"The world of Torchlight is essentially an isolated island in a vast void, and countless terrifying and unknown creatures are lurking around us."
"Around us? More like they are lurking in our deepest and most secret dreams."
The wonderful thing about dreams is that you could be in a deep good dream or the claws of a nightmare...
New Gameplay
Hunters have a chance to enter a sweet dream when they interact with the Dream Lotus on the map.
After completing a Sweet Dream, Hunters will receive Dream Bubbles that contain rewards. Hunters will need to search for more lotuses to explore deeper floors of Sweet Dreams. Whenever a Sweet Dream floor is completed, Hunters will inherit the rewards from the previous floor and get the chance to further upgrade or increase these rewards.
At the same time, Hunters need to be vigilant as their chance of entering a Nightmare increases with each floor of a Sweet Dream they complete. Hunters should be familiar with the Nightmares they encounter as they will receive the Nightmare Omens corresponding to the rewards they select on each floor of a Sweet Dream, and these omens will come true in a Nightmare that can come for Hunters at any time. In other words, the higher the floor of the Sweet Dream, the more dangers Hunters will face in Nightmares.
No matter how beautiful the rewards are in a dream, it could just be a bubble that can pop at any time. These bubbles will only come true after Hunters escape from the Nightmare.
New Development System
When exploring a dream, Hunters will get a new season item called Dream Talking. Whenever Hunters perform Dream Talking Interpretation, they will obtain a dream base, which includes a Sweet Dream affix and a Nightmare affix. The original base affixes on a piece of gear will be replaced when the dream base is recorded onto the gear. Sweet Dream base affixes grant powerful buffs, such as allowing Hunters to gain Legendary affixes that have only appeared on Legendary gear when crafting gear. Nightmare base affixes, on the other hand, grant negative affixes that may weaken the gear. Therefore, Hunters will need to choose the right time to perform Dream Talking Interpretation. While trying to get the Sweet Dream affixes they seek, Hunters will also need to take care to avoid the negative impact of Nightmare affixes.
The Queen of Eternal Sun, a new supreme boss, is featured in the new season. On a long night filled with chaotic dreams, she opens her eyes again and waits for warriors to sacrifice themselves for her.
Require lv 1
Require lv 1
Require lv 1
Require lv 1
Require lv 1
Require lv 6
Require lv 20
Require lv 20
Require lv 20
Require lv 45
Require lv 58
Require lv 58
Your Evasion cannot exceed (100–120)% of Armor
Require lv 58
Require lv 58
Require lv 58
After casting this skill, casting it again will recall the Projectile that has been fired, but this skill is not deemed to have been cast again.
Projectiles can only be fired again after all previous Projectiles have been recalled. Projectiles will be automatically recalled after 5s. If a Projectile is more than 40m away from the character, the Projectile will be forcibly removed and won't need to be recalled.
The Projectiles fired by this skill can hit the same enemy.
After casting this skill, casting it again will recall the Projectile that has been fired, but this skill is not deemed to have been cast again.
Projectiles can only be fired again after all previous Projectiles have been recalled. Projectiles will be automatically recalled after 5s. If a Projectile is more than 40m away from the character, the Projectile will be forcibly removed and won't need to be recalled.
The Projectiles fired by this skill can hit the same enemy.
Every 5 time(s) this skill is cast, generates a Thunderbolt around the caster that follows the caster and automatically casts this skill at enemies within a certain area.
The Thunderbolt lasts for 6s. Up to 3 Thunderbolt(s) can be generated.
Every 5 time(s) this skill is cast, generates a Thunderbolt around the caster that follows the caster and automatically casts this skill at enemies within a certain area.
The Thunderbolt lasts for 6s. Up to 3 Thunderbolt(s) can be generated.
The Projectile will continue to track
The Flying Speed of the Projectile is 100% of the Character's Movement Speed, and it lasts for 4s.
The Projectile will continue to track
The Flying Speed of the Projectile is 100% of the Character's Movement Speed, and it lasts for 4s.
If the channeling of this skill stops at max channeled stacks, +3s duration for the affected Sentries.
Movement is not restricted when the skill is being channeled.
If the channeling of this skill stops at max channeled stacks, +3s duration for the affected Sentries.
Movement is not restricted when the skill is being channeled.
Supported skills add 5 - 8 physical damage (Lv1:5) (Lv2:5) (Lv3:6) (Lv4:7) (Lv5:8) (Lv6:8) (Lv7:11) (Lv8:15) (Lv9:18) (Lv10:21) (Lv11:23) (Lv12:25) (Lv13:27) (Lv14:30) (Lv15:35) (Lv16:41) (Lv17:53) (Lv18:60) (Lv19:68) (Lv20:81) (Lv21:82) (Lv22:83) (Lv23:84) (Lv24:85) (Lv25:85) (Lv26:86) (Lv27:87) (Lv28:88) (Lv29:89) (Lv30:90) (Lv31:91) (Lv32:92) (Lv33:92) (Lv34:93) (Lv35:94) (Lv36:95) (Lv37:96) (Lv38:97) (Lv39:98) (Lv40:99) (Lv1:8) (Lv2:9) (Lv3:10) (Lv4:11) (Lv5:13) (Lv6:14) (Lv7:19) (Lv8:25) (Lv9:30) (Lv10:35) (Lv11:39) (Lv12:41) (Lv13:45) (Lv14:50) (Lv15:59) (Lv16:68) (Lv17:88) (Lv18:100) (Lv19:113) (Lv20:135) (Lv21:137) (Lv22:138) (Lv23:140) (Lv24:141) (Lv25:142) (Lv26:144) (Lv27:145) (Lv28:147) (Lv29:148) (Lv30:150) (Lv31:151) (Lv32:153) (Lv33:154) (Lv34:156) (Lv35:157) (Lv36:159) (Lv37:160) (Lv38:162) (Lv39:164) (Lv40:165)
The supported skill gains 107% of its damage as Base
Supported skills add 5 - 8 physical damage (Lv1:5) (Lv2:5) (Lv3:6) (Lv4:7) (Lv5:8) (Lv6:8) (Lv7:11) (Lv8:15) (Lv9:18) (Lv10:21) (Lv11:23) (Lv12:25) (Lv13:27) (Lv14:30) (Lv15:35) (Lv16:41) (Lv17:53) (Lv18:60) (Lv19:68) (Lv20:81) (Lv21:82) (Lv22:83) (Lv23:84) (Lv24:85) (Lv25:85) (Lv26:86) (Lv27:87) (Lv28:88) (Lv29:89) (Lv30:90) (Lv31:91) (Lv32:92) (Lv33:92) (Lv34:93) (Lv35:94) (Lv36:95) (Lv37:96) (Lv38:97) (Lv39:98) (Lv40:99) (Lv1:8) (Lv2:9) (Lv3:10) (Lv4:11) (Lv5:13) (Lv6:14) (Lv7:19) (Lv8:25) (Lv9:30) (Lv10:35) (Lv11:39) (Lv12:41) (Lv13:45) (Lv14:50) (Lv15:59) (Lv16:68) (Lv17:88) (Lv18:100) (Lv19:113) (Lv20:135) (Lv21:137) (Lv22:138) (Lv23:140) (Lv24:141) (Lv25:142) (Lv26:144) (Lv27:145) (Lv28:147) (Lv29:148) (Lv30:150) (Lv31:151) (Lv32:153) (Lv33:154) (Lv34:156) (Lv35:157) (Lv36:159) (Lv37:160) (Lv38:162) (Lv39:164) (Lv40:165)
The supported skill gains 107% of its damage as Base
When casting the supported skill, gains a buff
Buffs grant +80% Warcry Cast Speed for the next Warcry (Lv1:80) (Lv21:120) (Lv41:160)
When casting the supported skill, gains a buff
Buffs grant +80% Warcry Cast Speed for the next Warcry (Lv1:80) (Lv21:120) (Lv41:160)
+20% Restoration Duration for the supported skill (Lv1:20) (Lv21:20) (Lv41:20)
+25% Movement Speed for 3 s after casting the supported skill (Lv1:25) (Lv21:35) (Lv41:45)
+20% Restoration Duration for the supported skill (Lv1:20) (Lv21:20) (Lv41:20)
+25% Movement Speed for 3 s after casting the supported skill (Lv1:25) (Lv21:35) (Lv41:45)
+40% Skill Area for the supported skill (Lv1:40) (Lv21:60) (Lv41:80)
When casting the supported skill,
The effective area of this effect is affected by Skill Area bonuses
+40% Skill Area for the supported skill (Lv1:40) (Lv21:60) (Lv41:80)
When casting the supported skill,
The effective area of this effect is affected by Skill Area bonuses
"What will you do after you are knighted?" "Continue to perform meritorious service to be promoted to knight commander." "What will you do after you become a knight commander?" "Continue to recruit more knights."
"Some people need to be taught a lesson-within the bounds of discipline and honor, of course."
Attack Legendary
Increases Damage, Erosion Resistance, and Crowd Control Effects
Season-exclusive Gameplay: Twinightmare
Hunters have a chance to enter a sweet dream when they interact with the Dream Lotus on the map.
After completing a Sweet Dream, Hunters will receive Dream Bubbles that contain rewards. Hunters will need to search for more lotuses to explore deeper floors of Sweet Dreams. Whenever a Sweet Dream floor is completed, Hunters will inherit the rewards from the previous floor and get the chance to further upgrade or increase these rewards.
At the same time, Hunters need to be vigilant as their chance of entering a Nightmare increases with each floor of a Sweet Dream they complete. Hunters should be familiar with the Nightmares they encounter as they will receive the Nightmare Omens corresponding to the rewards they select on each floor of a Sweet Dream, and these omens will come true in a Nightmare that can come for Hunters at any time. In other words, the higher the floor of the Sweet Dream, the more dangers Hunters will face in Nightmares.
No matter how beautiful the rewards are in a dream, it could just be a bubble that can pop at any time. These bubbles will only come true after Hunters escape from the Nightmare.