Outlaw Season /0
Season Background
TOWER Co. is a megacorporation entrenched in Leptis. Originally founded as an arms factory of the old empire, it has managed to evolve into today's colossal conglomerate through Synthetic Troop technology.
In recent years, TOWER Co. has monopolized key resources, technologies, and basic infrastructure, as well as built a powerful private army for itself.
Under its oppression, righteous outlaws have risen up and become the vanguard against TOWER Co.
Outlaws, listen up! How'd you like to pull off a real robbery?

New Gameplay
TOWER Co.'s Transport Vehicles sit vulnerable in the Netherrealm-loaded with vault-bound riches.
In Carjack, the escort bodyguards will flee in waves with TOWER Supply Caches. You will need to chase them down and defeat their reinforcements within the time limit.
The more escort bodyguards you take down, the bigger your payout.
But don't take too long, because the Transport Vehicles and all security personnel might flee the scene if you do.
Before a Carjack, there's a chance that the Fixer from the Black Market will issue a Bounty Order. You can pay the required amount of TOWER Coins to accept the bounty and complete it to earn additional bounty rewards.
If hijacking convoys is too easy for you, it's time to hit TOWER Co. itself!
TOWER Co. Central Vault is the ultimate endgame challenge of the Outlaw season. Inside this heavily fortified complex, you'll find multiple secure strongrooms-raid as many as you can handle before time runs out, take down the vault's guardian boss, and claim the ultimate strongroom's legendary rewards.

New Upgrade System
R&D can be performed on non-Legendary weapons in the TOWER Sequence system to obtain powerful TOWER Sequences.
To perform R&D, Hunters must spend a set number of Mods. During R&D, Hunters can choose from several chips of random colors in each round. If the colors of the chips you chose match the target sequence (in any order) after all selections have been made, you'll obtain the effects of the target sequence.
There are 2 types of R&D: Basic R&D and In-Depth R&D.
Basic R&D only yields Basic sequences and Intermediate sequences. Advanced sequences can only be obtained from In-Depth R&D. Each weapon can only have 1 sequence, but Hunters can perform R&D repeatedly until the desired target sequence is obtained.
TOWER sequences grant Hunters regular stats and provide core mechanics that can inspire many fantastic builds.

Legendary gear /10
Silver Frost
Require lv 24
+(20–30) Intelligence
+(5–8)% additional Cold Damage
+10% Cold Resistance
Mercurial Torment
Require lv 36
+(100–120) Max Mana
+(18–24)% additional Elemental Damage to enemies with Elemental Ailments
Oathkeeper
Require lv 45
Adds (25–26) - (33–36) Fire Damage to the gear
+(11–13)% gear Attack Speed
+40% Elemental Damage for the gear
+20% additional Elemental Damage for Attack Skills
+100% Attack Skill Mana Cost
Trinity
Require lv 58
(-3–3)% Max Elemental Resistance
(-5–5)% Elemental Resistance
Gains Elemental Resistance Penetration equal to your minimum effective Elemental Resistance
Law of Trinity
Awakening Skull
Require lv 58
+(150–220) Max Life
[Arcane] Converts 100% of Mana Cost to Life Cost
+25% additional Max Life
+(500–800)% Skill Cost
+(30–40) Skill Cost
+(40–50)% Armor DMG Mitigation Penetration for Attack Skills if you have consumed more than +120% of Max Life recently
Solid River
Require lv 58
+(250–350) gear Energy Shield
For every +75% Spell Burst Charge Speed, +(15–20)% additional Hit Damage for skills cast by Spell Burst, up to +80%
When Burst Charge Recovery Speed is at least 300% of the base value, reaching the Max Spell Burst Charge triggers the Main Skill on the nearest enemy within 25m and attempts to activate the Main Spell Skill's Spell Burst
-30% Movement Speed
Restores 10% of Lost Life and Energy Shield when activating Spell Burst
Quantum Convergence
Require lv 58
+(2016–2880) Gear Armor
Consumes (1–10)% of current Life when Synthetic Troop Minions use skills
For every 5% Life lost by a Synthetic Troop Minion in the last second, +(5–15)% additional damage. Stacks up to 13 time(s)
+(7–10)% Elemental Resistance
+(42–60)% Minion Critical Strike Damage
Grandmaster's Hands
Require lv 58
+(90–110) Max Life
+(1000–1440) Gear Armor
Gains (4–5) Focus Pts for each enemy defeated
+5% additional damage for the next Focus Skill triggered for each enemy defeated. Stacks up to 8 time(s)
Elegy of Immortality
Require lv 58
Mobility Skills gain 1 Charge for every 4 time(s) you channel
-20% additional Elemental Damage taken while standing still
+(60–70)% additional Beam Skill Damage while standing still
+(20–30)% additional Beam Skill Cast Speed while standing still
+(20–30)% Beam Length
Mortal's Reverie
Require lv 58
+(190–220) Max Life
For every (900–1000) Focus Pts of the same skill consumed, gain Transcendence for 4 s
+(30–40)% additional Focus Speed and +(40–48)% Focus Skill Area while Transcendence is active
In transcendence, when a Focus skill is triggered, there is a (30–40)% chance to trigger it an additional time. 50% of the Focus Speed bonus is also applied to the additional trigger chance
Skill /23
Acuteness Focus
Activates Focus and gains a buff:
13.5% additional Physical Damage
+25% chance to inflict Trauma
Adds 5 Base Trauma Damage
This skill gains 25 Focus Pts on Melee hits. Interval: 1/5s. Upon reaching 100 Focus Pts, the next Melee hit consumes all Focus Pts and casts Acute Strike on the enemy, dealing 479% Weapon Attack Damage to all enemies within a certain area
Activates Focus and gains a buff:
13.5% additional Physical Damage
+25% chance to inflict Trauma
Adds 5 Base Trauma Damage
This skill gains 25 Focus Pts on Melee hits. Interval: 0.2 s
After this skill reaches 100 Focus Pts, the next Melee hit consumes 100 Focus Pts and triggers this skill on up to 4 enemies within 5m of the target hit. Generates Spikes within a rectangular area, dealing Physical Attack Damage
Acute Strike:
Deals 479% Weapon Attack Damage.
Corrosion Focus
Activates Focus and gains a buff:
13.5% additional Erosion Damage
+25% Wilt chance
Adds 2 Base Wilt Damage
Every 1/10s, this skill gains 13/2 Focus Pts. Upon reaching 100 Focus Pts, casting other skills will launch a Corrosion Orb that tracks enemies. When the Corrosion Orb is active, casting other skills will consume 50 Focus Pts and make the orb explode once, dealing 648 - 648 Spell Erosion Damage to enemies. Interval: 3/20s.
The orb is destroyed when Focus Pts drop to 0, its duration expires (2s), or it is 30m away from the character. Orb Quantity is not affected by Projectile Quantity.
Activates Focus and gains a buff:
13.5% additional Erosion Damage
+25% Wilt chance
Adds 2 Base Wilt Damage
Corrosion Focus:
Every 0.1 s, the skill gains 6.5 Focus Pts
After this skill reaches 100 Focus Pts, if the Corrosion Orb no longer exists, using an Active Skill will trigger this skill on an enemy
When Corrosion Orb is active, casting other skills will consume 50 Focus Pts and make it deal Area Damage once. Interval: 0.15 s
Corrosion Orb:
Deals 648-648 Spell Erosion Damage
Projectile Duration: 2s
Ice Focus
Activates Focus and gains a buff:
13.5% additional Cold Damage
+45% chance to inflict Frostbite
Gains 30 Focus Pts when dealing damage to Frostbitten enemies. Interval: 0.4 s.
Upon reaching 100 Focus Pts, creates an Ice Storm that follows the character, inflicting Frostbite on enemies caught within it. When there are enemies inside the storm, consumes 45 Focus Pts and generates Glacial Spikes that deal Spell Cold Damage to the enemies every 0.5 s.
For every 1% Focus Speed, +1% Focus Pts gained, up to +200%. The Ice Storm ends when Focus Pts drop to 0.
Activates Focus and gains a buff:
13.5% additional Cold Damage
+45% chance to inflict Frostbite
Gains 30 Focus Pts when dealing damage to Frostbitten enemies. Interval: 0.4 s.
Upon reaching 100 Focus Pts, creates an Ice Storm that follows the character, inflicting Frostbite on enemies caught within it. When there are enemies inside the storm, consumes 45 Focus Pts and generates Glacial Spikes that deal Spell Cold Damage to the enemies every 0.5 s.
For every 1% Focus Speed, +1% Focus Pts gained, up to +200%. The Ice Storm ends when Focus Pts drop to 0.
Glacial Spike:
Deals 467-701 Spell Cold Damage.
Thunder Focus
Activates Focus and gains a buff:
13.5% additional Lightning Damage
+25% Numbed chance
For every 2m moved, this skill gains 5 Focus Pts. Upon reaching 100 Focus Pts, using a non-Mobility Attack Skill will consume all Focus Pts and trigger this skill, summoning a Thunderstrike that deals 1109% Weapon Attack Damage to all enemies within a certain area.
When triggered by a Melee Skill, the Thunderstrike attacks a fan-shaped area. When triggered by a Ranged Skill, the Thunderstrike attacks a square-shaped area.
Activates Focus and gains a buff:
13.5% additional Lightning Damage
+25% Numbed chance
Thunder Focus:
Converts 100% of the skill's Physical Damage to Lightning Damage
For every 2 m moved, the skill gains 5 Focus Pts
After this skill reaches 100 Focus Pts, using a non-Mobility Attack Skill will consume 100 Focus Pts and trigger this skill in front of you
-60% additional Ailment Damage for the skill
Thunderstrike:
Deals 1109% Weapon Attack Damage.
Flame Focus
Activates Focus and gains a buff:
+7% additional Fire Damage
+25% chance to Ignite targets
Adds 2 Base Ignite Damage
This skill gains 12 Focus Pts when inflicting Ignite. Upon defeating an enemy, there is a 100% chance to consume 40 Focus Pts and trigger this skill on the enemy, dealing Secondary Fire Damage equal to 4% of their Max Life to enemies within 3m (not affected by bonuses).
Additionally increases this skill's area for each time Ignite has been inflicted recently.
Activates Focus and gains a buff:
+7% additional Fire Damage
+25% chance to Ignite targets
Adds 2 Base Ignite Damage
Flame Focus:
This skill gains 12 Focus Pts when inflicting Ignite. This skill can be triggered up to 3 time(s) every 0.5 s
Upon defeating an enemy, there is a 100% chance to consume 40 Focus Pts of the skill and trigger this skill at the location of the defeated enemy, dealing Secondary Fire Damage equal to 4% of the defeated enemy's Max Life (not affected by bonuses)
+10% additional Skill Area for every time Ignite was inflicted recently. Stacks up to 6 time(s)
Thunder Focus: Haste (Magnificent)
Supports Thunder Focus.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
-40% additional damage for the supported skill
-40% additional damage for the supported skill
(-30–-28) Focus Pts required to trigger the supported skill
Thunder Focus: Quickstep (Magnificent)
Supports Thunder Focus.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(5.5–5.9)% additional damage for the supported skill for every 5 m moved recently (multiplies). Stacks up to 5 time(s)
Thunder Focus: Tremor (Noble)
Supports Thunder Focus.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every 25 Focus Pts consumed by the supported skill, the supported skill inflicts 2 additional stack(s) of Numbed on hit
For every 25 Focus Pts consumed by the supported skill, the supported skill inflicts 2 additional stack(s) of Numbed on hit
(-12–-10)% additional damage for the supported skill
Thunder Focus: Overflow (Noble)
Supports Thunder Focus.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+50 Focus Pts required to trigger the supported skill
+50 Max Focus Pts for the supported skill
After a Thunderstrike generated by the supported skill hits the enemy, it hits the enemy again after 0.3 s
+40% additional Skill Area for the supported skill
+50 Focus Pts required to trigger the supported skill
+50 Max Focus Pts for the supported skill
After a Thunderstrike generated by the supported skill hits the enemy, it hits the enemy again after 0.3 s
+40% additional Skill Area for the supported skill
+(1.0–3.0)% additional damage for the supported skill
Flame Focus: Kindling (Magnificent)
Supports Flame Focus.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+200% additional damage for the explosions generated when the supported skill defeats an enemy
The supported skill gains (6–7) Focus Pts upon defeating an enemy. Interval: 0.1 s
Flame Focus: Flint (Magnificent)
Supports Flame Focus.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
No longer consumes Focus Pts or triggers the supported skill upon defeating an enemy
The supported skill no longer causes explosions, but will cast Melting Strike on enemies instead
When the supported skill's Focus Pts reach 100 , other skills consume 100 Focus Pts on hit and trigger the supported skill
Damage Over Time statuses inflicted by the supported skill can't spread (excludes Ailments)
The supported skill now has the Hit, Persistent, and Damage Over Time tags
No longer consumes Focus Pts or triggers the supported skill upon defeating an enemy
The supported skill no longer causes explosions, but will cast Melting Strike on enemies instead
When the supported skill's Focus Pts reach 100 , other skills consume 100 Focus Pts on hit and trigger the supported skill
Damage Over Time statuses inflicted by the supported skill can't spread (excludes Ailments)
+(28–30)% additional damage for the supported skill
Flame Focus: Blast (Noble)
Supports Flame Focus.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+5000 Critical Strike Rating for the supported skill
When the Melting Strike generated by the supported skill lands a Critical Strike, additionally increases the Damage Over Time dealt by 40% of Critical Strike Damage
+5000 Critical Strike Rating for the supported skill
When the Melting Strike generated by the supported skill lands a Critical Strike, additionally increases the Damage Over Time dealt by 40% of Critical Strike Damage
+(33–35)% additional damage for the supported skill
Corrosion Focus: Clustering (Magnificent)
Supports Corrosion Focus.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+5000 Critical Strike Rating for the supported skill
When the Melting Strike generated by the supported skill lands a Critical Strike, additionally increases the Damage Over Time dealt by 40% of Critical Strike Damage
If the character is within 6 m of a Projectile launched by the supported skill, +(41–43)% additional damage for the Projectile
Corrosion Focus: Infection (Magnificent)
Supports Corrosion Focus.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
(-9–-8)% Elemental and Erosion Resistance for enemies when the supported skill hits. Lasts for 1 s
Corrosion Focus: Splash (Noble)
Supports Corrosion Focus.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every +2 to Projectile Quantity, the supported skill launches 1 additional Projectile(s), up to 2 additional Projectile(s)
Corrosion Orb's Shotgun Effect falloff coefficient is 55%
For every +2 to Projectile Quantity, the supported skill launches 1 additional Projectile(s), up to 2 additional Projectile(s)
(-5–-2)% additional damage for the supported skill
Ice Focus: Shattered Ice (Magnificent)
Supports Ice Focus.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
 
The supported skill deals +(31–42)% additional damage to Frozen enemies
+(60–75)% additional Focus Pts consumed for the supported skill
Ice Focus: Permafrost (Magnificent)
Supports Ice Focus.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
 
The bonus and additional bonus to Cast Speed are also applied to the Interval of Glacial Spikes generated by the supported skill, up to 120%
Ice Focus: Frigid Wind (Noble)
Supports Ice Focus.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
 
(-50–-41)% additional Skill Area for the supported skill
+25% additional Skill Area and +5% additional damage every second for the supported skill while the Ice Storm lasts. Stacks up to 4 time(s)
Ice Focus: Solemn Chill (Noble)
Supports Ice Focus.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Ice Storm generated by the supported skill now consumes 80 Focus Pts per second to deal 407 Cold Damage Over Time per second instead of generating Glacial Spikes.
The supported skill now has the Damage Over Time tag. This Damage Over Time can't be spread.
+(21–28)% additional Damage Over Time for the supported skill
Acuteness Focus: Piercing Agony (Magnificent)
Supports Acuteness Focus.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+20 Max Focus Pts for the supported skill
+20 Focus Pts required to trigger the supported skill
+20 Max Focus Pts for the supported skill
+20 Focus Pts required to trigger the supported skill
For every 10 Focus Pts consumed by the supported skill, +(4.0–4.2)% additional damage
Acuteness Focus: Sharpening (Magnificent)
Supports Acuteness Focus.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(28–30)% additional Focus Speed for the supported skill
Acuteness Focus: Dull Pain (Noble)
Supports Acuteness Focus.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+30 Max Focus Pts for the supported skill
+30 Focus Pts required to trigger the supported skill
+30 Max Focus Pts for the supported skill
+30 Focus Pts required to trigger the supported skill
The supported skill no longer casts Acute Strike. Instead it casts Acute Smash on up to 1 enemy, dealing +(42–44)% additional damage
Acuteness Focus: Remaining Strength (Noble)
Supports Acuteness Focus.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every 100 Focus Pts gained by the supported skill recently, + (3.2–3.4)% additional damage. Stacks up to 20 times
Item /15
Micro Fate: Mana%
+(6–8)% Max Mana

Micro Fate: Focus Speed
+(7–9)% Focus Speed

Medium Fate: Mana%
+(12–16)% Max Mana

Medium Fate: Focus Speed
+(14–18)% Focus Speed

Base Mod
Used in the TOWER Sequence system. Consumed after use.
Expansion Mod - Warlock
Used in the TOWER Sequence system. Consumed after use.
Expansion Mod - Vanguard
Used in the TOWER Sequence system. Consumed after use.
Expansion Mod - Sniper
Used in the TOWER Sequence system. Consumed after use.
Expansion Mod - Tank
Used in the TOWER Sequence system. Consumed after use.
Pactspirit /9
Lumidrake
Drop Magic
Increases Drop Quantity
1% chance for all reward units from Carjack or TOWER Co. Central Vault in a Netherrealm stage to be recoded by Prof. SOURCE when they appear, doubling their rewards (takes effect immediately after starting Carjack and lasts for the duration of the operation; must be carried at all times in TOWER Co. Central Vault)
+8% to Drop Quantity
Shro-Shroom
Drop Rare
Increases Drop Quantity
2% chance for all reward units from Carjack or TOWER Co. Central Vault in a Netherrealm stage to be recoded by Prof. SOURCE when they appear, doubling their rewards (takes effect immediately after starting Carjack and lasts for the duration of the operation; must be carried at all times in TOWER Co. Central Vault)
+8% to Drop Quantity
Prof. SOURCE
Drop Legendary
Increases Drop Quantity
28% chance for all reward units from Carjack or TOWER Co. Central Vault in a Netherrealm stage to be recoded by Prof. SOURCE when they appear, doubling their rewards (takes effect immediately after starting Carjack and lasts for the duration of the operation; must be carried at all times in TOWER Co. Central Vault)
100% chance for all doubled reward units from Carjack or TOWER Co. Central Vault in a Netherrealm stage to be tripled (takes effect immediately after starting Carjack and lasts for the duration of the operation; must be carried at all times in TOWER Co. Central Vault)
After revealing a Bounty Order, gains 2 chance(s) to refresh Bounty Orders
Sprouting Grass - Black Porcelain
Attack Magic
Attack Damage, Attack Critical Strike, and Attack Speed
+7% additional damage; +7% additional Minion Damage
+14% Elemental Damage
+4% additional damage
Shro-Shroom - Boletus
Attack Rare
Attack Damage, Attack Critical Strike, and Attack Speed
+7% additional damage; +7% additional Minion Damage
+28% Elemental Damage
+4% additional damage
Valkyrie's Night Patrol
Attack Legendary
Attack Damage, Attack Critical Strike, and Attack Speed
Gains 1 stack of Valkyrie's Hymn for every 2% Max Mana consumed
+2 Max Valkyrie's Hymn Stacks
+8% Elemental Damage for every stack of Valkyrie's Hymn
Upon reaching Max Valkyrie's Hymn Stacks, +10% Elemental Resistance Penetration
Lumidrake - Fluorescence
Attack Magic
Attack Damage, Attack Critical Strike, and Attack Speed
+7% additional damage; +7% additional Minion Damage
+14% Attack Damage
+4% additional damage
Benign Bug - Tolerant Green
Attack Rare
Attack Damage, Attack Critical Strike, and Attack Speed
+7% additional damage; +7% additional Minion Damage
+28% Attack Damage
+4% additional damage
Azure Gunslinger
Attack Legendary
Attack Damage, Attack Critical Strike, and Attack Speed
Gains 1 stack of Pure Heart when using an Attack Mobility Skill
When gaining Pure Heart, there is a 100% chance to gain 1 additional stack of Pure Heart
-8% additional damage taken when Pure Heart is active
+1 Max Pure Heart Stacks
+100% Pure Heart Duration