Affix /6485
Affix Effect Source Type
Adds (10–13) - (14–19) Physical Damage to Attacks ClawBase Affix
Adds (9–14) - (15–20) Fire Damage to Attacks ClawBase Affix
Adds (10–13) - (14–19) Cold Damage to Attacks ClawBase Affix
Adds (1–2) - (28–32) Lightning Damage to Attacks ClawBase Affix
Adds (11–13) - (15–18) Erosion Damage to Attacks ClawBase Affix
+(20–24)% Physical Damage ClawBase Affix
+(20–24)% Elemental Damage ClawBase Affix
+(20–24)% Erosion Damage ClawBase Affix
+(20–24)% Melee Damage ClawBase Affix
+(6–8)% Attack Speed ClawBase Affix
Shadow Quantity +1 ClawBase Affix
+(6–8)% additional Attack Damage ClawBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration ClawBase Affix
+(5–7)% Armor DMG Mitigation Penetration ClawBase Affix
+1 to Max Tenacity Blessing Stacks ClawBase Affix
+1 to Max Agility Blessing Stacks ClawBase Affix
+1 to Max Focus Blessing Stacks ClawBase Affix
+(4–8)% chance to gain 1 stack of Agility Blessing on defeat ClawCorrosion Base
Damage Penetrates (5–8)% Elemental Resistance ClawCorrosion Base
Adds (2–4) - (8–10) Physical Damage to the gear ClawCorrosion Base
+(15–25)% Gear Physical Damage ClawCorrosion Base
+(5–8)% gear Attack Speed ClawCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gear ClawCorrosion Base
+(5–8)% Movement Speed ClawCorrosion Base
+(10–15)% Skill Area ClawCorrosion Base
+(25–30)% Elemental Damage ClawCorrosion Base
Adds (36–38) - (44–46) Physical Damage to the gear ClawBasic Pre-fix
Adds (123–125) - (160–169) Fire Damage to the gear ClawBasic Pre-fix
Adds (125–127) - (165–167) Cold Damage to the gear ClawBasic Pre-fix
Adds (14–16) - (276–278) Lightning Damage to the gear ClawBasic Pre-fix
Adds (133–135) - (157–159) Erosion Damage to the gear ClawBasic Pre-fix
+(77–108)% Melee Damage ClawBasic Pre-fix
Adds 480 - 1120 Base Trauma Damage ClawBasic Pre-fix
Reaps (0.13–0.18) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target ClawBasic Pre-fix
+(56–100)% Gear Physical Damage ClawAdvanced Pre-fix
+(64–90) Intelligence ClawAdvanced Pre-fix
+(64–90) Dexterity ClawAdvanced Pre-fix
+(64–90) Strength ClawAdvanced Pre-fix
+(18–25)% Armor DMG Mitigation Penetration ClawUltimate Pre-fix
+(22–30)% Elemental and Erosion Resistance Penetration ClawUltimate Pre-fix
Multistrikes deal (43–60)% increasing damage ClawUltimate Pre-fix
+3 to Attack Skill Level ClawUltimate Pre-fix
Adds (47–49) - (272–274) Elemental Damage to the gear
-100% Gear Physical Damage
ClawUltimate Pre-fix
+(22–30)% additional Trauma Damage ClawUltimate Pre-fix
+(43–52)% Gear Attack Speed. (-13–-12)% additional Attack Damage ClawBasic Suffix
+(14–18)% Life Regain ClawBasic Suffix
+(14–18)% Energy Shield Regain ClawBasic Suffix
+(77–108)% Physical Damage ClawBasic Suffix
+(77–108)% Elemental Damage ClawBasic Suffix
+(77–108)% Erosion Damage ClawBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gear ClawAdvanced Suffix
+(128–180)% Critical Strike Rating ClawAdvanced Suffix
+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
ClawAdvanced Suffix
+(64–90)% Critical Strike Damage ClawAdvanced Suffix
+(54–75)% Affliction Effect ClawAdvanced Suffix
+(52–72)% chance to Multistrike ClawAdvanced Suffix
+(45–54)% Focus Speed ClawAdvanced Suffix
+(29–40)% chance to deal Double Damage ClawUltimate Suffix
Shadow Quantity +2
-5% additional Shadow Damage
ClawUltimate Suffix
+(35–45)% Focus Damage Enhancement ClawUltimate Suffix
+(40–50)% Ailment Damage Enhancement ClawUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to Attacks ClawSweet Dream Affix
Adds (9–14) - (15–20) Fire Damage to Attacks ClawSweet Dream Affix
Adds (10–13) - (14–19) Cold Damage to Attacks ClawSweet Dream Affix
Adds (1–2) - (28–32) Lightning Damage to Attacks ClawSweet Dream Affix
Adds (11–13) - (15–18) Erosion Damage to Attacks ClawSweet Dream Affix
+(20–24)% Physical Damage ClawSweet Dream Affix
+(20–24)% Elemental Damage ClawSweet Dream Affix
+(20–24)% Erosion Damage ClawSweet Dream Affix
+(20–24)% Melee Damage ClawSweet Dream Affix
+(6–8)% Attack Speed ClawSweet Dream Affix
Shadow Quantity +1 ClawSweet Dream Affix
+(6–8)% additional Attack Damage ClawSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration ClawSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration ClawSweet Dream Affix
+1 to Max Tenacity Blessing Stacks ClawSweet Dream Affix
+1 to Max Agility Blessing Stacks ClawSweet Dream Affix
+1 to Max Focus Blessing Stacks ClawSweet Dream Affix
+8% additional damage for Main-Hand Weapons ClawIntermediate Sequence
+6% Armor DMG Mitigation Penetration ClawIntermediate Sequence
+8% Fire Penetration ClawIntermediate Sequence
+8% Cold Penetration ClawIntermediate Sequence
+8% Lightning Penetration ClawIntermediate Sequence
+8% Erosion Resistance Penetration ClawIntermediate Sequence
+8% gear Attack Speed ClawIntermediate Sequence
+20% Attack Critical Strike Rating for this gear ClawIntermediate Sequence
+10% additional damage on Critical Strike ClawIntermediate Sequence
+10% all stats ClawIntermediate Sequence
Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius ClawAdvanced Sequence
Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity ClawAdvanced Sequence
Adds 2 - 2 Fire Damage to Attacks per 10 Strength ClawAdvanced Sequence
Main Skill is supported by Lv. 25 Steamroll ClawAdvanced Sequence
Adds 1 - 1 Physical Damage to Attacks per 2260 Armor ClawAdvanced Sequence
+120% Fearless Aura
-20% additional Fearless Sealed Mana Compensation
ClawAdvanced Sequence
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
ClawAdvanced Sequence
+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
ClawAdvanced Sequence
+25% Gear Elemental Damage
-25% Gear Physical Damage
ClawAdvanced Sequence
+(120–140)% Gear Physical DamageClawElemental Whirl
+(8–12)% gear Attack SpeedClawElemental Whirl
+(14–18)% Attack Critical Strike Rating for this gearClawElemental Whirl
Adds (12–16)% Physical Damage as random Elemental DamageClawElemental Whirl
+25% chance to inflict Damaging AilmentsClawElemental Whirl
Adds 5 - 6 Base Ailment DamageClawElemental Whirl
Upon inflicting damage, +(5–6)% additional damage for every type of Ailment the enemy has (multiplies)ClawElemental Whirl
Adds (25–30) - (40–52) Physical Damage to the gearClawEternal Moon
+(20–25)% gear Attack SpeedClawEternal Moon
Projectile Quantity +1ClawEternal Moon
+2 Horizontal Projectile Penetration(s) while Blur is not activeClawEternal Moon
+2 Jump(s) when Blur is activeClawEternal Moon
+(75–100)% Gear Physical DamageClawFlying Bird
+(24–32)% Mobility Skill Attack and Cast SpeedClawFlying Bird
If you have recently moved more than 30 m, Wilted enemies defeated by you have a (16–20)% chance to explode, dealing True Damage equal to (60–75)% of their Max Life to enemies within a 6 m radiusClawFlying Bird
If you have recently moved more than (20–50) m, gains Barrier when using a Mobility skillClawFlying Bird
If you have recently moved more than 60 m, +(25–35)% additional damage dealt by Mobility SkillsClawFlying Bird
Adds (21–23) - (25–27) Physical Damage to the gearClawThroat-Slasher
+25% Gear Physical DamageClawThroat-Slasher
<A Random Critical Strike or Regain Affix>ClawThroat-Slasher
<A Random Critical Strike or Regain Affix>ClawThroat-Slasher
Adds (10–13) - (14–19) Physical Damage to Attacks DaggerBase Affix
Adds (9–14) - (15–20) Fire Damage to Attacks DaggerBase Affix
Adds (10–13) - (14–19) Cold Damage to Attacks DaggerBase Affix
Adds (1–2) - (28–32) Lightning Damage to Attacks DaggerBase Affix
Adds (11–13) - (15–18) Erosion Damage to Attacks DaggerBase Affix
+(20–24)% Physical Damage DaggerBase Affix
+(20–24)% Elemental Damage DaggerBase Affix
+(20–24)% Erosion Damage DaggerBase Affix
+(20–24)% Melee Damage DaggerBase Affix
+(6–8)% Attack Speed DaggerBase Affix
Shadow Quantity +1 DaggerBase Affix
+(6–8)% additional Attack Damage DaggerBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration DaggerBase Affix
+(5–7)% Armor DMG Mitigation Penetration DaggerBase Affix
+1 to Max Tenacity Blessing Stacks DaggerBase Affix
+1 to Max Agility Blessing Stacks DaggerBase Affix
+1 to Max Focus Blessing Stacks DaggerBase Affix
+(4–8)% chance to gain 1 stack of Focus Blessing on defeat DaggerCorrosion Base
+(5–10) Affliction inflicted per second DaggerCorrosion Base
Adds (2–4) - (8–10) Physical Damage to the gear DaggerCorrosion Base
+(15–25)% Gear Physical Damage DaggerCorrosion Base
+(5–8)% gear Attack Speed DaggerCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gear DaggerCorrosion Base
(5–8)% chance to inflict 1 additional stack(s) of Wilt DaggerCorrosion Base
+(25–30)% Elemental Damage DaggerCorrosion Base
Adds (36–38) - (44–46) Physical Damage to the gear DaggerBasic Pre-fix
Adds (123–125) - (160–169) Fire Damage to the gear DaggerBasic Pre-fix
Adds (125–127) - (165–167) Cold Damage to the gear DaggerBasic Pre-fix
Adds (14–16) - (276–278) Lightning Damage to the gear DaggerBasic Pre-fix
Adds (133–135) - (157–159) Erosion Damage to the gear DaggerBasic Pre-fix
+(77–108)% Melee Damage DaggerBasic Pre-fix
Adds 56 - 67 Base Wilt Damage DaggerBasic Pre-fix
Reaps (0.13–0.18) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target DaggerBasic Pre-fix
+(56–100)% Gear Physical Damage DaggerAdvanced Pre-fix
+(64–90) Intelligence DaggerAdvanced Pre-fix
+(64–90) Dexterity DaggerAdvanced Pre-fix
+(64–90) Strength DaggerAdvanced Pre-fix
+(18–25)% Armor DMG Mitigation Penetration DaggerUltimate Pre-fix
+(22–30)% Elemental and Erosion Resistance Penetration DaggerUltimate Pre-fix
Multistrikes deal (43–60)% increasing damage DaggerUltimate Pre-fix
+3 to Attack Skill Level DaggerUltimate Pre-fix
Adds (47–49) - (272–274) Elemental Damage to the gear
-100% Gear Physical Damage
DaggerUltimate Pre-fix
+(22–30)% additional Wilt Damage DaggerUltimate Pre-fix
+(23–32)% gear Attack Speed DaggerBasic Suffix
+(14–18)% Life Regain DaggerBasic Suffix
+(14–18)% Energy Shield Regain DaggerBasic Suffix
+(77–108)% Physical Damage DaggerBasic Suffix
+(77–108)% Elemental Damage DaggerBasic Suffix
+(77–108)% Erosion Damage DaggerBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gear DaggerAdvanced Suffix
+(128–180)% Critical Strike Rating DaggerAdvanced Suffix
+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
DaggerAdvanced Suffix
+(64–90)% Critical Strike Damage DaggerAdvanced Suffix
+(57–72)% chance to Multistrike DaggerAdvanced Suffix
+(54–75)% Affliction Effect DaggerAdvanced Suffix
+(45–54)% Focus Speed DaggerAdvanced Suffix
+(29–40)% chance to deal Double Damage DaggerUltimate Suffix
Shadow Quantity +2
-5% additional Shadow Damage
DaggerUltimate Suffix
+(35–45)% Focus Damage Enhancement DaggerUltimate Suffix
+(40–50)% Ailment Damage Enhancement DaggerUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to Attacks DaggerSweet Dream Affix
Adds (9–14) - (15–20) Fire Damage to Attacks DaggerSweet Dream Affix
Adds (10–13) - (14–19) Cold Damage to Attacks DaggerSweet Dream Affix
Adds (1–2) - (28–32) Lightning Damage to Attacks DaggerSweet Dream Affix
Adds (11–13) - (15–18) Erosion Damage to Attacks DaggerSweet Dream Affix
+(20–24)% Physical Damage DaggerSweet Dream Affix
+(20–24)% Elemental Damage DaggerSweet Dream Affix
+(20–24)% Erosion Damage DaggerSweet Dream Affix
+(20–24)% Melee Damage DaggerSweet Dream Affix
+(6–8)% Attack Speed DaggerSweet Dream Affix
Shadow Quantity +1 DaggerSweet Dream Affix
+(6–8)% additional Attack Damage DaggerSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration DaggerSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration DaggerSweet Dream Affix
+1 to Max Tenacity Blessing Stacks DaggerSweet Dream Affix
+1 to Max Agility Blessing Stacks DaggerSweet Dream Affix
+1 to Max Focus Blessing Stacks DaggerSweet Dream Affix
+8% additional damage for Main-Hand Weapons DaggerIntermediate Sequence
+6% Armor DMG Mitigation Penetration DaggerIntermediate Sequence
+8% Fire Penetration DaggerIntermediate Sequence
+8% Cold Penetration DaggerIntermediate Sequence
+8% Lightning Penetration DaggerIntermediate Sequence
+8% Erosion Resistance Penetration DaggerIntermediate Sequence
+8% gear Attack Speed DaggerIntermediate Sequence
+20% Attack Critical Strike Rating for this gear DaggerIntermediate Sequence
+10% additional damage on Critical Strike DaggerIntermediate Sequence
+10% all stats DaggerIntermediate Sequence
Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius DaggerAdvanced Sequence
Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity DaggerAdvanced Sequence
Adds 2 - 2 Fire Damage to Attacks per 10 Strength DaggerAdvanced Sequence
Main Skill is supported by Lv. 25 Steamroll DaggerAdvanced Sequence
Adds 1 - 1 Physical Damage to Attacks per 2260 Armor DaggerAdvanced Sequence
+120% Fearless Aura
-20% additional Fearless Sealed Mana Compensation
DaggerAdvanced Sequence
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
DaggerAdvanced Sequence
+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
DaggerAdvanced Sequence
+25% Gear Elemental Damage
-25% Gear Physical Damage
DaggerAdvanced Sequence
+(20–30)% Spell DamageDaggerMemory
+(5–10)% Cast SpeedDaggerMemory
Adds (35–40) - (45–50) Base Wilt DamageDaggerMemory
+20% Wilt chanceDaggerMemory
Wilted enemies defeated by you have a (40–50)% chance to explode, dealing True Damage equal to (16–20)% of their Max Life to enemies within a 6 m radiusDaggerMemory
+(25–30)% Wilt Duration against Legendary enemy unitsDaggerMemory
+(90–100)% Gear Physical DamageDaggerImploration Dagger
+(40–50)% chance to MultistrikeDaggerImploration Dagger
+(15–20)% gear Attack SpeedDaggerImploration Dagger
+(15–20)% Wilt DurationDaggerImploration Dagger
Adds (18–20) - (22–25) Base Wilt DamageDaggerImploration Dagger
+1 Lightning Skill LevelDaggerShadow of Thunderlight's Eyes
+(10–20)% Cast SpeedDaggerShadow of Thunderlight's Eyes
+(20–30)% Skill AreaDaggerShadow of Thunderlight's Eyes
+20% Lightning Penetration if you have dealt Cold Damage recentlyDaggerShadow of Thunderlight's Eyes
Adds (157–167) - (175–185) Physical Damage to the gearDaggerFrantic Shadow
+(14–26)% gear Attack SpeedDaggerFrantic Shadow
+(15–30)% Attack Critical Strike Rating for this gearDaggerFrantic Shadow
Shadow Quantity +1DaggerFrantic Shadow
1% chance to gain +100% Attack Speed for 1 s when Shadows hit enemiesDaggerFrantic Shadow
10% chance to gain +30% Attack Speed for 2 s when Shadows hit enemiesDaggerFrantic Shadow
50% chance to gain +10% Attack Speed for 3 s when Shadows hit enemiesDaggerFrantic Shadow
Adds (10–13) - (14–19) Physical Damage to Attacks One-Handed SwordBase Affix
Adds (9–14) - (15–20) Fire Damage to Attacks One-Handed SwordBase Affix
Adds (10–13) - (14–19) Cold Damage to Attacks One-Handed SwordBase Affix
Adds (1–2) - (28–32) Lightning Damage to Attacks One-Handed SwordBase Affix
Adds (11–13) - (15–18) Erosion Damage to Attacks One-Handed SwordBase Affix
+(20–24)% Physical Damage One-Handed SwordBase Affix
+(20–24)% Elemental Damage One-Handed SwordBase Affix
+(20–24)% Erosion Damage One-Handed SwordBase Affix
+(20–24)% Melee Damage One-Handed SwordBase Affix
+(6–8)% Attack Speed One-Handed SwordBase Affix
+(26–32)% chance to Multistrike One-Handed SwordBase Affix
Multistrikes deal (10–16)% increasing damage One-Handed SwordBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration One-Handed SwordBase Affix
+(5–7)% Armor DMG Mitigation Penetration One-Handed SwordBase Affix
+1 to Max Tenacity Blessing Stacks One-Handed SwordBase Affix
+1 to Max Agility Blessing Stacks One-Handed SwordBase Affix
+1 to Max Focus Blessing Stacks One-Handed SwordBase Affix
+(5–10)% chance to gain 1 stack of Agility Blessing on defeat One-Handed SwordCorrosion Base
+(4–8)% chance to gain 1 stack of Tenacity Blessing on defeat One-Handed SwordCorrosion Base
Adds (2–4) - (8–10) Physical Damage to the gear One-Handed SwordCorrosion Base
+(15–25)% Gear Physical Damage One-Handed SwordCorrosion Base
+(5–8)% gear Attack Speed One-Handed SwordCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gear One-Handed SwordCorrosion Base
+1 Melee Skill Level One-Handed SwordCorrosion Base
+(10–15)% Skill Area One-Handed SwordCorrosion Base
Damage Penetrates (5–8)% Elemental Resistance One-Handed SwordCorrosion Base
Adds (36–38) - (44–46) Physical Damage to the gear One-Handed SwordBasic Pre-fix
Adds (123–125) - (160–169) Fire Damage to the gear One-Handed SwordBasic Pre-fix
Adds (125–127) - (165–167) Cold Damage to the gear One-Handed SwordBasic Pre-fix
Adds (14–16) - (276–278) Lightning Damage to the gear One-Handed SwordBasic Pre-fix
Adds (133–135) - (157–159) Erosion Damage to the gear One-Handed SwordBasic Pre-fix
+(77–108)% Melee Damage One-Handed SwordBasic Pre-fix
Adds 350 - 650 Base Ignite Damage One-Handed SwordBasic Pre-fix
Reaps (0.13–0.18) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target One-Handed SwordBasic Pre-fix
+(56–100)% Gear Physical Damage One-Handed SwordAdvanced Pre-fix
+(64–90) Strength One-Handed SwordAdvanced Pre-fix
+(64–90) Dexterity One-Handed SwordAdvanced Pre-fix
+(64–90) Intelligence One-Handed SwordAdvanced Pre-fix
+(18–25)% Armor DMG Mitigation Penetration One-Handed SwordUltimate Pre-fix
+3 to Attack Skill Level One-Handed SwordUltimate Pre-fix
+(22–30)% Elemental and Erosion Resistance Penetration One-Handed SwordUltimate Pre-fix
Multistrikes deal (43–60)% increasing damage One-Handed SwordUltimate Pre-fix
Adds (47–49) - (272–274) Elemental Damage to the gear
-100% Gear Physical Damage
One-Handed SwordUltimate Pre-fix
+(22–30)% additional Ignite Damage One-Handed SwordUltimate Pre-fix
+(23–32)% gear Attack Speed One-Handed SwordBasic Suffix
+(14–18)% Life Regain One-Handed SwordBasic Suffix
+(14–18)% Energy Shield Regain One-Handed SwordBasic Suffix
+(77–108)% Physical Damage One-Handed SwordBasic Suffix
+(77–108)% Elemental Damage One-Handed SwordBasic Suffix
+(77–108)% Erosion Damage One-Handed SwordBasic Suffix
+(52–72)% chance to Multistrike One-Handed SwordAdvanced Suffix
+(36–50)% Attack Critical Strike Rating for this gear One-Handed SwordAdvanced Suffix
+(128–180)% Critical Strike Rating One-Handed SwordAdvanced Suffix
+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
One-Handed SwordAdvanced Suffix
+(64–90)% Critical Strike Damage One-Handed SwordAdvanced Suffix
+(54–75)% Affliction Effect One-Handed SwordAdvanced Suffix
+(45–54)% Focus Speed One-Handed SwordAdvanced Suffix
+(29–40)% chance to deal Double Damage One-Handed SwordUltimate Suffix
+23% Steep Strike chance.
+(16–22)% additional Steep Strike Damage
One-Handed SwordUltimate Suffix
+(35–45)% Focus Damage Enhancement One-Handed SwordUltimate Suffix
Shadow Quantity +2
-5% additional Shadow Damage
One-Handed SwordUltimate Suffix
+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) One-Handed SwordUltimate Suffix
+(40–50)% Ailment Damage Enhancement One-Handed SwordUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to Attacks One-Handed SwordSweet Dream Affix
Adds (9–14) - (15–20) Fire Damage to Attacks One-Handed SwordSweet Dream Affix
Adds (10–13) - (14–19) Cold Damage to Attacks One-Handed SwordSweet Dream Affix
Adds (1–2) - (28–32) Lightning Damage to Attacks One-Handed SwordSweet Dream Affix
Adds (11–13) - (15–18) Erosion Damage to Attacks One-Handed SwordSweet Dream Affix
+(20–24)% Physical Damage One-Handed SwordSweet Dream Affix
+(20–24)% Elemental Damage One-Handed SwordSweet Dream Affix
+(20–24)% Erosion Damage One-Handed SwordSweet Dream Affix
+(20–24)% Melee Damage One-Handed SwordSweet Dream Affix
+(6–8)% Attack Speed One-Handed SwordSweet Dream Affix
+(26–32)% chance to Multistrike One-Handed SwordSweet Dream Affix
Multistrikes deal (10–16)% increasing damage One-Handed SwordSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration One-Handed SwordSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration One-Handed SwordSweet Dream Affix
+1 to Max Tenacity Blessing Stacks One-Handed SwordSweet Dream Affix
+1 to Max Agility Blessing Stacks One-Handed SwordSweet Dream Affix
+1 to Max Focus Blessing Stacks One-Handed SwordSweet Dream Affix
+8% additional damage for Main-Hand Weapons One-Handed SwordIntermediate Sequence
+6% Armor DMG Mitigation Penetration One-Handed SwordIntermediate Sequence
+8% Fire Penetration One-Handed SwordIntermediate Sequence
+8% Cold Penetration One-Handed SwordIntermediate Sequence
+8% Lightning Penetration One-Handed SwordIntermediate Sequence
+8% Erosion Resistance Penetration One-Handed SwordIntermediate Sequence
+8% gear Attack Speed One-Handed SwordIntermediate Sequence
+20% Attack Critical Strike Rating for this gear One-Handed SwordIntermediate Sequence
+10% additional damage on Critical Strike One-Handed SwordIntermediate Sequence
+10% all stats One-Handed SwordIntermediate Sequence
Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius One-Handed SwordAdvanced Sequence
Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity One-Handed SwordAdvanced Sequence
Adds 2 - 2 Fire Damage to Attacks per 10 Strength One-Handed SwordAdvanced Sequence
Main Skill is supported by Lv. 25 Steamroll One-Handed SwordAdvanced Sequence
Adds 1 - 1 Physical Damage to Attacks per 2260 Armor One-Handed SwordAdvanced Sequence
+120% Fearless Aura
-20% additional Fearless Sealed Mana Compensation
One-Handed SwordAdvanced Sequence
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
One-Handed SwordAdvanced Sequence
+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
One-Handed SwordAdvanced Sequence
+25% Gear Elemental Damage
-25% Gear Physical Damage
One-Handed SwordAdvanced Sequence
+(100–130)% Gear Physical DamageOne-Handed SwordFarewell Desire
+(25–35)% Attack Critical Strike Rating for this gearOne-Handed SwordFarewell Desire
+(15–25)% gear Attack SpeedOne-Handed SwordFarewell Desire
+(110–144)% chance to MultistrikeOne-Handed SwordFarewell Desire
Multistrikes deal (40–60)% increasing damageOne-Handed SwordFarewell Desire
Spends (1–2)% Life and Mana on defeatOne-Handed SwordFarewell Desire
+(75–120)% Gear Physical DamageOne-Handed SwordFleeting Regret
Adds (24–27) - (36–40) Physical Damage to the gearOne-Handed SwordFleeting Regret
+(5–20)% Attack and Spell Block while Dual Wielding
+(5–20)% Block Ratio when holding a Shield
One-Handed SwordFleeting Regret
+(200–270)% Critical Strike Rating if you have Blocked recentlyOne-Handed SwordFleeting Regret
+(36–48)% Attack Speed if you have Blocked recentlyOne-Handed SwordFleeting Regret
Adds (1–2) - (90–96) Lightning Damage to the gearOne-Handed SwordThunder Branch
+(20–30)% Attack Critical Strike Rating for this gearOne-Handed SwordThunder Branch
50% for Attacks chance to trigger Combo LightningOne-Handed SwordThunder Branch
+(80–100)% Lightning Damage when your off-hand weapon slot is emptyOne-Handed SwordThunder Branch
Adds (25–26) - (33–36) Fire Damage to the gearOne-Handed SwordOathkeeper
+(11–13)% gear Attack SpeedOne-Handed SwordOathkeeper
+40% Gear Elemental DamageOne-Handed SwordOathkeeper
+20% additional Elemental Damage for Attack SkillsOne-Handed SwordOathkeeper
+100% Attack Skill Mana CostOne-Handed SwordOathkeeper
Adds (10–13) - (14–19) Physical Damage to Attacks One-Handed HammerBase Affix
Adds (9–14) - (15–20) Fire Damage to Attacks One-Handed HammerBase Affix
Adds (10–13) - (14–19) Cold Damage to Attacks One-Handed HammerBase Affix
Adds (1–2) - (28–32) Lightning Damage to Attacks One-Handed HammerBase Affix
Adds (11–13) - (15–18) Erosion Damage to Attacks One-Handed HammerBase Affix
+(20–24)% Physical Damage One-Handed HammerBase Affix
+(20–24)% Elemental Damage One-Handed HammerBase Affix
+(20–24)% Erosion Damage One-Handed HammerBase Affix
+(20–24)% Melee Damage One-Handed HammerBase Affix
+(6–8)% Attack Speed One-Handed HammerBase Affix
+(12–16)% additional damage when a Skill consumes Demolisher Charge One-Handed HammerBase Affix
Eliminates enemies under (5–7)% Life upon inflicting damage One-Handed HammerBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration One-Handed HammerBase Affix
+(5–7)% Armor DMG Mitigation Penetration One-Handed HammerBase Affix
+1 to Max Tenacity Blessing Stacks One-Handed HammerBase Affix
+1 to Max Agility Blessing Stacks One-Handed HammerBase Affix
+1 to Max Focus Blessing Stacks One-Handed HammerBase Affix
Damage Penetrates (5–8)% Elemental Resistance One-Handed HammerCorrosion Base
+(4–8)% chance to gain 1 stack of Tenacity Blessing on defeat One-Handed HammerCorrosion Base
Adds (2–4) - (8–10) Physical Damage to the gear One-Handed HammerCorrosion Base
+(15–25)% Gear Physical Damage One-Handed HammerCorrosion Base
+(5–8)% gear Attack Speed One-Handed HammerCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gear One-Handed HammerCorrosion Base
+(10–15)% Skill Area One-Handed HammerCorrosion Base
+1 Main Skill Level One-Handed HammerCorrosion Base
+(25–30)% Elemental Damage One-Handed HammerCorrosion Base
Adds (36–38) - (44–46) Physical Damage to the gear One-Handed HammerBasic Pre-fix
Adds (123–125) - (160–169) Fire Damage to the gear One-Handed HammerBasic Pre-fix
Adds (125–127) - (165–167) Cold Damage to the gear One-Handed HammerBasic Pre-fix
Adds (14–16) - (276–278) Lightning Damage to the gear One-Handed HammerBasic Pre-fix
+(77–108)% Melee Damage One-Handed HammerBasic Pre-fix
Adds (133–135) - (157–159) Erosion Damage to the gear One-Handed HammerBasic Pre-fix
+(56–100)% Gear Physical Damage One-Handed HammerAdvanced Pre-fix
+(64–90) Strength One-Handed HammerAdvanced Pre-fix
+(64–90) Intelligence One-Handed HammerAdvanced Pre-fix
+(64–90) Dexterity One-Handed HammerAdvanced Pre-fix
+(18–25)% Armor DMG Mitigation Penetration One-Handed HammerUltimate Pre-fix
+(22–30)% Elemental and Erosion Resistance Penetration One-Handed HammerUltimate Pre-fix
+3 to Attack Skill Level One-Handed HammerUltimate Pre-fix
Adds (47–49) - (272–274) Elemental Damage to the gear
-100% Gear Physical Damage
One-Handed HammerUltimate Pre-fix
+(55–63)% additional Attack Damage after standing still for 0.1s. -20% additional Attack Speed One-Handed HammerBasic Suffix
+(14–18)% Life Regain One-Handed HammerBasic Suffix
+(14–18)% Energy Shield Regain One-Handed HammerBasic Suffix
+(77–108)% Physical Damage One-Handed HammerBasic Suffix
+(77–108)% Elemental Damage One-Handed HammerBasic Suffix
+(77–108)% Erosion Damage One-Handed HammerBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gear One-Handed HammerAdvanced Suffix
+(128–180)% Critical Strike Rating One-Handed HammerAdvanced Suffix
+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
One-Handed HammerAdvanced Suffix
+(64–90)% Critical Strike Damage One-Handed HammerAdvanced Suffix
+(54–75)% Affliction Effect One-Handed HammerAdvanced Suffix
+(45–54)% Focus Speed One-Handed HammerAdvanced Suffix
+(29–40)% chance to deal Double Damage One-Handed HammerUltimate Suffix
+(89–125)% Demolisher Charge Restoration Speed One-Handed HammerUltimate Suffix
+(35–45)% Focus Damage Enhancement One-Handed HammerUltimate Suffix
+23% Steep Strike chance.
+(16–22)% additional Steep Strike Damage
One-Handed HammerUltimate Suffix
+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) One-Handed HammerUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to Attacks One-Handed HammerSweet Dream Affix
Adds (9–14) - (15–20) Fire Damage to Attacks One-Handed HammerSweet Dream Affix
Adds (10–13) - (14–19) Cold Damage to Attacks One-Handed HammerSweet Dream Affix
Adds (1–2) - (28–32) Lightning Damage to Attacks One-Handed HammerSweet Dream Affix
Adds (11–13) - (15–18) Erosion Damage to Attacks One-Handed HammerSweet Dream Affix
+(20–24)% Physical Damage One-Handed HammerSweet Dream Affix
+(20–24)% Elemental Damage One-Handed HammerSweet Dream Affix
+(20–24)% Erosion Damage One-Handed HammerSweet Dream Affix
+(20–24)% Melee Damage One-Handed HammerSweet Dream Affix
+(6–8)% Attack Speed One-Handed HammerSweet Dream Affix
+(12–16)% additional damage when a Skill consumes Demolisher Charge One-Handed HammerSweet Dream Affix
Eliminates enemies under (5–7)% Life upon inflicting damage One-Handed HammerSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration One-Handed HammerSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration One-Handed HammerSweet Dream Affix
+1 to Max Tenacity Blessing Stacks One-Handed HammerSweet Dream Affix
+1 to Max Agility Blessing Stacks One-Handed HammerSweet Dream Affix
+1 to Max Focus Blessing Stacks One-Handed HammerSweet Dream Affix
+8% additional damage for Main-Hand Weapons One-Handed HammerIntermediate Sequence
+6% Armor DMG Mitigation Penetration One-Handed HammerIntermediate Sequence
+8% Fire Penetration One-Handed HammerIntermediate Sequence
+8% Cold Penetration One-Handed HammerIntermediate Sequence
+8% Lightning Penetration One-Handed HammerIntermediate Sequence
+8% Erosion Resistance Penetration One-Handed HammerIntermediate Sequence
+8% gear Attack Speed One-Handed HammerIntermediate Sequence
+20% Attack Critical Strike Rating for this gear One-Handed HammerIntermediate Sequence
+10% additional damage on Critical Strike One-Handed HammerIntermediate Sequence
+10% all stats One-Handed HammerIntermediate Sequence
Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius One-Handed HammerAdvanced Sequence
Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity One-Handed HammerAdvanced Sequence
Adds 2 - 2 Fire Damage to Attacks per 10 Strength One-Handed HammerAdvanced Sequence
Main Skill is supported by Lv. 25 Steamroll One-Handed HammerAdvanced Sequence
Adds 1 - 1 Physical Damage to Attacks per 2260 Armor One-Handed HammerAdvanced Sequence
+120% Fearless Aura
-20% additional Fearless Sealed Mana Compensation
One-Handed HammerAdvanced Sequence
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
One-Handed HammerAdvanced Sequence
+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
One-Handed HammerAdvanced Sequence
+25% Gear Elemental Damage
-25% Gear Physical Damage
One-Handed HammerAdvanced Sequence
+1 Fire Skill LevelOne-Handed HammerScorching Words
Adds (8–10) - (16–20) Fire Damage to the gearOne-Handed HammerScorching Words
Adds (6–7) - (10–12) Fire Damage to SpellsOne-Handed HammerScorching Words
+(60–80)% Fire DamageOne-Handed HammerScorching Words
+(40–60)% Fire Skill AreaOne-Handed HammerScorching Words
+(120–150)% Gear Physical DamageOne-Handed HammerMisube's Refusal
+40% Skill AreaOne-Handed HammerMisube's Refusal
+50% Knockback distanceOne-Handed HammerMisube's Refusal
Sweep Slash can cause Reversed Knockback.One-Handed HammerMisube's Refusal
Causes a Knockback when you launch a Steep StrikeOne-Handed HammerMisube's Refusal
+(120–140)% Gear Physical DamageOne-Handed HammerSteel Stagnation
Adds (42–45) - (72–75) Physical Damage to the gearOne-Handed HammerSteel Stagnation
+(30–40)% additional Area Damage for this skill when Demolisher Charge is consumed.One-Handed HammerSteel Stagnation
+50% Skill AreaOne-Handed HammerSteel Stagnation
Demolisher Charge's Restoration Speed is set to 150% of the default valueOne-Handed HammerSteel Stagnation
Adds (15–18) - (24–27) Physical Damage to the gearOne-Handed HammerFrozen Will
+(10–15)% gear Attack SpeedOne-Handed HammerFrozen Will
+(50–70)% Cold DamageOne-Handed HammerFrozen Will
+(10–15) to Max Frostbite RatingOne-Handed HammerFrozen Will
Converts 100% of Physical Damage to Cold DamageOne-Handed HammerFrozen Will
Hitting a Frostbitten enemy triggers Shattering. Interval: 1 sOne-Handed HammerFrozen Will
+(16–20) Strength and IntelligenceOne-Handed HammerInterlocking Soul
+(120–150)% Minion DamageOne-Handed HammerInterlocking Soul
+(20–30)% Minion Max LifeOne-Handed HammerInterlocking Soul
+(20–30)% Minion DurationOne-Handed HammerInterlocking Soul
Consumes 5% of Max Life when you use Summon SkillsOne-Handed HammerInterlocking Soul
3% Minion Life Regeneration per secondOne-Handed HammerInterlocking Soul
Adds (10–13) - (14–19) Physical Damage to Attacks One-Handed AxeBase Affix
Adds (9–14) - (15–20) Fire Damage to Attacks One-Handed AxeBase Affix
Adds (10–13) - (14–19) Cold Damage to Attacks One-Handed AxeBase Affix
Adds (1–2) - (28–32) Lightning Damage to Attacks One-Handed AxeBase Affix
Adds (11–13) - (15–18) Erosion Damage to Attacks One-Handed AxeBase Affix
+(20–24)% Physical Damage One-Handed AxeBase Affix
+(20–24)% Elemental Damage One-Handed AxeBase Affix
+(20–24)% Erosion Damage One-Handed AxeBase Affix
+(20–24)% Melee Damage One-Handed AxeBase Affix
+(6–8)% Attack Speed One-Handed AxeBase Affix
+(6–8)% additional damage against Traumatized enemies One-Handed AxeBase Affix
+(6–9)% additional Steep Strike Damage One-Handed AxeBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration One-Handed AxeBase Affix
+(5–7)% Armor DMG Mitigation Penetration One-Handed AxeBase Affix
+1 to Max Tenacity Blessing Stacks One-Handed AxeBase Affix
+1 to Max Agility Blessing Stacks One-Handed AxeBase Affix
+1 to Max Focus Blessing Stacks One-Handed AxeBase Affix
Enemies have a 30% chance to explode when defeated, dealing True Damage equal to (50–100)% of their Max Life to enemies within a 6 m radius One-Handed AxeCorrosion Base
+(4–8)% chance to gain 1 stack of Tenacity Blessing on defeat One-Handed AxeCorrosion Base
Adds (2–4) - (8–10) Physical Damage to the gear One-Handed AxeCorrosion Base
+(15–25)% Gear Physical Damage One-Handed AxeCorrosion Base
+(5–8)% gear Attack Speed One-Handed AxeCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gear One-Handed AxeCorrosion Base
Eliminates enemies under (5–8)% Life upon inflicting damage One-Handed AxeCorrosion Base
+(10–15)% Skill Area One-Handed AxeCorrosion Base
+(25–30)% Elemental Damage One-Handed AxeCorrosion Base
Adds (36–38) - (44–46) Physical Damage to the gear One-Handed AxeBasic Pre-fix
Adds (123–125) - (160–169) Fire Damage to the gear One-Handed AxeBasic Pre-fix
Adds (125–127) - (165–167) Cold Damage to the gear One-Handed AxeBasic Pre-fix
Adds (14–16) - (276–278) Lightning Damage to the gear One-Handed AxeBasic Pre-fix
+(77–108)% Melee Damage One-Handed AxeBasic Pre-fix
Adds 480 - 1120 Base Trauma Damage One-Handed AxeBasic Pre-fix
Adds (133–135) - (157–159) Erosion Damage to the gear One-Handed AxeBasic Pre-fix
Reaps (0.13–0.18) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target One-Handed AxeBasic Pre-fix
+(56–100)% Gear Physical Damage One-Handed AxeAdvanced Pre-fix
+(64–90) Strength One-Handed AxeAdvanced Pre-fix
+(64–90) Dexterity One-Handed AxeAdvanced Pre-fix
+(64–90) Intelligence One-Handed AxeAdvanced Pre-fix
+(18–25)% Armor DMG Mitigation Penetration One-Handed AxeUltimate Pre-fix
+3 to Attack Skill Level One-Handed AxeUltimate Pre-fix
+(22–30)% Elemental and Erosion Resistance Penetration One-Handed AxeUltimate Pre-fix
Adds (47–49) - (272–274) Elemental Damage to the gear
-100% Gear Physical Damage
One-Handed AxeUltimate Pre-fix
+(22–30)% additional Trauma Damage One-Handed AxeUltimate Pre-fix
+(23–32)% gear Attack Speed One-Handed AxeBasic Suffix
+(14–18)% Life Regain One-Handed AxeBasic Suffix
+(14–18)% Energy Shield Regain One-Handed AxeBasic Suffix
+(77–108)% Physical Damage One-Handed AxeBasic Suffix
+(77–108)% Elemental Damage One-Handed AxeBasic Suffix
+(77–108)% Erosion Damage One-Handed AxeBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gear One-Handed AxeAdvanced Suffix
+(128–180)% Critical Strike Rating One-Handed AxeAdvanced Suffix
+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
One-Handed AxeAdvanced Suffix
+(64–90)% Critical Strike Damage One-Handed AxeAdvanced Suffix
+(54–75)% Affliction Effect One-Handed AxeAdvanced Suffix
+(45–54)% Focus Speed One-Handed AxeAdvanced Suffix
+(29–40)% chance to deal Double Damage One-Handed AxeUltimate Suffix
+23% Steep Strike chance.
+(16–22)% additional Steep Strike Damage
One-Handed AxeUltimate Suffix
+(35–45)% Focus Damage Enhancement One-Handed AxeUltimate Suffix
+(89–125)% Demolisher Charge Restoration Speed One-Handed AxeUltimate Suffix
+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) One-Handed AxeUltimate Suffix
+(40–50)% Ailment Damage Enhancement One-Handed AxeUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to Attacks One-Handed AxeSweet Dream Affix
Adds (9–14) - (15–20) Fire Damage to Attacks One-Handed AxeSweet Dream Affix
Adds (10–13) - (14–19) Cold Damage to Attacks One-Handed AxeSweet Dream Affix
Adds (1–2) - (28–32) Lightning Damage to Attacks One-Handed AxeSweet Dream Affix
Adds (11–13) - (15–18) Erosion Damage to Attacks One-Handed AxeSweet Dream Affix
+(20–24)% Physical Damage One-Handed AxeSweet Dream Affix
+(20–24)% Elemental Damage One-Handed AxeSweet Dream Affix
+(20–24)% Erosion Damage One-Handed AxeSweet Dream Affix
+(20–24)% Melee Damage One-Handed AxeSweet Dream Affix
+(6–8)% Attack Speed One-Handed AxeSweet Dream Affix
+(6–8)% additional damage against Traumatized enemies One-Handed AxeSweet Dream Affix
+(6–9)% additional Steep Strike Damage One-Handed AxeSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration One-Handed AxeSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration One-Handed AxeSweet Dream Affix
+1 to Max Tenacity Blessing Stacks One-Handed AxeSweet Dream Affix
+1 to Max Agility Blessing Stacks One-Handed AxeSweet Dream Affix
+1 to Max Focus Blessing Stacks One-Handed AxeSweet Dream Affix
+8% additional damage for Main-Hand Weapons One-Handed AxeIntermediate Sequence
+6% Armor DMG Mitigation Penetration One-Handed AxeIntermediate Sequence
+8% Fire Penetration One-Handed AxeIntermediate Sequence
+8% Cold Penetration One-Handed AxeIntermediate Sequence
+8% Lightning Penetration One-Handed AxeIntermediate Sequence
+8% Erosion Resistance Penetration One-Handed AxeIntermediate Sequence
+8% gear Attack Speed One-Handed AxeIntermediate Sequence
+20% Attack Critical Strike Rating for this gear One-Handed AxeIntermediate Sequence
+10% additional damage on Critical Strike One-Handed AxeIntermediate Sequence
+10% all stats One-Handed AxeIntermediate Sequence
Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius One-Handed AxeAdvanced Sequence
Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity One-Handed AxeAdvanced Sequence
Adds 2 - 2 Fire Damage to Attacks per 10 Strength One-Handed AxeAdvanced Sequence
Main Skill is supported by Lv. 25 Steamroll One-Handed AxeAdvanced Sequence
Adds 1 - 1 Physical Damage to Attacks per 2260 Armor One-Handed AxeAdvanced Sequence
+120% Fearless Aura
-20% additional Fearless Sealed Mana Compensation
One-Handed AxeAdvanced Sequence
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
One-Handed AxeAdvanced Sequence
+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
One-Handed AxeAdvanced Sequence
+25% Gear Elemental Damage
-25% Gear Physical Damage
One-Handed AxeAdvanced Sequence
+40% gear Attack SpeedOne-Handed AxeEnd Night Banquet
Adds (160–180) - (200–220) additional Physical Damage when you have at least 8 stack(s) of Agility BlessingOne-Handed AxeEnd Night Banquet
+90% Critical Strike Damage when you have at least 8 stack(s) of Agility BlessingOne-Handed AxeEnd Night Banquet
Loses (1–4) stack(s) of Agility Blessing and gains Banquet when Agility Blessing reaches max stacksOne-Handed AxeEnd Night Banquet
Adds (28–32) - (47–53) Physical Damage to the gearOne-Handed AxeOminous Gift
+(110–130)% Gear Physical DamageOne-Handed AxeOminous Gift
Adds (40–50)% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand WeaponOne-Handed AxeOminous Gift
Adds (25–30) - (33–38) Physical Damage to Attacks Two-Handed SwordBase Affix
Adds (24–29) - (34–39) Fire Damage to Attacks Two-Handed SwordBase Affix
Adds (24–29) - (34–39) Cold Damage to Attacks Two-Handed SwordBase Affix
Adds (1–3) - (60–65) Lightning Damage to Attacks Two-Handed SwordBase Affix
Adds (26–31) - (32–37) Erosion Damage to Attacks Two-Handed SwordBase Affix
+(40–48)% Physical Damage Two-Handed SwordBase Affix
+(40–48)% Elemental Damage Two-Handed SwordBase Affix
+(40–48)% Erosion Damage Two-Handed SwordBase Affix
+(40–48)% Melee Damage Two-Handed SwordBase Affix
+(12–16)% Attack Speed Two-Handed SwordBase Affix
+(60–64)% chance to Multistrike Two-Handed SwordBase Affix
Multistrikes deal (28–32)% increasing damage Two-Handed SwordBase Affix
+(12–16)% Elemental and Erosion Resistance Penetration Two-Handed SwordBase Affix
+(10–14)% Armor DMG Mitigation Penetration Two-Handed SwordBase Affix
+2 to Max Tenacity Blessing Stacks Two-Handed SwordBase Affix
+2 to Max Agility Blessing Stacks Two-Handed SwordBase Affix
+2 to Max Focus Blessing Stacks Two-Handed SwordBase Affix
+(48–64)% Gear Physical Damage Two-Handed SwordBase Affix
Adds (64–68) - (80–84) Physical Damage to the gear Two-Handed SwordBase Affix
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Two-Handed SwordBase Affix
+1 Melee Skill Level Two-Handed SwordCorrosion Base
+(6–12)% chance to gain 1 stack of Tenacity Blessing on defeat Two-Handed SwordCorrosion Base
Adds (7–10) - (14–17) Physical Damage to the gear Two-Handed SwordCorrosion Base
+(15–25)% Gear Physical Damage Two-Handed SwordCorrosion Base
+(5–8)% gear Attack Speed Two-Handed SwordCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gear Two-Handed SwordCorrosion Base
+(40–45)% Elemental Damage Two-Handed SwordCorrosion Base
Damage Penetrates (8–12)% Elemental Resistance Two-Handed SwordCorrosion Base
+(10–15)% Skill Area Two-Handed SwordCorrosion Base
Adds (71–73) - (87–89) Physical Damage to the gear Two-Handed SwordBasic Pre-fix
Adds (152–154) - (197–208) Fire Damage to the gear Two-Handed SwordBasic Pre-fix
Adds (154–156) - (204–206) Cold Damage to the gear Two-Handed SwordBasic Pre-fix
Adds (17–19) - (341–343) Lightning Damage to the gear Two-Handed SwordBasic Pre-fix
Adds (165–167) - (193–195) Erosion Damage to the gear Two-Handed SwordBasic Pre-fix
+(152–216)% Melee Damage Two-Handed SwordBasic Pre-fix
Adds 700 - 1300 Base Ignite Damage Two-Handed SwordBasic Pre-fix
Reaps (0.25–0.36) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target Two-Handed SwordBasic Pre-fix
+(49–80)% Gear Physical Damage Two-Handed SwordAdvanced Pre-fix
+(127–180) Strength Two-Handed SwordAdvanced Pre-fix
+(127–180) Dexterity Two-Handed SwordAdvanced Pre-fix
+(127–180) Intelligence Two-Handed SwordAdvanced Pre-fix
+(36–50)% Armor DMG Mitigation Penetration Two-Handed SwordUltimate Pre-fix
+(43–60)% Elemental and Erosion Resistance Penetration Two-Handed SwordUltimate Pre-fix
Multistrikes deal (85–120)% increasing damage Two-Handed SwordUltimate Pre-fix
+6 to Attack Skill Level Two-Handed SwordUltimate Pre-fix
+(77–110)% Gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
Two-Handed SwordUltimate Pre-fix
Adds (59–61) - (337–339) Elemental Damage to the gear
-100% Gear Physical Damage
Two-Handed SwordUltimate Pre-fix
+(43–60)% additional Ignite Damage Two-Handed SwordUltimate Pre-fix
+(23–32)% gear Attack Speed Two-Handed SwordBasic Suffix
+(22–30)% Life Regain Two-Handed SwordBasic Suffix
+(22–30)% Energy Shield Regain Two-Handed SwordBasic Suffix
+(152–216)% Physical Damage Two-Handed SwordBasic Suffix
+(152–216)% Elemental Damage Two-Handed SwordBasic Suffix
+(152–216)% Erosion Damage Two-Handed SwordBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gear Two-Handed SwordAdvanced Suffix
+(252–360)% Critical Strike Rating Two-Handed SwordAdvanced Suffix
+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
Two-Handed SwordAdvanced Suffix
+(127–180)% Critical Strike Damage Two-Handed SwordAdvanced Suffix
+(102–144)% chance to Multistrike Two-Handed SwordAdvanced Suffix
+(106–150)% Affliction Effect Two-Handed SwordAdvanced Suffix
+(90–110)% Focus Speed Two-Handed SwordAdvanced Suffix
(43–60)% additional damage applied to Life Two-Handed SwordUltimate Suffix
+46% Steep Strike chance.
+(35–48)% additional Steep Strike Damage
Two-Handed SwordUltimate Suffix
+(70–90)% Focus Damage Enhancement Two-Handed SwordUltimate Suffix
+(176–250)% Demolisher Charge Restoration Speed Two-Handed SwordUltimate Suffix
+(80–100)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) Two-Handed SwordUltimate Suffix
+(80–100)% Ailment Damage Enhancement Two-Handed SwordUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to Attacks Two-Handed SwordSweet Dream Affix
Adds (9–14) - (15–20) Fire Damage to Attacks Two-Handed SwordSweet Dream Affix
Adds (10–13) - (14–19) Cold Damage to Attacks Two-Handed SwordSweet Dream Affix
Adds (1–2) - (28–32) Lightning Damage to Attacks Two-Handed SwordSweet Dream Affix
Adds (11–13) - (15–18) Erosion Damage to Attacks Two-Handed SwordSweet Dream Affix
+(20–24)% Physical Damage Two-Handed SwordSweet Dream Affix
+(20–24)% Elemental Damage Two-Handed SwordSweet Dream Affix
+(20–24)% Erosion Damage Two-Handed SwordSweet Dream Affix
+(20–24)% Melee Damage Two-Handed SwordSweet Dream Affix
+(6–8)% Attack Speed Two-Handed SwordSweet Dream Affix
+(30–32)% chance to Multistrike Two-Handed SwordSweet Dream Affix
Multistrikes deal (14–16)% increasing damage Two-Handed SwordSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration Two-Handed SwordSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration Two-Handed SwordSweet Dream Affix
+1 to Max Tenacity Blessing Stacks Two-Handed SwordSweet Dream Affix
+1 to Max Agility Blessing Stacks Two-Handed SwordSweet Dream Affix
+1 to Max Focus Blessing Stacks Two-Handed SwordSweet Dream Affix
+(24–32)% Gear Physical Damage Two-Handed SwordSweet Dream Affix
Adds (32–34) - (40–42) Physical Damage to the gear Two-Handed SwordSweet Dream Affix
Lucky Critical Strike
(-80–-50)% Critical Strike Rating
Two-Handed SwordSweet Dream Affix
+16% additional damage for Main-Hand Weapons Two-Handed SwordIntermediate Sequence
+12% Armor DMG Mitigation Penetration Two-Handed SwordIntermediate Sequence
+16% Fire Penetration Two-Handed SwordIntermediate Sequence
+16% Cold Penetration Two-Handed SwordIntermediate Sequence
+16% Lightning Penetration Two-Handed SwordIntermediate Sequence
+16% Erosion Resistance Penetration Two-Handed SwordIntermediate Sequence
+8% gear Attack Speed Two-Handed SwordIntermediate Sequence
+20% Attack Critical Strike Rating for this gear Two-Handed SwordIntermediate Sequence
+20% additional damage on Critical Strike Two-Handed SwordIntermediate Sequence
+16% all stats Two-Handed SwordIntermediate Sequence
Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius Two-Handed SwordAdvanced Sequence
Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity Two-Handed SwordAdvanced Sequence
Adds 3 - 5 Fire Damage to Attacks per 10 Strength Two-Handed SwordAdvanced Sequence
Main Skill is supported by Lv. 25 Steamroll
+25% additional Melee Damage
Two-Handed SwordAdvanced Sequence
Adds 2 - 2 Physical Damage to Attacks per 2260 Armor Two-Handed SwordAdvanced Sequence
+200% Fearless Aura
-30% additional Fearless Sealed Mana Compensation
Two-Handed SwordAdvanced Sequence
+120% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Two-Handed SwordAdvanced Sequence
+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Two-Handed SwordAdvanced Sequence
+50% Gear Elemental Damage
-25% Gear Physical Damage
Two-Handed SwordAdvanced Sequence
+(30–40)% Gear Physical DamageTwo-Handed SwordCrosser
+(20–25)% Attack Block ChanceTwo-Handed SwordCrosser
+(20–25)% Spell Block ChanceTwo-Handed SwordCrosser
60% chance to gain 1 stack of Tenacity Blessing when BlockingTwo-Handed SwordCrosser
Block Lucky when Tenacity Blessing is activeTwo-Handed SwordCrosser
+(150–300)% Gear Physical DamageTwo-Handed SwordCircular Clearing
+(30–35)% Attack Critical Strike Rating for this gearTwo-Handed SwordCircular Clearing
+(40–50)% Attack Speed when performing MultistrikesTwo-Handed SwordCircular Clearing
Gains 1 stacks of Meditate per second while standing stillTwo-Handed SwordCircular Clearing
Upon reaching the cap of Meditate, Critical Strikes can lose no more than 10 Fervor Rating, with an interval of 3 sTwo-Handed SwordCircular Clearing
+(250–300)% Gear Physical DamageTwo-Handed SwordCursed Flame
Adds (13–15) - (17–19) Physical Damage to the gearTwo-Handed SwordCursed Flame
+25% chance to Ignite targetsTwo-Handed SwordCursed Flame
Adds (200–250) - (350–400) Base Ignite DamageTwo-Handed SwordCursed Flame
When Ignite is inflicted, Ignite spreads and +(10–40)% additional Ignite Damage taken by Nearby enemiesTwo-Handed SwordCursed Flame
Adds (15–18) - (21–24) Physical Damage to the gearTwo-Handed SwordShamed
+(10–30)% Gear Physical DamageTwo-Handed SwordShamed
(-30–-15)% Attack Critical Strike Rating for this gearTwo-Handed SwordShamed
[Momentum] +30% additional Attack Damage for the next Main Skill every 0.5 s. Refreshes the interval on defeat.Two-Handed SwordShamed
Adds (44–48) - (57–63) Physical Damage to the gearTwo-Handed SwordWill
+(10–20)% chance to deal Double DamageTwo-Handed SwordWill
+(3–5)% Attack and Cast Speed when dealing Double Damage recently, up to +10 stack(s)Two-Handed SwordWill
Adds 400 - 400 Erosion Damage to the gearTwo-Handed SwordHarbinger's Reversed Plumes
-100% Attack Critical Strike Rating for this gearTwo-Handed SwordHarbinger's Reversed Plumes
+(20–30)% gear Attack SpeedTwo-Handed SwordHarbinger's Reversed Plumes
+100% chance to deal Double Damage after inflicting 10 stack(s) of Deterioration. Lasts for 10sTwo-Handed SwordHarbinger's Reversed Plumes
Adds (25–30) - (33–38) Physical Damage to Attacks Two-Handed HammerBase Affix
Adds (24–29) - (34–39) Fire Damage to Attacks Two-Handed HammerBase Affix
Adds (24–29) - (34–39) Cold Damage to Attacks Two-Handed HammerBase Affix
Adds (1–3) - (60–65) Lightning Damage to Attacks Two-Handed HammerBase Affix
Adds (26–31) - (32–37) Erosion Damage to Attacks Two-Handed HammerBase Affix
+(40–48)% Physical Damage Two-Handed HammerBase Affix
+(40–48)% Elemental Damage Two-Handed HammerBase Affix
+(40–48)% Erosion Damage Two-Handed HammerBase Affix
+(40–48)% Melee Damage Two-Handed HammerBase Affix
+(12–16)% Attack Speed Two-Handed HammerBase Affix
+(28–32)% additional damage when a Skill consumes Demolisher Charge Two-Handed HammerBase Affix
Eliminates enemies under (10–14)% Life upon inflicting damage Two-Handed HammerBase Affix
+(12–16)% Elemental and Erosion Resistance Penetration Two-Handed HammerBase Affix
+(10–14)% Armor DMG Mitigation Penetration Two-Handed HammerBase Affix
+2 to Max Tenacity Blessing Stacks Two-Handed HammerBase Affix
+2 to Max Agility Blessing Stacks Two-Handed HammerBase Affix
+2 to Max Focus Blessing Stacks Two-Handed HammerBase Affix
+(48–64)% Gear Physical Damage Two-Handed HammerBase Affix
Adds (64–68) - (80–84) Physical Damage to the gear Two-Handed HammerBase Affix
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Two-Handed HammerBase Affix
Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius Two-Handed HammerBase Affix
Damage Penetrates (8–12)% Elemental Resistance Two-Handed HammerCorrosion Base
+(6–12)% chance to gain 1 stack of Tenacity Blessing on defeat Two-Handed HammerCorrosion Base
Adds (7–10) - (14–17) Physical Damage to the gear Two-Handed HammerCorrosion Base
+(15–25)% Gear Physical Damage Two-Handed HammerCorrosion Base
+(5–8)% gear Attack Speed Two-Handed HammerCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gear Two-Handed HammerCorrosion Base
+(1–2) Main Skill Level Two-Handed HammerCorrosion Base
+(40–45)% Elemental Damage Two-Handed HammerCorrosion Base
+(10–15)% Skill Area Two-Handed HammerCorrosion Base
Adds (71–73) - (87–89) Physical Damage to the gear Two-Handed HammerBasic Pre-fix
Adds (152–154) - (197–208) Fire Damage to the gear Two-Handed HammerBasic Pre-fix
Adds (154–156) - (204–206) Cold Damage to the gear Two-Handed HammerBasic Pre-fix
Adds (17–19) - (341–343) Lightning Damage to the gear Two-Handed HammerBasic Pre-fix
+(152–216)% Melee Damage Two-Handed HammerBasic Pre-fix
Adds (165–167) - (193–195) Erosion Damage to the gear Two-Handed HammerBasic Pre-fix
+(49–80)% Gear Physical Damage Two-Handed HammerAdvanced Pre-fix
+(127–180) Strength Two-Handed HammerAdvanced Pre-fix
+(127–180) Intelligence Two-Handed HammerAdvanced Pre-fix
+(127–180) Dexterity Two-Handed HammerAdvanced Pre-fix
+(36–50)% Armor DMG Mitigation Penetration Two-Handed HammerUltimate Pre-fix
+(43–60)% Elemental and Erosion Resistance Penetration Two-Handed HammerUltimate Pre-fix
+6 to Attack Skill Level Two-Handed HammerUltimate Pre-fix
+(77–110)% Gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
Two-Handed HammerUltimate Pre-fix
Adds (59–61) - (337–339) Elemental Damage to the gear
-100% Gear Physical Damage
Two-Handed HammerUltimate Pre-fix
+(80–100)% additional Attack Damage after standing still for 0.1s. -20% additional Attack Speed Two-Handed HammerBasic Suffix
+(22–30)% Life Regain Two-Handed HammerBasic Suffix
+(22–30)% Energy Shield Regain Two-Handed HammerBasic Suffix
+(152–216)% Physical Damage Two-Handed HammerBasic Suffix
+(152–216)% Elemental Damage Two-Handed HammerBasic Suffix
+(152–216)% Erosion Damage Two-Handed HammerBasic Suffix
+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
Two-Handed HammerAdvanced Suffix
+(36–50)% Attack Critical Strike Rating for this gear Two-Handed HammerAdvanced Suffix
+(252–360)% Critical Strike Rating Two-Handed HammerAdvanced Suffix
+(127–180)% Critical Strike Damage Two-Handed HammerAdvanced Suffix
+(106–150)% Affliction Effect Two-Handed HammerAdvanced Suffix
+(90–110)% Focus Speed Two-Handed HammerAdvanced Suffix
(43–60)% additional damage applied to Life Two-Handed HammerUltimate Suffix
+(176–250)% Demolisher Charge Restoration Speed Two-Handed HammerUltimate Suffix
+(43–60)% additional Melee Damage Two-Handed HammerUltimate Suffix
+(70–90)% Focus Damage Enhancement Two-Handed HammerUltimate Suffix
+46% Steep Strike chance.
+(35–48)% additional Steep Strike Damage
Two-Handed HammerUltimate Suffix
+(80–100)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) Two-Handed HammerUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to Attacks Two-Handed HammerSweet Dream Affix
Adds (9–14) - (15–20) Fire Damage to Attacks Two-Handed HammerSweet Dream Affix
Adds (10–13) - (14–19) Cold Damage to Attacks Two-Handed HammerSweet Dream Affix
Adds (1–2) - (28–32) Lightning Damage to Attacks Two-Handed HammerSweet Dream Affix
Adds (11–13) - (15–18) Erosion Damage to Attacks Two-Handed HammerSweet Dream Affix
+(20–24)% Physical Damage Two-Handed HammerSweet Dream Affix
+(20–24)% Elemental Damage Two-Handed HammerSweet Dream Affix
+(20–24)% Erosion Damage Two-Handed HammerSweet Dream Affix
+(20–24)% Melee Damage Two-Handed HammerSweet Dream Affix
+(6–8)% Attack Speed Two-Handed HammerSweet Dream Affix
+(14–16)% additional damage when a Skill consumes Demolisher Charge Two-Handed HammerSweet Dream Affix
Eliminates enemies under (5–7)% Life upon inflicting damage Two-Handed HammerSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration Two-Handed HammerSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration Two-Handed HammerSweet Dream Affix
+1 to Max Tenacity Blessing Stacks Two-Handed HammerSweet Dream Affix
+1 to Max Agility Blessing Stacks Two-Handed HammerSweet Dream Affix
+1 to Max Focus Blessing Stacks Two-Handed HammerSweet Dream Affix
+(24–32)% Gear Physical Damage Two-Handed HammerSweet Dream Affix
Adds (32–34) - (40–42) Physical Damage to the gear Two-Handed HammerSweet Dream Affix
Lucky Critical Strike
(-80–-50)% Critical Strike Rating
Two-Handed HammerSweet Dream Affix
Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius Two-Handed HammerSweet Dream Affix
+16% additional damage for Main-Hand Weapons Two-Handed HammerIntermediate Sequence
+12% Armor DMG Mitigation Penetration Two-Handed HammerIntermediate Sequence
+16% Fire Penetration Two-Handed HammerIntermediate Sequence
+16% Cold Penetration Two-Handed HammerIntermediate Sequence
+16% Lightning Penetration Two-Handed HammerIntermediate Sequence
+16% Erosion Resistance Penetration Two-Handed HammerIntermediate Sequence
+8% gear Attack Speed Two-Handed HammerIntermediate Sequence
+20% Attack Critical Strike Rating for this gear Two-Handed HammerIntermediate Sequence
+20% additional damage on Critical Strike Two-Handed HammerIntermediate Sequence
+16% all stats Two-Handed HammerIntermediate Sequence
Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius Two-Handed HammerAdvanced Sequence
Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity Two-Handed HammerAdvanced Sequence
Adds 3 - 5 Fire Damage to Attacks per 10 Strength Two-Handed HammerAdvanced Sequence
Main Skill is supported by Lv. 25 Steamroll
+25% additional Melee Damage
Two-Handed HammerAdvanced Sequence
Adds 2 - 2 Physical Damage to Attacks per 2260 Armor Two-Handed HammerAdvanced Sequence
+200% Fearless Aura
-30% additional Fearless Sealed Mana Compensation
Two-Handed HammerAdvanced Sequence
+120% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Two-Handed HammerAdvanced Sequence
+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Two-Handed HammerAdvanced Sequence
+50% Gear Elemental Damage
-25% Gear Physical Damage
Two-Handed HammerAdvanced Sequence
+(1000–2000)% Attack Critical Strike Rating for this gearTwo-Handed HammerIncorrect Arbitration
Inflicts Trauma that deals 200 Damage on yourself on Critical StrikeTwo-Handed HammerIncorrect Arbitration
Adds (25–30) - (33–38) Physical Damage to Attacks Two-Handed AxeBase Affix
Adds (24–29) - (34–39) Fire Damage to Attacks Two-Handed AxeBase Affix
Adds (24–29) - (34–39) Cold Damage to Attacks Two-Handed AxeBase Affix
Adds (1–3) - (60–65) Lightning Damage to Attacks Two-Handed AxeBase Affix
Adds (26–31) - (32–37) Erosion Damage to Attacks Two-Handed AxeBase Affix
+(40–48)% Physical Damage Two-Handed AxeBase Affix
+(40–48)% Elemental Damage Two-Handed AxeBase Affix
+(40–48)% Erosion Damage Two-Handed AxeBase Affix
+(40–48)% Melee Damage Two-Handed AxeBase Affix
+(12–16)% Attack Speed Two-Handed AxeBase Affix
+(12–16)% additional damage against Traumatized enemies Two-Handed AxeBase Affix
+(12–18)% additional Steep Strike Damage Two-Handed AxeBase Affix
+(12–16)% Elemental and Erosion Resistance Penetration Two-Handed AxeBase Affix
+(10–14)% Armor DMG Mitigation Penetration Two-Handed AxeBase Affix
+2 to Max Tenacity Blessing Stacks Two-Handed AxeBase Affix
+2 to Max Agility Blessing Stacks Two-Handed AxeBase Affix
+2 to Max Focus Blessing Stacks Two-Handed AxeBase Affix
+(48–64)% Gear Physical Damage Two-Handed AxeBase Affix
Adds (64–68) - (80–84) Physical Damage to the gear Two-Handed AxeBase Affix
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Two-Handed AxeBase Affix
Enemies have a 30% chance to explode when defeated, dealing True Damage equal to (50–100)% of their Max Life to enemies within a 6 m radius Two-Handed AxeCorrosion Base
+(6–12)% chance to gain 1 stack of Tenacity Blessing on defeat Two-Handed AxeCorrosion Base
Adds (7–10) - (14–17) Physical Damage to the gear Two-Handed AxeCorrosion Base
+(15–25)% Gear Physical Damage Two-Handed AxeCorrosion Base
+(5–8)% gear Attack Speed Two-Handed AxeCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gear Two-Handed AxeCorrosion Base
Eliminates enemies under (5–8)% Life upon inflicting damage Two-Handed AxeCorrosion Base
+(10–15)% Skill Area Two-Handed AxeCorrosion Base
+(40–45)% Elemental Damage Two-Handed AxeCorrosion Base
Adds (71–73) - (87–89) Physical Damage to the gear Two-Handed AxeBasic Pre-fix
Adds (152–154) - (197–208) Fire Damage to the gear Two-Handed AxeBasic Pre-fix
Adds (154–156) - (204–206) Cold Damage to the gear Two-Handed AxeBasic Pre-fix
Adds (17–19) - (341–343) Lightning Damage to the gear Two-Handed AxeBasic Pre-fix
+(152–216)% Melee Damage Two-Handed AxeBasic Pre-fix
Adds 960 - 2240 Base Trauma Damage Two-Handed AxeBasic Pre-fix
Reaps (0.25–0.36) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target Two-Handed AxeBasic Pre-fix
Adds (165–167) - (193–195) Erosion Damage to the gear Two-Handed AxeBasic Pre-fix
+(49–80)% Gear Physical Damage Two-Handed AxeAdvanced Pre-fix
+(127–180) Strength Two-Handed AxeAdvanced Pre-fix
+(127–180) Dexterity Two-Handed AxeAdvanced Pre-fix
+(127–180) Intelligence Two-Handed AxeAdvanced Pre-fix
+(36–50)% Armor DMG Mitigation Penetration Two-Handed AxeUltimate Pre-fix
+6 to Attack Skill Level Two-Handed AxeUltimate Pre-fix
+(43–60)% Elemental and Erosion Resistance Penetration Two-Handed AxeUltimate Pre-fix
+(77–110)% Gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
Two-Handed AxeUltimate Pre-fix
Adds (59–61) - (337–339) Elemental Damage to the gear
-100% Gear Physical Damage
Two-Handed AxeUltimate Pre-fix
+(43–60)% additional Trauma Damage Two-Handed AxeUltimate Pre-fix
+(23–32)% gear Attack Speed Two-Handed AxeBasic Suffix
+(22–30)% Life Regain Two-Handed AxeBasic Suffix
+(22–30)% Energy Shield Regain Two-Handed AxeBasic Suffix
+(152–216)% Physical Damage Two-Handed AxeBasic Suffix
+(152–216)% Elemental Damage Two-Handed AxeBasic Suffix
+(152–216)% Erosion Damage Two-Handed AxeBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gear Two-Handed AxeAdvanced Suffix
+(252–360)% Critical Strike Rating Two-Handed AxeAdvanced Suffix
+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
Two-Handed AxeAdvanced Suffix
+(127–180)% Critical Strike Damage Two-Handed AxeAdvanced Suffix
+(106–150)% Affliction Effect Two-Handed AxeAdvanced Suffix
+(90–110)% Focus Speed Two-Handed AxeAdvanced Suffix
(43–60)% additional damage applied to Life Two-Handed AxeUltimate Suffix
+46% Steep Strike chance.
+(35–48)% additional Steep Strike Damage
Two-Handed AxeUltimate Suffix
+(70–90)% Focus Damage Enhancement Two-Handed AxeUltimate Suffix
+(176–250)% Demolisher Charge Restoration Speed Two-Handed AxeUltimate Suffix
+(80–100)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) Two-Handed AxeUltimate Suffix
+(80–100)% Ailment Damage Enhancement Two-Handed AxeUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to Attacks Two-Handed AxeSweet Dream Affix
Adds (9–14) - (15–20) Fire Damage to Attacks Two-Handed AxeSweet Dream Affix
Adds (10–13) - (14–19) Cold Damage to Attacks Two-Handed AxeSweet Dream Affix
Adds (1–2) - (28–32) Lightning Damage to Attacks Two-Handed AxeSweet Dream Affix
Adds (11–13) - (15–18) Erosion Damage to Attacks Two-Handed AxeSweet Dream Affix
+(20–24)% Physical Damage Two-Handed AxeSweet Dream Affix
+(20–24)% Elemental Damage Two-Handed AxeSweet Dream Affix
+(20–24)% Erosion Damage Two-Handed AxeSweet Dream Affix
+(20–24)% Melee Damage Two-Handed AxeSweet Dream Affix
+(6–8)% Attack Speed Two-Handed AxeSweet Dream Affix
+(6–8)% additional damage against Traumatized enemies Two-Handed AxeSweet Dream Affix
+(6–8)% additional Steep Strike Damage Two-Handed AxeSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration Two-Handed AxeSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration Two-Handed AxeSweet Dream Affix
+1 to Max Tenacity Blessing Stacks Two-Handed AxeSweet Dream Affix
+1 to Max Agility Blessing Stacks Two-Handed AxeSweet Dream Affix
+1 to Max Focus Blessing Stacks Two-Handed AxeSweet Dream Affix
+(24–32)% Gear Physical Damage Two-Handed AxeSweet Dream Affix
Adds (32–34) - (40–42) Physical Damage to the gear Two-Handed AxeSweet Dream Affix
Lucky Critical Strike
(-80–-50)% Critical Strike Rating
Two-Handed AxeSweet Dream Affix
+16% additional damage for Main-Hand Weapons Two-Handed AxeIntermediate Sequence
+12% Armor DMG Mitigation Penetration Two-Handed AxeIntermediate Sequence
+16% Fire Penetration Two-Handed AxeIntermediate Sequence
+16% Cold Penetration Two-Handed AxeIntermediate Sequence
+16% Lightning Penetration Two-Handed AxeIntermediate Sequence
+16% Erosion Resistance Penetration Two-Handed AxeIntermediate Sequence
+8% gear Attack Speed Two-Handed AxeIntermediate Sequence
+20% Attack Critical Strike Rating for this gear Two-Handed AxeIntermediate Sequence
+20% additional damage on Critical Strike Two-Handed AxeIntermediate Sequence
+16% all stats Two-Handed AxeIntermediate Sequence
Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius Two-Handed AxeAdvanced Sequence
Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity Two-Handed AxeAdvanced Sequence
Adds 3 - 5 Fire Damage to Attacks per 10 Strength Two-Handed AxeAdvanced Sequence
Main Skill is supported by Lv. 25 Steamroll
+25% additional Melee Damage
Two-Handed AxeAdvanced Sequence
Adds 2 - 2 Physical Damage to Attacks per 2260 Armor Two-Handed AxeAdvanced Sequence
+200% Fearless Aura
-30% additional Fearless Sealed Mana Compensation
Two-Handed AxeAdvanced Sequence
+120% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Two-Handed AxeAdvanced Sequence
+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Two-Handed AxeAdvanced Sequence
+50% Gear Elemental Damage
-25% Gear Physical Damage
Two-Handed AxeAdvanced Sequence
+(100–125)% Gear Physical DamageTwo-Handed AxeArminius Guillotine
Adds (20–24) - (30–36) Physical Damage to the gearTwo-Handed AxeArminius Guillotine
+(10–30)% Skill AreaTwo-Handed AxeArminius Guillotine
+(50–70)% attack Critical Strike DamageTwo-Handed AxeArminius Guillotine
[Sacrifice] Changes the base effect of Tenacity Blessing to: +8% additional damage
Own 1 additional stacks of Tenacity Blessing
Two-Handed AxeArminius Guillotine
+(30–50)% Gear Physical DamageTwo-Handed AxeVaragon's Attack
+(10–15)% gear Attack SpeedTwo-Handed AxeVaragon's Attack
(10–20)% chance for this skill to have +(80–100)% Skill Area when being usedTwo-Handed AxeVaragon's Attack
Triggers Lv. (5–15) Fearless Warcry when hitting an enemy. Interval: 8sTwo-Handed AxeVaragon's Attack
+(180–220)% Gear Physical DamageTwo-Handed AxeHighest Glance
Adds (19–23) - (27–31) Physical Damage to the gearTwo-Handed AxeHighest Glance
+(30–40)% Attack Critical Strike Rating for this gearTwo-Handed AxeHighest Glance
(-80–-60)% additional Sweep Slash Damage; +(100–120)% additional Steep Strike DamageTwo-Handed AxeHighest Glance
Adds (10–13) - (14–19) Physical Damage to Spells WandBase Affix
Adds (9–14) - (15–20) Fire Damage to Spells WandBase Affix
Adds (10–13) - (14–19) Cold Damage to Spells WandBase Affix
Adds (1–2) - (28–32) Lightning Damage to Spells WandBase Affix
Adds (11–13) - (15–18) Erosion Damage to Spells WandBase Affix
+(20–24)% Physical Damage WandBase Affix
+(20–24)% Elemental Damage WandBase Affix
+(20–24)% Erosion Damage WandBase Affix
+(20–24)% Spell Damage WandBase Affix
+(6–8)% Cast Speed WandBase Affix
Projectile Quantity +1 WandBase Affix
+1 Parabolic Projectile Split Quantity WandBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration WandBase Affix
+(5–7)% Armor DMG Mitigation Penetration WandBase Affix
+1 to Max Tenacity Blessing Stacks WandBase Affix
+1 to Max Agility Blessing Stacks WandBase Affix
+1 to Max Focus Blessing Stacks WandBase Affix
+(5–8)% chance to trigger the Main Spell Skill 1 additional time when using it WandCorrosion Base
+(4–8)% chance to gain 1 stack of Focus Blessing on defeat WandCorrosion Base
Damage Penetrates (5–8)% Elemental Resistance WandCorrosion Base
+(10–16)% Cast Speed WandCorrosion Base
+(20–30)% Spell Damage WandCorrosion Base
+(30–40)% Spell Critical Strike Rating WandCorrosion Base
+(25–32)% Critical Strike Damage WandCorrosion Base
+(6–10)% Cooldown Recovery Speed WandCorrosion Base
Adds (5–8)% of Elemental Damage as Erosion Damage WandCorrosion Base
+(127–180) Max Mana WandBasic Pre-fix
Adds (63–65) - (82–87) Fire Damage to Spells WandBasic Pre-fix
Adds (64–66) - (85–87) Cold Damage to Spells WandBasic Pre-fix
Adds (7–9) - (142–144) Lightning Damage to Spells WandBasic Pre-fix
Adds (67–69) - (82–84) Erosion Damage to Spells WandBasic Pre-fix
+(77–108)% Spell Damage WandBasic Pre-fix
Adds (67–69) - (82–84) Physical Damage to Spells WandBasic Pre-fix
+(64–90) Intelligence WandAdvanced Pre-fix
+(64–90) Strength WandAdvanced Pre-fix
+(64–90) Dexterity WandAdvanced Pre-fix
+2 Physical Skill Level WandAdvanced Pre-fix
+2 Lightning Skill Level WandAdvanced Pre-fix
+2 Cold Skill Level WandAdvanced Pre-fix
+2 Fire Skill Level WandAdvanced Pre-fix
+2 Erosion Skill Level WandAdvanced Pre-fix
+(18–25)% Armor DMG Mitigation Penetration WandUltimate Pre-fix
+3 Spell Skill Level WandUltimate Pre-fix
+(22–30)% Elemental and Erosion Resistance Penetration WandUltimate Pre-fix
Max Terra Charge Stacks +2 WandUltimate Pre-fix
+2 Jumps
+(8–10)% additional damage
WandUltimate Pre-fix
+(26–36)% Cast Speed
+(26–36)% Minion Cast Speed
WandBasic Suffix
+(78–108)% Physical Damage WandBasic Suffix
+(78–108)% Elemental Damage WandBasic Suffix
+(77–108)% Erosion Damage WandBasic Suffix
+(14–18)% Life Regain WandBasic Suffix
+(14–18)% Energy Shield Regain WandBasic Suffix
+(38–47)% Spell Burst Charge Speed WandBasic Suffix
+(64–90)% Mana Regeneration Speed WandAdvanced Suffix
+(34–48)% Max Mana WandAdvanced Suffix
+(89–125) Spell Critical Strike Rating WandAdvanced Suffix
+(64–90)% Spell Critical Strike Damage WandAdvanced Suffix
+(127–180)% Critical Strike Rating WandAdvanced Suffix
+(45–54)% Focus Speed WandAdvanced Suffix
+(48–68)% additional Hit Damage for skills cast by Spell Burst WandUltimate Suffix
+(29–40)% chance to deal Double Damage WandUltimate Suffix
+1 Parabolic Projectile Split Quantity
+(12–16)% additional Projectile Damage
WandUltimate Suffix
-15% additional Cast Speed
+(38–53)% additional Spell Damage
WandUltimate Suffix
Max Terra Quantity +1
+1% additional damage
WandUltimate Suffix
+(35–45)% Focus Damage Enhancement WandUltimate Suffix
+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) WandUltimate Suffix
+(60–70)% Tangle Damage Enhancement WandUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to Spells WandSweet Dream Affix
Adds (9–14) - (15–20) Fire Damage to Spells WandSweet Dream Affix
Adds (10–13) - (14–19) Cold Damage to Spells WandSweet Dream Affix
Adds (1–2) - (28–32) Lightning Damage to Spells WandSweet Dream Affix
Adds (11–13) - (15–18) Erosion Damage to Spells WandSweet Dream Affix
+(20–24)% Physical Damage WandSweet Dream Affix
+(20–24)% Elemental Damage WandSweet Dream Affix
+(20–24)% Erosion Damage WandSweet Dream Affix
+(20–24)% Spell Damage WandSweet Dream Affix
+(6–8)% Cast Speed WandSweet Dream Affix
Projectile Quantity +1 WandSweet Dream Affix
+1 Parabolic Projectile Split Quantity WandSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration WandSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration WandSweet Dream Affix
+1 to Max Tenacity Blessing Stacks WandSweet Dream Affix
+1 to Max Agility Blessing Stacks WandSweet Dream Affix
+1 to Max Focus Blessing Stacks WandSweet Dream Affix
+8% additional Spell Damage WandIntermediate Sequence
+6% Armor DMG Mitigation Penetration WandIntermediate Sequence
+8% Fire Penetration WandIntermediate Sequence
+8% Cold Penetration WandIntermediate Sequence
+8% Lightning Penetration WandIntermediate Sequence
+8% Erosion Resistance Penetration WandIntermediate Sequence
+16% Cast Speed WandIntermediate Sequence
+55 Spell Critical Strike Rating WandIntermediate Sequence
+10% additional damage on Critical Strike WandIntermediate Sequence
+8% all stats WandIntermediate Sequence
Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius WandAdvanced Sequence
+25% additional Hit Damage for skills cast by Spell Burst WandAdvanced Sequence
Adds 200 - 220 Cold Damage to Spells when having at least 800 Intelligence WandAdvanced Sequence
The Main Skill is supported by Lv. 25 Control Spell WandAdvanced Sequence
+120% Spell Amplification Aura
-20% additional Spell Amplification Sealed Mana Compensation
WandAdvanced Sequence
+35% additional damage
-10% additional Cast Speed
WandAdvanced Sequence
+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
WandAdvanced Sequence
-1 to Max Tenacity Blessing Stacks
+1 to Max Focus Blessing Stacks
+1 to Max Agility Blessing Stacks
WandAdvanced Sequence
+(180–240) Max ManaWandJumble Ice
+(30–35)% Cast SpeedWandJumble Ice
+30% additional Spell Damage when you have at least 6 stack(s) of Focus BlessingWandJumble Ice
-72% Spell DamageWandJumble Ice
+(80–100)% Spell DamageWandShadow of Thunderlight's Fury
+(120–180)% Critical Strike RatingWandShadow of Thunderlight's Fury
Adds 1 - 50 Lightning Damage to SpellsWandShadow of Thunderlight's Fury
Damage becomes Lucky and at least 4 stack(s) of Spell Burst Charge is consumed when Spell Burst is activatedWandShadow of Thunderlight's Fury
+(100–120)% Spell DamageWandSpring Resurrection
+(15–18)% Cast SpeedWandSpring Resurrection
Restores (16–20) Life when using skills. Interval: 0.2 sWandSpring Resurrection
Restores (9–15) Mana when using skills. Interval: 0.2 sWandSpring Resurrection
+(60–80)% Spell DamageWandFire Lord's Promise
+17% Cast SpeedWandFire Lord's Promise
(-20–-10)% Skill Effect DurationWandFire Lord's Promise
+1 Max Restoration Skill ChargesWandFire Lord's Promise
+60% Critical Strike Rating if you have cast a Restoration Skill recently.WandFire Lord's Promise
+30% Critical Strike Damage while the Restoration Skill lastsWandFire Lord's Promise
+(3–4) Spell Skill LevelWandOversight
Every 4 s, gain following effects in turn: +40% Skill Area, +15% Movement SpeedWandOversight
+(20–30) IntelligenceWandScepter of Excommunication
+(30–50)% Erosion DamageWandScepter of Excommunication
+(8–12)% Erosion Resistance PenetrationWandScepter of Excommunication
+(1–2) Fire Skill LevelWandFiery Oath
+(4–5)% Max Fire ResistanceWandFiery Oath
+(150–200) Fire Spell Critical Strike Rating when at max Tenacity BlessingWandFiery Oath
Adds 50 - 70 Fire Damage to Spells when at max Tenacity BlessingWandFiery Oath
Gaining Tenacity Blessing triggers Lv. (15–20) Scorch. Interval: 0.2 sWandFiery Oath
You are cursed with a Lv. (25–30) ScorchWandFiery Oath
Adds (10–13) - (14–19) Physical Damage to Minions RodBase Affix
Adds (9–14) - (15–20) Fire Damage to Minions RodBase Affix
Adds (10–13) - (14–19) Cold Damage to Minions RodBase Affix
Adds (1–2) - (28–32) Lightning Damage to Minions RodBase Affix
Adds (11–13) - (15–18) Erosion Damage to Minions RodBase Affix
+(15–20) Strength RodBase Affix
+(15–20) Dexterity RodBase Affix
+(15–20) Intelligence RodBase Affix
+(20–24)% Minion Damage RodBase Affix
+(6–8)% Minion Attack and Cast Speed RodBase Affix
+100% chance to gain 1 stack of Tenacity Blessing when casting a skill. Interval: 1 s RodBase Affix
+100% chance to gain 1 stack of Focus Blessing when casting a Summon Skill. Interval: 1 s RodBase Affix
+(6–8)% additional Minion Damage RodBase Affix
Minion Damage penetrates (6–8)% Elemental Resistance RodBase Affix
+(5–7)% Armor DMG Mitigation Penetration for Minions RodBase Affix
+1 to Max Focus Blessing Stacks RodBase Affix
+(5–8)% chance to trigger the Main Spell Skill 1 additional time when using it RodCorrosion Base
+(4–8)% chance to gain 1 stack of Focus Blessing on defeat RodCorrosion Base
+(5–8)% Elemental and Erosion Resistance Penetration for Minions RodCorrosion Base
+(10–16)% Cast Speed RodCorrosion Base
+(20–30)% Minion Damage RodCorrosion Base
+(30–40)% Minion Critical Strike Rating RodCorrosion Base
+(25–32)% Minion Critical Strike Damage RodCorrosion Base
+(6–10)% Cooldown Recovery Speed RodCorrosion Base
Adds (5–8)% of Elemental Damage as Erosion Damage RodCorrosion Base
Adds (63–65) - (82–87) Fire Damage to Minions RodBasic Pre-fix
Adds (64–66) - (85–87) Cold Damage to Minions RodBasic Pre-fix
Adds (7–9) - (142–144) Lightning Damage to Minions RodBasic Pre-fix
Adds (67–69) - (82–84) Erosion Damage to Minions RodBasic Pre-fix
+(77–108)% Minion Damage RodBasic Pre-fix
Adds (67–69) - (82–84) Physical Damage to Minions RodBasic Pre-fix
+(33–45)% Minion Max Life RodBasic Pre-fix
+(64–90) Intelligence RodAdvanced Pre-fix
+(64–90) Strength RodAdvanced Pre-fix
+(64–90) Dexterity RodAdvanced Pre-fix
+(22–30)% chance for Spirit Magi to use an Enhanced Skill RodAdvanced Pre-fix
+1 to Max Summonable Synthetic Troops
+(6–8)% additional Minion Damage
RodAdvanced Pre-fix
+3 Minion Skill Level RodUltimate Pre-fix
+(18–25)% Armor DMG Mitigation Penetration for Minions RodUltimate Pre-fix
+3 Main Skill Level RodUltimate Pre-fix
+(22–30)% Elemental and Erosion Resistance Penetration for Minions RodUltimate Pre-fix
+(77–108)% Physical Damage for Minions RodBasic Suffix
+(77–108)% Minion Elemental Damage RodBasic Suffix
+(77–108)% Minion Erosion Damage RodBasic Suffix
+(27–36)% Attack and Cast Speed
+(27–36)% Minion Attack and Cast Speed
RodBasic Suffix
Regenerates (130–180) Life per second RodBasic Suffix
+(18–24)% Energy Shield Charge Speed RodBasic Suffix
+(127–180)% Minion Critical Strike Rating RodAdvanced Suffix
+(89–125) Minion Critical Strike Rating RodAdvanced Suffix
+(51–72)% Minion Skill Area RodAdvanced Suffix
+(106–150)% Minion Critical Strike Damage RodUltimate Suffix
+(29–40)% additional Spirit Magus Enhanced Skill Damage and Ailment Damage dealt by Enhanced Skills RodUltimate Suffix
+(43–60)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate. RodUltimate Suffix
+(29–40)% chance for Minions to deal Double Damage RodUltimate Suffix
+(26–35)% additional damage for Synthetic Troop Minions when having at least 40 Command RodUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to Minions RodSweet Dream Affix
Adds (9–14) - (15–20) Fire Damage to Minions RodSweet Dream Affix
Adds (10–13) - (14–19) Cold Damage to Minions RodSweet Dream Affix
Adds (1–2) - (28–32) Lightning Damage to Minions RodSweet Dream Affix
Adds (11–13) - (15–18) Erosion Damage to Minions RodSweet Dream Affix
+(15–20) Strength RodSweet Dream Affix
+(15–20) Dexterity RodSweet Dream Affix
+(15–20) Intelligence RodSweet Dream Affix
+(20–24)% Minion Damage RodSweet Dream Affix
+(6–8)% Minion Attack and Cast Speed RodSweet Dream Affix
+100% chance to gain 1 stack of Tenacity Blessing when casting a skill. Interval: 1 s RodSweet Dream Affix
+100% chance to gain 1 stack of Focus Blessing when casting a Summon Skill. Interval: 1 s RodSweet Dream Affix
+(6–8)% additional Minion Damage RodSweet Dream Affix
Minion Damage penetrates (6–8)% Elemental Resistance RodSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration for Minions RodSweet Dream Affix
+1 to Max Focus Blessing Stacks RodSweet Dream Affix
+8% additional Minion Damage RodIntermediate Sequence
+6% Armor DMG Mitigation Penetration for Minions RodIntermediate Sequence
+8% Minion Fire Penetration RodIntermediate Sequence
+8% Cold Penetration for Minions RodIntermediate Sequence
+8% Lightning Penetration for Minions RodIntermediate Sequence
+8% Erosion Penetration for Minions RodIntermediate Sequence
+16% Minion Attack and Cast Speed RodIntermediate Sequence
+55 Minion Critical Strike Rating RodIntermediate Sequence
+40% Minion Critical Strike Damage RodIntermediate Sequence
+8% all stats RodIntermediate Sequence
+80 initial Growth for Spirit Magi RodAdvanced Sequence
+ 10 Command per second RodAdvanced Sequence
Triggers Lv. 10 Entangled Pain Curse and Timid Curse when a Minion deals damage. Cooldown: 1 s
Minions can cast 1 additional Curse(s)
RodAdvanced Sequence
The Main Skill is supported by a Lv. 25 Servant Damage RodAdvanced Sequence
-80 Minion Critical Strike Rating
+200% Minion Critical Strike Damage
RodAdvanced Sequence
+120% Radical Order Aura Effect
-20% additional Radical Order Sealed Mana Compensation
RodAdvanced Sequence
Triggers Lv. 20 Dark Gate when moving. Interval: 4 s RodAdvanced Sequence
When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s
RodAdvanced Sequence
+(15–20) Strength ScepterBase Affix
+(15–20) Dexterity ScepterBase Affix
+(15–20) Intelligence ScepterBase Affix
+(20–24)% Physical Damage ScepterBase Affix
+(20–24)% Elemental Damage ScepterBase Affix
+(20–24)% Erosion Damage ScepterBase Affix
+(20–24)% Spell Damage ScepterBase Affix
+(10–14)% Affliction Effect ScepterBase Affix
+(8–10)% Reaping Duration ScepterBase Affix
+(15–20)% Reaping Recovery Speed ScepterBase Affix
+(6–8)% additional Damage Over Time ScepterBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration ScepterBase Affix
+1 to Max Agility Blessing Stacks ScepterBase Affix
+(6–8)% Blur Effect ScepterBase Affix
+1 to Max Focus Blessing Stacks ScepterBase Affix
+1 to Max Tenacity Blessing Stacks ScepterBase Affix
+(5–8)% chance to trigger the Main Spell Skill 1 additional time when using it ScepterCorrosion Base
+(4–8)% chance to gain 1 stack of Focus Blessing on defeat ScepterCorrosion Base
Damage Penetrates (5–8)% Elemental Resistance ScepterCorrosion Base
+(10–16)% Cast Speed ScepterCorrosion Base
+(20–30)% Spell Damage ScepterCorrosion Base
+(30–40)% Spell Critical Strike Rating ScepterCorrosion Base
+(25–32)% Critical Strike Damage ScepterCorrosion Base
+(6–10)% Cooldown Recovery Speed ScepterCorrosion Base
Adds (5–8)% of Elemental Damage as Erosion Damage ScepterCorrosion Base
+(127–180) Max Mana ScepterBasic Pre-fix
+(77–108)% Damage Over Time ScepterBasic Pre-fix
+(120–144) Affliction inflicted per second ScepterBasic Pre-fix
Reaps (0.13–0.18) s of Damage Over Time when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target ScepterBasic Pre-fix
+(232–330) Max Life ScepterBasic Pre-fix
+(369–525) Max Energy Shield ScepterBasic Pre-fix
+(64–90) Intelligence ScepterAdvanced Pre-fix
+(64–90) Strength ScepterAdvanced Pre-fix
+(64–90) Dexterity ScepterAdvanced Pre-fix
+2 Physical Skill Level ScepterAdvanced Pre-fix
+2 Lightning Skill Level ScepterAdvanced Pre-fix
+2 Cold Skill Level ScepterAdvanced Pre-fix
+2 Fire Skill Level ScepterAdvanced Pre-fix
+2 Erosion Skill Level ScepterAdvanced Pre-fix
Max Terra Charge Stacks +2 ScepterUltimate Pre-fix
+3 Spell Skill Level ScepterUltimate Pre-fix
+(22–30)% Elemental and Erosion Resistance Penetration ScepterUltimate Pre-fix
(22–30)% additional damage applied to Life ScepterUltimate Pre-fix
+(18–24)% Energy Shield Charge Speed ScepterBasic Suffix
Adds 56 - 67 Base Wilt Damage ScepterBasic Suffix
+(54–75)% Affliction Effect ScepterBasic Suffix
Adds 480 - 1120 Base Trauma Damage ScepterBasic Suffix
Adds 350 - 650 Base Ignite Damage ScepterBasic Suffix
+(78–108)% Physical Damage ScepterBasic Suffix
+(78–108)% Elemental Damage ScepterBasic Suffix
+(77–108)% Erosion Damage ScepterBasic Suffix
+(26–36)% Cast Speed
+(26–36)% Minion Cast Speed
ScepterAdvanced Suffix
+(36–48)% Ignite Duration ScepterAdvanced Suffix
+(36–48)% Trauma Duration ScepterAdvanced Suffix
+(36–48)% Wilt Duration ScepterAdvanced Suffix
+(54–75)% Reaping Duration ScepterAdvanced Suffix
+(45–54)% Focus Speed ScepterAdvanced Suffix
+(89–125)% Reaping Recovery Speed ScepterUltimate Suffix
Max Terra Quantity +1
+1% additional damage
ScepterUltimate Suffix
+(35–45)% Focus Damage Enhancement ScepterUltimate Suffix
+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) ScepterUltimate Suffix
+(40–50)% Ailment Damage Enhancement ScepterUltimate Suffix
+(15–20) Strength ScepterSweet Dream Affix
+(15–20) Dexterity ScepterSweet Dream Affix
+(15–20) Intelligence ScepterSweet Dream Affix
+(20–24)% Physical Damage ScepterSweet Dream Affix
+(20–24)% Elemental Damage ScepterSweet Dream Affix
+(20–24)% Erosion Damage ScepterSweet Dream Affix
+(20–24)% Spell Damage ScepterSweet Dream Affix
+(10–14)% Affliction Effect ScepterSweet Dream Affix
+(8–10)% Reaping Duration ScepterSweet Dream Affix
+(15–20)% Reaping Recovery Speed ScepterSweet Dream Affix
+(6–8)% additional Damage Over Time ScepterSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration ScepterSweet Dream Affix
+1 to Max Agility Blessing Stacks ScepterSweet Dream Affix
+(6–8)% Blur Effect ScepterSweet Dream Affix
+1 to Max Focus Blessing Stacks ScepterSweet Dream Affix
+1 to Max Tenacity Blessing Stacks ScepterSweet Dream Affix
+8% additional Damage Over Time ScepterIntermediate Sequence
+16 Affliction inflicted per second
+24% Affliction Effect
ScepterIntermediate Sequence
+25% Reaping Recovery Speed ScepterIntermediate Sequence
+30% Reaping Duration ScepterIntermediate Sequence
+10% Movement Speed ScepterIntermediate Sequence
+12% Ailment Duration ScepterIntermediate Sequence
Max Terra Charge Stacks -1
Max Terra Quantity +1
ScepterIntermediate Sequence
+8% Blur Effect ScepterIntermediate Sequence
-10% All Resistance when the enemy has max Affliction ScepterIntermediate Sequence
+8% all stats ScepterIntermediate Sequence
Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius ScepterAdvanced Sequence
Triggers Lv. 30 Black Hole when moving. Interval: 1.5 s ScepterAdvanced Sequence
Main Skill is supported by Lv. 25 Cataclysm ScepterAdvanced Sequence
Upon inflicting damage, +8% additional Ailment Damage (multiplies) for every type of Ailment the enemy has ScepterAdvanced Sequence
+120% Deep Pain Aura
-20% additional Deep Pain Sealed Mana Compensation
ScepterAdvanced Sequence
+20% Movement Speed when standing on a Terra Skill. The effect lasts 2s.
+100% Skill Area when standing on a Terra Skill. Lasts for 2 s
ScepterAdvanced Sequence
+160 Affliction inflicted per second ScepterAdvanced Sequence
+1 to Max Tenacity Blessing Stacks
-1 to Max Focus Blessing Stacks
+1 to Max Agility Blessing Stacks
ScepterAdvanced Sequence
Adds (46–48) - (55–60) Cold, Fire, Lightning, and Physical Damage to SpellsScepterSupreme Throne
<Random Max/Min Channeled Stacks affix>ScepterSupreme Throne
Gains 1 Throne at max channeled stacks, up to 10 stacksScepterSupreme Throne
Adds (10–13) - (14–19) Physical Damage to Attacks CaneBase Affix
Adds (9–14) - (15–20) Fire Damage to Attacks CaneBase Affix
Adds (10–13) - (14–19) Cold Damage to Attacks CaneBase Affix
Adds (1–2) - (28–32) Lightning Damage to Attacks CaneBase Affix
Adds (11–13) - (15–18) Erosion Damage to Attacks CaneBase Affix
+(20–24)% Physical Damage CaneBase Affix
+(20–24)% Elemental Damage CaneBase Affix
+(20–24)% Erosion Damage CaneBase Affix
+(20–24)% Ranged Damage CaneBase Affix
+(6–8)% Attack Speed CaneBase Affix
Projectile Quantity +1 CaneBase Affix
+(6–8)% additional Projectile Damage CaneBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration CaneBase Affix
+(5–7)% Armor DMG Mitigation Penetration CaneBase Affix
+1 to Max Tenacity Blessing Stacks CaneBase Affix
+1 to Max Agility Blessing Stacks CaneBase Affix
+1 to Max Focus Blessing Stacks CaneBase Affix
+(5–8)% chance to trigger the Main Spell Skill 1 additional time when using it CaneCorrosion Base
+(4–8)% chance to gain 1 stack of Focus Blessing on defeat CaneCorrosion Base
Damage Penetrates (5–8)% Elemental Resistance CaneCorrosion Base
+(10–16)% Cast Speed CaneCorrosion Base
+(20–30)% Spell Damage CaneCorrosion Base
+(30–40)% Spell Critical Strike Rating CaneCorrosion Base
+(25–32)% Critical Strike Damage CaneCorrosion Base
+(6–10)% Cooldown Recovery Speed CaneCorrosion Base
Adds (5–8)% of Elemental Damage as Erosion Damage CaneCorrosion Base
Adds (36–38) - (44–46) Physical Damage to the gear CaneBasic Pre-fix
Adds (123–125) - (160–169) Fire Damage to the gear CaneBasic Pre-fix
Adds (125–127) - (165–167) Cold Damage to the gear CaneBasic Pre-fix
Adds (14–16) - (276–278) Lightning Damage to the gear CaneBasic Pre-fix
Adds (133–135) - (157–159) Erosion Damage to the gear CaneBasic Pre-fix
+(78–108)% Projectile Damage CaneBasic Pre-fix
+(56–100)% Gear Physical Damage CaneAdvanced Pre-fix
+(64–90) Dexterity CaneAdvanced Pre-fix
+(64–90) Intelligence CaneAdvanced Pre-fix
+(64–90) Strength CaneAdvanced Pre-fix
+(18–25)% Armor DMG Mitigation Penetration CaneUltimate Pre-fix
+3 to Attack Skill Level CaneUltimate Pre-fix
+(22–30)% Elemental and Erosion Resistance Penetration CaneUltimate Pre-fix
Adds (47–49) - (272–274) Elemental Damage to the gear
-100% Gear Physical Damage
CaneUltimate Pre-fix
+(23–32)% gear Attack Speed CaneBasic Suffix
+(14–18)% Life Regain CaneBasic Suffix
+(14–18)% Energy Shield Regain CaneBasic Suffix
+(77–108)% Physical Damage CaneBasic Suffix
+(77–108)% Elemental Damage CaneBasic Suffix
+(77–108)% Erosion Damage CaneBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gear CaneAdvanced Suffix
+(128–180)% Critical Strike Rating CaneAdvanced Suffix
+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
CaneAdvanced Suffix
+(64–90)% Critical Strike Damage CaneAdvanced Suffix
+(45–54)% Focus Speed CaneAdvanced Suffix
+(29–40)% chance to deal Double Damage CaneUltimate Suffix
+(35–45)% Focus Damage Enhancement CaneUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to Attacks CaneSweet Dream Affix
Adds (9–14) - (15–20) Fire Damage to Attacks CaneSweet Dream Affix
Adds (10–13) - (14–19) Cold Damage to Attacks CaneSweet Dream Affix
Adds (1–2) - (28–32) Lightning Damage to Attacks CaneSweet Dream Affix
Adds (11–13) - (15–18) Erosion Damage to Attacks CaneSweet Dream Affix
+(20–24)% Physical Damage CaneSweet Dream Affix
+(20–24)% Elemental Damage CaneSweet Dream Affix
+(20–24)% Erosion Damage CaneSweet Dream Affix
+(20–24)% Ranged Damage CaneSweet Dream Affix
+(6–8)% Attack Speed CaneSweet Dream Affix
Projectile Quantity +1 CaneSweet Dream Affix
+(6–8)% additional Projectile Damage CaneSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration CaneSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration CaneSweet Dream Affix
+1 to Max Tenacity Blessing Stacks CaneSweet Dream Affix
+1 to Max Agility Blessing Stacks CaneSweet Dream Affix
+1 to Max Focus Blessing Stacks CaneSweet Dream Affix
+8% additional damage for Main-Hand Weapons CaneIntermediate Sequence
+6% Armor DMG Mitigation Penetration CaneIntermediate Sequence
+8% Fire Penetration CaneIntermediate Sequence
+8% Cold Penetration CaneIntermediate Sequence
+8% Lightning Penetration CaneIntermediate Sequence
+8% Erosion Resistance Penetration CaneIntermediate Sequence
+8% gear Attack Speed CaneIntermediate Sequence
+20% Attack Critical Strike Rating for this gear CaneIntermediate Sequence
+10% additional damage on Critical Strike CaneIntermediate Sequence
+10% all stats CaneIntermediate Sequence
Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius CaneAdvanced Sequence
Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity CaneAdvanced Sequence
Adds 2 - 2 Fire Damage to Attacks per 10 Strength CaneAdvanced Sequence
Main Skill is supported by Lv. 25 Multiple Projectiles CaneAdvanced Sequence
Adds 1 - 1 Physical Damage to Attacks per 2260 Armor CaneAdvanced Sequence
+120% Precise Projectiles Aura effect
-20% additional Precise Projectiles Sealed Mana Compensation
CaneAdvanced Sequence
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
CaneAdvanced Sequence
+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
CaneAdvanced Sequence
+25% Gear Elemental Damage
-25% Gear Physical Damage
CaneAdvanced Sequence
(10–20)% of the increase/decrease on Skill Area is also applied to Projectile SpeedCaneTwisted Branch
Adds (87–92) - (113–118) Physical Damage to Attacks and SpellsCaneTwisted Branch
+(120–150)% Gear Physical DamageCaneTwisted Branch
+1 Projectile Skill LevelCaneTwisted Branch
+(40–50)% gear Attack SpeedCaneTwisted Branch
Adds (25–30) - (33–38) Physical Damage to Spells Tin StaffBase Affix
Adds (24–29) - (34–39) Fire Damage to Spells Tin StaffBase Affix
Adds (24–29) - (34–39) Cold Damage to Spells Tin StaffBase Affix
Adds (1–3) - (60–65) Lightning Damage to Spells Tin StaffBase Affix
Adds (26–31) - (32–37) Erosion Damage to Spells Tin StaffBase Affix
+(40–48)% Physical Damage Tin StaffBase Affix
+(40–48)% Elemental Damage Tin StaffBase Affix
+(40–48)% Erosion Damage Tin StaffBase Affix
+(40–48)% Spell Damage Tin StaffBase Affix
+(12–16)% Cast Speed Tin StaffBase Affix
+(12–16)% additional Spell Damage Tin StaffBase Affix
+(12–16)% additional damage when channeling Tin StaffBase Affix
+(12–16)% Elemental and Erosion Resistance Penetration Tin StaffBase Affix
+(10–14)% Armor DMG Mitigation Penetration Tin StaffBase Affix
+2 to Max Tenacity Blessing Stacks Tin StaffBase Affix
+2 to Max Agility Blessing Stacks Tin StaffBase Affix
+2 to Max Focus Blessing Stacks Tin StaffBase Affix
Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius Tin StaffBase Affix
Projectile Quantity +2 Tin StaffBase Affix
+(6–12)% chance to gain 1 stack of Focus Blessing on defeat Tin StaffCorrosion Base
Damage Penetrates (8–12)% Elemental Resistance Tin StaffCorrosion Base
+(18–24)% Cast Speed Tin StaffCorrosion Base
+(35–45)% Spell Damage Tin StaffCorrosion Base
+(50–60)% Spell Critical Strike Rating Tin StaffCorrosion Base
+(40–48)% Critical Strike Damage Tin StaffCorrosion Base
+(8–15)% Cooldown Recovery Speed Tin StaffCorrosion Base
Adds (7–12)% of Elemental Damage as Erosion Damage Tin StaffCorrosion Base
+(1–2) Support Skill Level Tin StaffCorrosion Base
+(253–360) Max Mana Tin StaffBasic Pre-fix
Adds (127–129) - (164–174) Fire Damage to Spells Tin StaffBasic Pre-fix
Adds (128–130) - (170–172) Cold Damage to Spells Tin StaffBasic Pre-fix
Adds (14–16) - (284–286) Lightning Damage to Spells Tin StaffBasic Pre-fix
Adds (137–139) - (161–163) Erosion Damage to Spells Tin StaffBasic Pre-fix
+(152–216)% Spell Damage Tin StaffBasic Pre-fix
Adds (137–139) - (161–163) Physical Damage to Spells Tin StaffBasic Pre-fix
+(127–180) Intelligence Tin StaffAdvanced Pre-fix
+(127–180) Dexterity Tin StaffAdvanced Pre-fix
+(127–180) Strength Tin StaffAdvanced Pre-fix
+4 Main Skill Level Tin StaffAdvanced Pre-fix
+(36–50)% Armor DMG Mitigation Penetration Tin StaffUltimate Pre-fix
Min Channeled Stacks +4 Tin StaffUltimate Pre-fix
+4 to Max Channeled Stacks Tin StaffUltimate Pre-fix
+(44–60)% Elemental and Erosion Resistance Penetration Tin StaffUltimate Pre-fix
+6 Spell Skill Level Tin StaffUltimate Pre-fix
Max Terra Charge Stacks +(3–4) Tin StaffUltimate Pre-fix
+4 Jumps
+(18–20)% additional damage
Tin StaffUltimate Pre-fix
+(51–72)% Cast Speed
+(51–72)% Minion Cast Speed
Tin StaffBasic Suffix
+(22–30)% Life Regain Tin StaffBasic Suffix
+(22–30)% Energy Shield Regain Tin StaffBasic Suffix
+(152–216)% Physical Damage Tin StaffBasic Suffix
+(152–216)% Elemental Damage Tin StaffBasic Suffix
+(152–216)% Erosion Damage Tin StaffBasic Suffix
+(76–95)% Spell Burst Charge Speed Tin StaffBasic Suffix
+(127–180)% Mana Regeneration Speed Tin StaffAdvanced Suffix
+(68–96)% Max Mana Tin StaffAdvanced Suffix
+(176–250) Spell Critical Strike Rating Tin StaffAdvanced Suffix
+(127–180)% Spell Critical Strike Damage Tin StaffAdvanced Suffix
+(253–360)% Critical Strike Rating Tin StaffAdvanced Suffix
+(90–110)% Focus Speed Tin StaffAdvanced Suffix
+4 Beams
+(5–10)% additional damage
Tin StaffUltimate Suffix
(43–60)% additional damage applied to Life Tin StaffUltimate Suffix
+(44–60)% additional damage when channeling Tin StaffUltimate Suffix
Max Terra Quantity +2
+1% additional damage
Tin StaffUltimate Suffix
+(70–90)% Focus Damage Enhancement Tin StaffUltimate Suffix
+(80–100)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) Tin StaffUltimate Suffix
+(120–140)% Tangle Damage Enhancement Tin StaffUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to Spells Tin StaffSweet Dream Affix
Adds (9–14) - (15–20) Fire Damage to Spells Tin StaffSweet Dream Affix
Adds (10–13) - (14–19) Cold Damage to Spells Tin StaffSweet Dream Affix
Adds (1–2) - (28–32) Lightning Damage to Spells Tin StaffSweet Dream Affix
Adds (11–13) - (15–18) Erosion Damage to Spells Tin StaffSweet Dream Affix
+(20–24)% Physical Damage Tin StaffSweet Dream Affix
+(20–24)% Elemental Damage Tin StaffSweet Dream Affix
+(20–24)% Erosion Damage Tin StaffSweet Dream Affix
+(20–24)% Spell Damage Tin StaffSweet Dream Affix
+(6–8)% Cast Speed Tin StaffSweet Dream Affix
+(6–8)% additional Spell Damage Tin StaffSweet Dream Affix
+(6–8)% additional damage when channeling Tin StaffSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration Tin StaffSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration Tin StaffSweet Dream Affix
+1 to Max Tenacity Blessing Stacks Tin StaffSweet Dream Affix
+1 to Max Agility Blessing Stacks Tin StaffSweet Dream Affix
+1 to Max Focus Blessing Stacks Tin StaffSweet Dream Affix
Adds (32–34) - (40–42) Physical Damage to the gear Tin StaffSweet Dream Affix
Lucky Critical Strike
(-80–-50)% Critical Strike Rating
Tin StaffSweet Dream Affix
+(24–32)% Gear Physical Damage Tin StaffSweet Dream Affix
Projectile Quantity +1 Tin StaffSweet Dream Affix
Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius Tin StaffSweet Dream Affix
+16% additional Spell Damage Tin StaffIntermediate Sequence
+12% Armor DMG Mitigation Penetration Tin StaffIntermediate Sequence
+16% Fire Penetration Tin StaffIntermediate Sequence
+16% Cold Penetration Tin StaffIntermediate Sequence
+16% Lightning Penetration Tin StaffIntermediate Sequence
+16% Erosion Resistance Penetration Tin StaffIntermediate Sequence
+32% Cast Speed Tin StaffIntermediate Sequence
+110 Spell Critical Strike Rating Tin StaffIntermediate Sequence
+20% additional damage on Critical Strike Tin StaffIntermediate Sequence
+16% all stats Tin StaffIntermediate Sequence
Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius Tin StaffAdvanced Sequence
+50% additional Hit Damage for skills cast by Spell Burst Tin StaffAdvanced Sequence
Adds 420 - 440 Cold Damage to Spells when having at least 800 Intelligence Tin StaffAdvanced Sequence
The Main Skill is supported by Lv. 25 Control Spell
+25% additional Spell Damage
Tin StaffAdvanced Sequence
+200% Spell Amplification Aura
-30% additional Spell Amplification Sealed Mana Compensation
Tin StaffAdvanced Sequence
+70% additional damage
-10% additional Cast Speed
Tin StaffAdvanced Sequence
+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Tin StaffAdvanced Sequence
-2 to Max Tenacity Blessing Stacks
+2 to Max Focus Blessing Stacks
+2 to Max Agility Blessing Stacks
Tin StaffAdvanced Sequence
You have a Lv. (1–20) Charged FlamesTin StaffScorching Tempo
+(1–99)% Spell Fire DamageTin StaffScorching Tempo
Adds (1–50) - (51–99) Fire Damage to SpellsTin StaffScorching Tempo
Only Fire Damage can be dealtTin StaffScorching Tempo
+(100–120)% Spell DamageTin StaffSage's Foresight
+40 Max ManaTin StaffSage's Foresight
Adds (24–28) - (54–64) Cold Damage to Attacks and SpellsTin StaffSage's Foresight
+(10–25)% Skill AreaTin StaffSage's Foresight
Adds (25–30) - (33–38) Physical Damage to Attacks CudgelBase Affix
Adds (24–29) - (34–39) Fire Damage to Attacks CudgelBase Affix
Adds (24–29) - (34–39) Cold Damage to Attacks CudgelBase Affix
Adds (1–3) - (60–65) Lightning Damage to Attacks CudgelBase Affix
Adds (26–31) - (32–37) Erosion Damage to Attacks CudgelBase Affix
+(40–48)% Physical Damage CudgelBase Affix
+(40–48)% Elemental Damage CudgelBase Affix
+(40–48)% Erosion Damage CudgelBase Affix
+(40–48)% Melee Damage CudgelBase Affix
+(12–16)% Attack Speed CudgelBase Affix
+(12–16)% additional Attack Damage CudgelBase Affix
+(12–16)% additional damage when channeling CudgelBase Affix
+(12–16)% Elemental and Erosion Resistance Penetration CudgelBase Affix
+(10–14)% Armor DMG Mitigation Penetration CudgelBase Affix
+2 to Max Tenacity Blessing Stacks CudgelBase Affix
+2 to Max Agility Blessing Stacks CudgelBase Affix
+2 to Max Focus Blessing Stacks CudgelBase Affix
+(48–64)% Gear Physical Damage CudgelBase Affix
Adds (64–68) - (80–84) Physical Damage to the gear CudgelBase Affix
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
CudgelBase Affix
+(6–12)% chance to gain 1 stack of Focus Blessing on defeat CudgelCorrosion Base
Damage Penetrates (8–12)% Elemental Resistance CudgelCorrosion Base
+(18–24)% Cast Speed CudgelCorrosion Base
+(35–45)% Spell Damage CudgelCorrosion Base
+(50–60)% Spell Critical Strike Rating CudgelCorrosion Base
+(40–48)% Critical Strike Damage CudgelCorrosion Base
+(8–15)% Cooldown Recovery Speed CudgelCorrosion Base
Adds (7–12)% of Elemental Damage as Erosion Damage CudgelCorrosion Base
+(1–2) Support Skill Level CudgelCorrosion Base
Adds (71–73) - (87–89) Physical Damage to the gear CudgelBasic Pre-fix
Adds (152–154) - (197–208) Fire Damage to the gear CudgelBasic Pre-fix
Adds (154–156) - (204–206) Cold Damage to the gear CudgelBasic Pre-fix
Adds (17–19) - (341–343) Lightning Damage to the gear CudgelBasic Pre-fix
Adds (165–167) - (193–195) Erosion Damage to the gear CudgelBasic Pre-fix
+(152–216)% Melee Damage CudgelBasic Pre-fix
+(49–80)% Gear Physical Damage CudgelAdvanced Pre-fix
+(127–180) Strength CudgelAdvanced Pre-fix
+(127–180) Dexterity CudgelAdvanced Pre-fix
+(127–180) Intelligence CudgelAdvanced Pre-fix
+(36–50)% Armor DMG Mitigation Penetration CudgelUltimate Pre-fix
+(43–60)% Elemental and Erosion Resistance Penetration CudgelUltimate Pre-fix
+6 to Attack Skill Level CudgelUltimate Pre-fix
+(77–110)% Gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
CudgelUltimate Pre-fix
Adds (59–61) - (337–339) Elemental Damage to the gear
-100% Gear Physical Damage
CudgelUltimate Pre-fix
+(23–32)% gear Attack Speed CudgelBasic Suffix
+(22–30)% Energy Shield Regain CudgelBasic Suffix
+(22–30)% Life Regain CudgelBasic Suffix
+(152–216)% Physical Damage CudgelBasic Suffix
+(152–216)% Elemental Damage CudgelBasic Suffix
+(152–216)% Erosion Damage CudgelBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gear CudgelAdvanced Suffix
+(252–360)% Critical Strike Rating CudgelAdvanced Suffix
+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
CudgelAdvanced Suffix
+(127–180)% Critical Strike Damage CudgelAdvanced Suffix
+(106–150)% Affliction Effect CudgelAdvanced Suffix
+(90–110)% Focus Speed CudgelAdvanced Suffix
+(1–2) to Max Channeled Stacks CudgelUltimate Suffix
(43–60)% additional damage applied to Life CudgelUltimate Suffix
Min Channeled Stacks +(1–2) CudgelUltimate Suffix
+(70–90)% Focus Damage Enhancement CudgelUltimate Suffix
+(176–250)% Demolisher Charge Restoration Speed CudgelUltimate Suffix
+46% Steep Strike chance.
+(35–48)% additional Steep Strike Damage
CudgelUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to Attacks CudgelSweet Dream Affix
Adds (9–14) - (15–20) Fire Damage to Attacks CudgelSweet Dream Affix
Adds (10–13) - (14–19) Cold Damage to Attacks CudgelSweet Dream Affix
Adds (1–2) - (28–32) Lightning Damage to Attacks CudgelSweet Dream Affix
Adds (11–13) - (15–18) Erosion Damage to Attacks CudgelSweet Dream Affix
+(20–24)% Physical Damage CudgelSweet Dream Affix
+(20–24)% Elemental Damage CudgelSweet Dream Affix
+(20–24)% Erosion Damage CudgelSweet Dream Affix
+(20–24)% Melee Damage CudgelSweet Dream Affix
+(6–8)% Attack Speed CudgelSweet Dream Affix
+(6–8)% additional Attack Damage CudgelSweet Dream Affix
+(6–8)% additional damage when channeling CudgelSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration CudgelSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration CudgelSweet Dream Affix
+1 to Max Tenacity Blessing Stacks CudgelSweet Dream Affix
+1 to Max Agility Blessing Stacks CudgelSweet Dream Affix
+1 to Max Focus Blessing Stacks CudgelSweet Dream Affix
Adds (32–34) - (40–42) Physical Damage to the gear CudgelSweet Dream Affix
Lucky Critical Strike
(-80–-50)% Critical Strike Rating
CudgelSweet Dream Affix
+(24–32)% Gear Physical Damage CudgelSweet Dream Affix
+16% additional damage for Main-Hand Weapons CudgelIntermediate Sequence
+12% Armor DMG Mitigation Penetration CudgelIntermediate Sequence
+16% Fire Penetration CudgelIntermediate Sequence
+16% Cold Penetration CudgelIntermediate Sequence
+16% Lightning Penetration CudgelIntermediate Sequence
+16% Erosion Resistance Penetration CudgelIntermediate Sequence
+8% gear Attack Speed CudgelIntermediate Sequence
+20% Attack Critical Strike Rating for this gear CudgelIntermediate Sequence
+20% additional damage on Critical Strike CudgelIntermediate Sequence
+16% all stats CudgelIntermediate Sequence
Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius CudgelAdvanced Sequence
Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity CudgelAdvanced Sequence
Adds 3 - 5 Fire Damage to Attacks per 10 Strength CudgelAdvanced Sequence
Main Skill is supported by Lv. 25 Steamroll
+25% additional Melee Damage
CudgelAdvanced Sequence
Adds 2 - 2 Physical Damage to Attacks per 2260 Armor CudgelAdvanced Sequence
+200% Fearless Aura
-30% additional Fearless Sealed Mana Compensation
CudgelAdvanced Sequence
+120% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
CudgelAdvanced Sequence
+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
CudgelAdvanced Sequence
+50% Gear Elemental Damage
-25% Gear Physical Damage
CudgelAdvanced Sequence
Adds (10–13) - (14–19) Physical Damage to Attacks PistolBase Affix
Adds (9–14) - (15–20) Fire Damage to Attacks PistolBase Affix
Adds (10–13) - (14–19) Cold Damage to Attacks PistolBase Affix
Adds (1–2) - (28–32) Lightning Damage to Attacks PistolBase Affix
Adds (11–13) - (15–18) Erosion Damage to Attacks PistolBase Affix
+(20–24)% Physical Damage PistolBase Affix
+(20–24)% Elemental Damage PistolBase Affix
+(20–24)% Erosion Damage PistolBase Affix
+(20–24)% Ranged Damage PistolBase Affix
+(6–8)% Attack Speed PistolBase Affix
Projectile Quantity +1 PistolBase Affix
+1 Parabolic Projectile Split Quantity PistolBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration PistolBase Affix
+(5–7)% Armor DMG Mitigation Penetration PistolBase Affix
+1 to Max Tenacity Blessing Stacks PistolBase Affix
+1 to Max Agility Blessing Stacks PistolBase Affix
+1 to Max Focus Blessing Stacks PistolBase Affix
+(4–8)% chance to gain 1 stack of Agility Blessing on defeat PistolCorrosion Base
Damage Penetrates (5–8)% Elemental Resistance PistolCorrosion Base
Adds (2–4) - (8–10) Physical Damage to the gear PistolCorrosion Base
+(15–25)% Gear Physical Damage PistolCorrosion Base
+(5–8)% gear Attack Speed PistolCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gear PistolCorrosion Base
+(25–30)% Elemental Damage PistolCorrosion Base
+(1–2) Projectile Skill Level PistolCorrosion Base
+(25–30)% Projectile Speed PistolCorrosion Base
Adds (36–38) - (44–46) Physical Damage to the gear PistolBasic Pre-fix
Adds (123–125) - (160–169) Fire Damage to the gear PistolBasic Pre-fix
Adds (125–127) - (165–167) Cold Damage to the gear PistolBasic Pre-fix
Adds (14–16) - (276–278) Lightning Damage to the gear PistolBasic Pre-fix
Adds (133–135) - (157–159) Erosion Damage to the gear PistolBasic Pre-fix
+(78–108)% Projectile Damage PistolBasic Pre-fix
Adds 56 - 67 Base Wilt Damage PistolBasic Pre-fix
Reaps (0.13–0.18) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target PistolBasic Pre-fix
+(56–100)% Gear Physical Damage PistolAdvanced Pre-fix
+(64–90) Dexterity PistolAdvanced Pre-fix
+(64–90) Intelligence PistolAdvanced Pre-fix
+(64–90) Strength PistolAdvanced Pre-fix
+(18–25)% Armor DMG Mitigation Penetration PistolUltimate Pre-fix
+(22–30)% Elemental and Erosion Resistance Penetration PistolUltimate Pre-fix
Multistrikes deal (43–60)% increasing damage PistolUltimate Pre-fix
+3 to Attack Skill Level PistolUltimate Pre-fix
+(22–30)% additional Wilt Damage PistolUltimate Pre-fix
Adds (47–49) - (272–274) Elemental Damage to the gear
-100% Gear Physical Damage
PistolUltimate Pre-fix
+(23–32)% gear Attack Speed PistolBasic Suffix
+(14–18)% Life Regain PistolBasic Suffix
+(14–18)% Energy Shield Regain PistolBasic Suffix
+(77–108)% Physical Damage PistolBasic Suffix
+(77–108)% Elemental Damage PistolBasic Suffix
+(77–108)% Erosion Damage PistolBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gear PistolAdvanced Suffix
+(128–180)% Critical Strike Rating PistolAdvanced Suffix
+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
PistolAdvanced Suffix
+(64–90)% Critical Strike Damage PistolAdvanced Suffix
+(57–72)% chance to Multistrike PistolAdvanced Suffix
+(54–75)% Affliction Effect PistolAdvanced Suffix
+(45–54)% Focus Speed PistolAdvanced Suffix
+(29–40)% chance to deal Double Damage PistolUltimate Suffix
Max Terra Quantity +1
+1% additional damage
PistolUltimate Suffix
+(35–45)% Focus Damage Enhancement PistolUltimate Suffix
+(40–50)% Ailment Damage Enhancement PistolUltimate Suffix
+(24–32)% Gear Physical Damage PistolSweet Dream Affix
Adds (10–13) - (14–19) Physical Damage to Attacks PistolSweet Dream Affix
Adds (9–14) - (15–20) Fire Damage to Attacks PistolSweet Dream Affix
Adds (10–13) - (14–19) Cold Damage to Attacks PistolSweet Dream Affix
Adds (1–2) - (28–32) Lightning Damage to Attacks PistolSweet Dream Affix
Adds (11–13) - (15–18) Erosion Damage to Attacks PistolSweet Dream Affix
+(20–24)% Physical Damage PistolSweet Dream Affix
+(20–24)% Elemental Damage PistolSweet Dream Affix
+(20–24)% Erosion Damage PistolSweet Dream Affix
+(20–24)% Ranged Damage PistolSweet Dream Affix
+(6–8)% Attack Speed PistolSweet Dream Affix
Projectile Quantity +1 PistolSweet Dream Affix
+1 Parabolic Projectile Split Quantity PistolSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration PistolSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration PistolSweet Dream Affix
+1 to Max Tenacity Blessing Stacks PistolSweet Dream Affix
+1 to Max Agility Blessing Stacks PistolSweet Dream Affix
+1 to Max Focus Blessing Stacks PistolSweet Dream Affix
Adds (32–34) - (40–42) Physical Damage to the gear PistolSweet Dream Affix
Lucky Critical Strike
(-80–-50)% Critical Strike Rating
PistolSweet Dream Affix
+8% additional damage for Main-Hand Weapons PistolIntermediate Sequence
+6% Armor DMG Mitigation Penetration PistolIntermediate Sequence
+8% Fire Penetration PistolIntermediate Sequence
+8% Cold Penetration PistolIntermediate Sequence
+8% Lightning Penetration PistolIntermediate Sequence
+8% Erosion Resistance Penetration PistolIntermediate Sequence
+8% gear Attack Speed PistolIntermediate Sequence
+20% Attack Critical Strike Rating for this gear PistolIntermediate Sequence
+10% additional damage on Critical Strike PistolIntermediate Sequence
+10% all stats PistolIntermediate Sequence
Enemies have a 15% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius PistolAdvanced Sequence
Adds 1 - 3 Lightning Damage to Attacks per 10 Dexterity PistolAdvanced Sequence
Adds 2 - 2 Fire Damage to Attacks per 10 Strength PistolAdvanced Sequence
Main Skill is supported by Lv. 25 Multiple Projectiles PistolAdvanced Sequence
Adds 1 - 1 Physical Damage to Attacks per 2260 Armor PistolAdvanced Sequence
+120% Precise Projectiles Aura effect
-20% additional Precise Projectiles Sealed Mana Compensation
PistolAdvanced Sequence
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
PistolAdvanced Sequence
+15% additional Deterioration Damage
10% chance to inflict 1 additional stack(s) of Deterioration
PistolAdvanced Sequence
+25% Gear Elemental Damage
-25% Gear Physical Damage
PistolAdvanced Sequence
+(60–90)% Attack Critical Strike RatingPistolSevered Wrist
Projectile Quantity +(1–2)PistolSevered Wrist
+(20–25)% Movement Speed for 3 s on defeatPistolSevered Wrist
+(20–35)% additional damage for Main-Hand WeaponsPistolSevered Wrist
+(15–20)% Main-Hand Weapon Attack SpeedPistolSevered Wrist
Adds (35–39) - (44–49) Cold Damage to the gearPistolFrozen Sight
Inflicts Frostbite when dealing Hit Cold DamagePistolFrozen Sight
+(10–15)% gear Attack SpeedPistolFrozen Sight
Triggers Lv. 20 Ice Shot if you have inflicted Frostbite recently. Interval: 0.3s.PistolFrozen Sight
+11% Cold DamagePistolFrozen Sight
Adds (56–59) - (64–67) Physical Damage to the gearPistolBuzzing
+(30–40)% gear Attack SpeedPistolBuzzing
+(30–50)% Movement Speed if you have used a Mobility Skill recentlyPistolBuzzing
+10% chance to gain 1 stack of Agility Blessing on defeatPistolBuzzing
When using a Mobility Skill, you can use (1–3) stacks of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.3s.PistolBuzzing
+(100–130)% Gear Physical DamagePistolGravel
+(25–30)% gear Attack SpeedPistolGravel
+3 JumpsPistolGravel
+(20–30)% additional Projectile DamagePistolGravel
+1 Projectile Skill LevelPistolGravel
(0–10)% additional Attack and Cast SpeedPistolGravel
Adds (25–30) - (33–38) Physical Damage to Attacks BowBase Affix
Adds (24–29) - (34–39) Fire Damage to Attacks BowBase Affix
Adds (24–29) - (34–39) Cold Damage to Attacks BowBase Affix
Adds (1–3) - (60–65) Lightning Damage to Attacks BowBase Affix
Adds (26–31) - (32–37) Erosion Damage to Attacks BowBase Affix
+(40–48)% Physical Damage BowBase Affix
+(40–48)% Elemental Damage BowBase Affix
+(40–48)% Erosion Damage BowBase Affix
+(40–48)% Ranged Damage BowBase Affix
+(12–16)% Attack Speed BowBase Affix
Projectile Quantity +2 BowBase Affix
+2 Horizontal Projectile Penetration(s) BowBase Affix
+(12–16)% Elemental and Erosion Resistance Penetration BowBase Affix
+(10–14)% Armor DMG Mitigation Penetration BowBase Affix
+2 to Max Tenacity Blessing Stacks BowBase Affix
+2 to Max Agility Blessing Stacks BowBase Affix
+2 to Max Focus Blessing Stacks BowBase Affix
+(48–64)% Gear Physical Damage BowBase Affix
Adds (64–68) - (80–84) Physical Damage to the gear BowBase Affix
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
BowBase Affix
Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius BowBase Affix
+(6–12)% chance to gain 1 stack of Agility Blessing on defeat BowCorrosion Base
Damage Penetrates (8–12)% Elemental Resistance BowCorrosion Base
Adds (7–10) - (14–17) Physical Damage to the gear BowCorrosion Base
+(15–25)% Gear Physical Damage BowCorrosion Base
+(5–8)% gear Attack Speed BowCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gear BowCorrosion Base
+(40–45)% Elemental Damage BowCorrosion Base
+(1–2) Projectile Skill Level BowCorrosion Base
+(15–20)% Projectile Speed BowCorrosion Base
Adds (71–73) - (87–89) Physical Damage to the gear BowBasic Pre-fix
Adds (152–154) - (197–208) Fire Damage to the gear BowBasic Pre-fix
Adds (154–156) - (204–206) Cold Damage to the gear BowBasic Pre-fix
Adds (17–19) - (341–343) Lightning Damage to the gear BowBasic Pre-fix
Adds (165–167) - (193–195) Erosion Damage to the gear BowBasic Pre-fix
+(152–216)% Projectile Damage BowBasic Pre-fix
+(49–80)% Gear Physical Damage BowAdvanced Pre-fix
+(127–180) Dexterity BowAdvanced Pre-fix
+(127–180) Strength BowAdvanced Pre-fix
+(127–180) Intelligence BowAdvanced Pre-fix
+(36–50)% Armor DMG Mitigation Penetration BowUltimate Pre-fix
+(43–60)% Elemental and Erosion Resistance Penetration BowUltimate Pre-fix
Multistrikes deal (85–120)% increasing damage BowUltimate Pre-fix
+6 to Attack Skill Level BowUltimate Pre-fix
+(77–110)% Gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
BowUltimate Pre-fix
Adds (59–61) - (337–339) Elemental Damage to the gear
-100% Gear Physical Damage
BowUltimate Pre-fix
+(23–32)% gear Attack Speed BowBasic Suffix
+(22–30)% Life Regain BowBasic Suffix
+(22–30)% Energy Shield Regain BowBasic Suffix
+(152–216)% Physical Damage BowBasic Suffix
+(152–216)% Elemental Damage BowBasic Suffix
+(152–216)% Erosion Damage BowBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gear BowAdvanced Suffix
+(252–360)% Critical Strike Rating BowAdvanced Suffix
+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
BowAdvanced Suffix
+(127–180)% Critical Strike Damage BowAdvanced Suffix
+(106–150)% Affliction Effect BowAdvanced Suffix
+(102–144)% chance to Multistrike BowAdvanced Suffix
+(90–110)% Focus Speed BowAdvanced Suffix
Max Sentry Quantity +2 BowUltimate Suffix
+(43–60)% additional Projectile Damage BowUltimate Suffix
+(70–90)% Focus Damage Enhancement BowUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to Attacks BowSweet Dream Affix
Adds (9–14) - (15–20) Fire Damage to Attacks BowSweet Dream Affix
Adds (10–13) - (14–19) Cold Damage to Attacks BowSweet Dream Affix
Adds (1–2) - (28–32) Lightning Damage to Attacks BowSweet Dream Affix
Adds (11–13) - (15–18) Erosion Damage to Attacks BowSweet Dream Affix
+(20–24)% Physical Damage BowSweet Dream Affix
+(20–24)% Elemental Damage BowSweet Dream Affix
+(20–24)% Erosion Damage BowSweet Dream Affix
+(20–24)% Ranged Damage BowSweet Dream Affix
+(6–8)% Attack Speed BowSweet Dream Affix
Projectile Quantity +1 BowSweet Dream Affix
+1 Horizontal Projectile Penetration(s) BowSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration BowSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration BowSweet Dream Affix
+1 to Max Tenacity Blessing Stacks BowSweet Dream Affix
+1 to Max Agility Blessing Stacks BowSweet Dream Affix
+1 to Max Focus Blessing Stacks BowSweet Dream Affix
+(24–32)% Gear Physical Damage BowSweet Dream Affix
Adds (32–34) - (40–42) Physical Damage to the gear BowSweet Dream Affix
Lucky Critical Strike
(-80–-50)% Critical Strike Rating
BowSweet Dream Affix
Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius BowSweet Dream Affix
+16% additional damage for Main-Hand Weapons BowIntermediate Sequence
+12% Armor DMG Mitigation Penetration BowIntermediate Sequence
+16% Fire Penetration BowIntermediate Sequence
+16% Cold Penetration BowIntermediate Sequence
+16% Lightning Penetration BowIntermediate Sequence
+16% Erosion Resistance Penetration BowIntermediate Sequence
+8% gear Attack Speed BowIntermediate Sequence
+20% Attack Critical Strike Rating for this gear BowIntermediate Sequence
+20% additional damage on Critical Strike BowIntermediate Sequence
+16% all stats BowIntermediate Sequence
Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius BowAdvanced Sequence
Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity BowAdvanced Sequence
Adds 3 - 5 Fire Damage to Attacks per 10 Strength BowAdvanced Sequence
Main Skill is supported by Lv. 25 Multiple Projectiles
+25% additional Projectile Damage
BowAdvanced Sequence
Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again
-30% additional Projectile Damage
BowAdvanced Sequence
+200% Precise Projectiles Aura effect
-30% additional Precise Projectiles Sealed Mana Compensation
BowAdvanced Sequence
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
BowAdvanced Sequence
+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
BowAdvanced Sequence
+50% Gear Elemental Damage
-25% Gear Physical Damage
BowAdvanced Sequence
+(120–150)% Gear Physical DamageBowMountain Howling
Adds (26–29) - (32–36) Physical Damage to the gearBowMountain Howling
+(25–35)% gear Attack SpeedBowMountain Howling
+50% Knockback ChanceBowMountain Howling
+20% additional Knockback distanceBowMountain Howling
+(96–108)% additional Attack Damage when no enemies are NearbyBowMountain Howling
-20% Movement SpeedBowMountain Howling
Adds (107–112) - (116–121) Physical Damage to the gearBowBow of Endless Dusk
+(14–18)% gear Attack SpeedBowBow of Endless Dusk
+(30–40)% Attack Critical Strike Rating for this gearBowBow of Endless Dusk
Adds 40% of Physical Damage as Fire, Cold, and Lightning DamageBowBow of Endless Dusk
-80% additional Spell Damage
-80% additional Minion Damage
BowBow of Endless Dusk
+(120–200)% Gear Physical DamageBowSun-shooter Long Bow
+(8–12)% gear Attack SpeedBowSun-shooter Long Bow
+(8–12)% Attack Critical Strike Rating for this gearBowSun-shooter Long Bow
Main Skill is supported by Lv. 20 Jump.BowSun-shooter Long Bow
+60% Projectile DamageBowSun-shooter Long Bow
Adds (15–17) - (23–25) Physical Damage to the gearBowShadow of Thunderlight's Touch
Converts 50% of Physical Damage to Lightning DamageBowShadow of Thunderlight's Touch
+(20–30)% gear Attack SpeedBowShadow of Thunderlight's Touch
+(100–150)% Gear Physical DamageBowShadow of Thunderlight's Touch
50% for Attacks chance to trigger Combo LightningBowShadow of Thunderlight's Touch
Adds (175–178) - (182–185) Cold Damage to the gearBowGlacial Abyss Arrow
+(70–80)% Critical Strike DamageBowGlacial Abyss Arrow
+(15–20) to Max Frostbite RatingBowGlacial Abyss Arrow
+(36–48)% additional damage against Frostbitten enemiesBowGlacial Abyss Arrow
[Frostbitten] Inflicts Frostbite when dealing Hit Cold Damage
+50% Frostbite Effect
BowGlacial Abyss Arrow
Adds (25–30) - (33–38) Physical Damage to Attacks CrossbowBase Affix
Adds (24–29) - (34–39) Fire Damage to Attacks CrossbowBase Affix
Adds (24–29) - (34–39) Cold Damage to Attacks CrossbowBase Affix
Adds (1–3) - (60–65) Lightning Damage to Attacks CrossbowBase Affix
Adds (26–31) - (32–37) Erosion Damage to Attacks CrossbowBase Affix
+(40–48)% Physical Damage CrossbowBase Affix
+(40–48)% Elemental Damage CrossbowBase Affix
+(40–48)% Erosion Damage CrossbowBase Affix
+(40–48)% Ranged Damage CrossbowBase Affix
+(12–16)% Attack Speed CrossbowBase Affix
Projectile Quantity +2 CrossbowBase Affix
+2 Horizontal Projectile Penetration(s) CrossbowBase Affix
+(12–16)% Elemental and Erosion Resistance Penetration CrossbowBase Affix
+(10–14)% Armor DMG Mitigation Penetration CrossbowBase Affix
+2 to Max Tenacity Blessing Stacks CrossbowBase Affix
+2 to Max Agility Blessing Stacks CrossbowBase Affix
+2 to Max Focus Blessing Stacks CrossbowBase Affix
+(48–64)% Gear Physical Damage CrossbowBase Affix
Adds (64–68) - (80–84) Physical Damage to the gear CrossbowBase Affix
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
CrossbowBase Affix
Enemies have a 30% chance to explode when defeated, dealing True Damage equal to (50–100)% of their Max Life to enemies within a 6 m radius CrossbowCorrosion Base
+(6–12)% chance to gain 1 stack of Tenacity Blessing on defeat CrossbowCorrosion Base
Adds (7–10) - (14–17) Physical Damage to the gear CrossbowCorrosion Base
+(15–25)% Gear Physical Damage CrossbowCorrosion Base
+(5–8)% gear Attack Speed CrossbowCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gear CrossbowCorrosion Base
Eliminates enemies under (5–8)% Life upon inflicting damage CrossbowCorrosion Base
+(40–45)% Elemental Damage CrossbowCorrosion Base
+(8–12)% chance to deal double Trauma Damage CrossbowCorrosion Base
Adds (71–73) - (87–89) Physical Damage to the gear CrossbowBasic Pre-fix
Adds (152–154) - (197–208) Fire Damage to the gear CrossbowBasic Pre-fix
Adds (154–156) - (204–206) Cold Damage to the gear CrossbowBasic Pre-fix
Adds (17–19) - (341–343) Lightning Damage to the gear CrossbowBasic Pre-fix
Adds (165–167) - (193–195) Erosion Damage to the gear CrossbowBasic Pre-fix
+(152–216)% Projectile Damage CrossbowBasic Pre-fix
Adds 960 - 2240 Base Trauma Damage CrossbowBasic Pre-fix
Reaps (0.25–0.36) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target CrossbowBasic Pre-fix
+(49–80)% Gear Physical Damage CrossbowAdvanced Pre-fix
+(127–180) Dexterity CrossbowAdvanced Pre-fix
+(127–180) Strength CrossbowAdvanced Pre-fix
+(127–180) Intelligence CrossbowAdvanced Pre-fix
+(36–50)% Armor DMG Mitigation Penetration CrossbowUltimate Pre-fix
+6 to Attack Skill Level CrossbowUltimate Pre-fix
+(43–60)% Elemental and Erosion Resistance Penetration CrossbowUltimate Pre-fix
+(77–110)% Gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
CrossbowUltimate Pre-fix
+(43–60)% additional Trauma Damage CrossbowUltimate Pre-fix
+(58–80)% Knockback distance
+10% additional damage
CrossbowUltimate Pre-fix
Adds (59–61) - (337–339) Elemental Damage to the gear
-100% Gear Physical Damage
CrossbowUltimate Pre-fix
+(23–32)% gear Attack Speed CrossbowBasic Suffix
+(22–30)% Life Regain CrossbowBasic Suffix
+(22–30)% Energy Shield Regain CrossbowBasic Suffix
+(152–216)% Physical Damage CrossbowBasic Suffix
+(152–216)% Elemental Damage CrossbowBasic Suffix
+(152–216)% Erosion Damage CrossbowBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gear CrossbowAdvanced Suffix
+(252–360)% Critical Strike Rating CrossbowAdvanced Suffix
+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
CrossbowAdvanced Suffix
+(127–180)% Critical Strike Damage CrossbowAdvanced Suffix
+(106–150)% Affliction Effect CrossbowAdvanced Suffix
+(90–110)% Focus Speed CrossbowAdvanced Suffix
(43–60)% additional damage applied to Life CrossbowUltimate Suffix
+(70–90)% Focus Damage Enhancement CrossbowUltimate Suffix
+(80–100)% Ailment Damage Enhancement CrossbowUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to Attacks CrossbowSweet Dream Affix
Adds (9–14) - (15–20) Fire Damage to Attacks CrossbowSweet Dream Affix
Adds (10–13) - (14–19) Cold Damage to Attacks CrossbowSweet Dream Affix
Adds (1–2) - (28–32) Lightning Damage to Attacks CrossbowSweet Dream Affix
Adds (11–13) - (15–18) Erosion Damage to Attacks CrossbowSweet Dream Affix
+(20–24)% Physical Damage CrossbowSweet Dream Affix
+(20–24)% Elemental Damage CrossbowSweet Dream Affix
+(20–24)% Erosion Damage CrossbowSweet Dream Affix
+(20–24)% Ranged Damage CrossbowSweet Dream Affix
+(6–8)% Attack Speed CrossbowSweet Dream Affix
Projectile Quantity +1 CrossbowSweet Dream Affix
+1 Horizontal Projectile Penetration(s) CrossbowSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration CrossbowSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration CrossbowSweet Dream Affix
+1 to Max Tenacity Blessing Stacks CrossbowSweet Dream Affix
+1 to Max Agility Blessing Stacks CrossbowSweet Dream Affix
+1 to Max Focus Blessing Stacks CrossbowSweet Dream Affix
+(24–32)% Gear Physical Damage CrossbowSweet Dream Affix
Adds (32–34) - (40–42) Physical Damage to the gear CrossbowSweet Dream Affix
Lucky Critical Strike
(-80–-50)% Critical Strike Rating
CrossbowSweet Dream Affix
+16% additional damage for Main-Hand Weapons CrossbowIntermediate Sequence
+12% Armor DMG Mitigation Penetration CrossbowIntermediate Sequence
+16% Fire Penetration CrossbowIntermediate Sequence
+16% Cold Penetration CrossbowIntermediate Sequence
+16% Lightning Penetration CrossbowIntermediate Sequence
+16% Erosion Resistance Penetration CrossbowIntermediate Sequence
+8% gear Attack Speed CrossbowIntermediate Sequence
+20% Attack Critical Strike Rating for this gear CrossbowIntermediate Sequence
+20% additional damage on Critical Strike CrossbowIntermediate Sequence
+16% all stats CrossbowIntermediate Sequence
Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius CrossbowAdvanced Sequence
Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity CrossbowAdvanced Sequence
Adds 3 - 5 Fire Damage to Attacks per 10 Strength CrossbowAdvanced Sequence
Main Skill is supported by Lv. 25 Multiple Projectiles
+25% additional Projectile Damage
CrossbowAdvanced Sequence
Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again
-30% additional Projectile Damage
CrossbowAdvanced Sequence
+200% Precise Projectiles Aura effect
-30% additional Precise Projectiles Sealed Mana Compensation
CrossbowAdvanced Sequence
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
CrossbowAdvanced Sequence
+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
CrossbowAdvanced Sequence
+50% Gear Elemental Damage
-25% Gear Physical Damage
CrossbowAdvanced Sequence
+(100–130)% Gear Physical DamageCrossbowPlain Echo
+(10–15)% gear Attack SpeedCrossbowPlain Echo
Restores 5% of Life on defeatCrossbowPlain Echo
Loses (3–5) Life on hitCrossbowPlain Echo
+(60–70)% Projectile DamageCrossbowPlain Echo
Adds (15–17) - (23–25) Physical Damage to the gearCrossbowRalph's Ambition
+(10–15)% gear Attack SpeedCrossbowRalph's Ambition
Have FervorCrossbowRalph's Ambition
+(3–4)% Projectile Damage for every point of Fervor RatingCrossbowRalph's Ambition
+30% Gear Physical DamageCrossbowDumb Voice
+(10–12)% Attack Critical Strike Rating for this gearCrossbowDumb Voice
+(8–10)% gear Attack SpeedCrossbowDumb Voice
Adds 36% of Physical Damage as Lightning Damage when having at least 100000 EvasionCrossbowDumb Voice
+ 600 Critical Strike Rating when having at least 100000 EvasionCrossbowDumb Voice
Adds (25–30) - (33–38) Physical Damage to Attacks MusketBase Affix
Adds (24–29) - (34–39) Fire Damage to Attacks MusketBase Affix
Adds (24–29) - (34–39) Cold Damage to Attacks MusketBase Affix
Adds (1–3) - (60–65) Lightning Damage to Attacks MusketBase Affix
Adds (26–31) - (32–37) Erosion Damage to Attacks MusketBase Affix
+(40–48)% Physical Damage MusketBase Affix
+(40–48)% Elemental Damage MusketBase Affix
+(40–48)% Erosion Damage MusketBase Affix
+(40–48)% Ranged Damage MusketBase Affix
+(12–16)% Attack Speed MusketBase Affix
Projectile Quantity +2 MusketBase Affix
+2 Horizontal Projectile Penetration(s) MusketBase Affix
+(12–16)% Elemental and Erosion Resistance Penetration MusketBase Affix
+(10–14)% Armor DMG Mitigation Penetration MusketBase Affix
+2 to Max Tenacity Blessing Stacks MusketBase Affix
+2 to Max Agility Blessing Stacks MusketBase Affix
+2 to Max Focus Blessing Stacks MusketBase Affix
+(48–64)% Gear Physical Damage MusketBase Affix
Adds (64–68) - (80–84) Physical Damage to the gear MusketBase Affix
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
MusketBase Affix
+(6–12)% chance to gain 1 stack of Agility Blessing on defeat MusketCorrosion Base
Damage Penetrates (8–12)% Elemental Resistance MusketCorrosion Base
Adds (7–10) - (14–17) Physical Damage to the gear MusketCorrosion Base
+(15–25)% Gear Physical Damage MusketCorrosion Base
+(5–8)% gear Attack Speed MusketCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gear MusketCorrosion Base
+(40–45)% Elemental Damage MusketCorrosion Base
Adds (7–12)% of Elemental Damage as Erosion Damage MusketCorrosion Base
+(12–15)% chance for Attacks to inflict Damaging Ailments MusketCorrosion Base
Adds (71–73) - (87–89) Physical Damage to the gear MusketBasic Pre-fix
Adds (152–154) - (197–208) Fire Damage to the gear MusketBasic Pre-fix
Adds (154–156) - (204–206) Cold Damage to the gear MusketBasic Pre-fix
Adds (17–19) - (341–343) Lightning Damage to the gear MusketBasic Pre-fix
Adds (165–167) - (193–195) Erosion Damage to the gear MusketBasic Pre-fix
+(152–216)% Projectile Damage MusketBasic Pre-fix
Adds 700 - 1300 Base Ignite Damage MusketBasic Pre-fix
Reaps (0.25–0.36) s of Ignite Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target MusketBasic Pre-fix
+(49–80)% Gear Physical Damage MusketAdvanced Pre-fix
+(127–180) Strength MusketAdvanced Pre-fix
+(127–180) Dexterity MusketAdvanced Pre-fix
+(127–180) Intelligence MusketAdvanced Pre-fix
+(36–50)% Armor DMG Mitigation Penetration MusketUltimate Pre-fix
+(43–60)% Elemental and Erosion Resistance Penetration MusketUltimate Pre-fix
+6 to Attack Skill Level MusketUltimate Pre-fix
+(77–110)% Gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
MusketUltimate Pre-fix
Adds (59–61) - (337–339) Elemental Damage to the gear
-100% Gear Physical Damage
MusketUltimate Pre-fix
+(43–60)% additional Ignite Damage MusketUltimate Pre-fix
+(23–32)% gear Attack Speed MusketBasic Suffix
+(22–30)% Life Regain MusketBasic Suffix
+(22–30)% Energy Shield Regain MusketBasic Suffix
+(152–216)% Physical Damage MusketBasic Suffix
+(152–216)% Elemental Damage MusketBasic Suffix
+(152–216)% Erosion Damage MusketBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gear MusketAdvanced Suffix
+(252–360)% Critical Strike Rating MusketAdvanced Suffix
+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
MusketAdvanced Suffix
+(127–180)% Critical Strike Damage MusketAdvanced Suffix
+(106–150)% Affliction Effect MusketAdvanced Suffix
+(90–110)% Focus Speed MusketAdvanced Suffix
(43–60)% additional damage applied to Life MusketUltimate Suffix
Max Terra Quantity +2
+1% additional damage
MusketUltimate Suffix
+(70–90)% Focus Damage Enhancement MusketUltimate Suffix
+(80–100)% Ailment Damage Enhancement MusketUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to Attacks MusketSweet Dream Affix
Adds (9–14) - (15–20) Fire Damage to Attacks MusketSweet Dream Affix
Adds (10–13) - (14–19) Cold Damage to Attacks MusketSweet Dream Affix
Adds (1–2) - (28–32) Lightning Damage to Attacks MusketSweet Dream Affix
Adds (11–13) - (15–18) Erosion Damage to Attacks MusketSweet Dream Affix
+(20–24)% Physical Damage MusketSweet Dream Affix
+(20–24)% Elemental Damage MusketSweet Dream Affix
+(20–24)% Erosion Damage MusketSweet Dream Affix
+(20–24)% Ranged Damage MusketSweet Dream Affix
+(6–8)% Attack Speed MusketSweet Dream Affix
Projectile Quantity +1 MusketSweet Dream Affix
+1 Horizontal Projectile Penetration(s) MusketSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration MusketSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration MusketSweet Dream Affix
+1 to Max Tenacity Blessing Stacks MusketSweet Dream Affix
+1 to Max Agility Blessing Stacks MusketSweet Dream Affix
+1 to Max Focus Blessing Stacks MusketSweet Dream Affix
+(24–32)% Gear Physical Damage MusketSweet Dream Affix
Adds (32–34) - (40–42) Physical Damage to the gear MusketSweet Dream Affix
Lucky Critical Strike
(-80–-50)% Critical Strike Rating
MusketSweet Dream Affix
+16% additional damage for Main-Hand Weapons MusketIntermediate Sequence
+12% Armor DMG Mitigation Penetration MusketIntermediate Sequence
+16% Fire Penetration MusketIntermediate Sequence
+16% Cold Penetration MusketIntermediate Sequence
+16% Lightning Penetration MusketIntermediate Sequence
+16% Erosion Resistance Penetration MusketIntermediate Sequence
+8% gear Attack Speed MusketIntermediate Sequence
+20% Attack Critical Strike Rating for this gear MusketIntermediate Sequence
+20% additional damage on Critical Strike MusketIntermediate Sequence
+16% all stats MusketIntermediate Sequence
Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius MusketAdvanced Sequence
Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity MusketAdvanced Sequence
Adds 3 - 5 Fire Damage to Attacks per 10 Strength MusketAdvanced Sequence
Main Skill is supported by Lv. 25 Multiple Projectiles
+25% additional Projectile Damage
MusketAdvanced Sequence
Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again
-30% additional Projectile Damage
MusketAdvanced Sequence
+200% Precise Projectiles Aura effect
-30% additional Precise Projectiles Sealed Mana Compensation
MusketAdvanced Sequence
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
MusketAdvanced Sequence
+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
MusketAdvanced Sequence
+50% Gear Elemental Damage
-25% Gear Physical Damage
MusketAdvanced Sequence
+(250–300)% Gear Physical DamageMusketKing Lionheart's Ambition
+(30–40)% gear Attack SpeedMusketKing Lionheart's Ambition
+17% additional Ailment Damage when you have at least 8 stack(s) of Agility BlessingMusketKing Lionheart's Ambition
Gains 8% - 8% of the added Flat Damage's Base value as Ailment Damage when you have at least 10 stack(s) of Agility BlessingMusketKing Lionheart's Ambition
+(40–60)% Ignite damage
+(40–60)% chance to Ignite targets
MusketScorching Wave
Adds (32–37) - (41–45) Fire Damage to the gearMusketScorching Wave
Adds (120–150) - (200–250) Base Ignite DamageMusketScorching Wave
50% chance to spread Ignite to Nearby enemies upon inflicting IgniteMusketScorching Wave
Adds (25–30) - (33–38) Physical Damage to Attacks Fire CannonBase Affix
Adds (24–29) - (34–39) Fire Damage to Attacks Fire CannonBase Affix
Adds (24–29) - (34–39) Cold Damage to Attacks Fire CannonBase Affix
Adds (1–3) - (60–65) Lightning Damage to Attacks Fire CannonBase Affix
Adds (26–31) - (32–37) Erosion Damage to Attacks Fire CannonBase Affix
+(40–48)% Physical Damage Fire CannonBase Affix
+(40–48)% Elemental Damage Fire CannonBase Affix
+(40–48)% Erosion Damage Fire CannonBase Affix
+(40–48)% Ranged Damage Fire CannonBase Affix
+(12–16)% Attack Speed Fire CannonBase Affix
Projectile Quantity +2 Fire CannonBase Affix
+2 Parabolic Projectile Split Quantity Fire CannonBase Affix
+(12–16)% Elemental and Erosion Resistance Penetration Fire CannonBase Affix
+(10–14)% Armor DMG Mitigation Penetration Fire CannonBase Affix
+2 to Max Tenacity Blessing Stacks Fire CannonBase Affix
+2 to Max Agility Blessing Stacks Fire CannonBase Affix
+2 to Max Focus Blessing Stacks Fire CannonBase Affix
+(48–64)% Gear Physical Damage Fire CannonBase Affix
Adds (64–68) - (80–84) Physical Damage to the gear Fire CannonBase Affix
Lucky Critical Strike
(-50–-40)% Critical Strike Rating
Fire CannonBase Affix
Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius Fire CannonBase Affix
+(1–2) to Parabolic Projectile Splits quantity Fire CannonCorrosion Base
+(6–12)% chance to gain 1 stack of Tenacity Blessing on defeat Fire CannonCorrosion Base
Adds (7–10) - (14–17) Physical Damage to the gear Fire CannonCorrosion Base
+(15–25)% Gear Physical Damage Fire CannonCorrosion Base
+(5–8)% gear Attack Speed Fire CannonCorrosion Base
+(3–6)% Attack Critical Strike Rating for this gear Fire CannonCorrosion Base
+(10–15)% Skill Area Fire CannonCorrosion Base
+(40–45)% Elemental Damage Fire CannonCorrosion Base
-30% additional Damage Over Time taken while standing still Fire CannonCorrosion Base
Adds (71–73) - (87–89) Physical Damage to the gear Fire CannonBasic Pre-fix
Adds (152–154) - (197–208) Fire Damage to the gear Fire CannonBasic Pre-fix
Adds (154–156) - (204–206) Cold Damage to the gear Fire CannonBasic Pre-fix
Adds (17–19) - (341–343) Lightning Damage to the gear Fire CannonBasic Pre-fix
Adds (165–167) - (193–195) Erosion Damage to the gear Fire CannonBasic Pre-fix
+(152–216)% Projectile Damage Fire CannonBasic Pre-fix
Adds 112 - 134 Base Wilt Damage Fire CannonBasic Pre-fix
Reaps (0.25–0.36) s of Wilt Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target Fire CannonBasic Pre-fix
+(49–80)% Gear Physical Damage Fire CannonAdvanced Pre-fix
+(127–180) Strength Fire CannonAdvanced Pre-fix
+(127–180) Intelligence Fire CannonAdvanced Pre-fix
+(127–180) Dexterity Fire CannonAdvanced Pre-fix
+(36–50)% Armor DMG Mitigation Penetration Fire CannonUltimate Pre-fix
+6 to Attack Skill Level Fire CannonUltimate Pre-fix
+(43–60)% Elemental and Erosion Resistance Penetration Fire CannonUltimate Pre-fix
+(77–110)% Gear Physical Damage
Adds (53–55) - (65–67) Physical Damage to the gear
Fire CannonUltimate Pre-fix
Adds (59–61) - (337–339) Elemental Damage to the gear
-100% Gear Physical Damage
Fire CannonUltimate Pre-fix
+(43–60)% additional Wilt Damage Fire CannonUltimate Pre-fix
+(23–32)% gear Attack Speed Fire CannonBasic Suffix
+(22–30)% Life Regain Fire CannonBasic Suffix
+(22–30)% Energy Shield Regain Fire CannonBasic Suffix
+(152–216)% Physical Damage Fire CannonBasic Suffix
+(152–216)% Elemental Damage Fire CannonBasic Suffix
+(152–216)% Erosion Damage Fire CannonBasic Suffix
+(36–50)% Attack Critical Strike Rating for this gear Fire CannonAdvanced Suffix
+(252–360)% Critical Strike Rating Fire CannonAdvanced Suffix
+(51–72)% Attack and Cast Speed
+(51–72)% Minion Attack and Cast Speed
Fire CannonAdvanced Suffix
+(127–180)% Critical Strike Damage Fire CannonAdvanced Suffix
+(106–150)% Affliction Effect Fire CannonAdvanced Suffix
+(90–110)% Focus Speed Fire CannonAdvanced Suffix
(43–60)% additional damage applied to Life Fire CannonUltimate Suffix
Max Terra Quantity +2
+1% additional damage
Fire CannonUltimate Suffix
+(70–90)% Focus Damage Enhancement Fire CannonUltimate Suffix
+(80–100)% Ailment Damage Enhancement Fire CannonUltimate Suffix
Adds (10–13) - (14–19) Physical Damage to Attacks Fire CannonSweet Dream Affix
Adds (9–14) - (15–20) Fire Damage to Attacks Fire CannonSweet Dream Affix
Adds (10–13) - (14–19) Cold Damage to Attacks Fire CannonSweet Dream Affix
Adds (1–2) - (28–32) Lightning Damage to Attacks Fire CannonSweet Dream Affix
Adds (11–13) - (15–18) Erosion Damage to Attacks Fire CannonSweet Dream Affix
+(20–24)% Physical Damage Fire CannonSweet Dream Affix
+(20–24)% Elemental Damage Fire CannonSweet Dream Affix
+(20–24)% Erosion Damage Fire CannonSweet Dream Affix
+(20–24)% Ranged Damage Fire CannonSweet Dream Affix
+(6–8)% Attack Speed Fire CannonSweet Dream Affix
Projectile Quantity +1 Fire CannonSweet Dream Affix
+1 Parabolic Projectile Split Quantity Fire CannonSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration Fire CannonSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration Fire CannonSweet Dream Affix
+1 to Max Tenacity Blessing Stacks Fire CannonSweet Dream Affix
+1 to Max Agility Blessing Stacks Fire CannonSweet Dream Affix
+1 to Max Focus Blessing Stacks Fire CannonSweet Dream Affix
+(24–32)% Gear Physical Damage Fire CannonSweet Dream Affix
Adds (32–34) - (40–42) Physical Damage to the gear Fire CannonSweet Dream Affix
Lucky Critical Strike
(-80–-50)% Critical Strike Rating
Fire CannonSweet Dream Affix
Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (250–300)% of their Max Life to enemies within a 6 m radius Fire CannonSweet Dream Affix
+16% additional damage for Main-Hand Weapons Fire CannonIntermediate Sequence
+12% Armor DMG Mitigation Penetration Fire CannonIntermediate Sequence
+16% Fire Penetration Fire CannonIntermediate Sequence
+16% Cold Penetration Fire CannonIntermediate Sequence
+16% Lightning Penetration Fire CannonIntermediate Sequence
+16% Erosion Resistance Penetration Fire CannonIntermediate Sequence
+8% gear Attack Speed Fire CannonIntermediate Sequence
+20% Attack Critical Strike Rating for this gear Fire CannonIntermediate Sequence
+20% additional damage on Critical Strike Fire CannonIntermediate Sequence
+16% all stats Fire CannonIntermediate Sequence
Enemies have a 30% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius Fire CannonAdvanced Sequence
Adds 1 - 7 Lightning Damage to Attacks per 10 Dexterity Fire CannonAdvanced Sequence
Adds 3 - 5 Fire Damage to Attacks per 10 Strength Fire CannonAdvanced Sequence
Main Skill is supported by Lv. 25 Multiple Projectiles
+25% additional Projectile Damage
Fire CannonAdvanced Sequence
Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path again
-30% additional Projectile Damage
Fire CannonAdvanced Sequence
+200% Precise Projectiles Aura effect
-30% additional Precise Projectiles Sealed Mana Compensation
Fire CannonAdvanced Sequence
+80% Gear Physical Damage
-20% Attack Critical Strike Rating for this gear
Fire CannonAdvanced Sequence
+30% additional Deterioration Damage
10% chance to inflict 2 additional stack(s) of Deterioration
Fire CannonAdvanced Sequence
+50% Gear Elemental Damage
-25% Gear Physical Damage
Fire CannonAdvanced Sequence
+(54–74) Max Life STR HelmetBase Affix
+(760–960) Armor STR HelmetBase Affix
+(5–10)% Fire Resistance STR HelmetBase Affix
+(5–10)% Cold Resistance STR HelmetBase Affix
+(5–10)% Lightning Resistance STR HelmetBase Affix
+(5–10)% Erosion Resistance STR HelmetBase Affix
+(15–20) Strength STR HelmetBase Affix
+(15–20) Dexterity STR HelmetBase Affix
+(15–20) Intelligence STR HelmetBase Affix
+(20–24)% Skill Area STR HelmetBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
STR HelmetBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
STR HelmetBase Affix
+(6–8)% Sealed Mana Compensation STR HelmetBase Affix
+(7–8)% Aura Effect STR HelmetBase Affix
+(3–5)% Max Elemental Resistance STR HelmetBase Affix
Converts (16–20)% of Physical Damage taken to Fire Damage STR HelmetBase Affix
Converts (36–45)% of Erosion Damage taken to Fire Damage STR HelmetBase Affix
+(13–14)% Armor Effective Rate for Non-Physical Damage STR HelmetBase Affix
When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
STR HelmetBase Affix
Has Profane. Minions have Profane STR HelmetBase Affix
+1 to Max Focus Blessing Stacks STR HelmetCorrosion Base
+(10–15)% Sealed Mana Compensation STR HelmetCorrosion Base
Triggers Lv. (15–20) Timid Curse upon inflicting damage. Cooldown: 0.3 s STR HelmetCorrosion Base
Triggers Lv. (15–20) Entangled Pain Curse upon inflicting damage. Cooldown: 0.3 s STR HelmetCorrosion Base
Immune to Blinding
Immune to Paralysis
STR HelmetCorrosion Base
+(15–20)% Max Energy Shield STR HelmetCorrosion Base
+(15–20)% Max Life STR HelmetCorrosion Base
+(30–50)% Gear Armor STR HelmetCorrosion Base
+(50–70)% damage STR HelmetCorrosion Base
+(154–220) Max Life STR HelmetBasic Pre-fix
+(2017–2880) Gear Armor STR HelmetBasic Pre-fix
+(51–72)% damage STR HelmetBasic Pre-fix
+(51–72)% Minion Damage STR HelmetBasic Pre-fix
+(85–120) Max Mana STR HelmetBasic Pre-fix
+(10–13)% Block Ratio STR HelmetAdvanced Pre-fix
+(43–60) Strength STR HelmetAdvanced Pre-fix
+(43–60) Intelligence STR HelmetAdvanced Pre-fix
+(43–60) Dexterity STR HelmetAdvanced Pre-fix
+(33–45)% Projectile Speed STR HelmetAdvanced Pre-fix
+(37–50)% chance to gain 1 stack of Tenacity Blessing on defeat STR HelmetAdvanced Pre-fix
+(43–60)% Barrier Shield STR HelmetAdvanced Pre-fix
Converts (16–20)% of Physical Damage taken to Fire Damage STR HelmetUltimate Pre-fix
+1 Max Spell Burst STR HelmetUltimate Pre-fix
Max Terra Charge Stacks +1 STR HelmetUltimate Pre-fix
+(15–20)% Sealed Mana Compensation STR HelmetUltimate Pre-fix
(-15–-12)% additional Damage dealt by Nearby enemies STR HelmetUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Fire Damage STR HelmetUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 Armor STR HelmetUltimate Pre-fix
(15–20)% of damage is taken from Mana before life STR HelmetUltimate Pre-fix
Regenerates (85–120) Life per second STR HelmetBasic Suffix
+(19–27)% Fire Resistance STR HelmetBasic Suffix
+(19–27)% Cold Resistance STR HelmetBasic Suffix
+(19–27)% Lightning Resistance STR HelmetBasic Suffix
+(19–27)% Erosion Resistance STR HelmetBasic Suffix
+(87–120)% Critical Strike Rating STR HelmetBasic Suffix
+(36–50)% Affliction Effect STR HelmetBasic Suffix
+(44–60)% Critical Strike Damage STR HelmetAdvanced Suffix
+(35–48)% Skill Area
+(35–48)% Minion Skill Area
STR HelmetAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
STR HelmetAdvanced Suffix
+(36–50)% Reaping Duration STR HelmetAdvanced Suffix
+(14–18)% Armor
+(78–110) Max Life
STR HelmetAdvanced Suffix
+(26–36)% Focus Speed STR HelmetAdvanced Suffix
+(6–9) Support Skill Level STR HelmetUltimate Suffix
+(18–24)% additional damage taken by Nearby enemies STR HelmetUltimate Suffix
+(59–83)% Reaping Recovery Speed STR HelmetUltimate Suffix
+(40–50)% Numbed Effect STR HelmetUltimate Suffix
+(30–45)% chance to avoid Elemental Ailments STR HelmetUltimate Suffix
+(54–74) Max Life STR HelmetSweet Dream Affix
+(760–960) Armor STR HelmetSweet Dream Affix
+(5–10)% Fire Resistance STR HelmetSweet Dream Affix
+(5–10)% Cold Resistance STR HelmetSweet Dream Affix
+(5–10)% Lightning Resistance STR HelmetSweet Dream Affix
+(5–10)% Erosion Resistance STR HelmetSweet Dream Affix
+(15–20) Strength STR HelmetSweet Dream Affix
+(15–20) Dexterity STR HelmetSweet Dream Affix
+(15–20) Intelligence STR HelmetSweet Dream Affix
+(20–24)% Skill Area STR HelmetSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
STR HelmetSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
STR HelmetSweet Dream Affix
+(6–8)% Sealed Mana Compensation STR HelmetSweet Dream Affix
+(7–8)% Aura Effect STR HelmetSweet Dream Affix
+(3–5)% Max Elemental Resistance STR HelmetSweet Dream Affix
Converts (16–20)% of Physical Damage taken to Fire Damage STR HelmetSweet Dream Affix
Converts (36–45)% of Erosion Damage taken to Fire Damage STR HelmetSweet Dream Affix
+(13–14)% Armor Effective Rate for Non-Physical Damage STR HelmetSweet Dream Affix
Nearby enemies within 15 m have Frail STR HelmetSweet Dream Affix
+50 Gear ArmorSTR HelmetRock Lizard's Skull
+(80–100) Max LifeSTR HelmetRock Lizard's Skull
(-10–-8)% additional Physical Damage takenSTR HelmetRock Lizard's Skull
+60% chance to gain 1 stack of Tenacity Blessing on taking DamageSTR HelmetRock Lizard's Skull
+(1200–1300) Gear ArmorSTR HelmetLast Words of Chaos
+(190–220) Max LifeSTR HelmetLast Words of Chaos
+(12–16)% Fire ResistanceSTR HelmetLast Words of Chaos
+(40–50) StrengthSTR HelmetLast Words of Chaos
+1% Skill Area per 50 StrengthSTR HelmetLast Words of Chaos
+1% chance to deal Double Damage per 120 StrengthSTR HelmetLast Words of Chaos
+(1000–1200) Gear ArmorSTR HelmetScarlet Decree
Adds (8–10)% of Physical Damage as Fire DamageSTR HelmetScarlet Decree
Adds (8–10)% of Physical Damage as Lightning DamageSTR HelmetScarlet Decree
Adds (8–10)% of Physical Damage to Cold DamageSTR HelmetScarlet Decree
+(150–220) Max LifeSTR HelmetAwakening Skull
[Arcane] Converts 100% of Mana Cost to Life Cost
+25% additional Max Life
STR HelmetAwakening Skull
+(500–800)% Skill CostSTR HelmetAwakening Skull
+(30–40) Skill CostSTR HelmetAwakening Skull
+(30–40)% Armor DMG Mitigation Penetration for Attack Skills if you have consumed more than +120% of Max Life recentlySTR HelmetAwakening Skull
+(280–330) Max LifeSTR HelmetTide of the Styx
+(140–160) Attack and Spell Critical Strike RatingSTR HelmetTide of the Styx
+(3–5)% damage for every 4000 Life consumed recentlySTR HelmetTide of the Styx
+1% Attack Speed for every 5000 Life consumed recentlySTR HelmetTide of the Styx
Non-Full Life state will be considered as Low LifeSTR HelmetTide of the Styx
Cannot Charge Energy ShieldSTR HelmetTide of the Styx
+(3000–4000) Gear ArmorSTR HelmetSun's Embrace
+(30–40)% chance to Ignite targetsSTR HelmetSun's Embrace
+1 Ignite limit
Inflicts 1 additional stack(s) of Ignite
STR HelmetSun's Embrace
Additionally increases Ignited enemies' Fire Resistance by 100%STR HelmetSun's Embrace
+(4176–4464) Gear ArmorSTR HelmetFool's Crown
-99% additional IntelligenceSTR HelmetFool's Crown
Adds (92–108) - (122–138) Physical Damage to the Main-Hand WeaponSTR HelmetFool's Crown
+(60–90) StrengthSTR HelmetFool's Crown
+(2–4)% Fire ResistanceSTR HelmetFool's Crown
+(2500–2600) Gear ArmorSTR HelmetDivine Ember
+(8–12)% Attack and Spell Block ChanceSTR HelmetDivine Ember
When at max Tenacity Blessing stacks, adds Fire Damage equal to 5% of Max Life to Attacks, up to (220–250)STR HelmetDivine Ember
You cannot restore Life or Mana if you have gained Focus Blessing or Agility Blessing recentlySTR HelmetDivine Ember
+(150–170) Max LifeSTR HelmetBoor's Iron Crown
+50% chance to gain a Barrier when taking damage. Interval: 4s.STR HelmetBoor's Iron Crown
Adds (25–30) - (31–36) Physical Damage to Main-Hand Weapon while Barrier is activeSTR HelmetBoor's Iron Crown
+(18–22)% StrengthSTR HelmetMagnus' Scar
+4 Max Life per 10 StrengthSTR HelmetMagnus' Scar
+(7–8)% additional Fire Damage for every 10 StrengthSTR HelmetMagnus' Scar
The main stat base no longer additionally increases damageSTR HelmetMagnus' Scar
+(2400–2800) Gear ArmorSTR HelmetMask of Infernal Iron
(-12–-10)% Max Fire ResistanceSTR HelmetMask of Infernal Iron
Converts (40–50)% of Ice and Lightning Damage to Fire DamageSTR HelmetMask of Infernal Iron
+(60–70)% additional Fire DamageSTR HelmetMask of Infernal Iron
Inflicts Fire Infiltration on hitSTR HelmetMask of Infernal Iron
For each different Warcry cast, +(4–6) to the minimum number of enemies affected by Warcry for 8 sSTR HelmetKragol's Roar
-1% additional duration for the current Warcry for each enemy affected by WarcrySTR HelmetKragol's Roar
+6% additional Warcry Effect and +(14–16)% additional Warcry Cooldown Recovery Speed for each different Warcry cast for 8 s (multiplies)STR HelmetKragol's Roar
+(2080–2480) Armor and EvasionSTR HelmetKragol's Roar
+(6–8)% Minion Attack and Cast SpeedSTR HelmetIron and Bloom
The damage of Minion Multistrikes increments by an additional (60–80)%STR HelmetIron and Bloom
+1 initial Multistrike Count for MinionsSTR HelmetIron and Bloom
+(8–10)% Elemental ResistanceSTR HelmetIron and Bloom
+(54–74) Max Life DEX HelmetBase Affix
+(760–960) Evasion DEX HelmetBase Affix
+(5–10)% Fire Resistance DEX HelmetBase Affix
+(5–10)% Cold Resistance DEX HelmetBase Affix
+(5–10)% Lightning Resistance DEX HelmetBase Affix
+(5–10)% Erosion Resistance DEX HelmetBase Affix
+(15–20) Strength DEX HelmetBase Affix
+(15–20) Dexterity DEX HelmetBase Affix
+(15–20) Intelligence DEX HelmetBase Affix
+(20–24)% Skill Area DEX HelmetBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
DEX HelmetBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
DEX HelmetBase Affix
+(6–8)% Sealed Mana Compensation DEX HelmetBase Affix
+(7–8)% Aura Effect DEX HelmetBase Affix
+(3–5)% Max Elemental Resistance DEX HelmetBase Affix
Converts (16–20)% of Physical Damage taken to Lightning Damage DEX HelmetBase Affix
Converts (36–45)% of Erosion Damage taken to Lightning Damage DEX HelmetBase Affix
When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
DEX HelmetBase Affix
Has Profane. Minions have Profane DEX HelmetBase Affix
+1 to Max Focus Blessing Stacks DEX HelmetCorrosion Base
+(10–15)% Sealed Mana Compensation DEX HelmetCorrosion Base
Triggers Lv. (15–20) Timid Curse upon inflicting damage. Cooldown: 0.3 s DEX HelmetCorrosion Base
Triggers Lv. (15–20) Entangled Pain Curse upon inflicting damage. Cooldown: 0.3 s DEX HelmetCorrosion Base
Immune to Blinding
Immune to Paralysis
DEX HelmetCorrosion Base
+(15–20)% Max Energy Shield DEX HelmetCorrosion Base
+(15–20)% Max Life DEX HelmetCorrosion Base
+(30–50)% gear Evasion DEX HelmetCorrosion Base
+(50–70)% damage DEX HelmetCorrosion Base
+(154–220) Max Life DEX HelmetBasic Pre-fix
+(2017–2880) gear Evasion DEX HelmetBasic Pre-fix
+(51–72)% damage DEX HelmetBasic Pre-fix
+(51–72)% Minion Damage DEX HelmetBasic Pre-fix
+(85–120) Max Mana DEX HelmetBasic Pre-fix
+(10–13)% Block Ratio DEX HelmetAdvanced Pre-fix
+(43–60) Dexterity DEX HelmetAdvanced Pre-fix
+(43–60) Intelligence DEX HelmetAdvanced Pre-fix
+(43–60) Strength DEX HelmetAdvanced Pre-fix
+(33–45)% Projectile Speed DEX HelmetAdvanced Pre-fix
+(37–50)% chance to gain 1 stack of Agility Blessing on defeat DEX HelmetAdvanced Pre-fix
+(43–60)% Barrier Shield DEX HelmetAdvanced Pre-fix
Converts (16–20)% of Physical Damage taken to Lightning Damage DEX HelmetUltimate Pre-fix
+1 Max Spell Burst DEX HelmetUltimate Pre-fix
Max Terra Charge Stacks +1 DEX HelmetUltimate Pre-fix
+(15–20)% Sealed Mana Compensation DEX HelmetUltimate Pre-fix
(-15–-12)% additional Damage dealt by Nearby enemies DEX HelmetUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 Evasion DEX HelmetUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Lightning Damage DEX HelmetUltimate Pre-fix
(15–20)% of damage is taken from Mana before life DEX HelmetUltimate Pre-fix
Regenerates (85–120) Life per second DEX HelmetBasic Suffix
+(19–27)% Fire Resistance DEX HelmetBasic Suffix
+(19–27)% Cold Resistance DEX HelmetBasic Suffix
+(19–27)% Lightning Resistance DEX HelmetBasic Suffix
+(19–27)% Erosion Resistance DEX HelmetBasic Suffix
+(87–120)% Critical Strike Rating DEX HelmetBasic Suffix
+(36–50)% Affliction Effect DEX HelmetBasic Suffix
+(44–60)% Critical Strike Damage DEX HelmetAdvanced Suffix
+(35–48)% Skill Area
+(35–48)% Minion Skill Area
DEX HelmetAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
DEX HelmetAdvanced Suffix
+(36–50)% Reaping Duration DEX HelmetAdvanced Suffix
+(14–18)% Evasion
+(78–110) Max Life
DEX HelmetAdvanced Suffix
+(26–36)% Focus Speed DEX HelmetAdvanced Suffix
+(6–9) Support Skill Level DEX HelmetUltimate Suffix
+(18–24)% additional damage taken by Nearby enemies DEX HelmetUltimate Suffix
+(59–83)% Reaping Recovery Speed DEX HelmetUltimate Suffix
+(40–50)% Numbed Effect DEX HelmetUltimate Suffix
+(30–45)% chance to avoid Elemental Ailments DEX HelmetUltimate Suffix
+(54–74) Max Life DEX HelmetSweet Dream Affix
+(760–960) Evasion DEX HelmetSweet Dream Affix
+(5–10)% Fire Resistance DEX HelmetSweet Dream Affix
+(5–10)% Cold Resistance DEX HelmetSweet Dream Affix
+(5–10)% Lightning Resistance DEX HelmetSweet Dream Affix
+(5–10)% Erosion Resistance DEX HelmetSweet Dream Affix
+(15–20) Strength DEX HelmetSweet Dream Affix
+(15–20) Dexterity DEX HelmetSweet Dream Affix
+(15–20) Intelligence DEX HelmetSweet Dream Affix
+(20–24)% Skill Area DEX HelmetSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
DEX HelmetSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
DEX HelmetSweet Dream Affix
+(6–8)% Sealed Mana Compensation DEX HelmetSweet Dream Affix
+(7–8)% Aura Effect DEX HelmetSweet Dream Affix
+(3–5)% Max Elemental Resistance DEX HelmetSweet Dream Affix
Converts (16–20)% of Physical Damage taken to Lightning Damage DEX HelmetSweet Dream Affix
Converts (36–45)% of Erosion Damage taken to Lightning Damage DEX HelmetSweet Dream Affix
Nearby enemies within 15 m have Frail DEX HelmetSweet Dream Affix
Creates an Arena after using a Mobility Skill. Interval: 2 sDEX HelmetLegendary Soldier Spectacles
Enemies with Notoriety have Giantism
-50% additional damage against Distant enemies
DEX HelmetLegendary Soldier Spectacles
Gains 1 stack of Renown every 1 s while inside the Arena. Renown lasts for 10 sDEX HelmetLegendary Soldier Spectacles
Ignores enemy Armor when you have at least 4 stack(s) of RenownDEX HelmetLegendary Soldier Spectacles
+(80–100) Max LifeDEX HelmetLegendary Soldier Spectacles
+(10–20)% Elemental ResistanceDEX HelmetMachine Lord
The number of Max Synthetic Troops In Map is fixed at 2DEX HelmetMachine Lord
+(20–30)% Physique for MinionsDEX HelmetMachine Lord
Adds (120–160)% of Physical Damage as Fire, Cold, and Lightning Damage to Synthetic Troop MinionsDEX HelmetMachine Lord
Eliminates enemies under (12–18)% Life when a Synthetic Troop Minion deals damageDEX HelmetMachine Lord
+(1500–2592) gear EvasionDEX HelmetOpening Heart
+(110–220) Max LifeDEX HelmetOpening Heart
Have Fervor
+12% additional damage
DEX HelmetOpening Heart
+(10–20)% additional Damage dealt by Nearby enemiesDEX HelmetOpening Heart
+(187–242) Max LifeDEX HelmetBlind Vision
The Main Skill is supported by Lv. 10 Wind Projectiles.DEX HelmetBlind Vision
(50–70)% of the Projectile Speed bonus is also applied to Projectile DamageDEX HelmetBlind Vision
Immune to BlindingDEX HelmetBlind Vision
+(1500–2000) gear EvasionDEX HelmetThunder Jawbone
+10% additional Lightning DamageDEX HelmetThunder Jawbone
+30% Numbed DurationDEX HelmetThunder Jawbone
+(65–80)% Numbed EffectDEX HelmetThunder Jawbone
+150 Max Life and Max Energy ShieldDEX HelmetCorrupted Marrow
+(10–20)% Skill AreaDEX HelmetCorrupted Marrow
-40% Terra Charge Recovery SpeedDEX HelmetCorrupted Marrow
Max Terra Charge Stacks +1DEX HelmetCorrupted Marrow
+20% Movement Speed for 2 s when a Terra Skill is castDEX HelmetCorrupted Marrow
+(198–220) Max LifeDEX HelmetHunting the Eye of the Kraken
+(58–86)% Projectile DamageDEX HelmetHunting the Eye of the Kraken
+(15–23)% Projectile SpeedDEX HelmetHunting the Eye of the Kraken
Attack Projectiles have a 25% chance to explode when defeating non-Elite enemies, dealing True Damage equal to 100% of the defeated enemies' Max Life to enemies within a 6 m radiusDEX HelmetHunting the Eye of the Kraken
50% chance to eliminate Non-Elite enemies within 10m when defeating Elite enemiesDEX HelmetHunting the Eye of the Kraken
+(8–16)% Erosion ResistanceDEX HelmetFlying Light at Daybreak
+(8–16)% Cold ResistanceDEX HelmetFlying Light at Daybreak
Eliminate enemies under 8% Life on hitDEX HelmetFlying Light at Daybreak
You remove negative effects and Damage Over Time from self upon defeating a crowd-controled enemy. Cooldown: 3 sDEX HelmetFlying Light at Daybreak
Triggers Lv. 20 Recovery Potion upon defeating an enemy under at least 3 control effects. Interval: 4 sDEX HelmetFlying Light at Daybreak
25% chance to inflict a stack of Slow on hitDEX HelmetFlying Light at Daybreak
+(100–120) DexterityDEX HelmetLegless Bird's Lament
+3% Lightning Penetration for every +2% Lightning ResistanceDEX HelmetLegless Bird's Lament
-1% Erosion Resistance for every +1% Lightning Resistance.DEX HelmetLegless Bird's Lament
-10% additional damage and Minion Damage when equipped with BootsDEX HelmetLegless Bird's Lament
+30% Aura Effect when there are at least 1 enemies Nearby
+30% Movement Speed when there are no enemies nearby
DEX HelmetHanging Two-Tone Mask
+10% chance to avoid damage when there are no enemies nearby
+10% Injury Buffer when there are only 1 enemies nearby
DEX HelmetHanging Two-Tone Mask
+200 Max LifeDEX HelmetHanging Two-Tone Mask
(-1–1) to All Skills' LevelsDEX HelmetHanging Two-Tone Mask
+(2000–2880) gear EvasionDEX HelmetTrauma's Embrace
+(1–2) TraumaLimitDEX HelmetTrauma's Embrace
Gains Hasten when inflicting Trauma for 1.5 sDEX HelmetTrauma's Embrace
-35% additional Trauma Damage
-35% additional Trauma Duration
DEX HelmetTrauma's Embrace
+(87–117) Max Energy Shield INT HelmetBase Affix
+(4–6)% Energy Shield Charge Speed INT HelmetBase Affix
+(5–10)% Fire Resistance INT HelmetBase Affix
+(5–10)% Cold Resistance INT HelmetBase Affix
+(5–10)% Lightning Resistance INT HelmetBase Affix
+(5–10)% Erosion Resistance INT HelmetBase Affix
+(15–20) Strength INT HelmetBase Affix
+(15–20) Dexterity INT HelmetBase Affix
+(15–20) Intelligence INT HelmetBase Affix
+(20–24)% Skill Area INT HelmetBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
INT HelmetBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
INT HelmetBase Affix
+(6–8)% Sealed Mana Compensation INT HelmetBase Affix
+(7–8)% Aura Effect INT HelmetBase Affix
+(3–5)% Max Elemental Resistance INT HelmetBase Affix
Converts (16–20)% of Physical Damage taken to Cold Damage INT HelmetBase Affix
Converts (36–45)% of Erosion Damage taken to Cold Damage INT HelmetBase Affix
Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 1 s
When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s
INT HelmetBase Affix
Has Profane. Minions have Profane INT HelmetBase Affix
+1 to Max Focus Blessing Stacks INT HelmetCorrosion Base
+(10–15)% Sealed Mana Compensation INT HelmetCorrosion Base
Triggers Lv. (15–20) Timid Curse upon inflicting damage. Cooldown: 0.3 s INT HelmetCorrosion Base
Triggers Lv. (15–20) Entangled Pain Curse upon inflicting damage. Cooldown: 0.3 s INT HelmetCorrosion Base
Immune to Blinding
Immune to Paralysis
INT HelmetCorrosion Base
+(15–20)% Max Energy Shield INT HelmetCorrosion Base
+(15–20)% Max Life INT HelmetCorrosion Base
+(30–50)% gear Energy Shield INT HelmetCorrosion Base
+(50–70)% damage INT HelmetCorrosion Base
+(85–120) Max Mana INT HelmetBasic Pre-fix
+(239–340) gear Energy Shield INT HelmetBasic Pre-fix
+(47–66)% gear Energy Shield INT HelmetBasic Pre-fix
+(51–72)% damage INT HelmetBasic Pre-fix
+(51–72)% Minion Damage INT HelmetBasic Pre-fix
+(155–220) Max Life INT HelmetBasic Pre-fix
+(10–13)% Block Ratio INT HelmetAdvanced Pre-fix
+(43–60) Intelligence INT HelmetAdvanced Pre-fix
+(43–60) Dexterity INT HelmetAdvanced Pre-fix
+(43–60) Strength INT HelmetAdvanced Pre-fix
+(33–45)% Projectile Speed INT HelmetAdvanced Pre-fix
+(37–50)% chance to gain 1 stack of Focus Blessing on defeat INT HelmetAdvanced Pre-fix
+(43–60)% Barrier Shield INT HelmetAdvanced Pre-fix
Converts (16–20)% of Physical Damage taken to Cold Damage INT HelmetUltimate Pre-fix
+1 Max Spell Burst INT HelmetUltimate Pre-fix
Max Terra Charge Stacks +1 INT HelmetUltimate Pre-fix
+(15–20)% Sealed Mana Compensation INT HelmetUltimate Pre-fix
(-15–-12)% additional Damage dealt by Nearby enemies INT HelmetUltimate Pre-fix
(15–20)% of damage is taken from Mana before life INT HelmetUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Cold Damage INT HelmetUltimate Pre-fix
-40% additional Damage Over Time taken when you have at least 8000 Max Energy Shield INT HelmetUltimate Pre-fix
+(42–60)% Mana Regeneration Speed INT HelmetBasic Suffix
+(19–27)% Fire Resistance INT HelmetBasic Suffix
+(19–27)% Cold Resistance INT HelmetBasic Suffix
+(19–27)% Lightning Resistance INT HelmetBasic Suffix
+(19–27)% Erosion Resistance INT HelmetBasic Suffix
+(87–120)% Critical Strike Rating INT HelmetBasic Suffix
+(36–50)% Affliction Effect INT HelmetBasic Suffix
+(44–60)% Critical Strike Damage INT HelmetAdvanced Suffix
+(35–48)% Skill Area
+(35–48)% Minion Skill Area
INT HelmetAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
INT HelmetAdvanced Suffix
+(36–50)% Reaping Duration INT HelmetAdvanced Suffix
+(12–16)% Max Energy Shield INT HelmetAdvanced Suffix
+(26–36)% Focus Speed INT HelmetAdvanced Suffix
+(6–9) Support Skill Level INT HelmetUltimate Suffix
+(18–24)% additional damage taken by Nearby enemies INT HelmetUltimate Suffix
+(59–83)% Reaping Recovery Speed INT HelmetUltimate Suffix
+(40–50)% Numbed Effect INT HelmetUltimate Suffix
+(30–45)% chance to avoid Elemental Ailments INT HelmetUltimate Suffix
+(87–117) Max Energy Shield INT HelmetSweet Dream Affix
+(4–6)% Energy Shield Charge Speed INT HelmetSweet Dream Affix
+(5–10)% Fire Resistance INT HelmetSweet Dream Affix
+(5–10)% Cold Resistance INT HelmetSweet Dream Affix
+(5–10)% Lightning Resistance INT HelmetSweet Dream Affix
+(5–10)% Erosion Resistance INT HelmetSweet Dream Affix
+(15–20) Strength INT HelmetSweet Dream Affix
+(15–20) Dexterity INT HelmetSweet Dream Affix
+(15–20) Intelligence INT HelmetSweet Dream Affix
+(20–24)% Skill Area INT HelmetSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
INT HelmetSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
INT HelmetSweet Dream Affix
+(6–8)% Sealed Mana Compensation INT HelmetSweet Dream Affix
+(7–8)% Aura Effect INT HelmetSweet Dream Affix
+(3–5)% Max Elemental Resistance INT HelmetSweet Dream Affix
Converts (16–20)% of Physical Damage taken to Cold Damage INT HelmetSweet Dream Affix
Converts (36–45)% of Erosion Damage taken to Cold Damage INT HelmetSweet Dream Affix
Nearby enemies within 15 m have Frail INT HelmetSweet Dream Affix
+(120–144) Max ManaINT HelmetCold Breath
(-24–-18)% Cold ResistanceINT HelmetCold Breath
Adds (80–100)% of Max Mana as Energy Shield, up to (1300–1500)INT HelmetCold Breath
+(30–40)% additional Spell Damage when not at Full ManaINT HelmetCold Breath
+(300–310) gear Energy ShieldINT HelmetSurging Inspiration
+50% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03sINT HelmetSurging Inspiration
Loses 50% current Mana when Spell Burst is activatedINT HelmetSurging Inspiration
+(20–30)% additional Hit Damage for skills cast by Spell BurstINT HelmetSurging Inspiration
+20% Minion Elemental ResistanceINT HelmetFiend Crown
+(6–10)% Sealed Mana CompensationINT HelmetFiend Crown
+(40–60)% Minion Critical Strike DamageINT HelmetFiend Crown
Minions gain Lucky upon a Critical StrikeINT HelmetFiend Crown
+(24–26)% Max LifeINT HelmetWebbed Arcane Headscarf
+(27–29)% Max Energy ShieldINT HelmetWebbed Arcane Headscarf
Gains Barrier while standing still. Interval: 0.5 s.INT HelmetWebbed Arcane Headscarf
When the Energy Shield is lower than (4000–5000) , Barrier breaks after blocking Hit Damage (1–5) timesINT HelmetWebbed Arcane Headscarf
When Max Life is higher than (1500–2000) , creates a Barrier that aborbs (60–65)% damage INT HelmetWebbed Arcane Headscarf
Adds (20–24) - (28–32) Cold Damage to SpellsINT HelmetSiren Faceguard
Nearby enemies within 10m are cursed by Lv. (10–15) Biting ColdINT HelmetSiren Faceguard
Immune to FrostbiteINT HelmetSiren Faceguard
(-25–-15)% Max Life and Max Energy ShieldINT HelmetImperial Iron Sentry
+(90–100)% additional Sentry DamageINT HelmetImperial Iron Sentry
Main-Hand Weapon's Critical Strike Rating is also set as the Base Critical Strike Rating of Spell Sentry SkillsINT HelmetImperial Iron Sentry
Restores (0.5–3)% Life and Energy Shield when a Sentry lands a Critical Strike. Interval: 0.5 sINT HelmetImperial Iron Sentry
Enemies nearby Sentries receive Lv. 20 Timid CurseINT HelmetImperial Iron Sentry
+(88–110) Max LifeINT HelmetWhen Winter Comes
+40% Skill CostINT HelmetWhen Winter Comes
+(8–12)% Cold ResistanceINT HelmetWhen Winter Comes
+(40–50)% chance to launch one more wave when casting a Barrage SkillINT HelmetWhen Winter Comes
Randomly -1% enemy Elemental Resistance or -2.5% enemy Armor per Barrage wave. Stacks up to (6–15) times. Lasts 1 sINT HelmetWhen Winter Comes
+(20–27)% Erosion ResistanceINT HelmetHekate's Vision
You can only cast 1 CursesINT HelmetHekate's Vision
+20% additional damage dealt to Cursed enemies. -20% additional damage taken from Cursed enemiesINT HelmetHekate's Vision
+100% Curse DurationINT HelmetHekate's Vision
+100% Curse Skill AreaINT HelmetHekate's Vision
+(90–150) Spirit Magi Critical Strike RatingINT HelmetTroublemaker
+(4–8)% Elemental ResistanceINT HelmetTroublemaker
Gains Mini Tough Guy when using an Empower Skill. Cooldown: 8 sINT HelmetTroublemaker
Enemies defeated by Spirit Magi's Critical Strikes will explode, dealing True Damage equal to (50–70)% of the overflown damage to enemies within a 6 m radiusINT HelmetTroublemaker
For every 100 Growth a Spirit Magus has, it deals +(12–15)% additional damage and -3% additional Attack and Cast SpeedINT HelmetTroublemaker
+(50–70)% Sealed Mana Compensation for Spirit Magus SkillsINT HelmetTroublemaker
(-40–-30)% Max Energy ShieldINT HelmetHeadless Crown
(-20–-10)% Max LifeINT HelmetHeadless Crown
The first 2 Passive Skill slots are supported by Lv. (20–30) Precise: RestrainINT HelmetHeadless Crown
The last 2 Passive Skill slots are supported by Lv. (20–30) Precise: ConcentratedINT HelmetHeadless Crown
+(250–350) gear Energy ShieldINT HelmetSolid River
For every +(40–50)% Spell Burst Charge Speed, +(15–20)% additional Hit Damage for skills cast by Spell Burst, up to +80%INT HelmetSolid River
When Burst Charge Recovery Speed is at least (230–250)% of the base value, reaching the Max Spell Burst Charge triggers the Main Skill on the nearest enemy within 25m and attempts to activate the Main Spell Skill's Spell Burst
-30% Movement Speed
INT HelmetSolid River
Restores 10% of Lost Life and Energy Shield when activating Spell BurstINT HelmetSolid River
+(20–30)% Cast SpeedINT HelmetBrainwave Emitter
+1 Max Spell BurstINT HelmetBrainwave Emitter
-20% additional Spell Burst Charge SpeedINT HelmetBrainwave Emitter
+(250–350) gear Energy ShieldINT HelmetMalign Embrace
+2 Max Tangle QuantityINT HelmetMalign Embrace
+(25–35)% additional damage on Critical Strike for each activated TangleINT HelmetMalign Embrace
Unlucky Critical StrikeINT HelmetMalign Embrace
+(54–74) Max Life STR Chest ArmorBase Affix
Regenerates (0.5–1.0)% Life per second STR Chest ArmorBase Affix
+(5–10)% Fire Resistance STR Chest ArmorBase Affix
+(5–10)% Cold Resistance STR Chest ArmorBase Affix
+(5–10)% Lightning Resistance STR Chest ArmorBase Affix
+(5–10)% Erosion Resistance STR Chest ArmorBase Affix
+(15–20) Strength STR Chest ArmorBase Affix
+(15–20) Dexterity STR Chest ArmorBase Affix
+(15–20) Intelligence STR Chest ArmorBase Affix
+(20–24)% Skill Area STR Chest ArmorBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
STR Chest ArmorBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
STR Chest ArmorBase Affix
+(6–8)% Sealed Mana Compensation STR Chest ArmorBase Affix
+(7–8)% Aura Effect STR Chest ArmorBase Affix
+(3–5)% Max Elemental Resistance STR Chest ArmorBase Affix
Converts (16–20)% of Physical Damage taken to Fire Damage STR Chest ArmorBase Affix
+(12–20)% Critical Strike Damage Mitigation STR Chest ArmorBase Affix
Takes 10 True Damage every 0.1s STR Chest ArmorBase Affix
Converts (36–45)% of Erosion Damage taken to Fire Damage STR Chest ArmorBase Affix
+(13–14)% Armor Effective Rate for Non-Physical Damage STR Chest ArmorBase Affix
+2 Active Skill Level STR Chest ArmorCorrosion Base
+(3–5)% Max Elemental Resistance STR Chest ArmorCorrosion Base
+(50–70)% damage STR Chest ArmorCorrosion Base
+(15–20)% Max Energy Shield STR Chest ArmorCorrosion Base
+(15–20)% Max Life STR Chest ArmorCorrosion Base
Immune to Elemental Ailments STR Chest ArmorCorrosion Base
+(8–10)% Elemental and Erosion Resistance STR Chest ArmorCorrosion Base
+(30–50)% Gear Armor STR Chest ArmorCorrosion Base
+(154–220) Max Life STR Chest ArmorBasic Pre-fix
+(2353–3360) Gear Armor STR Chest ArmorBasic Pre-fix
+(43–60)% Critical Strike Damage Mitigation STR Chest ArmorBasic Pre-fix
+(51–72)% Minion Damage STR Chest ArmorBasic Pre-fix
+(12–16)% Max Life STR Chest ArmorBasic Pre-fix
+(51–72)% damage STR Chest ArmorBasic Pre-fix
+(85–120) Max Mana STR Chest ArmorBasic Pre-fix
+(12–15)% Attack and Spell Block Chance STR Chest ArmorAdvanced Pre-fix
+(42–60) Strength STR Chest ArmorAdvanced Pre-fix
+(43–60) Intelligence STR Chest ArmorAdvanced Pre-fix
+(43–60) Dexterity STR Chest ArmorAdvanced Pre-fix
+(33–45)% Projectile Speed STR Chest ArmorAdvanced Pre-fix
Converts (16–20)% of Physical Damage taken to Fire Damage STR Chest ArmorUltimate Pre-fix
+(15–20)% Sealed Mana Compensation STR Chest ArmorUltimate Pre-fix
You can cast 1 additional Curses STR Chest ArmorUltimate Pre-fix
Enemies have a (10–15)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (200–250)% of their Max Life to enemies within a 6 m radius STR Chest ArmorUltimate Pre-fix
+(15–20)% additional Armor STR Chest ArmorUltimate Pre-fix
(15–20)% of damage is taken from Mana before life STR Chest ArmorUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Fire Damage STR Chest ArmorUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 Armor STR Chest ArmorUltimate Pre-fix
Regenerates (2–3)% Life per second STR Chest ArmorBasic Suffix
+(19–27)% Fire Resistance STR Chest ArmorBasic Suffix
+(19–27)% Cold Resistance STR Chest ArmorBasic Suffix
+(19–27)% Lightning Resistance STR Chest ArmorBasic Suffix
+(19–27)% Erosion Resistance STR Chest ArmorBasic Suffix
+(87–120)% Critical Strike Rating STR Chest ArmorBasic Suffix
+(36–50)% Affliction Effect STR Chest ArmorBasic Suffix
+(8–10)% Elemental Resistance STR Chest ArmorAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
STR Chest ArmorAdvanced Suffix
+(44–60)% Critical Strike Damage STR Chest ArmorAdvanced Suffix
+(36–50)% Reaping Duration STR Chest ArmorAdvanced Suffix
+(14–18)% Strength STR Chest ArmorAdvanced Suffix
When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
+(10–30)% Fire Infiltration Effect
STR Chest ArmorAdvanced Suffix
+(15–20)% Aura Effect STR Chest ArmorUltimate Suffix
+(96–135) Attack and Spell Critical Strike Rating STR Chest ArmorUltimate Suffix
+(59–83)% Reaping Recovery Speed STR Chest ArmorUltimate Suffix
Regenerates (7–8)% Life per second when taking Damage Over Time STR Chest ArmorUltimate Suffix
+(30–45)% chance to avoid Elemental Ailments STR Chest ArmorUltimate Suffix
+(54–74) Max Life STR Chest ArmorSweet Dream Affix
Regenerates (0.5–1.0)% Life per second STR Chest ArmorSweet Dream Affix
+(5–10)% Fire Resistance STR Chest ArmorSweet Dream Affix
+(5–10)% Cold Resistance STR Chest ArmorSweet Dream Affix
+(5–10)% Lightning Resistance STR Chest ArmorSweet Dream Affix
+(5–10)% Erosion Resistance STR Chest ArmorSweet Dream Affix
+(15–20) Strength STR Chest ArmorSweet Dream Affix
+(15–20) Dexterity STR Chest ArmorSweet Dream Affix
+(15–20) Intelligence STR Chest ArmorSweet Dream Affix
+(20–24)% Skill Area STR Chest ArmorSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
STR Chest ArmorSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
STR Chest ArmorSweet Dream Affix
+(6–8)% Sealed Mana Compensation STR Chest ArmorSweet Dream Affix
+(7–8)% Aura Effect STR Chest ArmorSweet Dream Affix
+(3–5)% Max Elemental Resistance STR Chest ArmorSweet Dream Affix
Converts (16–20)% of Physical Damage taken to Fire Damage STR Chest ArmorSweet Dream Affix
Takes 10 True Damage every 0.1s STR Chest ArmorSweet Dream Affix
Converts (36–45)% of Erosion Damage taken to Fire Damage STR Chest ArmorSweet Dream Affix
+(13–14)% Armor Effective Rate for Non-Physical Damage STR Chest ArmorSweet Dream Affix
+1 Max Fortitude Stacks STR Chest ArmorSweet Dream Affix
+3 Max Fortitude Stacks STR Chest ArmorSweet Dream Affix
+(15–20) to All StatsSTR Chest ArmorGlorious Journey
+(60–80) Fire Damage ReflectionSTR Chest ArmorGlorious Journey
+(60–80) Lightning Damage ReflectionSTR Chest ArmorGlorious Journey
+(60–80) Cold Damage ReflectionSTR Chest ArmorGlorious Journey
+2304 Gear ArmorSTR Chest ArmorUnbreakable Armor
+50% Barrier ShieldSTR Chest ArmorUnbreakable Armor
Triggers Lv. (10–20) Reform every 4 sSTR Chest ArmorUnbreakable Armor
+(35–40)% additional damage when having at least 25000 ArmorSTR Chest ArmorUnbreakable Armor
-50% additional Armor when you don't have a BarrierSTR Chest ArmorUnbreakable Armor
+(2448–2592) Gear ArmorSTR Chest ArmorDragon Breath Armor
+(10–13)% Max LifeSTR Chest ArmorDragon Breath Armor
+(160–216)% Fire DamageSTR Chest ArmorDragon Breath Armor
Converts (10–15)% of Physical Damage taken to Fire DamageSTR Chest ArmorDragon Breath Armor
You cannot deal Fire Damage unless you are Ignited
+(300–400)% additional Ignite Damage taken
STR Chest ArmorDragon Breath Armor
You always receive +(2–3) Ignite Damage when there are enemies nearbySTR Chest ArmorDragon Breath Armor
+(50–500) Max LifeSTR Chest ArmorCrimson King
+(60–75)% chance for Attack Skills to deal Double Damage if you have consumed more than +100% of Max Life recentlySTR Chest ArmorCrimson King
(-50–-40)% additional damage taken if more than 15000 Life has been consumed recentlySTR Chest ArmorCrimson King
+50% Critical Strike Rating and Critical Strike Damage if you have consumed more than 100% Life recentlySTR Chest ArmorCrimson King
+44 Max LifeSTR Chest ArmorVestment of Song
+24 Max ManaSTR Chest ArmorVestment of Song
+70 Max Energy ShieldSTR Chest ArmorVestment of Song
+7 to All StatsSTR Chest ArmorVestment of Song
Triggers Lv. 10 Safeguard Field every 15sSTR Chest ArmorVestment of Song
+(70–90)% Max LifeSTR Chest ArmorMartyr's Staff
(-12–-15)% additional damage taken at Full Life.STR Chest ArmorMartyr's Staff
+1 Max ManaSTR Chest ArmorMartyr's Staff
+1 to All StatsSTR Chest ArmorMartyr's Staff
+(10–12)% Injury BufferSTR Chest ArmorMartyr's Staff
+1 Max LifeSTR Chest ArmorVoid Embankment
+1 Max Energy ShieldSTR Chest ArmorVoid Embankment
+1 Max ManaSTR Chest ArmorVoid Embankment
+(75–100) to All StatsSTR Chest ArmorVoid Embankment
+1% Elemental Resistance per 40 stats, up to +20%STR Chest ArmorVoid Embankment
+(1728–2016) Gear ArmorSTR Chest ArmorHeavyware
+(66–88) Max LifeSTR Chest ArmorHeavyware
+(8–11)% Erosion ResistanceSTR Chest ArmorHeavyware
+(25–30)% additional damage taken by enemies in ProximitySTR Chest ArmorHeavyware
-8% additional Damage dealt by enemies in ProximitySTR Chest ArmorHeavyware
+(1152–1440) Gear ArmorSTR Chest ArmorDevouring Tide
+(88–110) Max LifeSTR Chest ArmorDevouring Tide
Fire Resistance is fixed at 20%STR Chest ArmorDevouring Tide
Adds (25–30)% of Physical Damage as Fire Damage during MultistrikeSTR Chest ArmorDevouring Tide
Multistrikes deal (20–30)% increasing damageSTR Chest ArmorDevouring Tide
+(8–10)% Intimidating effectSTR Chest ArmorArrival of the Polar Night
+(176–264) Max LifeSTR Chest ArmorArrival of the Polar Night
Enemies within 12m are IntimidatedSTR Chest ArmorArrival of the Polar Night
+(24–29)% additional Life Regeneration Speed when at Low LifeSTR Chest ArmorArrival of the Polar Night
Restores 2% Max Life every second for 4s upon hitting an enemy under at least 3 control effects.STR Chest ArmorArrival of the Polar Night
+(3000–3100) Gear ArmorSTR Chest ArmorMere Eternity
+(50–70) Max LifeSTR Chest ArmorMere Eternity
+(20–24)% Armor Effective Rate for Non-Physical DamageSTR Chest ArmorMere Eternity
When Armor is no lower than 50000 , +(12–15)% Injury BufferSTR Chest ArmorMere Eternity
+(45–50)% Critical Strike Damage MitigationSTR Chest ArmorMere Eternity
When Armor is no lower than 65000 , +(40–50)% Life Regeneration SpeedSTR Chest ArmorMere Eternity
(-15–-10)% additional Attack SpeedSTR Chest ArmorMere Eternity
+(3160–3560) Gear ArmorSTR Chest ArmorFriend Nemesis
+(26–40)% additional Spirit Magus Skill DamageSTR Chest ArmorFriend Nemesis
If you have recently moved more than (10–20) m, Spirit Magi +(36–60) initial GrowthSTR Chest ArmorFriend Nemesis
While Reconjuring, Spirit Magi regenerate (20–40)% Life per secondSTR Chest ArmorFriend Nemesis
Spirit Magi take 1000 Secondary Physical Damage when you are not at Full Life. Interval: 0.5 s.STR Chest ArmorFriend Nemesis
GiantismSTR Chest ArmorAslan
+50% Steadfast Aura EffectSTR Chest ArmorAslan
+3 Aura Skill LevelSTR Chest ArmorAslan
+10% Armor Effective Rate for Non-Physical DamageSTR Chest ArmorAslan
-20% additional Movement SpeedSTR Chest ArmorFurious Man's Body
+(70–90) Max LifeSTR Chest ArmorFurious Man's Body
Demolisher Skills are supported by Lv. (20–25) Quick Return.STR Chest ArmorFurious Man's Body
Gains (60–70)% Movement Speed when consuming Demolisher Charge. The effect gradually falls off to 0 within 2 s.STR Chest ArmorFurious Man's Body
+(2880–3744) Gear ArmorSTR Chest ArmorMagnus' Jealousy
+12% StrengthSTR Chest ArmorMagnus' Jealousy
Adds (2–3) - (4–5) Fire Damage per 10 StrengthSTR Chest ArmorMagnus' Jealousy
The main stat base no longer additionally increases damageSTR Chest ArmorMagnus' Jealousy
+(150–200) Max LifeSTR Chest ArmorVaragon's Lament
+(10–20)% Cold ResistanceSTR Chest ArmorVaragon's Lament
+(20–30) to Max Frostbite RatingSTR Chest ArmorVaragon's Lament
Inflicts Cold Infiltration when dealing damage to enemies with a Frostbite Rating of 60 or aboveSTR Chest ArmorVaragon's Lament
+1% Max LifeSTR Chest ArmorFutile Tradeoff
+1% Max Energy ShieldSTR Chest ArmorFutile Tradeoff
+1% Max ManaSTR Chest ArmorFutile Tradeoff
<Random stat affix>STR Chest ArmorFutile Tradeoff
When the sum of All Stats is (165–240) or less, -20% additional Elemental Damage takenSTR Chest ArmorFutile Tradeoff
CastlingSTR Chest ArmorSilent Avowal
Cause Without EffectSTR Chest ArmorSilent Avowal
Wield My SwordSTR Chest ArmorSilent Avowal
Absolve My SinSTR Chest ArmorSilent Avowal
+(54–74) Max Life DEX Chest ArmorBase Affix
Regenerates (0.5–1.0)% Life per second DEX Chest ArmorBase Affix
+(5–10)% Fire Resistance DEX Chest ArmorBase Affix
+(5–10)% Cold Resistance DEX Chest ArmorBase Affix
+(5–10)% Lightning Resistance DEX Chest ArmorBase Affix
+(5–10)% Erosion Resistance DEX Chest ArmorBase Affix
+(15–20) Strength DEX Chest ArmorBase Affix
+(15–20) Dexterity DEX Chest ArmorBase Affix
+(15–20) Intelligence DEX Chest ArmorBase Affix
+(20–24)% Skill Area DEX Chest ArmorBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
DEX Chest ArmorBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
DEX Chest ArmorBase Affix
+(6–8)% Sealed Mana Compensation DEX Chest ArmorBase Affix
+(7–8)% Aura Effect DEX Chest ArmorBase Affix
+(3–5)% Max Elemental Resistance DEX Chest ArmorBase Affix
Converts (16–20)% of Physical Damage taken to Lightning Damage DEX Chest ArmorBase Affix
+(12–20)% Critical Strike Damage Mitigation DEX Chest ArmorBase Affix
Takes 10 True Damage every 0.1s DEX Chest ArmorBase Affix
Converts (36–45)% of Erosion Damage taken to Lightning Damage DEX Chest ArmorBase Affix
+2 Active Skill Level DEX Chest ArmorCorrosion Base
+(3–5)% Max Elemental Resistance DEX Chest ArmorCorrosion Base
+(50–70)% damage DEX Chest ArmorCorrosion Base
+(15–20)% Max Energy Shield DEX Chest ArmorCorrosion Base
+(15–20)% Max Life DEX Chest ArmorCorrosion Base
Immune to Elemental Ailments DEX Chest ArmorCorrosion Base
+(8–10)% Elemental and Erosion Resistance DEX Chest ArmorCorrosion Base
+(30–50)% gear Evasion DEX Chest ArmorCorrosion Base
+(154–220) Max Life DEX Chest ArmorBasic Pre-fix
+(2353–3360) gear Evasion DEX Chest ArmorBasic Pre-fix
+(51–72)% Minion Damage DEX Chest ArmorBasic Pre-fix
+(51–72)% damage DEX Chest ArmorBasic Pre-fix
+(12–16)% Max Life DEX Chest ArmorBasic Pre-fix
+(43–60)% Critical Strike Damage Mitigation DEX Chest ArmorBasic Pre-fix
+(85–120) Max Mana DEX Chest ArmorBasic Pre-fix
+(12–15)% Attack and Spell Block Chance DEX Chest ArmorAdvanced Pre-fix
+(43–60) Dexterity DEX Chest ArmorAdvanced Pre-fix
+(43–60) Intelligence DEX Chest ArmorAdvanced Pre-fix
+(43–60) Strength DEX Chest ArmorAdvanced Pre-fix
+(33–45)% Projectile Speed DEX Chest ArmorAdvanced Pre-fix
Converts (16–20)% of Physical Damage taken to Lightning Damage DEX Chest ArmorUltimate Pre-fix
+(15–20)% Sealed Mana Compensation DEX Chest ArmorUltimate Pre-fix
You can cast 1 additional Curses DEX Chest ArmorUltimate Pre-fix
Enemies have a (10–15)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (200–250)% of their Max Life to enemies within a 6 m radius DEX Chest ArmorUltimate Pre-fix
+(15–20)% additional Evasion DEX Chest ArmorUltimate Pre-fix
(15–20)% of damage is taken from Mana before life DEX Chest ArmorUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Lightning Damage DEX Chest ArmorUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 Evasion DEX Chest ArmorUltimate Pre-fix
+(19–27)% Fire Resistance DEX Chest ArmorBasic Suffix
+(19–27)% Cold Resistance DEX Chest ArmorBasic Suffix
+(19–27)% Lightning Resistance DEX Chest ArmorBasic Suffix
+(19–27)% Erosion Resistance DEX Chest ArmorBasic Suffix
+(87–120)% Critical Strike Rating DEX Chest ArmorBasic Suffix
+(36–50)% Affliction Effect DEX Chest ArmorBasic Suffix
Regenerates 3% Life per second DEX Chest ArmorBasic Suffix
+(8–10)% Elemental Resistance DEX Chest ArmorAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
DEX Chest ArmorAdvanced Suffix
+(44–60)% Critical Strike Damage DEX Chest ArmorAdvanced Suffix
+(36–50)% Reaping Duration DEX Chest ArmorAdvanced Suffix
+(14–18)% Dexterity DEX Chest ArmorAdvanced Suffix
When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
+(10–30)% Lightning Infiltration Effect
DEX Chest ArmorAdvanced Suffix
+(15–20)% Aura Effect DEX Chest ArmorUltimate Suffix
+(96–135) Attack and Spell Critical Strike Rating DEX Chest ArmorUltimate Suffix
+(30–45)% chance to avoid Elemental Ailments DEX Chest ArmorUltimate Suffix
+(59–83)% Reaping Recovery Speed DEX Chest ArmorUltimate Suffix
Regenerates (7–8)% Life per second when taking Damage Over Time DEX Chest ArmorUltimate Suffix
+(54–74) Max Life DEX Chest ArmorSweet Dream Affix
Regenerates (0.5–1.0)% Life per second DEX Chest ArmorSweet Dream Affix
+(5–10)% Fire Resistance DEX Chest ArmorSweet Dream Affix
+(5–10)% Cold Resistance DEX Chest ArmorSweet Dream Affix
+(5–10)% Lightning Resistance DEX Chest ArmorSweet Dream Affix
+(5–10)% Erosion Resistance DEX Chest ArmorSweet Dream Affix
+(15–20) Strength DEX Chest ArmorSweet Dream Affix
+(15–20) Dexterity DEX Chest ArmorSweet Dream Affix
+(15–20) Intelligence DEX Chest ArmorSweet Dream Affix
+(20–24)% Skill Area DEX Chest ArmorSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
DEX Chest ArmorSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
DEX Chest ArmorSweet Dream Affix
+(6–8)% Sealed Mana Compensation DEX Chest ArmorSweet Dream Affix
+(7–8)% Aura Effect DEX Chest ArmorSweet Dream Affix
+(3–5)% Max Elemental Resistance DEX Chest ArmorSweet Dream Affix
Converts (16–20)% of Physical Damage taken to Lightning Damage DEX Chest ArmorSweet Dream Affix
Takes 10 True Damage every 0.1s DEX Chest ArmorSweet Dream Affix
Converts (36–45)% of Erosion Damage taken to Lightning Damage DEX Chest ArmorSweet Dream Affix
+1 Max Fortitude Stacks DEX Chest ArmorSweet Dream Affix
+3 Max Fortitude Stacks DEX Chest ArmorSweet Dream Affix
+(3000–4000) gear EvasionDEX Chest ArmorEvil Heart Armor
-20% additional Damage Over Time takenDEX Chest ArmorEvil Heart Armor
+(40–60)% Ailment Damage EnhancementDEX Chest ArmorEvil Heart Armor
<A Random Ailment Base Damage Affix>DEX Chest ArmorEvil Heart Armor
-50% additional Hit DamageDEX Chest ArmorEvil Heart Armor
+(120–320) gear EvasionDEX Chest ArmorPhantasm
+55 Max LifeDEX Chest ArmorPhantasm
When moving, triggers a Lv. 20 Split Shot every 0.6sDEX Chest ArmorPhantasm
+15% Projectile SpeedDEX Chest ArmorPhantasm
Enlarges Physique by (10–15)%DEX Chest ArmorPhantasm
+(50–60)% Elemental DamageDEX Chest ArmorRoyal Cycle
+(6–8)% Elemental ResistanceDEX Chest ArmorRoyal Cycle
+1% Fire Damage per (10–12) StrengthDEX Chest ArmorRoyal Cycle
+1% Lightning Damage per (10–12) DexterityDEX Chest ArmorRoyal Cycle
+1% Cold Damage per (10–12) IntelligenceDEX Chest ArmorRoyal Cycle
+1% additional Elemental Damage for every (28–30) of the highest stat among Strength, Dexterity, and IntelligenceDEX Chest ArmorRoyal Cycle
+1% StrengthDEX Chest ArmorDouble Rainbow
+1% DexterityDEX Chest ArmorDouble Rainbow
+1% IntelligenceDEX Chest ArmorDouble Rainbow
+(6–10)% Elemental ResistanceDEX Chest ArmorDouble Rainbow
+(15–17)% additional damage and (-6–-5)% additional damage taken when two Elemental Resistances are identical (multiplies)DEX Chest ArmorDouble Rainbow
MiniaturizationDEX Chest ArmorSarituya
+50% Nimbleness Aura EffectDEX Chest ArmorSarituya
+3 Aura Skill LevelDEX Chest ArmorSarituya
+1 Max Deflection stacksDEX Chest ArmorSarituya
When casting a Restoration Skill, +(20–30)% Injury Buffer. The effect gradually falls off to 0 within 3s.DEX Chest ArmorMad Doctor's Silver-Plated Lung
When casting an Empower Skill, regenerates (3–5)% Life and Mana per second. The effect gradually falls off to 0 within 3 s.DEX Chest ArmorMad Doctor's Silver-Plated Lung
When casting a Defensive Skill, +(25–30)% Empower Skill Effect and Restoration Skill Effect. The effect gradually falls off to 0 within 3s.DEX Chest ArmorMad Doctor's Silver-Plated Lung
+(30–50)% Physique and + (10–20)% Movement Speed if you have cast a Restoration Skill, an Empower Skill, and a Defensive Skill recentlyDEX Chest ArmorMad Doctor's Silver-Plated Lung
+(2880–3744) gear EvasionDEX Chest ArmorRalph's Burial
+12% DexterityDEX Chest ArmorRalph's Burial
Adds (1–2) - (5–6) Lightning Damage for every 10 DexterityDEX Chest ArmorRalph's Burial
The main stat base no longer additionally increases damageDEX Chest ArmorRalph's Burial
+(3000–4000) gear EvasionDEX Chest ArmorLightning Striker's Sacrum
+(3–4) Horizontal Projectile Skill LevelDEX Chest ArmorLightning Striker's Sacrum
Adds 1 - (180–240) Lightning Damage to AttacksDEX Chest ArmorLightning Striker's Sacrum
Gains 1 stacks of Deflection on EvasionDEX Chest ArmorLightning Striker's Sacrum
(-3–3)% Max Elemental ResistanceDEX Chest ArmorTrinity
(-5–5)% Elemental ResistanceDEX Chest ArmorTrinity
Gains Elemental Resistance Penetration equal to your minimum effective Elemental ResistanceDEX Chest ArmorTrinity
Law of TrinityDEX Chest ArmorTrinity
+(87–117) Max Energy Shield INT Chest ArmorBase Affix
+(4–6)% Energy Shield Charge Speed INT Chest ArmorBase Affix
+(5–10)% Fire Resistance INT Chest ArmorBase Affix
+(5–10)% Cold Resistance INT Chest ArmorBase Affix
+(5–10)% Lightning Resistance INT Chest ArmorBase Affix
+(5–10)% Erosion Resistance INT Chest ArmorBase Affix
+(15–20) Strength INT Chest ArmorBase Affix
+(15–20) Dexterity INT Chest ArmorBase Affix
+(15–20) Intelligence INT Chest ArmorBase Affix
+(20–24)% Skill Area INT Chest ArmorBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
INT Chest ArmorBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
INT Chest ArmorBase Affix
+(6–8)% Sealed Mana Compensation INT Chest ArmorBase Affix
+(7–8)% Aura Effect INT Chest ArmorBase Affix
+(3–5)% Max Elemental Resistance INT Chest ArmorBase Affix
Converts (16–20)% of Physical Damage taken to Cold Damage INT Chest ArmorBase Affix
+(12–20)% Critical Strike Damage Mitigation INT Chest ArmorBase Affix
Takes 10 True Damage every 0.1s INT Chest ArmorBase Affix
Converts (36–45)% of Erosion Damage taken to Cold Damage INT Chest ArmorBase Affix
+2 Active Skill Level INT Chest ArmorCorrosion Base
+(3–5)% Max Elemental Resistance INT Chest ArmorCorrosion Base
+(50–70)% damage INT Chest ArmorCorrosion Base
+(15–20)% Max Energy Shield INT Chest ArmorCorrosion Base
+(15–20)% Max Life INT Chest ArmorCorrosion Base
Immune to Elemental Ailments INT Chest ArmorCorrosion Base
+(8–10)% Elemental and Erosion Resistance INT Chest ArmorCorrosion Base
+(30–50)% gear Energy Shield INT Chest ArmorCorrosion Base
+(85–120) Max Mana INT Chest ArmorBasic Pre-fix
+(281–400) gear Energy Shield INT Chest ArmorBasic Pre-fix
+(47–66)% gear Energy Shield INT Chest ArmorBasic Pre-fix
+(43–60)% Critical Strike Damage Mitigation INT Chest ArmorBasic Pre-fix
+(51–72)% Minion Damage INT Chest ArmorBasic Pre-fix
+(51–72)% damage INT Chest ArmorBasic Pre-fix
+(155–220) Max Life INT Chest ArmorBasic Pre-fix
+(12–15)% Attack and Spell Block Chance INT Chest ArmorAdvanced Pre-fix
+(43–60) Intelligence INT Chest ArmorAdvanced Pre-fix
+(43–60) Dexterity INT Chest ArmorAdvanced Pre-fix
+(43–60) Strength INT Chest ArmorAdvanced Pre-fix
+(33–45)% Projectile Speed INT Chest ArmorAdvanced Pre-fix
Converts (16–20)% of Physical Damage taken to Cold Damage INT Chest ArmorUltimate Pre-fix
Enemies have a (10–15)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (200–250)% of their Max Life to enemies within a 6 m radius INT Chest ArmorUltimate Pre-fix
+(15–20)% Sealed Mana Compensation INT Chest ArmorUltimate Pre-fix
You can cast 1 additional Curses INT Chest ArmorUltimate Pre-fix
+(12–15)% additional Max Energy Shield INT Chest ArmorUltimate Pre-fix
(15–20)% of damage is taken from Mana before life INT Chest ArmorUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Cold Damage INT Chest ArmorUltimate Pre-fix
-40% additional Damage Over Time taken when you have at least 8000 Max Energy Shield INT Chest ArmorUltimate Pre-fix
+(19–27)% Fire Resistance INT Chest ArmorBasic Suffix
+(19–27)% Cold Resistance INT Chest ArmorBasic Suffix
+(19–27)% Lightning Resistance INT Chest ArmorBasic Suffix
+(19–27)% Erosion Resistance INT Chest ArmorBasic Suffix
+(87–120)% Critical Strike Rating INT Chest ArmorBasic Suffix
+(36–50)% Affliction Effect INT Chest ArmorBasic Suffix
+(43–60)% Mana Regeneration Speed INT Chest ArmorBasic Suffix
+(8–10)% Elemental Resistance INT Chest ArmorAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
INT Chest ArmorAdvanced Suffix
+(44–60)% Critical Strike Damage INT Chest ArmorAdvanced Suffix
+(36–50)% Reaping Duration INT Chest ArmorAdvanced Suffix
+(14–18)% Intelligence INT Chest ArmorAdvanced Suffix
Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 1 s
When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s
+(10–30)% Cold Infiltration Effect
INT Chest ArmorAdvanced Suffix
+(15–20)% Aura Effect INT Chest ArmorUltimate Suffix
+(96–135) Attack and Spell Critical Strike Rating INT Chest ArmorUltimate Suffix
+(59–83)% Reaping Recovery Speed INT Chest ArmorUltimate Suffix
+(30–45)% chance to avoid Elemental Ailments INT Chest ArmorUltimate Suffix
+(87–117) Max Energy Shield INT Chest ArmorSweet Dream Affix
+(4–6)% Energy Shield Charge Speed INT Chest ArmorSweet Dream Affix
+(5–10)% Fire Resistance INT Chest ArmorSweet Dream Affix
+(5–10)% Cold Resistance INT Chest ArmorSweet Dream Affix
+(5–10)% Lightning Resistance INT Chest ArmorSweet Dream Affix
+(5–10)% Erosion Resistance INT Chest ArmorSweet Dream Affix
+(15–20) Strength INT Chest ArmorSweet Dream Affix
+(15–20) Dexterity INT Chest ArmorSweet Dream Affix
+(15–20) Intelligence INT Chest ArmorSweet Dream Affix
+(20–24)% Skill Area INT Chest ArmorSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
INT Chest ArmorSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
INT Chest ArmorSweet Dream Affix
+(6–8)% Sealed Mana Compensation INT Chest ArmorSweet Dream Affix
+(7–8)% Aura Effect INT Chest ArmorSweet Dream Affix
+(3–5)% Max Elemental Resistance INT Chest ArmorSweet Dream Affix
Converts (16–20)% of Physical Damage taken to Cold Damage INT Chest ArmorSweet Dream Affix
Takes 10 True Damage every 0.1s INT Chest ArmorSweet Dream Affix
Converts (36–45)% of Erosion Damage taken to Cold Damage INT Chest ArmorSweet Dream Affix
+1 Max Fortitude Stacks INT Chest ArmorSweet Dream Affix
+3 Max Fortitude Stacks INT Chest ArmorSweet Dream Affix
+(350–370) gear Energy ShieldINT Chest ArmorShattered Moonlight
Main Skill is supported by Lv. (10–20) Psychic BurstINT Chest ArmorShattered Moonlight
[Beacon] +2 Max Spell BurstINT Chest ArmorShattered Moonlight
Unable to use Restoration SkillsINT Chest ArmorShattered Moonlight
+(5–8)% Max Life and Max Energy ShieldINT Chest ArmorKingly Armor
Max Terra Charge Stacks +1INT Chest ArmorKingly Armor
+1 Main Skill LevelINT Chest ArmorKingly Armor
+(15–20)% Erosion ResistanceINT Chest ArmorKingly Armor
Terra Charge's Restoration Speed is set to (200–300)% of the default valueINT Chest ArmorKingly Armor
(-2–-1)% Movement Speed for every Terra Charge consumed recently. Stacks up to (5–15) time(s)INT Chest ArmorKingly Armor
+(300–350) gear Energy ShieldINT Chest ArmorIced Drinker's Cage
(-1–1) Main Skill LevelINT Chest ArmorIced Drinker's Cage
Extreme ColdnessINT Chest ArmorIced Drinker's Cage
Gains 1 stack(s) of Cage when inflicting Frostbite. Interval: 1 sINT Chest ArmorIced Drinker's Cage
Effects of Control Effects received +(1–50)%INT Chest ArmorIced Drinker's Cage
+(120–272) gear Energy ShieldINT Chest ArmorUndying Faith
+(1–2) Passive Skill LevelINT Chest ArmorUndying Faith
+(8–12)% Sealed Mana CompensationINT Chest ArmorUndying Faith
+(18–24)% additional damage at Low LifeINT Chest ArmorUndying Faith
+(6–9)% Aura Effect when at Low LifeINT Chest ArmorUndying Faith
+(204–238) gear Energy ShieldINT Chest ArmorEndless Fortress
-10% Cold and Lightning ResistanceINT Chest ArmorEndless Fortress
-10% Attack and Spell Block ChanceINT Chest ArmorEndless Fortress
+(30–40)% additional damage for Minions when they are at Low LifeINT Chest ArmorEndless Fortress
(-2–2) to Max Summonable Synthetic TroopsINT Chest ArmorEndless Fortress
[Arcane] Converts 100% of Mana Cost to Life Cost
+25% additional Max Life
INT Chest ArmorEndless Fortress
(-12–-15)% additional damage taken at Full Energy ShieldINT Chest ArmorCorrupted Bulwark
+(1750–2000) Max Energy ShieldINT Chest ArmorCorrupted Bulwark
+1 Max ManaINT Chest ArmorCorrupted Bulwark
+1 to All StatsINT Chest ArmorCorrupted Bulwark
+(10–12)% Injury BufferINT Chest ArmorCorrupted Bulwark
+(4–6)% Max Fire ResistanceINT Chest ArmorFlaming Evil
+1% Max Cold ResistanceINT Chest ArmorFlaming Evil
+1% Max Lightning ResistanceINT Chest ArmorFlaming Evil
+(20–32)% Max Life, Max Mana, and Max Energy ShieldINT Chest ArmorFlaming Evil
For every 1% Fire Resistance, +(2.5–3)% Critical Strike Damage, up to +600%INT Chest ArmorFlaming Evil
+1% Max Fire ResistanceINT Chest ArmorFrozen Path
+(4–6)% Max Cold ResistanceINT Chest ArmorFrozen Path
+1% Max Lightning ResistanceINT Chest ArmorFrozen Path
+(20–32)% Max Life, Max Mana, and Max Energy ShieldINT Chest ArmorFrozen Path
For every 1% Cold Resistance, +(3–4) Attack and Spell Critical Strike Rating, up to +800INT Chest ArmorFrozen Path
+1% Max Fire ResistanceINT Chest ArmorFleeting Sky
+1% Max Cold ResistanceINT Chest ArmorFleeting Sky
+(4–6)% Max Lightning ResistanceINT Chest ArmorFleeting Sky
+(20–32)% Max Life, Max Mana, and Max Energy ShieldINT Chest ArmorFleeting Sky
For every 1% Lightning Resistance, +(1–1.2)% Attack and Cast Speed, up to +240%INT Chest ArmorFleeting Sky
+1% Max Fire ResistanceINT Chest ArmorCicada Shell
+1% Max Cold ResistanceINT Chest ArmorCicada Shell
+1% Max Lightning ResistanceINT Chest ArmorCicada Shell
+(10–16)% Max Life, Max Mana, and Max Energy ShieldINT Chest ArmorCicada Shell
-80% Energy Shield Charge Speed
Adds Elemental Damage equal to (1.1–1.4)% of Max Energy Shield to Attacks and Spells
INT Chest ArmorCicada Shell
+(270–280) gear Energy ShieldINT Chest ArmorStellar Vestment of Eminence
+(8–10)% Elemental ResistanceINT Chest ArmorStellar Vestment of Eminence
+60 IntelligenceINT Chest ArmorStellar Vestment of Eminence
-60% Barrage Skill Wave IntervalINT Chest ArmorStellar Vestment of Eminence
Barrage Skills +(20–30)% damage increase per waveINT Chest ArmorStellar Vestment of Eminence
+(85–100)% chance to launch one more wave when casting a Barrage SkillINT Chest ArmorStellar Vestment of Eminence
+(238–272) gear Energy ShieldINT Chest ArmorTwilight Vestment
+1 Active Skill LevelINT Chest ArmorTwilight Vestment
When Reaping, Energy Shield starts charging immediatelyINT Chest ArmorTwilight Vestment
(-36–12)% Energy Shield Charge SpeedINT Chest ArmorTwilight Vestment
+(8–12)% Reaping DurationINT Chest ArmorTwilight Vestment
+(3–5)% Elemental ResistanceINT Chest ArmorTwilight Vestment
+(170–238) gear Energy ShieldINT Chest ArmorIsrafel's Sorrow
+(120–144) Max ManaINT Chest ArmorIsrafel's Sorrow
+36% IntelligenceINT Chest ArmorIsrafel's Sorrow
Adds (297–317) - (413–433) Cold Damage when having at least 600 IntelligenceINT Chest ArmorIsrafel's Sorrow
(-1–1) to Max Agility Blessing StacksINT Chest ArmorGauze of Phantom Sin
(-1–1) to Max Focus Blessing StacksINT Chest ArmorGauze of Phantom Sin
(-1–1) to Max Tenacity Blessing StacksINT Chest ArmorGauze of Phantom Sin
-2% additional damage per stack of Blessing (multiplies)INT Chest ArmorGauze of Phantom Sin
+(20–30)% Max Life and Max Energy ShieldINT Chest ArmorBlight
+(30–40)% Attack and Cast SpeedINT Chest ArmorBlight
+(10–12)% additional Deterioration Damage taken per stack of Deterioration the enemy has. Stacks up to 10 time(s)INT Chest ArmorBlight
-25% additional Deterioration DurationINT Chest ArmorBlight
+(20–30)% Erosion ResistanceINT Chest ArmorRuinous Star
+(15–30)% additional Deterioration DurationINT Chest ArmorRuinous Star
Every 0.5 s, your next non-Channeled Main Skill is enhanced by Obliterate
Skills not enhanced by Obliterate cannot inflict Deterioration
INT Chest ArmorRuinous Star
Deterioration no longer deals True Damage when it expires. Instead, it deals True Damage once every 0.33s while it lasts. The damage gains a 40% additional damage increment each time, up to 6 timesINT Chest ArmorRuinous Star
-6% Max Erosion ResistanceINT Chest ArmorAgony's Embrace
+(21–30)% DefenseINT Chest ArmorAgony's Embrace
+(5–7)% Movement SpeedINT Chest ArmorAgony's Embrace
Converts (20–25)% of Physical Damage and Elemental Damage taken to Erosion DamageINT Chest ArmorAgony's Embrace
+(15–20)% Erosion Resistance Penetration and +(10–15)% Life Regain and Energy Shield Regain if you have used a Erosion Skill recentlyINT Chest ArmorAgony's Embrace
+(60–80) Max LifeINT Chest ArmorGenius Battlegear
-100% Critical Strike Rating
+100% Critical Strike Damage
INT Chest ArmorGenius Battlegear
+40% Spell Critical Strike Rating for every 1 Spell Burst Charge consumed. Lasts 10s. Stacks up to 10 timesINT Chest ArmorGenius Battlegear
-2 Focus Skill LevelINT Chest ArmorImperious Verdict
+(100–150) Max LifeINT Chest ArmorImperious Verdict
When Focus Skills are equipped in the Active Skill Slot: +(15–25)% additional Focus Skill Damage, (-25–-15)% Focus Buff EffectINT Chest ArmorImperious Verdict
+(10–20)% Max Life and Max Energy ShieldINT Chest ArmorAgony of Lost Self
+(1–3) Main Skill LevelINT Chest ArmorAgony of Lost Self
Takes 30 True Damage every 0.1s if you haven't used a Main Skill recentlyINT Chest ArmorAgony of Lost Self
+(1–10) Gear ArmorOmniscient Prototype
+1 Max LifeOmniscient Prototype
+1 Max ManaOmniscient Prototype
AlmightyOmniscient Prototype
+(54–74) Max Life STR GlovesBase Affix
+(760–960) Armor STR GlovesBase Affix
+(5–10)% Fire Resistance STR GlovesBase Affix
+(5–10)% Cold Resistance STR GlovesBase Affix
+(5–10)% Lightning Resistance STR GlovesBase Affix
+(5–10)% Erosion Resistance STR GlovesBase Affix
+(15–20) Strength STR GlovesBase Affix
+(15–20) Dexterity STR GlovesBase Affix
+(15–20) Intelligence STR GlovesBase Affix
+(20–24)% Skill Area STR GlovesBase Affix
+100% chance to Paralyze the target on hit STR GlovesBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
STR GlovesBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
STR GlovesBase Affix
+(6–8)% Sealed Mana Compensation STR GlovesBase Affix
+(7–8)% Aura Effect STR GlovesBase Affix
+(3–5)% Max Elemental Resistance STR GlovesBase Affix
+(12–20)% Critical Strike Damage Mitigation STR GlovesBase Affix
+1 to Max Tenacity Blessing Stacks STR GlovesCorrosion Base
+(12–15)% Attack Speed STR GlovesCorrosion Base
+(12–15)% Cast Speed STR GlovesCorrosion Base
+(15–20)% chance to Blind the target on hit STR GlovesCorrosion Base
+(15–20)% chance to Mark the target on hit STR GlovesCorrosion Base
+(15–20)% chance to inflict Paralysis on hit STR GlovesCorrosion Base
Eliminates enemies under 15% Life upon inflicting damage STR GlovesCorrosion Base
Lucky Critical Strike
(-150–-120) Critical Strike Rating
STR GlovesCorrosion Base
+(30–50)% Gear Armor STR GlovesCorrosion Base
+(50–70)% damage STR GlovesCorrosion Base
Gains a stack of Fortitude when using a Melee Skill STR GlovesCorrosion Base
Inflicts Frail when dealing Spell Damage STR GlovesCorrosion Base
Gains a stack of Torment when Reaping STR GlovesCorrosion Base
+(155–220) Max Life STR GlovesBasic Pre-fix
+(2017–2880) Gear Armor STR GlovesBasic Pre-fix
+(51–72)% damage STR GlovesBasic Pre-fix
+(51–72)% Minion Damage STR GlovesBasic Pre-fix
+(43–60)% Critical Strike Damage Mitigation STR GlovesBasic Pre-fix
+(85–120) Max Mana STR GlovesBasic Pre-fix
Adds (44–46) - (54–56) Physical Damage to Attacks and Spells STR GlovesAdvanced Pre-fix
Adds (42–44) - (54–59) Fire Damage to Attacks and Spells STR GlovesAdvanced Pre-fix
Adds (42–44) - (56–58) Cold Damage to Attacks and Spells STR GlovesAdvanced Pre-fix
Adds (4–6) - (94–96) Lightning Damage to Attacks and Spells STR GlovesAdvanced Pre-fix
Adds (9–12)% of Physical Damage as Fire Damage STR GlovesAdvanced Pre-fix
Adds (9–12)% of Fire Damage as Erosion Damage STR GlovesAdvanced Pre-fix
Adds (42–44) - (56–58) Erosion Damage to Attacks and Spells STR GlovesAdvanced Pre-fix
+2 Active Skill Level STR GlovesUltimate Pre-fix
+(6–8)% additional Fire Damage and +(12–15)% Fire Penetration when you have at least 8 stack(s) of Tenacity Blessing STR GlovesUltimate Pre-fix
+(6–8)% additional Lightning Damage and +(12–15)% Lightning Penetration when you have at least 8 stack(s) of Agility Blessing STR GlovesUltimate Pre-fix
+(6–8)% additional Cold Damage and +(12–15)% Cold Penetration when you have at least 8 stack(s) of Focus Blessing STR GlovesUltimate Pre-fix
+(21–25)% additional Minion Damage when you have (1–8) Minion(s) STR GlovesUltimate Pre-fix
Regenerates (85–120) Life per second STR GlovesBasic Suffix
+(19–27)% Fire Resistance STR GlovesBasic Suffix
+(19–27)% Cold Resistance STR GlovesBasic Suffix
+(19–27)% Lightning Resistance STR GlovesBasic Suffix
+(19–27)% Erosion Resistance STR GlovesBasic Suffix
+(85–120)% Critical Strike Rating STR GlovesBasic Suffix
+(36–50)% Affliction Effect STR GlovesBasic Suffix
+(44–60)% Critical Strike Damage STR GlovesAdvanced Suffix
+(17–24)% Attack and Cast Speed
+(17–24)% Minion Attack and Cast Speed
STR GlovesAdvanced Suffix
+(37–50)% Reaping Duration STR GlovesAdvanced Suffix
+(35–48)% Skill Area
+(35–48)% Minion Skill Area
STR GlovesAdvanced Suffix
+(59–83)% Reaping Recovery Speed STR GlovesUltimate Suffix
+1 Jumps
+(4–5)% additional damage for every Jump (multiplies)
STR GlovesUltimate Suffix
+(21–25)% additional damage while having Fervor STR GlovesUltimate Suffix
+(12–15)% Blur Effect
Gains Blur for 1 s after losing Blur
STR GlovesUltimate Suffix
+(54–74) Max Life STR GlovesSweet Dream Affix
+(760–960) Armor STR GlovesSweet Dream Affix
+(5–10)% Fire Resistance STR GlovesSweet Dream Affix
+(5–10)% Cold Resistance STR GlovesSweet Dream Affix
+(5–10)% Lightning Resistance STR GlovesSweet Dream Affix
+(5–10)% Erosion Resistance STR GlovesSweet Dream Affix
+(15–20) Strength STR GlovesSweet Dream Affix
+(15–20) Dexterity STR GlovesSweet Dream Affix
+(15–20) Intelligence STR GlovesSweet Dream Affix
+(20–24)% Skill Area STR GlovesSweet Dream Affix
+100% chance to Paralyze the target on hit STR GlovesSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
STR GlovesSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
STR GlovesSweet Dream Affix
+(6–8)% Sealed Mana Compensation STR GlovesSweet Dream Affix
+(7–8)% Aura Effect STR GlovesSweet Dream Affix
+(3–5)% Max Elemental Resistance STR GlovesSweet Dream Affix
+(70–90) StrengthSTR GlovesPraise for Injury
+(140–160) Max LifeSTR GlovesPraise for Injury
+20% chance to inflict TraumaSTR GlovesPraise for Injury
+80% Trauma DamageSTR GlovesPraise for Injury
Traumatized enemies defeated by you have a (15–20)% chance to explode, dealing True Damage equal to (80–100)% of their Max Life to enemies within a 6 m radiusSTR GlovesPraise for Injury
+(130–150) Max LifeSTR GlovesBoom Gloves
Adds (17–19) - (22–25) Physical Damage to Attacks and SpellsSTR GlovesBoom Gloves
Triggers Lv. (15–25) Groundshaker when inflicting Paralysis. Interval: 1.5s.STR GlovesBoom Gloves
Knockback direction is reversedSTR GlovesBoom Gloves
+(1152–1440) Gear ArmorSTR GlovesArdor
+55 Max LifeSTR GlovesArdor
+(2–8)% Life RegainSTR GlovesArdor
Double Life RegainSTR GlovesArdor
+2304 Gear ArmorSTR GlovesVaragon Shroud
+(110–154) Max LifeSTR GlovesVaragon Shroud
Unable to gain Agility BlessingSTR GlovesVaragon Shroud
[Tenacity] +100% chance to gain 1 stack(s) of Tenacity Blessing when hitting an enemy
+1 to Max Tenacity Blessing Stacks
STR GlovesVaragon Shroud
When Tenacity Blessing is at least at (5–7) stack(s), +250 Attack Critical Strike Rating and +10% additional Attack SpeedSTR GlovesVaragon Shroud
+(60–220) Max LifeSTR GlovesGhost Slaughter
Fervor gains an additional base effect: +1% Skill Area for every 3 Fervor RatingSTR GlovesGhost Slaughter
Fervor gains an additional base effect: +3% additional Attack and Ailment Damage for every 4 Fervor RatingSTR GlovesGhost Slaughter
Consumes (10–12)% of current Life and Energy Shield per second while Fervor is activeSTR GlovesGhost Slaughter
Loses Fervor at Low LifeSTR GlovesGhost Slaughter
+(198–220) Max LifeSTR GlovesClenched Spring
Adds (1–2) - (3–4) Physical Damage to Attacks per (1000–1200) ArmorSTR GlovesClenched Spring
+(17–20)% additional ArmorSTR GlovesClenched Spring
+(220–264) Max LifeSTR GlovesBlade-dancer's Fingers
Adds (18–21) - (24–27) Physical Damage to Attacks for every 3300 Life consumed recently. Stacks up to 170 time(s)STR GlovesBlade-dancer's Fingers
Consumes (10–15)% of current Life on skill useSTR GlovesBlade-dancer's Fingers
-16% Life Regeneration SpeedSTR GlovesBlade-dancer's Fingers
+(2880–3456) Gear ArmorSTR GlovesMagnus' Laws
+(20–30)% Blessing DurationSTR GlovesMagnus' Laws
+(14–15)% additional Fire Damage for every stack of Tenacity BlessingSTR GlovesMagnus' Laws
Adds (7–8) - (9–10) Fire Damage to Attacks and Spells per stack of Tenacity BlessingSTR GlovesMagnus' Laws
+(10–12)% Elemental ResistanceSTR GlovesAlloy Covenant
(-8–-5)% additional damage takenSTR GlovesAlloy Covenant
+(15–25)% Life Regain and Energy Shield Regain for MinionsSTR GlovesAlloy Covenant
(15–18)% of the Life and Energy Shield Regain Effect of Synthetic Troop Minions is also applied to youSTR GlovesAlloy Covenant
+(231–330) Max LifeSTR GlovesDeath's Touch
+(80–90)% additional Base Damage for Two-Handed WeaponsSTR GlovesDeath's Touch
The Critical Strike Rating is fixed at 500 for the WeaponSTR GlovesDeath's Touch
+(13–16)% Main-Hand Weapon Attack SpeedSTR GlovesDeath's Touch
<A Random Critical Strike or Weapon Damage Affix>STR GlovesDeath's Touch
+(1500–2000) Gear ArmorSTR GlovesBlade-Dancer's Edges
+30% tracking distance for SentriesSTR GlovesBlade-Dancer's Edges
Max Sentry Quantity +1STR GlovesBlade-Dancer's Edges
+(8–10)% additional Sentry Damage for every nearby Sentry within 10mSTR GlovesBlade-Dancer's Edges
+2% Armor Effective Rate for non-Physical DMG for every nearby Sentry within 10mSTR GlovesBlade-Dancer's Edges
+(2016–2880) Gear ArmorSTR GlovesQuantum Convergence
Consumes (1–10)% of current Life when Synthetic Troop Minions use skillsSTR GlovesQuantum Convergence
For every 5% Life lost by a Synthetic Troop Minion in the last second, +(5–15)% additional damage. Stacks up to 13 time(s)STR GlovesQuantum Convergence
+(7–10)% Elemental ResistanceSTR GlovesQuantum Convergence
+(42–60)% Minion Critical Strike DamageSTR GlovesQuantum Convergence
+(90–110) Max LifeSTR GlovesGrandmaster's Hands
+(1000–1440) Gear ArmorSTR GlovesGrandmaster's Hands
Gains (4–5) Focus Pts for each enemy defeatedSTR GlovesGrandmaster's Hands
+5% additional damage for the next Focus Skill triggered for each enemy defeated. Stacks up to 8 time(s)STR GlovesGrandmaster's Hands
+(176–220) Max LifeSTR GlovesDemons' Touch
+(20–30)% additional Base Damage for Off-Hand WeaponsSTR GlovesDemons' Touch
Weapon Attack Speed is fixed at 1.35STR GlovesDemons' Touch
+(24–32)% Critical Strike Rating for the Main-Hand WeaponSTR GlovesDemons' Touch
ConspireSTR GlovesDemons' Touch
+(54–74) Max Life DEX GlovesBase Affix
+(760–960) Evasion DEX GlovesBase Affix
+(5–10)% Fire Resistance DEX GlovesBase Affix
+(5–10)% Cold Resistance DEX GlovesBase Affix
+(5–10)% Lightning Resistance DEX GlovesBase Affix
+(5–10)% Erosion Resistance DEX GlovesBase Affix
+(15–20) Strength DEX GlovesBase Affix
+(15–20) Dexterity DEX GlovesBase Affix
+(15–20) Intelligence DEX GlovesBase Affix
+(20–24)% Skill Area DEX GlovesBase Affix
+100% chance to Paralyze the target on hit DEX GlovesBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
DEX GlovesBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
DEX GlovesBase Affix
+(6–8)% Sealed Mana Compensation DEX GlovesBase Affix
+(7–8)% Aura Effect DEX GlovesBase Affix
+(3–5)% Max Elemental Resistance DEX GlovesBase Affix
+(12–20)% Critical Strike Damage Mitigation DEX GlovesBase Affix
+1 to Max Tenacity Blessing Stacks DEX GlovesCorrosion Base
+(12–15)% Attack Speed DEX GlovesCorrosion Base
+(12–15)% Cast Speed DEX GlovesCorrosion Base
+(15–20)% chance to Blind the target on hit DEX GlovesCorrosion Base
+(15–20)% chance to Mark the target on hit DEX GlovesCorrosion Base
+(15–20)% chance to inflict Paralysis on hit DEX GlovesCorrosion Base
Eliminates enemies under 15% Life upon inflicting damage DEX GlovesCorrosion Base
Lucky Critical Strike
(-150–-120) Critical Strike Rating
DEX GlovesCorrosion Base
+(30–50)% gear Evasion DEX GlovesCorrosion Base
+(50–70)% damage DEX GlovesCorrosion Base
Gains a stack of Fortitude when using a Melee Skill DEX GlovesCorrosion Base
Inflicts Frail when dealing Spell Damage DEX GlovesCorrosion Base
Gains a stack of Torment when Reaping DEX GlovesCorrosion Base
+(155–220) Max Life DEX GlovesBasic Pre-fix
+(2017–2880) gear Evasion DEX GlovesBasic Pre-fix
+(51–72)% damage DEX GlovesBasic Pre-fix
+(51–72)% Minion Damage DEX GlovesBasic Pre-fix
+(43–60)% Critical Strike Damage Mitigation DEX GlovesBasic Pre-fix
+(85–120) Max Mana DEX GlovesBasic Pre-fix
Adds (44–46) - (54–56) Physical Damage to Attacks and Spells DEX GlovesAdvanced Pre-fix
Adds (42–44) - (54–59) Fire Damage to Attacks and Spells DEX GlovesAdvanced Pre-fix
Adds (42–44) - (56–58) Cold Damage to Attacks and Spells DEX GlovesAdvanced Pre-fix
Adds (4–6) - (94–96) Lightning Damage to Attacks and Spells DEX GlovesAdvanced Pre-fix
Adds (9–12)% of Physical Damage as Lightning Damage DEX GlovesAdvanced Pre-fix
Adds (9–12)% of Lightning Damage as Erosion Damage DEX GlovesAdvanced Pre-fix
Adds (42–44) - (56–58) Erosion Damage to Attacks and Spells DEX GlovesAdvanced Pre-fix
+2 Active Skill Level DEX GlovesUltimate Pre-fix
+(6–8)% additional Fire Damage and +(12–15)% Fire Penetration when you have at least 8 stack(s) of Tenacity Blessing DEX GlovesUltimate Pre-fix
+(6–8)% additional Lightning Damage and +(12–15)% Lightning Penetration when you have at least 8 stack(s) of Agility Blessing DEX GlovesUltimate Pre-fix
+(6–8)% additional Cold Damage and +(12–15)% Cold Penetration when you have at least 8 stack(s) of Focus Blessing DEX GlovesUltimate Pre-fix
+(21–25)% additional Minion Damage when you have (1–8) Minion(s) DEX GlovesUltimate Pre-fix
Regenerates (85–120) Life per second DEX GlovesBasic Suffix
+(19–27)% Fire Resistance DEX GlovesBasic Suffix
+(19–27)% Cold Resistance DEX GlovesBasic Suffix
+(19–27)% Lightning Resistance DEX GlovesBasic Suffix
+(19–27)% Erosion Resistance DEX GlovesBasic Suffix
+(85–120)% Critical Strike Rating DEX GlovesBasic Suffix
+(36–50)% Affliction Effect DEX GlovesBasic Suffix
+(44–60)% Critical Strike Damage DEX GlovesAdvanced Suffix
+(17–24)% Attack and Cast Speed
+(17–24)% Minion Attack and Cast Speed
DEX GlovesAdvanced Suffix
+(37–50)% Reaping Duration DEX GlovesAdvanced Suffix
+(35–48)% Skill Area
+(35–48)% Minion Skill Area
DEX GlovesAdvanced Suffix
+(59–83)% Reaping Recovery Speed DEX GlovesUltimate Suffix
+1 Jumps
+(4–5)% additional damage for every Jump (multiplies)
DEX GlovesUltimate Suffix
+(21–25)% additional damage while having Fervor DEX GlovesUltimate Suffix
+(12–15)% Blur Effect
Gains Blur for 1 s after losing Blur
DEX GlovesUltimate Suffix
+(54–74) Max Life DEX GlovesSweet Dream Affix
+(760–960) Evasion DEX GlovesSweet Dream Affix
+(5–10)% Fire Resistance DEX GlovesSweet Dream Affix
+(5–10)% Cold Resistance DEX GlovesSweet Dream Affix
+(5–10)% Lightning Resistance DEX GlovesSweet Dream Affix
+(5–10)% Erosion Resistance DEX GlovesSweet Dream Affix
+(15–20) Strength DEX GlovesSweet Dream Affix
+(15–20) Dexterity DEX GlovesSweet Dream Affix
+(15–20) Intelligence DEX GlovesSweet Dream Affix
+(20–24)% Skill Area DEX GlovesSweet Dream Affix
+100% chance to Paralyze the target on hit DEX GlovesSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
DEX GlovesSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
DEX GlovesSweet Dream Affix
+(6–8)% Sealed Mana Compensation DEX GlovesSweet Dream Affix
+(7–8)% Aura Effect DEX GlovesSweet Dream Affix
+(3–5)% Max Elemental Resistance DEX GlovesSweet Dream Affix
+(30–40)% Projectile DamageDEX GlovesBerserker Bracer
+(10–20)% Attack and Cast SpeedDEX GlovesBerserker Bracer
+(60–70)% Critical Strike RatingDEX GlovesBerserker Bracer
+(200–250) Max LifeDEX GlovesFeline Gloves
+(8–10)% Attack and Cast SpeedDEX GlovesFeline Gloves
+(4–6)% Elemental Damage per stack of Agility Blessing ownedDEX GlovesFeline Gloves
+(40–50)% Agility Blessing DurationDEX GlovesFeline Gloves
+50% chance to gain 1 stack of Agility Blessing on defeatDEX GlovesFeline Gloves
+(200–250) Max LifeDEX GlovesChaos Abyss
+(35–50)% Attack and Cast SpeedDEX GlovesChaos Abyss
Upon inflicting damage, +(1.5–2)% additional damage taken by the enemy(multiplies) for each stack of Wilt the enemy hasDEX GlovesChaos Abyss
+(80–120)% additional Wilt Duration if enemies' Wilt stacks are less than 20DEX GlovesChaos Abyss
Loses (8–10)% current Life and Energy Shield when inflicting Wilt. Interval: 0.5 sDEX GlovesChaos Abyss
+(150–200) gear EvasionDEX GlovesMarksman Bracers
+(154–176) Max LifeDEX GlovesMarksman Bracers
+(22–25)% Projectile DamageDEX GlovesMarksman Bracers
+2 JumpsDEX GlovesMarksman Bracers
+(3–4)% additional damage dealt by Horizontal Projectiles after each Jump (multiplies)DEX GlovesMarksman Bracers
+(2400–2600) gear EvasionDEX GlovesThunder Manipulator
+(30–40)% additional Lightning Damage against Numbed enemies
+(30–40)% additional Max Lightning Damage to an enemy when they have at least (6–10) stack(s) of Numbed
DEX GlovesThunder Manipulator
+(25–30)% Lightning ResistanceDEX GlovesThunder Manipulator
Inflicts (2–4) additional stack(s) of NumbedDEX GlovesThunder Manipulator
+(20–30)% additional Numbed Effect on Critical Strike with Lightning Damage for 2 sDEX GlovesThunder Manipulator
+25% chance to Ignite targetsDEX GlovesBlinding Bracers
Blinds Ignited enemies on hitDEX GlovesBlinding Bracers
-12% additional damage dealt by Blinded enemiesDEX GlovesBlinding Bracers
+20% additional damage to Blinded enemiesDEX GlovesBlinding Bracers
+(1500–2000) gear Evasion
+(300–400) gear Energy Shield
DEX GlovesTorturer's Touch
+(8–12)% Injury BufferDEX GlovesTorturer's Touch
+1 Affliction Per Second for every +4% Affliction EffectDEX GlovesTorturer's Touch
Reaps (1.3–1.5) s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a 1 s Recovery Time against the same targetDEX GlovesTorturer's Touch
Reaping removes enemy's AfflictionDEX GlovesTorturer's Touch
+(25–60)% Critical Strike DamageDEX GlovesWings of Light
+(50–150) Max LifeDEX GlovesWings of Light
<Random Control Immunity Affix>DEX GlovesWings of Light
Intimidated gains an additional base effect: +(15–22)% additional Spell and Ailment Damage taken for each type of crowd control effect the target is under. Stacks up to 6 timesDEX GlovesWings of Light
Main Skill is supported by Lv. (15–20) Raging SlashDEX GlovesSea Splitter
+(40–70) Max LifeDEX GlovesSea Splitter
+(6–10)% Attack SpeedDEX GlovesSea Splitter
+(2880–3456) gear EvasionDEX GlovesRalph's Laws
+(20–30)% Blessing DurationDEX GlovesRalph's Laws
+(15–16)% additional Lightning Damage for every stack of Agility BlessingDEX GlovesRalph's Laws
Damage Penetrates 1% Elemental Resistance for every stack of Agility BlessingDEX GlovesRalph's Laws
Adds 60 - 80 Fire Damage to AttacksDEX GlovesTyrant's Smoldering Hold
+(20–25)% Fire ResistanceDEX GlovesTyrant's Smoldering Hold
Lucky Critical StrikeDEX GlovesTyrant's Smoldering Hold
Unable to trigger Empower SkillsDEX GlovesTyrant's Smoldering Hold
+(1880–3456) gear EvasionDEX GlovesStray Bird's Return
(-1–1) Attack Projectile Skill LevelDEX GlovesStray Bird's Return
Attack Horizontal Projectiles will return after reaching their max range and will hit enemies on their path againDEX GlovesStray Bird's Return
Stray BirdDEX GlovesStray Bird's Return
+(2440–2880) gear EvasionDEX GlovesVajra Handguards
+(10–16)% Attack and Cast SpeedDEX GlovesVajra Handguards
+(25–30)% Life Regain and Shield Regain for Combo FinishersDEX GlovesVajra Handguards
+(14–16)% additional Combo Finisher Damage to an enemy for every Infiltration Effect the enemy hasDEX GlovesVajra Handguards
+(50–60) Max LifeDEX GlovesVendetta's Sleeve-Blade
+(20–30) DexterityDEX GlovesVendetta's Sleeve-Blade
+(40–80)% Melee Damage if you have recently moved more than 10 mDEX GlovesVendetta's Sleeve-Blade
+(87–117) Max Energy Shield INT GlovesBase Affix
+(4–6)% Energy Shield Charge Speed INT GlovesBase Affix
+(5–10)% Fire Resistance INT GlovesBase Affix
+(5–10)% Cold Resistance INT GlovesBase Affix
+(5–10)% Lightning Resistance INT GlovesBase Affix
+(5–10)% Erosion Resistance INT GlovesBase Affix
+(15–20) Strength INT GlovesBase Affix
+(15–20) Dexterity INT GlovesBase Affix
+(15–20) Intelligence INT GlovesBase Affix
+(20–24)% Skill Area INT GlovesBase Affix
+100% chance to Paralyze the target on hit INT GlovesBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
INT GlovesBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
INT GlovesBase Affix
+(6–8)% Sealed Mana Compensation INT GlovesBase Affix
+(7–8)% Aura Effect INT GlovesBase Affix
+(3–5)% Max Elemental Resistance INT GlovesBase Affix
+(12–20)% Critical Strike Damage Mitigation INT GlovesBase Affix
+1 to Max Tenacity Blessing Stacks INT GlovesCorrosion Base
+(12–15)% Attack Speed INT GlovesCorrosion Base
+(12–15)% Cast Speed INT GlovesCorrosion Base
+(15–20)% chance to Blind the target on hit INT GlovesCorrosion Base
+(15–20)% chance to Mark the target on hit INT GlovesCorrosion Base
+(15–20)% chance to inflict Paralysis on hit INT GlovesCorrosion Base
Eliminates enemies under 15% Life upon inflicting damage INT GlovesCorrosion Base
Lucky Critical Strike
(-150–-120) Critical Strike Rating
INT GlovesCorrosion Base
+(30–50)% gear Energy Shield INT GlovesCorrosion Base
+(50–70)% damage INT GlovesCorrosion Base
Gains a stack of Fortitude when using a Melee Skill INT GlovesCorrosion Base
Inflicts Frail when dealing Spell Damage INT GlovesCorrosion Base
Gains a stack of Torment when Reaping INT GlovesCorrosion Base
+(85–120) Max Mana INT GlovesBasic Pre-fix
+(43–60)% Mana Regeneration Speed INT GlovesBasic Pre-fix
+(239–340) gear Energy Shield INT GlovesBasic Pre-fix
+(47–66)% gear Energy Shield INT GlovesBasic Pre-fix
+(51–72)% damage INT GlovesBasic Pre-fix
+(51–72)% Minion Damage INT GlovesBasic Pre-fix
+(43–60)% Critical Strike Damage Mitigation INT GlovesBasic Pre-fix
+(155–220) Max Life INT GlovesBasic Pre-fix
Adds (44–46) - (54–56) Physical Damage to Attacks and Spells INT GlovesAdvanced Pre-fix
Adds (42–44) - (54–59) Fire Damage to Attacks and Spells INT GlovesAdvanced Pre-fix
Adds (42–44) - (56–58) Cold Damage to Attacks and Spells INT GlovesAdvanced Pre-fix
Adds (4–6) - (94–96) Lightning Damage to Attacks and Spells INT GlovesAdvanced Pre-fix
Adds (9–12)% of Physical Damage to Cold Damage INT GlovesAdvanced Pre-fix
Adds (9–12)% of Cold Damage as Erosion Damage INT GlovesAdvanced Pre-fix
Adds (42–44) - (56–58) Erosion Damage to Attacks and Spells INT GlovesAdvanced Pre-fix
+2 Active Skill Level INT GlovesUltimate Pre-fix
+(6–8)% additional Fire Damage and +(12–15)% Fire Penetration when you have at least 8 stack(s) of Tenacity Blessing INT GlovesUltimate Pre-fix
+(6–8)% additional Lightning Damage and +(12–15)% Lightning Penetration when you have at least 8 stack(s) of Agility Blessing INT GlovesUltimate Pre-fix
+(6–8)% additional Cold Damage and +(12–15)% Cold Penetration when you have at least 8 stack(s) of Focus Blessing INT GlovesUltimate Pre-fix
+(21–25)% additional Minion Damage when you have (1–8) Minion(s) INT GlovesUltimate Pre-fix
+(19–27)% Fire Resistance INT GlovesBasic Suffix
+(19–27)% Cold Resistance INT GlovesBasic Suffix
+(19–27)% Lightning Resistance INT GlovesBasic Suffix
+(19–27)% Erosion Resistance INT GlovesBasic Suffix
+(85–120)% Critical Strike Rating INT GlovesBasic Suffix
+(36–50)% Affliction Effect INT GlovesBasic Suffix
+(44–60)% Critical Strike Damage INT GlovesAdvanced Suffix
+(17–24)% Attack and Cast Speed
+(17–24)% Minion Attack and Cast Speed
INT GlovesAdvanced Suffix
+(37–50)% Reaping Duration INT GlovesAdvanced Suffix
+(35–48)% Skill Area
+(35–48)% Minion Skill Area
INT GlovesAdvanced Suffix
+(59–83)% Reaping Recovery Speed INT GlovesUltimate Suffix
+1 Jumps
+(4–5)% additional damage for every Jump (multiplies)
INT GlovesUltimate Suffix
+(21–25)% additional damage while having Fervor INT GlovesUltimate Suffix
+(12–15)% Blur Effect
Gains Blur for 1 s after losing Blur
INT GlovesUltimate Suffix
+(87–117) Max Energy Shield INT GlovesSweet Dream Affix
+(4–6)% Energy Shield Charge Speed INT GlovesSweet Dream Affix
+(5–10)% Fire Resistance INT GlovesSweet Dream Affix
+(5–10)% Cold Resistance INT GlovesSweet Dream Affix
+(5–10)% Lightning Resistance INT GlovesSweet Dream Affix
+(5–10)% Erosion Resistance INT GlovesSweet Dream Affix
+(15–20) Strength INT GlovesSweet Dream Affix
+(15–20) Dexterity INT GlovesSweet Dream Affix
+(15–20) Intelligence INT GlovesSweet Dream Affix
+(20–24)% Skill Area INT GlovesSweet Dream Affix
+100% chance to Paralyze the target on hit INT GlovesSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
INT GlovesSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
INT GlovesSweet Dream Affix
+(6–8)% Sealed Mana Compensation INT GlovesSweet Dream Affix
+(7–8)% Aura Effect INT GlovesSweet Dream Affix
+(3–5)% Max Elemental Resistance INT GlovesSweet Dream Affix
+(20–25)% Fire and Cold ResistanceINT GlovesIce and Fire
+(75–100)% Cold Damage if you have used a Fire Skill recentlyINT GlovesIce and Fire
+(75–100)% Fire Damage if you have used a Cold Skill recentlyINT GlovesIce and Fire
+(5–8) to Max Frostbite RatingINT GlovesIce Pulse
+(60–80)% Spell DamageINT GlovesIce Pulse
When defeating a Frostbitten enemy, - 20% current cooldown of potion and Mobility skillsINT GlovesIce Pulse
+1 Max ChargesINT GlovesIce Pulse
Converts 50% of Mana Cost to Life CostINT GlovesIce Pulse
+(150–350) gear Energy ShieldINT GlovesSage's Insight
(-1–1) Spell Skill LevelINT GlovesSage's Insight
When a Spell hit inflicts Fire Damage, -15% Cold, Lightning, and Erosion Resistance for the target for 3 sINT GlovesSage's Insight
When a Spell hit inflicts Cold Damage, -15% Fire, Lightning, and Erosion Resistance for the target for 3 sINT GlovesSage's Insight
When a Spell hit inflicts Lightning Damage, -15% Fire, Cold, and Erosion Resistance for the target for 3 sINT GlovesSage's Insight
When a Spell hit inflicts Erosion Damage, -15% Fire, Cold, and Lightning Resistance for the target for 3 sINT GlovesSage's Insight
+(90–120) IntelligenceINT GlovesTyrant's Iron Fist
+(160–200) Max ManaINT GlovesTyrant's Iron Fist
Regenerates (2–3)% Mana per secondINT GlovesTyrant's Iron Fist
+5% Critical Strike Rating and Critical Strike Damage for every (880–900) Mana consumed recentlyINT GlovesTyrant's Iron Fist
+(238–272) gear Energy ShieldINT GlovesMiniature Void Sea
+(5–10)% all statsINT GlovesMiniature Void Sea
Adds (12–16)% of Max Life to Minion Energy ShieldINT GlovesMiniature Void Sea
+(13–15)% additional Minion Damage for every Minion you have. Stacks up to 7 timesINT GlovesMiniature Void Sea
Trigger the Main Skill for every 5 m of movement. Interval: 3 sINT GlovesMiniature Void Sea
Restoration Skills: -80% Restoration EffectINT GlovesMiniature Void Sea
+(340–408) gear Energy ShieldINT GlovesIsrafel's Laws
+(20–30)% Blessing DurationINT GlovesIsrafel's Laws
+(13–14)% additional Cold Damage for every stack of Focus BlessingINT GlovesIsrafel's Laws
+(1–3)% Critical Strike Damage per stack of Focus Blessing ownedINT GlovesIsrafel's Laws
-20% chance to inflict TraumaINT GlovesAeterna Martyr
+(75–85) Attack and Spell Critical Strike RatingINT GlovesAeterna Martyr
(-20–-15)% additional Physical Damage takenINT GlovesAeterna Martyr
+(94–100)% Reaping Recovery SpeedINT GlovesAeterna Martyr
+(17–20)% additional Trauma Damage (multiplies) for each Critical Strike dealt recently. Stacks up to (3–4) time(s)INT GlovesAeterna Martyr
+(272–340) gear Energy ShieldINT GlovesArchmage's Hands
+(20–27)% Cold ResistanceINT GlovesArchmage's Hands
(15–20)% of damage is taken from Mana before lifeINT GlovesArchmage's Hands
+(30–35)% additional Max Mana
The skill cost is fixed at (1–100)
INT GlovesArchmage's Hands
+1% additional Spell Damage for every (75–100) Max Mana owned, up to 100%INT GlovesArchmage's Hands
+(40–80) gear Energy ShieldINT GlovesVow's Grasp
+(30–35) IntelligenceINT GlovesVow's Grasp
+(30–35) StrengthINT GlovesVow's Grasp
+(25–30)% additional Melee Physical Damage when the character is only affected by 1 AuraINT GlovesVow's Grasp
+(10–15)% Elemental ResistanceINT GlovesProvidential Grace
<A Random Max Blessing Stacks Affix>INT GlovesProvidential Grace
(-10–-8)% additional damage taken if the max stacks of Tenacity Blessing is not lower than the stacks of other BlessingsINT GlovesProvidential Grace
+(8–10)% additional Attack and Cast Speed if the max stacks of Agility Blessing is not lower than the stacks of other BlessingsINT GlovesProvidential Grace
+(8–10)% additional damage if the max stacks of Focus Blessing is not lower than the stacks of other BlessingsINT GlovesProvidential Grace
+(50–60)% gear Energy ShieldINT GlovesHand of Malice
+(30–40)% Critical Strike RatingINT GlovesHand of Malice
+(20–30)% Critical Strike DamageINT GlovesHand of Malice
+(35–45)% additional Deterioration Damage if you have dealt a Critical Strike recentlyINT GlovesHand of Malice
+(5–10)% Elemental ResistanceINT GlovesGrasp of Truth
+20% Elemental Resistance for enemies within 12mINT GlovesGrasp of Truth
+ (10–20)% Spell Elemental DamageINT GlovesGrasp of Truth
[Penetrating] When dealing Fire, Lightning, or Cold Damage, inflicts Fire Infiltration, Lightning Infiltration, or Cold Infiltration respectively.
Upon inflicting damage, +8% additional Elemental Damage for each type of Infiltration Effect the enemy has
+12% additional Spell Damage
INT GlovesGrasp of Truth
+(54–74) Max Life STR BootsBase Affix
+(760–960) Armor STR BootsBase Affix
+(5–10)% Fire Resistance STR BootsBase Affix
+(5–10)% Cold Resistance STR BootsBase Affix
+(5–10)% Lightning Resistance STR BootsBase Affix
+(5–10)% Erosion Resistance STR BootsBase Affix
+(15–20) Strength STR BootsBase Affix
+(15–20) Dexterity STR BootsBase Affix
+(15–20) Intelligence STR BootsBase Affix
+(20–24)% Skill Area STR BootsBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
STR BootsBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
STR BootsBase Affix
+(20–25)% Movement Speed STR BootsBase Affix
Converts (36–45)% of Erosion Damage taken to Fire Damage STR BootsBase Affix
+(17–24)% Cooldown Recovery Speed STR BootsBase Affix
+(3–5)% Max Elemental Resistance STR BootsBase Affix
+(12–20)% Critical Strike Damage Mitigation STR BootsBase Affix
Converts (16–20)% of Physical Damage taken to Fire Damage STR BootsBase Affix
+(15–20)% Movement Speed STR BootsCorrosion Base
+1 to Max Agility Blessing Stacks STR BootsCorrosion Base
+(30–40)% Cooldown Recovery Speed for Mobility Skills STR BootsCorrosion Base
+(15–20)% Max Energy Shield STR BootsCorrosion Base
+(15–20)% Max Life STR BootsCorrosion Base
+(30–50)% Gear Armor STR BootsCorrosion Base
+(50–70)% damage STR BootsCorrosion Base
+(15–20)% Cooldown Recovery Speed STR BootsCorrosion Base
Triggers Lv. 20 Stoneskin when moving. Interval: 2 s STR BootsCorrosion Base
Has Hasten STR BootsCorrosion Base
+(154–220) Max Life STR BootsBasic Pre-fix
+(2017–2880) Gear Armor STR BootsBasic Pre-fix
+(51–72)% damage STR BootsBasic Pre-fix
+(51–72)% Minion Damage STR BootsBasic Pre-fix
+(43–60)% Critical Strike Damage Mitigation STR BootsBasic Pre-fix
+(85–120) Max Mana STR BootsBasic Pre-fix
+(12–15)% Attack and Spell Block Chance STR BootsAdvanced Pre-fix
+1 Physical Skill Level STR BootsAdvanced Pre-fix
+1 Fire Skill Level STR BootsAdvanced Pre-fix
+(33–45)% Projectile Speed STR BootsAdvanced Pre-fix
+1 Cold Skill Level STR BootsAdvanced Pre-fix
+1 Lightning Skill Level STR BootsAdvanced Pre-fix
+1 Erosion Skill Level STR BootsAdvanced Pre-fix
+1 Minion Skill Level STR BootsAdvanced Pre-fix
+(12–15)% additional Max Life STR BootsUltimate Pre-fix
50% chance to gain Blur per (5–10) m you move STR BootsUltimate Pre-fix
+(26–30)% chance to avoid Spell Damage STR BootsUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 Armor STR BootsUltimate Pre-fix
+(21–30)% Spell Burst Charge Speed
+10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
STR BootsUltimate Pre-fix
Triggers Lv. (6–10) Aim while standing still. Interval: 1 s STR BootsUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Fire Damage STR BootsUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Fire Damage STR BootsUltimate Pre-fix
(15–20)% of damage is taken from Mana before life STR BootsUltimate Pre-fix
Regenerates 3% of Life per second while moving STR BootsBasic Suffix
+(19–27)% Fire Resistance STR BootsBasic Suffix
+(19–27)% Cold Resistance STR BootsBasic Suffix
+(19–27)% Lightning Resistance STR BootsBasic Suffix
+(19–27)% Erosion Resistance STR BootsBasic Suffix
+(36–50)% Affliction Effect STR BootsBasic Suffix
+(87–120)% Critical Strike Rating STR BootsBasic Suffix
+(29–40)% Movement Speed STR BootsAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
STR BootsAdvanced Suffix
+(44–60)% Critical Strike Damage STR BootsAdvanced Suffix
+(36–50)% Reaping Duration STR BootsAdvanced Suffix
Has Hasten
+(5–8)% Attack Speed, Cast Speed, and Movement Speed when having Hasten
STR BootsAdvanced Suffix
+(19–26)% Cooldown Recovery Speed STR BootsUltimate Suffix
+(59–83)% Reaping Recovery Speed STR BootsUltimate Suffix
For every 6 m moved, gains 1 stack(s) of Deflection STR BootsUltimate Suffix
+(17–22)% additional Armor while moving STR BootsUltimate Suffix
Triggers Lv. (6–10) Blurry Steps upon starting to move. Interval: 1 s STR BootsUltimate Suffix
+(30–45)% chance to avoid Elemental Ailments STR BootsUltimate Suffix
+(54–74) Max Life STR BootsSweet Dream Affix
+(760–960) Armor STR BootsSweet Dream Affix
+(5–10)% Fire Resistance STR BootsSweet Dream Affix
+(5–10)% Cold Resistance STR BootsSweet Dream Affix
+(5–10)% Lightning Resistance STR BootsSweet Dream Affix
+(5–10)% Erosion Resistance STR BootsSweet Dream Affix
+(15–20) Strength STR BootsSweet Dream Affix
+(15–20) Dexterity STR BootsSweet Dream Affix
+(15–20) Intelligence STR BootsSweet Dream Affix
+(20–24)% Skill Area STR BootsSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
STR BootsSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
STR BootsSweet Dream Affix
+(20–25)% Movement Speed STR BootsSweet Dream Affix
Converts (36–45)% of Erosion Damage taken to Fire Damage STR BootsSweet Dream Affix
+(17–24)% Cooldown Recovery Speed STR BootsSweet Dream Affix
+(3–5)% Max Elemental Resistance STR BootsSweet Dream Affix
Converts (16–20)% of Physical Damage taken to Fire Damage STR BootsSweet Dream Affix
+154 Max LifeSTR BootsDragon Scale Shoes
Regenerates 36 Life per second while movingSTR BootsDragon Scale Shoes
+20% Movement SpeedSTR BootsDragon Scale Shoes
Immune to TraumaSTR BootsDragon Scale Shoes
+20% Movement SpeedSTR BootsBoots of Sinned Fire
+25% chance to Ignite targetsSTR BootsBoots of Sinned Fire
+(30–40)% damage against Ignited enemiesSTR BootsBoots of Sinned Fire
Immune to IgniteSTR BootsBoots of Sinned Fire
+(1728–2304) Gear ArmorSTR BootsResolution Steps
+(65–165) Max LifeSTR BootsResolution Steps
+(10–30)% Movement SpeedSTR BootsResolution Steps
[Rebirth] Converts 50% of Life Regain and Energy Shield Regain to Restoration Over Time
-50% additional Regain Interval
STR BootsResolution Steps
+5% Elemental Resistance while Tenacity Blessing is activeSTR BootsResolution Steps
+(1900–2100) Gear ArmorSTR BootsFinal Bastion
+154 Max LifeSTR BootsFinal Bastion
+11% Fire ResistanceSTR BootsFinal Bastion
+8% Movement SpeedSTR BootsFinal Bastion
Regenerates 3% Life per second
Regenerates 3% Life per second when taking Damage Over Time
STR BootsFinal Bastion
Immune to SlowSTR BootsFinal Bastion
+(1340–1540) Gear ArmorSTR BootsMind Infusion
(-1–1) Minion Skill LevelSTR BootsMind Infusion
+(30–35)% Movement Speed for Nearby allies and youSTR BootsMind Infusion
Triggers Lv. (10–20) Dark Gate when moving. Cooldown: 6 sSTR BootsMind Infusion
+30% Armor DMG Mitigation Penetration for MinionsSTR BootsMind Infusion
Triggers Lv. 15 Fire Burst when using a Mobility Skill. Interval: 1 sSTR BootsFire Shielding Prosthetics
Triggers Lv. 15 Flame Jet when using a Mobility Skill. Interval: 1 sSTR BootsFire Shielding Prosthetics
+48% Skill AreaSTR BootsFire Shielding Prosthetics
+20% Spell Burst Charge SpeedSTR BootsFire Shielding Prosthetics
-20% Movement SpeedSTR BootsFire Shielding Prosthetics
+(1000–1500) Gear ArmorSTR BootsBoots of Devastation
+(25–30)% Movement SpeedSTR BootsBoots of Devastation
+(16–20)% Warcry EffectSTR BootsBoots of Devastation
+(40–50)% additional damage when a Skill consumes Demolisher ChargeSTR BootsBoots of Devastation
+(150–250) Max LifeSTR BootsFire Lord's Pyric Stride
+5% Max Fire ResistanceSTR BootsFire Lord's Pyric Stride
Max Terra Quantity bonus is set to 1STR BootsFire Lord's Pyric Stride
+80% Movement Speed when standing on a Terra Skill. The effect lasts 2s.STR BootsFire Lord's Pyric Stride
+1% Terra Charge Restoration Speed and +1% Terra Skill Area for every 1% overflown Fire ResistanceSTR BootsFire Lord's Pyric Stride
+(54–74) Max Life DEX BootsBase Affix
+(760–960) Evasion DEX BootsBase Affix
+(5–10)% Fire Resistance DEX BootsBase Affix
+(5–10)% Cold Resistance DEX BootsBase Affix
+(5–10)% Lightning Resistance DEX BootsBase Affix
+(5–10)% Erosion Resistance DEX BootsBase Affix
+(15–20) Strength DEX BootsBase Affix
+(15–20) Dexterity DEX BootsBase Affix
+(15–20) Intelligence DEX BootsBase Affix
+(20–24)% Skill Area DEX BootsBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
DEX BootsBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
DEX BootsBase Affix
+(20–25)% Movement Speed DEX BootsBase Affix
Converts (36–45)% of Erosion Damage taken to Lightning Damage DEX BootsBase Affix
+(17–24)% Cooldown Recovery Speed DEX BootsBase Affix
+(3–5)% Max Elemental Resistance DEX BootsBase Affix
+(12–20)% Critical Strike Damage Mitigation DEX BootsBase Affix
Converts (16–20)% of Physical Damage taken to Lightning Damage DEX BootsBase Affix
+(15–20)% Movement Speed DEX BootsCorrosion Base
+1 to Max Agility Blessing Stacks DEX BootsCorrosion Base
+(30–40)% Cooldown Recovery Speed for Mobility Skills DEX BootsCorrosion Base
+(15–20)% Max Energy Shield DEX BootsCorrosion Base
+(15–20)% Max Life DEX BootsCorrosion Base
+(30–50)% gear Evasion DEX BootsCorrosion Base
+(50–70)% damage DEX BootsCorrosion Base
+(15–20)% Cooldown Recovery Speed DEX BootsCorrosion Base
Triggers Lv. 20 Stoneskin when moving. Interval: 2 s DEX BootsCorrosion Base
Has Hasten DEX BootsCorrosion Base
+(154–220) Max Life DEX BootsBasic Pre-fix
+(2017–2880) gear Evasion DEX BootsBasic Pre-fix
+(51–72)% damage DEX BootsBasic Pre-fix
+(51–72)% Minion Damage DEX BootsBasic Pre-fix
+(43–60)% Critical Strike Damage Mitigation DEX BootsBasic Pre-fix
+(85–120) Max Mana DEX BootsBasic Pre-fix
+(12–15)% Attack and Spell Block Chance DEX BootsAdvanced Pre-fix
+1 Lightning Skill Level DEX BootsAdvanced Pre-fix
+1 Erosion Skill Level DEX BootsAdvanced Pre-fix
+(33–45)% Projectile Speed DEX BootsAdvanced Pre-fix
+1 Physical Skill Level DEX BootsAdvanced Pre-fix
+1 Fire Skill Level DEX BootsAdvanced Pre-fix
+1 Cold Skill Level DEX BootsAdvanced Pre-fix
+1 Minion Skill Level DEX BootsAdvanced Pre-fix
+(12–15)% additional Max Life DEX BootsUltimate Pre-fix
50% chance to gain Blur per (5–10) m you move DEX BootsUltimate Pre-fix
+(26–30)% chance to avoid Spell Damage DEX BootsUltimate Pre-fix
+(21–30)% Spell Burst Charge Speed
+10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
DEX BootsUltimate Pre-fix
Triggers Lv. (6–10) Aim while standing still. Interval: 1 s DEX BootsUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Lightning Damage DEX BootsUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Lightning Damage DEX BootsUltimate Pre-fix
-40% additional Damage Over Time taken when having at least 50000 Evasion DEX BootsUltimate Pre-fix
(15–20)% of damage is taken from Mana before life DEX BootsUltimate Pre-fix
Regenerates 3% of Life per second while moving DEX BootsBasic Suffix
+(19–27)% Fire Resistance DEX BootsBasic Suffix
+(19–27)% Cold Resistance DEX BootsBasic Suffix
+(19–27)% Lightning Resistance DEX BootsBasic Suffix
+(19–27)% Erosion Resistance DEX BootsBasic Suffix
+(36–50)% Affliction Effect DEX BootsBasic Suffix
+(87–120)% Critical Strike Rating DEX BootsBasic Suffix
+(29–40)% Movement Speed DEX BootsAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
DEX BootsAdvanced Suffix
+(44–60)% Critical Strike Damage DEX BootsAdvanced Suffix
+(36–50)% Reaping Duration DEX BootsAdvanced Suffix
Has Hasten
+(5–8)% Attack Speed, Cast Speed, and Movement Speed when having Hasten
DEX BootsAdvanced Suffix
+(19–26)% Cooldown Recovery Speed DEX BootsUltimate Suffix
+(59–83)% Reaping Recovery Speed DEX BootsUltimate Suffix
For every 6 m moved, gains 1 stack(s) of Deflection DEX BootsUltimate Suffix
+(17–22)% additional Evasion while moving DEX BootsUltimate Suffix
Triggers Lv. (6–10) Blurry Steps upon starting to move. Interval: 1 s DEX BootsUltimate Suffix
+(30–45)% chance to avoid Elemental Ailments DEX BootsUltimate Suffix
+(54–74) Max Life DEX BootsSweet Dream Affix
+(760–960) Evasion DEX BootsSweet Dream Affix
+(5–10)% Fire Resistance DEX BootsSweet Dream Affix
+(5–10)% Cold Resistance DEX BootsSweet Dream Affix
+(5–10)% Lightning Resistance DEX BootsSweet Dream Affix
+(5–10)% Erosion Resistance DEX BootsSweet Dream Affix
+(15–20) Strength DEX BootsSweet Dream Affix
+(15–20) Dexterity DEX BootsSweet Dream Affix
+(15–20) Intelligence DEX BootsSweet Dream Affix
+(20–24)% Skill Area DEX BootsSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
DEX BootsSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
DEX BootsSweet Dream Affix
+(20–25)% Movement Speed DEX BootsSweet Dream Affix
Converts (36–45)% of Erosion Damage taken to Lightning Damage DEX BootsSweet Dream Affix
+(17–24)% Cooldown Recovery Speed DEX BootsSweet Dream Affix
+(3–5)% Max Elemental Resistance DEX BootsSweet Dream Affix
Converts (16–20)% of Physical Damage taken to Lightning Damage DEX BootsSweet Dream Affix
<You have a random Lv. 20 Precise Bonus Damage Aura>DEX BootsLone Walker's Boots
+50% Movement SpeedDEX BootsLone Walker's Boots
+(15–30)% Aura effect when affected by (4–5) or more AurasDEX BootsLone Walker's Boots
+2% Aura Effect per +3% Sealed Mana CompensationDEX BootsLone Walker's Boots
+(50–150)% Damage Over TimeDEX BootsValerie's Night Stroll
+(2500–4000) gear EvasionDEX BootsValerie's Night Stroll
Loses 20 Blur Rating when landing a Critical Strike. Interval: 1 sDEX BootsValerie's Night Stroll
Refreshes Blur upon gaining Blur, Interval: 1s. +(5–10)% Blur EffectDEX BootsValerie's Night Stroll
[Stealth Stab] -15% additional damage taken while Blur is active
+25% additional damage for 3 s after Blur ends
DEX BootsValerie's Night Stroll
+(30–40)% Movement SpeedDEX BootsValerie's Night Stroll
+(75–100) Max Energy ShieldDEX BootsRoyal Guard's Boots
+(25–30)% Movement SpeedDEX BootsRoyal Guard's Boots
+10% Erosion ResistanceDEX BootsRoyal Guard's Boots
-10% additional damage taken at Low LifeDEX BootsRoyal Guard's Boots
+(1–2) Mobility Skill LevelDEX BootsBlade-dancer's Steps
+(30–40)% Movement Speed if you have used a Mobility Skill recentlyDEX BootsBlade-dancer's Steps
+(35–45)% additional damage for 5 s after using Mobility SkillsDEX BootsBlade-dancer's Steps
When using a Mobility Skill, you can use 1 stack(s) of Agility Blessing to reset the Mobility Skill's cooldown. Interval: 0.6 sDEX BootsBlade-dancer's Steps
+(150–200) Max Life and Max Energy ShieldDEX BootsRalph's Footsteps
Fervor gains an additional base effect: +1% Movement Speed for every 5 Fervor RatingDEX BootsRalph's Footsteps
+50% additional Fervor DurationDEX BootsRalph's Footsteps
+(20–22)% Lightning ResistanceDEX BootsRalph's Footsteps
+(4034–5760) gear EvasionDEX BootsFeline Steps
+(40–50)% Movement SpeedDEX BootsFeline Steps
Gains 1 stacks of Agility Blessing when ReapingDEX BootsFeline Steps
+(13–15)% Reaping Recovery Speed per stack of Agility BlessingDEX BootsFeline Steps
Gains 1 stack(s) of Deflection when Reaping. Interval 0.5 sDEX BootsFeline Steps
Your Max Agility Blessing stack(s) can't exceed (10–12)DEX BootsFeline Steps
+(2017–2880) gear EvasionDEX BootsRat King's Escape Show
+(30–40)% Movement SpeedDEX BootsRat King's Escape Show
For every 1 Evasion(s) in the last 10s, +(7–10)% additional damage (multiplies). Stacks up to 5 timesDEX BootsRat King's Escape Show
+10% Elemental ResistanceDEX BootsRat King's Escape Show
[Master Escapist] +1 Max Deflection stacks
Gains 1 stacks of Deflection on Evasion
DEX BootsRat King's Escape Show
+1% Max Elemental ResistanceDEX BootsCrow's Plume
(-70–-50)% Slow Effect receivedDEX BootsCrow's Plume
+(15–20)% Movement SpeedDEX BootsCrow's Plume
+(3–5)% Elemental ResistanceDEX BootsCrow's Plume
+30% chance to inflict Paralysis on hitDEX BootsCrow's Plume
+30% chance to Blind the target on hitDEX BootsCrow's Plume
Triggers Lv. 15 Chain of Lightning when using a Mobility Skill. Interval: 1 sDEX BootsThunder Channeling Prosthetics
Triggers Lv. 15 Sparkle when using a Mobility Skill. Interval: 1 sDEX BootsThunder Channeling Prosthetics
+48% Skill AreaDEX BootsThunder Channeling Prosthetics
+20% Spell Burst Charge SpeedDEX BootsThunder Channeling Prosthetics
-20% Movement SpeedDEX BootsThunder Channeling Prosthetics
+(23–24)% Projectile SpeedDEX BootsWind Chasers
Movement Speed is fixed to 130% of the base valueDEX BootsWind Chasers
+50% Aiming Skill Duration.DEX BootsWind Chasers
+(1–2) Projectile Skill LevelDEX BootsWriggling Tango
Every 10 s, gains the following effects in turn: The Main Skill is supported by Lv. (15–25) Blind and Wind Projectiles. Main Skill is supported by Lv. (15–25) Increased Area and Slow Projectile.DEX BootsWriggling Tango
When Movement Speed is not lower than 300% of the base value, -1% Movement Speed and +1% Projectile Speed for every 1m of movement made recently, up to 100%.DEX BootsWriggling Tango
Triggers Lv. (10–20) Aim while standing still. Interval: 1 sDEX BootsHeels of Hands
Triggers Lv. (10–20) Blurry Steps upon starting to move. Interval: 1 sDEX BootsHeels of Hands
Triggers Lv. (10–20) Stoneskin when moving. Interval: 1 sDEX BootsHeels of Hands
+(18–22)% DexterityDEX BootsRalph's Journey
+1% Movement Speed per 20 DexterityDEX BootsRalph's Journey
+(7–8)% additional Lightning Damage per 10 DexterityDEX BootsRalph's Journey
The main stat base no longer additionally increases damageDEX BootsRalph's Journey
+(20–30)% Focus SpeedDEX BootsPathfinder's Path
+(10–15)% Cooldown Recovery SpeedDEX BootsPathfinder's Path
+(15–20)% Attack and Cast SpeedDEX BootsPathfinder's Path
20% of the bonuses to Focus Speed is also applied to Movement Speed, up to +40% Movement SpeedDEX BootsPathfinder's Path
+(20–30)% Movement SpeedDEX BootsTrickster's Tread
+(20–30)% Attack SpeedDEX BootsTrickster's Tread
Has Hasten when reaching Max Agility Blessing stacksDEX BootsTrickster's Tread
+(87–117) Max Energy Shield INT BootsBase Affix
+(4–6)% Energy Shield Charge Speed INT BootsBase Affix
+(5–10)% Fire Resistance INT BootsBase Affix
+(5–10)% Cold Resistance INT BootsBase Affix
+(5–10)% Lightning Resistance INT BootsBase Affix
+(5–10)% Erosion Resistance INT BootsBase Affix
+(15–20) Strength INT BootsBase Affix
+(15–20) Dexterity INT BootsBase Affix
+(15–20) Intelligence INT BootsBase Affix
+(20–24)% Skill Area INT BootsBase Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
INT BootsBase Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
INT BootsBase Affix
+(20–25)% Movement Speed INT BootsBase Affix
Converts (36–45)% of Erosion Damage taken to Cold Damage INT BootsBase Affix
+(17–24)% Cooldown Recovery Speed INT BootsBase Affix
+(3–5)% Max Elemental Resistance INT BootsBase Affix
+(12–20)% Critical Strike Damage Mitigation INT BootsBase Affix
Converts (16–20)% of Physical Damage taken to Cold Damage INT BootsBase Affix
+(15–20)% Movement Speed INT BootsCorrosion Base
+1 to Max Agility Blessing Stacks INT BootsCorrosion Base
+(30–40)% Cooldown Recovery Speed for Mobility Skills INT BootsCorrosion Base
+(15–20)% Max Energy Shield INT BootsCorrosion Base
+(15–20)% Max Life INT BootsCorrosion Base
+(30–50)% gear Energy Shield INT BootsCorrosion Base
+(50–70)% damage INT BootsCorrosion Base
+(15–20)% Cooldown Recovery Speed INT BootsCorrosion Base
Triggers Lv. 20 Stoneskin when moving. Interval: 2 s INT BootsCorrosion Base
Has Hasten INT BootsCorrosion Base
+(85–120) Max Mana INT BootsBasic Pre-fix
+(239–340) gear Energy Shield INT BootsBasic Pre-fix
+(47–66)% gear Energy Shield INT BootsBasic Pre-fix
+(51–72)% damage INT BootsBasic Pre-fix
+(51–72)% Minion Damage INT BootsBasic Pre-fix
+(43–60)% Critical Strike Damage Mitigation INT BootsBasic Pre-fix
+(155–220) Max Life INT BootsBasic Pre-fix
+(12–15)% Attack and Spell Block Chance INT BootsAdvanced Pre-fix
+1 Cold Skill Level INT BootsAdvanced Pre-fix
+1 Minion Skill Level INT BootsAdvanced Pre-fix
+(33–45)% Projectile Speed INT BootsAdvanced Pre-fix
+1 Physical Skill Level INT BootsAdvanced Pre-fix
+1 Fire Skill Level INT BootsAdvanced Pre-fix
+1 Lightning Skill Level INT BootsAdvanced Pre-fix
+1 Erosion Skill Level INT BootsAdvanced Pre-fix
+(12–15)% additional Max Energy Shield INT BootsUltimate Pre-fix
50% chance to gain Blur per (5–10) m you move INT BootsUltimate Pre-fix
+(26–30)% chance to avoid Spell Damage INT BootsUltimate Pre-fix
+(21–30)% Spell Burst Charge Speed
+10% chance to immediately gain 1 stack(s) of Spell Burst Charge when using a skill. Interval: 0.03s
INT BootsUltimate Pre-fix
Triggers Lv. (6–10) Aim while standing still. Interval: 1 s INT BootsUltimate Pre-fix
Converts (16–20)% of Physical Damage taken to Cold Damage INT BootsUltimate Pre-fix
Converts (36–45)% of Erosion Damage taken to Cold Damage INT BootsUltimate Pre-fix
-40% additional Damage Over Time taken when you have at least 8000 Max Energy Shield INT BootsUltimate Pre-fix
(15–20)% of damage is taken from Mana before life INT BootsUltimate Pre-fix
Restores 3% Energy Shield per second while moving INT BootsBasic Suffix
+(19–27)% Fire Resistance INT BootsBasic Suffix
+(19–27)% Cold Resistance INT BootsBasic Suffix
+(19–27)% Lightning Resistance INT BootsBasic Suffix
+(19–27)% Erosion Resistance INT BootsBasic Suffix
+(36–50)% Affliction Effect INT BootsBasic Suffix
+(87–120)% Critical Strike Rating INT BootsBasic Suffix
+(29–40)% Movement Speed INT BootsAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
INT BootsAdvanced Suffix
+(44–60)% Critical Strike Damage INT BootsAdvanced Suffix
+(36–50)% Reaping Duration INT BootsAdvanced Suffix
Has Hasten
+(5–8)% Attack Speed, Cast Speed, and Movement Speed when having Hasten
INT BootsAdvanced Suffix
+(19–26)% Cooldown Recovery Speed INT BootsUltimate Suffix
+(59–83)% Reaping Recovery Speed INT BootsUltimate Suffix
For every 6 m moved, gains 1 stack(s) of Deflection INT BootsUltimate Suffix
+(13–17)% additional Max Energy Shield while moving INT BootsUltimate Suffix
Triggers Lv. (6–10) Blurry Steps upon starting to move. Interval: 1 s INT BootsUltimate Suffix
+(30–45)% chance to avoid Elemental Ailments INT BootsUltimate Suffix
+(87–117) Max Energy Shield INT BootsSweet Dream Affix
+(4–6)% Energy Shield Charge Speed INT BootsSweet Dream Affix
+(5–10)% Fire Resistance INT BootsSweet Dream Affix
+(5–10)% Cold Resistance INT BootsSweet Dream Affix
+(5–10)% Lightning Resistance INT BootsSweet Dream Affix
+(5–10)% Erosion Resistance INT BootsSweet Dream Affix
+(15–20) Strength INT BootsSweet Dream Affix
+(15–20) Dexterity INT BootsSweet Dream Affix
+(15–20) Intelligence INT BootsSweet Dream Affix
+(20–24)% Skill Area INT BootsSweet Dream Affix
+(6–8)% Elemental and Erosion Resistance Penetration
+(6–8)% Elemental and Erosion Resistance Penetration for Minions
INT BootsSweet Dream Affix
+(5–7)% Armor DMG Mitigation Penetration
+(5–7)% Armor DMG Mitigation Penetration for Minions
INT BootsSweet Dream Affix
+(20–25)% Movement Speed INT BootsSweet Dream Affix
Converts (36–45)% of Erosion Damage taken to Cold Damage INT BootsSweet Dream Affix
+(17–24)% Cooldown Recovery Speed INT BootsSweet Dream Affix
+(3–5)% Max Elemental Resistance INT BootsSweet Dream Affix
Converts (16–20)% of Physical Damage taken to Cold Damage INT BootsSweet Dream Affix
+(130–180) gear Energy ShieldINT BootsGrace Boots
+10% Movement SpeedINT BootsGrace Boots
+(12–18) IntelligenceINT BootsGrace Boots
+(5–11)% Cold ResistanceINT BootsGrace Boots
+(15–20)% Movement Speed when Focus Blessing reaches max stacksINT BootsGrace Boots
+20% chance for Non-Critical Strikes to grant 1 stack of Focus BlessingINT BootsGrace Boots
+272 gear Energy ShieldINT BootsPowered Battle Greaves
+(14–16)% Cold ResistanceINT BootsPowered Battle Greaves
+(20–30)% Movement SpeedINT BootsPowered Battle Greaves
+20% Movement Speed at Full Energy ShieldINT BootsPowered Battle Greaves
+10% chance to avoid damage while Energy Shield Charge is activeINT BootsPowered Battle Greaves
Energy Shield Charge cannot be interrupted when Energy Shield is below 35%INT BootsPowered Battle Greaves
+75 Max Life and Max Energy ShieldINT BootsGuild Guard Boots
+(7–10)% Fire and Cold ResistanceINT BootsGuild Guard Boots
+(20–30)% Movement SpeedINT BootsGuild Guard Boots
+(10–20)% chance to gain a Barrier upon casting a Defensive SkillINT BootsGuild Guard Boots
+(10–20)% chance to trigger Lv. 1 Reform when casting a Defensive Skill. Interval: 0.5sINT BootsGuild Guard Boots
+20% chance to gain Hardened Barrier when suffering a Severe Injury. Lasts for 4 sINT BootsGuild Guard Boots
+20% chance to gain a 4 s Thrill Barrier upon inflicting Elemental AilmentsINT BootsGuild Guard Boots
+(170–238) gear Energy ShieldINT BootsKing's Boon
+(16–22)% Cold ResistanceINT BootsKing's Boon
Reaps 0.3 s of Damage Over Time when dealing Damage Over Time. The effect has a 6 s Recovery Time against the same targetINT BootsKing's Boon
(-10–10)% additional Damage Over Time takenINT BootsKing's Boon
+(10–30)% Movement SpeedINT BootsKing's Boon
[More With Less] +30% additional Damage Over Time
-10% additional Damage Over Time Duration
INT BootsKing's Boon
+(44–55) Max LifeINT BootsAwaiting
Regenerates (15–20) Life per secondINT BootsAwaiting
+(6–10)% Movement SpeedINT BootsAwaiting
+20% Movement Speed when the Energy Shield is not fullINT BootsAwaiting
(-10–-5)% additional damage taken if you have used a Channeled Skill recentlyINT BootsFighting Stompers
+(20–30)% Movement Speed if you have used a Channeled Skill recentlyINT BootsFighting Stompers
+(7–10)% additional Channeled Skill damageINT BootsFighting Stompers
Triggers Lv. 15 Ring of Ice when using a Mobility Skill. Interval: 1 sINT BootsCold Sanctuary Prosthetics
Triggers Lv. 15 Frost Terra when using a Mobility Skill. Interval: 1 sINT BootsCold Sanctuary Prosthetics
+48% Skill AreaINT BootsCold Sanctuary Prosthetics
+(20–30)% Spell Burst Charge SpeedINT BootsCold Sanctuary Prosthetics
-20% Movement SpeedINT BootsCold Sanctuary Prosthetics
+(50–70)% Movement SpeedINT BootsShadow Dance
You suffer 1 stack of Wilt with 30 Base Damage every 0.1s when an Elite is in ProximityINT BootsShadow Dance
-20% Terra Skill DurationINT BootsAir Treaders
+80% Movement Speed when standing on a Terra Skill. The effect lasts 2s.INT BootsAir Treaders
-30% player Movement SpeedINT BootsAir Treaders
+40 Max LifeINT BootsAir Treaders
<A Random Origin of Spirit Magus Affix>INT BootsVerdant Steps
<A Random Origin of Spirit Magus Affix>INT BootsVerdant Steps
<A Random Origin of Spirit Magus Affix>INT BootsVerdant Steps
For every Origin of Spirit Magus that affects you, +(10–12)% Movement SpeedINT BootsVerdant Steps
+5% Movement SpeedINT BootsFrozen Ripples
+(20–25)% Cold ResistanceINT BootsFrozen Ripples
+(4–5)% Movement Speed per stack of Max Spell Burst, up to +(25–30)%INT BootsFrozen Ripples
+1 Max Spell Burst when Movement Speed is not higher than 200% of baseINT BootsFrozen Ripples
+(54–74) Max Life STR ShieldBase Affix
+(10–14)% Armor STR ShieldBase Affix
+(5–10)% Fire Resistance STR ShieldBase Affix
+(5–10)% Cold Resistance STR ShieldBase Affix
+(5–10)% Lightning Resistance STR ShieldBase Affix
+(5–10)% Erosion Resistance STR ShieldBase Affix
+(20–24)% Physical Damage STR ShieldBase Affix
+(20–24)% Elemental Damage STR ShieldBase Affix
+(20–24)% Erosion Damage STR ShieldBase Affix
+(8–10)% Attack and Spell Block Chance STR ShieldBase Affix
+(6–8)% additional damage STR ShieldBase Affix
+(35–40) Strength STR ShieldBase Affix
+(35–40) Dexterity STR ShieldBase Affix
+(35–40) Intelligence STR ShieldBase Affix
+(4–5)% Max Elemental and Erosion Resistance STR ShieldBase Affix
Converts (16–20)% of Physical Damage taken to Fire Damage STR ShieldBase Affix
Converts (36–45)% of Erosion Damage taken to Fire Damage STR ShieldBase Affix
+(1–2)% Max Fire Resistance STR ShieldCorrosion Base
+(1–2)% Max Cold Resistance STR ShieldCorrosion Base
+(1–2)% Max Lightning Resistance STR ShieldCorrosion Base
Has a (5–10)% chance to avoid Blocked damage STR ShieldCorrosion Base
+(5–8)% Block Ratio STR ShieldCorrosion Base
+(8–12)% Attack Block Chance STR ShieldCorrosion Base
+(12–15)% Spell Block Chance STR ShieldCorrosion Base
+(3–5)% Max Energy Shield STR ShieldCorrosion Base
+(3–5)% Max Life STR ShieldCorrosion Base
+(232–330) Max Life STR ShieldBasic Pre-fix
+(3025–4320) Gear Armor STR ShieldBasic Pre-fix
+(14–19)% Attack and Spell Block Chance STR ShieldBasic Pre-fix
(-12–-10)% additional Physical Damage taken STR ShieldBasic Pre-fix
+(77–108)% damage
+(77–108)% Minion Damage
STR ShieldBasic Pre-fix
+(18–24)% Max Life STR ShieldAdvanced Pre-fix
+(12–15)% Block Ratio STR ShieldAdvanced Pre-fix
+(64–90) Strength STR ShieldAdvanced Pre-fix
+(64–90) Intelligence STR ShieldAdvanced Pre-fix
+(64–90) Dexterity STR ShieldAdvanced Pre-fix
+(22–30)% Elemental and Erosion Resistance Penetration
Minion Damage penetrates (22–30)% Elemental Resistance
STR ShieldUltimate Pre-fix
+3 Active Skill Level STR ShieldUltimate Pre-fix
+(19–25)% Armor DMG Mitigation Penetration
+(19–25)% Armor DMG Mitigation Penetration for Minions
STR ShieldUltimate Pre-fix
Regenerates (136–180) Life per second STR ShieldBasic Suffix
+(29–40)% Fire Resistance STR ShieldBasic Suffix
+(29–40)% Cold Resistance STR ShieldBasic Suffix
+(29–40)% Lightning Resistance STR ShieldBasic Suffix
+(29–40)% Erosion Resistance STR ShieldBasic Suffix
Restores 4% Life on Block. Interval: 0.3s STR ShieldBasic Suffix
+(10–14)% Elemental Resistance STR ShieldBasic Suffix
+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
STR ShieldAdvanced Suffix
+(127–180)% Critical Strike Rating STR ShieldAdvanced Suffix
+(64–90)% Critical Strike Damage STR ShieldAdvanced Suffix
+1 Max Warcry Skill Charges STR ShieldAdvanced Suffix
+(37–48)% Warcry Effect STR ShieldAdvanced Suffix
+(45–54)% Focus Speed STR ShieldAdvanced Suffix
Max Sentry Quantity +1 STR ShieldUltimate Suffix
+(22–30)% additional Defense gained from Shield STR ShieldUltimate Suffix
+(7–8)% Max Elemental Resistance STR ShieldUltimate Suffix
+3% Critical Strike Rating and Critical Strike Damage for every 5% of Attack Block STR ShieldUltimate Suffix
+(35–45)% Focus Damage Enhancement STR ShieldUltimate Suffix
+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) STR ShieldUltimate Suffix
+(40–50)% Ailment Damage Enhancement STR ShieldUltimate Suffix
+(54–74) Max Life STR ShieldSweet Dream Affix
+(10–14)% Armor STR ShieldSweet Dream Affix
+(5–10)% Fire Resistance STR ShieldSweet Dream Affix
+(5–10)% Cold Resistance STR ShieldSweet Dream Affix
+(5–10)% Lightning Resistance STR ShieldSweet Dream Affix
+(5–10)% Erosion Resistance STR ShieldSweet Dream Affix
+(20–24)% Physical Damage STR ShieldSweet Dream Affix
+(20–24)% Elemental Damage STR ShieldSweet Dream Affix
+(20–24)% Erosion Damage STR ShieldSweet Dream Affix
+(8–10)% Attack and Spell Block Chance STR ShieldSweet Dream Affix
+(6–8)% additional damage STR ShieldSweet Dream Affix
+(35–40) Strength STR ShieldSweet Dream Affix
+(35–40) Dexterity STR ShieldSweet Dream Affix
+(35–40) Intelligence STR ShieldSweet Dream Affix
+(4–5)% Max Elemental and Erosion Resistance STR ShieldSweet Dream Affix
Converts (16–20)% of Physical Damage taken to Fire Damage STR ShieldSweet Dream Affix
Converts (36–45)% of Erosion Damage taken to Fire Damage STR ShieldSweet Dream Affix
+100% chance to gain a stack of Fortitude when using a Melee Skill STR ShieldSweet Dream Affix
+8% Elemental Resistance STR ShieldIntermediate Sequence
+15% Max Life and Max Mana STR ShieldIntermediate Sequence
+40% Defense from Shield STR ShieldIntermediate Sequence
+10% Attack and Spell Block Chance STR ShieldIntermediate Sequence
+10% Movement Speed STR ShieldIntermediate Sequence
+80% Critical Strike Rating STR ShieldIntermediate Sequence
+40% Critical Strike Damage STR ShieldIntermediate Sequence
Restores 3% Life on Block. Interval: 0.3s STR ShieldIntermediate Sequence
Restores 3% Energy Shield on Block. Interval: 0.3s STR ShieldIntermediate Sequence
+8% all stats STR ShieldIntermediate Sequence
+8% Block Ratio Upper limit STR ShieldAdvanced Sequence
All Passive Skill slots are supported by Lv. 30 Precise: Restrain STR ShieldAdvanced Sequence
Immune to crowd control effects STR ShieldAdvanced Sequence
Converts 25% of Physical Damage taken to random Elemental Damage
-25% Defense
STR ShieldAdvanced Sequence
+15% Armor Effective Rate for Non-Physical Damage
+2400 Gear Armor
STR ShieldAdvanced Sequence
Spell Damage will not further reduce Evasion by default
+1680 gear Evasion
STR ShieldAdvanced Sequence
Energy Shield starts to Charge when Blocking
+40% Energy Shield Charge Speed
STR ShieldAdvanced Sequence
+(10–13)% Attack Block ChanceSTR ShieldShield of Judgment
+(44–66) Max LifeSTR ShieldShield of Judgment
+(150–300) Physical Damage ReflectionSTR ShieldShield of Judgment
+(150–300) Physical Damage Reflection if you have blocked a Spell recentlySTR ShieldShield of Judgment
+(150–300) Physical Damage Reflection if you have blocked an Attack recentlySTR ShieldShield of Judgment
+(600–800) Gear ArmorSTR ShieldLast Stand
+(176–198) Max LifeSTR ShieldLast Stand
+(35–53) Max Energy ShieldSTR ShieldLast Stand
+6% Attack Block ChanceSTR ShieldLast Stand
+10% Block Ratio when Life is lower than 75%STR ShieldLast Stand
+(3456–4032) Gear ArmorSTR ShieldHeavy Soul
+198 Max LifeSTR ShieldHeavy Soul
+(10–14)% Attack and Spell Block ChanceSTR ShieldHeavy Soul
-20% Movement SpeedSTR ShieldHeavy Soul
-10% additional damage taken when an Elite is NearbySTR ShieldHeavy Soul
+10% chance to avoid damage, when there are common enemies NearbySTR ShieldHeavy Soul
+(900–1100) Gear ArmorSTR ShieldCover the Sun
Converts 99% of Cold Damage to Fire DamageSTR ShieldCover the Sun
Converts 99% of Lightning Damage to Fire DamageSTR ShieldCover the Sun
When casting a Curse, simultaneously apply 1 stack(s) of Tenacity BlessingSTR ShieldCover the Sun
Tenacity Blessing applied gains an additional effect: -8% Fire Resistance, -2% Max Fire ResistanceSTR ShieldCover the Sun
Hatred of the Last DragonSTR ShieldCover the Sun
+(54–74) Max Life DEX ShieldBase Affix
+(10–14)% Evasion DEX ShieldBase Affix
+(5–10)% Fire Resistance DEX ShieldBase Affix
+(5–10)% Cold Resistance DEX ShieldBase Affix
+(5–10)% Lightning Resistance DEX ShieldBase Affix
+(5–10)% Erosion Resistance DEX ShieldBase Affix
+(20–24)% Physical Damage DEX ShieldBase Affix
+(20–24)% Elemental Damage DEX ShieldBase Affix
+(20–24)% Erosion Damage DEX ShieldBase Affix
+(8–10)% Attack and Spell Block Chance DEX ShieldBase Affix
+(6–8)% additional damage DEX ShieldBase Affix
+(35–40) Strength DEX ShieldBase Affix
+(35–40) Dexterity DEX ShieldBase Affix
+(35–40) Intelligence DEX ShieldBase Affix
+(4–5)% Max Elemental and Erosion Resistance DEX ShieldBase Affix
Converts (16–20)% of Physical Damage taken to Lightning Damage DEX ShieldBase Affix
Converts (36–45)% of Erosion Damage taken to Lightning Damage DEX ShieldBase Affix
+(1–2)% Max Fire Resistance DEX ShieldCorrosion Base
+(1–2)% Max Cold Resistance DEX ShieldCorrosion Base
+(1–2)% Max Lightning Resistance DEX ShieldCorrosion Base
Has a (5–10)% chance to avoid Blocked damage DEX ShieldCorrosion Base
+(5–8)% Block Ratio DEX ShieldCorrosion Base
+(8–12)% Attack Block Chance DEX ShieldCorrosion Base
+(12–15)% Spell Block Chance DEX ShieldCorrosion Base
+(3–5)% Max Energy Shield DEX ShieldCorrosion Base
+(3–5)% Max Life DEX ShieldCorrosion Base
+(232–330) Max Life DEX ShieldBasic Pre-fix
+(3025–4320) gear Evasion DEX ShieldBasic Pre-fix
+(14–19)% Attack and Spell Block Chance DEX ShieldBasic Pre-fix
(-12–-10)% additional Physical Damage taken DEX ShieldBasic Pre-fix
+(77–108)% damage
+(77–108)% Minion Damage
DEX ShieldBasic Pre-fix
+(18–24)% Max Life DEX ShieldAdvanced Pre-fix
+(12–15)% Block Ratio DEX ShieldAdvanced Pre-fix
+(64–90) Dexterity DEX ShieldAdvanced Pre-fix
+(64–90) Intelligence DEX ShieldAdvanced Pre-fix
+(64–90) Strength DEX ShieldAdvanced Pre-fix
+(22–30)% Elemental and Erosion Resistance Penetration
Minion Damage penetrates (22–30)% Elemental Resistance
DEX ShieldUltimate Pre-fix
+3 Active Skill Level DEX ShieldUltimate Pre-fix
+(19–25)% Armor DMG Mitigation Penetration
+(19–25)% Armor DMG Mitigation Penetration for Minions
DEX ShieldUltimate Pre-fix
Regenerates (136–180) Life per second DEX ShieldBasic Suffix
+(29–40)% Fire Resistance DEX ShieldBasic Suffix
+(29–40)% Cold Resistance DEX ShieldBasic Suffix
+(29–40)% Lightning Resistance DEX ShieldBasic Suffix
+(29–40)% Erosion Resistance DEX ShieldBasic Suffix
Restores 4% Life on Block. Interval: 0.3s DEX ShieldBasic Suffix
+(10–14)% Elemental Resistance DEX ShieldBasic Suffix
+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
DEX ShieldAdvanced Suffix
+(127–180)% Critical Strike Rating DEX ShieldAdvanced Suffix
+(64–90)% Critical Strike Damage DEX ShieldAdvanced Suffix
+1 Max Warcry Skill Charges DEX ShieldAdvanced Suffix
+(37–48)% Warcry Effect DEX ShieldAdvanced Suffix
+(45–54)% Focus Speed DEX ShieldAdvanced Suffix
Max Sentry Quantity +1 DEX ShieldUltimate Suffix
+(22–30)% additional Defense gained from Shield DEX ShieldUltimate Suffix
+(7–8)% Max Elemental Resistance DEX ShieldUltimate Suffix
+1% Attack Speed and Movement Speed for every (7–8)% of Attack or Spell Block DEX ShieldUltimate Suffix
+(35–45)% Focus Damage Enhancement DEX ShieldUltimate Suffix
+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) DEX ShieldUltimate Suffix
+(40–50)% Ailment Damage Enhancement DEX ShieldUltimate Suffix
+(54–74) Max Life DEX ShieldSweet Dream Affix
+(10–14)% Evasion DEX ShieldSweet Dream Affix
+(5–10)% Fire Resistance DEX ShieldSweet Dream Affix
+(5–10)% Cold Resistance DEX ShieldSweet Dream Affix
+(5–10)% Lightning Resistance DEX ShieldSweet Dream Affix
+(5–10)% Erosion Resistance DEX ShieldSweet Dream Affix
+(20–24)% Physical Damage DEX ShieldSweet Dream Affix
+(20–24)% Elemental Damage DEX ShieldSweet Dream Affix
+(20–24)% Erosion Damage DEX ShieldSweet Dream Affix
+(8–10)% Attack and Spell Block Chance DEX ShieldSweet Dream Affix
+(6–8)% additional damage DEX ShieldSweet Dream Affix
+(35–40) Strength DEX ShieldSweet Dream Affix
+(35–40) Dexterity DEX ShieldSweet Dream Affix
+(35–40) Intelligence DEX ShieldSweet Dream Affix
+(4–5)% Max Elemental and Erosion Resistance DEX ShieldSweet Dream Affix
Converts (16–20)% of Physical Damage taken to Lightning Damage DEX ShieldSweet Dream Affix
Converts (36–45)% of Erosion Damage taken to Lightning Damage DEX ShieldSweet Dream Affix
+100% chance to gain a stack of Fortitude when using a Melee Skill DEX ShieldSweet Dream Affix
+8% Elemental Resistance DEX ShieldIntermediate Sequence
+15% Max Life and Max Mana DEX ShieldIntermediate Sequence
+40% Defense from Shield DEX ShieldIntermediate Sequence
+10% Attack and Spell Block Chance DEX ShieldIntermediate Sequence
+10% Movement Speed DEX ShieldIntermediate Sequence
+80% Critical Strike Rating DEX ShieldIntermediate Sequence
+40% Critical Strike Damage DEX ShieldIntermediate Sequence
Restores 3% Life on Block. Interval: 0.3s DEX ShieldIntermediate Sequence
Restores 3% Energy Shield on Block. Interval: 0.3s DEX ShieldIntermediate Sequence
+8% all stats DEX ShieldIntermediate Sequence
+8% Block Ratio Upper limit DEX ShieldAdvanced Sequence
All Passive Skill slots are supported by Lv. 30 Precise: Restrain DEX ShieldAdvanced Sequence
Immune to crowd control effects DEX ShieldAdvanced Sequence
Converts 25% of Physical Damage taken to random Elemental Damage
-25% Defense
DEX ShieldAdvanced Sequence
+15% Armor Effective Rate for Non-Physical Damage
+2400 Gear Armor
DEX ShieldAdvanced Sequence
Spell Damage will not further reduce Evasion by default
+1680 gear Evasion
DEX ShieldAdvanced Sequence
Energy Shield starts to Charge when Blocking
+40% Energy Shield Charge Speed
DEX ShieldAdvanced Sequence
+(1000–1200) gear EvasionDEX ShieldSilent Sentry Shield
+(16–19)% Spell Block ChanceDEX ShieldSilent Sentry Shield
+(10–20)% Attack Speed when Spell Block Chance is greater than 60%DEX ShieldSilent Sentry Shield
+(50–100)% Attack Damage when Attack Block Chance is greater than 60%DEX ShieldSilent Sentry Shield
+(15–32)% Lightning ResistanceDEX ShieldElectricity Amplifier
-5% Max Lightning ResistanceDEX ShieldElectricity Amplifier
+(1–3) Lightning Skill LevelDEX ShieldElectricity Amplifier
+1% additional Max Damage (multiplies) for each time you inflict Numbed recently. Stacks up to 20 time(s)DEX ShieldElectricity Amplifier
+3% Attack and Spell Block ChanceDEX ShieldReverse-Reverse-Reverse Mirror
+(90–108)% damage if you have Blocked recentlyDEX ShieldReverse-Reverse-Reverse Mirror
For every 4 m of movement, gives Nearby enemies 2 stack(s) of Agility BlessingDEX ShieldReverse-Reverse-Reverse Mirror
50% chance to gain Agility Blessing per 6 m you moveDEX ShieldReverse-Reverse-Reverse Mirror
+(87–117) Max Energy Shield INT ShieldBase Affix
+(4–6)% Energy Shield Charge Speed INT ShieldBase Affix
+(5–10)% Fire Resistance INT ShieldBase Affix
+(5–10)% Cold Resistance INT ShieldBase Affix
+(5–10)% Lightning Resistance INT ShieldBase Affix
+(5–10)% Erosion Resistance INT ShieldBase Affix
+(20–24)% Physical Damage INT ShieldBase Affix
+(20–24)% Elemental Damage INT ShieldBase Affix
+(20–24)% Erosion Damage INT ShieldBase Affix
+(8–10)% Attack and Spell Block Chance INT ShieldBase Affix
+(6–8)% additional damage INT ShieldBase Affix
+(35–40) Strength INT ShieldBase Affix
+(35–40) Dexterity INT ShieldBase Affix
+(35–40) Intelligence INT ShieldBase Affix
+(4–5)% Max Elemental and Erosion Resistance INT ShieldBase Affix
Converts (16–20)% of Physical Damage taken to Cold Damage INT ShieldBase Affix
Converts (36–45)% of Erosion Damage taken to Cold Damage INT ShieldBase Affix
+(1–2)% Max Fire Resistance INT ShieldCorrosion Base
+(1–2)% Max Cold Resistance INT ShieldCorrosion Base
+(1–2)% Max Lightning Resistance INT ShieldCorrosion Base
Has a (5–10)% chance to avoid Blocked damage INT ShieldCorrosion Base
+(5–8)% Block Ratio INT ShieldCorrosion Base
+(8–12)% Attack Block Chance INT ShieldCorrosion Base
+(12–15)% Spell Block Chance INT ShieldCorrosion Base
+(3–5)% Max Energy Shield INT ShieldCorrosion Base
+(3–5)% Max Life INT ShieldCorrosion Base
+(127–180) Max Mana INT ShieldBasic Pre-fix
+(14–19)% Attack and Spell Block Chance INT ShieldBasic Pre-fix
(-12–-10)% additional Physical Damage taken INT ShieldBasic Pre-fix
+(77–108)% damage
+(77–108)% Minion Damage
INT ShieldBasic Pre-fix
+(239–340) Max Energy Shield INT ShieldBasic Pre-fix
+(12–15)% Block Ratio INT ShieldAdvanced Pre-fix
+(64–90) Intelligence INT ShieldAdvanced Pre-fix
+(64–90) Strength INT ShieldAdvanced Pre-fix
+(64–90) Dexterity INT ShieldAdvanced Pre-fix
+(18–24)% Max Energy Shield INT ShieldAdvanced Pre-fix
+(22–30)% Elemental and Erosion Resistance Penetration
Minion Damage penetrates (22–30)% Elemental Resistance
INT ShieldUltimate Pre-fix
+3 Active Skill Level INT ShieldUltimate Pre-fix
+(19–25)% Armor DMG Mitigation Penetration
+(19–25)% Armor DMG Mitigation Penetration for Minions
INT ShieldUltimate Pre-fix
+(29–40)% Fire Resistance INT ShieldBasic Suffix
+(29–40)% Cold Resistance INT ShieldBasic Suffix
+(29–40)% Lightning Resistance INT ShieldBasic Suffix
+(29–40)% Erosion Resistance INT ShieldBasic Suffix
Restores 4% Energy Shield on Block. Interval: 0.3s INT ShieldBasic Suffix
+(10–14)% Elemental Resistance INT ShieldBasic Suffix
+(18–24)% Energy Shield Charge Speed INT ShieldBasic Suffix
+(26–36)% Attack and Cast Speed
+(26–36)% Minion Attack and Cast Speed
INT ShieldAdvanced Suffix
+(127–180)% Critical Strike Rating INT ShieldAdvanced Suffix
+(64–90)% Critical Strike Damage INT ShieldAdvanced Suffix
+1 Max Warcry Skill Charges INT ShieldAdvanced Suffix
+(37–48)% Warcry Effect INT ShieldAdvanced Suffix
+(64–90)% Mana Regeneration Speed INT ShieldAdvanced Suffix
+(45–54)% Focus Speed INT ShieldAdvanced Suffix
Max Sentry Quantity +1 INT ShieldUltimate Suffix
+(19–25)% additional Defense gained from Shield INT ShieldUltimate Suffix
+(7–8)% Max Elemental Resistance INT ShieldUltimate Suffix
+1% Cast Speed and Skill Area for every 3% of Spell Block INT ShieldUltimate Suffix
+(35–45)% Focus Damage Enhancement INT ShieldUltimate Suffix
+(40–50)% Combo Damage Enhancement if the Combo Finisher cast recently consumes at least 8 Combo Point(s) INT ShieldUltimate Suffix
+(40–50)% Ailment Damage Enhancement INT ShieldUltimate Suffix
+(87–117) Max Energy Shield INT ShieldSweet Dream Affix
+(4–6)% Energy Shield Charge Speed INT ShieldSweet Dream Affix
+(5–10)% Fire Resistance INT ShieldSweet Dream Affix
+(5–10)% Cold Resistance INT ShieldSweet Dream Affix
+(5–10)% Lightning Resistance INT ShieldSweet Dream Affix
+(5–10)% Erosion Resistance INT ShieldSweet Dream Affix
+(20–24)% Physical Damage INT ShieldSweet Dream Affix
+(20–24)% Elemental Damage INT ShieldSweet Dream Affix
+(20–24)% Erosion Damage INT ShieldSweet Dream Affix
+(8–10)% Attack and Spell Block Chance INT ShieldSweet Dream Affix
+(6–8)% additional damage INT ShieldSweet Dream Affix
+(35–40) Strength INT ShieldSweet Dream Affix
+(35–40) Dexterity INT ShieldSweet Dream Affix
+(35–40) Intelligence INT ShieldSweet Dream Affix
+(4–5)% Max Elemental and Erosion Resistance INT ShieldSweet Dream Affix
Converts (16–20)% of Physical Damage taken to Cold Damage INT ShieldSweet Dream Affix
Converts (36–45)% of Erosion Damage taken to Cold Damage INT ShieldSweet Dream Affix
+100% chance to gain a stack of Fortitude when using a Melee Skill INT ShieldSweet Dream Affix
+8% Elemental Resistance INT ShieldIntermediate Sequence
+15% Max Life and Max Mana INT ShieldIntermediate Sequence
+40% Defense from Shield INT ShieldIntermediate Sequence
+10% Attack and Spell Block Chance INT ShieldIntermediate Sequence
+10% Movement Speed INT ShieldIntermediate Sequence
+80% Critical Strike Rating INT ShieldIntermediate Sequence
+40% Critical Strike Damage INT ShieldIntermediate Sequence
Restores 3% Life on Block. Interval: 0.3s INT ShieldIntermediate Sequence
Restores 3% Energy Shield on Block. Interval: 0.3s INT ShieldIntermediate Sequence
+8% all stats INT ShieldIntermediate Sequence
+8% Block Ratio Upper limit INT ShieldAdvanced Sequence
All Passive Skill slots are supported by Lv. 30 Precise: Restrain INT ShieldAdvanced Sequence
Immune to crowd control effects INT ShieldAdvanced Sequence
Converts 25% of Physical Damage taken to random Elemental Damage
-25% Defense
INT ShieldAdvanced Sequence
+15% Armor Effective Rate for Non-Physical Damage
+2400 Gear Armor
INT ShieldAdvanced Sequence
Spell Damage will not further reduce Evasion by default
+1680 gear Evasion
INT ShieldAdvanced Sequence
Energy Shield starts to Charge when Blocking
+40% Energy Shield Charge Speed
INT ShieldAdvanced Sequence
+(272–340) gear Energy ShieldINT ShieldArcane Shield
Triggers Lv. 20 Secret Origin Unleash every 6sINT ShieldArcane Shield
+(8–16)% Energy Shield RegainINT ShieldArcane Shield
+72% Spell Block ChanceINT ShieldArcane Shield
Cannot Block attacksINT ShieldArcane Shield
+(214–234) Max ManaINT ShieldGlacier Caster Shield
Regenerates (200–240) Mana per secondINT ShieldGlacier Caster Shield
+(26–30)% Sealed Mana CompensationINT ShieldGlacier Caster Shield
Adds (13–15) - (23–26) Physical Damage to Attacks and Spells for every (1000–1050) Mana consumed recently. Stacks up to 200 time(s)INT ShieldGlacier Caster Shield
Corroded HeartINT ShieldThe Coward's Counterfire
+(30–45) Max Life and Max Energy ShieldINT ShieldThe Coward's Counterfire
+(27–38)% Attack and Spell Block ChanceINT ShieldThe Coward's Counterfire
+20% Block RatioINT ShieldThe Coward's Counterfire
Paralyze enemies Nearby when BlockingINT ShieldThe Coward's Counterfire
+(54–74) Max Life NecklaceBase Affix
+(87–117) Max Energy Shield NecklaceBase Affix
+(5–10)% Fire Resistance NecklaceBase Affix
+(5–10)% Cold Resistance NecklaceBase Affix
+(5–10)% Lightning Resistance NecklaceBase Affix
+(5–10)% Erosion Resistance NecklaceBase Affix
+(3–4)% Elemental Resistance NecklaceBase Affix
+(15–20) Strength NecklaceBase Affix
+(15–20) Dexterity NecklaceBase Affix
+(15–20) Intelligence NecklaceBase Affix
+(20–24)% damage
+(20–24)% Minion Damage
NecklaceBase Affix
+(8–10)% Movement Speed NecklaceBase Affix
+(2–3)% damage per stack of any Blessing NecklaceBase Affix
+1% damage per 27 stats NecklaceBase Affix
Adds 10 - 10 Base Ailment Damage NecklaceBase Affix
+(6–8)% Sealed Mana Compensation NecklaceBase Affix
Triggers Lv. 20 Vulnerability Curse upon inflicting damage. Cooldown: 0.2 s NecklaceBase Affix
Triggers Lv. 20 Scorch Curse upon inflicting damage. Cooldown: 0.2 s NecklaceBase Affix
Triggers Lv. 20 Biting Cold Curse upon inflicting damage. Cooldown: 0.2 s NecklaceBase Affix
Triggers Lv. 20 Electrocute Curse upon inflicting damage. Cooldown: 0.2 s NecklaceBase Affix
Triggers Lv. 20 Corruption Curse upon inflicting damage. Cooldown: 0.2 s NecklaceBase Affix
+(26–30)% chance to avoid Elemental Ailments NecklaceBase Affix
Immune to Frostbite NecklaceBase Affix
Has Profane. Minions have Profane NecklaceBase Affix
You can cast 1 additional Curses NecklaceCorrosion Base
Immune to Elemental Ailments NecklaceCorrosion Base
+(60–80) Attack and Spell Critical Strike Rating NecklaceCorrosion Base
+(50–70)% damage NecklaceCorrosion Base
+(8–10)% Elemental Resistance NecklaceCorrosion Base
+(30–40)% Skill Area NecklaceCorrosion Base
+(15–20)% Skill Effect Duration NecklaceCorrosion Base
+(155–220) Max Life NecklaceBasic Pre-fix
+(245–350) Max Energy Shield NecklaceBasic Pre-fix
+(27–36)% Armor NecklaceBasic Pre-fix
+(27–36)% Evasion NecklaceBasic Pre-fix
+(51–72)% damage NecklaceBasic Pre-fix
+(51–72)% Minion Damage NecklaceBasic Pre-fix
+(85–120) Max Mana NecklaceBasic Pre-fix
+(43–60) Strength NecklaceAdvanced Pre-fix
+(43–60) Dexterity NecklaceAdvanced Pre-fix
+(43–60) Intelligence NecklaceAdvanced Pre-fix
+(35–48) initial Growth for Spirit Magi NecklaceAdvanced Pre-fix
+(15–20)% Defense NecklaceAdvanced Pre-fix
+(22–30)% Sealed Mana Compensation for Steadfast NecklaceAdvanced Pre-fix
+(22–30)% Sealed Mana Compensation for Nimbleness NecklaceAdvanced Pre-fix
+(22–30)% Sealed Mana Compensation for Energy Fortress NecklaceAdvanced Pre-fix
Gains Attack Aggression when casting an Attack Skill
+(10–30)% Attack Aggression Effect
NecklaceAdvanced Pre-fix
Gains Spell Aggression when casting a Spell Skill
+(10–30)% Spell Aggression Effect
NecklaceAdvanced Pre-fix
Has Profane. Minions have Profane
+(20–30)% Erosion Damage
+(20–30)% Minion Erosion Damage
NecklaceAdvanced Pre-fix
+(23–32)% Deterioration Chance NecklaceAdvanced Pre-fix
+2 Minion Skill Level NecklaceUltimate Pre-fix
+1 Max Spell Burst NecklaceUltimate Pre-fix
+(1–2) Active Skill Level NecklaceUltimate Pre-fix
Have Fervor NecklaceUltimate Pre-fix
Multistrikes deal (28–40)% increasing damage NecklaceUltimate Pre-fix
You can apply 1 additional Tangle(s) to enemies
+(5–8)% Tangle Damage Enhancement
NecklaceUltimate Pre-fix
+(36–50)% Deterioration Damage NecklaceUltimate Pre-fix
+(19–27)% Fire Resistance NecklaceBasic Suffix
+(19–27)% Cold Resistance NecklaceBasic Suffix
+(19–27)% Lightning Resistance NecklaceBasic Suffix
+(19–27)% Erosion Resistance NecklaceBasic Suffix
+(33–45)% Projectile Speed NecklaceBasic Suffix
+(42–60)% Critical Strike Damage NecklaceAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
NecklaceAdvanced Suffix
60% chance to gain 1 charge stacks when using a Terra Skill NecklaceAdvanced Suffix
+(8–10)% Elemental Resistance NecklaceAdvanced Suffix
+(14–18)% Blessing Duration NecklaceAdvanced Suffix
+(8–10)% all stats NecklaceAdvanced Suffix
100% chance to gain a Barrier for every 5 m you move NecklaceAdvanced Suffix
+(5–6)% damage per stack of any Blessing NecklaceUltimate Suffix
+(15–20)% Sealed Mana Compensation NecklaceUltimate Suffix
+(15–20)% Aura Effect NecklaceUltimate Suffix
+1% damage per 12 stats NecklaceUltimate Suffix
+(23–32)% additional Deterioration Duration NecklaceUltimate Suffix
+(54–74) Max Life NecklaceSweet Dream Affix
+(87–117) Max Energy Shield NecklaceSweet Dream Affix
+(5–10)% Fire Resistance NecklaceSweet Dream Affix
+(5–10)% Cold Resistance NecklaceSweet Dream Affix
+(5–10)% Lightning Resistance NecklaceSweet Dream Affix
+(5–10)% Erosion Resistance NecklaceSweet Dream Affix
+(3–4)% Elemental Resistance NecklaceSweet Dream Affix
+(15–20) Strength NecklaceSweet Dream Affix
+(15–20) Dexterity NecklaceSweet Dream Affix
+(15–20) Intelligence NecklaceSweet Dream Affix
+(20–24)% damage
+(20–24)% Minion Damage
NecklaceSweet Dream Affix
+(8–10)% Movement Speed NecklaceSweet Dream Affix
+(2–3)% damage per stack of any Blessing NecklaceSweet Dream Affix
+1% damage per 27 stats NecklaceSweet Dream Affix
Adds 10 - 10 Base Ailment Damage NecklaceSweet Dream Affix
+(6–8)% Sealed Mana Compensation NecklaceSweet Dream Affix
Triggers Lv. 20 Vulnerability Curse upon inflicting damage. Cooldown: 0.2 s NecklaceSweet Dream Affix
Triggers Lv. 20 Scorch Curse upon inflicting damage. Cooldown: 0.2 s NecklaceSweet Dream Affix
Triggers Lv. 20 Biting Cold Curse upon inflicting damage. Cooldown: 0.2 s NecklaceSweet Dream Affix
Triggers Lv. 20 Electrocute Curse upon inflicting damage. Cooldown: 0.2 s NecklaceSweet Dream Affix
Triggers Lv. 20 Corruption Curse upon inflicting damage. Cooldown: 0.2 s NecklaceSweet Dream Affix
Has Profane. Minions have Profane NecklaceSweet Dream Affix
+(5–15) DexterityNecklaceDespised Shadow
+(20–30) Max LifeNecklaceDespised Shadow
33% chance to gain +3 Shadows when using the Shadow Strike skillNecklaceDespised Shadow
+(14–16)% additional Shadow DamageNecklaceDespised Shadow
+(165–176) Max LifeNecklaceChain of Resistance
+12% Attack and Cast SpeedNecklaceChain of Resistance
+30% Skill Area if you have defeated an enemy recentlyNecklaceChain of Resistance
+(29–36)% Area Damage if no enemies are defeated recentlyNecklaceChain of Resistance
+(25–36)% ArmorNecklaceForlorn Crystal
+(3–4)% additional damage per 10000 ArmorNecklaceForlorn Crystal
+(10–15)% Elemental and Erosion Resistance when Armor is no lower than 100000NecklaceForlorn Crystal
+(10–20)% Armor Effective Rate for Non-Physical DamageNecklaceForlorn Crystal
Adds (44–46) - (54–56) Physical Damage to Attacks and SpellsNecklaceVortex Heart
+(42–54)% Critical Strike DamageNecklaceVortex Heart
+(84–108)% Critical Strike RatingNecklaceVortex Heart
(-40–-30)% Skill AreaNecklaceVortex Heart
[Focused Strike] Area Skills deal up to +32% additional damage to enemies at the center
Minions' Area Skills deal up to 32% additional damage to enemies at the center
NecklaceVortex Heart
+(70–100) Max LifeNecklaceMaster Defender Pendant
+(25–30)% Defense from all ArmorNecklaceMaster Defender Pendant
+(12–16)% Attack and Spell Block ChanceNecklaceMaster Defender Pendant
Block Ratio is set to 50%NecklaceMaster Defender Pendant
+(88–110) Max LifeNecklaceMagnus' Mindflame
+1 Fire Skill LevelNecklaceMagnus' Mindflame
+(5–11)% Fire ResistanceNecklaceMagnus' Mindflame
+(6–7)% Fire PenetrationNecklaceMagnus' Mindflame
[True Flame] When an enemy is Ignited, 60% of the additional bonus to Damage Over Time taken from Affliction is also applied to your Fire Hit DamageNecklaceMagnus' Mindflame
+(4–5) to All Skills' LevelsNecklaceTruth
<Random stat affix>NecklaceTruth
+(1–2) Passive Skill LevelNecklaceWarden's Breastpin
+(90–108)% Minion Max LifeNecklaceWarden's Breastpin
+(101–144)% Minion DamageNecklaceWarden's Breastpin
Your Minions can only deal Physical DamageNecklaceWarden's Breastpin
(50–75)% of Critical Strike Rating and Critical Strike Damage are also applied to MinionsNecklaceWarden's Breastpin
+(132–176) Max LifeNecklaceOcean of Rock
+(210–280) Max Energy ShieldNecklaceOcean of Rock
[Shrink Back] Gains Barrier every 1s
+50% Barrier Shield
NecklaceOcean of Rock
Adds (10–15)% of Max Life to Energy ShieldNecklaceOcean of Rock
+29 Attack and Spell Critical Strike RatingNecklaceBlessing Pendant
+25% Max Energy ShieldNecklaceBlessing Pendant
+96% Attack and Spell Critical Strike Rating when the Energy Shield is not low.NecklaceBlessing Pendant
-20% additional Energy Shield Charge IntervalNecklaceBlessing Pendant
<Random Physical Attack or Spell Damage>NecklacePentagram Astrolabe
<Random Fire Attack or Spell Damage>NecklacePentagram Astrolabe
<Random Cold Attack or Spell Damage>NecklacePentagram Astrolabe
<Random Lightning Attack or Spell Damage>NecklacePentagram Astrolabe
<Random Attack or Spell Erosion Damage>NecklacePentagram Astrolabe
+(8–12)% Max Life and Max Energy ShieldNecklaceNecklace of Firebird
(-25–-5)% Elemental Resistance
-30% Movement Speed
NecklaceNecklace of Firebird
When you have a Barrier, triggers the Main Skill upon taking damage, then removes Barrier
核心技能替换为 20 级屏障爆裂
NecklaceNecklace of Firebird
+20% additional Barrier Shield
-100% additional Armor
NecklaceNecklace of Firebird
+(209–220) Max LifeNecklaceOwnerless
+(10–12)% Attack and Cast SpeedNecklaceOwnerless
+16% Projectile SpeedNecklaceOwnerless
+10% Movement SpeedNecklaceOwnerless
+(14–18) to All StatsNecklaceOwnerless
+25 to All StatsNecklaceSage's Shackle
+(19–24)% Cooldown Recovery SpeedNecklaceSage's Shackle
Cannot restore LifeNecklaceSage's Shackle
+(60–80)% Mana Regeneration SpeedNecklaceSage's Shackle
+(12–14)% Energy Shield Charge SpeedNecklaceSage's Shackle
+(100–120) Max ManaNecklacePhantom
For every (15–17)% Life Sealed when at Full Mana, Main Skill's level +1NecklacePhantom
<Random Aura affix>NecklacePhantom
+(16–32)% Max ManaNecklacePhantom
+(8–12)% Max Life, Max Mana, and Max Energy ShieldNecklaceIllusory Ocean Silk - Iron Rain
Adds (49–54) - (62–68) Physical Damage to Attacks and SpellsNecklaceIllusory Ocean Silk - Iron Rain
-16% Life Regeneration SpeedNecklaceIllusory Ocean Silk - Iron Rain
+10% additional ArmorNecklaceIllusory Ocean Silk - Iron Rain
Triggers Lv. (10–19) Vulnerability Curse on hit. Cooldown: 1 s.NecklaceIllusory Ocean Silk - Iron Rain
Converts (30–50)% of Erosion Damage taken to Physical DamageNecklaceIllusory Ocean Silk - Iron Rain
+(8–12)% Max Life, Max Mana, and Max Energy ShieldNecklaceIllusory Ocean Silk - Ash
Adds (54–57) - (63–67) Fire Damage to Attacks and SpellsNecklaceIllusory Ocean Silk - Ash
-20% Fire ResistanceNecklaceIllusory Ocean Silk - Ash
+1 to Max Tenacity Blessing StacksNecklaceIllusory Ocean Silk - Ash
Triggers Lv. (10–19) Scorch Curse on hit. Cooldown: 1 s.NecklaceIllusory Ocean Silk - Ash
Converts (30–50)% of Erosion Damage taken to Fire DamageNecklaceIllusory Ocean Silk - Ash
+(8–12)% Max Life, Max Mana, and Max Energy ShieldNecklaceIllusory Ocean Silk - Thunder
Adds (6–9) - (71–74) Lightning Damage to Attacks and SpellsNecklaceIllusory Ocean Silk - Thunder
-20% Lightning ResistanceNecklaceIllusory Ocean Silk - Thunder
+1 to Max Agility Blessing StacksNecklaceIllusory Ocean Silk - Thunder
Trigger Lv. (10–19) Electrocute Curse on hit. Cooldown: 1 s.NecklaceIllusory Ocean Silk - Thunder
Converts (30–50)% of Erosion Damage taken to Lightning DamageNecklaceIllusory Ocean Silk - Thunder
+(8–12)% Max Life, Max Mana, and Max Energy ShieldNecklaceIllusory Ocean Silk - Chilly
Adds (56–58) - (62–64) Cold Damage to Attacks and SpellsNecklaceIllusory Ocean Silk - Chilly
-20% Cold ResistanceNecklaceIllusory Ocean Silk - Chilly
+1 to Max Focus Blessing StacksNecklaceIllusory Ocean Silk - Chilly
Triggers Lv. (10–19) Biting Cold Curse on hit. Cooldown: 1 s.NecklaceIllusory Ocean Silk - Chilly
Converts (30–50)% of Erosion Damage taken to Cold DamageNecklaceIllusory Ocean Silk - Chilly
+(8–12)% Max Life, Max Mana, and Max Energy ShieldNecklaceIllusory Ocean Silk - Unreal
Adds (57–59) - (61–63) Erosion Damage to Attacks and SpellsNecklaceIllusory Ocean Silk - Unreal
+10% additional Regain IntervalNecklaceIllusory Ocean Silk - Unreal
+10% additional EvasionNecklaceIllusory Ocean Silk - Unreal
Trigger Lv. (10–19) Corruption Curse on hit. Cooldown: 1 s.NecklaceIllusory Ocean Silk - Unreal
+(3–5)% Max Erosion ResistanceNecklaceIllusory Ocean Silk - Unreal
+(220–264) Max LifeNecklaceBroken Sun Ring
+(9–12)% Elemental ResistanceNecklaceBroken Sun Ring
<A Random Steep Strike, Demolisher, Shadow Strike Affix>NecklaceBroken Sun Ring
Solar RingNecklaceBroken Sun Ring
+(30–40)% DefenseNecklaceMother Goddess' Paddock
Max Terra Quantity bonus is set to 0NecklaceMother Goddess' Paddock
When consuming Terra Charge while it is not at max stacks, for every 1 Terra Charge consumed, +(10–12)% additional Affliction Effect.NecklaceMother Goddess' Paddock
(50–100)% chance to gain 1 charge stacks when using a Terra SkillNecklaceMother Goddess' Paddock
Reaps 0.1 s of Damage Over Time from nearby enemies within 8 m 1.5 s after consuming max Terra Charges. Cooldown: 2 sNecklaceMother Goddess' Paddock
+(88–132) Max LifeNecklaceClarity
+(15–21)% additional damage when UnarmedNecklaceClarity
+(144–202) Critical Strike Rating when UnarmedNecklaceClarity
+(19–38)% chance to MultistrikeNecklaceClarity
+(6–20)% Max Energy ShieldNecklaceChain behind the Curtain
+(10–15) Dexterity and IntelligenceNecklaceChain behind the Curtain
+(12–30)% Erosion ResistanceNecklaceChain behind the Curtain
Blur gains an additional effect: +1 Affliction inflicted per second for every 5 points of Blur RatingNecklaceChain behind the Curtain
Gains (5–10) points of Blur Rating for every 3 m of movementNecklaceChain behind the Curtain
+(150–200) Max LifeNecklaceStrange Snow
+(40–60)% Affliction EffectNecklaceStrange Snow
Consumes 20% of Max Life and inflicts 50 Affliction to nearby enemies when at Full Life. Interval: 1sNecklaceStrange Snow
Restores 10% Life when not at Full Life. Interval: 1sNecklaceStrange Snow
+(6–10)% all statsNecklaceFalse God's Skin
<Random stat buff affix>NecklaceFalse God's Skin
<Random stat buff affix>NecklaceFalse God's Skin
<Random stat buff affix>NecklaceFalse God's Skin
<Random stat buff affix>NecklaceFalse God's Skin
+(65–75)% Critical Strike DamageNecklaceRat King's Megagon Dice
+(6–30)% additional Max DamageNecklaceRat King's Megagon Dice
(-30–-6)% additional min damageNecklaceRat King's Megagon Dice
Randomly triggers one of the following effects every 5 s for 5 s
Lucky Critical Strike
Unlucky Damage
Lucky Damage
Unlucky Critical Strike
NecklaceRat King's Megagon Dice
Command decreases every second instead of increasing every second
Loses Command instead of gaining it when using Dark Gate
NecklaceIron Nest
Synthetic Troop Minions are unable to move
+200% Synthetic Troop Minion Duration
NecklaceIron Nest
When Command is lower than -20 , for every -1 Command, -2% Aura Area and +1% Aura Effect
+5 to Synthetic Troop Minions' stack(s) of Horizontal Projectile Jumps
NecklaceIron Nest
When Command is lower than -40 , Nearby Synthetic Troop Minions deal +25% additional Projectile Damage to enemies in Proximity, and this damage reduces with the distance traveled by the Projectiles
Minions' Horizontal Projectiles cannot Penetrate
NecklaceIron Nest
When Command is lower than -60 , +30% to the physique of Nearby Synthetic Troop Minions
+100% Multistrike chance and +25% Multistrike Damage Increment for Nearby Synthetic Troops
NecklaceIron Nest
+20% Movement Speed
+20% Cooldown Recovery Speed for Mobility Skills
NecklaceIron Nest
Mobility Skills gain 1 Charge for every 3 time(s) you channelNecklaceElegy of Immortality
-20% additional Elemental Damage taken while standing stillNecklaceElegy of Immortality
+(60–70)% additional Beam Skill Damage while standing stillNecklaceElegy of Immortality
+(20–30)% additional Beam Skill Cast Speed while standing stillNecklaceElegy of Immortality
+(20–30)% Beam LengthNecklaceElegy of Immortality
[Beacon] +2 Max Spell BurstNecklacePhotophobia
When activating Spell Burst,there's -5% additional Skill Area for each time Spell Burst is activated.NecklacePhotophobia
Eliminate enemies under 10% Life on hitNecklaceHowling Wind
[Gale] 60% of the Projectile Speed bonus is also applied to the additional bonus for Projectile DamageNecklaceHowling Wind
+(100–160)% Ranged Attack Critical Strike RatingNecklaceHowling Wind
+1 Passive Skill LevelNecklaceLady's Tears
+(8–16)% additional Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.NecklaceLady's Tears
While Reconjuring, Spirit Magi regenerate (20–30)% Life per secondNecklaceLady's Tears
Spirit Magi are immune to Elemental DamageNecklaceLady's Tears
+(5–10)% Max LifeNecklaceDecaying Blessing
+(50–70)% Erosion DamageNecklaceDecaying Blessing
+(120–140)% Erosion Amplification Aura EffectNecklaceDecaying Blessing
(-20–-10)% Sealed Mana CompensationNecklaceDecaying Blessing
+(12–16)% Max Life and Max Energy ShieldNecklaceHeart of the Storm
Automatically generates a windfield centered on yourself for 8 s. Cooldown: 10 s
You gain Storm while inside the windfield
NecklaceHeart of the Storm
For each Attack Horizontal Projectile Skill used recently, +(5–6)% Storm Effect. Stacks up to 10 time(s)NecklaceHeart of the Storm
+60 Max LifeNecklacePrayer Bead of Evil
+(30–50)% Skill AreaNecklacePrayer Bead of Evil
+10% additional Erosion Area Damage against ElitesNecklacePrayer Bead of Evil
+30% chance to inflict Damaging AilmentsNecklaceColdness Tracer's Tear
+(15–20)% Elemental ResistanceNecklaceColdness Tracer's Tear
+(40–50)% Ailment Damage EnhancementNecklaceColdness Tracer's Tear
Immune to Frostbite
Immune to Slow
NecklaceColdness Tracer's Tear
+(100–120) Max ManaNecklaceMercurial Torment
+(18–24)% additional Elemental Damage to enemies with Elemental AilmentsNecklaceMercurial Torment
+(190–220) Max LifeNecklaceMortal's Reverie
For every (900–1000) Focus Pts of the same skill consumed, gain Transcendence for 4 sNecklaceMortal's Reverie
+(30–40)% additional Focus Speed and +(40–48)% Focus Skill Area while Transcendence is activeNecklaceMortal's Reverie
In transcendence, when a Focus skill is triggered, there is a (30–40)% chance to trigger it an additional time. 50% of the Focus Speed bonus is also applied to the additional trigger chanceNecklaceMortal's Reverie
+(190–220) Max Life and Max Energy ShieldNecklaceHeart of Animitta
(-15–-10)% additional damage taken for 0.5 s after using Combo SkillsNecklaceHeart of Animitta
+1 Combo Finisher charge(s)NecklaceHeart of Animitta
+(10–20)% Combo Finisher AmplificationNecklaceHeart of Animitta
Gains (1–2) Combo Point(s) on Critical Strike from Combo Finishers. Each skill cast can only trigger this effect once. During Spell Burst, this effect only takes effect on the first skill cast when Spell Burst is activatedNecklaceHeart of Animitta
+(30–40) to All StatsNecklaceNecklace of Inverse
+1 Passive Skill Level for each empty Active Skill SlotNecklaceNecklace of Inverse
+1 Main Skill Level for each empty Passive Skill SlotNecklaceNecklace of Inverse
+(90–100) Max Energy ShieldNecklaceFrostbolt
+(10–12) to All StatsNecklaceFrostbolt
Damage penetrates (25–35)% Elemental Resistance of Frostbitten enemies
Damage penetrates (25–35)% Elemental Resistance of Numbed enemies
NecklaceFrostbolt
+10% Cold and Lightning ResistanceNecklaceFrostbolt
+(20–30)% Max Life, Max Mana, and Max Energy ShieldNecklaceLaw of Greed
+(20–30)% chance to avoid Elemental AilmentsNecklaceLaw of Greed
+(30–40)% damage per stack of Max Spell Burst, up to +320%NecklaceLaw of Greed
Seals 10% Max Mana. Gains Insatiable GreedNecklaceLaw of Greed
+(10–16)% Max Life, Max Mana, and Max Energy ShieldNecklaceOld Grudge
+1 Max Tangle QuantityNecklaceOld Grudge
+50% Tangle DurationNecklaceOld Grudge
+(50–80) Tangle Critical Strike RatingNecklaceOld Grudge
+(54–74) Max Life RingBase Affix
+(87–117) Max Energy Shield RingBase Affix
+(5–10)% Fire Resistance RingBase Affix
+(5–10)% Cold Resistance RingBase Affix
+(5–10)% Lightning Resistance RingBase Affix
+(5–10)% Erosion Resistance RingBase Affix
+(15–20) Strength RingBase Affix
+(15–20) Dexterity RingBase Affix
+(15–20) Intelligence RingBase Affix
+(6–8)% Attack and Cast Speed RingBase Affix
+(8–10)% Movement Speed RingBase Affix
+(20–25)% chance to launch one more wave when casting a Barrage Skill RingBase Affix
+(15–20)% Fervor effect RingBase Affix
+1 to Max Tenacity Blessing Stacks RingBase Affix
+1 to Max Agility Blessing Stacks RingBase Affix
+1 to Max Focus Blessing Stacks RingBase Affix
Triggers Lv. 20 Dazzled Curse upon inflicting damage. Cooldown: 0.2 s RingBase Affix
Triggers Lv. 20 Timid Curse upon inflicting damage. Cooldown: 0.2 s RingBase Affix
Triggers Lv. 20 Entangled Pain Curse upon inflicting damage. Cooldown: 0.2 s RingBase Affix
Immune to Trauma RingBase Affix
Immune to Wilt RingBase Affix
Immune to curse RingBase Affix
Adds (18–20)% of Physical Damage as Fire Damage RingBase Affix
Adds (18–20)% of Physical Damage to Cold Damage RingBase Affix
Adds (18–20)% of Physical Damage as Lightning Damage RingBase Affix
Adds (18–20)% of Physical Damage as Erosion Damage RingBase Affix
Gains Spell Aggression when casting a Spell Skill RingBase Affix
Gains Attack Aggression when casting an Attack Skill RingBase Affix
+5% XP earned RingCorrosion Base
+5% Movement Speed RingCorrosion Base
Immune to Trauma
Immune to Wilt
RingCorrosion Base
+(8–10)% Strength RingCorrosion Base
+(8–10)% Dexterity RingCorrosion Base
+(8–10)% Intelligence RingCorrosion Base
+(50–70)% damage RingCorrosion Base
+(15–25)% Max Life RingCorrosion Base
+(15–25)% Max Energy Shield RingCorrosion Base
+(155–220) Max Life RingBasic Pre-fix
+(245–350) Max Energy Shield RingBasic Pre-fix
+(27–36)% Armor RingBasic Pre-fix
+(27–36)% Evasion RingBasic Pre-fix
+(51–72)% damage RingBasic Pre-fix
+(85–120) Max Mana RingBasic Pre-fix
+(12–15)% Attack and Spell Block Chance RingAdvanced Pre-fix
Adds (44–46) - (54–56) Physical Damage to Attacks and Spells RingAdvanced Pre-fix
Adds (42–44) - (54–59) Fire Damage to Attacks and Spells RingAdvanced Pre-fix
Adds (42–44) - (56–58) Cold Damage to Attacks and Spells RingAdvanced Pre-fix
Adds (4–6) - (94–96) Lightning Damage to Attacks and Spells RingAdvanced Pre-fix
+(43–60) Strength RingAdvanced Pre-fix
+(43–60) Dexterity RingAdvanced Pre-fix
+(43–60) Intelligence RingAdvanced Pre-fix
Adds (42–44) - (56–58) Erosion Damage to Attacks and Spells RingAdvanced Pre-fix
+(23–32)% Deterioration Chance RingAdvanced Pre-fix
+1 to Max Tenacity Blessing Stacks RingUltimate Pre-fix
+1 to Max Agility Blessing Stacks RingUltimate Pre-fix
+1 to Max Focus Blessing Stacks RingUltimate Pre-fix
+10% Max Mana. +80 Skill Cost RingUltimate Pre-fix
+(15–20)% Elemental and Erosion Resistance Penetration RingUltimate Pre-fix
+(13–17)% Armor DMG Mitigation Penetration RingUltimate Pre-fix
+(36–50)% Deterioration Damage RingUltimate Pre-fix
+(19–27)% Fire Resistance RingBasic Suffix
+(19–27)% Cold Resistance RingBasic Suffix
+(19–27)% Lightning Resistance RingBasic Suffix
+(19–27)% Erosion Resistance RingBasic Suffix
+(87–120)% Critical Strike Rating RingBasic Suffix
+(35–50)% Reaping Duration RingAdvanced Suffix
+(36–50)% Affliction Effect RingAdvanced Suffix
+(37–50)% Terra Charge Recovery Speed RingAdvanced Suffix
+(44–60)% Critical Strike Damage RingAdvanced Suffix
+(26–36)% Focus Speed RingAdvanced Suffix
+1 Combo Points gained from Combo Starters
+(1–2)% additional damage
RingAdvanced Suffix
+(15–20) to Max Frostbite Rating RingAdvanced Suffix
+(23–32)% Max Mana RingAdvanced Suffix
100% chance to gain a Barrier for every 5 m you move RingAdvanced Suffix
+(59–83)% Reaping Recovery Speed RingUltimate Suffix
+(9–12)% Elemental Resistance
+(9–12)% Erosion Resistance
RingUltimate Suffix
+(36–50)% Fervor effect RingUltimate Suffix
+(19–26)% chance to deal Double Damage RingUltimate Suffix
+(18–23)% additional damage for Main-Hand Weapons RingUltimate Suffix
+(18–23)% additional damage against Frozen enemies RingUltimate Suffix
+(23–32)% additional Deterioration Duration RingUltimate Suffix
+(54–74) Max Life RingSweet Dream Affix
+(87–117) Max Energy Shield RingSweet Dream Affix
+(5–10)% Fire Resistance RingSweet Dream Affix
+(5–10)% Cold Resistance RingSweet Dream Affix
+(5–10)% Lightning Resistance RingSweet Dream Affix
+(5–10)% Erosion Resistance RingSweet Dream Affix
+(15–20) Strength RingSweet Dream Affix
+(15–20) Dexterity RingSweet Dream Affix
+(15–20) Intelligence RingSweet Dream Affix
+(6–8)% Attack and Cast Speed RingSweet Dream Affix
+(8–10)% Movement Speed RingSweet Dream Affix
+(20–25)% chance to launch one more wave when casting a Barrage Skill RingSweet Dream Affix
+(15–20)% Fervor effect RingSweet Dream Affix
+1 to Max Tenacity Blessing Stacks RingSweet Dream Affix
+1 to Max Agility Blessing Stacks RingSweet Dream Affix
+1 to Max Focus Blessing Stacks RingSweet Dream Affix
Triggers Lv. 20 Dazzled Curse upon inflicting damage. Cooldown: 0.2 s RingSweet Dream Affix
Triggers Lv. 20 Timid Curse upon inflicting damage. Cooldown: 0.2 s RingSweet Dream Affix
Triggers Lv. 20 Entangled Pain Curse upon inflicting damage. Cooldown: 0.2 s RingSweet Dream Affix
Adds (18–20)% of Physical Damage as Fire Damage RingSweet Dream Affix
Adds (18–20)% of Physical Damage to Cold Damage RingSweet Dream Affix
Adds (18–20)% of Physical Damage as Lightning Damage RingSweet Dream Affix
Adds (18–20)% of Physical Damage as Erosion Damage RingSweet Dream Affix
When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 2 s RingSweet Dream Affix
Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 2 s RingSweet Dream Affix
When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 2 s RingSweet Dream Affix
+5 Max Life per 1 levelsRingBorn in Fire
+1% Fire Damage for every 1 level(s)RingBorn in Fire
Regenerates (30–40) Life per secondRingBorn in Fire
+(10–20)% attack Critical Strike DamageRingFury Heart
+(60–100)% chance to gain 1 stack of Agility Blessing on Critical Strike. Interval: 0.1 s.RingFury Heart
-24% Critical Strike Rating per stack of Agility Blessing. Stacks up to 4 time(s)RingFury Heart
+(160–200) Attack and Spell Critical Strike Rating when Agility Blessing reaches max stacksRingFury Heart
(-1–1) to Max Agility Blessing StacksRingFury Heart
+(30–40) IntelligenceRingRestless Glacier
+(20–25)% Cold ResistanceRingRestless Glacier
+(10–15) to Max Frostbite RatingRingRestless Glacier
Frozen enemies have a (10–15)% chance to explode when defeated, dealing True Damage equal to (80–100)% of their Max Life to enemies within a 6 m radiusRingRestless Glacier
+(11–12) to All StatsRingChaotic Ending
+8% Max LifeRingChaotic Ending
+9% Max Energy ShieldRingChaotic Ending
<Random Six Gods' blessings affix>RingChaotic Ending
<Random Six Gods' blessings affix>RingChaotic Ending
<Random Six Gods' blessings affix>RingChaotic Ending
+120% Fire DamageRingSearing Finger Bone
+(10–15)% chance to Ignite targetsRingSearing Finger Bone
Cannot inflict ReapRingSearing Finger Bone
+(10–15)% Max Life and Max Energy ShieldRingExemption Thunderhell
-80% additional Active Skill Damage.RingExemption Thunderhell
+2% Lightning Damage per recent hit with Thunder FocusRingExemption Thunderhell
-20% Sealed Mana Compensation for Thunder FocusRingExemption Thunderhell
+(25–30)% additional Thunder Focus DamageRingExemption Thunderhell
+(7–11) Dexterity and IntelligenceRingFrozen Lightning
+(36–43)% Elemental DamageRingFrozen Lightning
+3% Cold and Lightning ResistanceRingFrozen Lightning
Converts 50% of Lightning Damage to Cold DamageRingFrozen Lightning
Adds a stack of Slow for 2 s on hitRingFrozen Lightning
+(60–70) Max LifeRingLone Survivor
If only 1 Ring is equipped, +35% Injury BufferRingLone Survivor
If only 1 Ring is equipped, -20% additional Regain IntervalRingLone Survivor
If only 1 Ring is equipped, +(10–20)% Life RegainRingLone Survivor
If only 1 Ring is equipped, -99% Life Regeneration SpeedRingLone Survivor
+(25–30) Max ManaRingLonesome
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Fire DamageRingLonesome
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Cold DamageRingLonesome
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Lightning DamageRingLonesome
If only 1 Ring is equipped, the Main Skill is supported by a Lv. (1–7) Added Erosion DamageRingLonesome
+(60–70)% Melee DamageRingStream of Steel
+(60–70)% Sealed Mana Compensation for SteadfastRingStream of Steel
+(8–12)% Armor Effective Rate for Non-Physical DamageRingStream of Steel
+(20–24)% Max Life and Max Energy ShieldRingFrozen Flame
+(3–5) Empower Skill LevelRingFrozen Flame
+(50–80)% chance to trigger Lv. 30 Bull's Rage on hit. Cooldown: 4sRingFrozen Flame
+(35–42)% Fire and Lightning ResistanceRingFrozen Flame
Cannot inflict IgniteRingFrozen Flame
+(20–24)% Max Life and Max Energy ShieldRingBurning Ice
+10 Defensive Skill LevelRingBurning Ice
+(50–80)% chance to trigger Lv. 30 Frost Shield on hit. Cooldown: 4sRingBurning Ice
+(35–42)% Cold and Erosion ResistanceRingBurning Ice
Cannot inflict FrostbiteRingBurning Ice
+40% DefenseRingWindbreath Convergence
+(10–12)% Elemental ResistanceRingWindbreath Convergence
(-20–-10)% Movement SpeedRingWindbreath Convergence
+(2–4) Max Channeled Stacks when equipped in the left Ring slotRingWindbreath Convergence
+(8–12)% chance to avoid damage while channeling skills when equipped in the right Ring slotRingWindbreath Convergence
+40% DefenseRingWindbreath Dispersion
+(10–12)% Elemental ResistanceRingWindbreath Dispersion
(-20–-10)% Cooldown Recovery SpeedRingWindbreath Dispersion
+(1–4) minimum channeled stacks when equipped in the left Ring slotRingWindbreath Dispersion
+(30–50)% chance to deal Double Damage while channeling when equipped in the right Ring slotRingWindbreath Dispersion
+(50–70)% Damage Over TimeRingTraceless Pain
+(5–10)% Skill Effect DurationRingTraceless Pain
Reaps 0.25 s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a (2–5) s Recovery Time against the same targetRingTraceless Pain
+(5–6)% Fire and Cold ResistanceRingTraceless Pain
+66 Max LifeRingKaleidoscope
+(7–10)% Attack and Cast SpeedRingKaleidoscope
Gains the following buffs by turns. Each buff lasts for 8 s:
+(35–50)% additional Erosion Damage
+(35–50)% additional Elemental Damage
+(35–50)% additional Physical Damage
RingKaleidoscope
+80% Spell Damage for 2s after using a Terra Skill.RingClay Doll's Broken Finger
+10% Terra Skill AreaRingClay Doll's Broken Finger
Enemies taking Damage Over Time from Terra are immune to AilmentsRingClay Doll's Broken Finger
+20 Max LifeRingClay Doll's Broken Finger
+10% Max Life and Max Energy ShieldRingFolklore of Locking Fingers
+10% Blur EffectRingFolklore of Locking Fingers
Grants Blur 1s after losing Blur when equipped in the left Ring slotRingFolklore of Locking Fingers
Blur gains an additional effect: +2% Damage Over Time for every 1 Blur RatingRingFolklore of Locking Fingers
Consumes 10% of current Life and Energy Shield per secondRingPassing of Time
+10% Cooldown Recovery Speed
-30% Ailment Duration
RingPassing of Time
+3% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)RingPassing of Time
Restores 10% Missing Life and Energy Shield per secondRingTime of Vow
+10% Skill Effect Duration
-30% Cooldown Recovery Speed
RingTime of Vow
-3% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)RingTime of Vow
+1 to Max Agility Blessing StacksRingUnholy Prayer
Gains 1 stack of Agility Blessing upon inflicting damage. Interval: 1 sRingUnholy Prayer
+1 to Max Focus Blessing StacksRingUnholy Prayer
Gains 1 stack of Focus Blessing upon inflicting damage. Interval: 1 sRingUnholy Prayer
+1 to Max Tenacity Blessing StacksRingUnholy Prayer
Gains 1 stack of Tenacity Blessing upon inflicting damage. Interval: 1 sRingUnholy Prayer
After taking a hit, gains 1 stack of Tenacity Blessing every 0.25 s for 2 sRingHeart of Rock
+(10–13)% damage taken when at Max Tenacity BlessingRingHeart of Rock
+(15–20)% Fire Damage per stack of Tenacity Blessing owned. Stacks up to 6 time(s)RingHeart of Rock
+1 to Max Tenacity Blessing StacksRingHeart of Rock
+(73–146) Max Energy ShieldRingHeart of Magic
Gains 1 stack of Focus Blessing every 0.5 s. Loses Focus Blessing instead if you have not dealt any Critical Strikes recentlyRingHeart of Magic
+(7–10)% additional Spell Damage at Max Focus BlessingsRingHeart of Magic
+1 to Max Focus Blessing StacksRingHeart of Magic
+(20–30) IntelligenceRingSilver Frost
+(5–8)% additional Cold DamageRingSilver Frost
+10% Cold ResistanceRingSilver Frost
+1 to Beam Skill LevelRingRevered Light
+1 BeamsRingRevered Light
+(54–74) Max Life Spirit RingBase Affix
+(87–117) Max Energy Shield Spirit RingBase Affix
+(5–10)% Fire Resistance Spirit RingBase Affix
+(5–10)% Cold Resistance Spirit RingBase Affix
+(5–10)% Lightning Resistance Spirit RingBase Affix
+(5–10)% Erosion Resistance Spirit RingBase Affix
+(15–20) Strength Spirit RingBase Affix
+(15–20) Dexterity Spirit RingBase Affix
+(15–20) Intelligence Spirit RingBase Affix
+(6–8)% Minion Movement Speed, Attack Speed, and Cast Speed Spirit RingBase Affix
+(8–10)% Movement Speed Spirit RingBase Affix
+ 3 Command per second Spirit RingBase Affix
+32 initial Growth for Spirit Magi Spirit RingBase Affix
+1 to Max Tenacity Blessing Stacks Spirit RingBase Affix
+1 to Max Focus Blessing Stacks Spirit RingBase Affix
Triggers Lv. 20 Dazzled Curse when Minions deal damage. Cooldown: 0.2 s Spirit RingBase Affix
Triggers Lv. 20 Timid Curse when Minions deal damage. Cooldown: 0.2 s Spirit RingBase Affix
Triggers Lv. 20 Entangled Pain Curse when Minions deal damage. Cooldown: 0.2 s Spirit RingBase Affix
Immune to Trauma Spirit RingBase Affix
Immune to Wilt Spirit RingBase Affix
Immune to curse Spirit RingBase Affix
Gains Attack Aggression when Minions land a Critical Strike Spirit RingBase Affix
Gains Spell Aggression when Minion Spells land a Critical Strike Spirit RingBase Affix
+5% XP earned Spirit RingCorrosion Base
+5% Movement Speed Spirit RingCorrosion Base
Immune to Trauma
Immune to Wilt
Spirit RingCorrosion Base
+(8–10)% Strength Spirit RingCorrosion Base
+(8–10)% Dexterity Spirit RingCorrosion Base
+(8–10)% Intelligence Spirit RingCorrosion Base
+(50–70)% damage Spirit RingCorrosion Base
+(15–25)% Max Life Spirit RingCorrosion Base
+(15–25)% Max Energy Shield Spirit RingCorrosion Base
+(155–220) Max Life Spirit RingBasic Pre-fix
+(11–16)% Life Regeneration Speed Spirit RingBasic Pre-fix
+(85–120) Max Mana Spirit RingBasic Pre-fix
+(18–24)% Minion Life Regeneration Speed Spirit RingBasic Pre-fix
+(245–350) Max Energy Shield Spirit RingBasic Pre-fix
+(52–72)% Minion Damage Spirit RingBasic Pre-fix
+(27–36)% Armor Spirit RingBasic Pre-fix
+(27–36)% Evasion Spirit RingBasic Pre-fix
+(43–60) Strength Spirit RingAdvanced Pre-fix
+(43–60) Dexterity Spirit RingAdvanced Pre-fix
+(43–60) Intelligence Spirit RingAdvanced Pre-fix
Adds (42–44) - (54–59) Fire Damage to Minions Spirit RingAdvanced Pre-fix
Adds (42–44) - (56–58) Cold Damage to Minions Spirit RingAdvanced Pre-fix
Adds (4–6) - (94–96) Lightning Damage to Minions Spirit RingAdvanced Pre-fix
Adds (44–46) - (54–56) Erosion Damage to Minions Spirit RingAdvanced Pre-fix
Adds (44–46) - (54–56) Physical Damage to Minions Spirit RingAdvanced Pre-fix
Gains Attack Aggression when Minions land a Critical Strike
+(3–4)% additional Minion Damage
Spirit RingAdvanced Pre-fix
Gains Spell Aggression when Minion Spells land a Critical Strike
+(3–4)% additional Minion Damage
Spirit RingAdvanced Pre-fix
+1 to Max Tenacity Blessing Stacks Spirit RingUltimate Pre-fix
+1 to Max Agility Blessing Stacks Spirit RingUltimate Pre-fix
+1 to Max Focus Blessing Stacks Spirit RingUltimate Pre-fix
+(15–20)% Elemental and Erosion Resistance Penetration for Minions Spirit RingUltimate Pre-fix
+(13–17)% Armor DMG Mitigation Penetration for Minions Spirit RingUltimate Pre-fix
+(19–27)% Fire Resistance Spirit RingBasic Suffix
+(19–27)% Cold Resistance Spirit RingBasic Suffix
+(19–27)% Lightning Resistance Spirit RingBasic Suffix
+(19–27)% Erosion Resistance Spirit RingBasic Suffix
+(87–120)% Minion Critical Strike Rating Spirit RingBasic Suffix
+(44–60)% Minion Critical Strike Damage Spirit RingAdvanced Suffix
+(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
Spirit RingAdvanced Suffix
+(40–55)% Minion Max Life Spirit RingAdvanced Suffix
While Reconjuring, Spirit Magi regenerate (12–15)% Life per second Spirit RingAdvanced Suffix
Gains Hasten when Minions land a Critical Strike
+(3–4)% additional Minion Attack and Cast Speed
Spirit RingAdvanced Suffix
+(15–20) to Max Frostbite Rating Spirit RingAdvanced Suffix
+ (8–10) Command per second Spirit RingUltimate Suffix
+(9–12)% Elemental Resistance
+(9–12)% Erosion Resistance
Spirit RingUltimate Suffix
+(57–80) initial Growth for Spirit Magi Spirit RingUltimate Suffix
+(89–125) Minion Critical Strike Rating Spirit RingUltimate Suffix
+(19–26)% chance for Minions to deal Double Damage Spirit RingUltimate Suffix
+(54–74) Max Life Spirit RingSweet Dream Affix
+(87–117) Max Energy Shield Spirit RingSweet Dream Affix
+(5–10)% Fire Resistance Spirit RingSweet Dream Affix
+(5–10)% Cold Resistance Spirit RingSweet Dream Affix
+(5–10)% Lightning Resistance Spirit RingSweet Dream Affix
+(5–10)% Erosion Resistance Spirit RingSweet Dream Affix
+(15–20) Strength Spirit RingSweet Dream Affix
+(15–20) Dexterity Spirit RingSweet Dream Affix
+(15–20) Intelligence Spirit RingSweet Dream Affix
+(6–8)% Minion Movement Speed, Attack Speed, and Cast Speed Spirit RingSweet Dream Affix
+(8–10)% Movement Speed Spirit RingSweet Dream Affix
+ 3 Command per second Spirit RingSweet Dream Affix
+32 initial Growth for Spirit Magi Spirit RingSweet Dream Affix
+1 to Max Tenacity Blessing Stacks Spirit RingSweet Dream Affix
+1 to Max Focus Blessing Stacks Spirit RingSweet Dream Affix
Triggers Lv. 20 Dazzled Curse when Minions deal damage. Cooldown: 0.2 s Spirit RingSweet Dream Affix
Triggers Lv. 20 Timid Curse when Minions deal damage. Cooldown: 0.2 s Spirit RingSweet Dream Affix
Triggers Lv. 20 Entangled Pain Curse when Minions deal damage. Cooldown: 0.2 s Spirit RingSweet Dream Affix
When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 2 s Spirit RingSweet Dream Affix
When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 2 s Spirit RingSweet Dream Affix
When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 2 s Spirit RingSweet Dream Affix
Regenerates (50–60) Life per secondSpirit RingHorn Ring
+(60–72)% Minion DamageSpirit RingHorn Ring
+(220–240)% Critical Strike Rating and 120% Critical Strike Damage for Minions when casting an Empower Skill. Lasts for 6 sSpirit RingHorn Ring
+(6–10)% additional damage takenSpirit RingHorn Ring
+(3–4)% Sealed Mana CompensationSpirit RingDecayed Mind
+(5–6)% Elemental ResistanceSpirit RingDecayed Mind
+1 to Max Summonable Synthetic TroopsSpirit RingDecayed Mind
Adds (25–30)% of Physical Damage as Erosion Damage for MinionsSpirit RingDecayed Mind
Converts 50% of Minion Physical Damage to Erosion DamageSpirit RingDecayed Mind
+(54–74) Max Life BeltBase Affix
+(40–60) Max Mana BeltBase Affix
+(87–117) Max Energy Shield BeltBase Affix
+(5–10)% Fire Resistance BeltBase Affix
+(5–10)% Cold Resistance BeltBase Affix
+(5–10)% Lightning Resistance BeltBase Affix
+(5–10)% Erosion Resistance BeltBase Affix
+(8–10)% Movement Speed BeltBase Affix
+(20–25)% Cooldown Recovery Speed BeltBase Affix
+(20–25)% Skill Effect Duration BeltBase Affix
+(6–8)% Sealed Mana Compensation BeltBase Affix
+(7–8)% Aura Effect BeltBase Affix
Immune to Paralysis
Immune to Blinding
BeltBase Affix
Immune to Slow
Immune to Weaken
BeltBase Affix
Restoration Skills gain 1.5 Charging Progress every second BeltBase Affix
Gains 1 stack(s) of all Blessings when casting a Restoration Skill BeltBase Affix
Has Hasten BeltBase Affix
+(3–5)% Max Elemental Resistance BeltCorrosion Base
Restoration Skills: +(30–40)% Restoration Effect BeltCorrosion Base
Restoration Skills: (-20–-15)% Restoration Duration BeltCorrosion Base
+(20–30)% Deep Pain Aura BeltCorrosion Base
+(20–30)% Spell Amplification Aura BeltCorrosion Base
Immune to crowd control effects BeltCorrosion Base
+(20–30)% Cruelty Aura Effect BeltCorrosion Base
+(20–30)% Radical Order Aura Effect BeltCorrosion Base
(-50–-40)% additional Damage Over Time taken when a Restoration Skill is active BeltCorrosion Base
Owns 1 additional stack(s) of Fortitude BeltCorrosion Base
+(155–220) Max Life BeltBasic Pre-fix
+(85–120) Max Mana BeltBasic Pre-fix
+(246–350) Max Energy Shield BeltBasic Pre-fix
+(51–72)% damage BeltBasic Pre-fix
+(17–23)% chance for Attacks to inflict Taunt on enemies on hit BeltBasic Pre-fix
+(51–72)% Minion Damage BeltBasic Pre-fix
+(12–15)% Attack and Spell Block Chance BeltAdvanced Pre-fix
+(43–60) Strength BeltAdvanced Pre-fix
+(43–60) Dexterity BeltAdvanced Pre-fix
+(43–60) Intelligence BeltAdvanced Pre-fix
+(15–20)% Defense BeltAdvanced Pre-fix
Barrage Skills +(20–25)% damage increase per wave BeltAdvanced Pre-fix
Gains a stack of Fortitude when using a Melee Skill
(-5–-3)% additional damage taken
BeltAdvanced Pre-fix
Has Profane. Minions have Profane
+(20–30)% Erosion Damage
+(20–30)% Minion Erosion Damage
BeltAdvanced Pre-fix
+(23–32)% Deterioration Chance BeltAdvanced Pre-fix
(-15–-12)% additional damage taken at Low Mana BeltUltimate Pre-fix
+1 to Max Channeled Stacks BeltUltimate Pre-fix
Min Channeled Stacks +1 BeltUltimate Pre-fix
+(271–385)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
BeltUltimate Pre-fix
+1 Ignite limit BeltUltimate Pre-fix
+(36–50)% Deterioration Damage BeltUltimate Pre-fix
+(19–27)% Fire Resistance BeltBasic Suffix
+(19–27)% Cold Resistance BeltBasic Suffix
+(19–27)% Lightning Resistance BeltBasic Suffix
+(19–27)% Erosion Resistance BeltBasic Suffix
Reaps 0.12 s of Damage Over Time when inflicting Trauma. The effect has a 1 s Recovery Time against the same target BeltBasic Suffix
Reaps 0.12 s of Damage Over Time when inflicting Ignite. The effect has a 1 s Recovery Time against the same target BeltBasic Suffix
Reaps 0.12 s of Damage Over Time when inflicting Wilt. The effect has a 1 s Recovery Time against the same target BeltBasic Suffix
+(16–24)% Ailment Duration BeltAdvanced Suffix
+(36–50)% Affliction Effect BeltAdvanced Suffix
Warcry is cast immediately
+1 Max Warcry Skill Charges
BeltAdvanced Suffix
+(7–9)% Elemental Resistance
+(12–15)% chance to avoid Elemental Ailment
BeltAdvanced Suffix
+(35–48) initial Growth for Spirit Magi BeltAdvanced Suffix
+(26–36)% Focus Speed BeltAdvanced Suffix
+(23–32)% Max Mana BeltAdvanced Suffix
+(18–24)% Skill Effect Duration BeltUltimate Suffix
+(17–24)% Cooldown Recovery Speed BeltUltimate Suffix
+(19–26)% chance to deal Double Damage BeltUltimate Suffix
+(37–52)% Wilt Duration BeltUltimate Suffix
+(30–37)% chance to launch one more wave when casting a Barrage Skill BeltUltimate Suffix
+(23–32)% additional Deterioration Duration BeltUltimate Suffix
+(54–74) Max Life BeltSweet Dream Affix
+(40–60) Max Mana BeltSweet Dream Affix
+(87–117) Max Energy Shield BeltSweet Dream Affix
+(5–10)% Fire Resistance BeltSweet Dream Affix
+(5–10)% Cold Resistance BeltSweet Dream Affix
+(5–10)% Lightning Resistance BeltSweet Dream Affix
+(5–10)% Erosion Resistance BeltSweet Dream Affix
+(8–10)% Movement Speed BeltSweet Dream Affix
+(20–25)% Cooldown Recovery Speed BeltSweet Dream Affix
+(20–25)% Skill Effect Duration BeltSweet Dream Affix
+(6–8)% Sealed Mana Compensation BeltSweet Dream Affix
+(7–8)% Aura Effect BeltSweet Dream Affix
Has Hasten BeltSweet Dream Affix
+(165–176) Max LifeBeltSteel's Lament
(-8–-6)% additional damage takenBeltSteel's Lament
Warcry Skills are supported by Lv. (10–15) Gladiator's Roar.BeltSteel's Lament
+12% Warcry Cooldown Recovery SpeedBeltSteel's Lament
+(80–100)% Warcry AreaBeltSteel's Lament
+(330–550) Max LifeBeltEternal Sun
+(41–65)% Fire ResistanceBeltEternal Sun
Regenerates 0.2% Life per second and 0.4% Life Regeneration Speed for every 1% of Life lostBeltEternal Sun
+20% additional damage taken while Energy Shield is activeBeltEternal Sun
Adds (1–4) - (75–100) Lightning Damage to Attacks and SpellsBeltInsulation
+(5–10)% Lightning ResistanceBeltInsulation
+(1000–3000) Evasion while a Defensive Skill Effect is activeBeltInsulation
Spell Damage will not further reduce Evasion by default while a Defensive Skill Effect is active.BeltInsulation
+(10–12)% Max Life and Max ManaBeltStrayed Healer's Waistguard
+(16–20) to All StatsBeltStrayed Healer's Waistguard
+(10–16)% Erosion ResistanceBeltStrayed Healer's Waistguard
+(50–150)% Wilt Damage if you have cast a Restoration Skill recentlyBeltStrayed Healer's Waistguard
+(8–20)% chance to inflict an additional stack of Wilt if you have cast a Restoration Skill recentlyBeltStrayed Healer's Waistguard
Damage dealt is guaranteed to inflict Wilt while a Restoration effect is activeBeltStrayed Healer's Waistguard
Adds (4–6) - (14–16) Fire Damage to SpellsBeltElemental Whisper Belt
Adds (4–6) - (14–16) Cold Damage to SpellsBeltElemental Whisper Belt
Adds (1–3) - (25–30) Lightning Damage to SpellsBeltElemental Whisper Belt
Regenerates (5–7) Mana per secondBeltElemental Whisper Belt
+(6–8)% all statsBeltConfusion Elemental Belt
+(20–30)% Ailment Damage EnhancementBeltConfusion Elemental Belt
When Strength is greater than Dexterity, gains (20–24)% - (48–55)% of the added Flat Damage's value as Base Trauma DamageBeltConfusion Elemental Belt
When Intelligence is greater than Strength, gains 5% - 6% of the added Flat Damage's value as Base Wilt DamageBeltConfusion Elemental Belt
When Dexterity is greater than Intelligence, gains (15–18)% - (30–32)% of the added Flat Damage's value as Base Ignite DamageBeltConfusion Elemental Belt
+44 Max LifeBeltPale Mist's Embrace
+(8–10)% Elemental ResistanceBeltPale Mist's Embrace
+(20–30)% Skill AreaBeltPale Mist's Embrace
25% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 100%BeltPale Mist's Embrace
+(120–150) Max LifeBeltWitchdoctor's Herb Bag
+(90–120) Max ManaBeltWitchdoctor's Herb Bag
Restoration Skills: +80% Restoration EffectBeltWitchdoctor's Herb Bag
+(1–2) Max Restoration Skill ChargesBeltWitchdoctor's Herb Bag
+(35–40)% additional damage when at Full LifeBeltWitchdoctor's Herb Bag
+(15–20)% Minion Attack and Cast SpeedBeltWinter of Origin
+(12–18)% Cold ResistanceBeltWinter of Origin
+(10–16)% Max LifeBeltWinter of Origin
+(10–15)% additional Cooldown Recovery Speed when you have at least (3–5) stack(s) of Focus BlessingBeltWinter of Origin
+(80–90)% additional Minion Damage when you have at least 5 stack(s) of Focus BlessingBeltWinter of Origin
+(27–32)% Max ManaBeltCompensatory Life
+(48–60)% Mana Regeneration SpeedBeltCompensatory Life
+(3–6)% Spell Damage for every 100 Mana consumed recently, up to 216%BeltCompensatory Life
+(3–4)% Mana Regeneration Speed for every 100 Mana consumed recently, up to 360%BeltCompensatory Life
You have a Lv. (25–30) Spell Amplification when at Low LifeBeltCompensatory Life
+(5–10) StrengthBeltDesire of Survival
+(10–15)% Max LifeBeltDesire of Survival
+(9–11)% Movement Speed at Full LifeBeltDesire of Survival
Regenerates 0.5% of Life per second while movingBeltDesire of Survival
Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 20 sBeltDesire of Survival
+(18–25) Strength and DexterityBeltEverburn Thunderfire
+20% chance to Ignite targetsBeltEverburn Thunderfire
Inflicts 1 additional stack(s) of NumbedBeltEverburn Thunderfire
+1 Ignite limit for Numbed enemiesBeltEverburn Thunderfire
Lightning Damage has Luck effect against Ignited enemiesBeltEverburn Thunderfire
+(150–400) Max Energy ShieldBeltLight Hunter Belt
+(32–40)% Max Energy ShieldBeltLight Hunter Belt
Energy Shield charge cannot be interruptedBeltLight Hunter Belt
-6% additional Energy Shield Charge Speed for every 5% Energy Shield currently ownedBeltLight Hunter Belt
(-30–-25)% additional damage taken while Energy Shield is activeBeltLight Hunter Belt
Regenerates 1% Life per secondBeltCry of Divinity
+30% Minion DamageBeltCry of Divinity
Gains 8 Command every second for 3 s when Minions land a Critical StrikeBeltCry of Divinity
+(3–6)% Max Fire and Lightning ResistanceBeltEmbrace of the Dark Surge
+(10–12)% Fire ResistanceBeltEmbrace of the Dark Surge
+(10–12)% Lightning ResistanceBeltEmbrace of the Dark Surge
最近每造成一次 麻痹20% 受到的物理伤害转化为闪电伤害,上限 40%
最近每造成一次点燃20% 受到的物理伤害转化为火焰伤害,上限 40%
BeltEmbrace of the Dark Surge
+(15–25)% Max Life and Max Energy ShieldBeltPolygonal Enclosure
+(6–10)% Fire and Cold ResistanceBeltPolygonal Enclosure
+1 BeamsBeltPolygonal Enclosure
(-20–20)% additional Beam LengthBeltPolygonal Enclosure
+(20–25) to All StatsBeltCorrosion of Manifolds
Gains 1 stacks of Tenacity Blessing when taking Erosion DamageBeltCorrosion of Manifolds
+50% Erosion Resistance when you have at least 8 stack(s) of Tenacity BlessingBeltCorrosion of Manifolds
Restores 20% of Max Life and Mana per 4 s when Tenacity Blessing is activeBeltCorrosion of Manifolds
+(5–15)% DefenseBeltEternal Sea Fog
+(5–6)% Elemental ResistanceBeltEternal Sea Fog
(-20–20)% Blur EffectBeltEternal Sea Fog
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur RatingBeltEternal Sea Fog
+10% Movement Speed for 1 s when Blur is lostBeltEternal Sea Fog
+50% chance to gain Blur when evadingBeltEternal Sea Fog
(-3–-2) Main Skill LevelBeltEnamor
<Random skill slot-related affix>BeltEnamor
<Random skill slot-related affix>BeltEnamor
<Random skill slot-related affix>BeltEnamor
<Random skill slot-related affix>BeltEnamor
(-40–20)% additional Attack and Cast Speed for Sentry SkillsBeltFormation Breaker
+48% Skill AreaBeltFormation Breaker
+30% additional damage taken by enemies in proximity to SentriesBeltFormation Breaker
Gains Demolisher Charge when using Sentry SkillsBeltFormation Breaker
Regenerates 1% Life per secondBeltCall of Souls
+30% Minion DamageBeltCall of Souls
Gains 5 Growth for 25s when Minions land a Critical Strike, up to 50.BeltCall of Souls
(-20–-15)% additional damage taken while channelingBeltRat Herder's Golden Rein
+20% Minion Spell Burst Charge Speed for each time Channeled Skill is used recently, up to 400%.BeltRat Herder's Golden Rein
Minions' Spell Burst Upper Limit +2 every time a Summon Skill is cast recently, up to +4BeltRat Herder's Golden Rein
-15% Minion Attack and Cast SpeedBeltRat Herder's Golden Rein
+(160–220) Max LifeBeltEternity
+(30–50)% chance to gain 1 stacks of Eternal Morale on defeatBeltEternity
+(30–50)% chance to gain 1 stacks of Eternal Nightmare on defeatBeltEternity
+(10–20)% chance to gain 1 stacks of Eternal Shadow on defeatBeltEternity
+(30–50)% chance to gain 1 stacks of Eternal Guard upon defeating Magic monstersBeltEternity
+(10–20)% chance to gain 1 stacks of Eternal Simulacra upon defeating Magic monstersBeltEternity
+50% chance to gain 1 stacks of Eternal Reign upon defeating an EliteBeltEternity
+10 IntelligenceBeltHot Night's Embrace
+(10–15)% Injury BufferBeltHot Night's Embrace
+1 Fire Skill LevelBeltHot Night's Embrace
Every 5 time(s) a Fire Skill is cast, gains Ash for 1 sBeltHot Night's Embrace
+(500–1000) Armor and EvasionBeltDawn Break
<Random stat affix>BeltDawn Break
Have FervorBeltDawn Break
Has (60–70) point(s) of fixed Fervor RatingBeltDawn Break
+1% additional damage per (2–3) Fervor RatingBeltDawn Break
Has Lv. (35–40) Precise: Rejuvenation while standing stillBeltEntangled Root
Gains a stack of Tenacity Blessing per 1 s while standing stillBeltEntangled Root
(-10–-5)% Movement Speed for every 10% of Life lostBeltEntangled Root
+(8–10)% Elemental ResistanceBeltEntangled Root
+(250–330) Max LifeBeltEntangled Root
+(19–27)% Erosion ResistanceBeltBodhi Girdle
<A Random Combo Starter or Finisher Affix>BeltBodhi Girdle
+(4.0–4.5)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo FinishersBeltBodhi Girdle
+(100–150) Max LifeBeltSilent Observer
+10% chance to inflict Damaging AilmentsBeltSilent Observer
Triggers the Main Active Skill every 1.5 sBeltSilent Observer
-99% additional Hit DamageBeltSilent Observer
(-20–-10)% IntelligenceBeltTranquil Stir
-10 Skill CostBeltTranquil Stir
Regenerates (4–6)% of Life per second when Spell Burst is chargingBeltTranquil Stir
Gains (1–2) stack(s) of a random Blessing when activating Spell BurstBeltTranquil Stir
+90 Strength Memory of OriginBase Stats
+90 Dexterity Memory of OriginBase Stats
+90 Intelligence Memory of OriginBase Stats
+330 Max Life Memory of DisciplineBase Stats
+180 Max Mana Memory of DisciplineBase Stats
+4320 Armor Memory of DisciplineBase Stats
+4320 Evasion Memory of DisciplineBase Stats
+525 Max Energy Shield Memory of DisciplineBase Stats
+36% Attack Speed Memory of ProgressBase Stats
+36% Cast Speed Memory of ProgressBase Stats
+30% Movement Speed Memory of ProgressBase Stats
+90% damage Memory of OriginBase Stats
+90% Minion Damage Memory of OriginBase Stats
+36% Minion Attack Speed Memory of ProgressBase Stats
+36% Minion Cast Speed Memory of ProgressBase Stats
+2 to Hero Trait Level Memory of OriginFixed Affix
+(18–22)% Movement Speed Memory of OriginFixed Affix
+(2–4)% Max Fire Resistance Memory of OriginFixed Affix
+(2–4)% Max Cold Resistance Memory of OriginFixed Affix
+(2–4)% Max Lightning Resistance Memory of OriginFixed Affix
+(2–4)% Max Erosion Resistance Memory of OriginFixed Affix
+32% Skill Area Memory of OriginFixed Affix
+(38–42)% Critical Strike Damage Memory of OriginFixed Affix
+30% Projectile Speed Memory of OriginFixed Affix
+80% Critical Strike Rating Memory of OriginFixed Affix
+16% Attack Speed Memory of OriginFixed Affix
+16% Cast Speed Memory of OriginFixed Affix
+(20–30)% Affliction Effect Memory of OriginFixed Affix
+(24–32)% Reaping Recovery Speed Memory of OriginFixed Affix
+(44–52)% damage Memory of OriginFixed Affix
+(10–14)% Max Life Memory of OriginFixed Affix
+(10–14)% Max Energy Shield Memory of OriginFixed Affix
+(30–42)% Armor Memory of OriginFixed Affix
+(30–42)% Evasion Memory of OriginFixed Affix
+2 to Hero Trait Level Memory of DisciplineFixed Affix
+(18–22)% Movement Speed Memory of DisciplineFixed Affix
+(2–4)% Max Fire Resistance Memory of DisciplineFixed Affix
+(2–4)% Max Cold Resistance Memory of DisciplineFixed Affix
+(2–4)% Max Lightning Resistance Memory of DisciplineFixed Affix
+(2–4)% Max Erosion Resistance Memory of DisciplineFixed Affix
+32% Skill Area Memory of DisciplineFixed Affix
+(38–42)% Critical Strike Damage Memory of DisciplineFixed Affix
+30% Projectile Speed Memory of DisciplineFixed Affix
+80% Critical Strike Rating Memory of DisciplineFixed Affix
+16% Attack Speed Memory of DisciplineFixed Affix
+16% Cast Speed Memory of DisciplineFixed Affix
+(20–30)% Affliction Effect Memory of DisciplineFixed Affix
+(24–32)% Reaping Recovery Speed Memory of DisciplineFixed Affix
+(44–52)% damage Memory of DisciplineFixed Affix
+(10–14)% Max Life Memory of DisciplineFixed Affix
+(10–14)% Max Energy Shield Memory of DisciplineFixed Affix
+(34–38)% Armor Memory of DisciplineFixed Affix
+(34–38)% Evasion Memory of DisciplineFixed Affix
+2 to Hero Trait Level Memory of ProgressFixed Affix
+(18–22)% Movement Speed Memory of ProgressFixed Affix
+(2–4)% Max Fire Resistance Memory of ProgressFixed Affix
+(2–4)% Max Cold Resistance Memory of ProgressFixed Affix
+(2–4)% Max Lightning Resistance Memory of ProgressFixed Affix
+(2–4)% Max Erosion Resistance Memory of ProgressFixed Affix
+32% Skill Area Memory of ProgressFixed Affix
+(38–42)% Critical Strike Damage Memory of ProgressFixed Affix
+30% Projectile Speed Memory of ProgressFixed Affix
+80% Critical Strike Rating Memory of ProgressFixed Affix
+16% Attack Speed Memory of ProgressFixed Affix
+16% Cast Speed Memory of ProgressFixed Affix
+(20–30)% Affliction Effect Memory of ProgressFixed Affix
+(24–32)% Reaping Recovery Speed Memory of ProgressFixed Affix
+(44–52)% damage Memory of ProgressFixed Affix
+(10–14)% Max Life Memory of ProgressFixed Affix
+(10–14)% Max Energy Shield Memory of ProgressFixed Affix
+(34–38)% Armor Memory of ProgressFixed Affix
+(34–38)% Evasion Memory of ProgressFixed Affix
+(28–31)% Minion Critical Strike Damage Memory of OriginFixed Affix
+80% Minion Critical Strike Rating Memory of OriginFixed Affix
+16% Minion Attack Speed Memory of OriginFixed Affix
+16% Minion Cast Speed Memory of OriginFixed Affix
+(44–52)% Minion Damage Memory of OriginFixed Affix
+(15–21)% Attack Block Chance Memory of OriginFixed Affix
+(28–31)% Minion Critical Strike Damage Memory of DisciplineFixed Affix
+80% Minion Critical Strike Rating Memory of DisciplineFixed Affix
+16% Minion Attack Speed Memory of DisciplineFixed Affix
+16% Minion Cast Speed Memory of DisciplineFixed Affix
+(44–52)% Minion Damage Memory of DisciplineFixed Affix
+(15–21)% Attack Block Chance Memory of DisciplineFixed Affix
+(15–21)% Spell Block Chance Memory of DisciplineFixed Affix
+(28–31)% Minion Critical Strike Damage Memory of ProgressFixed Affix
+80% Minion Critical Strike Rating Memory of ProgressFixed Affix
+16% Minion Attack Speed Memory of ProgressFixed Affix
+16% Minion Cast Speed Memory of ProgressFixed Affix
+(44–52)% Minion Damage Memory of ProgressFixed Affix
+(15–21)% Attack Block Chance Memory of ProgressFixed Affix
+(15–21)% Spell Block Chance Memory of ProgressFixed Affix
+(15–21)% Spell Block Chance Memory of OriginFixed Affix
+(26–30)% chance to avoid Elemental Ailments Memory of OriginFixed Affix
Immune to Slow Memory of OriginFixed Affix
Immune to Blinding Memory of OriginFixed Affix
Immune to Weaken Memory of OriginFixed Affix
Immune to Paralysis Memory of OriginFixed Affix
(-60–-40)% Curse effect against you Memory of OriginFixed Affix
+(26–30)% chance to avoid Elemental Ailments Memory of DisciplineFixed Affix
Immune to Slow Memory of DisciplineFixed Affix
Immune to Blinding Memory of DisciplineFixed Affix
Immune to Weaken Memory of DisciplineFixed Affix
Immune to Paralysis Memory of DisciplineFixed Affix
(-60–-40)% Curse effect against you Memory of DisciplineFixed Affix
+(26–30)% chance to avoid Elemental Ailments Memory of ProgressFixed Affix
Immune to Slow Memory of ProgressFixed Affix
Immune to Blinding Memory of ProgressFixed Affix
Immune to Weaken Memory of ProgressFixed Affix
Immune to Paralysis Memory of ProgressFixed Affix
(-60–-40)% Curse effect against you Memory of ProgressFixed Affix
+10% Cooldown Recovery Speed Memory of OriginFixed Affix
+10% Cooldown Recovery Speed Memory of DisciplineFixed Affix
+10% Cooldown Recovery Speed Memory of ProgressFixed Affix
+(39–45)% Skill Area Memory of OriginRandom Affix
+52% Projectile Speed Memory of OriginRandom Affix
+(26–40)% Affliction Effect Memory of OriginRandom Affix
+(26–40)% Reaping Recovery Speed Memory of OriginRandom Affix
+(14–20)% Max Life Memory of OriginRandom Affix
+(14–20)% Max Energy Shield Memory of OriginRandom Affix
+(40–46)% Armor Memory of OriginRandom Affix
+(40–46)% Evasion Memory of OriginRandom Affix
+(39–45)% Skill Area Memory of DisciplineRandom Affix
+52% Projectile Speed Memory of DisciplineRandom Affix
+(26–40)% Affliction Effect Memory of DisciplineRandom Affix
+(26–40)% Reaping Recovery Speed Memory of DisciplineRandom Affix
+(14–20)% Max Life Memory of DisciplineRandom Affix
+(14–20)% Max Energy Shield Memory of DisciplineRandom Affix
+(40–46)% Armor Memory of DisciplineRandom Affix
+(40–46)% Evasion Memory of DisciplineRandom Affix
+(39–45)% Skill Area Memory of ProgressRandom Affix
+52% Projectile Speed Memory of ProgressRandom Affix
+(26–40)% Affliction Effect Memory of ProgressRandom Affix
+(26–40)% Reaping Recovery Speed Memory of ProgressRandom Affix
+(14–20)% Max Life Memory of ProgressRandom Affix
+(14–20)% Max Energy Shield Memory of ProgressRandom Affix
+(40–46)% Armor Memory of ProgressRandom Affix
+(40–46)% Evasion Memory of ProgressRandom Affix
+(46–58)% attack Critical Strike Damage Memory of OriginRandom Affix
+(46–58)% Spell Critical Strike Damage Memory of OriginRandom Affix
+(55–65)% Physical Skill Critical Strike Damage Memory of OriginRandom Affix
+(55–65)% Fire Skill Critical Strike Damage Memory of OriginRandom Affix
+(55–65)% Cold Skill Critical Strike Damage Memory of OriginRandom Affix
+(55–65)% Lightning Skill Critical Strike Damage Memory of OriginRandom Affix
+(55–65)% Erosion Skill Critical Strike Damage Memory of OriginRandom Affix
+(55–65)% Minion Critical Strike Damage Memory of OriginRandom Affix
+104% Attack Critical Strike Rating Memory of OriginRandom Affix
+104% Spell Critical Strike Rating Memory of OriginRandom Affix
+104% Minion Critical Strike Rating Memory of OriginRandom Affix
+18% Attack and Cast Speed
+18% Minion Attack and Cast Speed
Memory of OriginRandom Affix
+(58–68)% Attack Damage Memory of OriginRandom Affix
+(58–68)% Spell Damage Memory of OriginRandom Affix
+(58–68)% Physical Damage Memory of OriginRandom Affix
+(58–68)% Cold Damage Memory of OriginRandom Affix
+(58–68)% Fire Damage Memory of OriginRandom Affix
+(58–68)% Lightning Damage Memory of OriginRandom Affix
+(58–68)% Erosion Damage Memory of OriginRandom Affix
+(58–68)% Damage Over Time Memory of OriginRandom Affix
+(58–68)% Minion Damage Memory of OriginRandom Affix
+(21–31)% Attack Block Chance Memory of OriginRandom Affix
+(21–31)% Spell Block Chance Memory of OriginRandom Affix
+(46–58)% attack Critical Strike Damage Memory of DisciplineRandom Affix
+(46–58)% Spell Critical Strike Damage Memory of DisciplineRandom Affix
+(55–65)% Physical Skill Critical Strike Damage Memory of DisciplineRandom Affix
+(55–65)% Fire Skill Critical Strike Damage Memory of DisciplineRandom Affix
+(55–65)% Cold Skill Critical Strike Damage Memory of DisciplineRandom Affix
+(55–65)% Lightning Skill Critical Strike Damage Memory of DisciplineRandom Affix
+(55–65)% Erosion Skill Critical Strike Damage Memory of DisciplineRandom Affix
+(55–65)% Minion Critical Strike Damage Memory of DisciplineRandom Affix
+104% Attack Critical Strike Rating Memory of DisciplineRandom Affix
+104% Spell Critical Strike Rating Memory of DisciplineRandom Affix
+104% Minion Critical Strike Rating Memory of DisciplineRandom Affix
+18% Attack and Cast Speed
+18% Minion Attack and Cast Speed
Memory of DisciplineRandom Affix
+(58–68)% Attack Damage Memory of DisciplineRandom Affix
+(58–68)% Spell Damage Memory of DisciplineRandom Affix
+(58–68)% Physical Damage Memory of DisciplineRandom Affix
+(58–68)% Cold Damage Memory of DisciplineRandom Affix
+(58–68)% Fire Damage Memory of DisciplineRandom Affix
+(58–68)% Lightning Damage Memory of DisciplineRandom Affix
+(58–68)% Erosion Damage Memory of DisciplineRandom Affix
+(58–68)% Damage Over Time Memory of DisciplineRandom Affix
+(58–68)% Minion Damage Memory of DisciplineRandom Affix
+(21–31)% Attack Block Chance Memory of DisciplineRandom Affix
+(21–31)% Spell Block Chance Memory of DisciplineRandom Affix
+(46–58)% attack Critical Strike Damage Memory of ProgressRandom Affix
+(46–58)% Spell Critical Strike Damage Memory of ProgressRandom Affix
+(55–65)% Physical Skill Critical Strike Damage Memory of ProgressRandom Affix
+(55–65)% Fire Skill Critical Strike Damage Memory of ProgressRandom Affix
+(55–65)% Cold Skill Critical Strike Damage Memory of ProgressRandom Affix
+(55–65)% Lightning Skill Critical Strike Damage Memory of ProgressRandom Affix
+(55–65)% Erosion Skill Critical Strike Damage Memory of ProgressRandom Affix
+(55–65)% Minion Critical Strike Damage Memory of ProgressRandom Affix
+104% Attack Critical Strike Rating Memory of ProgressRandom Affix
+104% Spell Critical Strike Rating Memory of ProgressRandom Affix
+104% Minion Critical Strike Rating Memory of ProgressRandom Affix
+18% Attack and Cast Speed
+18% Minion Attack and Cast Speed
Memory of ProgressRandom Affix
+(58–68)% Attack Damage Memory of ProgressRandom Affix
+(58–68)% Spell Damage Memory of ProgressRandom Affix
+(58–68)% Physical Damage Memory of ProgressRandom Affix
+(58–68)% Cold Damage Memory of ProgressRandom Affix
+(58–68)% Fire Damage Memory of ProgressRandom Affix
+(58–68)% Lightning Damage Memory of ProgressRandom Affix
+(58–68)% Erosion Damage Memory of ProgressRandom Affix
+(58–68)% Damage Over Time Memory of ProgressRandom Affix
+(58–68)% Minion Damage Memory of ProgressRandom Affix
+(21–31)% Attack Block Chance Memory of ProgressRandom Affix
+(21–31)% Spell Block Chance Memory of ProgressRandom Affix
+(18–23)% Origin of Spirit Magus effect Memory of OriginRandom Affix
+(18–23)% Origin of Spirit Magus effect Memory of DisciplineRandom Affix
+(18–23)% Origin of Spirit Magus effect Memory of ProgressRandom Affix
+(22–27)% Max Mana Memory of ProgressRandom Affix
+(25–32)% Focus Speed Memory of OriginRandom Affix
+(25–32)% Focus Speed Memory of DisciplineRandom Affix
+(25–32)% Focus Speed Memory of ProgressRandom Affix
+(22–27)% Max Mana Memory of OriginRandom Affix
+(22–27)% Max Mana Memory of DisciplineRandom Affix
+(10–12)% additional Attack and Cast Speed for Combo Starters
+(31–40)% Critical Strike Damage for Combo Finishers
Memory of OriginRandom Affix
+(10–12)% additional Attack and Cast Speed for Combo Starters
+(31–40)% Critical Strike Damage for Combo Finishers
Memory of DisciplineRandom Affix
+(10–12)% additional Attack and Cast Speed for Combo Starters
+(31–40)% Critical Strike Damage for Combo Finishers
Memory of ProgressRandom Affix
The Main Skill is supported by a Lv. 1 Critical Strike Damage Increase, -70% Critical Strike Damage Soul CandleMutated Affix
The Main Skill is supported by a Lv. 1 Hardened, -14% Weapon Attack Speed Soul CandleMutated Affix
The Main Skill is supported by a Lv. 1 Multifaceted Guard; the character will be randomly Blinded, Weakened, or Paralyzed when a Sentry disappears Soul CandleMutated Affix
The Main Skill is supported by a Lv. 1 Control Spell, non-Critical Strikes -55% additional Hit Damage Soul CandleMutated Affix
The Main Skill is supported by a Lv. 1 Wind Projectiles, -2 Projectile Quantity Soul CandleMutated Affix
The Main Skill is supported by a Lv. 1 Servant Damage, Minions deal Unlucky Critical Strikes Soul CandleMutated Affix
Main Skill is supported by Lv. 1 Attack Focus
Unlucky Critical Strike
Soul CandleMutated Affix
The Main Skill is supported by a Lv. 1 Grudge, +5% Elemental and Erosion Resistance Penetration every second for Cursed enemies. Stacks up to 4 times. Soul CandleMutated Affix
The Main Skill is supported by a Lv. 1 Cataclysm, -10% additional damage taken for enemies when their Affliction reaches the upper limit Soul CandleMutated Affix
[Rebirth] Converts 50% of Life Regain and Energy Shield Regain to Restoration Over Time
-50% additional Regain Interval
-12% Elemental Resistance
Soul CandleMutated Affix
[Barrier of Radiance] Energy Shield Charge started recently cannot be interrupted by damage
+50% Energy Shield Charge Speed
-12% Elemental Resistance
Soul CandleMutated Affix
[Resistance] +1% chance to avoidElemental Ailments for every 1% effective Erosion Resistance
-12% Elemental Resistance
Soul CandleMutated Affix
[Determined] Upon taking fatal damage, you have a 50% chance to keep at least 1 Life
-12% Elemental Resistance
Soul CandleMutated Affix
[Full Defense] +25% additional Defense gained from Shield
-1% additional Damage Over Time taken for every 1% Block Ratio
-12% Elemental Resistance
Soul CandleMutated Affix
[Poisoned Relief] +25% Injury Buffer
-15% additional damage taken at Low Life
-12% Elemental Resistance
Soul CandleMutated Affix
[Holiness] -95% Curse effect against you
-15% additional damage taken from Cursed enemies
-12% Elemental Resistance
Soul CandleMutated Affix
[Master Escapist] +1 Max Deflection stacks
Gains 1 stacks of Deflection on Evasion
-12% Elemental Resistance
Soul CandleMutated Affix
[Shrink Back] Gains Barrier every 1s
+50% Barrier Shield
-12% Elemental Resistance
Soul CandleMutated Affix
+10% Aura Effect Soul CandlePositive Affix
+10% Sealed Mana Compensation for Aura Skills Soul CandlePositive Affix
While Warcry is active, refresh the cooldown of the Warcry Skill whenever a number of enemies equal to the number of Warcry buff stacks are defeated Soul CandlePositive Affix
+20% chance to trigger Lv. 10 Charging Warcry on Melee Skill hit. Interval: 8 s. Soul CandlePositive Affix
+20% chance to trigger Lv. 10 Raging Warcry on Melee Skill hit. Interval: 8 s Soul CandlePositive Affix
+20% chance to trigger Lv. 10 Fearless Warcry on Melee Skill hit. Interval: 8 s Soul CandlePositive Affix
+15% chance to gain 1 stack of any Blessing when triggering a skill. Soul CandlePositive Affix
The triggered skill +10% Effect Duration Soul CandlePositive Affix
+40% Focus Speed Soul CandlePositive Affix
+12% Sealed Mana Compensation for Focus Skills Soul CandlePositive Affix
Min Channeled Stacks +1
-2% additional damage
Soul CandlePositive Affix
For every 1 channeled stack(s), +7% Channeled Skill Damage Soul CandlePositive Affix
Adds 32 - 38 Physical Damage to the Main-Hand Weapon Soul CandlePositive Affix
+10% additional Physical Damage Soul CandlePositive Affix
+30% Numbed chance
+20% Numbed Effect
Soul CandlePositive Affix
+10% additional Lightning Damage Soul CandlePositive Affix
+12% additional damage against Frozen enemies Soul CandlePositive Affix
+10% additional Cold Damage Soul CandlePositive Affix
+10% additional Fire Damage Soul CandlePositive Affix
+65 Fire Skill Critical Strike Rating Soul CandlePositive Affix
+2% Erosion Damage for every 3% Energy Shield(s) lost Soul CandlePositive Affix
+10% additional Erosion Damage Soul CandlePositive Affix
+10% Skill Effect Duration Soul CandlePositive Affix
+15% Movement Speed if a nearby enemy has reached Max Affliction recently Soul CandlePositive Affix
Shadow Quantity +1
-2% additional damage
Soul CandlePositive Affix
+10% additional Shadow Strike Damage Soul CandlePositive Affix
+60% Demolisher Skill Damage. Soul CandlePositive Affix
+36% Demolisher Charge Restoration Speed Soul CandlePositive Affix
+60% Slash Strike Skill Damage Soul CandlePositive Affix
+15% Steep Strike chance. Soul CandlePositive Affix
+60% Horizontal Projectile Damage Soul CandlePositive Affix
Projectile Quantity +1 Soul CandlePositive Affix
+60% Parabolic Projectile Damage Soul CandlePositive Affix
+24% Parabolic Projectile Skill Attack Speed
+24% Parabolic Projectile Cast Speed
Soul CandlePositive Affix
+60% Vertical Projectile Damage Soul CandlePositive Affix
+10% chance to double Vertical Projectile Quantity when casting Vertical Projectile Skills Soul CandlePositive Affix
+1 Beams
-2% additional damage
Soul CandlePositive Affix
+35% Beam Length
+30% Beam Skill Damage
Soul CandlePositive Affix
+20% Sentry Skill cast frequency Soul CandlePositive Affix
+20% Sentry Damage for every 1 Deployable Sentry Quantity Each Time Soul CandlePositive Affix
Max Terra Charge Stacks +1
-2% additional damage
Soul CandlePositive Affix
+33% Terra Charge Recovery Speed Soul CandlePositive Affix
+21% chance to launch one more wave when casting a Barrage Skill Soul CandlePositive Affix
Barrage Skills +80% additional damage. After the first wave, for every +1 wave(s) of Barrage, Barrage Skills -40% additional damage Soul CandlePositive Affix
+60% Chain Skill Damage Soul CandlePositive Affix
For every 2 enemies defeated by the Chain Skill, +1 Jump(s) for this skill. Soul CandlePositive Affix
Inflicts Weaken while casting Curse Soul CandlePositive Affix
You can cast 1 additional Curses
-5% additional damage
Soul CandlePositive Affix
For every 30 Growth a Spirit Magus has, it gains +1% Attack and Cast Speed. The bonus is doubled when an Elite is Nearby the player Soul CandlePositive Affix
0.6% Synthetic Troop's Critical Strike Damage for every 1 Command you possess. The bonus is doubled when an Elite is near you. Soul CandlePositive Affix
+1 Minion Skill Level Soul CandlePositive Affix
+3% additional damage for every 8 m of movement made recently. Stacks up to 4 times. Soul CandlePositive Affix
-8% extra damage taken while moving Soul CandlePositive Affix
Gains 1 stack of Tenacity Blessing, Agility Blessing, and Focus Blessing every 1 s while standing still Soul CandlePositive Affix
+25% additional Max Damage while standing still Soul CandlePositive Affix
Every use of a Non-Main Skill will make the next use of Main Skill gain +3% damage. Stacks up to 5 times. Soul CandlePositive Affix
+12% Empower Skill Effect and Potion Restoration Effect Soul CandlePositive Affix
Restores 0.6% of Max Life and Energy Shield on defeat Soul CandlePositive Affix
+1% damage, Skill Area, and Movement Speed for every enemy defeated recently. Stacks up to 20 times Soul CandlePositive Affix
-1.5% additional damage taken for every enemy Nearby. Stacks up to 10 times. Soul CandlePositive Affix
+15% Injury Buffer when there are no Elites Nearby Soul CandlePositive Affix
+(23–26)% Deterioration Damage Soul CandlePositive Affix
+(23–26)% Deterioration Chance Soul CandlePositive Affix
+(15–16)% additional Deterioration Duration Soul CandlePositive Affix
Every use of a Non-Main Skill will make the next use of Main Skill gain -20% additional Critical Strike Rating Soul CandleNegative Affix
Effects of Control Effects received +50% Soul CandleNegative Affix
-10% Spell Burst Charge Speed for every Spell Burst triggered recently Soul CandleNegative Affix
Loses 20% of current Mana for every 5 time(s) a skill is used Soul CandleNegative Affix
-5% Aura effects for every enemy or ally Nearby Soul CandleNegative Affix
-50% additional Warcry effect (multiplies) for every 2 uses of the Warcry Skill recently Soul CandleNegative Affix
Takes 1200 Secondary Erosion Damage every second while a Restoration effect is active Soul CandleNegative Affix
Loses 2% Max Mana upon triggering the skill Soul CandleNegative Affix
Randomly lose 6 stack(s) of Blessing when the Channeled Skill ends Soul CandleNegative Affix
When starting to channel, -30% additional damage for 0.2 s Soul CandleNegative Affix
Converts 50% of Physical Damage to random Elemental Damage Soul CandleNegative Affix
For every (40–60)% Erosion Resistance, -1% Elemental Max Resistance Soul CandleNegative Affix
+1% Cold Resistance for every hit the enemy took recently. Interval: 1 s. Soul CandleNegative Affix
Reduces the enemy's Frostbite Rating by 15 on hit Soul CandleNegative Affix
Enemy deals +10% additional Fire Damage per stack of Ignite on it Soul CandleNegative Affix
+1% Erosion Resistance for every stack of Wilt the enemy has Soul CandleNegative Affix
1% chance to remove all Wilt on hit Soul CandleNegative Affix
-2% additional Skill Area for every recent skill use. Stacks up to 50 times. Soul CandleNegative Affix
Inflicts Affliction per second and -2% additional Skill Effect Duration for every 10 of this Soul CandleNegative Affix
Upon dealing damage to an enemy with HP below 10% , the hit deals -80% additional Melee Damage Soul CandleNegative Affix
2% chance to deal -99% additional damage on hit for every 1 Shadow Thrust(s) Soul CandleNegative Affix
When Demolisher Charge is consumed, the skill cannot inflict Ailments Soul CandleNegative Affix
-30% additional Sweep Slash Attack Speed Soul CandleNegative Affix
+1% Movement Speed and +10% additional damage taken for every enemy in Proximity Soul CandleNegative Affix
-20% additional Projectile Speed, -20% additional Projectile Duration Soul CandleNegative Affix
-3 Horizontal Projectile Penetration(s) Soul CandleNegative Affix
Parabolic Projectiles' landing points are more scattered after splitting Soul CandleNegative Affix
+20% additional Skill Area and -3 Projectile Quantity for Vertical Skills Soul CandleNegative Affix
-10% Life Regeneration Speed and -10% Energy Shield Charge Speed for every Sentry Nearby Soul CandleNegative Affix
Gains 1 Lv. 10 random curse for 5 s after casting a Curse Skill Soul CandleNegative Affix
-50% additional Movement Speed when there is only one minion Nearby Soul CandleNegative Affix
Loses 5 Command every second when there are no Elites Nearby Soul CandleNegative Affix
[Dying Dragon] +60% Skill Area and +30% additional damage for the next several Main Attack Skills after the Tenacity Blessing is devoured.+1 to the number of Main Attack Skill buffed for every stack of Tenacity Blessing devoured.
The new god is devouring Six Gods' blessings
Legendary Divinity SlateNew God
[Falling Stars] After a stack of Agility Blessing is devoured, the next certain instances of Hit Damage taken do not lose Deflection. +1 to the number of instances for every 1 stack of Agility Blessing devoured
The new god is devouring Six Gods' blessings
Legendary Divinity SlateNew God
[Broken Dream] +100% chance to deal Double Damage for the next several Main Spell Skills after the Focus Blessing is devoured. +1 to the number of Main Spell Skill buffed for every stack of Focus Blessing devoured.
The new god is devouring Six Gods' blessings
Legendary Divinity SlateNew God
[End of War] After Fervor is devoured, -25% additional Critical Strike Rating for the next 4s. +1% additional damage on Critical Strike for every 1 Fervor Rating devoured
The new god is devouring Six Gods' blessings
Legendary Divinity SlateNew God
[Revealed Truth] After Blur is devoured, cannot avoid damage for the next 4s. 1.5% chance to avoid Ailments, and 1.5% chance to avoid Crowd Control Effects for every 1 Blur Rating devoured
The new god is devouring Six Gods' blessings
Legendary Divinity SlateNew God
[Ruined City] After Barrier is devoured, Barrier Absorption Rate is fixed at 0 for the next 4s. Restores 1.5 Life and Energy Shield over the next 4 s for every 1 Barrier Rating devoured, and the healing cannot exceed 400% of Max Life and Max Energy Shield
The new god is devouring Six Gods' blessings
Legendary Divinity SlateNew God
[Elimination] Attacks eliminate enemies under 18% Life on hitLegendary Divinity SlateGod of Might
[Momentum] +30% additional Attack Damage for the next Main Skill every 0.5 s. Refreshes the interval on defeat.Legendary Divinity SlateGod of Might
[Tenacity] +100% chance to gain 1 stack(s) of Tenacity Blessing when hitting an enemy
+1 to Max Tenacity Blessing Stacks
Legendary Divinity SlateGod of Might
[Great Strength] -10% Attack Speed
+30% additional Attack Damage
+30% additional Ailment Damage dealt by attacks
Legendary Divinity SlateGod of Might
[Hidden Mastery] Unable to evade
Gains Attack Aggression when casting an Attack Skill
+15% Attack Speed and +15% additional Attack Damage when having Attack Aggression
Legendary Divinity SlateGod of Might
[Judgment] +100% chance for Attacks to inflict Paralysis on hit
+25% additional Critical Strike Damage against Paralyzed enemies
Legendary Divinity SlateGod of Might
[Static] +12% additional damage every 0.25s while standing still, up to +48% additional damage
Removes the effect when no longer standing still
Legendary Divinity SlateThe Brave
[Formless] Doubles Max Warcry Skill Effects
+66% Warcry Skill Area
Legendary Divinity SlateThe Brave
[Resolve] +4% additional Armor per stack of Tenacity Blessing ownedLegendary Divinity SlateThe Brave
[Ember Armor] +25% Armor Effective Rate for Non-Physical DamageLegendary Divinity SlateThe Brave
[Sweep] +25% additional Attack Damage when holding a Two-Handed Weapon
+25% Attack Skill Area when holding a Two-Handed Weapon
Legendary Divinity SlateOnslaughter
[Focused Strike] Area Skills deal up to +32% additional damage to enemies at the center
Minions' Area Skills deal up to 32% additional damage to enemies at the center
Legendary Divinity SlateOnslaughter
[Sacrifice] Changes the base effect of Tenacity Blessing to: +8% additional damageLegendary Divinity SlateOnslaughter
[Well Matched] Deals up to +25% additional Attack Damage to enemies in proximity, and this damage reduces as the distance from the enemy grows
-15% additional damage taken from enemies in proximity, and this damage reduces as the distance from the enemy grows
Legendary Divinity SlateOnslaughter
[Starfire] +1 Ignite limit
When Ignite is inflicted, it spreads to enemies within 10m. Interval: 0.3s
Legendary Divinity SlateWarlord
[Fueling] The Fire Resistance of enemies within 10m is fixed at 0Legendary Divinity SlateWarlord
[Rock] Converts 5% of Physical Damage taken to Fire Damage for every stack of Tenacity Blessing you haveLegendary Divinity SlateWarlord
[True Flame] When an enemy is Ignited, 60% of the additional bonus to Damage Over Time taken from Affliction is also applied to your Fire Hit DamageLegendary Divinity SlateWarlord
[Arcane] Converts 100% of Mana Cost to Life Cost
+25% additional Max Life
Legendary Divinity SlateWarrior
[No Loose Ends] +50% additional Attack Damage at Low Life
Your Max Energy Shield is fixed at 0
Legendary Divinity SlateWarrior
[Life Path] Double Life Regain
Life Regain is only effective when Life is lower than 50%
Legendary Divinity SlateWarrior
[Survival Will] +30% additional Attack Damage when not at Low Life
Restores 40% Max Life at Low Life. Interval: 10 s
Legendary Divinity SlateWarrior
[Perception] +100% chance to gain 1 stacks of Agility Blessing on hit
+1 to Max Agility Blessing Stacks
Legendary Divinity SlateGoddess of Hunting
[Third time's a charm] Has Hasten
When you have Hasten, +7% Attack Speed and Cast Speed for every 3m of movement made recently. Stacks up to 3 time(s)
Legendary Divinity SlateGoddess of Hunting
[Impermanence] -90% additional Min Physical Damage, and +80% additional Max Physical Damage
-32% additional min damage
+32% additional Max Damage
Legendary Divinity SlateGoddess of Hunting
[Rushed] +30% additional damage if you have recently moved more than 5 mLegendary Divinity SlateGoddess of Hunting
[Three Birds with One Stone] Projectile Quantity +2
+2 to Parabolic Projectile Splits quantity
+10% additional Projectile Damage
Legendary Divinity SlateGoddess of Hunting
[Steady Accumulation] +40% additional Hit Damage
Additional -30% Skill Effect Duration
Legendary Divinity SlateGoddess of Hunting
[Gale] 60% of the Projectile Speed bonus is also applied to the additional bonus for Projectile DamageLegendary Divinity SlateMarksman
[Euphoria] +4% additional Evasion for every stack of Agility BlessingLegendary Divinity SlateMarksman
[Close Range Fire] Projectiles deal up to +35% additional damage to enemies in Proximity, and this damage reduces with the distance traveled by the ProjectilesLegendary Divinity SlateMarksman
[Master Escapist] +1 Max Deflection stacks
Gains 1 stacks of Deflection on Evasion
Legendary Divinity SlateMarksman
[Waiting Attack] Consumes all Agility Blessing every 8s. For each stack consumed, +5% additional damage in the next 8sLegendary Divinity SlateBladerunner
[Joined Force] Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon
Legendary Divinity SlateBladerunner
[Quick Advancement] Multistrikes deal 55% increasing damage
Minions' Multistrikes deal 55% increasing damage
Legendary Divinity SlateBladerunner
[Preemptive Strike] +1 initial Multistrike Count
-20% Attack Speed when performing Multistrikes
Legendary Divinity SlateBladerunner
[Cultivation] +8% Attack Speed and Cast Speed for each time you have Regained in the last 8s. Stacks up to 8 time(s)Legendary Divinity SlateDruid
[Full Load] Doubles Life Regain and Shield Regain for 6 s when casting an Empower Skill or Defensive Skill. Interval: 8 sLegendary Divinity SlateDruid
[Rebirth] Converts 50% of Life Regain and Energy Shield Regain to Restoration Over Time
-50% additional Regain Interval
Legendary Divinity SlateDruid
[Poisoned Relief] +25% Injury Buffer
-15% additional damage taken at Low Life
Legendary Divinity SlateDruid
[Conductive] Changes the base effect of Numbed to: +11% additional Lightning Damage takenLegendary Divinity SlateAssassin
[Transition] 50% chance for this skill to deal +16% additional damage when casting a skill
25% chance for this skill to deal +32% additional damage when casting a skill
10% chance for this skill to deal +80% additional damage when casting a skill
Legendary Divinity SlateAssassin
[Queer Angle] You and Minions deal Lucky Damage against Numbed enemiesLegendary Divinity SlateAssassin
[Thunderclap] If you have Agility Blessing stacks when casting the Main Skill, consumes 1 stack(s) of Agility Blessing to make this skill deal +35% additional Lightning DamageLegendary Divinity SlateAssassin
[Beacon] +2 Max Spell BurstLegendary Divinity SlateGoddess of Knowledge
[Chilly] +100% chance to gain 1 stack of Focus Blessing on hit
+1 to Max Focus Blessing Stacks
Legendary Divinity SlateGoddess of Knowledge
[Peculiar Vibe] You can apply 1 additional Tangle(s) to enemies
-30% additional Tangle Skill Area
Legendary Divinity SlateGoddess of Knowledge
[Insight] +30% additional Spell Damage
+25% additional Skill Cost
Legendary Divinity SlateGoddess of Knowledge
[Burning Touch] Has Spell Aggression
+10% Spell Aggression Effect for every Main Spell Skill cast recently. Stacks up to 10 times
Legendary Divinity SlateGoddess of Knowledge
[Quick Wits] +25% additional Spell Damage when the Energy Shield is not low
-20% additional damage taken at Low Energy Shield
Legendary Divinity SlateGoddess of Knowledge
[Bunch] +1 to Max Focus Blessing Stacks
+3% additional Spell Damage per stack of Focus Blessing owned
Legendary Divinity SlateMagister
[Play Safe] 100% of the bonuses and additional bonuses to Cast Speed is also applied to Spell Burst Charge Speed
-33% additional Spell Burst Charge Speed
+40% additional Hit Damage for skills cast by Spell Burst
Legendary Divinity SlateMagister
[Shell] +35% additional Max Energy Shield
Your Max Life is set to 100
Legendary Divinity SlateMagister
[Barrier of Radiance] Energy Shield Charge started recently cannot be interrupted by damage
+50% Energy Shield Charge Speed
Legendary Divinity SlateMagister
[Mana] 20% of damage is taken from Mana before life
+12% additional Max Mana
Legendary Divinity SlateArcanist
[Mind Focus] Changes the base effect of Focus Blessing to: Adds Physical Damage equal to 1% of Max Mana to Attacks and SpellsLegendary Divinity SlateArcanist
[Acquaintance] Has Dormant Entanglement
+1 Max Tangle Quantity
Legendary Divinity SlateArcanist
[Preparation] Adds 1 Max Energy Shield for every 50 Mana consumed recentlyLegendary Divinity SlateArcanist
[Translucent] +25% additional Lightning Damage if you have dealt Fire Damage recently
+25% additional Cold Damage if you have dealt Lightning Damage recently
+25% additional Fire Damage if you have dealt Cold Damage recently
Legendary Divinity SlateElementalist
[Penetrating] When dealing Fire, Lightning, or Cold Damage, inflicts Fire Infiltration, Lightning Infiltration, or Cold Infiltration respectively.
Upon inflicting damage, +8% additional Elemental Damage for each type of Infiltration Effect the enemy has
Legendary Divinity SlateElementalist
[Focus] +1 to Max Channeled Stacks
+6% additional damage for every +1 additional Max Channeled Stack(s)
Legendary Divinity SlateElementalist
[Quick Ritual] Min Channeled Stacks +1
+20% additional Channeled Skill damage
Legendary Divinity SlateElementalist
[Frostbitten] Inflicts Frostbite when dealing Hit Cold Damage
+50% Frostbite Effect
Legendary Divinity SlateProphet
[Extreme Coldness] +50 to Max Frostbite Rating
You can only deal Cold Damage
Legendary Divinity SlateProphet
[Mind Blade] Adds 30% Physical Damage as Cold Damage when not wielding a Wand or Tin Staff
+25% additional Cold Damage when wielding a Wand or Tin Staff
Legendary Divinity SlateProphet
[Frozen Lotus] +25% additional Cold Damage
+25% additional Minion Cold Damage
Skills no longer cost Mana
Legendary Divinity SlateProphet
[Cohesion] +50% additional Critical Strike Rating for the next Main Skill used every 1 sLegendary Divinity SlateGod of War
[Blunt] +30% additional Physical Damage
Enemies +20% Injury Buffer
Legendary Divinity SlateGod of War
[Determined] Upon taking fatal damage, you have a 50% chance to keep at least 1 LifeLegendary Divinity SlateGod of War
[Ambition] +100% chance to gain 10 Fervor rating on hit
Gains Fervor when there are enemies Nearby
Legendary Divinity SlateGod of War
[Gravity] +25% additional Melee Damage
Melee Skill has reversed knockback direction
Legendary Divinity SlateGod of War
[Shooting Arrows] +25% additional Projectile Damage
+50% Knockback distance
Legendary Divinity SlateGod of War
[Brutality] +30% additional Physical Damage
+30% additional Minion Physical Damage
-1% additional Elemental Damage for every 3 level(s).
Legendary Divinity SlateShadowdancer
[Hair-trigger] +2% additional damage of a skill for every 7 points of Fervor Rating when the skill is triggeredLegendary Divinity SlateShadowdancer
[Instant Smash] +1% additional Trauma Damage for every +2% Critical Strike DamageLegendary Divinity SlateShadowdancer
[Open Wounds] Refreshes Trauma Duration on hit
Upon inflicting damage, +8% additional Hit Physical Damage for each second of Trauma remaining on the enemy
Legendary Divinity SlateShadowdancer
[Falling Leaves] -20% additional damage for Weapons
+40% additional Attack Damage
Legendary Divinity SlateRonin
[Tradeoff] +20% additional Attack Speed when Dexterity is no less than Strength
+25% additional Attack Damage when Strength is no less than Dexterity
Legendary Divinity SlateRonin
[Centralize] Gains additional Fervor Rating equal to 25% of the current Fervor Rating on hit. Cooldown: 0.3 s
Consumes half of current Fervor Rating when hit. -0.8% additional damage per 1 point consumed
Legendary Divinity SlateRonin
[Endless Fervor] Have Fervor
+12% Fervor effect
Legendary Divinity SlateRonin
[Fluke] Lucky Critical StrikeLegendary Divinity SlateRanger
[Keep It Up] When triggering a Critical Strike, gains the following buff for the next 4s: +7% additional damage and -25% Critical Strike Rating on Critical Strike. Interval: 0.5sLegendary Divinity SlateRanger
[Impending] Every 0.25 s, +6% additional damage taken for enemies within 10 m. Stacks up to 5 timesLegendary Divinity SlateRanger
[Rapid Shots] Projectile Damage increases with the distance traveled, dealing up to +35% additional damage to Distant enemiesLegendary Divinity SlateRanger
[Automatic Upgrade] Gains a stack of Fortitude when using a Melee Skill
+4% additional damage per 1 stack(s) of Fortitude
Legendary Divinity SlateSentinel
[Defensiveness] +25% Block RatioLegendary Divinity SlateSentinel
[Full Defense] +25% additional Defense gained from Shield
-1% additional Damage Over Time taken for every 1% Block Ratio
Legendary Divinity SlateSentinel
[Last Stand] Block Ratio is set to 0%
For every +3% Attack or Spell Block Chance, +2% additional damage, up to +90%
Legendary Divinity SlateSentinel
[Plague] +20% Movement Speed when defeating Wilted enemies recently
+15% additional Wilt Damage
Legendary Divinity SlateGoddess of Deception
[Mixture] +50% Deterioration ChanceLegendary Divinity SlateGoddess of Deception
[Affliction] +30 Affliction inflicted per second
+30% additional Affliction effect
Legendary Divinity SlateGoddess of Deception
[Subtle Impact] Blur gains an additional effect: +25% additional Damage Over TimeLegendary Divinity SlateGoddess of Deception
[Forbidden Power] +35% additional Erosion Damage
-10% Elemental Resistance
Legendary Divinity SlateGoddess of Deception
[Deceiver's Might] +1 to Max Tenacity Blessing Stacks if you have taken damage in the last 8s
+1 to Max Agility Blessing Stacks if you have used a Mobility Skill in the last 8s
+1 to Max Focus Blessing Stacks if you have landed a Critical Strike or Reaped in the last 8s
Legendary Divinity SlateGoddess of Deception
[Dirt] +15% additional Erosion Damage
10% additional damage applied to Life
Legendary Divinity SlateShadowmaster
[Stealth Stab] -15% additional damage taken while Blur is active
+25% additional damage for 3 s after Blur ends
Legendary Divinity SlateShadowmaster
[Beyond Cure] Deals more Wilt Damage to enemies with more Life, up to +60% additional Wilt DamageLegendary Divinity SlateShadowmaster
[Twisted Belief] +3 Erosion Skill Level
-5% Max Erosion Resistance
Legendary Divinity SlateShadowmaster
[Windwalk] +60% additional Reaping Duration against enemies with Max Affliction. Lasts for 4 s. Only takes effect once on each enemyLegendary Divinity SlatePsychic
[Holiness] -95% Curse effect against you
-15% additional damage taken from Cursed enemies
Legendary Divinity SlatePsychic
[More With Less] +30% additional Damage Over Time
-10% additional Damage Over Time Duration
Legendary Divinity SlatePsychic
[Reap Purification] Additionally settles 25% of the remaining total damage when Reaping, then removes all Damage Over Time acting on the targetLegendary Divinity SlatePsychic
[Verbal Abuse] You can cast 1 additional Curses
+10% Curse Effect
Legendary Divinity SlateWarlock
[Vile] When Reaping, +10% additional Reaping Duration for each type of Damaging Ailment the enemy hasLegendary Divinity SlateWarlock
[Dirty Tricks] Upon inflicting damage, +12% additional Hit Damage (multiplies) for every type of Ailment the enemy has
When Minions deal damage, +12% additional Hit Damage (multiplies) for every type of Ailment the enemy has
Legendary Divinity SlateWarlock
[Daze] Blur gains an additional effect: +40% crowd control effect and +25% additional Ailment DamageLegendary Divinity SlateWarlock
[Indifference] +1% additional damage and +1% additional Minion Damage for every 5 remaining Energy, up to +50% additional damageLegendary Divinity SlateLich
[Ward] Adds 13% of Sealed Mana as Energy Shield
Adds 13% of Sealed Life as Energy Shield
Legendary Divinity SlateLich
[Off The Beaten Track] +4 Support Skill Level
Support Skill's Mana Multiplier is fixed at 95%.
Legendary Divinity SlateLich
[Stab In The Back] While Blur is active, loses Blur after casting a Main Skill, and the skill deals +40% additional damageLegendary Divinity SlateLich
[Orders] +25% additional Minion Damage
+50% additional Summon Skill Cast Speed
Legendary Divinity SlateGod of Machines
[Sentry] Max Sentry Quantity +1
+100% additional Cast Speed for Sentry Skills
Legendary Divinity SlateGod of Machines
[Shrink Back] Gains Barrier every 1s
+50% Barrier Shield
Legendary Divinity SlateGod of Machines
[Mighty Guard] +2 Minion Skill Level
+ 4 Command per second
+40 initial Growth for Spirit Magi
Legendary Divinity SlateGod of Machines
[Overly Modified] +30% additional Sentry Damage, -50% non-Sentry Active Skill damageLegendary Divinity SlateGod of Machines
[Isomorphic Arms] Minions gain the Main-Hand Weapon's bonuses.
+30% additional Spell Damage for Minions when wielding a Wand or Tin Staff
Legendary Divinity SlateGod of Machines
[Boss] +1 to Max Summonable Synthetic Troops
+15% additional Minion Damage
Legendary Divinity SlateMachinist
[Rally] Synthetic Troop Minions summoned at a time +1
+25% additional Minion Damage
Legendary Divinity SlateMachinist
[Burning Aggression] Gains 30 point(s) of Command every 2 s when there is an Elite within 10 mLegendary Divinity SlateMachinist
[United Stand] -5% additional damage taken for every nearby Synthetic Troop Minion within 10m
-10% Minion aggressiveness
Legendary Divinity SlateMachinist
[Reflection] +6% additional damage for each type of Aura you are affected by
Minions +6% additional damage for each type of Aura they are affected by
Legendary Divinity SlateSteel Vanguard
[Resistance] +1% chance to avoidElemental Ailments for every 1% effective Erosion ResistanceLegendary Divinity SlateSteel Vanguard
[Knowledgeable] +100% additional Focus Skill Damage
+50% Sealed Mana Compensation for Focus Skills
Focus Skills can be equipped to Active Skill slots
Legendary Divinity SlateSteel Vanguard
[Panacea] Restoration Skills: +100% Restoration Effect
Restoration Effect from Restoration Skills cannot be removed
Legendary Divinity SlateSteel Vanguard
[Source] +50% Sealed Mana Compensation for Spirit Magus Skills
+30% additional Origin of Spirit Magus Effect
Spirit Magi +30% additional Empower Skill Effect
Legendary Divinity SlateAlchemist
[Empower] The number of Max Spirit Magi In Map is 1
+100% additional Spirit Magus Skill Damage
Legendary Divinity SlateAlchemist
[Battle Trumpet] -10% additional Minion Attack and Cast Speed
+50% chance for Spirit Magi to use an Enhanced Skill
Legendary Divinity SlateAlchemist
[Talons of Abyss] For every 20 Growth a Spirit Magus has, it deals +1% additional damage
For every 40 Growth a Spirit Magus has, it +1% additional Ultimate Attack and Cast Speed
Legendary Divinity SlateAlchemist
[Heat Up] +30% additional Sentry Damage if Sentry Skill has been cast recently
-30% additional Sentry Start Time
Legendary Divinity SlateArtisan
[Co-resonance] +25% additional Sentry Damage
Attack Speed bonus and 100% of additional bonus are also applied to Attack Sentries' Cast Frequency
Cast Speed bonus and 100% of additional bonus are also applied to Spell Sentries' Cast Frequency
Legendary Divinity SlateArtisan
[Kinetic Conversion] 100% chance to gain a Barrier for every 5 m you move
Refreshes Barrier when gaining Barrier
-40% additional Barrier Shield
Legendary Divinity SlateArtisan
[Shared Fate] Triggers the Sentry Main Skill when there are no Sentries within 10 m. Interval: 1 s
The number of Sentries that can be deployed at a time is equal to the Max Sentry Quantity
+25% additional Sentry Damage
Legendary Divinity SlateArtisan
[Dying Dragon] +60% Skill Area and +30% additional damage for the next several Main Attack Skills after the Tenacity Blessing is devoured.+1 to the number of Main Attack Skill buffed for every stack of Tenacity Blessing devoured.
The new god is devouring Six Gods' blessings (Max Divinity Effect: 1)
Non-Legendary Divinity SlateNew God
[Falling Stars] After a stack of Agility Blessing is devoured, the next certain instances of Hit Damage taken do not lose Deflection. +1 to the number of instances for every 1 stack of Agility Blessing devoured
The new god is devouring Six Gods' blessings (Max Divinity Effect: 1)
Non-Legendary Divinity SlateNew God
[Broken Dream] +100% chance to deal Double Damage for the next several Main Spell Skills after the Focus Blessing is devoured. +1 to the number of Main Spell Skill buffed for every stack of Focus Blessing devoured.
The new god is devouring Six Gods' blessings (Max Divinity Effect: 1)
Non-Legendary Divinity SlateNew God
[End of War] After Fervor is devoured, -25% additional Critical Strike Rating for the next 4s. +1% additional damage on Critical Strike for every 1 Fervor Rating devoured
The new god is devouring Six Gods' blessings (Max Divinity Effect: 1)
Non-Legendary Divinity SlateNew God
[Revealed Truth] After Blur is devoured, cannot avoid damage for the next 4s. 1.5% chance to avoid Ailments, and 1.5% chance to avoid Crowd Control Effects for every 1 Blur Rating devoured
The new god is devouring Six Gods' blessings (Max Divinity Effect: 1)
Non-Legendary Divinity SlateNew God
[Ruined City] After Barrier is devoured, Barrier Absorption Rate is fixed at 0 for the next 4s. Restores 1.5 Life and Energy Shield over the next 4 s for every 1 Barrier Rating devoured, and the healing cannot exceed 400% of Max Life and Max Energy Shield
The new god is devouring Six Gods' blessings (Max Divinity Effect: 1)
Non-Legendary Divinity SlateNew God
[Elimination] Attacks eliminate enemies under 18% Life on hit (Max Divinity Effect: 1)Non-Legendary Divinity SlateGod of Might
[Momentum] +30% additional Attack Damage for the next Main Skill every 0.5 s. Refreshes the interval on defeat. (Max Divinity Effect: 1)Non-Legendary Divinity SlateGod of Might
[Tenacity] +100% chance to gain 1 stack(s) of Tenacity Blessing when hitting an enemy
+1 to Max Tenacity Blessing Stacks (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGod of Might
[Great Strength] -10% Attack Speed
+30% additional Attack Damage
+30% additional Ailment Damage dealt by attacks (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGod of Might
[Hidden Mastery] Unable to evade
Gains Attack Aggression when casting an Attack Skill
+15% Attack Speed and +15% additional Attack Damage when having Attack Aggression (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGod of Might
[Judgment] +100% chance for Attacks to inflict Paralysis on hit
+25% additional Critical Strike Damage against Paralyzed enemies (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGod of Might
[Micro Talent] +9% damageNon-Legendary Divinity SlateGod of Might
[Micro Talent] +3% Attack SpeedNon-Legendary Divinity SlateGod of Might
[Medium Talent] +18% damageNon-Legendary Divinity SlateGod of Might
[Micro Talent] +9% Attack DamageNon-Legendary Divinity SlateGod of Might
[Micro Talent] +10% Attack Critical Strike Rating
+3% Critical Strike Damage
Non-Legendary Divinity SlateGod of Might
[Medium Talent] +6% Attack Speed
-4 Attack Skill Cost
Non-Legendary Divinity SlateGod of Might
[Micro Talent] +5% Armor
+2% Max Life
Non-Legendary Divinity SlateGod of Might
[Medium Talent] +18% Attack DamageNon-Legendary Divinity SlateGod of Might
[Micro Talent] +6% Skill Area
+6% Projectile Speed
Non-Legendary Divinity SlateGod of Might
[Medium Talent] +20% Attack Critical Strike Rating
+5% Critical Strike Damage
Non-Legendary Divinity SlateGod of Might
[Medium Talent] +10% Armor
+4% Max Life
Non-Legendary Divinity SlateGod of Might
[Micro Talent] +8 StrengthNon-Legendary Divinity SlateGod of Might
[Medium Talent] +12% Skill Area
+12% Projectile Speed
Non-Legendary Divinity SlateGod of Might
[Micro Talent] +9% Attack Damage
+2% Movement Speed
Non-Legendary Divinity SlateGod of Might
[Micro Talent] +2% Max Life
1.5% Life Regain
Non-Legendary Divinity SlateGod of Might
[Micro Talent] +10% Tenacity Blessing Duration
+10% Attack Damage while Tenacity Blessing is active
Non-Legendary Divinity SlateGod of Might
[Medium Talent] +16 StrengthNon-Legendary Divinity SlateGod of Might
[Micro Talent] +9% Attack DamageNon-Legendary Divinity SlateGod of Might
[Medium Talent] +18% Attack Damage
+4% Movement Speed
Non-Legendary Divinity SlateGod of Might
[Medium Talent] +4% Max Life
+3% Life Regain
Non-Legendary Divinity SlateGod of Might
[Legendary Medium Talent] +1 to Max Tenacity Blessing Stacks (Max Divinity Effect: 1)Non-Legendary Divinity SlateGod of Might
[Micro Talent] Regenerates 0.4% Life per secondNon-Legendary Divinity SlateGod of Might
[Medium Talent] +10% Warcry Cooldown Recovery SpeedNon-Legendary Divinity SlateGod of Might
[Legendary Medium Talent] +1 to Attack Skill LevelNon-Legendary Divinity SlateGod of Might
[Legendary Medium Talent] +2% Life Regeneration Speed per stack of Tenacity Blessing owned
Regenerate 25 Life per second per stack of Tenacity Blessing owned (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGod of Might
[Legendary Medium Talent] +8% additional Attack Damage if you have used a Warcry Skill in the last 8sNon-Legendary Divinity SlateGod of Might
[Static] +12% additional damage every 0.25s while standing still, up to +48% additional damage
Removes the effect when no longer standing still (Max Divinity Effect: 1)
Non-Legendary Divinity SlateThe Brave
[Formless] Doubles Max Warcry Skill Effects
+66% Warcry Skill Area (Max Divinity Effect: 1)
Non-Legendary Divinity SlateThe Brave
[Resolve] +4% additional Armor per stack of Tenacity Blessing owned (Max Divinity Effect: 1)Non-Legendary Divinity SlateThe Brave
[Ember Armor] +25% Armor Effective Rate for Non-Physical Damage (Max Divinity Effect: 1)Non-Legendary Divinity SlateThe Brave
[Micro Talent] +9% Attack DamageNon-Legendary Divinity SlateThe Brave
[Micro Talent] +3% Max LifeNon-Legendary Divinity SlateThe Brave
[Micro Talent] +7% ArmorNon-Legendary Divinity SlateThe Brave
[Medium Talent] +18% Attack DamageNon-Legendary Divinity SlateThe Brave
[Micro Talent] +3% Attack SpeedNon-Legendary Divinity SlateThe Brave
[Medium Talent] +5% Max Life
Regenerates 0.5% Life per second
Non-Legendary Divinity SlateThe Brave
[Micro Talent] +450 ArmorNon-Legendary Divinity SlateThe Brave
[Medium Talent] +14% ArmorNon-Legendary Divinity SlateThe Brave
[Micro Talent] +15% Attack Critical Strike RatingNon-Legendary Divinity SlateThe Brave
[Medium Talent] +6% Attack Speed
-4 Skill Cost
Non-Legendary Divinity SlateThe Brave
[Micro Talent] +4% Attack Block ChanceNon-Legendary Divinity SlateThe Brave
[Medium Talent] +900 ArmorNon-Legendary Divinity SlateThe Brave
[Micro Talent] +7% ArmorNon-Legendary Divinity SlateThe Brave
[Medium Talent] +20% Attack Critical Strike Rating
+5% Critical Strike Damage
Non-Legendary Divinity SlateThe Brave
[Micro Talent] 1.5% Life RegainNon-Legendary Divinity SlateThe Brave
[Medium Talent] +8% Attack Block ChanceNon-Legendary Divinity SlateThe Brave
[Micro Talent] +25% chance to gain 1 stacks of Tenacity Blessing when taking damage. Interval: 1 sNon-Legendary Divinity SlateThe Brave
[Legendary Medium Talent] +40% Defense gained from Chest ArmorNon-Legendary Divinity SlateThe Brave
[Micro Talent] +9% Attack Damage when holding a One-Handed WeaponNon-Legendary Divinity SlateThe Brave
[Medium Talent] +3% Life RegainNon-Legendary Divinity SlateThe Brave
[Micro Talent] +5% Warcry Cooldown Recovery SpeedNon-Legendary Divinity SlateThe Brave
[Legendary Medium Talent] +6% Armor per stack of Tenacity Blessing owned (Max Divinity Effect: 1)Non-Legendary Divinity SlateThe Brave
[Medium Talent] +18% Attack Damage when holding a One-Handed WeaponNon-Legendary Divinity SlateThe Brave
[Medium Talent] +12% damage dealt when holding a Shield
+4% Attack Block Chance when holding a Shield
Non-Legendary Divinity SlateThe Brave
[Medium Talent] +6% Warcry EffectNon-Legendary Divinity SlateThe Brave
[Micro Talent] +8 StrengthNon-Legendary Divinity SlateThe Brave
[Micro Talent] +2% Elemental Resistance
+2% Erosion Resistance
Non-Legendary Divinity SlateThe Brave
[Legendary Medium Talent] +8% additional Attack Damage when holding a One-Handed WeaponNon-Legendary Divinity SlateThe Brave
[Legendary Medium Talent] +5% Block Ratio when holding a Shield (Max Divinity Effect: 1)Non-Legendary Divinity SlateThe Brave
[Legendary Medium Talent] +4 to the minimum number of enemies affected by Warcry (Max Divinity Effect: 1)Non-Legendary Divinity SlateThe Brave
[Legendary Medium Talent] +1% Armor for every 24 Strength (Max Divinity Effect: 1)Non-Legendary Divinity SlateThe Brave
[Legendary Medium Talent] 0.5% Elemental Resistance per 3000 Armor. Stacks up to 6%
0.5% Erosion Resistance per 3000 Armor. Stacks up to 6%
Non-Legendary Divinity SlateThe Brave
[Sweep] +25% additional Attack Damage when holding a Two-Handed Weapon
+25% Attack Skill Area when holding a Two-Handed Weapon (Max Divinity Effect: 1)
Non-Legendary Divinity SlateOnslaughter
[Focused Strike] Area Skills deal up to +32% additional damage to enemies at the center
Minions' Area Skills deal up to 32% additional damage to enemies at the center (Max Divinity Effect: 1)
Non-Legendary Divinity SlateOnslaughter
[Sacrifice] Changes the base effect of Tenacity Blessing to: +8% additional damage (Max Divinity Effect: 1)Non-Legendary Divinity SlateOnslaughter
[Well Matched] Deals up to +25% additional Attack Damage to enemies in proximity, and this damage reduces as the distance from the enemy grows
-15% additional damage taken from enemies in proximity, and this damage reduces as the distance from the enemy grows (Max Divinity Effect: 1)
Non-Legendary Divinity SlateOnslaughter
[Micro Talent] +9% Attack DamageNon-Legendary Divinity SlateOnslaughter
[Micro Talent] +3% Max LifeNon-Legendary Divinity SlateOnslaughter
[Micro Talent] +9% Area DamageNon-Legendary Divinity SlateOnslaughter
[Medium Talent] +18% Attack DamageNon-Legendary Divinity SlateOnslaughter
[Micro Talent] +18% Attack Damage
-4% Attack Speed
Non-Legendary Divinity SlateOnslaughter
[Medium Talent] +6% Max LifeNon-Legendary Divinity SlateOnslaughter
[Micro Talent] 1.5% Life RegainNon-Legendary Divinity SlateOnslaughter
[Medium Talent] +18% Area DamageNon-Legendary Divinity SlateOnslaughter
[Micro Talent] +15% Attack Critical Strike RatingNon-Legendary Divinity SlateOnslaughter
[Medium Talent] +30% Attack Damage
-5% Attack Speed
Non-Legendary Divinity SlateOnslaughter
[Micro Talent] +3% DefenseNon-Legendary Divinity SlateOnslaughter
[Medium Talent] +3% Life RegainNon-Legendary Divinity SlateOnslaughter
[Micro Talent] +6% Skill AreaNon-Legendary Divinity SlateOnslaughter
[Medium Talent] +20% Attack Critical Strike Rating
+5% Critical Strike Damage
Non-Legendary Divinity SlateOnslaughter
[Medium Talent] +6% DefenseNon-Legendary Divinity SlateOnslaughter
[Micro Talent] +10% Tenacity Blessing Duration
+10% Attack Damage while Tenacity Blessing is active
Non-Legendary Divinity SlateOnslaughter
[Medium Talent] +12% Skill AreaNon-Legendary Divinity SlateOnslaughter
[Micro Talent] +12% Attack Damage when holding a Two-Handed WeaponNon-Legendary Divinity SlateOnslaughter
[Micro Talent] -4% additional Physical Damage takenNon-Legendary Divinity SlateOnslaughter
[Legendary Medium Talent] Gains 1 stack(s) of Tenacity Blessing per second when at Full Life (Max Divinity Effect: 1)Non-Legendary Divinity SlateOnslaughter
[Micro Talent] +9% Area DamageNon-Legendary Divinity SlateOnslaughter
[Medium Talent] +4% additional Base Damage for Two-Handed WeaponsNon-Legendary Divinity SlateOnslaughter
[Medium Talent] +40% Attack Critical Strike Rating when holding a Two-Handed WeaponNon-Legendary Divinity SlateOnslaughter
[Legendary Medium Talent] -6% additional damage taken (Max Divinity Effect: 1)Non-Legendary Divinity SlateOnslaughter
[Micro Talent] +4% StrengthNon-Legendary Divinity SlateOnslaughter
[Legendary Medium Talent] +40% Skill Area if Main Skill is not used in the last 2 s (Max Divinity Effect: 1)Non-Legendary Divinity SlateOnslaughter
[Legendary Medium Talent] +10% additional Base Damage for Two-Handed WeaponsNon-Legendary Divinity SlateOnslaughter
[Legendary Medium Talent] +80% inflicted Paralysis Effect when holding a Two-Handed WeaponNon-Legendary Divinity SlateOnslaughter
[Legendary Medium Talent] +12% StrengthNon-Legendary Divinity SlateOnslaughter
[Starfire] +1 Ignite limit
When Ignite is inflicted, it spreads to enemies within 10m. Interval: 0.3s (Max Divinity Effect: 1)
Non-Legendary Divinity SlateWarlord
[Fueling] The Fire Resistance of enemies within 10m is fixed at 0 (Max Divinity Effect: 1)Non-Legendary Divinity SlateWarlord
[Rock] Converts 5% of Physical Damage taken to Fire Damage for every stack of Tenacity Blessing you have (Max Divinity Effect: 1)Non-Legendary Divinity SlateWarlord
[True Flame] When an enemy is Ignited, 60% of the additional bonus to Damage Over Time taken from Affliction is also applied to your Fire Hit Damage (Max Divinity Effect: 1)Non-Legendary Divinity SlateWarlord
[Micro Talent] +9% Fire Damage
+9% Minion Fire Damage
Non-Legendary Divinity SlateWarlord
[Micro Talent] +3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateWarlord
[Micro Talent] +9% Fire Damage Over Time
+9% Minion Fire Damage
Non-Legendary Divinity SlateWarlord
[Medium Talent] +18% Fire Damage
+18% Minion Fire Damage
Non-Legendary Divinity SlateWarlord
[Micro Talent] +3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
Non-Legendary Divinity SlateWarlord
[Medium Talent] +6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateWarlord
[Micro Talent] +4% Fire ResistanceNon-Legendary Divinity SlateWarlord
[Medium Talent] +18% Fire Damage Over Time
+18% Minion Fire Damage
Non-Legendary Divinity SlateWarlord
[Micro Talent] +15% Critical Strike Rating
+15% Minion Critical Strike Rating
Non-Legendary Divinity SlateWarlord
[Medium Talent] +6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
Non-Legendary Divinity SlateWarlord
[Micro Talent] 1.5% Life Regain
1.5% Energy Shield Regain
Non-Legendary Divinity SlateWarlord
[Legendary Medium Talent] +4% Max Fire ResistanceNon-Legendary Divinity SlateWarlord
[Micro Talent] +3% chance to Ignite targets
+6% Ignite chance for Minions
Non-Legendary Divinity SlateWarlord
[Medium Talent] +20% Critical Strike Rating
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
Non-Legendary Divinity SlateWarlord
[Micro Talent] +9% Fire Damage
+9% Minion Fire Damage
Non-Legendary Divinity SlateWarlord
[Medium Talent] +3% Life Regain
+3% Energy Shield Regain
Non-Legendary Divinity SlateWarlord
[Micro Talent] +3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateWarlord
[Medium Talent] +6% chance to Ignite targets
+12% Ignite chance for Minions
Non-Legendary Divinity SlateWarlord
[Micro Talent] +9% Fire Damage
+9% Minion Fire Damage
Non-Legendary Divinity SlateWarlord
[Medium Talent] +18% Fire Damage
+18% Minion Fire Damage
Non-Legendary Divinity SlateWarlord
[Micro Talent] +2% Fire Penetration against Ignited enemies
+2% Minion Fire Penetration against Ignited enemies
Non-Legendary Divinity SlateWarlord
[Legendary Medium Talent] Immune to Ignite
Minions are immune to Fire Damage (Max Divinity Effect: 1)
Non-Legendary Divinity SlateWarlord
[Micro Talent] +9% Fire Damage Over Time
+9% Minion Fire Damage
Adds 10 - 10 Base Ignite Damage
Non-Legendary Divinity SlateWarlord
[Legendary Medium Talent] Converts 100% of Physical Damage to Fire Damage
Converts 100% of Minion Physical Damage to Fire Damage (Max Divinity Effect: 1)
Non-Legendary Divinity SlateWarlord
[Micro Talent] +8 StrengthNon-Legendary Divinity SlateWarlord
[Legendary Medium Talent] Inflicts Fire Infiltration when dealing Fire Damage to Ignited enemies (Max Divinity Effect: 1)Non-Legendary Divinity SlateWarlord
[Micro Talent] +9% Fire DamageNon-Legendary Divinity SlateWarlord
[Medium Talent] +15% Affliction Effect
+15% Minion Affliction Effect
+8 Affliction inflicted per second
+8 Affliction inflicted per second by Minions
Non-Legendary Divinity SlateWarlord
[Legendary Medium Talent] +1% Fire Damage per 12 Strength
+1% Minion Fire Damage per 12 Strength (Max Divinity Effect: 1)
Non-Legendary Divinity SlateWarlord
[Legendary Medium Talent] +4% additional Fire Damage
+8% chance to Ignite targets
Non-Legendary Divinity SlateWarlord
[Legendary Medium Talent] Inflicts 1 additional stack(s) of IgniteNon-Legendary Divinity SlateWarlord
[Arcane] Converts 100% of Mana Cost to Life Cost
+25% additional Max Life (Max Divinity Effect: 1)
Non-Legendary Divinity SlateWarrior
[No Loose Ends] +50% additional Attack Damage at Low Life
Your Max Energy Shield is fixed at 0 (Max Divinity Effect: 1)
Non-Legendary Divinity SlateWarrior
[Life Path] Double Life Regain
Life Regain is only effective when Life is lower than 50% (Max Divinity Effect: 1)
Non-Legendary Divinity SlateWarrior
[Survival Will] +30% additional Attack Damage when not at Low Life
Restores 40% Max Life at Low Life. Interval: 10 s (Max Divinity Effect: 1)
Non-Legendary Divinity SlateWarrior
[Micro Talent] +9% damageNon-Legendary Divinity SlateWarrior
[Micro Talent] +3% DefenseNon-Legendary Divinity SlateWarrior
[Micro Talent] +3% Max LifeNon-Legendary Divinity SlateWarrior
[Medium Talent] +18% damageNon-Legendary Divinity SlateWarrior
[Micro Talent] +3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
Non-Legendary Divinity SlateWarrior
[Medium Talent] +6% DefenseNon-Legendary Divinity SlateWarrior
[Micro Talent] +40 Max LifeNon-Legendary Divinity SlateWarrior
[Medium Talent] +6% Max LifeNon-Legendary Divinity SlateWarrior
[Micro Talent] +15% Critical Strike RatingNon-Legendary Divinity SlateWarrior
[Medium Talent] +6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
Non-Legendary Divinity SlateWarrior
[Medium Talent] +80 Max LifeNon-Legendary Divinity SlateWarrior
[Micro Talent] Regenerates 0.4% Life per secondNon-Legendary Divinity SlateWarrior
[Medium Talent] +20% Critical Strike Rating
+5% Critical Strike Damage
Non-Legendary Divinity SlateWarrior
[Legendary Medium Talent] 0.3% Attack Speed for every 1% of Life lost (Max Divinity Effect: 1)Non-Legendary Divinity SlateWarrior
[Micro Talent] 1.5% Life RegainNon-Legendary Divinity SlateWarrior
[Micro Talent] +3% Max LifeNon-Legendary Divinity SlateWarrior
[Medium Talent] Regenerates 0.8% Life per secondNon-Legendary Divinity SlateWarrior
[Micro Talent] +9% damageNon-Legendary Divinity SlateWarrior
[Legendary Medium Talent] -15% additional Life Regain Interval
Consumes 2% of current Life when you use Attack Skills
Non-Legendary Divinity SlateWarrior
[Legendary Medium Talent] Restores 3% of Life on defeat (Max Divinity Effect: 1)Non-Legendary Divinity SlateWarrior
[Legendary Medium Talent] +8% additional damage if you have lost Life recentlyNon-Legendary Divinity SlateWarrior
[Medium Talent] +50% damage against Low Life enemiesNon-Legendary Divinity SlateWarrior
[Micro Talent] +12% damage if you have taken damage recentlyNon-Legendary Divinity SlateWarrior
[Micro Talent] +8 StrengthNon-Legendary Divinity SlateWarrior
[Micro Talent] +3% Max LifeNon-Legendary Divinity SlateWarrior
[Legendary Medium Talent] +25% additional damage against Low Life enemies (Max Divinity Effect: 1)Non-Legendary Divinity SlateWarrior
[Legendary Medium Talent] Gains a stack of Fortitude when using a Melee Skill (Max Divinity Effect: 1)Non-Legendary Divinity SlateWarrior
[Legendary Medium Talent] +1 Max Life per 5 Strength (Max Divinity Effect: 1)Non-Legendary Divinity SlateWarrior
[Medium Talent] +3% Injury BufferNon-Legendary Divinity SlateWarrior
[Perception] +100% chance to gain 1 stacks of Agility Blessing on hit
+1 to Max Agility Blessing Stacks (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGoddess of Hunting
[Third time's a charm] Has Hasten
When you have Hasten, +7% Attack Speed and Cast Speed for every 3m of movement made recently. Stacks up to 3 time(s) (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGoddess of Hunting
[Impermanence] -90% additional Min Physical Damage, and +80% additional Max Physical Damage
-32% additional min damage
+32% additional Max Damage (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGoddess of Hunting
[Rushed] +30% additional damage if you have recently moved more than 5 m (Max Divinity Effect: 1)Non-Legendary Divinity SlateGoddess of Hunting
[Three Birds with One Stone] Projectile Quantity +2
+2 to Parabolic Projectile Splits quantity
+10% additional Projectile Damage (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGoddess of Hunting
[Steady Accumulation] +40% additional Hit Damage
Additional -30% Skill Effect Duration (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGoddess of Hunting
[Micro Talent] +9% damageNon-Legendary Divinity SlateGoddess of Hunting
[Micro Talent] +3% Attack and Cast Speed
+2% Movement Speed
Non-Legendary Divinity SlateGoddess of Hunting
[Medium Talent] +18% damageNon-Legendary Divinity SlateGoddess of Hunting
[Micro Talent] +3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateGoddess of Hunting
[Medium Talent] +6% Attack and Cast Speed
+4% Movement Speed
-4 Skill Cost
Non-Legendary Divinity SlateGoddess of Hunting
[Micro Talent] +6% Skill Area
+6% Projectile Speed
Non-Legendary Divinity SlateGoddess of Hunting
[Medium Talent] +6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateGoddess of Hunting
[Micro Talent] +7% EvasionNon-Legendary Divinity SlateGoddess of Hunting
[Micro Talent] +8 DexterityNon-Legendary Divinity SlateGoddess of Hunting
[Medium Talent] +12% Skill Area
+12% Projectile Speed
Non-Legendary Divinity SlateGoddess of Hunting
[Micro Talent] +12% damage if you have defeated an enemy recentlyNon-Legendary Divinity SlateGoddess of Hunting
[Medium Talent] +14% EvasionNon-Legendary Divinity SlateGoddess of Hunting
[Micro Talent] +3% Attack and Cast SpeedNon-Legendary Divinity SlateGoddess of Hunting
[Medium Talent] +16 DexterityNon-Legendary Divinity SlateGoddess of Hunting
[Legendary Medium Talent] +5% damage and +1% Movement Speed for 4 s on defeat. Stacks up to 8 time(s) (Max Divinity Effect: 1)Non-Legendary Divinity SlateGoddess of Hunting
[Micro Talent] +9% damageNon-Legendary Divinity SlateGoddess of Hunting
[Medium Talent] +40% Attack Critical Strike RatingNon-Legendary Divinity SlateGoddess of Hunting
[Medium Talent] +40% Spell Critical Strike RatingNon-Legendary Divinity SlateGoddess of Hunting
[Micro Talent] 1.5% Life Regain
1.5% Energy Shield Regain
Non-Legendary Divinity SlateGoddess of Hunting
[Micro Talent] +10% Agility Blessing Duration
+3% Attack Speed and Cast Speed when having Agility Blessing
Non-Legendary Divinity SlateGoddess of Hunting
[Legendary Medium Talent] +10% additional damage for 4s after using Mobility SkillsNon-Legendary Divinity SlateGoddess of Hunting
[Legendary Medium Talent] +6% additional Attack Speed if you have dealt a Critical Strike recently (Max Divinity Effect: 1)Non-Legendary Divinity SlateGoddess of Hunting
[Legendary Medium Talent] +6% additional Cast Speed if you have dealt a Critical Strike recently (Max Divinity Effect: 1)Non-Legendary Divinity SlateGoddess of Hunting
[Medium Talent] +3% Life Regain
+3% Energy Shield Regain
Non-Legendary Divinity SlateGoddess of Hunting
[Legendary Medium Talent] +1 to Max Agility Blessing Stacks (Max Divinity Effect: 1)Non-Legendary Divinity SlateGoddess of Hunting
[Gale] 60% of the Projectile Speed bonus is also applied to the additional bonus for Projectile Damage (Max Divinity Effect: 1)Non-Legendary Divinity SlateMarksman
[Euphoria] +4% additional Evasion for every stack of Agility Blessing (Max Divinity Effect: 1)Non-Legendary Divinity SlateMarksman
[Close Range Fire] Projectiles deal up to +35% additional damage to enemies in Proximity, and this damage reduces with the distance traveled by the Projectiles (Max Divinity Effect: 1)Non-Legendary Divinity SlateMarksman
[Master Escapist] +1 Max Deflection stacks
Gains 1 stacks of Deflection on Evasion (Max Divinity Effect: 1)
Non-Legendary Divinity SlateMarksman
[Micro Talent] +9% Projectile DamageNon-Legendary Divinity SlateMarksman
[Micro Talent] +3% Max LifeNon-Legendary Divinity SlateMarksman
[Micro Talent] +7% EvasionNon-Legendary Divinity SlateMarksman
[Medium Talent] +18% Projectile DamageNon-Legendary Divinity SlateMarksman
[Micro Talent] +3% Attack and Cast SpeedNon-Legendary Divinity SlateMarksman
[Medium Talent] +6% Max LifeNon-Legendary Divinity SlateMarksman
[Micro Talent] +450 EvasionNon-Legendary Divinity SlateMarksman
[Medium Talent] +14% EvasionNon-Legendary Divinity SlateMarksman
[Micro Talent] 4.5% Projectile Damage
+3% Projectile Speed
Non-Legendary Divinity SlateMarksman
[Medium Talent] +6% Attack and Cast SpeedNon-Legendary Divinity SlateMarksman
[Micro Talent] +15% Projectile Critical Strike RatingNon-Legendary Divinity SlateMarksman
[Medium Talent] +900 EvasionNon-Legendary Divinity SlateMarksman
[Micro Talent] 1.5% chance to avoid damageNon-Legendary Divinity SlateMarksman
[Medium Talent] +12% Projectile SpeedNon-Legendary Divinity SlateMarksman
[Medium Talent] +30% Projectile Critical Strike RatingNon-Legendary Divinity SlateMarksman
[Medium Talent] +15% Projectile Critical Strike DamageNon-Legendary Divinity SlateMarksman
[Micro Talent] +7% EvasionNon-Legendary Divinity SlateMarksman
[Medium Talent] +3% chance to avoid damageNon-Legendary Divinity SlateMarksman
[Legendary Medium Talent] +8% Projectile Speed
Projectile Damage increases with the distance traveled, dealing up to +48% damage to distant enemies
Non-Legendary Divinity SlateMarksman
[Legendary Medium Talent] +60% Projectile Damage against enemies in proximityNon-Legendary Divinity SlateMarksman
[Micro Talent] +8 DexterityNon-Legendary Divinity SlateMarksman
[Legendary Medium Talent] +12% Evasion
+12% chance to avoid Elemental Ailments
Non-Legendary Divinity SlateMarksman
[Micro Talent] +9% Projectile DamageNon-Legendary Divinity SlateMarksman
[Legendary Medium Talent] +1% Evasion per 24 Dexterity (Max Divinity Effect: 1)Non-Legendary Divinity SlateMarksman
[Micro Talent] +10% Agility Blessing Duration
+7% Evasion while Agility Blessing is active
Non-Legendary Divinity SlateMarksman
[Micro Talent] +7% EvasionNon-Legendary Divinity SlateMarksman
[Legendary Medium Talent] +1 to Parabolic Projectile Splits quantity (Max Divinity Effect: 1)Non-Legendary Divinity SlateMarksman
[Legendary Medium Talent] +1 JumpsNon-Legendary Divinity SlateMarksman
[Legendary Medium Talent] +2 Horizontal Projectile Penetration(s)Non-Legendary Divinity SlateMarksman
[Legendary Medium Talent] +6% Evasion per stack of Agility Blessing owned (Max Divinity Effect: 1)Non-Legendary Divinity SlateMarksman
[Legendary Medium Talent] +20% additional Evasion on Spell Damage (Max Divinity Effect: 1)Non-Legendary Divinity SlateMarksman
[Waiting Attack] Consumes all Agility Blessing every 8s. For each stack consumed, +5% additional damage in the next 8s (Max Divinity Effect: 1)Non-Legendary Divinity SlateBladerunner
[Joined Force] Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon (Max Divinity Effect: 1)
Non-Legendary Divinity SlateBladerunner
[Quick Advancement] Multistrikes deal 55% increasing damage
Minions' Multistrikes deal 55% increasing damage (Max Divinity Effect: 1)
Non-Legendary Divinity SlateBladerunner
[Preemptive Strike] +1 initial Multistrike Count
-20% Attack Speed when performing Multistrikes (Max Divinity Effect: 1)
Non-Legendary Divinity SlateBladerunner
[Micro Talent] +9% Attack DamageNon-Legendary Divinity SlateBladerunner
[Micro Talent] +3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateBladerunner
[Micro Talent] +3% Attack SpeedNon-Legendary Divinity SlateBladerunner
[Medium Talent] +18% Attack DamageNon-Legendary Divinity SlateBladerunner
[Micro Talent] +3% Attack SpeedNon-Legendary Divinity SlateBladerunner
[Medium Talent] +6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateBladerunner
[Micro Talent] +6% Projectile SpeedNon-Legendary Divinity SlateBladerunner
[Medium Talent] +6% Attack Speed
-4 Skill Cost
Non-Legendary Divinity SlateBladerunner
[Micro Talent] +15% Critical Strike RatingNon-Legendary Divinity SlateBladerunner
[Medium Talent] +6% Attack SpeedNon-Legendary Divinity SlateBladerunner
[Micro Talent] 1.5% Life Regain
1.5% Energy Shield Regain
Non-Legendary Divinity SlateBladerunner
[Medium Talent] +12% Projectile SpeedNon-Legendary Divinity SlateBladerunner
[Micro Talent] +7% EvasionNon-Legendary Divinity SlateBladerunner
[Medium Talent] +20% Critical Strike Rating
+5% Critical Strike Damage
Non-Legendary Divinity SlateBladerunner
[Legendary Medium Talent] 25% chance to gain Attack Aggression on defeat (Max Divinity Effect: 1)Non-Legendary Divinity SlateBladerunner
[Medium Talent] +3% Life Regain
+3% Energy Shield Regain
Non-Legendary Divinity SlateBladerunner
[Medium Talent] +14% EvasionNon-Legendary Divinity SlateBladerunner
[Micro Talent] +9% Attack Damage while Dual WieldingNon-Legendary Divinity SlateBladerunner
[Micro Talent] +2% Movement SpeedNon-Legendary Divinity SlateBladerunner
[Micro Talent] +6% chance to Multistrike
+6% Minion Multistrike chance
Non-Legendary Divinity SlateBladerunner
[Medium Talent] +6% Attack Speed while Dual WieldingNon-Legendary Divinity SlateBladerunner
[Medium Talent] +18% Attack Damage while Dual WieldingNon-Legendary Divinity SlateBladerunner
[Legendary Medium Talent] 35% of the bonuses for Movement Speed is also applied to the Cooldown Recovery Speed of Mobility skills
70% of the bonuses for Movement Speed is also applied to the Attack and Cast Speed of Mobility Skills (Max Divinity Effect: 1)
Non-Legendary Divinity SlateBladerunner
[Medium Talent] +3% additional Attack Speed when performing MultistrikesNon-Legendary Divinity SlateBladerunner
[Micro Talent] +8 DexterityNon-Legendary Divinity SlateBladerunner
[Legendary Medium Talent] +6% additional Attack Speed while Dual Wielding (Max Divinity Effect: 1)Non-Legendary Divinity SlateBladerunner
[Legendary Medium Talent] +5% additional Attack Damage for each unique type of weapon equipped while Dual WieldingNon-Legendary Divinity SlateBladerunner
[Legendary Medium Talent] Gains a stack Agility Blessing when using Mobility Skills (Max Divinity Effect: 1)Non-Legendary Divinity SlateBladerunner
[Legendary Medium Talent] Multistrikes deal 16% increasing damageNon-Legendary Divinity SlateBladerunner
[Legendary Medium Talent] +1% Attack and Cast Speed per 40 Dexterity (Max Divinity Effect: 1)Non-Legendary Divinity SlateBladerunner
[Cultivation] +8% Attack Speed and Cast Speed for each time you have Regained in the last 8s. Stacks up to 8 time(s) (Max Divinity Effect: 1)Non-Legendary Divinity SlateDruid
[Full Load] Doubles Life Regain and Shield Regain for 6 s when casting an Empower Skill or Defensive Skill. Interval: 8 s (Max Divinity Effect: 1)Non-Legendary Divinity SlateDruid
[Rebirth] Converts 50% of Life Regain and Energy Shield Regain to Restoration Over Time
-50% additional Regain Interval (Max Divinity Effect: 1)
Non-Legendary Divinity SlateDruid
[Poisoned Relief] +25% Injury Buffer
-15% additional damage taken at Low Life (Max Divinity Effect: 1)
Non-Legendary Divinity SlateDruid
[Micro Talent] +3% Attack and Cast SpeedNon-Legendary Divinity SlateDruid
[Micro Talent] +3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateDruid
[Micro Talent] +9% damageNon-Legendary Divinity SlateDruid
[Medium Talent] +6% Attack and Cast SpeedNon-Legendary Divinity SlateDruid
[Micro Talent] +6% Projectile SpeedNon-Legendary Divinity SlateDruid
[Medium Talent] +6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateDruid
[Micro Talent] +3% DefenseNon-Legendary Divinity SlateDruid
[Medium Talent] +18% damageNon-Legendary Divinity SlateDruid
[Micro Talent] +15% Critical Strike RatingNon-Legendary Divinity SlateDruid
[Medium Talent] +12% Projectile SpeedNon-Legendary Divinity SlateDruid
[Micro Talent] 1.5% Life Regain
1.5% Energy Shield Regain
Non-Legendary Divinity SlateDruid
[Medium Talent] +6% DefenseNon-Legendary Divinity SlateDruid
[Medium Talent] +20% Critical Strike Rating
+5% Critical Strike Damage
Non-Legendary Divinity SlateDruid
[Medium Talent] +3% Life Regain
+3% Energy Shield Regain
Non-Legendary Divinity SlateDruid
[Micro Talent] +3% Max LifeNon-Legendary Divinity SlateDruid
[Micro Talent] +3% Max Energy ShieldNon-Legendary Divinity SlateDruid
[Micro Talent] +12% damage if you have Regained in the last 8sNon-Legendary Divinity SlateDruid
[Legendary Medium Talent] -16% additional Regain IntervalNon-Legendary Divinity SlateDruid
[Legendary Medium Talent] Regains additional Life based on Missing Energy Shield
Regains additional Energy Shield based on Missing Life (Max Divinity Effect: 1)
Non-Legendary Divinity SlateDruid
[Legendary Medium Talent] +8% Injury Buffer if you have triggered Life Regain in the last 8s (Max Divinity Effect: 1)Non-Legendary Divinity SlateDruid
[Legendary Medium Talent] +8% additional Max Energy Shield if you have triggered Shield Regain in the last 8s (Max Divinity Effect: 1)Non-Legendary Divinity SlateDruid
[Medium Talent] +24% Attack Damage if you have Regained in the last 8sNon-Legendary Divinity SlateDruid
[Medium Talent] +24% Spell Damage if you have Regained in the last 8sNon-Legendary Divinity SlateDruid
[Micro Talent] 1.5% Life Regain
1.5% Energy Shield Regain
Non-Legendary Divinity SlateDruid
[Legendary Medium Talent] +2% additional Attack Speed for each time you have Regained in the last 8s. Stacks up to 4 time(s) (Max Divinity Effect: 1)Non-Legendary Divinity SlateDruid
[Legendary Medium Talent] +2% additional Cast Speed for each time you have Regained in the last 8s. Stacks up to 4 time(s) (Max Divinity Effect: 1)Non-Legendary Divinity SlateDruid
[Legendary Medium Talent] When Regaining, inflicts Paralysis on enemies within 10m (Max Divinity Effect: 1)Non-Legendary Divinity SlateDruid
[Conductive] Changes the base effect of Numbed to: +11% additional Lightning Damage taken (Max Divinity Effect: 1)Non-Legendary Divinity SlateAssassin
[Transition] 50% chance for this skill to deal +16% additional damage when casting a skill
25% chance for this skill to deal +32% additional damage when casting a skill
10% chance for this skill to deal +80% additional damage when casting a skill (Max Divinity Effect: 1)
Non-Legendary Divinity SlateAssassin
[Queer Angle] You and Minions deal Lucky Damage against Numbed enemies (Max Divinity Effect: 1)Non-Legendary Divinity SlateAssassin
[Thunderclap] If you have Agility Blessing stacks when casting the Main Skill, consumes 1 stack(s) of Agility Blessing to make this skill deal +35% additional Lightning Damage (Max Divinity Effect: 1)Non-Legendary Divinity SlateAssassin
[Micro Talent] +9% Lightning Damage
+9% Minion Lightning Damage
Non-Legendary Divinity SlateAssassin
[Micro Talent] +3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateAssassin
[Micro Talent] +6% Projectile SpeedNon-Legendary Divinity SlateAssassin
[Medium Talent] +18% Lightning Damage
+18% Minion Lightning Damage
Non-Legendary Divinity SlateAssassin
[Micro Talent] +3% Attack and Cast SpeedNon-Legendary Divinity SlateAssassin
[Medium Talent] +6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateAssassin
[Micro Talent] +7% EvasionNon-Legendary Divinity SlateAssassin
[Medium Talent] +12% Projectile SpeedNon-Legendary Divinity SlateAssassin
[Micro Talent] +15% Critical Strike RatingNon-Legendary Divinity SlateAssassin
[Medium Talent] +6% Attack and Cast SpeedNon-Legendary Divinity SlateAssassin
[Micro Talent] +4% Lightning ResistanceNon-Legendary Divinity SlateAssassin
[Medium Talent] +14% EvasionNon-Legendary Divinity SlateAssassin
[Micro Talent] +8 DexterityNon-Legendary Divinity SlateAssassin
[Medium Talent] +20% Critical Strike Rating
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
Non-Legendary Divinity SlateAssassin
[Micro Talent] +9% Lightning Damage
+9% Minion Lightning Damage
Non-Legendary Divinity SlateAssassin
[Legendary Medium Talent] Immune to Numbed
Minions are immune to Lightning Damage (Max Divinity Effect: 1)
Non-Legendary Divinity SlateAssassin
[Micro Talent] +9% Lightning DamageNon-Legendary Divinity SlateAssassin
[Medium Talent] +5% DexterityNon-Legendary Divinity SlateAssassin
[Legendary Medium Talent] Converts 100% of Physical Damage to Lightning Damage
Converts 100% of Minion Physical Damage to Lightning Damage (Max Divinity Effect: 1)
Non-Legendary Divinity SlateAssassin
[Legendary Medium Talent] Converts 50% of Lightning Damage to Fire Damage (Max Divinity Effect: 1)Non-Legendary Divinity SlateAssassin
[Legendary Medium Talent] Converts 50% of Lightning Damage to Cold Damage (Max Divinity Effect: 1)Non-Legendary Divinity SlateAssassin
[Legendary Medium Talent] +12% DexterityNon-Legendary Divinity SlateAssassin
[Micro Talent] +9% Lightning DamageNon-Legendary Divinity SlateAssassin
[Micro Talent] 1.5% Lightning Penetration
1.5% Lightning Penetration for Minions
Non-Legendary Divinity SlateAssassin
[Micro Talent] +2% additional Max Damage
+2% additional Max Damage for Minions
Non-Legendary Divinity SlateAssassin
[Legendary Medium Talent] +20% Numbed Effect (Max Divinity Effect: 1)Non-Legendary Divinity SlateAssassin
[Legendary Medium Talent] -4% to the Max Life and Energy Shield thresholds for inflicting Numbed
Inflicts 1 additional stack(s) of Numbed (Max Divinity Effect: 1)
Non-Legendary Divinity SlateAssassin
[Legendary Medium Talent] Inflicts Numbed when dealing Hit Lightning DamageNon-Legendary Divinity SlateAssassin
[Legendary Medium Talent] Inflicts Lightning Infiltration on Critical Strike (Max Divinity Effect: 1)Non-Legendary Divinity SlateAssassin
[Legendary Medium Talent] +12% additional Max Damage
+12% additional Max Damage for Minions
Non-Legendary Divinity SlateAssassin
[Beacon] +2 Max Spell Burst (Max Divinity Effect: 1)Non-Legendary Divinity SlateGoddess of Knowledge
[Chilly] +100% chance to gain 1 stack of Focus Blessing on hit
+1 to Max Focus Blessing Stacks (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGoddess of Knowledge
[Peculiar Vibe] You can apply 1 additional Tangle(s) to enemies
-30% additional Tangle Skill Area (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGoddess of Knowledge
[Insight] +30% additional Spell Damage
+25% additional Skill Cost (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGoddess of Knowledge
[Burning Touch] Has Spell Aggression
+10% Spell Aggression Effect for every Main Spell Skill cast recently. Stacks up to 10 times (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGoddess of Knowledge
[Quick Wits] +25% additional Spell Damage when the Energy Shield is not low
-20% additional damage taken at Low Energy Shield (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent] +9% damageNon-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent] +3% Cast Speed
+2% Movement Speed
Non-Legendary Divinity SlateGoddess of Knowledge
[Medium Talent] +18% damageNon-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent] +4% Max ManaNon-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent] +15% Spell Critical Strike RatingNon-Legendary Divinity SlateGoddess of Knowledge
[Medium Talent] +6% Cast Speed
-4 Skill Cost
+4% Movement Speed
Non-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent] +3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateGoddess of Knowledge
[Medium Talent] +8% Max ManaNon-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent] +6% Skill Area
+6% Projectile Speed
Non-Legendary Divinity SlateGoddess of Knowledge
[Medium Talent] +20% Spell Critical Strike Rating
+5% Spell Critical Strike Damage
Non-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent] +4% Spell Burst Charge SpeedNon-Legendary Divinity SlateGoddess of Knowledge
[Medium Talent] +6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent] +9% Tangle Damage
+5% Tangle Duration
Non-Legendary Divinity SlateGoddess of Knowledge
[Medium Talent] +12% Skill Area
+12% Projectile Speed
Non-Legendary Divinity SlateGoddess of Knowledge
[Legendary Medium Talent] +20% Spell Burst Charge SpeedNon-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent] 1.5% Life Regain
1.5% Energy Shield Regain
Non-Legendary Divinity SlateGoddess of Knowledge
[Legendary Medium Talent] +2% Movement Speed for each activated Tangle (Max Divinity Effect: 1)Non-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent] +8 IntelligenceNon-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent] +9% Spell DamageNon-Legendary Divinity SlateGoddess of Knowledge
[Medium Talent] +3% Life Regain
+3% Energy Shield Regain
Non-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent] +10% Focus Blessing Duration
+10% damage while Focus Blessing is active
Non-Legendary Divinity SlateGoddess of Knowledge
[Micro Talent] +3% Max Energy ShieldNon-Legendary Divinity SlateGoddess of Knowledge
[Medium Talent] +16 IntelligenceNon-Legendary Divinity SlateGoddess of Knowledge
[Legendary Medium Talent] +1 Spell Skill LevelNon-Legendary Divinity SlateGoddess of Knowledge
[Legendary Medium Talent] +1 to Max Focus Blessing Stacks (Max Divinity Effect: 1)Non-Legendary Divinity SlateGoddess of Knowledge
[Legendary Medium Talent] Energy Shield Charge cannot be interrupted by damage for 1 s after it starts (Max Divinity Effect: 1)Non-Legendary Divinity SlateGoddess of Knowledge
[Bunch] +1 to Max Focus Blessing Stacks
+3% additional Spell Damage per stack of Focus Blessing owned (Max Divinity Effect: 1)
Non-Legendary Divinity SlateMagister
[Play Safe] 100% of the bonuses and additional bonuses to Cast Speed is also applied to Spell Burst Charge Speed
-33% additional Spell Burst Charge Speed
+40% additional Hit Damage for skills cast by Spell Burst (Max Divinity Effect: 1)
Non-Legendary Divinity SlateMagister
[Shell] +35% additional Max Energy Shield
Your Max Life is set to 100 (Max Divinity Effect: 1)
Non-Legendary Divinity SlateMagister
[Barrier of Radiance] Energy Shield Charge started recently cannot be interrupted by damage
+50% Energy Shield Charge Speed (Max Divinity Effect: 1)
Non-Legendary Divinity SlateMagister
[Micro Talent] +9% Spell DamageNon-Legendary Divinity SlateMagister
[Micro Talent] +4% Max ManaNon-Legendary Divinity SlateMagister
[Micro Talent] +3% Max Energy ShieldNon-Legendary Divinity SlateMagister
[Medium Talent] +18% Spell DamageNon-Legendary Divinity SlateMagister
[Micro Talent] +3% Cast SpeedNon-Legendary Divinity SlateMagister
[Medium Talent] +6% Max Mana
+18% Mana Regeneration Speed
Non-Legendary Divinity SlateMagister
[Micro Talent] +12% Spell Damage when holding a ShieldNon-Legendary Divinity SlateMagister
[Medium Talent] +6% Max Energy ShieldNon-Legendary Divinity SlateMagister
[Micro Talent] +15% Spell Critical Strike RatingNon-Legendary Divinity SlateMagister
[Medium Talent] +6% Cast SpeedNon-Legendary Divinity SlateMagister
[Micro Talent] +3% Max Energy ShieldNon-Legendary Divinity SlateMagister
[Medium Talent] +24% Spell Damage when holding a ShieldNon-Legendary Divinity SlateMagister
[Micro Talent] +4% Spell Block ChanceNon-Legendary Divinity SlateMagister
[Medium Talent] +20% Spell Critical Strike Rating
+5% Spell Critical Strike Damage
Non-Legendary Divinity SlateMagister
[Micro Talent] +10% Focus Blessing Duration
+10% Spell Damage when having Focus Blessing
Non-Legendary Divinity SlateMagister
[Legendary Medium Talent] Restores 3% of Energy Shield on defeat (Max Divinity Effect: 1)Non-Legendary Divinity SlateMagister
[Micro Talent] 1.5% Energy Shield RegainNon-Legendary Divinity SlateMagister
[Legendary Medium Talent] +12% Spell Block Chance
+15% Energy Shield gained from Shield
Non-Legendary Divinity SlateMagister
[Micro Talent] +4% Spell Burst Charge SpeedNon-Legendary Divinity SlateMagister
[Legendary Medium Talent] Gains 1 stack(s) of Focus Blessing when activating Spell Burst (Max Divinity Effect: 1)Non-Legendary Divinity SlateMagister
[Micro Talent] +8 IntelligenceNon-Legendary Divinity SlateMagister
[Legendary Medium Talent] -8% additional Energy Shield Regain Interval
+8% Energy Shield Regain
Non-Legendary Divinity SlateMagister
[Micro Talent] +75 Max Energy ShieldNon-Legendary Divinity SlateMagister
[Medium Talent] +8% Spell Burst Charge SpeedNon-Legendary Divinity SlateMagister
[Micro Talent] +10% Focus Blessing Duration
+4% Cast Speed when Focus Blessing is active
Non-Legendary Divinity SlateMagister
[Legendary Medium Talent] +12% IntelligenceNon-Legendary Divinity SlateMagister
[Micro Talent] +9% Spell DamageNon-Legendary Divinity SlateMagister
[Legendary Medium Talent] +2 Max Energy Shield per 5 Intelligence (Max Divinity Effect: 1)Non-Legendary Divinity SlateMagister
[Legendary Medium Talent] +1 Max Spell Burst (Max Divinity Effect: 1)Non-Legendary Divinity SlateMagister
[Legendary Medium Talent] +5% Spell Critical Strike Damage per stack of Focus Blessing owned (Max Divinity Effect: 1)Non-Legendary Divinity SlateMagister
[Legendary Medium Talent] Inflicts Frail on Spell hit (Max Divinity Effect: 1)Non-Legendary Divinity SlateMagister
[Legendary Medium Talent] Immediately starts Energy Shield Charge upon entering Low Energy Shield status (Max Divinity Effect: 1)Non-Legendary Divinity SlateMagister
[Mana] 20% of damage is taken from Mana before life
+12% additional Max Mana (Max Divinity Effect: 1)
Non-Legendary Divinity SlateArcanist
[Mind Focus] Changes the base effect of Focus Blessing to: Adds Physical Damage equal to 1% of Max Mana to Attacks and Spells (Max Divinity Effect: 1)Non-Legendary Divinity SlateArcanist
[Acquaintance] Has Dormant Entanglement
+1 Max Tangle Quantity (Max Divinity Effect: 1)
Non-Legendary Divinity SlateArcanist
[Preparation] Adds 1 Max Energy Shield for every 50 Mana consumed recently (Max Divinity Effect: 1)Non-Legendary Divinity SlateArcanist
[Micro Talent] +9% Spell DamageNon-Legendary Divinity SlateArcanist
[Micro Talent] +3% Max Energy ShieldNon-Legendary Divinity SlateArcanist
[Micro Talent] +6% Max ManaNon-Legendary Divinity SlateArcanist
[Medium Talent] +18% Spell DamageNon-Legendary Divinity SlateArcanist
[Micro Talent] +3% Attack and Cast SpeedNon-Legendary Divinity SlateArcanist
[Medium Talent] +6% Max Energy ShieldNon-Legendary Divinity SlateArcanist
[Micro Talent] +15 Max ManaNon-Legendary Divinity SlateArcanist
[Medium Talent] +8% Max ManaNon-Legendary Divinity SlateArcanist
[Micro Talent] +15% Critical Strike RatingNon-Legendary Divinity SlateArcanist
[Medium Talent] +6% Attack and Cast SpeedNon-Legendary Divinity SlateArcanist
[Micro Talent] 1.5% Energy Shield RegainNon-Legendary Divinity SlateArcanist
[Medium Talent] +30 Max Mana
Restores 6 Mana on hit. Interval: 0.1s
Non-Legendary Divinity SlateArcanist
[Micro Talent] Regenerates 0.6% Mana per secondNon-Legendary Divinity SlateArcanist
[Medium Talent] +20% Critical Strike Rating
+5% Critical Strike Damage
Non-Legendary Divinity SlateArcanist
[Micro Talent] +4% Max ManaNon-Legendary Divinity SlateArcanist
[Medium Talent] +3% Energy Shield RegainNon-Legendary Divinity SlateArcanist
[Micro Talent] +3% Max Energy ShieldNon-Legendary Divinity SlateArcanist
[Medium Talent] +20% Mana Regeneration SpeedNon-Legendary Divinity SlateArcanist
[Legendary Medium Talent] +20% Attack and Cast Speed when at Full Mana
+15% Max Mana
Non-Legendary Divinity SlateArcanist
[Legendary Medium Talent] +20% Spell Damage at Low Mana
+15% Max Mana
Non-Legendary Divinity SlateArcanist
[Micro Talent] +4% Max ManaNon-Legendary Divinity SlateArcanist
[Medium Talent] Adds 2% of Max Mana as Energy ShieldNon-Legendary Divinity SlateArcanist
[Micro Talent] +4% Max ManaNon-Legendary Divinity SlateArcanist
[Micro Talent] +10% Focus Blessing Duration
Regenerates 0.4% Mana per second while Focus Blessing is active
Non-Legendary Divinity SlateArcanist
[Medium Talent] +3% Sealed Mana CompensationNon-Legendary Divinity SlateArcanist
[Micro Talent] +8 IntelligenceNon-Legendary Divinity SlateArcanist
[Micro Talent] +9% Spell Damage
+8% Skill Cost
Non-Legendary Divinity SlateArcanist
[Legendary Medium Talent] 8% of damage is taken from Mana before lifeNon-Legendary Divinity SlateArcanist
[Legendary Medium Talent] +1 to Max Focus Blessing Stacks
Regenerates 0.4% Mana per second while Focus Blessing is active (Max Divinity Effect: 1)
Non-Legendary Divinity SlateArcanist
[Legendary Medium Talent] +1 Mana per 6 Intelligence (Max Divinity Effect: 1)Non-Legendary Divinity SlateArcanist
[Legendary Medium Talent] Consumes 4% of current Mana when casting Main Skills
+8% additional Spell Damage (Max Divinity Effect: 1)
Non-Legendary Divinity SlateArcanist
[Translucent] +25% additional Lightning Damage if you have dealt Fire Damage recently
+25% additional Cold Damage if you have dealt Lightning Damage recently
+25% additional Fire Damage if you have dealt Cold Damage recently (Max Divinity Effect: 1)
Non-Legendary Divinity SlateElementalist
[Penetrating] When dealing Fire, Lightning, or Cold Damage, inflicts Fire Infiltration, Lightning Infiltration, or Cold Infiltration respectively.
Upon inflicting damage, +8% additional Elemental Damage for each type of Infiltration Effect the enemy has (Max Divinity Effect: 1)
Non-Legendary Divinity SlateElementalist
[Focus] +1 to Max Channeled Stacks
+6% additional damage for every +1 additional Max Channeled Stack(s) (Max Divinity Effect: 1)
Non-Legendary Divinity SlateElementalist
[Quick Ritual] Min Channeled Stacks +1
+20% additional Channeled Skill damage (Max Divinity Effect: 1)
Non-Legendary Divinity SlateElementalist
[Micro Talent] +9% damage for Channeled SkillsNon-Legendary Divinity SlateElementalist
[Micro Talent] +3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateElementalist
[Micro Talent] +9% Elemental DamageNon-Legendary Divinity SlateElementalist
[Medium Talent] +18% damage for Channeled SkillsNon-Legendary Divinity SlateElementalist
[Micro Talent] +3% Attack and Cast SpeedNon-Legendary Divinity SlateElementalist
[Medium Talent] +6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateElementalist
[Micro Talent] +15% Critical Strike RatingNon-Legendary Divinity SlateElementalist
[Medium Talent] +18% Elemental DamageNon-Legendary Divinity SlateElementalist
[Micro Talent] +4% Max ManaNon-Legendary Divinity SlateElementalist
[Medium Talent] +6% Attack and Cast Speed
-4 Skill Cost
Non-Legendary Divinity SlateElementalist
[Micro Talent] +3% chance to avoid Elemental AilmentsNon-Legendary Divinity SlateElementalist
[Medium Talent] +20% Critical Strike Rating
+5% Critical Strike Damage
Non-Legendary Divinity SlateElementalist
[Micro Talent] Damage Penetrates 1.5% Elemental ResistanceNon-Legendary Divinity SlateElementalist
[Medium Talent] +8% Max ManaNon-Legendary Divinity SlateElementalist
[Micro Talent] +9% damage for Channeled SkillsNon-Legendary Divinity SlateElementalist
[Medium Talent] +7% chance to avoid Elemental AilmentsNon-Legendary Divinity SlateElementalist
[Legendary Medium Talent] Upon inflicting damage, penetrates 3% of Elemental Resistance for each type of Elemental Ailment the enemy hasNon-Legendary Divinity SlateElementalist
[Micro Talent] +3% Attack and Cast Speed for Channeled SkillsNon-Legendary Divinity SlateElementalist
[Legendary Medium Talent] +60% damage while standing stillNon-Legendary Divinity SlateElementalist
[Micro Talent] +8 IntelligenceNon-Legendary Divinity SlateElementalist
[Micro Talent] +2% Elemental ResistanceNon-Legendary Divinity SlateElementalist
[Medium Talent] +6% damage for every +1 additional Max Channeled Stack(s)Non-Legendary Divinity SlateElementalist
[Medium Talent] +12% Attack and Cast Speed when channeled stacks have not reached capNon-Legendary Divinity SlateElementalist
[Medium Talent] +5% IntelligenceNon-Legendary Divinity SlateElementalist
[Micro Talent] Adds 2 - 2 Fire Damage to Attacks and Spells
Adds 1 - 3 Lightning Damage to Attacks and Spells
Adds 2 - 2 Cold Damage to Attacks and Spells
Non-Legendary Divinity SlateElementalist
[Legendary Medium Talent] -5% additional Elemental Damage taken for every type of Elemental Damage recently received (Max Divinity Effect: 1)Non-Legendary Divinity SlateElementalist
[Legendary Medium Talent] +1 to Max Channeled StacksNon-Legendary Divinity SlateElementalist
[Legendary Medium Talent] +40% additional Beam Length (Max Divinity Effect: 1)Non-Legendary Divinity SlateElementalist
[Legendary Medium Talent] +1 Fire Skill LevelNon-Legendary Divinity SlateElementalist
[Legendary Medium Talent] +1 Lightning Skill LevelNon-Legendary Divinity SlateElementalist
[Legendary Medium Talent] +1 Cold Skill LevelNon-Legendary Divinity SlateElementalist
[Frostbitten] Inflicts Frostbite when dealing Hit Cold Damage
+50% Frostbite Effect (Max Divinity Effect: 1)
Non-Legendary Divinity SlateProphet
[Extreme Coldness] +50 to Max Frostbite Rating
You can only deal Cold Damage (Max Divinity Effect: 1)
Non-Legendary Divinity SlateProphet
[Mind Blade] Adds 30% Physical Damage as Cold Damage when not wielding a Wand or Tin Staff
+25% additional Cold Damage when wielding a Wand or Tin Staff (Max Divinity Effect: 1)
Non-Legendary Divinity SlateProphet
[Frozen Lotus] +25% additional Cold Damage
+25% additional Minion Cold Damage
Skills no longer cost Mana (Max Divinity Effect: 1)
Non-Legendary Divinity SlateProphet
[Micro Talent] +9% Cold DamageNon-Legendary Divinity SlateProphet
[Micro Talent] +3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateProphet
[Micro Talent] +9% Cold Damage
+9% Minion Cold Damage
Non-Legendary Divinity SlateProphet
[Medium Talent] +18% Cold DamageNon-Legendary Divinity SlateProphet
[Micro Talent] +3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
Non-Legendary Divinity SlateProphet
[Medium Talent] +6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateProphet
[Micro Talent] +4% Max ManaNon-Legendary Divinity SlateProphet
[Medium Talent] +18% Cold Damage
+18% Minion Cold Damage
Non-Legendary Divinity SlateProphet
[Micro Talent] +15% Critical Strike Rating
+15% Minion Critical Strike Rating
Non-Legendary Divinity SlateProphet
[Medium Talent] +6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
Non-Legendary Divinity SlateProphet
[Micro Talent] +4% Cold ResistanceNon-Legendary Divinity SlateProphet
[Medium Talent] +8% Max ManaNon-Legendary Divinity SlateProphet
[Medium Talent] +20% Critical Strike Rating
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
Non-Legendary Divinity SlateProphet
[Legendary Medium Talent] Inflicts Frostbite when dealing Hit Cold Damage (Max Divinity Effect: 1)Non-Legendary Divinity SlateProphet
[Legendary Medium Talent] +18% Cold Resistance
Minions are immune to Cold Damage
Minions are immune to Frostbite and Freeze (Max Divinity Effect: 1)
Non-Legendary Divinity SlateProphet
[Micro Talent] 1.5% Life Regain
1.5% Energy Shield Regain
Non-Legendary Divinity SlateProphet
[Micro Talent] 1.5% Cold Penetration
1.5% Cold Penetration for Minions
Non-Legendary Divinity SlateProphet
[Micro Talent] +2 to Max Frostbite RatingNon-Legendary Divinity SlateProphet
[Micro Talent] +20% Critical Strike Rating against Frostbitten enemiesNon-Legendary Divinity SlateProphet
[Micro Talent] +8 IntelligenceNon-Legendary Divinity SlateProphet
[Medium Talent] +3% Life Regain
+3% Energy Shield Regain
Non-Legendary Divinity SlateProphet
[Legendary Medium Talent] Inflicts Cold Infiltration when dealing damage to Frozen enemies (Max Divinity Effect: 1)Non-Legendary Divinity SlateProphet
[Medium Talent] +5 to Max Frostbite RatingNon-Legendary Divinity SlateProphet
[Medium Talent] +20% Critical Strike Damage against Frostbitten enemiesNon-Legendary Divinity SlateProphet
[Medium Talent] +5% IntelligenceNon-Legendary Divinity SlateProphet
[Micro Talent] +10% Focus Blessing Duration
+10% damage while Focus Blessing is active
Non-Legendary Divinity SlateProphet
[Micro Talent] +9% Cold Damage
+9% Minion Cold Damage
Non-Legendary Divinity SlateProphet
[Legendary Medium Talent] +10% additional damage against Frozen enemiesNon-Legendary Divinity SlateProphet
[Legendary Medium Talent] +100 Critical Strike Rating against Frostbitten enemies (Max Divinity Effect: 1)Non-Legendary Divinity SlateProphet
[Legendary Medium Talent] +100% chance to gain a stack of Focus Blessing upon inflicting damage to a Frostbitten enemy. Interval: 0.1s (Max Divinity Effect: 1)Non-Legendary Divinity SlateProphet
[Legendary Medium Talent] Converts 100% of Physical Damage to Cold Damage
Converts 100% of Minion Physical Damage to Cold Damage (Max Divinity Effect: 1)
Non-Legendary Divinity SlateProphet
[Cohesion] +50% additional Critical Strike Rating for the next Main Skill used every 1 s (Max Divinity Effect: 1)Non-Legendary Divinity SlateGod of War
[Blunt] +30% additional Physical Damage
Enemies +20% Injury Buffer (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGod of War
[Determined] Upon taking fatal damage, you have a 50% chance to keep at least 1 Life (Max Divinity Effect: 1)Non-Legendary Divinity SlateGod of War
[Ambition] +100% chance to gain 10 Fervor rating on hit
Gains Fervor when there are enemies Nearby (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGod of War
[Gravity] +25% additional Melee Damage
Melee Skill has reversed knockback direction (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGod of War
[Shooting Arrows] +25% additional Projectile Damage
+50% Knockback distance (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGod of War
[Micro Talent] +9% damageNon-Legendary Divinity SlateGod of War
[Micro Talent] +15% Critical Strike RatingNon-Legendary Divinity SlateGod of War
[Medium Talent] +18% damageNon-Legendary Divinity SlateGod of War
[Micro Talent] +6% Skill Area
+6% Projectile Speed
Non-Legendary Divinity SlateGod of War
[Micro Talent] +3% Attack and Cast SpeedNon-Legendary Divinity SlateGod of War
[Medium Talent] +25% Critical Strike Rating
-4 Skill Cost
Non-Legendary Divinity SlateGod of War
[Micro Talent] +2% Attack Block Chance
+2% Spell Block Chance
Non-Legendary Divinity SlateGod of War
[Medium Talent] +12% Skill Area
+12% Projectile Speed
Non-Legendary Divinity SlateGod of War
[Micro Talent] +3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateGod of War
[Medium Talent] +6% Attack and Cast SpeedNon-Legendary Divinity SlateGod of War
[Micro Talent] +8% Critical Strike DamageNon-Legendary Divinity SlateGod of War
[Medium Talent] +4% Attack Block Chance
+4% Spell Block Chance
Non-Legendary Divinity SlateGod of War
[Micro Talent] +3% chance to inflict TraumaNon-Legendary Divinity SlateGod of War
[Medium Talent] +6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateGod of War
[Micro Talent] +9% Physical DamageNon-Legendary Divinity SlateGod of War
[Medium Talent] +16% Critical Strike DamageNon-Legendary Divinity SlateGod of War
[Legendary Medium Talent] 10% chance to restore 15% of Life, Energy Shield, and Mana when Blocking (Max Divinity Effect: 1)Non-Legendary Divinity SlateGod of War
[Legendary Medium Talent] +8% chance to inflict Trauma
+16% Trauma Reaping Duration
Non-Legendary Divinity SlateGod of War
[Medium Talent] +18% Physical DamageNon-Legendary Divinity SlateGod of War
[Micro Talent] 1.5% Life Regain
1.5% Energy Shield Regain
Non-Legendary Divinity SlateGod of War
[Micro Talent] +9% Physical DamageNon-Legendary Divinity SlateGod of War
[Legendary Medium Talent] +1 Physical Skill LevelNon-Legendary Divinity SlateGod of War
[Medium Talent] +3% Life Regain
+3% Energy Shield Regain
Non-Legendary Divinity SlateGod of War
[Legendary Medium Talent] +8% additional Physical Damage while having FervorNon-Legendary Divinity SlateGod of War
[Brutality] +30% additional Physical Damage
+30% additional Minion Physical Damage
-1% additional Elemental Damage for every 3 level(s). (Max Divinity Effect: 1)
Non-Legendary Divinity SlateShadowdancer
[Hair-trigger] +2% additional damage of a skill for every 7 points of Fervor Rating when the skill is triggered (Max Divinity Effect: 1)Non-Legendary Divinity SlateShadowdancer
[Instant Smash] +1% additional Trauma Damage for every +2% Critical Strike Damage (Max Divinity Effect: 1)Non-Legendary Divinity SlateShadowdancer
[Open Wounds] Refreshes Trauma Duration on hit
Upon inflicting damage, +8% additional Hit Physical Damage for each second of Trauma remaining on the enemy (Max Divinity Effect: 1)
Non-Legendary Divinity SlateShadowdancer
[Micro Talent] +9% Physical Damage
+9% Physical Damage for Minions
Non-Legendary Divinity SlateShadowdancer
[Micro Talent] +3% Max LifeNon-Legendary Divinity SlateShadowdancer
[Micro Talent] +3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
Non-Legendary Divinity SlateShadowdancer
[Medium Talent] +18% Physical Damage
+18% Physical Damage for Minions
Non-Legendary Divinity SlateShadowdancer
[Micro Talent] +3% chance to inflict Trauma
+6% chance for Minions to inflict Trauma
Non-Legendary Divinity SlateShadowdancer
[Medium Talent] +5% Max Life
Regenerates 0.6% Life per second
Non-Legendary Divinity SlateShadowdancer
[Micro Talent] +7% ArmorNon-Legendary Divinity SlateShadowdancer
[Medium Talent] +6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
-4 Skill Cost
Non-Legendary Divinity SlateShadowdancer
[Micro Talent] +8% Critical Strike Damage
+8% Minion Critical Strike Damage
Non-Legendary Divinity SlateShadowdancer
[Medium Talent] +6% chance to inflict Trauma
+12% chance for Minions to inflict Trauma
Non-Legendary Divinity SlateShadowdancer
[Micro Talent] +3% Max Energy ShieldNon-Legendary Divinity SlateShadowdancer
[Legendary Medium Talent] Immune to Trauma
Minions are immune to Physical Damage (Max Divinity Effect: 1)
Non-Legendary Divinity SlateShadowdancer
[Micro Talent] +15% Critical Strike Rating
+15% Minion Critical Strike Rating
Non-Legendary Divinity SlateShadowdancer
[Medium Talent] +16% Critical Strike Damage
+16% Minion Critical Strike Damage
Non-Legendary Divinity SlateShadowdancer
[Micro Talent] +5% Armor
+5% Evasion
Non-Legendary Divinity SlateShadowdancer
[Medium Talent] +6% Max Energy ShieldNon-Legendary Divinity SlateShadowdancer
[Micro Talent] +4% Fervor effectNon-Legendary Divinity SlateShadowdancer
[Medium Talent] +30% Critical Strike Rating
+30% Minion Critical Strike Rating
Non-Legendary Divinity SlateShadowdancer
[Micro Talent] +9% Physical Damage
+9% Physical Damage for Minions
Non-Legendary Divinity SlateShadowdancer
[Medium Talent] +9% Armor
+9% Evasion
-4% additional Physical Damage taken
Non-Legendary Divinity SlateShadowdancer
[Legendary Medium Talent] +1% Movement Speed per 10 Fervor RatingNon-Legendary Divinity SlateShadowdancer
[Medium Talent] +22% Physical Damage
-12% Elemental Damage
+22% Physical Damage for Minions
Non-Legendary Divinity SlateShadowdancer
[Micro Talent] +9% Physical Damage
+9% Physical Damage for Minions
Non-Legendary Divinity SlateShadowdancer
[Micro Talent] +9% Trauma Damage
Adds 8 - 8 Base Trauma Damage
Non-Legendary Divinity SlateShadowdancer
[Micro Talent] +9% damage for Triggered SkillsNon-Legendary Divinity SlateShadowdancer
[Legendary Medium Talent] +1 Physical Skill Level
Physical Damage can't be converted to other types of damage
Non-Legendary Divinity SlateShadowdancer
[Legendary Medium Talent] +8% Armor DMG Mitigation Penetration
+8% Armor DMG Mitigation Penetration for Minions
Non-Legendary Divinity SlateShadowdancer
[Legendary Medium Talent] +12% additional Trauma Damage dealt by Critical StrikesNon-Legendary Divinity SlateShadowdancer
[Legendary Medium Talent] +50% chance to Weaken nearby enemies when triggering any skill (Max Divinity Effect: 1)Non-Legendary Divinity SlateShadowdancer
[Falling Leaves] -20% additional damage for Weapons
+40% additional Attack Damage (Max Divinity Effect: 1)
Non-Legendary Divinity SlateRonin
[Tradeoff] +20% additional Attack Speed when Dexterity is no less than Strength
+25% additional Attack Damage when Strength is no less than Dexterity (Max Divinity Effect: 1)
Non-Legendary Divinity SlateRonin
[Centralize] Gains additional Fervor Rating equal to 25% of the current Fervor Rating on hit. Cooldown: 0.3 s
Consumes half of current Fervor Rating when hit. -0.8% additional damage per 1 point consumed (Max Divinity Effect: 1)
Non-Legendary Divinity SlateRonin
[Endless Fervor] Have Fervor
+12% Fervor effect (Max Divinity Effect: 1)
Non-Legendary Divinity SlateRonin
[Micro Talent] +9% Melee DamageNon-Legendary Divinity SlateRonin
[Micro Talent] +3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateRonin
[Micro Talent] +9% Attack DamageNon-Legendary Divinity SlateRonin
[Medium Talent] +18% Melee DamageNon-Legendary Divinity SlateRonin
[Micro Talent] +3% Attack SpeedNon-Legendary Divinity SlateRonin
[Medium Talent] +6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateRonin
[Micro Talent] +5% Armor
+5% Evasion
Non-Legendary Divinity SlateRonin
[Medium Talent] +18% Attack DamageNon-Legendary Divinity SlateRonin
[Micro Talent] +15% Critical Strike RatingNon-Legendary Divinity SlateRonin
[Medium Talent] +6% Attack SpeedNon-Legendary Divinity SlateRonin
[Micro Talent] +2% Attack Block Chance
+2% Spell Block Chance
Non-Legendary Divinity SlateRonin
[Medium Talent] +10% Armor
+10% Evasion
Non-Legendary Divinity SlateRonin
[Medium Talent] +20% Critical Strike Rating
+10% Critical Strike Damage
Non-Legendary Divinity SlateRonin
[Micro Talent] +6 Strength
+6 Dexterity
Non-Legendary Divinity SlateRonin
[Medium Talent] +4% Attack Block Chance
+4% Spell Block Chance
Non-Legendary Divinity SlateRonin
[Micro Talent] +6% Attack Speed
-6% Melee Damage
Non-Legendary Divinity SlateRonin
[Medium Talent] +4% Strength
+4% Dexterity
Non-Legendary Divinity SlateRonin
[Micro Talent] +18% Melee Damage
-4% Attack Speed
Non-Legendary Divinity SlateRonin
[Micro Talent] 1.5% Life Regain
1.5% Energy Shield Regain
Non-Legendary Divinity SlateRonin
[Micro Talent] +4% Fervor effectNon-Legendary Divinity SlateRonin
[Legendary Medium Talent] +32% chance to MultistrikeNon-Legendary Divinity SlateRonin
[Micro Talent] +9% Melee DamageNon-Legendary Divinity SlateRonin
[Legendary Medium Talent] Every 1 s, +10% additional Melee Damage for the next Main Skill usedNon-Legendary Divinity SlateRonin
[Medium Talent] +3% Life Regain
+3% Energy Shield Regain
Non-Legendary Divinity SlateRonin
[Medium Talent] +8% Fervor effectNon-Legendary Divinity SlateRonin
[Legendary Medium Talent] +12% Steep Strike chance.Non-Legendary Divinity SlateRonin
[Legendary Medium Talent] +33% Demolisher Charge Restoration SpeedNon-Legendary Divinity SlateRonin
[Legendary Medium Talent] Shadow Quantity +1 (Max Divinity Effect: 1)Non-Legendary Divinity SlateRonin
[Legendary Medium Talent] +20% Fervor effectNon-Legendary Divinity SlateRonin
[Fluke] Lucky Critical Strike (Max Divinity Effect: 1)Non-Legendary Divinity SlateRanger
[Keep It Up] When triggering a Critical Strike, gains the following buff for the next 4s: +7% additional damage and -25% Critical Strike Rating on Critical Strike. Interval: 0.5s (Max Divinity Effect: 1)Non-Legendary Divinity SlateRanger
[Impending] Every 0.25 s, +6% additional damage taken for enemies within 10 m. Stacks up to 5 times (Max Divinity Effect: 1)Non-Legendary Divinity SlateRanger
[Rapid Shots] Projectile Damage increases with the distance traveled, dealing up to +35% additional damage to Distant enemies (Max Divinity Effect: 1)Non-Legendary Divinity SlateRanger
[Micro Talent] +15% Critical Strike RatingNon-Legendary Divinity SlateRanger
[Micro Talent] +3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateRanger
[Micro Talent] +9% damageNon-Legendary Divinity SlateRanger
[Medium Talent] +30% Critical Strike RatingNon-Legendary Divinity SlateRanger
[Micro Talent] 7.5% Critical Strike DamageNon-Legendary Divinity SlateRanger
[Medium Talent] +6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateRanger
[Medium Talent] +25% damage dealt to Nearby enemiesNon-Legendary Divinity SlateRanger
[Medium Talent] +25% damage to Distant enemiesNon-Legendary Divinity SlateRanger
[Micro Talent] +3% Attack and Cast SpeedNon-Legendary Divinity SlateRanger
[Medium Talent] +15% Critical Strike DamageNon-Legendary Divinity SlateRanger
[Micro Talent] +2% Attack Block Chance
+2% Spell Block Chance
Non-Legendary Divinity SlateRanger
[Micro Talent] +9% Area DamageNon-Legendary Divinity SlateRanger
[Micro Talent] 4.5% Projectile Damage
+3% Projectile Speed
Non-Legendary Divinity SlateRanger
[Medium Talent] +6% Attack and Cast SpeedNon-Legendary Divinity SlateRanger
[Legendary Medium Talent] 100% chance to gain Agility Blessing on Critical Strike (Max Divinity Effect: 1)Non-Legendary Divinity SlateRanger
[Medium Talent] +4% Attack Block Chance
+4% Spell Block Chance
Non-Legendary Divinity SlateRanger
[Medium Talent] +18% Area DamageNon-Legendary Divinity SlateRanger
[Medium Talent] +9% Projectile Damage
+6% Projectile Speed
Non-Legendary Divinity SlateRanger
[Micro Talent] +4% Fervor effectNon-Legendary Divinity SlateRanger
[Micro Talent] +15% Critical Strike RatingNon-Legendary Divinity SlateRanger
[Micro Talent] +9% Melee DamageNon-Legendary Divinity SlateRanger
[Micro Talent] +10% Knockback ChanceNon-Legendary Divinity SlateRanger
[Legendary Medium Talent] 0.5% Critical Strike Damage per Fervor RatingNon-Legendary Divinity SlateRanger
[Micro Talent] +9% damageNon-Legendary Divinity SlateRanger
[Legendary Medium Talent] +25% chance to Mark the enemy on Critical Strike
+20% Mark effect (Max Divinity Effect: 1)
Non-Legendary Divinity SlateRanger
[Medium Talent] +18% Melee DamageNon-Legendary Divinity SlateRanger
[Medium Talent] +15% Knockback distanceNon-Legendary Divinity SlateRanger
[Legendary Medium Talent] Critical Strikes eliminate enemies under 8% Life (Max Divinity Effect: 1)Non-Legendary Divinity SlateRanger
[Legendary Medium Talent] +10% additional damage taken by enemies in ProximityNon-Legendary Divinity SlateRanger
[Legendary Medium Talent] 120% of the increase/decrease on Knockback distance is also applied to damage bonus (Max Divinity Effect: 1)Non-Legendary Divinity SlateRanger
[Automatic Upgrade] Gains a stack of Fortitude when using a Melee Skill
+4% additional damage per 1 stack(s) of Fortitude (Max Divinity Effect: 1)
Non-Legendary Divinity SlateSentinel
[Defensiveness] +25% Block Ratio (Max Divinity Effect: 1)Non-Legendary Divinity SlateSentinel
[Full Defense] +25% additional Defense gained from Shield
-1% additional Damage Over Time taken for every 1% Block Ratio (Max Divinity Effect: 1)
Non-Legendary Divinity SlateSentinel
[Last Stand] Block Ratio is set to 0%
For every +3% Attack or Spell Block Chance, +2% additional damage, up to +90% (Max Divinity Effect: 1)
Non-Legendary Divinity SlateSentinel
[Micro Talent] +9% damageNon-Legendary Divinity SlateSentinel
[Micro Talent] +3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateSentinel
[Micro Talent] +2% Attack Block Chance
+6% damage
Non-Legendary Divinity SlateSentinel
[Medium Talent] +18% damageNon-Legendary Divinity SlateSentinel
[Micro Talent] +3% Attack and Cast SpeedNon-Legendary Divinity SlateSentinel
[Medium Talent] +6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateSentinel
[Micro Talent] +4% Spell Block ChanceNon-Legendary Divinity SlateSentinel
[Medium Talent] +4% Attack Block Chance
+12% damage
Non-Legendary Divinity SlateSentinel
[Micro Talent] +15% Critical Strike RatingNon-Legendary Divinity SlateSentinel
[Medium Talent] +6% Attack and Cast SpeedNon-Legendary Divinity SlateSentinel
[Micro Talent] 1.5% Life Regain
1.5% Energy Shield Regain
Non-Legendary Divinity SlateSentinel
[Medium Talent] +8% Spell Block ChanceNon-Legendary Divinity SlateSentinel
[Micro Talent] +3% DefenseNon-Legendary Divinity SlateSentinel
[Medium Talent] +20% Critical Strike Rating
+10% Critical Strike Damage
Non-Legendary Divinity SlateSentinel
[Micro Talent] +12% damage dealt when holding a ShieldNon-Legendary Divinity SlateSentinel
[Legendary Medium Talent] +6% Life Regain
Restores 15% of Missing Life when suffer a Severe Injury (Max Divinity Effect: 1)
Non-Legendary Divinity SlateSentinel
[Legendary Medium Talent] +6% Energy Shield Regain
Restores 15% Missing Energy Shield when suffering a Severe Injury (Max Divinity Effect: 1)
Non-Legendary Divinity SlateSentinel
[Legendary Medium Talent] +3 Defensive Skill Level (Max Divinity Effect: 1)Non-Legendary Divinity SlateSentinel
[Micro Talent] +2% Attack Block Chance
+2% Spell Block Chance
Non-Legendary Divinity SlateSentinel
[Medium Talent] +12% damage dealt when holding a Shield
+4% Attack and Cast Speed when holding a Shield
Non-Legendary Divinity SlateSentinel
[Micro Talent] +4% Defense when holding a ShieldNon-Legendary Divinity SlateSentinel
[Legendary Medium Talent] Gains 1 stack(s) of Tenacity Blessing every 1 s if you have Blocked recently (Max Divinity Effect: 1)Non-Legendary Divinity SlateSentinel
[Micro Talent] +3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateSentinel
[Micro Talent] +7% ArmorNon-Legendary Divinity SlateSentinel
[Micro Talent] +2% Attack Block Chance
+2% Spell Block Chance
Non-Legendary Divinity SlateSentinel
[Legendary Medium Talent] +40% Defense from ShieldNon-Legendary Divinity SlateSentinel
[Legendary Medium Talent] +5% Block Ratio
Restores 1% Missing Life and Energy Shield when Blocking (Max Divinity Effect: 1)
Non-Legendary Divinity SlateSentinel
[Legendary Medium Talent] +35% Armor if you have Blocked recently (Max Divinity Effect: 1)Non-Legendary Divinity SlateSentinel
[Legendary Medium Talent] +4% Attack Block Chance
+4% Spell Block Chance
+40% damage if you have Blocked recently
Non-Legendary Divinity SlateSentinel
[Plague] +20% Movement Speed when defeating Wilted enemies recently
+15% additional Wilt Damage (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGoddess of Deception
[Mixture] +50% Deterioration Chance (Max Divinity Effect: 1)Non-Legendary Divinity SlateGoddess of Deception
[Affliction] +30 Affliction inflicted per second
+30% additional Affliction effect (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGoddess of Deception
[Subtle Impact] Blur gains an additional effect: +25% additional Damage Over Time (Max Divinity Effect: 1)Non-Legendary Divinity SlateGoddess of Deception
[Forbidden Power] +35% additional Erosion Damage
-10% Elemental Resistance (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGoddess of Deception
[Deceiver's Might] +1 to Max Tenacity Blessing Stacks if you have taken damage in the last 8s
+1 to Max Agility Blessing Stacks if you have used a Mobility Skill in the last 8s
+1 to Max Focus Blessing Stacks if you have landed a Critical Strike or Reaped in the last 8s (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGoddess of Deception
[Micro Talent] +9% damageNon-Legendary Divinity SlateGoddess of Deception
[Micro Talent] +2% Movement Speed
+6% Skill Area
Non-Legendary Divinity SlateGoddess of Deception
[Medium Talent] +18% damageNon-Legendary Divinity SlateGoddess of Deception
[Micro Talent] +3% Attack and Cast SpeedNon-Legendary Divinity SlateGoddess of Deception
[Micro Talent] +9% damageNon-Legendary Divinity SlateGoddess of Deception
[Medium Talent] +4% Movement Speed
+12% Skill Area
Non-Legendary Divinity SlateGoddess of Deception
[Micro Talent] +3% Max LifeNon-Legendary Divinity SlateGoddess of Deception
[Medium Talent] +6% Attack and Cast Speed
-4 Skill Cost
Non-Legendary Divinity SlateGoddess of Deception
[Micro Talent] +15% Critical Strike RatingNon-Legendary Divinity SlateGoddess of Deception
[Legendary Medium Talent] +100% chance to gain Blur on defeat (Max Divinity Effect: 1)Non-Legendary Divinity SlateGoddess of Deception
[Micro Talent] +9% Damage Over TimeNon-Legendary Divinity SlateGoddess of Deception
[Medium Talent] +5% Max Life
Regenerates 0.5% Life per second
Non-Legendary Divinity SlateGoddess of Deception
[Micro Talent] +9% Erosion DamageNon-Legendary Divinity SlateGoddess of Deception
[Medium Talent] +20% Critical Strike Rating
+10% Critical Strike Damage
Non-Legendary Divinity SlateGoddess of Deception
[Micro Talent] +6 Affliction inflicted per second
+9% Damage Over Time
Non-Legendary Divinity SlateGoddess of Deception
[Medium Talent] +9% Damage Over Time
+2% Skill Effect Duration
Non-Legendary Divinity SlateGoddess of Deception
[Micro Talent] +3% Max Energy ShieldNon-Legendary Divinity SlateGoddess of Deception
[Medium Talent] +8% Deterioration ChanceNon-Legendary Divinity SlateGoddess of Deception
[Medium Talent] +12 Affliction inflicted per second
+18% Damage Over Time
Non-Legendary Divinity SlateGoddess of Deception
[Micro Talent] +5 Dexterity
+5 Intelligence
Non-Legendary Divinity SlateGoddess of Deception
[Medium Talent] +4% Max Energy Shield
+4% Energy Shield Charge Speed
Non-Legendary Divinity SlateGoddess of Deception
[Micro Talent] +4% Deterioration DamageNon-Legendary Divinity SlateGoddess of Deception
[Micro Talent] +9% Erosion DamageNon-Legendary Divinity SlateGoddess of Deception
[Legendary Medium Talent] +1 Persistent Skill LevelNon-Legendary Divinity SlateGoddess of Deception
[Medium Talent] +10 Dexterity
+10 Intelligence
Non-Legendary Divinity SlateGoddess of Deception
[Legendary Medium Talent] 10% chance to inflict 1 additional stack(s) of Deterioration
-15% additional Deterioration Duration
Non-Legendary Divinity SlateGoddess of Deception
[Legendary Medium Talent] 8% additional damage applied to LifeNon-Legendary Divinity SlateGoddess of Deception
[Dirt] +15% additional Erosion Damage
10% additional damage applied to Life (Max Divinity Effect: 1)
Non-Legendary Divinity SlateShadowmaster
[Stealth Stab] -15% additional damage taken while Blur is active
+25% additional damage for 3 s after Blur ends (Max Divinity Effect: 1)
Non-Legendary Divinity SlateShadowmaster
[Beyond Cure] Deals more Wilt Damage to enemies with more Life, up to +60% additional Wilt Damage (Max Divinity Effect: 1)Non-Legendary Divinity SlateShadowmaster
[Twisted Belief] +3 Erosion Skill Level
-5% Max Erosion Resistance (Max Divinity Effect: 1)
Non-Legendary Divinity SlateShadowmaster
[Micro Talent] +9% Erosion Damage
+9% Minion Erosion Damage
Non-Legendary Divinity SlateShadowmaster
[Micro Talent] +3% Max Energy Shield
+3% Max Life
Non-Legendary Divinity SlateShadowmaster
[Micro Talent] +3% Wilt chanceNon-Legendary Divinity SlateShadowmaster
[Medium Talent] +18% Erosion Damage
+18% Minion Erosion Damage
Non-Legendary Divinity SlateShadowmaster
[Micro Talent] +3% Attack and Cast SpeedNon-Legendary Divinity SlateShadowmaster
[Medium Talent] +6% Max Energy Shield
+6% Max Life
Non-Legendary Divinity SlateShadowmaster
[Micro Talent] +4% Deterioration ChanceNon-Legendary Divinity SlateShadowmaster
[Medium Talent] +6% Wilt chanceNon-Legendary Divinity SlateShadowmaster
[Micro Talent] +15% Critical Strike RatingNon-Legendary Divinity SlateShadowmaster
[Medium Talent] +6% Attack and Cast SpeedNon-Legendary Divinity SlateShadowmaster
[Micro Talent] +4% Erosion ResistanceNon-Legendary Divinity SlateShadowmaster
[Medium Talent] +8% Deterioration DamageNon-Legendary Divinity SlateShadowmaster
[Medium Talent] +20% Critical Strike Rating
+10% Critical Strike Damage
Non-Legendary Divinity SlateShadowmaster
[Micro Talent] +9% Erosion Damage
+9% Minion Erosion Damage
Non-Legendary Divinity SlateShadowmaster
[Legendary Medium Talent] Immune to Wilt
Minions are immune to Erosion Damage (Max Divinity Effect: 1)
Non-Legendary Divinity SlateShadowmaster
[Micro Talent] 1.5% Life Regain
1.5% Energy Shield Regain
Non-Legendary Divinity SlateShadowmaster
[Micro Talent] +3% Wilt chance
Adds 1 - 1 Base Wilt Damage
Non-Legendary Divinity SlateShadowmaster
[Micro Talent] +9% Erosion DamageNon-Legendary Divinity SlateShadowmaster
[Legendary Medium Talent] Gains Profane when inflicting Wilt or Deterioration (Max Divinity Effect: 1)Non-Legendary Divinity SlateShadowmaster
[Micro Talent] +9% Erosion Damage
+9% Minion Erosion Damage
Non-Legendary Divinity SlateShadowmaster
[Medium Talent] +3% Life Regain
+3% Energy Shield Regain
Non-Legendary Divinity SlateShadowmaster
[Legendary Medium Talent] +12% Wilt chance
+6% Wilt Duration (Max Divinity Effect: 1)
Non-Legendary Divinity SlateShadowmaster
[Medium Talent] 6% chance to inflict 1 additional stack(s) of WiltNon-Legendary Divinity SlateShadowmaster
[Medium Talent] +8% Deterioration ChanceNon-Legendary Divinity SlateShadowmaster
[Legendary Medium Talent] +1 Erosion Skill LevelNon-Legendary Divinity SlateShadowmaster
[Micro Talent] +9% Erosion Damage
+9% Minion Erosion Damage
Non-Legendary Divinity SlateShadowmaster
[Legendary Medium Talent] Gains Blur per 5 stacks of Wilt inflictedNon-Legendary Divinity SlateShadowmaster
[Legendary Medium Talent] 1.2% Erosion Damage per stack of Wilt inflicted, stacking up to 60 timesNon-Legendary Divinity SlateShadowmaster
[Legendary Medium Talent] +8% additional Deterioration Damage
+5% additional Deterioration Duration
Non-Legendary Divinity SlateShadowmaster
[Legendary Medium Talent] Converts 100% of Physical Damage to Erosion Damage
Converts 100% of Minion Physical Damage to Erosion Damage (Max Divinity Effect: 1)
Non-Legendary Divinity SlateShadowmaster
[Windwalk] +60% additional Reaping Duration against enemies with Max Affliction. Lasts for 4 s. Only takes effect once on each enemy (Max Divinity Effect: 1)Non-Legendary Divinity SlatePsychic
[Holiness] -95% Curse effect against you
-15% additional damage taken from Cursed enemies (Max Divinity Effect: 1)
Non-Legendary Divinity SlatePsychic
[More With Less] +30% additional Damage Over Time
-10% additional Damage Over Time Duration (Max Divinity Effect: 1)
Non-Legendary Divinity SlatePsychic
[Reap Purification] Additionally settles 25% of the remaining total damage when Reaping, then removes all Damage Over Time acting on the target (Max Divinity Effect: 1)Non-Legendary Divinity SlatePsychic
[Micro Talent] +9% Damage Over TimeNon-Legendary Divinity SlatePsychic
[Micro Talent] +3% Max Energy ShieldNon-Legendary Divinity SlatePsychic
[Micro Talent] +3% Attack and Cast SpeedNon-Legendary Divinity SlatePsychic
[Medium Talent] +18% Damage Over TimeNon-Legendary Divinity SlatePsychic
[Micro Talent] +2% Skill Effect DurationNon-Legendary Divinity SlatePsychic
[Medium Talent] +6% Max Energy ShieldNon-Legendary Divinity SlatePsychic
[Micro Talent] +3% DefenseNon-Legendary Divinity SlatePsychic
[Medium Talent] +6% Attack and Cast SpeedNon-Legendary Divinity SlatePsychic
[Micro Talent] +9% Terra Skill DamageNon-Legendary Divinity SlatePsychic
[Medium Talent] +4% Skill Effect DurationNon-Legendary Divinity SlatePsychic
[Micro Talent] +3% Max LifeNon-Legendary Divinity SlatePsychic
[Medium Talent] +3% Injury BufferNon-Legendary Divinity SlatePsychic
[Micro Talent] +6% Affliction EffectNon-Legendary Divinity SlatePsychic
[Medium Talent] +18% Terra Skill DamageNon-Legendary Divinity SlatePsychic
[Medium Talent] +12% Terra Charge Recovery SpeedNon-Legendary Divinity SlatePsychic
[Medium Talent] +6% Max LifeNon-Legendary Divinity SlatePsychic
[Micro Talent] +6% Reaping DurationNon-Legendary Divinity SlatePsychic
[Medium Talent] +12% Affliction EffectNon-Legendary Divinity SlatePsychic
[Micro Talent] +6% Reaping Recovery SpeedNon-Legendary Divinity SlatePsychic
[Medium Talent] +12% Reaping DurationNon-Legendary Divinity SlatePsychic
[Micro Talent] +9% Damage Over TimeNon-Legendary Divinity SlatePsychic
[Medium Talent] +12% Reaping Recovery SpeedNon-Legendary Divinity SlatePsychic
[Micro Talent] +6 Affliction inflicted per second
+6% Affliction Effect
Non-Legendary Divinity SlatePsychic
[Micro Talent] 1.5% Blur EffectNon-Legendary Divinity SlatePsychic
[Legendary Medium Talent] +5% chance to gain Blur when Reaping (Max Divinity Effect: 1)Non-Legendary Divinity SlatePsychic
[Legendary Medium Talent] Gains a stack of Torment when dealing damage to enemies with max Affliction (Max Divinity Effect: 1)Non-Legendary Divinity SlatePsychic
[Legendary Medium Talent] Gains 1 stack(s) of Focus Blessing when Reaping (Max Divinity Effect: 1)Non-Legendary Divinity SlatePsychic
[Legendary Medium Talent] +18 Affliction inflicted per second
-8% All Resistance when the enemy has max Affliction
Non-Legendary Divinity SlatePsychic
[Legendary Medium Talent] +10% Movement Speed while Blur is active
Movement Speed cannot be reduced to below the base value while Blur is active
Non-Legendary Divinity SlatePsychic
[Verbal Abuse] You can cast 1 additional Curses
+10% Curse Effect (Max Divinity Effect: 1)
Non-Legendary Divinity SlateWarlock
[Vile] When Reaping, +10% additional Reaping Duration for each type of Damaging Ailment the enemy has (Max Divinity Effect: 1)Non-Legendary Divinity SlateWarlock
[Dirty Tricks] Upon inflicting damage, +12% additional Hit Damage (multiplies) for every type of Ailment the enemy has
When Minions deal damage, +12% additional Hit Damage (multiplies) for every type of Ailment the enemy has (Max Divinity Effect: 1)
Non-Legendary Divinity SlateWarlock
[Daze] Blur gains an additional effect: +40% crowd control effect and +25% additional Ailment Damage (Max Divinity Effect: 1)Non-Legendary Divinity SlateWarlock
[Micro Talent] +9% damage
+9% Minion Damage
Non-Legendary Divinity SlateWarlock
[Micro Talent] +3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateWarlock
[Micro Talent] +9% Ailment DamageNon-Legendary Divinity SlateWarlock
[Medium Talent] +18% damage
+18% Minion Damage
Non-Legendary Divinity SlateWarlock
[Micro Talent] +6% Affliction EffectNon-Legendary Divinity SlateWarlock
[Medium Talent] +6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateWarlock
[Micro Talent] +3% chance to inflict Damaging Ailments
+6% chance for Minions to inflict Damaging Ailments
Non-Legendary Divinity SlateWarlock
[Medium Talent] +18% Ailment DamageNon-Legendary Divinity SlateWarlock
[Micro Talent] +8% damage against Cursed enemies
+8% Curse Skill Area
Non-Legendary Divinity SlateWarlock
[Medium Talent] -4 Skill Cost
+12% Affliction Effect
Non-Legendary Divinity SlateWarlock
[Micro Talent] +3% chance to avoid Elemental AilmentsNon-Legendary Divinity SlateWarlock
[Medium Talent] +6% chance to inflict Damaging Ailments
+12% chance for Minions to inflict Damaging Ailments
Non-Legendary Divinity SlateWarlock
[Micro Talent] +15% Critical Strike Rating
+15% Minion Critical Strike Rating
Non-Legendary Divinity SlateWarlock
[Medium Talent] +16% damage against Cursed enemies
+16% Curse Skill Area
Non-Legendary Divinity SlateWarlock
[Medium Talent] +4% Curse EffectNon-Legendary Divinity SlateWarlock
[Legendary Medium Talent] +20% chance to avoid Elemental AilmentsNon-Legendary Divinity SlateWarlock
[Micro Talent] +6% Affliction EffectNon-Legendary Divinity SlateWarlock
[Medium Talent] +20% Critical Strike Rating
+20% Minion Critical Strike Rating
+14% Critical Strike Damage against enemies affected by Ailments
+14% Minion Critical Strike Damage against enemies affected by Ailments
Non-Legendary Divinity SlateWarlock
[Legendary Medium Talent] Upon dealing damage to a Cursed target, there is a +25% chance to Paralyze itNon-Legendary Divinity SlateWarlock
[Legendary Medium Talent] +8% additional damage against Cursed enemiesNon-Legendary Divinity SlateWarlock
[Micro Talent] 1.5% Blur EffectNon-Legendary Divinity SlateWarlock
[Medium Talent] +12% Affliction EffectNon-Legendary Divinity SlateWarlock
[Micro Talent] +9% Ailment DamageNon-Legendary Divinity SlateWarlock
[Micro Talent] +2% Crowd Control EffectsNon-Legendary Divinity SlateWarlock
[Legendary Medium Talent] +10% chance to gain Blur when inflicting crowd control effects (Max Divinity Effect: 1)Non-Legendary Divinity SlateWarlock
[Micro Talent] +9% damage
+9% Minion Damage
Non-Legendary Divinity SlateWarlock
[Legendary Medium Talent] For every +2% Ignite, Wilt, and Trauma Chance, +1% Ignite, Wilt, and Trauma Damage respectively (Max Divinity Effect: 1)Non-Legendary Divinity SlateWarlock
[Legendary Medium Talent] +5% chance to inflict Slow on hit (Max Divinity Effect: 1)Non-Legendary Divinity SlateWarlock
[Legendary Medium Talent] +20% chance to Blind the target on hit
+25% Critical Strike Damage Mitigation against Blinded enemies (Max Divinity Effect: 1)
Non-Legendary Divinity SlateWarlock
[Legendary Medium Talent] Upon inflicting damage, +15% Hit Damage for every type of Ailment the enemy has
When Minions deal damage, +15% Hit Damage for every type of Ailment the enemy has
Non-Legendary Divinity SlateWarlock
[Indifference] +1% additional damage and +1% additional Minion Damage for every 5 remaining Energy, up to +50% additional damage (Max Divinity Effect: 1)Non-Legendary Divinity SlateLich
[Ward] Adds 13% of Sealed Mana as Energy Shield
Adds 13% of Sealed Life as Energy Shield (Max Divinity Effect: 1)
Non-Legendary Divinity SlateLich
[Off The Beaten Track] +4 Support Skill Level
Support Skill's Mana Multiplier is fixed at 95%. (Max Divinity Effect: 1)
Non-Legendary Divinity SlateLich
[Stab In The Back] While Blur is active, loses Blur after casting a Main Skill, and the skill deals +40% additional damage (Max Divinity Effect: 1)Non-Legendary Divinity SlateLich
[Micro Talent] +9% damage
+9% Minion Damage
Non-Legendary Divinity SlateLich
[Micro Talent] +3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateLich
[Micro Talent] +4% Max ManaNon-Legendary Divinity SlateLich
[Medium Talent] +18% damage
+18% Minion Damage
Non-Legendary Divinity SlateLich
[Micro Talent] +6% Affliction EffectNon-Legendary Divinity SlateLich
[Medium Talent] +6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateLich
[Micro Talent] +3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
Non-Legendary Divinity SlateLich
[Medium Talent] +8% Max ManaNon-Legendary Divinity SlateLich
[Micro Talent] +15% Critical Strike Rating
+15% Minion Critical Strike Rating
Non-Legendary Divinity SlateLich
[Medium Talent] -4 Skill Cost
+12% Affliction Effect
Non-Legendary Divinity SlateLich
[Micro Talent] +3% Max Energy Shield
+3% Energy Shield Charge Speed
Non-Legendary Divinity SlateLich
[Medium Talent] +6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
-4 Skill Cost
Non-Legendary Divinity SlateLich
[Medium Talent] +20% Critical Strike Rating
+20% Minion Critical Strike Rating
+5% Critical Strike Damage
+5% Minion Critical Strike Damage
Non-Legendary Divinity SlateLich
[Micro Talent] +5 to All StatsNon-Legendary Divinity SlateLich
[Legendary Medium Talent] +10% Max Energy Shield
Gains Blur when Energy Shield starts to Charge (Max Divinity Effect: 1)
Non-Legendary Divinity SlateLich
[Micro Talent] 1.5% Blur EffectNon-Legendary Divinity SlateLich
[Micro Talent] +9% damage
+9% Minion Damage
Non-Legendary Divinity SlateLich
[Medium Talent] +10 to All StatsNon-Legendary Divinity SlateLich
[Micro Talent] +2% Skill Effect DurationNon-Legendary Divinity SlateLich
[Legendary Medium Talent] 0.2% Blur effect for every 1% of Life lost (Max Divinity Effect: 1)Non-Legendary Divinity SlateLich
[Micro Talent] 1.5% Sealed Mana CompensationNon-Legendary Divinity SlateLich
[Medium Talent] +6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
Non-Legendary Divinity SlateLich
[Micro Talent] 1.5% Cooldown Recovery SpeedNon-Legendary Divinity SlateLich
[Medium Talent] +4% Skill Effect DurationNon-Legendary Divinity SlateLich
[Micro Talent] +3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateLich
[Medium Talent] +3% Sealed Mana CompensationNon-Legendary Divinity SlateLich
[Legendary Medium Talent] +1 to All Skills' Levels (Max Divinity Effect: 1)Non-Legendary Divinity SlateLich
[Legendary Medium Talent] +8% Cooldown Recovery Speed
+1 Max Charges (Max Divinity Effect: 1)
Non-Legendary Divinity SlateLich
[Legendary Medium Talent] +10% additional damage when having both Sealed Mana and LifeNon-Legendary Divinity SlateLich
[Legendary Medium Talent] +8% Sealed Mana Compensation (Max Divinity Effect: 1)Non-Legendary Divinity SlateLich
[Orders] +25% additional Minion Damage
+50% additional Summon Skill Cast Speed (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGod of Machines
[Sentry] Max Sentry Quantity +1
+100% additional Cast Speed for Sentry Skills (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGod of Machines
[Shrink Back] Gains Barrier every 1s
+50% Barrier Shield (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGod of Machines
[Mighty Guard] +2 Minion Skill Level
+ 4 Command per second
+40 initial Growth for Spirit Magi (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGod of Machines
[Overly Modified] +30% additional Sentry Damage, -50% non-Sentry Active Skill damage (Max Divinity Effect: 1)Non-Legendary Divinity SlateGod of Machines
[Isomorphic Arms] Minions gain the Main-Hand Weapon's bonuses.
+30% additional Spell Damage for Minions when wielding a Wand or Tin Staff (Max Divinity Effect: 1)
Non-Legendary Divinity SlateGod of Machines
[Micro Talent] +9% damage
+9% Minion Damage
Non-Legendary Divinity SlateGod of Machines
[Micro Talent] +3% Minion Attack and Cast Speed
Regenerates 4 Mana per second
Non-Legendary Divinity SlateGod of Machines
[Medium Talent] +18% damage
+18% Minion Damage
Non-Legendary Divinity SlateGod of Machines
[Micro Talent] +7% Sentry Skill Area
+10% Sentry Duration
4.5% Sentry Projectile Speed
Non-Legendary Divinity SlateGod of Machines
[Micro Talent] +15% Minion Critical Strike Rating
+6% Minion Skill Area
Non-Legendary Divinity SlateGod of Machines
[Medium Talent] +6% Minion Attack and Cast Speed
Regenerates 8 Mana per second
Non-Legendary Divinity SlateGod of Machines
[Micro Talent] +3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateGod of Machines
[Medium Talent] +7% Sentry Skill Area
+20% Sentry Duration
+9% Sentry Projectile Speed
Non-Legendary Divinity SlateGod of Machines
[Micro Talent] +15% Sentry Skill Critical Strike RatingNon-Legendary Divinity SlateGod of Machines
[Medium Talent] +15% Minion Critical Strike Damage
+12% Minion Skill Area
Non-Legendary Divinity SlateGod of Machines
[Micro Talent] +9% Minion DamageNon-Legendary Divinity SlateGod of Machines
[Medium Talent] +6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateGod of Machines
[Micro Talent] +8% Barrier ShieldNon-Legendary Divinity SlateGod of Machines
[Medium Talent] +20% Sentry Skill Critical Strike Rating
+5% Sentry Skill Critical Strike Damage
Non-Legendary Divinity SlateGod of Machines
[Medium Talent] + 2 Command per secondNon-Legendary Divinity SlateGod of Machines
[Medium Talent] +6% chance for Spirit Magi to use an Enhanced Skill
+27% Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.
Non-Legendary Divinity SlateGod of Machines
[Micro Talent] +9% Minion DamageNon-Legendary Divinity SlateGod of Machines
[Medium Talent] +16% Barrier ShieldNon-Legendary Divinity SlateGod of Machines
[Micro Talent] +12% Sentry DamageNon-Legendary Divinity SlateGod of Machines
[Micro Talent] +9% Minion DamageNon-Legendary Divinity SlateGod of Machines
[Legendary Medium Talent] Gains Hasten when Minions land a Critical Strike (Max Divinity Effect: 1)Non-Legendary Divinity SlateGod of Machines
[Micro Talent] +4% Sentry Skill cast frequencyNon-Legendary Divinity SlateGod of Machines
[Medium Talent] +24% Sentry DamageNon-Legendary Divinity SlateGod of Machines
[Legendary Medium Talent] +1 Minion Skill LevelNon-Legendary Divinity SlateGod of Machines
[Legendary Medium Talent] Gains Attack Aggression when Minions land a Critical Strike (Max Divinity Effect: 1)Non-Legendary Divinity SlateGod of Machines
[Legendary Medium Talent] Gains Spell Aggression when Minion Spells land a Critical Strike (Max Divinity Effect: 1)Non-Legendary Divinity SlateGod of Machines
[Medium Talent] +8% Sentry Skill cast frequencyNon-Legendary Divinity SlateGod of Machines
[Legendary Medium Talent] +10% additional Sentry Damage if Sentry Skill is not used in the last 1 sNon-Legendary Divinity SlateGod of Machines
[Boss] +1 to Max Summonable Synthetic Troops
+15% additional Minion Damage (Max Divinity Effect: 1)
Non-Legendary Divinity SlateMachinist
[Rally] Synthetic Troop Minions summoned at a time +1
+25% additional Minion Damage (Max Divinity Effect: 1)
Non-Legendary Divinity SlateMachinist
[Burning Aggression] Gains 30 point(s) of Command every 2 s when there is an Elite within 10 m (Max Divinity Effect: 1)Non-Legendary Divinity SlateMachinist
[United Stand] -5% additional damage taken for every nearby Synthetic Troop Minion within 10m
-10% Minion aggressiveness (Max Divinity Effect: 1)
Non-Legendary Divinity SlateMachinist
[Micro Talent] +9% Minion DamageNon-Legendary Divinity SlateMachinist
[Micro Talent] +3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateMachinist
[Micro Talent] +2% Max Life
Regenerates 0.4% Life per second
Non-Legendary Divinity SlateMachinist
[Medium Talent] +18% Minion DamageNon-Legendary Divinity SlateMachinist
[Micro Talent] +3% Minion Attack and Cast SpeedNon-Legendary Divinity SlateMachinist
[Medium Talent] +6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateMachinist
[Micro Talent] +7% Barrier ShieldNon-Legendary Divinity SlateMachinist
[Medium Talent] +4% Max Life
Regenerates 0.6% Life per second
Non-Legendary Divinity SlateMachinist
[Micro Talent] +15% Minion Critical Strike RatingNon-Legendary Divinity SlateMachinist
[Medium Talent] +6% Minion Attack and Cast SpeedNon-Legendary Divinity SlateMachinist
[Micro Talent] +7% Minion Max LifeNon-Legendary Divinity SlateMachinist
[Medium Talent] +14% Barrier ShieldNon-Legendary Divinity SlateMachinist
[Micro Talent] +2% Max Energy Shield
+2% Energy Shield Charge Speed
Non-Legendary Divinity SlateMachinist
[Medium Talent] +20% Minion Critical Strike Rating
+5% Minion Critical Strike Damage
Non-Legendary Divinity SlateMachinist
[Medium Talent] +14% Minion Max LifeNon-Legendary Divinity SlateMachinist
[Micro Talent] +8% Minion Damage
+12% chance for Minions to inflict Damaging Ailments
Non-Legendary Divinity SlateMachinist
[Medium Talent] +4% Max Energy Shield
+4% Energy Shield Charge Speed
Non-Legendary Divinity SlateMachinist
[Micro Talent] +9% Minion DamageNon-Legendary Divinity SlateMachinist
[Micro Talent] + 1 Command per secondNon-Legendary Divinity SlateMachinist
[Micro Talent] +3% Minion Life Regeneration SpeedNon-Legendary Divinity SlateMachinist
[Medium Talent] +16% Minion Damage
+24% chance for Minions to inflict Damaging Ailments
Non-Legendary Divinity SlateMachinist
[Micro Talent] +12% Minion Damage if a Synthetic Troop Skill has been cast recentlyNon-Legendary Divinity SlateMachinist
[Medium Talent] +4% chance for Synthetic Troop Minions to deal Double DamageNon-Legendary Divinity SlateMachinist
[Medium Talent] + 2 Command per secondNon-Legendary Divinity SlateMachinist
[Medium Talent] +6% Minion Life Regeneration SpeedNon-Legendary Divinity SlateMachinist
[Legendary Medium Talent] Adds 10 - 10 Base Ailment Damage to Minions (Max Divinity Effect: 1)Non-Legendary Divinity SlateMachinist
[Legendary Medium Talent] +8% additional Minion Damage if a Synthetic Troop Skill has been cast recentlyNon-Legendary Divinity SlateMachinist
[Legendary Medium Talent] +1 Synthetic Troop Skill LevelNon-Legendary Divinity SlateMachinist
[Legendary Medium Talent] +1% Minion Attack and Cast Speed for every 2 Command owned (Max Divinity Effect: 1)Non-Legendary Divinity SlateMachinist
[Reflection] +6% additional damage for each type of Aura you are affected by
Minions +6% additional damage for each type of Aura they are affected by (Max Divinity Effect: 1)
Non-Legendary Divinity SlateSteel Vanguard
[Resistance] +1% chance to avoidElemental Ailments for every 1% effective Erosion Resistance (Max Divinity Effect: 1)Non-Legendary Divinity SlateSteel Vanguard
[Knowledgeable] +100% additional Focus Skill Damage
+50% Sealed Mana Compensation for Focus Skills (Max Divinity Effect: 1)
Non-Legendary Divinity SlateSteel Vanguard
[Panacea] Restoration Skills: +100% Restoration Effect
Restoration Effect from Restoration Skills cannot be removed (Max Divinity Effect: 1)
Non-Legendary Divinity SlateSteel Vanguard
[Micro Talent] +9% damage
+9% Minion Damage
Non-Legendary Divinity SlateSteel Vanguard
[Micro Talent] +3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateSteel Vanguard
[Micro Talent] +2% Elemental ResistanceNon-Legendary Divinity SlateSteel Vanguard
[Medium Talent] +18% damage
+18% Minion Damage
Non-Legendary Divinity SlateSteel Vanguard
[Micro Talent] +3% Attack and Cast Speed
+3% Minion Attack and Cast Speed
Non-Legendary Divinity SlateSteel Vanguard
[Medium Talent] +6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateSteel Vanguard
[Micro Talent] +4% Erosion ResistanceNon-Legendary Divinity SlateSteel Vanguard
[Medium Talent] +4% Elemental ResistanceNon-Legendary Divinity SlateSteel Vanguard
[Micro Talent] +4% Max ManaNon-Legendary Divinity SlateSteel Vanguard
[Medium Talent] +6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
Non-Legendary Divinity SlateSteel Vanguard
[Micro Talent] 1.5% Life Regain
1.5% Energy Shield Regain
Non-Legendary Divinity SlateSteel Vanguard
[Medium Talent] +8% Erosion ResistanceNon-Legendary Divinity SlateSteel Vanguard
[Micro Talent] Restoration Skills gain 0.5 Charging Progress every secondNon-Legendary Divinity SlateSteel Vanguard
[Medium Talent] +8% Max ManaNon-Legendary Divinity SlateSteel Vanguard
[Micro Talent] +9% damage
+9% Minion Damage
Non-Legendary Divinity SlateSteel Vanguard
[Medium Talent] +3% Life Regain
+3% Energy Shield Regain
Non-Legendary Divinity SlateSteel Vanguard
[Legendary Medium Talent] +1% Restoration Skill Effect for every 2% of Life lost (Max Divinity Effect: 1)Non-Legendary Divinity SlateSteel Vanguard
[Micro Talent] +2% Aura EffectNon-Legendary Divinity SlateSteel Vanguard
[Medium Talent] +1 Empower Skill LevelNon-Legendary Divinity SlateSteel Vanguard
[Micro Talent] 4.5% Focus SpeedNon-Legendary Divinity SlateSteel Vanguard
[Micro Talent] -4% additional Elemental Damage takenNon-Legendary Divinity SlateSteel Vanguard
[Medium Talent] +3% Aura EffectNon-Legendary Divinity SlateSteel Vanguard
[Micro Talent] +9% damage
+9% Minion Damage
Non-Legendary Divinity SlateSteel Vanguard
[Medium Talent] +9% Focus SpeedNon-Legendary Divinity SlateSteel Vanguard
[Micro Talent] +7% Barrier ShieldNon-Legendary Divinity SlateSteel Vanguard
[Legendary Medium Talent] Converts 6% of Physical Damage taken to random Elemental DamageNon-Legendary Divinity SlateSteel Vanguard
[Legendary Medium Talent] 8% additional damage applied to Life
Minions deal 8% additional damage to Life
Non-Legendary Divinity SlateSteel Vanguard
[Legendary Medium Talent] +1 Focus Skill LevelNon-Legendary Divinity SlateSteel Vanguard
[Legendary Medium Talent] +40% Barrier ShieldNon-Legendary Divinity SlateSteel Vanguard
[Source] +50% Sealed Mana Compensation for Spirit Magus Skills
+30% additional Origin of Spirit Magus Effect
Spirit Magi +30% additional Empower Skill Effect (Max Divinity Effect: 1)
Non-Legendary Divinity SlateAlchemist
[Empower] The number of Max Spirit Magi In Map is 1
+100% additional Spirit Magus Skill Damage (Max Divinity Effect: 1)
Non-Legendary Divinity SlateAlchemist
[Battle Trumpet] -10% additional Minion Attack and Cast Speed
+50% chance for Spirit Magi to use an Enhanced Skill (Max Divinity Effect: 1)
Non-Legendary Divinity SlateAlchemist
[Talons of Abyss] For every 20 Growth a Spirit Magus has, it deals +1% additional damage
For every 40 Growth a Spirit Magus has, it +1% additional Ultimate Attack and Cast Speed (Max Divinity Effect: 1)
Non-Legendary Divinity SlateAlchemist
[Micro Talent] +9% Minion Damage
+9% damage
Non-Legendary Divinity SlateAlchemist
[Micro Talent] +3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateAlchemist
[Micro Talent] Regenerates 0.4% Life per secondNon-Legendary Divinity SlateAlchemist
[Medium Talent] +18% Minion Damage
+18% damage
Non-Legendary Divinity SlateAlchemist
[Micro Talent] +3% Minion Attack and Cast Speed
+3% Attack and Cast Speed
Non-Legendary Divinity SlateAlchemist
[Medium Talent] +6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateAlchemist
[Micro Talent] +8% Minion Damage
+12% chance for Minions to inflict Damaging Ailments
Non-Legendary Divinity SlateAlchemist
[Medium Talent] Regenerates 0.8% Life per secondNon-Legendary Divinity SlateAlchemist
[Micro Talent] +15% Minion Critical Strike RatingNon-Legendary Divinity SlateAlchemist
[Medium Talent] +6% Minion Attack and Cast Speed
+6% Attack and Cast Speed
Non-Legendary Divinity SlateAlchemist
[Medium Talent] +16% Minion Damage
+24% chance for Minions to inflict Damaging Ailments
Non-Legendary Divinity SlateAlchemist
[Micro Talent] +3% Energy Shield Charge SpeedNon-Legendary Divinity SlateAlchemist
[Medium Talent] +20% Minion Critical Strike Rating
+5% Minion Critical Strike Damage
Non-Legendary Divinity SlateAlchemist
[Micro Talent] +2% chance for Spirit Magi to use an Enhanced SkillNon-Legendary Divinity SlateAlchemist
[Micro Talent] 4.5% Spirit Magus Ultimate Cooldown Recovery SpeedNon-Legendary Divinity SlateAlchemist
[Micro Talent] +12% Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.Non-Legendary Divinity SlateAlchemist
[Medium Talent] +6% Energy Shield Charge SpeedNon-Legendary Divinity SlateAlchemist
[Medium Talent] +4% chance for Spirit Magi to use an Enhanced SkillNon-Legendary Divinity SlateAlchemist
[Medium Talent] +9% Spirit Magus Ultimate Cooldown Recovery SpeedNon-Legendary Divinity SlateAlchemist
[Medium Talent] +24% Spirit Magus Ultimate Damage and Ailment Damage dealt by Ultimate.Non-Legendary Divinity SlateAlchemist
[Micro Talent] +3% Max Life
+3% Max Energy Shield
Non-Legendary Divinity SlateAlchemist
[Micro Talent] +9% Spirit Magus Skill DamageNon-Legendary Divinity SlateAlchemist
[Micro Talent] +4% Origin of Spirit Magus effectNon-Legendary Divinity SlateAlchemist
[Micro Talent] +9% Minion Damage
+9% damage
Non-Legendary Divinity SlateAlchemist
[Micro Talent] 12.5% Sealed Mana Compensation for Spirit Magus SkillsNon-Legendary Divinity SlateAlchemist
[Medium Talent] +6% Max Life
+6% Max Energy Shield
Non-Legendary Divinity SlateAlchemist
[Legendary Medium Talent] +1 Spirit Magus Skill Level
-80% additional damage taken by Spirit Magi
Non-Legendary Divinity SlateAlchemist
[Legendary Medium Talent] +1 to Max Spirit Magi In Map
-40% additional Spirit Magus Skill Damage (Max Divinity Effect: 1)
Non-Legendary Divinity SlateAlchemist
[Legendary Medium Talent] +1 Passive Skill LevelNon-Legendary Divinity SlateAlchemist
[Legendary Medium Talent] 8% of damage taken is transferred to a random Minion
-80% additional damage taken by Spirit Magi (Max Divinity Effect: 1)
Non-Legendary Divinity SlateAlchemist
[Legendary Medium Talent] +15% Life Regeneration Speed
-15% additional Energy Shield Charge Interval
Non-Legendary Divinity SlateAlchemist
[Heat Up] +30% additional Sentry Damage if Sentry Skill has been cast recently
-30% additional Sentry Start Time (Max Divinity Effect: 1)
Non-Legendary Divinity SlateArtisan
[Co-resonance] +25% additional Sentry Damage
Attack Speed bonus and 100% of additional bonus are also applied to Attack Sentries' Cast Frequency
Cast Speed bonus and 100% of additional bonus are also applied to Spell Sentries' Cast Frequency (Max Divinity Effect: 1)
Non-Legendary Divinity SlateArtisan
[Kinetic Conversion] 100% chance to gain a Barrier for every 5 m you move
Refreshes Barrier when gaining Barrier
-40% additional Barrier Shield (Max Divinity Effect: 1)
Non-Legendary Divinity SlateArtisan
[Shared Fate] Triggers the Sentry Main Skill when there are no Sentries within 10 m. Interval: 1 s
The number of Sentries that can be deployed at a time is equal to the Max Sentry Quantity
+25% additional Sentry Damage (Max Divinity Effect: 1)
Non-Legendary Divinity SlateArtisan
[Micro Talent] +12% Sentry DamageNon-Legendary Divinity SlateArtisan
[Micro Talent] +3% Max LifeNon-Legendary Divinity SlateArtisan
[Micro Talent] +15% Sentry Skill Critical Strike RatingNon-Legendary Divinity SlateArtisan
[Medium Talent] +24% Sentry DamageNon-Legendary Divinity SlateArtisan
[Micro Talent] +3% Sentry Skill cast frequencyNon-Legendary Divinity SlateArtisan
[Medium Talent] +6% Max LifeNon-Legendary Divinity SlateArtisan
[Micro Talent] +7% Barrier ShieldNon-Legendary Divinity SlateArtisan
[Medium Talent] +30% Sentry Skill Critical Strike RatingNon-Legendary Divinity SlateArtisan
[Micro Talent] +8% Sentry Skill Critical Strike DamageNon-Legendary Divinity SlateArtisan
[Medium Talent] +6% Sentry Skill cast frequencyNon-Legendary Divinity SlateArtisan
[Micro Talent] +3% Max Energy ShieldNon-Legendary Divinity SlateArtisan
[Medium Talent] +14% Barrier ShieldNon-Legendary Divinity SlateArtisan
[Micro Talent] +2% Movement SpeedNon-Legendary Divinity SlateArtisan
[Medium Talent] +15% Sentry Skill Critical Strike DamageNon-Legendary Divinity SlateArtisan
[Micro Talent] +12% Sentry DamageNon-Legendary Divinity SlateArtisan
[Medium Talent] +6% Max Energy ShieldNon-Legendary Divinity SlateArtisan
[Legendary Medium Talent] Gains 1 stack(s) of Tenacity Blessing every 1 s when having Barrier (Max Divinity Effect: 1)Non-Legendary Divinity SlateArtisan
[Medium Talent] +4% Movement Speed
+20% Sentry Damage when moving
Non-Legendary Divinity SlateArtisan
[Medium Talent] +20% Sentry Damage
+18% Sentry Skill Area
+9% Sentry Projectile Speed
Non-Legendary Divinity SlateArtisan
[Micro Talent] +8% Sentry Damage
-8% additional Sentry Start Time
Non-Legendary Divinity SlateArtisan
[Micro Talent] +7% Barrier ShieldNon-Legendary Divinity SlateArtisan
[Micro Talent] +7% ArmorNon-Legendary Divinity SlateArtisan
[Micro Talent] +12% Sentry DamageNon-Legendary Divinity SlateArtisan
[Micro Talent] +3% Sentry Skill cast frequencyNon-Legendary Divinity SlateArtisan
[Legendary Medium Talent] +8% additional Sentry Damage
-25% additional Sentry Start Time (Max Divinity Effect: 1)
Non-Legendary Divinity SlateArtisan
[Medium Talent] +14% Barrier ShieldNon-Legendary Divinity SlateArtisan
[Legendary Medium Talent] +8% Armor
Adds 0.5% of Armor to Barrier Shield
Non-Legendary Divinity SlateArtisan
[Legendary Medium Talent] +1 Sentry quantity that can be deployed at a timeNon-Legendary Divinity SlateArtisan
[Legendary Medium Talent] +30% Sentry Skill cast frequency
-5% additional Sentry Damage
Non-Legendary Divinity SlateArtisan
[Legendary Medium Talent] +8% Barrier Absorption Rate (Max Divinity Effect: 1)Non-Legendary Divinity SlateArtisan
Craft
Customizes Random Affixes of non-Legendary gear.
After the Craft feature is unlocked as you progress through the main story, you can craft non-Legendary gear at [Arms Dealer - Geely] in the Town to customize Random Affixes on custom gear.
Crafting allows to add or replace the affix at specified slot on a piece of gear with another affix from specified Affix Pool by consuming the corresponding amount of Embers and Flame Fuel.
The Affix Pool consists of Basic Affixes, Advanced Affixes, and Ultimate Affixes. Only Priceless gear can be crafted with Ultimate Affixes, and each piece of gear can have up to 2 Advanced Affixes and 2 Ultimate Affixes.
Truth Embers can be used to re-roll the values of all Random Affixes on a piece of gear.