Loses half of the current
+25%
+25%
+1 to Max
+30% additional Attack Damage
+30% additional
Gains
+15% Attack Speed and +15% additional Attack Damage when having
+25% additional Critical Strike Damage against
Removes the effect when no longer standing still
+66% Warcry Skill Area
+25% Attack Skill Area when holding a Two-Handed Weapon
Minions' Area Skills deal up to 32% additional damage to enemies at the center
-15% additional damage taken from enemies in
When Ignite is inflicted, it spreads to enemies within 10m. Interval: 0.3s
+25% additional Max Life
Your Max Energy Shield is fixed at 0
Restores 40% Max Life at
+1 to Max
When you have
-32% additional min damage
+32% additional Max Damage
+2 to Parabolic Projectile
+10% additional Projectile Damage
Additional -30% Skill Effect Duration
Gains max stacks of
Gains max stacks of
Adds 60% of the damage of the
Minions'
-20% Attack Speed when performing
-50% additional Regain Interval
-15% additional damage taken at
When casting a skill, there is a 25% chance for that cast to deal +32% additional damage
When casting a skill, there is a 10% chance for that cast to deal +80% additional damage
+25% additional Skill Cost
-30% additional
+1 to Max
+10%
+25% additional Spell Damage
+3% additional Spell Damage per stack of
-33% additional
+40% additional Hit Damage for skills cast by
Your Max Life is set to 100
+50% Energy Shield
+12% additional Max Mana
-20% additional damage taken at Low Energy Shield
+25% additional Cold Damage if you have dealt Lightning Damage recently
+25% additional Fire Damage if you have dealt Cold Damage recently
Upon inflicting damage, +8% additional Elemental Damage for each type of Infiltration Effect the enemy has
+6% additional damage for every +1 additional Max Channeled Stack(s)
+20% additional Channeled Skill damage
+40%
You can only deal Cold Damage
+25% additional Cold Damage when wielding a Wand or Tin Staff
+25% additional Minion Cold Damage
Skills no longer cost Mana
Enemies +20%
Gains
Melee Skill has
+50%
+30% additional Minion Physical Damage
-1% additional Elemental Damage for every 3 level(s).
-99% additional
+12% additional Hit Physical Damage taken for every stack of Trauma the enemy has, up to +60%
+40% additional Attack Damage
While holding a Shield, -15% Defense, +5% additional Movement Speed, and +50% Attack and Spell Block Chance
Consumes half of current
+12%
+4% additional damage per 1 stack(s) of
For every +3% Attack or Spell Block Chance, +2% additional damage, up to +90%
+15% additional
+30% additional
-10%
+1 to Max
+1 to Max
10% additional damage applied to Life
+25% additional damage for 3 s after
-5%
-15% additional damage taken from Cursed enemies
+10% Curse Effect
When Minions deal damage, +12% additional Hit Damage (multiplies) for every type of
Adds 13% of Sealed Life as Energy Shield
Support Skill's Mana Multiplier is fixed at 95%.
+50% additional Summon Skill Cast Speed
-90% additional damage taken by Minions
+100% additional Cast Speed for Sentry Skills
+5% additional Minion Damage while having
+ 4
+40 initial
+30% additional Spell Damage for Minions when wielding a Wand or Tin Staff
+50%
+25% additional Minion Damage
+15% additional Minion Damage at Max
20% of the Life and Energy Shield Regain Effect of Synthetic Troop Minions is also applied to you
Minions +6% additional damage for each type of Aura they are affected by
+50%
+60% additional Elixir Skill Effect while affected by no more than 2 Elixir Skills
+30% additional
Spirit Magi +30% additional Empower Skill Effect
+100% additional Spirit Magus Skill Damage
+50% chance for Spirit Magi to use an
For every 40
-30% additional Sentry Start Time
Attack Speed bonus and 100% of additional bonus are also applied to Attack Sentries' Cast Frequency
Cast Speed bonus and 100% of additional bonus are also applied to Spell Sentries' Cast Frequency
Refreshes
-40% additional
The number of Sentries that can be deployed at a time is equal to the Max Sentry Quantity
+25% additional Sentry Damage
-30% Movement Speed
Your Max Life is set to 100
Your Evasion and Max Energy Shield are fixed at 0
+14% additional damage dealt to enemies in proximity for each stack of buff. +8% Attack Speed
Projectile Quantity Upper limit: 5
+2 Horizontal Projectile
For every Active Curse Skill equipped, +6% Elemental and Erosion Resistance Penetration and +6% Armor DMG Mitigation Penetration.
For every Active Defensive Skill equipped, +13% additional Max Mana (multiplies)
For every Active Mobility Skill equipped, +13% additional Cast Speed (multiplies)
Adds 75% of
-99% additional Ailment Damage
Gains 1 stack(s) of
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
When gaining any Blessing, Minions within 10m also gain it
Minions' Max Blessing Stacks are three times your own
For every 10 Growth, +1% additional damage for Spirit Magi, 0.1% additional Physique and 0.5% Skill Area for yourself
Elixir Skills gain 1 Charging Progress every second
+3 Max Charges for Dark Gate
+50% additional Cooldown Recovery Speed to Dark Gate
+30% additional Minion Damage if a Dark Gate has been cast recently
+30% additional damage to
-99% additional Empower Skill and Defensive Skill Effect
Nearby enemies within 10m -10% Fire Resistance for each stack of
+3% additional
+3% additional
Loses half of the current
+25%
+25%
0.13% additional Attack Damage for every point of
0.08% chance for Attacks to deal Double Damage for every point of
0.13% additional Fire Damage for every point of
0.08% additional damage against enemies at the center of the area for every point of
Attack Skills 0.13%, additional Attack Speed for every 1
0.06% chance for a skill to have +100% additional Attack Speed when casting Attack Skills and a 0.06% chance for a skill to have +100% additional Cast Speed when casting Spell Skills for every point of
0.13% additional Lightning Damage for every point of
0.08% additional Max Damage for every point of
0.13% additional Spell Damage for every point of
0.08% additional damage for skills cast by
0.13% additional Cold Damage for every point of
0.08%
1.2 Critical Strike Rating for every point of
0.4% Critical Strike Damage for every point of
0.13% additional Physical Damage for every point of
0.08% chance to ignore Armor for every point of
0.13% additional Damage Over Time for every point of
0.15% Reaping Duration for every point of
0.15%
0.13% additional Erosion Damage for every point of
0.04% chance to inflict 1 additional stack of
0.13% additional Minion Damage for every point of
Gains 1
0.13% additional Sentry Damage for every point of
0.08% additional Sentry Skill cast frequency for every point of
Spell Skills 0.13% additional Cast Speed for every 1
+1 to Max
+30% additional Attack Damage
+30% additional
Gains
+15% Attack Speed and +15% additional Attack Damage when having
+25% additional Critical Strike Damage against





+3% Critical Strike Damage

-4 Attack Skill Cost

+2% Max Life


+6% Projectile Speed

+5% Critical Strike Damage

+4% Max Life


+12% Projectile Speed

+2% Movement Speed

1.25%

+10% Attack Damage while



+4% Movement Speed

2.5%





Regenerate 25 Life per second per stack of

Removes the effect when no longer standing still
+66% Warcry Skill Area






Regenerates 0.5% Life per second




-4 Skill Cost




+5% Critical Strike Damage










+4% Attack Block Chance when holding a Shield



+2% Erosion Resistance



When casting a Warcry Skill, gains 1 stack of


0.5% Erosion Resistance per 3000 Armor. Stacks up to 6%
+25% Attack Skill Area when holding a Two-Handed Weapon
Minions' Area Skills deal up to 32% additional damage to enemies at the center
-15% additional damage taken from enemies in





-4% Attack Speed

Regenerates 0.5% Life per second




-5% Attack Speed




+5% Critical Strike Damage


+10% Attack Damage while












+3% chance for Attack Skills to deal Double Damage per stack of

+12% Strength when the Main Skill has the Strength tag, but lacks both Dexterity and Intelligence tags
When Ignite is inflicted, it spreads to enemies within 10m. Interval: 0.3s

+9% Minion Fire Damage

+3% Max Energy Shield

+9% Minion Fire Damage

+18% Minion Fire Damage

+3% Minion Attack and Cast Speed

+6% Max Energy Shield


+18% Minion Fire Damage

+15% Minion Critical Strike Rating

+6% Minion Attack and Cast Speed

1.25%


+6%

+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage

+9% Minion Fire Damage

2.5%

+3% Max Energy Shield

+12%

+9% Minion Fire Damage

+8% chance to

+2% Minion Fire Penetration against

Minions are immune to Fire Damage

+9% Minion Fire Damage
Adds 10 - 10 Base

Converts 100% of Minion Physical Damage to Fire Damage



+15% Minion Affliction Effect
+8
+8 Affliction inflicted per second by Minions

+1% Minion Fire Damage per 12 Strength
+10


+25% additional Max Life
Your Max Energy Shield is fixed at 0
Restores 40% Max Life at





+3% Minion Attack and Cast Speed





+6% Minion Attack and Cast Speed



+5% Critical Strike Damage







Consumes 2% of current Life when you use Attack Skills










Gains 1 stack(s) of


+1 to Max
When you have
-32% additional min damage
+32% additional Max Damage
+2 to Parabolic Projectile
+10% additional Projectile Damage
Additional -30% Skill Effect Duration


+2% Movement Speed


+3% Max Energy Shield

+4% Movement Speed
-4 Skill Cost

+6% Projectile Speed

+6% Max Energy Shield



+12% Projectile Speed









1.25%

+3% Attack Speed and Cast Speed when having




2.5%

Gains max stacks of
Gains max stacks of









+3% Projectile Speed










Projectile Damage increases with the distance traveled, dealing up to +48% damage to
Gains 1 stack of

+140% Critical Strike Rating when a Projectile Skill consumes





+7% Evasion while






Adds 60% of the damage of the
Minions'
-20% Attack Speed when performing


+3% Max Energy Shield




+6% Max Energy Shield


-4 Skill Cost



1.25%



+5% Critical Strike Damage

+100%

2.5%




+6% Minion



70% of the bonuses for Movement Speed is also applied to the Attack and Cast Speed of Mobility Skills



90% of Multistrike Chance also applies to Attack Damage bonuses when an Attack Skill consumes


Gains max stacks of


-50% additional Regain Interval
-15% additional damage taken at


+3% Max Energy Shield




+6% Max Energy Shield





1.25%


+5% Critical Strike Damage

2.5%




Gains 1 stack of

Regains additional Energy Shield based on Missing Life





1.25%

+3% Attack Speed for each time

+3% Cast Speed for each time

When casting a skill, there is a 25% chance for that cast to deal +32% additional damage
When casting a skill, there is a 10% chance for that cast to deal +80% additional damage

+9% Minion Lightning Damage

+3% Max Energy Shield


+18% Minion Lightning Damage


+6% Max Energy Shield








+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage

+9% Minion Lightning Damage

Minions are immune to Lightning Damage



Converts 100% of Minion Physical Damage to Lightning Damage





1.5% Lightning Penetration for Minions

+2% additional Max Damage for Minions


Inflicts 1 additional stack(s) of
Inflicts 1 additional stack(s) of

Gains 1 stack(s) of


+12% additional Max Damage for Minions
+25% additional Skill Cost
-30% additional
+1 to Max
+10%
+25% additional Spell Damage


+2% Movement Speed




-4 Skill Cost
+4% Movement Speed

+3% Max Energy Shield


+6% Projectile Speed

+5% Spell Critical Strike Damage


+6% Max Energy Shield

+5%

+12% Projectile Speed


1.25%




2.5%

+10% damage while





+3% additional Spell Damage per stack of
-33% additional
+40% additional Hit Damage for skills cast by
Your Max Life is set to 100
+50% Energy Shield






+18% Mana Regeneration Speed








+5% Spell Critical Strike Damage

+10% Spell Damage when having

Immediately starts
Immediately starts
+2% Energy Shield Charge Speed for each stack of Max


+15% Energy Shield gained from Shield


Gains 1 stack(s) of


+7%



+4% Cast Speed when






+8%

+12% additional Max Mana
-20% additional damage taken at Low Energy Shield












Restores 6 Mana on hit. Interval: 0.1s


+5% Critical Strike Damage





+15% Max Mana

+15% Max Mana




+10% damage while



+8% Skill Cost

Gains 1 stack(s) of

Regenerates 0.4% Mana per second while


+8% additional Spell Damage
+25% additional Cold Damage if you have dealt Lightning Damage recently
+25% additional Fire Damage if you have dealt Cold Damage recently
Upon inflicting damage, +8% additional Elemental Damage for each type of Infiltration Effect the enemy has
+6% additional damage for every +1 additional Max Channeled Stack(s)
+20% additional Channeled Skill damage


+3% Max Energy Shield




+6% Max Energy Shield




-4 Skill Cost


+5% Critical Strike Damage





Upon inflicting damage, penetrates 3% of Elemental Resistance for each type of








Adds 1 - 3 Lightning Damage to Attacks and Spells
Adds 2 - 2 Cold Damage to Attacks and Spells




If you have dealt Fire Damage recently, 0.6% additional Lightning and Cold Damage for each stack of Max

If you have dealt Lightning Damage recently, 0.6% additional Cold and Fire Damage for each stack of Max

If you have dealt Cold Damage recently, 0.6% additional Fire and Lightning Damage for each stack of Max
+40%
You can only deal Cold Damage
+25% additional Cold Damage when wielding a Wand or Tin Staff
+25% additional Minion Cold Damage
Skills no longer cost Mana


+3% Max Energy Shield

+9% Minion Cold Damage


+3% Minion Attack and Cast Speed

+6% Max Energy Shield


+18% Minion Cold Damage

+15% Minion Critical Strike Rating

+6% Minion Attack and Cast Speed



+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage

+5%

Minions are immune to Cold Damage
Minions are immune to

1.25%

1.5% Cold Penetration for Minions




2.5%

+5 Critical Strike Rating against




+10% damage while

+9% Minion Cold Damage




Converts 100% of Minion Physical Damage to Cold Damage
Enemies +20%
Gains
Melee Skill has
+50%




+6% Projectile Speed


-4 Skill Cost

+2% Spell Block Chance

+12% Projectile Speed

+3% Max Energy Shield



+4% Spell Block Chance


+6% Max Energy Shield




+16%


1.25%




2.5%

+30% additional Minion Physical Damage
-1% additional Elemental Damage for every 3 level(s).
-99% additional
+12% additional Hit Physical Damage taken for every stack of Trauma the enemy has, up to +60%

+9% Physical Damage for Minions


+3% Minion Attack and Cast Speed

+18% Physical Damage for Minions

+6% chance for Minions to inflict

Regenerates 0.6% Life per second


+6% Minion Attack and Cast Speed
-4 Skill Cost

+8% Minion Critical Strike Damage

+12% chance for Minions to inflict


Minions are immune to Physical Damage

+15% Minion Critical Strike Rating

+16% Minion Critical Strike Damage

+5% Evasion



+30% Minion Critical Strike Rating

+9% Physical Damage for Minions

+9% Evasion
-4% additional Physical Damage taken


-12%
+22% Physical Damage for Minions

+9% Physical Damage for Minions

Adds 8 - 8 Base


Physical Damage can't be converted to other types of damage

+8% Armor DMG Mitigation Penetration for Minions


+40% additional Attack Damage
While holding a Shield, -15% Defense, +5% additional Movement Speed, and +50% Attack and Spell Block Chance
Consumes half of current
+12%


+3% Max Energy Shield




+6% Max Energy Shield

+5% Evasion




+2% Spell Block Chance

+10% Evasion

+10% Critical Strike Damage

+6 Dexterity

+4% Spell Block Chance

-6% Melee Damage

+4% Dexterity

-4% Attack Speed

1.25%





2.5%







+3% Max Energy Shield




+6% Max Energy Shield





+2% Spell Block Chance


+3% Projectile Speed



+4% Spell Block Chance


+6% Projectile Speed


+3% Max Energy Shield





+6% Max Energy Shield

+20% Mark effect






+4% additional damage per 1 stack(s) of
For every +3% Attack or Spell Block Chance, +2% additional damage, up to +90%


+3% Max Energy Shield

+6% damage



+6% Max Energy Shield


+12% damage



1.25%



+10% Critical Strike Damage


Restores 15% of Missing Life when suffer a

Restores 15% Missing Energy Shield when suffering a


+2% Spell Block Chance

+4% Attack and Cast Speed when holding a Shield



+3% Max Energy Shield


+2% Spell Block Chance


Restores 1% Missing Life and Energy Shield when Blocking


+4% Spell Block Chance
+40% damage if you have Blocked recently
+15% additional
+30% additional
-10%
+1 to Max
+1 to Max


+6% Skill Area




+12% Skill Area


-4 Skill Cost




Regenerates 0.5% Life per second


+10% Critical Strike Damage

+9% Damage Over Time

+2% Skill Effect Duration



+18% Damage Over Time

+5 Intelligence

+4% Energy Shield




+10 Intelligence

-15% additional

10% additional damage applied to Life
+25% additional damage for 3 s after
-5%

+9% Minion Erosion Damage

+3% Max Life


+18% Minion Erosion Damage


+6% Max Life







+10% Critical Strike Damage

+9% Minion Erosion Damage

Minions are immune to Erosion Damage

1.25%

Adds 1 - 1 Base



+9% Minion Erosion Damage

2.5%

+6%




+9% Minion Erosion Damage



+5% additional

Converts 100% of Minion Physical Damage to Erosion Damage
-15% additional damage taken from Cursed enemies















+6%





-8% All Resistance when the enemy has max








+10% Curse Effect
When Minions deal damage, +12% additional Hit Damage (multiplies) for every type of

+9% Minion Damage

+3% Max Energy Shield


+18% Minion Damage


+6% Max Energy Shield

+6% chance for Minions to inflict


+8% Curse Skill Area

+12%


+12% chance for Minions to inflict

+15% Minion Critical Strike Rating

+16% Curse Skill Area




+20% Minion Critical Strike Rating
+14% Critical Strike Damage against enemies affected by
+14% Minion Critical Strike Damage against enemies affected by








+9% Minion Damage



+25% Critical Strike Damage Mitigation against

When Minions deal damage, +15% Hit Damage for every type of

Adds 13% of Sealed Life as Energy Shield
Support Skill's Mana Multiplier is fixed at 95%.

+9% Minion Damage

+3% Max Energy Shield


+18% Minion Damage


+6% Max Energy Shield

+3% Minion Attack and Cast Speed


+15% Minion Critical Strike Rating

+12%

+3% Energy Shield

+6% Minion Attack and Cast Speed
-4 Skill Cost

+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage


Gains


+9% Minion Damage



Movement Speed cannot be reduced to below the base value while


+6% Minion Attack and Cast Speed



+3% Max Energy Shield



+1 Max Charges


+50% additional Summon Skill Cast Speed
-90% additional damage taken by Minions
+100% additional Cast Speed for Sentry Skills
+5% additional Minion Damage while having
+ 4
+40 initial
+30% additional Spell Damage for Minions when wielding a Wand or Tin Staff

+9% Minion Damage

Regenerates 4 Mana per second

+18% Minion Damage

+10% Sentry Duration
4.5% Sentry Projectile Speed

+6% Minion Skill Area

Regenerates 8 Mana per second

+3% Max Energy Shield

+20% Sentry Duration
+9% Sentry Projectile Speed


+12% Minion Skill Area


+6% Max Energy Shield


+5% Sentry Skill Critical Strike Damage


+27% Spirit Magus

+15%




+2% Movement Speed

+30%




+10% Movement Speed

+50%


+50%
+25% additional Minion Damage
+15% additional Minion Damage at Max
20% of the Life and Energy Shield Regain Effect of Synthetic Troop Minions is also applied to you


+3% Max Energy Shield




+6% Max Energy Shield

+12% chance for Minions to inflict




+24% chance for Minions to inflict


+5% Minion Critical Strike Damage






+20%








-40% additional damage taken by Synthetic Troop Minions

Minions +6% additional damage for each type of Aura they are affected by
+50%
+60% additional Elixir Skill Effect while affected by no more than 2 Elixir Skills

+9% Minion Damage

+3% Max Energy Shield


+18% Minion Damage

+3% Minion Attack and Cast Speed

+6% Max Energy Shield



+15% Minion Critical Strike Rating

+6% Minion Attack and Cast Speed

1.25%



+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage

+9% Minion Damage

2.5%








+9% Minion Damage




Minions deal 8% additional damage to Life


+30% additional
Spirit Magi +30% additional Empower Skill Effect
+100% additional Spirit Magus Skill Damage
+50% chance for Spirit Magi to use an
For every 40

+9% damage

+3% Max Energy Shield


+18% damage

+3% Attack and Cast Speed

+6% Max Energy Shield

+12% chance for Minions to inflict



+6% Attack and Cast Speed

+24% chance for Minions to inflict


+5% Minion Critical Strike Damage








+3% Max Energy Shield



+9% damage


+6% Max Energy Shield

-80% additional damage taken by Spirit Magi

-40% additional Spirit Magus Skill Damage


-80% additional damage taken by Spirit Magi

-15% additional Energy Shield
-30% additional Sentry Start Time
Attack Speed bonus and 100% of additional bonus are also applied to Attack Sentries' Cast Frequency
Cast Speed bonus and 100% of additional bonus are also applied to Spell Sentries' Cast Frequency
Refreshes
-40% additional
The number of Sentries that can be deployed at a time is equal to the Max Sentry Quantity
+25% additional Sentry Damage
-30% Movement Speed


















+20% Sentry Damage when moving

+18% Sentry Skill Area
+9% Sentry Projectile Speed

-8% additional Sentry Start Time





-25% additional Sentry Start Time


Adds 0.5% of Armor to


-5% additional Sentry Damage


Your Max Life is set to 100
Your Evasion and Max Energy Shield are fixed at 0
+14% additional damage dealt to enemies in proximity for each stack of buff. +8% Attack Speed
Projectile Quantity Upper limit: 5
+2 Horizontal Projectile
For every Active Curse Skill equipped, +6% Elemental and Erosion Resistance Penetration and +6% Armor DMG Mitigation Penetration.
For every Active Defensive Skill equipped, +13% additional Max Mana (multiplies)
For every Active Mobility Skill equipped, +13% additional Cast Speed (multiplies)
Adds 75% of
-99% additional Ailment Damage
Gains 1 stack(s) of
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
When gaining any Blessing, Minions within 10m also gain it
Minions' Max Blessing Stacks are three times your own
For every 10 Growth, +1% additional damage for Spirit Magi, 0.1% additional Physique and 0.5% Skill Area for yourself
Elixir Skills gain 1 Charging Progress every second
+3 Max Charges for Dark Gate
+50% additional Cooldown Recovery Speed to Dark Gate
+30% additional Minion Damage if a Dark Gate has been cast recently
+30% additional damage to
-99% additional Empower Skill and Defensive Skill Effect
Nearby enemies within 10m -10% Fire Resistance for each stack of
+3% additional
+3% additional
+3% Minion Attack and Cast Speed
+6% Minion Projectile Speed
+9% Minion Skill Area
+6% Minion Attack and Cast Speed
+12% Minion Projectile Speed
+18% Minion Skill Area
+8% Elemental and Erosion Resistance Penetration for Minions
+8% Armor DMG Mitigation Penetration for Minions
+11% chance for Minions to deal Double Damage
+10%
+30%
+30%
Inflicts 2 additional stack(s) of
+16% additional damage on Projectile Critical Strike
+48
+4% additional Minion Damage
+15% Minion Max Life
+3% Aura Effect
+3%
+3% additional Armor (multiplies)
+3% additional Evasion (multiplies)
+3% additional Max Energy Shield (multiplies)
+1% Max
+3% additional damage for you and your Minions
+3% Aura Effect
+3%
Require lv 1
Require lv 1
Require lv 1
Require lv 1
Require lv 1
Require lv 1
Sources: Recycling Divinity Slates
Sources: Recycling Divinity Pact
Divinity Slate
Legendary Divinity Slates only drop in the Cube gameplay.>
Legendary Divinity Slates (except When Sparks Set the Prairie Ablaze) only drop in the Cube gameplay.
Nether King Divinity Slates are special Divinity Slates that only drop in the Afterlight gameplay.>
>
The number of Divinity Slots on a Divinity Slate determines the maximum number of Brand Talent Nodes it can have.
Divinity Slots are divided into three qualities: Magic (Blue), Rare (Purple), and Legendary (Gold). Medium Talent Nodes can only be Branded on Rare (Purple) and Legendary (Gold) Divinity Slots. Legendary Medium Talent Nodes can only be Branded on Legendary (Gold) Divinity Slots.
>
If there are already Micro Talent Nodes in the Divinity Slots, the inscription will upgrade them to Medium Talent Nodes.
If there are already Medium Talent Nodes in the Divinity Slots, the inscription will upgrade them to Legendary Medium Talent Nodes.
>
>
The Unifying Wedges required will go up along with the number of restorations of the slate.>
Divinity Slate
New System: Divinity Slate and Statue of the New God
In the new season's adventure, Hunters have the opportunity to obtain a unique item called Divinity Slate.
Each Divinity Slate is associated with a deity and can hold up to 2 random Talent Affixes from the corresponding god.
The new god offers Hunters a fresh Talent Panel, the Statue of The New God. Unlike previous Talent Panels, Hunters can combine and place multiple Divinity Slates on the Statue of The New God to gain potent buffs. This feature enables Hunters to bridge the gap between divine Talents and utilize the power of the six gods more flexibly.

Furthermore, Hunters can enhance the Divinity Slate through a special branding process, but this will render the Divinity Slate untradeable. Each successful branding attempt will either add a new Affix or level up an existing one.

Additionally, when enhancing a Divinity Slate successfully, there is a small chance to transform a powerful, leveled-up Affix into the new god's exclusive Talent Affix, "Divine Entropy." Divine Entropy empowers Hunters with the ability to control "Order and Chaos."

It is important to note that each Divinity Slate has a limit on the number of branding attempts, which significantly increases the challenge of obtaining Divine Entropy. If you manage to acquire enough Divine Entropy, you may be considered the chosen one of the new god.
Valuable rollback materials will also be provided to enable players to make multiple branding attempts on their most valuable base items.
Related currency: Unifying Wedge
Unifying Wedge: can be used on the Divinity Slated to remove all the Brands on it and restore Brand Attempts.

Season Character Build
A new god has been born, but the statue of the new gold has yet to be cast. We shall continue our adventures to collect souls in this world and offer them to cast a statue for the new gold. Only then will our faith be validated, and the god's will be carried out.
The 7th God
A new talent panel, statue of the new god, will be added in the new season. The birth of the new god has disrupted the existing system of the six gods, causing the powers of the six gods tot merge.

"This is not the first time she has bid me farewell. The same farewell has taken place countless times."
Talent Tangram
We will introduce a new item called the divinity slate in the new season. The powers of different gods are recorded on this slate. Hunters can combine and place multiple divinity slates on the statue of the new god to gain powerful buffs.

"It seems that in a past we shouldn't remember, we also activated the clockwork core and traveled across thousands of planes to find that girl."
System Optimizations
- 【PC】Statue of The New God, Trade House, Crafting, Enchant, Gear Empowerment, Stash, Corrosion, and Hero Trait now support hover TIPS.
- 【PC】New hotkey support added for: Hunters association, Hunters’ Forge, Statue of The New God, Cube of Rapacity, Avarice Code, and Auto Loot Toggle.
- 【Controller】Added support for skills, Avarice Code, Cube of Rapacity, and Statue of The New God.

Star Talent