Hyperlink /895
name | des | manual_rule_id |
---|---|---|
Elemental Ailment | Ignite, Frostbite, Freeze, and Numbed | 0 |
Nearby | Within 6m | 0 |
Recent | Within 4s | 0 |
Armor | Helmet, Chest Armor, Gloves, and Boots | 0 |
Fatal Damage | The instance of damage that defeats the target | 0 |
Split | Upon hitting a target, a Parabolic Projectile Splits into multiple secondary Projectiles | 0 |
Jump | Upon hitting a target, a horizontal Projectile or Chain Skill jumps to another target nearby | 0 |
Multistrike | Chance to perform an additional attack when using Attack Skills. If the chance exceeds 100%, one additional attack will be performed with every 100% of the chance. +20% Attack Speed during Multistrikes. Multistrikes consume skill resources as normal and will be interrupted if there are insufficient resources. Moving or using other non-instant skills will interrupt Multistrike. Mobility, Channeled Skills, and Sentry skills cannot Multistrike | 0 |
Penetrate | Horizontal Projectiles pass through the targets they hit, continuing along their original trajectory until reaching the Penetration limit. | 0 |
Main-Hand Weapon | The weapon held in your right hand is the Main-Hand Weapon | 0 |
Off-Hand Weapon | The weapon held in your left hand is your Off-Hand Weapon | 0 |
Reflect | Reflects negative effects back to the attacker. You will still be affected by the reflected effects | 0 |
Raid | -20% additional Attack Speed to the target, and +20% Attack Speed to the caster. Each target can only be raided once | 0 |
Freezing Physique | When an enemy hits you, it gets slowed for 2s | 0 |
Lucky | Performs a random check or random roll twice and picks the result that benefits you the most | 0 |
Unlucky | Performs a random check or random roll twice and picks the result that benefits you the least | 0 |
Elemental | Fire, Cold, and Lightning | 0 |
Low Life | When current Life is under 35% of Max Life | 0 |
Elimination | Directly defeats enemies under a certain percentage of Max Life on hit | 0 |
Legendary Boss | These rarest monsters are the most challenging and provide the best drops. | 0 |
Elite | Elite monsters include rare monsters and bosses | 0 |
Shatter | Defeat Frostbitten enemies | 0 |
Severe Injury | Takes damage that exceeds 50% of the sum of Max Life and Max Energy Shield within 0.5s | 0 |
Sunder Armor | Your Armor no longer provides Physical Damage Mitigation, but instead increases Melee Physical Attack Damage equal to 1% of Armor. | 0 |
Low Mana | When current Mana is under 35% of Max Mana | 0 |
Charge | Energy Shield starts to charge after the character hasn't taken any damage for 2s at the rate of 20% of Max Energy Shield per second and stops charging if the character takes damage | 0 |
Sealed Mana | A portion of Mana is reserved to maintain persistent effects such as auras | 0 |
Sealed Life | A portion of Life is reserved to maintain persistent effects such as auras | 0 |
Dual Wielding | When using two One-Handed Weapons, one in each hand | 0 |
Unarmed | When the character has no weapons equipped | 0 |
Balance of All Things | Increases an enemy's Resistance against an element by 25% after dealing damage with that element, but reduces their Resistance against other elements by 25% | 0 |
Steep Strike | Chance to gain 1 Steep Strike attempt when using Slash Strike Skills' Sweep Slash form. When a Slash Strike Skill has Steep Strike attempts, it will be cast in Steep Strike form | 0 |
Phantom | Shadow Strike creates a Shadow that strikes at other targets with the same attack. If no other targets are present, it will strike the character's target. Multiple Shadows can attack the same target, and the Shadows' Shotgun Effect falloff coefficient is 70% Shadow damage and character damage are independent of each other | 0 |
Affliction | When the Affliction inflicted per second is not 0, the DoT Damage dealt will continuously inflicts Affliction on the target Enemies take 1% additional DoT Damage for every Affliction The max Affliction is 100 | 0 |
Reaping | Removes a certain value of Life from the target. The value is equal to the damage of all DoT Damage within a certain time | 0 |
Injury Buffer | Delays a portion of Hit Damage taken in the next 4s. | 0 |
Reconjuring | Gains additional Life Restoration but cannot use skills or be targeted. Loses this status once fully healed | 0 |
Aggressiveness | Minions become more aggressive and will target enemies within a greater area | 0 |
Enemy Count | Each Normal or Magic monster counts as 1 monster Each Rare monster counts as 2 monsters Each Boss counts as 5 monsters | 0 |
One-Handed Melee Weapon | Includes One-Handed Sword, One-Handed Axe, One-Handed Hammer, Claw, Dagger, and Sacrificial Blade | 0 |
One-Handed Ranged Weapon | Includes Cane, Wand, and Pistol | 0 |
Two-Handed Melee Weapon | Includes Two-Handed Sword, Two-Handed Axe, Two-Handed Hammer, Cudgel, and Tin Staff | 0 |
Two-Handed Ranged Weapon | Includes Bow, Crossbow, Cannon, and Musket | 0 |
Trinket | Includes Necklace, Ring, and Belt | 0 |
Craft Commodity | Includes Embers, Fuel, Fossils, and Energy Cores | 0 |
Demolisher Charge | Impact Skills gain 1 Demolisher Charge at regular intervals. Using a Demolisher Skill will consume its charges and convert the skill into a stronger form | 0 |
Distant | 6m away | 0 |
Terra Charge | Terra Skills gain 1 Terra Charge at regular intervals. Using a Terra Skill will consume all of its charges, and every consumed charge will enhance the skill | 0 |
Full Life | When current Life is above 95% of Max Life | 0 |
Double Damage | There's a chance to deal Double Damage on hit | 0 |
Damage Transfer | Transfers a part of the Hit Damage and Secondary Damage taken to other units. Up to 75% of the damage can be transferred. | 0 |
Contact Target | When a Parabolic Projectile lands or hits an enemy | 0 |
Base Skill | Spirit Magi's most frequently used initial skill, which is at a relatively low strength | 0 |
Enhanced Skill | Chance to change the skill into a stronger Enhanced Skill when Spirit Magus uses a Base Skill. The chance can be increased, and at 100%, Spirit Magi will no longer use Base Skills and always use Enhanced Skills | 0 |
Ultimate | In Full Bloom, Spirit Magi use their Ultimate with extremely high strength | 0 |
Deflection | Reduces additional damage taken by 10% for every stack of Deflection, up to 3 stack(s). When hit, consumes all stacks of Deflection | 0 |
Proximity | Within 4m | 0 |
Armor Effective Rate | Effective Damage Reduction Provided by Armor: 100% by default for Physical Damage. 60% by default for Non-Physical Damage. | 0 |
Supreme Boss | Supreme Bosses include the Watcher and Traveler of each plane, as well as formidable enemies from the Great Void | 0 |
Full Mana | When the current Mana is higher than 95% of the Max Mana | 0 |
Next round | When Channeled Skills gain 1 channeled stack | 0 |
Additional Settlement | This settlement does not count as Reaping. | 0 |
Preparation | If the skill is ready, triggers the skill once. If the skill is on cooldown, triggers the skill once immediately after the cooldown ends. | 0 |
Resonance Activation | When activating Resonance, triggers all skills supported by [Activation Medium: Resonance]. | 0 |
Resonance | Resonance can be activated by [Activation Medium: Resonance Activation]. | 0 |
Instruction | Instructions can be received by [Activation Medium: Instruction] to enhance skills triggered by it. | 0 |
Instruction | Instructions are sent by [Activation Medium: Critical Strike] or [Activation Medium: Channel]. | 0 |
Lock | [Activation Medium: Track] can trigger skills supported by it, with the locked-on enemy as the target. | 0 |
Lock | [Activation Medium: Lock On] can lock on enemies. | 0 |
Applied Weapon Bonuses | Includes a weapon's Base Damage, Base Critical Strike Rating (replaces Minions' original Critical Strike Rating), and affixes, but does not affect Minions' Base Attack Speed. | 0 |
Damage Taken Reduction | Damage mitigation from each independent source can at most reduce the damage taken by 90%. | 0 |
Base Affix | Excludes base affixes obtained from Dream Interpretation or Corrosion | 0 |
Fearless | Increases additional Critical Strike Chance, Critical Strike Damage, and additional Melee Skill Area | 0 |
Weapon Amplification | Additionally increases weapon Physical Damage and Attack Speed. | 0 |
Rejuvenation | Increases Base Life Restoration | 0 |
Electric Conversion | A percentage of Physical Damage added as Lightning Damage. Deals additional Lightning Damage | 0 |
Frigid Domain | Affected enemies take increased Cold Damage. Aura effect increases persistently, up to 4s | 0 |
Nimbleness | Increases Evasion by a certain percentage | 0 |
Elemental Amplification | Additionally increases Elemental Damage for Spell Skills | 0 |
Energy Fortress | Increases Base Energy Shield by a certain percentage | 0 |
Magical Source | Increases Mana regeneration per second | 0 |
Precise Projectiles | Increases additional Projectile Damage and Projectile Speed | 0 |
Elemental Resistance | Increases Elemental Resistance | 0 |
Swiftness | Increases Movement Speed | 0 |
Deep Pain | Increases additional DoT Damage and extends additional Duration | 0 |
Erosion Enhancement | Increases additional Erosion Damage and Erosion Penetration | 0 |
Charged Flames | Increases Attack Skills' additional Fire Damage and adds fixed Fire Damage to Spell Skills | 0 |
Steadfast | Increases Armor by a certain percentage | 0 |
Shadow Swamp | Erosion Spell Skill. Conjures a Shadow Swamp at the target location to deal damage and Weaken enemies. Shadow Swamp can be moved with Shadow Shot. Each time it is moved, its damage and Area will increase additionally. | 0 |
Shadow Shot | Erosion Spell Skill. Fires a Projectile of shadow that travels forward and detonates on hit, dealing damage to Nearby enemies. Moves the existing Shadow Swamp to the target hit. Each move refreshes the Shadow Swamp Duration and additionally increases its damage and Area. | 0 |
Focus | Status effects provide different buff effects to different skills. Stacks up to 5 times. | 0 |
Frost Terra | Conjures a Frost Terra at the target location, dealing DoT Damage and inflicts Slow periodically | 0 |
Flame Core | Places a sentry at the target location that throws flames at enemies nearby to deal damage. | 0 |
Elemental corrosion | Elemental corrosion | 0 |
Despair | Despair | 0 |
Inertia | Inertia | 0 |
Armor Break | Armor Break | 0 |
Elemental Destruction | Curse Skill. Additionally increases Elemental Damage taken | 0 |
Vulnerability | Curse Skill. Additionally increases Physical Damage taken and chance to suffer Trauma | 0 |
Electrocute | Curse Skill. Additionally increases Lightning Damage taken and chance to suffer Numbed | 0 |
Scorch | Curse Skill. Increases additional Fire Damage taken and chance to be Ignited | 0 |
Biting Cold | Curse Skill. Additionally increases Cold Damage taken and chance to be Frostbitten | 0 |
Corruption | Curse Skill. Additionally increases Erosion Damage taken and chance to suffer Wilt | 0 |
Entangled Pain | Curse. Increases additional DoT Damage taken | 0 |
Blind | Curse. [Blinded] and reduce additional damage dealt | 0 |
Elapse | Increase DoT Damage taken | 0 |
Aimed Shot | Fires a bullet that Penetrates 2 enemies, dealing Physical Attack Damage. | 0 |
Overpower | Deals Physical Attack Damage to enemies in a cone-shaped area in front of the caster. | 0 |
Onslaught Punch | Charges the target, dealing Physical Attack Damage to enemies in the path. At the end of the charge, throws a powerful punch to deal Physical Attack Damage to enemies in front of you. | 0 |
Frost Strike | Deals Spell Cold Damage to enemies in a cone-shaped area in front of the caster. | 0 |
Frozen Breath | Deals Spell Cold Damage to enemies nearby, additionally increasing the Duration they are Frostbitten and the Skill Area of all the caster's skills. | 0 |
Absolute Zero | Deals Spell Cold Damage to enemies nearby with an additional chance to cause Frostbite. Enemies affected by crowd controls take even higher damage with a greater chance to be Frostbitten. | 0 |
Ablaze Punch | Deals Spell Fire Damage to enemies in a cone-shaped area in front of the caster. | 0 |
Blazing Spin | Deals high Fire DoT to nearby enemies per second. | 0 |
Frenzy Flames | Additionally increases damage dealt at the cost of taking secondary Fire Damage per second. Increases Life Restoration Speed. | 0 |
Quick Electrocute | Fires a Lightning bolt that travels forward, dealing Lightning Attack Damage. | 0 |
Lightning Punishment | Fires high speed current that Jumps 4 times, dealing Lightning Attack Damage. There's a chance to reduce additional damage dealt by enemies on hit. | 0 |
Lucky Strike | Critical Strike grants a buff that increases Projectile Speed and Attack Speed. Stacks up to 4 times | 0 |
When multiple effects of a skill (e.g. multiple projectiles) hit the same enemy, the damage of all strikes except the first one will diminish (will be further reduced). The falloff coefficient is 70% for most skills. | 0 | |
Thunderlight Bond | Places a Sentry on the spot. The Sentry creates an area. Ally within the area gains Lucky Damage and inflicts additional Numbed Effect. | 0 |
Arcane Circle | Creates an Arcane Circle that surrounds you. Every enemy that enters the circle for the first time will grant you additional Spell Damage. | 0 |
Safeguard Ring | Place a Sentry on the spot. The Sentry creates a Safeguard Ring. Enemies within its range are Knocked Back periodically. Allies receive less damage within its range and take even less damage from enemies outside the ring. | 0 |
Marked Rain of Arrows | Launches a Projectile that travels forward and deals Weapon Damage. The Projectile has a chance to Mark the enemy on hit. When Projectiles hit a Marked enemy, calls down multiple waves of Rain of Arrows on the enemy, dealing Weapon Damage. | 0 |
Blizzard | Calls down multiple waves of Blizzard that deal Spell Cold Damage and reduce enemy's Cold and Lightning Resistance. | 0 |
Frost Touch | Curse Skill: When cursed, the victim takes additional Wilt Damage and has a chance to suffer an additional stack of Wilt when Frozen. | 0 |
Secret Origin Unleash | Additionally increases Spell Damage while the skill lasts, and increases Cast Speed based on the stacks of Focus Blessing owned when casting the skill. | 0 |
Black Hole | Creates a Black Hole at the target location, dealing Erosion DoT Damage to enemies within it and knocking them back, as well as additionally increasing your character's DoT Damage dealt to enemies in the Black Hole. Black Holes can knockback reversely. | 0 |
Ice Bond | Places a Sentry at the target location. The Sentry continuously fires a Cold Beam at the character, dealing Spell Cold Damage to and inflicting Frostbite on enemies caught in the beam, and additionally increases the character's Cold Damage dealt against Frostbitten enemies. | 0 |
Scorching Pulse | Deals Spell Fire Damage once to Nearby enemies and Reaps DoT Damage | 0 |
Fire Burst | Deals Spell Fire Damage to enemies within range. Deals additional damage to enemies at the center of the area. | 0 |
Flame Jet | Conjures a Fire Terra at the target location at regular intervals. Eruptions lock onto enemy units in an area and hurl a Projectile at the targets. The Projectile that falls on the ground forms a small Fire Terra on the spot. | 0 |
Bull's Rage | Additionally increases Melee Skill Damage while the skill lasts. | 0 |
Frigid Transmission | Blinks a distance to the target location, dealing damage to and inflicting 1 stack of | 0 |
Ice Imbue | Under the Imbue buff, your Attacks and Spells gain additional Cold Damage with a chance to | 0 |
Thunder Imbue | Under this Imbue, Attacks and Spells gain additional Lightning Damage with a chance to | 0 |
High Energy Beam | Fires a beam forward, dealing Spell Physical Damage to enemies within a rectangular area. When Command is above 50, the skill's range increases and its damage increases additionally every after the skill is cast 5 times. This skill is not affected by the beam length. | 0 |
Destructive Light Cannon | Fires a beam to the designated location and causes an explosion, dealing Spell Physical Damage to enemies within a certain area. | 0 |
Melting Explosion | Creates a huge pillar of fire with a 7.2m radius ahead, dealing Spell Fire Damage equal to 1397% of Base Damage to enemies. The damage effect of this skill is 2701%. This skill gains 100% of its damage as Base Ignite Damage. | 0 |
Critical Strike Damage Increase | Supports skills that hit enemies. The supported skill deals additional damage on Critical Strike. | 0 |
Hardened | Supports Melee Skills. The supported skill deals additional damage. Gains hardened and further reduces the damage taken for 4s when the supported skill hits the target. | 0 |
Multifaceted Guard | Supports Sentry Skills. Increases the maximum number of Sentries that the supported skill can place. The supported skill deals additional damage. | 0 |
Control Spell | Supports Spell Skills. The supported skill deals additional damage. Reduces the supported skill's Critical Strike Rating. | 0 |
Wind Projectiles | Supports Projectile Skills. Increases the supported skill's Projectile Speed. The supported skill deals additional damage and Ailment Damage. | 0 |
Servant Damage | Supports skills that summons Minions. Minions summoned by the supported skill deal additional damage. | 0 |
Attack Focus | Supports Attack Skills. Gain Fervor rating when the supported skill hits the target. Each point of Fervor rating increases the supported skill's additional damage. Each point of Fervor rating increases the supported skill's Critical Strike Rating by a certain percentage. | 0 |
Grudge | Supports Spell Skills. The supported skill deals additional damage. Upon hitting a Cursed enemy, the supported skill will prolong the duration of their Curse. | 0 |
Cataclysm | Supports a skill that deals DoT Damage or inflicts Ailment(s). The supported skill inflicts Affliction on the enemy when dealing DoT Damage. Further enhances Affliction's effects on the supported skill. | 0 |
Dark Gate | Casts the skill, teleports all Minions to the character, and gains Command. Casts the skill and gains a buff that increases Command Return Speed and Minions' Movement Speed for a period of time. | 0 |
Arena | Casting the skill knocks back non-Elites within 8m to 8m away, then creates an Arena around itself and inflicts 1 stack of Notoriety on Elites within it. You gain 1 additional stack of Renown while inside the Arena | 0 |
Part of Skills | Part of Skills include: Whirlwind Blade, Sentry Skills, and skills cast when activating Spell Burst. | 0 |
Shattering | Deals 328-493 Secondary Cold Damage to all enemies in a circle with a radius of 3. | 0 |
Bombard | 8 cannon shells land within a 4m radius, each dealing 160% Physical Damage to enemies within 1.6m. | 0 |
Explosion | Deals 160% Physical Damage to targets within a area of 2m. Cooldown: 0.35s | 0 |
Fire Tornado | Deals Fire DoT Damage to enemies in a circle, reducing their Fire Resistance by 10%. Lasts for 4s. | 0 |
Ring of Lightning | A lightning skill similar to frost bomb centered on the caster | 0 |
Storm Shield | Target's Block Chance increased. Fires chain Lightning on Block | 0 |
Punishment | Punishment deals 5 times strength as Physical Damage and applies secondary damage. | 0 |
Defense | The sum of Armor, Evasion, and Energy Shield | 0 |
Block Ratio | By default, Blocking absorbs 30% damage. Increase Block Ratio to increase the damage absorption ratio. | 0 |
Max Resistance | By default, the Max Resistance is 60%. This limit can be increased. | 0 |
Ailment | Trauma, Ignite, Frostbite, Freeze, Numbed, and Wilt | 0 |
Ailment Damage | Trauma, Ignite, and Wilt | 0 |
All Stats | Strength, Dexterity, and Intelligence | 0 |
Stats Required | The Strength, Dexterity, and Intelligence required to use a gear or skill | 0 |
Drop quantity | Affects the quantity of items dropped (all types) | 0 |
Drop rarity | Affects the rarity of gear, Hero Relics, and Hero Memories dropped | 0 |
Drop quantity | Affects the quantity of items dropped (all types) Each Base affix increases drop quantity bonus by a certain value. Drop quantity increases with the number and danger of the Base affixes. | 0 |
Drop rarity | Affects the rarity of gear, Hero Relics, and Hero Memories dropped Each base affix increases drop rarity bonus by a certain value. Drop quantity increases with the quantity and danger level of the base affixes. | 0 |
Fusion Energy | When there is 4/3/2/1 Energy, the depletion time is 1/2/4/6 s. When there is more than 4 Energy, the depletion time is 1s. If the skill is both a Fire Skill and a Cold Skill, 2 Fusion Energy is gained when using it. | 0 |
Fire Energy | +10% Fire Damage and +10% chance to Ignite for every Energy | 0 |
Cold Energy | Gains 1 Cold Energy upon casting a Cold Skill. When Cold Pulse consumes Cold Energy, various buffs are provided according to the amount of Cold Energy consumed. | 0 |
Fire Pulse | A fire pulse spreads from the caster, dealing Fire Spell Damage increased with character level. Cooldown: 2s. | 0 |
Cold Pulse | A cold pulse spreads from the target, dealing Cold Spell Damage and inflicting Frostbite and Frostbite Rating. Base Interval: 4s. Skill Tags: Spell, Cold, Elemental, Area | 0 |
Fire Domain | Upon entering the Fire Explosion, your Fire Domain deals Fire Damage to enemies persistently, reducing their Fire Resistance | 0 |
Ice Domain | Upon entering the Ice Explosion, your Ice Domain slows enemies within range, reducing their Cold Resistance | 0 |
Lava Form | While in [Lava Form], you ignite Nearby enemies, reducing their Fire Resistance. Ignite damage increases with your Fire energy bars. Enemy Fire Resistance is further reduced as the ignite Duration increases. | 0 |
Crystal Form | While in [Crystal Form], slow Nearby enemies, increasing their Cold Damage taken. The effects of slow and Cold Damage bonus increase with the Cold Energy bars. | 0 |
Explosive | Explosive units will leave 2 sparks within 3m upon death. When any unit approaches a spark, the spark explode in 0.5s, dealing the host's 3% Max Life as Fire Damage to Nearby units caught in the explosion. Sparks deal secondary damage. Sparks last for 5 second and explode when they expire. | 0 |
Spark | Explosive units will leave 2 sparks within 3m upon death. When any unit approaches a spark, the spark explode in 0.5s, dealing the host's 3% Max Life as Fire Damage to Nearby units caught in the explosion. Sparks deal secondary damage. Sparks last for 5 second and explode when they expire. | 0 |
Energy Gauge | You have two energy gauges, respectively for your Cold and Fire energy Each gauge stores up to 3 bars of the corresponding energy When you are holding Cold (Fire) energy, using a Fire (Cold) skill consumes all of your Cold (Fire) energy and will not grant Fire (Cold) energy as it does otherwise When you haven't used any Cold (Fire) skill recently, the stored Cold (Fire) energy diminishes | 0 |
Depletion | After not casting Fire or Cold Skills, Fire and Cold Energy will deplete. The higher the bars, the shorter the depletion time. | 0 |
Frostfire Rampage | +50% Fusion Energy effect for 5s during which Fusion Energy won't deplete. Loses all Fusion Energy when the Duration ends. Cooldown: 11s. | 0 |
Rage | A Berserker exclusive energy that has a default upper limit of 100 Upon reaching max Rage, Berserker enters Berserk | 0 |
Berserk | Gains bonuses twice the Max Rage while Berserk is active Berserk expires when you run out of Rage | 0 |
Burst | When triggered, deals powerful area explosion damage equal to 325% of Weapon Damage to enemies within 3 m. While Dual Wielding, the Base Damage is the average damage of both weapons. For every +1 to Skill Level, Burst +12% additional damage (multiplies) Skill Tags: Attack, Melee, Physical, Triggered, Area, Strength, Dexterity | 0 |
Cyclone | Creates a persistent cyclone that periodically deals damage to enemies within its range. The damage dealt and the ticking interval of the cyclone are based on your Base Damage and Attack Speed. | 0 |
Special Ammo | Adds a Support Skill to the bottom left corner of the Hero Trait menu. There is a chance to reload the special ammo of the added Support Skill. The special ammo will be successfully consumed and effects of the added Support Skill will be granted if the added Support Skill is not on the skill panel and able to support Projectile Skills. | 0 |
Explosive Rounds | Explosive rounds grant +2 Projectiles but reduce the Projectile base range to 5m. Multiple Projectiles may hit the same target at once. Explosive rounds no longer have the base ammo effects and deal 20% less damage. | 0 |
Speed Round | When firing Speed Rounds, +3% Attack Speed, Cast Speed, and Projectile Speed for 4s. The effect is stackable | 0 |
Reload | Projectile Skills consume ammo. When you are out of ammo, you must reload to use these skills again. | 0 |
Reload | Spends some time to fully reload the magazine. Unable to use Projectile Skills while reloading | 0 |
Magic Shot | While Magic Shot is active, each Projectile Skill used or triggered consumes 3 ammo. When multiple special ammo is consumed, Projectile Skills will gain corresponding effects of the Support Skills. As long as magic shot is on, reloading is instant. | 0 |
Blank Firing | Projectile Skills can be used without ammo. No ammo benefits are applied when Blank Firing. | 0 |
Auto Reload | When no Projectile Skills have been used recently, the character will start reloading automatically. When a fixed quantity of ammo is auto-reloaded, it will complete instantly. Auto-reloading can be interrupted. | 0 |
Spacetime Illusion | Spacetime Illusion can only use Spell Skills and cannot use any Channeled and Summon Skills. Only 1 Spacetime Illusion may exist at a time. After reaching the summoning limit, click on the Trait Slot to call back the Spacetime Illusion | 0 |
Overload | Provides buffs for your Minions Bonuses that apply to Empower Skill Effects are also applied to Overload Effect Bonuses that apply to Skill Effect Duration are also applied to Overload Duration | 0 |
Multistrikes deal increased damage with each strike | Gains damage bonuses for this time's attack based on the current Multistrike Count | 0 |
Multistrike Count | Records the current attack's number of attacks during Multistrike when a Multistrike is triggered. The next attack's count during Multistrike +1 for each attack made | 0 |
Frost Restoration | Regenerates 1.2% of Life per second +10% Energy Shield Charge Speed. | 0 |
Spacetime Turbulence | Removes Life equal to the shared damage per second for 2s | 0 |
Part of Skills | Corrosive Throw's falloff ratio is 58%. Split Shot's falloff ratio is 33%. | 0 |
Twisted Spacetime | Gives buffs to allies within range Gains great buffs while inside Twisted Spacetime | 0 |
Twisted Spacetime | Record the DoT Damage you deal to enemies during Twisted Spacetime After moving the Twisted Spacetime, inflicts Spacetime Turbulence on enemies within the Twisted Spacetime, inflicting Life Removal | 0 |
Divine Punishment | Consumes Tenacity Blessing, Agility Blessing, and Focus Blessing to send down Divine Punishment and gain Explosion for a short time. Skill Tags: Spell, Physical, Area | 0 |
Cat's Agility | +40% Movement Speed and +40% additional Attack Damage. 240% of the increase/decrease on Movement Speed is also applied to Attack Damage. | 0 |
Feline Figure | Inflicts Numbed stacks equal to the number of Electrify stacks on enemies within the area Skill Tags: Spell, Lightning | 0 |
Seething Spirit | An ancestor spirit that casts your Non-Mobility and Non-Channeled Main Melee Attack Skills when it appears | 0 |
Self-Destruct Protocol | Synthetic Troop Minions are immediately defeated 1s after activation. Skill Tags: Attack, Melee, Physical, Area, Strength, Dexterity, Intelligence | 0 |
Volley | Fired Projectiles fly abrest | 0 |
Secondary Skill | The second skill on the Skill Wheel (bottom left) | 0 |
Shotgun Effect | Multiple effects from the same skill can hit the same enemy. The first effect hit deals 100% damage, and subsequent effects hit deal less damage. This effect also applies to Ailment Damage dealt by skills. Most skills' subsequent on hit damage is 50% Special Skills' Shotgun Effect can be found in the Skill Stone's description. | 0 |
Divine Realm | Converts all Tenacity Blessings to Agility Blessings and deals additional damage to Full Life enemies when outside the Divine Realm Converts all Agility Blessings to Tenacity Blessings and deals additional damage to Low Life enemies when within the Divine Realm | 0 |
Stalker | Multistrike deals 13% more damage with each strike for every stack of Stalker Initial max stacks: 3. Lasts 2s | 0 |
Self-Destruct | Self-Destruct Damage | 0 |
Multistrike deals additional damage with each strike | Gains additional bonuses for damage increased with each strike for this time's attack based on the current Multistrike Count | 0 |
Landslide | During Magic Shot, casting or triggering Projectile Skills consumes all ammo in the magazine. +20% additional damage dealt by this Projectile Skill if 4 Special Ammo are consumed +40% additional damage dealt by this Projectile Skill if 5 Special Ammo are consumed +80% additional damage dealt by this Projectile Skill if 6 Special Ammo are consumed | 0 |
Spacetime Speed-up | Each enemy within Twisted Spacetime restores Youga's Spacetime Energy equal to 15% of the Affliction inflicted per second. +2% additional Affliction effect for every 5 Spacetime Energy consumed within 10s, up to +40% | 0 |
Cat Dive | During Multistrike, for every +4% Movement Speed, there is a +1% chance for this attack to deal damage equal to the Max Multistrike Count +1 Maximum Multistrike Count for every stack of Stalker | 0 |
Last Stand | Minions won't be defeated when they have Overload -100% Life Restoration Speed for Minions when they have Overload Minions deal additional damage based on their Missing Life when they have Overload, up to +50%. | 0 |
Desperate Measure | No longer reload ammo when using Mobility Skills. -25% additional Damage. Your Projectile Skills will consume all ammo +35% damage for each ammo consumed (multiplies). | 0 |
Rage Accumulation | +50 Max Rage When Seething Spirit uses a skill, you gain 9 additional Rage | 0 |
Frozen Flame | At Max Fusion Energy, Fire Damage can inflict Frostbite, and Cold Damage can inflict Ignite At Max Fusion Energy, Fire Damage increases 4 Frostbite Rating on hit At Max Fusion Energy, Ignite inflicted by a Spell Skill gains 100% of the skill's Cold Damage as Base Ignite Damage. At Max Fusion Energy, Ignite inflicted by an Attack Skill adds 100% of the weapon's Physical Damage and Cold Damage to the Base Ignite Damage | 0 |
Heroic Sacrifice | A 20% chance to drop a Mechanical Part for Synthetic Troop Minions when defeating an enemy or hitting an Elite. +5% Overload Effect for every Mechanical Part recently picked up. The Self-Destruct triggered by Self-Destruct Protocol deals +1% additional Damage for every +2% Overload Effect | 0 |
Frenzy Furious | +1% additional Critical Strike Rating for every 5 Rage you have +1% additional Attack Damage on Critical Strike for every 5 Rage you have | 0 |
Frost Heart | +1% Frost Restoration Duration for every 1% Cold Resistance +2 Max Frost Restoration Stacks | 0 |
Holy Domain | The Holy Domain automatically closes 1s after you leave the Holy Domain The Holy Domain has a radius of 5m. Not affected by Skill Area bonuses | 0 |
Seize Momentum | +30% Holy Domain radius Ignores physical collisions when in the Holy Domain For every attack Blocked while inside the Holy Domain, gains 1 stack of Brave Advance For every 10m of movement made, gains 1 stack of Brave Advance Brave Advance stacks up to 30 time(s) | 0 |
Murderous Intent | The base upper limit of Murderous Intent is 100 | 0 |
Divine Realm Power | -50% additional Blessing Duration +5% additional damage for every stack of blessing consumed when the Divine Realm is active. Stacks up to 25 time(s) | 0 |
Doomsday Fission | Casts Empower Skill and gains Fission for 6s. Cooldown: 10s. Upon losing Fission, no bombs can be thrown until the trait is fully cooled down. -20% Projectile Range. | 0 |
Desperate Measure | No longer reload ammo when using Mobility Skills. -25% additional Damage. Your Projectile Skills will consume all ammo +35% damage for each ammo consumed (multiplies). | 0 |
Twisted Field | While inside Twisted Spacetime, additionally increases Spell Damage dealt by your Spacetime Illusion by 18% per second. The effect stops stacking after 6 The effect resets when you exit Twisted Spacetime for 0.5s. | 0 |
Predicted Sacrifice | If the Divine Punishment consumes all stacks of Focus Blessing, you will gain Tenacity and Agility Blessing of half of the stacks of Focus Blessing. +40% additional damage if the Divine Punishment has consumed all stacks of Focus Blessing recently. | 0 |
Run Away | +2% additional Projectile Damage +1% Movement Speed | 0 |
Fission | Doubles the bombs thrown. -10% additional Projectile Damage. | 0 |
Uncontrolled Anger | All Damage additionally +80% while Berserk is active +60% Rage Cost while Berserk is active | 0 |
Split Form | No longer gain Rage when taking damage Taking damage reduces Rage instead Each point of Rage can only compensate for damage equal to 0.5% of the sum of Max Life and Max Energy Shield All Max Resistances are fixed at 60% +2% additional Max Life for every 15% Resistance exceeding the Max Resistance | 0 |
Frost Embrace | +5 Max When Cold Pulse hits an enemy recently, +1% Cold Pulse Cooldown Recovery Speed for every 6 points of Frostbite Rating the enemy has. Interval: 0.2s. | 0 |
Death by Fire | Removes Life equal to the damage recorded by Brand from all enemies in an area. The initial radius of Death by Fire is 5m. After Death by Fire is triggered, all damage recorded by Brand is removed. | 0 |
Full Bloom | Spirit Magi grow into their ultimate form, which unlocks their Ultimate that has an initial cooldown of 8s. When a Spirit Magus uses an Enhanced Skill, for every stack of Nourishment it has, its Ultimate's cooldown is reduced by 0.5% | 0 |
Windrider | A Spell Channeled Skill with a base channel interval of 0.2s and can be channeled up to 5 stack(s). At max channeled stacks, loses all channeled stacks and grants 2 stack(s) of Nourishment to Spirit Magi within 10.4m | 0 |
Darkness Interval | Shotgun Effect's subsequent Projectiles +2% | 0 |
Nourishment | When using a skill, +15% additional damage dealt by this skill. Lasts 15s and stacks up to 10 time(s). Nourishment's effect enjoys Empower Skill Effect bonuses. | 0 |
Purgatory | Additionally increases the damage taken by enemies within the area of Purgatory | 0 |
Brand | Deals additional damage to Branded enemies Records the damage enemies receive, then removes Life from enemies according to the recorded damage when inflicting Death by Fire | 0 |
Amazing Friends | -1 Max Spirit Magus Quantity After gaining a total of 20 stack(s) of Nourishment, Spirit Magi enter Full Bloom for 12s For every 10 Growth a Spirit Magus has, it +2% additional Full Bloom Duration | 0 |
Scorching Trampling | -20% Brand-recorded damage that Death by Fire removes For every +1 Fire Skill Level, -4% Brand-recorded damage that Death by Fire removes, up to -40% Brand disappears after Death by Fire is triggered 4 time(s) | 0 |
Heat Up | During Mobile Mode, hits will eliminate non-Elite enemies based on the number of Heat Up stacks During Annihilator Mode, deals additional damage based on the number of Heat Up stacks | 0 |
Overheated | During Mobile Mode, +0.2 Projectile Spreading Angle for every stack of Overheated During Annihilator Mode, +0.1 Projectile Max Deviation Angle for every stack of Overheated | 0 |
Projectile Max Deviation Angle | Horizontal and Parabolic Projectiles will deviate from the shooting direction, and the max deviation angle is determined by the Projectile Max Deviation Angle Within 0.5s after stopping shooting, the Deviation Angle returns to normal within 2s | 0 |
Brave Advance | +1% Physique, +1% Movement Speed, +1% additional damage taken and +3% damage to enemies in the Holy Domain. Lasts 8s, affected by Skill Effect Duration bonuses. | 0 |
Burning Red | No longer gains Overheated or reload while this is active For every 1 stack(s) of Heat Up or Overheated, +0.9% additional damage for 10s, up to +300% Forced to reload after this effect ends | 0 |
Projectile Size | Changes Projectile Size In general, 100% of Projectile Size is applied to the size of Projectiles For Projectiles affected by Skill Area Bonuses, 25% of the increase or decrease in Projectile Size is applied to the additional Skill Area of Projectiles For Projectiles that have subsequent Area Effects, 25% of the increase or decrease in Projectile Size is also applied to the additional Skill Area of the subsequent effects Subsequent effects: Effects caused by Projectile after they are fired, such as explosions | 0 |
Block Ratio Upper Limit | The Block Ratio's upper limit is 60% by default and can be increased to a maximum of 80% | 0 |
Holy Illumination | When this is cast, consumes 5 Murderous Intent and forcefully drags all non-boss enemies in the area into the Holy Domain. Cooldown: 0.6s Holy Illumination's radius: 8m. Not affected by Skill Area bonuses | 0 |
Desperation | For every 5 Murderous Intent you currently have, +1% additional Attack and Cast Speed for all units in the Holy Domain For every 5 you currently have, +2% additional damage dealt to enemies in the Holy Domain | 0 |
Arctic | Deals 12% additional damage to an enemy for every 1 stack(s) of Arctic the enemy has | 0 |
Blooming Frost Flower | When freezing, release Every time the enemy is hit by | 0 |
Electrify | For every stack of Electrify, Feline Figure inflicts 1 stack of Numbed on enemies within the area | 0 |
Lightning Fast | No longer triggers Feline Figure on hit When having Shock, 30% chance to trigger Feline Figure on up to 3 enemies for every 1m of movement made. Cooldown: 0.4s Every time Feline Figure settles Shock Damage on an enemy, the enemy +5% additional Hit Damage taken from the character next time, up to +200% additional damage | 0 |
Own Base Shock Damage | Own Base Shock Damage: The character's own Base Shock Damage calculates the sum of Base Shock Damage added. For example: Adds 1 Base Shock Damage. However, it doesn't calculate the Base Shock Damage obtained. For example: Gains 3% of Lightning Damage as Base Shock Damage on hit. | 0 |
Boiling Anger | For every 8 Rage, Seething Spirit +1% additional damage. This bonus increases by 50% while standing still. | 0 |
Annihilator Mode | +50% additional Attack and Cast Speed The Projectile Quantity and Splits of Projectile Skills are only affected by the skill itself and linked Support Skills | 0 |
Mobile Mode | +20% Movement Speed Standard Projectile mode, where the Projectile Quantity and Splits of Projectile Skills receive bonuses normally | 0 |
Knocks Back Yourself | The base Knockback Distance is 1m 80% of the Knockback Distance bonus is also applied to the Knockback Distance against you, up to +200% | 0 |
Endless Frenzy | For every +2% Knockback Distance, +1% additional damage, up to +200% During Mobile Mode, you are guaranteed to Knock Back Yourself when casting a non-Channeled or non-Mobility Projectile Skill During Annihilator Mode, Heat Up gains an additional effect: +2% Knockback Distance | 0 |
Stun | Cannot act | 0 |
Weaken | Reduces damage dealt by 10% | 0 |
Blinding | Target's damage has a 20% chance to miss before addressed | 0 |
Knockback | Forced to move back by a short distance | 0 |
Paralysis | Increases damage taken by 15% | 0 |
Slow | Each stack reduces Attack Speed, Cast Speed, and Movement Speed by 6%. Stacks up to 5 times | 0 |
Freeze | When a unit has more than 100 Frostbite Rating, the unit will be Frozen for a base duration of 1.5s The damage dealt by Frozen units will be reduced by 20%, and non-Legendary Boss units will be unable to act. This effect is not affected by effect bonuses All Frostbite Rating and the Frostbitten status will be removed when the duration of Frozen ends | 0 |
Thaw | Recovering from the Frostbite status and returning to normal speed | 0 |
Wilt | An Ailment that may be triggered on hit, dealing Erosion Damage per second for 1s based on Base Wilt Damage. Can be stacked infinitely Wilt cannot be inflicted when Base Wilt Damage is 0 | 0 |
Ignite | An Ailment that may be triggered on hit, dealing Fire Damage per second for 4s based on Base Ignite Damage. Unable to stack +30% additional Affliction Effect when dealing Ignite Damage Ignite cannot be inflicted when Base Ignite Damage is 0. | 0 |
Trauma | An Ailment that may be triggered on hit, dealing Physical Damage per second for 4s based on Base Trauma Damage. Unable to stack +30% additional Reaping Duration when Reaping Trauma Damage Trauma cannot be inflicted when Base Trauma Damage is 0 | 0 |
Shock | The Shock status is an Ailment that could be triggered when Lightning Damage hits its target. It's affected by Shock Chance. Shock Damage is settled one additional time every time enemies in the Shock status are hit. Shock Damage is Secondary Lightning Damage. It is not affected by bonuses and ignores Resistance. Each Shock status can be settled up to 12 time(s). Shock cannot be inflicted when Base Shock Damage is 0. | 0 |
Taunt | Forced to attack the taunting unit | 0 |
Silence | Cannot cast Spells and warcries | 0 |
Disarm | Cannot perform Attack Skills | 0 |
Agility Blessing | Every stack of Agility Blessing grants +4% Attack and Cast Speed and +2% additional damage. Initial max stacks: 4 | 0 |
Surge | Increases Mana Restoration Speed and deals additional Spell Damage based on the effect level | 0 |
Mark | The target is locked on. -20% Evasion and +10% additional Critical Strike Damage taken | 0 |
Tenacity Blessing | Every stack of Tenacity Blessing grants an additional 4% damage reduction (multiplies). Initial max stacks: 4. | 0 |
Barrier | Gains a Shield equal to 20% of the sum of Max Life and Max Energy Shield, absorbing 50% of the Hit Damage taken. Cannot gain another Barrier when a Barrier is present. | 0 |
Blur | Gains 100 points of Blur Rating. Once 100 points of Blur Rating is gained, 10 Blur Rating is lost per second. Blur is lost once Blur Rating drops to 0. +0.3% Evasion and +0.3% chance to avoid damage for every point of Blur Rating you have. Max Blur Rating is 100 | 0 |
Root | Cannot move (including walking, sprinting, blinking, and knockback) | 0 |
Elapse | +4% DoT Damage dealt to the target. Stacks up to 10 times | 0 |
Rejuvenation | Restores 2% Max Life and Mana. Multiple (Rejuvenation) effects are calculated independently. Stacks up to 5 times | 0 |
Life Regain | Based on the Missing Life (including Sealed Life), restores a portion of Life on hit. This effect has a 0.5s interval. | 0 |
Shield regain | Based on the Missing Energy Shield, restores a portion of Energy Shield on hit. This effect may only appear once every 0.5s. | 0 |
Frostbite | Frostbite is an Ailment that may be triggered on Cold Damage hits. Frostbitten enemies -10% Attack, Cast, and Movement Speed. Frostbite Rating increases by 10 every second. If damage exceeds a certain threshold, Frostbite Rating will be accumulated on the target. The target will be Frozen once they have more than 100 points of Frostbite Rating. | 0 |
Frostbite | There are 2 basic ways to inflict Frostbite Rating: When you deal Cold Damage to a Frostbitten target, 2 will be accumulated on the target for every 1% of the enemy's combined Max Life and Max Energy Shield that the damage reaches. Frostbitten targets are inflicted with 10 Frostbite Rating every second. The maximum Frostbite Rating is 300, and Frostbite Rating will be cleared once the Frostbite state ends. The target must be Frostbitten for you to inflict Frostbite Rating on them. Once the upper limit of Frostbite Rating is reached or the target is Frozen, the Frostbite Rating will not continue to increase. | 0 |
Focus Blessing | Every stack of Focus Blessing grants +5% additional damage. Initial max stacks: 4 | 0 |
Knockback direction is reversed | Inverts the Knockback direction | 0 |
Fighting Will | Accumulates Fervor Rating when you defeat enemies or hit Elite enemies while having Fervor. +2% Critical Strike Rating for every point of Fervor Rating. The Max Fervor Rating is 100 points. | 0 |
Fervor rating | +2% Critical Strike Rating for every point of Fervor Rating you have. The Max Fervor Rating is 100. | 0 |
Blur Rating | +0.3% Evasion and +0.3% chance to avoid damage for every point of Blur Rating you have. The Max Blur Rating is 100 | 0 |
Crowd control effects | Frostbite, Freeze, Paralysis, Knockback, Weaken, Slow, Taunt, and Blinding | 0 |
Origin of Spirit Magus | Buff effect gained after Activating a Spirit Magus summoning skill. | 0 |
Hardened | -25% additional damage taken for 4s. | 0 |
Origin of Fire | Increases Attack and Spell Critical Strike Rating. | 0 |
Origin of Thunder | Increases Attack and Cast Speed. | 0 |
Contact Target | When a Parabolic Projectile lands or hits an enemy. | 0 |
Wind Blade | Wind Blade counts as a Steep Strike. It passes through all enemies and deals damage to them. | 0 |
Command | Equipping a skill that can summon Synthetic Troops will grant Command. Every point of Command will grant Synthetic Troop Minions +3% additional damage (+0% when Command is lower than 0) and a bigger Tracking Area. The lowest Command is -100 while the highest is 100. When Command is not 0, 13 points will be returned (reduced/granted) per second. For every 10 Command increased, +7 additional points returned until the total Command becomes 0. | 0 |
Command | Every point of Command will grant Synthetic Troop Minions +3% additional damage and a bigger Tracking Area. The lowest Command is -100 while the highest is 100. When Command is not 0, 13 point(s) will be returned (reduced/granted) every second until it becomes 0. For every 10 Command increased, +7 additional points will be returned. Synthetic Troop Minions' Duration will not reduce when Command is a positive value. | 0 |
Six Gods' Blessings | Tenacity Blessing, Agility Blessing, Focus Blessing, Fervor, Blur, Barrier. | 0 |
The new god is balancing order and chaos | Character affected by the Order and Chaos: Initially has 100 points of Order and loses 1 point of Order per 1s. Gains 1 point of Chaos for every point of Order lost. | 0 |
Order | The character initially has 100 points of Order and loses 1 point per 1s. Gains 1 point of Chaos for every point of Order lost. | 0 |
Chaos | The character initially has 100 points of Order and loses 1 point per 1s. Gains 1 point of Chaos for every point of Order lost. | 0 |
The new god is devouring Six Gods' blessings | All Six Gods' Blessings the character has, including Tenacity Blessing, Agility Blessing, Focus Blessing, Fervor, Blur, and Barrier, will be devoured every 4s | 0 |
Spell Burst | Automatically casts a Spell Skill a certain number of times. When Spell Burst is fully charged, the next Spell Skill cast will activate Spell Burst, which will consume all stacks charged and automatically cast the Spell Skill the same number of times. Skills that have a cooldown, Sentry Skills, and Channeled Skills cannot activate Spell Burst. | 0 |
Devour | Nullifies Talents. | 0 |
Replicate | Additionally gains a copied Talent. When copying a devoured Talent, the duplicate Talent will become take effect normally. You can only copy the original Talents on the Divinity Slate and cannot copy Talents obtained via other replication effects. | 0 |
Growth | Spirit Magi grow into the next Stage for every 100 Growth. They start at Stage 1 and can grow until they reach Stage 5. For every 5 Growth they have, Spirit Magi +1% Physique, +5% additional Skill Area, and a bonus every stage: At Stage 2, +30% chance for them to use Enhanced Skill chance. At Stage 3, their Enhanced Skills become stronger. At Stage 4, their Empower Skills become stronger. At Stage 5, they +25% additional damage, +10% additional Skill Area, and gain increased Movement Speed and Tracking Area. The max Growth is 1000. | 0 |
Notoriety | +2000 Critical Strike Rating, +100% Critical Strike Damage, and 20% Attack and Cast Speed for each stack of Notoriety. The Critical Strike Rating and Critical Strike Damage bonus granted by the skill is doubled against Low-Life enemies. | 0 |
Renown | For each stack of Renown +25 Attack Critical Strike Rating and 60% Critical Strike Damage. +50% Renown Effect when at Low Life. Stacks up to 3 times. | 0 |
Numbed | An Elemental Ailment that has a chance to be inflicted when Lightning Damage hits its target. When hitting a Numbed enemy, Lightning Damage inflicts 1 stack of Numbed for every 10% of the sum of Max Energy Shield and Life dealt by Lightning Damage. The default duration of Numbed is 2s, and the duration of each stack is calculated independently. Max Numbed stacks: 10. Each stack of Numbed increases the damage taken by an additional +4%. | 0 |
Self-Destruct | Removes 5% Max Life and 5% Max Energy Shield. Increases the Self-Destruct Damage of this skill by 20% for each channeled stack. | 0 |
Icebound | Immunity to Frostbite. 20% of Physical Damage taken will be converted to Cold Damage; 20% of Lightning Damage taken will be converted to Cold Damage. | 0 |
Icebound 2 | Immunity to Frostbite. 40% of Physical Damage taken will be converted to Cold Damage; 40% of Lightning Damage taken will be converted to Cold Damage. | 0 |
Icebound 3 | Immunity to Frostbite. 60% of Physical Damage taken will be converted to Cold Damage; 60% of Lightning Damage taken will be converted to Cold Damage. | 0 |
Fire Strike | Adds 20% of Physical Damage as Fire Damage to Attacks. Damage Penetrates 10% Fire Resistance. | 0 |
Fire Strike 2 | Adds 30% of Physical Damage as Fire Damage to Attacks. Damage Penetrates 15% Fire Resistance. | 0 |
Fire Strike 3 | Adds 40% of Physical Damage as Fire Damage to Attacks. Damage Penetrates 20% Fire Resistance. | 0 |
Superconductivity | Cannot deal Fire Damage. Lightning Damage against Shocked enemies triggers Lucky | 0 |
Poison Lord | 60% chance to cause Wilt. Wilt Damage increases by 20%. | 0 |
Poison Lord | 60% chance to cause Wilt. Wilt Damage increases by 30%. | 0 |
Poison Lord | 60% chance to cause Wilt. Wilt Damage increases by 40%. | 0 |
Genius of Chaos | Adds 20% Non-Erosion Damage as Erosion Damage | 0 |
Genius of Chaos 2 | Adds 30% Non-Erosion Damage as Erosion Damage | 0 |
Genius of Chaos 3 | Adds 40% Non-Erosion Damage as Erosion Damage | 0 |
Thawing strike | When Frostbite is caused by monsters, inflicts 1 stack of [Slow]. Each stack of [Slow] caused by monsters reduces your Cold Resistance by 6%. | 0 |
Aember Blast | Aember energy gathered on the ground. Causes damage when it takes shape. | 0 |
Devouring Black Hole | A force of the Black Hole gathered on the ground. Absorbs surrounding units and deals DoT Damage. | 0 |
Frenzy | As damage and speed increase, the damage taken goes up. | 0 |
Restrained | Reduces half Damage and Speed but grants double Defense. | 0 |
Giantism | Enlarges the physique and increases the Skill Area | 0 |
Malice Incarnation | Malice Incarnations are a special group of monsters in the Cube Season. There will be special marks for them on the map. Defeating Normal Malice Incarnations has a chance to grant Desire Crystals. Defeating Elite Malice Incarnations will grant Divinity Stones. | 0 |
Desire Crystal | Desire Crystals are a special drop in the Cube Season. They could be granted by defeating Normal Malice Incarnations. You can use them to activate the Cube of Rapacity. | 0 |
Divinity Stone | An incarnation of the power of the Six Gods. You can use them to exchange for items in Blessings from Gods. (Blessings from Gods can be accessed at the Spacetime Wanderer in Ember's Rest.) | 0 |
Deacon | The Deacons of Malice are special Elite in the Cube Season, including the Malice Flagellant and the Malice Martyr. Malice Flagellant will reduce the damage taken by allies nearby and slow them down, whereas Malice Martyr will do the opposite. | 0 |
Malice Judge | The Malice Judge is a special Elite in the Cube Season. Defeat the Malice Judge to obtain precious rewards. | 0 |
Special Event | Get 1 of the following rewards: 2 R rewards. 3 R rewards. 4 R rewards. 1 SR reward. | 0 |
Surging Greed | Additionally increases Rapacity. | 0 |
Ambush of Desire | The Malice Incarnation will come. | 0 |
Greed Extermination | Destroys the Cube of Rapacity and takes away all the rewards. | 0 |
Desire Incarnation | Desire Incarnations are a special group of Elites in the Cube Season. There will be special marks for them on the map. Desire Incarnations consist of Malice Confessor, Malice Watcher, Malice Executor, Malice Law Performer, Malice Oathbreaker, and Malice Liar. Defeating them will grant more Divinity Stones or Desire Crystals. | 0 |
Malice Law Performer | The Malice Law Performer is a special Elite in the Cube Season, and it drops lots of Divinity Stones after being defeated. | 0 |
Infinite City of Aeterna | The tier increases every time you clear the City of Aeterna at the current highest tier, increasing both the difficulty and amount of rewards. The initial max tier is 20, and this can be increased through some of the Psalms of Aeterna nodes. | 0 |
Random 4 grids | Covers a relatively small area, but covered reward rooms provide double rewards. | 0 |
Soul Candle Fusion | Combines 2 Soul Candles into 1. The new Soul Candle will retain some traits of the original Soul Candles and may also undergo some unpredictable changes. | 0 |
Unusual | The unusual City of Aeterna experiences unique changes, including reward rooms with relatively high rarity, increased numbers of reward rooms, or all reward rooms having the same type of reward. These changes only appear after the Character reaches Lv.59. | 0 |
Aeterna Tiles | Aeterna Tiles can be placed after the City of Aeterna is built to optimize the structure of the City of Aeterna | 0 |
Tear of Aeterna | Currency used when fusing Soul Candles | 0 |
Warcry Affix | Includes: - Warcry Cast Speed - Warcry Range | 0 |
Shadow Strike Affix | Includes: - Shadow Strike Skill Damage - Shadow Damage | 0 |
Slash Strike Affix | Includes: - Slash Strike Skill Damage - Chance to gain Steep Strike attempts | 0 |
Demolisher Affix | Includes: - Demolisher Skill Damage - Demolisher Charge Restoration Speed. | 0 |
Horizontal Affix | Includes: - Horizontal Projectile Damage - Number of Jumps | 0 |
Parabolic Affix | Includes: - Parabolic Projectile Damage - Parabolic Projectile Attack and Cast Speed | 0 |
Vertical Affix | Includes: - Vertical Skill Damage - Vertical Skill Area | 0 |
Barrage Affix | Includes: - Barrage Skill Damage - Barrage Skill Area | 0 |
Physical Affix | Includes: - Physical Damage - Attack and Spell have a chance to ignore Armor | 0 |
Lightning Affix | Includes: - Lightning Damage - Lightning Penetration | 0 |
Cold Affix | Includes: - Cold Damage - Cold Penetration | 0 |
Fire Affix | Includes: - Fire Damage - Fire Penetration | 0 |
Erosion Affix | Includes: - Erosion Damage - Erosion Penetration | 0 |
Channel Affix | Includes: - Channeled Skill Attack and Cast Speed - Max Channeled Stacks | 0 |
DoT Affix | Includes: - DoT - Skill Duration | 0 |
Curse Affix | Includes: - Curse Effect - Curse Skill Area | 0 |
Aura Affix | Includes: - Aura Effect + Aura Skill Sealed Mana Compensation | 0 |
Trigger Affix | Includes: - Triggered Skill Damage - Triggered Skill Cooldown Recovery Speed | 0 |
Imbue Affix | Includes: - Imbue Skill Damage - Imbue's Buff Effect | 0 |
Chain Affix | Includes: - Chain Skill Damage - Number of Chain Skill Jumps | 0 |
Sentry Affix | Includes: - Sentry Damage - Deployable Sentries Each Time | 0 |
Summon Affix | Includes: - Minion Damage - Minion Attack and Cast Speed | 0 |
Terra Affix | Includes: - Terra Skill Damage - Terra Charge Restoration Speed | 0 |
Beam Affix | Includes: - Beam Skill Damage - Additional Beam Skill Refractions | 0 |
Aeterna Season Rewards | Includes Soul Candle, exclusive Legendary gear, and Queen's Wick | 0 |
Aeterna Tier Upper Limit | The Aeterna Tier Upper Limit determines the max Aeterna Tier, and the selectable Aeterna Tiers cannot exceed the Aeterna Tier Upper Limit. The initial Aeterna Tier Upper Limit is 20 and can be increased through certain nodes of Psalms of Aeterna. | 0 |
Giantism | Enlarge Physique by 15%; +40% Skill Area; -5% additional Physical Damage taken | 0 |
Master Sniper | +100% additional Projectile Damage; +30% Projectile Speed; Projectiles Penetrate all targets. Lasts for 1s | 0 |
Spell Overload | For the next 8s, each Spell Skill cast grants +1% Cast Speed and increases Mana Cost by 5% | 0 |
Arcane Focus | The Skill Area of Area Spells alternates between receiving a 60% increase and a 30% decrease every 4s | 0 |
Conductivity | Each stack provides 10% Critical Strike Rating, 10% Critical Strike Damage, +5% chance to inflict Shock. Limited to 1 stack per second and lasts for 8s | 0 |
Frost Advent | Each Attack hit reduces enemy Attack Speed and Movement Speed by 3% and increases your Attack Speed and Movement Speed by 3%. Stacks up to 30% and lasts for 8s | 0 |
Forbearance | Each point of Forbearance provides 1 Life Regeneration per second, 0.1% Life Regeneration per second, and 1% Armor. Each point of Forbearance lasts for 8s. | 0 |
0 | ||
Confusion | Each point of Chaos grants 0.5% Life Regain, 1% Critical Strike Damage, and Erosion Damage equal to 1% of Physical Damage. Each point of Chaos lasts for 12s. | 0 |
Void Orb | Each Void Orb adds 100 - 200 Physical Damage to Spells and +10% Armor. Deal 50-100 Physical Damage to yourself for 5s when using skills | 0 |
Combo Lightning | Reduces enemy Lightning Resistance by 10% on hit for 8s, dealing minor damage. Projectile may chain up to 3 times | 0 |
Emperor's Wrath | Immune to Curses; +30% Attack and Spell Block; -50% additional Skill Cost | 0 |
Pain | +10% additional Erosion Damage taken and -8% Movement Speed. Upper limit: 5 stack(s) | 0 |
Thrill Barrier | +20% additional Elemental Damage, and Reflects 100% Elemental Damage while the Barrier lasts | 0 |
Hardened Barrier | +20% additional Physical Damage, and Reflects 100% Physical Damage while the Barrier lasts | 0 |
Dragon's Heart | +50% additional Skill Cost, Main Skills gain +30% chance to deal Double Damage | 0 |
Corroded Gear | Consumes 2% of Life to restore 8% of Max Life when you are hit. Interval: 1s. | 0 |
Corroded Mana | Consumes 2% of Mana to restore 8% of Max Mana when you are hit | 0 |
Corroded Energy Shield | -20% Energy Shield Charge Speed to restore 8% Max Energy Shield when you are hit. Interval: 0.2s. | 0 |
Corroded Heart | Unlucky Critical Strike, -30% nearby enemy Elemental and Erosion Resistance | 0 |
Lord of the Void | Converts 100% of Physical Damage to Erosion Damage. -20% additional Erosion Damage taken for 5s | 0 |
Throne | +2% additional Channeled Skill Damage per stack. -1% additional damage taken, up to 10 stacks. Lasts for 4s | 0 |
Eternal Morale | +5% damage, +1% Attack and Cast Speed for every stack of Eternal Morale. Lasts for 30s | 0 |
Eternal Nightmare | +5% Critical Strike Rating, +1% Critical Strike Damage for every stack of Eternal Nightmare. Lasts for 30s | 0 |
Eternal Shadow | +5% Skill Area and +1% Movement Speed for every stack of Eternal Shadow. Lasts for 30s | 0 |
Eternal Guard | +5% Defense, +1% chance to avoid Ailments for every stack of Eternal Guard. Lasts for 30s | 0 |
Eternal Simulacra | +5% Skill Duration, +1% Skill Cooldown Recovery Speed for every stack of Eternal Simulacra. Lasts for 30s | 0 |
Eternal Reign | +1% Max Resistance and +10% additional damage for every stack of Eternal Reign. Lasts for 30s | 0 |
Mass Enhancement Effect | +15% additional Attack Damage, +10% Skill Area. Stacks up to 3 times and lasts for 15s | 0 |
Impassioned | -0.3% additional Skill Cost, -0.3% additional Life Regain Interval, +5% damage. Stacks up to 100 times. Each stack lasts for 5s | 0 |
Meditate | Multistrike deals 10% more damage with each strike. -5% additional damage taken. Stacks up to 5 times and lasts for 10s | 0 |
Intimidated | Takes +12% additional damage and deals -12% damage for 4s when at Low Life | 0 |
You went against the will of the Gods | Fervor gains an additional base effect: -3% Critical Strike Rating for every point of Fervor Rating. -99% Blur effect. You are under the effect of Weaken while Blur is active. Loses 6% of Life and Energy Shield while a Barrier is active. Tenacity Blessing gains an additional base effect: Additionally takes 5% damage for each stack. Focus Blessing gains an additional base effect: -6% Double Damage Chance for each stack. Agility Blessing gains an additional base effect: -15% Attack and Cast Speed for each stack. | 0 |
Asynchronous Transfer | Cast Speed bonus and 75% of additional bonus are also applied to Attack Sentries' Cast Frequency Attack Speed bonus and 75% of additional bonus are also applied to Spell Sentries' Cast Frequency | 0 |
Solemn | +10% Skill Area for each stack. Adds Physical Damage equal to 1% of Max Energy Shield for each stack. Stacks up to 5 time(s) | 0 |
Hatred of the Last Dragon | Ordrak's hatred for the God of Might is imbued in this Shield. When dealing damage to an enemy target that has Tenacity Blessing, there is a 20% chance to trigger Ordrak's attack. Interval: 0.2s. Enemies hit are dyed gold. | 0 |
Mini Tough Guy | All Spirit Magi +100 initial Growth, -50% Physique, and gain immunity to damage while Reconjuring. Lasts 5s. | 0 |
Banquet | -30% additional Regain Interval, +30% Armor Penetration, but your Armor is fixed at 0. Lasts 2s. | 0 |
Cage | +2% additional Cold Damage and -1% additional Erosion Damage taken. Upper limit: 50 stack(s) and lasts 6s (multiplies). | 0 |
Illusory Light | +10% chance for Shadow Strike Skills to deal triple damage. Upper limit: 10 stack(s) | 0 |
Enduring Advance | -5% Physique, -5% additional Critical Strike Rating (multiplies). Loses 1% Life, Mana, and Energy Shield every second. Upper limit: 10 stack(s). Lasts 2s | 0 |
Miniaturization | Reduces Physique by 15%, +10% Movement Speed, and reduces DoT Damage taken by an additional 5% | 0 |
Blazing Sun | Guaranteed to Steep Strike. +2% Slash‐Strike Skill Area and +1% additional Steep Strike Damage for every +3% Steep Strike chance. | 0 |
Almighty | Own massive Energy | 0 |
Mottled | +40% additional Elemental Damage and Erosion Damage for Minions if you have dealt Physical Damage recently. +40% additional Erosion Damage and Physical Damage for Minions if you have dealt Elemental Damage recently. +40% additional Minion Elemental Damage and Physical Damage if you have dealt Erosion Damage recently. | 0 |
By My Side - Anger | (The following effects only apply to Berserker Rehan - Anger) When the character has at least 2 of this affix: Gains 3 Rage on hit. Cooldown: 0.3s. When the character has at least 4 of this affix: +15% to all Resistances and +12% Cooldown Recovery Speed. When the character has at least 6 of this affix: +60% additional Burst Area while Berserk is active. | 0 |
By My Side - Seething Silhouette | (The following effects only apply to Berserker Rehan - Seething Silhouette) When the character has at least 2 of this affix: For every 1 10 Rage, +1% additional Attack Damage. When the character has at least 4 of this affix: +15% to all Resistances and -20% Rage Cost. When the character has at least 6 of this affix: Upon entering the Berserk status, Seething Spirit exists for 3s. Interval: 10s. | 0 |
By My Side - Wind Stalker | (The following effects only apply to Cateye Erika - Wind Stalker) When the character has at least 2 of this affix: +25% additional Lightning Damage dealt by Steep Strikes. When the character has at least 4 of this affix: +15% to all Resistances. Warcry is cast immediately. When the character has at least 6 of this affix: 30% chance to obtain 1 Steep Strike(s) on each attack during Multistrike. | 0 |
By My Side - Lightning Shadow | (The following effects only apply to Cateye Erika - Lightning Shadow) When the character has at least 2 of this affix: +30% Movement Speed. When the character has at least 4 of this affix: +15% to all Resistances and +30% Shadow Tracking Area. When the character has at least 6 of this affix: Enemies within 10m +20% additional Lightning Damage taken. | 0 |
By My Side - Ranger of Glory | (The following effects only apply to Divineshot Carino - Ranger of Glory) When the character has at least 2 of this affix: +20% chance to reload Special Ammo. When the character has at least 4 of this affix: +15% to all Resistances and +8% additional Critical Strike Rating for the Projectile Skill when consuming Special Ammo. When the character has at least 6 of this affix: For every Fervor Rating +1% Critical Strike Damage. Loses 50 Fervor Rating when losing Magic Shot. | 0 |
By My Side - Lethal Flash | (The following effects only apply to Divineshot Carino - Lethal Flash) When the character has at least 2 of this affix: For every +3% Projectile Speed, Shotgun Effect's subsequent Projectiles +1% damage, up to +30%. When the character has at least 4 of this affix: +15% to all Resistances and +50% Projectile Speed. When the character has at least 6 of this affix: When using a Mobility Skill to reload ammo, the max magazine capacity is also increased by the same amount for 8s, up to +30. | 0 |
By My Side - Ice-Fire Fusion | (The following effects only apply to Frostfire Gemma - Ice-Fire Fusion) When the character has at least 2 of this affix: Triggers Lv. 15 Elemental Destruction Curse on hit. Cooldown: 0.5s. When the character has at least 4 of this affix: +15% to all Resistances and +20% Frostfire Rampage Duration. When the character has at least 6 of this affix: +20% additional Fire and Cold Damage. | 0 |
By My Side - Frostbitten Heart | (The following effects only apply to Frostfire Gemma - Frostbitten Heart) When the character has at least 2 of this affix: Cold Pulse inflicts 16 additional Frostbite Rating on hit. When the character has at least 4 of this affix: +15% to all Resistances and +15% Freeze Effect. When the character has at least 6 of this affix: When inflicting Freeze, has a 30% chance to trigger Lv. 20 Blizzard, Frost Bond, or Frost Terra. Interval: 0.1s. | 0 |
By My Side - Flame of Pleasure | (The following effects only apply to Frostfire Gemma - Flame of Pleasure) When the character has at least 2 of this affix: +30% Brand DMG Recording Ratio. When the character has at least 4 of this affix: +15% to all Resistances and +20% additional Purgatory Duration. When the character has at least 6 of this affix: -15% Brand-recorded damage that Death by Fire removes. | 0 |
By My Side - Blast Nova | (The following effects only apply to Escapist Bing - Blast Nova) When the character has at least 2 of this affix: +12% Cooldown Recovery Speed and +12% Skill Effect Duration. When the character has at least 4 of this affix: +15% to all Resistances and +25% additional Projectile Skill Area. When the character has at least 6 of this affix: +1 bomb(s) thrown. | 0 |
By My Side - Spacetime Illusion | (The following effects only apply to Spacetime Witness Youga - Spacetime Illusion) When the character has at least 2 of this affix: +2 Spell Skill Level. When the character has at least 4 of this affix: +15% to all Resistances and +20% additional Spacetime Illusion Damage. When the character has at least 6 of this affix: Upon receiving Fatal Damage, loses the Spacetime Illusion and uses the power of Spacetime to become immune to the damage, Knock Back nearby enemies, and restore 30% of Missing Life and Energy Shield. Interval: 10s. | 0 |
By My Side - Spacetime Elapse | (The following effects only apply to Spacetime Witness Youga - Spacetime Elapse) When the character has at least 2 of this affix:+200% Spacetime Energy Restoration provided by base Traits. When the character has at least 4 of this affix: +15% to all Resistances and +15% additional Affliction Effect. When the character has at least 6 of this affix: +15% additional Reaping Cooldown Recovery Speed. | 0 |
By My Side - Wisdom of The Gods | (The following effects only apply to Oracle Thea - Wisdom of The Gods) When the character has at least 2 of this affix: For each stack of Focus Blessing, +15 Critical Strike Rating, up to +150. When the character has at least 4 of this affix: +15% to all Resistances. When activating Spell Burst, gains 1 stack of Tenacity Blessing and Agility Blessing. When the character has at least 6 of this affix: +2 Max Focus Blessing Stack(s). | 0 |
By My Side - Incarnation of the Gods | (The following effects only apply to Oracle Thea - Incarnation of the Gods) When the character has at least 2 of this affix: +30% additional Steep Strike Damage. When the character has at least 4 of this affix: +15% to all Resistances. Defeated enemies have a 10% chance to explode, dealing Secondary Fire Damage equal to 15% their Max Life. When the character has at least 6 of this affix: +2 Max Tenacity Blessing Stack(s) and +2 Max Agility Blessing Stack(s). | 0 |
By My Side - Order Calling | (The following effects only apply to Commander Moto - Order Calling) When the character has at least 2 of this affix: +30% Overload Duration. When the character has at least 4 of this affix: +15% to all Resistances and +20% Overload Effect. When the character has at least 6 of this affix: Gain 1 Command when inflicting Overload. | 0 |
By My Side - Charge Calling | (The following effects only apply to Commander Moto - Charge Calling) When the character has at least 2 of this affix: +20% Overload Cooldown Recovery Speed. When the character has at least 4 of this affix: +15% to all Resistances. When a Synthetic Troop Minion initiates Self-Destruct Protocol, there is a 6% chance for it to drop 1 Mechanical Part. When the character has at least 6 of this affix: When picking up Mechanical Parts, there is a 20% chance to gain 1 Command. | 0 |
By My Side - High Court Chariot | (The following effects only apply to Lightbringer Rosa - High Court Chariot) When the character has at least 2 of this affix: Restores 4 Murderous Intent every second. When the character has at least 4 of this affix: +15% to all Resistances. Triggers Lv. 10 Burst of Anger when defeating an enemy. When the character has at least 6 of this affix: Every 10s, the next time a Trait Skill is cast, it gains an additional effect: Eliminates all non-Elite enemies within the Area of Holy Illumination. All units in the Holy Domain +20% additional Physique and +20% additional damage. | 0 |
By My Side - Growing Breeze | (The following effects only apply to The Forsaken Iris - Growing Breeze). When the character has at least 2 of this affix: When a Spirit Magus casts a skill, -8% chance to lose 1 stack of Nourishment. When the character has at least 4 of this affix: +15% to all Resistances and +1 Spirit Magus Skill Level. When the character has at least 6 of this affix: Every 8s, enhances a random Spirit Magus: +200 additional Growth and +60% additional Attack Speed, Cast Speed, and Movement Speed. | 0 |
By My Side - Zealot of War | (The following effects only apply to Divineshot Carino - Zealot of War) When the character has at least 2 of this affix: +2 Projectile Quantity When the character has at least 4 of this affix: +15% to all Resistances and +2 Horizontal Projectile Penetration(s) When the character has at least 6 of this affix: Loses 5 stack(s) of Overheated on defeat | 0 |
Corroded | Corroded gear cannot be corroded or crafted again | 0 |
High Item Level Normal Gear | Crafting with high-item-level gear, an affix can be granted with a higher affix level. Crafting with normal gear can save you the costs of obtaining your desired affixes. Normal gear with high item levels can be purchased from Trade House or obtained from the exchange with the Fate Cards dropped by Netherrealm Watchers after you defeat them. | 0 |
Ultimate | Each piece of gear can only possess 2 Ultimate affixes | 0 |
Sleepless | Each piece of gear can only possess 1 sleepless affix | 0 |
Success rate | There is a chance that some affixes may not be added successfully during Targeted Processing. When this happens, the gear will have a Blemish, which occupies an affix slot. | 0 |
0 | ||
Short-term Inheritance | After clearing this stage, the card affixes will work on all stages in this plane The inheritance effect vanishes after taking effect a few times or when this round ends - Activating a stage is counted as one time - The count is displayed after the colon | 0 |
Memory | Cards can take effect multiple times in this stage - Activating a stage is counted as one time - The remaining count is displayed after the colon | 0 |
Takes effect after clearance | The card affixes will only take effect after this stage is cleared | 0 |
Mirror Image | This is a Mirror Image. | 0 |
Dark Surge Undercurrent | Randomly draws 1 Dark Surge Confusion Card(s) after clearing this stage. Effect cannot be inherited | 0 |
Mystery Treasure | Randomly draws 1 [Straightforward] after clearing this stage. Effect cannot be inherited | 0 |
Oracle of War | Randomly draws 1 [Conquest - Hypocrisy] after clearing this stage. Effect cannot be inherited | 0 |
Oracle of Might | Randomly draws 1 [Might - Hypocrisy] after clearing this stage. Effect cannot be inherited | 0 |
Oracle of Hunting | Randomly draws 1 [Hunting - Hypocrisy] after clearing this stage. Effect cannot be inherited | 0 |
Oracle of Machines | Randomly draws 1 [Machine - Hypocrisy] after clearing this stage. Effect cannot be inherited | 0 |
Attempts | After this stage is cleared, -1 attempt. The next round of Chaos Invasion will start after all attempts are used up, and the latest Void Chart configuration will be applied when drawing cards again. If a stage is not cleared after starting, cards will not take effect until the stage corresponding to them is cleared. | 0 |
Choice | Complete this stage to randomly draw three Trait Cards and choose to obtain a new card or upgrade an existing one. | 0 |
Confusion | +100% additional drop quantity in Netherrealm stages with a Confusion Card (including cards with incomplete progress) | 0 |
Complete | **After completing this level, start the next round of confrontation | 0 |
Obtain | Not affected by other drop affixes. | 0 |
Offset Degree | +0.3% Monster Damage and -1% Monster Damage taken for every point of Offset Degree | 0 |
God of War Follower | Disciples are Magic monsters and will be affected by the Drop Affixes | 0 |
Dwarven Automaton | Dwarven Automatons are special trial monsters that appear in Trial: God of Might. They are Rare monsters who are affected by drop affixes | 0 |
Drone | Drones are special attack monsters that appear in Trial: God of Machines. They are Normal monsters who are affected by drop affixes and have a higher chance of dropping Fluorescent Memory Shards exclusive to the current area. | 0 |
Basic Rare Gear | Rare Gear with 3~5 Affixes | 0 |
Super Rare Gear | Rare Gear with 6 Affixes | 0 |
Replicate Legendary Boss | 1 additional Legendary Boss(es) will be generated for every 100% Replicate chance | 0 |
Replicate Legendary Boss | Magic/Rare/Legendary Boss Buffs will provide 150%/175%/200% chance to replicate Legendary Bosses respectively Rewards replaced will lose their original drops from gameplay | 0 |
Drop quantity bonus | Magic/Rare/Legendary Boss Buffs will grant characters a 55%/60%/65% drop quantity bonus respectively Rewards replaced will lose their original drops from gameplay | 0 |
Rank 5+ Beacon | Rank 5+ Beacons can be used to unlock Netherrealm stages in Deep Space mode at Timemark 8 (the stage has an additional drop quantity bonus) | 0 |
God of War Exclusive Legendary Gear | Includes Dragon Breath Armor, Fury Heart, Ghost Slaughter, and Crimson King. | 0 |
God of Might Exclusive Legendary Gear | Includes Last Words of Chaos, Polygonal Enclosure, Forlorn Crystal, Imperial Might, and Divine Ember. | 0 |
Goddess of Hunting Exclusive Legendary Gear | Includes Skin of Malice, Shadow of Thunderlight's Footsteps, Thunder Jawbone, Eternity, and Starlit Body. | 0 |
God of Machines Exclusive Legendary Gear | Includes Necklace of Firebird, Decayed Mind, Mistaken Authority, and Surging Inspiration. | 0 |
Nova Explosion | Collect 12 to exchange for a Precious Legendary gear from the Spacetime Wanderer | 0 |
Supernova Explosion | Collect 12 to exchange for a Matchless Legendary gear from the Spacetime Wanderer | 0 |
Pages of Aeterna | Used to upgrade nodes in the Psalms of Aeterna of the Aeterna Season | 0 |
Aeterna Reverberation - Fleeting | A reverberation dropped by the remnants of the City of Aeterna. Give this to Kandel at Ember's Rest to open a passage to the Ruins of Aeterna. (Stage Level = 83) | 0 |
Aeterna Reverberation - Eternal | A reverberation dropped by the remnants of the City of Aeterna. Give this to Kandel at Ember's Rest to open a passage to the Ruins of Aeterna. (Stage Level = 85) | 0 |
Kin Warden's Obsession | A rare Kin of Aeterna monster. Upon defeating it, there's a chance to drop an Aeterna Reverberation. | 0 |
Blade of Aeternal's Obsession | A Kin of Aeterna boss. Upon defeating it, an Aeterna Reverberation is guaranteed to drop. | 0 |
Agile | Progress (1/2): You can start the next round after completing this stage | 0 |
The Narrow Path of Fate | Collect 1 to exchange for a Hero Relic or Hero Memory with at least 1 T2 affix(es) from the Spacetime Wanderer (Cannot be traded) | 0 |
Divine Will Cannot be Defied | Collect 1 to exchange for a random Divinity Slate with 1 Legendary Medium Talent Node(s) but no Divinity Slots from the Spacetime Wanderer (Cannot be traded) | 0 |
One-Handed Melee Weapons | Include One-Handed Sword, One-Handed Axe, One-Handed Hammer, Claw, Dagger, and Cane | 0 |
Two-Handed Melee Weapons | Include Two-Handed Sword, Two-Handed Axe, Two-Handed Hammer, and Cudgel | 0 |
Ranged Weapons | Include Bow, Crossbow, Cannon, Pistol, and Musket | 0 |
Spell Casting Weapons | Include Wand, Staff, and Sacrificial Blade | 0 |
Voyager Set | A Voyager Set consists of 7 pieces of Legendary gear of the Voyager series, including: Drops unlocked at Timemark 1: Chest Armor, Belt Drops unlocked at Timemark 3: Helmet, Boots Drops unlocked at Timemark 5: Gloves, Necklace, Ring. | 0 |
Six Gods' Boon | Collect 6 to exchange for a random piece of Legendary gear from the Spacetime Wanderer | 0 |
Plasticity | Only pieces of gear that have reached Lv. 100 have the chance to have 200 Plasticity. | 0 |
Hero Relic | Can be equipped in [Hero Trait] to provide Hero Trait-related special affixes Hero Relics that are Lv. 73 or below only have 1 affix(es). When they are between Lv. 74-80, they have a 50% chance of having 2 affix(es). When they are higher than Lv. 81, they are guaranteed to have 2 affix(es) | 0 |
Hero Memories | Can be equipped on a Hero Relic Engram in [Hero Trait] to provide Hero Trait-related special affixes Hero Memories that are Lv. 80 or below only have 1 affix(es). When they are between Lv. 81-83, they have a 50% chance of having 2 affix(es). When they are higher than Lv. 84, they are guaranteed to have 2 affix(es) | 0 |
Priceless | Priceless gear is non-Legendary gear that has reached Item Lv. 100 and only drop in Lv. 86 stages and above. Priceless gear drop with 1 - 2 Base affixes. Only Priceless gear can gain Ultimate affixes through crafting. | 0 |
Blessing | Blessed monsters become extremely dangerous but also have an increased drop quantity | 0 |
Difficulty of Obtaining Legendary Gear | Legendary gear is categorized into the following types according to how difficult it is to obtain them: Common Legendary gear, Precious Legendary gear, Matchless Legendary gear, and Ultimate Legendary gear. | 0 |
Tarnish the Stars | Collect 4 to exchange for a piece of Ultimate Legendary gear affected by Corrosion from the Spacetime Wanderer | 0 |
Mistville "Resident" | Upon defeating a "Resident," there is a chance that it will drop a Resident's Eye, which increases your Infection Progress by a certain amount. Infection Progress can be consumed at [Mistville Trader - Wally] to explore Mistville. | 0 |
Voyager's Commemorative Cape | The Chest Armor of the Legendary gear set: Voyager Equipping 2/4/6 pieces of the set at the same time grants additional set bonuses. | 0 |
Voyager's Commemorative Strap | The Belt of the Legendary gear set: Voyager Equipping 2/4/6 pieces of the set at the same time grants additional set bonuses. | 0 |
Voyager's Commemorative Goggles | The Helmet of the Legendary gear set: Voyager Equipping 2/4/6 pieces of the set at the same time grants additional set bonuses. | 0 |
Voyager's Commemorative Boots | The Boots of the Legendary gear set: Voyager Equipping 2/4/6 pieces of the set at the same time grants additional set bonuses. | 0 |
Voyager's Commemorative Cufflinks | The Gloves of the Legendary gear set: Voyager Equipping 2/4/6 pieces of the set at the same time grants additional set bonuses. | 0 |
Voyager's Commemorative Brooch | The Necklace of the Legendary gear set: Voyager Equipping 2/4/6 pieces of the set at the same time grants additional set bonuses. | 0 |
Voyager's Commemorative Pinky Ring | The Ring of the Legendary gear set: Voyager Equipping 2/4/6 pieces of the set at the same time grants additional set bonuses. | 0 |
Type III Supernova | Collect 12 to exchange for a piece of Legendary gear with 3 Legendary Aptitudes from the Spacetime Wanderer | 0 |
Type IV Supernova | Collect 12 to exchange for a piece of Legendary gear with 4 Legendary Aptitudes from the Spacetime Wanderer | 0 |
Energy Core | Can be used to empower gear at the [Arms Dealer] | 0 |
Ground Quartz | Can be used to craft gear at the [Arms Dealer], upgrading the affixes on the gear | 0 |
Flame Sand | Can be used to craft gear at the [Arms Dealer], re-rolling the Craft Affixes on the gear | 0 |
Netherrealm resonance | Can be used to add Base Affixes to Netherrealm stages or exchanged for Beacons at the [Netherrealm Mentor] | 0 |
Truth Ember | Can be used to craft gear at the [Arms Dealer], re-rolling the values of affixes on the gear | 0 |
Ultimate Ember | Can be used to craft gear at the [Arms Dealer], upgrading T1 affixes | 0 |
Flame Elementium | Can be used to craft gear at the [Arms Dealer], upgrading the affixes of high-level gear or adding target affixes to the gear | 0 |
Flame Fuel | Includes Flame Sand and Flame Elementium, and can be used to craft gear at the [Arms Dealer] | 0 |
Brand Materials | Can be used to Brand Divinity Slates at the [Arms Dealer], adding additional Talent Nodes to Divinity Slates | 0 |
Divinity Slate | Can be equipped in [Talent - Statue of The New God] to provide the character with additional Talent Nodes | 0 |
Compass | A map material that can be used to add additional Compass affixes to maps when starting a Netherrealm stage, once Compass slots are unlocked. | 0 |
Forbidden Prophecy | Collect 1 to exchange for a random Fluorescent Memory from the Spacetime Wanderer | 0 |
A weapon used by a Recommended for Beginners Build | 与初始武器类型一致,但词缀随机 | 0 |
Tomorrow's Direction | Collect 10 to exchange for random Compass x10 from the Spacetime Wanderer. | 0 |
Radical - War | Increases the duration of Trial: God of War | 0 |
Brutal - War | Increases the max floors of Trial: God of War | 0 |
Overbearing - War | There is a chance to be attacked by God of War Followers upon reaching a new floor during Trial: God of War | 0 |
Cruel - War | There is a chance to be attacked by God of War Followers upon reaching a new floor during Trial: God of War. God of War Followers have a chance to drop additional Deep Space Beacons | 0 |
Irritable - Might | Embers dropped during Trial: God of Might have a chance to be replicated once | 0 |
Willful - Might | Embers dropped during Trial: God of Might have a chance to become Ultimate Embers | 0 |
Indignant - Might | Increases the Drop Rarity of Dwarven Automatons during Trial: God of Might | 0 |
Enraged - Might | Dwarven Automatons have a chance to drop additional Legendary gear during Trial: God of Might | 0 |
Mania - Might | Additionally increases Drop Quantity during Trial: God of Might. Additionally increases the Drop Quantity of Dwarven Automatons during Trial: God of Might | 0 |
Insidious - Hunting | There is a chance for all boss buff options to take effect during Trial: Goddess of Hunting | 0 |
Mistrustful - Hunting | There is a chance for all boss buff options to take effect during Trial: Goddess of Hunting. There is a chance for the boss affected by Trial: Goddess of Hunting to be replicated | 0 |
Cunning - Hunting | There is a chance for additional Compasses to drop during Trial: Goddess of Hunting | 0 |
Crafty - Hunting | When a boss affected by Trial: Goddess of Hunting is defeated, there is a chance to spawn Plane Watcher Chests | 0 |
Deceitful - Hunting | There is a chance that a boss affected by Trial: Goddess of Hunting will receive the Traveler's assistance, and Traveler Chests will spawn when they are defeated | 0 |
Obstinate - Machine | Increases the chance for non-Legendary gear dropped during Trial: God of Machines to have Base affixes | 0 |
Paranoid - Machine | In Netherrealm stages, there is a chance that there are additional attack rounds during Trial: God of Machines | 0 |
Conservative - Machine | Additionally increases Drop Quantity during Trial: God of Machines | 0 |
Rigid - Machine | Encounter 1 wealthy Mechanical Boxer every round in Trial: God of Machines | 0 |
Obtuse - Machine | Additionally increases the Drop Quantity of Drones during Trial: God of Machines | 0 |
Dull - Machine | Attacking monsters have a chance to drop additional plane-exclusive Fluorescent Memories during Trial: God of Machines | 0 |
Slanderous - Dark Surge | Increases Corrosion Energy granted by monsters Corroded by Dark Surge | 0 |
Disgraceful - Dark Surge | The chance of getting Legendary gear rewards from Dark Surge Eruption | 0 |
Humiliated - Dark Surge | There is a chance that Blueprints will drop with Legendary gear from Dark Surge Eruption | 0 |
Resentful - Dark Surge | There is a chance to drop additional Aemberon Cores from each Dark Surge Eruption | 0 |
Remorseful - Dark Surge | The chance of getting boss rewards from Dark Surge Eruption is increased | 0 |
Heretical - Dark Surge | There is a chance to drop additional Familiar Nexuses from each Dark Surge Eruption | 0 |
Desire Incarnation - Cube | When Malice is accumulating in a stage, Desire Incarnations that appear in the stage have a chance to be replicated | 0 |
Spiteful - Cube | When Malice is accumulating in a stage, there is a chance for additional | 0 |
Foolish - Cube | Malice Incarnation bosses have a chance to drop additional Legendary Divinity Slates | 0 |
Fallacious - Cube | Desire Crystals dropped by Malice Incarnations have a chance to be replicated once | 0 |
Covetous - Cube | When Malice is accumulating in a stage, there is a chance for all monsters to be replaced with Malice Incarnations | 0 |
Weary - Aeterna | Pages of Aeterna dropped by Kin of Aeterna have a chance to become Aeterna Reverberations | 0 |
Lazy - Aeterna | Gear drops have a chance to become Aeterna Reverberations | 0 |
Negligent - Aeterna | In stages, there is a chance for an additional Blade of Aeternal's Obsession to appear | 0 |
Indolent - Aeterna | Bosses have a chance to drop additional Queen's Wicks | 0 |
Regretful - Nightmare | Sleepwalkers have a chance to drop additional Shallow Dream Talking. Netherrealm monsters have a chance to drop additional Shallow Dream Talking | 0 |
Repentant - Nightmare | Sleepwalkers have a chance to drop additional Profound Dream Talking. Netherrealm monsters have a chance to drop additional Profound Dream Talking | 0 |
Disappointed - Nightmare | In stages, increases the chance for additional Sweet Dream Mist to appear in a Sweet Dream | 0 |
Hopeless - Nightmare | Reduces the chance to enter a Nightmare when the number of Dream stacks hasn't reached the upper limit | 0 |
Disillusioned - Nightmare | When selecting a Dream Omen, there is a chance that all Nightmare Omens will become: Additionally increases Drop Quantity | 0 |
Sorrowful - Whispering Mist | Resident's Eyes dropped by Mistville "Residents" have a chance to be replicated once | 0 |
Shivering - Whispering Mist | Mistville "Residents" have a chance to drop additional Mist Essences | 0 |
Terrified - Whispering Mist | Mistville "Residents" have a chance to drop additional Resident's Eyes | 0 |
Indulgent - Doll | In Clockwork Ballet Games, when a Booster Drink is triggered, there is a chance to drop additional Compasses | 0 |
Vain - Doll | In Clockwork Ballet Games, when a Time Extender is triggered, there is a chance to drop additional Compasses | 0 |
Ostentatious - Doll | When putting Cogwheel Vouchers into the Clockwork Ballet Podium, if the remaining time is greater than the specified time, there is a chance to get additional Rainbow or better Cogwheel Vouchers | 0 |
Wasteful - Doll | When putting Cogwheel Vouchers into the Clockwork Ballet Podium, if the remaining time is less than the specified time, there is a chance to get additional Rainbow or better Cogwheel Vouchers | 0 |
Extravagant - Doll | The player gains a buff that increases Drop Quantity when starting Clockwork Ballet Games | 0 |
Whisper of Wealth | Whisper of Wealth typically increases the additional drop quantity of Void Sea Treasures | 0 |
Whisper of Armament | Whisper of Armament typically increases the base drop quantity of Void Sea Treasures | 0 |
Whisper of Wonder | Whisper of Wonder typically increases the Rarity of Void Sea Treasure drops | 0 |
Pirate | A specific type of monster that players will encounter when playing the exclusive content of the Blacksail Season | 0 |
Seal Whisper | Complete the exclusive gameplay of the Blacksail Season to get Seal Whispers. Collect a certain amount of Seal Whispers to unseal the Void Sea Terminal and challenge the season boss. Different combinations of Seal Whispers grant different bonuses that affect the rewards from the season boss | 0 |
Drop rarity | Affects the rarity of gear, Hero Relics, and Hero Memories dropped from Void Sea Treasures | 0 |
Cold Blessing | +300% additional Life, +80% additional damage. +50% Cold Resistance, gains an Energy Shield of 75% Max Life, and +90% Movement, Attack, Cast, and Cooldown Recovery Speed. Upon receiving damage, there is a 60% chance to cast Ring Ice Spikes once. (Cooldown: 1s). Upon receiving lethal damage, get Frozen for 5s. (Cooldown: 10s.) When Frozen, additionally -80% damage taken and restores 10% Max Life and Energy Shield every second. | 0 |
Fire Blessing | +600% additional Life, +80% additional damage, +50% Fire Resistance, and +90% Movement, Attack, Cast, and Cooldown Recovery Speed. Throws 6 Lava Balls (dealing DoT Fire Damage on hit) at the target every 6s. Restores 15% Max Life on hit. Upon hitting a target that receives DoT Damage, restores 30% Max Life in 3s. | 0 |
Lightning Blessing | +400% additional Life, +80% additional damage, +50% Lightning Resistance, gains 50% Damage Avoidance Chance, and +120% Movement, Attack, Cast, and Cooldown Recovery Speed. There is a 35% chance to additionally -75% Hit Damage taken within 10s and triggers a Hexa Lightning Strike against the target on hit. (Cooldown: 4s.) | 0 |
Erosion Blessing | +650% additional Life, +60% Erosion Resistance, converts 75% damage taken into Erosion Damage, +120% Movement, Attack, Cast, and Cooldown Recovery Speed. Adds 80% Elemental Damage as Erosion Damage on hit. Triggers Erosion Terra at the target spot upon dealing damage. (Cooldown: 6s. Deals DoT Damage. Expands gradually within 5s.) | 0 |
Physical Blessing | +500% additional Life, +60% additional damage, +70% additional Armor, and +90% Movement, Attack, Cast, and Cooldown Recovery Speed. Fires 1 additional projectiles on hit. (Cooldown: 0.2s. Deals Physical Damage.) Upon receiving damage, +30% Armor and Elemental and Erosion Resistance for 10s. Stacks up to 5 times. | 0 |
Queen's Disciple | -70% additional damage taken, +30% additional damage dealt, and +300% additional Life. Inflicts an Aura on monsters within 13m nearby: the monsters affected by the Aura have -50% additional damage taken, restore 10% Max Life on hit. (Cooldown: 0.5s), and deal Physical Damage once 3s after being defeated. | 0 |
Disciple of Order | -35% additional damage taken, adds 20% of all damage as Erosion Damage, +600% additional Life. Inflicts an Aura on monsters within 13m nearby: the monsters affected by the Aura restore 50% Max Life every second and explode 2s after being defeated, dealing Erosion Damage. | 0 |
Dark Surge Disciple | Gains 80% Injury Buffer. Captures 10% Elemental Resistance from the player on each hit. (Lasts 5s.) +300% additional Life. Inflicts an Aura on monsters within 13m nearby: the monsters affected by the Aura deal +80% additional damage and generate an Erosion Terra upon being defeated. Lasts 3s. | 0 |
Void Sea Disciple | -50% additional DoT Damage taken, adds 10s Acid Mist Corrosion on hit (DoT Erosion Damage), and +300% additional Life. Inflicts an Aura on monsters within 13m nearby: the monsters affected by the Aura gain +90% additional Movement, Attack, and Cast Speed and explode 2s after being defeated, dealing random Fire/Lightning/Cold/Erosion Damage. | 0 |
Barrier Burst | Deals Spell Fire Damage to nearby enemies | 0 |
Shadows Palace | The final stage of the main story. Complete it to unlock the Netherrealm | 0 |
Bard | In the Bard state, Attack Channeled Skills and Attack Mobility Skills cannot be used In the Bard state, it is possible to move while casting Spell Channeled Skills In the Bard state, the Main Skill is auto channeled while moving In the Bard state, all non-instant and non-Mobility Skills will channel Bard Song instead | 0 |
Loud Song | In the Loud Song state, -20% additional Attack and Cast Speed, -20% additional Movement Speed, and +50% additional Tide Effect | 0 |
Bard Song | Base channeling Interval: 0.8s. Affected by the Attack or Cast Speed bonuses and additional bonuses of the corresponding skill Max channeled stacks: 4. Loses all channeled stacks after reaching max stacks and casts a bubble. This bubble bursts upon making contact with an enemy or reaching the maximum distance, casting the corresponding skill once at the location | 0 |
Tide | While on the Tide, ignore physical collisions with enemies and +15% additional damage Up to 3 Tide(s) can be in effect at the same time 50% of the increase/decrease on Skill Area is also applied to Tide Area 100% of the Skill Effect Duration bonus is also applied to the Tide Duration bonus | 0 |
Instant Skill | Skills that don't have an attacking or casting action | 0 |
Elimination | Attacks eliminate enemies under 18% Life on hit | 0 |
Burnout | +24% additional Fire Damage When causing Severe Injuries to enemies, give them +20% Fire Resistance for 1s | 0 |
Tenacity | +100% chance to gain 1 stack(s) of Tenacity Blessing on hit +1 to Max Tenacity Blessing Stacks | 0 |
Great Strength | -10% Attack Speed +30% additional Attack Damage +30% additional Ailment Damage dealt by attacks | 0 |
Fueling | Damage ignores enemy Fire Resistance | 0 |
Blazing Fire | +20% additional Fire DoT Damage Inflicts 10 Affliction when dealing Fire Damage. Cooldown: 0.1s | 0 |
Judgment | +100% chance for attacks to inflict Paralysis on hit +20% additional Critical Strike Damage against Paralyzed enemies | 0 |
Resolve | +4% additional Armor for every 1 stack(s) of Tenacity Blessing | 0 |
Joined Force | Off-Hand Weapons do not participate in attacks while Dual Wielding Adds 100% of the damage of the Off-Hand Weapon to the Main-Hand Weapon instead | 0 |
Well Matched | +30% additional damage when Dual Wielding | 0 |
Ember Armor | +25% Armor Effective Rate for Non-Physical Damage | 0 |
Formless | Warcry is cast immediately +25% additional Melee Damage | 0 |
Momentum | +30% additional Attack Damage for the next Main Skill every 0.5s. Refreshes this interval on defeat. | 0 |
Arcane | Converts 100% Mana Cost to Life Cost +20% additional Max Life | 0 |
Sacrifice | Changes the base effect of Tenacity Blessing to: +8% additional damage | 0 |
No Lose Ends | +30% additional Attack Damage at Low Life | 0 |
Life Path | Life Regain doubles Life Regain is only effective when Life is lower than 50% | 0 |
Survival Will | +100% additional Life Regeneration Speed at Low Life Restores 1% Life per second for 2s after taking a hit. Stacks up to 15 times | 0 |
Wildfire | +100% additional Fire Damage against Low Life enemies Minions deal +100% additional Fire Damage against Low Life enemies | 0 |
Sweep | +10% Skill Area for every 1 enemy(ies) defeated recently, up to 100% | 0 |
Rock | +3% Fire Penetration for every 1 stack(s) of Tenacity Blessing | 0 |
True Flame | When an enemy is Ignited, 60% of the DoT Damage additional bonus from Affliction is also applied to your Fire Hit Damage | 0 |
Focused Strike | Area Skills deal up to 32% additional damage to enemies at the center Minions' Area Skills deal up to 32% additional damage to enemies at the center | 0 |
Starfire | +1 Max Ignite. +30% Ignite Duration | 0 |
Perception | +100% chance to gain 1 stack(s) of Agility Blessing on hit +1 to Max Agility Blessing Stacks | 0 |
Electrocute | +20% additional Lightning Damage if you have dealt Lightning Damage within 0.2s | 0 |
Flicker | +50% additional Cooldown Recovery Speed for Mobility Skills +25% additional Attack and Cast Speed for Mobility Skills | 0 |
Rushed | +30% additional damage if you have recently moved more than 5m | 0 |
Impermanence | -40% additional min damage +40% additional max damage | 0 |
Flash of Brilliance | Spell Damage will not further reduce Evasion by default +20% additional Evasion | 0 |
Gale | 40% of the Projectile Speed bonus is also applied to the additional damage bonus | 0 |
Mind Flow | +5% additional damage every 0.3s, stacking up to 8 times and resetting after you take a hit | 0 |
Euphoria | +4% additional Evasion for every 1 stack(s) of Agility Blessing | 0 |
Three Birds with One Stone | +2 to Projectile Quantity +2 to Parabolic Projectile Split Quantity +10% additional Projectile Damage | 0 |
Master Escapist | Gains 1 stacks of Deflection every 0.5s. Gains 1 stacks of Deflection on Evasion | 0 |
Close Range Fire | Projectiles deal up to +35% additional damage to enemies in proximity, and this damage reduces with the distance traveled by the Projectiles | 0 |
Conductive | Changes the base effect of Numbed to: +8% additional damage taken +2 initial stacks when a hit inflicts Numbed | 0 |
Static | +35% additional Attack Speed to the first non-channeled attack made after stopping. If this attack is a Multistrike, the buff extends until the Multistrike ends +35% Minion Attack and Cast Speed while the player is standing still | 0 |
Transition | When casting a skill, 50% chance for the skill +16% additional damage When casting a skill, 25% chance for the skill +32% additional damage When casting a skill, 10% chance for the skill +80% additional damage | 0 |
Queer Angle | You and Minions deal Lucky Damage against Numbed enemies | 0 |
Quick Advancement | Multistrike deals 55% increased damage with each strike Minions' Multistrike deal 55% increased damage with each strike | 0 |
Waiting Attack | Consumes all Agility Blessing every 4s. For each 1 stack(s) consumed, +4% additional damage for the next 4s Gains Agility Blessing when using a skill | 0 |
Cultivation | +3% Cast Speed for each skill recently used, stacking up to 15 time(s) | 0 |
Stability | Restores 5% of Life when Regaining Life Restores 5% of Energy Shield while Regaining Energy Shield | 0 |
Calm | -50% additional damage taken at Low Life and Low Energy Shield +25% additional damage taken at Full Life | 0 |
Acquaintance | The Main Spell Skill +30% chance to be triggered an additional time when being cast | 0 |
Rebirth | Converts 50% of Life Regain and Energy Shield Regain to Restoration Over Time Additionally -50% Regain Interval | 0 |
Nowhere to Be Found | Changes the base effect of Agility Blessing to: +8% Cast Speed | 0 |
Beacon | +2 Max Spell Burst | 0 |
Chilly | +100% chance to gain 1 stack(s) of Focus Blessing on hit +1 to Max Focus Blessing Stacks | 0 |
Winter | For every 2 Frostbite Rating an enemy has, deals +1% additional damage to the enemy | 0 |
Insight | +30% additional Spell Damage +25% additional Skill Cost | 0 |
Burning Touch | Immune to Frostbite +20% additional Cold and Fire Damage | 0 |
Preparation | For every 6% Mana consumed, gains 1 stack(s) of Focus Blessing. Interval: 0.3s -50% additional Focus Blessing Duration When Focus Blessing reaches max stacks, +25% additional Cast Speed | 0 |
Bunch | Max Focus Blessing Stacks +1 +3% additional Spell Damage for every 1 stack(s) of Focus Blessing | 0 |
Inner Side | Doubled Energy Shield regain | 0 |
Shell | +30% additional Max Energy Shield Your Max Life is set to 100 | 0 |
Play Safe | 100% of Cast Speed bonuses and additional bonuses also apply to the Spell Burst Charge Speed -50% additional damage for skills that are not cast by Spell Burst | 0 |
Barrier of Radiance | Energy Shield Charge started recently cannot be interrupted by damage +50% Energy Shield Charge Speed | 0 |
Mind Blade | +30% additional Spell Damage when not wielding a Wand or Tin Staff | 0 |
Frostbitten | +60% additional damage against Frozen enemies Inflicts Frostbite and 100 Frostbite Rating when dealing Cold Damage to an enemy for the first time | 0 |
Mana | 20% of damage is taken from Mana instead of Life +12% additional Max Mana | 0 |
Full Load | Consumes 15% of the current Mana when casting a skill. This effect does not apply to Spell Burst +20% additional damage for the next skill when Mana reaches the max | 0 |
Extreme Coldness | Your Freeze effect gains an additional effect: +20% additional Cold Damage taken | 0 |
Frozen Lotus | +25% additional Cold Damage When Mana is lower than 15%, -100% additional Skill Cost | 0 |
Mind Focus | Changes the base effect of Focus Blessing to: Adds Cold Damage equal to 0.5% of Max Mana to Attacks and Spells Max Focus Blessing Stacks: 8 | 0 |
Focus | +2 Max Channeled Stack(s) +5% additional damage for every +1 additional Max Channeled Stack(s) | 0 |
Adaptation | Converts 25% of Physical Damage taken to random Elemental Damage +4% Max Elemental Resistance | 0 |
Translucent | +20% additional Lightning Damage if you have dealt Fire Damage recently +20% additional Cold Damage if you have dealt Lightning Damage recently +20% additional Fire Damage if you have dealt Cold Damage recently | 0 |
Quick Ritual | +1 to Min Channeled Stacks +20% additional Channeled Skill Damage | 0 |
Peculiar Vibe | +50% chance to cause Elemental Ailment +25% additional damage dealt to enemies under Elemental Ailment | 0 |
Penetrating | +4% additional Elemental Damage for every 1 stack(s) of Focus Blessing | 0 |
Cohesion | +50% additional Critical Strike Rating for the next Main Skill used every 1s | 0 |
Brutality | +25% additional Physical Damage. -1% additional Elemental Damage for every 5 level(s). | 0 |
Determined | Upon taking fatal damage, you keep 1 Life and become immune to DoT Damage for 1s. Cooldown: 8s | 0 |
Automatic Upgrade | +20% Attack and Spell Block Chance For every 1 attack(s) Blocked recently, +5% Attack and Spell Block Chance. Stacks up to 5 time(s) | 0 |
Instant Smash | +100% additional Trauma Damage dealt by Critical Strikes | 0 |
Endless Fervor | Have Fervor +30% Fervor Effect | 0 |
Blunt | +24% additional Physical Damage Enemies +20% Injury Buffer | 0 |
Continuum | +350 Spell Critical Strike Rating for 4s on attack Critical Strike | 0 |
Ambition | Gains 10 Fervor Rating when hitting an Elite Gains Fervor when there are enemies nearby. | 0 |
Open Wounds | +50% Trauma Duration when inflicting Trauma on Traumatized enemies. +125% Critical Strike Damage against Traumatized enemies. +125% Minions' Critical Strike Damage against Traumatized enemies | 0 |
Hair-trigger | For every 7 Fervor Rating, when a skill is triggered, +2% additional damage for the skill | 0 |
Versatile | +9% additional Spell Damage for every Attack Skill used recently, stacking up to 3 time(s) +25% additional Attack Damage If you have hit a target with a Spell recently | 0 |
Sprinkle | Melee skills have a 30% chance to grant +30% Skill Area +15% additional Melee Damage | 0 |
Defensiveness | +25% Block Ratio Blocks 100 additional damage | 0 |
Centralize | Gains additional 25% of current Fervor Rating on hit. Cooldown: 0.3s. Consumes half of the current Fervor Rating when hit. -0.8% additional damage for every 1 Fervor Rating consumed. | 0 |
Tradeoff | +25% Attack Speed when Dexterity is no less than Strength +25% Attack Damage when Strength is no less than Dexterity | 0 |
Full Defense | +100% additional Defense gained from Shields -3% additional DoT Damage taken for every 2% Block Ratio | 0 |
Falling Leaves | -20% additional Weapon Damage. +40% additional Attack Damage. | 0 |
Fluke | Critical Strikes have the Lucky effect while having at least 50 Fervor Rating | 0 |
Gravity | +20% additional Melee Damage Melee Skills can Knockback reversely | 0 |
Shooting Arrows | +20% additional Projectile Damage +50% Knockback distance | 0 |
Keep It Up | +1% additional damage for every 4 Fervor Rating | 0 |
Impending | Every 0.25s, enemies within 10m of you take +6% additional damage from you. This effect stacks up to 5 time(s) | 0 |
Rapid Shots | Projectile Damage increases with the distance traveled, dealing up to +35% additional damage to distant enemies | 0 |
Plague | DoT Damage has a 50% chance to spread to targets nearby +30% DoT Damage Duration | 0 |
Mixture | Converts 99% of Physical and Elemental Damage to Erosion Damage +99% chance to Paralyze the target when dealing damage to enemies | 0 |
Windwalk | Within 2s after you deal DoT Damage, +25% additional DoT Damage. This effect cannot stack | 0 |
Subtle Impact | Blur gains an additional effect: +25% additional DoT Damage | 0 |
Forbidden Power | +40% additional Erosion Damage -15% Elemental Resistance | 0 |
Poisoned Relief | +25% Injury Buffer -15% additional damage taken at Low Life | 0 |
Dirt | +15% additional Erosion Damage 15% additional damage to Life | 0 |
Ward | Adds 25% of Sealed Mana as Energy Shield | 0 |
Stealth Stab | -20% additional damage taken while Blur is active +25% additional damage for 3s after Blur ends | 0 |
Beyond Cure | Upon inflicting damage, +3% additional Erosion Damage for every stack of Wilt the enemy has, up to +30% | 0 |
Twisted Belief | +4 Erosion Skill Level -2 Elemental Skill Level | 0 |
Life Conversion | Adds 20% of Sealed Life as Mana | 0 |
Affliction | +10 Affliction Per Second +30% additional Affliction Effect | 0 |
Holiness | Immune to Curse. Additionally -20% damage dealt by Cursed enemies. | 0 |
Daze | Blur gains an additional effect: +40% control effects and +20% additional Ailment Damage | 0 |
More With Less | +50% additional DoT Damage -30% additional DoT Damage Duration | 0 |
Verbal Abuse | You can cast 1 additional Curses +10% Curse effect | 0 |
Reap Purification | Additionally settles 65% of the remaining total damage when Reaping, then removes all of the target's DoT Damage | 0 |
Prelude | Using a Non-Main Skill will make the next Main Skill deal +25% additional damage. The effect can not stack | 0 |
Vile | Duration of Ailments caused by Critical Strike is doubled. +1% additional Ailment Damage per +3% Critical Strike Damage | 0 |
Indifference | +2 to All Skills' Levels | 0 |
Off The Beaten Track | +4 Support Skill Level. Support Skill's Mana Multiplier is set to 95%. | 0 |
Dirty Tricks | Guaranteed to inflict all types of Ailments on hit. Upon inflicting damage, +6% additional damage for every type of Ailment the enemy has (multiplies) | 0 |
Stab In The Back | While Blur is active, loses Blur after casting a Main Skill, and the skill +35% additional damage | 0 |
Orders | +20% additional Minion Damage +100% additional Summon Skill Cast Speed | 0 |
Sentry | Max Sentry Quantity +1 +100% additional Cast Speed for Sentry Skills | 0 |
Shrink Back | +50% chance to gain a Barrier when taking damage | 0 |
Mighty Guard | +2 level(s) for skills that summons Minions. Gains 4 Command per second. Spirit Magi +40 initial Growth | 0 |
Overly Modified | +30% additional Sentry Damage, -50% non-Sentry Active Skill damage | 0 |
Isomorphic Arms | Minions gain the Main-Hand Weapon's bonuses +15% additional Minion Attack and Cast Speed | 0 |
Boss | +1 Max Synthetic Troop Minion Quantity +10% additional Minion Damage | 0 |
Heat Up | Additionally +30% Sentry Damage if you have used a Sentry Skill recently. Additionally -30% Sentry Start Time. | 0 |
Broken Shell | Barrier Absorption Rate is set to 99% Barrier can only take one hit +150% Barrier Shield | 0 |
Burning Aggression | Gains 20 Command every 2s when there is a Boss within 10m | 0 |
Co-resonance | 100% of the bonus and additional bonus to Attack Speed is also applied to Attack Sentries' Cast Frequency 100% of the bonus and additional bonus to Cast Speed is also applied to Spell Sentries' Cast Frequency | 0 |
Kinetic Conversion | -20% additional damage taken while moving 100% chance to gain a Barrier for every 5m of movement | 0 |
Reflection | +30% damage for each type of Aura you are affected by | 0 |
Resistance | +3% Max Elemental Resistance +15% Elemental Resistance | 0 |
Curtain | +35% Barrier Shield Refreshes Barrier when gaining it | 0 |
Knowledgeable | +10 Empower Skill Level +10 Defensive Skill Level | 0 |
Poison Immunity | +5% Max Erosion Resistance Converts 25% of Physical Damage and Elemental Damage taken to Erosion Damage | 0 |
Panacea | +100% Restoration Effect for Restoration Skills Restoration Skills' Restoration Effects won't be removed | 0 |
Source | +50% Sealed Mana Compensation for Spirit Magus Skills +30% additional Origin of Spirit Magus Effect +30% additional Empower Skill Effect for Spirit Magi | 0 |
Contingency | +1.5% Life Regeneration Speed for every 2% of Life lost +1.5% Mana Regeneration Speed for every 2% of Mana lost | 0 |
Empower | Adds 25% of Max Life to Barrier Shield. Adds 25% of Max Energy Shield to Barrier Shield | 0 |
Battle Trumpet | -10% additional Minion Attack and Cast Speed Spirit Magi +50% chance to use an Enhanced Skill | 0 |
Active Superflux | Overflown Mana Regeneration applies to Life Regenerates 4% Mana per second | 0 |
Talons of Abyss | For every 20 Growth a Spirit Magus has, it deals +1% additional damage For every 40 Growth a Spirit Magus has, it gains +1% additional Cooldown Recovery Speed | 0 |
Seething Spirit | Seething Spirit casts the Melee Main Attack Skill that the player carries | 0 |
Peaceful Realm | Gains 1 Order every 3s | 0 |
Chaotic Realm | Loses 1 Order on defeat Loses half of the current Order upon encountering the first Boss | 0 |
Silent Realm | Has 50 fixed Order +25% Order effect +25% Chaos effect | 0 |
Dying Dragon | +100% Skill Area and +60% additional damage for the next several Main Attack Skills after the Tenacity Blessing is devoured. Grants the buff to +1 Main Attack Skill for every 1 stack(s) of Tenacity Blessing devoured. The new god is devouring Six Gods' blessings. | 0 |
Falling Stars | After a stack of Agility Blessing is devoured, +120% additional Attack Speed for the next several Main Attack Skills and +120% additional Cast Speed for the next several Main Spell Skills. Grants the buff to +1 Main Attack Skill(s) or Main Spell Skill(s) for every 1 stack(s) of Agility Blessing devoured. This effect has no effect on Channeled or Sentry skills The new god is devouring Six Gods' blessings | 0 |
Broken Dream | +100% chance to deal double damage for the next several Main Attack Skills after the Focus Blessing is devoured. Grants the buff to +1 Main Attack Skills for every 1 stack(s) of Focus Blessing devoured. The new god is devouring Six Gods' blessings. | 0 |
End of War | +4% Critical Strike Damage for every 1 points of Fervor Rating devoured after Fervor is devoured. The increased damage will diminish to 0 during the next 4s. The new god is devouring Six Gods' blessings. | 0 |
Revealed Truth | +1% control effect for every 1 point(s) of Blur Rating devoured after Blur is devoured. The increased effect will diminish to 0 during the next 4s The new god is devouring Six Gods' blessings | 0 |
Ruined City | Restores 1.5 Life and Energy Shield for every 1 Barrier Rating during the 4s after Barrier is devoured. The new god is devouring Six Gods' blessings. | 0 |
Dazzling Snowflake | During the Winter Festival, defeating monsters have a chance to drop this item. Collect a certain number of them to exchange them for great rewards in the Snow Gifts event | 0 |
Commission Letter | During the event, defeating monsters have a chance to drop this item. Collect a certain number of them to exchange them for great rewards in the Mistville Detective Agency event. | 0 |
Key Evidence | During the event, defeating monsters have a chance to drop this item. Collect a certain number of them to exchange them for great rewards in the Mistville Detective Agency event. | 0 |
Life Corrosion | Consumes 2% of Life to restore 8% of Max Life when you are hit. Interval: 0.2s. | 0 |
Corrosion Shield | -20% Energy Shield Charge Speed to restore 8% Max Energy Shield when you are hit. Interval: 1s. | 0 |
Nova Explosion | Collect 12 to exchange for a Precious Legendary gear from the Spacetime Wanderer | 0 |
Star of Calamity boss | The Star of Calamity boss is exclusive to the Hunter's Odyssey gameplay. After the preseason concludes, Hunter's Odyssey will not be part of regular gameplay, but it may return in future preseasons. | 0 |
Gladiator | Rare monsters blessed by the God of War, which include 3 types: Bronze Gladiator, Silver Gladiator, and Gold Gladiator. (May appear in Invincible Champion Season-exclusive gameplay only. After the Invincible Champion Season concludes, Invincible Champion will not be part of the regular gameplay, but it may return in future Preseasons.) | 0 |
Gold Gladiator | A rare monster blessed by the God of War that possesses great strength and wealth. (May appear in Invincible Champion Season-exclusive gameplay only. After the Invincible Champion Season concludes, Invincible Champion will not be part of the regular gameplay, but it may return in future preseasons.) | 0 |
Queen's Wick | Used to challenge the Lone King of Aeterna in the Great Void | 0 |
Dark Surge Edict | Used to challenge the Tidemaster in the Great Void | 0 |
Void Sea Invitation | Used to challenge the Lord of the Void Sea in the Great Void | 0 |
Desire Core | Used to challenge the Law Bearer in the Great Void | 0 |
White - Common | The lowest quality of Dream Bubbles From low to high, Dream Bubbles have six quality levels: White - Common Blue - Fine Purple - Precious Orange - Matchless Red - Ultimate Rainbow - Dream | 0 |
Blue - Fine | The Tier 2 quality of Dream Bubbles From low to high, Dream Bubbles have six quality levels: White - Common Blue - Fine Purple - Precious Orange - Matchless Red - Ultimate Rainbow - Dream | 0 |
Purple - Precious | The Tier 3 quality of Dream Bubbles From low to high, Dream Bubbles have six quality levels: White - Common Blue - Fine Purple - Precious Orange - Matchless Red - Ultimate Rainbow - Dream | 0 |
Orange - Matchless | The Tier 4 quality of Dream Bubbles From low to high, Dream Bubbles have six quality levels: White - Common Blue - Fine Purple - Precious Orange - Matchless Red - Ultimate Rainbow - Dream | 0 |
Red - Ultimate | The Tier 5 quality of Dream Bubbles From low to high, Dream Bubbles have six quality levels: White - Common Blue - Fine Purple - Precious Orange - Matchless Red - Ultimate Rainbow - Dream | 0 |
Rainbow - Dream | The highest quality of Dream Bubbles. This quality cannot be reached through regular quality upgrades, and can only be reached if it is explicitly mentioned in an omen From low to high, Dream Bubbles have six quality levels: White - Common Blue - Fine Purple - Precious Orange - Matchless Red - Ultimate Rainbow - Dream | 0 |
Whim Bubble | It is said that countless possible rewards are contained inside such mysterious dream bubbles, which do not appear through regular type changes and only appear if they are explicitly mentioned in an omen. When determining a Dream Bubble's type, Whim counts as all types (counted once). | 0 |
Quality | From low to high, Dream Bubbles have six quality levels: White - Common Blue - Fine Purple - Precious Orange - Matchless Red - Ultimate Rainbow - Dream Among them, Rainbow - Dream cannot be reached through regular quality upgrades, and can only be reached if it is explicitly mentioned in an omen The higher the quality of a bubble, the better the corresponding rewards | 0 |
Type | The different types of Dream Bubbles are as follows: Gear Blacksail Cube Commodity Netherrealm Fluorescent Whim Each type has different corresponding rewards When determining a Dream Bubble's type, Whim counts as all types (counted once). | 0 |
Gear Bubble | Converted into gear rewards after successfully escaping from the nightmare | 0 |
Blacksail Bubble | Converted into Hero Relic and Memory rewards after successfully escaping from the nightmare | 0 |
Cube Bubble | Converted into Divinity Slate rewards after successfully escaping from the nightmare | 0 |
Commodity Bubble | Converted into Fuel and Ember rewards after successfully escaping from the nightmare | 0 |
Netherrealm Bubble | Converted into Netherrealm map material rewards after successfully escaping from the nightmare | 0 |
Fluorescent Bubble | Converted into Fluorescent Memory rewards after successfully escaping from the nightmare | 0 |
Fuel Bubble | Converted into Fuel rewards after successfully escaping from the nightmare | 0 |
Whim Bubble | Converted into various types of mysterious rewards after successfully escaping from the Nightmare. When determining a Dream Bubble's type, Whim counts as all types (counted once). | 0 |
Additional | Upon entering a Nightmare, the empty slots in the Vision will automatically expand from the 12 initial slots to accommodate additional bubbles from various effects | 0 |
Dream Within a Dream | If the current sequence of this omen is 3, add 1 Rainbow Commodity Bubble. If the current sequence is lower than 3, this omen appears in the next omen selection and its sequence +1. | 0 |
Lock | This bubble's quality or type will no longer be changed in quality and type, removed or locked by other non-fundamental omens | 0 |
Initial Empty Slots | Empty slots used to store bubbles. There are initially 12 slots Upon entering a Nightmare, the empty slots in the Vision will automatically expand from the 12 initial slots to accommodate additional bubbles from various effects | 0 |
Mirror Bubble | A type of Dream Bubble. The rewards obtained in Twinightmare are collectively called Dream Bubbles and only become real after you escape from the Nightmare. | 0 |
Dream Omen | There are 2 types of Dream Omens: Sweet Dream Omens and Nightmare Omens. Sweet Dream Omens will change your Dream Bubbles in various ways, such as by changing the quality or type of bubbles. Nightmare Omens will remind you of the dangers you will encounter in your Nightmare. | 0 |
Quality Increased | From low to high, Dream Bubbles have six quality levels: White - Common Blue - Fine Purple - Precious Orange - Matchless Red - Ultimate Rainbow - Dream Among them, Rainbow - Dream cannot be reached through regular quality upgrades, and can only be reached if it is explicitly mentioned in an omen | 0 |
Replicate | Add 1 bubble that is completely identical to the target bubble, including its quality (including Rainbow), type, and lock status | 0 |
Omen Selection | After interacting with a Dream Lotus, you will need to select an omen if you have a Sweet Dream. If you enter a Nightmare, you won't need to select an omen (other effects may additionally increase the number of omen selections) | 0 |
Dream Bubble | The rewards obtained in Twinightmare are collectively called Dream Bubbles and only become real after you escape from the Nightmare. | 0 |
Sweet Dream Omen | When selecting a Dream Omen, Sweet Dream Omens will change your Dream Bubbles in various ways, such as by changing the quality or type of bubbles. | 0 |
Nightmare Omen | When selecting a Dream Omen, Nightmare Omens will remind you of the dangers you will encounter in your Nightmare. | 0 |
Randomly leaves 1 | All locked bubbles will be retained. In this situation, this omen will randomly pick a target from all the remaining bubbles and attempt to implement each effect as best as possible | 0 |
Whenever | Each selection will only trigger this effect once | 0 |
Twinightmare | A round of Twinightmare consists of several Sweet Dreams and one Nightmare. | 0 |
Quality Changed | Only valid after an actual change in quality. For example: Attempting to change a bubble's quality yet its quality remains unchanged. This is not considered a change in quality. | 0 |
Add or Remove | Only valid after an actual addition or removal. For example: Attempting to add or remove a bubble yet the bubbles remain unchanged. This is not considered an addition or removal. | 0 |
Type Changed | Only valid after an actual change in type. For example: Attempting to change a bubble's type yet its type remains unchanged. This is not considered a change in type. | 0 |
Tracking Firebolt | An affix skill that follows the player and deals damage to them in Nightmares. | 0 |
Nightmare Flames | A dangerous affix skill that generates a firebolt and deals Fire Damage to the player in Nightmares. | 0 |
Nightmare Frost | A dangerous affix skill that generates an icicle and deals Cold Damage to the player in Nightmares. | 0 |
Nightmare Lightning | A dangerous affix skill that generates a thunderbolt and deals Lightning Damage to the player in Nightmares. | 0 |
Nightmare Singularity | A dangerous affix skill that generates an erosion orb and deals Erosion Damage to the player in Nightmares. | 0 |
Nightmare Roots | Search for and defeat the Nightmare Roots to clear the Nightmare. | 0 |
Barrier | You can only deal damage to the Nightmare Roots when you are inside the Barrier of the Nightmare Roots. | 0 |
Direction Guide | A minimap mark that guides the player to the location of the Nightmare Roots. | 0 |
Guardian Monster | When you are near the Nightmare Roots, it will periodically summon guards that are not Nightmare monsters. | 0 |
Eternity Effect | Equivalent to the gear effect of the Legendary gear: Eternity. | 0 |
Lightning | Lightning that appears in Sweet Dreams. It deals DoT damage to nearby monsters for a period of time. | 0 |
Sweet Dream Mist | Mist that moves around randomly on the map during Sweet Dreams. When you approach the mist, it will dissipate and trigger special events, with a chance to grant you additional rewards. | 0 |
Nightmare Elite Monster | A powerful enemy that appears in Nightmares and drops precious rewards. | 0 |
Queen's Grace | Used in the Great Void of Netherrealm to open a portal to challenge the Queen of Eternal Sun | 0 |
Shriveled Umbilical Cord | Old Stuff: Sanity lost -40% when encountering a Tentacle | 0 |
Uncanny Tales: Gaze | Old Stuff: Gains 1 stack of Mistosis. (Each stack of Mistosis increases the Drop Quantity of Chest of Folklores by 20%. You can only have up to 6 stacks of Mistosis.) The Sanity cost of exploring a Cell +2. | 0 |
Delicious Condiment | Old Stuff: Every time you consume Food, recover 3 Sanity | 0 |
Uncanny Tales: Secret | Old Stuff: 30% chance to gain 1 stack of Mistosis when a new day begins. (Each stack of Mistosis increases the Drop Quantity of Chest of Folklores by 20%. You can only have up to 6 stacks of Mistosis.) | 0 |
Explorer's Glasses | Old Stuff: You can explore 8 instead of 4 Cells around a revealed Cell | 0 |
Banker's IOU | Old Stuff: The number of Coins you receive from the bank is increased. | 0 |
Pink Walnut | Food: Obtained Old Stuff [Brain in a Jar]: Your Sanity cannot drop below 0 This Old Stuff will disappear when a new day begins | 0 |
Mistville Trader | May appear at a random location in Mistville. You can spend Coins to purchase Food and Old Stuff here. | 0 |
Tentacle | May appear at a random location in Mistville. Takes away a certain amount of your Sanity when revealed. | 0 |
Sanatorium | May appear at a random location in Mistville. You can recover some Sanity here. | 0 |
Bank | May appear at a random location in Mistville. You can obtain a certain number of Coins here. | 0 |
Ruins | May appear at a random location in Mistville. The four Cells around it will not be explorable. | 0 |
Alchemy Workshop | May appear at a random location in Mistville. You can spend Coins to upgrade Old Stuff here. | 0 |
Clock Tower | May appear at a random location in Mistville. You can enter a battle here and start the day new. | 0 |
Blank Stele | A Bad Omen Stele with no special effects. | 0 |
Bad Omen Stele - Blindness | Bad Omen Steles with the following special effect: When this stele is present, it seals off 8 nearby unrevealed Cells | 0 |
Bad Omen Stele - Anxiety | Bad Omen Steles with the following special effect: The Sanity cost for removing this stele is doubled | 0 |
Bad Omen Stele - Poverty | Bad Omen Steles with the following special effect: When this stele is present, you lose 10% of your current Coins for each Cell revealed | 0 |
Bad Omen Stele - Anorexia | Bad Omen Steles with the following special effect: When this stele is present, you cannot consume Food | 0 |
First Bank's Shackles | Old Stuff: You cannot gain any more Coins. | 0 |
Rusty Cranial Nail | Old Stuff: You cannot restore any more Sanity. | 0 |
Amnesia Patient's Key | Old Stuff: You cannot gain any more Old Stuff. | 0 |
Brain in a Jar | Old Stuff: Your Sanity cannot drop to 0. This Old Stuff will disappear when a new day begins. | 0 |
Mistosis | Each stack of Mistosis increases the Drop Quantity of Chest of Folklores by 20%. (You can only have up to 6 stacks of Mistosis.) | 0 |
Bad Omen Stele | May appear at a random location in Mistville. Seals off nearby Cells. Can be removed at the cost of Sanity. | 0 |
Torn Map | Old Stuff: Preview the location of 1 random Cell when a new day begins Upgraded: Preview the location of the Clock Tower when a new day begins | 0 |
Luxurious Golden Sauce | Food: Quantity of another Food +3 | 0 |
Spoiled Sauce | Old Stuff: Every time you consume Food, there is a 30% chance that the Food's quantity will not be reduced | 0 |
Resident's Old Bowl | Old Stuff: 50% chance to obtain 1 Food when a new day begins | 0 |
Resident's Wooden Box | Old Stuff: 15% chance to obtain 1 Old Stuff when a new day begins | 0 |
"Diviner" | Old Stuff: You can preview the locations of all Bad Omen Steles | 0 |
"Banker" | Old Stuff: Obtain 80 Coins when a new day begins | 0 |
"Cartographer" | Old Stuff: Preview 5 random Cells when a new day begins | 0 |
"Explorer" | Old Stuff: Reveal 5 random Cells when a new day begins | 0 |
Egg of the Deep Mist | Old Stuff: The Sanity cost of removing a Bad Omen Stele -25 The Sanity cost of removing a Bad Omen Stele +5 when a new day begins | 0 |
Egg of the Shallow Mist | Old Stuff: The Sanity cost of exploring a Cell -5 The Sanity cost of exploring a Cell +1 when a new day begins | 0 |
White Crow Bonsai | Old Stuff: The Sanity cost of removing a Bad Omen Stele +10 The Sanity cost of removing a Bad Omen Stele -4 when a new day begins | 0 |
Black Crow Bonsai | Old Stuff: The Sanity cost of exploring a Cell +4 The Sanity cost of exploring a Cell -2 when a new day begins | 0 |
Chest of Folklores | Reward obtained by completing the Advent of Folklores after reaching the Clock Tower | 0 |
Fine Activation Medium Skills | Activation Medium: Preparation, Activation Medium: Elite, and Activation Medium: Severe Injury | 0 |
Precious Activation Medium Skills | Activation Medium: Preparation, Activation Medium: Elite, Activation Medium: Boss, Activation Medium: Life, Activation Medium: Energy Shield, Activation Medium: Severe Injury, Activation Medium: Multistrike, Activation Medium: Demolisher, Activation Medium: Spell Burst, Activation Medium: Start, Activation Medium: Root, Activation Medium: Resonance Activation, Activation Medium: Resonance | 0 |
Matchless Activation Medium Skills | Activation Medium: Rhythm, Activation Medium: Blink Attack, Activation Medium: Root Attack, Activation Medium: Sentry, Activation Medium: Minion, Activation Medium: Critical Strike, Activation Medium: Channel, Activation Medium: Command, Activation Medium: Lock On, Activation Medium: Track | 0 |
Ultimate Activation Medium Skills | Activation Medium: Perpetual Motion, Activation Medium: Wind Rhythm, Activation Medium: Still Attack, Activation Medium: Burst Activation | 0 |
Cogwheel | A mechanism that appears in the stage after Clockwork Ballet Games begin. Activate it and eliminate nearby monsters to obtain a Cogwheel Voucher of the same rarity and type. | 0 |
Operation Cogwheel | Activating a Cogwheel and eliminating all the monsters nearby to complete Operation Cogwheel once. Upon doing so, you will usually get Cogwheel Vouchers of the same rarity as the Cogwheel. | 0 |
Cogwheel Voucher | Complete Operation Cogwheel or specific challenges in stages to get Cogwheel Vouchers. When Clockwork Ballet Games end, Cogwheel Vouchers can be exchanged for rewards of corresponding types and rarities. | 0 |
Rating | Your rating in the game increases as you defeat Doll Employees or obtain Cogwheel Vouchers. There are 9 rating tiers, ranging from F to SSS, and the Cogwheel Vouchers obtained during the game will be exchanged for base rewards at the end. The higher your Challenge Rating, the higher the multiplier on those rewards. | 0 |
Booster Drink | An item that appears in Clockwork Ballet Games. Touching it increases your Movement Speed for a period of time. | 0 |
Time Extender | An item that appears in Clockwork Ballet Games. Touching it increases the remaining time of the current game. | 0 |
Runaway Dancer | A Clockwork Ballet Doll Employee that is as strong as a Rare monster. | 0 |
Low-Level Doll Employee | A Clockwork Ballet Doll Employee that is as strong as a Normal monster. | 0 |
Bloody Mary | A Clockwork Ballet Doll Employee that is as strong as a Boss monster. | 0 |
Clockwork Carnival | Go to the Clockwork Carnival to challenge the season endgame gameplay of Clockwork Ballet Games. You'll enter a map filled with Cogwheels, where your goal is to collect as many Cogwheel Vouchers as possible within the time limit and exchange them for fantastic rewards. Additional time can't be gained in this stage, and the rating can only be improved by completing Operation Cogwheel. | 0 |
Outstanding Doll Employee | A Clockwork Ballet Doll Employee that is as strong as a Rare monster. | 0 |
Iron Curtain of Eminence | Go to Iron Curtain of Eminence to challenge Clockwork Ballet President - Silverwing Danseuse, the supreme boss of the Clockwork Ballet Season. | 0 |
Gold Member Services | In order of rarity, the Member Services that are selectable before Clockwork Ballet Games begin are Bronze Member Services, Amethyst Member Services, Gold Member Services, and Diamond Member Services. | 0 |
Diamond Member Services | In order of rarity, the Member Services that are selectable before Clockwork Ballet Games begin are Bronze Member Services, Amethyst Member Services, Gold Member Services, and Diamond Member Services. | 0 |
Blowout Sale | Before you start Clockwork Ballet Games, there's a chance that a portal to the Clockwork Carnival will appear, allowing you to go to the season endgame gameplay. | 0 |
Clockwork Ball Ticket | Before you start Clockwork Ballet Games, there's a chance that a portal to Iron Curtain of Eminence will appear, allowing you to challenge the supreme boss Clockwork Ballet President - Silverwing Danseuse. | 0 |
Member Services | Before Clockwork Ballet Games begin, you can select one of three effects. Completing the corresponding challenge will earn you a reward. In order of rarity, Member Services include Bronze Member Services, Amethyst Member Services, Gold Member Services, and Diamond Member Services. | 0 |
All Tabs on Me | 1-2 Rainbow Cogwheels will appear in the stage. Cogwheel Vouchers can't be exchanged for rewards until Operation Cogwheel is fully completed. | 0 |
Dolls' Hunting Ground | When starting Operation Cogwheel, time gained is doubled, and there's a 50% chance to obtain 1 additional Cogwheel Voucher that is more likely to be a higher rarity voucher. This game will end immediately when you are defeated. The default time is 15s, and the default rating is S | 0 |
Clockwork Roulette | Every time you obtain a Cogwheel Voucher, you also obtain 1 additional Cogwheel Voucher of a random rarity, and +1 to the number of Cogwheel Vouchers you obtain next time. +10% chance for you to immediately lose the challenge when starting Operation Cogwheel. When you are defeated, you will lose all Cogwheel Vouchers and this Member Service will immediately expire | 0 |
Roses in the No-Man's Land | All monsters in the stage are replaced with Low-Level Doll Employees. There are only 7 Rainbow Cogwheels in this stage | 0 |
Bloody Mary | After Clockwork Ballet Games begin, immediately obtain 3-5 Cogwheel Vouchers (Purple or above). Failure to submit Cogwheel Vouchers will cause you to lose the challenge and make you unable to exchange rewards. Increase the default rating to SS with a default time of 15s, but Bloody Mary starts chasing you after 3s | 0 |
Clockwork Heist | When completing the last Operation Cogwheel in the stage, 3 Runaway Dancers will appear. You obtain 1 Cogwheel Voucher of a random rarity (up to Red) for each Runaway Dancer defeated | 0 |
Free Refill Day | 1 new Cogwheel will be respawned nearby every time you obtain a Cogwheel Voucher. The default time is 75s, and no more time can be gained. The default Cogwheel quantity is 1 | 0 |
Nut Trick | Upon obtaining 3 Cogwheel Vouchers of the same rarity in a row, change the rarity of these 3 Cogwheel Vouchers to Rainbow | 0 |
Blowout Sale | Time gained additionally -20%. A Portal to Clockwork Carnival will be opened after fully completing Operation Cogwheel and ending the gameplay | 0 |
Clockwork Ball Ticket | When starting Operation Cogwheel, 2 additional Outstanding Doll Employees will appear. A Portal to Iron Curtain of Eminence will be opened after fully completing Operation Cogwheel and ending the gameplay | 0 |
Member Privilege | After Clockwork Ballet Games begin, Cogwheels that appear in the stage have a chance to carry reward effects. | 0 |
Reverse Pocket Watch | During the event, defeating monsters have a chance to drop this item. Collect a certain number of them to exchange them for great rewards in the Behind the Stage event | 0 |
Clockwork Ballet Podium | A podium that appears at the end of Clockwork Ballet Games. Interact with this to put Cogwheel Vouchers into it, end the gameplay, and exchange rewards | 0 |
Cogwheel Thief | Drops Orange or better Cogwheel Vouchers when defeated | 0 |
Rusted Abyss Quest | Complete the story quests of Chapter 3 | 0 |
Colored Snow | Used to upgrade nodes in Artistry of the Frozen Canvas gameplay | 0 |
Splendor Egg | Complete Cell challenges in the Frozen Canvas to get rewards. The higher the Color Level of Splendor Eggs, the better the drops. Splendor Egg drops are only affected by the Splendor Egg drop quantity bonus and the drop quantity bonus of the corresponding Snowpaper difficulty | 0 |
Max Possible Drop Level | The max possible level of Paints dropped after defeating monsters | 0 |
Forced Color Mixing | Automatically completes the current Color Mixing Objective but applies debuffs. The more times Forced Color Mixing is used in a game, the more severe the debuffs. | 0 |
Spread | Makes it possible to apply Coloring Paints to Blocked Cells, Void Cells, or Discolored Cells to expand the effects on the Frozen Canvas map. | 0 |