Armor Effective Rate

Armor Effective Rate
Effective Damage Reduction Provided by Armor: 100% by default for Physical Damage. 60% by default for Non-Physical Damage.
Talent /1
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Ember ArmorThe Brave
+25% Armor Effective Rate for Non-Physical Damage (Max Divinity Effect: 1)
Legendary Gear /4
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Mere Eternity
Require lv 58
+(2480–2880) Gear Armor
+(30–40)% Armor Effective Rate for Non-Physical Damage
When Armor is no lower than 50000 , +(20–30)% Injury Buffer
+(45–50)% Critical Strike Damage Mitigation
When Armor is no lower than 65000 , +(40–50)% Life Regeneration Speed
(-15–-10)% additional Attack Speed
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Blade-Dancer's Edges
Require lv 58
+(1500–2000) Gear Armor
+30% tracking distance for Sentries
Max Sentry Quantity +1
+(8–10)% additional Sentry Damage for every nearby Sentry within 10m
+2% Armor Effective Rate for non-Physical DMG for every nearby Sentry within 10m
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Stream of Steel
Require lv 58
+(60–70)% Melee Damage
+(60–70)% Sealed Mana Compensation for Steadfast
+(8–12)% Armor Effective Rate for Non-Physical Damage
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Forlorn Crystal
Require lv 58
+(25–36)% Armor
+(2–3)% additional damage per 10000 Armor
+(10–15)% Elemental and Erosion Resistance when Armor is no lower than 100000
+(10–20)% Armor Effective Rate for Non-Physical Damage