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Season Background "The world of Torchlight is essentially an isolated island in a vast void, and countless terrifying and unknown creatures are lurking around us." "Around us? More like they are lurking in our deepest and most secret dreams." The wonderful thing about dreams is that you could be in a deep good dream or the claws of a nightmare... New Gameplay Hunters have a chance to enter a sweet dream when they interact with the Dream Lotus on the map. After completing a Sweet Dream, Hunters will receive Dream Bubbles that contain rewards. Hunters will need to search for more lotuses to explore deeper floors of Sweet Dreams. Whenever a Sweet Dream floor is completed, Hunters will inherit the rewards from the previous floor and get the chance to further upgrade or increase these rewards. At the same time, Hunters need to be vigilant as their chance of entering a Nightmare increases with each floor of a Sweet Dream they complete. Hunters should be familiar with the Nightmares they encounter as they will receive the Nightmare Omens corresponding to the rewards they select on each floor of a Sweet Dream, and these omens will come true in a Nightmare that can come for Hunters at any time. In other words, the higher the floor of the Sweet Dream, the more dangers Hunters will face in Nightmares. No matter how beautiful the rewards are in a dream, it could just be a bubble that can pop at any time. These bubbles will only come true after Hunters escape from the Nightmare. New Development System When exploring a dream, Hunters will get a new season item called Dream Talking. Whenever Hunters perform Dream Talking Interpretation, they will obtain a dream base, which includes a Sweet Dream affix and a Nightmare affix. The original base affixes on a piece of gear will be replaced when the dream base is recorded onto the gear. Sweet Dream base affixes grant powerful buffs, such as allowing Hunters to gain Legendary affixes that have only appeared on Legendary gear when crafting gear. Nightmare base affixes, on the other hand, grant negative affixes that may weaken the gear. Therefore, Hunters will need to choose the right time to perform Dream Talking Interpretation. While trying to get the Sweet Dream affixes they seek, Hunters will also need to take care to avoid the negative impact of Nightmare affixes. The Queen of Eternal Sun, a new supreme boss, is featured in the new season. On a long night filled with chaotic dreams, she opens her eyes again and waits for warriors to sacrifice themselves for her. |
Require lv 1
Copies the last Talent on all adjacent slates. Unable tocopy Core Talents.
Require lv 1
- Trait Skills can be continuously channeled. During this time, the
Holy Domain moves with the player, and noMurderous Intent is consumed while channeling or castingHoly Illumination - Loses all channeled stacks and casts
Holy Illumination again when the number of channeled stacks reaches the upper limit. For every channeled stack lost, +(12–15)% additional damage taken by all enemies in theHoly Domain for 8s
Require lv 1
- All units in the
Holy Domain +20% additional damage (Engram 1 Exclusive) - When there are enemies in the
Holy Domain , any unit that leaves theHoly Domain +20% additional damage taken for 5 s (Engram 1 Exclusive) - Pulls all non-boss enemies within the range of
Holy Illumination into theHoly Domain again whenever an enemy leaves theHoly Domain . Interval: 0.2s (Engram 1 Exclusive)
Require lv 1
- (-75–-25)%
Holy Domain radius (Engram 2 Exclusive) Holy Illumination can lock on enemies and leave behind aHoly Domain at their location (Engram 2 Exclusive)- While within the range of
Holy Illumination , the player will be dragged to the center of theHoly Domain (Engram 2 Exclusive) - For every 1 m moved by the player, +2% additional damage for 5 s when in the
Holy Domain , up to +50% (Engram 2 Exclusive)
Require lv 1
- All hits are guaranteed to be blocked within 3 s of using a Defensive Skill, otherwise you cannot Block (Engram 3 Exclusive)
- (15–20)% of the bonus for Attack and Spell Block chance is applied to the
Block Ratio instead (Engram 3 Exclusive)
Require lv 6
- +(50–70)% Movement Speed
- When there is a
strong enemy innear , a layer ofWither 30 points. >
Require lv 20
Miniaturization - +50% Nimbleness Aura Effect
- +5 Aura Skill Level
- +1 Max
Deflection stacks
Require lv 20
Giantism - +50% Steadfast Aura Effect
- +5 Aura Skill Level
- +15%
Armor Effective Rate for Non-Physical Damage
Require lv 20
- +(10–20)% Attack and Spell Block Chance
- +108% damage if you have Blocked recently
- For every 4 m of movement, gives Nearby enemies 2 stack(s) of
Agility Blessing - 50% chance to gain
Agility Blessing per 6 m you move
Require lv 45
- Guaranteed to
Steep Strike - -20% additional Attack Damage for each attack during
Multistrike untilMultistrike ends - +200% chance to
Multistrike
Require lv 50
- +(400–600) gear Energy Shield
- (-3–-1) Main Skill Level
- +(8–12)% additional
Freeze Duration for every time the Main Skill has been used recently. Interval: 1 s - Gains (5–8) stack(s) of
Cage when inflictingFreeze . Interval: 1 s - Effects of
Control Effects received -50%
Require lv 60
- Movement Speed is fixed to (50–80)% of the base value
- For every 2 m moved, gain 1 stack(s) of
Disturbed Breathing - When having at least 2 stack(s) of
Enduring Advance , restores 30% of Missing Life and Energy Shield when hit. Interval: 1 s - When having at least 5 stack(s) of
Enduring Advance , +(300–400)% Critical Strike Damage - When having fewer than 8 stack(s) of
Enduring Advance , -40% additional Physical Damage taken
Require lv 60
- +(10–16)% Erosion Resistance
- +(1200–1800) Armor
- +(10–20)%
Chaos effect - When having at least 80 Chaos, +20% Skill Effect Duration for 5s
- Has 50
Chaos initially - 0.2% Skill Area for every point of
Chaos
Require lv 60
- <Random gear-related affix>
- <Random gear-related affix>
- <Random gear-related affix>
- <Random gear-related affix>
- <Random gear-related affix>
- <Random gear-related affix>
Require lv 60
- (-40–20)% additional Attack and Cast Speed for Sentry Skills
- +48% Skill Area
- +30% additional damage to enemies in Proximity to Sentries
- Gains
Demolisher Charge when using Sentry Skills
Require lv 65
- (-20–-10)% Attack and Spell Block Chance
- For every (200–300) Evasion, adds 1 - 1 Physical Damage to the
Main-Hand Weapon - For every 10000 Evasion, adds (10–20)% of the
Main-Hand Weapon damage to Spells - <Random defense-related affix>
Require lv 1
"What will you do after you are knighted?" "Continue to perform meritorious service to be promoted to knight commander." "What will you do after you become a knight commander?" "Continue to recruit more knights."
Require lv 1
"Some people need to be taught a lesson-within the bounds of discipline and honor, of course."
Attack Legendary
Increases Damage, Erosion Resistance, and Crowd Control Effects
Season-exclusive Gameplay: Twinightmare
Hunters have a chance to enter a sweet dream when they interact with the Dream Lotus on the map.
After completing a Sweet Dream, Hunters will receive Dream Bubbles that contain rewards. Hunters will need to search for more lotuses to explore deeper floors of Sweet Dreams. Whenever a Sweet Dream floor is completed, Hunters will inherit the rewards from the previous floor and get the chance to further upgrade or increase these rewards.
At the same time, Hunters need to be vigilant as their chance of entering a Nightmare increases with each floor of a Sweet Dream they complete. Hunters should be familiar with the Nightmares they encounter as they will receive the Nightmare Omens corresponding to the rewards they select on each floor of a Sweet Dream, and these omens will come true in a Nightmare that can come for Hunters at any time. In other words, the higher the floor of the Sweet Dream, the more dangers Hunters will face in Nightmares.
No matter how beautiful the rewards are in a dream, it could just be a bubble that can pop at any time. These bubbles will only come true after Hunters escape from the Nightmare.