Base Affix /33
| Modifier |
|---|
| Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel: +12% additional Attack Damage when holding a One-Handed Weapon +12% additional Base Damage for Two-Handed Weapons |
| Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel: While standing still, +12% additional Attack Damage and |
| Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel: +1% additional Damage per +5% Movement Speed, up to +12% |
| Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel: +12% additional Attack Damage and +50% Skill Area when there are no |
| Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel: +30 +10% additional Damage Over Time |
| Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel: When channeling Harmonious Field, triggers the Sentry Main Skill if there are no Sentries within 10m. Interval: 1s +30% Empower Skill Effect for Harmonious Field |
| Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel: +12% additional damage for Spirit Magi against |
| Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel: For every stack of Max |
| Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel: 2.5% additional Minion Damage per Synthetic Troop Minion you own |
| Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel: +12% additional Spell Damage when you have |
| +75% to the effects of Random Affixes on this Prism |
| Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with One For All |
| Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Unwavering Fortress |
| Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Unstoppable Force |
| Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Hare's Agility |
| Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Sweeping Fury |
| Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Keen Intellect |
| Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Towering Presence |
| Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Spell Ripple |
| Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Juggernaut |
| Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Adaptive Defense |
| Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Unmatched Valor |
| Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Self-Delusion |
| Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Escalating Affliction |
| Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Commander's Gambit |
| Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Circle of Life |
| Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Miraculous Touch |
| Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Dark Advance |
| Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Effortless Command |
| Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Crushing Blast |
| Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Storm's Command |
| Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Fire's Allure |
| Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Fiery Fantasy |
Random Affix /358
| Modifier | Type |
|---|---|
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| The Effect Area expands to | |
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| The Effect Area expands to | |
| The Effect Area expands to | |
| The Effect Area expands to | |
| The Effect Area expands to | |
| The Effect Area expands to | |
| The Effect Area expands to | |
| The Effect Area expands to | |
| -5% Elemental Resistance Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [One For All] Gains Cold and Lightning Resistance equal to 50% of Fire Resistance | |
| -5% Elemental Resistance Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unwavering Fortress] Gains Bulwark equal to 1.5% of Armor and reduces 100% Non-True Damage taken every 10s. Bulwark is refreshed when gained again Your Max Life is set to 100 Your Evasion and Max Energy Shield are fixed at 0 | |
| -5% Elemental Resistance Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unstoppable Force] When a Combo Finisher is in | |
| -5% Elemental Resistance Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Hare's Agility] When exiting Stand Still, gains 1 stack of buff that lasts for 2s, up to 5 times +14% additional damage dealt to enemies in proximity for each stack of buff. +8% Attack Speed | |
| -5% Elemental Resistance Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Sweeping Fury] On hit, Main Ranged Horizontal Projectile Skills have a 100% chance to cast an additional Main Skill, whose projectiles fire in a ring and deal -60% additional damage. Interval: 0.03s. Does not affect Sentry Skills, Vertical Skills, and Channeled Skills. Projectile Quantity Upper limit: 5 +2 Horizontal Projectile | |
| -5% Elemental Resistance Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Keen Intellect] For every Active Empower Skill equipped, +13% additional Spell Damage (multiplies) For every Active Curse Skill equipped, +6% Elemental and Erosion Resistance Penetration and +6% Armor DMG Mitigation Penetration. For every Active Defensive Skill equipped, +13% additional Max Mana (multiplies) For every Active Mobility Skill equipped, +13% additional Cast Speed (multiplies) | |
| -5% Elemental Resistance Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Towering Presence] Adds 100% of the Adds 75% of -99% additional Ailment Damage | |
| -5% Elemental Resistance Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Spell Ripple] Main Spell Skills on hit have a 50% chance to spawn a Pulse, dealing True Damage equal to 150% of Hit Damage. Interval: 0.03s | |
| -5% Elemental Resistance Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Juggernaut] -10% additional Armor and -2% Elemental and Erosion Resistance for enemies on Critical Strike for 8 s. Stacks up to 10 times | |
| -5% Elemental Resistance Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Adaptive Defense] If you haven't been hit recently, +40% Injury Buffer. This effect lasts for another 4s when you are hit Gains 1 stack(s) of | |
| -5% Elemental Resistance Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unmatched Valor] Has 130 point(s) of fixed | |
| -5% Elemental Resistance Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Self-Delusion] +12% additional Erosion Damage to an enemy for each type of | |
| -5% Elemental Resistance Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Escalating Affliction] Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected by 90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time | |
| -5% Elemental Resistance Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Commander's Gambit] -100% additional Tenacity Blessing, Agility Blessing, and Focus Blessing Effect When gaining any Blessing, Minions within 10m also gain it Minions' max Blessing stacks are three times your own | |
| -5% Elemental Resistance Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Circle of Life] Gains Growth equal to 80% of the nearest Spirit Magus every 1s, and Growth gains Return Speed equal to For every 10 Growth, +1% additional damage for Spirit Magi, 0.1% additional Physique and 0.5% Skill Area for yourself | |
| -5% Elemental Resistance Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Miraculous Touch] Triggers Elixir Skills gain 1 Charging Progress every second | |
| -5% Elemental Resistance Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Dark Advance] Moves in the target direction when casting Dark Gate +3 Max Charges for Dark Gate +50% additional Cooldown Recovery Speed to Dark Gate +30% additional Minion Damage if a Dark Gate has been cast recently | |
| -5% Elemental Resistance Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Effortless Command +1000 Max Energy | |
| -5% Elemental Resistance Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Crushing Blast] Enemies have a 25% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius +30% additional damage to | |
| -5% Elemental Resistance Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Storm's Command] +35% additional Attack Damage for each different Warcry cast for 8 s -99% additional Empower Skill and Defensive Skill Effect | |
| -5% Elemental Resistance Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fire's Allure] Inflicts Nearby enemies within 10m -10% Fire Resistance for each stack of | |
| -5% Elemental Resistance Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fiery Fantasy] +3% additional +3% additional +3% additional | |
| -30 to Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [One For All] Gains Cold and Lightning Resistance equal to 50% of Fire Resistance | |
| -30 to Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unwavering Fortress] Gains Bulwark equal to 1.5% of Armor and reduces 100% Non-True Damage taken every 10s. Bulwark is refreshed when gained again Your Max Life is set to 100 Your Evasion and Max Energy Shield are fixed at 0 | |
| -30 to Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unstoppable Force] When a Combo Finisher is in | |
| -30 to Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Hare's Agility] When exiting Stand Still, gains 1 stack of buff that lasts for 2s, up to 5 times +14% additional damage dealt to enemies in proximity for each stack of buff. +8% Attack Speed | |
| -30 to Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Sweeping Fury] On hit, Main Ranged Horizontal Projectile Skills have a 100% chance to cast an additional Main Skill, whose projectiles fire in a ring and deal -60% additional damage. Interval: 0.03s. Does not affect Sentry Skills, Vertical Skills, and Channeled Skills. Projectile Quantity Upper limit: 5 +2 Horizontal Projectile | |
| -30 to Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Keen Intellect] For every Active Empower Skill equipped, +13% additional Spell Damage (multiplies) For every Active Curse Skill equipped, +6% Elemental and Erosion Resistance Penetration and +6% Armor DMG Mitigation Penetration. For every Active Defensive Skill equipped, +13% additional Max Mana (multiplies) For every Active Mobility Skill equipped, +13% additional Cast Speed (multiplies) | |
| -30 to Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Towering Presence] Adds 100% of the Adds 75% of -99% additional Ailment Damage | |
| -30 to Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Spell Ripple] Main Spell Skills on hit have a 50% chance to spawn a Pulse, dealing True Damage equal to 150% of Hit Damage. Interval: 0.03s | |
| -30 to Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Juggernaut] -10% additional Armor and -2% Elemental and Erosion Resistance for enemies on Critical Strike for 8 s. Stacks up to 10 times | |
| -30 to Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Adaptive Defense] If you haven't been hit recently, +40% Injury Buffer. This effect lasts for another 4s when you are hit Gains 1 stack(s) of | |
| -30 to Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unmatched Valor] Has 130 point(s) of fixed | |
| -30 to Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Self-Delusion] +12% additional Erosion Damage to an enemy for each type of | |
| -30 to Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Escalating Affliction] Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected by 90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time | |
| -30 to Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Commander's Gambit] -100% additional Tenacity Blessing, Agility Blessing, and Focus Blessing Effect When gaining any Blessing, Minions within 10m also gain it Minions' max Blessing stacks are three times your own | |
| -30 to Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Circle of Life] Gains Growth equal to 80% of the nearest Spirit Magus every 1s, and Growth gains Return Speed equal to For every 10 Growth, +1% additional damage for Spirit Magi, 0.1% additional Physique and 0.5% Skill Area for yourself | |
| -30 to Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Miraculous Touch] Triggers Elixir Skills gain 1 Charging Progress every second | |
| -30 to Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Dark Advance] Moves in the target direction when casting Dark Gate +3 Max Charges for Dark Gate +50% additional Cooldown Recovery Speed to Dark Gate +30% additional Minion Damage if a Dark Gate has been cast recently | |
| -30 to Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Effortless Command +1000 Max Energy | |
| -30 to Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Crushing Blast] Enemies have a 25% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius +30% additional damage to | |
| -30 to Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Storm's Command] +35% additional Attack Damage for each different Warcry cast for 8 s -99% additional Empower Skill and Defensive Skill Effect | |
| -30 to Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fire's Allure] Inflicts Nearby enemies within 10m -10% Fire Resistance for each stack of | |
| -30 to Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fiery Fantasy] +3% additional +3% additional +3% additional | |
| -8% Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [One For All] Gains Cold and Lightning Resistance equal to 50% of Fire Resistance | |
| -8% Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unwavering Fortress] Gains Bulwark equal to 1.5% of Armor and reduces 100% Non-True Damage taken every 10s. Bulwark is refreshed when gained again Your Max Life is set to 100 Your Evasion and Max Energy Shield are fixed at 0 | |
| -8% Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unstoppable Force] When a Combo Finisher is in | |
| -8% Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Hare's Agility] When exiting Stand Still, gains 1 stack of buff that lasts for 2s, up to 5 times +14% additional damage dealt to enemies in proximity for each stack of buff. +8% Attack Speed | |
| -8% Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Sweeping Fury] On hit, Main Ranged Horizontal Projectile Skills have a 100% chance to cast an additional Main Skill, whose projectiles fire in a ring and deal -60% additional damage. Interval: 0.03s. Does not affect Sentry Skills, Vertical Skills, and Channeled Skills. Projectile Quantity Upper limit: 5 +2 Horizontal Projectile | |
| -8% Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Keen Intellect] For every Active Empower Skill equipped, +13% additional Spell Damage (multiplies) For every Active Curse Skill equipped, +6% Elemental and Erosion Resistance Penetration and +6% Armor DMG Mitigation Penetration. For every Active Defensive Skill equipped, +13% additional Max Mana (multiplies) For every Active Mobility Skill equipped, +13% additional Cast Speed (multiplies) | |
| -8% Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Towering Presence] Adds 100% of the Adds 75% of -99% additional Ailment Damage | |
| -8% Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Spell Ripple] Main Spell Skills on hit have a 50% chance to spawn a Pulse, dealing True Damage equal to 150% of Hit Damage. Interval: 0.03s | |
| -8% Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Juggernaut] -10% additional Armor and -2% Elemental and Erosion Resistance for enemies on Critical Strike for 8 s. Stacks up to 10 times | |
| -8% Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Adaptive Defense] If you haven't been hit recently, +40% Injury Buffer. This effect lasts for another 4s when you are hit Gains 1 stack(s) of | |
| -8% Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unmatched Valor] Has 130 point(s) of fixed | |
| -8% Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Self-Delusion] +12% additional Erosion Damage to an enemy for each type of | |
| -8% Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Escalating Affliction] Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected by 90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time | |
| -8% Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Commander's Gambit] -100% additional Tenacity Blessing, Agility Blessing, and Focus Blessing Effect When gaining any Blessing, Minions within 10m also gain it Minions' max Blessing stacks are three times your own | |
| -8% Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Circle of Life] Gains Growth equal to 80% of the nearest Spirit Magus every 1s, and Growth gains Return Speed equal to For every 10 Growth, +1% additional damage for Spirit Magi, 0.1% additional Physique and 0.5% Skill Area for yourself | |
| -8% Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Miraculous Touch] Triggers Elixir Skills gain 1 Charging Progress every second | |
| -8% Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Dark Advance] Moves in the target direction when casting Dark Gate +3 Max Charges for Dark Gate +50% additional Cooldown Recovery Speed to Dark Gate +30% additional Minion Damage if a Dark Gate has been cast recently | |
| -8% Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: Effortless Command +1000 Max Energy | |
| -8% Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Crushing Blast] Enemies have a 25% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius +30% additional damage to | |
| -8% Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Storm's Command] +35% additional Attack Damage for each different Warcry cast for 8 s -99% additional Empower Skill and Defensive Skill Effect | |
| -8% Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fire's Allure] Inflicts Nearby enemies within 10m -10% Fire Resistance for each stack of | |
| -8% Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fiery Fantasy] +3% additional +3% additional +3% additional | |
| All Micro Talent within the area also gain: +6% Attack Damage | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +6% Spell Damage | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +6% Damage Over Time | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +1% | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +2% Attack and Cast Speed +2% Minion Attack and Cast Speed | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +10% Critical Strike Rating +10% Minion Critical Strike Rating | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +6% Critical Strike Damage +6% Minion Critical Strike Damage | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +2% | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +2% Max Life | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +4% Max Mana | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +6% Attack Damage | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +6% Spell Damage | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +6% Damage Over Time | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +1% | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +2% Attack and Cast Speed +2% Minion Attack and Cast Speed | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +10% Critical Strike Rating +10% Minion Critical Strike Rating | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +6% Critical Strike Damage +6% Minion Critical Strike Damage | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +2% | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +2% Max Life | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +4% Max Mana | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +10 Strength | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +10 Dexterity | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +10 Intelligence | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +2% | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +8% Projectile Speed | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +6% | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +2% Attack and Spell Block Chance | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +6% | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +10 Strength | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +10 Dexterity | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +10 Intelligence | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +2% | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +8% Projectile Speed | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +6% | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +2% Attack and Spell Block Chance | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +6% | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +5% | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +7% Movement Speed | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +9% | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +6% additional | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +30% | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +10 to Max | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +16% | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: + 3 | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +24 initial | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +25% Reaping Duration | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +6% Aura Effect | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +12% | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +15% | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +6% Minion Damage | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +6% Minion Damage | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +4% Cold Resistance | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +4% Cold Resistance | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +4% Fire Resistance | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +4% Fire Resistance | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +4% Lightning Resistance | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +4% Lightning Resistance | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +4% Erosion Resistance | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +4% Erosion Resistance | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +2% Aura Effect | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +2% Aura Effect | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +4% | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +4% | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +6% | Prism Gauge - Rare |
| All Micro Talent within the area also gain: 10.5% Attack Damage | Prism Gauge - Rare |
| All Micro Talent within the area also gain: 10.5% Spell Damage | Prism Gauge - Rare |
| All Micro Talent within the area also gain: 10.5% Damage Over Time | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +2% | Prism Gauge - Rare |
| All Micro Talent within the area also gain: 3.5% Attack and Cast Speed 3.5% Minion Attack and Cast Speed | Prism Gauge - Rare |
| All Micro Talent within the area also gain: 17.5% Critical Strike Rating 17.5% Minion Critical Strike Rating | Prism Gauge - Rare |
| All Micro Talent within the area also gain: 10.5% Critical Strike Damage 10.5% Minion Critical Strike Damage | Prism Gauge - Rare |
| All Micro Talent within the area also gain: 3.5% | Prism Gauge - Rare |
| All Micro Talent within the area also gain: 3.5% Max Life | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +7% Max Mana | Prism Gauge - Rare |
| All Medium Talent within the area also gain: 10.5% Attack Damage | Prism Gauge - Rare |
| All Medium Talent within the area also gain: 10.5% Spell Damage | Prism Gauge - Rare |
| All Medium Talent within the area also gain: 10.5% Damage Over Time | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +2% | Prism Gauge - Rare |
| All Medium Talent within the area also gain: 3.5% Attack and Cast Speed 3.5% Minion Attack and Cast Speed | Prism Gauge - Rare |
| All Medium Talent within the area also gain: 17.5% Critical Strike Rating 17.5% Minion Critical Strike Rating | Prism Gauge - Rare |
| All Medium Talent within the area also gain: 10.5% Critical Strike Damage 10.5% Minion Critical Strike Damage | Prism Gauge - Rare |
| All Medium Talent within the area also gain: 3.5% | Prism Gauge - Rare |
| All Medium Talent within the area also gain: 3.5% Max Life | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +7% Max Mana | Prism Gauge - Rare |
| All Micro Talent within the area also gain: 17.5 Strength | Prism Gauge - Rare |
| All Micro Talent within the area also gain: 17.5 Dexterity | Prism Gauge - Rare |
| All Micro Talent within the area also gain: 17.5 Intelligence | Prism Gauge - Rare |
| All Micro Talent within the area also gain: 3.5% | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +14% Projectile Speed | Prism Gauge - Rare |
| All Micro Talent within the area also gain: 10.5% | Prism Gauge - Rare |
| All Micro Talent within the area also gain: 3.5% Attack and Spell Block Chance | Prism Gauge - Rare |
| All Micro Talent within the area also gain: 10.5% | Prism Gauge - Rare |
| All Medium Talent within the area also gain: 17.5 Strength | Prism Gauge - Rare |
| All Medium Talent within the area also gain: 17.5 Dexterity | Prism Gauge - Rare |
| All Medium Talent within the area also gain: 17.5 Intelligence | Prism Gauge - Rare |
| All Medium Talent within the area also gain: 3.5% | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +14% Projectile Speed | Prism Gauge - Rare |
| All Medium Talent within the area also gain: 10.5% | Prism Gauge - Rare |
| All Medium Talent within the area also gain: 3.5% Attack and Spell Block Chance | Prism Gauge - Rare |
| All Medium Talent within the area also gain: 10.5% | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +9% | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: 12.5% Movement Speed | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +16% | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: 10.5% additional | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: 52.5% | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: 17.5 to Max | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +28% | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: + 5.5 | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +42 initial | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +44% Reaping Duration | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: 10.5% Aura Effect | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +21% | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: 26.5% | Prism Gauge - Rare |
| All Micro Talent within the area also gain: 10.5% Minion Damage | Prism Gauge - Rare |
| All Medium Talent within the area also gain: 10.5% Minion Damage | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +7% Cold Resistance | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +7% Cold Resistance | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +7% Fire Resistance | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +7% Fire Resistance | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +7% Lightning Resistance | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +7% Lightning Resistance | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +7% Erosion Resistance | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +7% Erosion Resistance | Prism Gauge - Rare |
| All Micro Talent within the area also gain: 3.5% Aura Effect | Prism Gauge - Rare |
| All Medium Talent within the area also gain: 3.5% Aura Effect | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +7% | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +7% | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: 10.5% | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +88% | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +6% Attack Damage | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +6% Spell Damage | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +6% Damage Over Time | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +1% | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +2% Attack and Cast Speed +2% Minion Attack and Cast Speed | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +10% Critical Strike Rating +10% Minion Critical Strike Rating | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +6% Critical Strike Damage +6% Minion Critical Strike Damage | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +2% | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +2% Max Life | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +4% Max Mana | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +6% Attack Damage | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +6% Spell Damage | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +6% Damage Over Time | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +1% | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +2% Attack and Cast Speed +2% Minion Attack and Cast Speed | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +10% Critical Strike Rating +10% Minion Critical Strike Rating | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +6% Critical Strike Damage +6% Minion Critical Strike Damage | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +2% | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +2% Max Life | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +4% Max Mana | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +10 Strength | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +10 Dexterity | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +10 Intelligence | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +2% | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +8% Projectile Speed | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +6% | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +2% Attack and Spell Block Chance | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +6% | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +10 Strength | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +10 Dexterity | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +10 Intelligence | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +2% | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +8% Projectile Speed | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +6% | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +2% Attack and Spell Block Chance | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +6% | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +5% | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +7% Movement Speed | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +9% | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +6% additional | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +30% | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +10 to Max | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +16% | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: + 3 | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +24 initial | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +25% Reaping Duration | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +6% Aura Effect | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +12% | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +15% | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +6% Minion Damage | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +6% Minion Damage | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +4% Cold Resistance | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +4% Cold Resistance | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +4% Fire Resistance | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +4% Fire Resistance | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +4% Lightning Resistance | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +4% Lightning Resistance | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +4% Erosion Resistance | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +4% Erosion Resistance | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +2% Aura Effect | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +2% Aura Effect | Prism Gauge - Rare |
| All Micro Talent within the area also gain: +4% | Prism Gauge - Rare |
| All Medium Talent within the area also gain: +4% | Prism Gauge - Rare |
| All Legendary Medium Talent within the area also gain: +6% | Prism Gauge - Rare |
| Points can be allocated to all Micro Talent within the area 1 additional time(s) | Prism Gauge - Legendary |
| Points can be allocated to all Medium Talent within the area 1 additional time(s) | Prism Gauge - Legendary |
| Points can be allocated to all Micro Talent within the area 2 additional time(s) | Prism Gauge - Legendary |
| Points can be allocated to all Medium Talent within the area 2 additional time(s) | Prism Gauge - Legendary |
| Points can be allocated to all Micro Talent within the area 3 additional time(s) | Prism Gauge - Legendary |
| Points can be allocated to all Medium Talent within the area 3 additional time(s) | Prism Gauge - Legendary |
| All Legendary Medium Talent within the area can ignore prerequisite point requirements | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, +1 to Max | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, +1 to Max | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, +1 to Max | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Gains a stack of Owns 1 additional stack(s) of | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Inflicts +40% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Gains +40% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Gains +40% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Gains a stack of +40% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Has 100 point(s) of fixed | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, +100% chance to gain a Barrier upon casting a Defensive Skill | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Inflicts +40% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Inflicts +40% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Inflicts +40% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, You can cast 1 additional Curses Gains 1 Lv. 1 random curse for 5 s after casting a Curse Skill | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Immune to -25% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, -100% Curse effect against you | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Immune to -8% Elemental Resistance | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, +1 Max | Prism Gauge - Legendary |
| Points can be allocated to all Micro Talent within the area 1 additional time(s) | Prism Gauge - Legendary |
| Points can be allocated to all Medium Talent within the area 1 additional time(s) | Prism Gauge - Legendary |
| Points can be allocated to all Micro Talent within the area 2 additional time(s) | Prism Gauge - Legendary |
| Points can be allocated to all Medium Talent within the area 2 additional time(s) | Prism Gauge - Legendary |
| Points can be allocated to all Micro Talent within the area 3 additional time(s) | Prism Gauge - Legendary |
| Points can be allocated to all Medium Talent within the area 3 additional time(s) | Prism Gauge - Legendary |
| All Legendary Medium Talent within the area can ignore prerequisite point requirements | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, +2 to Max | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, +2 to Max | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, +2 to Max | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Gains a stack of Owns 2 additional stack(s) of | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Inflicts +100% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Gains +100% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Gains +100% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Gains a stack of +100% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Has 120 point(s) of fixed | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, +175% chance to gain a Barrier upon casting a Defensive Skill | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Inflicts +100% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Inflicts +100% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Inflicts +100% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, You can cast 1 additional Curses Gains 1 Lv. 1 random curse for 5 s after casting a Curse Skill | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Immune to | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, -100% Curse effect against you | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Immune to | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, +2 Max | Prism Gauge - Legendary |
| Points can be allocated to all Micro Talent within the area 1 additional time(s) | Prism Gauge - Legendary |
| Points can be allocated to all Medium Talent within the area 1 additional time(s) | Prism Gauge - Legendary |
| Points can be allocated to all Micro Talent within the area 2 additional time(s) | Prism Gauge - Legendary |
| Points can be allocated to all Medium Talent within the area 2 additional time(s) | Prism Gauge - Legendary |
| Points can be allocated to all Micro Talent within the area 3 additional time(s) | Prism Gauge - Legendary |
| Points can be allocated to all Medium Talent within the area 3 additional time(s) | Prism Gauge - Legendary |
| All Legendary Medium Talent within the area can ignore prerequisite point requirements All Medium Talent within the area can ignore prerequisite point requirements | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, +1 to Max | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, +1 to Max | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, +1 to Max | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Gains a stack of Owns 1 additional stack(s) of | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Inflicts +40% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Gains +40% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Gains +40% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Gains a stack of +40% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Has 100 point(s) of fixed | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, +100% chance to gain a Barrier upon casting a Defensive Skill | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Inflicts +40% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Inflicts +40% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Inflicts +40% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, You can cast 1 additional Curses Gains 1 Lv. 1 random curse for 5 s after casting a Curse Skill | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Immune to -25% | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, -100% Curse effect against you | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, Immune to -8% Elemental Resistance | Prism Gauge - Legendary |
| When activating 2 Legendary Medium Talent within the area, +1 Max | Prism Gauge - Legendary |
Item /24
Ethereal Prism: Haze
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Phantasmagoria
+75% to the effects of Random Affixes on this Prism
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: One For All
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with One For All
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Unwavering Fortress
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Unwavering Fortress
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Unstoppable Force
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Unstoppable Force
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Hare's Agility
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Hare's Agility
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Sweeping Fury
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Sweeping Fury
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Keen Intellect
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Keen Intellect
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Towering Presence
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Towering Presence
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Spell Ripple
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Spell Ripple
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Juggernaut
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Juggernaut
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Adaptive Defense
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Adaptive Defense
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Unmatched Valor
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Unmatched Valor
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Self-Delusion
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Self-Delusion
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Escalating Affliction
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Escalating Affliction
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Commander's Gambit
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Commander's Gambit
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Circle of Life
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Circle of Life
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Miraculous Touch
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Miraculous Touch
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Dark Advance
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Dark Advance
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Effortless Command
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Effortless Command
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Crushing Blast
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Crushing Blast
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Storm's Command
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Storm's Command
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Fire's Allure
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Fire's Allure
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
Ethereal Prism: Fiery Fantasy
Replaces the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel with Fiery Fantasy
(Up to 1 Ethereal Prism and 1 Inverse Image can be installed)
Can be installed on a Non-Core Talent slot, overriding the original effects.
Can be installed on a Non-Core Talent slot, overriding the original effects.
