Max
+30% additional Attack Damage
+30% additional
Gains
+15% Attack Speed and +15% additional Attack Damage when having
+25% additional Critical Strike Damage against
Removes the effect when no longer standing still
+25% Attack Skill Area when holding a Two-Handed Weapon
Minions' Area Skills deal up to 32% additional damage to enemies at the center
-15% additional damage taken from enemies in
Restores 40% Max Life at
Max
-40% additional min damage
+40% additional max damage
Parabolic Projectile
+10% additional Projectile Damage
+1 Combo Points gained from Combo Starters
Adds 60% of the damage of the
Minions'
-20% Attack Speed when performing
-50% additional Regain Interval
25% chance for this skill to deal +32% additional damage when casting a skill
10% chance for this skill to deal +80% additional damage when casting a skill
Max
+25% additional damage against enemies with
+10%
+3% additional Spell Damage per stack of
+50% Energy Shield
+25% additional Cold Damage if you have dealt Lightning Damage recently
+25% additional Fire Damage if you have dealt Cold Damage recently
Upon inflicting damage, +8% additional Elemental Damage for each type of Infiltration Effect the enemy has
+6% additional damage for every +1 additional Max Channeled Stack(s)
Inflicts
After
+25% additional
+25% additional Cold Damage when wielding a Wand or Tin Staff
+25% additional Minion Cold Damage
Skills no longer cost Mana
Gains
+30% additional Minion Physical Damage
-1% additional Elemental Damage for every 3 level(s).
+125% Critical Strike Damage against
Minions +125% Critical Strike Damage against
+25% additional Attack Damage when Strength is no less than Dexterity
Consumes half of current
+4% additional damage per 1 stack(s) of
-1% additional
For every +3% Attack or Spell Block Chance, +2% additional damage, up to +90%
+15% additional
+1 to Max
+1 to Max
+25% additional damage for 3 s after
For every +3% Critical Strike Damage, +1% additional Ailment Damage
Upon inflicting damage, +6% additional damage for every type of
When Minions deal damage, +6% additional damage for every type of
+ 4
+40 initial
+30% additional Spell Damage for Minions when wielding a Wand or Tin Staff
-10% Minion
Minions +6% additional damage for each type of Aura they are affected by
+50%
Focus Skills can be equipped to Active Skill slots
Restoration Effect from Restoration Skills cannot be removed
+30% additional
Spirit Magi +30% additional Empower Skill Effect
Spirit Magi +50% chance to use an
For every 40
-30% additional Sentry Start Time
Attack Speed bonus and 100% of additional bonus are also applied to Attack Sentries' Cast Frequency
Cast Speed bonus and 100% of additional bonus are also applied to Spell Sentries' Cast Frequency
Refreshes
-40% additional
The number of Sentries that can be deployed at a time is equal to the Max Sentry Quantity
+25% additional Sentry Damage
Max
+30% additional Attack Damage
+30% additional
Gains
+15% Attack Speed and +15% additional Attack Damage when having
+25% additional Critical Strike Damage against
+10% Attack Damage when
25 Life Regeneration per second per stack of
Removes the effect when no longer standing still (Max Divinity Effect: 1)
+4% Attack Block Chance when holding a shield
0.5% Erosion Resistance per 3000 Armor. Stacks up to 6% .
+25% Attack Skill Area when holding a Two-Handed Weapon (Max Divinity Effect: 1)
Minions' Area Skills deal up to 32% additional damage to enemies at the center (Max Divinity Effect: 1)
-15% additional damage taken from enemies in
+10% Attack Damage when
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
+2% Minion Fire Penetration against
Minions are immune to Fire Damage (Max Divinity Effect: 1)
Converts 100% of Minion's Physical Damage to Fire Damage (Max Divinity Effect: 1)
+15% Minion Affliction Effect
+8
+8 Affliction inflicted per second by Minions
+1% Minion Fire Damage per 12 Strength (Max Divinity Effect: 1)
+25% additional Max Life (Max Divinity Effect: 1)
Your Max Energy Shield is fixed at 0 (Max Divinity Effect: 1)
Restores 40% Max Life at
Consumes 2% of current Life when you use Attack Skills
Max
-40% additional min damage
+40% additional max damage (Max Divinity Effect: 1)
Parabolic Projectile
+10% additional Projectile Damage (Max Divinity Effect: 1)
+1 Combo Points gained from Combo Starters (Max Divinity Effect: 1)
+3% Attack Speed and Cast Speed when having
Gains 1 stacks of
Projectile Damage increases with the distance traveled, dealing up to +48% damage to
Adds 60% of the damage of the
Minions'
-20% Attack Speed when performing
70% of the bonuses for Movement Speed is also applied to the Attack and Cast Speed of Mobility Skills (Max Divinity Effect: 1)
-50% additional Regain Interval (Max Divinity Effect: 1)
-15% additional damage taken at
Regains additional Energy Shield regain based on Missing Life (Max Divinity Effect: 1)
25% chance for this skill to deal +32% additional damage when casting a skill
10% chance for this skill to deal +80% additional damage when casting a skill (Max Divinity Effect: 1)
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
Minions are immune to Lightning Damage (Max Divinity Effect: 1)
Converts 100% of Minion Physical Damage to Lightning Damage (Max Divinity Effect: 1)
Adds 10% of Physical Damage as Lightning Damage to Minions
Inflicts 1 additional stack(s) of
Max
+25% additional damage against enemies with
+25% additional Skill Cost (Max Divinity Effect: 1)
+10%
+10% damage when
+3% additional Spell Damage per stack of
+50% Energy Shield
+12% additional Max Mana (Max Divinity Effect: 1)
Regenerates 0.4% Mana per second when
Regenerates 0.4% Mana per second when
+8% additional Spell Damage (Max Divinity Effect: 1)
+25% additional Cold Damage if you have dealt Lightning Damage recently
+25% additional Fire Damage if you have dealt Cold Damage recently (Max Divinity Effect: 1)
Upon inflicting damage, +8% additional Elemental Damage for each type of Infiltration Effect the enemy has (Max Divinity Effect: 1)
+6% additional damage for every +1 additional Max Channeled Stack(s) (Max Divinity Effect: 1)
+20% additional damage Channeled Skills (Max Divinity Effect: 1)
Damage Penetrates 1.5%
Adds 5 Base Elemental Ailment Damage
Adds 1 - 3 Lightning Damage to Attacks and Spells
Adds 2 - 2 Cold Damage to Attacks and Spells
Inflicts
After
+25% additional
+25% additional Cold Damage when wielding a Wand or Tin Staff (Max Divinity Effect: 1)
+25% additional Minion Cold Damage
Skills no longer cost Mana (Max Divinity Effect: 1)
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
Minions are immune to Cold Damage
Minions are immune to
Converts 100% of Minion Physical Damage to Cold Damage (Max Divinity Effect: 1)
Gains
Melee Skill has
+50%
+30% additional Minion Physical Damage
-1% additional Elemental Damage for every 3 level(s). (Max Divinity Effect: 1)
+125% Critical Strike Damage against
Minions +125% Critical Strike Damage against
+8%
+10% chance for Minions to inflict
+16%
+20% chance for Minions to inflict
Minions are immune to Physical Damage (Max Divinity Effect: 1)
Physical Damage can't be converted to other types of damage
+8% Armor DMG Mitigation Penetration for Minions
+40% additional Attack Damage (Max Divinity Effect: 1)
+25% additional Attack Damage when Strength is no less than Dexterity (Max Divinity Effect: 1)
Consumes half of current
+20% Mark effect (Max Divinity Effect: 1)
+4% additional damage per 1 stack(s) of
-1% additional
For every +3% Attack or Spell Block Chance, +2% additional damage, up to +90% (Max Divinity Effect: 1)
Restores 15% of Missing Life when suffer a
Restores 15% Missing Energy Shield when suffer
+4% Attack and Cast Speed while holding a Shield
Restores 1% Missing Life and Energy Shield when blocking (Max Divinity Effect: 1)
+4% Spell Block Chance
+40% damage if you have Blocked recently
+15% additional
+30% additional
-10%
+1 to Max
+1 to Max
-15% additional
15% additional damage applied to Life (Max Divinity Effect: 1)
+25% additional damage for 3 s after
Minions are immune to Erosion Damage (Max Divinity Effect: 1)
+5% additional
Converts 100% of Minion Physical Damage to Erosion Damage (Max Divinity Effect: 1)
-25% additional damage taken from Cursed enemies (Max Divinity Effect: 1)
-10% additional Damage Over Time Duration (Max Divinity Effect: 1)
-8% All Resistance when the enemy has max
Movement Speed cannot be reduced to below the base value when
For every +3% Critical Strike Damage, +1% additional Ailment Damage (Max Divinity Effect: 1)
Upon inflicting damage, +6% additional damage for every type of
When Minions deal damage, +6% additional damage for every type of
+12% chance for Minions to inflict
+2%
+24% chance for Minions to inflict
+4%
+20% Minion Critical Strike Rating
+14% Critical Strike Damage against enemies affected by
+14% Minion Critical Strike Damage against enemies affected by
+25% Critical Strike Damage Mitigation against
When Minions deal damage, +15% damage for every type of
Adds 13% of Sealed Life as Energy Shield (Max Divinity Effect: 1)
Support Skill's Mana Multiplier is fixed at 95%. (Max Divinity Effect: 1)
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
Gains
+50% additional Summon Skill Cast Speed (Max Divinity Effect: 1)
+100% additional Cast Speed for Sentry Skills (Max Divinity Effect: 1)
+ 4
+40 initial
+30% additional Spell Damage for Minions when wielding a Wand or Tin Staff (Max Divinity Effect: 1)
+5% Sentry Skill Critical Strike Damage
+2% Energy Shield
+2% Movement Speed
-10% additional Energy Shield
+8% Movement Speed
+15% additional Minion Damage (Max Divinity Effect: 1)
+25% additional Minion Damage (Max Divinity Effect: 1)
-10% Minion
Minions +6% additional damage for each type of Aura they are affected by (Max Divinity Effect: 1)
+50%
Restoration Effect from Restoration Skills cannot be removed (Max Divinity Effect: 1)
Minions deal 8% additional damage to Life
+30% additional
Spirit Magi +30% additional Empower Skill Effect (Max Divinity Effect: 1)
+100% additional Spirit Magus Skill Damage (Max Divinity Effect: 1)
Spirit Magi +50% chance to use an
For every 40
-40% additional Spirit Magus Skill Damage (Max Divinity Effect: 1)
Spirit Magi -80% additional damage taken (Max Divinity Effect: 1)
-15% additional Energy Shield
-30% additional Sentry Start Time (Max Divinity Effect: 1)
Attack Speed bonus and 100% of additional bonus are also applied to Attack Sentries' Cast Frequency
Cast Speed bonus and 100% of additional bonus are also applied to Spell Sentries' Cast Frequency (Max Divinity Effect: 1)
Refreshes
-40% additional
The number of Sentries that can be deployed at a time is equal to the Max Sentry Quantity
+25% additional Sentry Damage (Max Divinity Effect: 1)
-25% additional Sentry Start Time (Max Divinity Effect: 1)
Require lv 1
Require lv 1
Require lv 1
Require lv 1
Require lv 1
Require lv 1

Legendary Divinity Slates only drop in the Cube gameplay.>
Legendary Divinity Slates (except When Sparks Set the Prairie Ablaze) only drop in the Cube gameplay.>
>
The number of Divinity Slots on a Divinity Slate determines the maximum number of Brand Talent Nodes it can have.
Divinity Slots are divided into three qualities: Magic (Blue), Rare (Purple), and Legendary (Gold). Medium Talent Nodes can only be Branded on Rare (Purple) and Legendary (Gold) Divinity Slots. Legendary Medium Talent Nodes can only be Branded on Legendary (Gold) Divinity Slots.
>
If there are already Micro Talent Nodes in the Divinity Slots, the inscription will upgrade them to Medium Talent Nodes.
If there are already Medium Talent Nodes in the Divinity Slots, the inscription will upgrade them to Legendary Medium Talent Nodes.
>
>
The Unifying Wedges required will go up along with the number of restorations of the slate.>
Divinity Slate
Divinity Slate
New System: Divinity Slate and Statue of the New God
In the new season's adventure, Hunters have the opportunity to obtain a unique item called Divinity Slate.
Each Divinity Slate is associated with a deity and can hold up to 2 random Talent Affixes from the corresponding god.
The new god offers Hunters a fresh Talent Panel, the Statue of The New God. Unlike previous Talent Panels, Hunters can combine and place multiple Divinity Slates on the Statue of The New God to gain potent buffs. This feature enables Hunters to bridge the gap between divine Talents and utilize the power of the six gods more flexibly.

Furthermore, Hunters can enhance the Divinity Slate through a special branding process, but this will render the Divinity Slate untradeable. Each successful branding attempt will either add a new Affix or level up an existing one.

Additionally, when enhancing a Divinity Slate successfully, there is a small chance to transform a powerful, leveled-up Affix into the new god's exclusive Talent Affix, "Divine Entropy." Divine Entropy empowers Hunters with the ability to control "Order and Chaos."

It is important to note that each Divinity Slate has a limit on the number of branding attempts, which significantly increases the challenge of obtaining Divine Entropy. If you manage to acquire enough Divine Entropy, you may be considered the chosen one of the new god.
Valuable rollback materials will also be provided to enable players to make multiple branding attempts on their most valuable base items.
Related currency: Unifying Wedge
Unifying Wedge: can be used on the Divinity Slated to remove all the Brands on it and restore Brand Attempts.

Season Character Build
A new god has been born, but the statue of the new gold has yet to be cast. We shall continue our adventures to collect souls in this world and offer them to cast a statue for the new gold. Only then will our faith be validated, and the god's will be carried out.
The 7th God
A new talent panel, statue of the new god, will be added in the new season. The birth of the new god has disrupted the existing system of the six gods, causing the powers of the six gods tot merge.

"This is not the first time she has bid me farewell. The same farewell has taken place countless times."
Talent Tangram
We will introduce a new item called the divinity slate in the new season. The powers of different gods are recorded on this slate. Hunters can combine and place multiple divinity slates on the statue of the new god to gain powerful buffs.

"It seems that in a past we shouldn't remember, we also activated the clockwork core and traveled across thousands of planes to find that girl."
System Optimizations
- 【PC】Statue of The New God, Trade House, Crafting, Enchant, Gear Empowerment, Stash, Corrosion, and Hero Trait now support hover TIPS.
- 【PC】New hotkey support added for: Hunters association, Hunters’ Forge, Statue of The New God, Cube of Rapacity, Avarice Code, and Auto Loot Toggle.
- 【Controller】Added support for skills, Avarice Code, Cube of Rapacity, and Statue of The New God.
