Base Affix /33
Modifier
Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
+12% additional Attack Damage when holding a One-Handed Weapon
+12% additional Base Damage for Two-Handed Weapons
Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
While standing still, +12% additional Attack Damage and Ailment Damage dealt by attacks. -5% additional damage taken
Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
+1% additional Damage per +5% Movement Speed, up to +12%
Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
+12% additional Attack Damage and Ailment Damage dealt by attacks when there are Elites within 10m nearby
+50% Skill Area when there are no Elites within 10m nearby
Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
+30 Affliction inflicted per second
+10% additional Damage Over Time
Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
When channeling Harmonious Field, triggers the Sentry Main Skill if there are no Sentries within 10m. Interval: 1s
+30% Empower Skill Effect for Harmonious Field
Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
Blinds enemies within 15 m when casting Dazzling Bloom
+12% additional damage for Spirit Magi against Blinded enemies
Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
For every stack of Max Spell Burst, +4% additional Spell Damage, up to +16% additional Spell Damage
Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
2.5% additional Minion Damage per Synthetic Troop Minion you own
Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
+12% additional Spell Damage when you have Spell Aggression
+75% to the effects of Random Affixes on this Prism
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with One For All
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Unwavering Fortress
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Unstoppable Force
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Hare's Agility
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Sweeping Fury
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Keen Intellect
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Towering Presence
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Spell Ripple
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Juggernaut
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Adaptive Defense
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Unmatched Valor
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Self-Delusion
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Escalating Affliction
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Commander's Gambit
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Circle of Life
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Miraculous Touch
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Dark Advance
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Effortless Command
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Crushing Blast
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Storm's Command
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Fire's Allure
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Fiery Fantasy
Random Affix /358
Modifier Type
The Effect Area expands to 3x3 Rectangle
The Effect Area expands to 3x4 Rectangle
The Effect Area expands to 4x3 Rectangle
The Effect Area expands to 2x2 Rectangle
The Effect Area expands to 7x1 Rectangle
The Effect Area expands to 2x4 Rectangle
The Effect Area expands to 4x2 Rectangle
The Effect Area expands to 3x3 Rectangle
The Effect Area expands to 3x4 Rectangle
The Effect Area expands to 4x3 Rectangle
The Effect Area expands to 2x2 Rectangle
The Effect Area expands to 7x1 Rectangle
The Effect Area expands to 2x4 Rectangle
The Effect Area expands to 4x2 Rectangle
The Effect Area expands to 3x3 Rectangle
The Effect Area expands to 3x4 Rectangle
The Effect Area expands to 4x3 Rectangle
The Effect Area expands to 2x2 Rectangle
The Effect Area expands to 7x1 Rectangle
The Effect Area expands to 2x4 Rectangle
The Effect Area expands to 4x2 Rectangle
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [One For All] Gains Cold and Lightning Resistance equal to 50% of Fire Resistance
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unwavering Fortress] Gains Bulwark equal to 1.5% of Armor and reduces 100% Non-True Damage taken every 10s. Bulwark is refreshed when gained again
Your Max Life is set to 100
Your Evasion and Max Energy Shield are fixed at 0
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unstoppable Force] When a Combo Finisher is in Multistrike, it is guaranteed to deal damage equal to the Max Multistrike Count
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Hare's Agility] When exiting Stand Still, gains 1 stack of buff that lasts for 2s, up to 5 times
+14% additional damage dealt to enemies in proximity for each stack of buff. +8% Attack Speed
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Sweeping Fury] On hit, Main Ranged Horizontal Projectile Skills have a 100% chance to cast an additional Main Skill, whose projectiles fire in a ring and deal -60% additional damage. Interval: 0.03s. Does not affect Sentry Skills, Vertical Skills, and Channeled Skills.
Projectile Quantity Upper limit: 5
+2 Horizontal Projectile Penetration(s)
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Keen Intellect] For every Active Empower Skill equipped, +13% additional Spell Damage (multiplies)
For every Active Curse Skill equipped, +6% Elemental and Erosion Resistance Penetration and +6% Armor DMG Mitigation Penetration.
For every Active Defensive Skill equipped, +13% additional Max Mana (multiplies)
For every Active Mobility Skill equipped, +13% additional Cast Speed (multiplies)
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Towering Presence] Adds 100% of the Main-Hand Weapon damage to Spells
Adds 75% of Main-Hand Weapon's Critical Strike Rating to the Base Critical Strike Rating of Spell Skills
-99% additional Ailment Damage
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Spell Ripple] Main Spell Skills on hit have a 50% chance to spawn a Pulse, dealing True Damage equal to 150% of Hit Damage. Interval: 0.03s
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Juggernaut] -10% additional Armor and -2% Elemental and Erosion Resistance for enemies on Critical Strike for 8 s. Stacks up to 10 times
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Adaptive Defense] If you haven't been hit recently, +40% Injury Buffer. This effect lasts for another 4s when you are hit
Gains 1 stack(s) of Deflection every 0.5 s if you have been hit recently
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unmatched Valor] Has 130 point(s) of fixed Fervor Rating
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Self-Delusion] +12% additional Erosion Damage to an enemy for each type of Crowd Control Effect they are under
Crowd Control Effects inflicted are reflected back onto you
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Escalating Affliction] Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected by Lucky Damage bonuses
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Commander's Gambit] -100% additional Tenacity Blessing, Agility Blessing, and Focus Blessing Effect
When gaining any Blessing, Minions within 10m also gain it
Minions' max Blessing stacks are three times your own
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Circle of Life] Gains Growth equal to 80% of the nearest Spirit Magus every 1s, and Growth gains Return Speed equal to Command
For every 10 Growth, +1% additional damage for Spirit Magi, 0.1% additional Physique and 0.5% Skill Area for yourself
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Miraculous Touch] Triggers Miraculous Gain when casting an Elixir Skill
Elixir Skills gain 1 Charging Progress every second
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Dark Advance] Moves in the target direction when casting Dark Gate
+3 Max Charges for Dark Gate
+50% additional Cooldown Recovery Speed to Dark Gate
+30% additional Minion Damage if a Dark Gate has been cast recently
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Effortless Command
+1000 Max Energy
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Crushing Blast] Enemies have a 25% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
+30% additional damage to Elites
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Storm's Command] +35% additional Attack Damage for each different Warcry cast for 8 s
-99% additional Empower Skill and Defensive Skill Effect
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fire's Allure] Inflicts Scorch instead of Ignite
Nearby enemies within 10m -10% Fire Resistance for each stack of Scorch on them
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fiery Fantasy] +3% additional Ignite Damage, up to +150% , for every +1% Ignite Chance above 100%
+3% additional Wilt Damage, up to +150% , for every +1% Wilt Chance above 100%
+3% additional Trauma Damage, up to +150% , for every +1% Trauma Chance above 100%
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [One For All] Gains Cold and Lightning Resistance equal to 50% of Fire Resistance
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unwavering Fortress] Gains Bulwark equal to 1.5% of Armor and reduces 100% Non-True Damage taken every 10s. Bulwark is refreshed when gained again
Your Max Life is set to 100
Your Evasion and Max Energy Shield are fixed at 0
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unstoppable Force] When a Combo Finisher is in Multistrike, it is guaranteed to deal damage equal to the Max Multistrike Count
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Hare's Agility] When exiting Stand Still, gains 1 stack of buff that lasts for 2s, up to 5 times
+14% additional damage dealt to enemies in proximity for each stack of buff. +8% Attack Speed
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Sweeping Fury] On hit, Main Ranged Horizontal Projectile Skills have a 100% chance to cast an additional Main Skill, whose projectiles fire in a ring and deal -60% additional damage. Interval: 0.03s. Does not affect Sentry Skills, Vertical Skills, and Channeled Skills.
Projectile Quantity Upper limit: 5
+2 Horizontal Projectile Penetration(s)
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Keen Intellect] For every Active Empower Skill equipped, +13% additional Spell Damage (multiplies)
For every Active Curse Skill equipped, +6% Elemental and Erosion Resistance Penetration and +6% Armor DMG Mitigation Penetration.
For every Active Defensive Skill equipped, +13% additional Max Mana (multiplies)
For every Active Mobility Skill equipped, +13% additional Cast Speed (multiplies)
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Towering Presence] Adds 100% of the Main-Hand Weapon damage to Spells
Adds 75% of Main-Hand Weapon's Critical Strike Rating to the Base Critical Strike Rating of Spell Skills
-99% additional Ailment Damage
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Spell Ripple] Main Spell Skills on hit have a 50% chance to spawn a Pulse, dealing True Damage equal to 150% of Hit Damage. Interval: 0.03s
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Juggernaut] -10% additional Armor and -2% Elemental and Erosion Resistance for enemies on Critical Strike for 8 s. Stacks up to 10 times
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Adaptive Defense] If you haven't been hit recently, +40% Injury Buffer. This effect lasts for another 4s when you are hit
Gains 1 stack(s) of Deflection every 0.5 s if you have been hit recently
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unmatched Valor] Has 130 point(s) of fixed Fervor Rating
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Self-Delusion] +12% additional Erosion Damage to an enemy for each type of Crowd Control Effect they are under
Crowd Control Effects inflicted are reflected back onto you
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Escalating Affliction] Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected by Lucky Damage bonuses
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Commander's Gambit] -100% additional Tenacity Blessing, Agility Blessing, and Focus Blessing Effect
When gaining any Blessing, Minions within 10m also gain it
Minions' max Blessing stacks are three times your own
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Circle of Life] Gains Growth equal to 80% of the nearest Spirit Magus every 1s, and Growth gains Return Speed equal to Command
For every 10 Growth, +1% additional damage for Spirit Magi, 0.1% additional Physique and 0.5% Skill Area for yourself
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Miraculous Touch] Triggers Miraculous Gain when casting an Elixir Skill
Elixir Skills gain 1 Charging Progress every second
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Dark Advance] Moves in the target direction when casting Dark Gate
+3 Max Charges for Dark Gate
+50% additional Cooldown Recovery Speed to Dark Gate
+30% additional Minion Damage if a Dark Gate has been cast recently
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Effortless Command
+1000 Max Energy
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Crushing Blast] Enemies have a 25% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
+30% additional damage to Elites
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Storm's Command] +35% additional Attack Damage for each different Warcry cast for 8 s
-99% additional Empower Skill and Defensive Skill Effect
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fire's Allure] Inflicts Scorch instead of Ignite
Nearby enemies within 10m -10% Fire Resistance for each stack of Scorch on them
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fiery Fantasy] +3% additional Ignite Damage, up to +150% , for every +1% Ignite Chance above 100%
+3% additional Wilt Damage, up to +150% , for every +1% Wilt Chance above 100%
+3% additional Trauma Damage, up to +150% , for every +1% Trauma Chance above 100%
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [One For All] Gains Cold and Lightning Resistance equal to 50% of Fire Resistance
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unwavering Fortress] Gains Bulwark equal to 1.5% of Armor and reduces 100% Non-True Damage taken every 10s. Bulwark is refreshed when gained again
Your Max Life is set to 100
Your Evasion and Max Energy Shield are fixed at 0
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unstoppable Force] When a Combo Finisher is in Multistrike, it is guaranteed to deal damage equal to the Max Multistrike Count
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Hare's Agility] When exiting Stand Still, gains 1 stack of buff that lasts for 2s, up to 5 times
+14% additional damage dealt to enemies in proximity for each stack of buff. +8% Attack Speed
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Sweeping Fury] On hit, Main Ranged Horizontal Projectile Skills have a 100% chance to cast an additional Main Skill, whose projectiles fire in a ring and deal -60% additional damage. Interval: 0.03s. Does not affect Sentry Skills, Vertical Skills, and Channeled Skills.
Projectile Quantity Upper limit: 5
+2 Horizontal Projectile Penetration(s)
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Keen Intellect] For every Active Empower Skill equipped, +13% additional Spell Damage (multiplies)
For every Active Curse Skill equipped, +6% Elemental and Erosion Resistance Penetration and +6% Armor DMG Mitigation Penetration.
For every Active Defensive Skill equipped, +13% additional Max Mana (multiplies)
For every Active Mobility Skill equipped, +13% additional Cast Speed (multiplies)
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Towering Presence] Adds 100% of the Main-Hand Weapon damage to Spells
Adds 75% of Main-Hand Weapon's Critical Strike Rating to the Base Critical Strike Rating of Spell Skills
-99% additional Ailment Damage
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Spell Ripple] Main Spell Skills on hit have a 50% chance to spawn a Pulse, dealing True Damage equal to 150% of Hit Damage. Interval: 0.03s
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Juggernaut] -10% additional Armor and -2% Elemental and Erosion Resistance for enemies on Critical Strike for 8 s. Stacks up to 10 times
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Adaptive Defense] If you haven't been hit recently, +40% Injury Buffer. This effect lasts for another 4s when you are hit
Gains 1 stack(s) of Deflection every 0.5 s if you have been hit recently
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unmatched Valor] Has 130 point(s) of fixed Fervor Rating
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Self-Delusion] +12% additional Erosion Damage to an enemy for each type of Crowd Control Effect they are under
Crowd Control Effects inflicted are reflected back onto you
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Escalating Affliction] Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected by Lucky Damage bonuses
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Commander's Gambit] -100% additional Tenacity Blessing, Agility Blessing, and Focus Blessing Effect
When gaining any Blessing, Minions within 10m also gain it
Minions' max Blessing stacks are three times your own
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Circle of Life] Gains Growth equal to 80% of the nearest Spirit Magus every 1s, and Growth gains Return Speed equal to Command
For every 10 Growth, +1% additional damage for Spirit Magi, 0.1% additional Physique and 0.5% Skill Area for yourself
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Miraculous Touch] Triggers Miraculous Gain when casting an Elixir Skill
Elixir Skills gain 1 Charging Progress every second
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Dark Advance] Moves in the target direction when casting Dark Gate
+3 Max Charges for Dark Gate
+50% additional Cooldown Recovery Speed to Dark Gate
+30% additional Minion Damage if a Dark Gate has been cast recently
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Effortless Command
+1000 Max Energy
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Crushing Blast] Enemies have a 25% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
+30% additional damage to Elites
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Storm's Command] +35% additional Attack Damage for each different Warcry cast for 8 s
-99% additional Empower Skill and Defensive Skill Effect
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fire's Allure] Inflicts Scorch instead of Ignite
Nearby enemies within 10m -10% Fire Resistance for each stack of Scorch on them
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fiery Fantasy] +3% additional Ignite Damage, up to +150% , for every +1% Ignite Chance above 100%
+3% additional Wilt Damage, up to +150% , for every +1% Wilt Chance above 100%
+3% additional Trauma Damage, up to +150% , for every +1% Trauma Chance above 100%
All Micro Talent within the area also gain: +6% Attack DamagePrism Gauge - Rare
All Micro Talent within the area also gain: +6% Spell DamagePrism Gauge - Rare
All Micro Talent within the area also gain: +6% Damage Over TimePrism Gauge - Rare
All Micro Talent within the area also gain: +1% Elemental and Erosion ResistancePrism Gauge - Rare
All Micro Talent within the area also gain: +2% Attack and Cast Speed
+2% Minion Attack and Cast Speed
Prism Gauge - Rare
All Micro Talent within the area also gain: +10% Critical Strike Rating
+10% Minion Critical Strike Rating
Prism Gauge - Rare
All Micro Talent within the area also gain: +6% Critical Strike Damage
+6% Minion Critical Strike Damage
Prism Gauge - Rare
All Micro Talent within the area also gain: +2% DefensePrism Gauge - Rare
All Micro Talent within the area also gain: +2% Max LifePrism Gauge - Rare
All Micro Talent within the area also gain: +4% Max ManaPrism Gauge - Rare
All Medium Talent within the area also gain: +6% Attack DamagePrism Gauge - Rare
All Medium Talent within the area also gain: +6% Spell DamagePrism Gauge - Rare
All Medium Talent within the area also gain: +6% Damage Over TimePrism Gauge - Rare
All Medium Talent within the area also gain: +1% Elemental and Erosion ResistancePrism Gauge - Rare
All Medium Talent within the area also gain: +2% Attack and Cast Speed
+2% Minion Attack and Cast Speed
Prism Gauge - Rare
All Medium Talent within the area also gain: +10% Critical Strike Rating
+10% Minion Critical Strike Rating
Prism Gauge - Rare
All Medium Talent within the area also gain: +6% Critical Strike Damage
+6% Minion Critical Strike Damage
Prism Gauge - Rare
All Medium Talent within the area also gain: +2% DefensePrism Gauge - Rare
All Medium Talent within the area also gain: +2% Max LifePrism Gauge - Rare
All Medium Talent within the area also gain: +4% Max ManaPrism Gauge - Rare
All Micro Talent within the area also gain: +10 StrengthPrism Gauge - Rare
All Micro Talent within the area also gain: +10 DexterityPrism Gauge - Rare
All Micro Talent within the area also gain: +10 IntelligencePrism Gauge - Rare
All Micro Talent within the area also gain: +2% Sealed Mana CompensationPrism Gauge - Rare
All Micro Talent within the area also gain: +8% Projectile SpeedPrism Gauge - Rare
All Micro Talent within the area also gain: +6% Spell Burst Charge SpeedPrism Gauge - Rare
All Micro Talent within the area also gain: +2% Attack and Spell Block ChancePrism Gauge - Rare
All Micro Talent within the area also gain: +6% Affliction EffectPrism Gauge - Rare
All Medium Talent within the area also gain: +10 StrengthPrism Gauge - Rare
All Medium Talent within the area also gain: +10 DexterityPrism Gauge - Rare
All Medium Talent within the area also gain: +10 IntelligencePrism Gauge - Rare
All Medium Talent within the area also gain: +2% Sealed Mana CompensationPrism Gauge - Rare
All Medium Talent within the area also gain: +8% Projectile SpeedPrism Gauge - Rare
All Medium Talent within the area also gain: +6% Spell Burst Charge SpeedPrism Gauge - Rare
All Medium Talent within the area also gain: +2% Attack and Spell Block ChancePrism Gauge - Rare
All Medium Talent within the area also gain: +6% Affliction EffectPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +5% Block RatioPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +7% Movement SpeedPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +9% Steep Strike chance.Prism Gauge - Rare
All Legendary Medium Talent within the area also gain: +6% additional Shadow DamagePrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +30% Demolisher Charge Restoration SpeedPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +10 to Max Frostbite RatingPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +16% Deterioration ChancePrism Gauge - Rare
All Legendary Medium Talent within the area also gain: Multistrikes deal 12% increasing damagePrism Gauge - Rare
All Legendary Medium Talent within the area also gain: + 3 Command per secondPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +24 initial Growth for Spirit MagiPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +25% Reaping DurationPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +6% Aura EffectPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +12% Origin of Spirit Magus effectPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +15% Numbed EffectPrism Gauge - Rare
All Micro Talent within the area also gain: +6% Minion DamagePrism Gauge - Rare
All Medium Talent within the area also gain: +6% Minion DamagePrism Gauge - Rare
All Micro Talent within the area also gain: +4% Cold ResistancePrism Gauge - Rare
All Medium Talent within the area also gain: +4% Cold ResistancePrism Gauge - Rare
All Micro Talent within the area also gain: +4% Fire ResistancePrism Gauge - Rare
All Medium Talent within the area also gain: +4% Fire ResistancePrism Gauge - Rare
All Micro Talent within the area also gain: +4% Lightning ResistancePrism Gauge - Rare
All Medium Talent within the area also gain: +4% Lightning ResistancePrism Gauge - Rare
All Micro Talent within the area also gain: +4% Erosion ResistancePrism Gauge - Rare
All Medium Talent within the area also gain: +4% Erosion ResistancePrism Gauge - Rare
All Micro Talent within the area also gain: +2% Aura EffectPrism Gauge - Rare
All Medium Talent within the area also gain: +2% Aura EffectPrism Gauge - Rare
All Micro Talent within the area also gain: +4% Origin of Spirit Magus effectPrism Gauge - Rare
All Medium Talent within the area also gain: +4% Origin of Spirit Magus effectPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +6% Sealed Mana CompensationPrism Gauge - Rare
All Micro Talent within the area also gain: 10.5% Attack DamagePrism Gauge - Rare
All Micro Talent within the area also gain: 10.5% Spell DamagePrism Gauge - Rare
All Micro Talent within the area also gain: 10.5% Damage Over TimePrism Gauge - Rare
All Micro Talent within the area also gain: +2% Elemental and Erosion ResistancePrism Gauge - Rare
All Micro Talent within the area also gain: 3.5% Attack and Cast Speed
3.5% Minion Attack and Cast Speed
Prism Gauge - Rare
All Micro Talent within the area also gain: 17.5% Critical Strike Rating
17.5% Minion Critical Strike Rating
Prism Gauge - Rare
All Micro Talent within the area also gain: 10.5% Critical Strike Damage
10.5% Minion Critical Strike Damage
Prism Gauge - Rare
All Micro Talent within the area also gain: 3.5% DefensePrism Gauge - Rare
All Micro Talent within the area also gain: 3.5% Max LifePrism Gauge - Rare
All Micro Talent within the area also gain: +7% Max ManaPrism Gauge - Rare
All Medium Talent within the area also gain: 10.5% Attack DamagePrism Gauge - Rare
All Medium Talent within the area also gain: 10.5% Spell DamagePrism Gauge - Rare
All Medium Talent within the area also gain: 10.5% Damage Over TimePrism Gauge - Rare
All Medium Talent within the area also gain: +2% Elemental and Erosion ResistancePrism Gauge - Rare
All Medium Talent within the area also gain: 3.5% Attack and Cast Speed
3.5% Minion Attack and Cast Speed
Prism Gauge - Rare
All Medium Talent within the area also gain: 17.5% Critical Strike Rating
17.5% Minion Critical Strike Rating
Prism Gauge - Rare
All Medium Talent within the area also gain: 10.5% Critical Strike Damage
10.5% Minion Critical Strike Damage
Prism Gauge - Rare
All Medium Talent within the area also gain: 3.5% DefensePrism Gauge - Rare
All Medium Talent within the area also gain: 3.5% Max LifePrism Gauge - Rare
All Medium Talent within the area also gain: +7% Max ManaPrism Gauge - Rare
All Micro Talent within the area also gain: 17.5 StrengthPrism Gauge - Rare
All Micro Talent within the area also gain: 17.5 DexterityPrism Gauge - Rare
All Micro Talent within the area also gain: 17.5 IntelligencePrism Gauge - Rare
All Micro Talent within the area also gain: 3.5% Sealed Mana CompensationPrism Gauge - Rare
All Micro Talent within the area also gain: +14% Projectile SpeedPrism Gauge - Rare
All Micro Talent within the area also gain: 10.5% Spell Burst Charge SpeedPrism Gauge - Rare
All Micro Talent within the area also gain: 3.5% Attack and Spell Block ChancePrism Gauge - Rare
All Micro Talent within the area also gain: 10.5% Affliction EffectPrism Gauge - Rare
All Medium Talent within the area also gain: 17.5 StrengthPrism Gauge - Rare
All Medium Talent within the area also gain: 17.5 DexterityPrism Gauge - Rare
All Medium Talent within the area also gain: 17.5 IntelligencePrism Gauge - Rare
All Medium Talent within the area also gain: 3.5% Sealed Mana CompensationPrism Gauge - Rare
All Medium Talent within the area also gain: +14% Projectile SpeedPrism Gauge - Rare
All Medium Talent within the area also gain: 10.5% Spell Burst Charge SpeedPrism Gauge - Rare
All Medium Talent within the area also gain: 3.5% Attack and Spell Block ChancePrism Gauge - Rare
All Medium Talent within the area also gain: 10.5% Affliction EffectPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +9% Block RatioPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: 12.5% Movement SpeedPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +16% Steep Strike chance.Prism Gauge - Rare
All Legendary Medium Talent within the area also gain: 10.5% additional Shadow DamagePrism Gauge - Rare
All Legendary Medium Talent within the area also gain: 52.5% Demolisher Charge Restoration SpeedPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: 17.5 to Max Frostbite RatingPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +28% Deterioration ChancePrism Gauge - Rare
All Legendary Medium Talent within the area also gain: Multistrikes deal 21% increasing damagePrism Gauge - Rare
All Legendary Medium Talent within the area also gain: + 5.5 Command per secondPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +42 initial Growth for Spirit MagiPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +44% Reaping DurationPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: 10.5% Aura EffectPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +21% Origin of Spirit Magus effectPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: 26.5% Numbed EffectPrism Gauge - Rare
All Micro Talent within the area also gain: 10.5% Minion DamagePrism Gauge - Rare
All Medium Talent within the area also gain: 10.5% Minion DamagePrism Gauge - Rare
All Micro Talent within the area also gain: +7% Cold ResistancePrism Gauge - Rare
All Medium Talent within the area also gain: +7% Cold ResistancePrism Gauge - Rare
All Micro Talent within the area also gain: +7% Fire ResistancePrism Gauge - Rare
All Medium Talent within the area also gain: +7% Fire ResistancePrism Gauge - Rare
All Micro Talent within the area also gain: +7% Lightning ResistancePrism Gauge - Rare
All Medium Talent within the area also gain: +7% Lightning ResistancePrism Gauge - Rare
All Micro Talent within the area also gain: +7% Erosion ResistancePrism Gauge - Rare
All Medium Talent within the area also gain: +7% Erosion ResistancePrism Gauge - Rare
All Micro Talent within the area also gain: 3.5% Aura EffectPrism Gauge - Rare
All Medium Talent within the area also gain: 3.5% Aura EffectPrism Gauge - Rare
All Micro Talent within the area also gain: +7% Origin of Spirit Magus effectPrism Gauge - Rare
All Medium Talent within the area also gain: +7% Origin of Spirit Magus effectPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: 10.5% Sealed Mana CompensationPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +88% Terra Charge Recovery SpeedPrism Gauge - Rare
All Micro Talent within the area also gain: +6% Attack DamagePrism Gauge - Rare
All Micro Talent within the area also gain: +6% Spell DamagePrism Gauge - Rare
All Micro Talent within the area also gain: +6% Damage Over TimePrism Gauge - Rare
All Micro Talent within the area also gain: +1% Elemental and Erosion ResistancePrism Gauge - Rare
All Micro Talent within the area also gain: +2% Attack and Cast Speed
+2% Minion Attack and Cast Speed
Prism Gauge - Rare
All Micro Talent within the area also gain: +10% Critical Strike Rating
+10% Minion Critical Strike Rating
Prism Gauge - Rare
All Micro Talent within the area also gain: +6% Critical Strike Damage
+6% Minion Critical Strike Damage
Prism Gauge - Rare
All Micro Talent within the area also gain: +2% DefensePrism Gauge - Rare
All Micro Talent within the area also gain: +2% Max LifePrism Gauge - Rare
All Micro Talent within the area also gain: +4% Max ManaPrism Gauge - Rare
All Medium Talent within the area also gain: +6% Attack DamagePrism Gauge - Rare
All Medium Talent within the area also gain: +6% Spell DamagePrism Gauge - Rare
All Medium Talent within the area also gain: +6% Damage Over TimePrism Gauge - Rare
All Medium Talent within the area also gain: +1% Elemental and Erosion ResistancePrism Gauge - Rare
All Medium Talent within the area also gain: +2% Attack and Cast Speed
+2% Minion Attack and Cast Speed
Prism Gauge - Rare
All Medium Talent within the area also gain: +10% Critical Strike Rating
+10% Minion Critical Strike Rating
Prism Gauge - Rare
All Medium Talent within the area also gain: +6% Critical Strike Damage
+6% Minion Critical Strike Damage
Prism Gauge - Rare
All Medium Talent within the area also gain: +2% DefensePrism Gauge - Rare
All Medium Talent within the area also gain: +2% Max LifePrism Gauge - Rare
All Medium Talent within the area also gain: +4% Max ManaPrism Gauge - Rare
All Micro Talent within the area also gain: +10 StrengthPrism Gauge - Rare
All Micro Talent within the area also gain: +10 DexterityPrism Gauge - Rare
All Micro Talent within the area also gain: +10 IntelligencePrism Gauge - Rare
All Micro Talent within the area also gain: +2% Sealed Mana CompensationPrism Gauge - Rare
All Micro Talent within the area also gain: +8% Projectile SpeedPrism Gauge - Rare
All Micro Talent within the area also gain: +6% Spell Burst Charge SpeedPrism Gauge - Rare
All Micro Talent within the area also gain: +2% Attack and Spell Block ChancePrism Gauge - Rare
All Micro Talent within the area also gain: +6% Affliction EffectPrism Gauge - Rare
All Medium Talent within the area also gain: +10 StrengthPrism Gauge - Rare
All Medium Talent within the area also gain: +10 DexterityPrism Gauge - Rare
All Medium Talent within the area also gain: +10 IntelligencePrism Gauge - Rare
All Medium Talent within the area also gain: +2% Sealed Mana CompensationPrism Gauge - Rare
All Medium Talent within the area also gain: +8% Projectile SpeedPrism Gauge - Rare
All Medium Talent within the area also gain: +6% Spell Burst Charge SpeedPrism Gauge - Rare
All Medium Talent within the area also gain: +2% Attack and Spell Block ChancePrism Gauge - Rare
All Medium Talent within the area also gain: +6% Affliction EffectPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +5% Block RatioPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +7% Movement SpeedPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +9% Steep Strike chance.Prism Gauge - Rare
All Legendary Medium Talent within the area also gain: +6% additional Shadow DamagePrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +30% Demolisher Charge Restoration SpeedPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +10 to Max Frostbite RatingPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +16% Deterioration ChancePrism Gauge - Rare
All Legendary Medium Talent within the area also gain: Multistrikes deal 12% increasing damagePrism Gauge - Rare
All Legendary Medium Talent within the area also gain: + 3 Command per secondPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +24 initial Growth for Spirit MagiPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +25% Reaping DurationPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +6% Aura EffectPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +12% Origin of Spirit Magus effectPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +15% Numbed EffectPrism Gauge - Rare
All Micro Talent within the area also gain: +6% Minion DamagePrism Gauge - Rare
All Medium Talent within the area also gain: +6% Minion DamagePrism Gauge - Rare
All Micro Talent within the area also gain: +4% Cold ResistancePrism Gauge - Rare
All Medium Talent within the area also gain: +4% Cold ResistancePrism Gauge - Rare
All Micro Talent within the area also gain: +4% Fire ResistancePrism Gauge - Rare
All Medium Talent within the area also gain: +4% Fire ResistancePrism Gauge - Rare
All Micro Talent within the area also gain: +4% Lightning ResistancePrism Gauge - Rare
All Medium Talent within the area also gain: +4% Lightning ResistancePrism Gauge - Rare
All Micro Talent within the area also gain: +4% Erosion ResistancePrism Gauge - Rare
All Medium Talent within the area also gain: +4% Erosion ResistancePrism Gauge - Rare
All Micro Talent within the area also gain: +2% Aura EffectPrism Gauge - Rare
All Medium Talent within the area also gain: +2% Aura EffectPrism Gauge - Rare
All Micro Talent within the area also gain: +4% Origin of Spirit Magus effectPrism Gauge - Rare
All Medium Talent within the area also gain: +4% Origin of Spirit Magus effectPrism Gauge - Rare
All Legendary Medium Talent within the area also gain: +6% Sealed Mana CompensationPrism Gauge - Rare
Points can be allocated to all Micro Talent within the area 1 additional time(s)Prism Gauge - Legendary
Points can be allocated to all Medium Talent within the area 1 additional time(s)Prism Gauge - Legendary
Points can be allocated to all Micro Talent within the area 2 additional time(s)Prism Gauge - Legendary
Points can be allocated to all Medium Talent within the area 2 additional time(s)Prism Gauge - Legendary
Points can be allocated to all Micro Talent within the area 3 additional time(s)Prism Gauge - Legendary
Points can be allocated to all Medium Talent within the area 3 additional time(s)Prism Gauge - Legendary
All Legendary Medium Talent within the area can ignore prerequisite point requirementsPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +1 to Max Tenacity Blessing StacksPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +1 to Max Agility Blessing StacksPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +1 to Max Focus Blessing StacksPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains a stack of Fortitude when using a Melee Skill
Owns 1 additional stack(s) of Fortitude
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Frail when dealing Spell Damage
+40% Frail Effect
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains Attack Aggression when casting an Attack Skill
+40% Attack Aggression Effect
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains Spell Aggression when casting a Spell Skill
+40% Spell Aggression Effect
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains a stack of Torment when dealing Damage Over Time
+40% Torment Effect
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Has 100 point(s) of fixed Blur RatingPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +100% chance to gain a Barrier upon casting a Defensive SkillPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Cold Infiltration on hit
+40% Cold Infiltration Effect
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Fire Infiltration on hit
+40% Fire Infiltration Effect
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Lightning Infiltration on hit
+40% Lightning Infiltration Effect
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, You can cast 1 additional Curses
Gains 1 Lv. 1 random curse for 5 s after casting a Curse Skill
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Immune to crowd control effects
-25% Defense
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, -100% Curse effect against youPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Immune to Elemental Ailments
-8% Elemental Resistance
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +1 Max Bond stacksPrism Gauge - Legendary
Points can be allocated to all Micro Talent within the area 1 additional time(s)Prism Gauge - Legendary
Points can be allocated to all Medium Talent within the area 1 additional time(s)Prism Gauge - Legendary
Points can be allocated to all Micro Talent within the area 2 additional time(s)Prism Gauge - Legendary
Points can be allocated to all Medium Talent within the area 2 additional time(s)Prism Gauge - Legendary
Points can be allocated to all Micro Talent within the area 3 additional time(s)Prism Gauge - Legendary
Points can be allocated to all Medium Talent within the area 3 additional time(s)Prism Gauge - Legendary
All Legendary Medium Talent within the area can ignore prerequisite point requirementsPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +2 to Max Tenacity Blessing StacksPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +2 to Max Agility Blessing StacksPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +2 to Max Focus Blessing StacksPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains a stack of Fortitude when using a Melee Skill
Owns 2 additional stack(s) of Fortitude
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Frail when dealing Spell Damage
+100% Frail Effect
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains Attack Aggression when casting an Attack Skill
+100% Attack Aggression Effect
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains Spell Aggression when casting a Spell Skill
+100% Spell Aggression Effect
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains a stack of Torment when dealing Damage Over Time
+100% Torment Effect
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Has 120 point(s) of fixed Blur RatingPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +175% chance to gain a Barrier upon casting a Defensive SkillPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Cold Infiltration on hit
+100% Cold Infiltration Effect
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Fire Infiltration on hit
+100% Fire Infiltration Effect
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Lightning Infiltration on hit
+100% Lightning Infiltration Effect
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, You can cast 1 additional Curses
Gains 1 Lv. 1 random curse for 5 s after casting a Curse Skill
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Immune to crowd control effectsPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, -100% Curse effect against youPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Immune to Elemental AilmentsPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +2 Max Bond stacksPrism Gauge - Legendary
Points can be allocated to all Micro Talent within the area 1 additional time(s)Prism Gauge - Legendary
Points can be allocated to all Medium Talent within the area 1 additional time(s)Prism Gauge - Legendary
Points can be allocated to all Micro Talent within the area 2 additional time(s)Prism Gauge - Legendary
Points can be allocated to all Medium Talent within the area 2 additional time(s)Prism Gauge - Legendary
Points can be allocated to all Micro Talent within the area 3 additional time(s)Prism Gauge - Legendary
Points can be allocated to all Medium Talent within the area 3 additional time(s)Prism Gauge - Legendary
All Legendary Medium Talent within the area can ignore prerequisite point requirements
All Medium Talent within the area can ignore prerequisite point requirements
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +1 to Max Tenacity Blessing StacksPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +1 to Max Agility Blessing StacksPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +1 to Max Focus Blessing StacksPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains a stack of Fortitude when using a Melee Skill
Owns 1 additional stack(s) of Fortitude
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Frail when dealing Spell Damage
+40% Frail Effect
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains Attack Aggression when casting an Attack Skill
+40% Attack Aggression Effect
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains Spell Aggression when casting a Spell Skill
+40% Spell Aggression Effect
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Gains a stack of Torment when dealing Damage Over Time
+40% Torment Effect
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Has 100 point(s) of fixed Blur RatingPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +100% chance to gain a Barrier upon casting a Defensive SkillPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Cold Infiltration on hit
+40% Cold Infiltration Effect
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Fire Infiltration on hit
+40% Fire Infiltration Effect
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Inflicts Lightning Infiltration on hit
+40% Lightning Infiltration Effect
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, You can cast 1 additional Curses
Gains 1 Lv. 1 random curse for 5 s after casting a Curse Skill
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Immune to crowd control effects
-25% Defense
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, -100% Curse effect against youPrism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, Immune to Elemental Ailments
-8% Elemental Resistance
Prism Gauge - Legendary
When activating 2 Legendary Medium Talent within the area, +1 Max Bond stacksPrism Gauge - Legendary
Item /24
UIS12LengJingBlue00
Ethereal Prism: Haze
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
UIS12LengJingPurpleguihuan01
Ethereal Prism: Phantasmagoria
+75% to the effects of Random Affixes on this Prism

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
UIS12LengJingPurple02
Ethereal Prism: One For All
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with One For All

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
UIS12LengJingPurple03
Ethereal Prism: Unwavering Fortress
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Unwavering Fortress

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
UIS12LengJingPurple04
Ethereal Prism: Unstoppable Force
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Unstoppable Force

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
UIS12LengJingPurple05
Ethereal Prism: Hare's Agility
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Hare's Agility

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
UIS12LengJingPurple06
Ethereal Prism: Sweeping Fury
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Sweeping Fury

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
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Ethereal Prism: Keen Intellect
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Keen Intellect

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
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Ethereal Prism: Towering Presence
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Towering Presence

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
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Ethereal Prism: Spell Ripple
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Spell Ripple

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
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Ethereal Prism: Juggernaut
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Juggernaut

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
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Ethereal Prism: Adaptive Defense
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Adaptive Defense

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
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Ethereal Prism: Unmatched Valor
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Unmatched Valor

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
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Ethereal Prism: Self-Delusion
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Self-Delusion

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
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Ethereal Prism: Escalating Affliction
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Escalating Affliction

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
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Ethereal Prism: Commander's Gambit
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Commander's Gambit

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
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Ethereal Prism: Circle of Life
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Circle of Life

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
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Ethereal Prism: Miraculous Touch
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Miraculous Touch

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
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Ethereal Prism: Dark Advance
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Dark Advance

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
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Ethereal Prism: Effortless Command
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Effortless Command

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
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Ethereal Prism: Crushing Blast
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Crushing Blast

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
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Ethereal Prism: Storm's Command
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Storm's Command

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
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Ethereal Prism: Fire's Allure
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Fire's Allure

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
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Ethereal Prism: Fiery Fantasy
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Fiery Fantasy

(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.