TOWER Sequence /408
Affix Source
+8% additional damage for Main-Hand Weapons
Intermediate Sequence 1|2|6
Claw
+8% additional damage for Main-Hand Weapons
Intermediate Sequence 1|2|6
Cane
+8% additional damage for Main-Hand Weapons
Intermediate Sequence 1|2|6
One-Handed Hammer
+8% additional damage for Main-Hand Weapons
Intermediate Sequence 1|2|6
One-Handed Sword
+8% additional damage for Main-Hand Weapons
Intermediate Sequence 1|2|6
One-Handed Axe
+8% additional damage for Main-Hand Weapons
Intermediate Sequence 1|2|6
Dagger
+8% additional damage for Main-Hand Weapons
Intermediate Sequence 1|2|6
Pistol
+6% Armor DMG Mitigation Penetration
Intermediate Sequence 2|3|4
Claw
+6% Armor DMG Mitigation Penetration
Intermediate Sequence 2|3|4
Cane
+6% Armor DMG Mitigation Penetration
Intermediate Sequence 2|3|4
One-Handed Hammer
+6% Armor DMG Mitigation Penetration
Intermediate Sequence 2|3|4
One-Handed Sword
+6% Armor DMG Mitigation Penetration
Intermediate Sequence 2|3|4
One-Handed Axe
+6% Armor DMG Mitigation Penetration
Intermediate Sequence 2|3|4
Dagger
+6% Armor DMG Mitigation Penetration
Intermediate Sequence 2|3|4
Pistol
+8% Fire Penetration
Intermediate Sequence 3|4|7
Claw
+8% Fire Penetration
Intermediate Sequence 3|4|7
Cane
+8% Fire Penetration
Intermediate Sequence 3|4|7
One-Handed Hammer
+8% Fire Penetration
Intermediate Sequence 3|4|7
One-Handed Sword
+8% Fire Penetration
Intermediate Sequence 3|4|7
One-Handed Axe
+8% Fire Penetration
Intermediate Sequence 3|4|7
Dagger
+8% Fire Penetration
Intermediate Sequence 3|4|7
Pistol
+8% Cold Penetration
Intermediate Sequence 4|5|6
Claw
+8% Cold Penetration
Intermediate Sequence 4|5|6
Cane
+8% Cold Penetration
Intermediate Sequence 4|5|6
One-Handed Hammer
+8% Cold Penetration
Intermediate Sequence 4|5|6
One-Handed Sword
+8% Cold Penetration
Intermediate Sequence 4|5|6
One-Handed Axe
+8% Cold Penetration
Intermediate Sequence 4|5|6
Dagger
+8% Cold Penetration
Intermediate Sequence 4|5|6
Pistol
+8% Lightning Penetration
Intermediate Sequence 1|3|5
Claw
+8% Lightning Penetration
Intermediate Sequence 1|3|5
Cane
+8% Lightning Penetration
Intermediate Sequence 1|3|5
One-Handed Hammer
+8% Lightning Penetration
Intermediate Sequence 1|3|5
One-Handed Sword
+8% Lightning Penetration
Intermediate Sequence 1|3|5
One-Handed Axe
+8% Lightning Penetration
Intermediate Sequence 1|3|5
Dagger
+8% Lightning Penetration
Intermediate Sequence 1|3|5
Pistol
+8% Erosion Resistance Penetration
Intermediate Sequence 5|6|7
Claw
+8% Erosion Resistance Penetration
Intermediate Sequence 5|6|7
Cane
+8% Erosion Resistance Penetration
Intermediate Sequence 5|6|7
One-Handed Hammer
+8% Erosion Resistance Penetration
Intermediate Sequence 5|6|7
One-Handed Sword
+8% Erosion Resistance Penetration
Intermediate Sequence 5|6|7
One-Handed Axe
+8% Erosion Resistance Penetration
Intermediate Sequence 5|6|7
Dagger
+8% Erosion Resistance Penetration
Intermediate Sequence 5|6|7
Pistol
+8% gear Attack Speed
Intermediate Sequence 3|6|7
Claw
+8% gear Attack Speed
Intermediate Sequence 3|6|7
Cane
+8% gear Attack Speed
Intermediate Sequence 3|6|7
One-Handed Hammer
+8% gear Attack Speed
Intermediate Sequence 3|6|7
One-Handed Sword
+8% gear Attack Speed
Intermediate Sequence 3|6|7
One-Handed Axe
+8% gear Attack Speed
Intermediate Sequence 3|6|7
Dagger
+8% gear Attack Speed
Intermediate Sequence 3|6|7
Pistol
+20% Attack Critical Strike Rating for this gear
Intermediate Sequence 1|4|7
Claw
+20% Attack Critical Strike Rating for this gear
Intermediate Sequence 1|4|7
Cane
+20% Attack Critical Strike Rating for this gear
Intermediate Sequence 1|4|7
One-Handed Hammer
+20% Attack Critical Strike Rating for this gear
Intermediate Sequence 1|4|7
One-Handed Sword
+20% Attack Critical Strike Rating for this gear
Intermediate Sequence 1|4|7
One-Handed Axe
+20% Attack Critical Strike Rating for this gear
Intermediate Sequence 1|4|7
Dagger
+20% Attack Critical Strike Rating for this gear
Intermediate Sequence 1|4|7
Pistol
+10% additional damage on Critical Strike
Intermediate Sequence 1|2|5
Claw
+10% additional damage on Critical Strike
Intermediate Sequence 1|2|5
Cane
+10% additional damage on Critical Strike
Intermediate Sequence 1|2|5
One-Handed Hammer
+10% additional damage on Critical Strike
Intermediate Sequence 1|2|5
One-Handed Sword
+10% additional damage on Critical Strike
Intermediate Sequence 1|2|5
One-Handed Axe
+10% additional damage on Critical Strike
Intermediate Sequence 1|2|5
Dagger
+10% additional damage on Critical Strike
Intermediate Sequence 1|2|5
Pistol
+10% all stats
Intermediate Sequence 1|2|3
Claw
+10% all stats
Intermediate Sequence 1|2|3
Cane
+10% all stats
Intermediate Sequence 1|2|3
One-Handed Hammer
+10% all stats
Intermediate Sequence 1|2|3
One-Handed Sword
+10% all stats
Intermediate Sequence 1|2|3
One-Handed Axe
+10% all stats
Intermediate Sequence 1|2|3
Dagger
+10% all stats
Intermediate Sequence 1|2|3
Pistol
+16% additional damage for Main-Hand Weapons
Intermediate Sequence 1|2|6
Bow
+16% additional damage for Main-Hand Weapons
Intermediate Sequence 1|2|6
Two-Handed Sword
+16% additional damage for Main-Hand Weapons
Intermediate Sequence 1|2|6
Two-Handed Hammer
+16% additional damage for Main-Hand Weapons
Intermediate Sequence 1|2|6
Two-Handed Axe
+16% additional damage for Main-Hand Weapons
Intermediate Sequence 1|2|6
Cudgel
+16% additional damage for Main-Hand Weapons
Intermediate Sequence 1|2|6
Musket
+16% additional damage for Main-Hand Weapons
Intermediate Sequence 1|2|6
Fire Cannon
+16% additional damage for Main-Hand Weapons
Intermediate Sequence 1|2|6
Crossbow
+12% Armor DMG Mitigation Penetration
Intermediate Sequence 2|3|4
Bow
+12% Armor DMG Mitigation Penetration
Intermediate Sequence 2|3|4
Two-Handed Sword
+12% Armor DMG Mitigation Penetration
Intermediate Sequence 2|3|4
Two-Handed Hammer
+12% Armor DMG Mitigation Penetration
Intermediate Sequence 2|3|4
Two-Handed Axe
+12% Armor DMG Mitigation Penetration
Intermediate Sequence 2|3|4
Cudgel
+12% Armor DMG Mitigation Penetration
Intermediate Sequence 2|3|4
Musket
+12% Armor DMG Mitigation Penetration
Intermediate Sequence 2|3|4
Fire Cannon
+12% Armor DMG Mitigation Penetration
Intermediate Sequence 2|3|4
Crossbow
+16% Fire Penetration
Intermediate Sequence 3|4|7
Bow
+16% Fire Penetration
Intermediate Sequence 3|4|7
Two-Handed Sword
+16% Fire Penetration
Intermediate Sequence 3|4|7
Two-Handed Hammer
+16% Fire Penetration
Intermediate Sequence 3|4|7
Two-Handed Axe
+16% Fire Penetration
Intermediate Sequence 3|4|7
Cudgel
+16% Fire Penetration
Intermediate Sequence 3|4|7
Musket
+16% Fire Penetration
Intermediate Sequence 3|4|7
Fire Cannon
+16% Fire Penetration
Intermediate Sequence 3|4|7
Crossbow
+16% Cold Penetration
Intermediate Sequence 4|5|6
Bow
+16% Cold Penetration
Intermediate Sequence 4|5|6
Two-Handed Sword
+16% Cold Penetration
Intermediate Sequence 4|5|6
Two-Handed Hammer
+16% Cold Penetration
Intermediate Sequence 4|5|6
Two-Handed Axe
+16% Cold Penetration
Intermediate Sequence 4|5|6
Cudgel
+16% Cold Penetration
Intermediate Sequence 4|5|6
Musket
+16% Cold Penetration
Intermediate Sequence 4|5|6
Fire Cannon
+16% Cold Penetration
Intermediate Sequence 4|5|6
Crossbow
+16% Lightning Penetration
Intermediate Sequence 1|3|5
Bow
+16% Lightning Penetration
Intermediate Sequence 1|3|5
Two-Handed Sword
+16% Lightning Penetration
Intermediate Sequence 1|3|5
Two-Handed Hammer
+16% Lightning Penetration
Intermediate Sequence 1|3|5
Two-Handed Axe
+16% Lightning Penetration
Intermediate Sequence 1|3|5
Cudgel
+16% Lightning Penetration
Intermediate Sequence 1|3|5
Musket
+16% Lightning Penetration
Intermediate Sequence 1|3|5
Fire Cannon
+16% Lightning Penetration
Intermediate Sequence 1|3|5
Crossbow
+16% Erosion Resistance Penetration
Intermediate Sequence 5|6|7
Bow
+16% Erosion Resistance Penetration
Intermediate Sequence 5|6|7
Two-Handed Sword
+16% Erosion Resistance Penetration
Intermediate Sequence 5|6|7
Two-Handed Hammer
+16% Erosion Resistance Penetration
Intermediate Sequence 5|6|7
Two-Handed Axe
+16% Erosion Resistance Penetration
Intermediate Sequence 5|6|7
Cudgel
+16% Erosion Resistance Penetration
Intermediate Sequence 5|6|7
Musket
+16% Erosion Resistance Penetration
Intermediate Sequence 5|6|7
Fire Cannon
+16% Erosion Resistance Penetration
Intermediate Sequence 5|6|7
Crossbow
+8% gear Attack Speed
Intermediate Sequence 3|6|7
Bow
+8% gear Attack Speed
Intermediate Sequence 3|6|7
Two-Handed Sword
+8% gear Attack Speed
Intermediate Sequence 3|6|7
Two-Handed Hammer
+8% gear Attack Speed
Intermediate Sequence 3|6|7
Two-Handed Axe
+8% gear Attack Speed
Intermediate Sequence 3|6|7
Cudgel
+8% gear Attack Speed
Intermediate Sequence 3|6|7
Musket
+8% gear Attack Speed
Intermediate Sequence 3|6|7
Fire Cannon
+8% gear Attack Speed
Intermediate Sequence 3|6|7
Crossbow
+20% Attack Critical Strike Rating for this gear
Intermediate Sequence 1|4|7
Bow
+20% Attack Critical Strike Rating for this gear
Intermediate Sequence 1|4|7
Two-Handed Sword
+20% Attack Critical Strike Rating for this gear
Intermediate Sequence 1|4|7
Two-Handed Hammer
+20% Attack Critical Strike Rating for this gear
Intermediate Sequence 1|4|7
Two-Handed Axe
+20% Attack Critical Strike Rating for this gear
Intermediate Sequence 1|4|7
Cudgel
+20% Attack Critical Strike Rating for this gear
Intermediate Sequence 1|4|7
Musket
+20% Attack Critical Strike Rating for this gear
Intermediate Sequence 1|4|7
Fire Cannon
+20% Attack Critical Strike Rating for this gear
Intermediate Sequence 1|4|7
Crossbow
+20% additional damage on Critical Strike
Intermediate Sequence 1|2|5
Bow
+20% additional damage on Critical Strike
Intermediate Sequence 1|2|5
Two-Handed Sword
+20% additional damage on Critical Strike
Intermediate Sequence 1|2|5
Two-Handed Hammer
+20% additional damage on Critical Strike
Intermediate Sequence 1|2|5
Two-Handed Axe
+20% additional damage on Critical Strike
Intermediate Sequence 1|2|5
Cudgel
+20% additional damage on Critical Strike
Intermediate Sequence 1|2|5
Musket
+20% additional damage on Critical Strike
Intermediate Sequence 1|2|5
Fire Cannon
+20% additional damage on Critical Strike
Intermediate Sequence 1|2|5
Crossbow
+16% all stats
Intermediate Sequence 1|2|3
Bow
+16% all stats
Intermediate Sequence 1|2|3
Two-Handed Sword
+16% all stats
Intermediate Sequence 1|2|3
Two-Handed Hammer
+16% all stats
Intermediate Sequence 1|2|3
Two-Handed Axe
+16% all stats
Intermediate Sequence 1|2|3
Cudgel
+16% all stats
Intermediate Sequence 1|2|3
Musket
+16% all stats
Intermediate Sequence 1|2|3
Fire Cannon
+16% all stats
Intermediate Sequence 1|2|3
Crossbow
+8% additional Spell Damage
Intermediate Sequence 1|2|6
Wand
+6% Armor DMG Mitigation Penetration
Intermediate Sequence 2|3|4
Wand
+8% Fire Penetration
Intermediate Sequence 3|4|7
Wand
+8% Cold Penetration
Intermediate Sequence 4|5|6
Wand
+8% Lightning Penetration
Intermediate Sequence 1|3|5
Wand
+8% Erosion Resistance Penetration
Intermediate Sequence 5|6|7
Wand
+16% Cast Speed
Intermediate Sequence 3|6|7
Wand
+55 Spell Critical Strike Rating
Intermediate Sequence 1|4|7
Wand
+10% additional damage on Critical Strike
Intermediate Sequence 1|2|5
Wand
+8% all stats
Intermediate Sequence 1|2|3
Wand
+16% additional Spell Damage
Intermediate Sequence 1|2|6
Tin Staff
+12% Armor DMG Mitigation Penetration
Intermediate Sequence 2|3|4
Tin Staff
+16% Fire Penetration
Intermediate Sequence 3|4|7
Tin Staff
+16% Cold Penetration
Intermediate Sequence 4|5|6
Tin Staff
+16% Lightning Penetration
Intermediate Sequence 1|3|5
Tin Staff
+16% Erosion Resistance Penetration
Intermediate Sequence 5|6|7
Tin Staff
+32% Cast Speed
Intermediate Sequence 3|6|7
Tin Staff
+110 Spell Critical Strike Rating
Intermediate Sequence 1|4|7
Tin Staff
+20% additional damage on Critical Strike
Intermediate Sequence 1|2|5
Tin Staff
+16% all stats
Intermediate Sequence 1|2|3
Tin Staff
+8% additional Damage Over Time
Intermediate Sequence 1|2|6
Scepter
+16 Affliction inflicted per second
+24% Affliction Effect
Intermediate Sequence 2|3|4
Scepter
+25% Reaping Recovery Speed
Intermediate Sequence 3|4|7
Scepter
+30% Reaping Duration
Intermediate Sequence 4|5|6
Scepter
+10% Movement Speed
Intermediate Sequence 1|3|5
Scepter
+12% Ailment Duration
Intermediate Sequence 5|6|7
Scepter
Max Terra Charge Stacks -1
Max Terra Quantity +1
Intermediate Sequence 3|6|7
Scepter
+8% Blur Effect
Intermediate Sequence 1|4|7
Scepter
-10% All Resistance when the enemy has max Affliction
Intermediate Sequence 1|2|5
Scepter
+8% all stats
Intermediate Sequence 1|2|3
Scepter
+8% additional Minion Damage
Intermediate Sequence 1|2|6
Rod
+6% Armor DMG Mitigation Penetration for Minions
Intermediate Sequence 2|3|4
Rod
+8% Minion Fire Penetration
Intermediate Sequence 3|4|7
Rod
+8% Cold Penetration for Minions
Intermediate Sequence 4|5|6
Rod
+8% Lightning Penetration for Minions
Intermediate Sequence 1|3|5
Rod
+8% Erosion Penetration for Minions
Intermediate Sequence 5|6|7
Rod
+16% Minion Attack and Cast Speed
Intermediate Sequence 3|6|7
Rod
+55 Minion Critical Strike Rating
Intermediate Sequence 1|4|7
Rod
+40% Minion Critical Strike Damage
Intermediate Sequence 1|2|5
Rod
+8% all stats
Intermediate Sequence 1|2|3
Rod
+8% Elemental Resistance
Intermediate Sequence 1|2|6
STR Shield
+8% Elemental Resistance
Intermediate Sequence 1|2|6
DEX Shield
+8% Elemental Resistance
Intermediate Sequence 1|2|6
INT Shield
+15% Max Life and Max Mana
Intermediate Sequence 2|3|4
STR Shield
+15% Max Life and Max Mana
Intermediate Sequence 2|3|4
DEX Shield
+15% Max Life and Max Mana
Intermediate Sequence 2|3|4
INT Shield
+40% Defense from Shield
Intermediate Sequence 3|4|7
STR Shield
+40% Defense from Shield
Intermediate Sequence 3|4|7
DEX Shield
+40% Defense from Shield
Intermediate Sequence 3|4|7
INT Shield
+10% Attack and Spell Block Chance
Intermediate Sequence 4|5|6
STR Shield
+10% Attack and Spell Block Chance
Intermediate Sequence 4|5|6
DEX Shield
+10% Attack and Spell Block Chance
Intermediate Sequence 4|5|6
INT Shield
+10% Movement Speed
Intermediate Sequence 1|3|5
STR Shield
+10% Movement Speed
Intermediate Sequence 1|3|5
DEX Shield
+10% Movement Speed
Intermediate Sequence 1|3|5
INT Shield
+80% Critical Strike Rating
Intermediate Sequence 5|6|7
STR Shield
+80% Critical Strike Rating
Intermediate Sequence 5|6|7
DEX Shield
+80% Critical Strike Rating
Intermediate Sequence 5|6|7
INT Shield
+40% Critical Strike Damage
Intermediate Sequence 3|6|7
STR Shield
+40% Critical Strike Damage
Intermediate Sequence 3|6|7
DEX Shield
+40% Critical Strike Damage
Intermediate Sequence 3|6|7
INT Shield
Restores 3% Life on Block. Interval: 0.3s
Intermediate Sequence 1|4|7
STR Shield
Restores 3% Life on Block. Interval: 0.3s
Intermediate Sequence 1|4|7
DEX Shield
Restores 3% Life on Block. Interval: 0.3s
Intermediate Sequence 1|4|7
INT Shield
Restores 3% Energy Shield on Block. Interval: 0.3s
Intermediate Sequence 1|2|5
STR Shield
Restores 3% Energy Shield on Block. Interval: 0.3s
Intermediate Sequence 1|2|5
DEX Shield
Restores 3% Energy Shield on Block. Interval: 0.3s
Intermediate Sequence 1|2|5
INT Shield
+8% all stats
Intermediate Sequence 1|2|3
STR Shield
+8% all stats
Intermediate Sequence 1|2|3
DEX Shield
+8% all stats
Intermediate Sequence 1|2|3
INT Shield
Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
Advanced Sequence 1|4|5|7
Claw
Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
Advanced Sequence 1|4|5|7
One-Handed Hammer
Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
Advanced Sequence 1|4|5|7
One-Handed Sword
Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
Advanced Sequence 1|4|5|7
One-Handed Axe
Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
Advanced Sequence 1|4|5|7
Dagger
Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity
Advanced Sequence 1|1|1|5
Claw
Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity
Advanced Sequence 1|1|1|5
One-Handed Hammer
Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity
Advanced Sequence 1|1|1|5
One-Handed Sword
Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity
Advanced Sequence 1|1|1|5
One-Handed Axe
Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity
Advanced Sequence 1|1|1|5
Dagger
Adds 2 - 2 Fire Damage to Attacks per 10 Strength
Advanced Sequence 6|6|6|7
Claw
Adds 2 - 2 Fire Damage to Attacks per 10 Strength
Advanced Sequence 6|6|6|7
One-Handed Hammer
Adds 2 - 2 Fire Damage to Attacks per 10 Strength
Advanced Sequence 6|6|6|7
One-Handed Sword
Adds 2 - 2 Fire Damage to Attacks per 10 Strength
Advanced Sequence 6|6|6|7
One-Handed Axe
Adds 2 - 2 Fire Damage to Attacks per 10 Strength
Advanced Sequence 6|6|6|7
Dagger
Main Skill is supported by Lv. 25 Steamroll
Advanced Sequence 2|2|2|3
Claw
Main Skill is supported by Lv. 25 Steamroll
Advanced Sequence 2|2|2|3
One-Handed Hammer
Main Skill is supported by Lv. 25 Steamroll
Advanced Sequence 2|2|2|3
One-Handed Sword
Main Skill is supported by Lv. 25 Steamroll
Advanced Sequence 2|2|2|3
One-Handed Axe
Main Skill is supported by Lv. 25 Steamroll
Advanced Sequence 2|2|2|3
Dagger
Adds 1 - 1 Physical Damage to Attacks per 2260 Armor
Advanced Sequence 3|3|6|7
Claw
Adds 1 - 1 Physical Damage to Attacks per 2260 Armor
Advanced Sequence 3|3|6|7
One-Handed Hammer
Adds 1 - 1 Physical Damage to Attacks per 2260 Armor
Advanced Sequence 3|3|6|7
One-Handed Sword
Adds 1 - 1 Physical Damage to Attacks per 2260 Armor
Advanced Sequence 3|3|6|7
One-Handed Axe
Adds 1 - 1 Physical Damage to Attacks per 2260 Armor
Advanced Sequence 3|3|6|7
Dagger
+120% Fearless Aura
-20% additional Fearless Sealed Mana Compensation
Advanced Sequence 4|4|5|6
Claw
+120% Fearless Aura
-20% additional Fearless Sealed Mana Compensation
Advanced Sequence 4|4|5|6
One-Handed Hammer
+120% Fearless Aura
-20% additional Fearless Sealed Mana Compensation
Advanced Sequence 4|4|5|6
One-Handed Sword
+120% Fearless Aura
-20% additional Fearless Sealed Mana Compensation
Advanced Sequence 4|4|5|6
One-Handed Axe
+120% Fearless Aura
-20% additional Fearless Sealed Mana Compensation
Advanced Sequence 4|4|5|6
Dagger
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Advanced Sequence 1|3|5|7
Claw
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Advanced Sequence 1|3|5|7
One-Handed Hammer
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Advanced Sequence 1|3|5|7
One-Handed Sword
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Advanced Sequence 1|3|5|7
One-Handed Axe
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Advanced Sequence 1|3|5|7
Dagger
+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
Advanced Sequence 2|4|5|7
Claw
+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
Advanced Sequence 2|4|5|7
One-Handed Hammer
+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
Advanced Sequence 2|4|5|7
One-Handed Sword
+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
Advanced Sequence 2|4|5|7
One-Handed Axe
+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
Advanced Sequence 2|4|5|7
Dagger
+25% Gear Elemental Damage
-25% Gear Physical Damage
Advanced Sequence 1|2|3|4
Claw
+25% Gear Elemental Damage
-25% Gear Physical Damage
Advanced Sequence 1|2|3|4
One-Handed Hammer
+25% Gear Elemental Damage
-25% Gear Physical Damage
Advanced Sequence 1|2|3|4
One-Handed Sword
+25% Gear Elemental Damage
-25% Gear Physical Damage
Advanced Sequence 1|2|3|4
One-Handed Axe
+25% Gear Elemental Damage
-25% Gear Physical Damage
Advanced Sequence 1|2|3|4
Dagger
Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
Advanced Sequence 1|4|5|7
Two-Handed Sword
Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
Advanced Sequence 1|4|5|7
Two-Handed Hammer
Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
Advanced Sequence 1|4|5|7
Two-Handed Axe
Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
Advanced Sequence 1|4|5|7
Cudgel
Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
Advanced Sequence 1|1|1|5
Two-Handed Sword
Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
Advanced Sequence 1|1|1|5
Two-Handed Hammer
Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
Advanced Sequence 1|1|1|5
Two-Handed Axe
Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
Advanced Sequence 1|1|1|5
Cudgel
Adds 3 - 5 Fire Damage to Attacks per 10 Strength
Advanced Sequence 6|6|6|7
Two-Handed Sword
Adds 3 - 5 Fire Damage to Attacks per 10 Strength
Advanced Sequence 6|6|6|7
Two-Handed Hammer
Adds 3 - 5 Fire Damage to Attacks per 10 Strength
Advanced Sequence 6|6|6|7
Two-Handed Axe
Adds 3 - 5 Fire Damage to Attacks per 10 Strength
Advanced Sequence 6|6|6|7
Cudgel
Main Skill is supported by Lv. 25 Steamroll
+25% additional Melee Damage
Advanced Sequence 2|2|2|3
Two-Handed Sword
Main Skill is supported by Lv. 25 Steamroll
+25% additional Melee Damage
Advanced Sequence 2|2|2|3
Two-Handed Hammer
Main Skill is supported by Lv. 25 Steamroll
+25% additional Melee Damage
Advanced Sequence 2|2|2|3
Two-Handed Axe
Main Skill is supported by Lv. 25 Steamroll
+25% additional Melee Damage
Advanced Sequence 2|2|2|3
Cudgel
Adds 2 - 2 Physical Damage to Attacks per 2260 Armor
Advanced Sequence 3|3|6|7
Two-Handed Sword
Adds 2 - 2 Physical Damage to Attacks per 2260 Armor
Advanced Sequence 3|3|6|7
Two-Handed Hammer
Adds 2 - 2 Physical Damage to Attacks per 2260 Armor
Advanced Sequence 3|3|6|7
Two-Handed Axe
Adds 2 - 2 Physical Damage to Attacks per 2260 Armor
Advanced Sequence 3|3|6|7
Cudgel
+200% Fearless Aura
-30% additional Fearless Sealed Mana Compensation
Advanced Sequence 4|4|5|6
Two-Handed Sword
+200% Fearless Aura
-30% additional Fearless Sealed Mana Compensation
Advanced Sequence 4|4|5|6
Two-Handed Hammer
+200% Fearless Aura
-30% additional Fearless Sealed Mana Compensation
Advanced Sequence 4|4|5|6
Two-Handed Axe
+200% Fearless Aura
-30% additional Fearless Sealed Mana Compensation
Advanced Sequence 4|4|5|6
Cudgel
+120% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Advanced Sequence 1|3|5|7
Two-Handed Sword
+120% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Advanced Sequence 1|3|5|7
Two-Handed Hammer
+120% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Advanced Sequence 1|3|5|7
Two-Handed Axe
+120% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Advanced Sequence 1|3|5|7
Cudgel
+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Advanced Sequence 2|4|5|7
Two-Handed Sword
+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Advanced Sequence 2|4|5|7
Two-Handed Hammer
+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Advanced Sequence 2|4|5|7
Two-Handed Axe
+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Advanced Sequence 2|4|5|7
Cudgel
+50% Gear Elemental Damage
-25% Gear Physical Damage
Advanced Sequence 1|2|3|4
Two-Handed Sword
+50% Gear Elemental Damage
-25% Gear Physical Damage
Advanced Sequence 1|2|3|4
Two-Handed Hammer
+50% Gear Elemental Damage
-25% Gear Physical Damage
Advanced Sequence 1|2|3|4
Two-Handed Axe
+50% Gear Elemental Damage
-25% Gear Physical Damage
Advanced Sequence 1|2|3|4
Cudgel
Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
Advanced Sequence 1|4|5|7
Cane
Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
Advanced Sequence 1|4|5|7
Pistol
Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity
Advanced Sequence 1|1|1|5
Cane
Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity
Advanced Sequence 1|1|1|5
Pistol
Adds 2 - 2 Fire Damage to Attacks per 10 Strength
Advanced Sequence 6|6|6|7
Cane
Adds 2 - 2 Fire Damage to Attacks per 10 Strength
Advanced Sequence 6|6|6|7
Pistol
Main Skill is supported by Lv. 25 Multiple Projectiles
Advanced Sequence 2|2|2|3
Cane
Main Skill is supported by Lv. 25 Multiple Projectiles
Advanced Sequence 2|2|2|3
Pistol
Adds 1 - 1 Physical Damage to Attacks per 2260 Armor
Advanced Sequence 3|3|6|7
Cane
Adds 1 - 1 Physical Damage to Attacks per 2260 Armor
Advanced Sequence 3|3|6|7
Pistol
+120% Precise Projectiles Aura effect
-20% additional Precise Projectiles Sealed Mana Compensation
Advanced Sequence 4|4|5|6
Cane
+120% Precise Projectiles Aura effect
-20% additional Precise Projectiles Sealed Mana Compensation
Advanced Sequence 4|4|5|6
Pistol
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Advanced Sequence 1|3|5|7
Cane
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Advanced Sequence 1|3|5|7
Pistol
+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
Advanced Sequence 2|4|5|7
Cane
+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
Advanced Sequence 2|4|5|7
Pistol
+25% Gear Elemental Damage
-25% Gear Physical Damage
Advanced Sequence 1|2|3|4
Cane
+25% Gear Elemental Damage
-25% Gear Physical Damage
Advanced Sequence 1|2|3|4
Pistol
Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
Advanced Sequence 1|4|5|7
Bow
Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
Advanced Sequence 1|4|5|7
Musket
Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
Advanced Sequence 1|4|5|7
Fire Cannon
Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
Advanced Sequence 1|4|5|7
Crossbow
Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
Advanced Sequence 1|1|1|5
Bow
Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
Advanced Sequence 1|1|1|5
Musket
Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
Advanced Sequence 1|1|1|5
Fire Cannon
Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity
Advanced Sequence 1|1|1|5
Crossbow
Adds 3 - 5 Fire Damage to Attacks per 10 Strength
Advanced Sequence 6|6|6|7
Bow
Adds 3 - 5 Fire Damage to Attacks per 10 Strength
Advanced Sequence 6|6|6|7
Musket
Adds 3 - 5 Fire Damage to Attacks per 10 Strength
Advanced Sequence 6|6|6|7
Fire Cannon
Adds 3 - 5 Fire Damage to Attacks per 10 Strength
Advanced Sequence 6|6|6|7
Crossbow
Main Skill is supported by Lv. 25 Multiple Projectiles
+25% additional Projectile Damage
Advanced Sequence 2|2|2|3
Bow
Main Skill is supported by Lv. 25 Multiple Projectiles
+25% additional Projectile Damage
Advanced Sequence 2|2|2|3
Musket
Main Skill is supported by Lv. 25 Multiple Projectiles
+25% additional Projectile Damage
Advanced Sequence 2|2|2|3
Fire Cannon
Main Skill is supported by Lv. 25 Multiple Projectiles
+25% additional Projectile Damage
Advanced Sequence 2|2|2|3
Crossbow
Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again
-30% additional Projectile Damage
Advanced Sequence 3|3|6|7
Bow
Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again
-30% additional Projectile Damage
Advanced Sequence 3|3|6|7
Musket
Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again
-30% additional Projectile Damage
Advanced Sequence 3|3|6|7
Fire Cannon
Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again
-30% additional Projectile Damage
Advanced Sequence 3|3|6|7
Crossbow
+200% Precise Projectiles Aura effect
-30% additional Precise Projectiles Sealed Mana Compensation
Advanced Sequence 4|4|5|6
Bow
+200% Precise Projectiles Aura effect
-30% additional Precise Projectiles Sealed Mana Compensation
Advanced Sequence 4|4|5|6
Musket
+200% Precise Projectiles Aura effect
-30% additional Precise Projectiles Sealed Mana Compensation
Advanced Sequence 4|4|5|6
Fire Cannon
+200% Precise Projectiles Aura effect
-30% additional Precise Projectiles Sealed Mana Compensation
Advanced Sequence 4|4|5|6
Crossbow
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Advanced Sequence 1|3|5|7
Bow
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Advanced Sequence 1|3|5|7
Musket
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Advanced Sequence 1|3|5|7
Fire Cannon
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Advanced Sequence 1|3|5|7
Crossbow
+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Advanced Sequence 2|4|5|7
Bow
+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Advanced Sequence 2|4|5|7
Musket
+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Advanced Sequence 2|4|5|7
Fire Cannon
+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Advanced Sequence 2|4|5|7
Crossbow
+50% Gear Elemental Damage
-25% Gear Physical Damage
Advanced Sequence 1|2|3|4
Bow
+50% Gear Elemental Damage
-25% Gear Physical Damage
Advanced Sequence 1|2|3|4
Musket
+50% Gear Elemental Damage
-25% Gear Physical Damage
Advanced Sequence 1|2|3|4
Fire Cannon
+50% Gear Elemental Damage
-25% Gear Physical Damage
Advanced Sequence 1|2|3|4
Crossbow
Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
Advanced Sequence 1|4|6|7
Wand
+25% additional Hit Damage for skills cast by Spell Burst
Advanced Sequence 1|3|5|7
Wand
Adds 200 - 220 Cold Damage to Spells when having at least 800 Intelligence
Advanced Sequence 1|1|1|5
Wand
The Main Skill is supported by Lv. 25 Control Spell
Advanced Sequence 2|2|2|4
Wand
+120% Spell Amplification Aura
-20% additional Spell Amplification Sealed Mana Compensation
Advanced Sequence 3|3|6|7
Wand
+35% additional damage
-10% additional Cast Speed
Advanced Sequence 4|4|5|6
Wand
+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
Advanced Sequence 2|5|6|7
Wand
-1 to Max Tenacity Blessing Stacks
+1 to Max Focus Blessing Stacks
+1 to Max Agility Blessing Stacks
Advanced Sequence 2|3|5|6
Wand
Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
Advanced Sequence 1|4|6|7
Tin Staff
+50% additional Hit Damage for skills cast by Spell Burst
Advanced Sequence 1|3|5|7
Tin Staff
Adds 420 - 440 Cold Damage to Spells when having at least 800 Intelligence
Advanced Sequence 1|1|1|5
Tin Staff
The Main Skill is supported by Lv. 25 Control Spell
+25% additional Spell Damage
Advanced Sequence 2|2|2|4
Tin Staff
+200% Spell Amplification Aura
-30% additional Spell Amplification Sealed Mana Compensation
Advanced Sequence 3|3|6|7
Tin Staff
+70% additional damage
-10% additional Cast Speed
Advanced Sequence 4|4|5|6
Tin Staff
+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Advanced Sequence 2|5|6|7
Tin Staff
-2 to Max Tenacity Blessing Stacks
+2 to Max Focus Blessing Stacks
+2 to Max Agility Blessing Stacks
Advanced Sequence 2|3|5|6
Tin Staff
Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
Advanced Sequence 1|4|6|7
Scepter
Triggers Lv. 30 Black Hole when moving. Interval: 1.5 s
Advanced Sequence 1|1|1|5
Scepter
Main Skill is supported by Lv. 25 Cataclysm
Advanced Sequence 2|2|2|4
Scepter
Upon inflicting damage, +8% additional Ailment Damage (multiplies) for every type of Ailment the enemy has
Advanced Sequence 3|3|6|7
Scepter
+120% Deep Pain Aura
-20% additional Deep Pain Sealed Mana Compensation
Advanced Sequence 4|4|5|6
Scepter
+20% Movement Speed when standing on a Terra Skill. The effect lasts 2s.
+100% Skill Area when standing on a Terra Skill. Lasts for 2 s
Advanced Sequence 1|3|5|7
Scepter
+160 Affliction inflicted per second
Advanced Sequence 2|5|6|7
Scepter
+1 to Max Tenacity Blessing Stacks
-1 to Max Focus Blessing Stacks
+1 to Max Agility Blessing Stacks
Advanced Sequence 2|3|5|6
Scepter
+80 initial Growth for Spirit Magi
Advanced Sequence 1|4|6|7
Rod
+ 10 Command per second
Advanced Sequence 1|3|5|7
Rod
Triggers Lv. 10 Entangled Pain Curse and Timid Curse when a Minion deals damage. Cooldown: 1 s
Minions can cast 1 additional Curse(s)
Advanced Sequence 2|2|2|4
Rod
The Main Skill is supported by a Lv. 25 Servant Damage
Advanced Sequence 1|1|1|5
Rod
-80 Minion Critical Strike Rating
+200% Minion Critical Strike Damage
Advanced Sequence 4|4|5|6
Rod
+120% Radical Order Aura Effect
-20% additional Radical Order Sealed Mana Compensation
Advanced Sequence 3|3|6|7
Rod
Triggers Lv. 20 Dark Gate when moving. Interval: 4 s
Advanced Sequence 2|5|6|7
Rod
When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s
Advanced Sequence 2|3|5|6
Rod
+8% Block Ratio Upper limit
Advanced Sequence 1|1|1|5
STR Shield
+8% Block Ratio Upper limit
Advanced Sequence 1|1|1|5
DEX Shield
+8% Block Ratio Upper limit
Advanced Sequence 1|1|1|5
INT Shield
All Passive Skill slots are supported by Lv. 30 Precise: Restrain
Advanced Sequence 2|2|2|4
STR Shield
All Passive Skill slots are supported by Lv. 30 Precise: Restrain
Advanced Sequence 2|2|2|4
DEX Shield
All Passive Skill slots are supported by Lv. 30 Precise: Restrain
Advanced Sequence 2|2|2|4
INT Shield
Immune to crowd control effects
Advanced Sequence 3|3|6|7
STR Shield
Immune to crowd control effects
Advanced Sequence 3|3|6|7
DEX Shield
Immune to crowd control effects
Advanced Sequence 3|3|6|7
INT Shield
Converts 25% of Physical Damage taken to random Elemental Damage
-25% Defense
Advanced Sequence 4|4|5|6
STR Shield
Converts 25% of Physical Damage taken to random Elemental Damage
-25% Defense
Advanced Sequence 4|4|5|6
DEX Shield
Converts 25% of Physical Damage taken to random Elemental Damage
-25% Defense
Advanced Sequence 4|4|5|6
INT Shield
+15% Armor Effective Rate for Non-Physical Damage
+2400 Gear Armor
Advanced Sequence 1|4|6|7
STR Shield
+15% Armor Effective Rate for Non-Physical Damage
+2400 Gear Armor
Advanced Sequence 1|4|6|7
DEX Shield
+15% Armor Effective Rate for Non-Physical Damage
+2400 Gear Armor
Advanced Sequence 1|4|6|7
INT Shield
Spell Damage will not further reduce Evasion by default
+1680 gear Evasion
Advanced Sequence 1|3|5|7
STR Shield
Spell Damage will not further reduce Evasion by default
+1680 gear Evasion
Advanced Sequence 1|3|5|7
DEX Shield
Spell Damage will not further reduce Evasion by default
+1680 gear Evasion
Advanced Sequence 1|3|5|7
INT Shield
Energy Shield starts to Charge when Blocking
+40% Energy Shield Charge Speed
Advanced Sequence 2|5|6|7
STR Shield
Energy Shield starts to Charge when Blocking
+40% Energy Shield Charge Speed
Advanced Sequence 2|5|6|7
DEX Shield
Energy Shield starts to Charge when Blocking
+40% Energy Shield Charge Speed
Advanced Sequence 2|5|6|7
INT Shield
TOWER Sequence
The TOWER Sequence system can be used to research sequences for non-Legendary weapons (including shields). Sequences are special affixes that don't replace existing base affixes.
After the TOWER Sequence feature is unlocked as you progress through the main story, you can perform R&D on weapons (including shields) at [ROOT].
To perform R&D, Hunters must spend a set number of Mods.
Once initiated, each round presents a random selection of colored Chips to choose from. If the selected Chip colors (in any order) match a target sequence, the R&D succeeds, granting the weapon the corresponding effects. If the colors do not match any sequence, the R&D fails.
There are 2 types of R&D: Basic R&D and In-Depth R&D. Basic R&D only requires Hunters to choose 3 Chips, whereas In-Depth R&D requires Hunters to choose 4. Basic R&D only yields Intermediate sequences. Advanced sequences can only be obtained from In-Depth R&D. Each weapon can only have 1 sequence, but Hunters can perform R&D repeatedly until the desired target sequence is obtained.
Consumed materials will not be returned if R&D is interrupted.
TOWER Sequence - Help
R&D can be performed on non-Legendary weapons in the TOWER Sequence system. To perform R&D, Hunters must spend a set number of Mods.
Once initiated, each round presents a random selection of colored Chips to choose from. If the selected Chip colors (in any order) match a target sequence, the R&D succeeds, granting the weapon the corresponding effects. If the colors do not match any sequence, the R&D fails.
There are 2 types of R&D: Basic R&D and In-Depth R&D. Basic R&D only requires Hunters to choose 3 Chips, whereas In-Depth R&D requires Hunters to choose 4. Basic R&D only yields Intermediate sequences. Advanced sequences can only be obtained from In-Depth R&D. Each weapon can only have 1 sequence, but Hunters can perform R&D repeatedly until the desired target sequence is obtained.
Materials consumed by R&D will not be returned if R&D is interrupted.