Legendary Gear /471
Sparks of Moth Fire
Require lv 1
  • Copies the last Talent on the adjacent slate above to this slate. Unable to copy the Core Talent.
  • Copies the last Talent on the adjacent slate on the left to this slate. Unable to copy the Core Talent.
  • Copies the last Talent on the adjacent slate below this slate. Unable to copy the Main Talents.
  • Copies the last Talent on the adjacent slate on the right to this slate. Unable to copy the Core Talent.
God's Footsteps
Require lv 1
  • +15% Talent effect of this slate for every other God's Footsteps in the same row/column. Main Talents will not be affected.
  • +35% Talent effect of this slate when there are no God's Footsteps in the same row/column. Main Talents will not be affected.
  • <Talent - New God>
Fallen Starlight
Require lv 1
  • <Micro Talent>
  • <Micro Talent>
  • <Micro Talent or Medium Talent>
  • <Medium Talent>
Last God's Tears
Require lv 1
  • +20% new god Talent effect for the adjacent slates. Main Talents will not be affected.
  • <Medium Talent - New God>
A Corner of Divinity
Require lv 1
  • <Legendary Medium Talent>
  • <Legendary Medium Talent>
Last God Has Gone Far
Require lv 1
  • Devours Six Gods Talents of the adjacent slates
  • <Talent - New God>
  • <Medium Talent - New God>
  • <Core Talent>
Last God's Revelation
Require lv 1
  • Devours the Medium Talents on the adjacent slate above. +25% new god Talent effect for the adjacent slate below for each one devoured. The Core Talent will not be affected.
  • Devours the Medium Talents on the adjacent slate below. +25% new god Talent effect for the adjacent slate above for each one devoured. The Core Talent will not be affected.
Space Rift
Require lv 1
  • Copies the Medium Talents on the adjacent slate on the left to this slate
  • Copies the Medium Talents on the adjacent slate on the right of this slate
Pedigree of Gods
Require lv 1
  • <Micro Talent or Medium Talent>
  • <Micro Talent or Medium Talent>
  • <Medium Talent or Lv.1 Main Talent>
  • <Lv.2 Main Talent>
Residence of Stars
Require lv 1
  • Copies the Micro Talents on the adjacent slate on the right of this slate
When Sparks Set the Prairie Ablaze
Require lv 1
  • Copies the last Talent on all adjacent slates. Unable to copy Core Talents.
Heart of Ethereal Realm
Require lv 1
  • Unlock at least 4 engrams
False God's Prosthetic Body
Require lv 1
  • +(20–30) all stats for every Magic Hero Memory engraved
  • +(5–10)% all stats for every Legendary Hero Memory engraved
Emperor's Coffin
Require lv 1
  • <Random Armor, Energy Shield, Evade affix>
  • +(10–14)% Defense for every Legendary Hero Memory engraved
The Mage Assistant's Substitute
Require lv 1
  • <Random Cold, Fire, Lightning Resistance affix>
  • +(4–9)% Erosion Resistance for every Hero Memory engraved
Soul Finale
Require lv 1
  • +(80–150)% Critical Strike Rating when 2 or more engrams are unlocked
  • +(30–45)% chance to deal Double Damage when no more than 2 engrams are engraved
Goggles of the Royal Hunter
Require lv 1
  • +(7–8)% chance to reload Special Ammo for every Legendary Hero Memory engraved
  • +33% Magic Shot Duration for every Magic Hero Memory engraved
Tina's Withered Flower
Require lv 1
  • +1 Projectile Quantity for every Magic Hero Memory engraved
  • +40% Reload Speed for every Legendary Hero Memory engraved
Thousands of Shadows
Require lv 1
  • Spacetime Illusion only lasts for 5 s
  • +1 s Spacetime Illusion Duration for every Magic Hero Memory engraved
  • +2% additional Cast Speed every time you and the Spacetime Illusion cast skills, stacking up to 50 time(s), until Spacetime Illusion ends
Fictional Stars
Require lv 1
  • +(3–5) Spacetime Energy consumption while Twisted Spacetime is active for every Hero Memory engraved
  • Twisted Spacetime records an additional 150% of DoT Damage you dealt to enemies, -50% additional Turbulence Duration.
Cat's Vengeance Diary
Require lv 1
  • Multistrikes' damage increment +6% additionally for every Magic Hero Memory engraved
  • +9% Movement Speed for every Legendary Hero Memory engraved
Israfel's shattered Dreams
Require lv 1
  • +(5–8)% additional Divine Punishment Cooldown Recovery Speed for every Magic Hero Memory engraved
  • +1 Max Focus Blessing Stacks for every Legendary Hero Memory engraved
Gerry's Legacy
Require lv 1
  • +(22–27)% Overload Effect for every Magic Hero Memory engraved
  • Minions +(7–8)% chance to deal Double Damage for every Hero Memory engraved
Spirit of Ancient Sorcery
Require lv 1
  • +(15–17) Max Rage for every Magic Hero Memory engraved
  • +(6–7)% additional Seething Spirit Damage for every Legendary Hero Memory engraved
Varagon's Symphony of Souls
Require lv 1
  • +6% additional Melee Damage while Berserk is active for every Magic Hero Memory engraved
  • +20% Rage gained for every Legendary Hero Memory engraved
Heart of Absolute Fusion
Require lv 1
  • +1 Max Fusion Energy for every Magic Hero Memory engraved
  • +(25–30)% Fusion Energy Effect for every Legendary Hero Memory engraved
Escaping the Magic Ice
Require lv 1
  • Upon taking Fatal Damage, always Freezes yourself for 2 s and restores 50% of Max Life and Max Energy Shield. Interval: 12 s. When you are Frozen in this way, you become immune to all damage, trigger a Cold Pulse with an even larger area, +100% additional Freeze Effect, and +100% additional Freeze Duration for 6 s
Magnus' Scepter
Require lv 1
  • Consumes 1% of current Life and Energy Shield when hit by the Self-Destruction caused by the Self-Destruct Protocol activated by a Minion
  • Adds Base Physical Damage equal to 6% of the sum of the Character's Max Life and Energy Shield to the Self-Destruction caused by Self-Destruct Protocol
Compensatory Divinity
Require lv 1
  • +20% Divine Realm Duration for every Magic Hero Memory engraved
  • +7% Divine Realm Cooldown Recovery Speed for every Legendary Hero Memory engraved
Bing's Big Bang Pack
Require lv 1
  • When throwing bombs, +40% additional damage if the number of bombs is equivalent to the largest sequence number of engravings +(1–5) .
    - +33% bonus for every 1 difference in the two numbers.
Breath of Exchange
Require lv 1
  • When transferring a Brand, if there are no available targets, the Brand and its recorded damage will be transferred to yourself, and its duration will be refreshed
  • If you already have a Brand, always attempts to transfer the Brand and 50% of the damage recorded by the Brand to enemies in Purgatories, after which the Brand is lost. Interval: 0.5 s
Everyone's Gift
Require lv 1
  • +2 Max Nourishment stacks for every 1 even-numbered engram activated
  • Spirit Magi +(10–12)% chance to use an Enhanced Skill for every 1 odd-numbered engram activated
  • If a Hero Memory is engraved on Engram 3, Spirit Magi lose (8–10)% of their current Life when they lose Nourishment
Bad Knight Role Model
Require lv 1
  • Trait Skills can be continuously channeled. During this time, the Holy Domain moves with the player, and no Murderous Intent is consumed while channeling or casting Holy Illumination
  • Loses all channeled stacks and casts Holy Illumination again when the number of channeled stacks reaches the upper limit. For every channeled stack lost, +(12–15)% additional damage taken by all enemies in the Holy Domain for 8s
Electric Cat Evolution
Require lv 1
  • When the times of Shock Damage settled on Erika are equal to 10 times the sum of unlocked engram sequence numbers, triggers Feline Figure immediately. Cooldown: (0.4–0.6)s. The triggered Feline Figure has an additional effect:
    +40% Area. Feline Figure restores Life and Energy Shield equal to the smallest unlocked engram sequence number x(0.2–0.4)% to Erika each additional time it settles Shock Damage.
Chaotic Oracle
Require lv 1
  • <A way to obtain one of the Six Gods' blessings at random>
Thunder Punishment Prayer
Require lv 1
  • +(20–30)% Lightning damage for every Thunder Punishment Prayer engraved
Frozen Time
Require lv 1
  • +(20–30)% Cold Damage for every Frozen Time engraved
Immolating World
Require lv 1
  • +(20–30)% Fire Damage for every Immolating World engraved
Sun's Fall
Require lv 1
  • +(6–8)% Fire Resistance for every Falling Sun engraved
Return Thunder to the Sky
Require lv 1
  • +(6–8)% Lightning Resistance for every Return Thunder to the Sky engraved
Ruined Efforts
Require lv 1
  • +(6–8)% Cold Resistance for every Flowing Waters engraved
Star Shooting
Require lv 1
  • +(24–32) Dexterity for every Star Shooting engraved
Unfinished Creation
Require lv 1
  • +(24–32) Intelligence for every Unfinished Creation engraved
Sol'Quinn's Roar
Require lv 1
  • +(24–32) Strength for every Sol'Quinn's Roar engraved
Balancing Hypocrisy Before the Scales
Require lv 1
  • +(18–25)% Strength and (-100–-80) Dexterity when engraved in an odd-numbered engram +(18–25)% Dexterity and (-100–-80) Strength when engraved in an even-numbered engram
Ranger's Last Journey
Require lv 1
  • Activates Hero Trait: Landslide
Lessons Under the City at Sunset
Require lv 1
  • +(20–25)% Critical Strike Damage for every 20% chance you have to Reload Special Ammo
Eve of the Kingslaying
Require lv 1
  • 0.1 s reloading time
  • +4 Magazine Capacity, this effect is halved for Desperate Measure
  • Reload 4 ammo when using Non-channeled Mobility Skills
Wiping Family Silver Bullet
Require lv 1
  • +30% Reload Speed for every Wiping Family Silver Bullet engraved
Secret of Time
Require lv 1
  • Restore (10–15) Spacetime Energy every second for every Secret of Time engraved
Multidimensional Contact
Require lv 1
  • -100% additional Spell Burst Charge Speed while in the Twisted Spacetime
  • When in the Twisted Spacetime, for every +10% Spell Burst Charge Speed, +(3–5)% chance to immediately gain 1 stack(s) of Spell Burst Charge upon using a Main Spell
Pushing the Cogs of Fate
Require lv 1
  • Activates Hero Trait: Spacetime Speed-up
Butterfly Hunting
Require lv 1
  • Activates Hero Trait: Cat Dive
Cat's Night Safari
Require lv 1
  • +10% Multistrike Chance for every 2 m of movement made during Cat's Agility, up to +300%
The Place of Oracle
Require lv 1
  • (35–50)% chance to gain an additional stack of Focus Blessing when Tenacity Blessing, Agility Blessing or Focus Blessing is gained
  • +2 Max Focus Blessing Stacks for 4s after gaining a total of (8–12) stacks of Focus Blessing
Prayer for Grace
Require lv 1
  • +(4–6)% additional Divine Punishment Cooldown Recovery Speed for every Prayer for Grace engraved
Eagle's Fight to the Death
Require lv 1
  • Activates Hero Trait: Last Stand
Supported by the Masses
Require lv 1
  • -30% Overload Duration
  • Adds (12–16) - (18–22) Physical Damage to Minions' Attacks and Spells for every 10 Command
Soul of Fury
Require lv 1
  • Max Rage +(35–45)
Future Burnt Offering
Require lv 1
  • Seething Spirit will always exist and attack automatically while Berserk is active
  • +(90–100)% additional Seething Spirit Damage if you are Disarmed while Berserk is active (engram 5 exclusive)
Ancestral Hate
Require lv 1
  • Activates Hero Trait: Boiling Anger.
Silent Roar
Require lv 1
  • +(45–55)% Warcry Effect when you are Silenced while Berserk is active
  • Warcry is cast immediately
Two Extremes
Require lv 1
  • Activates Hero Trait: Frozen Flame
Ice Embraces Fire
Require lv 1
  • (-22–-18)% additional Fire Damage and Cold Damage taken at Max Fusion Energy
Heart of the Snow
Require lv 1
  • Activates Hero Trait: Blooming Frost Flower
Dominion of the Iron Pack
Require lv 1
  • Activates Hero Trait: Heroic Sacrifice
Infinite Overload
Require lv 1
  • (55–65)% chance to gain 1 point(s) of Command when a Synthetic Troop Minion activates the Self-Destruct Protocol
Praying for the Termination
Require lv 1
  • Activates Hero Trait: Divine Realm Power
Crossing the Divine Threshold
Require lv 1
  • The increase/decrease of max Focus Blessing stacks also is applied to Agility Blessing when you're outside of the Divine Realm.\nThe increase/decrease of max Focus Blessing stacks is also applied to Tenacity Blessing when you're within the Divine Realm.
Following the Gods
Require lv 1
  • Deals +(2–2.5)% additional damage to Full-Life enemies for every stack of Agility Blessing. Stacks up to 20 times.
    Loses 3 stack(s) of Agility Blessing when hit
  • (-2.5–-2)% additional damage taken for every stack of Tenacity Blessing, up to 20 stack(s)
    Loses 3 stack(s) of Tenacity Blessing on defeat
Detonation Dare
Require lv 1
  • For every 3 m moved, gains one stack of Runaway for 3 s upon the next bomb throwing. Each stack of buff grants +1 bomb thrown, up to +2. (Engram 3 Exclusive)
Ultimate Demolition Plan
Require lv 1
  • Activates Hero Trait: Doomsday Fission
Ice Surge Undercurrent
Require lv 1
  • Casting a Cold Skill will no longer restore Cold Energy. Restores Cold Energy equal to 50% of Max Cold Energy every second (Engram 2 Exclusive)
  • Damage dealt by Cold Skills no longer triggers Cold Pulse. When Cold Energy is full, always tries to trigger Cold Pulse at your current location (Engram 2 Exclusive)
  • When Cold Pulse consumes all Cold Energy, for every 1 Cold Energy consumed, the next Main Skill deals +3% additional damage (Engram 2 Exclusive)
Nothing to Lose
Require lv 1
  • Activates Hero Trait: Desperate Measure
Realm-Breaking Soul Sync
Require lv 1
  • Activates Hero Trait: Twisted Field
Clearing the Spacetime Chaos
Require lv 1
  • +1% Reaping Duration for every (2–4) Affliction Per Second inflicted, up to +80% , and removes half of the Affliction when Reaping enemies in the Twisted Spacetime
Bitter Fruit of Omniscience
Require lv 1
  • Activates Hero Trait: Predicted Sacrifice
The End of the Hero
Require lv 1
  • Activates Hero Trait: Uncontrolled Anger
Joy of Struggling
Require lv 1
  • Activates Hero Trait: Scorching Trampling
Thorny Paradise
Require lv 1
  • For every +(1–2)% DMG Recording Ratio for Brand, gains +2% of the skill's Fire Damage as Base Ignite Damage
Melting Heart of Ice
Require lv 1
  • Converts (90–100)% of Cold Damage to Fire Damage
  • Your Fire Damage can also inflict Frostbite
  • Your Cold Resistance Penetration is also applied to Fire Resistance Penetration
  • When enemies take Fire Damage, the lowest among Cold Resistance, Fire Resistance, and Lightning Resistance will be treated as their current Fire Resistance
Spirit Magus Commemoration
Require lv 1
  • Activates Hero Trait: Amazing Friends
Windcatcher Action
Require lv 1
  • <A random Growing Breeze or Windrider affix>
  • +(2–3) Max Nourishment stacks
Breezy Rain
Require lv 1
  • You grant Nourishment to yourself instead of directly granting it to Spirit Magi
  • When you have Nourishment, changes Nourishment's effect to: (-2–-1.5)% additional damage taken (multiplies)
  • When using Empower Skill, grants Spirit Magi a number of stacks of Nourishment equal to the number of stacks you have, then loses all stacks of Nourishment
To You Who Are Calm
Require lv 1
  • Frost Spirit no longer can actively use Empower Skills
  • Triggers the Empower Skill whenever Frost Spirit takes damage. Cooldown: (3–4) s (Engram 4 Exclusive)
  • The Cooldown Recovery Speed bonus and 100% of the additional bonus are also applied to Frost Spirit's Cooldown Recovery Speed (Engram 4 Exclusive)
To You Who Are Zealous
Require lv 1
  • +(70–80)% additional DoT Damage dealt by Fire Spirit (Engram 4 Exclusive)
  • -99% additional Hit Damage dealt by Fire Spirit
  • If Fire Spirit lands a Critical Strike, for every 30% Critical Strike Damage, additionally Reap 0.02 s of DoT Damage (Engram 4 Exclusive).
  • Replaces Flame Spirit's Ultimate with Melting Explosion
To You Who Are Lively
Require lv 1
  • Resets all skill cooldowns when Thunder Spirit enters Reconjuring
  • Changes the Full Bloom effect that Thunder Spirit receives to: Spirit Magi grow into their ultimate form, which unlocks their Ultimate. The Ultimate has an initial cooldown of 8s. Spirit Magi 1.5% additional Ultimate Damage for every stack of Nourishment they have (Engram 4 Exclusive)
Telepathy Expert
Require lv 1
  • When Spacetime Illusion consumes Spell Burst, it also attempts to consume Spell Burst for Youga
Between the Holy Land and Hell
Require lv 1
  • Activates Hero Trait: Desperation
The Sanctity of the Holy Land
Require lv 1
  • All units in the Holy Domain +20% additional damage (Engram 1 Exclusive)
  • When there are enemies in the Holy Domain, any unit that leaves the Holy Domain +20% additional damage taken for 5 s (Engram 1 Exclusive)
  • Pulls all non-boss enemies within the range of Holy Illumination into the Holy Domain again whenever an enemy leaves the Holy Domain. Interval: 0.2s (Engram 1 Exclusive)
When the High Court's Dog Barks
Require lv 1
  • (-75–-25)% Holy Domain radius (Engram 2 Exclusive)
  • Holy Illumination can lock on enemies and leave behind a Holy Domain at their location (Engram 2 Exclusive)
  • While within the range of Holy Illumination, the player will be dragged to the center of the Holy Domain (Engram 2 Exclusive)
  • For every 1 m moved by the player, +2% additional damage for 5 s when in the Holy Domain, up to +50% (Engram 2 Exclusive)
A Holy Dynasty without War
Require lv 1
  • All hits are guaranteed to be blocked within 3 s of using a Defensive Skill, otherwise you cannot Block (Engram 3 Exclusive)
  • (15–20)% of the bonus for Attack and Spell Block chance is applied to the Block Ratio instead (Engram 3 Exclusive)
Kitty's Ultimate Hunt Plan
Require lv 1
  • During Multistrike, +1% chance for this attack to deal damage equal to the Max Multistrike Count for every +(4–5)% Movement Speed you have (Engram 3 Exclusive)
  • For every (1–2) m of movement, the next non-Sentry Attack Skill used deals +(1–2)% additional damage, up to +(30–50)% additional damage (Engram 3 Exclusive)
  • Stops Multistrike when the Max Multistrike Count is reached and loses Stalker
Cat Power Generation Conjecture
Require lv 1
  • Activates Hero Trait: Lightning Fast
Lazy Lightning Experiment
Require lv 1
  • Feline Figure's trigger chance is halved
  • Each time Feline Figure is triggered, there's a (30–50)% chance to generate 3 Feline Figures that settle Shock Damage on enemies on the path independently.
  • For every 3 time(s) Feline Figure settles Shock Damage recently, +1% Feline Figure Area, up to 40 stacks(s).
Canned Inspiration Waves
Require lv 1
  • For every stack of Agility Blessing owned, (-5–-3)% additional Lightning Damage taken and +(2–3)% additional Non-Lightning Damage taken.
  • Consumes a number of Agility Blessing stacks equal to the current engram sequence number when triggering Feline Figure. For each stack of Agility Blessing consumed, the Feline Figure settles Shock Damage (1–2) additional time(s).
Unplugged Cat Tail
Require lv 1
  • +(40–100)% the highest Shock Damage recorded by Feline Figure
  • Only Feline Figure can settle Shock Damage.
Ranger's Last Journey - Prototype
Require lv 1
  • Activates Hero Trait: Landslide
  • (-30–-20)% additional damage
Pushing the Cogs of Fate - Prototype
Require lv 1
  • Activates Hero Trait: Spacetime Speed-up
  • (-30–-20)% additional damage
Butterfly Hunting - Prototype
Require lv 1
  • Activates Hero Trait: Cat Dive
  • (-30–-20)% additional damage
Eagle's Fight to the Death - Prototype
Require lv 1
  • Activates Hero Trait: Last Stand
  • (-30–-20)% additional Minion Damage
Ancestral Hate - Prototype
Require lv 1
  • Activates Hero Trait: Boiling Anger.
  • (-30–-20)% additional damage
Two Extremes - Prototype
Require lv 1
  • Activates Hero Trait: Frozen Flame
  • (-30–-20)% additional damage
Heart of the Snow - Prototype
Require lv 1
  • Activates Hero Trait: Blooming Frost Flower
  • (-30–-20)% additional damage
Dominion of the Iron Pack - Prototype
Require lv 1
  • Activates Hero Trait: Heroic Sacrifice
  • (-30–-20)% additional Minion Damage
Praying for the Termination - Prototype
Require lv 1
  • Activates Hero Trait: Divine Realm Power
  • (-30–-20)% additional damage
Ultimate Demolition Plan - Prototype
Require lv 1
  • Activates Hero Trait: Doomsday Fission
  • (-30–-20)% additional damage
Nothing to Lose - Prototype
Require lv 1
  • Activates Hero Trait: Desperate Measure
  • (-30–-20)% additional damage
Realm-Breaking Soul Sync - Prototype
Require lv 1
  • Activates Hero Trait: Twisted Field
  • (-30–-20)% additional damage
Bitter Fruit of Omniscience - Prototype
Require lv 1
  • Activates Hero Trait: Predicted Sacrifice
  • (-30–-20)% additional damage
The End of the Hero - Prototype
Require lv 1
  • Activates Hero Trait: Uncontrolled Anger
  • (-30–-20)% additional damage
Joy of Struggling - Prototype
Require lv 1
  • Activates Hero Trait: Scorching Trampling
  • (-30–-20)% additional damage
Spirit Magus Commemoration - Prototype
Require lv 1
  • Activates Hero Trait: Amazing Friends
  • (-30–-20)% additional Minion Damage
Between the Holy Land and Hell - Prototype
Require lv 1
  • Activates Hero Trait: Desperation
  • (-30–-20)% additional damage
Cat Power Generation Conjecture - Prototype
Require lv 1
  • Activates Hero Trait: Lightning Fast
  • (-30–-20)% additional damage
Future Burnt Offering - Prototype
Require lv 1
  • Seething Spirit will always exist and attack automatically while Berserk is active
  • +(40–60)% additional Seething Spirit Damage if you are Disarmed while Berserk is active (engram 5 exclusive)
Glorious Journey
Require lv 1
  • +(15–20) all stats
  • +(200–250) Fire Damage Reflection
  • +(200–250) Lightning Damage Reflection
  • +(200–250) Cold Damage Reflection
Omniscient Prototype
Require lv 1
  • +(1–10) gear Armor
  • +1 Max Life
  • +1 Max Mana
  • Almighty
Vivid Color
Require lv 1
  • +(80–100) Max Life
  • +(30–40) Max Mana
  • <Random rare helmet affix>
  • <Random precious helmet affix>
  • +4% Elemental Resistance
Shooting Star
Require lv 1
  • +(220–260) Max Life
  • Consumes 1.5% of Max Life when you use Attack Skills
  • If you have consumed more than 60% Life, (-40–-15)% additional damage taken
  • +(10–50)% Life Regeneration Speed
Phantom
Require lv 1
  • +(100–200) Max Mana
  • For every (10–20)% Life Sealed when at Full Mana, Main Skill's level +1
  • <Random Aura affix>
  • +60% Mana Regeneration Speed
Rock Lizard's Skull
Require lv 4
  • +(400–480) gear Armor
  • +(80–100) Max Life
  • - 20 Physical Damage taken
  • (8–15) Life Regeneration per second per stack of Tenacity Blessing owned
  • +60% chance to gain 1 stack of Tenacity Blessing on taking Damage
Siren Faceguard
Require lv 4
  • Adds (20–24) - (28–32) Cold Damage to Spells
  • Nearby enemies are cursed by Lv. (1–5) Biting Cold
  • Immune to Frostbite
Spring Resurrection
Require lv 6
  • +(35–50)% Spell Damage
  • +(15–18)% Cast Speed
  • Restores (16–20) Life when using skills
  • Restores (9–15) Mana when using skills
Shadow Dance
Require lv 6
  • +(50–70)% Movement Speed
  • When there is a strong enemy in near, a layer of Wither30 points. >
Arminius Guillotine
Require lv 8
  • +(100–250)% gear Physical Damage
  • Adds (10–12) - (15–18) Physical Damage to the gear
  • +(60–80)% Skill Area
  • +20% chance to gain 1 stack(s) of Tenacity Blessing when hitting an enemy
  • Sacrifice
Shamed
Require lv 10
  • Adds (15–18) - (21–24) Physical Damage to the gear
  • +(100–130)% gear Physical Damage
  • +(15–30)% Attack Critical Strike Rating for this gear
  • Momentum
Scorching Words
Require lv 10
  • +1 Fire Skill Level
  • Adds (16–20) - (24–28) Fire Damage to the gear
  • Adds (24–28) - (30–34) Fire Damage to Spells
  • +(20–30)% Fire Damage
  • +(30–50)% Fire Skill Area
Eternal Moon
Require lv 10
  • Adds (16–21) - (27–35) Physical Damage to the gear
  • +(4–5)% gear Attack Speed
  • Projectile Quantity +1
  • +2 Horizontal Projectile Penetration(s) while Blur is not active
  • +2 Jump(s) when Blur is active
Frozen Sight
Require lv 10
  • Adds (11–14) - (15–18) Cold Damage to the gear
  • +(30–40)% chance to inflict Frostbite
  • +(10–15)% gear Attack Speed
  • Triggers Lv. 20 Ice Shot if you have inflicted Frostbite recently. Interval: 0.3s.
  • +(20–30)% Cold Damage
Phantasm
Require lv 10
  • +(120–320) gear Evasion
  • +(40–50) Max Life
  • When moving, triggers a Lv. 15 Split Shot every 1s
  • +30% Projectile Speed
  • Enlarges Physique by (10–15)%
Dragon Scale Shoes
Require lv 10
  • +(30–45) Max Life
  • Regenerates (45–60) Life per second while moving
  • +20% Movement Speed
  • Immune to Trauma
Shield of Judgment
Require lv 10
  • +(16–20)% Attack Block Chance
  • +(160–200) Max Life
  • +(150–300) Physical Damage Reflection
  • +(150–300) Physical Damage Reflection if you have blocked a Spell recently
  • +(150–300) Physical Damage Reflection if you have blocked an Attack recently
Last Stand
Require lv 10
  • +(600–800) gear Armor
  • +(80–100) Max Life
  • +(120–150) Max Energy Shield
  • +(16–20)% Attack Block Chance
  • +10% Block Ratio when Life is lower than 75%
Blessing Pendant
Require lv 10
  • +(30–40) Attack and Spell Critical Strike Rating
  • +(12–16)% Max Energy Shield
  • +(50–100)% Attack and Spell Critical Strike Rating when the Energy Shield is not low.
  • -20% additional Energy Shield Charge Interval
Elemental Whisper Belt
Require lv 10
  • Adds (15–18) - (23–25) Fire Damage to Spells
  • Adds (16–17) - (22–26) Cold Damage to Spells
  • Adds (1–3) - (35–40) Lightning Damage to Spells
  • Regenerates (5–7) Mana per second
Eternal Sea Fog
Require lv 10
  • +(5–15)% Defense
  • +(5–6)% Elemental Resistance
  • (-20–20)% Blur Effect
  • Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
  • +40% Movement Speed for 1 s when Blur is lost
  • +50% chance to gain Blur when evading
Gloomy
Require lv 12
  • +(100–300)% gear Physical Damage
  • Adds (4–5) - (50–55) Physical Damage to the gear
  • Unlucky Critical Strike
  • Unlucky Damage
Crosser
Require lv 12
  • +(120–140)% gear Physical Damage
  • +(20–25)% Attack Block Chance
  • Blocks an additional (20–30) Attack Damage
  • 60% chance to gain 1 stack of Tenacity Blessing when Blocking
  • Block Lucky when Tenacity Blessing is active
Sun-shooter Long Bow
Require lv 12
  • +(80–100)% gear Physical Damage
  • +(8–12)% gear Attack Speed
  • +(8–12)% Attack Critical Strike Rating for this gear
  • Main Skill is supported by Lv. 20 Jump.
  • +60% Projectile Damage
Scorching Wave
Require lv 12
  • +(40–60)% Ignite damage
    +(40–60)% chance to Ignite targets
  • Adds (41–47) - (57–65) Fire Damage to the gear
  • Adds (120–150)% of Fire Damage of the Main-Hand Weapon to Base Ignite Damage
  • 50% chance to spread Ignite to Nearby enemies upon inflicting Ignite
Ralph's Ambition
Require lv 12
  • Adds (37–43) - (45–52) Physical Damage to the gear
  • +(10–15)% gear Attack Speed
  • Have Fervor
  • +(1–2)% Projectile Damage for every point of Fervor Rating
Awaiting
Require lv 12
  • +(50–60) Max Life
  • Regenerates (15–20) Life per second
  • +(10–15)% Movement Speed
  • +20% Movement Speed when the Energy Shield is not full
Fire Shielding Prosthetics
Require lv 12
  • Triggers Lv. 15 Fire Burst when using a Mobility Skill. Interval: 1 s
  • Triggers Lv. 15 Flame Jet when using a Mobility Skill. Interval: 1 s
  • +48% Skill Area
  • +20% Spell Burst Charge Speed
  • -20% Movement Speed
Thunder Channeling Prosthetics
Require lv 12
  • Triggers Lv. 15 Chain of Lightning when using a Mobility Skill. Interval: 1 s
  • Triggers Lv. 15 Sparkle when using a Mobility Skill. Interval: 1 s
  • +48% Skill Area
  • +20% Spell Burst Charge Speed
  • -20% Movement Speed
Cold Sanctuary Prosthetics
Require lv 12
  • Triggers Lv. 15 Ring of Ice when using a Mobility Skill. Interval: 1 s
  • Triggers Lv. 15 Frost Terra when using a Mobility Skill. Interval: 1 s
  • +48% Skill Area
  • +(20–30)% Spell Burst Charge Speed
  • -20% Movement Speed
Pentagram Astrolabe
Require lv 12
  • <Random Physical Attack or Spell Damage>
  • <Random Fire Attack or Spell Damage>
  • <Random Cold Attack or Spell Damage>
  • <Random Lightning Attack or Spell Damage>
  • <Random Attack or Spell Erosion Damage>
Desire of Survival
Require lv 12
  • +(15–20) Strength
  • +(3–4)% Max Life
  • (9–11)% Movement Speed at Full Life.
  • Regenerates 2% of Life per second while moving
  • Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 20 s
Interlocking Soul
Require lv 13
  • +(16–20) Strength and Intelligence
  • +(40–60)% Minion Damage
  • +(20–30)% Minion Max Life
  • +(20–30)% Minion Duration
  • Consumes 5% of Max Life when you use Summon Skills
  • 3% Minion Life Regeneration per second
Lone Survivor
Require lv 13
  • +(60–70) Max Life
  • If only 1 Ring is equipped, +35% Injury Buffer
  • If only 1 Ring is equipped, -40% additional Regain Interval
  • If only 1 Ring is equipped, +(10–20)% Life Regain
  • If only 1 Ring is equipped, -99% Life Regeneration Speed
Lonesome
Require lv 13
  • +(25–30) Max Mana
  • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–10) Added Fire Damage
  • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–10) Added Cold Damage
  • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–10) Added Lightning Damage
  • If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–10) Added Erosion Damage
Ice Pulse
Require lv 14
  • +(15–20)% Frostbite inflicted
  • +(30–40)% Spell Damage
  • When killing a Frostbitten enemy, - 20% current cooldown of potion and Mobility skills
  • +1 Max Charges
  • Converts 50% of Mana Cost to Life Cost
Boots of Sinned Fire
Require lv 15
  • +(25–30)% Movement Speed
  • +25% chance to Ignite targets
  • +(40–60)% additional damage against Ignited enemies
  • Immune to Ignite
Sage's Foresight
Require lv 16
  • +(60–70)% Spell Damage
  • +40 Max Mana
  • Adds (67–68) - (99–105) Cold Damage to Attacks and Spells
  • +(10–25)% Skill Area
Ralph's Engraving
Require lv 17
  • +(80–100) Max Life
  • Gains Fervor on a Critical Strike
  • Attack Skills will not consume Mana when Fervor is owned
  • +(20–100)% Fervor effect
Sarituya
Require lv 20
  • Miniaturization
  • +50% Nimbleness Aura Effect
  • +5 Aura Skill Level
  • +1 Max Deflection stacks
Aslan
Require lv 20
  • Giantism
  • +50% Steadfast Aura Effect
  • +5 Aura Skill Level
  • +15% Armor Effective Rate for Non-Physical Damage
Boor's Iron Crown
Require lv 20
  • +(50–70) Max Life
  • +50% chance to gain a Barrier when taking damage. Interval: 4s.
  • Adds (25–30) - (31–36) Physical Damage to Main-Hand Weapon while Barrier is active
Thunder Jawbone - Prototype
Require lv 20
  • +1000 gear Evasion
  • Gains (2–3)% of Hit Damage as Base Shock Damage if Evasion is greater than 20000
  • For every 1 stack of Agility Blessing, -10% additional Max Energy Shield (multiplies).
  • Euphoria
Surging Inspiration - Prototype
Require lv 20
  • +(100–150) gear Energy Shield
  • -5 Skill Cost
  • +12% Cold Resistance
  • When casting a skill, immediately gains 2 stack(s) of Spell Burst Charge. Interval: 1.
Wind Chasers
Require lv 20
  • +30% Projectile Speed
  • Movement Speed is fixed to 130% of the base value
  • +50% Aiming Skill Duration.
Cover the Sun
Require lv 20
  • +(900–1100) gear Armor
  • Converts 99% of Cold Damage to Fire Damage
  • Converts 99% of Lightning Damage to Fire Damage
  • When casting a Curse, simultaneously apply 1 stack(s) of Tenacity Blessing
  • Tenacity Blessing applied gains an additional effect: -8% Fire Resistance, -2% Max Fire Resistance
  • Hatred of the Last Dragon
Reverse-Reverse-Reverse Mirror
Require lv 20
  • +(10–20)% Attack and Spell Block Chance
  • +108% damage if you have Blocked recently
  • For every 4 m of movement, gives Nearby enemies 2 stack(s) of Agility Blessing
  • 50% chance to gain Agility Blessing per 6 m you move
Steel's Lament
Require lv 20
  • +(40–50) Max Life
  • (-8–-6)% additional damage taken
  • Warcry Skills are supported by Lv. (10–15) Gladiator's Roar.
  • +(10–20)% Warcry Cooldown Recovery Speed
  • +(80–100)% Warcry Area
Grace Boots
Require lv 22
  • +(80–90) gear Energy Shield
  • +(20–30) Intelligence
  • (-5–-2)% Elemental Resistance
  • For every stack of Focus Blessing owned, +(6–8)% Movement Speed, up to +(8–9) stacks.
  • +10% chance for Non-Critical Strikes to grant 1 stack of Focus Blessing
Silent Sentry Shield
Require lv 22
  • +(500–600) gear Evasion
  • +(16–20)% Spell Block Chance
  • +(10–20)% Attack Speed when Spell Block Chance is greater than 60%
  • +(50–100)% Attack Damage when Attack Block Chance is greater than 60%
Born in Fire
Require lv 22
  • +5 Max Life per 1 levels
  • Adds (12–15) - (24–28) Fire Damage to Attacks and Spells
  • Regenerates (13–15) Life per second
Ownerless
Require lv 22
  • +(80–100) Max Life
  • +(8–12)% Attack and Cast Speed
  • +16% Projectile Speed
  • +10% Movement Speed
  • +(15–20) all stats
Shadow of Thunderlight's Touch
Require lv 24
  • Adds (3–5) - (78–87) Physical Damage to the gear
  • Converts 50% of Physical Damage to Lightning Damage
  • +(40–50)% gear Attack Speed
  • +(30–50)% gear Physical Damage
  • 50% for Attacks chance to trigger Combo Lightning
Plain Echo
Require lv 24
  • +(100–130)% gear Physical Damage
  • +(20–25)% gear Attack Speed
  • Restores 5% of Life on defeat
  • Loses (3–5) Life on hit
  • +(60–80)% Projectile Damage
Bully
Require lv 24
  • +(180–200)% gear Physical Damage
  • Adds (80–200)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage
  • +(60–150)% additional Bleed Damage against non-boss enemies
  • +(12–18)% gear Attack Speed
  • Reaps 0.25 s of Bleed Damage when hitting non-boss enemies. The effect has a 1.5 s cooldown against the same target
Reforged Statue
Require lv 24
  • +100% Spell Critical Strike Rating
  • +50% Spell Burst Charge Speed
  • Own (1–3) additional stacks of Agility Blessing
  • Spell Skills fire (1–3) additional Projectiles
Traveler's Prayer
Require lv 24
  • +2 Aura Skill Level
  • (-50–-40)% Aura Area
  • +(14–18)% Cast Speed
  • Gains 1 Command every second for each activated Aura
  • (-100–-30)% self Aura effect
  • +(30–100)% Aura Effect
Feline Gloves
Require lv 24
  • +(100–120) Max Life
  • +(8–10)% Attack and Cast Speed
  • +(4–6)% Elemental Damage per stack of Agility Blessing owned
  • +(40–50)% Agility Blessing Duration
  • +50% chance to gain 1 stack of Agility Blessing on defeat
Ocean of Rock
Require lv 24
  • +(100–300) Max Life
  • +(150–400) Max Energy Shield
  • +(20–25) all stats
  • Adds (5–15)% of Max Life to Energy Shield
Jumble Ice - Prototype
Require lv 25
  • For every stack of Focus Blessing, +30% Spell Damage, up to 240%.
  • For every stack of Agility Blessing owned, +30% Spell Critical Strike Rating, up to 240%.
  • +(15–20)% Cast Speed
Air Treaders
Require lv 25
  • -20% Terra Skill Duration
  • +80% Movement Speed when standing on a Terra Skill. The effect lasts 2s.
  • -30% player Movement Speed
  • +40 Max Life
Endless Night - Prototype
Require lv 25
  • +2% damage per 15 Dexterity
  • +30% Movement Speed
  • (-20–-10)% Lightning Resistance
  • Dexterity is fixed at 750.
Photophobia
Require lv 25
  • Beacon
  • When activating Spell Burst,there's -15% additional Skill Area for each time Spell Burst is activated.
Forlorn Crystal - Prototype
Require lv 25
  • Adds 1 - 1 Physical Damage to Attacks and Spells for every (350–400) Armor, up to 150 - 150.
  • Your Evasion and Max Energy Shield are fixed at
  • Resolve
Howling Wind
Require lv 25
  • +30% Projectile Speed
  • Gale
Scarlet Decree
Require lv 26
  • +(1000–1200) gear Armor
  • Adds (4–8)% of Physical Damage as Fire Damage
  • Adds (4–8)% of Physical Damage as Lightning Damage
  • Added (4–8)% of Physical Damage to Cold Damage
  • +10% Movement Speed
Cluster of Dark Clouds
Require lv 26
  • +(90–100) Max Life
  • +(30–40)% Critical Strike Rating
  • (-40–30)% Critical Strike Damage
  • +(4–6)% chance to gain max stacks of Focus Blessing on Non-Critical Strike
Everburn Thunderfire
Require lv 26
  • +(18–25) Strength and Dexterity
  • +(40–80)% chance to Ignite targets
  • +(40–80)% Shock chance
  • +1 Ignite limit for Shocked enemies
  • Lightning Damage has Luck effect against Ignited enemies
Unarmed One
Require lv 27
  • +(30–40) Dexterity
  • +12% Life Regain
  • +(100–120) Max Life
  • Base Attack Interval when Unarmed is 0.5 s
  • Adds 1 - 2 Physical Damage to Attacks per (4–12) Dexterity when Unarmed
  • +1% Attack Speed per (4–12) Dexterity when Unarmed
Fury Heart
Require lv 27
  • +(25–35)% attack Critical Strike Damage
  • +25% chance to gain 1 stack of Agility Blessing on Critical Strike. Interval: 0.3 s.
  • (-40–-10)% Critical Strike Rating per stack of Agility Blessing
  • For every stack of Agility Blessing you have. +(40–100) Critical Strike Rating
Ice and Fire
Require lv 28
  • Adds (13–19) - (25–27) Fire Damage to Attacks and Spells
  • Adds (14–18) - (24–28) Cold Damage to Attacks and Spells
  • +(6–8)% Fire and Cold Resistance
  • +(50–150)% Cold Damage if you have used a Fire Skill recently
  • +(50–150)% Fire Damage if you have used a Cold Skill recently
Blinding Bracers
Require lv 28
  • +25% chance to Ignite targets
  • Blinds Ignited enemies on hit
  • (-10–-5)% additional Blinding Damage
  • +(5–10)% additional damage to Blinded enemies
Corrosion of Manifolds
Require lv 28
  • +(12–15) all stats
  • Gains 1 stacks of Tenacity Blessing when taking Erosion Damage
  • -1% Max Erosion Resistance and +(5–10)% Erosion Resistance per stack of Tenacity Blessing owned.
  • Restores 20% of Max Life and Mana per 4 s when Tenacity Blessing is active
Varagon's Attack
Require lv 30
  • +(100–130)% gear Physical Damage
  • +(10–15)% gear Attack Speed
  • (30–40)% chance for this skill to have +(80–100)% Skill Area when being used
  • Triggers Lv. (5–15) Fearless Warcry when hitting an enemy. Interval: 3s
Thunder Branch
Require lv 30
  • Adds (1–2) - (90–96) Lightning Damage to the gear
  • +(20–30)% Attack Critical Strike Rating for this gear
  • 50% for Attacks chance to trigger Combo Lightning
  • +(80–100)% Lightning Damage when your off-hand weapon slot is empty
Frozen Will
Require lv 30
  • Adds (34–44) - (52–61) Physical Damage to the gear
  • +(20–30)% gear Attack Speed
  • +(40–60)% Cold Damage
  • +25% Frostbite inflicted
  • Converts 100% of Physical Damage to Cold Damage
  • Hitting a Frozen enemy triggers Shattering
Imploration Dagger
Require lv 30
  • +(200–260)% gear Physical Damage
  • +(40–50)% chance to Multistrike
  • +(12–15)% gear Attack Speed
  • +(5–10)% Wilt Duration
  • Adds (25–35)% of Physical Damage of the Main-Hand Weapon to Base Wilt Damage
Fire Lord's Promise
Require lv 30
  • +(40–50)% Spell Damage
  • +(7–12)% Cast Speed
  • (-20–-10)% Skill Effect Duration
  • +1 Max Restoration Skill Charges
  • +(140–160)% Critical Strike Rating if you have cast a Restoration Skill recently.
  • +(30–40)% Critical Strike Damage while the Restoration Skill lasts
Lightning Conductor Armor
Require lv 30
  • +(80–90) gear Energy Shield
  • Adds Base (50–70) Shock Damage
  • Settles Shock Damage 1 additional times on Critical Strike
  • +100% Shock chance if you have dealt a Critical Strike recently
Furious Man's Body
Require lv 30
  • -20% additional Movement Speed
  • +150 Max Life
  • Demolisher Skills are supported by Lv. (15–25) Quick Return.
  • Gains 80% Movement Speed when consuming Demolisher Charge. The effect gradually falls off to 0 within 2 s.
Ancient Dragon's Shield
Require lv 30
  • +(140–160) gear Energy Shield
  • +(10–15) all stats
  • +(25–30)% curse effect
  • 30% chance to Reap 1 s of DoT Damage on hit. Cooldown of the effect against the same target: 6 s
  • Immune to curse
Searing Finger Bone
Require lv 30
  • Adds (100–150) Base Ignite Damage
  • +25% chance to Ignite targets
  • Cannot inflict Reap
Cry of Divinity
Require lv 32
  • Regenerates 1% Life per second
  • +30% Minion Damage
  • Gains (1–2) Command every second for 2 s when Minions land a Critical Strike
Call of Souls
Require lv 32
  • Regenerates 1% Life per second
  • +30% Minion Damage
  • Gains 2 Growth for 2s when Minions land a Critical Strike, up to 50.
Marksman Bracers
Require lv 33
  • +(150–200) gear Evasion
  • +(120–150) Max Life
  • +(12–20)% Projectile Damage
  • +2 Jumps
  • +(2–3)% additional damage dealt by Horizontal Projectiles after each Jump (multiplies)
General's War Boots
Require lv 33
  • +(80–100) Max Life
  • +(10–15)% Erosion Resistance
  • +(6–8)% Lightning Resistance
  • Gains 1 stacks of Agility Blessing for every 5 m moved
  • +(2–8)% Damage per stack of Agility Blessing
  • +(2–8)% Movement Speed per stack of Agility Blessing owned
Horn Ring
Require lv 33
  • Regenerates (30–40) Life per second
  • +(20–40)% Mana Regeneration Speed
  • +(50–60)% Minion Damage
  • +(10–80)% Minion Critical Strike Damage and Movement Speed when using Empower Skills. Lasts 4 s.
  • (-10–10)% additional damage taken
Siren's Blind Eyes
Require lv 34
  • +(150–200) Max Life
  • +(4–16)% Lightning Resistance
  • +(6–25)% Erosion Resistance
  • Critical Strike has the Lucky Effect against Blinded enemies
  • +(30–40)% chance to cause Blinding on hit
Vestment of Song
Require lv 35
  • +80 Max Life
  • +30 Max Mana
  • +(100–150) Max Energy Shield
  • +10 all stats
  • Triggers Lv. 10 Safeguard Field every 15s
Corrupted Marrow
Require lv 35
  • +(80–110) Max Life and Max Energy Shield
  • +(15–20)% Skill Area
  • -99% Terra Charge Recovery Speed
  • Max Terra Quantity +1
  • +30% Movement Speed for 2 s when a Terra Skill is cast
Clay Doll's Broken Finger
Require lv 35
  • +100% Spell Damage for 2s after using a Terra Skill.
  • +40% Terra Skill Area
  • Enemies taking DoT Damage from Terra are immune to Ailments.
  • +(50–60) Max Life
Forlorn Crystal
Require lv 35
  • +(2000–2400) Armor
  • Adds (10–13) - (15–17) Physical Damage to Attacks and Spells per 5000 Armor
  • For every (25000–30000) Armor, +1% Max Life and +1% Strength
  • -20% Armor Effective Rate for Non-Physical Damage
Two-faced Belt
Require lv 35
  • +(15–20) Strength and Dexterity
  • +(4–6)% Fire and Lightning Resistance
  • +(195–215) Armor and Evasion
  • <Random additional Tenacity or Agility Blessing affix>
  • -80% Blessing Duration
Will
Require lv 36
  • Adds (44–48) - (57–63) Physical Damage to the gear
  • +(4–6)% chance to deal Double Damage on every recent Critical Strike
  • +(3–5)% Attack Cast Speed when dealing Double Damage recently, up to +10 stack(s).
Incorrect Arbitration
Require lv 36
  • +(1000–2000)% Attack Critical Strike Rating for this gear
  • Inflicts Trauma that deals 200 Damage on yourself on Critical Strike
Misube's Refusal
Require lv 36
  • +(80–100)% gear Physical Damage
  • +(80–100)% Skill Area
  • +(80–100)% Knockback distance
  • Sweep Slash can cause Reversed Knockback.
  • Causes a Knockback when you launch a Steep Strike
Flying Bird
Require lv 36
  • +(200–220)% gear Physical Damage
  • +(24–32)% Mobility Skill Attack and Cast Speed
  • If you have recently moved more than 30 m, Wilted targets defeated by you explode on death, dealing (10–50)% of their Max Life as Secondary Erosion Damage to Nearby enemies.
  • If you have recently moved more than (20–50) m, gains Barrier when using a Mobility skill
  • If you have recently moved more than 60 m, +(10–20)% additional damage dealt by Mobility Skills
Buzzing
Require lv 36
  • Adds (56–59) - (64–67) Physical Damage to the gear
  • +(10–15)% gear Attack Speed
  • +(30–50)% Movement Speed if you have used a Mobility Skill recently
  • +10% chance to gain 1 stack of Agility Blessing on defeat
  • When using a Mobility Skill, you can use (1–3) stacks of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.3s.
Dawn Break
Require lv 36
  • +(80–100)% Spell Damage
  • +(60–80)% Affliction effect
  • For every +2 Max Terra Charge stacks, +1 Max Terra Quantity
  • (20–50)% chance to gain 1 Terra Charge when Terra Charge is consumed
  • Restores (1–3)% Life and Mana whenever Terra Charge is consumed
Royal Guard's Boots
Require lv 36
  • +(75–100) Max Energy Shield
  • +(25–30)% Movement Speed
  • -20% Erosion Resistance
  • 10% additional Erosion Damage taken for every -5% of Missing Life
Chain of Resistance
Require lv 36
  • +(60–80) Max Life
  • +(10–15)% Attack and Cast Speed
  • +30% Skill Area if you have defeated an enemy recently
  • +(50–60)% Area Damage if no enemies are defeated recently
The Realms
Require lv 37
  • +(7–9)% Max Energy Shield
  • +(7–9)% Max Life
  • (-30–-10)% Erosion Resistance
  • Adds (10–30)% of Elemental Damage as Erosion Damage
  • (20–80)% of the increase/decrease on Fire, Lightning, and Cold Damage is also applied to Erosion Damage
Boom Gloves
Require lv 38
  • +(130–160) Max Life
  • Adds (17–19) - (22–25) Physical Damage to Attacks and Spells
  • Triggers Lv. (15–25) Groundshaker when inflicting Paralysis. Interval: 1.5s.
  • Knockback direction is reversed
Endless Night
Require lv 38
  • +(1900–2000) gear Evasion
  • +(10–20)% Dexterity
  • +1% damage per 15 Dexterity
  • (-20–-10)% Lightning Resistance
  • +1% Elemental Resistance for every (40–100) Dexterity
  • +(15–25)% Cooldown Recovery Speed when Agility Blessing is active
Electricity Amplifier
Require lv 38
  • +(12–20)% Lightning Resistance
  • (-2–-1)% Max Lightning Resistance
  • +1 Lightning Skill Level
  • 50% chance to spread Shock to Nearby enemies upon inflicting Shock
  • For every time Shock has been inflicted recently, +(1–2)% additional Max Damage, up to (20–40) stack(s)
Witchdoctor's Herb Bag
Require lv 38
  • +(30–50) Max Life
  • +(15–20) Max Mana
  • Restoration Skills: +(60–80)% restoration effect
  • Restoration Skills: +(60–80)% Restoration Duration
Master Defender Pendant
Require lv 39
  • +(70–100) Max Life
  • +(30–60)% Defense gained from Chest Armor
  • +(12–16)% Attack Block Chance
  • +(4–6)% Elemental Resistance
  • Blocks an additional (40–120) damage
Misfortune Watch
Require lv 39
  • +(100–130) Max Life
  • +(100–120) Max Energy Shield
  • +(120–240)% additional Critical Strike Rating for the next Main Skill used every 2 s
  • Unlucky Critical Strike
    Unlucky Damage
Webbed Arcane Headscarf
Require lv 40
  • +(30–40)% Max Life
  • +(30–40)% Max Energy Shield
  • Gains Barrier while standing still. Interval: 0.5s.
  • When the Energy Shield is lower than (4000–5000) , Barrier breaks after blocking Hit Damage (1–5) times
  • When Max Life is higher than (3000–5000) , creates a Barrier that aborbs (60–80)% damage
Will of Fight
Require lv 40
  • +(8–20)% Intelligence
  • +30% Movement Speed
  • +3% damage for every (20–50) Intelligence
  • Adds 3 - 3 Cold Damage to Attacks per (20–50) Intelligence
  • +100% additional Regain Interval
Exemption Thunderhell
Require lv 40
  • +(10–15)% Max Life and Max Energy Shield
  • -80% additional Active Skill Damage.
  • For each recent hit made by Thunder Imbue, +2% Lightning Damage.
  • -35% Thunder Imbue Mana Seal
  • +(100–150)% additional Thunder Imbue Damage
Sage's Shackle
Require lv 40
  • +(15–20) all stats
  • +20% Cooldown Recovery Speed
  • Cannot restore Life
  • +(60–80)% Mana Regeneration Speed
  • +(10–20)% Energy Shield Charge Speed
Moonstone Necklace of Darkness
Require lv 40
  • +1 Defensive Skill Level
  • Own (1–2) additional stacks of Focus Blessing
  • -5% chance to deal Double Damage per stack of Focus Blessing owned
  • For every stack of Focus Blessing, +(1–6)% Life Regeneration Speed
  • For every stack of Focus Blessing, +(1–6)% Energy Shield Charge Speed
Clarity
Require lv 40
  • +(160–200) Max Life
  • +(10–30)% additional damage when Unarmed
  • +(100–500) Critical Strike Rating when Unarmed
  • +(20–100)% chance to Multistrike
False God's Skin
Require lv 40
  • +(6–10)% all stats
  • <Random stat buff affix>
  • <Random stat buff affix>
  • <Random stat buff affix>
  • <Random stat buff affix>
Howling
Require lv 40
  • +(35–45) Strength and Dexterity
  • +(200–240) Max Life
  • +(14–18)% Attack Speed
  • +(14–18)% Cast Speed
  • +(7–16)% Cooldown Recovery Speed
  • +(7–16)% Skill Effect Duration
Skin of Malice
Require lv 42
  • +(1900–2000) gear Evasion
  • +(200–240) Max Life
  • +(8–10)% Dexterity
  • For every 500 Evasion, +1% Movement Speed, up to (100–300)%
Cold Breath
Require lv 42
  • +(50–120) Max Mana
  • +(10–12)% Cold Resistance
  • Adds (15–30)% of Max Mana as Energy Shield, up to 500
  • +(25–60)% Skill Cost
Unbreakable Shield
Require lv 44
  • +2 Defensive Skill Level
  • +(30–50)% Minion Damage
  • (-60–-20)% Command Return Speed per Second while a Defensive Skill Effect is active.
  • (-80–-50)% Defensive Skill Effect when Command is lower than 60
Necklace of Firebird
Require lv 44
  • +(8–12)% Max Life and Max Energy Shield
  • (-25–-5)% Elemental Resistance
  • If you receive damage while Barrier is active, the Barrier bursts to deal Spell Fire Damage equal to 80% of Max Life and 100% of Max Energy Shield to enemies Nearby. Cooldown: (0.25–0.5) s
  • +(10–20)% Elemental Damage per enemy Nearby
War Cry
Require lv 45
  • +(120–150) Max Life
  • +(10–12)% Fire Resistance
  • +(10–50)% Warcry Effect
  • +100% Warcry Cast Speed
  • When casting a Warcry Skill, inflicts Paralysis and Weaken on Nearby enemies
Challenger's Headband
Require lv 45
  • +(100–120) Max Life
  • +(12–14)% Fire Resistance
  • +(20–25) Strength
  • +(5–10)% additional damage and consumes (1–3) stacks of Tenacity Blessing for every stack of Tenacity Blessing you own when Demolisher Charge is consumed
  • +30% chance to gain (1–2) additional stacks of Tenacity Blessing when gaining Tenacity Blessing. Interval: 0.1s
Dangerous Silence
Require lv 45
  • +(160–200) Max Life
  • +(60–80)% Critical Strike Rating
  • +(12–14)% Lightning Resistance
  • +(10–15)% Attack Speed
  • Gains Demolisher Charge on Critical Strike. Critical Strike Damage is set to (60–200)%
Sea Splitter
Require lv 45
  • Guaranteed to Steep Strike
  • -20% additional Attack Damage for each attack during Multistrike until Multistrike ends
  • +200% chance to Multistrike
Powered Battle Greaves
Require lv 45
  • +(290–310) gear Energy Shield
  • +(10–14)% Cold Resistance
  • +30% Movement Speed
  • +(10–30)% Movement Speed at Full Energy Shield
  • +(5–25)% chance to avoid damage while Energy Shield Charge is active
  • Energy Shield Charge cannot be interrupted when Energy Shield is below (20–80)%
Arcane Shield
Require lv 45
  • +(300–310) gear Energy Shield
  • Triggers Lv. (10–20) Secret Origin Unleash every 10s
  • +(8–16)% Energy Shield Regain
  • +(30–80)% Spell Block Chance
  • Cannot Block attacks
Elemental Cleric
Require lv 45
  • +50% Elemental Damage
  • +(2–8)% Elemental Resistance
  • +(10–15)% chance to avoid Elemental Ailment
  • Upon inflicting damage, +(10–40)% damage for every type of Elemental Ailment the enemy has
Chain behind the Curtain
Require lv 45
  • +(6–20)% Max Energy Shield
  • +(10–15) Dexterity and Intelligence
  • +(12–30)% Erosion Resistance
  • Blur gains an additional effect: +1 Affliction inflicted per second for every 5 points of Blur Rating
  • Gains (5–10) points of Blur Rating for every 3 m of movement
Confusion Elemental Belt
Require lv 45
  • +(6–8)% all stats
  • +(20–30)% Ailment Damage
  • When Strength is greater than Dexterity, adds (60–240)% of the skill's damage to Base Bleed Damage.
  • When Intelligence is greater than Strength, adds (40–160)% of the skill's damage to Base Wilt Damage.
  • When Dexterity is greater than Intelligence, adds (50–200)% of the skill's damage to Base Ignite Damage.
Resolution Steps
Require lv 46
  • +(2500–2600) gear Armor
  • +(100–120) Max Life
  • +(20–40)% Movement Speed
  • Gains 1 stacks of Tenacity Blessing every 2 s if you have taken damage recently
  • +(1–3)% Elemental resistance for every stack of Tenacity Blessing you have
Dragon Scale Warshield
Require lv 46
  • +(7–8)% Max Life
  • +(7–8)% Max Energy Shield
  • +(12–15)% Attack and Spell Block Chance
  • +(1–3)% Block Ratio each time you Blocked recently, stacking up to 10 times
  • +20% chance to gain Dragon's Heart when Blocking. Lasts for 2 s
Wilted Ring
Require lv 46
  • +100 Max Life
  • +100 Max Energy Shield
  • +(30–40)% DoT Damage
  • +(20–100) Affliction inflicted per second
  • (-50–-10)% Skill Area
Windbreath Convergence
Require lv 46
  • +16% Defense
  • +(10–12)% Elemental Resistance
  • (-20–-10)% Movement Speed
  • +(1–3) Max Channeled Stacks when equipped in the left Ring slot
  • +(5–20)% chance to avoid damage while channeling skills when equipped in the right Ring slot
Windbreath Dispersion
Require lv 46
  • +16% Defense
  • +(6–8)% Elemental Resistance
  • (-20–-10)% Cooldown Recovery Speed
  • +(1–3) minimum channeled stacks when equipped in the left Ring slot
  • +(10–30)% chance to deal Double Damage while channeling when equipped in the right Ring slot
Manella's Mist
Require lv 47
  • +(40–120) all stats
  • +(60–90)% Wilt Damage
  • +1% Wilt Duration per (40–120) stats
  • Has a 10% chance to inflict Weaken when hitting an enemy inflicted with Wilt
Supremacy's Forge
Require lv 48
  • +(50–120)% gear Physical Damage
  • Adds (25–27) - (31–35) Physical Damage to the gear
  • +(20–25)% gear Attack Speed
  • (-20–-10)% Armor Effective Rate for Elemental Damage
  • +1% Attack Damage for every (700–400) Armor
Repeated End
Require lv 48
  • Adds (66–72) - (90–96) Physical Damage to the gear
  • +(30–40)% Attack Critical Strike Rating for this gear
  • +25% Wilt chance
  • Adds (40–100)% of Main-Hand Weapon Damage to Base Wilt Damage
  • Wilted targets defeated by you explode on death, dealing (20–50)% of their Max Life as Secondary Erosion Damage to Nearby enemies.
Leaf Light
Require lv 48
  • When Intelligence is no greater than Dexterity, you are guaranteed to inflict all Ailments
  • +1% Ailment Duration per 3 Dexterity
  • When Dexterity is no greater than Intelligence, +(20–60)% Ailment Duration
  • For every 10 Intelligence, +1% Crowd Control Effect, up to +100%.
Fire Lord's Blade
Require lv 48
  • Adds (5–7) - (100–250) Lightning Damage to the gear
  • +(20–25)% gear Attack Speed
  • +(40–60)% Critical Strike Damage
  • +20% chance to gain Blur on defeat
  • (-10–10)% Blur Effect
Nomad Long Bow
Require lv 48
  • Adds (101–107) - (117–125) Fire Damage to the gear
  • Adds (92–98) - (106–114) Cold Damage to the gear
  • Adds (5–6) - (204–207) Lightning Damage to the gear
  • +(60–80)% Elemental Damage
  • Projectile Quantity +(1–3)
Glacial Abyss Arrow
Require lv 48
  • Adds (175–178) - (182–185) Cold Damage to the gear
  • +(20–25)% Cold Penetration
  • +(70–80)% Critical Strike Damage
  • +50% chance for Critical Strikes to Frostbite targets
  • +(36–48)% additional damage against Frostbitten enemies
  • Mind Blade
Fire Watcher
Require lv 48
  • Adds (107–113) - (126–133) Fire Damage to the gear
  • +(20–30)% gear Attack Speed
  • +50% Movement Speed when an enemy is Ignited
  • +(100–300)% Critical Strike Rating against Ignited enemies
  • +(10–30)% Fire Penetration against Ignited enemies
Rain Sparrow
Require lv 48
  • +(10–30)% gear Attack Speed
  • Adds 2 - 4 Physical Damage to Attacks per (10–14) Dexterity
  • Adds 1 - 5 Lightning Damage to Attacks per (10–14) Dexterity
  • Cannot deal Physical Damage
  • Cannot deal Lightning Damage
Gravel
Require lv 48
  • +(120–150)% gear Physical Damage
  • +(25–30)% gear Attack Speed
  • +(1–3) Jumps
  • +(5–20)% additional damage dealt by Horizontal Projectiles after each Jump (multiplies)
  • +1 Projectile Skill Level
  • -10% additional Attack and Cast Speed
Dumb Voice
Require lv 48
  • +30% gear Physical Damage
  • +(10–12)% Attack Critical Strike Rating for this gear
  • +(8–10)% gear Attack Speed
  • Adds 1% of Physical Damage as Lightning Damage per (1200–2000) Evasion
  • +1 Critical Strike Rating per (800–1500) Evasion
Oversight
Require lv 48
  • +(1–3) Spell Skill Level
  • Every 4 s, gain following effects in turn: +200% Skill Area, +30% Movement Speed
Supreme Throne
Require lv 48
  • +(1–2) Channeled Skill Level
  • Adds (46–48) - (55–60) Cold, Fire, Lightning, and Physical Damage to Spells
  • <Random Max/Min Channeled Stacks affix>
  • Gains 1 Throne at max channeled stacks, up to 10 stacks
  • 70% chance to lose (1–3) stacks of Throne on Non-Critical Strike. Interval: 0.3s
Elemental Sigh
Require lv 48
  • +(80–120)% Elemental Damage
  • (-10–-8)% Elemental Resistance
  • +(30–35)% Attack and Spell Block Chance
  • +(1–2)% Elemental Resistance Penetration for every +5% Attack Block
  • +5% Critical Strike Damage for every +(4–12)% Spell Block
  • Max Block Chance is set to +(60–70)%
Hunting the Eye of the Kraken
Require lv 48
  • +(200–220) Max Life
  • +(40–60)% Projectile Damage
  • +(12–20)% Projectile Speed
  • Defeated Non-Elite enemies have a (10–40)% chance to explode, dealing Secondary Erosion Damage equal to 25% of their Max Life
  • (20–80)% chance to eliminate Non-Elite enemies within 10m when killing Elite enemies
Sage's Riddle
Require lv 48
  • +(110–120) gear Energy Shield
  • +(16–24)% Intelligence
  • (0.2–0.3)% additional Sentry Damage for every point of Order
  • +(5–10)% Order Effect for every Sentry Nearby
  • <You can only deal one type of Elemental Damage>
Troublemaker
Require lv 48
  • +(90–150) Spirit Magi Critical Strike Rating
  • +(4–8)% Elemental Resistance
  • Gains Mini Tough Guy when using an Empower Skill. Cooldown: 10 s
  • Enemies that are killed by Spirit Magi's Critical Strikes will explode, dealing Secondary Physical Damage equal to (10–15)% of the overflown damage to Nearby enemies
  • For every 100 Growth a Spirit Magus has, +26% additional damage and -10% additional Attack and Cast Speed
  • +(50–70)% Sealed Mana for Spirit Magus Skills
Malevolent Hand
Require lv 48
  • +(4–8)% Elemental Resistance
  • +(10–40)% additional Curse Effect
  • (-20–-6)% additional damage taken from Cursed enemies
  • You can cast 1 additional Curses
  • Affected by Lv. (15–30) Corruption curse
King's Boon
Require lv 48
  • +(180–190) gear Energy Shield
  • +(8–12)% Cold Resistance
  • Reaps 0.25 s of DoT Damage when dealing DoT Damage. The effect has a (1.5–3) s cooldown against the same target
  • +(10–30)% additional DoT Damage taken
  • +(10–30)% Movement Speed
  • More With Less
The Coward's Counterfire
Require lv 48
  • Corroded Heart
  • +(100–200) Max Life and Max Energy Shield
  • +(10–20)% Attack and Spell Block Chance
  • +(15–25)% Block Ratio
  • Paralyze enemies Nearby when Blocking
Hero's Gaze
Require lv 48
  • +(100–130) Max Life
  • +(2–8)% additional Attack Damage for every attack Blocked recently. Stacks up to 6 times
  • Triggers Lv. 10 Focused Impact when blocking. Interval: 1 s
  • +(18–20)% Fire Resistance
Sunset Ripple
Require lv 48
  • +(150–200) Max Life
  • +2 Main Skill Level
  • (-30–-5)% additional Hit Damage
  • +(1–5)% Skill Radius for each enemy recently hit, up to (100–300)% .
  • -30% Skill Area if you haven't hit any enemy recently
Abyss Watcher
Require lv 50
  • +(160–200)% gear Physical Damage
  • +(30–40)% Attack Critical Strike Rating for this gear
  • Adds 1% of Physical Damage as Erosion Damage on Critical Strike, up to (20–80) stacks. Lasts for 10 s
  • +(10–40)% Armor DMG Mitigation Penetration
Martyr Dagger
Require lv 50
  • +(70–80)% gear Physical Damage
  • Adds (15–17) - (21–23) Physical Damage to the gear
  • +(20–25) Dexterity
  • Takes Secondary Erosion Damage equal to 1% of the sum of Max Life and Max Energy Shield on defeat, lasts for 20 s
  • +3% Spell Damage for every 2% of Max Energy Shield lost
  • +3% Attack Damage per 1% of Max Life lost
Traveler's Glance
Require lv 50
  • Adds (108–115) - (137–144) Physical Damage to the gear
  • +(20–30)% Attack Critical Strike Rating for this gear
  • +30% chance to Mark the target upon hitting an Elite
  • +(200–500)% Mark
  • +(20–24)% additional damage when defeating an Elite recently
Kingly Armor
Require lv 50
  • +(5–8)% Max Life and Max Energy Shield
  • Max Terra Quantity +1
  • +1 Main Skill Level
  • +(15–20)% Erosion Resistance
  • Terra Charge's Restoration Speed is set to (100–300)% of the default value
  • (-2–-1)% Movement Speed for each Terra Charge consumed recently, stacking up to (5–15) times
Iced Drinker's Cage
Require lv 50
  • +(400–600) gear Energy Shield
  • (-3–-1) Main Skill Level
  • +(8–12)% additional Freeze Duration for every time the Main Skill has been used recently. Interval: 1 s
  • Gains (5–8) stack(s) of Cage when inflicting Freeze. Interval: 1 s
  • Effects of Control Effects received -50%
Lethal Resonance
Require lv 50
  • +(5–30)% Attack and Cast Speed
  • (-50–-10)% Sentry Skill Cast Frequency when there are no Sentries Nearby
  • Co-resonance
  • +(12–15)% Erosion Resistance
Touch of the Dark Surge
Require lv 50
  • +(8–12)% Max Life, Max Mana, and Max Energy Shield
  • <Random bless affix>
  • <Random critical strike affix>
  • <Random damage affix>
  • <Random speed affix>
  • +(3–5)% Elemental Resistance
Steel Consecration
Require lv 50
  • +(2500–2600) gear Armor
  • +(30–40)% Minion Max Life
  • Adds 1-2 Physical Damage to Attacks for every (60–150) Max Life of Minion
  • (-50–-10)% Max Life
Glacier Traveler
Require lv 50
  • Adds (24–27) - (30–32) Physical Damage to Attacks
  • +(8–10)% Fire and Cold Resistance
  • +(30–40)% chance to inflict Frostbite
  • Converts 50% of Physical Damage to Cold Damage
  • +(50–150)% Ice Imbue Damage
Stream of Steel
Require lv 50
  • +(200–240) Max Life
  • +(30–36)% Armor
  • +(30–36)% Melee Damage
  • (0.2–0.8)% Life Regeneration per second per stack of Tenacity Blessing owned
Traceless Pain
Require lv 50
  • +(30–60)% DoT Damage
  • +(5–30)% Skill Effect Duration
  • Reaps 0.25 s of the DoT Damage against Nearby enemy with full Affliction. The effect has a (1–3) s cooldown against the same target
  • +(5–6)% Fire and Cold Resistance
Vortex Heart
Require lv 50
  • Adds (17–19) - (23–26) Physical Damage to Attacks and Spells
  • +(10–60)% Critical Strike Damage
  • +(10–60)% Critical Strike Rating
  • (-60–-10)% Skill Area
  • Focused Strike
Truth
Require lv 50
  • +(1–4) all skills' level
  • +(55–65) Strength
  • +(55–65) Dexterity
  • +(55–65) Intelligence
  • +250 Reflected Erosion Damage
Strange Snow
Require lv 50
  • +(120–150) Max Life
  • Regenerates (1–2)% Life per second
  • Consumes 20% of Max Life and inflicts (30–80) Affliction to Nearby enemies when at Full Life
  • +(30–80)% Affliction effect
  • +(10–11)% Cold Resistance
Rat King's Megagon Dice
Require lv 50
  • +(25–35)% Critical Strike Damage
  • +(6–30)% additional max damage
  • (-30–-6)% additional min damage
  • Randomly triggers one of the following effects every 5 s for 5 s
    Lucky Critical Strike
    Unlucky Damage
    Lucky Damage
    Unlucky Critical Strike
Sigh of the Giant
Require lv 50
  • +(40–50) Strength
  • Adds (18–20) - (22–24) Physical Damage to Attacks
  • +(4–12)% Life Regain
  • +(10–12)% Erosion Resistance
  • Gains Giantism for (2–6) s every 8 s
Insulation
Require lv 50
  • Adds (1–4) - (50–100) Lightning Damage to Attacks and Spells
  • (-15–-10)% Lightning Resistance
  • +(1000–3000) Evasion while a Defensive Skill Effect is active
  • Spell Damage will not further reduce Evasion by default while a Defensive Skill Effect is active.
Strayed Healer's Waistguard
Require lv 50
  • +(10–12)% Max Life and Max Mana
  • +(16–20) all stats
  • +(10–16)% Erosion Resistance
  • +(50–150)% Wilt Damage if you have used a Restoration Skill recently
  • +(8–20)% chance to inflict an additional stack of Wilt if you have used a Restoration Skill recently
  • Damage dealt is guaranteed to inflict Wilt while a restoration effect is active
Rat King's Escape Show
Require lv 51
  • +(1500–1600) gear Evasion
  • For every 1 attack(s) evaded in the last 10s, +(2–5)% additional Movement Speed, up to 10 stacks (multiplies)
  • For every 1 Spell(s) evaded in the last 10s, +(2–5)% additional damage, up to 10 stacks (multiplies)
  • +(3–5)% Elemental Resistance
  • Master Escapist
Crow's Plume
Require lv 51
  • +1% Max Elemental Resistance
  • (-70–-50)% Slow effect received
  • +(15–20)% Movement Speed
  • +(3–5)% Elemental Resistance
  • +30% chance to inflict Paralysis on hit
  • +30% chance to cause Blinding on hit
Gloves of the Mage's Assistant
Require lv 52
  • +(200–300) gear Energy Shield
  • Max Focus Blessing Stacks +1
  • Has Fervor when Focus Blessing is at max stacks.
  • +15% Attack Damage per stack of Focus Blessing owned
  • Attack Speed is set to (3–4) per second when Focus Blessing is active
Final Bastion
Require lv 52
  • +(1900–2100) gear Armor
  • +(120–140) Max Life
  • +(12–14)% Fire Resistance
  • (-30–-10)% Movement Speed
  • Regenerates (2–6)% Life per second
    Regenerates (2–6)% Life per second when taking DoT Damage
  • Immune to Knockbacks
Aeterna Martyr
Require lv 52
  • +(1900–2000) gear Armor
  • +(8–12)% Attack and Spell Block Chance
  • 2% Life restored on Block
  • Adds (220–250)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage
  • (250–300)% of the Life Regeneration Speed bonus is also applied to Reaping's Cooldown Recovery Speed
  • +30% additional DoT Damage taken
Kaleidoscope
Require lv 52
  • +(60–70) Max Life
  • +(4–8)% Attack and Cast Speed
  • +(16–20) all stats
  • Gains the following buffs by turns. Each buff lasts for 4 s:
    +(25–40)% additional Erosion Damage
    +(25–40)% additional Elemental Damage
    +(25–40)% additional Physical Damage
Reverse of the Second Will
Require lv 52
  • Triggers a Lv. 1 Black Hole upon dealing Trauma Damage. Interval: 2 s
  • +(3–5)% Elemental Resistance
  • Traumatized enemies deal (-8–-6)% additional damage
  • -40% additional Trauma Duration
  • (0.1–0.15)% additional Trauma Damage for every point of Chaos you have
Shadow of Thunderlight's Eyes
Require lv 53
  • +1 Lightning Skill Level
  • (-30–-20)% Cast Speed
  • +(20–30)% Skill Area
  • +(1–2)% Lightning Penetration per 1% Cold Penetration owned
Frantic Shadow
Require lv 53
  • Adds (157–167) - (175–185) Physical Damage to the gear
  • +(12–18)% gear Attack Speed
  • +(20–30)% Attack Critical Strike Rating for this gear
  • Shadow Quantity +1
  • 1% chance to gain +150% Attack Speed for 1 s when Shadows hit enemies
  • 10% chance to gain +60% Attack Speed for 2 s when Shadows hit enemies
  • 50% chance to gain +20% Attack Speed for 3 s when Shadows hit enemies
True Sight Armor
Require lv 54
  • +(350–370) gear Energy Shield
  • +(80–120) Max Mana
  • Adds (5–12)% of Missing Mana as Lightning Damage
  • Adds (5–12)% of Sealed Mana as Energy Shield
  • 50% of Erosion Damage taken bypass Energy Shield
Opening Heart
Require lv 54
  • +(400–500) gear Evasion
  • +(140–160) Max Life
  • +(80–300)% Critical Strike Damage
  • Have Fervor
  • +(20–50)% additional damage against nearby enemies
Divine Ember
Require lv 54
  • +(2500–2600) gear Armor
  • (-20–-10)% additional Max Life
  • +(8–12)% Attack and Spell Block Chance
  • Adds Fire Damage equal to 0.7% of Max Life for every stack of Tenacity Blessing you have
  • You cannot restore Life or Mana if you have gained Focus Blessing or Agility Blessing recently
Flying Light at Daybreak
Require lv 54
  • +(5–25)% Erosion Resistance
  • +(4–16)% Cold Resistance
  • Eliminate enemies under 8% Life on hit
  • Removes negative effects and DoT Damage on self upon defeating an enemy under a control effect. Cooldown: 3 s
  • Triggers Lv. (5–20) Recovery Potion upon defeating an enemy under at least 3 control effects. Interval: 4 s
  • 25% chance to inflict a stack of Slow on hit
Darkchaser
Require lv 54
  • +(160–180) Max Life
  • +(1500–1600) gear Evasion
  • +20 Max Mana
  • +(10–14)% Lightning Resistance
  • +30% Movement Speed
  • Gains 1 stack of Mass Enhancement Effect for every 4 m of movement. Loses all Mass Enhancement Effect when casting Attack Skills
Ominous Gift
Require lv 55
  • Adds (28–32) - (47–53) Physical Damage to the gear
  • +(110–130)% gear Physical Damage
  • (-30–10)% Critical Strike Rating for the Main-Hand Weapon
  • (-30–10)% Main-Hand Weapon Attack Speed
  • Adds (150–200)% of the damage of the Off-Hand Weapon to the Main-Hand Weapon
Bow of Endless Dusk
Require lv 55
  • Adds (107–112) - (116–121) Physical Damage to the gear
  • +(14–18)% gear Attack Speed
  • +(30–40)% Attack Critical Strike Rating for this gear
  • Adds 150% of Physical Damage as Fire, Cold, and Lightning Damage
  • -80% additional Spell Damage
    -80% additional Minion Damage
Caesar's Resentment
Require lv 55
  • Adds (67–81) - (89–102) Physical Damage to the gear
  • +(25–30)% gear Attack Speed
  • +10% Critical Strike Damage Mitigation
  • (-400–-100) Attack Critical Strike Rating
  • +(100–400)% Critical Strike Damage
  • +(20–30)% additional Attack Damage on Critical Strike
Unbreakable Armor
Require lv 55
  • +(1800–2000) gear Armor
  • +(100–120) Max Life
  • Triggers Lv. (10–20) Reform when taking damage. Interval: 5s
  • Adds (2–6)% of Armor to Barrier Shield
Lightless Vestment of Whispers
Require lv 55
  • +(260–280) gear Energy Shield
  • +10 Skill Cost, +20% Skill Area, and +100% Spell Damage for every channeled stack when the number of channeled stacks is the same as the stacks of Focus Blessing
  • Max Channeled Stacks +1
  • Takes 4,000 Secondary Erosion Damage when Focus Blessing reaches its max stacks. Interval: 1s.
Friend Nemesis
Require lv 55
  • +(150–200) gear Energy Shield
  • +(20–80)% Spirit Magus Skill Damage
  • If you have recently moved more than (40–50) m, Spirit Magi +(20–80) initial Growth
  • While Reconjuring, Spirit Magi regenerate (20–40)% Life per second
  • Spirit Magi take 1000 Secondary Physical Damage when they are not at Full Life. Interval: 0.5 s.
Thunder Manipulator
Require lv 55
  • +(2400–2600) gear Evasion
  • Adds (3–5) - (54–58) Lightning Damage to Attacks and Spells
  • +(8–12)% Lightning Resistance
  • Settles Shock 2 additional times upon hitting Marked enemies
  • Mark Shocked enemies on hit
  • Gains 2% of Lightning Damage hit as Base Shock Damage upon hitting a marked enemy
Guild Guard Boots
Require lv 55
  • +(100–200) Max Life and Max Energy Shield
  • +(4–12)% Fire and Cold Resistance
  • +(10–30)% Movement Speed
  • +(10–20)% chance to gain a Barrier upon using a Defensive Skill
  • +(10–20)% chance to trigger Lv. 1 Reform when casting a Defensive Skill. Interval: 0.5s
  • +20% chance to gain Hardened Barrier when suffering Severe Injury. Lasts for 4 s
  • +20% chance to gain a 4 s Thrill Barrier upon inflicting Elemental Ailment
Glacier Caster Shield
Require lv 55
  • +(160–200) Max Mana
  • Regenerates (200–240) Mana per second
  • When using a Spell Skill, triggers a Lv. (1–5) Frost Shield. Interval: 6s.
  • Adds (14–16) - (18–20) Cold Damage to Spells per 680 Mana recently consumed
Warden's Breastpin
Require lv 55
  • +(1–5) Passive Skill Level
  • +(20–30)% Minion Max Life
  • +(40–50)% Minion Damage
  • Your Minions can only deal Physical Damage
  • (60–120)% of Critical Strike Rating and Critical Strike Damage are also applied to Minions
Pale Mist's Embrace
Require lv 55
  • +(150–160) Max Life
  • +(4–6)% Elemental Resistance
  • +(20–50)% Skill Area
  • (15–45)% of the increase/decrease on Skill Area is also applied to Area Damage
Sage's Disciple
Require lv 56
  • +(80–200)% Elemental Damage
  • +(80–200)% Critical Strike Damage
  • +(8–20)% Intelligence
  • <For every 4 Intelligence, adds 1 random type of elemental damage to Spells.>
  • Max Sentry Quantity +1
  • Intelligence no longer provides bonus to Max Mana
Blind Vision
Require lv 57
  • +(100–120) Max Life
  • The Main Skill is supported by Lv. 10 Wind Projectiles.
  • (20–80)% of the Projectile Speed bonus is also applied to Projectile Damage
  • Immune to Blinding
Chaos Abyss
Require lv 57
  • Adds (50–100) Base Wilt Damage
  • +(5–10)% Attack and Cast Speed
  • +(10–15)% Erosion Resistance
  • +1% Elemental and Erosion Resistance Penetration for every stack of Wilt inflicted recently, up to 50 stack(s)
  • 10% chance to inflict 1 additional stacks of Wilt
Lone Walker's Boots
Require lv 57
  • <You have a random Lv. 20 Precise Bonus Damage Aura>
  • +50% Movement Speed when no allies are Nearby
  • +(20–80)% Aura effect when affected by 5 or more Auras
  • Auras only take effect on self
The Coward's Choice
Require lv 57
  • +(1500–1600) gear Armor
  • +(250–330) Max Life
  • +(25–30)% Attack and Spell Block Chance
  • +(20–30)% Armor Effective Rate if you have blocked an Attack or Spell recently
  • (6–8)% Life restored on Block
Cycle of Reincarnation
Require lv 58
  • +(50–150)% gear Physical Damage
  • Adds (10–13) - (19–24) Physical Damage to the gear
  • +(60–70)% Critical Strike Damage
  • Converts 300% of Mana Cost of Attack Skills to Life Cost
Twisted Branch
Require lv 58
  • (10–30)% of the increase/decrease on Skill Area is also applied to Projectile Speed
  • Adds (87–92) - (113–118) Physical Damage to Attacks and Spells
  • +(120–150)% gear Physical Damage
  • +1 Projectile Skill Level
  • +(40–50)% gear Attack Speed
Devouring Tide
Require lv 58
  • +(2400–2600) gear Armor
  • +(240–260) Max Life
  • +(12–14)% Fire Resistance
  • +75% Critical Strike Rating each time an attack hits during Multistrike
  • Multistrikes deal (10–40)% increasing damage
  • Takes 400 Secondary Fire Damage per second for 4 s upon reaching the Max Multistrike Count. Stacks up to 4 times
Arrival of the Polar Night
Require lv 58
  • +(20–80)% Intimidated effect
  • +(100–200) Max Life
  • Enemies within 12m are Intimidated
  • +(20–22)% additional Life Regeneration Speed when at Low Life
  • Restores 2% Max Life every second for 4s upon hitting an enemy under at least 3 control effects.
Rebuilding the Gods' Bodies
Require lv 58
  • +(5–6)% Defense
  • +(350–370) gear Energy Shield
  • When Devouring, +50% Energy Shield Charge Speed for (2–3) s if at least (5–6) stack(s) of Blessing is devoured
  • When Devouring, immediately restores 45% lost Energy Shield if at least (7–8) stack(s) of Blessing is devoured
  • -12% Sealed Mana
  • You went against the will of the Gods
  • The new god is devouring Six Gods' blessings
Imperial Iron Sentry
Require lv 58
  • +(7–10)% Max Life and Max Energy Shield
  • +(20–50)% Sentry Damage
  • Main-Hand Weapon's Critical Strike Rating is also set as the Base Critical Strike Rating of Spell Sentry Skills
  • Restores (0.5–3)% Life and Energy Shield when a Sentry lands a Critical Strike. Interval: 0.5 s
  • Sentry
Tide of the Styx
Require lv 58
  • +(280–330) Max Life
  • +(140–160) Attack and Spell Critical Strike Rating
  • Adds (9–11) - (13–15) Physical Damage to Attacks per 800 Life recently consumed
  • Restores 42% of Life every 4s when not at Full Life.
  • Non-Full Life state will be considered as Low Life
  • Cannot regenerate Mana
Arctic Ring
Require lv 58
  • +(10–14)% Cold Resistance
  • Adds (24–29) - (36–40) Cold Damage to Attacks and Spells
  • +50% chance to inflict Frostbite
  • +(100–250)% damage against Frozen enemies
Frozen Lightning
Require lv 58
  • +(15–25) Dexterity and Intelligence
  • +(40–50)% Elemental Damage
  • +(5–6)% Cold and Lightning Resistance
  • Converts 50% of Lightning Damage to Cold Damage
  • Adds a stack of Slow for 2 s on hit
Compensatory Life
Require lv 58
  • +(10–15)% Max Life and Max Mana
  • +(70–90)% Mana Regeneration Speed
  • For every 100 Mana consumed recently, +(2–6)% Spell Damage, up to 2000%
  • +1% Life Regeneration Speed for every 100 Mana recently consumed, up to 500%
  • You have a Lv. 20 Elemental Amplification when not at Low Life
Polygonal Enclosure
Require lv 58
  • +(15–25)% Max Life and Max Energy Shield
  • +(6–10)% Fire and Cold Resistance
  • +(1–3) Beams
  • (-20–20)% additional Beam Length
Magnus' Guide
Require lv 60
  • Adds (19–23) - (27–31) Physical Damage to the gear
  • Adds (50–200)% of Main-Hand Weapon Damage to Base Ignite Damage
  • +50% Ignite chance for Fire Skills
  • +1 Ignite limit
  • +(5–20)% Fire Penetration
Arminius' Confession
Require lv 60
  • Adds (210–227) - (238–266) Physical Damage to the gear
  • +(25–35)% Attack Critical Strike Rating for this gear
  • +(20–24)% gear Attack Speed
  • +20% chance to gain Blur on Critical Strike
  • While Blur is active, +(15–20)% Elemental Resistance Penetration
  • +(150–200)% Critical Strike Rating when Blur is active
Corrupted Bulwark
Require lv 60
  • +1 Max Life
  • +(1200–1500) Max Energy Shield
  • +1 Max Mana
  • +1 all stats
  • +2% additional Energy Shield Charge Speed for every (4–8)% of Energy Shield lost
Frozen Path
Require lv 60
  • (-1–1)% Max Fire Resistance
  • +(2–6)% Max Cold Resistance
  • (-1–1)% Max Lightning Resistance
  • +1% Max Life, Max Mana, and Max Energy Shield
  • For every 1% Cold Resistance, +5 Attack and Spell Critical Strike Rating
Cicada Shell
Require lv 60
  • +1% Max Fire Resistance
  • +1% Max Cold Resistance
  • +1% Max Lightning Resistance
  • +(10–16)% Max Life, Max Mana, and Max Energy Shield
  • 50% of damage taken bypass Energy Shield; Adds Elemental Damage equal to (8–10)% of Max Energy Shield to Attacks and Spells.
Sun's Embrace
Require lv 60
  • +(180–220) Max Life
  • +(20–60)% Fire Damage
  • +1 Ignite limit
  • Inflicts (1–2) additional stacks of Ignite.
  • +(8–24)% Cold Resistance
Varagon Shroud
Require lv 60
  • +(1600–1800) gear Armor
  • +(160–180) Max Life
  • Unable to gain Agility Blessing
  • For each stack of Tenacity Blessing owned, +(1–4)% Steep Strike chance, +(1–4)% Multistrike chance, and +(2–8)% Demolisher Charge Speed.
  • When Tenacity Blessing is at least at 10 stack(s), +10% additional Attack Critical Strike Rating and +10% additional Attack Speed
  • Own 1 additional stacks of Tenacity Blessing
Wings of Light
Require lv 60
  • +(25–60)% Critical Strike Damage
  • +(50–150) Max Life
  • Intimidated gains an additional base effect: +30% chance to suffer Ailments.
  • Intimidated gains additional base effect: +6% additional damage taken for each type of control effect you're under (multiplies)
Shadow of Thunderlight's Footsteps
Require lv 60
  • +(100–250) Max Life
  • +(300–1000) gear Evasion
  • +100% Multistrike chance on the next Main Skill when using a Mobility Skill
  • -50% additional min damage
  • +(20–25)% Movement Speed
Thornbearer's Shackles
Require lv 60
  • Movement Speed is fixed to (50–80)% of the base value
  • For every 2 m moved, gain 1 stack(s) of Disturbed Breathing
  • When having at least 2 stack(s) of Enduring Advance, restores 30% of Missing Life and Energy Shield when hit. Interval: 1 s
  • When having at least 5 stack(s) of Enduring Advance, +(300–400)% Critical Strike Damage
  • When having fewer than 8 stack(s) of Enduring Advance, -40% additional Physical Damage taken
Exquisite Box
Require lv 60
  • +40% additional Cooldown Recovery Speed
  • <Random Defensive, Empower, Restoration, Warcry, or Curse Skill Effect affix>
  • Trigger the skill of the forth slot upon taking Damage. Cooldown: 0.75 s.
  • Triggers the skill of the fifth slot when dealing damage. Cooldown: 0.75 s.
  • -16% additional damage for Triggered Skills
Law of the Supreme Will
Require lv 60
  • +(15–20)% Erosion Resistance
  • +(1200–1800) Armor
  • Gains 1 point(s) of Order every 6 s
  • +20% Cooldown Recovery Speed when having at least (70–80) Order. Lasts for 5s.
  • -20% additional Order decrease speed
  • 0.1% Movement Speed for every point of Order you have
Paradox of the Second Will
Require lv 60
  • +(10–16)% Erosion Resistance
  • +(1200–1800) Armor
  • +(10–20)% Chaos effect
  • When having at least 80 Chaos, +20% Skill Effect Duration for 5s
  • Has 50 Chaos initially
  • 0.2% Skill Area for every point of Chaos
Enamor
Require lv 60
  • <Random gear-related affix>
  • <Random gear-related affix>
  • <Random gear-related affix>
  • <Random gear-related affix>
  • <Random gear-related affix>
  • <Random gear-related affix>
Formation Breaker
Require lv 60
  • (-40–20)% additional Attack and Cast Speed for Sentry Skills
  • +48% Skill Area
  • +30% additional damage to enemies in Proximity to Sentries
  • Gains Demolisher Charge when using Sentry Skills
End Night Banquet
Require lv 61
  • +(1–40)% gear Attack Speed
  • Adds (18–20) - (22–24) additional Physical Damage per stack of Agility Blessing
  • +(8–16)% Critical Strike Damage per stack of Agility Blessing
  • Loses (1–4) stack(s) of Agility Blessing and gains Banquet when Agility Blessing reaches max stacks
Last Words of Chaos
Require lv 61
  • +(1200–1300) gear Armor
  • +(90–110) Max Life
  • +(12–16)% Fire Resistance
  • +(30–40) Strength
  • +(2–5)% Skill Area per 100 Strength
  • +(1–2.5)% chance to deal Double Damage per 150 Strength
Evil Heart Armor
Require lv 62
  • +(2200–2400) gear Evasion
  • (-12–-8)% Erosion Resistance
  • Adds (8–12) Base Wilt Damage
  • +(20–24)% Wilt Damage
  • +(12–16)% Attack and Cast Speed if you have inflicted Wilt recently
  • Inflicts 2 additional stacks of Wilt on hit. Has a (2–3)% chance to remove all Wilt
Shattered Moonlight
Require lv 62
  • +(350–370) gear Energy Shield
  • Max Spell Burst Charge Speed Bonus is fixed at (100–200)%
  • +80% additional damage for skills cast by Spell Burst
  • Restores (2–3)% of Missing Mana when Spell Burst is activated
Crimson King
Require lv 62
  • +(30–35)% Max Life
    +(30–35)% additional damage taken while having Energy Shield
  • Converts 100% of Mana Cost to Life Cost
  • Adds (10–12) - (13–15) Physical Damage per 800 Life recently consumed
  • -1.5% additional damage taken for every 5% of Missing Life
  • 1.5% Life Restoration per second for every 6% of Missing Life
  • +6% Critical Strike Rating and Critical Strike Damage for every 9% of Missing Life
Tyrant's Iron Fist
Require lv 62
  • +(40–50) Intelligence
  • +(80–100) Max Mana
  • +5 Skill Mana Cost for every (40–80) Max Mana
  • +5% Critical Strike Rating for every (40–80) Mana sealed
Blade-dancer's Steps
Require lv 62
  • +(1–3) Mobility Skill Level
  • +(30–50)% Movement Speed if you have used a Mobility Skill recently
  • +(30–50)% additional damage for Mobility Skills
  • When defeating an enemy, you can consume 1 stacks of Agility Blessing to reset cooldown for Mobility Skills.
Heavy Soul
Require lv 62
  • +(2200–2400) gear Armor
  • +(160–190) Max Life
  • +20% Attack and Spell Block Chance
  • -10% Movement Speed
  • (-25–-5)% additional damage taken when an Elite is Nearby
  • +(5–25)% chance to avoid damage, when there are common enemies Nearby
Howling Ring
Require lv 62
  • +(10–12)% Attack Speed
  • +(30–50)% Projectile Damage
  • +(12–20)% Projectile Speed
  • Projectiles Weaken targets on hit
  • <Random Split, Jump, or Barrage affix>
Embrace of Eternal Sleep
Require lv 62
  • Corrosion Shield
  • +(10–20)% Defense
  • +(5–15)% Energy Shield Regain
  • -20% additional Energy Shield Charge Interval
  • +50% chance to avoid Ailment
Entanglement of the Immortal
Require lv 62
  • +(200–240) Max Life
  • +(15–20)% injury buffer
  • +(12–16)% Fire Resistance
  • Gains Ignite with (120–200) Base Damage when taking Fire Damage
  • +50% Life Regeneration Speed when Ignited
Dangerous Dream
Require lv 64
  • +(28–32)% gear Attack Speed
  • +(28–32)% Attack Critical Strike Rating for this gear
  • Consumes 6% of current Life when you use Attack Skills
  • Adds (9–11) - (13–15) Physical Damage to Attacks per 800 Life recently consumed
  • +(10–30)% injury buffer
Farewell Desire
Require lv 64
  • +(100–120)% gear Physical Damage
  • +(20–30)% Attack Critical Strike Rating for this gear
  • +(15–25)% gear Attack Speed
  • +200% chance to Multistrike
  • +1 initial Multistrike Count
  • (15–30)% chance to obtain 1 Steep Strike(s) on each attack during Multistrike.
  • Spends 1% Life and Mana on defeat
Lens of the Mage's Assistant
Require lv 64
  • +(8–10)% Life Regain and Energy Shield Regain
  • (10–30)% of the increase/decrease on Cast Speed is also applied to Attack Speed
  • Bonus and additional bonus to Spell Damage and also apply to Attack Damage
  • (-30–10)% additional Attack Critical Strike Rating
Crossroad
Require lv 64
  • +(140–160) gear Energy Shield
  • +(12–14)% Ailment Duration
  • Converts 99% of Fire Damage against Ignited enemies to Erosion Damage
  • Converts 99% of Cold Damage against Frostbitten enemies to Erosion Damage
  • Converts 99% of Lightning Damage against Shock enemies to Erosion Damage
  • Inflicts Pain on Nearby enemies every 1 s for (2–5) s
Scarlet Omen
Require lv 64
  • Corroded Gear
  • +(100–300) Max Life
  • +(10–20)% Max Life
  • +(4–8)% Elemental Resistance
Illusory Ocean Silk - Iron Rain
Require lv 64
  • +(8–12)% Max Life, Max Mana, and Max Energy Shield
  • Adds (49–54) - (62–68) Physical Damage to Attacks and Spells
  • -16% Life Regeneration Speed
  • +10% additional Armor
  • Triggers Lv. (10–19) Vulnerability Curse on hit. Cooldown: 1 s.
  • Converts (30–50)% of Erosion Damage taken to Physical Damage
Illusory Ocean Silk - Ash
Require lv 64
  • +(8–12)% Max Life, Max Mana, and Max Energy Shield
  • Adds (54–57) - (63–67) Fire Damage to Attacks and Spells
  • -20% Fire Resistance
  • Max Tenacity Blessing Stacks +1
  • Triggers Lv. (10–19) Scorch Curse on hit. Cooldown: 1 s.
  • Converts (30–50)% of Erosion Damage taken to Fire Damage
Illusory Ocean Silk - Thunder
Require lv 64
  • +(8–12)% Max Life, Max Mana, and Max Energy Shield
  • Adds (6–9) - (71–74) Lightning Damage to Attacks and Spells
  • -20% Lightning Resistance
  • Max Agility Blessing Stacks +1
  • Trigger Lv. (10–19) Electrocute Curse on hit. Cooldown: 1 s.
  • Converts (30–50)% of Erosion Damage taken to Lightning Damage
Illusory Ocean Silk - Wintry
Require lv 64
  • +(8–12)% Max Life, Max Mana, and Max Energy Shield
  • Adds (56–58) - (62–64) Cold Damage to Attacks and Spells
  • -20% Cold Resistance
  • Max Focus Blessing Stacks +1
  • Triggers Lv. (10–19) Biting Cold Curse on hit. Cooldown: 1 s.
  • Converts (30–50)% of Erosion Damage taken to Cold Damage
Illusory Ocean Silk - Unreal
Require lv 64
  • +(8–12)% Max Life, Max Mana, and Max Energy Shield
  • Adds (57–59) - (61–63) Erosion Damage to Attacks and Spells
  • +10% additional Regain Interval
  • +10% additional Evasion
  • Trigger Lv. (10–19) Corruption Curse on hit. Cooldown: 1 s.
  • +(3–5)% Max Erosion Resistance
Lethal Brilliance
Require lv 65
  • Adds (19–25) - (230–236) Lightning Damage to the gear
  • +(10–20)% gear Attack Speed
  • +(80–100)% Critical Strike Damage
  • Settles Shock Damage (1–3) additional times on hit
Long Night
Require lv 65
  • Adds (341–349) - (375–385) Erosion Damage to the gear
  • +(40–50)% gear Attack Speed
  • +(40–50)% Attack Critical Strike Rating for this gear
  • Cannot inflict Wilt
Curtain Cutter
Require lv 65
  • Adds (29–33) - (37–41) Physical Damage to the gear
  • +(100–120)% gear Physical Damage
  • +(25–30)% gear Attack Speed
  • +(30–40)% Attack Critical Strike Rating for this gear
  • +(40–50)% additional Shadow Damage
Imperial General
Require lv 65
  • +(120–150)% gear Physical Damage
  • +(30–40)% Attack Critical Strike Rating for this gear
  • +10% additional damage for Barrage Skills per 1 wave of Barrage
  • -60% Barrage Skill Wave Interval
  • For every (10–15)m of movement made recently, +1 Barrage Skill Waves. Stacks up to (6–9) time(s).
  • +100% Armor and Evasion while standing still
Jumble Ice
Require lv 65
  • +(180–240) Max Mana
  • +(30–35)% Cast Speed
  • +(10–12)% additional Spell Damage per stack of Focus Blessing owned
  • +(15–20) Spell Critical Strike Rating per stack of Focus Blessing owned
  • +50% chance to gain Agility Blessing when receiving Focus Blessing
  • For every 1 stack of Focus Blessing gained every 4 s, -50% Spell Damage
Tendency of Stars
Require lv 65
  • 0.4% additional damage for skills cast by Spell Burst for every point of Chaos. 0.4% Spell Burst Charge Speed
  • Chaotic Realm
  • 0.4% Cast Speed and 0.4% additional Main Skill Damage for every point of Order you have
  • Peaceful Realm
  • +(300–500) Spell Critical Strike Rating for 5s when Order is equal to Chaos
Thunder Jawbone
Require lv 65
  • +(1500–2000) gear Evasion
  • For every (6000–8000) Evasion, +1% additional Lightning Damage
  • Settles Shock Damage 1 additional times on hit
  • Gains 1% of Lightning Damage hit as Base Shock Damage on hit
Chopping off the Sublime Head
Require lv 65
  • +(80–120) Max Life
  • +(8–12)% Fire Resistance
  • Halves the Devour Interval
  • You went against the will of the Gods
  • The new god is devouring Six Gods' blessings
  • <Random Level 1 Six Gods Core Talent>
  • <Owns 1 additional stack of random Blessing>
Praise for Injury
Require lv 65
  • +(40–60) Strength
  • +(140–160) Max Life
  • +80% chance to inflict Trauma
  • +80% Trauma Damage
  • Traumatized enemies will explode on defeat, dealing Secondary Physical Damage equal to (3–15)% of Max Life to nearby enemies
Shackled by Light
Require lv 65
  • +(12–15)% Attack Speed
  • +(20–150)% Shadows Tracking Area
  • (-80–-30)% additional Shadow Damage
  • (5–10)% chance to gain 1 stack(s) of Illusory Light when a Shadow hits an enemy
  • 0.1 s after the true body hits an enemy, loses all Illusory Light
Breaking the Eternal Wrist
Require lv 65
  • +(16–20)% Attack and Cast Speed
  • +(15–25)% Elemental Damage
  • Gains Fervor after Devouring
  • When Devouring, if at least 50 Fervor Rating is devoured, randomly casts Lv. 20 Fixate, Safeguard Field, and Blizzard. Cooldown: 4s
  • When Devouring, Critical Strike gains the Lucky effect when at least 70 Fervor Rating is devoured. Lasts 2 s.
  • You went against the will of the Gods
  • The new god is devouring Six Gods' blessings
Ralph's Footsteps
Require lv 65
  • +(150–200) Max Life and Max Energy Shield
  • Fervor gains an additional base effect: +1% Movement Speed for every 5 Fervor Rating
  • +1% Fervor Effect every 0.5 s while Fervor is active, up to (100–200) stacks. Each stack lasts for 100 s
  • (-90–-30)% additional Fervor Duration
  • +(20–22)% Lightning Resistance
Heels That Trap Illusions
Require lv 65
  • +(800–900) gear Evasion
  • When Devouring, (-60–-40)% control effects received for (2–4) s if at least 2 type(s) of Six Gods' Blessings is devoured
  • +(30–35)% Movement Speed
  • When Devouring, +90% additional Reaping Cooldown Recovery Speed for (1–3) s if at least 70 Blur Rating is devoured
  • -90% Reaping Duration
  • You went against the will of the Gods
  • The new god is devouring Six Gods' blessings
Butterfly Wings
Require lv 65
  • (-20–-10)% Attack and Spell Block Chance
  • For every (200–300) Evasion, adds 1 - 1 Physical Damage to the Main-Hand Weapon
  • For every 10000 Evasion, adds (10–20)% of the Main-Hand Weapon damage to Spells
  • <Random defense-related affix>
Broken Sun Ring
Require lv 65
  • +(160–180) Max Life
  • +(10–50)% Steep Strike chance.
  • Gains Blazing Sun for every 5 Sweep Slash(es), lasting for (1–2)s
  • +(8–12)% Fire Resistance
Thousand-Day's Victory
Require lv 66
  • +(120–160)% gear Physical Damage
  • Adds (27–33) - (45–51) Physical Damage to the gear
  • +(15–18)% Attack Critical Strike Rating for this gear
  • Adds (200–240)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage
  • +50% chance to deal double Trauma Damage
Reflection
Require lv 66
  • (-40–-20)% Minion Max Life
  • +(240–300)% Minion Damage
  • +(1–4) Minion Skill Level
  • Gains Mottled when you have at least (6–7) Minion(s).
Sky Devourer - Strength Armor
Require lv 66
  • +(180–220) Max Life
  • +(5–7)% Elemental Resistance
  • +(40–100)% Area Damage
  • +(40–100)% Skill Area
Sky Devourer - Agile Armor
Require lv 66
  • +(80–100) Max Mana
  • +(5–7)% Elemental Resistance
  • +(40–100)% Area Damage
  • +(40–100)% Skill Area
Sky Devourer - Insight Armor
Require lv 66
  • +(350–370) gear Energy Shield
  • +(5–7)% Elemental Resistance
  • +(40–100)% Area Damage
  • +(40–100)% Skill Area
Legendary Soldier Spectacles
Require lv 66
  • Creates an Arena after using a Mobility Skill. Interval: 3 s
  • Nearby Elites have Giantism
    -50% additional damage against Distant enemies
  • Every 4 s, gain 1 stack of Renown if there is an enemy with Notoriety Nearby. Renown lasts for 30 s
  • Ignore enemy Armor when you have at least 4 stack(s) of Renown
  • +(80–100) Max Life
Hekate's Vision
Require lv 66
  • +(12–16)% Erosion Resistance
  • You can only cast 1 Curses
  • +(10–20)% additional damage dealt to Cursed enemies. (-20–-10)% additional damage taken from Cursed enemies
  • +100% Max Curse Duration
  • +100% Curse Skill Area
Mistaken Authority
Require lv 66
  • +(300–310) gear Energy Shield
  • +(1–2) Lightning Skill Level
  • +(20–25)% Spell Block Chance
  • Adds 1 - 5 Lightning Damage per 200 Max Energy Shield
  • Blocking triggers Lv. 25 Electrocute curse. Cooldown: 4 s
Restless Glacier
Require lv 66
  • +(8–12)% Max Mana
  • +(45–55) Intelligence
  • +(14–16)% Cold Resistance
  • +(20–40)% additional damage against Frozen enemies
  • +(10–30)% Freeze Duration
Eternity
Require lv 66
  • +(160–220) Max Life
  • +(30–50)% chance to gain 1 stacks of Eternal Morale on defeat
  • +(30–50)% chance to gain 1 stacks of Eternal Nightmare on defeat
  • +(10–20)% chance to gain 1 stacks of Eternal Shadow on defeat
  • +(30–50)% chance to gain 1 stacks of Eternal Guard upon defeating Magic monsters
  • +(10–20)% chance to gain 1 stacks of Eternal Simulacra upon defeating Magic monsters
  • +100% chance to gain 1 stacks of Eternal Reign upon killing an Elite
Eternal Sun
Require lv 66
  • +(100–120) Max Life
  • +(20–24)% Fire Resistance
  • For every 1% Life you have, regenerates 0.1% Life every second and 0.3% Life Regain
  • +1% additional Life Regeneration Speed, -0.5% additional Life Regain Interval for every 1% of Life lost.
Crimson Slash
Require lv 68
  • +(15–50)% gear Attack Speed
  • +50% chance to inflict Trauma
  • Adds (300–1000) Base Trauma Damage
  • Reaps 0.25 s of DoT Damage when dealing Bleed Damage. The effect has a (1–2) s cooldown against the same target
Thunder Bone
Require lv 68
  • +(150–300)% gear Physical Damage
  • +(25–30)% Attack Critical Strike Rating for this gear
  • Gains (4–8)% of Physical Hit Damage as Base Shock Damage on hit
  • Physical Damage always Shock targets
  • Ignores the Armor of Shocked enemies
Cursed Flame
Require lv 68
  • +(50–200)% gear Physical Damage
  • Adds (13–15) - (17–19) Physical Damage to the gear
  • +25% chance to Ignite targets
  • Adds (100–400)% of Main-Hand Weapon Damage to Base Ignite Damage
  • When Ignite is inflicted, Ignite spreads and +(10–40)% additional Ignite Damage taken by Nearby enemies
Mountain Howling
Require lv 68
  • +(50–150)% gear Physical Damage
  • Adds (26–29) - (32–36) Physical Damage to the gear
  • +(25–35)% gear Attack Speed
  • +50% chance to cause Knockbacks
  • +(50–80)% additional Knockback distance
  • +(20–60)% additional Attack Damage when no enemies are Nearby
  • -30% Movement Speed
Meteorite
Require lv 68
  • +(50–200)% gear Physical Damage
  • Adds (35–39) - (44–49) Physical Damage to the gear
  • +(20–30)% Attack Critical Strike Rating for this gear
  • Fixates Parabolic Projectile Split quantity to (2–3)
  • (20–100)% of the increase/decrease on Skill Area is also applied to Area Damage
  • +(80–100)% Skill Area
Undercurrent
Require lv 68
  • Adds (169–174) - (183–188) Fire Damage to the gear
  • Adds (166–175) - (187–199) Fire Damage to Spells
  • +(80–100)% Skill Area
  • +2% Attack and Spell Block per stack of any Blessing owned
  • <Random Fire Skill trigger affix>
  • When you have 3 types of Blessings, +30% Injury Buffer for yourself and Nearby enemies.
Sacred Wall
Require lv 68
  • +(5–20)% Max Life
  • +(5–20)% Attack and Spell Block Chance
  • +40% chance to gain (1–2) stacks of Tenacity Blessing when taking Elemental Damage
  • Blocks additional damage equal to (1–2)% of Max Life when at max Tenacity Blessing.
  • Changes the base effect of each stack of Tenacity Blessing to: -8% additional Physical Damage taken. When receiving Elemental Damage, consumes all Tenacity Blessing. Restores 2% of Max Life per stack of Tenacity Blessing consumed.
Mad Doctor's Silver-Plated Lung
Require lv 68
  • When casting a Restoration Skill, +(40–80)% Injury Buffer. The effect gradually falls off to 0 within 3s.
  • When casting an Empower Skill, regenerates (5–10)% Life and Mana per second. The effect gradually falls off to 0 within 3s.
  • When casting a Defensive Skill, +(50–100)% Empower Skill Effect and Restoration Skill Effect. The effect gradually falls off to 0 within 3s.
  • +(30–50)% Physique and + (30–50)% Movement Speed if you have cast a Restoration Skill, an Empower Skill, and a Defensive Skill recently
Legless Bird's Lament
Require lv 68
  • +(100–120) Dexterity
  • For every stack of Deflection, -10% additional DoT Damage taken and +10% Movement Speed
  • -1% Erosion Resistance for every +1% Lightning Resistance.
  • The Lightning Resistance of nearby enemies within 10m is equal to your Erosion Resistance.
  • -99% additional damage and Minion Damage when equipped with Boots
Torturer's Touch
Require lv 68
  • +(300–310) gear Energy Shield
  • +(3–8)% Elemental Resistance
  • +(8–20) Affliction inflicted per second
  • Reaps (0.2–0.5) s of the DoT Damage against Nearby enemy with full Affliction. The effect has a 0.5 s cooldown against the same target
  • Reaping removes enemy's Affliction
Archmage's Boots
Require lv 68
  • +(310–320) gear Energy Shield
  • +(20–24)% Cold Resistance
  • +(14–18)% Max Mana
  • Consumes 30% Mana per second
  • Gains 1 stack of a random Blessing per 6 s when not at Low Mana
  • +1% additional Spell Damage per 400 Max Mana owned
Mind Infusion
Require lv 68
  • +(160–180) Max Life
  • +(1–2) Minion Skill Level
  • +(10–40)% Movement Speed for Nearby allies and you
  • +(80–100)% Skill Cost
  • When casting an Empower Skill, triggers Lv. (10–20) Dark Gate. Cooldown: 6s.
Wriggling Tango
Require lv 68
  • +(1–2) Projectile Skill Level
  • Every 10s, gains the following effects in turn: The Main Skill is supported by Lv. (15–25) Blinding and Wind Projectiles. Main Skill is supported by Lv. (15–25) Increased Area and Slow Projectile.
  • When Movement Speed is not lower than 300% of the base value, -1% Movement Speed and +1% Projectile Speed for every 1m of movement made recently, up to 100%.
Folklore of Locking Fingers
Require lv 68
  • +10% Max Life and Max Energy Shield
  • +(30–50)% Blur Effect when Dexterity is greater than Intelligence.
  • Grants Blur (1–2)s after losing Blur when equipped in the left Ring slot
  • When a Magic Ring is equipped, Blur gains an additional effect: +2% DoT Damage for every 1 Blur Rating
Magnus' Mindflame
Require lv 68
  • +(160–180) Max Life
  • +(1–2) Fire Skill Level
  • (-20–-5)% Fire Resistance
  • +(5–15)% Fire Penetration
  • True Flame
Rat Herder's Golden Rein
Require lv 68
  • (-20–-15)% additional damage taken while channeling
  • +20% Minion Spell Burst Charge Speed for each time Channeled Skill is used recently, up to 400%.
  • Minions' Spell Burst Upper Limit +2 every time a Summon Skill is cast recently, up to +4
  • -15% Minion Attack and Cast Speed
Fleeting Regret
Require lv 70
  • +(50–200)% gear Physical Damage
  • Adds (12–14) - (18–20) Physical Damage to the gear
  • +(5–20)% Attack and Spell Block while Dual Wielding
    +(5–20)% Block Ratio when holding a Shield
  • +(300–320)% Critical Strike Rating if you have Blocked recently
  • +(32–64)% Attack Speed if you have Blocked recently
Shadow of Thunderlight's Fury
Require lv 70
  • The Main Skill is supported by a Lv. 20 Electric Overload when an Elite is nearby.
  • +(80–100)% Spell Damage
  • +(120–180)% Critical Strike Rating
  • +40% Critical Strike Damage for skills cast by Spell Burst for every 1 stack(s) of Spell Burst Charge consumed when Spell Burst is activated
  • Damage becomes Lucky and at least 4 stack(s) of Spell Burst Charge is consumed when Spell Burst is activated
  • Takes 200 Secondary Lightning Damage every second for every 1 Max Spell Burst
Dragon Breath Armor
Require lv 70
  • +(2900–3100) gear Armor
  • +(15–20)% Max Life
  • +(100–300)% Fire Damage
  • Converts (20–50)% of Physical Damage taken to Fire Damage
  • You can only deal Fire Damage
  • You always receive +(600–700) Ignite Damage when there are enemies nearby
Undying Faith
Require lv 70
  • +(200–220) gear Energy Shield
  • +1 Passive Skill Level
  • (-8–-6)% Sealed Mana
  • +(5–20)% additional damage at Low Life
  • +(5–20)% Aura Effect when at Low Life
Heavyware
Require lv 70
  • +(1700–1800) gear Armor
  • +(160–220) Max Life
  • +(12–15)% Erosion Resistance
  • +(30–35) Strength
  • +(15–30)% additional damage taken by enemies in Proximity
  • (-30–-15)% additional damage against enemies in proximity
Stellar Vestment of Eminence
Require lv 70
  • +(270–280) gear Energy Shield
  • +(6–8)% Elemental Resistance
  • +(55–65) Intelligence
  • -60% additional Barrage Wave Interval and -16% additional Barrage Skill Damage.
  • Barrage Skills +(10–13)% additional damage and -10% Skill Area per wave of Barrage
Machine Lord
Require lv 70
  • +75% chance to gain 1 point(s) of Command when a Synthetic Troop Minion attacks
  • Max Synthetic Troop Minion Quantity is fixed at (1–2)
  • +(10–20)% Minion Movement Speed when having at least 20 Command
  • Adds (60–100)% of Physical Damage as Fire, Cold, and Lightning Damage to Synthetic Troop Minions when having at least 40 Command
  • +(40–60)% additional Physical Damage for Synthetic Troop Minions when having at least 60 Command
  • Damage from Synthetic Troop Minions Penetrates 2% Elemental Resistance for every 5% Elemental Resistance they own, when having at least 80 Command.
When Winter Comes
Require lv 70
  • +(90–110) Max Life
  • +40% Skill Cost
  • +(8–12)% Cold Resistance
  • +1 Barrage Skill Waves
  • Randomly -1% enemy Elemental Resistance or -2.5% enemy Armor per Barrage wave. Stacks up to (6–15) times. Lasts 1 s
Demonslayer's Heart
Require lv 70
  • +(960–1440) Armor
  • +(160–180) Max Life
  • +(20–28)% Melee Damage
  • +(4–12)% Elemental Resistance
  • (10–30)% chance to gain (1–2) additional slashes when using Slash-Strike Skills
Ardour
Require lv 70
  • +(2200–2300) gear Armor
  • +(200–400) Max Life
  • +(10–20)% Life Regain
  • Double Life Regain
Ghost Slaughter
Require lv 70
  • +(180–220) Max Life
  • Fighting Spirit gains additional basic effects: for every 3 points of Fighting Spirit, +1% skill range
  • Fervor gains an additional base effect: +1% Attack and Ailment Damage for every 3 Fervor Rating
  • Consumes (10–12)% of current Life and Energy Shield per second while Fervor is active
  • Loses Fervor at Low Life
Feline Steps
Require lv 70
  • +(2000–2100) gear Evasion
  • +(25–30)% Movement Speed
  • Gains 1 stacks of Agility Blessing when Reaping
  • +(3–8)% Reaping Cooldown Recovery Speed per stack of Agility Blessing owned
  • Gains 1 stack(s) of Deflection when Reaping. Interval 0.5 s
  • Max Agility Blessing Stacks: (6–10)
God of Strength's Gift
Require lv 70
  • +(300–310) gear Energy Shield
  • +(20–24)% Spell Block Chance
  • +(45–60) Strength
  • +1% Max Energy Shield for every (10–20) Strength
  • Adds (10–20)% Strength as Dexterity
  • Adds (10–20)% Strength as Intelligence
Ember Shield of Black Gorge
Require lv 70
  • +(8–12)% Max Life
  • +(4–6)% Fire and Cold Resistance
  • +1 Minion Skill Level
  • Gains (15–30) Command for every 10 m of movement. Interval: 1s.
  • Max Synthetic Troop Minion Quantity -1
Decayed Mind
Require lv 70
  • (-4–-3)% Sealed Mana
  • +(5–6)% Elemental Resistance
  • Max Synthetic Troop Minion Quantity +1
  • Adds (5–15)% of Physical Damage as Erosion Damage for Minions
  • Adds (5–15)% of Max Life to Minion Energy Shield
  • Converts 50% of Minion Physical Damage to Erosion Damage
Chaotic Ending
Require lv 70
  • +(20–30) all stats
  • +(5–6)% Max Life
  • +(7–8)% Max Energy Shield
  • <Random Six Gods' blessings affix>
  • <Random Six Gods' blessings affix>
  • <Random Six Gods' blessings affix>
Mother Goddess' Paddock
Require lv 70
  • +(15–20)% Defense
  • Max Terra Quantity is set to (1–2)
  • When consuming Terra Charge while it is not at max stacks, for every 1 Terra Charge consumed, +(10–20)% additional Affliction Effect.
  • (50–100)% chance to gain (1–2) charge stacks when using a Terra Skill
  • Reaps 1.5 s of DoT Damage from Nearby enemies 1 s after consuming max stacks of Terra Charge. Cooldown: 3 s
Guttural of the Drowned
Require lv 70
  • +(10–30)% Max Life
  • Hit Damage taken is considered as Severe Injury while at Low Life. Interval: 3s
  • When Severely Injured, +(10–20)% additional damage for 2 s
  • Restores (10–20)% of Missing Life when suffer a Severe Injury
Antinomy
Require lv 70
  • Gains 100 Order when having no more than Order
  • Gains an Order Effect equal to +(25–30)% of current Order when Order is higher than Chaos
  • Gains a Chaos Effect equal to +(25–30)% of current Chaos when Chaos is higher than Order
  • -10% Elemental and Erosion Resistances when Order is higher than Chaos
  • Gains one of the following effects when Order is lower than Chaos: -10% additional Armor/ -10% additional Energy Shield/ -10% additional Evasion. Lasts for 5s.
  • Loses 9 Order every second
Iron Nest
Require lv 70
  • Command decreases every second instead of increasing every second
    Loses Command instead of gaining it when using Dark Gate
  • Synthetic Troop Minions are unable to move
    +200% Synthetic Troop Minion Duration
  • When Command is lower than -20 , for every -1 Command, -2% Aura Area and 1.5% Aura Effect
    +5 to Synthetic Troop Minions' stack(s) of Horizontal Projectile Jumps
  • When Command is lower than -40 , Nearby Synthetic Troop Minions deal +35% additional Projectile Damage to enemies in Proximity, and this damage reduces with the distance traveled by the Projectiles
    Minions' Horizontal Projectiles cannot Penetrate
  • When Command is lower than -60 , +30% to the physique of Nearby Synthetic Troop Minions
    +200% Multistrike chance for Nearby Synthetic Troops, and Multistrikes' damage increment +50%
  • +20% Movement Speed
    +20% Cooldown Recovery Speed for Mobility Skills
Elegy of Immortality
Require lv 70
  • For every 4 channeled stack(s) gained, gains 1 stack of Solemn
  • When moving, consumes all Solemn stacks. If at least 3 stack(s) are consumed, Mobility Skills will reset the cooldown of all charges.
  • <Random Max/Min Channeled Stacks affix>
  • +16% Cast Speed while standing still
  • +(100–120) Max Energy Shield
  • When Solemn reaches max stacks, adds Physical Damage equal to 9% of Max Energy Shield and removes 10% of current Life and Energy Shield every second
Light Hunter Belt
Require lv 70
  • +(350–400) Max Energy Shield
  • Converts 30% Life to Energy Shield
  • Energy Shield charge cannot be interrupted
  • -6% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned
  • +(12–16)% Erosion Resistance
Embrace of the Dark Surge
Require lv 70
  • +(100–300) Max Life
  • +(12–16)% Fire Resistance
  • +(12–16)% Lightning Resistance
  • Converts 1% of Physical Damage taken to Fire Damage for every time you inflict Ignite recently, up to (5–20)%
  • Converts 1% of Physical Damage taken to Lightning Damage for every time you inflict Shock recently, up to (5–20)%.
Azure Nightmare
Require lv 70
  • Corroded Mana
  • +(10–30)% Max Mana
  • +16% Erosion Resistance
  • +(20–100)% Mana Regeneration Speed
  • +50% chance to avoid Ailment
Steel Stagnation
Require lv 72
  • +(120–160)% gear Physical Damage
  • Adds (25–28) - (40–53) Physical Damage to the gear
  • +(50–80)% additional Area Damage for this skill when Demolisher Charge is consumed.
  • +50% Skill Area
  • Demolisher Charge's Restoration Speed is set to 200% of the default value
Elemental Whirl
Require lv 72
  • +(120–140)% gear Physical Damage
  • +(8–12)% gear Attack Speed
  • +(14–18)% Attack Critical Strike Rating for this gear
  • Adds (12–16)% Physical Damage as random Elemental Damage
  • +25% chance to cause Ailments
  • Adds (60–80)% of Physical Damage of the Main-Hand Weapon to Base Ailment Damage
  • Upon inflicting damage, +(6–8)% additional damage for every for every type of Ailment the enemy has (multiplies)
Endless Fortress
Require lv 72
  • +(150–160) gear Energy Shield
  • +(4–6)% Cold and Lightning Resistance
  • +(5–6)% Attack and Spell Block Chance
  • +(10–30)% additional damage for Minions when they are at Low Life
  • Max Synthetic Troop Minion Quantity (-2–2)
  • Arcane
Sage's Insight
Require lv 72
  • +(300–350) gear Energy Shield
  • +1 Elemental Spell Skill Level
  • +(45–60)% Elemental Damage
  • -8% Elemental Resistance to the target for 3 s when a Spell hit inflicts Fire Damage.
  • When a Spell hit inflicts Cold Damage, the target -8% Elemental Resistance for 3 s.
  • When a Spell hit inflicts Lightning Damage, the target -8% Elemental Resistance for 3 s.
Valerie's Night Stroll
Require lv 72
  • Adds (2–3) - (150–170) Lightning Damage to Attacks and Spells
  • +(3500–4000) gear Evasion
  • Loses 20 Blur Rating when landing a Critical Strike. Interval: 1 s
  • Refreshes Blur upon gaining Blur
  • Stealth Stab
Ice Breaker
Require lv 72
  • +3 Cold Skill Level
  • +(50–60)% Max Mana
  • +(6–9)% Max Elemental Resistance when Frostbitten
  • +75% Empower Skill Effect when Frostbitten.
  • +20% chance to Frostbite self when using a Cold Skill
Fallen Snow
Require lv 73
  • Adds (200–210) - (220–230) Physical Damage to the gear
  • +(20–25)% Attack Critical Strike Rating for this gear
  • Converts 50% of Physical Damage to Cold Damage
  • +(40–100)% chance to Multistrike
  • Deals +1% additional Attack Damage to an enemy for every (3–4) Frostbite Rating the enemy has, up to 100%.
Thunder Conqueror
Require lv 73
  • +(250–270)% gear Physical Damage
  • +(80–100)% Critical Strike Damage
  • Converts 50% of Physical Damage to Lightning Damage
  • +(20–100)% damage for Channeled Skills per channeled stack
  • Min Channeled Stacks +(1–2)
Variel's Snicker
Require lv 74
  • +(80–120)% Spell Damage
  • +(12–20)% Erosion Resistance
  • Gains a Void Orb per 1 s while moving
  • +2 Void Orb Quantity for every piece of Legendary gear equipped, up to 6
  • Ignores enemy Armor, Elemental Resistance and Erosion Resistance when the Void Orb reaches its cap
Memory
Require lv 74
  • +(50–60)% Spell Damage
  • +(25–35)% Cast Speed
  • Gains (120–150)% of the skill's damage as Base Wilt Damage
  • +50% Wilt chance
  • Wilted targets defeated by you explode on death, dealing (80–100)% of their Max Life as Secondary Erosion Damage to Nearby enemies.
  • +(32–40)% Wilt Duration against Legendary enemy units
Severed Wrist
Require lv 74
  • +(150–180) Attack Critical Strike Rating
  • Projectile Quantity +(1–2)
  • +30% Movement Speed for 3 s on defeat
  • +(40–80)% additional damage for Main-Hand Weapons
  • +(40–80)% Main-Hand Weapon Attack Speed
Highest Glance
Require lv 75
  • +(80–120)% gear Physical Damage
  • Adds (19–23) - (27–31) Physical Damage to the gear
  • +(30–40)% Attack Critical Strike Rating for this gear
  • + (1–2) Steep Strikes for every 2 m moved
  • (-80–-60)% additional Sweep Slash Damage; +(100–120)% additional Steep Strike Damage
Tear Stains
Require lv 75
  • +(160–200)% gear Physical Damage
  • +(20–30)% Attack Critical Strike Rating for this gear
  • +(10–40)% Attack Damage per channeled stack
  • +(5–20)% Attack Critical Strike Damage per channeled stack
  • At max channeled stacks, your damage can eliminate enemies under (5–15)% Life
Iron Earthshaker
Require lv 75
  • +(150–200)% damage
  • <Random Life, Mana, Energy Shield affix>
  • (-40–-20)% additional Area Damage
  • +1% additional damage per (40–60)% Skill Area
  • +1% Skill Area for every (40–60) Mana sealed off, up to 500%
Imperial Might
Require lv 75
  • +(60–80)% Armor and Evasion.
  • Enlarges Physique upon killing an Elite
  • +(30–40)% Defense from Helmet, Gloves, and Boots for every piece of Other gear equipped
  • (-2–-1)% Sealed Mana and +(1–2)% Aura Effect for every piece of Other gear equipped
  • Own Emperor's Wrath with at least 2 pieces of Legendary gear equipped
Starlit Body
Require lv 75
  • +(800–1000) gear Armor
  • +(160–180) Max Life
  • +10% injury buffer
  • Gains (3–4) stacks of Impassioned at Low Life
  • Loses 2 stacks of Impassioned when leaving the Low Life state
  • Determined
Surging Inspiration
Require lv 75
  • +(300–310) gear Energy Shield
  • +(30–50)% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill
  • Loses 50% current Mana when Spell Burst is activated
  • +(20–30)% additional damage for skills cast by Spell Burst
Frozen Flame
Require lv 75
  • +(4–8)% Max Life and Max Energy Shield
  • +(20–30)% Empower Skill Effect
  • +(50–80)% chance to trigger Lv. 20 Bull's Rage on hit. Cooldown: 4s
  • +(6–10)% Fire and Lightning Resistance
  • Cannot inflict Ignite
Burning Ice
Require lv 75
  • +(4–8)% Max Life and Max Energy Shield
  • +(3–5) Defensive Skill Level
  • +(50–80)% chance to trigger Lv. 20 Frost Shield on hit. Cooldown: 4s
  • +(10–14)% Erosion and Cold Resistance
  • Cannot inflict Frostbite
Fool's Crown
Require lv 76
  • +(90–100) gear Armor
  • -99% additional Intelligence
  • Adds (92–108) - (122–138) Physical Damage to the Main-Hand Weapon
  • +(6–10) Strength
  • +(2–4)% Fire Resistance
Royal Cycle
Require lv 77
  • +(50–60)% Elemental Damage
  • +(6–8)% Elemental Resistance
  • +1% Fire Damage per (6–8) Strength
  • +1% Lightning Damage per (6–8) Dexterity
  • +1% Cold Damage per (6–8) Intelligence
  • +1% Elemental Damage per (6–8) of the highest stat among Strength, Dexterity, and Intelligence
Martyr's Staff
Require lv 77
  • +(800–860) Max Life
  • +1 Max Energy Shield
  • +1 Max Mana
  • +1 all stats
  • +(5–15)% injury buffer
Eternal Undercurrent
Require lv 77
  • +1 Max Life
  • +1 Max Energy Shield
  • +(300–350) Max Mana
  • +1 all stats
  • (-6–-3)% Aura Effect per +2% Sealed Mana
Void Embankment
Require lv 77
  • +1 Max Life
  • +1 Max Energy Shield
  • +1 Max Mana
  • +(120–160) all stats
  • +1% Elemental Resistance per 60 stats
Everlasting Flame
Require lv 77
  • +(20–60)% Strength
  • +1% Dexterity
  • +1% Intelligence
  • +1% Elemental Resistance
  • -5% additional Fire Damage taken when you have at least 800 Strength
  • -25% additional Fire Damage taken when you have at least 1500 Strength
Everlasting Cloud
Require lv 77
  • +1% Strength
  • +(20–60)% Dexterity
  • +1% Intelligence
  • +1% Elemental Resistance
  • -5% additional Lightning Damage taken when you have at least 800 Dexterity
  • -25% additional Lightning Damage taken when you have at least 1500 Dexterity
Winter is Near
Require lv 77
  • +1% Strength
  • +1% Dexterity
  • +(20–60)% Intelligence
  • +1% Elemental Resistance
  • -5% additional Cold Damage taken when you have at least 800 Intelligence
  • -25% additional Cold Damage taken when you have at least 1500 Intelligence
Double Rainbow
Require lv 77
  • +1% Strength
  • +1% Dexterity
  • +1% Intelligence
  • +(6–10)% Elemental Resistance
  • +(10–12)% additional damage and -5% additional damage taken when two Elemental Resistances are identical (multiplies)
Flaming Evil
Require lv 77
  • +(2–6)% Max Fire Resistance
  • (-1–1)% Max Cold Resistance
  • (-1–1)% Max Lightning Resistance
  • +1% Max Life, Max Mana, and Max Energy Shield
  • +2% Critical Strike Damage per 1% Fire Resistance
Fleeting Sky
Require lv 77
  • (-1–1)% Max Fire Resistance
  • (-1–1)% Max Cold Resistance
  • +(2–6)% Max Lightning Resistance
  • +1% Max Life, Max Mana, and Max Energy Shield
  • +2% Attack and Cast Speed per 3% Lightning Resistances.
Winter of Origin
Require lv 77
  • +(15–20)% Minion Attack and Cast Speed
  • +(8–16)% Cold Resistance
  • +(8–12)% Max Life
  • Changes the base effect of Focus Blessing to: +6% additional Minion Damage, -4% additional Summon Skill Cost
  • Own (3–4) additional stacks of Focus Blessing
  • +(10–20)% additional Cooldown Recovery Speed when you have no less than (3–5) stacks of Focus Blessing
  • Unable to gain Focus Blessing
King Lionheart's Ambition
Require lv 78
  • +(250–300)% gear Physical Damage
  • +(6–10)% additional Ailment Damage for every stack of Agility Blessing
  • Adds (25–30)% of Physical Damage of the Main-Hand Weapon to Base Ignite Damage per stack of Agility Blessing
  • For every 5 stack(s) of Agility Blessing, creates explosions when defeating Ignited enemies, dealing Secondary Fire Damage equal to 25% of the enemy's Max Life.
  • Has (4–10) additional stack(s) of Tenacity Blessing when Agility Blessing is at max stacks.
Fiend Crown
Require lv 78
  • +(12–16)% Minion Attack Speed
  • +(20–25)% Minion Movement Speed
  • +20% Minion Elemental Resistance
  • (-10–-6)% Sealed Mana
  • +(40–60)% Minion Critical Strike Damage
  • Minions gain Lucky upon a Critical Strike
Miniature Void Sea
Require lv 78
  • +(150–160) gear Energy Shield
  • +10% Intelligence
  • Adds (12–16)% of Max Life to Minion Energy Shield
  • +(3–4)% Minion Damage for every additional Minion you have
  • +1% additional Cooldown Recovery Speed for every Minion you have
  • Trigger the Main Skill for every 5 m of movement. Interval: 3 s
  • Restoration Skills: -80% restoration effect
Circular Clearing
Require lv 79
  • +(150–300)% gear Physical Damage
  • +(20–25)% Attack Critical Strike Rating for this gear
  • +(40–50)% Attack Speed when performing Multistrikes
  • Fervor gains an additional base effect: +0.6% Multistrike Chance for every point of Fervor Rating
  • Gains 1 stacks of Meditate per second while standing still
  • Upon reaching the cap of Meditate, Critical Strikes can lose no more than 10 Fervor Rating, with an interval of 3 s
Startled Birds
Require lv 80
  • Adds (192–232) - (248–272) Physical Damage to the gear
  • +(35–40)% Attack Critical Strike Rating for this gear
  • +3 Parabolic Projectile Split Quantity if you have dealt a Critical Strike recently
  • +4 Projectile Skill Level
  • Parabolic Projectiles' trajectories are more scattered after splitting
Twilight Vestment
Require lv 80
  • +(350–370) gear Energy Shield
  • +(1–2) Active Skill Level
  • When Reaping, Energy Shield starts charging immediately
  • (-36–12)% Energy Shield Charge Speed
  • +(8–12)% Reaping Duration
  • +(3–5)% Elemental Resistance
Mere Eternity
Require lv 80
  • +(3000–3100) gear Armor
  • +(50–70) Max Life
  • +12% Armor Effective Rate for Non-Physical Damage
  • When Armor is no lower than 50000 , +(10–12)% Injury Buffer
  • +30% Critical Strike Damage Mitigation
  • When Armor is no lower than 65000 , +100% Life Regeneration Speed
  • (-50–-45)% additional Attack Speed
Legendary Gear
Gear with Legendary (Gold) rarity usually has fixed Random Affixes.
Gear with Legendary (Gold) rarity is known as Legendary gear.
Legendary gear usually has fixed Random Affixes.
Legendary gear cannot be crafted or enchanted but can be corroded to change its affix(es).