Hyperlink /674
name des
Elemental AilmentIgnite, Frostbite, Freeze, and Shock
NearbyWithin 6m
RecentWithin 4s
ArmorHelmet, Chest Armor, Gloves, and Boots
Fatal DamageThe instance of damage that kills the target
SplitUpon hitting a target, a Parabolic Projectile Splits into multiple secondary Projectiles
JumpUpon hitting a target, a horizontal Projectile or Chain Skill jumps to another target nearby
MultistrikeChance to perform an additional attack when using Attack Skills. If the chance exceeds 100%, one additional attack will be performed with every 100% of the chance.

+20% Attack Speed during Multistrikes.
Multistrikes consume skill resources as normal and will be interrupted if there are insufficient resources. Moving or using other non-instant skills will interrupt Multistrike.
Mobility, Channeled Skills, and Sentry skills cannot Multistrike
PenetrateHorizontal Projectiles pass through the targets they hit, continuing along their original trajectory until reaching the Penetration limit.
Main-Hand WeaponThe weapon held in your right hand is the Main-Hand Weapon
Off-Hand WeaponThe weapon held in your left hand is your Off-Hand Weapon
ReflectReflects negative effects back to the attacker. You will still be affected by the reflected effects
Raid-20% additional Attack Speed to the target, and +20% Attack Speed to the caster. Each target can only be raided once
Freezing PhysiqueWhen an enemy hits you, it gets slowed for 2s
LuckyPerforms a random check or random roll twice and picks the result that benefits you the most
UnluckyPerforms a random check or random roll twice and picks the result that benefits you the least
ElementalFire, Cold, and Lightning
Low LifeWhen current Life is under 35% of Max Life
EliminationKills enemies under a certain percentage of Max Life on hit
Legendary BossThese rarest monsters are the most challenging and provide the best drops.
EliteElite monsters include rare monsters and bosses
ShatterKill Frostbitten enemies
Severe InjuryWhen a single instance of damage applied exceeds 35% of the sum of Max Life and Max Energy Shield
Sunder ArmorYour Armor no longer provides Physical Damage Mitigation, but instead increases Melee Physical Attack Damage equal to 1% of Armor.
Low ManaWhen current Mana is under 35% of Max Mana
ChargeEnergy Shield starts to charge after the character hasn't taken any damage for 2s at the rate of 20% of Max Energy Shield per second and stops charging if the character takes damage
Sealed ManaA portion of Mana is reserved to maintain persistent effects such as auras
Sealed LifeA portion of Life is reserved to maintain persistent effects such as auras
Dual WieldingWhen using two One-Handed Weapons, one in each hand
UnarmedWhen the character has no weapons equipped
Balance of All ThingsIncreases an enemy's Resistance against an element by 25% after dealing damage with that element, but reduces their Resistance against other elements by 25%
Steep StrikeChance to gain 1 Steep Strike attempt when using Slash Strike Skills' Sweep Slash form.
When a Slash Strike Skill has Steep Strike attempts, it will be cast in Steep Strike form
PhantomShadow Strike creates a Shadow that strikes at other targets with the same attack. If no other targets are present, it will strike the character's target
AfflictionWhen the Affliction inflicted per second is not 0, the DoT Damage dealt will continuously inflicts Affliction on the target
Enemies take 1% additional DoT Damage for every Affliction
The max Affliction is 100
ReapingRemoves a certain value of Life from the target. The value is equal to the damage of all DoT Damage within a certain time
Injury BufferDelays a portion of Hit Damage taken in the next 4s.
ReconjuringGains additional Life Restoration but cannot use skills or be targeted. Loses this status once fully healed
AggressivenessMinions become more aggressive and will target enemies within a greater radius
Enemy CountEach Normal or Magic monster counts as 1 monster
Each Rare monster counts as 2 monsters
Each Legendary monster counts as 5 monsters
One-Handed Melee WeaponIncludes One-Handed Sword, One-Handed Axe, One-Handed Hammer, Claw, Dagger, and Sacrificial Blade
One-Handed Ranged WeaponIncludes Cane, Wand, and Pistol
Two-Handed Melee WeaponIncludes Two-Handed Sword, Two-Handed Axe, Two-Handed Hammer, Cudgel, and Tin Staff
Two-Handed Ranged WeaponIncludes Bow, Crossbow, Cannon, and Musket
TrinketIncludes Necklace, Ring, and Belt
Craft CommodityIncludes Embers, Fuel, Fossils, and Energy Cores
Demolisher ChargeImpact Skills gain 1 Demolisher Charge at regular intervals.
Using a Demolisher Skill will consume its charges and convert the skill into a stronger form
Distant6m away
Terra ChargeTerra Skills gain 1 Terra Charge at regular intervals.
Using a Terra Skill will consume all of its charges, and every consumed charge will enhance the skill
Full LifeWhen current Life is above 95% of Max Life
Double DamageThere's a chance to deal Double Damage on hit
Damage TransferTransfers a part of the Hit Damage and Secondary Damage taken to other units.
Up to 75% of the damage can be transferred.
Contact TargetWhen a Parabolic Projectile lands or hits an enemy
Base SkillSpirit Magi's most frequently used initial skill, which is at a relatively low strength
Enhanced SkillChance to change the skill into a stronger Enhanced Skill when Spirit Magus uses a Base Skill. The chance can be increased, and at 100%, Spirit Magi will no longer use Base Skills and always use Enhanced Skills
UltimateIn Full Bloom, Spirit Magi use their Ultimate with extremely high strength
DeflectionReduces additional damage taken by 10% for every stack of Deflection, up to 3 stack(s). When hit, consumes all stacks of Deflection
ProximityWithin 3m
Armor Effective RateEffective Damage Reduction Provided by Armor: 100% by default for Physical Damage. 60% by default for Non-Physical Damage.
Supreme BossSupreme Bosses include the Watcher and Traveler of each plane, as well as formidable enemies from the Great Void
Full ManaWhen the current Mana is higher than 95% of the Max Mana
Next roundWhen Channeled Skills gain 1 channeled stack
Additional SettlementThis settlement does not count as Reaping.
FearlessIncreases additional Critical Strike Chance, Critical Strike Damage, and additional Melee Skill Radius
Weapon AmplificationAdditionally increases weapon Physical Damage and Attack Speed.
RejuvenationIncreases Base Life Restoration
Electric ConversionA percentage of Physical Damage added as Lightning Damage. Deals additional Lightning Damage
Frigid DomainAffected enemies take increased Cold Damage. Aura effect increases persistently, up to 4s
NimblenessIncreases Base Evasion
Elemental AmplificationAdditional Elemental Spell Damage
Energy FortressIncreases Base Energy Shield
Magical SourceIncreases Base Mana restoration
Precise ProjectilesAdditional Projectile Damage; increases Projectile Speed; additional Accuracy
Elemental ResistanceIncreases Elemental Resistance
SwiftnessIncreases Movement Speed
Deep PainIncreases additional DoT Damage and extends the Duration
Erosion EnhancementIncreases Erosion Damage and deals additional damage to Life.
Charged FlamesAttack Skills deal additional Fire Damage; Spell Skills add Fire flat damage
SteadfastIncreases Base Armor
Shadow SwampErosion Spell Skill. Conjures a Shadow Swamp at the target location to deal damage and Weaken enemies. Shadow Swamp can be moved with Shadow Shot. Each time it is moved, its damage and Radius will increase additionally.
Shadow ShotErosion Spell Skill. Fires a Projectile of shadow that travels forward and detonates on hit, dealing damage to Nearby enemies. Moves the existing Shadow Swamp to the target hit. Each move refreshes the Shadow Swamp Duration and additionally increases its damage and Radius.
FocusStatus effects provide different buff effects to different skills. Stacks up to 5 times.
Frost TerraConjures a Frost Terra at the target location, dealing DoT Damage and inflicts Slow periodically
Flame CorePlaces a sentry at the target location that throws flames at enemies nearby to deal damage.
Elemental corrosionElemental corrosion
DespairDespair
InertiaInertia
Armor BreakArmor Break
Elemental DestructionCurse. Reduces Elemental Resistance
VulnerabilityCurse Skill. Additionally increases Physical Damage taken and chance to suffer Trauma
ElectrocuteCurse Skill. Additionally increases Lightning Damage taken and chance to suffer Shock
ScorchCurse Skill. Increases additional Fire Damage taken and chance to be Ignited
Biting ColdCurse skill. Reduces Cold Resistance and increases the chance to be Frostbitten
CorruptionCurse. Reduces Erosion Resistance and increases the chance to suffer from Wilt
Entangled PainCurse. Increases additional DoT Damage taken
BlindCurse. [Blinded] and reduce additional damage dealt
ElapseIncrease DoT Damage taken
Aimed ShotFires a bullet that Penetrates 2 enemies, dealing Physical Attack Damage.
OverpowerDeals Physical Attack Damage to enemies in a cone-shaped area in front of the caster.
Onslaught PunchCharges the target, dealing Physical Attack Damage to enemies in the path. At the end of the charge, throws a powerful punch to deal Physical Attack Damage to enemies in front of you.
Frost StrikeDeals Spell Cold Damage to enemies in a cone-shaped area in front of the caster.
Frozen BreathDeals Spell Cold Damage to enemies nearby, additionally increasing the Duration they are Frostbitten and the Skill Area of all the caster's skills.
Absolute ZeroDeals Spell Cold Damage to enemies nearby with an additional chance to cause Frostbite. Enemies affected by crowd controls take even higher damage with a greater chance to be Frostbitten.
Ablaze PunchDeals Spell Fire Damage to enemies in a cone-shaped area in front of the caster.
Blazing SpinDeals high Fire DoT to nearby enemies per second.
Frenzy FlamesAdditionally increases damage dealt at the cost of taking secondary Fire Damage per second. Increases Life Restoration Speed.
Quick ElectrocuteFires a Lightning bolt that travels forward, dealing Lightning Attack Damage.
Lightning PunishmentFires high speed current that Jumps 4 times, dealing Lightning Attack Damage. There's a chance to reduce additional damage dealt by enemies on hit.
Lucky StrikeCritical Strike grants a buff that increases Projectile Speed and Attack Speed. Stacks up to 4 times
Shotgun EffectWhen multiple effects of a skill (e.g. multiple projectiles) hit the same enemy, the damage of all strikes except the first one will diminish (will be further reduced). The falloff coefficient is 70% for most skills.
Thunderlight BondPlaces a Sentry on the spot. The Sentry creates an area. Ally within the area gains Lucky Damage and deals additional Secondary Lightning Damage equal to a percentage of Hit Damage once on hit.
Arcane CircleCreates an Arcane Circle that surrounds you. Every enemy that enters the circle for the first time will grant you additional Spell Damage, and every enemy killed within the circle will allow your Spells to Penetrate through All Resistance.
Safeguard RingPlace a Sentry on the spot. The Sentry creates a Safeguard Ring. Enemies within its radius are Knocked Back periodically. Allies receive less damage in its radius and take additional less damage from enemies outside the ring.
Marked Rain of ArrowsLaunches a Projectile that travels forward and deals Weapon Damage. The Projectile has a chance to Mark the enemy on hit. When Projectiles hit a Marked enemy, calls down multiple waves of Rain of Arrows on the enemy, dealing Weapon Damage.
BlizzardCalls down multiple waves of Blizzard that deal Spell Cold Damage and reduce enemy's Cold and Lightning Resistance.
Frost TouchDeals Spell Cold Damage once to the Nearby enemies and inflict negative effects to them. Records the next several times of Cold Damage taken. Explodes as the recording effect ends and deals Secondary Erosion Damage equal to a percentage of the recorded damage.
Secret Origin UnleashIncreases Cast Speed while the skill lasts, and further increases Cast Speed based on the stacks of Focus Blessing owned when casting the skill. When the skill's Duration draws to an end, Focus Blessing will be consumed to extend the Duration.
Black HoleCreates a Black Hole at the target location, dealing Erosion DoT Damage to enemies within it and knocking them back. Black Holes can Knockback reversely.
Ice BondPlaces a Sentry at the target location. The Sentry continuously releases Cold Beams to enemy units, dealing Spell Cold Damage and inflicting Frostbite upon hitting them, and your character deals additional Cold Damage to Frostbitten enemies.
Scorching PulseDeals Spell Fire Damage once to Nearby enemies and Reaps DoT Damage
Fire BurstDeals Spell Fire Damage to enemies within range. Deals additional damage to enemies at the center of the area.
Flame JetConjures a Fire Terra at the target location at regular intervals. Eruptions lock onto enemy units in a radius hurl a Projectile at the targets. The Projectile that falls on the ground forms a small Fire Terra on the spot.
Bull's RageIncreases Melee Skill Attack Speed and Skill Radius while the skill lasts.
Frigid TransmissionBlinks a distance to the target location, dealing damage to and inflicting 1 stack of Slow on enemy units within a certain radius at the starting point and target location. Refreshes Cooldown upon inflicting Freeze in any situation.
Ice ImbueUnder the Imbue buff, your Attacks and Spells gain additional Cold Damage with a chance to Frostbite enemies. Defeating a Frozen target deals damage to enemies in a radius.
Thunder ImbueUnder this Imbue, Attacks and Spells gain additional Lightning Damage with a chance to Shock enemies. Hitting a Shocked enemy will trigger a Thunder Strike and deals damage to the enemy once.
High Energy BeamFires a beam forward, dealing Spell Physical Damage to enemies within a rectangular area. When Command is above 50, the skill's range increases and its damage increases additionally every after the skill is cast 5 times. This skill is not affected by the beam length.
Destructive Light CannonFires a beam to the designated location and causes an explosion, dealing Spell Physical Damage to enemies within a certain area.
Melting ExplosionCreates a huge pillar of fire with a 7.2m radius ahead, dealing Spell Fire Damage equal to 1397% of Base Damage to enemies. The damage effect of this skill is 2170%. This skill gains 100% of its damage as Base Ignite Damage.
Critical Strike Damage IncreaseSupports skills that hit enemies.
The supported skill deals additional damage on Critical Strike.
HardenedSupports Melee Skills.
The supported skill deals additional damage.
Gains hardened and further reduces the damage taken for 4s when the supported skill hits the target.
Multifaceted GuardSupports Sentry Skills. Increases the maximum number of Sentries that the supported skill can place.
The supported skill deals additional damage.
Control SpellSupports Spell Skills.
The supported skill deals additional damage.
Reduces the supported skill's Critical Strike Rating.
Wind ProjectilesSupports Projectile Skills.
Increases the supported skill's Projectile Speed.
The supported skill deals additional damage and Ailment Damage.
Servant DamageSupports skills that summons Minions.
Minions summoned by the supported skill deal additional damage.
Attack FocusSupports Attack Skills.
You have a chance to gain 1 stack of Focus when the supported skill hits the target.
Each stack of Focus also provides: The supported skill deals additional damage.
Each stack of Focus also provides: Increases the supported skill's Critical Strike Rating.
GrudgeSupports Spell Skills.
The supported skill deals additional damage.
Upon hitting a Cursed enemy, the supported skill will prolong the duration of their Curse.
CataclysmSupports a skill that deals DoT Damage or inflicts Ailment(s).
The supported skill inflicts Affliction on the enemy when dealing DoT Damage.
Further enhances Affliction's effects on the supported skill.
Dark GateCasts the skill, teleports all Minions to the character, and gains Command. Casts the skill and gains a buff that increases Command Return Speed and Minions' Movement Speed for a period of time.
ArenaCasting the skill knocks back non-Elites within 8m to 8m away, then creates an Arena around itself and inflicts 1 stack of Notoriety on Elites within it. You gain 1 additional stack of Renown while inside the Arena
Part of SkillsPart of Skills include: Whirlwind Blade, Sentry Skills, and skills cast when activating Spell Burst.
ShatteringDeals 328-493 Indirect Cold Damage to all enemies in a circle with a radius of 3.
Bombard8 cannon shells land within a 4m radius, each dealing 160% Physical Damage to enemies within 1.6m.
ExplosionDeals 160% Physical Damage to targets within a area of 2m. Cooldown: 0.35s
Fire TornadoDeals Fire DoT Damage to enemies in a circle, reducing their Fire Resistance by 10%. Lasts for 4s.
Ring of LightningA lightning skill similar to frost bomb centered on the caster
Storm ShieldTarget's Block Chance increased. Fires chain Lightning on Block
PunishmentPunishment deals 5 times strength as Physical Damage and applies secondary damage.
DefenseThe sum of Armor, Evasion, and Energy Shield
Block RatioBy default, Blocking absorbs 30% damage. Increase Block Ratio to increase the damage absorption ratio.
Max ResistanceBy default, the Max Resistance is 75%. This limit can be increased.
AilmentBleed, Ignite, Frostbite, Freeze, Shock, and Wilt
Ailment DamageTrauma, Ignite, and Wilt. Shock is excluded for now.
All StatsStrength, Dexterity, and Intelligence
Stats RequiredThe Strength, Dexterity, and Intelligence required to use a gear or skill
Drop quantityAffects the quantity of items dropped (all types)
Drop rarityAffects the rarity of gear, Hero Relics, and Hero Memories dropped
Drop quantityAffects the quantity of items dropped (all types)

Each Base affix increases drop quantity bonus by a certain value. Drop quantity increases with the number and danger of the Base affixes.
Drop rarityAffects the rarity of gear, Hero Relics, and Hero Memories dropped

Each base affix increases drop rarity bonus by a certain value. Drop quantity increases with the quantity and danger level of the base affixes.
Fusion EnergyWhen there is 4/3/2/1 Energy, the depletion time is 1/2/4/6 s.
When there is more than 4 Energy, the depletion time is 1s.
If the skill is both a Fire Skill and a Cold Skill, 2 Fusion Energy is gained when using it.
Fire Energy+10% Fire Damage and +10% chance to Ignite for every Energy
Cold EnergyGains 1 Cold Energy upon casting a Cold Skill. When Cold Pulse consumes Cold Energy, various buffs are provided according to the amount of Cold Energy consumed.
Fire PulseA fire pulse spreads from the caster, dealing Fire Spell Damage increased with character level. Cooldown: 2s.
Cold PulseA cold pulse spreads from the target, dealing Cold Spell Damage and inflicting Frostbite and Frostbite Rating. Base Interval: 4s.
Skill Tags: Spell, Cold, Elemental, Area
Fire DomainUpon entering the Fire Explosion, your Fire Domain deals Fire Damage to enemies persistently, reducing their Fire Resistance
Ice DomainUpon entering the Ice Explosion, your Ice Domain slows enemies within range, reducing their Cold Resistance
Lava FormWhile in [Lava Form], you ignite Nearby enemies, reducing their Fire Resistance. Ignite damage increases with your Fire energy bars. Enemy Fire Resistance is further reduced as the ignite Duration increases.
Crystal FormWhile in [Crystal Form], slow Nearby enemies, increasing their Cold Damage taken. The effects of slow and Cold Damage bonus increase with the Cold Energy bars.
ExplosiveExplosive units will leave 2 sparks within 3m upon death. When any unit approaches a spark, the spark explode in 0.5s, dealing the host's 3% Max Life as Fire Damage to Nearby units caught in the explosion. Sparks deal secondary damage. Sparks last for 5 second and explode when they expire.
SparkExplosive units will leave 2 sparks within 3m upon death. When any unit approaches a spark, the spark explode in 0.5s, dealing the host's 3% Max Life as Fire Damage to Nearby units caught in the explosion. Sparks deal secondary damage. Sparks last for 5 second and explode when they expire.
Energy GaugeYou have two energy gauges, respectively for your Cold and Fire energy
Each gauge stores up to 3 bars of the corresponding energy
When you are holding Cold (Fire) energy, using a Fire (Cold) skill consumes all of your Cold (Fire) energy and will not grant Fire (Cold) energy as it does otherwise
When you haven't used any Cold (Fire) skill recently, the stored Cold (Fire) energy diminishes
DepletionAfter not casting Fire or Cold Skills, Fire and Cold Energy will deplete. The higher the bars, the shorter the depletion time.
Frostfire Rampage+50% Fusion Energy effect for 5s during which Fusion Energy won't deplete. Loses all Fusion Energy when the Duration ends. Cooldown: 11s.
RageA special Berserker resource.
Gains 8 points of Rage when using Melee Attack Skills
Gains 2 points of Rage for every stack of Melee Attack Skill channeled.
Gains 1 points of Rage after taking damage equal to the sum of 1% of Max Life and Max Energy Shield
Rage reduces by 2 points per second if you have not gained any Rage in the last 3s
Enters Berserk at Max Rage.
BerserkGains bonuses twice the Max Rage while Berserk is active. Berserk expires when you run out of Rage.
Berserk expires when you run out of Rage.
10 10 points of Rage will be naturally consumed per second while Berserk is active.
BurstWhen triggered, deals powerful area blast damage equal to 550% of Weapon Damage to enemies within 3 m. While Dual Wielding, the Base Damage is the average damage of both weapons.
Skill Tags: Attack, Melee, Physical, Triggered, Area
CycloneCreates a persistent cyclone that periodically deals damage to enemies within its range. The damage dealt and the ticking interval of the cyclone are based on your Base Damage and Attack Speed.
Special AmmoAdds a Support Skill to the bottom left corner of the Hero Trait menu. There is a chance to reload the special ammo of the added Support Skill.
The special ammo will be successfully consumed and effects of the added Support Skill will be granted if the added Support Skill is not on the skill panel and able to support Projectile Skills.
Explosive RoundsExplosive rounds grant +2 Projectiles but reduce the Projectile base range to 5m. Multiple Projectiles may hit the same target at once. Explosive rounds no longer have the base ammo effects and deal 20% less damage.
Speed RoundWhen firing Speed Rounds, +3% Attack Speed, Cast Speed, and Projectile Speed for 4s. The effect is stackable
ReloadProjectile Skills consume ammo. When you are out of ammo, you must reload to use these skills again.
ReloadFill the magazine by reloading ammo for a certain time. Unable to use Projectile Skills during the reload.
Magic ShotWhile Magic Shot is active, each Projectile Skill used or triggered consumes 3 ammo. When multiple special ammo is consumed, Projectile Skills will gain corresponding effects of the Support Skills. As long as magic shot is on, reloading is instant.
Blank FiringProjectile Skills can be used without ammo.
No ammo benefits are applied when Blank Firing.
Auto ReloadWhen no Projectile Skills have been used recently, the character will start reloading automatically. When a fixed quantity of ammo is auto-reloaded, it will complete instantly. Auto-reloading can be interrupted.
Spacetime IllusionSpacetime Illusion can only use Spell Skills and cannot use any Channeled and Summon Skills.
Only 1 Spacetime Illusion may exist at a time. After reaching the summoning limit, click on the Trait Slot to call back the Spacetime Illusion
OverloadProvides buffs for your Minions
Multistrikes deal increased damage with each strikeGains damage bonuses for this time's attack based on the current Multistrike Count
Multistrike CountRecords the current attack's number of attacks during Multistrike when a Multistrike is triggered. The next attack's count during Multistrike +1 for each attack made
Frost RestorationRegenerates 1.2% of Life per second
+10% Energy Shield Charge Speed.
Spacetime TurbulenceRemoves Life equal to the shared damage per second for 2s
Part of SkillsCorrosive Throw's diminishing ratio is 58%. Split Arrow's diminishing ratio is 33%
Twisted SpacetimeGives buffs to allies within range
Gains great buffs while inside Twisted Spacetime
Twisted SpacetimeIncreases DoT Damage taken by nearby enemies
Divine PunishmentConsumes Tenacity Blessing, Agility Blessing, and Focus Blessing to send down Divine Punishment and gain Explosion for a short time.
Skill Tags: Spell, Physical, Area
Cat's Agility+30% Movement Speed
240% of the increase/decrease on Movement Speed is also applied to Attack Damage
Feline FigureInflicts Shock on the enemies in the path and settles Shock Damage
Seething SpiritAn ancestor spirit that casts your Non-Mobility and Non-Channeled Main Melee Attack Skills when it appears
Self-Destruct ProtocolSynthetic Troop Minions are immediately defeated 1s after activation.
Skill Tags: Attack, Melee, Physical, Area
VolleyFired Projectiles fly abrest
Secondary SkillThe second skill on the Skill Wheel (bottom left)
Shotgun EffectMultiple Projectiles fired by a Projectile Skill can hit the same enemy. The first Projectile deals 100% damage on hit. The subsequent Projectiles deal less damage on hit.
Most skills' follow-up on hit damage is 50%
Special Skills' Shotgun Effect is marked in the Skill Stone's description.
Divine RealmSpend all Tenacity Blessing, Agility Blessing, and Focus Blessing to summon a Divine Realm and gain temporary Explosion. The Divine Realm lasts for 3s.
Enter or leave the Divine Realm to switch statuses
StalkerGains Stalker through movement
Multistrike deals 20% more damage with each strike for every stack of Stalker
Loses Stalker when Multistrike ends
Self-DestructSelf-Destruct Damage
Multistrike deals additional damage with each strikeGains additional bonuses for damage increased with each strike for this time's attack based on the current Multistrike Count
LandslideDuring Magic Shot, casting or triggering Projectile Skills consumes all ammo in the magazine.
+25% additional damage dealt by this Projectile Skill if 4 Special Ammo are consumed
+50% additional damage dealt by this Projectile Skill if 5 Special Ammo are consumed
+100% additional damage dealt by this Projectile Skill if 6 Special Ammo are consumed
Spacetime Speed-upEach enemy within Twisted Spacetime restores Youga's Spacetime Energy equal to 15% of the Affliction inflicted per second.
+2% additional Affliction effect for every 5 Spacetime Energy consumed within 10s, up to +40%
Cat DiveDuring Multistrike, there is a +1% chance for this attack to deal damage equal to the Max Multistrike Count for every +4% Movement Speed
+1 Maximum Multistrike Count for every stack of Stalker
Last StandMinions won't be defeated when they have Overload
-100% additional Life Restoration Speed for Minions when they have Overload
Minions deal additional damage based on their Missing Life when they have Overload, up to +50%.
Desperate MeasureNo longer reload ammo when using Mobility Skills.
-25% additional Damage.
Your Projectile Skills will consume all ammo
+35% damage for each ammo consumed (multiplies).
Rage Accumulation+50 Max Rage
When Seething Spirit uses a skill, you gain 9 additional Rage
Frozen FlameAt Max Fusion Energy, Fire Damage can inflict Frostbite, and Cold Damage can inflict Ignite
At Max Fusion Energy, Fire Damage increases 4 Frostbite Rating on hit
At Max Fusion Energy, Ignite inflicted by a Spell Skill gains 100% of the skill's Cold Damage as Base Ignite Damage.
At Max Fusion Energy, Ignite inflicted by an Attack Skill adds 100% of the weapon's Physical Damage and Cold Damage to the Base Ignite Damage
Heroic SacrificeA 20% chance to drop a Mechanical Part for Synthetic Troop Minions when defeating an enemy or hitting an Elite.
+5% Overload Effect for every Mechanical Part recently picked up.
The Self-Destruct triggered by Self-Destruct Protocol deals +1% additional Damage for every +2% Overload Effect
Frenzy Furious+1% additional Critical Strike Rating for every 5 Rage you have
+1% additional Attack Damage on Critical Strike for every 5 Rage you have
Frost Heart+1% Frost Restoration Duration for every 1% Cold Resistance
+2 Max Frost Restoration Stacks
Holy DomainConsumes 10 Murderous Intent per second while in the Holy Domain.
The Holy Domain automatically closes when there is insufficient Murderous Intent remaining, or 1s after you leave the Holy Domain
The Holy Domain has a radius of 4m. Not affected by Skill Area bonuses.
Murderous IntentRestores 5 Murderous Intent when blocking. The base upper limit of Murderous Intent is 150
Divine Realm Power-50% additional Blessing Duration
+5% additional damage for every stack of blessing consumed when the Divine Realm is active. Stacks up to 25 time(s)
Doomsday FissionCasts Empower Skill and gains Fission for 4s. Cooldown: 6s.
Upon losing Fission, no bombs can be thrown until the trait is fully cooled down.
-20% Projectile Range.
Desperate MeasureNo longer reload ammo when using Mobility Skills.
-25% additional Damage.
Your Projectile Skills will consume all ammo
+35% damage for each ammo consumed (multiplies).
Twisted FieldWhile inside Twisted Spacetime, additionally increases Spell Damage dealt by your Spacetime Illusion by 18% per second. The effect stops stacking after 6
The effect resets when you exit Twisted Spacetime for 0.5s.
Predicted SacrificeIf the Divine Punishment consumes all stacks of Focus Blessing, you will gain Tenacity and Agility Blessing of half of the stacks of Focus Blessing.
+40% additional damage if the Divine Punishment has consumed all stacks of Focus Blessing recently.
Run Away+2% additional Projectile Damage
FissionDoubles the bombs thrown.
-20% additional Projectile Damage.
Uncontrolled AngerAll Damage additionally +80% while Berserk is active
Berserk consumes 10% of Max Life per second
+60% Rage Cost while Berserk is active
Split FormNo longer gain Rage when taking damage
Taking damage reduces Rage instead
Each point of Rage can only compensate for damage equal to 0.5% of the sum of Max Life and Max Energy Shield
All Max Resistances are fixed at 60%
+2% additional Max Life for every 15% Resistance exceeding the Max Resistance
Frost Embrace+5 Max Frostbite Rating for enemies for each time they have been hit by Cold Pulse recently. Cooldown: 0.1s
When Cold Pulse hits an enemy recently, +1% Cold Pulse Cooldown Recovery Speed for every 6 points of Frostbite Rating the enemy has. Interval: 0.2s.
Death by FireRemoves Life equal to the damage recorded by Brand from all enemies in an area.
The initial radius of Death by Fire is 5m. After Death by Fire is triggered, all damage recorded by Brand is removed.
Full BloomSpirit Magi grow into their ultimate form, which unlocks their Ultimate that has an initial cooldown of 8s. When a Spirit Magus uses an Enhanced Skill, for every stack of Nourishment it has, its Ultimate's cooldown is reduced by 0.5%
WindriderA Spell Channeled Skill with a base channel interval of 0.2s and can be channeled up to 5 stack(s).
At max channeled stacks, loses all channeled stacks and grants 2 stack(s) of Nourishment to Spirit Magi within 8m
Darkness IntervalShotgun Effect's subsequent Projectiles +2%
NourishmentWhen using a skill, +15% additional damage dealt by this skill. Lasts 15s and stacks up to 12 time(s). Nourishment's effect enjoys Empower Skill bonuses.
PurgatoryIf the max number of Brands within a Purgatory is not reached, a random enemy within the area will be inflicted with a Brand. A Purgatory has a range of 8m, lasts for 4s, and has a cooldown of 6s.
BrandDeals additional damage to Branded enemies
Records the damage enemies receive, then removes Life from enemies according to the recorded damage when inflicting Death by Fire
Amazing Friends-1 Max Spirit Magus Quantity
After gaining a total of 20 stack(s) of Nourishment, Spirit Magi enter Full Bloom for 12s
For every 10 Growth a Spirit Magus has, it +2% additional Full Bloom Duration
Scorching Trampling-20% Brand-recorded damage that Death by Fire removes.
For every +1% Fire Skill Level, -4% Brand-recorded damage that Death by Fire removes, up to a maximum of -40%.
Brand disappears after Death by Fire is triggered 4 time(s).
Brave Advance+1% Physique, +1% Movement Speed, +1% additional damage taken and +4% damage to enemies in the Holy Domain. Lasts 8s, affected by skill effect duration bonuses.
Block Ratio Upper LimitThe Block Ratio's upper limit is 60% by default and can be increased to a maximum of 80%
Holy IlluminationWhen this is cast, consumes 5 Murderous Intent and forcefully drags all non-boss enemies in the area into the Holy Domain. Cooldown: 0.6s
Holy Illumination's radius: 8m. Not affected by Skill Area bonuses
DesperationFor every 5 fighting spirit point currently available, all units in the Holy Light Field will have an additional +1% attack and casting speed
For every 5 fighting spirit point currently available, enemies take extra +2% damage
ArcticDeals 15% additional damage to an enemy for every 1 stack(s) of Arctic the enemy has
Blooming Frost FlowerWhen freezing, release Frost Pulse at the frozen target without consuming Ice Energy
Every time the enemy is hit by Frost Pulse hits 1 time, additional +12% of the cold damage received, lasts 4 seconds, stacks up to 5 times
StunCannot act
WeakenReduces damage dealt by 10%
BlindingDamage has a 20% chance to miss before addressed
KnockbackForced to move back by a short distance
ParalysisAdditionally increases damage taken by 10%
SlowEach stack reduces Attack Speed, Cast Speed, and Movement Speed by 6%. Stacks up to 5 times
FreezeWhen a unit has more than 100 Frostbite Rating, the unit will be Frozen for a base duration of 1.5s
The damage dealt by Frozen units will be reduced by 20%, and non-Legendary Boss units will be unable to act. This effect is not affected by effect bonuses
All Frostbite Rating and the Frostbitten status will be removed when the duration of Frozen ends
ThawRecovering from the Frostbite status and returning to normal speed
WiltAn Ailment that may be triggered on hit, dealing Erosion Damage per second for 1s based on Base Wilt Damage. Can be stacked infinitely
Wilt cannot be inflicted when Base Wilt Damage is 0
IgniteAn Ailment that may be triggered on hit, dealing Fire Damage per second for 4s based on Base Ignite Damage. Unable to stack
+30% additional Affliction Effect when dealing Ignite Damage
Ignite cannot be inflicted whDoTen Base Ignite Damage is 0.
TraumaAn Ailment that may be triggered on hit, dealing Physical Damage per second for 4s based on Base Trauma Damage. Unable to stack
+30% additional Reaping Duration when Reaping Trauma Damage
Trauma cannot be inflicted when Base Trauma Damage is 0
ShockAn Ailment that may be triggered on hit. Shocked enemies take Secondary Lightning Damage equal to Base Shock Damage when hit
The character has Base Shock Damage equal to 3% of the Lightning Damage hit
Shock Damage is not affected by bonuses
One Shock can be settled up to 12 time(s)
Shock cannot be inflicted when Base Shock Damage is 0
TauntForced to attack the taunting unit
SilenceCannot cast Spells and warcries
DisarmCannot perform Attack Skils
Agility BlessingEvery stack of Agility Blessing grants +6% Attack Speed, Cast Speed, and Movement Speed. Initial max stacks: 4
SurgeIncreases Mana Restoration Speed and deals additional Spell Damage based on the effect level
MarkTarget is locked. -20% Evasion and +40% Critical Strike Damage taken
Tenacity BlessingEvery stack of Tenacity Blessing grants an additional 4% damage reduction (multiplies). Initial max stacks: 4.
BarrierGains a Shield equal to 20% of the sum of Max Life and Max Energy Shield, absorbing 50% of the Hit Damage taken. Cannot gain another Barrier when a Barrier is present.
BlurGains 100 points of Blur Rating.
Once 100 points of Blur Rating is gained, 10 Blur Rating is lost per second. Blur is lost once Blur Rating drops to 0.
+0.3% Evasion and +0.3% chance to avoid damage for every point of Blur Rating you have.
Max Blur Rating is 100
RootCannot move (including walking, sprinting, blinking, and knockback)
Elapse+4% DoT Damage dealt to the target. Stacks up to 10 times
RejuvenationRestores 2% Max Life and Mana. Multiple (Rejuvenation) effects are calculated independently. Stacks up to 5 times
Life RegainBased on the Missing Life (including Sealed Life), restores a portion of Life on hit. This effect has a 0.5s interval.
Shield regainBased on the Missing Energy Shield, restores a portion of Energy Shield on hit. This effect may only appear once every 0.5s.
FrostbiteFrostbite is an Ailment that may be triggered on Cold Damage hits. Frostbitten enemies -10% Attack, Cast, and Movement Speed. Frostbite Rating increases by 10 every second. If damage exceeds a certain threshold, Frostbite Rating will be accumulated on the target. The target will be Frozen once they have more than 100 points of Frostbite Rating.
FrostbiteThere are 2 basic ways to inflict Frostbite Rating: When you deal Cold Damage to a Frostbitten target, 2 will be accumulated on the target for every 1% of the enemy's combined Max Life and Max Energy Shield that the damage reaches. Frostbitten targets are inflicted with 10 Frostbite Rating every second.
The maximum Frostbite Rating is 300, and Frostbite Rating will be cleared once the target is Frozen.
The target must be Frostbitten for you to inflict Frostbite Rating on them. Once the upper limit of Frostbite Rating is reached or the target is Frozen, the Frostbite Rating will not continue to increase.
Focus BlessingEvery stack of Focus Blessing grants +4% chance to deal Double Damage. Initial max stacks: 4
Knockback direction is reversedInverts the Knockback direction
Fighting WillAccumulates Fervor Rating when you defeat enemies or hit Elite enemies while having Fervor. +2% Critical Strike Rating for every point of Fervor Rating. The Max Fervor Rating is 100 points.
Fervor rating+2% Critical Strike Rating for every point of Fervor Rating you have. The Max Fervor Rating is 100.
Blur Rating+0.3% Evasion and +0.3% chance to avoid damage for every point of Blur Rating you have. The Max Blur Rating is 100
Crowd control effectsFrostbite, Freeze, Paralysis, Knockback, Weaken, Slow, Taunt, and Blinding
Origin of Spirit MagusBuff effect gained after summoning a Spirit Magus.
Hardened-25% additional damage taken for 4s.
Origin of FireIncreases Attack and Spell Critical Strike Rating.
Origin of ThunderIncreases Attack and Cast Speed.
Contact TargetWhen a Parabolic Projectile lands or hits an enemy.
Wind BladeWind Blade counts as a Steep Strike. It passes through all enemies and deals damage to them.
CommandEquipping a skill that can summon Synthetic Troops will grant Command. Every point of Command will grant Synthetic Troop Minions +2% additional damage (+0% when Command is lower than 0) and a bigger Tracking Area. The lowest Command is -100 while the highest is 100. When Command is not 0, 13 points will be returned (reduced/granted) per second. For every 10 Command increased, +7 additional points returned until the total Command becomes 0.
CommandEvery point of Command will grant Synthetic Troop Minions +2% additional damage and a bigger Tracking Area.
The lowest Command is -100 while the highest is 100. When Command is not 0, 13 point(s) will be returned (reduced/granted) every second until it becomes 0. For every 10 Command increased, +7 additional points will be returned.
Synthetic Troop Minions' Duration will not reduce when Command is a positive value.
Six Gods' BlessingsTenacity Blessing, Agility Blessing, Focus Blessing, Fervor, Blur, Barrier.
The new god is balancing order and chaosCharacter affected by the Order and Chaos: Initially has 100 points of Order and loses 1 point of Order per 1s. Gains 1 point of Chaos for every point of Order lost.
OrderThe character initially has 100 points of Order and loses 1 point per 1s. Gains 1 point of Chaos for every point of Order lost.
ChaosThe character initially has 100 points of Order and loses 1 point per 1s. Gains 1 point of Chaos for every point of Order lost.
The new god is devouring Six Gods' blessingsAll Six Gods' Blessings the character has, including Tenacity Blessing, Agility Blessing, Focus Blessing, Fervor, Blur, and Barrier, will be devoured every 4s
Spell BurstAutomatically casts a Spell Skill a certain number of times.
When Spell Burst is fully charged, the next Spell Skill cast will activate Spell Burst, which will consume all stacks charged and automatically cast the Spell Skill the same number of times.
Skills that have a cooldown, or Summon, Sentry, and Channeled skills cannot activate Spell Burst.
DevourNullifies Talents.
ReplicateAdditionally gains a copied Talent. When copying a devoured Talent, the duplicate Talent will become take effect normally. You can only copy the original Talents on the Divinity Slate and cannot copy Talents obtained via other replication effects.
GrowthSpirit Magi grow into the next Stage for every 100 Growth. They start at Stage 1 and can grow until they reach Stage 5. For every 5 Growth they have, Spirit Magi +1% Physique, +5% additional Skill Area, and a bonus every stage:
At Stage 2, +30% chance for them to use Enhanced Skill chance.
At Stage 3, their Enhanced Skills become stronger.
At Stage 4, their Empower Skills become stronger.
At Stage 5, they +25% additional damage, +10% additional Skill Area, and gain increased Movement Speed and Tracking Area.
The max Growth is 1000.
Notoriety+2000 Critical Strike Rating, +100% Critical Strike Damage, and 20% Attack and Cast Speed for each stack of Notoriety. The Critical Strike Rating and Critical Strike Damage bonus granted by the skill is doubled against Low-Life enemies.
RenownFor each stack of Renown +25 Attack Critical Strike Rating and 40% Critical Strike Damage. +50% Renown Effect when at Low Life. Stacks up to 3 times.
IceboundImmunity to Frostbite. 20% of Physical Damage taken will be converted to Cold Damage; 20% of Lightning Damage taken will be converted to Cold Damage.
Icebound 2Immunity to Frostbite. 40% of Physical Damage taken will be converted to Cold Damage; 40% of Lightning Damage taken will be converted to Cold Damage.
Icebound 3Immunity to Frostbite. 60% of Physical Damage taken will be converted to Cold Damage; 60% of Lightning Damage taken will be converted to Cold Damage.
Fire StrikeAdds 20% of Physical Damage as Fire Damage to Attacks. Damage Penetrates 10% Fire Resistance.
Fire Strike 2Adds 30% of Physical Damage as Fire Damage to Attacks. Damage Penetrates 15% Fire Resistance.
Fire Strike 3Adds 40% of Physical Damage as Fire Damage to Attacks. Damage Penetrates 20% Fire Resistance.
SuperconductivityCannot deal Fire Damage. Lightning Damage against Shocked enemies triggers Lucky
Poison Lord 260% chance to cause Wilt. Wilt Damage increases by 20%.
Poison Lord 260% chance to cause Wilt. Wilt Damage increases by 30%.
Poison Lord 260% chance to cause Wilt. Wilt Damage increases by 40%.
Genius of ChaosAdds 20% Non-Erosion Damage as Erosion Damage
Genius of Chaos 2Adds 30% Non-Erosion Damage as Erosion Damage
Genius of Chaos 3Adds 40% Non-Erosion Damage as Erosion Damage
Thawing strikeWhen Frostbite is caused by monsters, inflicts 1 stack of [Slow]. Each stack of [Slow] caused by monsters reduces your Cold Resistance by 6%.
Aember BlastAember energy gathered on the ground. Causes damage when it takes shape.
Devouring Black HoleA force of the Black Hole gathered on the ground. Absorbs surrounding units and deals DoT Damage.
FrenzyAs damage and speed increase, the damage taken goes up.
RestrainedReduces half Damage and Speed but grants double Defense.
GiantismEnlarges the physique and increases the Skill Area
Malice IncarnationMalice Incarnations are a special group of monsters in the Cube Season. There will be special marks for them on the map. Defeating Normal Malice Incarnations has a chance to grant Desire Crystals. Defeating Elite Malice Incarnations will grant Desire Beads.
Desire CrystalDesire Crystals are a special drop in the Cube Season. They could be granted by defeating Normal Malice Incarnations. You can use them to activate the Cube of Rapacity.
Desire BeadDesire Beads are a special drop in the Cube Season. They could be granted by defeating Elite Malice Incarnations or will be given by the disintegration of the Cube. You can use them to exchange for items via Avarice Bounty.
DeaconThe Deacons of Malice are special Elite in the Cube Season, including the Malice Flagellant and the Malice Martyr. Malice Flagellant will reduce the damage taken by allies nearby and slow them down, whereas Malice Martyr will do the opposite.
Malice JudgeThe Malice Judge is a special Elite in the Cube Season. The character could show up after you obtain the Special Decree of the Avarice Code. Defeat the Malice Judge to obtain precious rewards.
Special EventGet 1 of the following rewards:
2 R rewards.
3 R rewards.
4 R rewards.
1 SR reward.
Surging GreedAdditionally increases Rapacity.
Ambush of DesireThe Malice Incarnation will come.
Greed ExterminationDestroys the Cube of Rapacity and takes away all the rewards.
Desire IncarnationDesire Incarnations are a special group of Elites in the season of Cube of Rapacity. There will be special marks for them on the map. Desire Incarnations consist of Malice Confessor, Malice Watcher, Malice Executor, Malice Law Performer, Malice Oathbreaker, and Malice Liar. Defeating them will grant more Desire Beads or Desire Crystals.
Malice Law PerformerThe Malice Law Performer is a special Elite in the Cube Season, and it drops lots of Desire Beads after it is killed
Infinite City of AeternaThe City of Aeterna will have a tier once it reaches Lv.84 and higher, and the tier increases every time you clear the City of Aeterna at the current highest tier, increasing both the difficulty and amount of rewards.
The initial max tier is 100, and this can be increased through some of the Psalms of Aeterna nodes.
Random 4Covers a relatively small area, but covered reward rooms provide double rewards.
Soul Candle FusionCombines 2 Soul Candles into 1. The new Soul Candle will retain some traits of the original Soul Candles and may also undergo some unpredictable changes.
UnusualThe unusual City of Aeterna experiences unique changes, including reward rooms with relatively high rarity, increased numbers of reward rooms, or all reward rooms having the same type of reward.
These changes only appear after the Character reaches Lv.59.
Aeterna TilesAeterna Tiles can be placed after the City of Aeterna is built to optimize the structure of the City of Aeterna
Tear of AeternaCurrency used when fusing Soul Candles
Warcry AffixIncludes:
- Warcry Cast Speed
- Warcry Range
Shadow Strike AffixIncludes:
- Shadow Strike Skill Damage
- Shadow Damage
Slash Strike AffixIncludes:
- Slash Strike Skill Damage
- Chance to gain Steep Strike attempts
Demolisher AffixIncludes:
- Demolisher Skill Damage
- Demolisher Charge Restoration Speed.
Horizontal AffixIncludes:
- Horizontal Projectile Damage
- Number of Jumps
Parabolic AffixIncludes:
- Parabolic Projectile Damage
- Parabolic Projectile Attack and Cast Speed
Vertical AffixIncludes:
- Vertical Skill Damage
- Vertical Skill Area
Barrage AffixIncludes:
- Barrage Skill Damage
- Barrage Skill Area
Physical AffixIncludes:
- Physical Damage
- Attack and Spell have a chance to ignore Armor
Lightning AffixIncludes:
- Lightning Damage
- Lightning Penetration
Cold AffixIncludes:
- Cold Damage
- Cold Penetration
Fire AffixIncludes:
- Fire Damage
- Fire Penetration
Erosion AffixIncludes:
- Erosion Damage
- Erosion Penetration
Channel AffixIncludes:
- Channeled Skill Attack and Cast Speed
- Max Channeled Stacks
DoT AffixIncludes:
- DoT Damage
- Skill Duration
Curse AffixIncludes:
- Curse Effect
- Curse Skill Area
Aura AffixIncludes:
- Aura Effect
- Aura Skill Sealed Mana
Trigger AffixIncludes:
- Triggered Skill Damage
- Triggered Skill Cooldown Recovery Speed
Imbue AffixIncludes:
- Imbue Skill Damage
- Imbue's Buff Effect
Chain AffixIncludes:
- Chain Skill Damage
- Number of Chain Skill Jumps
Sentry AffixIncludes:
- Sentry Damage
- Deployable Sentries Each Time
Summon AffixIncludes:
- Minion Damage
- Minion Attack and Cast Speed
Terra AffixIncludes:
- Terra Skill Damage
- Terra Charge Restoration Speed
Beam AffixIncludes:
- Beam Skill Damage
- Additional Beam Skill Refractions
Aeterna Season RewardsIncludes Soul Candle, exclusive Legendary gear, and Queen's Wick
Aeterna Tier Upper LimitThe Aeterna Tier Upper Limit determines the max Aeterna Tier, and the selectable Aeterna Tiers cannot exceed the Aeterna Tier Upper Limit.
The initial Aeterna Tier Upper Limit is 20 and can be increased through certain nodes of Psalms of Aeterna.
GiantismEnlarge Physique by 15%; +40% Skill Area; -5% additional Physical Damage taken
Master Sniper+100% additional Projectile Damage; +30% Projectile Speed; Projectiles Penetrate all targets. Lasts for 1s
Spell OverloadFor the next 8s, each Spell Skill cast grants +1% Cast Speed and increases Mana Cost by 5%
Arcane FocusThe Skill Area of Area Spells alternates between receiving a 60% increase and a 30% decrease every 4s
ConductivityEach stack provides 10% Critical Strike Rating, 10% Critical Strike Damage, +5% chance to inflict Shock. Limited to 1 stack per second and lasts for 8s
Frost AdventEach Attack hit reduces enemy Attack Speed and Movement Speed by 3% and increases your Attack Speed and Movement Speed by 3%. Stacks up to 30% and lasts for 8s
ForbearanceEach point of Forbearance provides 1 Life Regeneration per second, 0.1% Life Regeneration per second, and 1% Armor. Each point of Forbearance lasts for 8s.
Murderous IntentEach point of Murderous Intent grants 0.5% Attack Speed, 0.5% Movement Speed, and 1% Skill Area. Each point of Murderous Intent lasts for 8s.
ConfusionEach point of Chaos grants 0.5% Life Regain, 1% Critical Strike Damage, and Erosion Damage equal to 1% of Physical Damage. Each point of Chaos lasts for 12s.
Void OrbEach Void Orb adds 100 - 200 Physical Damage to Spells and +10% Armor. Deal 50-100 Physical Damage to yourself for 5s when using skills
Combo LightningReduces enemy Lightning Resistance by 10% on hit for 8s, dealing minor damage. Projectile may chain up to 3 times
Emperor's WrathImmune to Curses; +30% Attack and Spell Block; -50% additional Skill Cost
Pain+10% additional Erosion Damage taken and -8% Movement Speed. Upper limit: 5 stack(s)
Thrill Barrier+20% additional Elemental Damage, and Reflects 100% Elemental Damage while the Barrier lasts
Hardened Barrier+20% additional Physical Damage, and Reflects 100% Physical Damage while the Barrier lasts
Dragon's Heart+50% additional Skill Cost, Main Skills gain +30% chance to deal Double Damage
Corroded GearConsumes 2% of Life to restore 8% of Max Life when you are hit. Interval: 1s.
Corroded ManaConsumes 2% of Mana to restore 8% of Max Mana when you are hit
Corroded Energy Shield-20% Energy Shield Charge Speed to restore 8% Max Energy Shield when you are hit. Interval: 0.2s.
Corroded HeartUnlucky Critical Strike, -30% nearby enemy Elemental and Erosion Resistance
Lord of the VoidConverts 100% of Physical Damage to Erosion Damage. -20% additional Erosion Damage taken for 5s
Throne+8% additional Channeled Skill Damage per stack. -5% additional damage taken, up to 10 stacks. Lasts for 4s
Eternal Morale+5% damage, +1% Attack and Cast Speed for every stack of Eternal Morale. Lasts for 30s
Eternal Nightmare+5% Critical Strike Rating, +1% Critical Strike Damage for every stack of Eternal Nightmare. Lasts for 30s
Eternal Shadow+5% Skill Area and +1% Movement Speed for every stack of Eternal Shadow. Lasts for 30s
Eternal Guard+5% Defense, +1% chance to avoid Ailments for every stack of Eternal Guard. Lasts for 30s
Eternal Simulacra+5% Skill Duration, +1% Skill Cooldown Recovery Speed for every stack of Eternal Simulacra. Lasts for 30s
Eternal Reign+1% Max Resistance and +10% additional damage for every stack of Eternal Reign. Lasts for 30s
Mass Enhancement Effect+15% additional Attack Damage, +10% Skill Area. Stacks up to 3 times and lasts for 15s
Impassioned-0.3% additional Skill Cost, -0.3% additional Life Regain Interval, +5% damage. Stacks up to 100 times. Each stack lasts for 5s
MeditateMultistrike deals 10% more damage with each strike. -5% additional damage taken. Stacks up to 5 times and lasts for 10s
IntimidatedTakes +12% additional damage and deals -12% for 4s when at Low Life
You went against the will of the GodsFervor gains an additional base effect: -3% Critical Strike Rating for every point of Fervor Rating.
-99% Blur effect. You are under the effect of Weaken while Blur is active.
Loses 6% of Life and Energy Shield while a Barrier is active.
Tenacity Blessing gains an additional base effect: Additionally takes 5% damage for each stack.
Focus Blessing gains an additional base effect: -6% Double Damage Chance for each stack.
Agility Blessing gains an additional base effect: -15% Attack and Cast Speed for each stack.
Asynchronous TransferCast Speed bonus and 75% of additional bonus are also applied to Attack Sentries' Cast Frequency
Attack Speed bonus and 75% of additional bonus are also applied to Spell Sentries' Cast Frequency
Solemn+10% Skill Area for each stack, up to 5 stack(s)
Hatred of the Last DragonOrdrak's hatred for the God of Might is imbued in this Shield. When dealing damage to an enemy target that has Tenacity Blessing, there is a 20% chance to trigger Ordrak's attack. Interval: 0.2s. Enemies hit are dyed gold.
Mini Tough GuyAll Spirit Magi +100 initial Growth, -50% Physique, and gain immunity to damage while Reconjuring. Lasts 5s.
Banquet-30% additional Regain Interval, +30% Armor Penetration, but your Armor is fixed at 0. Lasts 2s.
Cage+2% additional Cold Damage, -1% additional Erosion Damage taken, and -2% additional Movement Speed. Upper limit: 50 stack(s) and lasts 6s (multiplies)
Illusory Light+10% chance for Shadow Strike Skills to deal triple damage. Upper limit: 10 stack(s)
Enduring Advance-5% Physique, -5% additional Critical Strike Rating (multiplies). Loses 1% Life, Mana, and Energy Shield every second. Upper limit: 10 stack(s). Lasts 2s
MiniaturizationReduces Physique by 15%, +10% Movement Speed, and reduces DoT Damage taken by an additional 5%
CorrodedCorroded gear cannot be corroded or crafted again
High Level Normal GearCrafting with high-item-level gear, an affix can be granted with a higher affix level. Crafting with normal gear can save you the costs of obtaining your desired affixes. Normal gear with high item levels can be purchased from Trade House or obtained from the exchange with the Fate Cards dropped by Netherrealm Watchers after you defeat them.
UltimateEach piece of gear can only possess 1 Ultimate Pre-fix and 1 Ultimate Suffix
SleeplessEach piece of gear can only possess 1 sleepless affix
Success rateThere is a chance that some affixes may not be added successfully during Targeted Processing. When this happens, the gear will have a Blemish, which occupies an affix slot.
Short-term InheritanceAfter clearing this stage, the card affixes will work on all stages in this plane
The inheritance effect vanishes after taking effect a few times or when this round ends
- Activating a stage is counted as one time
- The count is displayed after the colon
MemoryCards can take effect multiple times in this stage
- Activating a stage is counted as one time
- The remaining count is displayed after the colon
Takes effect after clearanceThe card affixes will only take effect after this stage is cleared
Mirror ImageThis is a Mirror Image.
Dark Surge UndercurrentRandomly draws 1 Dark Surge Chaos Card(s) after clearing this stage.
Effect cannot be inherited
Mystery TreasureRandomly draws 1 [Straightforward] after clearing this stage.
Effect cannot be inherited
Oracle of WarRandomly draws 1 [Conquest - Hypocrisy] after clearing this stage.
Effect cannot be inherited
Oracle of MightRandomly draws 1 [Might - Hypocrisy] after clearing this stage.
Effect cannot be inherited
Oracle of HuntingRandomly draws 1 [Hunting - Hypocrisy] after clearing this stage.
Effect cannot be inherited
Oracle of MachinesRandomly draws 1 [Machine - Hypocrisy] after clearing this stage.
Effect cannot be inherited
ProgressAfter this stage is cleared, Progress +1. The affixes on the back will only take effect when Max Progress is reached
ChoiceComplete this stage to randomly draw three Trait Cards and choose to obtain a new card or upgrade an existing one.
Confusion+100% additional drop quantity in Netherrealm stages with a Confusion Card
Complete**After completing this level, start the next round of confrontation
ObtainNot affected by other drop affixes.
Offset Degree+0.3% Monster Damage and -1% Monster Damage taken for every point of Offset Degree
God of War FollowerDisciples are Magic monsters and will be affected by the affixes dropped
Dwarven AutomatonDwarven Automatons are Rare monsters and will be affected by the affixes dropped
DroneDrones are Normal monsters and will be affected by the affixes dropped
Basic Rare GearRare Gear with 3~5 Affixes
Super Rare GearRare Gear with 6 Affixes
Replicate Legendary Boss1 additional Legendary Boss(es) will be generated for every 100% Replicate chance
Replicate Legendary BossMagic/Rare/Legendary Boss Buffs will provide 150%/175%/200% chance to replicate Legendary Bosses respectively
Rewards replaced will lose their original drops from gameplay
Drop quantity bonusMagic/Rare/Legendary Boss Buffs will grant characters a 55%/60%/65% drop quantity bonus respectively
Rewards replaced will lose their original drops from gameplay
Rank 5+ BeaconRank 5+ Beacons can be used to unlock Netherrealm stages in Deep Space mode at Timemark 8 (the stage has an additional drop quantity bonus)
God of War Exclusive Legendary GearIncludes Dragon Armor, Furious Heart, Ghost Slaughter, and Crimson King.
God of Might Exclusive Legendary GearIncludes Last Words of Chaos, Polygonal Enclosure, Forlorn Crystal, Imperial Might, and Divine Ember.
Goddess of Hunting Exclusive Legendary GearIncludes Skin of Malice, Shadow of Thunderlight's Footsteps, Thunder Jawbone, Eternity, and Starlit Body.
God of Machines Exclusive Legendary GearIncludes Necklace of Firebird, Decayed Mind, Mistaken Authority, and Surging Inspiration.
Nova ExplosionCollect 12 to exchange for a Precious Legendary gear from the Spacetime Wanderer
Supernova ExplosionCollect 12 to exchange for a Rare Legendary gear from the Spacetime Wanderer
Pages of AeternaUsed to upgrade nodes in the Psalms of Aeterna of the Aeterna Season
Aeterna Reverberation - FleetingA reverberation dropped by the remnants of the City of Aeterna. Give this to Kandel at Ember's Rest to open a passage to the Ruins of Aeterna.
(Stage Level = 83)
Aeterna Reverberation - EternalA reverberation dropped by the remnants of the City of Aeterna. Give this to Kandel at Ember's Rest to open a passage to the Ruins of Aeterna.
(Stage Level = 85)
Kin Warden's ObsessionA rare Kin of Aeterna monster. Upon killing it, there's a chance to drop an Aeterna Reverberation.
Blade of Aeternal's ObsessionA Kin of Aeterna boss. Upon killing it, an Aeterna Reverberation is guaranteed to drop.
AgileProgress (1/2): You can start the next round after completing this stage
Whisper of WealthWhisper of Wealth typically increases the additional drop quantity of Void Sea Treasures
Whisper of ArmamentWhisper of Armament typically increases the base drop quantity of Void Sea Treasures
Whisper of WonderWhisper of Wonder typically increases the Rarity of Void Sea Treasure drops
PirateA specific type of monster that players will encounter when playing the exclusive content of the Blacksail Season
Seal WhisperComplete the exclusive gameplay of the Blacksail Season to get Seal Whispers. Collect a certain amount of Seal Whispers to unseal the Void Sea Terminal and challenge the season boss. Different combinations of Seal Whispers grant different bonuses that affect the rewards from the season boss
Drop rarityAffects the rarity of gear, Hero Relics, and Hero Memories dropped from Void Sea Treasures
Cold Blessing+300% additional Life, +80% additional damage. +50% Cold Resistance, gains an Energy Shield of 75% Max Life, and +90% Movement, Attack, Cast, and Cooldown Recovery Speed. Upon receiving damage, there is a 60% chance to cast Ring Ice Spikes once. (Cooldown: 1s). Upon receiving lethal damage, get Frozen for 5s. (Cooldown: 10s.) When Frozen, additionally -80% damage taken and restores 10% Max Life and Energy Shield every second.
Fire Blessing+600% additional Life, +80% additional damage, +50% Fire Resistance, and +90% Movement, Attack, Cast, and Cooldown Recovery Speed. Throws 6 Lava Balls (dealing DoT Fire Damage on hit) at the target every 6s. Restores 15% Max Life on hit. Upon hitting a target that receives DoT Damage, restores 30% Max Life in 3s.
Lightning Blessing+400% additional Life, +80% additional damage, +50% Lightning Resistance, gains 50% Damage Avoidance Chance, and +120% Movement, Attack, Cast, and Cooldown Recovery Speed. There is a 35% chance to additionally -75% Hit Damage taken within 10s and triggers a Hexa Lightning Strike against the target on hit. (Cooldown: 4s.)
Erosion Blessing+650% additional Life, +60% Erosion Resistance, converts 75% damage taken into Erosion Damage, +120% Movement, Attack, Cast, and Cooldown Recovery Speed. Adds 80% Elemental Damage as Erosion Damage on hit. Triggers Erosion Terra at the target spot upon dealing damage. (Cooldown: 6s. Deals DoT Damage. Expands gradually within 5s.)
Physical Blessing+500% additional Life, +60% additional damage, +70% additional Armor, and +90% Movement, Attack, Cast, and Cooldown Recovery Speed. Fires 1 additional projectiles on hit. (Cooldown: 0.2s. Deals Physical Damage.) Upon receiving damage, +30% Armor and Elemental and Erosion Resistance for 10s. Stacks up to 5 times.
Queen's Disciple-70% additional damage taken, +30% additional damage dealt, and +300% additional Life. Inflicts an Aura on monsters within 13m nearby: the monsters affected by the Aura have -50% additional damage taken, restore 10% Max Life on hit. (Cooldown: 0.5s), and deal Physical Damage once 3s after being defeated.
Disciple of Order-35% additional damage taken, adds 20% of all damage as Erosion Damage, +600% additional Life. Inflicts an Aura on monsters within 13m nearby: the monsters affected by the Aura restore 50% Max Life every second and explode 2s after being defeated, dealing Erosion Damage.
Dark Surge DiscipleGains 80% Injury Buffer. Captures 10% Elemental Resistance from the player on each hit. (Lasts 5s.) +300% additional Life. Inflicts an Aura on monsters within 13m nearby: the monsters affected by the Aura deal +80% additional damage and generate an Erosion Terra upon being defeated. Lasts 3s.
Void Sea Disciple-50% additional DoT Damage taken, adds 10s Acid Mist Corrosion on hit (DoT Erosion Damage), and +300% additional Life. Inflicts an Aura on monsters within 13m nearby: the monsters affected by the Aura gain +90% additional Movement, Attack, and Cast Speed and explode 2s after being defeated, dealing random Fire/Lightning/Cold/Erosion Damage.
EliminationAttacks eliminate enemies under 18% Life on hit
Burnout+30% additional Fire Damage
When causing Severe Injuries to enemies, give them +25% Fire Resistance for 1s
Tenacity+100% chance to gain 1 stack(s) of Tenacity Blessing on hit
Max Tenacity Blessing Stacks +1
Great Strength-15% Attack Speed
+30% additional Attack Damage
+30% additional Ailment Damage dealt by attacks
FuelingDamage ignores enemy Fire Resistance
Blazing Fire+20% additional Fire DoT Damage
Inflicts 10 Affliction when dealing Fire Damage. Cooldown: 0.1s
Judgment+100% chance for attacks to inflict Paralysis on hit
+25% additional Critical Strike Damage against Paralyzed enemies
ResolveOwns 1 additional stacks of Tenacity Blessing
+4% Armor for every 1 stack(s) of Tenacity Blessing
Joined ForceOff-Hand Weapons do not participate in attacks while Dual Wielding
Adds 65% of the damage of the Off-Hand Weapon to the Main-Hand Weapon instead
Well MatchedBlocks Lucky when Dual Wielding
+200% Multistrike chance for the next Main Skill used after blocking
Ember Armor+25% Armor Effective Rate for Non-Physical Damage
Formless+100% additional Warcry Skill Effect
-30% Warcry Skill Effect Duration
Momentum+40% additional Attack Damage for the next Main Skill every 0.5s. Refreshes this interval on defeat.
ArcaneConverts 100% Mana Cost to Life Cost
+20% additional Max Life
SacrificeChanges the effect of every 1 stack(s) of Tenacity Blessing to: +7% additional Damage, +8% Skill Area
No Lose Ends+300 Attack Critical Strike Rating at Full Life
+35% additional Attack Damage at Low Life
Life PathLife Regain doubles
Life Regain is only effective when Life is lower than 50%
Survival Will+100% additional Life Regeneration Speed at Low Life
Restores 1% Life per second for 2s after taking a hit. Stacks up to 15 times
Wildfire+100% additional Fire Damage against Low Life enemies
Minions deal +100% additional Fire Damage against Low Life enemies
Sweep+22% chance for Area Skills to deal Double Damage
+10% Skill Area for every 1 enemy/enemies recently killed, up to 100%
RockMax Tenacity Blessing Stacks +2
+15% Fire Damage for every 1 stack(s) of Tenacity Blessing
True FlameWhen an enemy is Ignited, 50% of the DoT Damage additional bonus from Affliction is also applied to your Fire Hit Damage
Focused StrikeArea Skills deal up to 40% additional Area Damage to enemies at the center
Minions' Area Skills deal up to 40% additional damage to enemies at the center
Starfire+1 Max Ignite.
+20% Ignite Duration
Perception+20% Attack and Cast Speed
+1% Attack and Cast Speed for every 15 Dexterity
Paralyzed-2% target's Lightning Resistance for 2s on Lightning Damage hit. Stacks up to 16 times
Flicker+100% additional Cooldown Recovery Speed for Mobility Skills
+25% additional Attack and Cast Speed for Mobility Skills
Rushed+20% Movement Speed
+35% additional damage if you have recently moved more than 5m
Impermanence-40% additional min damage
+40% additional max damage
Flash of BrillianceSpell Damage will not further reduce Evasion by default
+15% additional Evasion
Gale50% of the Projectile Speed bonus is also applied to the additional damage bonus
Mind Flow+5% additional damage every 0.5s, stacking up to 8 times and resetting after you take a hit
EuphoriaMax Agility Blessing Stacks +1
+3% additional Evasion for every 1 stack(s) of Agility Blessing
Three Birds with One Stone+2 Projectile Quantity
+3 Parabolic Projectile Splits
Master EscapistGains 1 stacks of Deflection every 0.5s.
Gains 1 stacks of Deflection on Evasion
Close Range FireProjectiles deal up to +35% additional damage to enemies in proximity, and this damage reduces with the distance traveled by the Projectiles
ConductiveGains 5% of Lightning Damage hit as Base Shock Damage
Minions gain 5% of the Lightning Damage hit as Base Shock Damage
Static+35% additional Attack Speed to the first non-channeled attack made after stopping. If this attack is a Multistrike, the buff extends until the Multistrike ends
+35% Minion Attack and Cast Speed while the player is standing still
TransitionWhen casting a skill, 50% chance for the skill +16% additional damage
When casting a skill, 25% chance for the skill +32% additional damage
When casting a skill, 10% chance for the skill +80% additional damage
Queer AngleDamage dealt by Minions and you against Shocked enemies triggers Lucky
Quick AdvancementMultistrike deals 55% increased damage with each strike
Minions' Multistrike deal 55% increased damage with each strike
Waiting AttackConsumes all Agility Blessing when casting the Main Skill. +10% additional damage for this skill for every stack of Agility Blessing consumed. The effect cannot stack
Cultivation+3% Cast Speed for each skill recently used, stacking up to 40 time(s)
StabilityRestores 5% of Life when Regaining Life
Restores 5% of Energy Shield while Regaining Energy Shield
Calm-50% additional damage taken at Low Life and Low Energy Shield
+25% additional damage taken at Full Life
AcquaintanceThe Main Spell Skill +30% chance to be triggered an additional time when being cast
RebirthConverts 50% of Life Regain and Energy Shield Regain to Restoration Over Time
-40% additional Regain Interval
Nowhere to Be FoundMax Agility Blessing Stacks +2
Removes negative effects and DoT Damage on self upon gaining Agility Blessing
Beacon+3 Max Spell Burst
Chilly+20% additional Spell Damage
Nearby enemies can't regenerate Life over time
WinterFor every 2 Frostbite Rating an enemy has, deals +1% additional damage to the enemy
Insight+30% additional Spell Damage
+25% additional Skill Cost
Burning TouchImmune to Frostbite
+20% additional Cold and Fire Damage
PreparationFor every 6% Mana consumed, gains 1 stack(s) of Focus Blessing
-50% additional Focus Blessing Duration
+25% additional Cast Speed at Max Focus Blessing
BunchMax Focus Blessing Stacks +1
+3% additional Spell Damage for every 1 stack(s) of Focus Blessing
Inner SideDoubled Energy Shield regain
Shell+30% additional Max Energy Shield
Your Max Life is set to 100
Play Safe100% of Cast Speed bonuses and additional bonuses also apply to the Spell Burst Charge Speed
-50% additional damage for skills that are not cast by Spell Burst
Barrier of RadianceEnergy Shield Charge started recently cannot be interrupted by damage
+50% Energy Shield Charge Speed
Mind BladeAdds 150% of the Main-Hand Weapon's damage to Spells
Adds 20% of the Main-Hand Weapon's Critical Strike Rating to Spell Skills' Base Critical Strike Rating
Frostbitten+90% additional damage to Frozen enemies
Mana20% of damage is taken from Mana instead of Life
+12% additional Max Mana
Full LoadConsumes 15% of the current Mana on skill use. This effect does not apply to Spell Burst.
+35% additional damage for the next skill when Mana reaches the max.
Extreme ColdnessYour Freeze effect gains an additional effect: Every 0.1s, -7% Cold Resistance. This effect stacks up to 20 time(s) and is reset after Freeze is lost
Frozen Lotus+30% additional Cold Damage when not at Low Mana
-100% additional skill cost when at Low Mana
Restores 20% of Missing Mana when leaving the Low Mana state. Interval: 0.5s
Mind FocusChanges the base effect of Focus Blessing to: Adds Cold Damage equal to 2% of Max Mana to Attacks and Spells
FocusMax Channeled Stacks +2
+3% additional damage for Channeled Skills for every 1 channeled stack(s)
AdaptationConverts 25% of Physical Damage taken to random Elemental Damage
+4% Max Elemental Resistance
Translucent+20% additional Lightning Damage if you have dealt Fire Damage recently
+20% additional Cold Damage if you have dealt Lightning Damage recently
+20% additional Fire Damage if you have dealt Cold Damage recently
Quick RitualMin Channeled Stacks +1
+20% additional Cast Speed for Channeled Skills
+20% additional Attack Speed for Channeled Skills
Peculiar Vibe+50% chance to cause Elemental Ailment
+25% additional damage dealt to enemies under Elemental Ailment
Penetrating+5% Elemental Penetration for every 1 stack(s) of Focus Blessing
Cohesion+100% additional Critical Strike Rating for the next Main Skill used every 1s
Brutality+35% additional Physical Damage
Cannot deal Elemental Damage
DeterminedUpon taking fatal damage, you keep 1 Life and become immune to DoT Damage for 1s. Cooldown: 8s
Automatic Upgrade+45% Spell Block Chance if you have Blocked an Attack recently
+45% Attack Block Chance if you have Blocked a Spell recently
Instant SmashCritical Strikes ignore Armor
+100% additional Trauma Damage dealt by Critical Strikes
Endless FervorHave Fervor
+30% Fervor Effect
Blunt+30% additional Physical Damage
Enemies +25% Injury Buffer
Continuum+350 Spell Critical Strike Rating for 4s on attack Critical Strike
AmbitionGains 10 Fervor Rating when hitting an Elite
Gains Fervor when there are enemies nearby.
Open Wounds+50% Trauma Duration when inflicting Trauma on Traumatized enemies.
+125% Critical Strike Damage against Traumatized enemies.
+125% Minions' Critical Strike Damage against Traumatized enemies
Hair-trigger+2% additional damage for this skill upon trigger for every 3 Fervor Rating.
-20% additional Cooldown Recovery Speed of the skill triggered.
VersatileFor every Attack Skill used recently, +12% additional Spell Damage, stacking up to 3 time(s)
After casting a Spell Skill, the next non-Sentry Attack Skill is guaranteed to deal a Critical Strike. Cooldown: 0.6s
After casting a Spell Skill, the next Channeled Attack Skill is guaranteed to deal a Critical Strike. Cooldown: 0.6s
SprinkleMelee skills have a 20% chance to grant +80% Skill Area
+18% additional Melee Damage
DefensivenessBlocking has a 0.03s cooldown
+25% Block Ratio
CentralizeGains additional 25% of current Fervor Rating on hit. Cooldown: 0.3s.
Consumes half of the current Fervor Rating when hit. -1.5% additional damage for every 1 Fervor Rating consumed.
Tradeoff+25% Attack Speed when Dexterity is no less than Strength
+25% Attack Damage when Strength is no less than Dexterity
Full Defense+100% additional Defense gained from Shields
Immune to DoT Damage when holding a Shield
Falling Leaves-25% additional Weapon Damage.
+50% additional Attack Damage.
FlukeCritical Strikes have the Lucky effect while having at least 50 Fervor Rating
Gravity+20% additional Melee Damage
Melee Skills can Knockback reversely
Shooting Arrows+20% additional Projectile Damage
+50% additional Knockback distance
Keep It UpFervor Rating gains an additional base effect: +2 Critical Strike Rating for every point of Fervor Rating
ImpendingEvery 0.25s, enemies within 10m of you take +6% additional damage from you. This effect stacks up to 5 time(s)
Rapid ShotsProjectile Damage increases with the distance traveled, dealing up to +35% additional damage to distant enemies
PlagueDoT Damage has a 50% chance to spread to targets nearby
+25% DoT Damage Duration
MixtureConverts 99% of Physical and Elemental Damage to Erosion Damage
+99% chance to Paralyze the target when dealing damage to enemies
WindwalkWithin 2s after you deal DoT Damage, +25% additional DoT Damage. This effect cannot stack
Subtle ImpactBlur gains an additional effect: +25% additional DoT Damage
Forbidden Power+35% additional Erosion Damage
Cannot regenerate Life
Poisoned Relief+25% Injury Buffer
-15% additional damage taken at Low Life
Dirt+10% additional Erosion Damage
+10% additional damage dealt to Life
WardAdds 25% of Sealed Mana as Energy Shield
Stealth Stab-20% additional damage taken while Blur is active
+20% additional damage for 3s after Blur ends
Beyond CureUpon inflicting damage, +1% Erosion Penetration for every stack of Wilt the enemy has, up to +50%
Twisted Belief+4 Erosion Skill Level
-2 Elemental Skill Level
Life ConversionAdds 20% of Sealed Life as Mana
-15% additional Sealed Mana
Affliction+10 Affliction Per Second
+30% additional Affliction Effect
HolinessImmune to Curse.
-20% additional damage dealt by Cursed enemies.
DazeBlur gains an additional effect: +25% control effects and +20% additional Ailment Damage
More With Less+40% additional DoT Damage
-20% additional DoT Damage Duration
Verbal AbuseYou can cast 1 additional Curses
+35% Curse effect
Reap PurificationAdditionally settles 80% of the remaining total damage when Reaping
Removes all of the target's DoT Damage when Reaping
PreludeUsing a Non-Main Skill will make the next Main Skill deal +30% additional damage. The effect can not stack
VileDuration of Ailments caused by Critical Strike is doubled.
+1% additional Ailment Damage per 3% Critical Strike Damage.
Indifference+35% additional Cooldown Recovery Speed.
-10% additional Attack and Cast Speed
-20% additional Minion Attack and Cast Speed
Off The Beaten Track+4 Support Skill Level
Support Skill's Mana Multiplier is set to 105%
Dirty TricksGuaranteed to inflict all types of Ailments on hit.
Upon inflicting damage, +6% additional damage for every type of Ailment the enemy has (multiplies)
Stab In The BackWhile Blur is active, lose Blur after using a Main Skill, and the skill deals +50% additional damage
Orders+20% additional Minion Damage
+100% additional Summon Skill Cast Speed
SentryMax Sentry Quantity +1
+100% additional Cast Speed for Sentry Skills
Shrink Back+50% chance to gain a Barrier when taking damage
Mighty Guard+2 level(s) for skills that summons Minions.
Gains 4 Command per second.
Spirit Magi +40 initial Growth
Overly Modified+30% additional Sentry Damage, -50% non-Sentry Active Skill damage
Isomorphic ArmsMain-Hand Weapon is applied to Minions
Boss+1 Max Summonable Synthetic Troop Minions
+18% chance to deal Double Damage
Heat Up+30% additional Sentry Damage if you have used a Sentry Skill recently.
-30% additional Sentry Start Time.
Broken ShellBarrier Absorption Rate is set to 99%
Barrier can only take one hit
+150% Barrier Shield
Burning AggressionGains 20 point(s) of Command every 2s when there is a Boss within 10m.
Minions' attacks have a 20% chance to ignore Armor.
Co-resonanceAttack Speed bonus and 100% of additional bonus are also applied to Attack Sentries' Cast Frequency
Cast Speed bonus and 100% of additional bonus are also applied to Spell Sentries' Cast Frequency
+36% chance for Sentries to deal Double Damage
Kinetic Conversion-20% additional damage taken while moving
100% chance to gain a Barrier for every 5m of movement
Reflection+20% additional Aura Effect
+20% additional Sealed Mana
Resistance+3% Max Elemental Resistance
Damage Penetrates 18% Elemental Resistance
Curtain+35% Barrier Shield.
Restores 40% of Missing Life and Energy Shield when losing Barrier.
Knowledgeable+55% Empower Skill Effect
+10 Defensive Skill Effect
Poison Immunity+5% Max Erosion Resistance
Converts 25% of Physical Damage and Elemental Damage taken to Erosion Damage
Panacea+100% Restoration Effect for Restoration Skills
Restoration Skills' Restoration Effects won't be removed
SourceSpirit Magus Skills -50% Sealed Mana
+25% Origin of Spirit Magus Effect
Spirit Magi +50% Empower Skill Effect
Contingency+1.5% additional Life Regeneration Speed for every 2% of Life lost
+1.5% Mana Regeneration Speed for every 2% of Mana lost
EmpowerAdds 25% of Max Life to Barrier Shield.
Adds 25% of Max Energy Shield to Barrier Shield
Battle Trumpet-15% additional Minion Attack and Cast Speed
Spirit Magi +50% chance to use an Enhanced Skill
Active SuperfluxOverflown Mana Regeneration applies to Life
Regenerates 3% Mana per second
Talons of AbyssFor every 20 Growth a Spirit Magus has, it +1% additional damage
For every 40 Growth a Spirit Magus has, it +1% additional Cooldown Recovery Speed
Seething SpiritSeething Spirit casts the Melee Main Attack Skill that the player carries
Peaceful RealmGains 1 Order every 3s
+25% Order effect
Chaotic RealmLoses 1 Order on defeat.
Loses half of the current Order upon encountering the first Boss.
+25% Chaos effect
Silent RealmHas 50 fixed Order
+25% Order effect
+25% Chaos effect
Dying Dragon+100% Skill Area and +60% additional damage for the next several Main Attack Skills after the Tenacity Blessing is devoured. Grants the buff to +1 Main Attack Skill for every 1 stack(s) of Tenacity Blessing devoured.
The new god is devouring Six Gods' blessings.
Falling StarsAfter a stack of Agility Blessing is devoured, +120% additional Attack Speed for the next several Main Attack Skills and +120% additional Cast Speed for the next several Main Spell Skills. Grants the buff to +1 Main Attack Skill(s) or Main Spell Skill(s) for every 1 stack(s) of Agility Blessing devoured. This effect has no effect on Channeled or Sentry skills
The new god is devouring Six Gods' blessings
Broken Dream+100% chance to deal double damage for the next several Main Attack Skills after the Focus Blessing is devoured. Grants the buff to +1 Main Attack Skills for every 1 stack(s) of Focus Blessing devoured.
The new god is devouring Six Gods' blessings.
End of War+4% Critical Strike Damage for every 1 points of Fervor Rating devoured after Fervor is devoured. The increased damage will diminish to 0 during the next 4s.
The new god is devouring Six Gods' blessings.
Revealed Truth+1% control effect for every 1 point(s) of Blur Rating devoured after Blur is devoured. The increased effect will diminish to 0 during the next 4s
The new god is devouring Six Gods' blessings
Ruined CityRestores 1.5 Life and Energy Shield for every 1 Barrier Rating during the 4s after Barrier is devoured.
The new god is devouring Six Gods' blessings.
Dazzling SnowflakeDuring the Winter Festival, killing monsters have a chance to drop this item. Collect a certain number of them to exchange them for great rewards in the Snow Gifts event
Life CorrosionConsumes 2% of Life to restore 8% of Max Life when you are hit. Interval: 0.2s.
Corrosion Shield-20% Energy Shield Charge Speed to restore 8% Max Energy Shield when you are hit. Interval: 1s.
Nova ExplosionCollect 12 to exchange for a Precious Legendary gear from the Spacetime Wanderer
Star of Calamity bossThe Star of Calamity boss is exclusive to the Hunter's Odyssey gameplay. After the preseason concludes, Hunter's Odyssey will not be part of regular gameplay, but it may return in future preseasons.
GladiatorRare monsters blessed by the God of War, which include 3 types: Bronze Gladiator, Sliver Gladiator, and Gold Gladiator. (May appear in Invincible Champion Season-exclusive gameplay only. After the Invincible Champion Season concludes, Invincible Champion will not be part of the regular gameplay, but it may return in future Preseasons.)
Gold GladiatorA rare monster blessed by the God of War that possesses great strength and wealth. (May appear in Invincible Champion Season-exclusive gameplay only. After the Invincible Champion Season concludes, Invincible Champion will not be part of the regular gameplay, but it may return in future preseasons.)
Queen's WickUsed to challenge the Lone King of Aeterna in the Great Void
Dark Surge EdictUsed to challenge the Tidemaster in the Great Void
Void Sea InvitationUsed to challenge the Lord of the Void Sea in the Great Void
Desire CoreUsed to challenge the Law Bearer in the Great Void
White - CommonThe lowest quality of Dream Bubbles

From low to high, Dream Bubbles have six quality levels:
White - Common
Blue - Fine
Purple - Precious
Orange - Rare
Red - Ultimate
Rainbow - Dream
Blue - FineThe Tier 2 quality of Dream Bubbles

From low to high, Dream Bubbles have six quality levels:
White - Common
Blue - Fine
Purple - Precious
Orange - Rare
Red - Ultimate
Rainbow - Dream
Purple - PreciousThe Tier 3 quality of Dream Bubbles

From low to high, Dream Bubbles have six quality levels:
White - Common
Blue - Fine
Purple - Precious
Orange - Rare
Red - Ultimate
Rainbow - Dream
Orange - RareThe Tier 4 quality of Dream Bubbles

From low to high, Dream Bubbles have six quality levels:
White - Common
Blue - Fine
Purple - Precious
Orange - Rare
Red - Ultimate
Rainbow - Dream
Red - UltimateThe Tier 5 quality of Dream Bubbles

From low to high, Dream Bubbles have six quality levels:
White - Common
Blue - Fine
Purple - Precious
Orange - Rare
Red - Ultimate
Rainbow - Dream
Rainbow - DreamThe highest quality of Dream Bubbles. This quality cannot be reached through regular quality upgrades, and can only be reached if it is explicitly mentioned in an omen

From low to high, Dream Bubbles have six quality levels:
White - Common
Blue - Fine
Purple - Precious
Orange - Rare
Red - Ultimate
Rainbow - Dream
Whim BubbleIt is said that countless possible rewards are contained inside such mysterious dream bubbles, which do not appear through regular type changes and only appear if they are explicitly mentioned in an omen.

When determining a Dream Bubble's type, Whim counts as all types (counted once).
QualityFrom low to high, Dream Bubbles have six quality levels:
White - Common
Blue - Fine
Purple - Precious
Orange - Rare
Red - Ultimate
Rainbow - Dream

Among them, Rainbow - Dream cannot be reached through regular quality upgrades, and can only be reached if it is explicitly mentioned in an omen

The higher the quality of a bubble, the better the corresponding rewards
TypeThe different types of Dream Bubbles are as follows:
Gear
Blacksail
Cube
Commodity
Netherrealm
Fluorescent
Whim

Each type has different corresponding rewards

When determining a Dream Bubble's type, Whim counts as all types (counted once).
Gear BubbleConverted into gear rewards after successfully escaping from the nightmare
Blacksail BubbleConverted into Hero Relic and Memory rewards after successfully escaping from the nightmare
Cube BubbleConverted into Divinity Slate rewards after successfully escaping from the nightmare
Commodity BubbleConverted into Fuel and Ember rewards after successfully escaping from the nightmare
Netherrealm BubbleConverted into Netherrealm map material rewards after successfully escaping from the nightmare
Fluorescent BubbleConverted into Fluorescent Memory rewards after successfully escaping from the nightmare
Fuel BubbleConverted into Fuel rewards after successfully escaping from the nightmare
Whim BubbleConverted into various types of mysterious rewards after successfully escaping from the nightmare.

When determining a Dream Bubble's type, Whim counts as all types (counted once).
AdditionalUpon entering a Nightmare, the empty slots in the Vision will automatically expand from the 12 initial slots to accommodate additional bubbles from various effects
Dream Within a DreamIf the current sequence of this omen is 3, add 1 Rainbow Commodity Bubble. If the current sequence is lower than 3, this omen appears in the next omen selection and its sequence +1.
LockThis bubble's quality or type will no longer be changed in quality and type, removed or locked by other non-fundamental omens
Initial Empty SlotsEmpty slots used to store bubbles. There are initially 12 slots

Upon entering a Nightmare, the empty slots in the Vision will automatically expand from the 12 initial slots to accommodate additional bubbles from various effects
Mirror BubbleA type of Dream Bubble. The rewards obtained in Twinightmare are collectively called Dream Bubbles and only become real after you escape from the Nightmare.
Dream OmenThere are 2 types of Dream Omens: Sweet Dream Omens and Nightmare Omens. Sweet Dream Omens will change your Dream Bubbles in various ways, such as by changing the quality or type of bubbles. Nightmare Omens will remind you of the dangers you will encounter in your Nightmare.
Quality IncreasedFrom low to high, Dream Bubbles have six quality levels:
White - Common
Blue - Fine
Purple - Precious
Orange - Rare
Red - Ultimate
Rainbow - Dream

Among them, Rainbow - Dream cannot be reached through regular quality upgrades, and can only be reached if it is explicitly mentioned in an omen
ReplicateAdd 1 bubble that is completely identical to the target bubble, including its quality (including Rainbow), type, and lock status
Omen SelectionAfter interacting with a Dream Lotus, you will need to select an omen if you have a Sweet Dream. If you enter a Nightmare, you won't need to select an omen (other effects may additionally increase the number of omen selections)
Dream BubbleThe rewards obtained in Twinightmare are collectively called Dream Bubbles and only become real after you escape from the Nightmare.
Sweet Dream OmenWhen selecting a Dream Omen, Sweet Dream Omens will change your Dream Bubbles in various ways, such as by changing the quality or type of bubbles.
Nightmare OmenWhen selecting a Dream Omen, Nightmare Omens will remind you of the dangers you will encounter in your Nightmare.
Randomly leaves 1All locked bubbles will be retained. In this situation, this omen will randomly pick a target from all the remaining bubbles and attempt to implement each effect as best as possible
WheneverEach selection will only trigger this effect once
TwinightmareA round of Twinightmare consists of several Sweet Dreams and one Nightmare.
Tracking FireboltAn affix skill that follows the player and deals damage to them in Nightmares.
Nightmare FlamesA dangerous affix skill that generates a firebolt and deals Fire Damage to the player in Nightmares.
Nightmare FrostA dangerous affix skill that generates an icicle and deals Cold Damage to the player in Nightmares.
Nightmare LightningA dangerous affix skill that generates a thunderbolt and deals Lightning Damage to the player in Nightmares.
Nightmare SingularityA dangerous affix skill that generates an erosion orb and deals Erosion Damage to the player in Nightmares.
Nightmare RootsSearch for and defeat the Nightmare Roots to clear the Nightmare.
BarrierYou can only deal damage to the Nightmare Roots when you are inside the Barrier of the Nightmare Roots.
Direction GuideA minimap mark that guides the player to the location of the Nightmare Roots.
Guardian MonsterWhen you are near the Nightmare Roots, it will periodically summon guards that are not Nightmare monsters.
Eternity EffectEquivalent to the gear effect of the Legendary gear: Eternity.
LightningLightning that appears in Sweet Dreams. It deals DoT damage to nearby monsters for a period of time.
Sweet Dream MistMist that moves around randomly on the map during Sweet Dreams. When you approach the mist, it will dissipate and trigger special events, with a chance to grant you additional rewards.
Nightmare Elite MonsterA powerful enemy that appears in Nightmares and drops precious rewards.
Queen's GraceUsed in the Great Void of the Netherrealm to open a portal to challenge the Queen of Eternal Sun