Armor Effective Rate

Armor Effective Rate
Effective Damage Reduction Provided by Armor: 100% by default for Physical Damage. 60% by default for Non-Physical Damage.
Talent /1
Ember ArmorThe Brave
+25% Armor Effective Rate for Non-Physical Damage (Max Divinity Effect: 1)
Legendary Gear /5
Aslan
Require lv 20
Giantism
+50% Steadfast Aura Effect
+3 Aura Skill Level
+10% Armor Effective Rate for Non-Physical Damage
Mere Eternity
Require lv 58
+(3000–3100) Gear Armor
+(50–70) Max Life
+(20–24)% Armor Effective Rate for Non-Physical Damage
When Armor is no lower than 50000 , +(12–15)% Injury Buffer
+(45–50)% Critical Strike Damage Mitigation
When Armor is no lower than 65000 , +(40–50)% Life Regeneration Speed
(-15–-10)% additional Attack Speed
Blade-Dancer's Edges
Require lv 58
+(1500–2000) Gear Armor
+30% tracking distance for Sentries
Max Sentry Quantity +1
+(3–5)% additional Sentry Damage for every nearby Sentry within 10m
+(3–5)% Armor Effective Rate for non-Physical DMG for every nearby Sentry within 10m
Stream of Steel
Require lv 58
+(60–70)% Melee Damage
+(60–70)% Sealed Mana Compensation for Steadfast
+(8–12)% Armor Effective Rate for Non-Physical Damage
Forlorn Crystal
Require lv 58
+(25–36)% Armor
+(3–4)% additional damage per 10000 Armor
+(10–15)% Elemental and Erosion Resistance when Armor is no lower than 100000
+(10–20)% Armor Effective Rate for Non-Physical Damage