Nightmare Season /0
Season Background
"The world of Torchlight is essentially an isolated island in a vast void, and countless terrifying and unknown creatures are lurking around us."
"Around us? More like they are lurking in our deepest and most secret dreams."
The wonderful thing about dreams is that you could be in a deep good dream or the claws of a nightmare...

New Gameplay
Hunters have a chance to enter a sweet dream when they interact with the Dream Lotus on the map.
After completing a Sweet Dream, Hunters will receive Dream Bubbles that contain rewards. Hunters will need to search for more lotuses to explore deeper floors of Sweet Dreams. Whenever a Sweet Dream floor is completed, Hunters will inherit the rewards from the previous floor and get the chance to further upgrade or increase these rewards.
At the same time, Hunters need to be vigilant as their chance of entering a Nightmare increases with each floor of a Sweet Dream they complete. Hunters should be familiar with the Nightmares they encounter as they will receive the Nightmare Omens corresponding to the rewards they select on each floor of a Sweet Dream, and these omens will come true in a Nightmare that can come for Hunters at any time. In other words, the higher the floor of the Sweet Dream, the more dangers Hunters will face in Nightmares.
No matter how beautiful the rewards are in a dream, it could just be a bubble that can pop at any time. These bubbles will only come true after Hunters escape from the Nightmare.

New Development System
When exploring a dream, Hunters will get a new season item called Dream Talking. Whenever Hunters perform Dream Talking Interpretation, they will obtain a dream base, which includes a Sweet Dream affix and a Nightmare affix. The original base affixes on a piece of gear will be replaced when the dream base is recorded onto the gear. Sweet Dream base affixes grant powerful buffs, such as allowing Hunters to gain Legendary affixes that have only appeared on Legendary gear when crafting gear. Nightmare base affixes, on the other hand, grant negative affixes that may weaken the gear. Therefore, Hunters will need to choose the right time to perform Dream Talking Interpretation. While trying to get the Sweet Dream affixes they seek, Hunters will also need to take care to avoid the negative impact of Nightmare affixes.

The Queen of Eternal Sun, a new supreme boss, is featured in the new season. On a long night filled with chaotic dreams, she opens her eyes again and waits for warriors to sacrifice themselves for her.

Legendary gear /9
When Sparks Set the Prairie Ablaze
Require lv 1
Copies the last Talent on all adjacent slates. Unable to copy Core Talents.
Shadow Dance
Require lv 6
+(50–70)% Movement Speed
Gain 1 stack of Wither with 30 Base Damage every 0.1s when an Elite is in Proximity.
Sarituya
Require lv 20
Miniaturization
+50% Nimbleness Aura Effect
+3 Aura Skill Level
+1 Max Deflection stacks
Aslan
Require lv 20
Giantism
+50% Steadfast Aura Effect
+3 Aura Skill Level
+10% Armor Effective Rate for Non-Physical Damage
Reverse-Reverse-Reverse Mirror
Require lv 20
+3% Attack and Spell Block Chance
+(90–108)% damage if you have Blocked recently
For every 4 m of movement, gives Nearby enemies 2 stack(s) of Agility Blessing
50% chance to gain Agility Blessing per 6 m you move
Sea Splitter
Require lv 45
Main Skill is supported by Lv. (8–12) Raging Slash
+40 Max Life
+(30–50)% Steep Strike chance.
Iced Drinker's Cage
Require lv 58
+(400–600) gear Energy Shield
(-4–-2) Main Skill Level
+(8–12)% additional Freeze Duration for every time the Main Skill has been used recently. Interval: 3 s
Gains (7–8) stack(s) of Cage when inflicting Freeze. Interval: 2 s
Effects of Control Effects received +(1–50)%
Enamor
Require lv 58
<Random gear-related affix>
<Random skill slot-related affix>
<Random skill slot-related affix>
<Random skill slot-related affix>
<Random skill slot-related affix>
Formation Breaker
Require lv 58
(-40–20)% additional Attack and Cast Speed for Sentry Skills
+48% Skill Area
+30% additional damage taken by enemies in proximity to Sentries
Gains Demolisher Charge when using Sentry Skills
Skill /7
Whirlwind Blade
Casts the skill and fires 1 Projectile that always Penetrates in the target direction, dealing 4-6 Spell Physical Damage. The Projectile deals damage once every 0.25s and stops on the spot after traveling a fixed distance or hitting an Elite.
After casting this skill, casting it again will recall the Projectile that has been fired, but this skill is not deemed to have been cast again.
Projectiles can only be fired again after all previous Projectiles have been recalled. Projectiles will be automatically recalled after 5s. If a Projectile is more than 40m away from the character, the Projectile will be forcibly removed and won't need to be recalled.
The Projectiles fired by this skill can hit the same enemy.
Whirlwind Blade:
Deals 4-6 Spell Physical Damage.
This skill fires 1 Projectile in its base state.
It deals damage once every 0.25s. This interval is affected by Cast Speed.
Projectiles from this skill always Penetrate

Projectiles will be automatically recovered after 5 s.
The Projectiles shot by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 75%.
Lightning Beam
When casting the skill, fires 1 Lightning Beam forward at enemies within the Beam Area in front, dealing 0-7 Spell Lightning Damage on hit.
Every 5 time(s) this skill is cast, generates a Thunderbolt around the caster that follows the caster and automatically casts this skill at enemies within a certain area.
The Thunderbolt lasts for 6s. Up to 3 Thunderbolt(s) can be generated.
Lightning Beam:
Deals 0-7 Spell Lightning Damage
Every 5 time(s) this skill is cast, generates a Thunderbolt around the caster that follows the caster
This skill generates up to 3 Thunderbolt(s)
The Thunderbolts last for 6s
For every +1 Beam(s), increases this skill's Thunderbolt generation upper limit by +1
The number of Beams generated by this skill is not affected by Quantity bonuses
The Beams fired by this skill are not affected by Beam Length bonuses
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
No more Thunderbolts will be generated after reaching the upper limit.
For every +1 Beam(s), increases this skill's Thunderbolt generation upper limit by +1
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
Star Stalker
Casts the skill and fires 1 Projectile forward. The Projectile will generate an area that follows itself. While inside this area, the character gains Euphoria: 22.5% additional DoT Damage.
The Projectile will continue to track Elites and will attach itself to the tracked target when it reaches them. After this unit is defeated, it will track another unit.
The Flying Speed of the Projectile is 100% of the Character's Movement Speed, and it lasts for 4s.
Star Stalker:
While inside the area, the character gains Euphoria:
22.5% additional DoT Damage (Lv1:45/2) (Lv21:65/2) (Lv41:75/2)
The Flying Speed of the Projectile is 100% of the character's Movement Speed
The Projectile lasts for 4s
The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects
Harmonious Field
At the end of the skill channeling, Sentries within a certain area gain Euphoria: 8.2% additional damage for 6s. +33% additional Empower Effect for this skill for every 1 channeled stack.
If the channeling of this skill stops at max channeled stacks, +3s duration for the affected Sentries.
Movement is not restricted when the skill is being channeled.
At the end of the skill channeling, Sentries within a certain area gain Euphoria:
8.2% additional damage (Lv1:41/5) (Lv21:61/5) (Lv41:71/5)
Lasts for 6s
+33% additional Empower Effect for this skill for every 1 channeled stack
If the channeling of this skill stops at max channeled stacks, +3s duration for the affected Sentries
Movement is not restricted when the skill is being channeled
Added Physical Damage
Supports skills that hit enemies.
Supported skills add 2 - 3 physical damage (Lv1:2) (Lv2:2) (Lv3:3) (Lv4:4) (Lv5:5) (Lv6:5) (Lv7:6) (Lv8:7) (Lv9:8) (Lv10:10) (Lv11:11) (Lv12:13) (Lv13:15) (Lv14:19) (Lv15:26) (Lv16:38) (Lv17:45) (Lv18:53) (Lv19:64) (Lv20:78) (Lv21:79) (Lv22:80) (Lv23:80) (Lv24:81) (Lv25:82) (Lv26:83) (Lv27:84) (Lv28:85) (Lv29:85) (Lv30:86) (Lv31:87) (Lv32:88) (Lv33:89) (Lv34:90) (Lv35:91) (Lv36:92) (Lv37:93) (Lv38:93) (Lv39:94) (Lv40:95) (Lv1:3) (Lv2:4) (Lv3:5) (Lv4:6) (Lv5:8) (Lv6:9) (Lv7:10) (Lv8:11) (Lv9:14) (Lv10:16) (Lv11:19) (Lv12:21) (Lv13:25) (Lv14:31) (Lv15:44) (Lv16:63) (Lv17:75) (Lv18:88) (Lv19:106) (Lv20:130) (Lv21:132) (Lv22:133) (Lv23:134) (Lv24:135) (Lv25:137) (Lv26:138) (Lv27:140) (Lv28:141) (Lv29:142) (Lv30:144) (Lv31:145) (Lv32:147) (Lv33:148) (Lv34:150) (Lv35:151) (Lv36:153) (Lv37:154) (Lv38:156) (Lv39:157) (Lv40:159)
The supported skill gains 20% of its damage as Base Trauma Damage (Lv1:20) (Lv21:30) (Lv41:40)
Adds 20% of the Main-Hand Weapon's damage to Base Trauma Damage for the supported skill (Lv1:20) (Lv21:30) (Lv41:40)
Charge
Support Mobility Skills.
When casting the supported skill, gains a buff
Buffs grant +80% Warcry Cast Speed for the next Warcry (Lv1:80) (Lv21:120) (Lv41:160)
Gladiator's Roar
Supports Warcry Skills.
+40% Skill Area for the supported skill (Lv1:40) (Lv21:60) (Lv41:80)
When casting the supported skill, Reverse Knocks Back nearby enemies with a Knockback Distance of 2 m
The effective area of this effect is affected by Skill Area bonuses
Pactspirit /9
Shocket - Dark Night
Drop Magic
Increases Drop Quantity
Letice - Frost
Drop Rare
Increases Drop Quantity
Shepherd
Drop Legendary
Increases Drop Quantity
Shocket - Green Leaf
Attack Magic
Increases Damage, Attack Block, Spell Block
Letice - Withered Leaf
Attack Rare
Increases Damage, Attack Block, Spell Block
Raging Sands of Eternal Night
Attack Legendary
Increases Damage, Attack Block, Spell Block
Awooawoo - Blue Sky
Attack Magic
Increases Damage, Erosion Resistance, and Crowd Control Effects
Hell Cavalry - Twilight
Attack Rare
Increases Damage, Erosion Resistance, and Crowd Control Effects
Witch Antelope of Lust
Attack Legendary
Increases Damage, Erosion Resistance, and Crowd Control Effects
Season-exclusive Gameplay: Twinightmare

Season-exclusive Gameplay: Twinightmare

Hunters have a chance to enter a sweet dream when they interact with the Dream Lotus on the map.

After completing a Sweet Dream, Hunters will receive Dream Bubbles that contain rewards. Hunters will need to search for more lotuses to explore deeper floors of Sweet Dreams. Whenever a Sweet Dream floor is completed, Hunters will inherit the rewards from the previous floor and get the chance to further upgrade or increase these rewards.

At the same time, Hunters need to be vigilant as their chance of entering a Nightmare increases with each floor of a Sweet Dream they complete. Hunters should be familiar with the Nightmares they encounter as they will receive the Nightmare Omens corresponding to the rewards they select on each floor of a Sweet Dream, and these omens will come true in a Nightmare that can come for Hunters at any time. In other words, the higher the floor of the Sweet Dream, the more dangers Hunters will face in Nightmares.

No matter how beautiful the rewards are in a dream, it could just be a bubble that can pop at any time. These bubbles will only come true after Hunters escape from the Nightmare.