Corrosion Effect /6
Mutation
Removes all Base affixes from the gear, then adds 1 Aember Base affix and turns the gear into Corroded gear.
Chaos
Re-rolls the values of all pre-fixes/suffixes without changing affix tiers, and sets the gear to Corroded.
Binds the gear.
Binds the gear.
Desecration
Upgrades 2 pre-fixes/suffixes by 1 - 2 tiers and sets the gear to Corroded.
Arrogance
Upgrades 1 pre-fix/suffix by 1 - 2 tiers and sets the gear to Corroded.
Void
Sets the gear to Corroded.
Binds the gear.
Binds the gear.
Mutation
Removes all Base affixes from the gear, then adds 1 Aember Base affix and sets the gear to Corroded.
Binds the gear.
Binds the gear.
Corrosion Base Affix /143
| tier | modifier | type |
|---|---|---|
| 0 | Max | Claw |
| 0 | Max | Claw |
| 0 | Max | Claw |
| 0 | Max | Cane |
| 0 | Max | Cane |
| 0 | Max | Cane |
| 0 | Max | One-Handed Hammer |
| 0 | Max | One-Handed Hammer |
| 0 | Max | One-Handed Hammer |
| 0 | Max | One-Handed Sword |
| 0 | Max | One-Handed Sword |
| 0 | Max | One-Handed Sword |
| 0 | Max | One-Handed Axe |
| 0 | Max | One-Handed Axe |
| 0 | Max | One-Handed Axe |
| 0 | Max | Dagger |
| 0 | Max | Dagger |
| 0 | Max | Dagger |
| 0 | Max | Bow |
| 0 | Max | Bow |
| 0 | Max | Bow |
| 0 | (-40–-50)% Critical Strike Rating | Bow |
| 0 | Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius | Bow |
| 0 | Max | Two-Handed Sword |
| 0 | Max | Two-Handed Sword |
| 0 | Max | Two-Handed Sword |
| 0 | (-40–-50)% Critical Strike Rating | Two-Handed Sword |
| 0 | Max | Two-Handed Hammer |
| 0 | Max | Two-Handed Hammer |
| 0 | Max | Two-Handed Hammer |
| 0 | (-40–-50)% Critical Strike Rating | Two-Handed Hammer |
| 0 | Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius | Two-Handed Hammer |
| 0 | Max | Tin Staff |
| 0 | Max | Tin Staff |
| 0 | Max | Tin Staff |
| 0 | Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius | Tin Staff |
| 0 | Max | Two-Handed Axe |
| 0 | Max | Two-Handed Axe |
| 0 | Max | Two-Handed Axe |
| 0 | (-40–-50)% Critical Strike Rating | Two-Handed Axe |
| 0 | Max | Cudgel |
| 0 | Max | Cudgel |
| 0 | Max | Cudgel |
| 0 | (-40–-50)% Critical Strike Rating | Cudgel |
| 0 | Triggers Lv. 20 | Necklace |
| 0 | Triggers Lv. 20 | Necklace |
| 0 | Triggers Lv. 20 | Necklace |
| 0 | Triggers Lv. 20 | Necklace |
| 0 | Triggers Lv. 20 | Necklace |
| 0 | Immune to | Necklace |
| 0 | Max | Ring |
| 0 | Max | Ring |
| 0 | Max | Ring |
| 0 | Triggers Lv. 20 | Ring |
| 0 | Triggers Lv. 20 | Ring |
| 0 | Triggers Lv. 20 | Ring |
| 0 | Triggers Lv. 20 | Ring |
| 0 | Immune to curse | Ring |
| 0 | Adds (18–20)% of Physical Damage as Fire Damage | Ring |
| 0 | Adds (18–20)% of Physical Damage to Cold Damage | Ring |
| 0 | Adds (18–20)% of Physical Damage as Lightning Damage | Ring |
| 0 | Adds (18–20)% of Physical Damage as Erosion Damage | Ring |
| 0 | Max | Pistol |
| 0 | Max | Pistol |
| 0 | Max | Pistol |
| 0 | Max | Musket |
| 0 | Max | Musket |
| 0 | Max | Musket |
| 0 | (-40–-50)% Critical Strike Rating | Musket |
| 0 | Max | Fire Cannon |
| 0 | Max | Fire Cannon |
| 0 | Max | Fire Cannon |
| 0 | (-40–-50)% Critical Strike Rating | Fire Cannon |
| 0 | Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing Secondary Physical Damage equal to (15–25)% of their Max Life to enemies within a 5 m radius | Fire Cannon |
| 0 | Max | Crossbow |
| 0 | Max | Crossbow |
| 0 | Max | Crossbow |
| 0 | (-40–-50)% Critical Strike Rating | Crossbow |
| 0 | Max | Wand |
| 0 | Max | Wand |
| 0 | Max | Wand |
| 0 | Max | Rod |
| 0 | Max | Scepter |
| 0 | +(6–8)% | Scepter |
| 0 | Max | Scepter |
| 0 | Max | Scepter |
| 0 | +(3–5)% Max | STR Gloves |
| 0 | +(3–5)% Max | DEX Gloves |
| 0 | +(3–5)% Max | INT Gloves |
| 0 | +(20–25)% Movement Speed | STR Boots |
| 0 | Converts (27–35)% of Erosion Damage taken to Fire Damage | STR Boots |
| 0 | +(17–24)% Cooldown Recovery Speed | STR Boots |
| 0 | +(3–5)% Max | STR Boots |
| 0 | Converts (12–15)% of Physical Damage taken to Fire Damage | STR Boots |
| 0 | +(20–25)% Movement Speed | DEX Boots |
| 0 | Converts (27–35)% of Erosion Damage taken to Lightning Damage | DEX Boots |
| 0 | +(17–24)% Cooldown Recovery Speed | DEX Boots |
| 0 | +(3–5)% Max | DEX Boots |
| 0 | Converts (12–15)% of Physical Damage taken to Lightning Damage | DEX Boots |
| 0 | +(20–25)% Movement Speed | INT Boots |
| 0 | Converts (27–35)% of Erosion Damage taken to Cold Damage | INT Boots |
| 0 | +(17–24)% Cooldown Recovery Speed | INT Boots |
| 0 | +(3–5)% Max | INT Boots |
| 0 | Converts (12–15)% of Physical Damage taken to Cold Damage | INT Boots |
| 0 | +(3–5)% Max | STR Chest Armor |
| 0 | Converts (12–15)% of Physical Damage taken to Fire Damage | STR Chest Armor |
| 0 | Takes 10 True Damage every 0.1s | STR Chest Armor |
| 0 | Converts (27–35)% of Erosion Damage taken to Fire Damage | STR Chest Armor |
| 0 | +(13–14)% | STR Chest Armor |
| 0 | +(3–5)% Max | DEX Chest Armor |
| 0 | Converts (12–15)% of Physical Damage taken to Lightning Damage | DEX Chest Armor |
| 0 | Takes 10 True Damage every 0.1s | DEX Chest Armor |
| 0 | Converts (27–35)% of Erosion Damage taken to Lightning Damage | DEX Chest Armor |
| 0 | +(3–5)% Max | INT Chest Armor |
| 0 | Converts (12–15)% of Physical Damage taken to Cold Damage | INT Chest Armor |
| 0 | Takes 10 True Damage every 0.1s | INT Chest Armor |
| 0 | Converts (27–35)% of Erosion Damage taken to Cold Damage | INT Chest Armor |
| 0 | +(3–5)% Max | STR Helmet |
| 0 | Converts (12–15)% of Physical Damage taken to Fire Damage | STR Helmet |
| 0 | Converts (27–35)% of Erosion Damage taken to Fire Damage | STR Helmet |
| 0 | +(13–14)% | STR Helmet |
| 0 | +(3–5)% Max | DEX Helmet |
| 0 | Converts (12–15)% of Physical Damage taken to Lightning Damage | DEX Helmet |
| 0 | Converts (27–35)% of Erosion Damage taken to Lightning Damage | DEX Helmet |
| 0 | +(3–5)% Max | INT Helmet |
| 0 | Converts (12–15)% of Physical Damage taken to Cold Damage | INT Helmet |
| 0 | Converts (27–35)% of Erosion Damage taken to Cold Damage | INT Helmet |
| 0 | +(4–5)% | STR Shield |
| 0 | Converts (12–15)% of Physical Damage taken to Fire Damage | STR Shield |
| 0 | Converts (27–35)% of Erosion Damage taken to Fire Damage | STR Shield |
| 0 | +(4–5)% | DEX Shield |
| 0 | Converts (12–15)% of Physical Damage taken to Lightning Damage | DEX Shield |
| 0 | Converts (27–35)% of Erosion Damage taken to Lightning Damage | DEX Shield |
| 0 | +(4–5)% | INT Shield |
| 0 | Converts (12–15)% of Physical Damage taken to Cold Damage | INT Shield |
| 0 | Converts (27–35)% of Erosion Damage taken to Cold Damage | INT Shield |
| 0 | Max | Spirit Ring |
| 0 | Max | Spirit Ring |
| 0 | Triggers Lv. 20 | Spirit Ring |
| 0 | Triggers Lv. 20 | Spirit Ring |
| 0 | Triggers Lv. 20 | Spirit Ring |
| 0 | Triggers Lv. 20 | Spirit Ring |
| 0 | Immune to curse | Spirit Ring |
Corrosion
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Mutate: Replaces Base Affixes with random Aember Base Affixes and sets the gear to Corroded.
Chaos: Re-rolls the values of all affixes without changing affix tiers and sets the gear to Corroded.
Arrogant: Upgrades 1 pre-fixe/suffix by 1 - 2 tiers and sets the gear to Corroded. Void: Sets the gear to Corroded.
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