Blacksail Season /0
Background of the Season
: All worlds end in ashes... there is no exception. Beyond all the worlds exist the Sea of Void, a place filled with countless Aemberons who devour one another. They are... the last remnants of the old worlds.
But there are also those who kept on fighting the Aemberons even after the whole world had been Aemberized... until the very end. They did not give up their free will until their world was shattered and fell into the void. They were reduced to wandering souls in the Sea of Void, and their last will is to return to the "world of the living".
And in the endless void, there is an existence watching for its chance to enslave souls that wish to return-the Lord of Void Sea. He binds every soul that edges toward its original world with soul chains. And being pulled by hundreds of millions of souls, the Blacksail of the Void Sea sails along the Dark Surge toward those worlds that are yet to be broken.

New Gameplay
When Hunters defeat monsters in the Netherrealm map, they can earn drops with special affixes: Void Sea Night Flame.
Upon defeating the boss at the end of a stage, an interactive device will appear on the map: Void Sea Seal. You can break the seal with any Void Sea Night Flame to unlock a random Seal Whisper based on the affix of the Void Sea Night Flame.
After breaking six seals, Hunters can go to the Void Sea End Port to challenge the Bride of Void Sea. After completing the challenge, you can open the Bride's treasure. The content of the treasure will be affected by the "Seal Whispers" obtained when breaking the seal: Precious "Seal Whispers" can be combined to bring extremely rich rewards.
After being defeated, the Bride of Void Sea might drop a ticket: Void Sea Invitation. After collecting all Void Sea Invitations, you will be able to challenge the final boss of the season, Lord of Void Sea, who will drop several unique Legendary Items.

New Development System
During the adventure, hunters will have access to two new hero items: Hero Relics and Hero Memories.
Each Hunter can equip one Hero Relic, and each Hero Relic can have up to 3 engrams. Each engram can carry one Hero Memory.
Hero Relics and Hero Memories are generally specialization-limited and can provide powerful affixes that are closely related to the hero's specialization.
Legendary gear /10
Devouring Tide
Require lv 58
+2016 Gear Armor
+154 Max Life
+(12–14)% Fire Resistance
+75% Critical Strike Rating each time an attack hits during Multistrike
Multistrikes deal 50% increasing damage
Takes 400 Secondary Fire Damage per second for 4 s upon reaching the Max Multistrike Count. Stacks up to 4 times
Fool's Crown
Require lv 58
+(4176–4464) Gear Armor
-99% additional Intelligence
Adds (92–108) - (122–138) Physical Damage to the Main-Hand Weapon
+(60–90) Strength
+(2–4)% Fire Resistance
Divine Ember
Require lv 58
+(2500–2600) Gear Armor
+(8–12)% Attack and Spell Block Chance
When at max Tenacity Blessing stacks, adds Fire Damage equal to 5% of Max Life to Attacks, up to (220–250)
You cannot restore Life or Mana if you have gained Focus Blessing or Agility Blessing recently
Hekate's Vision
Require lv 58
+(20–27)% Erosion Resistance
You can only cast 1 Curses
+20% additional damage dealt to Cursed enemies. -20% additional damage taken from Cursed enemies
+100% Curse Duration
+100% Curse Skill Area
Hunting the Eye of the Kraken
Require lv 58
+(198–220) Max Life
+(58–86)% Projectile Damage
+(15–23)% Projectile Speed
Non-Elite enemies have a 25% chance to explode when defeated, dealing Secondary Erosion Damage equal to 10% of their Max Life to enemies within a 3m radius
50% chance to eliminate Non-Elite enemies within 10m when defeating Elite enemies
Miniature Void Sea
Require lv 58
+(150–160) gear Energy Shield
+10% Intelligence
Adds (12–16)% of Max Life to Minion Energy Shield
+(3–4)% Minion Damage for every additional Minion you have
+1% additional Cooldown Recovery Speed for every Minion you have
Trigger the Main Skill for every 5 m of movement. Interval: 3 s
Restoration Skills: -80% restoration effect
Rat King's Escape Show
Require lv 58
+(2017–2880) gear Evasion
+(30–40)% Movement Speed
For every 1 Spell(s) evaded in the last 10s, +(3–5)% additional damage, up to 10 stacks (multiplies)
+10% Elemental Resistance
Master Escapist
Kaleidoscope
Require lv 58
+66 Max Life
+(7–10)% Attack and Cast Speed
+(11–14) all stats
Gains the following buffs by turns. Each buff lasts for 4 s:
+(40–50)% additional Erosion Damage
+(40–50)% additional Elemental Damage
+(40–50)% additional Physical Damage
Rat King's Megagon Dice
Require lv 58
+(65–75)% Critical Strike Damage
+(6–30)% additional max damage
(-30–-6)% additional min damage
Randomly triggers one of the following effects every 5 s for 5 s
Lucky Critical Strike
Unlucky Damage
Lucky Damage
Unlucky Critical Strike
Eternal Sea Fog
Require lv 58
+(5–15)% Defense
+(5–6)% Elemental Resistance
(-20–20)% Blur Effect
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
+10% Movement Speed for 1 s when Blur is lost
+50% chance to gain Blur when evading
Skill /4
Moon Strike
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 94% Weapon Attack Damage on hit. Casts the skill and launches a Steep Strike to attack the square area in front, dealing 234% Weapon Attack Damage on hit.
The skill is affected by bonuses and additional bonuses for Spell Damage, and its damage increases based on the Mana consumed each time.
Sweep Slash:
Deals 94% Weapon Attack Damage.
Steep Strike:
Deals 234% Weapon Attack Damage.
When being cast, this skill 1.25% additional damage for every 10 Mana consumed, up to +50%
Spell Damage bonus and additional bonus also apply to the skill's Attack Damage
Spell Damage bonus and additional bonus also apply to the skill's Attack Damage
When being cast, this skill 1.25% additional damage for every 10 Mana consumed, up to +50%
This skill +30% Steep Strike chance.
Howling Gale
When channeling the skill, generates a Gale at the target spot, launching multiple strikes at enemies within a certain area with each strike dealing 7-11 Spell Physical Damage.
Each channeled stack extends Gale's Duration, additionally increases its damage, expands its Skill Area, and increases its Movement Speed.
Howling Gale:
Deals 7-11 Spell Physical Damage.
Base Attack Frequency: 1.5
Max Channeled Stacks: 5
Each channeled stack +2.5s Duration for Gale.
Each channeled stack +10% Skill Area for Gale.
Each channeled stack increases Movement Speed for Gale.
This skill 21.5 % additional damage for every +1 additional Max Channeled Stack(s)
Bonuses and additional bonuses for Cast Speed are also applied to Gale's Attack Frequency
Blazing Bullet
Casts the skill and fires 1 Blazing Bomb forward, dealing 82% Weapon Attack Damage on hit.
The Blazing Bomb causes Blazing Explosion when penetrating enemies and deals 82% Weapon Attack Damage on hit.
The skill's damage increases additionally with the Projectile Penetrations.
All of the skill's Physical Damage will be converted to Fire Damage.
Blazing Bomb:
Deals 82% Weapon Attack Damage.
The skill fires 1 Projectile in its base state
Blazing Explosion:
Deals 82% Weapon Attack Damage.
Projectiles and their explosion can hit the same enemy.
+2 Penetration for this skill
+7% additional damage dealt by this skill for every 1 Projectile Penetration(s) this skill has
Converts 100% of the skill's Physical Damage to Fire Damage
Thunder Slash
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 96% Weapon Attack Damage on hit.
When having Steep Strike attempts, launches a Steep Strike to attack the square area in front, dealing 241% Weapon Attack Damage on hit.
Multistrikes of the skill gains one Steep Strike attempt for every two Sweep Slashes but cannot gain Steep Strike attempts from Steep Strike Chance.
All of the skill's Physical Damage will be converted to Lightning Damage.
Sweep Slash:
Deals 96% Weapon Attack Damage.
Gains a Steep Strike for every 2 Multistrikes performed during Sweep Slash
Steep Strike:
Deals 241% Weapon Attack Damage.
This skill cannot obtain Steep Strike attempts with Steep Strike Chance
Converts 100% of the skill's Physical Damage to Lightning Damage
+20% Multistrike Chance for this skill
The skill's Multistrike deals 0.8% additional damage with each strike for every +1% Steep Strike chance.
+6% Attack Speed for this skill for every attack made during Multistrike
Gains a Steep Strike for every 2 Multistrikes performed during Sweep Slash
Converts 100% of the skill's Physical Damage to Lightning Damage
+20% Multistrike Chance for this skill
The skill's Multistrike deals 0.8% additional damage with each strike for every +1% Steep Strike chance.
This skill cannot obtain Steep Strike attempts with Steep Strike Chance
+6% Attack Speed for this skill for every attack made during Multistrike
Item /1339
Void Sea Invitation - Sorrow
Void Sea Invitation
The Beginning
A ticket for entering the Netherrealm stage
The End
A ticket for entering the Netherrealm stage
Elixir of Oblivion
A necessary item for adjusting Talent
Netherrealm resonance
The item used to refresh a Netherrealm stage's base affixes
Energy Core
An item required to refine the gear energy value
Memory Scrap
Used to increase the Enhancement Level of Hero Memories.
Memory Thread - Magic
Used to upgrade Magic Hero Memories or refine random affixes of Magic Hero Memories.
Memory Thread - Rare
Used to upgrade Rare Hero Memories or refine random affixes of Rare Hero Memories.
Memory Thread - Epic
Used to upgrade Epic Hero Memories or refine random affixes of Epic Hero Memories.
Divinity Fragment
Can be exchanged for Divinity Slates
Transcendence Wedge (Magic)
Used to add Brands to Divinity Slates
Transcendence Wedge (Rare)
Used to add Brands to Divinity Slates
Unifying Wedge
Used to restore Divinity Slates
Transcendence Wedge (Legendary)
Used to add Brands to Divinity Slates
Transcendence Wedge (New God)
Used to add Brands to Divinity Slates
Divinity Pact - God of Might
Used to add Brands to Divinity Slates
Divinity Pact - The Brave
Used to add Brands to Divinity Slates
Divinity Pact - Onslaughter
Used to add Brands to Divinity Slates
Divinity Pact - Warlord
Used to add Brands to Divinity Slates
Divinity Pact - Goddess of Hunting
Used to add Brands to Divinity Slates
Divinity Pact - Marksman
Used to add Brands to Divinity Slates
Divinity Pact - Bladerunner
Used to add Brands to Divinity Slates
Divinity Pact - Druid
Used to add Brands to Divinity Slates
Divinity Pact - Goddess of Knowledge
Used to add Brands to Divinity Slates
Divinity Pact - Magister
Used to add Brands to Divinity Slates
Divinity Pact - Arcanist
Used to add Brands to Divinity Slates
Divinity Pact - Elementalist
Used to add Brands to Divinity Slates
Divinity Pact - God of War
Used to add Brands to Divinity Slates
Divinity Pact - Shadowdancer
Used to add Brands to Divinity Slates
Divinity Pact - Ronin
Used to add Brands to Divinity Slates
Divinity Pact - Ranger
Used to add Brands to Divinity Slates
Divinity Pact - Goddess of Deception
Used to add Brands to Divinity Slates
Divinity Pact - Shadowmaster
Used to add Brands to Divinity Slates
Divinity Pact - Psychic
Used to add Brands to Divinity Slates
Divinity Pact - Warlock
Used to add Brands to Divinity Slates
Divinity Pact - God of Machines
Used to add Brands to Divinity Slates
Divinity Pact - Machinist
Used to add Brands to Divinity Slates
Divinity Pact - Steel Vanguard
Used to add Brands to Divinity Slates
Divinity Pact - Alchemist
Used to add Brands to Divinity Slates
Miner's Surprise
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Secret of the Glacial Abyss
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Crow's Wail
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Maud's Trick
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Portent Moon
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Lost Secrets
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
A Terrible Price
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Forbidden Prophecy
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Helio Rock
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Antonius's Help
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Aureole Rock
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Endless Night
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Clergy's Thinking
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Antonius' Research
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Nova Explosion
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Supernova Explosion
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Echo of the Gods
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Stray Fireflies
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End of Divinity
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Disciple's Repentance
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Disciple's Prayer
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Hundredfold Windfall
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Immolating Flame
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Cocooned Flame
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Defile the Stars
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Tarnish the Stars
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Divine Supernova
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
The Jester's Mask
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
The Kiss of the Heartless
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Second Divinity
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Boundless Realm of the Divine
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Gaze Upon the Reflection
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Unhatched Shadow
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Twin Eggs
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Tomorrow's Direction
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Agnostic Thesis
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Uncertain Voyage
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Disciple's Ascension
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Disciple's Honor
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Wish of Divinity
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Reverse Celestial Rotation
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Divine Oath
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Absolute Truth
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Living Force
Collect the specified number of Fluorescent Memories to exchange for corresponding items from the Trader
Leap Attack
Casts the skill and leaps up to the target spot to pummel the ground, dealing 130% Weapon Attack Damage to enemies within a certain area.
The skill grants the following buff upon consuming Demolisher Charge: Hitting enemies will increase the skill's Damage and Area.
Leap Attack:
Deals 130% Weapon Attack Damage.
The skill gains Demolisher Charge once every 4s.
The skill grants the following buff upon consuming Demolisher Charge: Gains a buff once for each enemy hit, up to 20 times.
The buff lasts 2s.
10.5% damage to the skill per bonus gained
+10% Skill Area to the skill per bonus gained
Ice Shot
Casts the skill and fires 1 Ice Lance forward, dealing 207% Weapon Attack Damage on hit.
The Ice Lance explodes behind the enemy on hit, dealing 103% Weapon Attack Damage.
On hit, this skill inflicts Frostbite and 100 Frostbite Rating. CD for the same enemy: 10s.
All of the skill's Physical Damage will be converted to Cold Damage.
Icy Lances:
Deals 207% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Explosion:
Deals 103% Weapon Attack Damage.
Converts 100% of the skill's Physical Damage to Cold Damage
This skill inflicts Frostbite and 100 Frostbite Rating on hit. Cooldown for the same enemy: 10
+100% chance to Frostbite enemies
Hammer of Ash
Casts the skill and pummels the ground in front, dealing 105% Weapon Attack Damage on hit.
When pummeling, generates 3 auto-tracing Ember Projectiles, dealing 105% Weapon Attack Damage on hit.
When the skill consumes Demolisher Charge, Embers cause explosion on hit, dealing 105% Weapon Attack Damage.
Demolisher Charge additionally increases the skill's damage.
All of the skill's Physical Damage will be converted to Fire Damage.
Pummel:
Deals 105% Weapon Attack Damage.
Ember Projectile:
Deals 105% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2
Explosion:
Deals 105% Weapon Attack Damage.
The skill gains Demolisher Charge once every 3s.
+215% additional damage when the skill consumes Demolisher Charge
Converts 100% of the skill's Physical Damage to Fire Damage
The pummel and explosion caused by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
Converts 100% of the skill's Physical Damage to Fire Damage
Projectile Quantity of this skill +2
+215% additional damage when the skill consumes Demolisher Charge
Chromatic Shot
Casts the skill and fires 3 auto-tracing shots, dealing 1-2 Spell Physical Damage, 2-3 Spell Fire Damage, 1-4 SpellLightning Damage. 1-2 Spell Cold Damage, and 1-1 Spell Erosion Damage.
Shots fired by the skill can hit the same enemy.
Chromatic Shot:
Deals 1-2 Spell Physical Damage.
Deals 2-3 Spell Fire Damage.
Deals 1-4 Spell Lightning Damage.
Deals 1-2 Spell Cold Damage.
Deals 1-1 Spell Erosion Damage.
This skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2.
The Projectiles fired by this skill can hit the same enemy.
This skill's Shotgun Effect falloff coefficient is 85%.
Resurrection Warcry
Casts the skill and lets out a Warcry: Weakens Nearby enemies. For each enemy affected, receives -2% additional damage for 3s.
Casts the skill and gains restoration: Restores 40 Life within 4s. The effect is not affected by Warcry effects.
Casts the skill and lets out a Warcry:
Weakens Nearby enemies.
-2% additional damage taken for each enemy affected, stacking up to 8 times
Lasts 3s.
Casts the skill and gains restoration: Restores 40 Life within 4s.
The effect is not affected by Warcry effects.
Restores 40 Life in 4 s (Lv1:40) (Lv2:72) (Lv3:108) (Lv4:144) (Lv5:188) (Lv6:248) (Lv7:296) (Lv8:344) (Lv9:396) (Lv10:452) (Lv11:508) (Lv12:556) (Lv13:616) (Lv14:684) (Lv15:756) (Lv16:860) (Lv17:924) (Lv18:1000) (Lv19:1080) (Lv20:1160) (Lv21:1188) (Lv22:1220) (Lv23:1256) (Lv24:1288) (Lv25:1320) (Lv26:1352) (Lv27:1404) (Lv28:1464) (Lv29:1528) (Lv30:1592) (Lv31:1656) (Lv32:1696) (Lv33:1740) (Lv34:1784) (Lv35:1828) (Lv36:1872) (Lv37:1916) (Lv38:1960) (Lv39:2008) (Lv40:2052)
Whirlwind
When channeling the skill, continuously deals 56% Weapon Attack Damage to enemies within a certain area around the caster.
At max channeled stacks, loses all channeled stacks and deals 100% Weapon Attack Damage to enemies in a large area.
Movement is not restricted when the skill is being channeled.
Sweep Slash:
Deals 56% Weapon Attack Damage.
Steep Strike:
Deals 100% Weapon Attack Damage.
This skill +100% additional Attack Speed
+5% Steep Strike chance for each channeled stack.
Movement is not restricted when the skill is being channeled.
Max channeled stacks: 5
At max channeled stacks, there's a chance to deal damage to enemies in a large area. The chance is equal to the skill's Steep Strike chance.
Focused Slash
Sweep Slashes the fan-shaped area in front, dealing 59% Weapon Attack Damage on hit and gaining Fervor.
When having Steep Strike attempts, launches a Steep Strike to attack the square area in front, dealing 148% Weapon Attack Damage on hit.
Fervor Rating increases the skill's additional damage.
Sweep Slash:
Deals 59% Weapon Attack Damage.
Steep Strike:
Deals 148% Weapon Attack Damage.
0.4% additional damage for this skill for every 1 Fervor Rating. This skill is affected by Fervor Effect
This skill +30% Steep Strike chance.
Gains Fervor when this skill hits
0.4% additional damage for this skill for every 1 Fervor Rating. This skill is affected by Fervor Effect
Stoneskin
Casts the skill and gains defensive effect: Absorbs Absorb 70% damage taken. Cannot absorb DoT Damage.
10 damaged absorbed
of damage taken, up to Absorb 70% damage taken. Cannot absorb DoT Damage.
10 damaged absorbed
. Lasts 6s.
Casts the skill and gains defensive effect: Absorbs Absorb 70% damage taken. Cannot absorb DoT Damage.
10 damaged absorbed
of damage taken.
Absorbs up to Absorb 70% damage taken. Cannot absorb DoT Damage.
10 damaged absorbed
damage.
Lasts 6s.
Thundercloud
When channeling the skill, generates a Thundercloud above the caster, which will continuously attacking enemies within a certain area at intervals with each time dealing 1-7 Spell Lightning Damage.
Channeled stacks will increase the Duration and Attack Frequency of Thundercloud.
Thundercloud:
Deals 1-7 SpellLightning Damage.
Channels up to 5 stacks.
Thundercloud Duration +2.5s for every stack.
Thundercloud attacks up to 3 targets.
+1 Jumps for the skill
Thundercloud's Attack Frequency reaches max at 9 channeled stacks.
Blink
Casts the skill and moves in the target direction.
The skill and some Mobility Skills share the same cooldown.
Casts the skill and moves in the target direction.
The skill and some Mobility Skills share the same cooldown.
+5% additional Cooldown Recovery Speed for this skill (Lv1:5) (Lv21:25) (Lv41:45)
Bombard
Casts the skill and tosses 4 cannon shell(s) that auto-aim random enemies forward in a row. Each cannon shell will explode upon contacting its target, dealing 31% Weapon Attack Damage
All of the skill's Physical Damage will be converted to Fire Damage
Cannon Shell:
Deals 31% Weapon Attack Damage.
Fires 4 Projectile(s) in a row.
The skill's Projectiles' effect after splitting -50% additional damage
Explosion:
Deals 31% Weapon Attack Damage.
Converts 100% of the skill's Physical Damage to Fire Damage
Converts 100% of the skill's Physical Damage to Fire Damage
The skill's Projectiles' effect after splitting -50% additional damage
Shadow Shot
Casts the skill and fires 1 Shadow Shot that detonates on hit forward, dealing 8-12 Spell Erosion Damage.
The Shadow Shot can move the existing Shadow Swamp.
Shadow Shot:
Deals 8-12 Spell Erosion Damage.
The skill fires 1 Projectile in its base state.
Explosion:
Deals 8-12 Spell Erosion Damage.
The skill moves an existing Shadow Swamp to the target's location on hit. The Interval of this effect is 0.1s
Shadow Swamp
Casts the skill and generates Erosion Explosion at the target spot, dealing 3-3 Spell Erosion Damage to enemies within a certain area.
The Erosion Explosion will leave a Swamp Terra afterwards, dealing 4 Persistent Erosion Damage to enemies in it. The Swamp Terra lasts 3s.
The Swamp Terra can be moved by Shadows. After that, there will be another Erosion Explosion and the duration will be refreshed.
Explosion:
Deals 3-3 Spell Erosion Damage.
Swamp Terra:
Swamp Terra lasts for 3s
Deals 4 Persistent Erosion Damage every second for 2s
The skill can only generate 1 Terra
Enemies on a Swamp Terra are Weakened
On hit, Shadow Shot moves the existing Swamp Terra to the location of the hit and causes another explosion
Each movement grants +10% additional Skill Area for the Swamp Terra
Stacks up to 1 time(s)
For every stack of Terra Charge consumed, the Swamp Terra gains an additional effect every time it moves: +45% additional damage
This skill +100% additional damage for every +1 Max Terra Quantity
Max Terra Quantity of the skill is fixed at 1
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
The maximum stacks of Terra Charge are 1
Gain 1 stack of Terra Charge per 0.5s
Marked Rain of Arrows
Casts the skill and fires a Marked Arrow, dealing 35% Weapon Attack Damage on hit. The Marked Arrow has a chance to Mark the enemy.
When the Marked Arrow marks the enemy or hits a Marked enemy, channels down 5 Explosive Arrows around the enemy with each Explosive Arrow dealing 110% Weapon Attack Damage.
Marked Arrow:
Deals 35% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
+50% chance for the Marked Arrows to Mark the enemy on hit
The Projectile is not affected by Projectile Quantity bonuses.
Explosive Arrow:
Deals 110% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +4
Converts 100% of the skill's Physical Damage to Fire Damage
The Explosive Arrows fired by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
+50% chance for the Marked Arrows to Mark the enemy on hit
Projectile Quantity of this skill +4
Converts 100% of the skill's Physical Damage to Fire Damage
Bull's Rage
Casts the skill and gains Euphoria: Melee skills deal 17.5% additional damage for 6s.
All Mana costs of the skill will be converted to Life costs.
Casts the skill and gains Euphoria:
17.5% additional Melee Skill Damage while the skill lasts (Lv1:35/2) (Lv21:55/2) (Lv41:67/2)
Lasts 6s.
This skill costs Life instead of Mana
Shadow Dash
Casts the skill and moves in the target direction, leaving a Shadow Path behind and inflicting Slow on enemies on the path.
The skill and some Mobility Skills share the same cooldown.
Casts the skill and moves in the target direction, leaving a Shadow Path behind.
The Shadow Path lasts 5s.
Inflicts 1 stack of Slow on enemies on the path every second.
Frost Shield
Casts the skill and gains the defensive effect: Additionally -13% Physical Damage and Fire Damage taken for 5s.
While the skill lasts, generates three Frost Shields around the caster, dealing 1-2 Spell Cold Damage.
Casts the skill and gains defensive effect:
-13% additional Physical Damage taken while the skill lasts (Lv1:-13) (Lv21:-33) (Lv41:-39)
-13% additional Fire Damage taken while the skill lasts (Lv1:-13) (Lv21:-33) (Lv41:-39)
Lasts 5s.
Frost Shield:
Deals 1-2 Spell Cold Damage.
+20% chance to Frostbite enemies (Lv1:20) (Lv21:30) (Lv41:40)
Rocket Jump
Casts the skill and bombards the ground under the caster's feet, dealing 164% Weapon Attack Damage, and then jumps backward.
All of the skill's Physical Damage will be converted to Fire Damage.
Rocket Jump:
Deals 164% Weapon Attack Damage.
Converts 100% of the skill's Physical Damage to Fire Damage
+50% Ignite chance (Lv1:50) (Lv99:50)
Adds 100 BaseIgnite Damage to the skill (Lv1:100) (Lv21:200) (Lv41:300)
Split Firebolt
Casts the skill and fires 1 fireball forward, which will explode upon reaching its destination. The fireball will deal 1-1 Spell Fire Damage on hit and upon explosion respectively.
On hit, the fireball will split into three small fireballs, each dealing 7-10 Spell Fire Damage on hit. These small fireballs can deal damage to the enemy hit by the large fireball and can hit the same enemy.
Fireball:
Deals 1-1 Spell Fire Damage.
The skill fires 1 Projectile in its base state
Large fireballs can't hit the same enemy
Fireball Explosion:
Deals 1-1 Spell Fire Damage.
Small Fireball:
Deals 7-10 SpellFire Damage.
+1 Penetration for the small fireballs split off from this skill
Small fireballs can hit the enemy hit by the large fireball.
Each enemy can be hit by multiple small fireballs.
The Shotgun Effect falloff coefficient of each small fireball is 75%
Blizzard
Casts the skill and channels down 3 waves of Blizzard on target spot, dealing 4-5 Spell Cold Damage.
The skill inflicts debuff on hit: 10% additional Cold Damage taken for 6s.
Blizzard:
Deals 4-5 Spell Cold Damage.
The skill drops 1 wave of Blizzard in its base state.
+2 total waves of the skill
+10% additional Cold Damage taken
Obscure
When casting this skill, gains a defensive effect: Upon evading or avoiding damage, Blur Rating 5% of Max Blur Rating for 6s.
When casting this skill, Blur Rating 10.5% of Max Blur Rating.
Casts the skill and gains defensive effect:
Blur Rating +5% of Max Blur Rating every time you evade or avoid damage while the skill lasts. Interval: 0.2s
10.5% Blur Rating above its max stack when casting skills (Lv1:21/2) (Lv21:41/2) (Lv41:61/2)
+5 s Blur Duration when casting the skill
Mana Boil
Gains Euphoria upon casting the skill: Consumes Mana over time and permanently grants 10% additional Spell Damage. Loses the Euphoria effect when Mana drops to 0.
Gains Euphoria upon casting the skill:
+10% additional Spell Damage while the skill lasts (Lv1:10) (Lv21:17) (Lv41:24)
Consumes +10% additional Spell Damage while the skill lasts (Lv1:10) (Lv21:17) (Lv41:24) Mana every second.
Loses the Euphoria effect when Mana drops to 0.
Frost Impact
Casts the skill, pummels the ground in front, and generates a wave of Ice Spikes within a certain area, dealing 115% Weapon Attack Damage.
When the skill consumes Demolisher Charge, generates 3 additional waves of Ice Spikes, with each wave dealing additional damage and having a bigger skill area.
All of the skill's Physical Damage will be converted to Cold Damage.
Ice Spike:
Deals 115% Weapon Attack Damage.
+30% additional damage for each wave of Ice Spikes.
+20% additional Skill Area for each wave of Ice Spikes.
The skill's Demolisher Charge Restoration Speed bonuses are also applied to Ice Spike generation interval.
The skill gains 1 Demolisher Charge every 3s.
Converts 100% of the skill's Physical Damage to Cold Damage
Path of Flames
Channeling this skill leaves a fire path and allows you to pass through enemies, dealing 11 Persistent Fire Damage every second to enemies in it.
Each channeled stack 20% additional Duration. Stacks up to 7 time(s).
Fire Path:
Deals 11 Persistent Fire Damage every second.
DoT Damage lasts 2s.
+20% additional Duration for this skill for every +1 additional Max Channeled Stack(s), up to 7 time(s)
Berserking Blade
Launches a Sweep Slash to attack enemies within a certain area around the caster, dealing 99% Weapon Attack Damage on hit.
When having Steep Strike attempts, launches a Steep Strike to attack enemies within a certain area, dealing 248% Weapon Attack Damage and having a chance to gain a stack of buff on hit.
Gains the following buff when the skill defeats an enemy or hits an Elite: The skill gains Skill Area.
Sweep Slash:
99% Weapon Attack Damage.
This skill +30% Steep Strike chance.
Steep Strike:
248% Weapon Attack Damage
The skill has a 50% chance to obtain an additional stack of buff upon hitting an Elite with Steep Strikes
Buff:
This skill 2.5% Skill Area for each stack of buff
Lasts 10s.
Stacks up to 20 times.
Grant a stack of buff when this skill defeats an enemy or hits an Elite
Grant a stack of buff when this skill defeats an enemy or hits an Elite
This skill +30% Steep Strike chance.
The skill has a 50% chance to obtain an additional stack of buff upon hitting an Elite with Steep Strikes
Charged Pummel
Pummels the ground at the end of the skill channeling, dealing 110% Weapon Attack Damage.
The skill will generate a Lightning Field at the spot pummeled when consuming Demolisher Charge, continuously hitting the enemies within the field for a period of time and dealing 1-1 Attack Lightning Damage.
Each channeled stack additionally increases the damage of the skill and extends the Base Duration of the Lightning Field.
All of the skill's Physical Damage will be converted to Lightning Damage.
Pummel:
Deals 110% Weapon Attack Damage.
Lightning Field:
Deals 1-1 Attack Lightning Damage.
The Lightning Field lasts 2s.
Each channeled stack grants +0.5s Lightning Field Duration.
The Lightning Field deals damage once every 0.5s.
Converts 100% of the skill's Physical Damage to Lightning Damage
This skill +150% additional Attack Speed (Lv1:150) (Lv99:150)
The skill gains Demolisher Charge once every 3s.
Max channeled stacks: 5
Each channeled stack grants +70% additional damage to the skill.
Movement is not restricted when the skill is being channeled.
Chain Lightning
Casts the skill and fires one Chain Lightning, dealing 1-26 Spell Lightning Damage. The Chain Lightning Jumps 2 time(s).
Chain Lightning:
Deals 1-26 Spell Lightning Damage.
+2 Jumps for this skill
Double Thrusts
Casts the skill and thrusts forward twice, dealing 138% Weapon Attack Damage.
When the first thrust causes Trauma, the second thrust will also cause Trauma and deal additional damage.
When Shadows' first thrust causes Trauma, the Trauma caused by their second thrust will also affect the target's nearby enemies.
Thrust:
Deals 138% Weapon Attack Damage
If the first thrust inflicts Trauma, the second thrust deals +35% additional Trauma Damage
If the first thrust inflicts Trauma, the second thrust is guaranteed to inflict Trauma
If a Shadow's first thrust inflicts Trauma, the Trauma inflicted by its second thrust will spread to nearby enemies
+20% chance to inflict Trauma
Mind Control
When channeling the skill, links to multiple enemies within a certain area, dealing 15 Persistent Erosion Damage per second to them.
Each link of the skill restores 1/2% Max Life every second.
Movement is not restricted when the skill is being channeled.
Max channeled stacks can grant additional damage to the skill and increase the number of the links.
Link:
Deals 15 Persistent Erosion Damage every second
DoT Damage lasts 2s
Initially starts with 3 maximum links
Maximum links +1 per channeled stack
This skill 5.5 % additional damage for every +1 additional Max Channeled Stack(s)
0.5% Max Life per second per link
Channels up to 5 stacks.
Ring of Ice
Casts the skill and generates an Icy Ring within a certain area around the caster, dealing 9-14 Spell Cold Damage.
Upon defeating an enemy, the skill has a 20% chance to trigger another Icy Ring where the enemy is. Each Icy Ring can only trigger the effect once.
Icy Ring:
Deals 9-14 Spell Cold Damage.
When defeating the enemies, +20% chance to be triggered again where the enemy is; Each icy ring may only trigger once
Split Shot
Casts the skill and fires 3 Projectile(s) forward, dealing 228% Weapon Attack Damage.
After defeating enemies, Projectiles fired by the skill each fire 1 Projectile at up to 2 enemy(ies) within 8m.
Split Shot:
Deals 228% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 67%.
After defeating enemies, Projectiles fired by the skill each fire 1 Projectile at up to 2 enemy(ies) within 8m
Flame Slash
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 120% Weapon Attack Damage on hit.
When having Steep Strike attempts, launching a Steep Strike generates 3 flames, dealing 150% Weapon Attack Damage on hit. The Skill Area will increase the number of flames generated by a Steep Strike. Multiple flames can hit the same enemy at once.
All of the skill's Physical Damage will be converted to Fire Damage.
Sweep Slash:
Deals 120% Weapon Attack Damage.
This skill +30% Steep Strike chance.
Steep Strike:
Deals 150% Weapon Attack Damage.
For every 65% Area bonus for this skill, the number of fire torrents +2.
For every 65% Area bonus for this skill, the distance of fire torrents +15%.
The damage from multiple fire torrents can be stacked.
This skill's Shotgun Effect falloff coefficient is 80%.
Converts 100% of the skill's Physical Damage to Fire Damage
Converts 100% of the skill's Physical Damage to Fire Damage
This skill +30% Steep Strike chance.
Icy Blade
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 96% Weapon Attack Damage on hit.
When having Steep Strike attempts, launches a Steep Strike and generates 1 wave of Icy Blades, dealing 96% Weapon Attack Damage on hit. Upon hitting a Frozen enemy with Steep Strike, gains a Steep Strike attempt and causes an explosion, dealing 144% Weapon Attack Damage on hit. Multiple explosions and Steep Strikes can hit the same enemy.
All of the skill's Physical Damage will be converted to Cold Damage.
Sweep Slash:
Deals 96% Weapon Attack Damage.
This skill +30% Steep Strike chance.
Steep Strike:
Deals 96% Weapon Attack Damage.
+100% chance to grant 1 Steep Strike attempt(s) when this skill's Steep Strike hits a Frozen enemy. Interval: 0.01s
Explosion:
Deals 144% Weapon Attack Damage.
Explosions are considered a part of Steep Strike.
Multiple explosions and Steep Strikes can hit the same enemy.
Converts 100% of the skill's Physical Damage to Cold Damage
The explosion and Steep Strike caused by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
Converts 100% of the skill's Physical Damage to Cold Damage
This skill +30% Steep Strike chance.
+100% chance to grant 1 Steep Strike attempt(s) when this skill's Steep Strike hits a Frozen enemy. Interval: 0.01s
Frost Spike
Casts the skill and thrusts forward, dealing 149% Weapon Attack Damage.
Fires 2 Icy Blades on hit, dealing 149% Weapon Attack Damage.
The enemy's Frostbite Rating will increase the number of Icy Blades fired by the skill.
All of the skill's Physical Damage will be converted to Cold Damage.
Thrust:
Deals 149% Weapon Attack Damage.
Icy Blade:
Deals 149% Weapon Attack Damage.
This skill fires 2 Projectiles in its base state.
This skill gains +1 Projectile Quantity for every 35 Frostbite Rating of the enemy on hit
Converts 100% of the skill's Physical Damage to Cold Damage
+1 Projectile Quantity for this skill
+25% chance for this skill to inflict Frostbite on enemies
The max amount of Projectiles that can be fired by this skill is 5
Wilt Spike
Casts the skill and thrusts forward, dealing 149% Weapon Attack Damage.
When the skill hits the target, gains buff: The skill deals additional Erosion Damage. At max buff stacks, the skill has more Shadows.
Thrust:
Deals 149% Weapon Attack Damage.
+20% chance to Wilt
Gains 1 stack of buff when this skill hits. Lasts 4 s. Stacks up to 5 times
+3% additional Erosion Damage (multiplies) for every stack of buffs
Shadow Quantity +1 when buff reaches max stacks
Adds 5 Base Wilt Damage to the skill (Lv1:5) (Lv21:5) (Lv41:5)
Converts 100% of the skill's Physical Damage to Erosion Damage
Converts 100% of the skill's Physical Damage to Erosion Damage
+20% chance to Wilt
Gains 1 stack of buff when this skill hits. Lasts 4 s. Stacks up to 5 times
Shadow Quantity +1 when buff reaches max stacks
Adds 5 Base Wilt Damage to the skill (Lv1:5) (Lv21:5) (Lv41:5)
Lightning Shot
Casts the skill and fires 1 Lightning Arrow forward, dealing 228% Weapon Damage on hit.
The Lightning Arrow splits into three lightning bolts on hit, dealing 228% Weapon Attack Damage to 3 random enemies within a certain area.
All of the skill's Physical Damage will be converted to Lightning Damage.
Lightning Arrow:
The enemy deals 228% Weapon Damage.
The skill fires 1 Projectile in its base state.
Lightning:
Deals 228% Weapon Attack Damage.
Converts 100% of the skill's Physical Damage to Lightning Damage
Corrosive Shot
Casts the skill and tosses a Corrosive Shot, which explodes upon contacting the target, dealing 70% Weapon Attack Damage.
The Corrosive Shot also generates a Corrosion Terra if it contacts the target before splitting, dealing 1 Persistent Erosion Damage every second to enemies on it and additionally increasing the damage enemies take from this skill while on it.
This skill deals increased Wilt Damage.
All of the skill's Physical Damage will be converted to Erosion Damage.
Explosion:
Deals 70% Weapon Attack Damage.
+100% chance to Wilt
+30% additional Wilt Damage for this skill
Converts 100% of the skill's Physical Damage to Erosion Damage
Corrosion Terra:
Corrosion Terra lasts for 3s.
Deals damage for 2s, dealing 1 PersistentErosion Damage every second.
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
Terra Charge cannot be consumed until the Terra Charge of this skill is full
The maximum stack of Terra Charge is 1.
Gain 1 stack of Terra Charge per 0.5s.
For every stack of Terra Charge consumed, this skill +30% additional damage dealt to enemies on the Terra
This skill's max base Terra quantity is 1
Converts 100% of the skill's Physical Damage to Erosion Damage
+30% additional Wilt Damage for this skill
+100% chance to Wilt
The skill's Projectiles' effect after splitting -50% additional damage
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
Terra Charge cannot be consumed until the Terra Charge of this skill is full
Burning Shot
Casts the skill and shoots 1 Blazing Arrow, dealing 182% Weapon Attack Damage, adding Main-Hand Weapon's Physical and Fire Damage to Base Ignite Damage, and additionally increasing Ignite Damage dealt.
All Physical Damage of the skill will be converted to Fire Damage.
Burning Shot:
Deals 182% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
+51% additional Ignite Damage for this skill (Lv1:51) (Lv21:71) (Lv41:91)
Converts 100% of the skill's Physical Damage to Fire Damage
+25% Ignite chance (Lv1:25)
Adds 100% of Physical Damage of the Main-Hand Weapon as Base Ignite Damage to the skill
Adds 550% of Fire Damage of the Main-Hand Weapon as Base Ignite Damage to the skill
Electrifying Shot
Casts the skill and fires 1 Electrifying Shot forward, dealing 206% Weapon Attack Damage.
The Electrifying Shot always Penetrates targets.
All of the skill's Physical Damage will be converted to Lightning Damage.
Electrifying Shot:
Deals 206% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Converts 100% of the skill's Physical Damage to Lightning Damage
Projectiles from this skill always Penetrate
Corrosive Throw
Casts the skill and fires 3 Projectiles forward, dealing 167% Weapon Attack Damage.
The skill 200 Multistrike chance, and the skill fires more Projectiles during Multistrike.
All of the skill's Physical Damage will be converted to Erosion Damage.
Corrosive Throw:
Deals 167% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2
+200% Multistrike Chance for this skill
Converts 100% of the skill's Physical Damage to Erosion Damage
Every time this skill Multistrikes, gains 1 stack of buff. +1 Projectile Quantity for each stack of the buff, up to +3 , which is reset when Multistrike ends. The increased Projectile Quantity is affected by the Multistrike Count of the current skill
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 75%.
Inexhaustible Barrage
At the end of the channeling of the skill, drops multiple waves of barrage at enemies within a certain area, attacking random enemies within range, with each wave dealing 154% Weapon Attack Damage.
The channeled stacks will increase the number of barrage waves.
Projectile Speed will additionally increase the skill's damage.
Inexhaustible Barrage:
Deals 154% Weapon Attack Damage.
The skill drops 1 wave of barrage in its base state.
Each wave of barrage fires 1 Projectile by default.
Each channeled stack will grant a wave of barrage at the end of the channeling process.
Projectile Quantity of this skill +5
72.5% of the skill's additional Projectile Speed bonus also applies to the skill's additional damage
This skill +150% additional Attack Speed
Movement is not restricted when the skill is being channeled.
Channels up to 5 stacks.
Rain of Arrows
Casts the skill and fires 15 Projectiles into the air, which will attack enemies within a certain area, dealing 99% Weapon Attack Damage.
The Projectile Speed grants additional skill damage.
Rain of Arrows:
Deals 99% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +14
66% of the skill's additional Projectile Speed bonus also applies to the skill's additional damage
The Projectiles shot by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
Savage Charge
When channeling the skill, charges forward, passing through the enemies while moving, dealing 24% Weapon Attack Damage continuously, and knocking them back.
If the channeling of this skill stops at max channeled stacks, a Savage Strike will be launched, dealing 236% Weapon Attack Damage to the enemies in front and knocking them back. Demolisher Charge will grant additional damage to the attack.
Channeled stacks will increase the Skill Area of the skill when the character is charging using this skill.
Charge:
Deals 24% Weapon Attack Damage.
Savage Strike:
Deals 236% Weapon Attack Damage.
When consuming Demolisher Charge, the skill deals +90% additional damage.
On hit, the skill knocks back the enemy.
This skill +150% additional Attack Speed
The skill gains Demolisher Charge once every 3s.
Max channeled stacks: 5.
+12% Skill Area per channeled stack
The character will be forced to move forward when channeling the skill.
You can pass through enemies while channeling this skill
This skill +150% additional Attack Speed
You can pass through enemies while channeling this skill
Ice Lances
Casts the skill and fires 1 Ice Lance forward, dealing 9-14 Spell Cold Damage. The Ice Lance Jumps 1 time(s).
Ice Lances:
Deals 9-14 Spell Cold Damage.
+1 Jumps for this skill
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 50%.
Sparkle
Casts the skill and fires 1 Sparkle forward, continuously attacking enemies within its range with each time dealing 1-9 Spell Lightning Damage. The speed of the Sparkle decreases gradually.
Sparkle:
Deals 1-9 Spell Lightning Damage.
Ring of Blades
When channeling the skill, generates ring blades around the caster, dealing 3-6 Spell Physical Damage to enemies within range.
The ring blades will remain for 5s after the channeling is over.
Movement is not restricted when the skill is being channeled.
Each channeled stack will increase the number of ring blades and Skill Area.
Ring of Blades:
Deals 3-6 Spell Physical Damage
For the same enemy, Projectiles can deal damage once every 0.25s at the fastest
Max channeled stacks: 5
Generates 1 Projectile when gaining a channeled stack. Projectile Quantity will not exceed the number of max channeled stacks, up to 12 Projectile(s) can be owned at a time
After channeling, Projectiles will remain for 5s
Movement is not restricted when the skill is being channeled
 
The orbiting radius of Projectiles is also affected by the skill's Skill Area bonuses.
This skill is not affected by Projectile Size
Flame Core
Casts the skill and places 1 Fire Sentry at the target spot, who will deal 5-10 Spell Fire Damage to enemies within a certain area at intervals.
When the Sentry is within a certain area around the caster, gains buff: Gains additional Cast Frequency.
Flame Core:
Deals 5-10 Spell Fire Damage
Flame Core deals damage 1 time every 1s.
The Sentry lasts 8s
Skill's max base Sentry quantity is 1
If you are within 10m from the Sentry placed by the skill, the Sentry has +20% additional Cast Frequency
Lightning Storm
Casts the skill and generates a Lightning Storm that can track enemies at the target spot, continuously attacking the enemies within its range and dealing 0-8 Spell Lightning Damage each time.
Lightning Storm:
Deals 0-8 Spell Lightning Damage
Strike once every 0.5s.
Lasts 5s
Flame Jet
Casts the skill and conjures a Flame Terra at the target location, dealing 7 Persistent Fire Damage per second.
The Flame Terra erupts at regular intervals, dealing 2-3 Spell Fire Damage to enemies in it.
When the Flame Terra erupts, it locks onto enemies within a certain area and fires one Fire Bomb at them, dealing 2-3 Spell Fire Damage on hit.
When the skill consumes Terra Charges, the number of Fire Bombs increases.
Flame Terra:
Flame Terra lasts for 3s.
Deals damage for 2s, dealing 7 PersistentFire Damage every second.
For each 1 Terra Charge consumed, erupts Projectiles one more time in the duration.
Fire Terra Eruption:
Deals 2-3 Spell Fire Damage.
Fire Bomb:
Deals 2-3 Spell Fire Damage.
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
The maximum stack of Terra Charge is 1.
Gain 1 stack of Terra Charge per 0.5 second.
This skill's max base Terra quantity is 1.
Projectiles from this skill cannot Split
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
Frost Terra
Casts the skill and generates a Frost Terra at the target spot, dealing 7 Persistent Cold Damage every second.
Terra Charge and the enemy's Frozen status grant additional damage to the skill.
Frost Terra:
Frost Terra lasts for 3s
Deals damage for 2s, dealing 7 PersistentCold Damage every second
This skill deals 25% additional damage to Frozen enemies.
For every 1 Terra Charge consumed, the skill 40% additional damage
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
The maximum stacks of Terra Charge are 1
Gain 1 stack of Terra Charge per 0.5s
This skill's max base Terra quantity is 1.
This skill deals +25% additional damage to Frozen enemies
+40% additional damage for this skill for every Terra Charge consumed
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
Scorching Beam
Channels the skill and fires 1 Fire Beam forward, dealing 1-1 Spell Fire Damage to the enemy at the end of the beam on hit.
At max channeled stacks, loses all channeled stacks and denotates explosion at the end of the beam, dealing 2-3 Hit Fire Damage.
Fire Beam:
Deals 1-1 Spell Fire Damage.
Fire Explosion:
Deals 2-3 Spell Fire Damage.
Channels up to 5 stacks.
The beams fired and explosions caused by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is {%s:1}%.
Wilting Beam
Channels the skill and fires 1 Wilting Beam forward, dealing 15 Spell Erosion Damage to enemies within its range every second.
At max channeled stacks, loses all channeled stacks and Reaps enemies within the Wilting Beam's range once.
Wilting Beam:
Deals 15 Spell Erosion Damage every second
Lasts for 2s
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
Reaping:
Reaps enemies within the Beam Area, dealing 0.5s DoT Damage.
Cooldown: 1.25s.
Channels up to 5 stacks.
Frigid Transmission
Casts the skill to move to the target spot, leaving cold ice at the start point and the drop point, dealing 11-16 Spell Cold Damage, and inflicting a stack of Slow.
Refreshes skill Cooldown upon inflicting Freeze in any situation.
Frigid Transmission:
Deals 11-16 Spell Cold Damage.
Inflicts a stack of Slow on hit.
Refreshes skill Cooldown upon inflicting Freeze in any situation.
Forced Start
Casts the skill and gains defensive effect: 14.5% Energy Shield Charge Speed for 3s.
The Energy Shield starts to charge upon casting the skill.
Casts the skill and gains defensive effect:
14.5% Energy Shield Charge Speed while the skill lasts (Lv1:29/2) (Lv21:49/2) (Lv41:65/2)
Energy Shield starts to Charge immediately
Lasts 3s.
Aegis of Fire
Casts the skill and gains the defensive effect: 27.5% Attack and Spell Block Chance for 5s.
While the skill lasts, counterattacks when blocking, dealing 20-30 Secondary Fire Damage to the enemy.
Casts the skill and gains defensive effect:
27.5% Attack Block Chance while the skill lasts (Lv1:55/2) (Lv21:75/2) (Lv41:95/2)
27.5% Spell Block Chance while the skill lasts (Lv1:55/2) (Lv21:75/2) (Lv41:95/2)
Counterattack triggered on Block (Lv1:1) (Lv21:21) (Lv41:41)
Lasts 5s.
Counterattack:
Deals 20-30 Secondary Fire Damage.
Delayed Pain
Casts the skill and gains a defensive effect: 15.5% Injury Buffer for 5s.
Casts the skill and gains defensive effect:
15.5% Injury Buffer while the skill lasts (Lv1:31/2) (Lv21:51/2) (Lv41:63/2)
Lasts 5s.
Defensive Buffer
Casts the skill and gains a defensive effect: additionally -16% Physical and Elemental Damage taken for 5s.
When having at least 4 stack(s) of Tenacity Blessing upon casting the skill, consumes 4 stack(s) of Tenacity Blessing, additionally -1% Physical and Elemental Damage taken.
Casts the skill and gains defensive effect:
-16% additional Physical Damage taken while the skill lasts (Lv1:-16) (Lv21:-16) (Lv41:-16)
-16% additional Elemental Damage taken while the skill lasts (Lv1:-16) (Lv21:-16) (Lv41:-16)
Lasts 5s.
If at least 4 stack(s) of Tenacity Blessing are active when casting the skill, loses all 4 stack(s) of Tenacity Blessing and gains additional Defense:
-1% additional Physical Damage taken while the skill lasts (Lv1:-1) (Lv21:-11) (Lv41:-21)
-1% additional Elemental Damage taken while the skill lasts (Lv1:-1) (Lv21:-11) (Lv41:-21)
Brisk Wind
Casts the skill and gains a defensive effect: 1100 Evasion for 5s.
While the skill lasts, each evasion grants a buff: 3% Movement Speed for 6s. Stacks up to 8 time(s).
Casts the skill and gains defensive effect:
+1100 Evasion while the skill lasts (Lv1:1100) (Lv2:1200) (Lv3:1300) (Lv4:1400) (Lv5:1500) (Lv6:1600) (Lv7:1700) (Lv8:1800) (Lv9:1900) (Lv10:2000) (Lv11:2100) (Lv12:2200) (Lv13:2300) (Lv14:2400) (Lv15:2500) (Lv16:2600) (Lv17:2700) (Lv18:2800) (Lv19:2900) (Lv20:3000) (Lv21:3100) (Lv22:3200) (Lv23:3300) (Lv24:3400) (Lv25:3500) (Lv26:3600) (Lv27:3700) (Lv28:3800) (Lv29:3900) (Lv30:4000) (Lv31:4100) (Lv32:4200) (Lv33:4300) (Lv34:4400) (Lv35:4500) (Lv36:4600) (Lv37:4700) (Lv38:4800) (Lv39:4900) (Lv40:5000)
Gains a stack of buff for each Evasion while the skill lasts
Lasts 5s.
Buff:
Buffs grant +3% character Movement Speed (Lv1:3)
Lasts 6s.
Stacks up to 8 time(s).
Frost Touch
Casts the skill and Curses enemies within the target area. Enemies Cursed will take 10% additional Wilt Damage.
When the Cursed enemies are in the Frozen state, they have a 20% chance to suffer 1 stack(s) of Wilt.
Casts the skill and Curses enemies within the target area.
+10% additional Wilt Damage taken by Cursed enemies (Lv1:10) (Lv21:20) (Lv41:26)
When Cursed enemies are Frozen, they have a 20% chance to be additionally inflicted with 1 stack(s) of Wilt. This effect is not affected by Curse Effect bonuses
Lasts 5s.
Burst of Anger
Casts the skill and gains Euphoria: 10.5% Attack Speed, 10% Physique, and 3% additional Attack Damage. Lasts 6s.
While the skill lasts, defeating an enemy or hitting an Elite has a chance to refresh the skill's Duration.
Receives Persistent Physical Damage equal to 2% of the sum of Max Life and Energy Shield every second.
Casts the skill and gains Euphoria:
10.5% Attack Speed while the skill lasts
+10% Physique while the skill lasts
+3% additional Attack Damage while the skill lasts
+100% chance to refresh Duration on defeat while the skill lasts
+10% chance to refresh the skill's Duration upon hitting an Elite while the skill lasts
Lasts for 6s
Takes 2% of the sum of Max Life and Energy Shield as Persistent Physical Damage per second while the skill lasts
The DoT Damage dealt by this skill can't be Reaped
Scorching Pulse
Casts the skill and unleashes a Fire Surge, dealing 16-30 Spell Fire Damage to enemies within a certain area and reaping 5/4s DoT Damage.
If there is a Flame Core within 15m when the skill is cast, then triggers the skill again one second later.
Scorching Pulse:
Deals 16-30 Spell Fire Damage.
If there's any Flame Core within 15m when this skill is cast, then this skill is triggered again after 1 s
Reap 1.25 s of DoT Damage when the skill hits
Fixate
Casts the skill and Marks enemies within 10m.
Casts the skill and gains Euphoria: For each Marked enemy, gain 1.1% additional damage and 6.1% Mark Effect for 6s.
Casts the skill and Marks enemies within 10m
Casts the skill and gains Euphoria:
1.1% additional damage for each enemy affected, stacking up to 10 times (Lv1:11/10) (Lv21:31/10) (Lv41:41/10)
6.1% Mark Effect for each enemy affected, up to 10 times. (Lv1:61/10) (Lv21:81/10) (Lv41:91/10)
Lasts 6s.
Secret Origin Unleash
Casts the skill and gains Euphoria: 5.5% additional Spell Damage, and 3% Cast Speed for each stack of Focus Blessing owned for 6s.
Casts the skill and gains Euphoria:
+3% Cast Speed for every stack of Focus Blessing you have while the skill lasts. Stacks up to 8 time(s)
5.5% additional Spell Damage while the skill lasts (Lv1:11/2) (Lv21:31/2) (Lv41:43/2)
Lasts 6s.
Aim
Casts the skill and gains Euphoria: Ranged and Beam Skills 16% additional damage and Ailment Damage but additionally -20% Movement Speed for 6s.
Casts the skill and gains Euphoria:
Ranged and Beam Skills +16% additional damage (Lv1:16) (Lv21:36) (Lv41:46)
Ranged and Beam Skills +16% additional Ailment Damage (Lv1:16) (Lv21:36) (Lv41:46)
-20% additional Movement Speed while the skill lasts. This effect is not affected by the effects of Empower Skills.
Lasts 6s.
Blurry Steps
Casts the skill and gains Euphoria: 25.5% Movement Speed. Lasts 3s.
Casts the skill and gains Euphoria:
25.5% Movement Speed while the skill lasts (Lv1:51/2) (Lv21:71/2) (Lv41:81/2)
Lasts 3s.
Groundshaker
Casts the skill and pummels the area in front, causing fissure and dealing 99% Weapon Attack Damage on hit.
When the skill consumes Demolisher Charge, 10% additional Skill Area and expands the fissure. When the fissure expands to the maximum, deals 493% Weapon Attack Damage again.
Fission:
Deals 99% Weapon Attack Damage.
Fissure Secondary Damage:
Deals 493% Weapon Attack Damage
This skill gains 1 Demolisher Charge every 3s.
This skill's Demolisher Charge Restoration Speed bonuses are also applied to the speed at which the fissure spreads.
+10% additional Skill Area when the skill consumes Demolisher Charge
+10% additional Skill Area when the skill consumes Demolisher Charge
Focused Shot
Casts the skill and fires 1 Projectile forward, dealing 216% Weapon Attack Damage on hit and gaining Fervor and 5 Fervor Rating.
While Fervor is active, the skill 2 Projectile Penetration(s). For every 10 Fervor Rating, the skill deals more damage based on the distance between the character and the enemy, up to 4% additional damage to a distant enemy.
Focused Shot:
Deals 216% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Gains Fervor when this skill hits
Gains 5 Fervor Rating when this skill hits
+2 Projectile Penetration(s) for the skill when having Fervor
For every 10 Fervor Rating, the skill deals more damage based on the distance between the character and the enemy, up to +4% additional damage to a distant enemy. This skill is affected by Fervor Effect
Fire Burst
Casts the skill to unleash a burst of fire, dealing 7-13 Spell Fire Damage to enemies within a certain area.
 
Fire Burst:
Deals 7-13 SpellFire Damage.
 
Thunderbolt Overload
Casts the skill and throws a Thunderbolt that can jump 2 time(s). The Thunderbolt explodes on hit, dealing 1-2 Spell Physical Damage.
All of the skill's Physical Damage will be converted to Lightning Damage.
Thunderbolt Overload:
Deals 1-2 Spell Physical Damage.
Converts 100% of the skill's Physical Damage to Lightning Damage
The skill's Projectiles' effect after splitting -50% additional damage
Fearless
Activates the Aura, you and allies within a certain area gain the following buff:
Melee Skills 60% Critical Strike Rating, and 10% additional damage.
Activates the Aura, you and allies within a certain area gain the following buff:
+60% Critical Strike Rating for Melee Skills (Lv1:60) (Lv21:80) (Lv41:90)
+10% additional Melee Skill Damage (Lv1:10) (Lv21:30) (Lv41:40)
Weapon Amplification
Activates the Aura, you and allies within a certain area gain the following buff:
15% additional Physical Damage.
Activates the Aura, you and allies within a certain area gain the following buff:
+15% additional Physical Damage (Lv1:15) (Lv21:35) (Lv41:45)
Rejuvenation
Activates the Aura, you and allies within a certain area gain the following buff:
2 Life Regeneration per Second.
Activates the Aura, you and allies within a certain area gain the following buff:
+2 Life Regeneration per second (Lv1:2) (Lv2:7) (Lv3:12) (Lv4:17) (Lv5:22) (Lv6:26) (Lv7:31) (Lv8:36) (Lv9:41) (Lv10:46) (Lv11:51) (Lv12:56) (Lv13:61) (Lv14:66) (Lv15:71) (Lv16:75) (Lv17:80) (Lv18:85) (Lv19:90) (Lv20:95) (Lv21:100) (Lv22:105) (Lv23:110) (Lv24:115) (Lv25:119) (Lv26:124) (Lv27:129) (Lv28:134) (Lv29:139) (Lv30:144) (Lv31:149) (Lv32:154) (Lv33:159) (Lv34:164) (Lv35:168) (Lv36:173) (Lv37:178) (Lv38:183) (Lv39:188) (Lv40:193)
Electric Conversion
Activates the Aura, you and allies within a certain area gain the following buff:
15% additional Lightning Damage.
Activates the Aura, you and allies within a certain area gain the following buff:
+15% additional Lightning Damage (Lv1:15) (Lv21:35) (Lv41:45)
Frigid Domain
Activates the Aura, and enemies within 12m gain the following debuff:
18% additional Cold Damage taken.
Activates the Aura, and enemies within 12m gain the following debuff:
+18% additional Cold Damage against enemies affected by the skill (Lv1:18) (Lv21:38) (Lv41:48)
Nimbleness
Activates the Aura, you and allies within a certain area gain the following buff:
1967 Evasion. 8% additional Evasion.
Activates the Aura, you and allies within a certain area gain the following buff:
+1967 Evasion (Lv1:1967) (Lv21:3967) (Lv41:4633)
+8% additional Evasion (Lv1:8) (Lv21:15) (Lv41:21)
Elemental Amplification
Activates the Aura, you and allies within a certain area gain the following buff:
15% additional Elemental Damage for Spell Skills.
Activates the Aura, you and allies within a certain area gain the following buff:
+15% additional Spell Elemental Damage (Lv1:15) (Lv21:35) (Lv41:45)
Energy Fortress
Activates the Aura, you and allies within a certain area gain the following buff:
67 Max Energy Shield, and 3.2% additional Max Energy Shield.
Activates the Aura, you and allies within a certain area gain the following buff:
+67 Max Energy Shield (Lv1:67) (Lv21:333) (Lv41:400)
3.2% additional Max Energy Shield (Lv1:16/5) (Lv21:139/10) (Lv41:179/10)
Magical Source
Activates the Aura, you and allies within a certain area gain the following buff:
5 Mana Regeneration per Second.
Activates the Aura, you and allies within a certain area gain the following buff:
+5 Mana regeneration per second (Lv1:5) (Lv2:8) (Lv3:12) (Lv4:15) (Lv5:19) (Lv6:22) (Lv7:26) (Lv8:29) (Lv9:32) (Lv10:36) (Lv11:39) (Lv12:43) (Lv13:46) (Lv14:49) (Lv15:53) (Lv16:73) (Lv17:88) (Lv18:105) (Lv19:125) (Lv20:140) (Lv21:144) (Lv22:148) (Lv23:152) (Lv24:156) (Lv25:160) (Lv26:164) (Lv27:168) (Lv28:172) (Lv29:176) (Lv30:180) (Lv31:184) (Lv32:188) (Lv33:192) (Lv34:196) (Lv35:200) (Lv36:204) (Lv37:208) (Lv38:212) (Lv39:216) (Lv40:220)
Precise Projectiles
Activates the Aura, you and allies within a certain area gain the following buff:
16% additional Projectile Damage, 16% additional Ailment Damage by Projectiles, and 10% Projectile Speed.
Activates the Aura, you and allies within a certain area gain the following buff:
+16% additional Projectile Damage (Lv1:16) (Lv21:36) (Lv41:46)
+16% additional Ailment Damage dealt by Projectiles (Lv1:16) (Lv21:36) (Lv41:46)
+10% Projectile Speed (Lv1:10) (Lv21:10) (Lv41:10)
Elemental Resistance
Activates the Aura, you and allies within a certain area will gain the following buff:
8% Max Elemental Resistance and 8.1% Elemental Resistance.
Activates the Aura, you and allies within a certain area gain the following buff:
8.1% Elemental Resistance (Lv1:81/10) (Lv21:101/10) (Lv41:111/10)
+8% Max Elemental Resistance
Swiftness
Activates the Aura, you and allies within a certain area gain the following buff:
5% Movement Speed.
Activates the Aura, you and allies within a certain area gain the following buff:
+5% Movement Speed (Lv1:5) (Lv21:15) (Lv41:25)
Deep Pain
Activates the Aura, you and allies within a certain area gain the following buff:
15% additional DoT Damage.
Activates the Aura, you and allies within a certain area gain the following buff:
+15% additional DoT Damage (Lv1:15) (Lv21:35) (Lv41:45)
Erosion Enhancement
Activates the Aura, you and allies within a certain area gain the following buff:
15% additional Erosion Damage.
Activates the Aura, you and allies within a certain area gain the following buff:
+15% additional Erosion Damage (Lv1:15) (Lv21:35) (Lv41:45)
Charged Flames
Activates the Aura, you and allies within a certain area gain the following buff:
16% additional Fire Damage.
Activates the Aura, you and allies within a certain area gain the following buff:
+16% additional Fire Damage (Lv1:16) (Lv21:36) (Lv41:46)
Steadfast
Activates the Aura, you and allies within a certain area gain the following buff:
1967 Armor and 8% additional Armor.
Activates the Aura, you and allies within a certain area gain the following buff:
+1967 Armor (Lv1:1967) (Lv21:3967) (Lv41:4633)
+8% additional Armor (Lv1:8) (Lv21:15) (Lv41:21)
Fearless Warcry
Casts the skill and lets out a Warcry, Taunting nearby enemies and makes 1 Steep Strike attempts of the Slash Strike skill. For every enemy the skill affects, grants 3% additional Steep Strike Damage, 4% Steep Strike chance, and 3% additional Ailment Damage by Steep Strike for 3s.
Casts the skill and lets out a Warcry:
Taunts Nearby enemies.
+3% additional damage dealt by Steep Strike for each enemy affected, stacking up to 8 times (Lv1:3) (Lv21:4) (Lv41:5)
+4% Steep Strike chance for each enemy affected, stacking up to 8 times (Lv1:4) (Lv21:4) (Lv41:4)
+3% additional Ailment Damage dealt by Steep Strike per enemy affected, stacking up to 8 times (Lv1:3) (Lv21:4) (Lv41:5)
+1 Steep Strikes for Slash-Strike Skills
Lasts 3s.
Raging Warcry
Casts the skill and lets out a Warcry. Taunts nearby enemies. Gains 4% Demolisher Charge Restoration Speed for every enemy affected by the skill, and skills that consume Demolisher Charge deal 4% additional damage. Lasts for 3.5s.
Casts the skill and lets out a Warcry:
Taunts Nearby enemies.
+4% additional damage for the skill when Demolisher Charge is consumed for each enemy affected, stacking up to 8 times (Lv1:4) (Lv21:6) (Lv41:8)
+4% Demolisher Charge Recovery Speed for each enemy affected, stacking up to 8 times (Lv1:4) (Lv21:4) (Lv41:4)
Lasts 3.5s.
Charging Warcry
Casts the skill and lets out a Warcry. Taunts nearby enemies. Shadow Strike Skills gain 2% Attack Speed and 1% additional damage for every enemy affected by this skill. While the Warcry lasts, Shadow Quantity 1 for 3s.
Casts the skill and lets out a Warcry:
Taunts Nearby enemies.
Shadow Strike Skills +2% Attack Speed for each enemy affected, stacking up to 8 times (Lv1:2) (Lv21:4) (Lv41:6)
+1% additional Shadow Strike Skill Damage for each enemy affected, stacking up to 8 times (Lv1:1) (Lv21:2) (Lv41:3)
Shadow Quantity +1 while the skill lasts (Lv1:1) (Lv25:1)
Lasts 3s.
Black Hole
Casts the skill and generates a Black Hole at the target spot, dealing 4 Persistent Erosion Damage to enemies within a certain area every second and periodically launching a Reversed Knockback on enemies inside of it for 4s. Enemies hit will be inflicted 100 Affliction. Cooldown: 1s.
Casts the skill and gains Euphoria:
Deals + 1.6% additional DoT Damage to enemies in the Black Hole for every 10 Affliction they have (Lv1:8/5) (Lv21:18/5) (Lv41:23/5) for 4s.
Black Hole:
Deals 4-4 Persistent Erosion Damage.
Knockback effect from this skill is reversed
When the skill deals DoT Damage, inflicts the enemy with 100 Affliction. Effect Cooldown: 1 s
The Black Hole knocks back enemies inside of it every 0.5s.
Lasts 4s.
Casts the skill and gains Euphoria:
Deals + 1.6% additional DoT Damage to enemies in the Black Hole for every 10 Affliction they have (Lv1:8/5) (Lv21:18/5) (Lv41:23/5) for 4s.
Summon Machine Guard
Minion Skill: Overpower, Onslaught Punch
Casts the skill and summons 1 Machine Guard to the target spot.
No more Minions will be summoned by this skill after reaching its Max Minion Quantity.
Summon Machine Guard:
Summons 1 Machine Guard
Can only summon up to 2 Machine Guard(s) (Lv1:2) (Lv3:2) (Lv4:3) (Lv17:3) (Lv18:4) (Lv25:4) (Lv26:4) (Lv34:4)
0.5% Skill Area for Minions summoned by this skill for every 1 Command
Summon Spider Tank
Minion Skill: Aimed Shot
Casts the skill and summons 1 Spider Tank to the target spot.
No more Minions will be summoned by this skill after reaching its Max Minion Quantity.
Spider Tank Summoning:
Summons 1 Spider Tank
Can only summon up to 2 Spider Tank(s) (Lv1:2) (Lv3:2) (Lv4:3) (Lv17:3) (Lv18:4) (Lv25:4) (Lv26:4) (Lv34:4)
+3% additional Spider Tank Damage for every Spider Tank summoned by this skill
Projectiles fired by the Minions summoned by this skill always Penetrate enemies when having at least 30 point(s) of Command
+2 Projectile Quantity for Minions summoned by this skill when having at least 10 Command
The max amount of Projectiles that can be fired by Minions summoned by this skill are 5
Summon Flame Spirit
Activates the skill and summons 1 Fire Spirit.
Activating the skill grants the character Origin of Spirit Magus: 58 Critical Strike Rating.
Summon Flame Spirit:
Summons 1 Flame Spirit
This skill summons up to 1 Minions (Lv1:1)
Spirit Magi become undefeatable
When Spirit Magi become undefeatable, they gain Reconjuring
Origin of Spirit Magus:
Gains Origin of Fire, giving the summoner +58 Attack and Spell Critical Strike Rating (Lv1:58) (Lv21:118) (Lv41:178)
Fire Spirit:
Base Skill: Blazing Dance.
Empower Skill: Blazing Spin.
Enhanced Skill: Blazing Incineration.
Ultimate: Rising Molten.
Summon Frost Spirit
Activates the skill and summons 1 Frost Spirit.
Activating the skill grants the character Origin of Spirit Magus: Restores 3.2% Max Life and Max Energy Shield every second.
Summon Frost Spirit:
Summons 1 Frost Spirit
This skill summons up to 1 Minions (Lv1:1)
Spirit Magi become undefeatable
When Spirit Magi become undefeatable, they gain Reconjuring
Origin of Spirit Magus:
Gains Origin of Ice, restoring 3.2% of Max Life and Max Energy Shield per second to the summoner (Lv1:16/5) (Lv21:26/5) (Lv41:36/5)
Frost Spirit:
Base Skill: Glacier Ripples.
Empower Skill: Frost Release.
Enhanced Skill: Permafrost Cast.
Ultimate: Ice Earthshaker.
Summon Thunder Spirit
Activates the skill and summons 1 Thunder Spirit.
Activating the skill grants the character Origin of Spirit Magus: 18% Attack and Cast Speed.
Summon Thunder Spirit:
Summons 1 Thunder Spirit.
This skill summons up to 1 Minions (Lv1:1)
Spirit Magi become undefeatable
When Spirit Magi become undefeatable, they gain Reconjuring
Converts 100% of Spirit Magi's Physical Damage to Lightning Damage.
Origin of Spirit Magus:
Gains Origin of Thunder: +18% Attack and Cast Speed. (Lv1:18) (Lv21:28) (Lv41:38)
Thunder Spirit:
Base Skill: Lightning Star.
Empower Skill: Thundercloud Surge.
Enhanced Skill: Thunderlight Arrow.
Ultimate: Lightning Surge.
Elemental Destruction
Casts the skill and Curses enemies within the target area. Enemies Cursed take 20% additional Elemental Damage.
Casts the skill and Curses enemies within the target area.
Cursed enemies +20% additional Elemental Damage taken. (Lv1:20) (Lv21:40) (Lv41:50)
Lasts 5s.
Electrocute
Casts the skill and Curses enemies within the target area. Enemies Cursed will take 20% additional Lightning Damage and have a 10% chance to suffer Numbed.
Casts the skill and Curses enemies within the target area.
+20% additional Lightning Damage taken by Cursed enemies (Lv1:20) (Lv21:40) (Lv41:50)
+10% chance for Cursed enemies to be Numbed when hit (Lv1:10) (Lv21:20) (Lv41:30)
Lasts 5s.
Vulnerability
Casts the skill and Curses enemies within the target area. Enemies Cursed will receive 20% additional Physical Damage and have a 10% chance to suffer Trauma.
Casts the skill and Curses enemies within the target area.
+20% additional Physical Damage taken by Cursed enemies (Lv1:20) (Lv21:40) (Lv41:50)
+10% chance to be Traumatized when hit by a Cursed enemy (Lv1:10) (Lv21:20) (Lv41:30)
Lasts 5s.
Scorch
Casts the skill and Curses enemies within the target area. Enemies Cursed receive 20% additional Fire Damage and have a 10% chance to be Ignited.
Casts the skill and Curses enemies within the target area.
+20% additional Fire Damage taken by Cursed enemies (Lv1:20) (Lv21:40) (Lv41:50)
+10% chance to be Ignited when you are hit by a Cursed enemy (Lv1:10) (Lv21:20) (Lv41:30)
Lasts 5s.
Blind
Casts the skill and Curses enemies within the target area. Enemies Cursed will be Blinded and gains -1% additional Movement Speed.
Casts the skill and Curses enemies within the target area.
-1% additional Movement Speed for Cursed enemies (Lv1:-1) (Lv21:-21) (Lv41:-41)
Cursed enemies will become Blinded
Lasts 5s.
Entangled Pain
Casts the skill and Curses enemies within the target area. Enemies Cursed 20% additional DoT Damage taken.
Casts the skill and Curses enemies within the target area.
+20% additional DoT Damage taken by Cursed enemies (Lv1:20) (Lv21:40) (Lv41:50)
Lasts 5s.
Biting Cold
Casts the skill and Curses enemies within the target area. Enemies Cursed will take 20% additional Cold Damage and have a 10% chance to be Frostbitten.
Casts the skill and Curses enemies within the target area.
Cursed enemies +20% additional Cold Damage taken. (Lv1:20) (Lv21:40) (Lv41:50)
+10% chance to be Frostbitten when you are hit by a Cursed enemy (Lv1:10) (Lv21:20) (Lv41:30)
Lasts 5s.
Corruption
Casts the skill and Curses enemies within the target area. Enemies Cursed will take 20% additional Erosion Damage and have a 10% chance to suffer Wilt.
Casts the skill and Curses enemies within the target area.
Cursed enemies +20% additional Erosion Damage taken. (Lv1:20) (Lv21:40) (Lv41:50)
+10% chance to Wilt when you are hit by a Cursed enemy (Lv1:10) (Lv21:20) (Lv41:30)
Lasts 5s.
Acuteness Imbue
Activates Imbue and gains buff:
7.8% additional Physical Damage (Lv1:39/5) (Lv21:69/5) (Lv41:99/5)
+15% chance to inflict Trauma (Lv1:15) (Lv21:25) (Lv41:35)
Adds 5 Base Trauma Damage (Lv1:5) (Lv21:5) (Lv41:5)
Inflicting Trauma triggers Acute Strike. Acute Strike Interval: 0.25 s, dealing 70% Strength Attack Physical Damage
Activates Imbue and gains buff:
7.8% additional Physical Damage (Lv1:39/5) (Lv21:69/5) (Lv41:99/5)
+15% chance to inflict Trauma (Lv1:15) (Lv21:25) (Lv41:35)
Adds 5 Base Trauma Damage (Lv1:5) (Lv21:5) (Lv41:5)
Triggers an Acute Strike to the enemy upon inflicting Trauma
Acute Strike:
Deals 70% Strength AttackPhysical Damage.
Acute Strike Interval: 1/4s
Corrosion Imbue
Activates Imbue and gains buff:
Adds 2 - 2 Erosion Damage to Attacks (Lv1:2) (Lv2:4) (Lv3:5) (Lv4:7) (Lv5:10) (Lv6:12) (Lv7:14) (Lv8:16) (Lv9:19) (Lv10:22) (Lv11:24) (Lv12:27) (Lv13:31) (Lv14:34) (Lv15:37) (Lv16:41) (Lv17:45) (Lv18:49) (Lv19:53) (Lv20:57) (Lv21:58) (Lv22:58) (Lv23:59) (Lv24:59) (Lv25:60) (Lv26:61) (Lv27:61) (Lv28:62) (Lv29:62) (Lv30:63) (Lv31:64) (Lv32:64) (Lv33:65) (Lv34:66) (Lv35:66) (Lv36:67) (Lv37:68) (Lv38:68) (Lv39:69) (Lv40:70) (Lv1:2) (Lv2:4) (Lv3:5) (Lv4:7) (Lv5:10) (Lv6:12) (Lv7:14) (Lv8:16) (Lv9:19) (Lv10:22) (Lv11:24) (Lv12:27) (Lv13:31) (Lv14:34) (Lv15:37) (Lv16:41) (Lv17:45) (Lv18:49) (Lv19:53) (Lv20:57) (Lv21:58) (Lv22:58) (Lv23:59) (Lv24:59) (Lv25:60) (Lv26:61) (Lv27:61) (Lv28:62) (Lv29:62) (Lv30:63) (Lv31:64) (Lv32:64) (Lv33:65) (Lv34:66) (Lv35:66) (Lv36:67) (Lv37:68) (Lv38:68) (Lv39:69) (Lv40:70)
Adds 1 - 1 Erosion Damage to Spells (Lv1:1) (Lv2:2) (Lv3:4) (Lv4:5) (Lv5:7) (Lv6:8) (Lv7:10) (Lv8:12) (Lv9:13) (Lv10:15) (Lv11:17) (Lv12:19) (Lv13:21) (Lv14:24) (Lv15:26) (Lv16:29) (Lv17:31) (Lv18:34) (Lv19:37) (Lv20:40) (Lv21:40) (Lv22:41) (Lv23:41) (Lv24:42) (Lv25:42) (Lv26:42) (Lv27:43) (Lv28:43) (Lv29:44) (Lv30:44) (Lv31:45) (Lv32:45) (Lv33:45) (Lv34:46) (Lv35:46) (Lv36:47) (Lv37:47) (Lv38:48) (Lv39:48) (Lv40:49) (Lv1:1) (Lv2:2) (Lv3:4) (Lv4:5) (Lv5:7) (Lv6:8) (Lv7:10) (Lv8:12) (Lv9:13) (Lv10:15) (Lv11:17) (Lv12:19) (Lv13:21) (Lv14:24) (Lv15:26) (Lv16:29) (Lv17:31) (Lv18:34) (Lv19:37) (Lv20:40) (Lv21:40) (Lv22:41) (Lv23:41) (Lv24:42) (Lv25:42) (Lv26:42) (Lv27:43) (Lv28:43) (Lv29:44) (Lv30:44) (Lv31:45) (Lv32:45) (Lv33:45) (Lv34:46) (Lv35:46) (Lv36:47) (Lv37:47) (Lv38:48) (Lv39:48) (Lv40:49)
+15% Wilt chance (Lv1:15) (Lv21:25) (Lv41:35)
Adds 2 Base Wilt Damage (Lv1:2) (Lv2:4) (Lv3:6) (Lv4:8) (Lv5:11) (Lv6:12) (Lv7:13) (Lv8:14) (Lv9:15) (Lv10:16) (Lv11:17) (Lv12:18) (Lv13:19) (Lv14:20) (Lv15:21) (Lv16:22) (Lv17:23) (Lv18:24) (Lv19:25) (Lv20:26) (Lv21:28) (Lv22:30) (Lv23:32) (Lv24:34) (Lv25:36) (Lv26:38) (Lv27:40) (Lv28:42) (Lv29:44) (Lv30:45) (Lv31:46) (Lv32:47) (Lv33:48) (Lv34:49) (Lv35:50) (Lv36:51) (Lv37:52) (Lv38:53) (Lv39:54) (Lv40:55)
Hitting a Wilt enemy generates spores under the target's feet.
The spore explodes 1s later, dealing 1-1 Spell Erosion Damage.
Activates Imbue and gains buff:
Adds 2 - 2 Erosion Damage to Attacks (Lv1:2) (Lv2:4) (Lv3:5) (Lv4:7) (Lv5:10) (Lv6:12) (Lv7:14) (Lv8:16) (Lv9:19) (Lv10:22) (Lv11:24) (Lv12:27) (Lv13:31) (Lv14:34) (Lv15:37) (Lv16:41) (Lv17:45) (Lv18:49) (Lv19:53) (Lv20:57) (Lv21:58) (Lv22:58) (Lv23:59) (Lv24:59) (Lv25:60) (Lv26:61) (Lv27:61) (Lv28:62) (Lv29:62) (Lv30:63) (Lv31:64) (Lv32:64) (Lv33:65) (Lv34:66) (Lv35:66) (Lv36:67) (Lv37:68) (Lv38:68) (Lv39:69) (Lv40:70) (Lv1:2) (Lv2:4) (Lv3:5) (Lv4:7) (Lv5:10) (Lv6:12) (Lv7:14) (Lv8:16) (Lv9:19) (Lv10:22) (Lv11:24) (Lv12:27) (Lv13:31) (Lv14:34) (Lv15:37) (Lv16:41) (Lv17:45) (Lv18:49) (Lv19:53) (Lv20:57) (Lv21:58) (Lv22:58) (Lv23:59) (Lv24:59) (Lv25:60) (Lv26:61) (Lv27:61) (Lv28:62) (Lv29:62) (Lv30:63) (Lv31:64) (Lv32:64) (Lv33:65) (Lv34:66) (Lv35:66) (Lv36:67) (Lv37:68) (Lv38:68) (Lv39:69) (Lv40:70)
Adds 1 - 1 Erosion Damage to Spells (Lv1:1) (Lv2:2) (Lv3:4) (Lv4:5) (Lv5:7) (Lv6:8) (Lv7:10) (Lv8:12) (Lv9:13) (Lv10:15) (Lv11:17) (Lv12:19) (Lv13:21) (Lv14:24) (Lv15:26) (Lv16:29) (Lv17:31) (Lv18:34) (Lv19:37) (Lv20:40) (Lv21:40) (Lv22:41) (Lv23:41) (Lv24:42) (Lv25:42) (Lv26:42) (Lv27:43) (Lv28:43) (Lv29:44) (Lv30:44) (Lv31:45) (Lv32:45) (Lv33:45) (Lv34:46) (Lv35:46) (Lv36:47) (Lv37:47) (Lv38:48) (Lv39:48) (Lv40:49) (Lv1:1) (Lv2:2) (Lv3:4) (Lv4:5) (Lv5:7) (Lv6:8) (Lv7:10) (Lv8:12) (Lv9:13) (Lv10:15) (Lv11:17) (Lv12:19) (Lv13:21) (Lv14:24) (Lv15:26) (Lv16:29) (Lv17:31) (Lv18:34) (Lv19:37) (Lv20:40) (Lv21:40) (Lv22:41) (Lv23:41) (Lv24:42) (Lv25:42) (Lv26:42) (Lv27:43) (Lv28:43) (Lv29:44) (Lv30:44) (Lv31:45) (Lv32:45) (Lv33:45) (Lv34:46) (Lv35:46) (Lv36:47) (Lv37:47) (Lv38:48) (Lv39:48) (Lv40:49)
+15% Wilt chance (Lv1:15) (Lv21:25) (Lv41:35)
Adds 2 Base Wilt Damage (Lv1:2) (Lv2:4) (Lv3:6) (Lv4:8) (Lv5:11) (Lv6:12) (Lv7:13) (Lv8:14) (Lv9:15) (Lv10:16) (Lv11:17) (Lv12:18) (Lv13:19) (Lv14:20) (Lv15:21) (Lv16:22) (Lv17:23) (Lv18:24) (Lv19:25) (Lv20:26) (Lv21:28) (Lv22:30) (Lv23:32) (Lv24:34) (Lv25:36) (Lv26:38) (Lv27:40) (Lv28:42) (Lv29:44) (Lv30:45) (Lv31:46) (Lv32:47) (Lv33:48) (Lv34:49) (Lv35:50) (Lv36:51) (Lv37:52) (Lv38:53) (Lv39:54) (Lv40:55)
Hitting a Wilt enemy generates spores under the target's feet.
Spore:
Deals 1-1 Spell Erosion Damage
The spore explodes 1s later
Ice Imbue
Activates Imbue and gains buff:
+25% chance to inflict Frostbite (Lv1:25) (Lv21:45) (Lv41:65)
Frozen enemies will explode when defeated, dealing Secondary Cold Damage equal to 10% of their Max Life to enemies within a 3m radius
Thunder Imbue
Activates Imbue and gains a buff:
Adds 1 - 3 Lightning Damage to Attacks (Lv1:1) (Lv2:1) (Lv3:1) (Lv4:1) (Lv5:1) (Lv6:1) (Lv7:1) (Lv8:2) (Lv9:2) (Lv10:2) (Lv11:2) (Lv12:3) (Lv13:3) (Lv14:3) (Lv15:4) (Lv16:4) (Lv17:4) (Lv18:5) (Lv19:5) (Lv20:6) (Lv21:6) (Lv22:6) (Lv23:6) (Lv24:6) (Lv25:6) (Lv26:6) (Lv27:6) (Lv28:6) (Lv29:6) (Lv30:6) (Lv31:6) (Lv32:6) (Lv33:6) (Lv34:7) (Lv35:7) (Lv36:7) (Lv37:7) (Lv38:7) (Lv39:7) (Lv40:7) (Lv1:3) (Lv2:7) (Lv3:10) (Lv4:14) (Lv5:18) (Lv6:22) (Lv7:27) (Lv8:31) (Lv9:36) (Lv10:41) (Lv11:47) (Lv12:52) (Lv13:58) (Lv14:64) (Lv15:71) (Lv16:78) (Lv17:85) (Lv18:92) (Lv19:100) (Lv20:108) (Lv21:109) (Lv22:111) (Lv23:112) (Lv24:113) (Lv25:114) (Lv26:115) (Lv27:116) (Lv28:117) (Lv29:118) (Lv30:120) (Lv31:121) (Lv32:122) (Lv33:123) (Lv34:125) (Lv35:126) (Lv36:127) (Lv37:128) (Lv38:130) (Lv39:131) (Lv40:132)
Adds 1 - 3 Lightning Damage to Spells (Lv1:1) (Lv2:1) (Lv3:1) (Lv4:1) (Lv5:1) (Lv6:1) (Lv7:1) (Lv8:2) (Lv9:2) (Lv10:2) (Lv11:2) (Lv12:3) (Lv13:3) (Lv14:3) (Lv15:4) (Lv16:4) (Lv17:4) (Lv18:5) (Lv19:5) (Lv20:6) (Lv21:6) (Lv22:6) (Lv23:6) (Lv24:6) (Lv25:6) (Lv26:6) (Lv27:6) (Lv28:6) (Lv29:6) (Lv30:6) (Lv31:6) (Lv32:6) (Lv33:6) (Lv34:7) (Lv35:7) (Lv36:7) (Lv37:7) (Lv38:7) (Lv39:7) (Lv40:7) (Lv1:3) (Lv2:7) (Lv3:10) (Lv4:14) (Lv5:18) (Lv6:22) (Lv7:27) (Lv8:31) (Lv9:36) (Lv10:41) (Lv11:47) (Lv12:52) (Lv13:58) (Lv14:64) (Lv15:71) (Lv16:78) (Lv17:85) (Lv18:92) (Lv19:100) (Lv20:108) (Lv21:109) (Lv22:111) (Lv23:112) (Lv24:113) (Lv25:114) (Lv26:115) (Lv27:116) (Lv28:117) (Lv29:118) (Lv30:120) (Lv31:121) (Lv32:122) (Lv33:123) (Lv34:125) (Lv35:126) (Lv36:127) (Lv37:128) (Lv38:130) (Lv39:131) (Lv40:132)
+15% Numbed chance (Lv1:15) (Lv21:25) (Lv41:35)
Triggers a thunderstrike when hitting a Numbed enemy. The effect has a 1 s cooldown against the same target
Thunderstrikes deal 1-3 Spell Lightning Damage.
Activates Imbue and gains buff:
Adds 1 - 3 Lightning Damage to Attacks (Lv1:1) (Lv2:1) (Lv3:1) (Lv4:1) (Lv5:1) (Lv6:1) (Lv7:1) (Lv8:2) (Lv9:2) (Lv10:2) (Lv11:2) (Lv12:3) (Lv13:3) (Lv14:3) (Lv15:4) (Lv16:4) (Lv17:4) (Lv18:5) (Lv19:5) (Lv20:6) (Lv21:6) (Lv22:6) (Lv23:6) (Lv24:6) (Lv25:6) (Lv26:6) (Lv27:6) (Lv28:6) (Lv29:6) (Lv30:6) (Lv31:6) (Lv32:6) (Lv33:6) (Lv34:7) (Lv35:7) (Lv36:7) (Lv37:7) (Lv38:7) (Lv39:7) (Lv40:7) (Lv1:3) (Lv2:7) (Lv3:10) (Lv4:14) (Lv5:18) (Lv6:22) (Lv7:27) (Lv8:31) (Lv9:36) (Lv10:41) (Lv11:47) (Lv12:52) (Lv13:58) (Lv14:64) (Lv15:71) (Lv16:78) (Lv17:85) (Lv18:92) (Lv19:100) (Lv20:108) (Lv21:109) (Lv22:111) (Lv23:112) (Lv24:113) (Lv25:114) (Lv26:115) (Lv27:116) (Lv28:117) (Lv29:118) (Lv30:120) (Lv31:121) (Lv32:122) (Lv33:123) (Lv34:125) (Lv35:126) (Lv36:127) (Lv37:128) (Lv38:130) (Lv39:131) (Lv40:132)
Adds 1 - 3 Lightning Damage to Spells (Lv1:1) (Lv2:1) (Lv3:1) (Lv4:1) (Lv5:1) (Lv6:1) (Lv7:1) (Lv8:2) (Lv9:2) (Lv10:2) (Lv11:2) (Lv12:3) (Lv13:3) (Lv14:3) (Lv15:4) (Lv16:4) (Lv17:4) (Lv18:5) (Lv19:5) (Lv20:6) (Lv21:6) (Lv22:6) (Lv23:6) (Lv24:6) (Lv25:6) (Lv26:6) (Lv27:6) (Lv28:6) (Lv29:6) (Lv30:6) (Lv31:6) (Lv32:6) (Lv33:6) (Lv34:7) (Lv35:7) (Lv36:7) (Lv37:7) (Lv38:7) (Lv39:7) (Lv40:7) (Lv1:3) (Lv2:7) (Lv3:10) (Lv4:14) (Lv5:18) (Lv6:22) (Lv7:27) (Lv8:31) (Lv9:36) (Lv10:41) (Lv11:47) (Lv12:52) (Lv13:58) (Lv14:64) (Lv15:71) (Lv16:78) (Lv17:85) (Lv18:92) (Lv19:100) (Lv20:108) (Lv21:109) (Lv22:111) (Lv23:112) (Lv24:113) (Lv25:114) (Lv26:115) (Lv27:116) (Lv28:117) (Lv29:118) (Lv30:120) (Lv31:121) (Lv32:122) (Lv33:123) (Lv34:125) (Lv35:126) (Lv36:127) (Lv37:128) (Lv38:130) (Lv39:131) (Lv40:132)
+15% Numbed chance (Lv1:15) (Lv21:25) (Lv41:35)
Triggers a thunderstrike when hitting a Numbed enemy. The effect has a 1 s cooldown against the same target
Thunderstrike:
Thunderstrikes deal 1-3 Spell Lightning Damage
Flame Imbue
Activates Imbue and gains buff:
Adds 1 - 2 Fire Damage to Attacks (Lv1:1) (Lv2:2) (Lv3:4) (Lv4:5) (Lv5:7) (Lv6:8) (Lv7:10) (Lv8:12) (Lv9:13) (Lv10:15) (Lv11:17) (Lv12:19) (Lv13:21) (Lv14:24) (Lv15:26) (Lv16:29) (Lv17:31) (Lv18:34) (Lv19:37) (Lv20:40) (Lv21:40) (Lv22:41) (Lv23:41) (Lv24:42) (Lv25:42) (Lv26:42) (Lv27:43) (Lv28:43) (Lv29:44) (Lv30:44) (Lv31:45) (Lv32:45) (Lv33:45) (Lv34:46) (Lv35:46) (Lv36:47) (Lv37:47) (Lv38:48) (Lv39:48) (Lv40:49) (Lv1:2) (Lv2:5) (Lv3:7) (Lv4:10) (Lv5:12) (Lv6:15) (Lv7:18) (Lv8:21) (Lv9:25) (Lv10:28) (Lv11:32) (Lv12:36) (Lv13:40) (Lv14:44) (Lv15:48) (Lv16:53) (Lv17:58) (Lv18:63) (Lv19:68) (Lv20:74) (Lv21:75) (Lv22:76) (Lv23:76) (Lv24:77) (Lv25:78) (Lv26:79) (Lv27:79) (Lv28:80) (Lv29:81) (Lv30:82) (Lv31:83) (Lv32:84) (Lv33:84) (Lv34:85) (Lv35:86) (Lv36:87) (Lv37:88) (Lv38:89) (Lv39:90) (Lv40:90)
Adds 1 - 2 Fire Damage to Spells (Lv1:1) (Lv2:2) (Lv3:4) (Lv4:5) (Lv5:7) (Lv6:8) (Lv7:10) (Lv8:12) (Lv9:13) (Lv10:15) (Lv11:17) (Lv12:19) (Lv13:21) (Lv14:24) (Lv15:26) (Lv16:29) (Lv17:31) (Lv18:34) (Lv19:37) (Lv20:40) (Lv21:40) (Lv22:41) (Lv23:41) (Lv24:42) (Lv25:42) (Lv26:42) (Lv27:43) (Lv28:43) (Lv29:44) (Lv30:44) (Lv31:45) (Lv32:45) (Lv33:45) (Lv34:46) (Lv35:46) (Lv36:47) (Lv37:47) (Lv38:48) (Lv39:48) (Lv40:49) (Lv1:2) (Lv2:5) (Lv3:7) (Lv4:10) (Lv5:12) (Lv6:15) (Lv7:18) (Lv8:21) (Lv9:25) (Lv10:28) (Lv11:32) (Lv12:36) (Lv13:40) (Lv14:44) (Lv15:48) (Lv16:53) (Lv17:58) (Lv18:63) (Lv19:68) (Lv20:74) (Lv21:75) (Lv22:76) (Lv23:76) (Lv24:77) (Lv25:78) (Lv26:79) (Lv27:79) (Lv28:80) (Lv29:81) (Lv30:82) (Lv31:83) (Lv32:84) (Lv33:84) (Lv34:85) (Lv35:86) (Lv36:87) (Lv37:88) (Lv38:89) (Lv39:90) (Lv40:90)
+15% chance to Ignite targets (Lv1:15) (Lv21:25) (Lv41:35)
Adds 16 Base Ignite Damage (Lv1:16) (Lv2:19) (Lv3:22) (Lv4:25) (Lv5:28) (Lv6:31) (Lv7:34) (Lv8:37) (Lv9:40) (Lv10:43) (Lv11:46) (Lv12:49) (Lv13:52) (Lv14:55) (Lv15:58) (Lv16:61) (Lv17:64) (Lv18:67) (Lv19:70) (Lv20:73) (Lv21:74) (Lv22:75) (Lv23:76) (Lv24:77) (Lv25:78) (Lv26:79) (Lv27:80) (Lv28:81) (Lv29:82) (Lv30:83) (Lv31:84) (Lv32:85) (Lv33:86) (Lv34:87) (Lv35:88) (Lv36:89) (Lv37:90) (Lv38:91) (Lv39:92) (Lv40:93)
+20% Skill Area for the skill
When defeating an Ignited enemy, generates a Fire Terra that deals Fire DoT Damage equal to 100% of the overflown damage every second to enemies within its range. Fire Terra cooldown: 1 s
The Terra lasts 2.5s
Life Source
Casts the skill and gains restoration: Restores 41% Max Life within 2s. The effect disappears when Life is fully restored.
Defeating enemies will grant Charge.
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Casts the skill and gains restoration:
Restores 41% Max Life within 2s (Lv1:41) (Lv21:61) (Lv41:71)
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Mana Source
Casts the skill and gains restoration: Restores 81% Max Mana within 2s. The effect disappears when Mana is fully restored.
Defeating enemies will grant Charge.
Defeating enemies can increase the Charging Progress of this skill. At 10 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Casts the skill and gains restoration:
Restores 81% Max Mana within 2s (Lv1:81) (Lv21:101) (Lv41:111)
Defeating enemies can increase the Charging Progress of this skill. At 10 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Elemental Shock
Casts the skill and gains Euphoria: 15% additional Elemental Damage for Minions. Lasts 6s.
Casts the skill and gains Euphoria:
+15% additional Minion Elemental Damage while the skill lasts
Lasts 6s.
Machine Army
Casts the skill and gains Euphoria: For each Minion on the field, all Minions 3.5% additional damage and 4% additional Movement Speed, stacking up to 7 time(s). Lasts 6s.
Casts the skill and gains Euphoria:
For each Minion on the field, all Minions 3.5% additional damage.
For each Minion on the field, all Minions 4% additional Movement Speed.
Stacks up to 7 time(s).
Lasts 6s.
This skill +100% additional Status Effect for every 1 Minion owned, stacking up to 7 time(s).
Prayer
Casts the skill and gains defensive effect: Minions restore 4.5% of Max Life for 6s.
Casts the skill and gains defensive effect:
Minions restore 4.5% of Max Life per second while the skill lasts (Lv1:9/2) (Lv21:29/2) (Lv41:49/2)
Lasts 6s.
Dark Gate
Casts the skill, teleports all Minions to the character
Casts the skill and gains Euphoria: The character gains 10 Command, 10% Command Return Speed, 4% additional Minion Damage, and Minions 20% Movement Speed for 3s.
Casts the skill and teleports all Minions to the character
Casts the skill and gains Euphoria:
Gains 10 Command (Lv1:10) (Lv21:20) (Lv41:30)
+10% Command Return Speed per Second while the skill lasts (Lv1:10)
+4% additional Minion Damage while the skill lasts (Lv1:4) (Lv21:8) (Lv41:10)
+20% Minion Movement Speed while the skill lasts (Lv1:20)
Thunderlight Bond
Casts the skill to place 1 Thunderlight Sentry at the target spot, who will generate a Thunderlight Area on the spot.
Allies will gain Euphoria when in the Thunderlight Area: Damage triggers Lucky and gains 10.5% Numbed Effect.
Thunderlight Sentry:
The Sentry lasts 5s.
Skill's max base Sentry quantity is 1
The Thunderlight Sentry grants Euphoria to allies:
While the buff is active, 10.5% Numbed Effect (Lv1:21/2) (Lv21:41/2) (Lv41:61/2)
Damage triggers Lucky when buffs are persistent
Arcane Circle
Casts the skill and creates a 6s Arcane Circle around the caster.
Gains Euphoria when an enemy enters the Arcane Circle for the first time: #buffaffix, 10752, 0, 79776, 1, 1, 1#% additional Spell Damage.
Arcane Circle:
Lasts 6s.
Gains Euphoria when an enemy enters the Arcane Circle for the first time:
#buffaffix, 10752, 0, 79776, 1, 0, 1#
Gains 1 stack of buff for every enemy who enters the Arcane Circle for the first time
Ice Bond
Casts the skill to place 1 Ice Sentry at the target spot, who will shoot a Cold Beam that ends at the character, dealing 2-4 Spell Cold Damage to enemies along the path.
Gains Euphoria when the Sentry is within a certain area around the character: Other skills deal 23.5% additional Cold Damage to Frostbitten enemies.
Ice Sentry:
Deals 2-4 SpellCold Damage.
Deals damage once every 0.25s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
+100% chance to Frostbite enemies
The Beams fired by the skill are not affected by beam quantity bonuses.
The Ice Sentry grants Euphoria to the character:
While the buff is active, the character's other skills 23.5% additional Cold Damage against Frostbitten enemies (Lv1:47/2) (Lv21:67/2) (Lv41:79/2)
Drinking Recovery
Casts the skill and gains restoration: Restores 7 Life within 4s. The effect disappears when Life is fully restored.
When the skill is granting Life Restoration, Life Regain will be increased to its upper limit and -10% additional Life Regain Interval.
Using the skill will cost 30% of current Life
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Casts the skill and gains restoration:
Restores 7 Life in 4 s (Lv1:7) (Lv2:9) (Lv3:13) (Lv4:18) (Lv5:29) (Lv6:39) (Lv7:48) (Lv8:61) (Lv9:71) (Lv10:84) (Lv11:95) (Lv12:107) (Lv13:115) (Lv14:126) (Lv15:143) (Lv16:189) (Lv17:240) (Lv18:297) (Lv19:359) (Lv20:470) (Lv21:487) (Lv22:504) (Lv23:522) (Lv24:540) (Lv25:558) (Lv26:583) (Lv27:609) (Lv28:621) (Lv29:634) (Lv30:639) (Lv31:644) (Lv32:649) (Lv33:654) (Lv34:659) (Lv35:664) (Lv36:669) (Lv37:674) (Lv38:679) (Lv39:684) (Lv40:689) (Lv41:694)
Life Regain is increased to the max during the skill's restoration effect
-10% additional Life Regain Interval during the skill's restoration effect (Lv1:-10) (Lv10:-10) (Lv11:-20) (Lv21:-20) (Lv41:-20)
Consumes 30% of the current Life on skill use
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Consumes 30% of the current Life on skill use
Restores 7 Life in 4 s (Lv1:7) (Lv2:9) (Lv3:13) (Lv4:18) (Lv5:29) (Lv6:39) (Lv7:48) (Lv8:61) (Lv9:71) (Lv10:84) (Lv11:95) (Lv12:107) (Lv13:115) (Lv14:126) (Lv15:143) (Lv16:189) (Lv17:240) (Lv18:297) (Lv19:359) (Lv20:470) (Lv21:487) (Lv22:504) (Lv23:522) (Lv24:540) (Lv25:558) (Lv26:583) (Lv27:609) (Lv28:621) (Lv29:634) (Lv30:639) (Lv31:644) (Lv32:649) (Lv33:654) (Lv34:659) (Lv35:664) (Lv36:669) (Lv37:674) (Lv38:679) (Lv39:684) (Lv40:689) (Lv41:694)
Life Regain is increased to the max during the skill's restoration effect
-10% additional Life Regain Interval during the skill's restoration effect (Lv1:-10) (Lv10:-10) (Lv11:-20) (Lv21:-20) (Lv41:-20)
Reform
Casts the skill and gains defensive effect: Refreshes the Barrier and gains 5.5% additional Barrier Shield for 6s.
While the skill lasts, Weakens Nearby enemies upon gaining Barrier.
Casts the skill and gains defensive effect:
Weakens Nearby enemies when you gain Barrier while the skill lasts
5.5% additional Barrier Shield while the skill lasts (Lv1:11/2) (Lv21:31/2) (Lv41:43/2)
Lasts 6s.
Refreshes the Barrier owned upon casting the skill
Centralized Loading
Casts the skill and dashes forward, gaining three stacks of buff: #buffaffix, 16170, 0, 150120544, 1, 1, 1#% damage for the next Projectile Skill while the buff is in effect.
Casting Projectile Skills consumes one stack of the buff.
Casts the skill and dashes forward, gaining three stacks of buff.
Casting Projectile Skills consumes one stack of the buff.
Buff:
While this buff is in effect, casting a Projectile Skill will increase its damage by +33%
After casting the Projectile Skill, 1 stack of the buff will be removed (Lv1:33) (Lv21:113) (Lv22:123) (Lv23:126) (Lv24:129) (Lv25:132) (Lv26:135) (Lv27:138) (Lv28:141) (Lv29:144) (Lv30:147) (Lv31:150) (Lv32:153) (Lv33:156) (Lv34:159) (Lv35:162) (Lv36:165) (Lv37:168) (Lv38:171) (Lv39:174) (Lv40:177) (Lv41:180)
Blink Bow
Casts the skill and jumps backward, firing Projectile forward and dealing 184% Weapon Attack Damage.
Projectiles fired by the skill always Penetrate targets.
Blink Bow:
Deals 184% Weapon Attack Damage.
Projectiles from this skill always Penetrate
Swift Shadow Raid
Casts the skill and dashes forward, dealing 198% Weapon Attack Damage to enemies on the path. If the caster has Agility Blessing, then reduces one stack of Agility Blessing and refreshes the skill cooldown.
Swift Shadow Raid:
Deals 198% Weapon Attack Damage.
If Agility Blessing is active when casting the skill, consume 1 stacks of Agility Blessing and reset skill CD
Safeguard Ring
Casts the skill and place a Safeguard Sentry at the target spot, who will generate a Safeguard Field, knock back enemies within it, and periodically knock back them during its effect.
Allies within the Safeguard Field gains the defensive effect: -15% additional damage taken and -2.5% additional damage taken from enemies outside the Safeguard Field.
Isolation Sentry:
Knocks back the enemies within range every 2s.
The Sentry lasts 6.999999s.
Skill's max base Sentry quantity is 1
The skill can only place 1 Sentry.
The Safeguard Sentry grants defensive effect to allies:
-15% additional damage taken as the buff lasts
-2.5% additional damage dealt by enemies outside the circle as the buff lasts (Lv1:-5/2) (Lv21:-25/2) (Lv41:-45/2)
Icebound Beam
Channels the skill and fires 1 Cold Beam forward, hitting the enemy at the end point and dealing 3-5 Spell Cold Damage.
At max channeled stacks, loses all channeled stacks and fires 2 Icy Blades to the end point of the beam, dealing 10-16 Spell Cold Damage.
Cold Beam:
Deals 3-5 Spell Cold Damage.
Not affected by beam quantity bonuses and refraction attempt bonuses.
Icy Blade:
Deals 10-16 Spell Cold Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +1
Every 1 Beam reflections of this skill will be converted into 2 Projectile Jumps
Projectile Quantity +1 for every 1 additional Beams
Channels up to 5 stacks.
The Projectiles shot by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 40%.
Spiral Strike
Casts the skill and dashes forward, dealing 64% Weapon Attack Damage multiple times to enemies on the path.
The caster's Attack Speed makes the skill deal damage more times.
All of the skill's Physical Damage will be converted to Erosion Damage.
Spiral Strike:
Deals 64% Weapon Attack Damage multiple times.
The caster's Attack Speed makes the skill deals damage more times.
+20% chance to Wilt
Converts 100% of the skill's Physical Damage to Erosion Damage
Compound Source
Casts the skill and gains restoration: Restores 39% Max Life and 47 Mana within 2s. The effect disappears when Life and Mana are both fully restored.
Defeating enemies will grant Charge.
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Casts the skill and gains restoration:
Restores 39% Max Life within 2s (Lv1:39) (Lv21:49) (Lv41:59)
Restores 47 Mana in 2 s (Lv1:47) (Lv2:56) (Lv3:69) (Lv4:96) (Lv5:111) (Lv6:127) (Lv7:170) (Lv8:190) (Lv9:209) (Lv10:230) (Lv11:249) (Lv12:270) (Lv13:292) (Lv14:323) (Lv15:354) (Lv16:385) (Lv17:416) (Lv18:447) (Lv19:478) (Lv20:732) (Lv21:775) (Lv22:819) (Lv23:861) (Lv24:904) (Lv25:946) (Lv26:1010) (Lv27:1074) (Lv28:1156) (Lv29:1237) (Lv30:1318) (Lv31:1345) (Lv32:1373) (Lv33:1401) (Lv34:1429) (Lv35:1456) (Lv36:1484) (Lv37:1512) (Lv38:1540) (Lv39:1568) (Lv40:1595)
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Moon Strike
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 94% Weapon Attack Damage on hit. Casts the skill and launches a Steep Strike to attack the square area in front, dealing 234% Weapon Attack Damage on hit.
The skill is affected by bonuses and additional bonuses for Spell Damage, and its damage increases based on the Mana consumed each time.
Sweep Slash:
Deals 94% Weapon Attack Damage.
Steep Strike:
Deals 234% Weapon Attack Damage.
When being cast, this skill 1.25% additional damage for every 10 Mana consumed, up to +50%
Spell Damage bonus and additional bonus also apply to the skill's Attack Damage
Spell Damage bonus and additional bonus also apply to the skill's Attack Damage
When being cast, this skill 1.25% additional damage for every 10 Mana consumed, up to +50%
This skill +30% Steep Strike chance.
Howling Gale
When channeling the skill, generates a Gale at the target spot, launching multiple strikes at enemies within a certain area with each strike dealing 7-11 Spell Physical Damage.
Each channeled stack extends Gale's Duration, additionally increases its damage, expands its Skill Area, and increases its Movement Speed.
Howling Gale:
Deals 7-11 Spell Physical Damage.
Base Attack Frequency: 1.5
Max Channeled Stacks: 5
Each channeled stack +2.5s Duration for Gale.
Each channeled stack +10% Skill Area for Gale.
Each channeled stack increases Movement Speed for Gale.
This skill 21.5 % additional damage for every +1 additional Max Channeled Stack(s)
Bonuses and additional bonuses for Cast Speed are also applied to Gale's Attack Frequency
Blazing Bullet
Casts the skill and fires 1 Blazing Bomb forward, dealing 82% Weapon Attack Damage on hit.
The Blazing Bomb causes Blazing Explosion when penetrating enemies and deals 82% Weapon Attack Damage on hit.
The skill's damage increases additionally with the Projectile Penetrations.
All of the skill's Physical Damage will be converted to Fire Damage.
Blazing Bomb:
Deals 82% Weapon Attack Damage.
The skill fires 1 Projectile in its base state
Blazing Explosion:
Deals 82% Weapon Attack Damage.
Projectiles and their explosion can hit the same enemy.
+2 Penetration for this skill
+7% additional damage dealt by this skill for every 1 Projectile Penetration(s) this skill has
Converts 100% of the skill's Physical Damage to Fire Damage
Thunder Slash
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 96% Weapon Attack Damage on hit.
When having Steep Strike attempts, launches a Steep Strike to attack the square area in front, dealing 241% Weapon Attack Damage on hit.
Multistrikes of the skill gains one Steep Strike attempt for every two Sweep Slashes but cannot gain Steep Strike attempts from Steep Strike Chance.
All of the skill's Physical Damage will be converted to Lightning Damage.
Sweep Slash:
Deals 96% Weapon Attack Damage.
Gains a Steep Strike for every 2 Multistrikes performed during Sweep Slash
Steep Strike:
Deals 241% Weapon Attack Damage.
This skill cannot obtain Steep Strike attempts with Steep Strike Chance
Converts 100% of the skill's Physical Damage to Lightning Damage
+20% Multistrike Chance for this skill
The skill's Multistrike deals 0.8% additional damage with each strike for every +1% Steep Strike chance.
+6% Attack Speed for this skill for every attack made during Multistrike
Gains a Steep Strike for every 2 Multistrikes performed during Sweep Slash
Converts 100% of the skill's Physical Damage to Lightning Damage
+20% Multistrike Chance for this skill
The skill's Multistrike deals 0.8% additional damage with each strike for every +1% Steep Strike chance.
This skill cannot obtain Steep Strike attempts with Steep Strike Chance
+6% Attack Speed for this skill for every attack made during Multistrike
Thunder Spike
Casts the skill and thrusts forward, dealing 205% Weapon Attack Damage.
The skill's Shadow Strike True Body inflicts 1 stack of Numbed on enemies within a certain area on hit. The effect's interval is 0.5s.
All of the skill's Physical Damage will be converted to Lightning Damage.
Thunder Spike:
Deals 205% Weapon Attack Damage.
When the skill's Shadow Strike True Body hits an enemy, it inflicts 1 stack of Numbed on enemies within 1000 m of the enemy hit. Interval: 0.5 s
Converts 100% of the skill's Physical Damage to Lightning Damage
Frost Core
Casts the skill to place 1 Ice Sentry at the target spot, who will throw Frost at enemies periodically, dealing 9-13 Spell Cold Damage.
When the Icy Sentry is within a certain area around the character, it deals 32% additional damage to Frozen enemies.
The Icy Sentry is not affected by Projectile Quantity bonuses.
Frost Core:
Deals 9-13 SpellCold Damage.
Deals damage once every 1s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
If you are within 10m from the Sentry placed by the skill, the Sentry deals +32% additional damage to Frozen enemies
+2 Penetration for this skill
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
Thunder Core
Casts the skill and places 1 Lightning Sentry at the target spot, who will channel down a lightning strike at an enemy within the range at intervals and deal 1-18 SpellLightning Damage.
If the Lightning Sentry is within a certain area around the character, the lightning strike can Jump at the same enemy repetitively.
Thunder Core:
Deals 1-18 SpellLightning Damage.
Deals damage once every 1s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
If the player is within 10m from the Sentry, the skills cast by the Sentry can Jump at the same enemy repetitively.
The skill's Shotgun Effect falloff coefficient is 70%.
Ghost Blade Einherjar
Casts the skill and places 1 Ghost Blade Sentry at the target spot, who will throw a Ghost Blade at 1 enemy within its area, dealing 89% Weapon Attack Damage on hit.
The Sentry can Multistrike. The last attack of the Multistrike causes an explosion and deals 178% Weapon Attack Damage on hit.
The number of Sentries placed increases Multistrike damage.
All of the skill's Physical Damage will be converted to Erosion Damage.
Ghost Blade Einherjar:
Base Sentry Cast Frequency is 100% of average Weapon Attack Speed.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
+100% Multistrike chance for the Sentry/Sentries placed by this skill
Sentries placed by this skill can Multistrike
Multistrike damage increases by 15% for every 1 Sentry/Sentries placed by this skill
Sentries placed by this skill can only attack again 1 s after launching a Multistrike
The interval is affected by Sentry Cast Frequency bonus
The skill fires 1 Projectile in its base state.
Projectile Quantity bonuses also apply to Target Quantity.
Ghost Blade:
Deals 89% Weapon Attack Damage.
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
Explosion:
Deals 178% Weapon Attack Damage.
Converts 100% of the Physical Damage dealt by the Sentries placed by this skill to Erosion Damage
Skill's max base Sentry quantity is 1
+100% Multistrike chance for the Sentry/Sentries placed by this skill
Sentries placed by this skill can Multistrike
Multistrike damage increases by 15% for every 1 Sentry/Sentries placed by this skill
Converts 100% of the Physical Damage dealt by the Sentries placed by this skill to Erosion Damage
Sentries placed by this skill can only attack again 1 s after launching a Multistrike
The interval is affected by Sentry Cast Frequency bonus
Arrow Einherjar
Casts the skill and places 1 Arrow Sentry at the target spot, who will shoot three arrows into the air. The arrows deal 77% Weapon Attack Damage to enemies within their range.
The Sentry placed by the skill deals additional damage every second.
Arrows shot by the Arrow Sentry are not affected by Projectile Quantity bonuses.
Arrow Einherjar:
Deals 77% Weapon Attack Damage.
The Base Sentry Cast Frequency is equal to 100% of average Weapon Attack Speed.
The Sentry lasts 8s.
The skill fires 3 Projectiles in its base state.
Skill's max base Sentry quantity is 1
Sentries placed by this skill gain 1 stack of buff every 1 s. Stacks up to 5 time(s)
-10% interval for every 1 Sentry(ies) placed by this skill
+8% additional Sentry Damage (multiplies) for every stack of buffs
Projectiles fired by the skill are not affected by Projectile Quantity bonuses.
The Projectiles shot by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
Summon Grim Phantom
The skill automatically summons 1 Grim Phantom to the caster every 1s, up to the upper limit.
Casting the skill will teleport all Grim Phantoms to the target spot and cast Destructive Light Cannon.
All Physical Damage by Grim Phantoms will be converted to Lightning Damage.
Summon Grim Phantom:
Summons 1 Grim Phantom to the caster every 1s
Can only summon up to 2 Grim Phantom(s) (Lv1:2) (Lv3:2) (Lv4:3) (Lv17:3) (Lv18:4) (Lv25:4) (Lv26:4) (Lv34:4)
+5% additional damage for Minions summoned by this skill for every 20 Command
+10% Skill Area for Minions summoned by this skill for every 20 Command
Converts 100% of Physical Damage dealt by the Minions summoned by this skill to Lightning Damage
Can only summon up to 2 Grim Phantom(s) (Lv1:2) (Lv3:2) (Lv4:3) (Lv17:3) (Lv18:4) (Lv25:4) (Lv26:4) (Lv34:4)
+5% additional damage for Minions summoned by this skill for every 20 Command
+10% Skill Area for Minions summoned by this skill for every 20 Command
Converts 100% of Physical Damage dealt by the Minions summoned by this skill to Lightning Damage
This skill will automatically summon Minion(s) every 1 s
Overpower
Casts the skill and pummels the ground in front, dealing Attack Physical Damage equal to 97% Base Damage on hit.
Overpower:
Deals Attack Physical Damage equal to 97% Base Damage
Onslaught Punch
Casts the skill and dashes to the target enemy. Stops before the enemy and attacks the square area in front, dealing Attack Physical Damage equal to 150% Base Damage.
Onslaught Punch:
Deals Attack Physical Damage equal to 150% Base Damage
Aimed Shot
Casts the skill and fires 1 Projectile forward, dealing Attack Physical Damage equal to 122% Base Damage. The Projectile Penetrates 2 times.
Aimed Shot:
Deals Attack Physical Damage equal to 122% Base Damage
+2 Penetration for this skill (Lv1:2)
Blazing Dance
Casts the skill to attack in a fan-shaped area in front, dealing Spell Fire Damage equal to 146% of Base Damage.
Blazing Dance:
Deals Spell Fire Damage equal to 146% of Base Damage
Blazing Spin
Casts the skill and gains Euphoria: 435% Critical Strike Rating for 6s.
Generates a Fire Domain within a certain area around the caster while the buff is active, dealing Persistent Fire Damage equal to 181% of Base Damage every second to enemies within it
Casts the skill and gains Euphoria:
+435% Critical Strike Rating while the skill lasts
Lasts 6s.
When at Stage 4 or higher, while the skill lasts, hitting an enemy affected by this skill grants a stack of buff. Interval: 0.01s.
Each stack of the buff +14% Critical Strike Damage for 2 s, stacking up to 15 time(s)
Blazing Spin:
Deals Persistent Fire Damage equal to 181% Base Damage every second
Blazing Incineration
Casts the skill to attack in a circular area in front, dealing Spell Fire Damage equal to 371% of Base Damage. This skill deals additional Damage if a Critical Strike of it was dealt recently.
Blazing Incineration:
Deals Spell Fire Damage equal to 371% of Base Damage.
#skillstone, 1894, affix#
+10% additional Damage if the skill has dealt a Critical Strike recently
When at Stage 3 or higher, this skill grants 1 buff stack on Critical Strike. Interval: 0.01s.
+15% Skill Area for 2 s for every stack of buff, stacking up to 15 time(s)
When at Stage 3 or higher, +30% additional damage for this skill
Molten Rising
Casts the skill forward and unleashes four pillars of flame, dealing Spell Fire Damage equal to 850% of Base Damage.
Rising Molten:
Deals 850% of Base Damage as Spell Fire Damage.
+1% additional damage for every +1% Cast Speed of the skill.
+1% additional damage for every +1% additional Cast Speed of the skill
Glacier Ripples
Casts the skill to attack in a fan-shaped area in front, dealing Spell Cold Damage equal to 146% of Base Damage.
Glacier Ripples:
Deals Spell Cold Damage equal to 146% of Base Damage
Frost Release
Casts the skill and spreads Freezing Air within a certain area around the caster, dealing Spell Cold Damage equal to 96% Base Damage.
Casts the skill and gains Euphoria: The next 5 other skills deal 81% additional damage. After casting another skill, this bonus becomes -15% for 6s. Stacks up to 5 time(s). Multiple stacks of the skill effect multiplies.
Casts the skill and gains Euphoria:
The next 5 use(s) of other non-Channeled Skills deal +81% additional damage while the skill lasts. -15% to this damage after casting another skill
Lasts 6s.
Stacks up to 5 time(s)
Multiple stacks of the skill effect multiplies.
Frost Release:
Deals Spell Cold Damage equal to 96% of Base Damage
Inflicts Frostbite and 25 points of Frostbite Rating on hit
When at Stage 4 or higher, triggers this skill after casting 5 other skills
Permafrost Cast
Casts the skill and pummels the ground in front, dealing Spell Cold Damage equal to 371% of Base Damage.
This skill deals additional damage against Frostbitten enemies.
Permafrost Cast:
Deals Spell Cold Damage equal to 371% of Base Damage.
This skill deals +10% additional damage against Frostbitten enemies
When at Stage 3 or higher, +50% chance to inflict Frostbite
When at Stage 3 or higher, the skill deals +1% additional damage for every 3 Frostbite Rating the enemy has
Ice Earthshaker
Casts the skill and launches an ice blast forward, dealing Spell Cold Damage equal to 2751% of Base Damage.
Ice Earthshaker:
Deals Spell Cold Damage equal to 2751% of Base Damage.
Inflicts Frostbite and 100 points of Frostbite Rating on hit
+1% additional damage for every +1% Cast Speed of the skill.
+1% additional damage for every +1% additional Cast Speed of the skill
Lightning Star
Casts the skill and fires 1 Projectile forward, dealing Attack Physical Damage equal to 309% Base Damage.
Lightning Star:
Deals Attack Physical Damage equal to 309% of Base Damage
Thunderlight Arrow
Casts the skill and fires a Projectile forward, dealing Attack Physical Damage equal to 251% of Base Damage. The Projectile always Penetrates and tracks the enemy. Projectile Quantity bonuses do not increase the skill's Projectile Quantity but grant additional Damage and enlarge Projectiles.
Thunderlight Arrow:
Deals Attack Physical Damage equal to 251% of Base Damage.
When at Stage 3 or higher, +1 Base Projectile Quantity for this skill
+5% additional Damage for every +1 Projectile Quantity of this skill
Projectiles from this skill always Penetrate
The Projectiles fired by this skill can hit the same enemy.
The Shotgun Effect falloff coefficient of this skill is 70%.
The Projectile Quantity of this skill is not affected by Projectile Quantity bonuses.
Thundercloud Surge
Casts the skill and gains Euphoria: 35% additional Attack Speed. The buff lasts 2s.
Casts the skill and gains Euphoria:
+35% additional Attack Speed while the skill lasts
While the skill lasts, when at Stage 4 or higher, +25% additional damage
Lasts 2s.
Lightning Surge
Casts the skill and fires a lightning bolt forward. The lightning bolt does not deal damage. As the lightning bolt travels, it unleashes a Chain of Lightning every 0.25s at up to 8 Nearby enemies, dealing 401% Base Damage as Attack Physical damage. Projectile Quantity bonuses do not increase the skill's Projectile Quantity but increase the number of enemies targeted by Chain of Lightning.
Lightning bolts always Penetrate.
Lightning Bolt:
Unleashes a Chain of Lightning every 0.25s at up to 8 Nearby enemies.
Projectile Quantity bonuses increase the number of enemies targeted by Chain of Lightning.
Projectile Quantity does not increase.
Projectiles from this skill always Penetrate
This skill's Projectile Speed bonus is fixed at 0
Chain of Lightning:
Deals Attack Physical Damage equal to 401% of Base Damage
+1% additional damage for every +1% Attack Speed of the skill.
+1% additional damage for every +1% additional Attack Speed of the skill
+1% additional damage for every +1% Attack Speed of the skill.
+1% additional damage for every +1% additional Attack Speed of the skill
Projectiles from this skill always Penetrate
This skill's Projectile Speed bonus is fixed at 0
High Energy Beam
Casts the skill and fires 1 Beam to attack the square area in front, dealing Spell Physical Damage equal to 111% of Base Damage on hit.
High Energy Beam:
Deals Spell Physical Damage equal to 111% Base Damage.
The skill fires 1 beam in its base state.
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
Beams fired by the skill are not affected by beam length bonuses.
The beams fired by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 70%.
Destructive Light Cannon
Casts the skill and fires a Beam to the target spot, causing an explosion there and dealing Spell Physical damage equal to 498% Base Damage.
Destructive Light Cannon:
Deals Spell Physical Damage equal to 498% Base Damage.
Beams fired by the skill are not affected by any bonuses.
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
For every 1 Beam(s), this skill +30% additional damage
Whirlwind Blade
Casts the skill and fires 1 Projectile that always Penetrates in the target direction, dealing 4-6 Spell Physical Damage. The Projectile deals damage once every 0.25s and stops on the spot after traveling a fixed distance or hitting an Elite.
After casting this skill, casting it again will recall the Projectile that has been fired, but this skill is not deemed to have been cast again.
Projectiles can only be fired again after all previous Projectiles have been recalled. Projectiles will be automatically recalled after 5s. If a Projectile is more than 40m away from the character, the Projectile will be forcibly removed and won't need to be recalled.
The Projectiles fired by this skill can hit the same enemy.
Whirlwind Blade:
Deals 4-6 Spell Physical Damage.
This skill fires 1 Projectile in its base state.
It deals damage once every 0.25s. This interval is affected by Cast Speed.
Projectiles from this skill always Penetrate

Projectiles will be automatically recovered after 5 s.
The Projectiles shot by the skill can hit the same enemy.
The skill's Shotgun Effect falloff coefficient is 75%.
Lightning Beam
When casting the skill, fires 1 Lightning Beam forward at enemies within the Beam Area in front, dealing 0-7 Spell Lightning Damage on hit.
Every 5 time(s) this skill is cast, generates a Thunderbolt around the caster that follows the caster and automatically casts this skill at enemies within a certain area.
The Thunderbolt lasts for 6s. Up to 3 Thunderbolt(s) can be generated.
Lightning Beam:
Deals 0-7 Spell Lightning Damage
Every 5 time(s) this skill is cast, generates a Thunderbolt around the caster that follows the caster
This skill generates up to 3 Thunderbolt(s)
The Thunderbolts last for 6s
For every +1 Beam(s), increases this skill's Thunderbolt generation upper limit by +1
The number of Beams generated by this skill is not affected by Quantity bonuses
The Beams fired by this skill are not affected by Beam Length bonuses
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
No more Thunderbolts will be generated after reaching the upper limit.
For every +1 Beam(s), increases this skill's Thunderbolt generation upper limit by +1
100% of the bonuses and additional bonuses for the skill's Beam Length is also applied to the skill's Skill Area
Speed Phantom
Casts the skill and moves in the target direction, leaving behind a Remnant before and after moving, and inflicting Reversed Knockback and 1 stack of Slow on nearby enemies within a certain distance.
The Remnant explodes after 0.64999998s, dealing damage to enemies once. Gains 1 stack of Euphoria for every enemy hit:
For every 1 stack(s) of Euphoria, 0.6% additional Spell Damage (Lv1:3/5) (Lv21:13/5) (Lv41:18/5), up to 8 stacks, lasting for 1.6s.
Remnant:
Remnant lasts 0.64999998s.
You can have up to 2 Remnant(s).
Remnant explosions deal 8-14 Spell Physical Damage on hit.
Gains 1 stack of Euphoria for every enemy hit by a Remnant explosion.
Euphoria:
For every 1 stack(s) of Euphoria, 0.6% additional Spell Damage (Lv1:3/5) (Lv21:13/5) (Lv41:18/5), up to 8 stacks, lasting for 1.6s
Gains 1 stack of a buff for every enemy hit with the skill, stacking up to 8 times
Knockback effect from this skill is reversed
Archery Bond
Casts the skill and randomly places 1 Sentries that last for 6s within a certain area around the caster. Sentries grant Euphoria to Nearby allies within 4m:
Projectile Quantity is fixed at 1
20.5% additional Projectile Damage (Lv1:41/2) (Lv21:61/2) (Lv41:69/2)
10.5% Attack Speed for Attack Projectile Skills (Lv1:21/2) (Lv21:41/2) (Lv41:49/2)
10.5% Cast Speed for Spell Projectile Skills (Lv1:21/2) (Lv21:41/2) (Lv41:49/2)
Archery Bond:
Sentry lasts 6s.
Skill's max base Sentry quantity is 1
Sentry grants Euphoria to Nearby allies within 4m:
Projectile Quantity is fixed at 1
20.5% additional Projectile Damage (Lv1:41/2) (Lv21:61/2) (Lv41:69/2)
10.5% Attack Speed for Attack Projectile Skills (Lv1:21/2) (Lv21:41/2) (Lv41:49/2)
10.5% Cast Speed for Spell Projectile Skills (Lv1:21/2) (Lv21:41/2) (Lv41:49/2)
Nourishment of Life
Casts the skill and creates an area that follows the caster for 6s.
Casts the skill and gains Euphoria: Spirit Magi within the area have 60 initial Growth.
Casts the skill and creates an area that follows the caster for 6s.
Casts the skill and gains Euphoria:
While the skill lasts, Spirit Magi within range +60 initial Growth (Lv1:60) (Lv21:110) (Lv41:116)
Dazzling Bloom
Casts the skill and teleports all Spirit Magi to the designated location and makes them switch targets to the enemy with the highest Rarity within 5m.
Casts the skill and gains Euphoria: Spirit Magi deal up to 22% additional damage for 3s based on the enemy's Rarity.
Casts the skill, and teleports all Spirit Magi to the designated location.
After being teleported, all Spirit Magus will switch targets to the enemies with the highest Rarity within 5m.
Casts the skill and gains Euphoria:
While the skill lasts, Spirit Magi deal higher damage to rarer enemies, up to 22 additional damage
Lasts for 3s
Star Stalker
Casts the skill and fires 1 Projectile forward. The Projectile will generate an area that follows itself. While inside this area, the character gains Euphoria: 22.5% additional DoT Damage.
The Projectile will continue to track Elites and will attach itself to the tracked target when it reaches them. After this unit is defeated, it will track another unit.
The Flying Speed of the Projectile is 100% of the Character's Movement Speed, and it lasts for 4s.
Star Stalker:
While inside the area, the character gains Euphoria:
22.5% additional DoT Damage (Lv1:45/2) (Lv21:65/2) (Lv41:75/2)
The Flying Speed of the Projectile is 100% of the character's Movement Speed
The Projectile lasts for 4s
The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects
Harmonious Field
At the end of the skill channeling, Sentries within a certain area gain Euphoria: 8.2% additional damage for 6s. +33% additional Empower Effect for this skill for every 1 channeled stack.
If the channeling of this skill stops at max channeled stacks, +3s duration for the affected Sentries.
Movement is not restricted when the skill is being channeled.
At the end of the skill channeling, Sentries within a certain area gain Euphoria:
8.2% additional damage (Lv1:41/5) (Lv21:61/5) (Lv41:71/5)
Lasts for 6s
+33% additional Empower Effect for this skill for every 1 channeled stack
If the channeling of this skill stops at max channeled stacks, +3s duration for the affected Sentries
Movement is not restricted when the skill is being channeled
Shackles of Malice
Casts the skill and fires a Malice Chain, dealing 10-10 Spell Erosion Damage. The chain Jumps 2 time(s).
Upon hitting a Cursed enemy, the chain causes an explosion and deals 10-10 Spell Erosion Damage to enemies within a certain area, then it removes all Curse Effects from the Cursed enemy.
The explosion deals more damage to enemies that are inflicted with more Curse Effects.
Malice Chain:
Deals 10-10 Spell Erosion Damage
Explosion:
Deals 10-10 Spell Erosion Damage
The explosion removes all Curse Effects from the enemy hit by the chain
For every 1 Curse Effect inflicted on the enemy hit by the chain, the explosion 25% additional damage (multiplies)
Multiple Projectiles
Supports Projectile Skills.
Projectile Quantity of the supported skill +2
7.4% additional damage for the supported skill (Lv1:37/5) (Lv21:77/5) (Lv41:117/5)
Greater Multiple Projectiles
Supports Projectile Skills.
Projectile Quantity of the supported skill +4
-10% additional damage for the supported skill (Lv1:-10) (Lv21:-5) (Lv41:-3)
Multistrike
Supports Attack Skills. Cannot support Mobility or Channeled Skills.
+101% chance for the supported skill to trigger Multistrike (Lv1:101) (Lv21:121) (Lv41:141)
Multistrike of the supported skill deals 27% increased damage per hit
Projectile Split
Supports Parabolic Projectile Skills.
+2 Parabolic Projectile Split Quantity for the supported skill
+4% additional damage for the supported skill (Lv1:4) (Lv21:8) (Lv41:12)
Increased Area
Supports Area Skills.
+20% Skill Area for the supported skill (Lv1:20) (Lv21:20) (Lv41:20)
+16% additional damage for the supported skill (Lv1:16) (Lv21:20) (Lv41:24)
Melee Knockback
Supports Melee Attack Skills.
+20% Knockback chance for the supported skill (Lv1:20) (Lv21:40) (Lv41:60)
15.5% additional damage for the supported skill (Lv1:31/2) (Lv21:51/2) (Lv41:71/2)
+40% Knockback distance for the supported skill (Lv1:40) (Lv21:60) (Lv41:80)
Overload
Supports Spell Skills.
2.8% additional damage for the supported skill for every stack of Focus Blessing, stacking up to 8 times (Lv1:14/5) (Lv21:16/5) (Lv41:18/5)
Inflicts debuffs to enemies when the supported skill hits them, granting them +100% debuff Effect per stack of Focus Blessing
-2% additional Movement, Attack, and Cast Speed dealt by debuffs.
Debuff lasts 0.5s
Tendonslicer
Supports skills that deal damage.
7.5% additional Physical Damage for the supported skill (Lv1:15/2) (Lv21:35/2) (Lv41:55/2)
When the supported skill deals damage, there is a 40% chance to inflict a debuff: +10% damage taken by the enemy from the supported skill for 2 s
Freeze Chance
Supports skills that deal damage.
15.5% additional Cold Damage for the supported skill (Lv1:31/2) (Lv21:51/2) (Lv41:71/2)
+50% Frostbite chance for the supported skill (Lv1:50) (Lv21:50) (Lv41:50)
Additional Ignite
Supports skills that hit enemies.
The supported skill can inflict 1 additional stack(s) of Ignite.
For each stack of Ignite an enemy has, the supported skill deals 6.2% additional Ignite Damage to the enemy, up to 24.8%. (Lv1:31/5) (Lv21:51/5) (Lv41:71/5) (Lv1:124/5) (Lv21:204/5) (Lv41:284/5)
20.5% Ignite chance for the supported skill (Lv1:41/2) (Lv21:61/2) (Lv41:81/2)
High Voltage
Supports skills that hit enemies.
15.5% additional Lightning Damage for the supported skill (Lv1:31/2) (Lv21:51/2) (Lv41:71/2)
20.5% Numbed chance for the supported skill (Lv1:41/2) (Lv21:61/2) (Lv41:81/2)
Quick Mobility
Supports Mobility Skills.
10.5% Attack and Cast Speed for the supported skill (Lv1:21/2) (Lv21:41/2) (Lv41:61/2)
20.5% Cooldown Recovery Speed for the supported skill (Lv1:41/2) (Lv21:61/2) (Lv41:81/2)
Extended Duration
Supports DoT Skills.
+13% Duration for the supported skill (Lv1:13) (Lv21:23) (Lv41:33)
Spell Concentration
Supports Area Spell Skills.
-30% Skill Area for the supported skill (Lv1:-30) (Lv99:-30)
22.5% additional damage for the supported skill (Lv1:45/2) (Lv21:65/2) (Lv41:85/2)
Added Erosion Damage
Supports skills that hit enemies.
Adds 2 - 2 Erosion Damage to the supported skill (Lv1:2) (Lv2:3) (Lv3:4) (Lv4:5) (Lv5:6) (Lv6:7) (Lv7:8) (Lv8:9) (Lv9:11) (Lv10:13) (Lv11:15) (Lv12:17) (Lv13:20) (Lv14:25) (Lv15:35) (Lv16:50) (Lv17:60) (Lv18:70) (Lv19:85) (Lv20:104) (Lv21:105) (Lv22:106) (Lv23:107) (Lv24:108) (Lv25:109) (Lv26:111) (Lv27:112) (Lv28:113) (Lv29:114) (Lv30:115) (Lv31:116) (Lv32:117) (Lv33:119) (Lv34:120) (Lv35:121) (Lv36:122) (Lv37:123) (Lv38:125) (Lv39:126) (Lv40:127) (Lv1:2) (Lv2:3) (Lv3:4) (Lv4:5) (Lv5:6) (Lv6:7) (Lv7:8) (Lv8:9) (Lv9:11) (Lv10:13) (Lv11:15) (Lv12:17) (Lv13:20) (Lv14:25) (Lv15:35) (Lv16:50) (Lv17:60) (Lv18:70) (Lv19:85) (Lv20:104) (Lv21:105) (Lv22:106) (Lv23:107) (Lv24:108) (Lv25:109) (Lv26:111) (Lv27:112) (Lv28:113) (Lv29:114) (Lv30:115) (Lv31:116) (Lv32:117) (Lv33:119) (Lv34:120) (Lv35:121) (Lv36:122) (Lv37:123) (Lv38:125) (Lv39:126) (Lv40:127)
The supported skill gains 10% of its damage as Base Wilt Damage (Lv1:10) (Lv21:20) (Lv41:30)
Adds 10% of Main-Hand Weapon Damage to Base Wilt Damage for the supported skill (Lv1:10) (Lv21:20) (Lv41:30)
Critical Strike Rating Increase
Supports skills that hit enemies.
+135% Critical Strike Rating for the supported skill (Lv1:135) (Lv21:235) (Lv41:335)
Critical Strike Damage Increase
Supports skills that hit enemies.
+26% additional damage for the supported skill when it lands a Critical Strike (Lv1:26) (Lv21:36) (Lv41:46)
Physical to Fire
Supports skills that hit enemies.
Converts 100% of the supported skill's Physical Damage to Fire Damage
Adds 15.5% of Physical Damage as Fire Damage to the supported skill (Lv1:31/2) (Lv21:51/2) (Lv41:71/2)
Lightning to Cold
Supports skills that hit enemies.
Converts 100% of the supported skill's Lightning Damage to Cold Damage
15.5% additional Lightning Damage for the supported skill (Lv1:31/2) (Lv21:51/2) (Lv41:71/2)
Deep Wounds
Supports skills that hit enemies.
15.5% additional Trauma Damage for the supported skill (Lv1:31/2) (Lv21:51/2) (Lv41:71/2)
20.5% chance for the supported skill to inflict Trauma (Lv1:41/2) (Lv21:61/2) (Lv41:81/2)
Improved Corrosion
Supports skills that hit enemies.
29.5% chance for the supported skill to inflict 1 additional stacks of Wilt (Lv1:59/2) (Lv21:79/2) (Lv41:99/2)
20.5% Wilt chance for the supported skill (Lv1:41/2) (Lv21:61/2) (Lv41:81/2)
-10% additional Wilt Damage for the supported skill
Passivation
Supports skills that deal damage.
The supported skill cannot inflict Wilt
The supported skill deals more damage to enemies with more Life, up to +41% additional Erosion Damage (Lv1:41) (Lv21:61) (Lv41:81)
Quick Decision
Supports Attack Skills or Spell Skills.
Cannot support Mobility Skills.
+15% additional Attack and Cast Speed for the supported skill (Lv1:15) (Lv21:25) (Lv41:35)
Cost Conversion
Supports Active Skills.
Replace Mana Cost from the supported skill with Life cost
Jump
Supports Horizontal Projectile Skills or Chain Skills.
+2 Jumps for the supported skill (Lv1:2) (Lv10:2) (Lv11:2) (Lv20:2) (Lv21:3) (Lv30:3) (Lv31:4) (Lv40:4) (Lv41:5)
+4% additional damage for the supported skill (Lv1:4) (Lv21:8) (Lv41:12)
Shortened Duration
Supports DoT Skills and skills that can inflict Ailment.
-10% Duration for the supported skill (Lv1:-10) (Lv21:-8) (Lv41:-6)
+20% additional DoT Damage for the supported skill (Lv1:20) (Lv21:30) (Lv41:40)
Added Fire Damage
Supports skills that hit enemies.
The supported skill adds 1 - 3 Fire Damage (Lv1:1) (Lv2:2) (Lv3:3) (Lv4:4) (Lv5:4) (Lv6:5) (Lv7:6) (Lv8:6) (Lv9:8) (Lv10:9) (Lv11:11) (Lv12:12) (Lv13:14) (Lv14:18) (Lv15:25) (Lv16:35) (Lv17:42) (Lv18:49) (Lv19:60) (Lv20:73) (Lv21:74) (Lv22:74) (Lv23:75) (Lv24:76) (Lv25:77) (Lv26:77) (Lv27:78) (Lv28:79) (Lv29:80) (Lv30:81) (Lv31:81) (Lv32:82) (Lv33:83) (Lv34:84) (Lv35:85) (Lv36:86) (Lv37:86) (Lv38:87) (Lv39:88) (Lv40:89) (Lv1:3) (Lv2:4) (Lv3:5) (Lv4:7) (Lv5:8) (Lv6:9) (Lv7:10) (Lv8:12) (Lv9:14) (Lv10:17) (Lv11:20) (Lv12:22) (Lv13:26) (Lv14:33) (Lv15:46) (Lv16:65) (Lv17:78) (Lv18:91) (Lv19:111) (Lv20:135) (Lv21:137) (Lv22:138) (Lv23:140) (Lv24:141) (Lv25:142) (Lv26:144) (Lv27:145) (Lv28:147) (Lv29:148) (Lv30:150) (Lv31:151) (Lv32:153) (Lv33:154) (Lv34:156) (Lv35:157) (Lv36:159) (Lv37:160) (Lv38:162) (Lv39:164) (Lv40:165)
The supported skill gains 20% of its damage as Base Ignite Damage (Lv1:20) (Lv21:30) (Lv41:40)
Adds 20% of Main-Hand Weapon Damage to Base Ignite Damage for the supported skill (Lv1:20) (Lv21:30) (Lv41:40)
Added Cold Damage
Supports skills that hit enemies.
Adds 2 - 3 Cold Damage to the supported skill (Lv1:2) (Lv2:2) (Lv3:3) (Lv4:4) (Lv5:5) (Lv6:6) (Lv7:6) (Lv8:7) (Lv9:9) (Lv10:10) (Lv11:12) (Lv12:14) (Lv13:16) (Lv14:20) (Lv15:28) (Lv16:40) (Lv17:48) (Lv18:56) (Lv19:68) (Lv20:83) (Lv21:84) (Lv22:85) (Lv23:86) (Lv24:87) (Lv25:88) (Lv26:88) (Lv27:89) (Lv28:90) (Lv29:91) (Lv30:92) (Lv31:93) (Lv32:94) (Lv33:95) (Lv34:96) (Lv35:97) (Lv36:98) (Lv37:99) (Lv38:100) (Lv39:101) (Lv40:102) (Lv1:3) (Lv2:4) (Lv3:5) (Lv4:6) (Lv5:7) (Lv6:8) (Lv7:10) (Lv8:11) (Lv9:13) (Lv10:16) (Lv11:18) (Lv12:20) (Lv13:24) (Lv14:30) (Lv15:42) (Lv16:60) (Lv17:72) (Lv18:84) (Lv19:102) (Lv20:125) (Lv21:126) (Lv22:128) (Lv23:129) (Lv24:130) (Lv25:131) (Lv26:133) (Lv27:134) (Lv28:135) (Lv29:137) (Lv30:138) (Lv31:139) (Lv32:141) (Lv33:142) (Lv34:144) (Lv35:145) (Lv36:147) (Lv37:148) (Lv38:150) (Lv39:151) (Lv40:153)
Added Lightning Damage
Supports skills that hit enemies.
The supported skill adds 1 - 4 Lightning Damage (Lv1:1) (Lv2:1) (Lv3:1) (Lv4:1) (Lv5:1) (Lv6:1) (Lv7:1) (Lv8:1) (Lv9:1) (Lv10:1) (Lv11:2) (Lv12:2) (Lv13:2) (Lv14:3) (Lv15:4) (Lv16:5) (Lv17:6) (Lv18:7) (Lv19:9) (Lv20:10) (Lv21:11) (Lv22:11) (Lv23:11) (Lv24:11) (Lv25:11) (Lv26:11) (Lv27:11) (Lv28:11) (Lv29:11) (Lv30:12) (Lv31:12) (Lv32:12) (Lv33:12) (Lv34:12) (Lv35:12) (Lv36:12) (Lv37:12) (Lv38:12) (Lv39:13) (Lv40:13) (Lv1:4) (Lv2:6) (Lv3:8) (Lv4:10) (Lv5:11) (Lv6:13) (Lv7:15) (Lv8:17) (Lv9:21) (Lv10:25) (Lv11:29) (Lv12:32) (Lv13:38) (Lv14:48) (Lv15:67) (Lv16:95) (Lv17:114) (Lv18:133) (Lv19:162) (Lv20:198) (Lv21:200) (Lv22:202) (Lv23:204) (Lv24:206) (Lv25:208) (Lv26:210) (Lv27:212) (Lv28:214) (Lv29:216) (Lv30:219) (Lv31:221) (Lv32:223) (Lv33:225) (Lv34:228) (Lv35:230) (Lv36:232) (Lv37:234) (Lv38:237) (Lv39:239) (Lv40:241)
Control Spell
Supports Spell Skills.
-100% Critical Strike Rating for the supported skill
+28% additional damage for the supported skill (Lv1:28) (Lv21:38) (Lv41:48)
Elemental Fusion
Supports skills that deal damage.
The supported skill cannot inflict Ignite, Frostbite or Numbed
25.5% additional Elemental Damage for the supported skill (Lv1:51/2) (Lv21:71/2) (Lv41:91/2)
Recklessness
Supports Attack Skills.
1% of current Life will be consumed when the supported skill is cast (Lv1:1) (Lv9:1) (Lv10:2) (Lv14:2) (Lv15:3) (Lv41:3)
+5% Attack Speed for the supported skill (Lv1:5) (Lv21:15) (Lv41:25)
Adds 5% of Missing Life as Physical Damage to the supported skill; Only has 40% effect on Minion Skills
Slow Projectile
Supports Projectile Skills.
-30% additional Projectile Speed for the supported skill
19.5% additional damage for the supported skill (Lv1:39/2) (Lv21:59/2) (Lv41:79/2)
Grudge
Supports Spell Skills.
The supported skill deals 15.5% additional damage to Cursed enemies (Lv1:31/2) (Lv21:51/2) (Lv41:71/2)
When the supported skill deals damage to a Cursed target, there is a +31% chance to Paralyze it (Lv1:31) (Lv21:51) (Lv41:71)
Projectile Penetration
Supports Horizontal Projectile Skills.
+2 Horizontal Projectile Penetration(s) of the supported skill (Lv1:2) (Lv8:2) (Lv9:3) (Lv16:3) (Lv17:4) (Lv24:4) (Lv25:5) (Lv99:5)
5.5% additional damage for the supported skill (Lv1:11/2) (Lv21:31/2) (Lv41:51/2)
Steamroll
Supports Melee Attack Skills.
+31% additional Melee Damage for the supported skill (Lv1:31) (Lv21:41) (Lv41:51)
+31% additional Ailment Damage for the supported skill (Lv1:31) (Lv21:41) (Lv41:51)
-15% Attack Speed for the supported skill
Cataclysm
Supports skill that deals DoT Damage or Ailment.
When the supported skill deals DoT Damage, gives the enemy 8 Affliction. Effect Cooldown: 1 s (Lv1:8) (Lv21:8) (Lv41:8)
Affliction grants an additional 26.5% effect to the supported skill (Lv1:53/2) (Lv21:73/2) (Lv41:93/2)
Hunting Tempo
Supports Attack Projectile Skills.
Gains 3 stacks of buffs after moving for more than 2 s. Stacks up to 3 times (Lv1:2) (Lv11:1/2) (Lv21:3/10) (Lv41:3/10)
While this buff is in effect, 30.5% additional damage for the skill when casting a supported skill
While this buff is in effect, +40% Knockback Chance when casting a supported skill
While this buff is in effect, +15% Knockback Distance when casting a supported skill
Lose 1 stack of this buff when using the supported skill (Lv1:61/2) (Lv21:81/2) (Lv41:101/2)
Multifaceted Guard
Supports Sentry Skills.
+1 Max Sentries that can be deployed at the same time by the supported skill
+1% additional damage for the supported skill (Lv1:1) (Lv21:21) (Lv41:41)
Sentry Modification
Supports Sentry Skills.
+1 Sentries that can be deployed at a time by the supported skill
15.5% additional Cast Frequency for Sentries deployed by the supported skill (Lv1:31/2) (Lv21:51/2) (Lv41:71/2)
Fire Explosion
Supports skills that deal damage.
12.5% additional Fire Damage for the supported skill (Lv1:25/2) (Lv21:45/2) (Lv41:65/2)
+4% additional Ignite Damage for the supported skill (Lv1:4) (Lv21:4) (Lv41:4) (Lv99:20)
Nova Shot
Supports Vertical Projectile Skills.
17.5% additional damage for the supported skill (Lv1:35/2) (Lv21:55/2) (Lv41:75/2)
-15% Skill Area for the supported skill (Lv1:-15) (Lv21:-25) (Lv41:-35)
+15% additional Projectile Speed for the supported skill (Lv1:15) (Lv21:25) (Lv41:35)
Precision Strike
Supports Melee Attack Skills.
-30% Skill Area for the supported skill
11.5% additional Area Damage for the supported skill (Lv1:23/2) (Lv21:43/2) (Lv41:63/2)
11.5% additional Ailment Damage for the supported skill (Lv1:23/2) (Lv21:43/2) (Lv41:63/2)
+10% Attack Speed for the supported skill (Lv1:10) (Lv21:14) (Lv41:18)
Haunt
Supports Shadow Strike Skills.
+2 Shadow Quantity for the supported skill
+4% additional damage for the supported skill (Lv1:4) (Lv21:8) (Lv41:12)
Guard
Supports Channeled Skills.
15.5% additional damage for the supported skill (Lv1:31/2) (Lv21:51/2) (Lv41:71/2)
Every 5 time(s) the supported skill is used, gains a Barrier if there's no Barrier. Interval: 6 s
Channel Preparation
Supports Channeled Skills.
+4% additional damage for the supported skill (Lv1:4) (Lv21:12) (Lv41:20)
+1 initial channeled stacks for the supported Channeled Skill (Lv1:1) (Lv9:1) (Lv10:2) (Lv29:2) (Lv30:3)
Raging Slash
Supports Melee Slash Strike Skills.
The supported skill +35% Steep Strike chance. (Lv1:35) (Lv21:35) (Lv41:35)
25.5% additional damage for the supported skill's Steep Strike form (Lv1:51/2) (Lv21:83/2) (Lv41:115/2)
25.5% additional Ailment Damage for the supported skill's Steep Strike form (Lv1:51/2) (Lv21:83/2) (Lv41:115/2)
Quick Return
Supports Melee Demolisher Skills.
+82% Demolisher Charge Restoration Speed for the supported skill (Lv1:82) (Lv21:102) (Lv41:122)
15.5% additional damage for the supported skill (Lv1:31/2) (Lv21:51/2) (Lv41:71/2)
Restrain
Supports Passive Skill.
0.5% Sealed Mana Compensation for the supported skill (Lv1:1/2) (Lv21:21/2) (Lv41:41/2)
Attack Focus
Supports Attack Skills.
Gains 2 Fervor Rating when the supported skill hits an enemy
The supported skill 1.65% additional damage for every 10 Fervor Rating (Lv1:33/20) (Lv21:53/20) (Lv41:73/20)
For every 10 Fervor Rating, the supported skill +3% Critical Strike Rating
Wind Projectiles
Supports Projectile Skills.
+20% Projectile Speed for the supported skill (Lv1:20)
15.5% additional damage for the supported skill (Lv1:31/2) (Lv21:51/2) (Lv41:71/2)
Reaping Agony
Supports skills that hits the enemy or deals DoT Damage.
Reaps 0.61 s of DoT Damage when the supported skill deals damage. The effect has a 4 s cooldown against the same target (Lv1:61/100) (Lv21:81/100) (Lv41:101/100)
Pain Amplification
Supports DoT Skills and skills that can inflict Ailment.
The supported skill deals 12.5% additional DoT Damage to enemies with Max Affliction (Lv1:25/2) (Lv21:45/2) (Lv41:65/2)
Blinding
Supports skills that hit enemies.
+10% chance to inflict Blind when the supported skill hits targets (Lv1:10)
+5% Blinding Duration caused by the supported skill (Lv1:5) (Lv21:40) (Lv41:75)
Electric Punishment
Supports skills that hit enemies.
The supported skill deals 10.5% additional damage to Numbed enemies. For every stack of Numbed the enemy has, the supported skill deals +2% additional damage (Lv1:21/2) (Lv21:41/2) (Lv41:61/2)
Ailment Termination
Supports skills that hit enemies.
-10% additional damage for the supported skill (Lv1:-10)
The supported skill deals 6.7% additional damage for every type of Ailment on enemy (multiplies) (Lv1:67/10) (Lv21:87/10) (Lv41:107/10)
Enhanced Ailment
Supports skills that hit enemies.
15.5% additional Ailment Damage for the supported skill (Lv1:31/2) (Lv21:51/2) (Lv41:71/2)
Added Physical Damage
Supports skills that hit enemies.
Supported skills add 2 - 3 physical damage (Lv1:2) (Lv2:2) (Lv3:3) (Lv4:4) (Lv5:5) (Lv6:5) (Lv7:6) (Lv8:7) (Lv9:8) (Lv10:10) (Lv11:11) (Lv12:13) (Lv13:15) (Lv14:19) (Lv15:26) (Lv16:38) (Lv17:45) (Lv18:53) (Lv19:64) (Lv20:78) (Lv21:79) (Lv22:80) (Lv23:80) (Lv24:81) (Lv25:82) (Lv26:83) (Lv27:84) (Lv28:85) (Lv29:85) (Lv30:86) (Lv31:87) (Lv32:88) (Lv33:89) (Lv34:90) (Lv35:91) (Lv36:92) (Lv37:93) (Lv38:93) (Lv39:94) (Lv40:95) (Lv1:3) (Lv2:4) (Lv3:5) (Lv4:6) (Lv5:8) (Lv6:9) (Lv7:10) (Lv8:11) (Lv9:14) (Lv10:16) (Lv11:19) (Lv12:21) (Lv13:25) (Lv14:31) (Lv15:44) (Lv16:63) (Lv17:75) (Lv18:88) (Lv19:106) (Lv20:130) (Lv21:132) (Lv22:133) (Lv23:134) (Lv24:135) (Lv25:137) (Lv26:138) (Lv27:140) (Lv28:141) (Lv29:142) (Lv30:144) (Lv31:145) (Lv32:147) (Lv33:148) (Lv34:150) (Lv35:151) (Lv36:153) (Lv37:154) (Lv38:156) (Lv39:157) (Lv40:159)
The supported skill gains 20% of its damage as Base Trauma Damage (Lv1:20) (Lv21:30) (Lv41:40)
Adds 20% of the Main-Hand Weapon's damage to Base Trauma Damage for the supported skill (Lv1:20) (Lv21:30) (Lv41:40)
Cooldown Reduction
Supports any skill.
+13% Cooldown Recovery Speed for the supported skill (Lv1:13) (Lv21:23) (Lv41:33)
Emergency restoration
Supports Restoration Skills.
45.5% restoration effect at Low Life for the supported skill (Lv1:91/2) (Lv21:111/2) (Lv41:131/2)
+10% Restoration Effect for the supported skill at Low Mana
Instant restoration
Supports Restoration Skills.
The supported skill's Restoration effect becomes instant
-20% additional Restoration Effect from the supported skill (Lv1:-20) (Lv21:-10) (Lv41:0)
Ground Divide
Supports Terra Skills.
+1 Max Terra Charge stacks for the supported skill
55.5% Terra Charge Restoration Speed for the supported skill (Lv1:111/2) (Lv21:131/2) (Lv41:171/2)
1.5% additional damage for the supported skill (Lv1:3/2) (Lv21:23/2) (Lv41:45/2)
Scattershot Beam
Supports Beam Skills.
+2% additional damage for the supported skill (Lv1:2) (Lv21:4) (Lv41:6)
+2 additional Beams for the supported Beam Skill
Focused Beam
Supports Beam Skills.
+15% additional Beam Length for the supported Beam Skill (Lv1:15) (Lv21:15) (Lv41:15)
15.5% additional damage for the supported skill (Lv1:31/2) (Lv21:51/2) (Lv41:71/2)
Refracted Prism
Supports Beam Skills.
+2 additional refractions for the supported Beam Skill
12.5% additional damage for the supported skill (Lv1:25/2) (Lv21:45/2) (Lv41:65/2)
-10% additional Beam Length for the supported Beam Skill
Servant Damage
Supports skills that summon Minions.
15.5% additional damage for Minions summoned by the supported skill (Lv1:31/2) (Lv21:51/2) (Lv41:71/2)
Servant Life
Supports skills that summon Minions.
15.5% additional Life for Minions summoned by the supported skill (Lv1:31/2) (Lv21:51/2) (Lv41:71/2)
Superpower
Supports skills that summon Spirit Magus.
48.2% Origin of Spirit Magus effect for the supported skill (Lv1:241/5) (Lv21:261/5) (Lv41:281/5)
-30% Sealed Mana Compensation for the supported skill
Elemental Duo
Supports skills that summon Spirit Magus.
+1 Max Summonable Minions for the supported skill
15.5% additional damage for Minions summoned by the supported skill (Lv1:31/2) (Lv21:51/2) (Lv41:71/2)
Maniacal Army
Supports skills that summon Synthetic Troops.
+1 Max Summonable Minions for the supported skill
Gains a buff when Minions summoned by the supported skill land a Critical Strike. Lasts 4 s. Interval per Minion: 8 s
While the buff lasts, 5.3% additional Damage, stacking up to 31.8% , for every 10 point(s) of Command the Summoner has (Lv1:53/10) (Lv21:63/10) (Lv41:73/10) (Lv1:159/5) (Lv21:189/5) (Lv41:219/5)
While the buff is active, 3.5% Attack and Cast Speed for every 10 Command the summoner has, up to +21%
Gains a buff when Minions summoned by the supported skill land a Critical Strike. Lasts 4 s. Interval per Minion: 8 s
+1 Max Summonable Minions for the supported skill
Mechanical Modification
Supports skills that summon Synthetic Troops.
+40% Physique for Minions summoned by the supported skill (Lv1:40)
+40% additional Skill Area for Minions summoned by the supported skill
+131% additional damage for Minions summoned by the supported skill (Lv1:131) (Lv21:151) (Lv41:171)
+10% additional Life for Minions summoned by the supported skill (Lv1:10) (Lv21:20) (Lv41:30)
Halve the max number of Synthetic Troop Minions that can be summoned by you, rounding up to at least 1. This effect will take effect once
Assault Command
Supports skills that summon Synthetic Troops.
15.5% additional damage for Minions summoned by the supported skill (Lv1:31/2) (Lv21:41/2) (Lv41:51/2)
+56 Critical Strike Rating for Minions summoned by the supported skill when having at least 40 Command
Defense Form
Supports skills that summon Synthetic Troops.
+10% additional Life for Minions summoned by the supported skill (Lv1:10) (Lv21:15) (Lv41:20)
-5% additional damage taken for Minions summoned by the supported skill (Lv1:-5) (Lv21:-15) (Lv41:-25)
+10% chance to Weaken the enemy for every 20 Command when hit by a Minion summoned by the supported skill
Well-Fought Battle
Supports Empower Skills. Cannot support Summon Skills.
The supported skill 5.25% Effect every time it is cast, up to 3 time(s) (Lv1:21/4) (Lv21:41/4) (Lv41:61/4)
Fragile Resurrection
Supports Restoration Skills.
+40% Restoration effect for the supported skill
-20% Restoration Duration for the supported skill
+10% additional damage taken during the supported skill's restoration effect
Residues
Supports Restoration Skills.
+70% Restoration Duration for the supported skill
The Restoration Effect from supported skills cannot be removed
All In
Supports Defensive Skills.
When casting the supported skill, gains the buff:
+20% additional Evasion. It drops to 0 gradually within 4s. (Lv1:20) (Lv21:30) (Lv41:36)
Iron Fortification
Supports Defensive Skills.
+220 Armor while the supported skill lasts (Lv1:220) (Lv21:1420) (Lv41:2020)
+2% Armor Effective Rate against non-Physical Damage while the supported skill lasts
Emergency Avoidance
Support Mobility Skills.
Gains a stack of buff when you use the supported skill: 2.6% Evasion per stack of buffs
The buff lasts 4s, stacking up to 4 times.
Gains 1 stack of buff when you use the supported skill.
The buff lasts 4 s, stacking up to 4 times
Concentration Warcry
Supports Warcry Skills.
-15% Skill Area for the supported skill
+10% Cooldown Recovery Speed for the supported skill (Lv1:10) (Lv21:20) (Lv41:30)
Lion's Roars
Support Warcry Skills.
+20% Warcry Cast Speed for the supported skill
+2 Max Charges for the supported skill
-15% Cooldown Recovery Speed for the supported skill (Lv1:-15) (Lv21:-10) (Lv41:-5)
Gains a stack of buff when you use the supported skill. The buff lasts 5 s, stacking up to 5 times
This skill +10% Skill Area for each stack of buff
Periodic Burst
Support Mobility Skills.
Gains a stack of buff when using the supported skill every 6s: 20.5 % Attack and Cast Speed after using a Mobility Skill
The buff lasts 2s
Gains a stack of buff when using the supported skill every 6 s. The buff lasts 2s
Terrain of Malice
Supports Curse Skills.
The supported Curse Skill becomes an instant-cast skill. Upon being cast, it inflicts its Curse Effect persistently on enemies within an area centered around the caster. The Duration of the area is equal to the Duration of the Curse Effect of the supported skill. CD of the supported skill is changed to 8s
+210% additional Skill Area for the supported skill (Lv1:210) (Lv21:410) (Lv41:610)
Electric Overload
Supports skills that deal damage.
10.25% additional Lightning Damage for the supported skill (Lv1:41/4) (Lv21:61/4) (Lv41:81/4)
The supported skill gains a buff on Critical Strike. The buff lasts 2 s.
Buffs grant +15% additional Lightning Damage to this skill
Elemental Impact
Supports Attack Skills.
When the supported skill hits a target, if at least 2 types of Elemental Damage are dealt, then 17.5% additional Elemental Damage the next time the supported skill is cast (Lv1:35/2) (Lv21:55/2) (Lv41:75/2)
Carpet Bombardment
Supports Barrage Skills.
+1 total waves for the supported skill (Lv1:1) (Lv13:1) (Lv25:1) (Lv37:1) (Lv49:1)
The supported skill +5% damage increase per wave (Lv1:5) (Lv21:15) (Lv41:20)
-10% Wave Interval for the supported skill (Lv1:-10) (Lv21:-30) (Lv41:-50)
Mass Effect
Supports Empower Skills.
+1 Max Charges for the supported skill
10.5% effect for the status provided by the skill per Charge when you use the supported skill (Lv1:21/2) (Lv21:41/2) (Lv41:61/2)
Defense Layers
Supports Defensive Skills.
When casting the supported skill, Energy Shield cannot be interrupted by damage for 1 s
3.25% Energy Shield Charge Speed while the supported skill lasts (Lv1:13/4) (Lv21:33/4) (Lv41:45/4)
Imbue Enhancement
Supports Imbue Skills.
+69% additional damage for the supported skill (Lv1:69) (Lv21:109) (Lv41:129)
-30% Sealed Mana Compensation for the supported skill
The supported skill -100% additional Imbue Effect
Imbue Buff
Supports Imbue Skills.
45.5% buff effect for the supported skill (Lv1:91/2) (Lv21:111/2) (Lv41:131/2)
-30% Sealed Mana Compensation for the supported skill
Hardened
Supports Melee Skills.
15.5% additional damage for the supported skill (Lv1:31/2) (Lv21:51/2) (Lv41:71/2)
+100% chance to gain Hardened when the supported skill hits an enemy (Lv1:100) (Lv20:100) (Lv40:100)
Seal Conversion
Supports Passive Skill.
Replaces Sealed Mana of the supported skill with Sealed Life
-70% additional Sealed Mana Compensation for the supported skill (Lv1:-70) (Lv21:-65) (Lv41:-50)
Psychic Burst
Supports Spell Skills.
+36% additional damage for skills cast by Spell Burst when Spell Burst is activated by the supported skill (Lv1:36) (Lv21:56) (Lv41:76)
-18% Cast Speed for the supported skill
Magic Dash
Supports Mobility Skills.
+1 Max Charges for the supported skill
Gains the following buff upon casting the supported skill: 1% Movement Speed
The buff lasts 2s.
+1 Max Charges for the supported skill
Gains a 2 s buff after casting the supported skill
Psychic Surge
Supports Mobility Skills.
0.5% additional damage for skills cast by Spell Burst during the next 1 Spell Burst(s) activated after casting the supported skill (Lv1:1/2) (Lv21:21/2) (Lv41:41/2)
Savage Growth
Supports skills that summon Spirit Magus.
0.012% additional damage for every 1 point(s) of Growth Minions summoned by the supported skill have (Lv1:3/250) (Lv21:1/50) (Lv41:7/250)
Gains a buff when Minions summoned by the supported skill cast skills 8 time(s). Lasts 5 s. You will not receive another buff while the buff is active
While a buff is active, Spirit Magi +150 initial Growth. The buff will reduce to +60 in 5s
Harvest Time
Supports skills that summon Spirit Magus.
When Minions summoned by the supported skill are at Stage 2 or higher, +15% chance to use an Enhanced Skill
When Minions summoned by the supported skill are at Stage 3 or higher, +15% additional Empower Duration for them
When Minions summoned by the supported skill are at Stage 3 or higher and Empowered, +8% additional damage for them (Lv1:8) (Lv21:16) (Lv41:24)
Preparation
Supports Active Skills. Cannot support Channeled Skills or Attack Skills.
Prepares the supported skill every 9.9s (Lv1:99/10) (Lv20:8) (Lv41:8)
Charge
Support Mobility Skills.
When casting the supported skill, gains a buff
Buffs grant +80% Warcry Cast Speed for the next Warcry (Lv1:80) (Lv21:120) (Lv41:160)
Gladiator's Roar
Supports Warcry Skills.
+40% Skill Area for the supported skill (Lv1:40) (Lv21:60) (Lv41:80)
When casting the supported skill, Reverse Knocks Back nearby enemies with a Knockback Distance of 2 m
The effective area of this effect is affected by Skill Area bonuses
Aura Amplification
Supports Aura Skills.
5.25% Aura effect for the supported skill (Lv1:21/4) (Lv21:41/4) (Lv41:61/4)
+100% Skill Area for the supported skill
Torrent
Supports Imbue Skills.
The supported skill 7.15% additional Cooldown Recovery Speed every time it has dealt damage recently, up to 10 time(s) (Lv1:143/20) (Lv21:183/20) (Lv41:203/20)
-30% Sealed Mana Compensation for the supported skill
Friend of Spirit Magi
Supports Spirit Magus Skills.
When having at least 2 type(s) of Spirit Magus at the same time, Origin of Spirit Magus provided by the supported skill 51.2% Effect (Lv1:256/5) (Lv21:276/5) (Lv41:296/5)
-30% Sealed Mana Compensation for the supported skill
Protection Field
Supports Spirit Magus Skills.
Transfers 3.05% of damage taken to the Minions summoned by the supported skill. This effect is affected by Origin of Spirit Magus Effect (Lv1:61/20) (Lv21:81/20) (Lv41:101/20)
-30% Sealed Mana Compensation for the supported skill
Auto-Charge
Supports Restoration Skills.
The supported skill gains 0.5 Charging Progress every second. (Lv1:1/2) (Lv21:1) (Lv41:3/2)
Critical Charge
Supports Restoration Skills.
The supported skill gains 5 Charging Progress when suffering Severe Injury. (Lv1:5) (Lv21:8) (Lv41:10)
Focused Charge
Supports Restoration Skills.
+1 Max Charges for the supported skill
When casting the supported skill, gains 5% of the skill's Charging Progress (Lv1:5) (Lv21:15) (Lv41:25)
Reclusion
Supports Defensive Skills.
-50% Duration for the supported skill (Lv1:-50) (Lv21:-40) (Lv41:-30)
Gains buff: Does not lose Deflection when you are hit while the supported skill lasts. Loses the buff after taking 3 hits
Focused Shot: Aspire (Magnificent)
Supports Focused Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When you use the supported skill, gain 20 Fervor Rating
If the supported skill is not used within 1 s, lose 5 Fervor Rating every 0.1s
While having 100 Fervor Rating, +(7.5–8.0)% additional damage for the supported skill every time it is used, up to 6 time(s). The damage bonus is lost when Fervor Rating is lower than 50
Focused Shot: Long Shot (Magnificent)
Supports Focused Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When there are no enemies nearby, Fervor's effect on the supported skill additionally +(60–65)% (does not apply to the basic effects of Fervor)
Focused Shot: Building Momentum (Noble)
Supports Focused Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
If the supported skill is not used within 1 s, lose 10 Fervor Rating every 0.1s
While having at least 50 Fervor Rating, the supported skill +(4.5–5.0)% additional damage every 0.2 s, up to 10 time(s)
Focused Shot: Power Bow (Noble)
Supports Focused Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
While having Fervor, +20% Knockback Chance and +(8.5–9.0)% additional damage on Critical Strike for the supported skill. This effect is affected by Fervor Effect
Focused Shot: Snipe (Noble)
Supports Focused Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
While an Aiming Skill is active, increases the Critical Strike Rating of the supported skill based on the distance between the character and the enemy, up to +(370–390)% Critical Strike Rating against distant enemies
Chain Lightning: Web of Lightning (Magnificent)
Supports Chain of Lightning.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every 1 Jump, the supported skill releases 1 additional Chain Lightning (does not target the same enemy). Each Chain Lightning can only Jump 1 time(s)
+(16–18)% additional damage for the supported skill
Chain Lightning: Augmentation (Magnificent)
Supports Chain of Lightning.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(5.5–5.9)% additional damage for every 1 Jump(s) remaining of the supported skill (multiplies)
Chain Lightning: Lucky (Noble)
Supports Chain of Lightning.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+1 Jump(s) for this skill when the supported skill defeats an enemy
The supported skill deals Lucky Damage
(-7–-5)% additional damage for the supported skill
Chain Lightning: Merge (Noble)
Supports Chain of Lightning.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Multiple Chain Lightnings released by the supported skill can target the same enemy, but will prioritize different enemies. The Shotgun Effect falloff coefficient of the supported skill is 80%
(-14.0–-12.0)% additional damage for the supported skill
Focused Slash: Tranquility (Magnificent)
Supports Focused Slash.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
While standing still, Fervor's bonus to the supported skill additionally +(12.0–13.0)% every 0.1s, up to 10 time(s). When moving, loses this bonus
Focused Slash: Duel (Magnificent)
Supports Focused Slash.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(65–70)% additional damage for the supported skill when there is only 1 enemy nearby
Focused Slash: Fervor (Noble)
Supports Focused Slash.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Steep Strike consumes 5 Fervor Rating to make the skill deal +(62–65)% additional damage
Focused Slash: Behead (Noble)
Supports Focused Slash.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill is guaranteed to perform a Steep Strike
Removes the Area tag from the supported skill
The supported skill can now only hit 1 enemy
The supported skill is guaranteed to perform a Steep Strike
Removes the Area tag from the supported skill\nThe supported skill can now only hit 1 enemy
+(6–8)% additional damage for the supported skill
Flame Slash: Immediate Threat (Magnificent)
Supports Flame Slash.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill deals more damage to enemies that are closer within 8 m, dealing up to +(38–40)% additional damage to enemies within 3 m
Flame Slash: Inverted Blaze (Noble)
Supports Flame Slash.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
After reaching the maximum distance, the fire torrents of the supported skill return and knockback enemies they hit reversely
(-33.5–-32.5)% additional damage for the supported skill
Blazing Bullet: Fiery Blast (Magnificent)
Supports Blazing Bullet.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
-20% additional Projectile Damage for the supported skill
When the supported skill's explosions hit, they inflict 1 stack of debuff that lasts for 5 s and stacks up to 8 time(s)
For each stack of debuff, +3% base radius for explosions generated by the supported skill
For every stack of debuff, +(10.5–11.0)% additional damage dealt to the enemy by the supported skill's explosions
Blazing Bullet: Ignition Point (Noble)
Supports Blazing Bullet.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
-25% additional Explosion Area for the supported skill
+(43–45)% additional damage for the supported skill when the bonus and additional bonus to Skill Area reach at least 120%
Blazing Bullet: Dual Resonance (Noble)
Supports Blazing Bullet.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The Projectile Quantity of the supported skill is fixed at 1
+50% Projectile Size for the supported skill for every +1 Projectile Quantity
+25% to the ratio of the supported skill's Projectile Size that is applied to additional Skill Area
When an explosion of the supported skill hits, there is a (54–57)% chance to generate a smaller secondary explosion at the enemy's location, which deals the same damage as the original explosion
Multiple secondary explosions can hit the same enemy, and the Shotgun Effect falloff coefficient is 50%
Hammer of Ash: Upheaval (Magnificent)
Supports Hammer of Ash.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+30% base radius for the explosions of the supported skill's Projectiles
+(35–38)% additional damage for the explosions of the supported skill's Projectiles
Hammer of Ash: Rekindle (Magnificent)
Supports Hammer of Ash.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+100% Ignite chance for the supported skill
Adds (40–45)% of Main-Hand Weapon Physical & Fire Damage to Base Ignite Damage for the supported skill
Hammer of Ash: Quickfire (Noble)
Supports Hammer of Ash.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
 
Ember Projectiles leave a burning Terra on the ground after exploding. The effective speed of Ignite increases by (45–47)% for enemies on the burning Terra
Hammer of Ash: Blast Quake (Noble)
Supports Hammer of Ash.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Projectiles always Penetrate their targets and cause 2 additional explosion(s)
(-18.0–-17.0)% additional damage for the supported skill
Whirlwind: Endless Wind (Magnificent)
Supports Whirlwind.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill launches a Steep Strike, releases Wind Blades at enemies within 20m instead of dealing damage to enemies around itself
+(28–30)% additional damage for the supported skill
Whirlwind: Wind Barrier (Magnificent)
Supports Whirlwind.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill no longer launches Steep Strike
When the supported skill is channeled, +(3.2–3.6)% chance to avoid damage for every channeled stack, up to 8 time(s)
Whirlwind: Whirling Blade (Noble)
Supports Whirlwind.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill now has the Projectile tag. Wind Blade Quantity is not affected by Projectile Quantity bonuses
+(33–35)% additional damage for the supported skill
Lightning Shot: Offshoot (Magnificent)
Supports Lightning Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill's Chain Lightning hits, generates 2 secondary Chain Lightnings that aren't affected by quantity bonuses
The supported skill's Chain Lightning Jumps are fixed at 0
+50% Jump radius and tracking radius for the supported skill's Chain Lightnings
+(12–14)% additional damage for the supported skill
Lightning Shot: Crossed Lightning (Noble)
Supports Lightning Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every (70–80) Dexterity, +1 Chain Lightning Quantity for the supported skill, up to 6 time(s)
When having at least 240 Dexterity, +(33–35)% additional damage for the supported skill
Split Shot: Volley (Magnificent)
Supports Split Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Projectile Quantity of the supported skill +2
The supported skill's Projectiles will be fired as a volley
The supported skill has Shotgun Effect
(-51.5–-50.5)% additional damage for the supported skill
Split Shot: Diversion (Magnificent)
Supports Split Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Projectile Quantity of the supported skill +5
The supported skill's Projectiles will aim at different targets in front of you
+(11–13)% additional damage for the supported skill
Split Shot: Collaboration (Noble)
Supports Split Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(4.2–4.4)% additional damage for the supported skill for every +1 Projectile Quantity
Split Shot: Rapid Advance (Noble)
Supports Split Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill becomes a Channeled Skill, which continuously fires Projectiles at enemies within a certain area, with the number of Projectiles fired each time equal to the skill's Projectile Quantity. Max channeled stacks: 5
+100% additional Attack Speed for the supported skill
-50% additional damage for the supported skill
+(22.0–22.5)% additional damage for the supported skill for every +1 to additional Max Channeled Stacks, up to 5 time(s)
Ice Shot: Ice Blast (Magnificent)
Supports Ice Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When a Projectile of the supported skill hits, for every 1 Frostbite Rating the enemy has, 0.2% base radius for the generated explosion, up to 100 time(s)
When a Projectile of the supported skill hits, for every 1 Frostbite Rating the enemy has, (0.90–0.95)% additional damage for the generated explosion, up to 100 time(s)
Ice Shot: Batter (Noble)
Supports Ice Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's explosions can hit enemies hit by Projectiles
(-31.0–-30.0)% additional damage for the supported skill
Berserking Blade: Desperation (Magnificent)
Supports Berserking Blade.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every 5% Life lost, +(2.7–2.9)% additional damage for the supported skill, up to 38% additional damage
Berserking Blade: Sweep (Magnificent)
Supports Berserking Blade.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Doubles the skills buff stack upper limit. Each buff grants (0.40–0.45)% additional Skill Area for the skill
Berserking Blade: Decimate (Noble)
Supports Berserking Blade.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill hits, a target that has less than (57–59)% Life is considered to have Low Life
Berserking Blade: Rampage (Noble)
Supports Berserking Blade.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
(25–27)% of the bonuses and additional bonuses to Skill Area is also applied to the skill's additional Steep Strike Damage
Corrosive Shot: Swift Action (Magnificent)
Supports Corrosive Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When casting the supported skill, there is 100% chance to gain 1 charge stack(s)
+(28–30)% additional damage for the supported skill
Corrosive Shot: Degeneration (Noble)
Supports Corrosive Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Each Terra generated by the supported skill gives this skill a +50% chance to inflict 1 additional stack(s) when inflicting Wilt on enemies
(-43.0–-42.0)% additional damage for the supported skill
Corrosive Shot: Burst of Agony (Noble)
Supports Corrosive Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill's Terra inflicts damage, it inflicts 6 Affliction to enemies. Bonuses and additional bonuses to Attack Speed affect the Affliction inflicted each time
+(24–26)% additional damage for the supported skill
Thunder Spike: Numb (Magnificent)
Supports Thunder Spike.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every +2% Numbed chance, +1% chance to inflict 1 stack of Numbed on enemies within 10m when the supported skill's Shadows hit an enemy
+(3–4)% additional damage for the supported skill
Thunder Spike: Tremble (Noble)
Supports Thunder Spike.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill gains a buff on Critical Strike: +(70–74)% additional Numbed Effect for 2 s
Thunder Spike: Rumbling Thunder (Noble)
Supports Thunder Spike.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
This skill gains the Mobility tag. Charges forward when casting this skill
When the supported skill's Shadow Strike True Body hits an enemy, +(45–48)% additional Lightning Damage dealt by the skill to the enemy for 2 s
Thunder Slash: Keen Edge (Magnificent)
Supports Thunder Slash.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
-1 to the number of Multistrikes required for the supported skill's Steep Strike attempts
+(6–7)% additional Attack Speed when the supported skill launches Multistrikes
Thunder Slash: Flurry (Noble)
Supports Thunder Slash.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Multistrikes of the supported skill are always deemed to have the Max Multistrike Count, but the Max Multistrike Count for the supported skill is 3
(-22–-21)% additional damage for the supported skill
Thunder Slash: Big Stride (Noble)
Supports Thunder Slash.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
After moving 14 m, the supported skill gains a number of Steep Strike attempts equal to Max Multistrike Count and enhances these Steep Strikes, making them deal +(37–39)% additional damage
Ring of Blades: Blade Formation (Magnificent)
Supports Ring of Blades.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
This skill +10% Skill Area for every +1 Projectile Quantity
+(24–26)% additional damage for the supported skill
Ring of Blades: Razor Edge (Noble)
Supports Ring of Blades.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(4.6–4.8)% additional damage for every channeled stack of the supported skill
Ring of Blades: Strength in Numbers (Noble)
Supports Ring of Blades.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill generates a Projectile, it generates additional Projectiles for up to 6 Minions, but each Minion can only have up to 3 Projectiles
(-34–-33)% additional damage for the supported skill
Rain of Arrows: Swift Flight (Magnificent)
Supports Rain of Arrows.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Increases the Projectile Speed additional damage bonus for the supported skill to (100–102)%
Rain of Arrows: Payback (Noble)
Supports Rain of Arrows.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Projectiles will return to the sky after landing
(-33.5–-32.5)% additional damage for the supported skill
Rain of Arrows: Tracking (Noble)
Supports Rain of Arrows.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Projectiles are guaranteed to aim at enemies
-20% base damage coefficient for subsequent effects of Shotgun Effect for the supported skill
+(7–9)% additional damage for the supported skill
Split Firebolt: Split (Magnificent)
Supports Split Firebolt.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The number of small fireballs split off +1 for the supported skill
+(16–19)% additional damage for the supported skill
Split Firebolt: Focal Point (Noble)
Supports Split Firebolt.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The fireballs that split off from the supported skill are fired in a fan shape instead of being fired everywhere
(-14–-12)% additional damage for the supported skill
Ice Lances: Rebound (Magnificent)
Supports Ice Lances.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Projectiles can Jump off the ground
After Jumping off the ground, they can Jump toward enemies they have hit before
The Shotgun Effect does not take effect when dealing damage to the same enemy more than once
-10% additional damage for the supported skill for every Jump (multiplies)
The supported skill's Projectiles can Jump off the ground\nAfter Jumping off the ground, they can Jump toward enemies they have hit before
The Shotgun Effect does not take effect when dealing damage to the same enemy more than once
-10% additional damage for the supported skill for every Jump (multiplies)
(-26–-25)% additional damage for the supported skill
Ice Lances: Ice Corrosion (Magnificent)
Supports Ice Lances.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill hits a unit on a Frost Terra, inflicts 1 stack(s) of Slow
The supported skill deals +(47–50)% additional damage to enemies on a Frost Terra
Ice Lances: Bounce (Noble)
Supports Ice Lances.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Projectiles don't consume Jumps when Jumping off the ground
+(1–2)% additional damage for the supported skill
Ice Lances: Permafrost (Noble)
Supports Ice Lances.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Every 1.5 s, the next supported skill triggers a Lv. 20 Frost Terra on hit
+87.5% base radius for the Terra triggered by this effect and +66% additional Duration
The supported skill's additional damage bonus against enemies on a Frost Terra can be stacked, with the number of stacks equal to the Frost Terra Quantity
+(3.0–4.5)% additional damage for the supported skill
Ring of Ice: Ice Seal (Magnificent)
Supports Ring of Ice.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every +1% Frostbite Chance, +1% chance for the supported skill to trigger the supported skill upon defeating an enemy
+(10–12)% additional damage for the supported skill
Ring of Ice: Cascade (Noble)
Supports Ring of Ice.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill hits an enemy, there is a chance to generate an Icy Ring at up to 1 location(s) where enemies are hit. This chance is equal to 50% of the chance of triggering an Icy Ring on defeat. This effect will not be triggered by Icy Rings generated by this effect or when the supported skill defeats an enemy
(-27.0–-25.0)% additional damage for the supported skill
Flame Jet: Burst (Magnificent)
Supports Flame Jet.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The skill's Projectiles' effect after splitting -50% additional damage
The supported skill's Projectiles can Split and deal (-6–-5)% additional damage
Flame Jet: Scorched Earth (Magnificent)
Supports Flame Jet.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Fire Bombs leave a small Flame Terra on the ground after landing, dealing 40% of Flame Terra Damage. The small Flame Terra lasts for 1.5s
(-40–-39)% additional damage for the supported skill
Flame Jet: Offshoot (Noble)
Supports Flame Jet.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
(100–110)% of the Cooldown Recovery Speed bonus of the supported skill is also applied to the Eruption Interval reduction of this skill's Flame Terra, reducing the Interval by up to 40%
Flame Jet: Furnace (Noble)
Supports Flame Jet.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Flame Terra locks onto enemies within 14m and generates 1 additional Flame Terra for every +1 to Max Terra Quantity
+(20–21)% additional damage for the supported skill
Frost Terra: Rime (Magnificent)
Supports Frost Terra.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's damage inflicts Frostbite and (12–13) Frostbite Rating per second to all enemies in it
Frost Terra: Snow Shell (Magnificent)
Supports Frost Terra.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When you and your allies are on a Terra spawned by the supported skill, (12.0–12.5)% Max Energy Shield will be restored per second
Frost Terra: Cohesion (Noble)
Supports Frost Terra.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(17–19)% additional damage and -20% base radius for the Terra created by the supported skill every 0.5s. Stacks up to 3 times
Frost Terra: Winter's Bite (Noble)
Supports Frost Terra.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The Terra spawned by the supported skill inflicts a debuff on enemies on it, making them take +13% additional Cold Damage. When casting this skill, each stack of Terra Charge makes the debuff effect additionally +(80–85)% but no longer additionally increases the skill's damage
Thunderbolt Overload: Leap (Magnificent)
Supports Thunderbolt Overload.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+1 Jump(s) for the supported skill
+20% additional Projectile Speed for every time the supported skill Jumps
(-10–-8)% additional damage for the supported skill
Thunderbolt Overload: Retribution (Magnificent)
Supports Thunderbolt Overload.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+2 Jump(s) for the supported skill
After the supported skill's Projectiles land, they target an enemy with the highest rarity within 8m and Jump at the target. Projectiles Jump on the spot after the target is defeated
(-28.0–-27.0)% additional damage for the supported skill
Thunderbolt Overload: Augmentation (Noble)
Supports Thunderbolt Overload.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+10% additional Skill Area for every time the supported skill Jumps
+(18–20)% additional damage for every time the supported skill Jumps
Summon Thunder Spirit: Lightning Ward (Magnificent)
Supports Summon Thunder Spirit.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
Origin of Spirit Magus provided by the supported skill gains an additional effect: +(1.8–2.2)% Max Lightning Resistance
Summon Thunder Spirit: Continuation (Magnificent)
Supports Summon Thunder Spirit.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
+50% Projectile Range for Minions summoned by the supported skill
(-17.0–-15.5)% additional damage for Minions summoned by the supported skill
Summon Thunder Spirit: Heavy Arrow (Noble)
Supports Summon Thunder Spirit.
This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
When Minions summoned by the supported skill are at Stage 5 or higher and are Empowered, +1 Base Projectile Quantity for their Enhanced Skill
+(15–17)% additional damage for Minions summoned by the supported skill
Summon Thunder Spirit: Agility (Noble)
Supports Summon Thunder Spirit.
This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
-0.1 Strike Interval for the Ultimate of Minions summoned by the supported skill
(-18.0–-16.5)% additional damage for Minions summoned by the supported skill
Summon Frost Spirit: Cold Ward (Magnificent)
Supports Summon Frost Spirit.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
Origin of Spirit Magus provided by the supported skill gains an additional effect: +(1.8–2.2)% Max Cold Resistance
Summon Frost Spirit: Piercing Cold (Magnificent)
Supports Summon Frost Spirit.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
+20% inflicted Frostbite Rating for Minions summoned by the supported skill
+(45–49)% additional damage dealt to Frozen enemies for Minions summoned by the supported skill
Summon Frost Spirit: Ice Crusher (Magnificent)
Supports Summon Frost Spirit.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
The Enhanced Skill of Minions summoned by the supported skill will generate 2 additional explosion(s)
+10% base radius for each explosion
(-59–-58)% additional damage for Minions summoned by the supported skill
Summon Frost Spirit: Vengeance (Noble)
Supports Summon Frost Spirit.
This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
Minions summoned by the supported skill can no longer actively use Empower Skills
100% of the bonus and additional bonus to Cooldown Recovery Speed is also applied to the Cooldown Recovery Speed of Minions summoned by the supported skill
When a Minion summoned by the supported skill takes damage, triggers its Empower Skill. Cooldown: (4–4.5) s
Summon Flame Spirit: Fire Ward (Magnificent)
Supports Summon Fire Spirit.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
Origin of Spirit Magus provided by the supported skill gains an additional effect: +(1.8–2.2)% Max Fire Resistance
Summon Flame Spirit: Aflame (Magnificent)
Supports Summon Fire Spirit.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
When a Minion summoned by the supported skill casts an Enhanced Skill, +30% chance to trigger double casting, which makes the skill generate 2 consecutive explosions
When triggering double casting, +30% chance to trigger triple casting
When a Minion summoned by the supported skill triggers double casting, the skill +15% base radius for each casting
The Enhanced Skills of Minions summoned by the supported skill can't activate Spell Burst
(-18.0–-16.0)% additional damage for Minions summoned by the supported skill
Summon Flame Spirit: Flowing Flames (Magnificent)
Supports Summon Fire Spirit.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
-80% additional Hit Damage for Minions summoned by the supported skill
Replaces the Ultimate of Minions summoned by the supported skill with Melting Explosion
+(50–55)% additional DoT Damage for Minions summoned by the supported skill
Summon Flame Spirit: Wicked Spirit (Noble)
Supports Summon Fire Spirit.
This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
+20% double casting chance for Minions summoned by the supported skill
When a Minion summoned by the supported skill triggers double casting, the skill +(15–20)% additional Critical Strike Damage for each casting
Summon Flame Spirit: Engulfing Flames (Noble)
Supports Summon Fire Spirit.
This skill can only be installed in the fifth Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
When a Minion summoned by the supported skill lands a Critical Strike, for every 30% Critical Strike Damage, Reap (0.014–0.015) s of DoT Damage
Synthetic Troop: Force Field (Magnificent)
Supports Synthetic Troop Skill.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for Minions summoned by the supported skill
+(30–32)% Max Life as Energy Shield for Minions summoned by the supported skill when having at least 30 Command
Summon Machine Guard: Iron Fist (Magnificent)
Supports Summon Machine Guard.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
+40% additional Skill Area for the Onslaught Punch cast by Minions summoned by the supported skill
When a Minion summoned by the supported skill defeats an enemy, its next skill is guaranteed to cast an Onslaught Punch. Cooldown: 0.5 s
+(42–45)% additional damage for the Onslaught Punch cast by Minions summoned by the supported skill
Summon Machine Guard: Pummel (Magnificent)
Supports Summon Machine Guard.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
Upon casting Onslaught Punch, Minions summoned by the supported skill gain a buff that lasts for 2 s. While the buff is active:
+(50–54)% additional damage for the Overpower of Minions summoned by the supported skill
+15% additional Skill Area for the Overpower of Minions summoned by the supported skill
+30% Physique for Minions summoned by the supported skill
Summon Machine Guard: Crushing Blow (Noble)
Supports Summon Machine Guard.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
When casting Dark Gate, Minions summoned by the supported skill gain a buff: +(165–175)% additional damage for the next Onslaught Punch
Summon Machine Guard: Discipline (Noble)
Supports Summon Machine Guard.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
(0.84–0.88)% additional damage for Minions summoned by the supported skill for every 1 Command you have, up to 50 time(s)
Summon Machine Guard: Dead Silence (Noble)
Supports Summon Machine Guard.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
When a Minion summoned by the supported skill activates Self-Destruct Protocol, it no longer charges
+40% additional Skill Area for the Self-Destruct Protocol activated by Minions summoned by the supported skill
+(37–39)% additional damage dealt to enemies in the center of Self-Destruct Protocol activated by Minions summoned by the supported skill
Summon Grim Phantom: Glare (Magnificent)
Supports Summon Grim Phantom.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
For every 4 time(s) a Minion summoned by the supported skill casts High Energy Beam, 1.5% Skill Area for this skill for every 1 Command the character has, up to 50 time(s)
For every 4 time(s) a Minion summoned by the supported skill casts High Energy Beam, +(2.3–2.5)% additional damage for this skill for every 1 Command the character has, up to 50 time(s)
Summon Grim Phantom: Spur (Magnificent)
Supports Summon Grim Phantom.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
+25% additional Cast Speed for the Destructive Light Cannon cast by Minions summoned by the supported skill when having at least 30 Command
+(72–78)% additional damage for the Destructive Light Cannon cast by Minions summoned by the supported skill when having at least 30 Command
Summon Grim Phantom: Shriek (Noble)
Supports Summon Grim Phantom.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
When casting Dark Gate, Minions summoned by the supported skill gain a buff for 2 s
While the buff is active, +15 base damage coefficient for subsequent effects of Shotgun Effect for High Energy Beam of Minions summoned by the supported skill
While the buff is active, Minions summoned by the supported skill will fire Volley instead of High Energy Beam
While the buff is active, +(20–23) additional damage for Minions summoned by the supported skill
Summon Grim Phantom: Undercurrent (Noble)
Supports Summon Grim Phantom.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
+1 Spell Burst upper limit for Minions summoned by the supported skill
The High Energy Beam cast by Minions summoned by the supported skill can't activate Spell Burst
(-36.0–-35.0)% additional damage for Minions summoned by the supported skill
Summon Grim Phantom: Flicker (Noble)
Supports Summon Grim Phantom.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
The Interval for the supported skill to automatically summon Minions is affected by Cooldown Recovery Speed
When a Minion summoned by the supported skill activates Self-Destruct Protocol, it Blinks to the enemy instead of charging
For every 1m that Minions summoned by the supported skill Blink, +(2.20–2.30)% additional damage for the activated Self-Destruct Protocol
Summon Spider Tank: Steamroll (Magnificent)
Supports Summon Spider Tank.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
After an enemy is hit 12 time(s) by Minions summoned by the supported skill, the next hit from a Minion triggers a Pulse centered on the enemy, dealing Physical Attack Damage to enemies within a 4 m radius. Hits from the Pulse will not trigger this effect
Pulse Damage is 250% of Projectile Damage
+(9.0–11.0)% additional damage for Minions summoned by the supported skill
Summon Spider Tank: Focus Fire (Noble)
Supports Summon Spider Tank.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
When casting Dark Gate, makes Minions summoned by the supported skill prioritize attacking an enemy with the highest rarity within 15 m
When casting Dark Gate, Minions summoned by the supported skill gain a buff for 2 s
While the buff is active, 0.5% additional Attack Speed for Minions summoned by the supported skill for every 1 Command the summoner has, up to 50 time(s)
While the buff is active, (0.75–0.80)% additional damage for Minions summoned by the supported skill for every 1 Command the summoner has, up to 50 time(s)
Summon Spider Tank: Spider Egg (Noble)
Supports Summon Spider Tank.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for Minions summoned by the supported skill
After Minions summoned by the supported skill activate Self-Destruct Protocol and self-destruct, they will split into 2 part(s) and explode again upon landing. The Split Quantity is affected by Splits
Self-Destruct now has the Parabolic and Projectile tags
After Projectiles generated from the Self-Destruction split, -50% additional damage for the effects of these Projectiles
-20% additional Attack and Cast Speed for Minions summoned by the supported skill
(-35.0–-34.0)% additional damage for Minions summoned by the supported skill
Groundshaker: Frequent Quake (Magnificent)
Supports Groundshaker.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill consumes Demolisher Charge, -0.2 Fissure Spread Time
When the fissure created by the supported skill has spread to the max, it lasts for 1.5 s instead of causing explosions
The fissure will be activated after it has spread to the max and deals fissure damage to enemies once. The fissure will be triggered once every 0.4 s after that, dealing damage to enemies within range
+(70–72)% additional damage for the supported skill
Groundshaker: Epicenter (Magnificent)
Supports Groundshaker.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the fissure created by the supported skill spreads, knocks back enemies hit toward the center of the fissure by 2 m
The supported skill deals up to +(31–33)% additional damage to enemies at the Center
Groundshaker: Collapse (Noble)
Supports Groundshaker.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill consumes Demolisher Charge, extends the Duration of fissures that have spread to the max by 0.5 s and activate them once. +(40–50)% additional damage for fissures activated in this way. Interval: 1 s
Groundshaker: Cripple (Noble)
Supports Groundshaker.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+30% additional Skill Area when the supported skill consumes Demolisher Charge
-90% additional damage while the fissure created by the supported skill spreads
When the fissure created by the supported skill spreads, inflicts Paralysis on enemies on hit
+(44–46)% additional damage for this skill when the supported skill consumes Demolisher Charge
Groundshaker: Wrathful Vault (Noble)
Supports Groundshaker.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill is now cast when jumping forward and creates fissures upon landing. The supported skill can no longer be triggered
+30% additional Attack Speed for the supported skill
When there are no enemies within 8 m, the supported skill cannot consume Demolisher Charge
The supported skill now has the Mobility tag
+(20–22)% additional damage for the supported skill
Howling Gale: Rapid Sweep (Magnificent)
Supports Howling Gale.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(3.4–3.7)% additional damage for every 1s the Gale of the skill lasts. Stacks up to 10 time(s). For every channeled stack this skill loses, loses 2 stacks of this buff. All stacks of this buff are lost when all channeled stacks are lost
Howling Gale: Headwind (Magnificent)
Supports Howling Gale.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+50% Knockback Chance for this skill. +(22–24)% additional damage taken by enemies recently knocked back by this skill
Howling Gale: Furious Sweep (Noble)
Supports Howling Gale.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(7.2–7.6)% additional Attack Frequency for this skill's Gale for each channeled stack instead of increasing the Skill Area of this skill's Gale
Howling Gale: Eye of the Gale (Noble)
Supports Howling Gale.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Gale follows the character instead of tracking enemies. +(20–22)% additional Attack and Cast Speed and +20% Projectile Speed when your character is within this skill's Gale
Fire Burst: Heart of Flame (Magnificent)
Supports Fire Burst.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill activates Spell Burst, skills cast by Spell Burst deal +(10.0–11.0)% additional damage to enemies in the center for every 1 stack(s) of Spell Burst Charge consumed
Fire Burst: Violent Blast (Magnificent)
Supports Fire Burst.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill lands a Critical Strike, triggers the supported skill on the target once
The skill triggered by this effect won't trigger this effect again
(-25.0–-24.0)% additional damage for the supported skill
Fire Burst: Prairie Fire (Noble)
Supports Fire Burst.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+20% additional Skill Area for skills cast by Spell Burst when Spell Burst is activated by the supported skill
+(17.5–18.5)% additional damage for skills cast by Spell Burst when Spell Burst is activated by the supported skill
Fire Burst: Converge (Noble)
Supports Fire Burst.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill is triggered by its own Critical Strike, explodes 2 additional time(s)
(-27.0–-26.0)% additional damage for the supported skill
Icebound Beam: Frostbitten (Magnificent)
Supports Icebound Beam.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill's Beam inflicts 1 stack of debuff that lasts for 1s on enemies on hit, with each stack of debuff additionally increasing the skill's damage by +(4.0–4.3)% . Stacks up to 8 times
Icebound Beam: Numbing Cold (Magnificent)
Supports Icebound Beam.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
Inflicts Frostbite 5 Frostbite Rating every second for 3s when the supported skill's Beam hits an enemy
+(12–14)% additional damage for the supported skill
Icebound Beam: Chilling Spike (Noble)
Supports Icebound Beam.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
At max channeled stacks, generates 4 additional larger Icy Blade Projectiles that always Penetrate and deal 110% of Base Icy Blade Projectile Damage
(-2–-1)% additional damage for the supported skill
Icebound Beam: Ring Blade (Noble)
Supports Icebound Beam.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
At max channeled stacks, the supported skill fires a circular Icy Blade Projectile that always Penetrates at the location where this skill's Beam hits an enemy
Launches 1 Projectile when the supported skill's Beam hits a Frozen enemy, with a 1s cooldown per enemy
Projectile Quantity of the supported skill +1
At max channeled stacks, the supported skill fires a circular Icy Blade Projectile that always Penetrates at the location where this skill's Beam hits an enemy\nLaunches 1 Projectile when the supported skill's Beam hits a Frozen enemy, with a 1s cooldown per enemy
Projectile Quantity of the supported skill +1
+(20–21)% additional damage for the supported skill
Scorching Beam: Supercharge (Magnificent)
Supports Scorching Beam.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(6.0–6.4)% additional damage for the supported skill for every channeled stack
Scorching Beam: Shockwave (Magnificent)
Supports Scorching Beam.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every explosion generated by the supported skill recently, +2% additional Skill Area and +(1.2–1.3)% additional damage for this skill, up to 20 time(s)
Scorching Beam: Disintegrate (Noble)
Supports Scorching Beam.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
This skill's Max Channeled Stack is fixed at 1
-70% additional Beam Length for this skill
+(6–7)% additional Cast Speed for the supported skill
Scorching Beam: Immolate (Noble)
Supports Scorching Beam.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+13 Max Channeled Stacks for the supported skill
No explosions will be generated at max channeled stacks. Instead, the skill generates 1 explosion for every 3 channeled stack(s) it gains. The explosions generated by this skill cause Self-Destruct
+(5–7)% additional damage for the supported skill
Activation Medium: Preparation
Supports Active Skills.
Cannot support Channeled Skills and Attack Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Prepares the supported skill every (4–5)s
Activation Medium: Perpetual Motion
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill. Interval: 0.2s
Activation Medium: Elite
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill when there is an Elite within (6–20) m. Interval: 0.1s
Activation Medium: Boss
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill when there is a boss within (6–20) m. Interval: 0.1s
Activation Medium: Life
Supports Restoration Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
When HP is lower than (20–95)% , always attempts to trigger the supported skill. This effect will be invalid while a Restoration Skill Effect is active.
Activation Medium: Energy Shield
Supports Empower, Defensive, Restoration, and Curse Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill when Energy Shield is lower than (20–95)% . Interval: 0.1s
Activation Medium: Severe Injury
Supports Empower, Defensive, Restoration, and Curse Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill when suffering a Severe Injury
Activation Medium: Multistrike
Supports Empower, Defensive, Restoration, Curse, Mobility, and Warcry Skills.
Cannot support Channeled Skills and Active Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill upon reaching the max Multistrike Count. Interval: 0.1s
Activation Medium: Demolisher
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill upon gaining Demolisher Charge. Interval: 0.1s
Activation Medium: Spell Burst
Supports Empower, Defensive, Restoration, and Curse Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill when activating Spell Burst. Interval: 0.1s
Activation Medium: Start
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill upon starting to move. Interval: 0.1s
Activation Medium: Root
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill upon stopping moving. Interval: 0.1s
Activation Medium: Resonance Activation
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Activates Resonance when you use the supported skill
Activation Medium: Resonance
Supports Empower, Defensive, Restoration, Curse, and Warcry Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill when Resonance is activated
Activation Medium: Rhythm
Supports Active Skill that deal damage.
Cannot support Channeled Skills and Attack Mobility Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill on the closest enemy within 25m every (0.2–0.5) s
The next skill triggered by the supported skill +(6–12)% additional damage for every 1m of movement made during the trigger interval, up to +(32–40)%.
Manually used supported skills -80% additional damage
Activation Medium: Blink Attack
Supports Attack Skills that deal damage.
Cannot support Passive Skills and Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
While standing still, blinks to the closest enemy within (11–15) m every (0.2–0.4) s and automatically attacks the enemy continuously with the supported Attack Skill
Auto-used supported skills +(31–55)% additional damage
Activation Medium: Wind Rhythm
Supports Spell Skills that deal damage.
Cannot support Passive Skills and Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill on the closest enemy within 25m. Cooldown: 0.6 s
(80–85)% of the bonuses and additional bonuses for Cast Speed is also applied to the Cooldown Recovery Speed of this Support Skill and the supported skill
Manually used supported skills -80% additional damage
Activation Medium: Root Attack
Supports Attack Skills that deal damage.
Cannot support Passive Skills and Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Automatically attempts to use a supported Attack Skill on the closest enemy when stopping moving. Interval: (0.2–0.3) s
The next time when a skill is automatically used, the supported skill +(10–20)% additional damage for every 1m of movement made, up to +(46–65)%. When performing a Multistrike, the bonus will last until the Multistrike ends.
Activation Medium: Still Attack
Supports Attack Skills that deal damage.
Cannot support Passive Skills and Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Automatically attacks the closest enemy within 25m continuously with the supported Attack Skill while standing still.
Auto-used supported skills +(30–34)% additional damage
Activation Medium: Sentry
Supports Sentry Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill when there are no Sentries within (10–20)m. Interval: 0.3s.
+(30–36)% additional damage for the supported skill
+(2–3) Sentries that can be deployed at a time by the supported skill
Activation Medium: Minion
Supports Synthetic Troop Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill and replenishes the Minions of the supported skill to the maximum upon entering the stage
+(30–36)% additional damage for Minions summoned by the supported skill
Activation Medium: Critical Strike
Supports skills that hit the enemy.
This skill cannot support Summon Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
When the supported skill lands a Critical Strike, sends (2–3) Instruction(s). Interval: 0.03 s.
Activation Medium: Channel
Supports Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
When channeling the supported skill, sends 1 Instruction for every 2 stack(s) channeled.
Activation Medium: Instruction
Supports Active Skills.
Cannot support Channeled Skills and Attack Mobility Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill on the closest enemy within 25m every (0.3–0.9) s
The next skill triggered by the supported skill deals +(8–9)% additional damage for every Instruction received during the trigger interval, up to +(72–81)% additional damage.
Manually used supported skills -80% additional damage
Activation Medium: Lock On
Supports Active Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Locks On enemies within 25m when you use the supported skill
Activation Medium: Track
Supports Active Skill that deal damage.
Cannot support Channeled Skills and Attack Mobility Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Triggers the supported skill once on up to 4 Locked-On enemy(ies) within (10–25) m every (0.3–0.6) s
Always Locks On enemies within 25m.
Activation Medium: Burst Activation
Supports Spell Skills that deal damage.
Cannot support Passive Skills and Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
When Spell Burst is fully charged, triggers the supported skill on the nearest enemy within 25m and attempts to trigger the supported skill's Spell Burst
+(12–14)% additional damage for skills cast by Spell Burst when Spell Burst is activated by the supported skill
Precise: Fearless
Activates the Aura, you and allies within a certain area gain the following buff:
Melee Skills 60% Critical Strike Rating, 10% additional damage, and 8% Attack Speed.
Activates the Aura, you and allies within a certain area gain the following buff:
+60% Critical Strike Rating for Melee Skills (Lv1:60) (Lv21:80) (Lv41:90)
+10% additional Melee Skill Damage (Lv1:10) (Lv21:30) (Lv41:40)
+8% Melee Attack Speed
Precise: Weapon Amplification
Activates the Aura, you and allies within a certain area gain the following buff:
15% additional Physical Damage. 30% chance to inflict Paralysis on hit.
Activates the Aura, you and allies within a certain area gain the following buff:
+15% additional Physical Damage (Lv1:15) (Lv21:35) (Lv41:45)
+30% chance to inflict Paralysis on hit
Precise: Rejuvenation
Activates the Aura, you and allies within a certain area gain the following buff:
2 Life Restoration per Second, and 5% Life Restoration Speed
Activates the Aura, you and allies within a certain area gain the following buff:
+2 Life Regeneration per second (Lv1:2) (Lv2:7) (Lv3:12) (Lv4:17) (Lv5:22) (Lv6:26) (Lv7:31) (Lv8:36) (Lv9:41) (Lv10:46) (Lv11:51) (Lv12:56) (Lv13:61) (Lv14:66) (Lv15:71) (Lv16:75) (Lv17:80) (Lv18:85) (Lv19:90) (Lv20:95) (Lv21:100) (Lv22:105) (Lv23:110) (Lv24:115) (Lv25:119) (Lv26:124) (Lv27:129) (Lv28:134) (Lv29:139) (Lv30:144) (Lv31:149) (Lv32:154) (Lv33:159) (Lv34:164) (Lv35:168) (Lv36:173) (Lv37:178) (Lv38:183) (Lv39:188) (Lv40:193)
+5% life restoration speed
Precise: Electric Conversion
Activates the Aura, you and allies within a certain area gain the following buff:
21% additional Lightning Damage.
Activates the Aura, you and allies within a certain area gain the following buff:
+21% additional Lightning Damage (Lv1:21) (Lv21:41) (Lv41:51)
Precise: Frigid Domain
Activates the Aura, and enemies within 12m gain the following debuff:
25% additional Cold Damage taken.
Activates the Aura, and enemies within 12m gain the following debuff:
+25% additional Cold Damage against enemies affected by the skill (Lv1:25) (Lv21:45) (Lv41:55)
Precise: Nimbleness
Activates the Aura, you and allies within a certain area gain the following buff:
1967 Evasion. 15% additional Evasion.
Activates the Aura, you and allies within a certain area gain the following buff:
+1967 Evasion (Lv1:1967) (Lv21:3967) (Lv41:4633)
+15% additional Evasion (Lv1:15) (Lv21:28) (Lv41:35)
Precise: Elemental Amplification
Activates the Aura, you and allies within a certain area gain the following buff:
21% additional Elemental Damage for Spell Skills.
Activates the Aura, you and allies within a certain area gain the following buff:
+21% additional Spell Elemental Damage (Lv1:21) (Lv21:41) (Lv41:51)
Precise: Energy Fortress
Activates the Aura, you and allies within a certain area gain the following buff:
67 Max Energy Shield, and 7.9% additional Max Energy Shield.
Activates the Aura, you and allies within a certain area gain the following buff:
+67 Max Energy Shield (Lv1:67) (Lv21:333) (Lv41:400)
7.9% additional Max Energy Shield (Lv1:79/10) (Lv21:37/2) (Lv41:45/2)
Precise: Magical Source
Activates the Aura, you and allies within a certain area gain the following buff:
5 Mana Regeneration per Second. 15% Mana Regeneration Speed.
Activates the Aura, you and allies within a certain area gain the following buff:
+5 Mana regeneration per second (Lv1:5) (Lv2:8) (Lv3:12) (Lv4:15) (Lv5:19) (Lv6:22) (Lv7:26) (Lv8:29) (Lv9:32) (Lv10:36) (Lv11:39) (Lv12:43) (Lv13:46) (Lv14:49) (Lv15:53) (Lv16:73) (Lv17:88) (Lv18:105) (Lv19:125) (Lv20:140) (Lv21:144) (Lv22:148) (Lv23:152) (Lv24:156) (Lv25:160) (Lv26:164) (Lv27:168) (Lv28:172) (Lv29:176) (Lv30:180) (Lv31:184) (Lv32:188) (Lv33:192) (Lv34:196) (Lv35:200) (Lv36:204) (Lv37:208) (Lv38:212) (Lv39:216) (Lv40:220)
+15% Mana Regeneration Speed
Precise: Precise Projectiles
Activates the Aura, you and allies within a certain area gain the following buff:
20% additional Projectile Damage, 20% additional Ailment Damage by Projectiles, and 10% Projectile Speed.
Activates the Aura, you and allies within a certain area gain the following buff:
+20% additional Projectile Damage (Lv1:20) (Lv21:40) (Lv41:50)
+20% additional Ailment Damage dealt by Projectiles (Lv1:20) (Lv21:40) (Lv41:50)
+10% Projectile Speed (Lv1:10) (Lv21:10) (Lv41:10)
Precise: Elemental Resistance
Activates the Aura, you and allies within a certain area will gain the following buff:
12% Max Elemental Resistance and 8.1% Elemental Resistance.
Activates the Aura, you and allies within a certain area gain the following buff:
8.1% Elemental Resistance (Lv1:81/10) (Lv21:101/10) (Lv41:111/10)
+12% Max Elemental Resistance
Precise: Swiftness
Activates the Aura, you and allies within a certain area gain the following buff:
11% Movement Speed.
Activates the Aura, you and allies within a certain area gain the following buff:
+11% Movement Speed (Lv1:11) (Lv21:21) (Lv41:31)
Precise: Deep Pain
Activates the Aura, you and allies within a certain area gain the following buff:
21% additional DoT Damage and 16 Affliction Per Second.
Activates the Aura, you and allies within a certain area gain the following buff:
+21% additional DoT Damage (Lv1:21) (Lv21:41) (Lv41:51)
+16 Affliction inflicted per second
Precise: Erosion Enhancement
Activates the Aura, you and allies within a certain area gain the following buff:
21% additional Erosion Damage.
Activates the Aura, you and allies within a certain area gain the following buff:
+21% additional Erosion Damage (Lv1:21) (Lv21:41) (Lv41:51)
Precise: Charged Flames
Activates the Aura, you and allies within a certain area gain the following buff:
20% additional Fire Damage.
Activates the Aura, you and allies within a certain area gain the following buff:
+20% additional Fire Damage (Lv1:20) (Lv21:40) (Lv41:50)
Precise: Steadfast
Activates the Aura, you and allies within a certain area gain the following buff:
1967 Armor and 15% additional Armor.
Activates the Aura, you and allies within a certain area gain the following buff:
+1967 Armor (Lv1:1967) (Lv21:3967) (Lv41:4633)
+15% additional Armor (Lv1:15) (Lv21:28) (Lv41:35)
Precise: Acuteness Imbue
Activates Imbue and gains buff:
+8% additional Physical Damage (Lv1:8) (Lv21:16) (Lv41:24)
+15% chance to inflict Trauma (Lv1:15) (Lv21:25) (Lv41:35)
Adds 5 Base Trauma Damage (Lv1:5) (Lv21:5) (Lv41:5)
Inflicting Trauma triggers Acute Strike. Acute Strike Interval: 0.25 s, dealing 70% Strength Attack Physical Damage
Activates Imbue and gains buff:
+8% additional Physical Damage (Lv1:8) (Lv21:16) (Lv41:24)
+15% chance to inflict Trauma (Lv1:15) (Lv21:25) (Lv41:35)
Adds 5 Base Trauma Damage (Lv1:5) (Lv21:5) (Lv41:5)
Triggers an Acute Strike to the enemy upon inflicting Trauma
Acute Strike:
Deals 70 Strength Attack Physical% Damage
Acute Strike Interval: 1/4s
Precise: Corrosion Imbue
Activates Imbue and gains buff:
Adds 2 - 2 Erosion Damage to Attacks (Lv1:2) (Lv2:4) (Lv3:6) (Lv4:9) (Lv5:11) (Lv6:14) (Lv7:16) (Lv8:19) (Lv9:22) (Lv10:25) (Lv11:29) (Lv12:32) (Lv13:36) (Lv14:40) (Lv15:44) (Lv16:48) (Lv17:52) (Lv18:57) (Lv19:62) (Lv20:67) (Lv21:68) (Lv22:68) (Lv23:69) (Lv24:70) (Lv25:70) (Lv26:71) (Lv27:72) (Lv28:72) (Lv29:73) (Lv30:74) (Lv31:75) (Lv32:75) (Lv33:76) (Lv34:77) (Lv35:78) (Lv36:78) (Lv37:79) (Lv38:80) (Lv39:81) (Lv40:82) (Lv1:2) (Lv2:4) (Lv3:6) (Lv4:9) (Lv5:11) (Lv6:14) (Lv7:16) (Lv8:19) (Lv9:22) (Lv10:25) (Lv11:29) (Lv12:32) (Lv13:36) (Lv14:40) (Lv15:44) (Lv16:48) (Lv17:52) (Lv18:57) (Lv19:62) (Lv20:67) (Lv21:68) (Lv22:68) (Lv23:69) (Lv24:70) (Lv25:70) (Lv26:71) (Lv27:72) (Lv28:72) (Lv29:73) (Lv30:74) (Lv31:75) (Lv32:75) (Lv33:76) (Lv34:77) (Lv35:78) (Lv36:78) (Lv37:79) (Lv38:80) (Lv39:81) (Lv40:82)
Adds 1 - 1 Erosion Damage to Spells (Lv1:1) (Lv2:3) (Lv3:4) (Lv4:6) (Lv5:8) (Lv6:10) (Lv7:12) (Lv8:14) (Lv9:16) (Lv10:18) (Lv11:20) (Lv12:23) (Lv13:25) (Lv14:28) (Lv15:31) (Lv16:33) (Lv17:37) (Lv18:40) (Lv19:43) (Lv20:47) (Lv21:47) (Lv22:48) (Lv23:48) (Lv24:49) (Lv25:49) (Lv26:50) (Lv27:50) (Lv28:51) (Lv29:51) (Lv30:52) (Lv31:52) (Lv32:53) (Lv33:53) (Lv34:54) (Lv35:54) (Lv36:55) (Lv37:55) (Lv38:56) (Lv39:57) (Lv40:57) (Lv1:1) (Lv2:3) (Lv3:4) (Lv4:6) (Lv5:8) (Lv6:10) (Lv7:12) (Lv8:14) (Lv9:16) (Lv10:18) (Lv11:20) (Lv12:23) (Lv13:25) (Lv14:28) (Lv15:31) (Lv16:33) (Lv17:37) (Lv18:40) (Lv19:43) (Lv20:47) (Lv21:47) (Lv22:48) (Lv23:48) (Lv24:49) (Lv25:49) (Lv26:50) (Lv27:50) (Lv28:51) (Lv29:51) (Lv30:52) (Lv31:52) (Lv32:53) (Lv33:53) (Lv34:54) (Lv35:54) (Lv36:55) (Lv37:55) (Lv38:56) (Lv39:57) (Lv40:57)
+15% Wilt chance (Lv1:15) (Lv21:25) (Lv41:35)
Adds 6 Base Wilt Damage (Lv1:6) (Lv2:8) (Lv3:10) (Lv4:13) (Lv5:14) (Lv6:15) (Lv7:16) (Lv8:17) (Lv9:18) (Lv10:19) (Lv11:20) (Lv12:21) (Lv13:22) (Lv14:23) (Lv15:24) (Lv16:25) (Lv17:26) (Lv18:27) (Lv19:28) (Lv20:32) (Lv21:34) (Lv22:36) (Lv23:38) (Lv24:40) (Lv25:42) (Lv26:44) (Lv27:46) (Lv28:48) (Lv29:50) (Lv30:52) (Lv31:53) (Lv32:54) (Lv33:55) (Lv34:56) (Lv35:57) (Lv36:58) (Lv37:59) (Lv38:60) (Lv39:61) (Lv40:62)
Hitting a Wilt enemy generates spores under the target's feet.
The spore explodes 0.5s later, dealing 1-1 Spell Erosion Damage.
Activates Imbue and gains buff:
Adds 2 - 2 Erosion Damage to Attacks (Lv1:2) (Lv2:4) (Lv3:6) (Lv4:9) (Lv5:11) (Lv6:14) (Lv7:16) (Lv8:19) (Lv9:22) (Lv10:25) (Lv11:29) (Lv12:32) (Lv13:36) (Lv14:40) (Lv15:44) (Lv16:48) (Lv17:52) (Lv18:57) (Lv19:62) (Lv20:67) (Lv21:68) (Lv22:68) (Lv23:69) (Lv24:70) (Lv25:70) (Lv26:71) (Lv27:72) (Lv28:72) (Lv29:73) (Lv30:74) (Lv31:75) (Lv32:75) (Lv33:76) (Lv34:77) (Lv35:78) (Lv36:78) (Lv37:79) (Lv38:80) (Lv39:81) (Lv40:82) (Lv1:2) (Lv2:4) (Lv3:6) (Lv4:9) (Lv5:11) (Lv6:14) (Lv7:16) (Lv8:19) (Lv9:22) (Lv10:25) (Lv11:29) (Lv12:32) (Lv13:36) (Lv14:40) (Lv15:44) (Lv16:48) (Lv17:52) (Lv18:57) (Lv19:62) (Lv20:67) (Lv21:68) (Lv22:68) (Lv23:69) (Lv24:70) (Lv25:70) (Lv26:71) (Lv27:72) (Lv28:72) (Lv29:73) (Lv30:74) (Lv31:75) (Lv32:75) (Lv33:76) (Lv34:77) (Lv35:78) (Lv36:78) (Lv37:79) (Lv38:80) (Lv39:81) (Lv40:82)
Adds 1 - 1 Erosion Damage to Spells (Lv1:1) (Lv2:3) (Lv3:4) (Lv4:6) (Lv5:8) (Lv6:10) (Lv7:12) (Lv8:14) (Lv9:16) (Lv10:18) (Lv11:20) (Lv12:23) (Lv13:25) (Lv14:28) (Lv15:31) (Lv16:33) (Lv17:37) (Lv18:40) (Lv19:43) (Lv20:47) (Lv21:47) (Lv22:48) (Lv23:48) (Lv24:49) (Lv25:49) (Lv26:50) (Lv27:50) (Lv28:51) (Lv29:51) (Lv30:52) (Lv31:52) (Lv32:53) (Lv33:53) (Lv34:54) (Lv35:54) (Lv36:55) (Lv37:55) (Lv38:56) (Lv39:57) (Lv40:57) (Lv1:1) (Lv2:3) (Lv3:4) (Lv4:6) (Lv5:8) (Lv6:10) (Lv7:12) (Lv8:14) (Lv9:16) (Lv10:18) (Lv11:20) (Lv12:23) (Lv13:25) (Lv14:28) (Lv15:31) (Lv16:33) (Lv17:37) (Lv18:40) (Lv19:43) (Lv20:47) (Lv21:47) (Lv22:48) (Lv23:48) (Lv24:49) (Lv25:49) (Lv26:50) (Lv27:50) (Lv28:51) (Lv29:51) (Lv30:52) (Lv31:52) (Lv32:53) (Lv33:53) (Lv34:54) (Lv35:54) (Lv36:55) (Lv37:55) (Lv38:56) (Lv39:57) (Lv40:57)
+15% Wilt chance (Lv1:15) (Lv21:25) (Lv41:35)
Adds 6 Base Wilt Damage (Lv1:6) (Lv2:8) (Lv3:10) (Lv4:13) (Lv5:14) (Lv6:15) (Lv7:16) (Lv8:17) (Lv9:18) (Lv10:19) (Lv11:20) (Lv12:21) (Lv13:22) (Lv14:23) (Lv15:24) (Lv16:25) (Lv17:26) (Lv18:27) (Lv19:28) (Lv20:32) (Lv21:34) (Lv22:36) (Lv23:38) (Lv24:40) (Lv25:42) (Lv26:44) (Lv27:46) (Lv28:48) (Lv29:50) (Lv30:52) (Lv31:53) (Lv32:54) (Lv33:55) (Lv34:56) (Lv35:57) (Lv36:58) (Lv37:59) (Lv38:60) (Lv39:61) (Lv40:62)
Hitting a Wilt enemy generates spores under the target's feet.
Spore:
Deals 1-1 Spell Erosion Damage
The spore explodes 0.5s later
Precise: Ice Imbue
Activates Imbue and gains buff:
+25% chance to inflict Frostbite (Lv1:25) (Lv21:45) (Lv41:65)
Frozen enemies will explode when defeated, dealing Secondary Cold Damage equal to 12% of their Max Life to enemies within a 3m radius
Enemies have a 20% chance to explode when defeated, dealing Secondary Cold Damage equal to 12% of their Max Life to enemies within a 3m radius
Precise: Thunder Imbue
Activates Imbue and gains a buff:
Adds 1 - 4 Lightning Damage to Attacks (Lv1:1) (Lv2:1) (Lv3:1) (Lv4:1) (Lv5:1) (Lv6:1) (Lv7:2) (Lv8:2) (Lv9:2) (Lv10:3) (Lv11:3) (Lv12:3) (Lv13:4) (Lv14:4) (Lv15:4) (Lv16:5) (Lv17:5) (Lv18:6) (Lv19:6) (Lv20:7) (Lv21:7) (Lv22:7) (Lv23:7) (Lv24:7) (Lv25:7) (Lv26:7) (Lv27:7) (Lv28:7) (Lv29:7) (Lv30:7) (Lv31:7) (Lv32:8) (Lv33:8) (Lv34:8) (Lv35:8) (Lv36:8) (Lv37:8) (Lv38:8) (Lv39:8) (Lv40:8) (Lv1:4) (Lv2:8) (Lv3:12) (Lv4:17) (Lv5:21) (Lv6:26) (Lv7:31) (Lv8:37) (Lv9:42) (Lv10:48) (Lv11:55) (Lv12:61) (Lv13:68) (Lv14:75) (Lv15:83) (Lv16:91) (Lv17:99) (Lv18:108) (Lv19:117) (Lv20:127) (Lv21:128) (Lv22:130) (Lv23:131) (Lv24:132) (Lv25:134) (Lv26:135) (Lv27:136) (Lv28:138) (Lv29:139) (Lv30:140) (Lv31:142) (Lv32:143) (Lv33:145) (Lv34:146) (Lv35:148) (Lv36:149) (Lv37:150) (Lv38:152) (Lv39:154) (Lv40:155)
Adds 1 - 4 Lightning Damage to Spells (Lv1:1) (Lv2:1) (Lv3:1) (Lv4:1) (Lv5:1) (Lv6:1) (Lv7:2) (Lv8:2) (Lv9:2) (Lv10:3) (Lv11:3) (Lv12:3) (Lv13:4) (Lv14:4) (Lv15:4) (Lv16:5) (Lv17:5) (Lv18:6) (Lv19:6) (Lv20:7) (Lv21:7) (Lv22:7) (Lv23:7) (Lv24:7) (Lv25:7) (Lv26:7) (Lv27:7) (Lv28:7) (Lv29:7) (Lv30:7) (Lv31:7) (Lv32:8) (Lv33:8) (Lv34:8) (Lv35:8) (Lv36:8) (Lv37:8) (Lv38:8) (Lv39:8) (Lv40:8) (Lv1:4) (Lv2:8) (Lv3:12) (Lv4:17) (Lv5:21) (Lv6:26) (Lv7:31) (Lv8:37) (Lv9:42) (Lv10:48) (Lv11:55) (Lv12:61) (Lv13:68) (Lv14:75) (Lv15:83) (Lv16:91) (Lv17:99) (Lv18:108) (Lv19:117) (Lv20:127) (Lv21:128) (Lv22:130) (Lv23:131) (Lv24:132) (Lv25:134) (Lv26:135) (Lv27:136) (Lv28:138) (Lv29:139) (Lv30:140) (Lv31:142) (Lv32:143) (Lv33:145) (Lv34:146) (Lv35:148) (Lv36:149) (Lv37:150) (Lv38:152) (Lv39:154) (Lv40:155)
+15% Numbed chance (Lv1:15) (Lv21:25) (Lv41:35)
Triggers a thunderstrike when hitting a Numbed enemy. The effect has a 1 s cooldown against the same target
Thunderstrikes deal 1-3 Spell Lightning Damage.
Activates Imbue and gains buff:
Adds 1 - 4 Lightning Damage to Attacks (Lv1:1) (Lv2:1) (Lv3:1) (Lv4:1) (Lv5:1) (Lv6:1) (Lv7:2) (Lv8:2) (Lv9:2) (Lv10:3) (Lv11:3) (Lv12:3) (Lv13:4) (Lv14:4) (Lv15:4) (Lv16:5) (Lv17:5) (Lv18:6) (Lv19:6) (Lv20:7) (Lv21:7) (Lv22:7) (Lv23:7) (Lv24:7) (Lv25:7) (Lv26:7) (Lv27:7) (Lv28:7) (Lv29:7) (Lv30:7) (Lv31:7) (Lv32:8) (Lv33:8) (Lv34:8) (Lv35:8) (Lv36:8) (Lv37:8) (Lv38:8) (Lv39:8) (Lv40:8) (Lv1:4) (Lv2:8) (Lv3:12) (Lv4:17) (Lv5:21) (Lv6:26) (Lv7:31) (Lv8:37) (Lv9:42) (Lv10:48) (Lv11:55) (Lv12:61) (Lv13:68) (Lv14:75) (Lv15:83) (Lv16:91) (Lv17:99) (Lv18:108) (Lv19:117) (Lv20:127) (Lv21:128) (Lv22:130) (Lv23:131) (Lv24:132) (Lv25:134) (Lv26:135) (Lv27:136) (Lv28:138) (Lv29:139) (Lv30:140) (Lv31:142) (Lv32:143) (Lv33:145) (Lv34:146) (Lv35:148) (Lv36:149) (Lv37:150) (Lv38:152) (Lv39:154) (Lv40:155)
Adds 1 - 4 Lightning Damage to Spells (Lv1:1) (Lv2:1) (Lv3:1) (Lv4:1) (Lv5:1) (Lv6:1) (Lv7:2) (Lv8:2) (Lv9:2) (Lv10:3) (Lv11:3) (Lv12:3) (Lv13:4) (Lv14:4) (Lv15:4) (Lv16:5) (Lv17:5) (Lv18:6) (Lv19:6) (Lv20:7) (Lv21:7) (Lv22:7) (Lv23:7) (Lv24:7) (Lv25:7) (Lv26:7) (Lv27:7) (Lv28:7) (Lv29:7) (Lv30:7) (Lv31:7) (Lv32:8) (Lv33:8) (Lv34:8) (Lv35:8) (Lv36:8) (Lv37:8) (Lv38:8) (Lv39:8) (Lv40:8) (Lv1:4) (Lv2:8) (Lv3:12) (Lv4:17) (Lv5:21) (Lv6:26) (Lv7:31) (Lv8:37) (Lv9:42) (Lv10:48) (Lv11:55) (Lv12:61) (Lv13:68) (Lv14:75) (Lv15:83) (Lv16:91) (Lv17:99) (Lv18:108) (Lv19:117) (Lv20:127) (Lv21:128) (Lv22:130) (Lv23:131) (Lv24:132) (Lv25:134) (Lv26:135) (Lv27:136) (Lv28:138) (Lv29:139) (Lv30:140) (Lv31:142) (Lv32:143) (Lv33:145) (Lv34:146) (Lv35:148) (Lv36:149) (Lv37:150) (Lv38:152) (Lv39:154) (Lv40:155)
+15% Numbed chance (Lv1:15) (Lv21:25) (Lv41:35)
Triggers a thunderstrike when hitting a Numbed enemy. The effect has a 1 s cooldown against the same target
Thunderstrike:
Thunderstrikes deal 1-3 Spell Lightning Damage
Precise: Flame Imbue
Activates Imbue and gains buff:
Adds 2 - 4 Fire Damage to Attacks (Lv1:2) (Lv2:4) (Lv3:7) (Lv4:9) (Lv5:12) (Lv6:15) (Lv7:17) (Lv8:20) (Lv9:24) (Lv10:27) (Lv11:30) (Lv12:34) (Lv13:38) (Lv14:42) (Lv15:46) (Lv16:50) (Lv17:55) (Lv18:60) (Lv19:65) (Lv20:56) (Lv21:57) (Lv22:57) (Lv23:58) (Lv24:58) (Lv25:59) (Lv26:60) (Lv27:60) (Lv28:61) (Lv29:61) (Lv30:62) (Lv31:63) (Lv32:63) (Lv33:64) (Lv34:65) (Lv35:65) (Lv36:66) (Lv37:67) (Lv38:67) (Lv39:68) (Lv40:69) (Lv1:4) (Lv2:8) (Lv3:12) (Lv4:17) (Lv5:22) (Lv6:27) (Lv7:32) (Lv8:38) (Lv9:44) (Lv10:50) (Lv11:56) (Lv12:63) (Lv13:70) (Lv14:78) (Lv15:85) (Lv16:94) (Lv17:102) (Lv18:111) (Lv19:121) (Lv20:104) (Lv21:105) (Lv22:106) (Lv23:107) (Lv24:109) (Lv25:110) (Lv26:111) (Lv27:112) (Lv28:113) (Lv29:114) (Lv30:115) (Lv31:116) (Lv32:118) (Lv33:119) (Lv34:120) (Lv35:121) (Lv36:122) (Lv37:124) (Lv38:125) (Lv39:126) (Lv40:127)
Adds 2 - 4 Fire Damage to Spells (Lv1:2) (Lv2:4) (Lv3:7) (Lv4:9) (Lv5:12) (Lv6:15) (Lv7:17) (Lv8:20) (Lv9:24) (Lv10:27) (Lv11:30) (Lv12:34) (Lv13:38) (Lv14:42) (Lv15:46) (Lv16:50) (Lv17:55) (Lv18:60) (Lv19:65) (Lv20:56) (Lv21:57) (Lv22:57) (Lv23:58) (Lv24:58) (Lv25:59) (Lv26:60) (Lv27:60) (Lv28:61) (Lv29:61) (Lv30:62) (Lv31:63) (Lv32:63) (Lv33:64) (Lv34:65) (Lv35:65) (Lv36:66) (Lv37:67) (Lv38:67) (Lv39:68) (Lv40:69) (Lv1:4) (Lv2:8) (Lv3:12) (Lv4:17) (Lv5:22) (Lv6:27) (Lv7:32) (Lv8:38) (Lv9:44) (Lv10:50) (Lv11:56) (Lv12:63) (Lv13:70) (Lv14:78) (Lv15:85) (Lv16:94) (Lv17:102) (Lv18:111) (Lv19:121) (Lv20:104) (Lv21:105) (Lv22:106) (Lv23:107) (Lv24:109) (Lv25:110) (Lv26:111) (Lv27:112) (Lv28:113) (Lv29:114) (Lv30:115) (Lv31:116) (Lv32:118) (Lv33:119) (Lv34:120) (Lv35:121) (Lv36:122) (Lv37:124) (Lv38:125) (Lv39:126) (Lv40:127)
Adds 29 Base Ignite Damage (Lv1:29) (Lv2:32) (Lv3:35) (Lv4:38) (Lv5:41) (Lv6:44) (Lv7:47) (Lv8:50) (Lv9:53) (Lv10:56) (Lv11:59) (Lv12:62) (Lv13:65) (Lv14:68) (Lv15:71) (Lv16:74) (Lv17:77) (Lv18:80) (Lv19:83) (Lv20:86) (Lv21:87) (Lv22:88) (Lv23:89) (Lv24:90) (Lv25:91) (Lv26:92) (Lv27:93) (Lv28:94) (Lv29:95) (Lv30:96) (Lv31:97) (Lv32:98) (Lv33:99) (Lv34:100) (Lv35:101) (Lv36:102) (Lv37:103) (Lv38:104) (Lv39:105) (Lv40:106)
+20% Skill Area for the skill
When defeating an Ignited enemy, generates a Fire Terra that deals Fire DoT Damage equal to 100% of the overflown damage every second to enemies within its range. Fire Terra cooldown: 1 s
The Terra lasts 2.5s
Precise: Seal Conversion
Supports Passive Skill.
Replaces Sealed Mana of the supported skill with Sealed Life
Precise: Selfless
Supports Aura Skills.
-90% additional Aura Effect received from the supported skill.
27.25% Aura effect for the supported skill (Lv1:109/4) (Lv21:129/4) (Lv41:149/4)
-16% Sealed Mana Compensation for the supported skill
Precise: Selfishness
Supports Aura Skills.
The supported skill does not take effect on other allies
27.25% Aura effect for the supported skill (Lv1:109/4) (Lv21:129/4) (Lv41:149/4)
-16% Sealed Mana Compensation for the supported skill
Precise: Stand as One
Supports Aura Skills.
The supported skill 4.1% Aura Effect for every Aura that affects the character, up to 5 time(s) (Lv1:41/10) (Lv21:61/10) (Lv41:81/10)
Precise: Disciplined
Supports Aura Skills.
+35% Sealed Mana Compensation for the supported skill
The supported skill -20.9% additional Aura Effect (Lv1:-209/10) (Lv21:-189/10) (Lv41:-169/10)
Precise: Concentrated
Supports Aura Skills.
The supported skill 25.5% Aura Effect when the character is affected by no more than 2 Auras (Lv1:51/2) (Lv21:71/2) (Lv41:91/2)
Precise: Malleable
Supports Aura Skills.
The supported skill 25.5% Aura Effect if there is an Elite within 10 m. Otherwise, -15% additional Aura Effect (Lv1:51/2) (Lv21:71/2) (Lv41:91/2)
-20% Sealed Mana Compensation for the supported skill
Precise: Safety in Numbers
Supports Aura Skills.
5.1% Aura Effect for each ally affected by the supported skill, up to 7 time(s) (Lv1:51/10) (Lv21:71/10) (Lv41:91/10)
-30% Sealed Mana Compensation for the supported skill
Precise: Imbue Buff
Supports Imbue Skills.
45.5% buff effect for the supported skill (Lv1:91/2) (Lv21:111/2) (Lv41:131/2)
-18% Sealed Mana Compensation for the supported skill
Precise: Imbue Enhancement
Supports Imbue Skills.
+69% additional damage for the supported skill (Lv1:69) (Lv21:109) (Lv41:129)
-15% Sealed Mana Compensation for the supported skill
The supported skill -100% additional Imbue Effect
Precise: Torrent
Supports Imbue Skills.
The supported skill 7.15% additional Cooldown Recovery Speed every time it has dealt damage recently, up to 10 time(s) (Lv1:143/20) (Lv21:183/20) (Lv41:203/20)
-14.5% Sealed Mana Compensation for the supported skill
Precise: Superpower
Supports Spirit Magus Skills.
48.2% Origin of Spirit Magus effect for the supported skill (Lv1:241/5) (Lv21:261/5) (Lv41:281/5)
-20% Sealed Mana Compensation for the supported skill
Precise: Friend of Spirit Magi
Supports Spirit Magus Skills.
When having at least 3 type(s) of Spirit Magus at the same time, Origin of Spirit Magus provided by the supported skill +109% Effect (Lv1:109) (Lv21:129) (Lv41:149)
-30% Sealed Mana Compensation for the supported skill
Precise: Protection Field
Supports Spirit Magus Skills.
Transfers 3.05% of damage taken to the Minions summoned by the supported skill. This effect is affected by Origin of Spirit Magus Effect (Lv1:61/20) (Lv21:81/20) (Lv41:101/20)
-30% Sealed Mana Compensation for the supported skill
Minions summoned by the supported skill Taunt nearby enemies every 6s.
Precise Restrain
Supports Passive Skill.
15.5% Sealed Mana Compensation for the supported skill (Lv1:31/2) (Lv21:51/2) (Lv41:71/2)
War Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Galloping War Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Valiant War Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Might Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Flourishing Might Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Mecha Might Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Hunting Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Legendary Hunting Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
General Hunting Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Mechanical Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Brilliant Mechanical Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Cruising Mechanical Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Dark Surge Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Bandit Dark Surge Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Divine Warrior Dark Surge Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Blacksail Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Returning Blacksail Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Cube Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Judge Cube Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Desire Incarnation Cube Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Aeterna Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Familial Aeterna Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Nightmare Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Folklore Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Uncanny Folklore Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Doll Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Gold Doll Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Collection Doll Compass
Add it to a Netherrealm Enhancement Compass slot to increase rewards.

Added Enhancement Compasses are consumed once the portal opens.
Flame Sand
A basic crafting material that can be used at the [Arms Dealer] to add or replace affixes of gear.
Flame Elementium
An advanced crafting material that can be used at the [Arms Dealer] to add or replace affixes of Priceless gear.
Fine Ember
Used during crafting to add base affixes to gear of low Item level.
Truth Ember
Can re-equip all affixes randomly.
Precious Ember
Used during crafting to add basic affixes.
Matchless Ember
Used during crafting to add intermediate affixes.
Ultimate Ember
Used during crafting to add advanced affixes.
Aemberon Core
A material required for Legendary Gear Darkness Corrosion.
Familiar Nexus
A material required for Legendary Gear Darkest Corrosion.
Corrupted Axis
A material required for non-Legendary Gear Darkness Corrosion.
Glorious Axis
A material required for non-Legendary Gear Darkest Corrosion.
Inheritance Axis
Used for Aptitude Inheritance of Legendary gear.
Sacred Fossil
Used during crafting to upgrade T1 affixes to T0
Glacial Abyss Beacon (Timemark 1)
A ticket for entering the Netherrealm stage
Glacial Abyss Beacon (Timemark 2)
A ticket for entering the Netherrealm stage
Glacial Abyss Beacon (Timemark 3)
A ticket for entering the Netherrealm stage
Glacial Abyss Beacon (Timemark 4)
A ticket for entering the Netherrealm stage
Glacial Abyss Beacon (Timemark 5)
A ticket for entering the Netherrealm stage
Glacial Abyss Beacon (Timemark 6)
A ticket for entering the Netherrealm stage
Edict: Dart
Dark Surge Edict
Edict: Dive
Dark Surge Edict
Edict: Ruin
Dark Surge Edict
Edict: Doom
Dark Surge Edict
Void Sea Invitation - Sorrow
Void Sea Invitation
The Beginning
A ticket for entering the Netherrealm stage
The End
A ticket for entering the Netherrealm stage
Aeterna Reverberation - Eternal
Aeterna Reverberation
Shallow Dream Talking - Weapon
Adds Dream affixes to weapons during Dream Interpretation
Shallow Dream Talking - Armor
Adds Dream affixes to armor during Dream Interpretation
Shallow Dream Talking - Trinket
Adds Dream affixes to trinkets during Dream Interpretation
Nailclaw
Require lv 1
6 - 6 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Witherbark Club
Require lv 1
6 - 6 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Rusted Bronze Sword
Require lv 1
6 - 6 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Rusted Iron Axe
Require lv 1
6 - 6 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Thief Short Dagger
Require lv 1
6 - 6 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Wayfarer Cane
Require lv 1
6 - 6 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Crude Iron Maul
Require lv 1
7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Shattered Iron Axe
Require lv 1
7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Crude Wooden Sword
Require lv 1
7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Witherbark Staff
Require lv 1
7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Withervine Staff
Require lv 1
500 Critical Strike Rating
1.2 Attack Speed
Adds 4 - 4 Cold Damage to Spells

Rusted Pistol
Require lv 1
6 - 6 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Rottenwood Bow
Require lv 1
7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Woodvine Light Crossbow
Require lv 1
7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Witherbark Cannon
Require lv 1
7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Rusted Rifle
Require lv 1
7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Withervine Wand
Require lv 1
500 Critical Strike Rating
1.2 Attack Speed
Adds 2 - 2 Cold Damage to Spells

Bud Rod
Require lv 1
500 Critical Strike Rating
1.2 Attack Speed
+2% Minion Damage

Withering Scepter
Require lv 1
500 Critical Strike Rating
1.2 Attack Speed
+2% DoT Damage

Brute's Chestguard
Require lv 1
+196 Gear Armor
Footman's Chestguard
Require lv 1
+274 Gear Armor
Rogue Outerwear
Require lv 1
+196 gear Evasion
Scout's Tight Vest
Require lv 1
+274 gear Evasion
Herbalist's Robe
Require lv 1
+10 gear Energy Shield
Scribe's Coat
Require lv 1
+15 gear Energy Shield
Brute Handguards
Require lv 1
+168 Gear Armor
Footman's Gauntlets
Require lv 1
+235 Gear Armor
Rogue's Gloves
Require lv 1
+168 gear Evasion
Scout's Gloves
Require lv 1
+235 gear Evasion
Herbalist's Gloves
Require lv 1
+9 gear Energy Shield
Scribe Handguards
Require lv 1
+13 gear Energy Shield
Brute's Helm
Require lv 1
+168 Gear Armor
Footman Helmet
Require lv 1
+235 Gear Armor
Rogue's Hood
Require lv 1
+168 gear Evasion
Scout's Hood
Require lv 1
+235 gear Evasion
Herbalist's Headscarf
Require lv 1
+9 gear Energy Shield
Scribe's Headscarf
Require lv 1
+13 gear Energy Shield
Brute's Greaves
Require lv 1
+168 Gear Armor
Footman's Boots
Require lv 1
+235 Gear Armor
Rogue's Long Boots
Require lv 1
+168 gear Evasion
Scout's Short Boots
Require lv 1
+235 gear Evasion
Herbalist's Footguards
Require lv 1
+9 gear Energy Shield
Scribe's Boots
Require lv 1
+13 gear Energy Shield
Aspiration Tower Shield
Require lv 1
+168 Gear Armor
Starmetal Kite Shield
Require lv 1
+235 Gear Armor
Aspiration Light Shield
Require lv 1
+168 gear Evasion
Griffin Buckler
Require lv 1
+235 gear Evasion
Aspiration Magic Shield
Require lv 1
+9 gear Energy Shield
Voodoo Caster Shield
Require lv 1
+13 gear Energy Shield
Tortoiseshell Amulet
Require lv 1
+3 Strength

Cinnabar Pendant
Require lv 1
+3 Dexterity

Obsidian Necklace
Require lv 1
+3 Intelligence

Burning Flame Ring
Require lv 1
+3% Fire Resistance

Biting Wind Ice Ring
Require lv 1
+3% Cold Resistance

Calamity Lightning Ring
Require lv 1
+3% Lightning Resistance

Abyss Darkness Ring
Require lv 1
+3% Erosion Resistance

Budding Spirit Ring
Require lv 1
+3% Minion Damage

Rock Waistguard
Require lv 1
+10 Max Life

Spring Source Girdle
Require lv 1
+12 Max Energy Shield

Divinity Emblem - Machine
Require lv 1
Trial of Divinity Ticket
Divinity Emblem - Might
Require lv 1
Trial of Divinity Ticket
Divinity Emblem - War
Require lv 1
Trial of Divinity Ticket
Divinity Emblem - Hunting
Require lv 1
Trial of Divinity Ticket
Proof of the Brave I
Require lv 1
Proof of Reaching Level 1 of High Tower
Proof of the Brave II
Require lv 1
Proof of Reaching Level 11 of High Tower
Proof of the Brave III
Require lv 1
Proof of Reaching Level 21 of High Tower
Proof of the Brave IV
Require lv 1
Proof of Reaching Level 31 of High Tower
Proof of the Brave V
Require lv 1
Proof of Reaching Level 41 of High Tower
Memory of Origin
Require lv 1
"The flower that Tina was most proud of and cherished the most ended up withering due to the war."
Memory of Discipline
Require lv 1
"Some people need to be taught a lesson-within the bounds of discipline and honor, of course."
Memory of Progress
Require lv 1
Article 37 of the Experimental Guidelines: Weighing containers or samples may carry static electricity. Contact between the static electricity and experimental materials may trigger chain reactions, leading to measurement errors and potential harm to the experimenter's fingers.
Infection Progress
Require lv 1
Explore Mistville to find necessary resources
Mistville Intel
Require lv 1
They hid the secrets of the city in wax-sealed envelopes. To obtain such intel, you'll need to use some special measures.
Unlock the Talent in Deduction Record.
Mist Essence
Require lv 1
A handful of ash is whipped up by the air and sucked inside, only to become ash again in the end. This is the origin of the endless mist.
Has a chance of dropping when opening a Chest of Folklores (affected by the Drop Quantity of Chest of Folklores). Used to start games in the July Whispering Mist gameplay.
Resident's Eye
Require lv 1
A guest from Mistville has prepared a "gift" for you.
Use this in your Inventory to gain 7 Infection Progress. (Infection Progress can be used to unlock the Whispering Mist gameplay.)
Divinity Stone
Require lv 1
An incarnation of human desire formed under the effect of the Cube of Rapacity. Used to exchange for items at the Avarice Bounty.
(Avarice Bounty can be opened in Ember's Rest - Heart of Rapacity.)
Soul Candle
Require lv 1
An eerie candle that never goes out. Legend has it that it can nourish the Variant Soul of its owner. Resonate it with skill components to generate even greater power.
Pages of Aeterna
Require lv 1
Used to upgrade nodes in the Psalms of Aeterna of the Aeterna Season
Solidified Tear
Require lv 1
After countless kins were consumed by flames, their tears solidified into one.
Used to get Aeterna Candle Tears.
Twin Reflection
Require lv 1
Everything in the void has an opposite. The Goddess of Chaos and the Goddess of Order. The ember and the aember. "They are like the reflections of the original world that lies beyond all dimensions, echoing the realms that proliferate across countless planes." - Glyph from Dimension II, Hunter's Forge
Snowpaper Fragment
Require lv 1
Used in the Frozen Canvas gameplay to select the difficulty and enter a canvas.
Colored Snow
Require lv 1
Used to upgrade nodes in Artistry of the Frozen Canvas gameplay
Inspiration Essence
Require lv 1
A material required to upgrade exclusive Support Skills in the Skill Advancement system
Shark Tooth
Require lv 2
7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Mossy Stone Hammer
Require lv 2
7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Crude Iron Sword
Require lv 2
7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Twisted Copper Axe
Require lv 2
7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Rusted Dagger
Require lv 2
7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Rambone Cane
Require lv 2
7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Hardrock Mallet
Require lv 2
8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Gigantic Stone Axe
Require lv 2
8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Rottenwood Greatsword
Require lv 2
8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Cultivation Iron Staff
Require lv 2
8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Bonewood Staff
Require lv 2
500 Critical Strike Rating
1.2 Attack Speed
Adds 6 - 6 Lightning Damage to Spells

Blackrock Zapper
Require lv 2
7 - 7 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Vitex Bow
Require lv 2
8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Rambone Short Crossbow
Require lv 2
8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Rusted Blaster
Require lv 2
8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Crude Iron Rifle
Require lv 2
8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Rambone Wand
Require lv 2
500 Critical Strike Rating
1.2 Attack Speed
Adds 3 - 3 Lightning Damage to Spells

Thriving Rod
Require lv 2
500 Critical Strike Rating
1.2 Attack Speed
+3% Minion Damage

Marsh Scepter
Require lv 2
500 Critical Strike Rating
1.2 Attack Speed
+3% DoT Damage

Pickaxe Claw
Require lv 4
8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Rusted Wooden Hammer
Require lv 4
8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Recruit's Saber
Require lv 4
8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Iron Hatchet
Require lv 4
8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Slaughter Short Dagger
Require lv 4
8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Witness Cane
Require lv 4
8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Iron Maul
Require lv 4
10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Iron Battle Axe
Require lv 4
10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Rusted Claymore
Require lv 4
10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Thorny Staff
Require lv 4
10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Ivory Staff
Require lv 4
500 Critical Strike Rating
1.2 Attack Speed
Adds 8 - 8 Fire Damage to Spells

Pocket Boomstick
Require lv 4
8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Beastbone Bow
Require lv 4
10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Darkwoods Long Crossbow
Require lv 4
10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Black Iron Cannon
Require lv 4
10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Recruit's Musket
Require lv 4
10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Carved Wooden Wand
Require lv 4
500 Critical Strike Rating
1.2 Attack Speed
Adds 4 - 4 Fire Damage to Spells

Vine Rod
Require lv 4
500 Critical Strike Rating
1.2 Attack Speed
+5% Minion Damage

Barren Scepter
Require lv 4
500 Critical Strike Rating
1.2 Attack Speed
+5% DoT Damage

Black Cat Claw
Require lv 9
10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Black Iron Maul
Require lv 9
10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Iron Sword
Require lv 9
10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Sharpened Iron Axe
Require lv 9
10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Poisoned Dagger
Require lv 9
10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Snake-scale Cane
Require lv 9
10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Icefrost Mallet
Require lv 9
12 - 12 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Hardrock Stone Axe
Require lv 9
12 - 12 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Rock Claymore
Require lv 9
12 - 12 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Ascetic Iron Staff
Require lv 9
12 - 12 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Iron Staff
Require lv 9
500 Critical Strike Rating
1.2 Attack Speed
Adds 10 - 10 Cold Damage to Spells

Iron Pistol
Require lv 9
10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Thorny Curve Bow
Require lv 9
12 - 12 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Bronze Short Crossbow
Require lv 9
12 - 12 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Iron Cannon
Require lv 9
12 - 12 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Iron Musket
Require lv 9
12 - 12 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Cuprite Wand
Require lv 9
500 Critical Strike Rating
1.2 Attack Speed
Adds 5 - 5 Cold Damage to Spells

Storm Rod
Require lv 9
500 Critical Strike Rating
1.2 Attack Speed
+7% Minion Damage

Lamentation Scepter
Require lv 9
500 Critical Strike Rating
1.2 Attack Speed
+7% DoT Damage

Paladin's Heavy Armor
Require lv 9
+384 Gear Armor
Skirmisher Outerwear
Require lv 9
+384 gear Evasion
Acolyte's Robe
Require lv 9
+20 gear Energy Shield
Paladin's Hands
Require lv 9
+329 Gear Armor
Skirmisher's Gloves
Require lv 9
+329 gear Evasion
Acolyte Handguards
Require lv 9
+18 gear Energy Shield
Paladin's Heavy Helm
Require lv 9
+329 Gear Armor
Skirmisher's Mask
Require lv 9
+329 gear Evasion
Acolyte's Crown
Require lv 9
+18 gear Energy Shield
Paladin's Iron Greaves
Require lv 9
+329 Gear Armor
Skirmisher's Leather Boots
Require lv 9
+329 gear Evasion
Acolyte's Footwraps
Require lv 9
+18 gear Energy Shield
Griffin Tower Shield
Require lv 9
+329 Gear Armor
Wind Spirit Light Shield
Require lv 9
+329 gear Evasion
Bard's Square Shield
Require lv 9
+18 gear Energy Shield
Eyestinger Claw
Require lv 14
13 - 13 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
War Hammer
Require lv 14
13 - 13 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Thorny Sword
Require lv 14
13 - 13 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Alloy Board Axe
Require lv 14
13 - 13 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Assassin Short Dagger
Require lv 14
13 - 13 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Recluse Cane
Require lv 14
13 - 13 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Beastfang Mallet
Require lv 14
16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Coldlight Greataxe
Require lv 14
16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Iron Greatsword
Require lv 14
16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Dryad Staff
Require lv 14
16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Viper Staff
Require lv 14
500 Critical Strike Rating
1.2 Attack Speed
Adds 12 - 12 Lightning Damage to Spells

Black Feather Zapper
Require lv 14
13 - 13 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Bonewood Hunting Bow
Require lv 14
16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Soldier's Light Crossbow
Require lv 14
16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Wolf Hunter's Cannon
Require lv 14
16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Wolf Fang Rifle
Require lv 14
16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Spiritwood Wand
Require lv 14
500 Critical Strike Rating
1.2 Attack Speed
Adds 6 - 6 Lightning Damage to Spells

Waning Moon Rod
Require lv 14
500 Critical Strike Rating
1.2 Attack Speed
+9% Minion Damage

Disorientation Scepter
Require lv 14
500 Critical Strike Rating
1.2 Attack Speed
+9% DoT Damage

Berserker Claw
Require lv 19
16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Oblivion Maul
Require lv 19
16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Battlefield Longsword
Require lv 19
16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
War Axe
Require lv 19
16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Voodoo Dagger
Require lv 19
16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Wolf Fang Cane
Require lv 19
16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Scarlet Maul
Require lv 19
20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Gilt Board Axe
Require lv 19
20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Conflict Greatsword
Require lv 19
20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Confession Iron Staff
Require lv 19
20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Gilt Staff
Require lv 19
500 Critical Strike Rating
1.2 Attack Speed
Adds 14 - 14 Fire Damage to Spells

Rottenbone Zapper
Require lv 19
16 - 16 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Segar Hunting Bow
Require lv 19
20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Black Iron Crossbow
Require lv 19
20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Starmetal Cannon
Require lv 19
20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Blazing Rifle
Require lv 19
20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Wind Spirit Wand
Require lv 19
500 Critical Strike Rating
1.2 Attack Speed
Adds 7 - 7 Fire Damage to Spells

Flying Bird Rod
Require lv 19
500 Critical Strike Rating
1.2 Attack Speed
+11% Minion Damage

High Tower Scepter
Require lv 19
500 Critical Strike Rating
1.2 Attack Speed
+11% DoT Damage

Sandstorm Katar
Require lv 24
20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Prayer Hammer
Require lv 24
20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Redgold Sword
Require lv 24
20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Scoundrel's Axe
Require lv 24
20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Resentment Dirk
Require lv 24
20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Omen Short Staff
Require lv 24
20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Lonewolf Maul
Require lv 24
25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Marsh Greataxe
Require lv 24
25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Ripping Claymore
Require lv 24
25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Broken Mirror Staff
Require lv 24
25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Flower Sea Staff
Require lv 24
500 Critical Strike Rating
1.2 Attack Speed
Adds 16 - 16 Cold Damage to Spells

Thorny Boomstick
Require lv 24
20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Griffin Long Bow
Require lv 24
25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Elven Hunting Crossbow
Require lv 24
25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Unholy Blaster
Require lv 24
25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Unpredictable Rifle
Require lv 24
25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Voodoo Wand
Require lv 24
500 Critical Strike Rating
1.2 Attack Speed
Adds 8 - 8 Cold Damage to Spells

Swimming Fish Rod
Require lv 24
500 Critical Strike Rating
1.2 Attack Speed
+13% Minion Damage

Hanging Scepter
Require lv 24
500 Critical Strike Rating
1.2 Attack Speed
+13% DoT Damage

Berserker's Chest Armor
Require lv 24
+538 Gear Armor
Hunter's Chestguard
Require lv 24
+538 gear Evasion
Witchdoctor's Robe
Require lv 24
+30 gear Energy Shield
Berserker's Hands
Require lv 24
+461 Gear Armor
Hunter's Gloves
Require lv 24
+461 gear Evasion
Witchdoctor's Gloves
Require lv 24
+26 gear Energy Shield
Berserker's Spired Helm
Require lv 24
+461 Gear Armor
Hunter's Hood
Require lv 24
+461 gear Evasion
Witchdoctor's Mask
Require lv 24
+26 gear Energy Shield
Berserker's Footguards
Require lv 24
+461 Gear Armor
Hunter's Leather Boots
Require lv 24
+461 gear Evasion
Witchdoctor's Slippers
Require lv 24
+26 gear Energy Shield
Crimson Kite Shield
Require lv 24
+461 Gear Armor
Dragonfang Buckler
Require lv 24
+461 gear Evasion
Freedom Square Shield
Require lv 24
+26 gear Energy Shield
Heated Flame Ring
Require lv 24
+4% Fire Resistance

Blight Ice Ring
Require lv 24
+4% Cold Resistance

Dazzling Lightning Ring
Require lv 24
+4% Lightning Resistance

Agony Darkness Ring
Require lv 24
+4% Erosion Resistance

Thriving Spirit Ring
Require lv 24
+5% Minion Damage

Wailing Claw
Require lv 29
25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Nightmare Hammer
Require lv 29
25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Cold Blade
Require lv 29
25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Earthsplitter Axe
Require lv 29
25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Violence Short Dagger
Require lv 29
25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Thinker Cane
Require lv 29
25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Valagon Mallet
Require lv 29
31 - 31 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Blazing Greataxe
Require lv 29
31 - 31 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Coldlight Claymore
Require lv 29
31 - 31 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Ancestral Staff
Require lv 29
31 - 31 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Monkey Staff
Require lv 29
500 Critical Strike Rating
1.2 Attack Speed
Adds 18 - 18 Lightning Damage to Spells

Warden's Boomstick
Require lv 29
25 - 25 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
White Wolf Curve Bow
Require lv 29
31 - 31 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Beastfang Light Crossbow
Require lv 29
31 - 31 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Warden's Blaster
Require lv 29
31 - 31 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Ripple Rifle
Require lv 29
31 - 31 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Flower Sea Wand
Require lv 29
500 Critical Strike Rating
1.2 Attack Speed
Adds 9 - 9 Lightning Damage to Spells

Shepherdess Rod
Require lv 29
500 Critical Strike Rating
1.2 Attack Speed
+15% Minion Damage

Eternal Night Scepter
Require lv 29
500 Critical Strike Rating
1.2 Attack Speed
+15% DoT Damage

Cataclysm Amulet
Require lv 32
+5 Strength

Sunlight Pendant
Require lv 32
+5 Dexterity

Shaman's Necklace
Require lv 32
+5 Intelligence

Wind Blade Waistguard
Require lv 32
+15 Max Life

God's Grace Girdle
Require lv 32
+18 Max Energy Shield

Two-Headed Claw
Require lv 34
30 - 30 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Dragon's Roar Hammer
Require lv 34
30 - 30 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Talon Sword
Require lv 34
30 - 30 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Savage Axe
Require lv 34
30 - 30 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Nightshade Dagger
Require lv 34
30 - 30 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Leopard Jaw Cane
Require lv 34
30 - 30 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Crushing Mallet
Require lv 34
37 - 37 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Giant's Board Axe
Require lv 34
37 - 37 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Gladiator's Greatsword
Require lv 34
37 - 37 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Authority Iron Staff
Require lv 34
37 - 37 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
White Crystal Staff
Require lv 34
500 Critical Strike Rating
1.2 Attack Speed
Adds 20 - 20 Fire Damage to Spells

Unholy Zapper
Require lv 34
30 - 30 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Raider's Bow
Require lv 34
37 - 37 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Jungle Hunting Bow
Require lv 34
37 - 37 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Griffin Blaster
Require lv 34
37 - 37 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Eagle Rifle
Require lv 34
37 - 37 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Wiseman's Wand
Require lv 34
500 Critical Strike Rating
1.2 Attack Speed
Adds 10 - 10 Fire Damage to Spells

River Rod
Require lv 34
500 Critical Strike Rating
1.2 Attack Speed
+17% Minion Damage

Red Rain Scepter
Require lv 34
500 Critical Strike Rating
1.2 Attack Speed
+17% DoT Damage

Flare Amulet
Require lv 38
+8 Strength

Ripple Pendant
Require lv 38
+8 Dexterity

Lunar Corona Necklace
Require lv 38
+8 Intelligence

Direwolf Fang
Require lv 39
35 - 35 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Tremor Wooden Hammer
Require lv 39
35 - 35 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Hurricane Short Sword
Require lv 39
35 - 35 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Valagon Axe
Require lv 39
35 - 35 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Kingslayer Short Dagger
Require lv 39
35 - 35 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Traitor Cane
Require lv 39
35 - 35 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Devastating Mallet
Require lv 39
43 - 43 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Doomsday Board Axe
Require lv 39
43 - 43 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Barren Greatsword
Require lv 39
43 - 43 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Flower Staff
Require lv 39
43 - 43 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Black Feather Staff
Require lv 39
500 Critical Strike Rating
1.2 Attack Speed
Adds 24 - 24 Cold Damage to Spells

Cursed Boomstick
Require lv 39
35 - 35 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
White Feather Hunting Bow
Require lv 39
43 - 43 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Segar Hunting Crossbow
Require lv 39
43 - 43 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Blazing Cannon
Require lv 39
43 - 43 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Toxic Rifle
Require lv 39
43 - 43 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
White Crystal Wand
Require lv 39
500 Critical Strike Rating
1.2 Attack Speed
Adds 12 - 12 Cold Damage to Spells

Harvest Rod
Require lv 39
500 Critical Strike Rating
1.2 Attack Speed
+19% Minion Damage

Stigmata Scepter
Require lv 39
500 Critical Strike Rating
1.2 Attack Speed
+19% DoT Damage

Iron Sentry's Heavy Armor
Require lv 39
+699 Gear Armor
Prospector Outerwear
Require lv 39
+699 gear Evasion
Disciple's Coat
Require lv 39
+40 gear Energy Shield
Iron Sentry's Hold
Require lv 39
+599 Gear Armor
Prospector Handguards
Require lv 39
+599 gear Evasion
Disciple Handguards
Require lv 39
+35 gear Energy Shield
Iron Sentry's Helmet
Require lv 39
+599 Gear Armor
Prospector's Hat
Require lv 39
+599 gear Evasion
Disciple's Headscarf
Require lv 39
+35 gear Energy Shield
Iron Sentry's Feet
Require lv 39
+599 Gear Armor
Prospector's Short Boots
Require lv 39
+599 gear Evasion
Disciple's Cloth Boots
Require lv 39
+35 gear Energy Shield
Callous Kite Shield
Require lv 39
+599 Gear Armor
Hunter's Buckler
Require lv 39
+599 gear Evasion
Nature Caster Shield
Require lv 39
+35 gear Energy Shield
Spinesplitter Katar
Require lv 44
41 - 41 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Thorny Hammer
Require lv 44
41 - 41 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Blizzard Sword
Require lv 44
41 - 41 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Cursed Axe
Require lv 44
41 - 41 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Cursed Dagger
Require lv 44
41 - 41 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Lion Heart Cane
Require lv 44
41 - 41 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Doomsday Maul
Require lv 44
50 - 50 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Redgold Greataxe
Require lv 44
50 - 50 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Tidal Claymore
Require lv 44
50 - 50 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Conviction Iron Staff
Require lv 44
50 - 50 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Twilight Staff
Require lv 44
500 Critical Strike Rating
1.2 Attack Speed
Adds 28 - 28 Lightning Damage to Spells

Viper Zapper
Require lv 44
41 - 41 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Piercer Bow
Require lv 44
50 - 50 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Muddy Long Crossbow
Require lv 44
50 - 50 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Unyielding Cannon
Require lv 44
50 - 50 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Conflict Rifle
Require lv 44
50 - 50 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Viper Wand
Require lv 44
500 Critical Strike Rating
1.2 Attack Speed
Adds 14 - 14 Lightning Damage to Spells

Daylight Rod
Require lv 44
500 Critical Strike Rating
1.2 Attack Speed
+21% Minion Damage

Deception Scepter
Require lv 44
500 Critical Strike Rating
1.2 Attack Speed
+21% DoT Damage

Crimson Tiger Sting
Require lv 49
49 - 49 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Rocksplitter Mallet
Require lv 49
49 - 49 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Coldlight Sword
Require lv 49
49 - 49 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Bonecrusher Greataxe
Require lv 49
49 - 49 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Godslaughter Short Dagger
Require lv 49
49 - 49 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Villain Cane
Require lv 49
49 - 49 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Conflict Maul
Require lv 49
60 - 60 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Unpredictable Board Axe
Require lv 49
60 - 60 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Sundering Greatsword
Require lv 49
60 - 60 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Sacred Tree Staff
Require lv 49
60 - 60 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Voodoo Staff
Require lv 49
500 Critical Strike Rating
1.2 Attack Speed
Adds 32 - 32 Lightning Damage to Spells

Voodoo Boomstick
Require lv 49
49 - 49 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Bloody Curve Bow
Require lv 49
60 - 60 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Cursed War Crossbow
Require lv 49
60 - 60 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Wailing Blaster
Require lv 49
60 - 60 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Giant's Rifle
Require lv 49
60 - 60 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Wraith Wand
Require lv 49
500 Critical Strike Rating
1.2 Attack Speed
Adds 16 - 16 Lightning Damage to Spells

Full Moon Rod
Require lv 49
500 Critical Strike Rating
1.2 Attack Speed
+23% Minion Damage

Sorrow Scepter
Require lv 49
500 Critical Strike Rating
1.2 Attack Speed
+23% DoT Damage

Packleader Chest Armor
Require lv 52
+909 Gear Armor
Wild Dominator Outerwear
Require lv 52
+909 gear Evasion
Shaman's Short Robe
Require lv 52
+50 gear Energy Shield
Packleader Handguards
Require lv 52
+779 Gear Armor
Wild Dominator Handguards
Require lv 52
+779 gear Evasion
Shaman's Hands
Require lv 52
+43 gear Energy Shield
Packleader Helmet
Require lv 52
+779 Gear Armor
Wild Dominator Headdress
Require lv 52
+779 gear Evasion
Shaman's Headdress
Require lv 52
+43 gear Energy Shield
Packleader Greaves
Require lv 52
+779 Gear Armor
Wild Dominator Long Boots
Require lv 52
+779 gear Evasion
Shaman's Slippers
Require lv 52
+43 gear Energy Shield
Falling Star Tower Shield
Require lv 52
+779 Gear Armor
Thunder Light Shield
Require lv 52
+779 gear Evasion
Abyssal Square Shield
Require lv 52
+43 gear Energy Shield
Raging Boil Flame Ring
Require lv 52
+6% Fire Resistance

Snow Ice Ring
Require lv 52
+6% Cold Resistance

Chilling Lightning Ring
Require lv 52
+6% Lightning Resistance

Rotten Darkness Ring
Require lv 52
+6% Erosion Resistance

Command Spirit Ring
Require lv 52
+8% Minion Damage

Dragon Scale Waistguard
Require lv 52
+35 Max Life

Radiant Lunar Girdle
Require lv 52
+50 Max Energy Shield

Scarlet River Claw
Require lv 54
57 - 57 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Primeval War Hammer
Require lv 54
57 - 57 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Hero's Longsword
Require lv 54
57 - 57 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Conflict War Axe
Require lv 54
57 - 57 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Sorcerer's Dagger
Require lv 54
57 - 57 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Dragonblood Cane
Require lv 54
57 - 57 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Vindicator Maul
Require lv 54
70 - 70 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Griffin Greataxe
Require lv 54
70 - 70 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Wolfsoul Claymore
Require lv 54
70 - 70 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Judge's Iron Staff
Require lv 54
70 - 70 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Sage's Staff
Require lv 54
500 Critical Strike Rating
1.2 Attack Speed
Adds 36 - 36 Fire Damage to Spells

Bloodclaw Zapper
Require lv 54
57 - 57 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Black Feather Long Bow
Require lv 54
70 - 70 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Conflict Crossbow
Require lv 54
70 - 70 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Abyssal Blaster
Require lv 54
70 - 70 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
War Rifle
Require lv 54
70 - 70 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Bard's Wand
Require lv 54
500 Critical Strike Rating
1.2 Attack Speed
Adds 18 - 18 Fire Damage to Spells

Shooting Star Rod
Require lv 54
500 Critical Strike Rating
1.2 Attack Speed
+25% Minion Damage

Agony Scepter
Require lv 54
500 Critical Strike Rating
1.2 Attack Speed
+25% DoT Damage

Red Crystal Amulet
Require lv 56
+12 Strength

Opal Pendant
Require lv 56
+12 Dexterity

Moonstone Necklace
Require lv 56
+12 Intelligence

Mountain Lord's Chest Armor
Require lv 57
+1091 Gear Armor
Grand Explorer Outerwear
Require lv 57
+1091 gear Evasion
Envoy's Robe
Require lv 57
+65 gear Energy Shield
Mountain Lord Handguards
Require lv 57
+935 Gear Armor
Grand Explorer's Gloves
Require lv 57
+935 gear Evasion
Envoy's Hands
Require lv 57
+56 gear Energy Shield
Mountain Lord Helmet
Require lv 57
+935 Gear Armor
Grand Explorer's Fez
Require lv 57
+935 gear Evasion
Envoy's Mask
Require lv 57
+56 gear Energy Shield
Mountain Lord's Feet
Require lv 57
+935 Gear Armor
Grand Explorer's Heavy Boots
Require lv 57
+935 gear Evasion
Envoy's Soft Shoes
Require lv 57
+56 gear Energy Shield
Warlord's Kite Shield
Require lv 57
+935 Gear Armor
Cursed Light Shield
Require lv 57
+935 gear Evasion
Blizzard Square Shield
Require lv 57
+56 gear Energy Shield
Primeval War Claw
Require lv 59
73 - 73 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Nature Wooden Hammer
Require lv 59
73 - 73 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Gilt Longsword
Require lv 59
73 - 73 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Frenzy Battle Axe
Require lv 59
73 - 73 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Hatred Dirk
Require lv 59
73 - 73 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Foreshadow Short Staff
Require lv 59
73 - 73 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Vanquisher Mallet
Require lv 59
90 - 90 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Blue Sea Greataxe
Require lv 59
90 - 90 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Glory Greatsword
Require lv 59
90 - 90 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Perishing Staff
Require lv 59
90 - 90 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Devout Staff
Require lv 59
500 Critical Strike Rating
1.2 Attack Speed
Adds 40 - 40 Cold Damage to Spells

Swarm Pistol
Require lv 59
73 - 73 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Twilight Curve Bow
Require lv 59
90 - 90 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Blue Sea War Crossbow
Require lv 59
90 - 90 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Monarch's Cannon
Require lv 59
90 - 90 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Scarlet Rifle
Require lv 59
90 - 90 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Sage Wand
Require lv 59
500 Critical Strike Rating
1.2 Attack Speed
Adds 20 - 20 Cold Damage to Spells

Beast King Rod
Require lv 59
500 Critical Strike Rating
1.2 Attack Speed
+27% Minion Damage

Rotten Scepter
Require lv 59
500 Critical Strike Rating
1.2 Attack Speed
+27% DoT Damage

Divine Arbiter's Defense
Require lv 62
+1309 Gear Armor
Watcher's Chest Armor
Require lv 62
+1309 gear Evasion
Respected Tutor's Robe
Require lv 62
+80 gear Energy Shield
Divine Arbiter's Hands
Require lv 62
+1122 Gear Armor
Watcher's Hold
Require lv 62
+1122 gear Evasion
Respected Tutor's Gloves
Require lv 62
+69 gear Energy Shield
Divine Arbiter's Diadem
Require lv 62
+1122 Gear Armor
Watcher's Gaze
Require lv 62
+1122 gear Evasion
Respected Tutor's Face
Require lv 62
+69 gear Energy Shield
Divine Arbiter's Feet
Require lv 62
+1122 Gear Armor
Watcher's Trail
Require lv 62
+1122 gear Evasion
Respected Tutor's Footwraps
Require lv 62
+69 gear Energy Shield
Vindicator's Tower Shield
Require lv 62
+1122 Gear Armor
Viper Buckler
Require lv 62
+1122 gear Evasion
Sage's Caster Shield
Require lv 62
+69 gear Energy Shield
Jadebone Katar
Require lv 64
89 - 89 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Redgold Hammer
Require lv 64
89 - 89 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Bone Stinger Sword
Require lv 64
89 - 89 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Scarlet Axe
Require lv 64
89 - 89 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Esoteric Dagger
Require lv 64
89 - 89 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Esoteric Cane
Require lv 64
89 - 89 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Platinum Mallet
Require lv 64
110 - 110 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Ripping Greataxe
Require lv 64
110 - 110 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Griffin Greatsword
Require lv 64
110 - 110 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Esoteric Cudgel
Require lv 64
110 - 110 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Wind God's Staff
Require lv 64
500 Critical Strike Rating
1.2 Attack Speed
Adds 44 - 44 Lightning Damage to Spells

Shadow Boomstick
Require lv 64
89 - 89 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Unholy Hunting Bow
Require lv 64
110 - 110 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Icy War Crossbow
Require lv 64
110 - 110 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Solar Flame Cannon
Require lv 64
110 - 110 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Moonlight Rifle
Require lv 64
110 - 110 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Devout Wand
Require lv 64
500 Critical Strike Rating
1.2 Attack Speed
Adds 22 - 22 Lightning Damage to Spells

Celestial Rod
Require lv 64
500 Critical Strike Rating
1.2 Attack Speed
+29% Minion Damage

Spiral Scepter
Require lv 64
500 Critical Strike Rating
1.2 Attack Speed
+29% DoT Damage

Dragon Guardian's Lamellar Armor
Require lv 66
+1571 Gear Armor
Eternal Night Stalker's Chestguard
Require lv 66
+1571 gear Evasion
Elder Sage's Regalia
Require lv 66
+100 gear Energy Shield
Dragon Guardian Handguards
Require lv 66
+1346 Gear Armor
Eternal Night Stalker's Hands
Require lv 66
+1346 gear Evasion
Elder Sage's Long Gloves
Require lv 66
+86 gear Energy Shield
Dragon Guardian's Faceguard
Require lv 66
+1346 Gear Armor
Eternal Night Stalker's Hood
Require lv 66
+1346 gear Evasion
Elder Sage's Chapeau
Require lv 66
+86 gear Energy Shield
Dragon Guardian's Footguards
Require lv 66
+1346 Gear Armor
Eternal Night Stalker's Long Boots
Require lv 66
+1346 gear Evasion
Elder Sage's Treads
Require lv 66
+86 gear Energy Shield
Monarch's Kite Shield
Require lv 66
+1346 Gear Armor
Shadow Light Shield
Require lv 66
+1346 gear Evasion
Spirit Lord's Caster Shield
Require lv 66
+86 gear Energy Shield
Firestorm Flame Ring
Require lv 66
+9% Fire Resistance

Frost City Ice Ring
Require lv 66
+9% Cold Resistance

High Heavens Lightning Ring
Require lv 66
+9% Lightning Resistance

Evernight Darkness Ring
Require lv 66
+9% Erosion Resistance

Harvest Spirit Ring
Require lv 66
+12% Minion Damage

Fearless Waistguard
Require lv 66
+65 Max Life

Magic Girdle
Require lv 66
+80 Max Energy Shield

Eagle Claw
Require lv 68
109 - 109 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Twilight Hammer
Require lv 68
109 - 109 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Moonlight Long Blade
Require lv 68
109 - 109 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Ritual Greataxe
Require lv 68
109 - 109 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Illusory Dirk
Require lv 68
109 - 109 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Fallen Pactspirital Short Staff
Require lv 68
109 - 109 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Lava Maul
Require lv 68
135 - 135 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Lava Board Axe
Require lv 68
135 - 135 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Vindicator's Greatsword
Require lv 68
135 - 135 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Origin Iron Staff
Require lv 68
135 - 135 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Warden's Staff
Require lv 68
500 Critical Strike Rating
1.2 Attack Speed
Adds 48 - 48 Fire Damage to Spells

Dragonsoul Zapper
Require lv 68
109 - 109 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Thunder Long Bow
Require lv 68
135 - 135 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Scarlet Crossbow
Require lv 68
135 - 135 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Viking Blaster
Require lv 68
135 - 135 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Warlord's Musket
Require lv 68
135 - 135 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Scarlet Wand
Require lv 68
500 Critical Strike Rating
1.2 Attack Speed
Adds 24 - 24 Fire Damage to Spells

Cosmic Rod
Require lv 68
500 Critical Strike Rating
1.2 Attack Speed
+31% Minion Damage

Judgment Scepter
Require lv 68
500 Critical Strike Rating
1.2 Attack Speed
+31% DoT Damage

Fallen Knight's Armor
Require lv 70
+1885 Gear Armor
Sanctuary of Calamity
Require lv 70
+1885 gear Evasion
Imperishable Black Robe
Require lv 70
+120 gear Energy Shield
Fallen Knight Handguards
Require lv 70
+1615 Gear Armor
Hands of Calamity
Require lv 70
+1615 gear Evasion
Imperishable Touch
Require lv 70
+103 gear Energy Shield
Fallen Knight Helmet
Require lv 70
+1615 Gear Armor
Mask of Calamity
Require lv 70
+1615 gear Evasion
Imperishable Miter
Require lv 70
+103 gear Energy Shield
Fallen Knight's Footguards
Require lv 70
+1615 Gear Armor
Boots of Calamity
Require lv 70
+1615 gear Evasion
Imperishable Feet
Require lv 70
+103 gear Energy Shield
Glory Kite Shield
Require lv 70
+1615 Gear Armor
Wind God's Buckler
Require lv 70
+1615 gear Evasion
Twilight Square Shield
Require lv 70
+103 gear Energy Shield
Delusion Claw
Require lv 72
130 - 130 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Quinn's Hammer
Require lv 72
130 - 130 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Nameless Sword
Require lv 72
130 - 130 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Vengeance Axe
Require lv 72
130 - 130 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Disillusion Dagger
Require lv 72
130 - 130 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Obsidian Cane
Require lv 72
130 - 130 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Crumbling Maul
Require lv 72
160 - 160 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Fallen Star Greataxe
Require lv 72
160 - 160 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Subjugation Claymore
Require lv 72
160 - 160 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Reincarnation Iron Staff
Require lv 72
160 - 160 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Divinity Staff
Require lv 72
500 Critical Strike Rating
1.2 Attack Speed
Adds 52 - 52 Cold Damage to Spells

Final Battle Boomstick
Require lv 72
130 - 130 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Starfall Long Bow
Require lv 72
160 - 160 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Flowing Blaze Crossbow
Require lv 72
160 - 160 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Dark Ravine Cannon
Require lv 72
160 - 160 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Imperial Rifle
Require lv 72
160 - 160 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Azure Moon Wand
Require lv 72
500 Critical Strike Rating
1.2 Attack Speed
Adds 26 - 26 Cold Damage to Spells

Star Ocean Rod
Require lv 72
500 Critical Strike Rating
1.2 Attack Speed
+33% Minion Damage

Reflux Scepter
Require lv 72
500 Critical Strike Rating
1.2 Attack Speed
+33% DoT Damage

Old King's Armor
Require lv 76
+2073 Gear Armor
Demon Slayer's Skin
Require lv 76
+2073 gear Evasion
All Magic Secret Rob
Require lv 76
+140 gear Energy Shield
Old King's Rerebraces
Require lv 76
+1777 Gear Armor
Demon Slayer's Hands
Require lv 76
+1777 gear Evasion
All Magic Grip
Require lv 76
+120 gear Energy Shield
Old King's Crown
Require lv 76
+1777 Gear Armor
Demon Slayer's Eyes
Require lv 76
+1777 gear Evasion
All Magic Crown
Require lv 76
+120 gear Energy Shield
Old King's Sabatons
Require lv 76
+1777 Gear Armor
Demon Slayer's Feet
Require lv 76
+1777 gear Evasion
All Magic Shoes
Require lv 76
+120 gear Energy Shield
Red Pegasus Kite Shield
Require lv 76
+1777 Gear Armor
Conqueror Buckler
Require lv 76
+1777 gear Evasion
Fraudster Magic Shield
Require lv 76
+120 gear Energy Shield
Torched Flame Ring
Require lv 76
+11% Fire Resistance

Sealed Ice Ring
Require lv 76
+11% Cold Resistance

Punished Lightning Ring
Require lv 76
+11% Lightning Resistance

Imprisoned Darkness Ring
Require lv 76
+11% Erosion Resistance

Championed Spirit Ring
Require lv 76
+18% Minion Damage

Conqueror Waistguard
Require lv 76
+95 Max Life

Arcanist Girdle
Require lv 76
+110 Max Energy Shield

Hero's Amulet
Require lv 78
+18 Strength

Assassin's Pendant
Require lv 78
+18 Dexterity

Sage's Necklace
Require lv 78
+18 Intelligence

Three-tailed Cat Claw
Require lv 82
142 - 142 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
General's War Hammer
Require lv 82
142 - 142 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Forgotten Iron Sword
Require lv 82
142 - 142 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Suppressor Axe
Require lv 82
142 - 142 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Fools' Dagger
Require lv 82
142 - 142 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Blue Amber Cane
Require lv 82
142 - 142 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Destroyer Mallet
Require lv 82
175 - 175 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Red Pegasus Greataxe
Require lv 82
175 - 175 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Red Pegasus Greatsword
Require lv 82
175 - 175 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Absolver Iron Staff
Require lv 82
175 - 175 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Southern Cross Staff
Require lv 82
500 Critical Strike Rating
1.2 Attack Speed
Adds 56 - 56 Fire Damage to Spells

Terminator Boomstick
Require lv 82
142 - 142 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Demon Hunter Long Bow
Require lv 82
175 - 175 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Red Pegasus War Crossbow
Require lv 82
175 - 175 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Fire Worshiper Cannon
Require lv 82
175 - 175 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Bannerlord's Musket
Require lv 82
175 - 175 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Wretched Wand
Require lv 82
500 Critical Strike Rating
1.2 Attack Speed
Adds 28 - 28 Lightning Damage to Spells

Astrologer Rod
Require lv 82
500 Critical Strike Rating
1.2 Attack Speed
+35% Minion Damage

Trickster Scepter
Require lv 82
500 Critical Strike Rating
1.2 Attack Speed
+35% DoT Damage

Ranger's Rag
Require lv 82
+2240 Gear Armor
Secret Shadow's Protection
Require lv 82
+2240 gear Evasion
Long Night Sorcerer's Robe
Require lv 82
+170 gear Energy Shield
Ranger's Rusted Gauntlets
Require lv 82
+1920 Gear Armor
Secret Shadow's Wrists
Require lv 82
+1920 gear Evasion
Long Night Sorcerer's Wristband
Require lv 82
+146 gear Energy Shield
Ranger's Broken Mask
Require lv 82
+1920 Gear Armor
Secret Shadow's Mask
Require lv 82
+1920 gear Evasion
Long Night Sorcerer's Mask
Require lv 82
+146 gear Energy Shield
Ranger's Dirty Boots
Require lv 82
+1920 Gear Armor
Secret Shadow's Shoes
Require lv 82
+1920 gear Evasion
Long Night Sorcerer's Boots
Require lv 82
+146 gear Energy Shield
Future Warrior's Kite Shield
Require lv 82
+1920 Gear Armor
Lost Ranger's Light Shield
Require lv 82
+1920 gear Evasion
Ninth Apostle's Magic Shield
Require lv 82
+146 gear Energy Shield
Perishing Inferno Flame Ring
Require lv 82
+12% Fire Resistance

Eternal Sleep Ice Ring
Require lv 82
+12% Cold Resistance

Thunder Tempered Lightning Ring
Require lv 82
+12% Lightning Resistance

Eternal Gloom Darkness Ring
Require lv 82
+12% Erosion Resistance

Essence Spirit Ring
Require lv 82
+24% Minion Damage

Wayfarer Waistguard
Require lv 82
+110 Max Life

Elder Sage Girdle
Require lv 82
+140 Max Energy Shield

Dragon Hunter Claw
Require lv 86
154 - 154 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Silence Piercing Claw
Require lv 86
178 - 178 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Melted Iron Hammer
Require lv 86
154 - 154 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Sierra Forge Light Hammer
Require lv 86
178 - 178 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Unforgotten Long Blade
Require lv 86
154 - 154 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Shadowless Swordsman's Blade
Require lv 86
178 - 178 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Rebel Axe
Require lv 86
154 - 154 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Hollow Rift Axe
Require lv 86
178 - 178 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Blind Faith Dagger
Require lv 86
154 - 154 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Truth Speaker's Dagger
Require lv 86
178 - 178 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Glimmering Fluorite Cane
Require lv 86
154 - 154 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Sleeping Sage's Cane
Require lv 86
178 - 178 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Forger's Maul
Require lv 86
190 - 190 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Sierra Reverberation Maul
Require lv 86
220 - 220 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Black Pass Board Axe
Require lv 86
190 - 190 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Earthrending Axe
Require lv 86
220 - 220 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Black Pass Claymore
Require lv 86
190 - 190 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Sky Severing Sword
Require lv 86
220 - 220 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Executive Iron Staff
Require lv 86
190 - 190 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Last Man's Cudgel
Require lv 86
220 - 220 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Centaur Staff
Require lv 86
500 Critical Strike Rating
1.2 Attack Speed
Adds 60 - 60 Cold Damage to Spells

First Man's Scepter
Require lv 86
500 Critical Strike Rating
1.2 Attack Speed
+80% Spell Damage

Kingslayer Boomstick
Require lv 86
154 - 154 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
War Ender's Boomstick
Require lv 86
178 - 178 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Godseeker Long Bow
Require lv 86
190 - 190 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Lonely Hunter's Bow
Require lv 86
220 - 220 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Black Pass Hunting Crossbow
Require lv 86
190 - 190 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
War Ranger's Crossbow
Require lv 86
220 - 220 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Fire Eater Cannon
Require lv 86
190 - 190 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Sun Fall Cannon
Require lv 86
220 - 220 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Personal Guard Musket
Require lv 86
190 - 190 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
War Repercussion Musket
Require lv 86
220 - 220 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Heartflayer Wand
Require lv 86
500 Critical Strike Rating
1.2 Attack Speed
Adds 30 - 30 Lightning Damage to Spells

Headless Cleric Wand
Require lv 86
500 Critical Strike Rating
1.2 Attack Speed
Adds 32 - 32 Lightning Damage to Spells

Bard Rod
Require lv 86
500 Critical Strike Rating
1.2 Attack Speed
+37% Minion Damage

Heart of All Rod
Require lv 86
500 Critical Strike Rating
1.2 Attack Speed
+39% Minion Damage

Thorn Sea Scepter
Require lv 86
500 Critical Strike Rating
1.2 Attack Speed
+37% DoT Damage

Dark Gaze Scepter
Require lv 86
500 Critical Strike Rating
1.2 Attack Speed
+39% DoT Damage

Destroyer's Amulet
Require lv 86
+24 Strength

Onslaughter's Pendant
Require lv 86
+24 Dexterity

Sacrificer's Necklace
Require lv 86
+24 Intelligence

Memory of Origin
Require lv 1
"The flower that Tina was most proud of and cherished the most ended up withering due to the war."
Memory of Discipline
Require lv 1
"Some people need to be taught a lesson-within the bounds of discipline and honor, of course."
Memory of Progress
Require lv 1
Article 37 of the Experimental Guidelines: Weighing containers or samples may carry static electricity. Contact between the static electricity and experimental materials may trigger chain reactions, leading to measurement errors and potential harm to the experimenter's fingers.
Boss /1