Overrealm Season /0
Season Background
I walked through a door.
I was certain it was just that-a normal door.
Then I saw those... things. Ashen arms drifting in the air.
Deformed heads crashing to the ground.
Then a fish, its mouth gaping and closing, emitting the director's voice:
"Agent ■■■■■, I don't care what level of the Overrealm you're on, find a "Door" and get back here. Now!"
A door? Where?
I looked up. I looked down. I looked everywhere.
Turns out, it was inside the door.
But as I stepped through the door, it hit me:
My name isn't ■■■■■... and I've never met any director.

New Gameplay
You will find "Doors" within the Netherrealm. Defeating the monsters within these "Doors" grants a chance to enter the Overrealm.
Within the Overrealm, you must defeat monsters before time runs out, accumulate Containment Progress, and open doors to deeper levels. Only the best can reach the fourth and final level.
You can obtain drop bonus affixes called Bottled Shadows in the Overrealm. Stacking multiple instances of these affixes can lead to spectacular drops.
Unlocking Contained Objects in the Containment Dossier grants various practical bonuses, and also causes Contained Objects and Abnormalities that provide assistance or carry drops to appear in the Overrealm.

New Development System
Ethereal Prisms can be installed on Advanced Talent Panels within the Talent system.
An Ethereal Prism will override a single Talent Node, influencing surrounding Talents centered on that position and granting them additional effects.
An Ethereal Prism also provides bonus effects to the Core Talent on its current Advanced Talent Panel, or replaces it with a powerful new Core Talent.
With over 20 new Core Talents, you now have access to a wealth of new mechanics and attributes, providing the foundation for countless creative builds.
There's also a type of special Prism that possesses a remarkable mirroring ability. Based on the center point of the current Talent Panel, it can reflect Talent Nodes from one side to the other, with a chance to significantly enhance the effects of the mirrored Talent Nodes.
Within the Talent system, only one regular Prism and one special Prism can be installed, and the two can coexist.
Using Calibration Prism allows you to add random affixes to Ethereal Prisms, breaking free from traditional Talent constraints and customizing a Talent Panel tailored to your playstyle.
Legendary gear /26
Brainwave Emitter
Require lv 30
+(20–30)% Cast Speed
+1 Max Spell Burst
-20% additional Spell Burst Charge Speed
Genius Battlegear
Require lv 36
+(60–80) Max Life
-100% Critical Strike Rating
+100% Critical Strike Damage
+40% Spell Critical Strike Rating for every 1 Spell Burst Charge consumed for 10s. Stacks up to 10 times
Entangled Root
Require lv 40
Has Lv. (35–40) Precise: Rejuvenation while standing still
Gains a stack of Tenacity Blessing per 1 s while standing still
(-10–-5)% Movement Speed for every 10% of Life lost
+(8–10)% Elemental Resistance
+(250–330) Max Life
Scorching Tempo
Require lv 45
You have a Lv. (1–20) Charged Flames
+(1–99)% Spell Fire Damage
Adds (1–50) - (51–99) Fire Damage to Spells
Only Fire Damage can be dealt
Varagon's Lament
Require lv 45
+(150–200) Max Life
+(10–20)% Cold Resistance
+(30–50)% Frostbite inflicted
Inflicts Cold Infiltration when dealing damage to Frozen enemies
Imperious Verdict
Require lv 48
-2 Focus Skill Level
+(100–150) Max Life
When Focus Skills are equipped in the Active Skill Slot: +(15–25)% additional Focus Skill Damage, (-25–-15)% Focus Buff Effect
Agony of Lost Self
Require lv 50
+(10–20)% Max Life and Max Energy Shield
+(1–3) Main Skill Level
Takes 30 True Damage every 0.1s if you haven't used a Main Skill recently
Pathfinder's Path
Require lv 50
+(20–30)% Focus Speed
+(10–15)% Cooldown Recovery Speed
+(15–20)% Attack and Cast Speed
20% of the bonuses for Focus Speed is also applied to Movement Speed, up to 40%
Necklace of Inverse
Require lv 50
+(30–40) all stats
+1 Passive Skill Level for each empty Active Skill Slot
+1 Main Skill Level for each empty Passive Skill Slot
Frostbolt
Require lv 50
+(150–250) Max Energy Shield
+(35–50) all stats
Penetrates Frostbitten enemies' Lightning Resistance by 20%
Penetrates Numbed enemies' Cold Resistance by 20%
Fiery Oath
Require lv 58
+(1–2) Fire Skill Level
+(4–5)% Max Fire Resistance
+(150–200) Fire Spell Critical Strike Rating when at max Tenacity Blessing
Adds 50 - 70 Fire Damage to Spells when at max Tenacity Blessing
Gaining Tenacity Blessing triggers Lv. (15–20) Scorch. Interval: 0.2 s
You are cursed with a Lv. (25–30) Scorch
Mask of Infernal Iron
Require lv 58
+(2400–2800) Gear Armor
(-12–-10)% Max Fire Resistance
Converts (40–50)% of Ice and Lightning Damage to Fire Damage
+(60–70)% additional Fire Damage
Inflicts Fire Infiltration on hit
Kragol's Roar
Require lv 58
For each different Warcry cast, +(4–6) to the minimum number of enemies affected by Warcry for 8 s
-1% additional duration for the current Warcry for each enemy affected by Warcry
For each different Warcry cast, +6% additional Warcry Effect and +(14–16)% additional Warcry Cooldown Recovery Speed for 8 s
+(2080–2480) Armor and Evasion
Trauma's Embrace
Require lv 58
+(2000–2880) gear Evasion
+(1–2) TraumaLimit
Gains Hasten when inflicting Trauma for 1.5 s
-35% additional Trauma Damage
-35% additional Trauma Duration
Torturer's Touch
Require lv 58
+(30–40)% Defense
+(8–12)% injury buffer
+1 Affliction Per Second for every +4% Affliction Effect
Reaps (1.3–1.5) s of Damage Over Time from Nearby enemies with full Affliction. The effect has a 1 s cooldown against the same target
Reaping removes enemy's Affliction
Vajra Handguards
Require lv 58
+(2440–2880) gear Evasion
+(10–16)% Attack and Cast Speed
+(25–30)% Life Regain and Shield Regain for Combo Finishers
+(25–30)% additional Combo Finisher Damage to an enemy for every Infiltration Effect the enemy has
Grasp of Truth
Require lv 58
+(5–10)% Elemental Resistance
+20% Elemental Resistance for enemies within 12m
+ (50–70)% Spell Elemental Damage
[Penetrating] When inflicting Ignite, Numbed, Frostbite/Freeze, inflicts Fire Infiltration, Lightning Infiltration, or Cold Infiltration respectively.
Upon inflicting damage, +8% additional Elemental Damage for each type of Infiltration Effect the enemy has
Demons' Touch
Require lv 58
+(176–220) Max Life
+(20–30)% additional Base Damage for Off-Hand Weapons
Weapon Attack Speed is fixed at 1.35
+(24–32)% Critical Strike Rating for the Main-Hand Weapon
Conspire
Verdant Steps
Require lv 58
<A Random Origin of Spirit Magus Affix>
<A Random Origin of Spirit Magus Affix>
<A Random Origin of Spirit Magus Affix>
For every Origin of Spirit Magus that affects you, +(10–12)% Movement Speed
Frozen Ripples
Require lv 58
+5% Movement Speed
+(20–25)% Cold Resistance
+(4–5)% Movement Speed per stack of Max Spell Burst, up to +(25–30)%
+1 Max Spell Burst when Movement Speed is not higher than 200% of base
Strange Snow
Require lv 58
+(150–200) Max Life
+(40–60)% Affliction Effect
Consumes 20% of Max Life and inflicts 50 Affliction to nearby enemies when at Full Life. Interval: 1s
Restores 10% Life when not at Full Life. Interval: 1s
Heart of Animitta
Require lv 58
+(190–220) Max Life and Max Energy Shield
(-15–-10)% additional damage taken for 0.5 s after using Combo Skills
+1 Combo Finisher charge(s)
+(10–20)% Combo Finisher Amplification
Gains (1–2) Combo Point(s) on Critical Strike from Combo Finishers. Each skill cast can only trigger this effect once. During Spell Burst, this effect only takes effect on the first skill cast when Spell Burst is activated
Law of Greed
Require lv 58
+(20–30)% Max Life, Max Mana, and Max Energy Shield
+(20–30)% chance to avoid Elemental Ailments
+(30–40)% damage per stack of Max Spell Burst, up to +320%
Seals 10% Max Mana. Gains Insatiable Greed
Bodhi Girdle
Require lv 58
+(19–27)% Erosion Resistance
<A random Combo Starter or Finisher Affix>
+(4.0–4.5)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo Finishers
Silent Observer
Require lv 58
+(100–150) Max Life
+30% chance to cause Ailments
Triggers the Main Active Skill every 1.5 s
-99% additional Hit Damage
Tranquil Stir
Require lv 58
(-20–-10)% Intelligence
-10 Skill Cost
Regenerates (4–6)% of Life per second when Spell Burst is charging
Gains (1–2) stack(s) of a random Blessing when activating Spell Burst
Skill /12
Crescent Slash
Combo Starter 1: Unleashes a sword slash forward, dealing 343% Weapon Attack Damage.
Combo Starter 2: Unleashes 6 consecutive sword slashe(s) forward, each dealing 68% Weapon Attack Damage.
Combo Finisher: Unleashes 3 sword slashes forward, dealing 130% Weapon Attack Damage. Consumes all Combo Points, dealing damage an additional time for every point consumed.
Combo Starter 1:
Deals 343% Weapon Attack Damage
+4% Skill Area for this skill's Combo Starter per 1 Combo Point(s)
Combo Starter 2:
Deals 68% Weapon Attack Damage
Deals 6 hit(s) of damage in total
+4% Skill Area for this skill's Combo Starter per 1 Combo Point(s)
-40% additional Attack Speed for the Combo Starter 2 of this skill
When the Combo Starter of this skill hits, gains 1 stacks of Moon Halo
Combo Finisher:
Deals 130% Weapon Attack Damage.
Deals an additional hit of damage for every Combo Point consumed, up to 4 additional hit(s)
-40% additional Attack Speed for the Combo Finisher of this skill
+10% Skill Area for this skill's Combo Finisher for every 1 Combo Point(s) consumed
+30% Combo Finisher Amplification for this skill
-40% additional Attack Speed for the Combo Starter 2 of this skill
-40% additional Attack Speed for the Combo Finisher of this skill
+4% Skill Area for this skill's Combo Starter per 1 Combo Point(s)
+10% Skill Area for this skill's Combo Finisher for every 1 Combo Point(s) consumed
When the Combo Starter of this skill hits, gains 1 stacks of Moon Halo
+30% Combo Finisher Amplification for this skill
Serpent Beam
Combo Starter 1: Fires a Fire Beam at an enemy, dealing 461-769 Spell Physical Damage and inflicting Serpent Bind.
Combo Starter 2: Fires a Fire Beam at an enemy that refracts 3 time(s), dealing 577-961 Spell Physical Damage and spreading the Serpent Bind from the enemy.
Combo Finisher: Fires a Finisher Fire Beam at an enemy, dealing 767-1278 Spell Physical Damage to the target and all other enemies that have Serpent Bind. Consumes all Combo Points.
Converts all Physical Damage of this skill to Fire Damage.
Combo Starter 1:
Deals 461-769 Spell Physical Damage.
Inflicts Serpent Bind on hit
This skill is not affected by the number of refractions
When defeating an enemy, this skill spreads Serpent Bind from the enemy to other enemies within 5m
Combo Starter 2:
Deals 577-961 Spell Physical Damage
-15% Attack Speed, Cast Speed, and Movement Speed for the enemy on hit for 2s
On hit, spreads the Serpent Bind from the target to other enemies within 5m
This skill can refract 3 time(s) in its base state
+1 additional refraction(s) for this skill's Combo Starters per +1 Beam(s)
Combo Finisher:
Deals 767-1278 Spell Physical Damage
Deals damage to the target and all other enemies that have Serpent Bind
-33% additional Cast Speed for the Combo Finisher of this skill
+30% Combo Finisher Amplification for this skill
Converts 100% of the skill's Physical Damage to Fire Damage
The Beam Quantity of this skill is not affected by the number of Beams
+1 additional refraction(s) for this skill's Combo Starters per +1 Beam(s)
-33% additional Cast Speed for the Combo Finisher of this skill
+30% Combo Finisher Amplification for this skill
Converts 100% of the skill's Physical Damage to Fire Damage
Recuperation
Supports Combo Skills.
+1 Combo Points gained from Combo Starters for the supported skill
4.4% additional damage for the supported skill (Lv1:22/5) (Lv21:62/5) (Lv41:82/5)
+1 Combo Points gained from Combo Starters for the supported skill
4.4% additional damage for the supported skill (Lv1:22/5) (Lv21:62/5) (Lv41:82/5)
Crescent Slash: Raid (Magnificent)
Supports Crescent Slash.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+15% additional Attack Speed for the Combo Starter of the supported skill
-20% additional Attack Speed for the Combo Finisher of the supported skill
+15% additional Attack Speed for the Combo Starter of the supported skill
-20% additional Attack Speed for the Combo Finisher of the supported skill
+(42–45)% additional damage for the Combo Finisher of the supported skill
Crescent Slash: Vile (Magnificent)
Supports Crescent Slash.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Converts 100% of the supported skill's Physical Damage to Erosion Damage
Immediately settles the Deterioration Damage on enemies after the Combo Finisher of the supported skill deals damage
Converts 100% of the supported skill's Physical Damage to Erosion Damage
Immediately settles the Deterioration Damage on enemies after the Combo Finisher of the supported skill deals damage
+(28–30)% additional damage for the supported skill
Crescent Slash: Flash (Noble)
Supports Crescent Slash.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The Combo Finisher of the supported skill deals damage 1 additional time(s) per +40% Attack Speed. Stacks up to 4 time(s)
The Combo Finisher of the supported skill deals damage 1 additional time(s) per +40% Attack Speed. Stacks up to 4 time(s)
(-11–-10)% additional damage for the supported skill
Crescent Slash: Rising (Noble)
Supports Crescent Slash.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Changes the Combo Finisher of the supported skill to a massive sword slash that only deals damage once
+60% additional damage for the Combo Finisher of the supported skill for every 1 Combo Point consumed. Stacks up to 4 time(s)
+65% additional Deterioration Damage for the Combo Finisher of the supported skill
When the supported skill casts a Combo Finisher, if it consumes at least 4 Combo Point(s), that finisher has a 100% chance to additionally inflict 2 stacks of Deterioration
Changes the Combo Finisher of the supported skill to a massive sword slash that only deals damage once
+60% additional damage for the Combo Finisher of the supported skill for every 1 Combo Point consumed. Stacks up to 4 time(s)
+65% additional Deterioration Damage for the Combo Finisher of the supported skill
When the supported skill casts a Combo Finisher, if it consumes at least 4 Combo Point(s), that finisher has a 100% chance to additionally inflict 2 stacks of Deterioration
(-39.5–-38.5)% additional damage for the supported skill
Serpent Beam: Barrage (Magnificent)
Supports Serpent Beam.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(46–48)% chance for the Combo Finisher of the supported skill to fire an additional beam per +1 Beam(s) (guaranteed to fire multiple beams when above 100%)
Serpent Beam: Inferno (Magnificent)
Supports Serpent Beam.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+9% Spread Radius for Combo Starter 2 for each time the supported skill casts a Combo Finisher recently. Stacks up to 5 time(s)
+9% Spread Radius for Combo Starter 2 for each time the supported skill casts a Combo Finisher recently. Stacks up to 5 time(s)
+(7.5–7.9)% additional damage for Combo Finishers for each Combo Finisher cast by the supported skill recently. Stacks up to 5 time(s) (multiplies)
Serpent Beam: Torrent (Noble)
Supports Serpent Beam.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The Combo Finisher of the supported skill can burst
The Combo Finisher of the supported skill can burst
(-14.0–-12.0)% additional damage for the Combo Finisher of the supported skill
Serpent Beam: Twin Blaze (Noble)
Supports Serpent Beam.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When casting the Combo Finisher of the supported skill, creates a Fire Snake at your side that recasts the finisher once
When casting the Combo Finisher of the supported skill, creates a Fire Snake at your side that recasts the finisher once
(-8–-6)% additional damage for the supported skill
Activation Medium: Motionless
Supports Attack Skills and Spell Skills that deal damage.
Cannot support Passive Skills and Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Automatically and continuously cast the supported skill at the nearest enemy within 25m while standing still
Auto-used supported skills +10% additional damage
Item /27
Ethereal Prism: Blank
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Haze
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: One For All
Replaces the Core Talent on the God of Might/God of War/God of Machines Advanced Talent Panel with One For All

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Unwavering Fortress
Replaces the Core Talent on the God of Might/God of War/God of Machines Advanced Talent Panel with Unwavering Fortress

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Unstoppable Force
Replaces the Core Talent on the God of Might/Goddess of Hunting/God of War Advanced Talent Panel with Unstoppable Force

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Hare's Agility
Replaces the Core Talent on the Goddess of Hunting/Goddess of Knowledge/Goddess of Deception Advanced Talent Panel with Hare's Agility

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Sweeping Fury
Replaces the Core Talent on the Goddess of Hunting/God of War/Goddess of Deception Advanced Talent Panel with Sweeping Fury

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Fortune's Flip
Replaces the Core Talent on the Goddess of Hunting/God of War/Goddess of Deception Advanced Talent Panel with Fortune's Flip

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Keen Intellect
Replaces the Core Talent on the Goddess of Hunting/Goddess of Knowledge/Goddess of Deception Advanced Talent Panel with Keen Intellect

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Towering Presence
Replaces the Core Talent on the God of Might/Goddess of Knowledge/Goddess of Deception Advanced Talent Panel with Towering Presence

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Spell Ripple
Replaces the Core Talent on the Goddess of Hunting/Goddess of Knowledge/God of War Advanced Talent Panel with Spell Ripple

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Juggernaut
Replaces the Core Talent on the God of Might/Goddess of Hunting/God of War Advanced Talent Panel with Juggernaut

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Adaptive Defense
Replaces the Core Talent on the God of Might/Goddess of Hunting/God of War Advanced Talent Panel with Adaptive Defense

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Unmatched Valor
Replaces the Core Talent on the Goddess of Knowledge/God of War/Goddess of Deception Advanced Talent Panel with Unmatched Valor

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Self-Delusion
Replaces the Core Talent on the God of Might/Goddess of Knowledge/Goddess of Deception Advanced Talent Panel with Self-Delusion

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Escalating Affliction
Replaces the Core Talent on the Goddess of Knowledge/God of War/Goddess of Deception Advanced Talent Panel with Escalating Affliction

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Guaranteed Reaping
Replaces the Core Talent on the Goddess of Knowledge/God of War/Goddess of Deception Advanced Talent Panel with Guaranteed Reaping

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Commander's Gambit
Replaces the Core Talent on the God of Might/Goddess of Deception/God of Machines Advanced Talent Panel with Commander's Gambit

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Circle of Life
Replaces the Core Talent on the Goddess of Hunting/Goddess of Deception/God of Machines Advanced Talent Panel with Circle of Life

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Miraculous Touch
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Miraculous Touch

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Dark Advance
Replaces the Core Talent on the God of Might/Goddess of Deception/God of Machines Advanced Talent Panel with Dark Advance

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Effortless Command
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Effortless Command

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Crushing Blast
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Crushing Blast

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Tainted Flesh
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Tainted Flesh

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Inverse Image
Reflects all Talents within the range to the mirrored area. All Talents within the reflected area have no prerequisites.
(-100–200)% all reflected Micro Talent Effects
(-100–100)% all reflected Medium Talent Effects
(-100–50)% all reflected Legendary Medium Talent Effects

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
[Micro Talent Effect Range: -100-200]
[Medium Talent Effect Range: -100-100]
[Legendary Medium Talent Effect Range: -100-50]
Prism Gauge - Rare
Can be used to calibrate Prisms
Prism Gauge - Legendary
Can be used to calibrate Prisms
Pactspirit /6
Lumidrake - Glow
Drop Magic
Increases Drop Quantity
+8% Drop Quantity
+6% Drop Quantity
All items dropped in the Overrealm have a 1% chance to be replicated 1 time(s)
Shro-Shroom - Lurid Bolete
Drop Rare
Increases Drop Quantity
+8% Drop Quantity
+6% Drop Quantity
All items dropped in the Overrealm have a 2% chance to be replicated 1 time(s)
Key of Overrealm
Drop Legendary
Increases Drop Quantity
All items dropped in the Overrealm have a 27% chance to be replicated 1 time. Upon triggering a replication, they have a 100% chance to be replicated 1 additional time
Lumidrake - Aurora
Spell Magic
Spell Damage, Spell Critical Strike, Cast Speed
+7% additional damage; +7% additional Minion Damage
+14% Spell Damage
+4% additional damage
Shro-Shroom - Oyster Mushroom
Spell Rare
Spell Damage, Spell Critical Strike, Cast Speed
+7% additional damage; +7% additional Minion Damage
+28% Spell Damage
+4% additional damage
Squiddle
Spell Legendary
Spell Damage, Spell Critical Strike, Cast Speed
Activating Spell Burst with at least 6 stack(s) of Max Spell Burst grants 1 stack of Squidnova
+50% Squidnova Effect
+8% additional Spell Damage when having Squidnova
+1 to Max Spell Burst when having Squidnova