Clockwork Ballet Season /0
Season Background
Ever felt the clock ticking too fast?
Missed out because the perfect moment slipped away?
Regretted wasting precious time?
Come to the Clockwork Ballet and take control of time itself!
Flyers like this and exhibition dolls are everywhere.
"Welcome to the Clockwork Ballet! How may I help you?"

New Gameplay
Hunters, get ready to explore the Netherrealm against the clock! Your mission: take down Doll Employees guarding the Cogwheels and collect the precious Cogwheel Vouchers within them.
Your Member Challenge Rating increases as you kill Doll Employees or obtain Cogwheel Vouchers.
Member Challenge Ratings have a total of 9 tiers from F to SSS.
Exchange your Cogwheel Vouchers for Clockwork Ballet's awesome base rewards. The higher your Challenge Rating, the bigger the multiplier on those rewards!
Plus, higher Challenge Ratings grant drop quantity bonuses too, which can be combined with other Netherrealm gameplay for even sweeter prizes.

Clockwork Ballet offers a dazzling array of services and benefits for its members.
With 4 tiers of Member Services, a variety of Cogwheel qualities, and 9 Challenge Rating tiers, every game is packed with surprises.
As you take on more challenges, you unlock more Member Benefits, allowing you to tweak the difficulty and rules for even better rewards.

Legendary Gear Revision
Big changes are here for Legendary gear!
Now, most dropped Legendary gear only retain Legendary affixes with unique mechanics as their inherent affixes.
Additionally, they will have several random crafted affixes. Just like gear crafting, these affixes can be crafted and upgraded via the crafting feature.

Netherrealm Revision
Say hello to the new Talent system, Void Chart.
Each Void Chart Talent Constellation has its own theme and Talent Tree. These themes range from season-exclusive gameplay and the Six Gods gameplay to various loot drop themes.
They will change your experience in Netherrealm stages, significantly increase drops, and provide better and more reliable grinding strategies.
Legendary gear /16
Escaping the Magic Ice - Prototype
Require lv 1
Upon taking Fatal Damage, always Freezes yourself for 2 s and restores 50% of Max Life and Max Energy Shield. Interval: 12 s. When you are Frozen in this way, you become immune to all damage, trigger a Cold Pulse with an even larger area, +100% additional Freeze Effect, and +100% additional Freeze Duration for 6 s
(-30–-20)% additional damage
Electric Cat Evolution - Prototype
Require lv 1
When the times of Shock Damage settled on Erika are equal to 10 times the sum of unlocked engram sequence numbers, triggers Feline Figure immediately. Cooldown: (0.4–0.6) s. The triggered Feline Figure has an additional effect:
+40% Area. Feline Figure restores Life and Energy Shield equal to the smallest unlocked engram sequence number x (0.2–0.4)% to Erika each additional time it settles Shock Damage.
Feline Figure deals Shock Damage (-10–-5) more times on hit
(-30–-20)% additional damage
Breath of Exchange - Prototype
Require lv 1
When transferring a Brand, if there are no available targets, the Brand and its recorded damage will be transferred to yourself, and its duration will be refreshed
If you already have a Brand, always attempts to transfer the Brand and 50% of the damage recorded by the Brand to enemies in Purgatories, after which the Brand is lost. Interval: 0.5 s
(-30–-20)% additional damage
Bad Knight Role Model - Prototype
Require lv 1
Trait Skills can be continuously channeled. During this time, the Holy Domain moves with the player, and no Murderous Intent is consumed while channeling or casting Holy Illumination
Loses all channeled stacks and casts Holy Illumination again when the number of channeled stacks reaches the upper limit. For every channeled stack lost, +(12–15)% additional damage taken by all enemies in the Holy Domain for 8s
(-30–-20)% additional damage
Thousands of Shadows - Prototype
Require lv 1
Spacetime Illusion only lasts for 5 s
+1 s Spacetime Illusion Duration for every Magic Hero Memory engraved
+2% additional Cast Speed every time you and the Spacetime Illusion cast skills, stacking up to 50 time(s), until Spacetime Illusion ends
(-30–-20)% additional damage
Windcatcher Action - Prototype
Require lv 1
<A random Growing Breeze or Windrider affix>
+(2–3) Max Nourishment stacks
(-30–-20)% additional Minion Damage
To You Who Are Calm - Prototype
Require lv 1
Frost Spirit no longer can actively use Empower Skills
Triggers the Empower Skill whenever Frost Spirit takes damage. Cooldown: (3–4) s (Engram 4 Exclusive)
The Cooldown Recovery Speed bonus and 100% of the additional bonus are also applied to Frost Spirit's Cooldown Recovery Speed (Engram 4 Exclusive)
(-30–-20)% additional Minion Damage
To You Who Are Zealous - Prototype
Require lv 1
+(70–80)% additional DoT Damage dealt by Fire Spirit (Engram 4 Exclusive)
-99% additional Hit Damage dealt by Fire Spirit
If Fire Spirit lands a Critical Strike, for every 30% Critical Strike Damage, additionally Reap 0.02 s of DoT Damage (Engram 4 Exclusive).
Replaces Flame Spirit's Ultimate with Melting Explosion
(-30–-20)% additional Minion Damage
To You Who Are Lively - Prototype
Require lv 1
Resets all skill cooldowns when Thunder Spirit enters Reconjuring
Changes the Full Bloom effect that Thunder Spirit receives to: Spirit Magi grow into their ultimate form, which unlocks their Ultimate. The Ultimate has an initial cooldown of 8s. Spirit Magi 1.5% additional Ultimate Damage for every stack of Nourishment they have (Engram 4 Exclusive)
(-30–-20)% additional Minion Damage
The Sanctity of the Holy Land - Prototype
Require lv 1
All units in the Holy Domain +20% additional damage (Engram 1 Exclusive)
When there are enemies in the Holy Domain, any unit that leaves the Holy Domain +20% additional damage taken for 5 s (Engram 1 Exclusive)
Pulls all non-boss enemies within the range of Holy Illumination into the Holy Domain again whenever an enemy leaves the Holy Domain. Interval: 0.2s (Engram 1 Exclusive)
(-30–-20)% additional damage
When the High Court's Dog Barks - Prototype
Require lv 1
(-75–-25)% Holy Domain radius (Engram 2 Exclusive)
Holy Illumination can lock on enemies and leave behind a Holy Domain at their location (Engram 2 Exclusive)
While within the range of Holy Illumination, the player will be dragged to the center of the Holy Domain (Engram 2 Exclusive)
For every 1 m moved by the player, +2% additional damage for 5 s when in the Holy Domain, up to +50% (Engram 2 Exclusive)
(-30–-20)% additional damage
Hanging Two-Tone Mask
Require lv 58
+(16–20)% additional Ranged Damage taken by nearby enemies
+(16–20)% additional Melee Damage against distant enemies
+20% chance to avoid damage when there are no enemies nearby
+40% Injury Buffer when there are only 1 enemies nearby
Clenched Spring
Require lv 58
When casting the Main Skill, inflicts 1 stack(s) of Slow on nearby enemies. Interval: 0.5 s
When casting the Main Skill, inflicts 1 stack(s) of Slow on yourself. Interval: 0.5 s
Every 0.5 s, +(100–120)% Skill Area and +(200–250)% damage for the next Main Skill
Heels of Hands
Require lv 58
Triggers Lv. (10–20) Aim while standing still. Interval: 1 s
Triggers Lv. (10–20) Blurry Steps upon starting to move. Interval: 1 s
Triggers Lv. (10–20) Stoneskin when moving. Interval: 1 s
Passing of Time
Require lv 68
Consumes 10% of current Life and Energy Shield per second
+(20–30)% Cooldown Recovery Speed
-80% Ailment Duration
+3% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
Time of Vow
Require lv 68
Restores 10% Missing Life and Energy Shield per second
+(20–30)% Skill Effect Duration
-80% Cooldown Recovery Speed
-3% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
Skill /2
Shackles of Malice
Casts the skill and fires a Malice Chain, dealing 11-11 Spell Erosion Damage. The chain Jumps 2 time(s).
Upon hitting a Cursed enemy, the chain causes an explosion and deals 11-11 Spell Erosion Damage to enemies within a certain area, then it removes all Curse Effects from the Cursed enemy.
The explosion deals more damage to enemies that are inflicted with more Curse Effects.
Casts the skill and fires a Malice Chain, dealing 11-11 Spell Erosion Damage. The chain Jumps 2 time(s).
Upon hitting a Cursed enemy, the chain causes an explosion and deals 11-11 Spell Erosion Damage to enemies within a certain area, then it removes all Curse Effects from the Cursed enemy.
The explosion deals more damage to enemies that are inflicted with more Curse Effects.
Activation Medium: Burst Activation
Supports Spell Skills that deal damage.
Cannot support Passive Skills and Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Supports Spell Skills that deal damage.
Cannot support Passive Skills and Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Item /29
Winding Key
Used to get a Winding Point.
The Winding Point is a resource required to revert Talent Nodes in the Netherrealm Void Chart.
Transcendence Wedge (Magic)
Used to add Brands to Divinity Slates
A basic Brand material for Divinity Slates that can be used to add or Reforge Micro Talent Nodes.
Transcendence Wedge (Rare)
Used to add Brands to Divinity Slates
An intermediate Brand material for Divinity Slates that can be used to upgrade Micro Talent Nodes to Medium Talent Nodes or to Reforge Medium Talent Nodes.
Transcendence Wedge (Legendary)
Used to add Brands to Divinity Slates
An advanced Brand material for Divinity Slates that can be used to upgrade Medium Talent Nodes to Legendary Medium Talent Nodes.
Transcendence Wedge (New God)
Used to add Brands to Divinity Slates
An advanced Brand material for Divinity Slates that can be used to upgrade Medium Talent Nodes to New God Talent Nodes.
Divinity Pact - God of Might
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from the God of Might Talent Panel.
Divinity Pact - The Brave
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from the The Brave Talent Panel.
Divinity Pact - Onslaughter
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from the Onslaughter Talent Panel.
Divinity Pact - Warlord
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from the Warlord Talent Panel.
Divinity Pact - Goddess of Hunting
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from the Goddess of Hunting Talent Panel.
Divinity Pact - Marksman
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from the Marksman Talent Panel.
Divinity Pact - Bladerunner
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from the Bladerunner Talent Panel.
Divinity Pact - Goddess of Knowledge
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from the Goddess of Knowledge Talent Panel.
Divinity Pact - Magister
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from the Magister Talent Panel.
Divinity Pact - Arcanist
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from then Arcanist Talent Panel.
Divinity Pact - Elementalist
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from then Elementalist Talent Panel.
Divinity Pact - God of War
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from the God of War Talent Panel.
Divinity Pact - Shadowdancer
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from the Shadowdancer Talent Panel.
Divinity Pact - Ronin
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from the Ronin Talent Panel.
Divinity Pact - Ranger
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from the Ranger Talent Panel.
Divinity Pact - Goddess of Deception
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from the Goddess of Deception Talent Panel.
Divinity Pact - Shadowmaster
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from the Shadowmaster Talent Panel.
Divinity Pact - Psychic
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from the Psychic Talent Panel.
Divinity Pact - Warlock
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from the Warlock Talent Panel.
Divinity Pact - God of Machines
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from the God of Machines Talent Panel.
Divinity Pact - Machinist
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from the Machinist Talent Panel.
Divinity Pact - Steel Vanguard
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from the Steel Vanguard Talent Panel.
Divinity Pact - Alchemist
Used to add Brands to Divinity Slates
A Brand material for Divinity Slates. Once added, it guarantees that the Branded Talent Node will be from the Alchemist Talent Panel.
Inheritance Axis
Used for Aptitude Inheritance of Legendary gear.
An item required for Aptitude Inheritance of Legendary gear.
Pactspirit /2
Iron Lion
Attack Legendary
Knockback Distance, Projectile Speed, Projectile Damage
Alice 1
Drop Legendary
Increases Drop Quantity