 40 Dexterity
Medium Talent Lv.0
+1 Jumps
Medium Talent Lv.0
Max Agility Blessing Stacks +1
Medium Talent Lv.0
+10% additional damage taken by enemies Frozen by you recently
Medium Talent Lv.0
Max Channeled Stacks +1
Medium Talent Lv.0
Immediately starts Energy Shield Charge upon entering the Low Energy Shield status
Medium Talent Lv.0
8% of damage is taken from Mana before life
Medium Talent Lv.0
+1 Max Spell Burst
Medium Talent Lv.0
Max Focus Blessing Stacks +1
Medium Talent Lv.0
+12% Steep Strike chance.
Medium Talent Lv.0
+1% Movement Speed per 10 Fervor Rating
Medium Talent Lv.0
+5% Block Ratio
Restores 1% Missing Life and Energy Shield when blocking
Medium Talent Lv.0
+8% Armor DMG Mitigation Penetration
+8% Armor DMG Mitigation Penetration for Minions
Medium Talent Lv.0
120% of the increase/decrease on Knockback distance is also applied to damage bonus
Medium Talent Lv.0
Critical Strikes can eliminate enemies under 8% Life
Medium Talent Lv.0
+20% chance to cause Blinding on hit
+25% Critical Strike Damage Mitigation against Blinded enemies
Medium Talent Lv.0
+100% chance to gain Blur on defeat
Medium Talent Lv.0
Gains 1 stack(s) of Focus Blessing when Reaping
Medium Talent Lv.0
+8% additional Deterioration Damage
+5% additional Deterioration Duration
Medium Talent Lv.0
Upon inflicting damage, +15% damage for every type of Ailment the enemy has
When Minions deal damage, +15% damage for every type of Ailment the enemy has
Medium Talent Lv.0
+1 all skills' level
Medium Talent Lv.0
+15% Life Regeneration Speed
-15% additional Energy Shield Charge Interval
Medium Talent Lv.0
Converts 6% of Physical Damage taken to random Elemental Damage
Medium Talent Lv.0
+12% additional Sentry Damage if Sentry Skill is not used in the last 1 s
Medium Talent Lv.0
8% of damage taken is transferred to a random Minion
Spirit Magi -80% additional damage taken
Medium Talent Lv.0
+8% Barrier Absorption Rate
Medium Talent Lv.0
+1 Minion Skill Level
Medium Talent Lv.0
[Elimination] Attacks eliminate enemies under 18% Life on hit
Core Talents Lv.0
[Joined Force] Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon
Core Talents Lv.0
[Sacrifice] Changes the base effect of Tenacity Blessing to: +8% additional damage
Core Talents Lv.0
[Perception] +100% chance to gain 1 stacks of Agility Blessing on hit
Max Agility Blessing Stacks +1
Core Talents Lv.0
[Gale] 60% of the Projectile Speed bonus is also applied to the additional bonus for Projectile Damage
Core Talents Lv.0
[Transition] 50% chance for this skill to deal +16% additional damage when casting a skill
25% chance for this skill to deal +32% additional damage when casting a skill
10% chance for this skill to deal +80% additional damage when casting a skill
Core Talents Lv.0
[Winter] Deals +1% additional damage to an enemy for every 2 points of Frostbite Rating the enemy has
Core Talents Lv.0
[Frostbitten] +25% additional damage against Frozen enemies
Inflicts Frostbite and 100 Frostbite Rating when dealing Cold Damage to an enemy for the first time
Core Talents Lv.0
[Bunch] Max Focus Blessing Stacks +1
+3% additional Spell Damage per stack of Focus Blessing owned
Core Talents Lv.0
[Ambition] +100% chance to gain 10 Fervor rating on hit
Gains Fervor when there are enemies Nearby
Core Talents Lv.0
[Cohesion] +50% additional Critical Strike Rating for the next Main Skill used every 1 s
Core Talents Lv.0
[Blunt] +30% additional Physical Damage
Enemies +20% Injury Buffer
Core Talents Lv.0
[Indifference] +1% additional damage and +1% additional Minion Damage for every 5 remaining Energy, up to +50% additional damage
Core Talents Lv.0
[Plague] +20% Movement Speed when defeating Wilted enemies recently
+15% additional Wilt Damage
Core Talents Lv.0
[Affliction] +30 Affliction inflicted per second
+30% additional Affliction effect
Core Talents Lv.0
[Sentry] Max Sentry Quantity +1
+100% additional Cast Speed for Sentry Skills
Core Talents Lv.0
[Reflection] +6% additional damage for each type of Aura you are affected by
Minions +6% additional damage for each type of Aura they are affected by
Core Talents Lv.0
[Rally] Synthetic Troop Minions summoned at a time +1
+25% additional Minion Damage
Core Talents Lv.0
[Well Matched] Deals up to +25% additional Attack Damage to enemies in proximity, and this damage reduces as the distance from the enemy grows
-15% additional damage taken from enemies in proximity, and this damage reduces as the distance from the enemy grows
Core Talents Lv.0
[Starfire] +1 Ignite limit
+30% Ignite Duration
Core Talents Lv.0
[No Lose Ends] +50% additional Attack Damage at Low Life
Your Max Energy Shield is fixed at 0
Core Talents Lv.0
[Queer Angle] You and Minions deal Lucky Damage against Numbed enemies
Core Talents Lv.0
[Impermanence] -90% additional Min Physical Damage, and +80% additional Max Physical Damage
-40% additional min damage
+40% additional max damage
Core Talents Lv.0
[Steady Accumulation] +15% Combo Finisher Amplification
+1 Combo Points gained from Combo Starters
Core Talents Lv.0
[Peculiar Vibe] +50% chance to inflict Elemental Ailments
+25% additional damage against enemies with Elemental Ailments
Core Talents Lv.0
[Frozen Lotus] +25% additional Cold Damage
+25% additional Minion Cold Damage
Skills no longer cost Mana
Core Talents Lv.0
[Quick Ritual] Min Channeled Stacks +1
+20% additional damage Channeled Skills
Core Talents Lv.0
[Impending] Every 0.25 s, +6% additional damage taken for enemies within 10 m. Stacks up to 5 times
Core Talents Lv.0
[Hair-trigger] +2% additional damage of a skill for every 7 points of Fervor Rating when the skill is triggered
Core Talents Lv.0
[Last Stand] Block Ratio is set to 0%
For every +3% Attack or Spell Block Chance, +2% additional damage, up to +90%
Core Talents Lv.0
[Beyond Cure] Upon inflicting damage, +6% additional Erosion Damage for every stack of Wilt or Deterioration the enemy has, up to an additional +30%
Core Talents Lv.0
[Dirty Tricks] Guaranteed to inflict all types of Ailment on hit
Upon inflicting damage, +6% additional damage for every type of Ailment the enemy has (multiplies)
When Minions deal damage, +6% additional damage for every type of Ailment the enemy has (multiplies)
Core Talents Lv.0
[Subtle Impact] Blur gains an additional effect: +25% additional Damage Over Time
Core Talents Lv.0
[Mighty Guard] +2 Minion Skill Level
+ 4 Command per second
+40 initial Growth for Spirit Magi
Core Talents Lv.0
[Source] +50% Sealed Mana Compensation for Spirit Magus Skills
+30% additional Origin of Spirit Magus Effect
Spirit Magi +30% additional Empower Skill Effect
Core Talents Lv.0
[Co-resonance] +25% additional Sentry Damage
Attack Speed bonus and 100% of additional bonus are also applied to Attack Sentries' Cast Frequency
Cast Speed bonus and 100% of additional bonus are also applied to Spell Sentries' Cast Frequency
Core Talents Lv.0
[Divine Grace] Gains 1 stack(s) of a random Blessing every second. Interval: 1s
+1% additional damage per stack of Blessing, up to 10%
-1% additional damage taken per stack of Blessing, up to 10%
Aromatic Talent Lv.0
[Caged Fury] -6% additional Attack Speed (multiplies) for every 1 time(s) you cast an Attack Mobility Skill in the last 2s
+15% additional Attack Speed and +35% additional Attack Damage after using a Mobility Skill. The effect falls off to 0 within 2s
Aromatic Talent Lv.0
[Rotted Taboo] Takes 100 Secondary Erosion Damage when casting an Erosion Skill. Interval: 0.1s
+6 to Erosion Skill Level
Erosion Skills are guaranteed to inflict all types of Ailment on hit
Aromatic Talent Lv.0
[Comradeship] Minions gain the Belt's bonuses
-10% additional Minion Damage
Aromatic Talent Lv.0
[Hallowed Journey] Triggers Lv. 40 Blurry Steps, Secret Origin Unleash, and Arcane Circle after consuming a total of 5000 Mana. Interval: 2s
Aromatic Talent Lv.0
Blending Rituals - Help
1. Blending Rituals allows you to add Blending Affixes to any Belt. By blending Aromatic Materials according to specific recipes, you can obtain the following types of Blending Affixes: Medium Talents, Core Talents, and Aromatic Talents.

2. Blending can be performed on crafted gear and gear that has undergone Dream Interpretation, Corrosion, or Branding. Gear with Blending Affixes can still be used for crafting, Dream Interpretation, Corrosion, and Branding, depending on its gear type.

3. Once Blending starts, it cannot be interrupted. Abandoning the Blending process will still consume the Aromatic Materials used.