Legendary Gear /421
Sparks of Moth Fire
Require lv 1
Copies the last Talent on the adjacent slate above to this slate. Unable to copy the Core Talent.
Copies the last Talent on the adjacent slate on the left to this slate. Unable to copy the Core Talent.
Copies the last Talent on the adjacent slate below this slate. Unable to copy the Main Talents.
Copies the last Talent on the adjacent slate on the right to this slate. Unable to copy the Core Talent.
God's Footsteps
Require lv 1
+15% Talent effect of this slate for every other God's Footsteps in the same row/column. Main Talents will not be affected.
+35% Talent effect of this slate when there are no God's Footsteps in the same row/column. Main Talents will not be affected.
<Talent - New God>
Fallen Starlight
Require lv 1
<Micro Talent>
<Micro Talent>
<Micro Talent or Medium Talent>
<Medium Talent>
Last God's Tears
Require lv 1
+20% new god Talent effect for the adjacent slates. Main Talents will not be affected.
<Medium Talent - New God>
A Corner of Divinity
Require lv 1
<Legendary Medium Talent>
<Legendary Medium Talent>
Last God Has Gone Far
Require lv 1
Devours Six Gods Talents of the adjacent slates
<Talent - New God>
<Medium Talent - New God>
<Core Talent>
Last God's Revelation
Require lv 1
Devours the Medium Talents on the adjacent slate above. +25% new god Talent effect for the adjacent slate below for each one devoured. The Core Talent will not be affected.
Devours the Medium Talents on the adjacent slate below. +25% new god Talent effect for the adjacent slate above for each one devoured. The Core Talent will not be affected.
Space Rift
Require lv 1
Copies the Medium Talents on the adjacent slate on the left to this slate
Copies the Medium Talents on the adjacent slate on the right of this slate
Pedigree of Gods
Require lv 1
<Micro Talent or Medium Talent>
<Micro Talent or Medium Talent>
<Medium Talent or Lv.1 Main Talent>
<Lv.2 Main Talent>
Residence of Stars
Require lv 1
Copies the Medium Talents on the adjacent slate to this slate. Unable to copy Legendary Medium Talents.
When Sparks Set the Prairie Ablaze
Require lv 1
Copies the last Talent on all adjacent slates. Unable to copy Core Talents.
Heart of Ethereal Realm
Require lv 1
Unlock at least 4 engrams
False God's Prosthetic Body
Require lv 1
+(20–30) all stats for every Magic Hero Memory engraved
+(5–10)% all stats for every Legendary Hero Memory engraved
Emperor's Coffin
Require lv 1
<Random Armor, Energy Shield, Evade affix>
+(10–14)% Defense for every Legendary Hero Memory engraved
The Mage Assistant's Substitute
Require lv 1
<Random Cold, Fire, Lightning Resistance affix>
+(4–9)% Erosion Resistance for every Hero Memory engraved
Soul Finale
Require lv 1
+(80–150)% Critical Strike Rating when 2 or more engrams are unlocked
+(30–45)% chance to deal Double Damage when no more than 2 engrams are engraved
Goggles of the Royal Hunter
Require lv 1
+(7–8)% chance to reload Special Ammo for every Legendary Hero Memory engraved
+33% Magic Shot Duration for every Magic Hero Memory engraved
Tina's Withered Flower
Require lv 1
+1 Projectile Quantity for every Magic Hero Memory engraved
+40% Reload Speed for every Legendary Hero Memory engraved
Thousands of Shadows
Require lv 1
Spacetime Illusion only lasts for 5 s
+1 s Spacetime Illusion Duration for every Magic Hero Memory engraved
+2% additional Cast Speed every time you and the Spacetime Illusion cast skills, stacking up to 50 time(s), until Spacetime Illusion ends
Fictional Stars
Require lv 1
+(3–5) Spacetime Energy consumption while Twisted Spacetime is active for every Hero Memory engraved
Twisted Spacetime records an additional 150% of DoT Damage you dealt to enemies, -50% additional Spacetime Turbulence Duration.
Cat's Vengeance Diary
Require lv 1
Multistrikes' damage increment +6% additionally for every Magic Hero Memory engraved
+9% Movement Speed for every Legendary Hero Memory engraved
Israfel's shattered Dreams
Require lv 1
+(5–8)% additional Divine Punishment Cooldown Recovery Speed for every Magic Hero Memory engraved
+1 Max Focus Blessing Stacks for every Legendary Hero Memory engraved
Gerry's Legacy
Require lv 1
+(22–27)% Overload Effect for every Magic Hero Memory engraved
Minions +(7–8)% chance to deal Double Damage for every Legendary Hero Memory engraved
Spirit of Ancient Sorcery
Require lv 1
+(15–17) Max Rage for every Magic Hero Memory engraved
+(6–7)% additional Seething Spirit Damage for every Legendary Hero Memory engraved
Varagon's Symphony of Souls
Require lv 1
+6% additional Melee Damage while Berserk is active for every Magic Hero Memory engraved
+20% Rage gained for every Legendary Hero Memory engraved
Heart of Absolute Fusion
Require lv 1
+1 Max Fusion Energy for every Magic Hero Memory engraved
+(25–30)% Fusion Energy Effect for every Legendary Hero Memory engraved
Escaping the Magic Ice
Require lv 1
Upon taking Fatal Damage, always Freezes yourself for 2 s and restores 50% of Max Life and Max Energy Shield. Interval: 12 s. When you are Frozen in this way, you become immune to all damage, trigger a Cold Pulse with an even larger area, +100% additional Freeze Effect, and +100% additional Freeze Duration for 6 s
Magnus' Scepter
Require lv 1
Consumes 1% of current Life and Energy Shield when hit by the Self-Destruction caused by the Self-Destruct Protocol activated by a Minion
Adds Base Physical Damage equal to 6% of the sum of the Character's Max Life and Energy Shield to the Self-Destruction caused by Self-Destruct Protocol
Compensatory Divinity
Require lv 1
+20% Divine Realm Duration for every Magic Hero Memory engraved
+7% Divine Realm Cooldown Recovery Speed for every Legendary Hero Memory engraved
Bing's Big Bang Pack
Require lv 1
When throwing bombs, +(40–50)% additional damage if the number of bombs is equivalent to the largest sequence number of engravings +(1–5) .
- +33% bonus for every 1 difference in the two numbers.
Breath of Exchange
Require lv 1
When transferring a Brand, if there are no available targets, the Brand and its recorded damage will be transferred to yourself, and its duration will be refreshed
If you already have a Brand, always attempts to transfer the Brand and 50% of the damage recorded by the Brand to enemies in Purgatories, after which the Brand is lost. Interval: 0.5 s
Everyone's Gift
Require lv 1
+2 Max Nourishment stacks for every 1 even-numbered engram activated
Spirit Magi +(10–12)% chance to use an Enhanced Skill for every 1 odd-numbered engram activated
If a Hero Memory is engraved on Engram 3, Spirit Magi lose (8–10)% of their current Life when they lose Nourishment
Bone-Burning Bullet
Require lv 1
Gains Magazine Capacity equal to twice the sum of unlocked engram sequence numbers

+(5–20)% additional Projectile Skill Cost for every +1 Magazine Capacity gained from this Relic
When having more Overheated stacks than Heat Up stacks, loses (3–6) stack(s) of Overheated when casting a Projectile Skill as many times as the sum of unlocked engram sequence numbers
Bad Knight Role Model
Require lv 1
Trait Skills can be continuously channeled. During this time, the Holy Domain moves with the player, and no Murderous Intent is consumed while channeling or casting Holy Illumination
Loses all channeled stacks and casts Holy Illumination again when the number of channeled stacks reaches the upper limit. For every channeled stack lost, +(12–15)% additional damage taken by all enemies in the Holy Domain for 8s
Electric Cat Evolution
Require lv 1
When the times of Shock Damage settled on Erika are equal to 10 times the sum of unlocked engram sequence numbers, triggers Feline Figure immediately. Cooldown: (0.4–0.6)s. The triggered Feline Figure has an additional effect:
+40% Area. Feline Figure restores Life and Energy Shield equal to the smallest unlocked engram sequence number x(0.2–0.4)% to Erika each additional time it settles Shock Damage.
Feline Figure deals Shock Damage (-10–-5) more times on hit
Escaping the Magic Ice - Prototype
Require lv 1
Upon taking Fatal Damage, always Freezes yourself for 2 s and restores 50% of Max Life and Max Energy Shield. Interval: 12 s. When you are Frozen in this way, you become immune to all damage, trigger a Cold Pulse with an even larger area, +100% additional Freeze Effect, and +100% additional Freeze Duration for 6 s
(-30–-20)% additional damage
Electric Cat Evolution - Prototype
Require lv 1
When the times of Shock Damage settled on Erika are equal to 10 times the sum of unlocked engram sequence numbers, triggers Feline Figure immediately. Cooldown: (0.4–0.6)s. The triggered Feline Figure has an additional effect:
+40% Area. Feline Figure restores Life and Energy Shield equal to the smallest unlocked engram sequence number x(0.2–0.4)% to Erika each additional time it settles Shock Damage.
Feline Figure deals Shock Damage (-10–-5) more times on hit
(-30–-20)% additional damage
Breath of Exchange - Prototype
Require lv 1
When transferring a Brand, if there are no available targets, the Brand and its recorded damage will be transferred to yourself, and its duration will be refreshed
If you already have a Brand, always attempts to transfer the Brand and 50% of the damage recorded by the Brand to enemies in Purgatories, after which the Brand is lost. Interval: 0.5 s
(-30–-20)% additional damage
Bad Knight Role Model - Prototype
Require lv 1
Trait Skills can be continuously channeled. During this time, the Holy Domain moves with the player, and no Murderous Intent is consumed while channeling or casting Holy Illumination
Loses all channeled stacks and casts Holy Illumination again when the number of channeled stacks reaches the upper limit. For every channeled stack lost, +(12–15)% additional damage taken by all enemies in the Holy Domain for 8s
(-30–-20)% additional damage
Thousands of Shadows - Prototype
Require lv 1
Spacetime Illusion only lasts for 5 s
+1 s Spacetime Illusion Duration for every Magic Hero Memory engraved
+2% additional Cast Speed every time you and the Spacetime Illusion cast skills, stacking up to 50 time(s), until Spacetime Illusion ends
(-30–-20)% additional damage
Chaotic Oracle
Require lv 1
<A way to obtain one of the Six Gods' blessings at random>
Thunder Punishment Prayer
Require lv 1
+(20–30)% Lightning damage for every Thunder Punishment Prayer engraved
Frozen Time
Require lv 1
+(20–30)% Cold Damage for every Frozen Time engraved
Immolating World
Require lv 1
+(20–30)% Fire Damage for every Immolating World engraved
Sun's Fall
Require lv 1
+(6–8)% Fire Resistance for every Sun's Fall engraved
Return Thunder to the Sky
Require lv 1
+(6–8)% Lightning Resistance for every Return Thunder to the Sky engraved
Ruined Efforts
Require lv 1
+(6–8)% Cold Resistance for every Ruined Efforts engraved
Star Shooting
Require lv 1
+(24–32) Dexterity for every Star Shooting engraved
Unfinished Creation
Require lv 1
+(24–32) Intelligence for every Unfinished Creation engraved
Sol'Quinn's Roar
Require lv 1
+(24–32) Strength for every Sol'Quinn's Roar engraved
Balancing Hypocrisy Before the Scales
Require lv 1
+(18–25)% Strength and (-100–-80) Dexterity when engraved in an odd-numbered engram +(18–25)% Dexterity and (-100–-80) Strength when engraved in an even-numbered engram
Ranger's Last Journey
Require lv 1
Activates Hero Trait: Landslide
Lessons Under the City at Sunset
Require lv 1
+(20–25)% Critical Strike Damage for every 20% chance you have to Reload Special Ammo
Eve of the Kingslaying
Require lv 1
0.1 s reloading time
+4 Magazine Capacity, this effect is halved for Desperate Measure
Reload 4 ammo when using Non-channeled Mobility Skills
Wiping Family Silver Bullet
Require lv 1
+30% Reload Speed for every Wiping Family Silver Bullet engraved
Secret of Time
Require lv 1
Restore (10–15) Spacetime Energy every second for every Secret of Time engraved
Multidimensional Contact
Require lv 1
-100% additional Spell Burst Charge Speed while in the Twisted Spacetime
When in the Twisted Spacetime, for every +10% Spell Burst Charge Speed, +(3–5)% chance to immediately gain 1 stack(s) of Spell Burst Charge upon using a Main Spell
Pushing the Cogs of Fate
Require lv 1
Activates Hero Trait: Spacetime Speed-up
Butterfly Hunting
Require lv 1
Activates Hero Trait: Cat Dive
Cat's Night Safari
Require lv 1
+10% Multistrike Chance for every 2 m of movement made during Cat's Agility, up to +300%
The Place of Oracle
Require lv 1
(35–50)% chance to gain an additional stack of Focus Blessing when Tenacity Blessing, Agility Blessing or Focus Blessing is gained
+2 Max Focus Blessing Stacks for 4s after gaining a total of (8–12) stacks of Focus Blessing
Prayer for Grace
Require lv 1
+(4–6)% additional Divine Punishment Cooldown Recovery Speed for every Prayer for Grace engraved
Eagle's Fight to the Death
Require lv 1
Activates Hero Trait: Last Stand
Supported by the Masses
Require lv 1
-30% Overload Duration
Adds (12–16) - (18–22) Physical Damage to Minions' Attacks and Spells for every 10 Command
Soul of Fury
Require lv 1
Max Rage +(35–45)
Future Burnt Offering
Require lv 1
Seething Spirit will always exist and attack automatically while Berserk is active
+(90–100)% additional Seething Spirit Damage if you are Disarmed while Berserk is active (Engram 1 Exclusive)
Ancestral Hate
Require lv 1
Activates Hero Trait: Boiling Anger.
Silent Roar
Require lv 1
+(45–55)% Warcry Effect when you are Silenced while Berserk is active
Warcry is cast immediately
Two Extremes
Require lv 1
Activates Hero Trait: Frozen Flame
Ice Embraces Fire
Require lv 1
(-22–-18)% additional Fire Damage and Cold Damage taken at Max Fusion Energy
Heart of the Snow
Require lv 1
Activates Hero Trait: Blooming Frost Flower
Dominion of the Iron Pack
Require lv 1
Activates Hero Trait: Heroic Sacrifice
Infinite Overload
Require lv 1
(55–65)% chance to gain 1 point(s) of Command when a Synthetic Troop Minion activates the Self-Destruct Protocol
Praying for the Termination
Require lv 1
Activates Hero Trait: Divine Realm Power
Crossing the Divine Threshold
Require lv 1
The increase/decrease of max Focus Blessing stacks also is applied to Agility Blessing when you're outside of the Divine Realm.\nThe increase/decrease of max Focus Blessing stacks is also applied to Tenacity Blessing when you're within the Divine Realm.
Following the Gods
Require lv 1
Deals +(2–2.5)% additional damage to Full-Life enemies for every stack of Agility Blessing. Stacks up to 20 times.
Loses 3 stack(s) of Agility Blessing when hit
(-2.5–-2)% additional damage taken for every stack of Tenacity Blessing, up to 20 stack(s)
Loses 3 stack(s) of Tenacity Blessing on defeat
Detonation Dare
Require lv 1
For every 3 m moved, gains one stack of Runaway for 3 s upon the next bomb throwing. Each stack of buff grants +1 bomb thrown, up to +3. (Engram 3 Exclusive)
Ultimate Demolition Plan
Require lv 1
Activates Hero Trait: Doomsday Fission
Ice Surge Undercurrent
Require lv 1
Casting a Cold Skill will no longer restore Cold Energy. Restores Cold Energy equal to 50% of Max Cold Energy every second (Engram 2 Exclusive)
Damage dealt by Cold Skills no longer triggers Cold Pulse. When Cold Energy is full, always tries to trigger Cold Pulse at your current location (Engram 2 Exclusive)
When Cold Pulse consumes all Cold Energy, for every 1 Cold Energy consumed, the next Main Skill deals +3% additional damage (Engram 2 Exclusive)
Nothing to Lose
Require lv 1
Activates Hero Trait: Desperate Measure
Realm-Breaking Soul Sync
Require lv 1
Activates Hero Trait: Twisted Field
Clearing the Spacetime Chaos
Require lv 1
+1% Reaping Duration for every (2–4) Affliction Per Second inflicted, up to +80% , and removes half of the Affliction when Reaping enemies in the Twisted Spacetime
Bitter Fruit of Omniscience
Require lv 1
Activates Hero Trait: Predicted Sacrifice
The End of the Hero
Require lv 1
Activates Hero Trait: Uncontrolled Anger
Joy of Struggling
Require lv 1
Activates Hero Trait: Scorching Trampling
Thorny Paradise
Require lv 1
For every +(1–2)% DMG Recording Ratio for Brand, gains +2% of the skill's Fire Damage as Base Ignite Damage
Melting Heart of Ice
Require lv 1
Converts (90–100)% of Cold Damage to Fire Damage
Your Fire Damage can also inflict Frostbite
Your Cold Resistance Penetration is also applied to Fire Resistance Penetration
When enemies take Fire Damage, the lowest among Cold Resistance, Fire Resistance, and Lightning Resistance will be treated as their current Fire Resistance
Spirit Magus Commemoration
Require lv 1
Activates Hero Trait: Amazing Friends
Windcatcher Action
Require lv 1
<A random Growing Breeze or Windrider affix>
+(2–3) Max Nourishment stacks
Breezy Rain
Require lv 1
You grant Nourishment to yourself instead of directly granting it to Spirit Magi
When you have Nourishment, changes Nourishment's effect to: (-2–-1.5)% additional damage taken (multiplies)
When using Empower Skill, grants Spirit Magi a number of stacks of Nourishment equal to the number of stacks you have, then loses all stacks of Nourishment
To You Who Are Calm
Require lv 1
Frost Spirit no longer can actively use Empower Skills
Triggers the Empower Skill whenever Frost Spirit takes damage. Cooldown: (3–4) s (Engram 4 Exclusive)
The Cooldown Recovery Speed bonus and 100% of the additional bonus are also applied to Frost Spirit's Cooldown Recovery Speed (Engram 4 Exclusive)
To You Who Are Zealous
Require lv 1
+(70–80)% additional DoT Damage dealt by Fire Spirit (Engram 4 Exclusive)
-99% additional Hit Damage dealt by Fire Spirit
If Fire Spirit lands a Critical Strike, for every 30% Critical Strike Damage, additionally Reap 0.02 s of DoT Damage (Engram 4 Exclusive).
Replaces Flame Spirit's Ultimate with Melting Explosion
To You Who Are Lively
Require lv 1
Resets all skill cooldowns when Thunder Spirit enters Reconjuring
Changes the Full Bloom effect that Thunder Spirit receives to: Spirit Magi grow into their ultimate form, which unlocks their Ultimate. The Ultimate has an initial cooldown of 8s. Spirit Magi 1.5% additional Ultimate Damage for every stack of Nourishment they have (Engram 4 Exclusive)
Telepathy Expert
Require lv 1
When Spacetime Illusion consumes Spell Burst, it also attempts to consume Spell Burst for Youga
Create Endless Wars
Require lv 1
Activates Hero Trait: Endless Frenzy
Break the Last Magazine
Require lv 1
Clicking the Trait Skill while reloading will quickly activate the spare magazine, retaining Heat Up and removing stacks of Overheated until it has the same number of stacks as Heat Up
The spare magazine has (10–50)% Magazine Capacity
After using the spare magazine, reloads twice and fills both magazines
Between the Holy Land and Hell
Require lv 1
Activates Hero Trait: Seize Momentum
The Sanctity of the Holy Land
Require lv 1
All units in the Holy Domain +20% additional damage (Engram 1 Exclusive)
When there are enemies in the Holy Domain, any unit that leaves the Holy Domain +20% additional damage taken for 5 s (Engram 1 Exclusive)
Pulls all non-boss enemies within the range of Holy Illumination into the Holy Domain again whenever an enemy leaves the Holy Domain. Interval: 0.2s (Engram 1 Exclusive)
When the High Court's Dog Barks
Require lv 1
(-75–-25)% Holy Domain radius (Engram 2 Exclusive)
Holy Illumination can lock on enemies and leave behind a Holy Domain at their location (Engram 2 Exclusive)
While within the range of Holy Illumination, the player will be dragged to the center of the Holy Domain (Engram 2 Exclusive)
For every 1 m moved by the player, +2% additional damage for 5 s when in the Holy Domain, up to +50% (Engram 2 Exclusive)
A Holy Dynasty without War
Require lv 1
All hits are guaranteed to be blocked within 3 s of using a Defensive Skill, otherwise you cannot Block (Engram 3 Exclusive)
(15–20)% of the bonus for Attack and Spell Block chance is applied to the Block Ratio instead (Engram 3 Exclusive)
Kitty's Ultimate Hunt Plan
Require lv 1
During Multistrike, +1% chance for this attack to deal damage equal to the Max Multistrike Count for every +(4–5)% Movement Speed you have (Engram 3 Exclusive)
For every (1–2) m of movement, the next non-Sentry Attack Skill used deals +(1–2)% additional damage, up to +(30–50)% additional damage (Engram 3 Exclusive)
Stops Multistrike when the Max Multistrike Count is reached and loses Stalker
Cat Power Generation Conjecture
Require lv 1
Activates Hero Trait: Lightning Fast
Lazy Lightning Experiment
Require lv 1
Feline Figure's trigger chance is halved
Each time Feline Figure is triggered, there's a (30–50)% chance to generate 3 Feline Figures that settle Shock Damage on enemies on the path independently.
For every 3 time(s) Feline Figure settles Shock Damage recently, +1% Feline Figure Area, up to 40 stacks(s).
Canned Inspiration Waves
Require lv 1
For every stack of Agility Blessing owned, (-5–-3)% additional Lightning Damage taken and +(2–3)% additional Non-Lightning Damage taken.
Consumes a number of Agility Blessing stacks equal to the current engram sequence number when triggering Feline Figure. For each stack of Agility Blessing consumed, the Feline Figure settles Shock Damage (1–2) additional time(s).
Unplugged Cat Tail
Require lv 1
+(40–100)% the highest Shock Damage recorded by Feline Figure
Only Feline Figure can settle Shock Damage.
Ranger's Last Journey - Prototype
Require lv 1
Activates Hero Trait: Landslide
(-30–-20)% additional damage
Pushing the Cogs of Fate - Prototype
Require lv 1
Activates Hero Trait: Spacetime Speed-up
(-30–-20)% additional damage
Butterfly Hunting - Prototype
Require lv 1
Activates Hero Trait: Cat Dive
(-30–-20)% additional damage
Eagle's Fight to the Death - Prototype
Require lv 1
Activates Hero Trait: Last Stand
(-30–-20)% additional Minion Damage
Ancestral Hate - Prototype
Require lv 1
Activates Hero Trait: Boiling Anger.
(-30–-20)% additional damage
Two Extremes - Prototype
Require lv 1
Activates Hero Trait: Frozen Flame
(-30–-20)% additional damage
Heart of the Snow - Prototype
Require lv 1
Activates Hero Trait: Blooming Frost Flower
(-30–-20)% additional damage
Dominion of the Iron Pack - Prototype
Require lv 1
Activates Hero Trait: Heroic Sacrifice
(-30–-20)% additional Minion Damage
Praying for the Termination - Prototype
Require lv 1
Activates Hero Trait: Divine Realm Power
(-30–-20)% additional damage
Ultimate Demolition Plan - Prototype
Require lv 1
Activates Hero Trait: Doomsday Fission
(-30–-20)% additional damage
Nothing to Lose - Prototype
Require lv 1
Activates Hero Trait: Desperate Measure
(-30–-20)% additional damage
Realm-Breaking Soul Sync - Prototype
Require lv 1
Activates Hero Trait: Twisted Field
(-30–-20)% additional damage
Bitter Fruit of Omniscience - Prototype
Require lv 1
Activates Hero Trait: Predicted Sacrifice
(-30–-20)% additional damage
The End of the Hero - Prototype
Require lv 1
Activates Hero Trait: Uncontrolled Anger
(-30–-20)% additional damage
Joy of Struggling - Prototype
Require lv 1
Activates Hero Trait: Scorching Trampling
(-30–-20)% additional damage
Spirit Magus Commemoration - Prototype
Require lv 1
Activates Hero Trait: Amazing Friends
(-30–-20)% additional Minion Damage
Create Endless Wars - Prototype
Require lv 1
Activates Hero Trait: Endless Frenzy
(-30–-20)% additional damage
Between the Holy Land and Hell - Prototype
Require lv 1
Activates Hero Trait: Seize Momentum
(-30–-20)% additional damage
Cat Power Generation Conjecture - Prototype
Require lv 1
Activates Hero Trait: Lightning Fast
(-30–-20)% additional damage
Future Burnt Offering - Prototype
Require lv 1
Seething Spirit will always exist and attack automatically while Berserk is active
+(40–60)% additional Seething Spirit Damage if you are Disarmed while Berserk is active (Engram 1 Exclusive)
To the Darkness at the End
Require lv 1
New effect for the Extreme Heat Trait:\nBurning Red receives Empower Skill Effect bonuses\nThe Duration of Burning Red receives Skill Effect Duration bonuses
+(1–5) s reloading time when Burning Red ends
Windcatcher Action - Prototype
Require lv 1
<A random Growing Breeze or Windrider affix>
+(2–3) Max Nourishment stacks
(-30–-20)% additional Minion Damage
To You Who Are Calm - Prototype
Require lv 1
Frost Spirit no longer can actively use Empower Skills
Triggers the Empower Skill whenever Frost Spirit takes damage. Cooldown: (3–4) s (Engram 4 Exclusive)
The Cooldown Recovery Speed bonus and 100% of the additional bonus are also applied to Frost Spirit's Cooldown Recovery Speed (Engram 4 Exclusive)
(-30–-20)% additional Minion Damage
To You Who Are Zealous - Prototype
Require lv 1
+(70–80)% additional DoT Damage dealt by Fire Spirit (Engram 4 Exclusive)
-99% additional Hit Damage dealt by Fire Spirit
If Fire Spirit lands a Critical Strike, for every 30% Critical Strike Damage, additionally Reap 0.02 s of DoT Damage (Engram 4 Exclusive).
Replaces Flame Spirit's Ultimate with Melting Explosion
(-30–-20)% additional Minion Damage
To You Who Are Lively - Prototype
Require lv 1
Resets all skill cooldowns when Thunder Spirit enters Reconjuring
Changes the Full Bloom effect that Thunder Spirit receives to: Spirit Magi grow into their ultimate form, which unlocks their Ultimate. The Ultimate has an initial cooldown of 8s. Spirit Magi 1.5% additional Ultimate Damage for every stack of Nourishment they have (Engram 4 Exclusive)
(-30–-20)% additional Minion Damage
The Sanctity of the Holy Land - Prototype
Require lv 1
All units in the Holy Domain +20% additional damage (Engram 1 Exclusive)
When there are enemies in the Holy Domain, any unit that leaves the Holy Domain +20% additional damage taken for 5 s (Engram 1 Exclusive)
Pulls all non-boss enemies within the range of Holy Illumination into the Holy Domain again whenever an enemy leaves the Holy Domain. Interval: 0.2s (Engram 1 Exclusive)
(-30–-20)% additional damage
When the High Court's Dog Barks - Prototype
Require lv 1
(-75–-25)% Holy Domain radius (Engram 2 Exclusive)
Holy Illumination can lock on enemies and leave behind a Holy Domain at their location (Engram 2 Exclusive)
While within the range of Holy Illumination, the player will be dragged to the center of the Holy Domain (Engram 2 Exclusive)
For every 1 m moved by the player, +2% additional damage for 5 s when in the Holy Domain, up to +50% (Engram 2 Exclusive)
(-30–-20)% additional damage
Glorious Journey
Require lv 1
+(15–20) all stats
+(200–250) Fire Damage Reflection
+(200–250) Lightning Damage Reflection
+(200–250) Cold Damage Reflection
Omniscient Prototype
Require lv 1
+(1–10) Gear Armor
+1 Max Life
+1 Max Mana
Almighty
Vivid Color
Require lv 1
+(80–100) Max Life
+(30–40) Max Mana
<Random rare helmet affix>
<Random precious helmet affix>
+4% Elemental Resistance
Rock Lizard's Skull
Require lv 4
+(400–480) Gear Armor
+(80–100) Max Life
- 20 Physical Damage taken
(8–15) Life Regeneration per second per stack of Tenacity Blessing owned
+60% chance to gain 1 stack of Tenacity Blessing on taking Damage
Siren Faceguard
Require lv 4
Adds (20–24) - (28–32) Cold Damage to Spells
Nearby enemies within 10m are cursed by Lv. (1–5) Biting Cold
Immune to Frostbite
Spring Resurrection
Require lv 6
+(35–50)% Spell Damage
+(15–18)% Cast Speed
Restores (16–20) Life when using skills
Restores (9–15) Mana when using skills
Shadow Dance
Require lv 6
+(50–70)% Movement Speed
When there is a strong enemy in near, a layer of Wither will be acquired every 0.1 seconds with a basic damage of 30 points.
Shamed
Require lv 10
Adds (15–18) - (21–24) Physical Damage to the gear
+(100–130)% gear Physical Damage
+(15–30)% Attack Critical Strike Rating for this gear
Momentum
Scorching Words
Require lv 10
+1 Fire Skill Level
Adds (16–20) - (24–28) Fire Damage to the gear
Adds (24–28) - (30–34) Fire Damage to Spells
+(20–30)% Fire Damage
+(30–50)% Fire Skill Area
Eternal Moon
Require lv 10
Adds (16–21) - (27–35) Physical Damage to the gear
+(4–5)% gear Attack Speed
Projectile Quantity +1
+2 Horizontal Projectile Penetration(s) while Blur is not active
+2 Jump(s) when Blur is active
Frozen Sight
Require lv 10
Adds (11–14) - (15–18) Cold Damage to the gear
+(30–40)% chance to inflict Frostbite
+(10–15)% gear Attack Speed
Triggers Lv. 20 Ice Shot if you have inflicted Frostbite recently. Interval: 0.3s.
+(20–30)% Cold Damage
Phantasm
Require lv 10
+(120–320) gear Evasion
+(40–50) Max Life
When moving, triggers a Lv. 15 Split Shot every 1s
+30% Projectile Speed
Enlarges Physique by (10–15)%
Dragon Scale Shoes
Require lv 10
+(30–45) Max Life
Regenerates (45–60) Life per second while moving
+20% Movement Speed
Immune to Trauma
Shield of Judgment
Require lv 10
+(16–20)% Attack Block Chance
+(160–200) Max Life
+(150–300) Physical Damage Reflection
+(150–300) Physical Damage Reflection if you have blocked a Spell recently
+(150–300) Physical Damage Reflection if you have blocked an Attack recently
Last Stand
Require lv 10
+(600–800) Gear Armor
+(80–100) Max Life
+(120–150) Max Energy Shield
+(16–20)% Attack Block Chance
+10% Block Ratio when Life is lower than 75%
Blessing Pendant
Require lv 10
+(30–40) Attack and Spell Critical Strike Rating
+(12–16)% Max Energy Shield
+(50–100)% Attack and Spell Critical Strike Rating when the Energy Shield is not low.
-20% additional Energy Shield Charge Interval
Elemental Whisper Belt
Require lv 10
Adds (15–18) - (23–25) Fire Damage to Spells
Adds (16–17) - (22–26) Cold Damage to Spells
Adds (1–3) - (35–40) Lightning Damage to Spells
Regenerates (5–7) Mana per second
Lone Survivor
Require lv 11
+(60–70) Max Life
If only 1 Ring is equipped, +35% Injury Buffer
If only 1 Ring is equipped, -40% additional Regain Interval
If only 1 Ring is equipped, +(10–20)% Life Regain
If only 1 Ring is equipped, -99% Life Regeneration Speed
Lonesome
Require lv 11
+(25–30) Max Mana
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–10) Added Fire Damage
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–10) Added Cold Damage
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–10) Added Lightning Damage
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–10) Added Erosion Damage
Crosser
Require lv 12
+(120–140)% gear Physical Damage
+(20–25)% Attack Block Chance
Blocks an additional (20–30) Attack Damage
60% chance to gain 1 stack of Tenacity Blessing when Blocking
Block Lucky when Tenacity Blessing is active
Sun-shooter Long Bow
Require lv 12
+(80–100)% gear Physical Damage
+(8–12)% gear Attack Speed
+(8–12)% Attack Critical Strike Rating for this gear
Main Skill is supported by Lv. 20 Jump.
+60% Projectile Damage
Scorching Wave
Require lv 12
+(40–60)% Ignite damage
+(40–60)% chance to Ignite targets
Adds (41–47) - (57–65) Fire Damage to the gear
Adds (120–150)% of Fire Damage of the Main-Hand Weapon to Base Ignite Damage
50% chance to spread Ignite to Nearby enemies upon inflicting Ignite
Ralph's Ambition
Require lv 12
Adds (37–43) - (45–52) Physical Damage to the gear
+(10–15)% gear Attack Speed
Have Fervor
+(1–2)% Projectile Damage for every point of Fervor Rating
Awaiting
Require lv 12
+(50–60) Max Life
Regenerates (15–20) Life per second
+(10–15)% Movement Speed
+20% Movement Speed when the Energy Shield is not full
Fire Shielding Prosthetics
Require lv 12
Triggers Lv. 15 Fire Burst when using a Mobility Skill. Interval: 1 s
Triggers Lv. 15 Flame Jet when using a Mobility Skill. Interval: 1 s
+48% Skill Area
+20% Spell Burst Charge Speed
-20% Movement Speed
Thunder Channeling Prosthetics
Require lv 12
Triggers Lv. 15 Chain of Lightning when using a Mobility Skill. Interval: 1 s
Triggers Lv. 15 Sparkle when using a Mobility Skill. Interval: 1 s
+48% Skill Area
+20% Spell Burst Charge Speed
-20% Movement Speed
Cold Sanctuary Prosthetics
Require lv 12
Triggers Lv. 15 Ring of Ice when using a Mobility Skill. Interval: 1 s
Triggers Lv. 15 Frost Terra when using a Mobility Skill. Interval: 1 s
+48% Skill Area
+(20–30)% Spell Burst Charge Speed
-20% Movement Speed
Pentagram Astrolabe
Require lv 12
<Random Physical Attack or Spell Damage>
<Random Fire Attack or Spell Damage>
<Random Cold Attack or Spell Damage>
<Random Lightning Attack or Spell Damage>
<Random Attack or Spell Erosion Damage>
Desire of Survival
Require lv 12
+(15–20) Strength
+(3–4)% Max Life
(9–11)% Movement Speed at Full Life.
Regenerates 2% of Life per second while moving
Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 20 s
Interlocking Soul
Require lv 13
+(16–20) Strength and Intelligence
+(40–60)% Minion Damage
+(20–30)% Minion Max Life
+(20–30)% Minion Duration
Consumes 5% of Max Life when you use Summon Skills
3% Minion Life Regeneration per second
Ice Pulse
Require lv 14
+(15–20)% Frostbite inflicted
+(30–40)% Spell Damage
When killing a Frostbitten enemy, - 20% current cooldown of potion and Mobility skills
+1 Max Charges
Converts 50% of Mana Cost to Life Cost
Boots of Sinned Fire
Require lv 15
+(25–30)% Movement Speed
+25% chance to Ignite targets
+(40–60)% damage against Ignited enemies
Immune to Ignite
Sage's Foresight
Require lv 16
+(60–70)% Spell Damage
+40 Max Mana
Adds (67–68) - (99–105) Cold Damage to Attacks and Spells
+(10–25)% Skill Area
Sarituya
Require lv 20
Miniaturization
+50% Nimbleness Aura Effect
+5 Aura Skill Level
+1 Max Deflection stacks
Aslan
Require lv 20
Giantism
+50% Steadfast Aura Effect
+5 Aura Skill Level
+15% Armor Effective Rate for Non-Physical Damage
Boor's Iron Crown
Require lv 20
+(50–70) Max Life
+50% chance to gain a Barrier when taking damage. Interval: 4s.
Adds (25–30) - (31–36) Physical Damage to Main-Hand Weapon while Barrier is active
Wind Chasers
Require lv 20
+30% Projectile Speed
Movement Speed is fixed to 130% of the base value
+50% Aiming Skill Duration.
Cover the Sun
Require lv 20
+(900–1100) Gear Armor
Converts 99% of Cold Damage to Fire Damage
Converts 99% of Lightning Damage to Fire Damage
When casting a Curse, simultaneously apply 1 stack(s) of Tenacity Blessing
Tenacity Blessing applied gains an additional effect: -8% Fire Resistance, -2% Max Fire Resistance
Hatred of the Last Dragon
Reverse-Reverse-Reverse Mirror
Require lv 20
+(10–20)% Attack and Spell Block Chance
+108% damage if you have Blocked recently
For every 4 m of movement, gives Nearby enemies 2 stack(s) of Agility Blessing
50% chance to gain Agility Blessing per 6 m you move
Born in Fire
Require lv 20
+5 Max Life per 1 levels
Adds (12–15) - (24–28) Fire Damage to Attacks and Spells
Regenerates (13–15) Life per second
Steel's Lament
Require lv 20
+(40–50) Max Life
(-8–-6)% additional damage taken
Warcry Skills are supported by Lv. (10–15) Gladiator's Roar.
+(10–20)% Warcry Cooldown Recovery Speed
+(80–100)% Warcry Area
Grace Boots
Require lv 22
+(80–90) gear Energy Shield
+(20–30) Intelligence
(-5–-2)% Elemental Resistance
For every stack of Focus Blessing owned, +(6–8)% Movement Speed, up to +(8–9) stacks.
+10% chance for Non-Critical Strikes to grant 1 stack of Focus Blessing
Silent Sentry Shield
Require lv 22
+(500–600) gear Evasion
+(16–20)% Spell Block Chance
+(10–20)% Attack Speed when Spell Block Chance is greater than 60%
+(50–100)% Attack Damage when Attack Block Chance is greater than 60%
Ownerless
Require lv 22
+(80–100) Max Life
+(8–12)% Attack and Cast Speed
+16% Projectile Speed
+10% Movement Speed
+(15–20) all stats
Shadow of Thunderlight's Touch
Require lv 24
Adds (3–5) - (78–87) Physical Damage to the gear
Converts 50% of Physical Damage to Lightning Damage
+(40–50)% gear Attack Speed
+(30–50)% gear Physical Damage
50% for Attacks chance to trigger Combo Lightning
Plain Echo
Require lv 24
+(100–130)% gear Physical Damage
+(20–25)% gear Attack Speed
Restores 5% of Life on defeat
Loses (3–5) Life on hit
+(60–80)% Projectile Damage
Feline Gloves
Require lv 24
+(100–120) Max Life
+(8–10)% Attack and Cast Speed
+(4–6)% Elemental Damage per stack of Agility Blessing owned
+(40–50)% Agility Blessing Duration
+50% chance to gain 1 stack of Agility Blessing on defeat
Air Treaders
Require lv 25
-20% Terra Skill Duration
+80% Movement Speed when standing on a Terra Skill. The effect lasts 2s.
-30% player Movement Speed
+40 Max Life
Photophobia
Require lv 25
Beacon
When activating Spell Burst,there's -15% additional Skill Area for each time Spell Burst is activated.
Scarlet Decree
Require lv 26
+(1000–1200) Gear Armor
Adds (4–8)% of Physical Damage as Fire Damage
Adds (4–8)% of Physical Damage as Lightning Damage
Added (4–8)% of Physical Damage to Cold Damage
+10% Movement Speed
Varagon's Attack
Require lv 30
+(100–130)% gear Physical Damage
+(10–15)% gear Attack Speed
(30–40)% chance for this skill to have +(80–100)% Skill Area when being used
Triggers Lv. (5–15) Fearless Warcry when hitting an enemy. Interval: 3s
Thunder Branch
Require lv 30
Adds (1–2) - (90–96) Lightning Damage to the gear
+(20–30)% Attack Critical Strike Rating for this gear
50% for Attacks chance to trigger Combo Lightning
+(80–100)% Lightning Damage when your off-hand weapon slot is empty
Frozen Will
Require lv 30
Adds (34–44) - (52–61) Physical Damage to the gear
+(20–30)% gear Attack Speed
+(40–60)% Cold Damage
+25% Frostbite inflicted
Converts 100% of Physical Damage to Cold Damage
Hitting a Frozen enemy triggers Shattering
Imploration Dagger
Require lv 30
+(200–260)% gear Physical Damage
+(40–50)% chance to Multistrike
+(12–15)% gear Attack Speed
+(5–10)% Wilt Duration
Adds (25–35)% of Physical Damage of the Main-Hand Weapon to Base Wilt Damage
Fire Lord's Promise
Require lv 30
+(40–50)% Spell Damage
+(7–12)% Cast Speed
(-20–-10)% Skill Effect Duration
+1 Max Restoration Skill Charges
+(140–160)% Critical Strike Rating if you have cast a Restoration Skill recently.
+(30–40)% Critical Strike Damage while the Restoration Skill lasts
Lightning Conductor Armor
Require lv 30
+(80–90) gear Energy Shield
Adds Base (50–70) Shock Damage
Settles Shock Damage 1 additional times on Critical Strike
+100% Shock chance if you have dealt a Critical Strike recently
Furious Man's Body
Require lv 30
-20% additional Movement Speed
+150 Max Life
Demolisher Skills are supported by Lv. (15–25) Quick Return.
Gains 80% Movement Speed when consuming Demolisher Charge. The effect gradually falls off to 0 within 2 s.
Ralph's Engraving
Require lv 30
+(80–100) Max Life
Gains Fervor on a Critical Strike
Attack Skills will not consume Mana when Fervor is owned
+(20–100)% Fervor effect
Ancient Dragon's Shield
Require lv 30
+(140–160) gear Energy Shield
+(10–15) all stats
+(25–30)% curse effect
30% chance to Reap 1 s of DoT Damage on hit. Cooldown of the effect against the same target: 6 s
Immune to curse
Searing Finger Bone
Require lv 30
Adds (100–150) Base Ignite Damage
+25% chance to Ignite targets
Cannot inflict Reap
Cry of Divinity
Require lv 32
Regenerates 1% Life per second
+30% Minion Damage
Gains (1–2) Command every second for 2 s when Minions land a Critical Strike
Call of Souls
Require lv 32
Regenerates 1% Life per second
+30% Minion Damage
Gains 2 Growth for 2s when Minions land a Critical Strike, up to 50.
Marksman Bracers
Require lv 33
+(150–200) gear Evasion
+(120–150) Max Life
+(12–20)% Projectile Damage
+2 Jumps
+(2–3)% additional damage dealt by Horizontal Projectiles after each Jump (multiplies)
Martyr Dagger
Require lv 35
+(70–80)% gear Physical Damage
Adds (15–17) - (21–23) Physical Damage to the gear
+(20–25) Dexterity
Takes Secondary Erosion Damage equal to 1% of the sum of Max Life and Max Energy Shield on defeat, lasts for 20 s
+3% Spell Damage for every 2% of Max Energy Shield lost
+3% Attack Damage per 1% of Max Life lost
Vestment of Song
Require lv 35
+80 Max Life
+30 Max Mana
+(100–150) Max Energy Shield
+10 all stats
Triggers Lv. 10 Safeguard Field every 15s
Corrupted Marrow
Require lv 35
+(80–110) Max Life and Max Energy Shield
+(15–20)% Skill Area
-99% Terra Charge Recovery Speed
Max Terra Quantity +1
+30% Movement Speed for 2 s when a Terra Skill is cast
Frozen Lightning
Require lv 35
+(15–25) Dexterity and Intelligence
+(40–50)% Elemental Damage
+(5–6)% Cold and Lightning Resistance
Converts 50% of Lightning Damage to Cold Damage
Adds a stack of Slow for 2 s on hit
Clay Doll's Broken Finger
Require lv 35
+100% Spell Damage for 2s after using a Terra Skill.
+40% Terra Skill Area
Enemies taking DoT Damage from Terra are immune to Ailments.
+(50–60) Max Life
Will
Require lv 36
Adds (44–48) - (57–63) Physical Damage to the gear
+(4–6)% chance to deal Double Damage on every recent Critical Strike
+(3–5)% Attack Cast Speed when dealing Double Damage recently, up to +10 stack(s).
Misube's Refusal
Require lv 36
+(80–100)% gear Physical Damage
+(80–100)% Skill Area
+(80–100)% Knockback distance
Sweep Slash can cause Reversed Knockback.
Causes a Knockback when you launch a Steep Strike
Royal Guard's Boots
Require lv 36
+(75–100) Max Energy Shield
+(25–30)% Movement Speed
-20% Erosion Resistance
-5% additional Erosion Damage taken for every 10% of Missing Life
Chain of Resistance
Require lv 36
+(60–80) Max Life
+(10–15)% Attack and Cast Speed
+30% Skill Area if you have defeated an enemy recently
+(50–60)% Area Damage if no enemies are defeated recently
Boom Gloves
Require lv 38
+(130–160) Max Life
Adds (17–19) - (22–25) Physical Damage to Attacks and Spells
Triggers Lv. (15–25) Groundshaker when inflicting Paralysis. Interval: 1.5s.
Knockback direction is reversed
Witchdoctor's Herb Bag
Require lv 38
+(30–50) Max Life
+(15–20) Max Mana
Restoration Skills: +(60–80)% restoration effect
Restoration Skills: +(60–80)% Restoration Duration
Sage's Shackle
Require lv 40
+(15–20) all stats
+20% Cooldown Recovery Speed
Cannot restore Life
+(60–80)% Mana Regeneration Speed
+(10–20)% Energy Shield Charge Speed
Sea Splitter
Require lv 45
Guaranteed to Steep Strike
-20% additional Attack Damage for each attack during Multistrike until Multistrike ends
+200% chance to Multistrike
Arminius Guillotine
Require lv 58
When having at least 10 stack(s) of Tenacity Blessing, +30% Weapon Attack Speed
Sacrifice
Own 3 additional stacks of Tenacity Blessing
Highest Glance
Require lv 58
+ 3 Steep Strikes for every 4 m moved
-80% additional Sweep Slash Damage; +(80–100)% additional Steep Strike Damage
Thunder Bone
Require lv 58
Gains (7–8)% of Physical Hit Damage as Base Shock Damage on hit
Ignores the Armor of Shocked enemies
Settles Shock Damage 1 additional times on hit
Supremacy's Forge
Require lv 58
+1% Attack Damage for every (400–500) Armor
-15% Armor DMG Mitigation Penetration
End Night Banquet
Require lv 58
Loses 2 stack(s) of Agility Blessing and gains Banquet when Agility Blessing reaches max stacks
+(20–22)% attack Critical Strike Damage per stack of Agility Blessing
Fallen Snow
Require lv 58
Deals +1% additional Attack Damage to an enemy for every 2 Frostbite Rating the enemy has, up to +60%
Inflicts 10 Frostbite Rating to Frostbitten enemies every second
Ominous Gift
Require lv 58
+10% Critical Strike Rating for the Main-Hand Weapon
+10% Main-Hand Weapon Attack Speed
Adds (150–200)% of the damage of the Off-Hand Weapon to the Main-Hand Weapon
Circular Clearing
Require lv 58
Fervor gains an additional base effect: +0.3% Multistrike chance for every point of Fervor Rating
+(30–50)% Fervor effect
Gains 2 stacks of Meditate per second while standing still
Cursed Flame
Require lv 58
When Ignite is inflicted, Ignite spreads and +(40–48)% additional Ignite Damage taken by Nearby enemies
Adds (351–400)% of Main-Hand Weapon Damage to Base Ignite Damage
Farewell Desire
Require lv 58
30% chance to obtain 1 Steep Strike(s) on each attack during Multistrike.
Multistrikes deal (100–120)% increasing damage
Spends 1% Life and Mana on defeat
Fleeting Regret
Require lv 58
+70% Critical Strike Rating and +28% Attack Speed if you have Blocked recently
+50% Attack and Spell Block while Dual Wielding
Tear Stains
Require lv 58
每有 1 层引导层数, +35% 攻击伤害,最高 700%
每有 1 层引导层数, +35% 攻击暴击伤害,最高 700%
Incorrect Arbitration
Require lv 58
+(300–400)% Attack Critical Strike Rating for this gear
Inflicts Bleed, Wilt, and Shock that deals 1000 damage on yourself on Critical Strike
Variel's Snicker
Require lv 58
Gains a Void Orb per 1 s while moving
+2 Void Orb Quantity for every piece of Legendary gear equipped, up to 6
Ignores enemy Armor, Elemental Resistance and Erosion Resistance when the Void Orb reaches its cap
Steel Stagnation
Require lv 58
Demolisher Charge's Restoration Speed is set to 400% of the default value
Main Skill is supported by Lv. (21–30) Devastator
Iron Earthshaker
Require lv 58
+1% Skill Area for every (40–60) Mana sealed off, up to 300%
<Random Life, Mana, Energy Shield affix>
Elemental Whirl
Require lv 58
Adds (70–80)% of Physical Damage of the Main-Hand Weapon to Base Ailment Damage
Upon inflicting damage, +8% additional damage for every type of Ailment the enemy has (multiplies)
Flying Bird
Require lv 58
If you have recently moved more than 60 m, gains Barrier when using a Mobility skill
If you have recently moved more than 60 m, +20% additional damage dealt by Mobility Skills
If you have recently moved more than 60 m, Wilted enemies defeated by you will explode, dealing Secondary Erosion Damage equal to 5% of their Max Life to enemies within a 3m radius
Leaf Light
Require lv 58
+2% Ailment Duration per (4–5) Dexterity
For every (8–10) Intelligence, +1% Crowd Control Effect, up to +200%.
Memory
Require lv 58
Gains (91–120)% of the skill's damage as Base Wilt Damage
Wilted enemies defeated by you will explode, dealing Secondary Erosion Damage equal to (80–100)% of their Max Life to enemies within a 3m radius
Shadow of Thunderlight's Eyes
Require lv 58
+4% Lightning Penetration per 2% Cold Penetration owned
-2 Lightning Skill Level
+(40–50)% Skill Area
Frantic Shadow
Require lv 58
(1–2)% chance to gain +120% Attack Speed for 1 s when Shadows hit enemies
20% chance to gain +40% Attack Speed for 2 s when Shadows hit enemies
Mountain Howling
Require lv 58
+(112–115)% additional Attack Damage when no enemies are Nearby
Gains 1 stack(s) of Slow when enemies are nearby
Bow of Endless Dusk
Require lv 58
Adds (140–180)% of Physical Damage as Fire, Cold, and Lightning Damage
-80% additional Spell Damage
-80% additional Minion Damage
Glacial Abyss Arrow
Require lv 58
+(36–48)% additional damage against Frostbitten enemies
Mind Blade
Imperial General
Require lv 58
-60% Barrage Skill Wave Interval
For every 3 m of movement made recently, +1 Barrage Skill Waves. Stacks up to (6–7) time(s).
King Lionheart's Ambition
Require lv 58
Adds (50–60)% of Physical Damage of the Main-Hand Weapon to Base Ignite Damage per stack of Agility Blessing
For every 5 stack(s) of Agility Blessing, Ignited enemies will explode when defeated, dealing Secondary Fire Damage equal to 25% of the enemies' Max Life to enemies within a 3m radius of the defeated enemies
Severed Wrist
Require lv 58
+(40–60)% additional damage for Main-Hand Weapons
+(40–60)% Main-Hand Weapon Attack Speed
Projectile Quantity +2
Buzzing
Require lv 58
When using a Mobility Skill, you can use 1 stack(s) of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.3 s
+30% Movement Speed if you have used a Mobility Skill recently
Gravel
Require lv 58
+3 Jumps
+(16–20)% additional damage dealt by Horizontal Projectiles after each Jump (multiplies)
Traveler's Glance
Require lv 58
+80% chance for Attacks to Mark the target on hit
+(400–500)% Mark effect
Dumb Voice
Require lv 58
Adds 1% of Physical Damage as Lightning Damage per (1200–1500) Evasion
+1 Critical Strike Rating per (1200–1500) Evasion
Jumble Ice
Require lv 58
+(10–12)% additional Spell Damage per stack of Focus Blessing owned
For every 1 stack of Focus Blessing gained every 2 s, -20% Spell Damage
+20 Spell Critical Strike Rating per stack of Focus Blessing owned
Shadow of Thunderlight's Fury
Require lv 58
The Main Skill is supported by a Lv. (21–30) Electric Overload when an Elite is nearby.
Damage becomes Lucky and at least 4 stack(s) of Spell Burst Charge is consumed when Spell Burst is activated
Takes 200 Secondary Lightning Damage every second for every 1 Max Spell Burst
Twisted Branch
Require lv 58
(40–50)% of the increase/decrease on Skill Area is also applied to Projectile Speed
+(40–50)% Projectile Duration
Oversight
Require lv 58
+(1–2) all skills' level
Every 2 s, gain following effects in turn: +100% Skill Area, +80% Movement Speed
Supreme Throne
Require lv 58
Gains 2 stacks of Throne every 2 s when channeling, up to 10 stacks
20% chance to lose 1 stacks of Throne on Non-Critical Strike. Interval: 0.3s
<Random Max/Min Channeled Stacks affix>
Undercurrent
Require lv 58
When Focus Blessing reaches max stacks, triggers Lv. (26–30) Scorching Pulse when taking damage. Cooldown: 0.3 s.
When you have 3 types of Blessings, +40% Injury Buffer for yourself and Nearby enemies.
<Random Fire Skill trigger affix>
Sage's Disciple
Require lv 58
Adds 300 - 500 Fire, Cold, and Lightning Damage to Spells when having at least 1000 Intelligence
+(20–30)% Intelligence
+(2–3)% additional Max Energy Shield for every 200 Intelligence
<For every 4 Intelligence, adds 1 random type of elemental damage to Spells.>
Traveler's Prayer
Require lv 58
Gains 4 Command every second for each activated Aura
-100% Aura Effect received by you and +120% Aura Effect
Elemental Sigh
Require lv 58
+4% Elemental Resistance Penetration for every +5% Attack Block
+(11–12)% Critical Strike Damage for every +5% Spell Block
Unbreakable Armor
Require lv 58
Triggers Lv. (16–20) Reform when taking damage. Interval: 5s
Adds (5–6)% of Armor to Barrier Shield
Dragon Breath Armor
Require lv 58
+(100–150)% Fire Damage
You can only deal Fire Damage
Converts 20% of Physical Damage taken to Fire Damage
Evil Heart Armor
Require lv 58
Inflicts (1–2) additional stacks of Wilt on hit. Has a 80% chance to remove all Wilt
+(300–400)% additional Wilt Damage dealt by the next Main Skill every 1.5 s
Shattered Moonlight
Require lv 58
Max Spell Burst Charge Speed Bonus is fixed at (220–250)%
+80% additional damage for skills cast by Spell Burst
Crimson King
Require lv 58
-2% additional damage taken for every 5% of Missing Life
+30% additional damage taken while having Energy Shield
+(10–12)% Critical Strike Rating and Critical Strike Damage for every 5% of Missing Life
While having Energy Shield, inflicts Unlucky Damage
True Sight Armor
Require lv 58
Adds (10–12)% of lost Mana as Lightning Damage
Adds (10–12)% of Sealed Mana as Energy Shield
50% of Erosion Damage taken bypass Energy Shield
Kingly Armor
Require lv 58
Terra Charge's Restoration Speed is set to (250–300)% of the default value
Max Terra Quantity +1
+2% Movement Speed for every Terra Charge consumed recently. Stacks up to (10–15) time(s)
Iced Drinker's Cage
Require lv 58
(-12–-8)% additional Freeze Duration for every time the Main Skill has been used recently. Interval: 1 s
Gains (8–10) stack(s) of Cage when inflicting Freeze. Interval: 1 s
Skin of Malice
Require lv 58
For every 500 Evasion, +1% Movement Speed, up to (150–200)%
Gains 1 stacks of Deflection on Evasion
Royal Cycle
Require lv 58
-100% Elemental Damage.
+1% additional Elemental Damage for every (10–12) of the highest stat among Strength, Dexterity, and Intelligence
+100 all stats
-1% Elemental Resistance for every 10 of the lowest stat among Strength, Dexterity, and Intelligence
Undying Faith
Require lv 58
+50% Aura Effect when at Low Life
-8% Sealed Mana
Endless Fortress
Require lv 58
Max Synthetic Troop Quantity +1
+20% additional damage for Minions when they are at Low Life
Martyr's Staff
Require lv 58
+20% injury buffer
+(800–1000) Max Life
Corrupted Bulwark
Require lv 58
+(1000–1200) Max Energy Shield
+2% additional Energy Shield Charge Speed for every (4–5)% of Energy Shield lost
Eternal Undercurrent
Require lv 58
+(3–4)% Aura Effect per +(3–4)% Sealed Mana
+(300–350) Max Mana
Void Embankment
Require lv 58
+100 all stats
+1% Elemental Resistance per (30–40) stats
Double Rainbow
Require lv 58
+(8–10)% additional damage and -5% additional damage taken when two Resistance are identical (multiplies)
<Random Resistance affix>
Flaming Evil
Require lv 58
+(4–6)% Max Fire Resistance
+1% Critical Strike Damage per 1% Fire Resistance
Frozen Path
Require lv 58
+(4–6)% Max Cold Resistance
For every 1% Cold Resistance, +(5–7) Attack and Spell Critical Strike Rating
Fleeting Sky
Require lv 58
+(4–6)% Max Lightning Resistance
+1% Attack and Cast Speed per 3% Lightning Resistances.
Cicada Shell
Require lv 58
+(12–15)% Max Life, Max Mana, and Max Energy Shield
50% of damage taken bypass Energy Shield; Adds Elemental Damage equal to (8–10)% of Max Energy Shield to Attacks and Spells.
Heavyware
Require lv 58
+15% additional damage taken by enemies in Proximity
(-20–-16)% additional damage against enemies in proximity
Sacred Wall
Require lv 58
Changes the base effect of Tenacity Blessing to: -8% additional Physical Damage taken. When receiving Elemental Damage, consumes all Tenacity Blessing stacks, restoring 2% of Max Life per stack consumed
Own 1 additional stacks of Tenacity Blessing
Blocks additional damage equal to 1.5% of Max Life when at max Tenacity Blessing.
Stellar Vestment of Eminence
Require lv 58
-60% Barrage Skill Wave Interval
Barrage Skills +(31–35)% damage increase per wave and -10% Skill Area for every wave of Barrage
Lightless Vestment of Whispers
Require lv 58
+10 Skill Cost, +20% Skill Area, and +100% Spell Damage for every channeled stack when the number of channeled stacks is the same as the stacks of Focus Blessing
Takes 100 Secondary Erosion Damage when using a skill
Twilight Vestment
Require lv 58
When Reaping, Energy Shield starts charging immediately
+(50–60)% Reaping Duration
Starlit Body
Require lv 58
Gains (3–4) stacks of Impassioned at Low Life
Loses 2 stacks of Impassioned when leaving the Low Life state
Determined
Devouring Tide
Require lv 58
+75% Critical Strike Rating each time an attack hits during Multistrike
Multistrikes deal (40–50)% increasing damage
Takes 400 Secondary Fire Damage per second for 4 s upon reaching the Max Multistrike Count. Stacks up to 2 times
Arrival of the Polar Night
Require lv 58
Enemies within 12m are Intimidated
+(60–80)% Intimidating effect
+(21–25)% additional Life Regeneration Speed when at Low Life
Restores 3% Max Life every second for 4s upon hitting an enemy under at least 3 control effects.
Tendency of Stars
Require lv 58
Peaceful Realm
+(20–30)% Order effect
Chaotic Realm
+(20–30)% Chaos effect
Rebuilding the Gods' Bodies
Require lv 58
When Devouring, immediately restores (40–50)% lost Energy Shield if at least (5–6) stack(s) of Blessing is devoured
The new god is devouring Six Gods' blessings
Mere Eternity
Require lv 58
When Armor is no lower than 50000 , +(10–12)% Injury Buffer
When Armor is no lower than 65000 , +100% Life Regeneration Speed
Friend Nemesis
Require lv 58
If you have recently moved more than 40 m, Spirit Magi +(80–100) initial Growth
While Reconjuring, Spirit Magi regenerate (30–40)% Life per second
Spirit Magi take 1000 Secondary Physical Damage when they are not at Full Life. Interval: 0.5 s.
Mad Doctor's Silver-Plated Lung
Require lv 58
When casting a Restoration Skill, +(40–60)% Injury Buffer. The effect gradually falls off to 0 within 3s.
When casting an Empower Skill, regenerates (8–10)% Life and Mana per second. The effect gradually falls off to 0 within 3 s.
When casting a Defensive Skill, +(60–80)% Empower Skill Effect and Restoration Skill Effect. The effect gradually falls off to 0 within 3s.
Last Words of Chaos
Require lv 58
+2% chance to deal Double Damage per 150 Strength
+(10–11)% Skill Area per 100 Strength
Legendary Soldier Spectacles
Require lv 58
Creates an Arena after using a Mobility Skill. Interval: 1 s
Every 1 s, gain 1 stack of Renown if there is an enemy with Notoriety Nearby. Renown lasts for 20 s
Ignore enemy Armor when you have at least 4 stack(s) of Renown
Nearby Elites have Giantism
-50% additional damage against Distant enemies
Opening Heart
Require lv 58
+(200–250)% Critical Strike Damage
Have Fervor
+30% additional damage against nearby enemies
Cold Breath
Require lv 58
+25% Skill Cost
Adds (16–20)% of Max Mana as Energy Shield
Surging Inspiration
Require lv 58
+(30–40)% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill
+(30–40)% additional damage for skills cast by Spell Burst
Fiend Crown
Require lv 58
+(60–80)% Minion Critical Strike Damage
Minions gain Lucky upon a Critical Strike
Webbed Arcane Headscarf
Require lv 58
Gains Barrier while standing still. Interval: 0.3 s.
When Max Life is higher than 5000 , creates a Barrier that aborbs (70–75)% damage
When Max Energy Shield is greater than 5000 , +(60–80)% Barrier Shield
Blind Vision
Require lv 58
The Main Skill is supported by Lv. (11–15) Wind Projectiles.
30% of Projectile Speed bonus is also applied to the additional damage bonus
Imperial Iron Sentry
Require lv 58
Main-Hand Weapon's Critical Strike Rating is also set as the Base Critical Strike Rating of Spell Sentry Skills
+(30–40)% Critical Strike Rating for the Main-Hand Weapon
Sentry
Restores 3% Life and Energy Shield when a Sentry lands a Critical Strike. Interval: 1 s
Tide of the Styx
Require lv 58
Non-Full Life state will be considered as Low Life
Restores (40–50)% of Life every 4s when not at Full Life.
Adds (9–11) - (13–15) Physical Damage for every 800 Life consumed recently
Challenger's Headband
Require lv 58
+(7–10)% additional damage and consumes 3 stacks of Tenacity Blessing for every stack of Tenacity Blessing you own when Demolisher Charge is consumed
+30% chance to gain 1 additional stacks of Tenacity Blessing when gaining Tenacity Blessing. Interval: 0.1s
Sun's Embrace
Require lv 58
+(1–2) Ignite limit
Inflicts (1–2) additional stacks of Ignite.
Thunder Jawbone
Require lv 58
For every (6000–8000) Evasion, +1% additional Lightning Damage
For every 50000 Evasion owned, gains 1% Lightning Damage hit as Base Shock Damage on hit
When Winter Comes
Require lv 58
Randomly -1% enemy Elemental Resistance or -1% enemy Armor per Barrage wave. Stacks up to 15 times. Lasts 1 s
+(1–2) Total Barrage Wave
Fool's Crown
Require lv 58
Adds (92–108) - (122–138) Physical Damage to the Main-Hand Weapon
-99% additional Intelligence
Divine Ember
Require lv 58
Adds Fire Damage equal to 0.7% of Max Life for every stack of Tenacity Blessing you have
+(10–12)% additional Max Life
You cannot restore Life or Mana if you have gained Focus Blessing or Agility Blessing recently
Hekate's Vision
Require lv 58
+(15–20)% additional damage dealt to Cursed enemies. -5% additional damage taken from Cursed enemies
You can only cast 1 Curses
Hunting the Eye of the Kraken
Require lv 58
Non-Elite enemies have a (30–50)% chance to explode when defeated, dealing Secondary Erosion Damage equal to 25% of their Max Life to enemies within a 3m radius
60% chance to eliminate Non-Elite enemies within 10m when killing Elite enemies
Flying Light at Daybreak
Require lv 58
Removes negative effects and DoT Damage on self upon defeating an enemy under a control effect. Cooldown: 2 s
Triggers Lv. (10–15) Recovery Potion upon defeating an enemy under at least 3 control effects. Interval: 2 s
Chopping off the Sublime Head
Require lv 58
The new god is devouring Six Gods' blessings
Halves the Devour Interval
<Random Level 1 Six Gods Core Talent>
<Owns 1 additional stack of random Blessing>
<Random Level 1 Six Gods Core Talent>
<Owns 1 additional stack of random Blessing>
Troublemaker
Require lv 58
Gains Mini Tough Guy when using an Empower Skill. Cooldown: 8 s
Enemies defeated by Spirit Magi's Critical Strikes will explode, dealing Secondary Physical Damage equal to (50–70)% of the overflown damage to enemies within a 3m radius
Legless Bird's Lament
Require lv 58
-2% Erosion Resistance for every +3% Lightning Resistance.
The Lightning Resistance of nearby Elites within 15 m is equal to your Erosion Resistance
-50% additional damage and Minion Damage when equipped with Boots
+100% Lightning Penetration against non-Elite enemies when Lightning Resistance is not lower than 200%
Hanging Two-Tone Mask
Require lv 58
+(16–20)% additional Ranged Damage taken by nearby enemies
+(16–20)% additional Melee Damage against distant enemies
+20% chance to avoid damage when there are no enemies nearby
+40% Injury Buffer when there are only 1 enemies nearby
Praise for Injury
Require lv 58
Traumatized enemies defeated by you will explode, dealing Secondary Physical Damage equal to (9–10)% of their Max Life to enemies within a 3m radius
+60% chance to inflict Trauma
Ice and Fire
Require lv 58
+130% Cold Damage if you have used a Fire Skill recently
+130% Fire Damage if you have used a Cold Skill recently
Chaos Abyss
Require lv 58
+1% Elemental and Erosion Resistance Penetration for every stack of Wilt inflicted recently, up to 50 stack(s)
Adds (150–200) Base Wilt Damage
10% chance to inflict 1 additional stacks of Wilt
Thunder Manipulator
Require lv 58
Settles Shock (3–4) additional times upon hitting Marked enemies
Mark Shocked enemies on hit
Gains (3–4)% of Lightning Damage hit as Base Shock Damage upon hitting a marked enemy
Malevolent Hand
Require lv 58
+(80–100)% curse effect
You can cast 1 additional Curses
Affected by Lv. 20 Corruption curse
Blinding Bracers
Require lv 58
+10% additional damage dealt to Blinded enemies and -10% additional damage taken from Blinded enemies
Blinds Ignited enemies on hit
Tyrant's Iron Fist
Require lv 58
+5 Skill Mana Cost for every (351–400) Max Mana
+5% Critical Strike Rating for every 200 Mana sealed
Ardour
Require lv 58
Double Life Regain
+10% additional Max Life
-10% additional Regain Interval
Dangerous Silence
Require lv 58
Gains Demolisher Charge on Critical Strike. Critical Strike Damage is set to (150–200)%
+100% Skill Area if Main Skill is not used in the last 1 s
Varagon Shroud
Require lv 58
For each stack of Tenacity Blessing owned, +(8–10)% Steep Strike chance, +(8–10)% Multistrike chance, and +(8–10)% Demolisher Charge Speed
Own 1 additional stacks of Tenacity Blessing
Ghost Slaughter
Require lv 58
Fighting Spirit gains additional basic effects: for every 3 points of Fighting Spirit, +1% skill range
+(20–30)% Fervor effect
Fervor gains an additional base effect: +1% Attack and Ailment Damage for every 3 Fervor Rating
Consumes (10–12)% of current Life and Energy Shield per second while Fervor is active
Shackled by Light
Require lv 58
(30–40)% chance to gain 1 stack(s) of Illusory Light when a Shadow hits an enemy. 0.1 s after the true body hits an enemy, loses all Illusory Light
-70% additional Shadow Damage
Torturer's Touch
Require lv 58
Reaps 0.4 s of the DoT Damage against Nearby enemy with full Affliction. The effect has a 1 s cooldown against the same target
Reaping removes 100% Affliction from enemies
Miniature Void Sea
Require lv 58
+(4–5)% Minion Damage for every additional Minion you have
+2% additional Cooldown Recovery Speed for every Minion you have
Trigger the Main Skill for every 5 m of movement. Interval: 3 s
Wings of Light
Require lv 58
Intimidated gains an additional base effect: +30% chance to suffer Ailments.
Intimidated gains additional base effect: +6% additional damage taken for each type of control effect you're under (multiplies)
Breaking the Eternal Wrist
Require lv 58
When Devouring, if at least 100 Fervor Rating is devoured, casts Lv. (11–15) Fixate, Safeguard Ring, and Blizzard. Cooldown: 4s
When Devouring, Critical Strike gains the Lucky effect when at least 100 Fervor Rating is devoured. Lasts 2 s.
-99% additional Fervor Effect
The new god is devouring Six Gods' blessings
Gains Fervor after Devouring
Clenched Spring
Require lv 58
When casting the Main Skill, inflicts 1 stack(s) of Slow on nearby enemies. Interval: 0.5 s
When casting the Main Skill, inflicts 1 stack(s) of Slow on yourself. Interval: 0.5 s
Every 0.5 s, +(100–120)% Skill Area and +(200–250)% damage for the next Main Skill
Lone Walker's Boots
Require lv 58
<You have a random Lv. 20 Precise Bonus Damage Aura>
+50% Movement Speed when no allies are Nearby
+(20–80)% Aura effect when affected by 5 or more Auras
Auras only take effect on self
Resolution Steps
Require lv 58
Gains 3 stacks of Tenacity Blessing every 1 s if you have taken damage recently
+(3–4)% Elemental resistance for every stack of Tenacity Blessing you have
Final Bastion
Require lv 58
Regenerates 8% Life per second
Immune to Knockbacks
Regenerates 8% Life per second when taking DoT Damage
Endless Night
Require lv 58
+1% Elemental Resistance for every (40–50) Dexterity
+(21–25)% Cooldown Recovery Speed when Agility Blessing is active
Valerie's Night Stroll
Require lv 58
Refresh Blur upon gaining Blur; +(20–30)% Blur effect
Stealth Stab
Loses 20 Blur Rating when landing a Critical Strike. Interval: 1 s
Archmage's Boots
Require lv 58
Consumes 30% Mana per second
+(2–3)% additional Spell Damage per 1000 Max Mana owned
Powered Battle Greaves
Require lv 58
+(30–40)% Movement Speed at Full Energy Shield
+(15–20)% chance to avoid damage while Energy Shield Charge is active
Energy Shield Charge cannot be interrupted when Energy Shield is below (60–80)%
Guild Guard Boots
Require lv 58
+80% chance to gain a Barrier upon using a Defensive Skill
+50% chance to gain Hardened Barrier when suffering Severe Injury. Lasts for (2–3) s
+50% chance to gain a (2–3) s Thrill Barrier upon inflicting Elemental Ailment
Blade-dancer's Steps
Require lv 58
+(40–50)% additional damage for Mobility Skills
When using a Mobility Skill, you can use 1 stack(s) of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.3 s
King's Boon
Require lv 58
Reaps 0.25 s of DoT Damage when dealing DoT Damage. The effect has a 1.5 s cooldown against the same target
More With Less
+(30–40)% additional DoT Damage taken
Mind Infusion
Require lv 58
When casting an Empower Skill, triggers Lv. 15 Dark Gate. Cooldown: 6s.
+1 Minion Skill Level
Ralph's Footsteps
Require lv 58
Fervor gains an additional base effect: +1% Movement Speed for every 5 Fervor Rating
+1% Fervor Effect every 0.5 s while Fervor is active, up to (75–100) stacks. Each stack lasts for 100 s
-50% additional Fervor Duration
Feline Steps
Require lv 58
Max Agility Blessing Stacks: (8–9)
+10% Reaping Cooldown Recovery Speed per stack of Agility Blessing owned
Shadow of Thunderlight's Footsteps
Require lv 58
+(175–200)% Multistrike chance on the next Main Skill when using a Mobility Skill
-60% additional min damage
Rat King's Escape Show
Require lv 58
For every 1 attack(s) evaded in the last 10s, +(3–4)% additional Movement Speed, up to 10 stacks (multiplies)
For every 1 Spell(s) evaded in the last 10s, +(3–4)% additional damage, up to 10 stacks (multiplies)
Master Escapist
-15% additional Evasion
Crow's Plume
Require lv 58
+50% chance to inflict Paralysis on hit
+50% chance to cause Blinding on hit
50% chance to inflict a stack of Slow on hit
Heels That Trap Illusions
Require lv 58
Main Skill is supported by Lv. (10–15) Reaping Agony
When Devouring, +66% additional Reaping Cooldown Recovery Speed for (3–4) s if at least 60 Blur Rating is devoured
-99% additional Blur Effect
-99% additional Reaping Duration
The new god is devouring Six Gods' blessings
Wriggling Tango
Require lv 58
Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. (20–25) Blinding and Wind Projectiles. Main Skill is supported by Lv. (20–25) Increased Area and Slow Projectile.
When Movement Speed is not lower than 200% of the base value, -1% Movement Speed and +1% Projectile Speed for every 1m of movement made recently, up to 100%.
Heels of Hands
Require lv 58
Triggers Lv. (10–20) Aim while standing still. Interval: 1 s
Triggers Lv. (10–20) Blurry Steps upon starting to move. Interval: 1 s
Triggers Lv. (10–20) Stoneskin when moving. Interval: 1 s
God of Strength's Gift
Require lv 58
+1% Max Energy Shield for every (12–15) Strength
Adds 15% Strength as Intelligence
Arcane Shield
Require lv 58
Triggers Lv. (11–15) Secret Origin Unleash every 3s
+(6–7)% Energy Shield Regain
Ice Breaker
Require lv 58
+(8–10)% Max Elemental Resistance when Frostbitten
+75% Empower Skill Effect when Frostbitten.
+100% chance to Frostbite self when using a Cold Skill
Heavy Soul
Require lv 58
(-25–-20)% chance to avoid damage, when there are common enemies Nearby
(-25–-20)% additional damage taken when an Elite is Nearby
-20% additional Movement Speed
-20% additional Cooldown Recovery Speed for Mobility Skills
-20% additional Attack and Cast Speed for Mobility Skills
Electricity Amplifier
Require lv 58
50% chance to spread Shock to Nearby enemies upon inflicting Shock
For every time Shock has been inflicted recently, +2% additional Max Damage, up to (21–25) stack(s)
The Coward's Choice
Require lv 58
+(26–30)% Armor Effective Rate if you have blocked an Attack or Spell recently
8% Lost Life restored on Block
Glacier Caster Shield
Require lv 58
When using a Spell Skill, triggers a Lv. 20 Frost Shield. Interval: 5s.
Consumes 10% of current Mana when casting Spell Skills
Regenerates (400–500) Mana per second
Aeterna Martyr
Require lv 58
Adds (220–250)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage
(250–300)% of the Life Regeneration Speed bonus is also applied to Reaping's Cooldown Recovery Speed
Mistaken Authority
Require lv 58
Adds 1 - 5 Lightning Damage per 200 Max Energy Shield
Blocking triggers Lv. 25 Electrocute curse. Cooldown: 1 s
Dragon Scale Warshield
Require lv 58
+(3–4)% Block Ratio each time you Blocked recently, stacking up to 10 times
+50% chance to gain Dragon's Heart when Blocking. Lasts for 3 s
The Coward's Counterfire
Require lv 58
Corroded Heart
Paralyze enemies Nearby when Blocking
Butterfly Wings
Require lv 58
For every (200–250) Evasion, adds 1 - 1 Physical Damage to the Main-Hand Weapon
Your Evasion cannot exceed (100–120)% of Armor
For every 10000 Evasion, adds (16–20)% of the Main-Hand Weapon damage to Spells
<Random defense-related affix>
Fury Heart
Require lv 58
For every stack of Agility Blessing you have. +(80–100) Critical Strike Rating
-20% Critical Strike Rating per stack of Agility Blessing
+25% chance to gain 1 stack of Agility Blessing on Critical Strike. Interval: 0.3 s.
Horn Ring
Require lv 58
+(100–120)% Minion Critical Strike Damage and Movement Speed when casting an Empower Skill. Lasts 4 s
+10% additional damage taken
Decayed Mind
Require lv 58
Converts 100% of Minion Physical Damage to Erosion Damage and adds 25% of Physical Damage as Erosion Damage for Minions
Adds 8% of Max Life to Minion Energy Shield
Chaotic Ending
Require lv 58
<Random Six Gods' blessings affix>
<Random Six Gods' blessings affix>
<Random Six Gods' blessings affix>
The Realms
Require lv 58
60% of the increase/decrease on Fire, Lightning, and Cold Damage is also applied to Erosion Damage
Adds 20% of Elemental Damage as Erosion Damage
Exemption Thunderhell
Require lv 58
For each recent hit made by Thunder Imbue, +2% Lightning Damage.
+(120–150)% additional Thunder Imbue Damage
Stream of Steel
Require lv 58
(0.6–0.8)% Life Regeneration per second per stack of Tenacity Blessing owned
Every 1 s, gain 1 stack(s) of Tenacity Blessing
Frozen Flame
Require lv 58
+(20–30)% Empower Skill Effect
Cannot inflict Ignite
Triggers Lv. (20–30) Bull's Rage on hit. Interval: 4 s
Burning Ice
Require lv 58
+(6–8) Defensive Skill Level
You cannot inflict Freeze
Triggers Lv. (20–30) Frost Shield on hit. Interval: 4 s
Windbreath Convergence
Require lv 58
+(2–3) Max Channeled Stacks when equipped in the left Ring slot
+10% chance to avoid damage when channeling
Windbreath Dispersion
Require lv 58
+(2–3) minimum channeled stacks when equipped in the left Ring slot
+15% chance to deal Double Damage while channeling
Traceless Pain
Require lv 58
+(30–40)% Skill Effect Duration
Reaps 0.5 s of the DoT Damage against Nearby enemy with full Affliction. The effect has a 1.5 s cooldown against the same target
Hero's Gaze
Require lv 58
+(6–8)% additional Attack Damage for every attack Blocked recently (multiplies). Stacks up to 6 time(s)
Triggers Lv. 10 Focused Impact when blocking. Interval: 1 s
Kaleidoscope
Require lv 58
+(16–20) all stats
Gains the following buffs by turns. Each buff lasts for 4 s:
+(40–50)% additional Erosion Damage
+(40–50)% additional Elemental Damage
+(40–50)% additional Physical Damage
Folklore of Locking Fingers
Require lv 58
When a Magic Ring is equipped, Blur gains an additional effect: +2% DoT Damage for every 1 Blur Rating
When Dexterity is greater than Strength, +2000 Evasion while Blur is active.
Grants Blur 1s after losing Blur when equipped in the left Ring slot
Forlorn Crystal
Require lv 58
Adds (10–13) - (15–17) Physical Damage to Attacks and Spells per (5000–6000) Armor
When Armor is no lower than 100000 , the Main Skill is supported by Lv. (11–20) Hardened
Vortex Heart
Require lv 58
Focused Strike
+20% Critical Strike Damage
Master Defender Pendant
Require lv 58
+50% additional Defense gained from Helmets
+50% additional Defense gained from Chest Armor
Blocks an additional (80–100) damage
Magnus' Mindflame
Require lv 58
-5% Fire Resistance
True Flame
+15% Fire Penetration
Truth
Require lv 58
+(1–3) all skills' level
+(55–65) Strength
+(55–65) Dexterity
+(55–65) Intelligence
Warden's Breastpin
Require lv 58
(100–120)% of Critical Strike Rating and Critical Strike Damage are also applied to Minions
+(2–3) Main Skill Level
Your Minions can only deal Physical Damage
Ocean of Rock
Require lv 58
Adds (25–30)% of Max Life to Energy Shield
+150 Max Life and Max Energy Shield
Necklace of Firebird
Require lv 58
When you have a Barrier, triggers Barrier Burst upon taking damage, dealing Spell Fire Damage equal to 80% of Max Life and 100% of Max Energy Shield to nearby enemies. Cooldown: (0.3–0.4) s
(6–8)% Missing Life and Energy Shield Restored when losing Barrier
Misfortune Watch
Require lv 58
Every (1.5–3) s, the next Main Skill is guaranteed to deal a Critical Strike
Unlucky Damage
+50% Critical Strike Damage
Sunset Ripple
Require lv 58
+2 Main Skill Level
-20% additional Hit Damage
+4% Skill Radius for each enemy recently hit, up to (200–300)% .
Shooting Star
Require lv 58
Consumes 20% Life per second
If you have consumed more than 60% Life, (-40–-30)% additional damage taken
Phantom
Require lv 58
For every (10–15)% Life Sealed when at Full Mana, Main Skill's level +1
<Random Aura affix>
<Random Aura affix>
Illusory Ocean Silk - Iron Rain
Require lv 58
Triggers Lv. (10–20) Vulnerability Curse on hit. Cooldown: 1 s.
Converts 75% of Erosion Damage taken to Physical Damage
Illusory Ocean Silk - Ash
Require lv 58
Triggers Lv. (10–20) Scorch Curse on hit. Cooldown: 1 s.
Converts 75% of Erosion Damage taken to Fire Damage
Illusory Ocean Silk - Thunder
Require lv 58
Trigger Lv. (10–20) Electrocute Curse on hit. Cooldown: 1 s.
Converts 75% of Erosion Damage taken to Lightning Damage
Illusory Ocean Silk - Chilly
Require lv 58
Triggers Lv. (10–20) Biting Cold Curse on hit. Cooldown: 1 s.
Converts 75% of Erosion Damage taken to Cold Damage
Illusory Ocean Silk - Unreal
Require lv 58
Trigger Lv. (10–20) Corruption Curse on hit. Cooldown: 1 s.
+(8–11)% Max Erosion Resistance
Broken Sun Ring
Require lv 58
-20% Steep Strike chance.
Gains Blazing Sun for every 3 Sweep Slash(es), lasting for (1–3)s
Mother Goddess' Paddock
Require lv 58
Max Terra Quantity bonus is set to (0–1)
When consuming Terra Charge while it is not at max stacks, for every 1 Terra Charge consumed, +(15–20)% additional Affliction Effect.
50% chance to gain 2 stacks of Terra Charge when Terra Charge is consumed
Clarity
Require lv 58
+(300–500) Critical Strike Rating when Unarmed
+(20–30)% additional damage when Unarmed
Chain behind the Curtain
Require lv 58
Blur gains an additional effect: +1 Affliction inflicted per second for every 5 points of Blur Rating
Triggers Lv. (10–20) Obscure when moving. Interval: 3 s
Strange Snow
Require lv 58
Consumes 20% of Max Life and inflicts 70 Affliction to Nearby enemies when at Full Life
+(80–120)% Affliction effect
False God's Skin
Require lv 58
+(6–10)% all stats
<Random stat buff affix>
<Random stat buff affix>
<Random stat buff affix>
<Random stat buff affix>
Rat King's Megagon Dice
Require lv 58
Randomly triggers one of the following effects every 5 s for 5 s
Lucky Critical Strike
Unlucky Damage
Lucky Damage
Unlucky Critical Strike
+(25–30)% additional min damage and (-30–-25)% additional max damage
Iron Nest
Require lv 58
Loses Command instead of gaining it when using Dark Gate
Command decreases every second instead of increasing every second
When Command is lower than -20 , for every -1 Command, -1% Aura Area and +1% Aura Effect
+(2–5) to Synthetic Troop Minions' stack(s) of Horizontal Projectile Jumps
When Command is lower than -60 , +(10–30)% to the physique of Nearby Synthetic Troop Minions
+100% Multistrike chance for Nearby Synthetic Troops, and Multistrikes' damage increment +55%
Elegy of Immortality
Require lv 58
Gains 1 stack of Solemn for every 3 channeled stack(s). When Solemn reaches max stacks, adds Physical Damage equal to 5% of Max Energy Shield and removes 10% of current Life and Energy Shield every second
When moving, consumes all Solemn stacks. If at least 2 stack(s) are consumed, Mobility Skills will reset the cooldown of all charges.
<Random Max/Min Channeled Stacks affix>
Howling Wind
Require lv 58
Gale
+15% Projectile Speed
Eternal Sun
Require lv 58
For every 2% Life you have, regenerates 0.4% Life every second and 0.4% Life Regain
+1% additional Life Regeneration Speed, -0.5% additional Life Regain Interval for every 2% of Life lost.
Insulation
Require lv 58
+3000 Evasion while a Defensive Skill Effect is active
Spell Damage will not further reduce Evasion by default while a Defensive Skill Effect is active.
Strayed Healer's Waistguard
Require lv 58
+(150–200)% Wilt Damage if you have used a Restoration Skill recently
+50% chance to inflict an additional stack of Wilt if you have used a Restoration Skill recently
Damage dealt is guaranteed to inflict Wilt while a restoration effect is active
Confusion Elemental Belt
Require lv 58
When Strength is greater than Dexterity, adds (200–240)% of the skill's damage to Base Trauma Damage.
When Intelligence is greater than Strength, adds (90–120)% of the skill's damage to Base Wilt Damage.
When Dexterity is greater than Intelligence, adds (120–160)% of the skill's damage to Base Ignite Damage.
Pale Mist's Embrace
Require lv 58
+150 Max Life
(50–60)% of the increase/decrease on Skill Area is also applied to Area Damage
Winter of Origin
Require lv 58
Changes the base effect of Focus Blessing to: +6% additional Minion Damage, -4% additional Summon Skill Cost
Own (3–4) additional stacks of Focus Blessing
Unable to gain Focus Blessing
+(15–20)% additional Cooldown Recovery Speed when you have no less than (3–5) stacks of Focus Blessing
Two-faced Belt
Require lv 58
<Random additional Tenacity or Agility Blessing affix>
-40% Blessing Duration
<Random additional Tenacity or Agility Blessing affix>
Compensatory Life
Require lv 58
+(5–6)% Spell Damage for every 100 Mana consumed recently, up to 1500%
+1% Life Regeneration Speed for every 100 Mana consumed recently, up to 400%
You have a Lv. 20 Elemental Amplification when not at Low Life
Everburn Thunderfire
Require lv 58
+1 Ignite limit for Shocked enemies
Lightning Damage has Luck effect against Ignited enemies
Light Hunter Belt
Require lv 58
Converts (16–20)% Life to Energy Shield
+2% additional Energy Shield Charge Speed for every 5% of Energy Shield lost
Energy Shield charge cannot be interrupted
-99% additional Energy Shield Charge Speed when having more than (80–90)% Energy Shield
Embrace of the Dark Surge
Require lv 58
Converts 1% of Physical Damage taken to Fire Damage for every time you inflict Ignite recently, up to 20%
Converts 1% of Physical Damage taken to Lightning Damage for every time you inflict Shock recently, up to 20% .
Polygonal Enclosure
Require lv 58
+(2–3) Beams
+50% additional Beam Length
Corrosion of Manifolds
Require lv 58
-1% Max Erosion Resistance and +(12–13)% Erosion Resistance per stack of Tenacity Blessing owned.
Restores 10% of Max Life and Mana per 4 s when Tenacity Blessing is active
Eternal Sea Fog
Require lv 58
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
Gains (3–4) points of Blur Rating for every 5 m of movement
+(50–60)% Movement Speed for 1 s when Blur is lost
Law of the Supreme Will
Require lv 58
Gains 1 point(s) of Order every (4–5) s
0.3% Movement Speed for every point of Order you have
Paradox of the Second Will
Require lv 58
Has (60–80) Chaos initially
0.6% Skill Area for every point of Chaos
Enamor
Require lv 58
<Random gear-related affix>
<Random gear-related affix>
<Random gear-related affix>
<Random gear-related affix>
<Random gear-related affix>
<Random gear-related affix>
Formation Breaker
Require lv 58
+10% additional Attack and Cast Speed for Sentry Skills
+30% additional damage taken by enemies in proximity to Sentries and gains Demolisher Charge when casting a Sentry Skill
Rat Herder's Golden Rein
Require lv 58
+(20–30)% Minion Spell Burst Charge Speed for each time Channeled Skill is used recently, up to 600%.
Minions' Spell Burst Upper Limit +2 every time a Summon Skill is cast recently, up to +6
Exquisite Box
Require lv 60
+40% additional Cooldown Recovery Speed
<Random Defensive, Empower, Restoration, Warcry, or Curse Skill Effect affix>
Trigger the skill of the forth slot upon taking Damage. Cooldown: 0.75 s.
Triggers the skill of the fifth slot when dealing damage. Cooldown: 0.75 s.
-16% additional damage for Triggered Skills
Eternity
Require lv 66
+(160–220) Max Life
+(30–50)% chance to gain 1 stacks of Eternal Morale on defeat
+(30–50)% chance to gain 1 stacks of Eternal Nightmare on defeat
+(10–20)% chance to gain 1 stacks of Eternal Shadow on defeat
+(30–50)% chance to gain 1 stacks of Eternal Guard upon defeating Magic monsters
+(10–20)% chance to gain 1 stacks of Eternal Simulacra upon defeating Magic monsters
+100% chance to gain 1 stacks of Eternal Reign upon killing an Elite
Passing of Time
Require lv 68
Consumes 10% of current Life and Energy Shield per second
+(20–30)% Cooldown Recovery Speed
-80% Ailment Duration
+3% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
Time of Vow
Require lv 68
Restores 10% Missing Life and Energy Shield per second
+(20–30)% Skill Effect Duration
-80% Cooldown Recovery Speed
-3% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
Antinomy
Require lv 70
Gains 100 Order when having no more than Order
Gains an Order Effect equal to +(25–30)% of current Order when Order is higher than Chaos
Gains a Chaos Effect equal to +(25–30)% of current Chaos when Chaos is higher than Order
-10% Elemental and Erosion Resistances when Order is higher than Chaos
Gains one of the following effects when Order is lower than Chaos: -10% additional Armor/ -10% additional Energy Shield/ -10% additional Evasion. Lasts for 5s.
Loses 9 Order every second
Imperial Might
Require lv 75
+(60–80)% Armor and Evasion.
Enlarges Physique upon killing an Elite
For every 1 Legendary Aptitude, +(10–15)% Defense from Helmet, Gloves, and Boots
For every 2 Legendary Aptitude(s), (-2–-1)% Sealed Mana and +(1–2)% Aura Effect
Owns Emperor's Wrath when the sum of Legendary Aptitudes exceeds (20–25)
Legendary Gear
Legendary (Gold) and Ultimate Legendary (Red) gear has unique Legendary Affixes.
Legendary (Gold) and Ultimate Legendary (Red) gear is collectively referred to as Legendary gear.
Legendary Affixes
Legendary gear usually has its unique Legendary Affixes. Legendary Affixes cannot be changed through Crafting and can only have their tiers changed through Corrosion.
Random Affixes
Legendary gear with higher item levels could come with Legendary Aptitudes when dropped. Legendary Aptitudes determine the max number of Random Affixes a piece of Legendary gear can have.
Most Legendary gear can have 0 to 2 Legendary Aptitudes. Some Legendary gear with low rarity can only have 1 Legendary Aptitude at most. Priceless Legendary gear that reaches Item Level 100 can have 3 to 4 Legendary Aptitudes.
Ultimate Legendary gear cannot have any Legendary Aptitudes.

Legendary gear with Legendary Aptitudes can have multiple Random Affixes of up to T3 when dropped.
You can change the Random Affixes of Legendary gear with Legendary Aptitudes through crafting. The range of the Random Affixes granted by Crafting is the same as that of Non-Legendary Gear of the same Item Level.
Legendary Gear
Drops in large quantities by God of Might's Dwarven Automatons and in the Dark Surge gameplay.
Drops everywhere and in large quantities by God of Might's Dwarven Automatons and in the Dark Surge gameplay.