Affix /293
Affix Effect Source Type
+(54–74) Max Life BeltBase Affix
+(40–60) Max Mana BeltBase Affix
+(87–117) Max Energy Shield BeltBase Affix
+(5–10)% Fire Resistance BeltBase Affix
+(5–10)% Cold Resistance BeltBase Affix
+(5–10)% Lightning Resistance BeltBase Affix
+(5–10)% Erosion Resistance BeltBase Affix
+(15–20) Strength BeltBase Affix
+(15–20) Dexterity BeltBase Affix
+(15–20) Intelligence BeltBase Affix
+(11–15)% Movement Speed BeltBase Affix
+(20–25)% chance to launch one more wave when casting a Barrage Skill BeltBase Affix
+(8–10)% Cooldown Recovery Speed BeltBase Affix
+(8–10)% Skill Effect Duration BeltBase Affix
+(6–8)% Sealed Mana Compensation BeltBase Affix
+(7–8)% Aura Effect BeltBase Affix
Immune to Paralysis
Immune to Blinding
BeltBase Affix
Immune to Slow
Immune to Weaken
BeltBase Affix
+(3–5)% Max Elemental Resistance BeltCorrosion Base
Restoration Skills: +(30–40)% restoration effect BeltCorrosion Base
Restoration Skills: (-20–-15)% Restoration Duration BeltCorrosion Base
+(20–30)% Deep Pain Aura BeltCorrosion Base
+(20–30)% Spell Amplification Aura BeltCorrosion Base
Immune to crowd control effects BeltCorrosion Base
+(20–30)% Cruelty Aura Effect BeltCorrosion Base
+(20–30)% Radical Order Aura Effect BeltCorrosion Base
(-50–-40)% additional Damage Over Time taken when a Restoration Skill is active BeltCorrosion Base
Owns 1 additional stack(s) of Fortitude BeltCorrosion Base
+(155–220) Max Life BeltBasic Pre-fix
+(85–120) Max Mana BeltBasic Pre-fix
+(246–350) Max Energy Shield BeltBasic Pre-fix
+(51–72)% damage BeltBasic Pre-fix
+(17–23)% chance for Attacks to inflict Taunt on enemies on hit BeltBasic Pre-fix
+(51–72)% Minion Damage BeltBasic Pre-fix
+(12–15)% Attack and Spell Block Chance BeltAdvanced Pre-fix
+(43–60) Strength BeltAdvanced Pre-fix
+(43–60) Dexterity BeltAdvanced Pre-fix
+(43–60) Intelligence BeltAdvanced Pre-fix
+(15–20)% Defense BeltAdvanced Pre-fix
Barrage Skills +(20–25)% damage increase per wave BeltAdvanced Pre-fix
Gains a stack of Fortitude when using a Melee Skill
(-5–-3)% additional damage taken
BeltAdvanced Pre-fix
+(23–32)% Deterioration Chance BeltAdvanced Pre-fix
(-15–-12)% additional damage taken at Low Mana BeltUltimate Pre-fix
Max Channeled Stacks +1 BeltUltimate Pre-fix
Min Channeled Stacks +1 BeltUltimate Pre-fix
+(271–385)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
BeltUltimate Pre-fix
+1 Ignite limit BeltUltimate Pre-fix
+(36–50)% Deterioration Damage BeltUltimate Pre-fix
+(19–27)% Fire Resistance BeltBasic Suffix
+(19–27)% Cold Resistance BeltBasic Suffix
+(19–27)% Lightning Resistance BeltBasic Suffix
+(19–27)% Erosion Resistance BeltBasic Suffix
Reaps 0.12 s of Damage Over Time when dealing Trauma Damage. The effect has a 1 s cooldown against the same target BeltBasic Suffix
Reaps 0.12 s of Damage Over Time when inflicting Ignite. The effect has a 1 s cooldown against the same target BeltBasic Suffix
Reaps 0.12 s of Damage Over Time when inflicting Wilt. The effect has a 1 s cooldown against the same target BeltBasic Suffix
+(8–12)% Ailment Duration BeltAdvanced Suffix
+(36–50)% Affliction Effect BeltAdvanced Suffix
Warcry is cast immediately
+1 Max Warcry Skill Charges
BeltAdvanced Suffix
+(7–9)% Elemental Resistance
+(12–15)% chance to avoid Elemental Ailment
BeltAdvanced Suffix
+(35–48) initial Growth for Spirit Magi BeltAdvanced Suffix
+(26–36)% Focus Speed BeltAdvanced Suffix
+(23–32)% Max Mana BeltAdvanced Suffix
+(28–36)% Freeze Duration BeltUltimate Suffix
+(18–24)% Skill Effect Duration BeltUltimate Suffix
+(17–24)% Cooldown Recovery Speed BeltUltimate Suffix
+(19–26)% chance to deal Double Damage BeltUltimate Suffix
+(19–26)% Wilt Duration BeltUltimate Suffix
+(30–37)% chance to launch one more wave when casting a Barrage Skill BeltUltimate Suffix
+(23–32)% additional Deterioration Duration BeltUltimate Suffix
+(54–74) Max Life BeltSweet Dream Affix
+(40–60) Max Mana BeltSweet Dream Affix
+(87–117) Max Energy Shield BeltSweet Dream Affix
+(5–10)% Fire Resistance BeltSweet Dream Affix
+(5–10)% Cold Resistance BeltSweet Dream Affix
+(5–10)% Lightning Resistance BeltSweet Dream Affix
+(5–10)% Erosion Resistance BeltSweet Dream Affix
+(15–20) Strength BeltSweet Dream Affix
+(15–20) Dexterity BeltSweet Dream Affix
+(15–20) Intelligence BeltSweet Dream Affix
+(11–15)% Movement Speed BeltSweet Dream Affix
+(20–25)% chance to launch one more wave when casting a Barrage Skill BeltSweet Dream Affix
+(20–26)% Cooldown Recovery Speed BeltSweet Dream Affix
+(20–26)% Skill Effect Duration BeltSweet Dream Affix
+(6–8)% Sealed Mana Compensation BeltSweet Dream Affix
+(7–8)% Aura Effect BeltSweet Dream Affix
+(165–176) Max LifeBeltSteel's Lament
(-8–-6)% additional damage takenBeltSteel's Lament
Warcry Skills are supported by Lv. (10–15) Gladiator's Roar.BeltSteel's Lament
+12% Warcry Cooldown Recovery SpeedBeltSteel's Lament
+(80–100)% Warcry AreaBeltSteel's Lament
+(330–550) Max LifeBeltEternal Sun
+(41–65)% Fire ResistanceBeltEternal Sun
Regenerates 0.2% Life per second and 0.4% Life Regeneration Speed for every 1% of Life lostBeltEternal Sun
+20% additional damage taken while Energy Shield is activeBeltEternal Sun
Adds (1–4) - (75–100) Lightning Damage to Attacks and SpellsBeltInsulation
+(5–10)% Lightning ResistanceBeltInsulation
+(1000–3000) Evasion while a Defensive Skill Effect is activeBeltInsulation
Spell Damage will not further reduce Evasion by default while a Defensive Skill Effect is active.BeltInsulation
+(10–12)% Max Life and Max ManaBeltStrayed Healer's Waistguard
+(16–20) all statsBeltStrayed Healer's Waistguard
+(10–16)% Erosion ResistanceBeltStrayed Healer's Waistguard
+(50–150)% Wilt Damage if you have cast a Restoration Skill recentlyBeltStrayed Healer's Waistguard
+(8–20)% chance to inflict an additional stack of Wilt if you have cast a Restoration Skill recentlyBeltStrayed Healer's Waistguard
Damage dealt is guaranteed to inflict Wilt while a restoration effect is activeBeltStrayed Healer's Waistguard
Adds (4–6) - (14–16) Fire Damage to SpellsBeltElemental Whisper Belt
Adds (4–6) - (14–16) Cold Damage to SpellsBeltElemental Whisper Belt
Adds (1–3) - (25–30) Lightning Damage to SpellsBeltElemental Whisper Belt
Regenerates (5–7) Mana per secondBeltElemental Whisper Belt
+(6–8)% all statsBeltConfusion Elemental Belt
+(20–30)% Ailment DamageBeltConfusion Elemental Belt
When Strength is greater than Dexterity, adds 17% of the skill's damage to Base Trauma Damage.BeltConfusion Elemental Belt
When Intelligence is greater than Strength, adds 10% of the skill's damage to Base Wilt Damage.BeltConfusion Elemental Belt
When Dexterity is greater than Intelligence, adds 12% of the skill's damage to Base Ignite Damage.BeltConfusion Elemental Belt
+44 Max LifeBeltPale Mist's Embrace
+(8–10)% Elemental ResistanceBeltPale Mist's Embrace
+(20–30)% Skill AreaBeltPale Mist's Embrace
25% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 100%BeltPale Mist's Embrace
+(30–50) Max LifeBeltWitchdoctor's Herb Bag
+(15–20) Max ManaBeltWitchdoctor's Herb Bag
Restoration Skills: +(60–80)% restoration effectBeltWitchdoctor's Herb Bag
Restoration Skills: +(60–80)% Restoration DurationBeltWitchdoctor's Herb Bag
+(15–20)% Minion Attack and Cast SpeedBeltWinter of Origin
+(12–18)% Cold ResistanceBeltWinter of Origin
+(10–16)% Max LifeBeltWinter of Origin
+(10–15)% additional Cooldown Recovery Speed when you have no less than (3–5) stacks of Focus BlessingBeltWinter of Origin
+(80–90)% additional Minion Damage when having at least 5 stack(s) of Focus BlessingBeltWinter of Origin
+(27–32)% Max ManaBeltCompensatory Life
+(48–60)% Mana Regeneration SpeedBeltCompensatory Life
+(3–6)% Spell Damage for every 100 Mana consumed recently, up to 216%BeltCompensatory Life
+(3–4)% Mana Regeneration Speed for every 100 Mana consumed recently, up to 360%BeltCompensatory Life
You have a Lv. (25–30) Spell Amplification when at Low LifeBeltCompensatory Life
+(5–10) StrengthBeltDesire of Survival
+(10–15)% Max LifeBeltDesire of Survival
+(9–11)% Movement Speed at Full LifeBeltDesire of Survival
Regenerates 0.5% of Life per second while movingBeltDesire of Survival
Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 20 sBeltDesire of Survival
+(18–25) Strength and DexterityBeltEverburn Thunderfire
+(40–80)% chance to Ignite targetsBeltEverburn Thunderfire
+(40–80)% Numbed chanceBeltEverburn Thunderfire
+1 Ignite limit for Numbed enemiesBeltEverburn Thunderfire
Lightning Damage has Luck effect against Ignited enemiesBeltEverburn Thunderfire
+(150–400) Max Energy ShieldBeltLight Hunter Belt
+(32–40)% Max Energy ShieldBeltLight Hunter Belt
Energy Shield charge cannot be interruptedBeltLight Hunter Belt
-6% additional Energy Shield Charge Speed for every 5% Energy Shield currently ownedBeltLight Hunter Belt
(-30–-25)% additional damage taken while Energy Shield is activeBeltLight Hunter Belt
Regenerates 1% Life per secondBeltCry of Divinity
+30% Minion DamageBeltCry of Divinity
Gains 8 Command every second for 3 s when Minions land a Critical StrikeBeltCry of Divinity
+(100–300) Max LifeBeltEmbrace of the Dark Surge
+(12–16)% Fire ResistanceBeltEmbrace of the Dark Surge
+(12–16)% Lightning ResistanceBeltEmbrace of the Dark Surge
Converts 1% of Physical Damage taken to Fire Damage for every time you inflict Ignite recently, up to (5–20)%BeltEmbrace of the Dark Surge
Converts 1% of Physical Damage taken to Lightning Damage for every time you inflict Numbed recently, up to (5–20)%BeltEmbrace of the Dark Surge
+(15–25)% Max Life and Max Energy ShieldBeltPolygonal Enclosure
+(6–10)% Fire and Cold ResistanceBeltPolygonal Enclosure
+1 BeamsBeltPolygonal Enclosure
(-20–20)% additional Beam LengthBeltPolygonal Enclosure
+(20–25) all statsBeltCorrosion of Manifolds
Gains 1 stacks of Tenacity Blessing when taking Erosion DamageBeltCorrosion of Manifolds
+50% Erosion Resistance when having at least 8 stack(s) of Tenacity BlessingBeltCorrosion of Manifolds
Restores 20% of Max Life and Mana per 4 s when Tenacity Blessing is activeBeltCorrosion of Manifolds
+(5–15)% DefenseBeltEternal Sea Fog
+(5–6)% Elemental ResistanceBeltEternal Sea Fog
(-20–20)% Blur EffectBeltEternal Sea Fog
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur RatingBeltEternal Sea Fog
+10% Movement Speed for 1 s when Blur is lostBeltEternal Sea Fog
+50% chance to gain Blur when evadingBeltEternal Sea Fog
(-3–-2) Main Skill LevelBeltEnamor
<Random skill slot-related affix>BeltEnamor
<Random skill slot-related affix>BeltEnamor
<Random skill slot-related affix>BeltEnamor
<Random skill slot-related affix>BeltEnamor
(-40–20)% additional Attack and Cast Speed for Sentry SkillsBeltFormation Breaker
+48% Skill AreaBeltFormation Breaker
+30% additional damage taken by enemies in proximity to SentriesBeltFormation Breaker
Gains Demolisher Charge when using Sentry SkillsBeltFormation Breaker
Regenerates 1% Life per secondBeltCall of Souls
+30% Minion DamageBeltCall of Souls
Gains 5 Growth for 25s when Minions land a Critical Strike, up to 50.BeltCall of Souls
(-20–-15)% additional damage taken while channelingBeltRat Herder's Golden Rein
+20% Minion Spell Burst Charge Speed for each time Channeled Skill is used recently, up to 400%.BeltRat Herder's Golden Rein
Minions' Spell Burst Upper Limit +2 every time a Summon Skill is cast recently, up to +4BeltRat Herder's Golden Rein
-15% Minion Attack and Cast SpeedBeltRat Herder's Golden Rein
+(160–220) Max LifeBeltEternity
+(30–50)% chance to gain 1 stacks of Eternal Morale on defeatBeltEternity
+(30–50)% chance to gain 1 stacks of Eternal Nightmare on defeatBeltEternity
+(10–20)% chance to gain 1 stacks of Eternal Shadow on defeatBeltEternity
+(30–50)% chance to gain 1 stacks of Eternal Guard upon defeating Magic monstersBeltEternity
+(10–20)% chance to gain 1 stacks of Eternal Simulacra upon defeating Magic monstersBeltEternity
+50% chance to gain 1 stacks of Eternal Reign upon defeating an EliteBeltEternity
+(30–40) IntelligenceBeltHot Night's Embrace
+(10–15)% injury bufferBeltHot Night's Embrace
+1 Fire Skill LevelBeltHot Night's Embrace
Every 10 time(s) a Fire Skill is cast, gains Ash for 1 sBeltHot Night's Embrace
+(500–1000) Armor and EvasionBeltDawn Break
<Random stat affix>BeltDawn Break
Have FervorBeltDawn Break
Has (60–70) point(s) of fixed Fervor RatingBeltDawn Break
+1% additional damage per (2–3) Fervor RatingBeltDawn Break
Has Lv. (35–40) Precise: Rejuvenation while standing stillBeltEntangled Root
Gains a stack of Tenacity Blessing per 1 s while standing stillBeltEntangled Root
(-10–-5)% Movement Speed for every 10% of Life lostBeltEntangled Root
+(8–10)% Elemental ResistanceBeltEntangled Root
+(250–330) Max LifeBeltEntangled Root
+(19–27)% Erosion ResistanceBeltBodhi Girdle
<A random Combo Starter or Finisher Affix>BeltBodhi Girdle
+(4.0–4.5)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo FinishersBeltBodhi Girdle
+(100–150) Max LifeBeltSilent Observer
+30% chance to cause AilmentsBeltSilent Observer
Triggers the Main Active Skill every 1.5 sBeltSilent Observer
-99% additional Hit DamageBeltSilent Observer
(-20–-10)% IntelligenceBeltTranquil Stir
-10 Skill CostBeltTranquil Stir
Regenerates (4–6)% of Life per second when Spell Burst is chargingBeltTranquil Stir
Gains (1–2) stack(s) of a random Blessing when activating Spell BurstBeltTranquil Stir
+40% Defense gained from Chest ArmorBeltBlending Rituals
Restores 3% of Life on defeatBeltBlending Rituals
+10% additional Base Damage for Two-Handed WeaponsBeltBlending Rituals
+1 to Attack Skill LevelBeltBlending Rituals
Immune to Ignite
Minions are immune to Fire Damage
BeltBlending Rituals
Max Tenacity Blessing Stacks +1BeltBlending Rituals
Multistrikes deal 16% increasing damageBeltBlending Rituals
-4% to the Max Life and Energy Shield thresholds for inflicting Numbed
Inflicts 1 additional stack(s) of Numbed
BeltBlending Rituals
+12% additional max damage
+12% additional Max Damage for Minions
BeltBlending Rituals
+1% Attack Speed per 40 DexterityBeltBlending Rituals
+1 JumpsBeltBlending Rituals
Max Agility Blessing Stacks +1BeltBlending Rituals
+10% additional damage taken by enemies Frozen by you recentlyBeltBlending Rituals
Max Channeled Stacks +1BeltBlending Rituals
Immediately starts Energy Shield Charge upon entering the Low Energy Shield statusBeltBlending Rituals
8% of damage is taken from Mana before lifeBeltBlending Rituals
+1 Max Spell BurstBeltBlending Rituals
Max Focus Blessing Stacks +1BeltBlending Rituals
+12% Steep Strike chance.BeltBlending Rituals
+1% Movement Speed per 10 Fervor RatingBeltBlending Rituals
+5% Block Ratio
Restores 1% Missing Life and Energy Shield when blocking
BeltBlending Rituals
+8% Armor DMG Mitigation Penetration
+8% Armor DMG Mitigation Penetration for Minions
BeltBlending Rituals
120% of the increase/decrease on Knockback distance is also applied to damage bonusBeltBlending Rituals
Critical Strikes can eliminate enemies under 8% LifeBeltBlending Rituals
+20% chance to cause Blinding on hit
+25% Critical Strike Damage Mitigation against Blinded enemies
BeltBlending Rituals
+100% chance to gain Blur on defeatBeltBlending Rituals
Gains 1 stack(s) of Focus Blessing when ReapingBeltBlending Rituals
+8% additional Deterioration Damage
+5% additional Deterioration Duration
BeltBlending Rituals
Upon inflicting damage, +15% damage for every type of Ailment the enemy has
When Minions deal damage, +15% damage for every type of Ailment the enemy has
BeltBlending Rituals
+1 all skills' levelBeltBlending Rituals
+15% Life Regeneration Speed
-15% additional Energy Shield Charge Interval
BeltBlending Rituals
Converts 6% of Physical Damage taken to random Elemental DamageBeltBlending Rituals
+12% additional Sentry Damage if Sentry Skill is not used in the last 1 sBeltBlending Rituals
8% of damage taken is transferred to a random Minion
Spirit Magi -80% additional damage taken
BeltBlending Rituals
+8% Barrier Absorption RateBeltBlending Rituals
+1 Minion Skill LevelBeltBlending Rituals
[Elimination] Attacks eliminate enemies under 18% Life on hitBeltBlending Rituals
[Joined Force] Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon
BeltBlending Rituals
[Sacrifice] Changes the base effect of Tenacity Blessing to: +8% additional damageBeltBlending Rituals
[Perception] +100% chance to gain 1 stacks of Agility Blessing on hit
Max Agility Blessing Stacks +1
BeltBlending Rituals
[Gale] 60% of the Projectile Speed bonus is also applied to the additional bonus for Projectile DamageBeltBlending Rituals
[Transition] 50% chance for this skill to deal +16% additional damage when casting a skill
25% chance for this skill to deal +32% additional damage when casting a skill
10% chance for this skill to deal +80% additional damage when casting a skill
BeltBlending Rituals
[Winter] Deals +1% additional damage to an enemy for every 2 points of Frostbite Rating the enemy hasBeltBlending Rituals
[Frostbitten] +25% additional damage against Frozen enemies
Inflicts Frostbite and 100 Frostbite Rating when dealing Cold Damage to an enemy for the first time
BeltBlending Rituals
[Bunch] Max Focus Blessing Stacks +1
+3% additional Spell Damage per stack of Focus Blessing owned
BeltBlending Rituals
[Ambition] +100% chance to gain 10 Fervor rating on hit
Gains Fervor when there are enemies Nearby
BeltBlending Rituals
[Cohesion] +50% additional Critical Strike Rating for the next Main Skill used every 1 sBeltBlending Rituals
[Blunt] +30% additional Physical Damage
Enemies +20% Injury Buffer
BeltBlending Rituals
[Indifference] +1% additional damage and +1% additional Minion Damage for every 5 remaining Energy, up to +50% additional damageBeltBlending Rituals
[Plague] +20% Movement Speed when defeating Wilted enemies recently
+15% additional Wilt Damage
BeltBlending Rituals
[Affliction] +30 Affliction inflicted per second
+30% additional Affliction effect
BeltBlending Rituals
[Sentry] Max Sentry Quantity +1
+100% additional Cast Speed for Sentry Skills
BeltBlending Rituals
[Reflection] +6% additional damage for each type of Aura you are affected by
Minions +6% additional damage for each type of Aura they are affected by
BeltBlending Rituals
[Rally] Synthetic Troop Minions summoned at a time +1
+25% additional Minion Damage
BeltBlending Rituals
[Well Matched] Deals up to +25% additional Attack Damage to enemies in proximity, and this damage reduces as the distance from the enemy grows
-15% additional damage taken from enemies in proximity, and this damage reduces as the distance from the enemy grows
BeltBlending Rituals
[Starfire] +1 Ignite limit
+30% Ignite Duration
BeltBlending Rituals
[No Lose Ends] +50% additional Attack Damage at Low Life
Your Max Energy Shield is fixed at 0
BeltBlending Rituals
[Queer Angle] You and Minions deal Lucky Damage against Numbed enemiesBeltBlending Rituals
[Impermanence] -90% additional Min Physical Damage, and +80% additional Max Physical Damage
-40% additional min damage
+40% additional max damage
BeltBlending Rituals
[Steady Accumulation] +15% Combo Finisher Amplification
+1 Combo Points gained from Combo Starters
BeltBlending Rituals
[Peculiar Vibe] +50% chance to inflict Elemental Ailments
+25% additional damage against enemies with Elemental Ailments
BeltBlending Rituals
[Frozen Lotus] +25% additional Cold Damage
+25% additional Minion Cold Damage
Skills no longer cost Mana
BeltBlending Rituals
[Quick Ritual] Min Channeled Stacks +1
+20% additional damage Channeled Skills
BeltBlending Rituals
[Impending] Every 0.25 s, +6% additional damage taken for enemies within 10 m. Stacks up to 5 timesBeltBlending Rituals
[Hair-trigger] +2% additional damage of a skill for every 7 points of Fervor Rating when the skill is triggeredBeltBlending Rituals
[Last Stand] Block Ratio is set to 0%
For every +3% Attack or Spell Block Chance, +2% additional damage, up to +90%
BeltBlending Rituals
[Beyond Cure] Upon inflicting damage, +6% additional Erosion Damage for every stack of Wilt or Deterioration the enemy has, up to an additional +30%BeltBlending Rituals
[Dirty Tricks] Guaranteed to inflict all types of Ailment on hit
Upon inflicting damage, +6% additional damage for every type of Ailment the enemy has (multiplies)
When Minions deal damage, +6% additional damage for every type of Ailment the enemy has (multiplies)
BeltBlending Rituals
[Subtle Impact] Blur gains an additional effect: +25% additional Damage Over TimeBeltBlending Rituals
[Mighty Guard] +2 Minion Skill Level
+ 4 Command per second
+40 initial Growth for Spirit Magi
BeltBlending Rituals
[Source] +50% Sealed Mana Compensation for Spirit Magus Skills
+30% additional Origin of Spirit Magus Effect
Spirit Magi +30% additional Empower Skill Effect
BeltBlending Rituals
[Co-resonance] +25% additional Sentry Damage
Attack Speed bonus and 100% of additional bonus are also applied to Attack Sentries' Cast Frequency
Cast Speed bonus and 100% of additional bonus are also applied to Spell Sentries' Cast Frequency
BeltBlending Rituals
[Divine Grace] Gains 1 stack(s) of a random Blessing every second. Interval: 1s
+1% additional damage per stack of Blessing, up to 10%
-1% additional damage taken per stack of Blessing, up to 10%
BeltBlending Rituals
[Caged Fury] -6% additional Attack Speed (multiplies) for every 1 time(s) you cast an Attack Mobility Skill in the last 2s
+15% additional Attack Speed and +35% additional Attack Damage after using a Mobility Skill. The effect falls off to 0 within 2s
BeltBlending Rituals
[Rotted Taboo] Takes 100 Secondary Erosion Damage when casting an Erosion Skill. Interval: 0.1s
+6 to Erosion Skill Level
Erosion Skills are guaranteed to inflict all types of Ailment on hit
BeltBlending Rituals
[Comradeship] Minions gain the Belt's bonuses
-10% additional Minion Damage
BeltBlending Rituals
[Hallowed Journey] Triggers Lv. 40 Blurry Steps, Secret Origin Unleash, and Arcane Circle after consuming a total of 5000 Mana. Interval: 2sBeltBlending Rituals
Blending Rituals /77
1. Blending Rituals allows you to add Blending Affixes to any Belt. By blending Aromatic Materials according to specific recipes, you can obtain the following types of Blending Affixes: Medium Talents, Core Talents, and Aromatic Talents.

2. Blending can be performed on crafted gear and gear that has undergone Dream Interpretation, Corrosion, or Branding. Gear with Blending Affixes can still be used for crafting, Dream Interpretation, Corrosion, and Branding, depending on its gear type.

3. Once Blending starts, it cannot be interrupted. Abandoning the Blending process will still consume the Aromatic Materials used.

+40% Defense gained from Chest Armor
Medium Talent Lv.0
Restores 3% of Life on defeat
Medium Talent Lv.0
+10% additional Base Damage for Two-Handed Weapons
Medium Talent Lv.0
+1 to Attack Skill Level
Medium Talent Lv.0
Immune to Ignite
Minions are immune to Fire Damage
Medium Talent Lv.0
Max Tenacity Blessing Stacks +1
Medium Talent Lv.0
Multistrikes deal 16% increasing damage
Medium Talent Lv.0
-4% to the Max Life and Energy Shield thresholds for inflicting Numbed
Inflicts 1 additional stack(s) of Numbed
Medium Talent Lv.0
+12% additional max damage
+12% additional Max Damage for Minions
Medium Talent Lv.0
+1% Attack Speed per 40 Dexterity
Medium Talent Lv.0
+1 Jumps
Medium Talent Lv.0
Max Agility Blessing Stacks +1
Medium Talent Lv.0
+10% additional damage taken by enemies Frozen by you recently
Medium Talent Lv.0
Max Channeled Stacks +1
Medium Talent Lv.0
Immediately starts Energy Shield Charge upon entering the Low Energy Shield status
Medium Talent Lv.0
8% of damage is taken from Mana before life
Medium Talent Lv.0
+1 Max Spell Burst
Medium Talent Lv.0
Max Focus Blessing Stacks +1
Medium Talent Lv.0
+12% Steep Strike chance.
Medium Talent Lv.0
+1% Movement Speed per 10 Fervor Rating
Medium Talent Lv.0
+5% Block Ratio
Restores 1% Missing Life and Energy Shield when blocking
Medium Talent Lv.0
+8% Armor DMG Mitigation Penetration
+8% Armor DMG Mitigation Penetration for Minions
Medium Talent Lv.0
120% of the increase/decrease on Knockback distance is also applied to damage bonus
Medium Talent Lv.0
Critical Strikes can eliminate enemies under 8% Life
Medium Talent Lv.0
+20% chance to cause Blinding on hit
+25% Critical Strike Damage Mitigation against Blinded enemies
Medium Talent Lv.0
+100% chance to gain Blur on defeat
Medium Talent Lv.0
Gains 1 stack(s) of Focus Blessing when Reaping
Medium Talent Lv.0
+8% additional Deterioration Damage
+5% additional Deterioration Duration
Medium Talent Lv.0
Upon inflicting damage, +15% damage for every type of Ailment the enemy has
When Minions deal damage, +15% damage for every type of Ailment the enemy has
Medium Talent Lv.0
+1 all skills' level
Medium Talent Lv.0
+15% Life Regeneration Speed
-15% additional Energy Shield Charge Interval
Medium Talent Lv.0
Converts 6% of Physical Damage taken to random Elemental Damage
Medium Talent Lv.0
+12% additional Sentry Damage if Sentry Skill is not used in the last 1 s
Medium Talent Lv.0
8% of damage taken is transferred to a random Minion
Spirit Magi -80% additional damage taken
Medium Talent Lv.0
+8% Barrier Absorption Rate
Medium Talent Lv.0
+1 Minion Skill Level
Medium Talent Lv.0
[Elimination] Attacks eliminate enemies under 18% Life on hit
Core Talents Lv.0
[Joined Force] Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon
Core Talents Lv.0
[Sacrifice] Changes the base effect of Tenacity Blessing to: +8% additional damage
Core Talents Lv.0
[Perception] +100% chance to gain 1 stacks of Agility Blessing on hit
Max Agility Blessing Stacks +1
Core Talents Lv.0
[Gale] 60% of the Projectile Speed bonus is also applied to the additional bonus for Projectile Damage
Core Talents Lv.0
[Transition] 50% chance for this skill to deal +16% additional damage when casting a skill
25% chance for this skill to deal +32% additional damage when casting a skill
10% chance for this skill to deal +80% additional damage when casting a skill
Core Talents Lv.0
[Winter] Deals +1% additional damage to an enemy for every 2 points of Frostbite Rating the enemy has
Core Talents Lv.0
[Frostbitten] +25% additional damage against Frozen enemies
Inflicts Frostbite and 100 Frostbite Rating when dealing Cold Damage to an enemy for the first time
Core Talents Lv.0
[Bunch] Max Focus Blessing Stacks +1
+3% additional Spell Damage per stack of Focus Blessing owned
Core Talents Lv.0
[Ambition] +100% chance to gain 10 Fervor rating on hit
Gains Fervor when there are enemies Nearby
Core Talents Lv.0
[Cohesion] +50% additional Critical Strike Rating for the next Main Skill used every 1 s
Core Talents Lv.0
[Blunt] +30% additional Physical Damage
Enemies +20% Injury Buffer
Core Talents Lv.0
[Indifference] +1% additional damage and +1% additional Minion Damage for every 5 remaining Energy, up to +50% additional damage
Core Talents Lv.0
[Plague] +20% Movement Speed when defeating Wilted enemies recently
+15% additional Wilt Damage
Core Talents Lv.0
[Affliction] +30 Affliction inflicted per second
+30% additional Affliction effect
Core Talents Lv.0
[Sentry] Max Sentry Quantity +1
+100% additional Cast Speed for Sentry Skills
Core Talents Lv.0
[Reflection] +6% additional damage for each type of Aura you are affected by
Minions +6% additional damage for each type of Aura they are affected by
Core Talents Lv.0
[Rally] Synthetic Troop Minions summoned at a time +1
+25% additional Minion Damage
Core Talents Lv.0
[Well Matched] Deals up to +25% additional Attack Damage to enemies in proximity, and this damage reduces as the distance from the enemy grows
-15% additional damage taken from enemies in proximity, and this damage reduces as the distance from the enemy grows
Core Talents Lv.0
[Starfire] +1 Ignite limit
+30% Ignite Duration
Core Talents Lv.0
[No Lose Ends] +50% additional Attack Damage at Low Life
Your Max Energy Shield is fixed at 0
Core Talents Lv.0
[Queer Angle] You and Minions deal Lucky Damage against Numbed enemies
Core Talents Lv.0
[Impermanence] -90% additional Min Physical Damage, and +80% additional Max Physical Damage
-40% additional min damage
+40% additional max damage
Core Talents Lv.0
[Steady Accumulation] +15% Combo Finisher Amplification
+1 Combo Points gained from Combo Starters
Core Talents Lv.0
[Peculiar Vibe] +50% chance to inflict Elemental Ailments
+25% additional damage against enemies with Elemental Ailments
Core Talents Lv.0
[Frozen Lotus] +25% additional Cold Damage
+25% additional Minion Cold Damage
Skills no longer cost Mana
Core Talents Lv.0
[Quick Ritual] Min Channeled Stacks +1
+20% additional damage Channeled Skills
Core Talents Lv.0
[Impending] Every 0.25 s, +6% additional damage taken for enemies within 10 m. Stacks up to 5 times
Core Talents Lv.0
[Hair-trigger] +2% additional damage of a skill for every 7 points of Fervor Rating when the skill is triggered
Core Talents Lv.0
[Last Stand] Block Ratio is set to 0%
For every +3% Attack or Spell Block Chance, +2% additional damage, up to +90%
Core Talents Lv.0
[Beyond Cure] Upon inflicting damage, +6% additional Erosion Damage for every stack of Wilt or Deterioration the enemy has, up to an additional +30%
Core Talents Lv.0
[Dirty Tricks] Guaranteed to inflict all types of Ailment on hit
Upon inflicting damage, +6% additional damage for every type of Ailment the enemy has (multiplies)
When Minions deal damage, +6% additional damage for every type of Ailment the enemy has (multiplies)
Core Talents Lv.0
[Subtle Impact] Blur gains an additional effect: +25% additional Damage Over Time
Core Talents Lv.0
[Mighty Guard] +2 Minion Skill Level
+ 4 Command per second
+40 initial Growth for Spirit Magi
Core Talents Lv.0
[Source] +50% Sealed Mana Compensation for Spirit Magus Skills
+30% additional Origin of Spirit Magus Effect
Spirit Magi +30% additional Empower Skill Effect
Core Talents Lv.0
[Co-resonance] +25% additional Sentry Damage
Attack Speed bonus and 100% of additional bonus are also applied to Attack Sentries' Cast Frequency
Cast Speed bonus and 100% of additional bonus are also applied to Spell Sentries' Cast Frequency
Core Talents Lv.0
[Divine Grace] Gains 1 stack(s) of a random Blessing every second. Interval: 1s
+1% additional damage per stack of Blessing, up to 10%
-1% additional damage taken per stack of Blessing, up to 10%
Aromatic Talent Lv.0
[Caged Fury] -6% additional Attack Speed (multiplies) for every 1 time(s) you cast an Attack Mobility Skill in the last 2s
+15% additional Attack Speed and +35% additional Attack Damage after using a Mobility Skill. The effect falls off to 0 within 2s
Aromatic Talent Lv.0
[Rotted Taboo] Takes 100 Secondary Erosion Damage when casting an Erosion Skill. Interval: 0.1s
+6 to Erosion Skill Level
Erosion Skills are guaranteed to inflict all types of Ailment on hit
Aromatic Talent Lv.0
[Comradeship] Minions gain the Belt's bonuses
-10% additional Minion Damage
Aromatic Talent Lv.0
[Hallowed Journey] Triggers Lv. 40 Blurry Steps, Secret Origin Unleash, and Arcane Circle after consuming a total of 5000 Mana. Interval: 2s
Aromatic Talent Lv.0
Item /12
Rock Waistguard
Require lv 1
+10 Max Life

Spring Source Girdle
Require lv 1
+12 Max Energy Shield

Wind Blade Waistguard
Require lv 32
+15 Max Life

God's Grace Girdle
Require lv 32
+18 Max Energy Shield

Dragon Scale Waistguard
Require lv 52
+35 Max Life

Radiant Lunar Girdle
Require lv 52
+50 Max Energy Shield

Fearless Waistguard
Require lv 66
+65 Max Life

Magic Girdle
Require lv 66
+80 Max Energy Shield

Conqueror Waistguard
Require lv 76
+95 Max Life

Arcanist Girdle
Require lv 76
+110 Max Energy Shield

Wayfarer Waistguard
Require lv 82
+110 Max Life

Elder Sage Girdle
Require lv 82
+140 Max Energy Shield

Legendary Gear /29
Elemental Whisper Belt
Require lv 10
Adds (4–6) - (14–16) Fire Damage to Spells
Adds (4–6) - (14–16) Cold Damage to Spells
Adds (1–3) - (25–30) Lightning Damage to Spells
Regenerates (5–7) Mana per second
Desire of Survival
Require lv 12
+(5–10) Strength
+(10–15)% Max Life
+(9–11)% Movement Speed at Full Life
Regenerates 0.5% of Life per second while moving
Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 20 s
Steel's Lament
Require lv 20
+(165–176) Max Life
(-8–-6)% additional damage taken
Warcry Skills are supported by Lv. (10–15) Gladiator's Roar.
+12% Warcry Cooldown Recovery Speed
+(80–100)% Warcry Area
Cry of Divinity
Require lv 32
Regenerates 1% Life per second
+30% Minion Damage
Gains 8 Command every second for 3 s when Minions land a Critical Strike
Call of Souls
Require lv 32
Regenerates 1% Life per second
+30% Minion Damage
Gains 5 Growth for 25s when Minions land a Critical Strike, up to 50.
Witchdoctor's Herb Bag
Require lv 38
+(30–50) Max Life
+(15–20) Max Mana
Restoration Skills: +(60–80)% restoration effect
Restoration Skills: +(60–80)% Restoration Duration
Entangled Root
Require lv 40
Has Lv. (35–40) Precise: Rejuvenation while standing still
Gains a stack of Tenacity Blessing per 1 s while standing still
(-10–-5)% Movement Speed for every 10% of Life lost
+(8–10)% Elemental Resistance
+(250–330) Max Life
Eternal Sun
Require lv 58
+(330–550) Max Life
+(41–65)% Fire Resistance
Regenerates 0.2% Life per second and 0.4% Life Regeneration Speed for every 1% of Life lost
+20% additional damage taken while Energy Shield is active
Insulation
Require lv 58
Adds (1–4) - (75–100) Lightning Damage to Attacks and Spells
+(5–10)% Lightning Resistance
+(1000–3000) Evasion while a Defensive Skill Effect is active
Spell Damage will not further reduce Evasion by default while a Defensive Skill Effect is active.
Strayed Healer's Waistguard
Require lv 58
+(10–12)% Max Life and Max Mana
+(16–20) all stats
+(10–16)% Erosion Resistance
+(50–150)% Wilt Damage if you have cast a Restoration Skill recently
+(8–20)% chance to inflict an additional stack of Wilt if you have cast a Restoration Skill recently
Damage dealt is guaranteed to inflict Wilt while a restoration effect is active
Confusion Elemental Belt
Require lv 58
+(6–8)% all stats
+(20–30)% Ailment Damage
When Strength is greater than Dexterity, adds 17% of the skill's damage to Base Trauma Damage.
When Intelligence is greater than Strength, adds 10% of the skill's damage to Base Wilt Damage.
When Dexterity is greater than Intelligence, adds 12% of the skill's damage to Base Ignite Damage.
Pale Mist's Embrace
Require lv 58
+44 Max Life
+(8–10)% Elemental Resistance
+(20–30)% Skill Area
25% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 100%
Winter of Origin
Require lv 58
+(15–20)% Minion Attack and Cast Speed
+(12–18)% Cold Resistance
+(10–16)% Max Life
+(10–15)% additional Cooldown Recovery Speed when you have no less than (3–5) stacks of Focus Blessing
+(80–90)% additional Minion Damage when having at least 5 stack(s) of Focus Blessing
Compensatory Life
Require lv 58
+(27–32)% Max Mana
+(48–60)% Mana Regeneration Speed
+(3–6)% Spell Damage for every 100 Mana consumed recently, up to 216%
+(3–4)% Mana Regeneration Speed for every 100 Mana consumed recently, up to 360%
You have a Lv. (25–30) Spell Amplification when at Low Life
Everburn Thunderfire
Require lv 58
+(18–25) Strength and Dexterity
+(40–80)% chance to Ignite targets
+(40–80)% Numbed chance
+1 Ignite limit for Numbed enemies
Lightning Damage has Luck effect against Ignited enemies
Light Hunter Belt
Require lv 58
+(150–400) Max Energy Shield
+(32–40)% Max Energy Shield
Energy Shield charge cannot be interrupted
-6% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned
(-30–-25)% additional damage taken while Energy Shield is active
Embrace of the Dark Surge
Require lv 58
+(100–300) Max Life
+(12–16)% Fire Resistance
+(12–16)% Lightning Resistance
Converts 1% of Physical Damage taken to Fire Damage for every time you inflict Ignite recently, up to (5–20)%
Converts 1% of Physical Damage taken to Lightning Damage for every time you inflict Numbed recently, up to (5–20)%
Polygonal Enclosure
Require lv 58
+(15–25)% Max Life and Max Energy Shield
+(6–10)% Fire and Cold Resistance
+1 Beams
(-20–20)% additional Beam Length
Corrosion of Manifolds
Require lv 58
+(20–25) all stats
Gains 1 stacks of Tenacity Blessing when taking Erosion Damage
+50% Erosion Resistance when having at least 8 stack(s) of Tenacity Blessing
Restores 20% of Max Life and Mana per 4 s when Tenacity Blessing is active
Eternal Sea Fog
Require lv 58
+(5–15)% Defense
+(5–6)% Elemental Resistance
(-20–20)% Blur Effect
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
+10% Movement Speed for 1 s when Blur is lost
+50% chance to gain Blur when evading
Enamor
Require lv 58
(-3–-2) Main Skill Level
<Random skill slot-related affix>
<Random skill slot-related affix>
<Random skill slot-related affix>
<Random skill slot-related affix>
Formation Breaker
Require lv 58
(-40–20)% additional Attack and Cast Speed for Sentry Skills
+48% Skill Area
+30% additional damage taken by enemies in proximity to Sentries
Gains Demolisher Charge when using Sentry Skills
Rat Herder's Golden Rein
Require lv 58
(-20–-15)% additional damage taken while channeling
+20% Minion Spell Burst Charge Speed for each time Channeled Skill is used recently, up to 400%.
Minions' Spell Burst Upper Limit +2 every time a Summon Skill is cast recently, up to +4
-15% Minion Attack and Cast Speed
Hot Night's Embrace
Require lv 58
+(30–40) Intelligence
+(10–15)% injury buffer
+1 Fire Skill Level
Every 10 time(s) a Fire Skill is cast, gains Ash for 1 s
Dawn Break
Require lv 58
+(500–1000) Armor and Evasion
<Random stat affix>
Have Fervor
Has (60–70) point(s) of fixed Fervor Rating
+1% additional damage per (2–3) Fervor Rating
Bodhi Girdle
Require lv 58
+(19–27)% Erosion Resistance
<A random Combo Starter or Finisher Affix>
+(4.0–4.5)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo Finishers
Silent Observer
Require lv 58
+(100–150) Max Life
+30% chance to cause Ailments
Triggers the Main Active Skill every 1.5 s
-99% additional Hit Damage
Tranquil Stir
Require lv 58
(-20–-10)% Intelligence
-10 Skill Cost
Regenerates (4–6)% of Life per second when Spell Burst is charging
Gains (1–2) stack(s) of a random Blessing when activating Spell Burst
Eternity
Require lv 66
+(160–220) Max Life
+(30–50)% chance to gain 1 stacks of Eternal Morale on defeat
+(30–50)% chance to gain 1 stacks of Eternal Nightmare on defeat
+(10–20)% chance to gain 1 stacks of Eternal Shadow on defeat
+(30–50)% chance to gain 1 stacks of Eternal Guard upon defeating Magic monsters
+(10–20)% chance to gain 1 stacks of Eternal Simulacra upon defeating Magic monsters
+50% chance to gain 1 stacks of Eternal Reign upon defeating an Elite
Legendary Gear Corroded /29
Elemental Whisper Belt
Require lv 10
Adds (24–28) - (32–35) Fire Damage to Spells
Adds (24–28) - (32–35) Cold Damage to Spells
Adds (2–4) - (50–60) Lightning Damage to Spells
Regenerates (8–10) Mana per second
Desire of Survival
Require lv 12
+(12–15) Strength
+(20–25)% Max Life
+(12–15)% Movement Speed at Full Life
Regenerates 1% of Life per second while moving
Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 16 s
Steel's Lament
Require lv 20
+(265–276) Max Life
(-12–-10)% additional damage taken
Warcry Skills are supported by Lv. (16–20) Gladiator's Roar.
+(24–29)% Warcry Cooldown Recovery Speed
+(120–180)% Warcry Area
Cry of Divinity
Require lv 32
Regenerates 2% Life per second
+60% Minion Damage
Gains 12 Command every second for 4 s when Minions land a Critical Strike
Call of Souls
Require lv 32
Regenerates 2% Life per second
+60% Minion Damage
Gains 5 Growth for 25s when Minions land a Critical Strike, up to (55–70).
Witchdoctor's Herb Bag
Require lv 38
+(160–180) Max Life
+(20–30) Max Mana
Restoration Skills: +(90–120)% restoration effect
Restoration Skills: +(90–120)% Restoration Duration
Entangled Root
Require lv 40
Has Lv. (35–40) Precise: Rejuvenation while standing still
+20% Life Regeneration Speed
Gains a stack of Tenacity Blessing per 1 s while standing still
Max Tenacity Blessing Stacks +1
(-4–-2)% Movement Speed for every 10% of Life lost
+(12–15)% Elemental Resistance
+(380–460) Max Life
Eternal Sun
Require lv 58
+(572–748) Max Life
+(68–89)% Fire Resistance
Regenerates 0.2% Life per second and 0.4% Life Regeneration Speed for every 0.8% of Life lost
+10% additional damage taken while Energy Shield is active
Insulation
Require lv 58
Adds (3–7) - (120–150) Lightning Damage to Attacks and Spells
+(25–35)% Lightning Resistance
+(1500–4000) Evasion while a Defensive Skill Effect is active
Spell Damage will not further reduce Evasion by default while a Defensive Skill Effect is active.
+(10–20)% additional Evasion on Spell Damage
Strayed Healer's Waistguard
Require lv 58
+(13–18)% Max Life and Max Mana
+(24–30) all stats
+(20–30)% Erosion Resistance
+(10–25)% additional Wilt Damage if you haven't used any Restoration Skills recently
+(15–40)% chance to inflict an additional stack of Wilt if you haven't used any Restoration Skills recently
+20% Cooldown Recovery Speed for Restoration Skills
Confusion Elemental Belt
Require lv 58
+(9–12)% all stats
+(40–45)% Ailment Damage
When Strength is greater than Dexterity, adds 22% of the skill's damage to Base Trauma Damage.
When Intelligence is greater than Strength, adds 13% of the skill's damage to Base Wilt Damage.
When Dexterity is greater than Intelligence, adds 16% of the skill's damage to Base Ignite Damage.
Pale Mist's Embrace
Require lv 58
+154 Max Life
+(18–20)% Elemental Resistance
+(30–40)% Skill Area
25% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 125%
Winter of Origin
Require lv 58
+(25–30)% Minion Attack and Cast Speed
+(20–24)% Cold Resistance
+(16–24)% Max Life
+(16–20)% additional Cooldown Recovery Speed when you have no less than (3–5) stacks of Focus Blessing
+(130–150)% additional Minion Damage when having at least (6–7) stack(s) of Focus Blessing
Compensatory Life
Require lv 58
+(90–96)% Max Mana
+(110–120)% Mana Regeneration Speed
+(7–12)% Spell Damage for every 100 Mana consumed recently, up to 432%
+(5–6)% Mana Regeneration Speed for every 100 Mana consumed recently, up to 540%
You have a Lv. (35–40) Spell Amplification when at Low Life
Everburn Thunderfire
Require lv 58
+(40–45) Strength and Dexterity
+(60–100)% chance to Ignite targets
+(60–100)% Numbed chance
+(30–50)% Numbed Effect
+(20–30)% Ignite Duration
Light Hunter Belt
Require lv 58
+(450–600) Max Energy Shield
+(54–64)% Max Energy Shield
(-50–-25)% additional Energy Shield Charge Interval
Energy Shield charge cannot be interrupted
-4% additional Energy Shield Charge Speed for every 5% Energy Shield currently owned
(-40–-35)% additional damage taken while Energy Shield is active
Embrace of the Dark Surge
Require lv 58
+(200–500) Max Life
+(18–24)% Fire Resistance
+(20–24)% Lightning Resistance
Converts 1% of Physical Damage taken to Fire Damage for every time you inflict Ignite recently, up to (8–25)%
Converts 1% of Physical Damage taken to Lightning Damage for every time you inflict Numbed recently, up to (8–25)%
Polygonal Enclosure
Require lv 58
+(20–35)% Max Life and Max Energy Shield
+(10–18)% Fire and Cold Resistance
+(1–2) Beams
(-10–30)% additional Beam Length
Corrosion of Manifolds
Require lv 58
+(30–35) all stats
Gains 2 stacks of Tenacity Blessing when taking Erosion Damage
+50% Erosion Resistance when having at least (6–7) stack(s) of Tenacity Blessing
Restores 25% of Max Life and Mana per 3 s when Tenacity Blessing is active
Eternal Sea Fog
Require lv 58
+(7–20)% Defense
+(7–10)% Elemental Resistance
(-10–30)% Blur Effect
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
Gains 5 points of Blur Rating for every 5 m of movement
+20% Movement Speed for 1 s when Blur is lost
+100% chance to gain Blur when evading
Enamor
Require lv 58
-1 Main Skill Level
<Random skill slot-related affix>
<Random skill slot-related affix>
<Random skill slot-related affix>
<Random skill slot-related affix>
Formation Breaker
Require lv 58
(-30–10)% additional Attack and Cast Speed for Sentry Skills
+72% Skill Area
+45% additional damage taken by enemies in proximity to Sentries
Gains Demolisher Charge when using Sentry Skills
+1 Melee Skill Level
Rat Herder's Golden Rein
Require lv 58
(-25–-21)% additional damage taken while channeling
+40% Minion Spell Burst Charge Speed for each time Channeled Skill is used recently, up to 400%.
Minions' Spell Burst Upper Limit +(2–3) every time a Summon Skill is cast recently, up to +6
-10% Minion Attack and Cast Speed
Hot Night's Embrace
Require lv 58
+(50–60) Intelligence
+(16–20)% injury buffer
+2 Fire Skill Level
Every (5–8) time(s) a Fire Skill is cast, gains Ash for 1 s
Dawn Break
Require lv 58
+(1200–1500) Armor and Evasion
<Random stat affix>
Have Fervor
Immune to Trauma while Fervor is active
Has (70–77) point(s) of fixed Fervor Rating
+2% additional damage per 3 Fervor Rating
Bodhi Girdle
Require lv 58
+(30–35)% Erosion Resistance
<A random Combo Starter or Finisher Affix>
+(5.0–5.5)% additional damage for every 1 Combo Point consumed on Critical Strike from Combo Finishers
Silent Observer
Require lv 58
+(200–300) Max Life
+50% chance to cause Ailments
Triggers the Main Active Skill every 1.5 s
+(1–2) Main Skill Level
-99% additional Damage Over Time
Tranquil Stir
Require lv 58
(-5–5)% Intelligence
-15 Skill Cost
Regenerates (7–8)% of Life per second when Spell Burst is charging
Gains (2–3) stack(s) of a random Blessing when activating Spell Burst
Eternity
Require lv 66
+(360–440) Max Life
+(30–50)% chance to gain 2 stacks of Eternal Morale on defeat
+(30–50)% chance to gain 2 stacks of Eternal Nightmare on defeat
+(10–20)% chance to gain 2 stacks of Eternal Shadow on defeat
+(30–50)% chance to gain 2 stacks of Eternal Guard upon defeating Magic monsters
+(10–20)% chance to gain 2 stacks of Eternal Simulacra upon defeating Magic monsters
+50% chance to gain 2 stacks of Eternal Reign upon defeating an Elite
Belt Base Affix /18
Tier Modifier Level Weight
2+(54–74) Max Life11
2+(40–60) Max Mana11
2+(87–117) Max Energy Shield11
2+(5–10)% Fire Resistance11
2+(5–10)% Cold Resistance11
2+(5–10)% Lightning Resistance11
2+(5–10)% Erosion Resistance11
2+(15–20) Strength11
2+(15–20) Dexterity11
2+(15–20) Intelligence11
1+(11–15)% Movement Speed11
1+(20–25)% chance to launch one more wave when casting a Barrage Skill11
1+(8–10)% Cooldown Recovery Speed11
1+(8–10)% Skill Effect Duration11
1+(6–8)% Sealed Mana Compensation11
1+(7–8)% Aura Effect11
1Immune to Paralysis
Immune to Blinding
11
1Immune to Slow
Immune to Weaken
11
Belt Corrosion Base /19
Tier Modifier Level Weight
0+(3–5)% Max Elemental Resistance11
0Restoration Skills: +(30–40)% restoration effect11
0Restoration Skills: (-20–-15)% Restoration Duration11
0+(3–5)% Max Life10
0+(4–6)% Max Energy Shield10
0+(5–10)% Skill Area10
0+(20–30)% Charged Flames Aura10
0+(20–30)% Frigid Domain Aura Effect10
0+(20–30)% Electric Conversion Aura10
0+(20–30)% Weapon Amplification Aura10
0+(20–30)% Deep Pain Aura11
0+(20–30)% Spell Amplification Aura11
0+(20–30)% Precise Projectiles Aura effect10
0+(20–30)% Fearless Aura10
0Immune to crowd control effects11
0+(20–30)% Cruelty Aura Effect11
0+(20–30)% Radical Order Aura Effect11
0(-50–-40)% additional Damage Over Time taken when a Restoration Skill is active11
0Owns 1 additional stack(s) of Fortitude11

Belt Craft

Pre-fix
TierModifierLvWeightLibrary
0++(287–372) Max Life1000Basic Affix
0+(221–286) Max Life1000Basic Affix
1+(155–220) Max Life86100Basic Affix
2+(111–154) Max Life82200Basic Affix
3+(89–110) Max Life76800Basic Affix
4+(71–88) Max Life683200Basic Affix
5+(58–70) Max Life583200Basic Affix
6+(45–57) Max Life406250Basic Affix
7+(34–44) Max Life16250Basic Affix
0++(157–203) Max Mana1000Basic Affix
0+(121–156) Max Mana1000Basic Affix
1+(85–120) Max Mana86100Basic Affix
2+(61–84) Max Mana82200Basic Affix
3+(49–60) Max Mana76800Basic Affix
4+(39–48) Max Mana683200Basic Affix
5+(32–38) Max Mana583200Basic Affix
6+(25–31) Max Mana406250Basic Affix
7+(19–24) Max Mana16250Basic Affix
0++(456–592) Max Energy Shield1000Basic Affix
0+(351–455) Max Energy Shield1000Basic Affix
1+(246–350) Max Energy Shield86100Basic Affix
2+(176–245) Max Energy Shield82200Basic Affix
3+(141–175) Max Energy Shield76800Basic Affix
4+(113–140) Max Energy Shield683200Basic Affix
5+(92–112) Max Energy Shield583200Basic Affix
6+(71–91) Max Energy Shield406250Basic Affix
7+(54–70) Max Energy Shield16250Basic Affix
0++(95–122)% damage1000Basic Affix
0+(73–94)% damage1000Basic Affix
1+(51–72)% damage86100Basic Affix
2+(37–50)% damage82200Basic Affix
3+(30–36)% damage76800Basic Affix
4+(24–29)% damage683200Basic Affix
5+(20–23)% damage583200Basic Affix
6+(15–19)% damage406250Basic Affix
7+(12–14)% damage16250Basic Affix
0++(31–39)% chance for Attacks to inflict Taunt on enemies on hit1000Basic Affix
0+(24–30)% chance for Attacks to inflict Taunt on enemies on hit1000Basic Affix
1+(17–23)% chance for Attacks to inflict Taunt on enemies on hit86100Basic Affix
2+(13–16)% chance for Attacks to inflict Taunt on enemies on hit82200Basic Affix
3+(10–12)% chance for Attacks to inflict Taunt on enemies on hit76800Basic Affix
4+(8–9)% chance for Attacks to inflict Taunt on enemies on hit683200Basic Affix
5+7% chance for Attacks to inflict Taunt on enemies on hit583200Basic Affix
6+6% chance for Attacks to inflict Taunt on enemies on hit406250Basic Affix
7+5% chance for Attacks to inflict Taunt on enemies on hit16250Basic Affix
0++(95–122)% Minion Damage1000Basic Affix
0+(66–94)% Minion Damage1000Basic Affix
1+(51–72)% Minion Damage86100Basic Affix
2+(43–50)% Minion Damage82200Basic Affix
3+(31–36)% Minion Damage76800Basic Affix
4+(24–29)% Minion Damage683200Basic Affix
5+(19–23)% Minion Damage583200Basic Affix
6+(16–19)% Minion Damage406250Basic Affix
7+(12–14)% Minion Damage16250Basic Affix
0++(21–25)% Attack and Spell Block Chance1000Advanced Affix
0+(16–20)% Attack and Spell Block Chance1000Advanced Affix
1+(12–15)% Attack and Spell Block Chance86100Advanced Affix
2+(9–11)% Attack and Spell Block Chance82200Advanced Affix
3+(7–8)% Attack and Spell Block Chance76800Advanced Affix
0++(79–101) Strength1000Advanced Affix
0+(61–78) Strength1000Advanced Affix
1+(43–60) Strength86100Advanced Affix
2+(31–42) Strength82200Advanced Affix
3+(25–30) Strength76800Advanced Affix
4+(20–24) Strength683200Advanced Affix
5+(17–19) Strength583200Advanced Affix
6+(13–16) Strength406250Advanced Affix
7+(10–12) Strength16250Advanced Affix
0++(79–101) Dexterity1000Advanced Affix
0+(61–78) Dexterity1000Advanced Affix
1+(43–60) Dexterity86100Advanced Affix
2+(31–42) Dexterity82200Advanced Affix
3+(25–30) Dexterity76800Advanced Affix
4+(20–24) Dexterity683200Advanced Affix
5+(17–19) Dexterity583200Advanced Affix
6+(13–16) Dexterity406250Advanced Affix
7+(10–12) Dexterity16250Advanced Affix
0++(79–101) Intelligence1000Advanced Affix
0+(61–78) Intelligence1000Advanced Affix
1+(43–60) Intelligence86100Advanced Affix
2+(31–42) Intelligence82200Advanced Affix
3+(25–30) Intelligence76800Advanced Affix
4+(20–24) Intelligence683200Advanced Affix
5+(17–19) Intelligence583200Advanced Affix
6+(13–16) Intelligence406250Advanced Affix
7+(10–12) Intelligence16250Advanced Affix
0++(27–34)% Defense1000Advanced Affix
0+(21–26)% Defense1000Advanced Affix
1+(15–20)% Defense86100Advanced Affix
2+(11–14)% Defense82200Advanced Affix
3+(8–10)% Defense76800Advanced Affix
4+(6–7)% Defense683200Advanced Affix
5+(4–5)% Defense583200Advanced Affix
6+3% Defense406250Advanced Affix
7+2% Defense16250Advanced Affix
0+Barrage Skills +(35–42)% damage increase per wave1000Advanced Affix
0Barrage Skills +(26–32)% damage increase per wave1000Advanced Affix
1Barrage Skills +(20–25)% damage increase per wave86100Advanced Affix
2Barrage Skills +(12–18)% damage increase per wave82200Advanced Affix
0+Gains a stack of Fortitude when using a Melee Skill
(-12–-9)% additional damage taken
1000Advanced Affix
0Gains a stack of Fortitude when using a Melee Skill
(-8–-6)% additional damage taken
1000Advanced Affix
1Gains a stack of Fortitude when using a Melee Skill
(-5–-3)% additional damage taken
86100Advanced Affix
2Gains a stack of Fortitude when using a Melee Skill
(-2–-1)% additional damage taken
82200Advanced Affix
0++(43–54)% Deterioration Chance1000Advanced Affix
0+(33–42)% Deterioration Chance1000Advanced Affix
1+(23–32)% Deterioration Chance86100Advanced Affix
2+(17–22)% Deterioration Chance82200Advanced Affix
3+(14–16)% Deterioration Chance76400Advanced Affix
0+(-21–-20)% additional damage taken at Low Mana1000Ultimate Affix
0(-18–-16)% additional damage taken at Low Mana1000Ultimate Affix
1(-15–-12)% additional damage taken at Low Mana100100Ultimate Affix
2(-11–-9)% additional damage taken at Low Mana100200Ultimate Affix
0+Max Channeled Stacks +(2–3)1000Ultimate Affix
0Max Channeled Stacks +21000Ultimate Affix
1Max Channeled Stacks +1100100Ultimate Affix
0+Min Channeled Stacks +(2–3)1000Ultimate Affix
0Min Channeled Stacks +21000Ultimate Affix
1Min Channeled Stacks +1100100Ultimate Affix
0++(501–650)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
1000Ultimate Affix
0+(386–500)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
1000Ultimate Affix
1+(271–385)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
100100Ultimate Affix
2+(194–270)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
100200Ultimate Affix
3+(155–193)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
100800Ultimate Affix
4+(124–154)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
1003200Ultimate Affix
5+(101–123)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
1003200Ultimate Affix
6+(78–100)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
1006250Ultimate Affix
7+(60–77)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
1006250Ultimate Affix
0++1 Ignite limit
+12% additional Ignite Damage
1000Ultimate Affix
0+1 Ignite limit
+5% additional Ignite Damage
1000Ultimate Affix
1+1 Ignite limit100100Ultimate Affix
0++(66–85)% Deterioration Damage1000Ultimate Affix
0+(51–65)% Deterioration Damage1000Ultimate Affix
1+(36–50)% Deterioration Damage100100Ultimate Affix
2+(26–35)% Deterioration Damage100200Ultimate Affix
3+(21–25)% Deterioration Damage100400Ultimate Affix
Suffix
TierModifierLvWeightLibrary
0++(36–46)% Fire Resistance1000Basic Affix
0+(25–35)% Fire Resistance1000Basic Affix
1+(19–27)% Fire Resistance86100Basic Affix
2+(16–19)% Fire Resistance82200Basic Affix
3+(11–14)% Fire Resistance76800Basic Affix
4+(9–11)% Fire Resistance683200Basic Affix
5+(7–9)% Fire Resistance583200Basic Affix
6+(6–7)% Fire Resistance406250Basic Affix
7+5% Fire Resistance16250Basic Affix
0++(36–46)% Cold Resistance1000Basic Affix
0+(25–35)% Cold Resistance1000Basic Affix
1+(19–27)% Cold Resistance86100Basic Affix
2+(16–19)% Cold Resistance82200Basic Affix
3+(11–14)% Cold Resistance76800Basic Affix
4+(9–11)% Cold Resistance683200Basic Affix
5+(7–9)% Cold Resistance583200Basic Affix
6+(6–7)% Cold Resistance406250Basic Affix
7+5% Cold Resistance16250Basic Affix
0++(36–46)% Lightning Resistance1000Basic Affix
0+(25–35)% Lightning Resistance1000Basic Affix
1+(19–27)% Lightning Resistance86100Basic Affix
2+(16–19)% Lightning Resistance82200Basic Affix
3+(11–14)% Lightning Resistance76800Basic Affix
4+(9–11)% Lightning Resistance683200Basic Affix
5+(7–9)% Lightning Resistance583200Basic Affix
6+(6–7)% Lightning Resistance406250Basic Affix
7+5% Lightning Resistance16250Basic Affix
0++(36–46)% Erosion Resistance1000Basic Affix
0+(25–35)% Erosion Resistance1000Basic Affix
1+(19–27)% Erosion Resistance86100Basic Affix
2+(16–19)% Erosion Resistance82200Basic Affix
3+(11–14)% Erosion Resistance76800Basic Affix
4+(9–11)% Erosion Resistance683200Basic Affix
5+(7–9)% Erosion Resistance583200Basic Affix
6+(6–7)% Erosion Resistance406250Basic Affix
7+5% Erosion Resistance16250Basic Affix
0+Reaps 0.20 s of Damage Over Time when dealing Trauma Damage. The effect has a 1 s cooldown against the same target1000Basic Affix
0Reaps 0.16 s of Damage Over Time when dealing Trauma Damage. The effect has a 1 s cooldown against the same target1000Basic Affix
1Reaps 0.12 s of Damage Over Time when dealing Trauma Damage. The effect has a 1 s cooldown against the same target86100Basic Affix
2Reaps 0.09 s of Damage Over Time when dealing Trauma Damage. The effect has a 1 s cooldown against the same target82200Basic Affix
3Reaps 0.06 s of Damage Over Time when dealing Trauma Damage. The effect has a 1 s cooldown against the same target76800Basic Affix
4Reaps 0.04 s of Damage Over Time when dealing Trauma Damage. The effect has a 1 s cooldown against the same target683200Basic Affix
5Reaps 0.03 s of Damage Over Time when dealing Trauma Damage. The effect has a 1 s cooldown against the same target583200Basic Affix
6Reaps 0.02 s of Damage Over Time when dealing Trauma Damage. The effect has a 1 s cooldown against the same target406250Basic Affix
7Reaps 0.01 s of Damage Over Time when dealing Trauma Damage. The effect has a 1 s cooldown against the same target16250Basic Affix
0+Reaps 0.20 s of Damage Over Time when inflicting Ignite. The effect has a 1 s cooldown against the same target1000Basic Affix
0Reaps 0.16 s of Damage Over Time when inflicting Ignite. The effect has a 1 s cooldown against the same target1000Basic Affix
1Reaps 0.12 s of Damage Over Time when inflicting Ignite. The effect has a 1 s cooldown against the same target86100Basic Affix
2Reaps 0.09 s of Damage Over Time when inflicting Ignite. The effect has a 1 s cooldown against the same target82200Basic Affix
3Reaps 0.06 s of Damage Over Time when inflicting Ignite. The effect has a 1 s cooldown against the same target76800Basic Affix
4Reaps 0.04 s of Damage Over Time when inflicting Ignite. The effect has a 1 s cooldown against the same target683200Basic Affix
5Reaps 0.03 s of Damage Over Time when inflicting Ignite. The effect has a 1 s cooldown against the same target583200Basic Affix
6Reaps 0.02 s of Damage Over Time when inflicting Ignite. The effect has a 1 s cooldown against the same target406250Basic Affix
7Reaps 0.01 s of Damage Over Time when inflicting Ignite. The effect has a 1 s cooldown against the same target16250Basic Affix
0+Reaps 0.20 s of Damage Over Time when inflicting Wilt. The effect has a 1 s cooldown against the same target1000Basic Affix
0Reaps 0.16 s of Damage Over Time when inflicting Wilt. The effect has a 1 s cooldown against the same target1000Basic Affix
1Reaps 0.12 s of Damage Over Time when inflicting Wilt. The effect has a 1 s cooldown against the same target86100Basic Affix
2Reaps 0.09 s of Damage Over Time when inflicting Wilt. The effect has a 1 s cooldown against the same target82200Basic Affix
3Reaps 0.06 s of Damage Over Time when inflicting Wilt. The effect has a 1 s cooldown against the same target76800Basic Affix
4Reaps 0.04 s of Damage Over Time when inflicting Wilt. The effect has a 1 s cooldown against the same target683200Basic Affix
5Reaps 0.03 s of Damage Over Time when inflicting Wilt. The effect has a 1 s cooldown against the same target583200Basic Affix
6Reaps 0.02 s of Damage Over Time when inflicting Wilt. The effect has a 1 s cooldown against the same target406250Basic Affix
7Reaps 0.01 s of Damage Over Time when inflicting Wilt. The effect has a 1 s cooldown against the same target16250Basic Affix
0++(17–20)% Ailment Duration1000Advanced Affix
0+(13–16)% Ailment Duration1000Advanced Affix
1+(8–12)% Ailment Duration86100Advanced Affix
2+(5–7)% Ailment Duration82200Advanced Affix
3+(2–4)% Ailment Duration76800Advanced Affix
0++(66–85)% Affliction Effect1000Advanced Affix
0+(51–65)% Affliction Effect1000Advanced Affix
1+(36–50)% Affliction Effect86100Advanced Affix
2+(26–35)% Affliction Effect82200Advanced Affix
3+(21–25)% Affliction Effect76800Advanced Affix
4+(17–20)% Affliction Effect683200Advanced Affix
0+Warcry is cast immediately
+3 Max Warcry Skill Charges
1000Advanced Affix
0Warcry is cast immediately
+2 Max Warcry Skill Charges
1000Advanced Affix
1Warcry is cast immediately
+1 Max Warcry Skill Charges
86100Advanced Affix
0++(13–15)% Elemental Resistance
+(12–15)% chance to avoid Elemental Ailment
1000Advanced Affix
0+(10–12)% Elemental Resistance
+(12–15)% chance to avoid Elemental Ailment
1000Advanced Affix
1+(7–9)% Elemental Resistance
+(12–15)% chance to avoid Elemental Ailment
86100Advanced Affix
2+6% Elemental Resistance
+(9–11)% chance to avoid Elemental Ailment
82200Advanced Affix
3+(4–5)% Elemental Resistance
+(6–8)% chance to avoid Elemental Ailment
76400Advanced Affix
0++(63–81) initial Growth for Spirit Magi1000Advanced Affix
0+(49–62) initial Growth for Spirit Magi1000Advanced Affix
1+(35–48) initial Growth for Spirit Magi86100Advanced Affix
2+(25–34) initial Growth for Spirit Magi82200Advanced Affix
0++(48–61)% Focus Speed1000Advanced Affix
0+(37–47)% Focus Speed1000Advanced Affix
1+(26–36)% Focus Speed86100Advanced Affix
2+(19–25)% Focus Speed82200Advanced Affix
0++(43–54)% Max Mana1000Advanced Affix
0+(33–42)% Max Mana1000Advanced Affix
1+(23–32)% Max Mana86100Advanced Affix
2+(17–22)% Max Mana82200Advanced Affix
3+(14–16)% Max Mana76800Advanced Affix
4+(11–13)% Max Mana683200Advanced Affix
5+(9–10)% Max Mana583200Advanced Affix
6+(7–8)% Max Mana406250Advanced Affix
7+6% Max Mana16250Advanced Affix
0++(48–61)% Freeze Duration1000Ultimate Affix
0+(37–54)% Freeze Duration1000Ultimate Affix
1+(28–36)% Freeze Duration100100Ultimate Affix
2+(22–27)% Freeze Duration100200Ultimate Affix
3+(17–21)% Freeze Duration100800Ultimate Affix
0++(32–41)% Skill Effect Duration1000Ultimate Affix
0+(25–31)% Skill Effect Duration1000Ultimate Affix
1+(18–24)% Skill Effect Duration100100Ultimate Affix
2+(13–17)% Skill Effect Duration100200Ultimate Affix
3+(10–12)% Skill Effect Duration100400Ultimate Affix
0++(32–41)% Cooldown Recovery Speed1000Ultimate Affix
0+(22–31)% Cooldown Recovery Speed1000Ultimate Affix
1+(17–24)% Cooldown Recovery Speed100100Ultimate Affix
2+(14–17)% Cooldown Recovery Speed100200Ultimate Affix
3+(10–12)% Cooldown Recovery Speed100800Ultimate Affix
0++(35–44)% chance to deal Double Damage1000Ultimate Affix
0+(27–34)% chance to deal Double Damage1000Ultimate Affix
1+(19–26)% chance to deal Double Damage100100Ultimate Affix
2+(14–18)% chance to deal Double Damage100200Ultimate Affix
3+(10–13)% chance to deal Double Damage100800Ultimate Affix
0++(35–44)% Wilt Duration1000Ultimate Affix
0+(27–34)% Wilt Duration1000Ultimate Affix
1+(19–26)% Wilt Duration100100Ultimate Affix
2+(14–18)% Wilt Duration100200Ultimate Affix
3+(11–13)% Wilt Duration100800Ultimate Affix
4+(9–10)% Wilt Duration1003200Ultimate Affix
5+8% Wilt Duration1003200Ultimate Affix
6+(6–7)% Wilt Duration1006250Ultimate Affix
7+5% Wilt Duration1006250Ultimate Affix
0++(55–65)% chance to launch one more wave when casting a Barrage Skill1000Ultimate Affix
0+(40–50)% chance to launch one more wave when casting a Barrage Skill1000Ultimate Affix
1+(30–37)% chance to launch one more wave when casting a Barrage Skill100100Ultimate Affix
2+(20–28)% chance to launch one more wave when casting a Barrage Skill100200Ultimate Affix
0++(43–54)% additional Deterioration Duration1000Ultimate Affix
0+(33–42)% additional Deterioration Duration1000Ultimate Affix
1+(23–32)% additional Deterioration Duration100100Ultimate Affix
2+(17–22)% additional Deterioration Duration100200Ultimate Affix
3+(14–16)% additional Deterioration Duration100400Ultimate Affix
Belt Sweet Dream Affix /16
Tier Modifier Level Weight
2+(54–74) Max Life11
2+(40–60) Max Mana11
2+(87–117) Max Energy Shield11
2+(5–10)% Fire Resistance11
2+(5–10)% Cold Resistance11
2+(5–10)% Lightning Resistance11
2+(5–10)% Erosion Resistance11
2+(15–20) Strength11
2+(15–20) Dexterity11
2+(15–20) Intelligence11
1+(11–15)% Movement Speed11
1+(20–25)% chance to launch one more wave when casting a Barrage Skill11
0+(20–26)% Cooldown Recovery Speed11
0+(20–26)% Skill Effect Duration11
1+(6–8)% Sealed Mana Compensation11
1+(7–8)% Aura Effect11
Gear Empowerment /1
type1 level Energy Refine
1120 – 120500 – 500Energy Core x20
Dream Talking /6
Dream Interpretation adds 1 Sweet Dream affix and 1 Nightmare affix to the Base affixes.
Deep Dream Interpretation costs Readability and cannot be performed when Readability is 0. If the Dream Talking of a piece of Legendary gear is additionally selected, specified Sweet Dream affixes are guaranteed to appear in the options.
Change will re-randomize all values of Sweet Dreams and Nightmares.
Rewinding will restore a piece of gear to its original state before Dream Interpretation.
type name
Shallow Dream
Item level: 1 - 85
Shallow Dream
Item level: 86 - 99
Shallow Dream
Item level: 100 - 999
Rewind
Item level: 1 - 85
Rewind
Item level: 86 - 99
Rewind
Item level: 100 - 999