Crossbow /16
Woodvine Light Crossbow
Require lv 1
9 - 16 Physical Damage
1.2 Attack Speed
480 Critical Strike Rating
+9% Physical Damage
Two-handed
Rambone Short Crossbow
Require lv 2
12 - 21 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
7% chance for attacks to inflict Trauma
Two-handed
Darkwoods Long Crossbow
Require lv 6
19 - 31 Physical Damage
1.15 Attack Speed
480 Critical Strike Rating
+(12–15)% Physical Damage
Two-handed
Bronze Short Crossbow
Require lv 12
25 - 40 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
(9–11)% chance for attacks to inflict Trauma
Two-handed
Soldier's Light Crossbow
Require lv 20
48 - 77 Physical Damage
1.15 Attack Speed
480 Critical Strike Rating
+(16–20)% Physical Damage
Two-handed
Black Iron Crossbow
Require lv 27
41 - 66 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
(12–16)% chance for attacks to inflict Trauma
Two-handed
Elven Hunting Crossbow
Require lv 34
64 - 102 Physical Damage
1.1 Attack Speed
550 Critical Strike Rating
+1 Horizontal Projectile Penetration(s)
Two-handed
Beastfang Light Crossbow
Require lv 34
69 - 110 Physical Damage
1.15 Attack Speed
480 Critical Strike Rating
+(20–25)% Physical Damage
Two-handed
Jungle Hunting Bow
Require lv 40
55 - 88 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
(15–19)% chance for attacks to inflict Trauma
Two-handed
Segar Hunting Crossbow
Require lv 46
86 - 138 Physical Damage
1.15 Attack Speed
480 Critical Strike Rating
+(24–30)% Physical Damage
Two-handed
Muddy Long Crossbow
Require lv 52
67 - 107 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
(18–23)% chance for attacks to inflict Trauma
Two-handed
Cursed War Crossbow
Require lv 60
118 - 189 Physical Damage
1.05 Attack Speed
430 Critical Strike Rating
+(28–35)% Physical Damage
Two-handed
Conflict Crossbow
Require lv 66
92 - 147 Physical Damage
1.35 Attack Speed
550 Critical Strike Rating
(19–24)% chance for attacks to inflict Trauma
Two-handed
Blue Sea War Crossbow
Require lv 66
123 - 197 Physical Damage
1.1 Attack Speed
550 Critical Strike Rating
+2 Horizontal Projectile Penetration(s)
Two-handed
Icy War Crossbow
Require lv 76
126 - 202 Physical Damage
1.3 Attack Speed
540 Critical Strike Rating
Two-handed
Scarlet Crossbow
Require lv 76
130 - 234 Physical Damage
0.95 Attack Speed
570 Critical Strike Rating
+10% chance to deal Double Damage
Knockback direction is reversed
Two-handed
Legendary Gear /6
Ralph's Ambition
Require lv 12
  • Adds (37–43) - (45–52) Physical Damage to the gear
  • +(10–15)% gear Attack Speed
  • Have Fervor
  • +(1–2)% Projectile Damage for every point of Fervor Rating
Plain Echo
Require lv 24
  • +(100–130)% gear Physical Damage
  • +(20–25)% gear Attack Speed
  • Restores 5% of Life on defeat
  • Loses (3–5) Life on hit
  • +(60–80)% Projectile Damage
Bully
Require lv 24
  • +(180–200)% gear Physical Damage
  • Adds (80–200)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage
  • +(60–150)% additional Bleed Damage against non-boss enemies
  • +(12–18)% gear Attack Speed
  • Reaps 0.25 s of Bleed Damage when hitting non-boss enemies. The effect has a 1.5 s cooldown against the same target
Dumb Voice
Require lv 48
  • +30% gear Physical Damage
  • +(10–12)% Attack Critical Strike Rating for this gear
  • +(8–10)% gear Attack Speed
  • Adds 1% of Physical Damage as Lightning Damage per (1200–2000) Evasion
  • +1 Critical Strike Rating per (800–1500) Evasion
Traveler's Glance
Require lv 50
  • Adds (108–115) - (137–144) Physical Damage to the gear
  • +(20–30)% Attack Critical Strike Rating for this gear
  • +30% chance to Mark the target upon hitting an Elite
  • +(200–500)% Mark
  • +(20–24)% additional damage when defeating an Elite recently
Thousand-Day's Victory
Require lv 66
  • +(120–160)% gear Physical Damage
  • Adds (27–33) - (45–51) Physical Damage to the gear
  • +(15–18)% Attack Critical Strike Rating for this gear
  • Adds (200–240)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage
  • +50% chance to deal double Trauma Damage
Legendary Gear Corroded /6
Ralph's Ambition
Require lv 12
  • Adds (62–67) - (77–80) Physical Damage to the gear
  • +(17–22)% gear Attack Speed
  • Have Fervor
    +(45–50)% Fervor effect
  • +(2–3)% Projectile Damage for every point of Fervor Rating
Plain Echo
Require lv 24
  • +(160–200)% gear Physical Damage
  • +(30–40)% gear Attack Speed
  • Restores 5% of Mana on defeat
  • Loses (1–2) Life on hit
  • +(90–120)% Projectile Damage
Bully
Require lv 24
  • +(240–300)% gear Physical Damage
  • Adds (100–250)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage
  • +(80–200)% additional Bleed Damage against non-boss enemies
  • +(20–24)% gear Attack Speed
  • Reaps 0.25 s of Bleed Damage when hitting non-boss enemies. The effect has a 1 s cooldown against the same target
Dumb Voice
Require lv 48
  • +45% gear Physical Damage
  • +(15–20)% Attack Critical Strike Rating for this gear
  • +(12–15)% gear Attack Speed
  • Adds 1% of Physical Damage as Lightning Damage per (1000–1800) Evasion
  • +1 Critical Strike Rating per (600–1200) Evasion
Traveler's Glance
Require lv 50
  • Adds (158–175) - (201–218) Physical Damage to the gear
  • +(35–40)% Attack Critical Strike Rating for this gear
  • +(10–15)% Attack Speed, Cast Speed, and Movement Speed if Marked enemies are hit recently
  • +(300–700)% Mark
  • +(30–36)% additional damage when defeating an Elite recently
Thousand-Day's Victory
Require lv 66
  • +(170–220)% gear Physical Damage
  • Adds (42–46) - (68–74) Physical Damage to the gear
  • +(20–24)% Attack Critical Strike Rating for this gear
  • Adds (300–360)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage
  • +1 Max Trauma
Enchant /75
Unlocked after completing Chapter 3 Star's Fall - Shimmering Nightstar
Type Effect affix_type Cost Lv
Gear Physical Damage %+(19–21)% gear Physical DamagePre-fixGround Quartz x1Lv 60
Gear Physical Damage %+(22–26)% gear Physical DamagePre-fixGround Quartz x10Lv 60
Gear Physical Damage %+(27–31)% gear Physical DamagePre-fixFlame Sand x1Lv 60
Gear Physical Damage %+(32–37)% gear Physical DamagePre-fixFlame Sand x10Lv 60
Gear Physical DamageAdds (7–9) - (9–11) Physical Damage to the gearPre-fixGround Quartz x1Lv 20
Gear Physical DamageAdds (9–11) - (11–13) Physical Damage to the gearPre-fixGround Quartz x10Lv 30
Gear Physical DamageAdds (11–13) - (14–16) Physical Damage to the gearPre-fixFlame Sand x1Lv 40
Gear Physical DamageAdds (14–16) - (16–19) Physical Damage to the gearPre-fixFlame Sand x10Lv 50
Adds Fire Damage to the gearAdds (14–17) - (21–24) Fire Damage to the gearPre-fixGround Quartz x1Lv 20
Adds Fire Damage to the gearAdds (18–21) - (25–29) Fire Damage to the gearPre-fixGround Quartz x10Lv 30
Adds Fire Damage to the gearAdds (22–25) - (30–35) Fire Damage to the gearPre-fixFlame Sand x1Lv 40
Adds Fire Damage to the gearAdds (26–30) - (36–42) Fire Damage to the gearPre-fixFlame Sand x10Lv 50
Adds Cold Damage to the gearAdds (15–18) - (21–24) Cold Damage to the gearPre-fixGround Quartz x1Lv 20
Adds Cold Damage to the gearAdds (18–21) - (24–28) Cold Damage to the gearPre-fixGround Quartz x10Lv 30
Adds Cold Damage to the gearAdds (22–26) - (29–34) Cold Damage to the gearPre-fixFlame Sand x1Lv 40
Adds Cold Damage to the gearAdds (27–31) - (36–41) Cold Damage to the gearPre-fixFlame Sand x10Lv 50
Adds Lightning Damage to the gearAdds (1–2) - (34–39) Lightning Damage to the gearPre-fixGround Quartz x1Lv 20
Adds Lightning Damage to the gearAdds (1–2) - (41–47) Lightning Damage to the gearPre-fixGround Quartz x10Lv 30
Adds Lightning Damage to the gearAdds (2–3) - (50–57) Lightning Damage to the gearPre-fixFlame Sand x1Lv 40
Adds Lightning Damage to the gearAdds (2–3) - (59–68) Lightning Damage to the gearPre-fixFlame Sand x10Lv 50
Added % of Physical Damage as Fire DamageAdds (2–4)% of Physical Damage as Fire DamagePre-fixFlame Sand x1Lv 40
Added % of Physical Damage as Fire DamageAdds (5–6)% of Physical Damage as Fire DamagePre-fixFlame Sand x10Lv 50
Added % of Physical Damage as Cold DamageAdded (2–4)% of Physical Damage to Cold DamagePre-fixFlame Sand x1Lv 40
Added % of Physical Damage as Cold DamageAdded (5–6)% of Physical Damage to Cold DamagePre-fixFlame Sand x10Lv 50
Added % of Physical Damage as Lightning DamageAdds (2–4)% of Physical Damage as Lightning DamagePre-fixFlame Sand x1Lv 40
Added % of Physical Damage as Lightning DamageAdds (5–6)% of Physical Damage as Lightning DamagePre-fixFlame Sand x10Lv 50
Elemental PenetrationDamage Penetrates 2% Elemental ResistancePre-fixGround Quartz x10Lv 30
Elemental PenetrationDamage Penetrates (3–4)% Elemental ResistancePre-fixFlame Sand x1Lv 40
Elemental PenetrationDamage Penetrates (5–7)% Elemental ResistancePre-fixFlame Sand x10Lv 50
Fire Damage+(32–37)% Fire DamagePre-fixGround Quartz x10Lv 30
Fire Damage+(38–45)% Fire DamagePre-fixFlame Sand x1Lv 40
Fire Damage+(46–54)% Fire DamagePre-fixFlame Sand x10Lv 50
Cold Damage+(32–37)% Cold DamagePre-fixGround Quartz x10Lv 30
Cold Damage+(38–45)% Cold DamagePre-fixFlame Sand x1Lv 40
Cold Damage+(46–54)% Cold DamagePre-fixFlame Sand x10Lv 50
Lightning Damage+(32–37)% Lightning DamagePre-fixGround Quartz x10Lv 30
Lightning Damage+(38–45)% Lightning DamagePre-fixFlame Sand x1Lv 40
Lightning Damage+(46–54)% Lightning DamagePre-fixFlame Sand x10Lv 50
Erosion Damage+(38–45)% Erosion DamagePre-fixFlame Sand x1Lv 40
Erosion Damage+(46–54)% Erosion DamagePre-fixFlame Sand x10Lv 50
Attack Block+10% Attack Block ChanceSuffixGround Quartz x10Lv 30
Attack Block+(12–14)% Attack Block ChanceSuffixFlame Sand x1Lv 40
Attack Block+(15–19)% Attack Block ChanceSuffixFlame Sand x10Lv 50
Gear Attack Speed+7% gear Attack SpeedSuffixGround Quartz x10Lv 30
Gear Attack Speed+(8–9)% gear Attack SpeedSuffixFlame Sand x1Lv 40
Gear Attack Speed+(10–11)% gear Attack SpeedSuffixFlame Sand x10Lv 50
Gear Critical Strike Rating+(9–10)% Attack Critical Strike Rating for this gearSuffixGround Quartz x10Lv 30
Gear Critical Strike Rating+(11–12)% Attack Critical Strike Rating for this gearSuffixFlame Sand x1Lv 40
Gear Critical Strike Rating+(13–15)% Attack Critical Strike Rating for this gearSuffixFlame Sand x10Lv 50
Attack and Spell Critical Strike Damage+(27–31)% Critical Strike DamageSuffixGround Quartz x10Lv 30
Attack and Spell Critical Strike Damage+(32–37)% Critical Strike DamageSuffixFlame Sand x1Lv 40
Attack and Spell Critical Strike Damage+(38–45)% Critical Strike DamageSuffixFlame Sand x10Lv 50
Fire Resistance+(3–6)% Fire ResistanceSuffixGround Quartz x10Lv 60
Fire Resistance+(7–11)% Fire ResistanceSuffixFlame Sand x1Lv 70
Fire Resistance+(12–15)% Fire ResistanceSuffixFlame Sand x10Lv 80
Cold Resistance+(3–6)% Cold ResistanceSuffixGround Quartz x10Lv 60
Cold Resistance+(7–11)% Cold ResistanceSuffixFlame Sand x1Lv 70
Cold Resistance+(12–15)% Cold ResistanceSuffixFlame Sand x10Lv 80
Lightning Resistance+(3–6)% Lightning ResistanceSuffixGround Quartz x10Lv 60
Lightning Resistance+(7–11)% Lightning ResistanceSuffixFlame Sand x1Lv 70
Lightning Resistance+(12–15)% Lightning ResistanceSuffixFlame Sand x10Lv 80
Erosion Resistance+(3–6)% Erosion ResistanceSuffixGround Quartz x10Lv 60
Erosion Resistance+(7–11)% Erosion ResistanceSuffixFlame Sand x1Lv 70
Erosion Resistance+(12–15)% Erosion ResistanceSuffixFlame Sand x10Lv 80
Strength+(27–31) StrengthSuffixGround Quartz x10Lv 30
Strength+(32–37) StrengthSuffixFlame Sand x1Lv 40
Strength+(38–45) StrengthSuffixFlame Sand x10Lv 50
Dexterity+(27–31) DexteritySuffixGround Quartz x10Lv 30
Dexterity+(32–37) DexteritySuffixFlame Sand x1Lv 40
Dexterity+(38–45) DexteritySuffixFlame Sand x10Lv 50
Intelligence+(27–31) IntelligenceSuffixGround Quartz x10Lv 30
Intelligence+(32–37) IntelligenceSuffixFlame Sand x1Lv 40
Intelligence+(38–45) IntelligenceSuffixFlame Sand x10Lv 50
Physical Damage %; Reduced Skill Cost+(20–30)% gear Physical Damage
(-5–-4)% Skill Cost
Pre-fixFlame Elementium x5Lv 80
Chance to trigger Fixate on defeat10% chance to trigger Lv. 1 Fixate on defeatSuffixFlame Elementium x20Lv 60

Crossbow Craft

Pre-fix
TierModifierLvWeight
0Restores 8% of Life on defeat10
0+(18–20)% Life Regain10
0Consumes (9–10)% of Max Life when you use Attack Skills1000
1Consumes 6% of Max Life when you use Attack Skills83294
2Consumes 4% of Max Life when you use Attack Skills72882
3Consumes 2% of Max Life when you use Attack Skills603332
0Adds (76–88) - (91–100) Physical Damage to the gear1000
1Adds (50–55) - (60–70) Physical Damage to the gear72294
2Adds (40–43) - (46–54) Physical Damage to the gear60882
3Adds (30–33) - (35–42) Physical Damage to the gear483332
4Adds (21–23) - (27–31) Physical Damage to the gear3614570
5Adds (18–20) - (21–25) Physical Damage to the gear2414570
6Adds (14–17) - (18–22) Physical Damage to the gear1214570
7Adds (7–8) - (10–11) Physical Damage to the gear114570
0Adds (201–240) - (281–320) Fire Damage to the gear1000
1Adds (141–160) - (181–220) Fire Damage to the gear72294
2Adds (101–120) - (141–160) Fire Damage to the gear60882
3Adds (81–90) - (101–120) Fire Damage to the gear483332
4Adds (61–70) - (81–90) Fire Damage to the gear3614570
5Adds (41–50) - (61–70) Fire Damage to the gear2414570
6Adds (21–30) - (41–50) Fire Damage to the gear1214570
7Adds (5–6) - (9–10) Fire Damage to the gear114570
0Adds (201–240) - (281–320) Cold Damage to the gear1000
1Adds (141–160) - (191–210) Cold Damage to the gear72294
2Adds (101–120) - (151–170) Cold Damage to the gear60882
3Adds (81–100) - (101–130) Cold Damage to the gear483332
4Adds (61–80) - (81–100) Cold Damage to the gear3614570
5Adds (41–50) - (61–70) Cold Damage to the gear2414570
6Adds (21–30) - (41–50) Cold Damage to the gear1214570
7Adds 7 - 8 Cold Damage to the gear114570
0Adds (13–15) - (401–500) Lightning Damage to the gear1000
1Adds (8–10) - (321–400) Lightning Damage to the gear72294
2Adds (7–8) - (241–320) Lightning Damage to the gear60882
3Adds (5–6) - (161–220) Lightning Damage to the gear483332
4Adds (3–4) - (121–160) Lightning Damage to the gear3614570
5Adds (2–3) - (81–120) Lightning Damage to the gear2414570
6Adds (2–3) - (61–80) Lightning Damage to the gear1214570
7Adds (1–2) - (15–16) Lightning Damage to the gear114570
0Adds (231–260) - (271–300) Erosion Damage to the gear10
0Adds (173–258) Base Trauma Damage10
0+(101–150)% gear Physical Damage1000
1+(78–100)% gear Physical Damage85294
2+(60–77)% gear Physical Damage82882
3+(45–59)% gear Physical Damage783332
4+(30–44)% gear Physical Damage7214570
5+(16–29)% gear Physical Damage6814570
6+(5–15)% gear Physical Damage6014570
0+(193–288)% Projectile Damage1000
1+(148–192)% Projectile Damage72294
2+(115–147)% Projectile Damage60882
3+(88–113)% Projectile Damage483332
4+(73–87)% Projectile Damage3614570
5+(61–72)% Projectile Damage2414570
6+(51–60)% Projectile Damage1214570
7+(30–49)% Projectile Damage114570
0+(16–22)% Knockback distance10
0+(31–45)% chance to cause Knockbacks10
0+(193–288)% Physical Damage1000
1+(148–192)% Physical Damage72294
2+(115–147)% Physical Damage60882
3+(88–113)% Physical Damage483332
4+(73–87)% Physical Damage3614570
5+(61–72)% Physical Damage2414570
6+(51–60)% Physical Damage1214570
7+(30–49)% Physical Damage114570
0Adds (106–111) - (124–129) Physical Damage to the gear
+(3–5)% chance to cause Knockbacks
1000
1Adds (68–72) - (84–89) Physical Damage to the gear
+(3–5)% chance to cause Knockbacks
85294
2Adds (48–55) - (64–69) Physical Damage to the gear
+(3–5)% chance to cause Knockbacks
72882
3Adds (38–41) - (48–53) Physical Damage to the gear
+(3–5)% chance to cause Knockbacks
603332
0Adds (50–55) - (58–66) Physical Damage to Attacks per 800 Life recently consumed1000
1Adds (40–43) - (44–47) Physical Damage to Attacks per 800 Life recently consumed85294
2Adds (26–28) - (30–32) Physical Damage to Attacks per 800 Life recently consumed78882
3Adds (15–18) - (19–22) Physical Damage to Attacks per 800 Life recently consumed603332
0Adds 2 - 4 Physical Damage to Attacks per 4 Strength1000
1Adds 2 - 4 Physical Damage to Attacks per 6 Strength85294
2Adds 2 - 4 Physical Damage to Attacks per 8 Strength78882
3Adds 2 - 4 Physical Damage to Attacks per 12 Strength603332
0Adds 2 - 4 Physical Damage to Attacks per 4 Dexterity1000
1Adds 2 - 4 Physical Damage to Attacks per 6 Dexterity83294
2Adds 2 - 4 Physical Damage to Attacks per 8 Dexterity75882
3Adds 2 - 4 Physical Damage to Attacks per 12 Dexterity603332
0Adds (345–516)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage1000
1Adds (265–344)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage83294
2Adds (204–264)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage75882
3Adds (157–203)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage603332
4Adds (131–156)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage4514570
5Adds (109–129)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage3214570
6Adds (91–108)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage2014570
0+(29–42)% Armor DMG Mitigation Penetration1000
1+(23–28)% Armor DMG Mitigation Penetration83294
2+(18–22)% Armor DMG Mitigation Penetration72882
3+(14–17)% Armor DMG Mitigation Penetration603332
4+(12–13)% Armor DMG Mitigation Penetration4514570
0+(181–270)% gear Physical Damage
+30% chance to inflict Trauma
10
0(37–54)% additional damage applied to Life10
0+4 Projectile Skill Level10
0+(37–54)% additional Physical Damage against Traumatized enemies10
0+(64–72)% gear Physical Damage
+30% chance to inflict Trauma
1000
1+(44–48)% gear Physical Damage
+30% chance to inflict Trauma
83294
2+(32–36)% gear Physical Damage
+30% chance to inflict Trauma
78882
3+(18–22)% gear Physical Damage
+30% chance to inflict Trauma
703332
0(40–48)% additional damage applied to Life1000
1(22–32)% additional damage applied to Life78294
2(13–21)% additional damage applied to Life60882
3(4–12)% additional damage applied to Life303332
0+(101–150)% additional Physical Damage against Low Life enemies1000
1+(71–100)% additional Physical Damage against Low Life enemies83294
2+(56–70)% additional Physical Damage against Low Life enemies78882
3+(45–55)% additional Physical Damage against Low Life enemies703332
Suffix
TierModifierLvWeight
0+(241–360) Dexterity1000
1+(187–240) Dexterity85294
2+(144–186) Dexterity82882
3+(108–143) Dexterity783332
4+(72–107) Dexterity7214570
5+(38–71) Dexterity6614570
6+(12–37) Dexterity6014570
7+(51–60) Dexterity211
8+(41–50) Dexterity201
9+(31–40) Dexterity201
0+(241–360) Strength1000
1+(187–240) Strength85294
2+(144–186) Strength82882
3+(108–143) Strength783332
4+(72–107) Strength7214570
5+(38–71) Strength6614570
6+(12–37) Strength6014570
7+(51–60) Strength211
8+(41–50) Strength201
9+(31–40) Strength201
0+(121–180) all stats1000
1+(97–120) all stats85294
2+(72–96) all stats82882
3+(49–71) all stats783332
4+(25–48) all stats7214570
0+(121–180)% Projectile Speed1000
1+(84–120)% Projectile Speed78294
2+(48–83)% Projectile Speed60882
3+(17–47)% Projectile Speed303332
0+(31–45)% gear Attack Speed1000
1+(24–30)% gear Attack Speed72294
2+(19–23)% gear Attack Speed60882
3+(15–18)% gear Attack Speed483332
4+(11–14)% gear Attack Speed3614570
5+(7–10)% gear Attack Speed2414570
6+(4–6)% gear Attack Speed1214570
7+(2–3)% gear Attack Speed114570
0+(41–60)% Attack Critical Strike Rating for this gear1000
1+(32–40)% Attack Critical Strike Rating for this gear72294
2+(26–31)% Attack Critical Strike Rating for this gear60882
3+(20–25)% Attack Critical Strike Rating for this gear483332
4+(14–19)% Attack Critical Strike Rating for this gear3614570
5+(10–13)% Attack Critical Strike Rating for this gear2414570
6+(6–9)% Attack Critical Strike Rating for this gear1214570
7+(2–5)% Attack Critical Strike Rating for this gear114570
0+(121–180)% Critical Strike Damage10
0+(16–22)% Knockback distance10
0+(31–45)% chance to cause Knockbacks10
0+(193–288)% Trauma Damage1000
1+(148–192)% Trauma Damage82294
2+(115–147)% Trauma Damage78882
3+(88–113)% Trauma Damage703332
4+(73–87)% Trauma Damage6014570
5+(61–72)% Trauma Damage5014570
6+(51–60)% Trauma Damage3714570
0+(97–144)% Trauma Duration1000
1+(75–96)% Trauma Duration83294
2+(57–73)% Trauma Duration72882
3+(44–56)% Trauma Duration603332
4+(37–43)% Trauma Duration4514570
5+(31–36)% Trauma Duration3214570
6+(25–29)% Trauma Duration2014570
0+(61–90)% chance to inflict Trauma10
0(31–45) % chance to gain Fervor on defeat10
0+(161–240)% Critical Strike Damage1000
1+(125–160)% Critical Strike Damage85294
2+(96–124)% Critical Strike Damage72882
3+(72–95)% Critical Strike Damage603332
4+(48–71)% Critical Strike Damage5014570
5+(26–47)% Critical Strike Damage4014570
6+(8–25)% Critical Strike Damage3014570
0+(241–300)% Critical Strike Damage against Traumatized enemies1000
1+(181–240)% Critical Strike Damage against Traumatized enemies83294
2+(141–180)% Critical Strike Damage against Traumatized enemies72882
3+(111–140)% Critical Strike Damage against Traumatized enemies603332
4+(91–110)% Critical Strike Damage against Traumatized enemies4514570
5+(76–90)% Critical Strike Damage against Traumatized enemies3214570
6+(64–75)% Critical Strike Damage against Traumatized enemies2014570
0+(61–80)% additional Trauma Damage dealt by Projectile Skills1000
1+(51–60)% additional Trauma Damage dealt by Projectile Skills83294
2+(41–50)% additional Trauma Damage dealt by Projectile Skills78882
3+(26–40)% additional Trauma Damage dealt by Projectile Skills703332
4+(15–25)% additional Trauma Damage dealt by Projectile Skills6014570
0+4 Horizontal Projectile Penetration(s)1000
1+3 Horizontal Projectile Penetration(s)83294
2+2 Horizontal Projectile Penetration(s)5882
0+3 stacks of Horizontal Projectile Jumps10
0Projectile Quantity +41000
1Projectile Quantity +383294
2Projectile Quantity +25882
0Reaps 2 s of DoT Damage when dealing Trauma Damage. The effect has a 3 s cooldown against the same target1000
1Reaps 1.5 s of DoT Damage when dealing Trauma Damage. The effect has a 4 s cooldown against the same target83294
2Reaps 1 s of DoT Damage when dealing Trauma Damage. The effect has a 5 s cooldown against the same target72882
0Close Range Fire
(-15–-10)% additional damage against nearby enemies
10
0Traumatized enemies will explode on defeat, dealing Secondary Physical Damage equal to 30% of Max Life to nearby enemies10
0Attack Skills: 100% chance to ignore Armor10
0+(46–67)% additional Critical Strike Rating for Projectile Skills10
0Attack Skills: 75% chance to ignore Armor1000
1Attack Skills: 50% chance to ignore Armor83294
2Attack Skills: 30% chance to ignore Armor78882
3Attack Skills: 20% chance to ignore Armor703332
0Close Range Fire
(-30–-20)% additional damage against nearby enemies
1000
1Close Range Fire8398
0+(49–72)% chance to deal Double Damage1000
1+(34–48)% chance to deal Double Damage78294
2+(19–33)% chance to deal Double Damage60882
3+(7–18)% chance to deal Double Damage303332

Crossbow Drop

Pre-fix
TierModifierLevelWeight
0Restores 8% of Life on defeat10
0+(18–20)% Life Regain10
0Consumes (9–10)% of Max Life when you use Attack Skills10
1Consumes 6% of Max Life when you use Attack Skills83189
2Consumes 4% of Max Life when you use Attack Skills721000
3Consumes 2% of Max Life when you use Attack Skills601000
0Adds (76–88) - (91–100) Physical Damage to the gear10
1Adds (50–55) - (60–70) Physical Damage to the gear72189
2Adds (40–43) - (46–54) Physical Damage to the gear601000
3Adds (30–33) - (35–42) Physical Damage to the gear481000
4Adds (21–23) - (27–31) Physical Damage to the gear361000
5Adds (18–20) - (21–25) Physical Damage to the gear241000
6Adds (14–17) - (18–22) Physical Damage to the gear121000
7Adds (7–8) - (10–11) Physical Damage to the gear11000
0Adds (201–240) - (281–320) Fire Damage to the gear10
1Adds (141–160) - (181–220) Fire Damage to the gear72189
2Adds (101–120) - (141–160) Fire Damage to the gear601000
3Adds (81–90) - (101–120) Fire Damage to the gear481000
4Adds (61–70) - (81–90) Fire Damage to the gear361000
5Adds (41–50) - (61–70) Fire Damage to the gear241000
6Adds (21–30) - (41–50) Fire Damage to the gear121000
7Adds (5–6) - (9–10) Fire Damage to the gear11000
0Adds (201–240) - (281–320) Cold Damage to the gear10
1Adds (141–160) - (191–210) Cold Damage to the gear72189
2Adds (101–120) - (151–170) Cold Damage to the gear601000
3Adds (81–100) - (101–130) Cold Damage to the gear481000
4Adds (61–80) - (81–100) Cold Damage to the gear361000
5Adds (41–50) - (61–70) Cold Damage to the gear241000
6Adds (21–30) - (41–50) Cold Damage to the gear121000
7Adds 7 - 8 Cold Damage to the gear11000
0Adds (13–15) - (401–500) Lightning Damage to the gear10
1Adds (8–10) - (321–400) Lightning Damage to the gear72189
2Adds (7–8) - (241–320) Lightning Damage to the gear601000
3Adds (5–6) - (161–220) Lightning Damage to the gear481000
4Adds (3–4) - (121–160) Lightning Damage to the gear361000
5Adds (2–3) - (81–120) Lightning Damage to the gear241000
6Adds (2–3) - (61–80) Lightning Damage to the gear121000
7Adds (1–2) - (15–16) Lightning Damage to the gear11000
0Adds (231–260) - (271–300) Erosion Damage to the gear10
0Adds (173–258) Base Trauma Damage10
0+(101–150)% gear Physical Damage10
1+(78–100)% gear Physical Damage85189
2+(60–77)% gear Physical Damage821000
3+(45–59)% gear Physical Damage781000
4+(30–44)% gear Physical Damage721000
5+(16–29)% gear Physical Damage681000
6+(5–15)% gear Physical Damage601000
0+(193–288)% Projectile Damage10
1+(148–192)% Projectile Damage72189
2+(115–147)% Projectile Damage601000
3+(88–113)% Projectile Damage481000
4+(73–87)% Projectile Damage361000
5+(61–72)% Projectile Damage241000
6+(51–60)% Projectile Damage121000
7+(30–49)% Projectile Damage11000
0+(16–22)% Knockback distance10
0+(31–45)% chance to cause Knockbacks10
0+(193–288)% Physical Damage10
1+(148–192)% Physical Damage72189
2+(115–147)% Physical Damage601000
3+(88–113)% Physical Damage481000
4+(73–87)% Physical Damage361000
5+(61–72)% Physical Damage241000
6+(51–60)% Physical Damage121000
7+(30–49)% Physical Damage11000
0Adds (106–111) - (124–129) Physical Damage to the gear
+(3–5)% chance to cause Knockbacks
10
1Adds (68–72) - (84–89) Physical Damage to the gear
+(3–5)% chance to cause Knockbacks
85189
2Adds (48–55) - (64–69) Physical Damage to the gear
+(3–5)% chance to cause Knockbacks
721000
3Adds (38–41) - (48–53) Physical Damage to the gear
+(3–5)% chance to cause Knockbacks
601000
0Adds (50–55) - (58–66) Physical Damage to Attacks per 800 Life recently consumed10
1Adds (40–43) - (44–47) Physical Damage to Attacks per 800 Life recently consumed85189
2Adds (26–28) - (30–32) Physical Damage to Attacks per 800 Life recently consumed781000
3Adds (15–18) - (19–22) Physical Damage to Attacks per 800 Life recently consumed601000
0Adds 2 - 4 Physical Damage to Attacks per 4 Strength10
1Adds 2 - 4 Physical Damage to Attacks per 6 Strength85189
2Adds 2 - 4 Physical Damage to Attacks per 8 Strength781000
3Adds 2 - 4 Physical Damage to Attacks per 12 Strength601000
0Adds 2 - 4 Physical Damage to Attacks per 4 Dexterity10
1Adds 2 - 4 Physical Damage to Attacks per 6 Dexterity83189
2Adds 2 - 4 Physical Damage to Attacks per 8 Dexterity751000
3Adds 2 - 4 Physical Damage to Attacks per 12 Dexterity601000
0Adds (345–516)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage10
1Adds (265–344)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage83189
2Adds (204–264)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage751000
3Adds (157–203)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage601000
4Adds (131–156)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage451000
5Adds (109–129)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage321000
6Adds (91–108)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage201000
0+(29–42)% Armor DMG Mitigation Penetration10
1+(23–28)% Armor DMG Mitigation Penetration83189
2+(18–22)% Armor DMG Mitigation Penetration721000
3+(14–17)% Armor DMG Mitigation Penetration601000
4+(12–13)% Armor DMG Mitigation Penetration451000
0+(181–270)% gear Physical Damage
+30% chance to inflict Trauma
10
0(37–54)% additional damage applied to Life10
0+4 Projectile Skill Level10
0+(37–54)% additional Physical Damage against Traumatized enemies10
0+(64–72)% gear Physical Damage
+30% chance to inflict Trauma
10
1+(44–48)% gear Physical Damage
+30% chance to inflict Trauma
83189
2+(32–36)% gear Physical Damage
+30% chance to inflict Trauma
781000
3+(18–22)% gear Physical Damage
+30% chance to inflict Trauma
701000
0(40–48)% additional damage applied to Life10
1(22–32)% additional damage applied to Life78189
2(13–21)% additional damage applied to Life601000
3(4–12)% additional damage applied to Life301000
0+(101–150)% additional Physical Damage against Low Life enemies10
1+(71–100)% additional Physical Damage against Low Life enemies83189
2+(56–70)% additional Physical Damage against Low Life enemies781000
3+(45–55)% additional Physical Damage against Low Life enemies701000
Suffix
TierModifierLevelWeight
0+(241–360) Dexterity10
1+(187–240) Dexterity85189
2+(144–186) Dexterity821000
3+(108–143) Dexterity781000
4+(72–107) Dexterity721000
5+(38–71) Dexterity661000
6+(12–37) Dexterity601000
7+(51–60) Dexterity211
8+(41–50) Dexterity201
9+(31–40) Dexterity201
10+(19–25) Dexterity151
11+(13–18) Dexterity101
12+(8–12) Dexterity11
0+(241–360) Strength10
1+(187–240) Strength85189
2+(144–186) Strength821000
3+(108–143) Strength781000
4+(72–107) Strength721000
5+(38–71) Strength661000
6+(12–37) Strength601000
7+(51–60) Strength211
8+(41–50) Strength201
9+(31–40) Strength201
10+(19–25) Strength151
11+(13–18) Strength101
12+(8–12) Strength11
0+(121–180) all stats10
1+(97–120) all stats85189
2+(72–96) all stats821000
3+(49–71) all stats781000
4+(25–48) all stats721000
5+(10–18) all stats661
6+(2–9) all stats601
0+(121–180)% Projectile Speed10
1+(84–120)% Projectile Speed78189
2+(48–83)% Projectile Speed601000
3+(17–47)% Projectile Speed301000
0+(31–45)% gear Attack Speed10
1+(24–30)% gear Attack Speed72189
2+(19–23)% gear Attack Speed601000
3+(15–18)% gear Attack Speed481000
4+(11–14)% gear Attack Speed361000
5+(7–10)% gear Attack Speed241000
6+(4–6)% gear Attack Speed121000
7+(2–3)% gear Attack Speed11000
0+(41–60)% Attack Critical Strike Rating for this gear10
1+(32–40)% Attack Critical Strike Rating for this gear72189
2+(26–31)% Attack Critical Strike Rating for this gear601000
3+(20–25)% Attack Critical Strike Rating for this gear481000
4+(14–19)% Attack Critical Strike Rating for this gear361000
5+(10–13)% Attack Critical Strike Rating for this gear241000
6+(6–9)% Attack Critical Strike Rating for this gear121000
7+(2–5)% Attack Critical Strike Rating for this gear11000
0+(121–180)% Critical Strike Damage10
0+(16–22)% Knockback distance10
0+(31–45)% chance to cause Knockbacks10
0+(193–288)% Trauma Damage10
1+(148–192)% Trauma Damage82189
2+(115–147)% Trauma Damage781000
3+(88–113)% Trauma Damage701000
4+(73–87)% Trauma Damage601000
5+(61–72)% Trauma Damage501000
6+(51–60)% Trauma Damage371000
0+(97–144)% Trauma Duration10
1+(75–96)% Trauma Duration83189
2+(57–73)% Trauma Duration721000
3+(44–56)% Trauma Duration601000
4+(37–43)% Trauma Duration451000
5+(31–36)% Trauma Duration321000
6+(25–29)% Trauma Duration201000
0+(61–90)% chance to inflict Trauma10
0(31–45) % chance to gain Fervor on defeat10
0+(161–240)% Critical Strike Damage10
1+(125–160)% Critical Strike Damage85189
2+(96–124)% Critical Strike Damage721000
3+(72–95)% Critical Strike Damage601000
4+(48–71)% Critical Strike Damage501000
5+(26–47)% Critical Strike Damage401000
6+(8–25)% Critical Strike Damage301000
0+(241–300)% Critical Strike Damage against Traumatized enemies10
1+(181–240)% Critical Strike Damage against Traumatized enemies83189
2+(141–180)% Critical Strike Damage against Traumatized enemies721000
3+(111–140)% Critical Strike Damage against Traumatized enemies601000
4+(91–110)% Critical Strike Damage against Traumatized enemies451000
5+(76–90)% Critical Strike Damage against Traumatized enemies321000
6+(64–75)% Critical Strike Damage against Traumatized enemies201000
0+(61–80)% additional Trauma Damage dealt by Projectile Skills10
1+(51–60)% additional Trauma Damage dealt by Projectile Skills83189
2+(41–50)% additional Trauma Damage dealt by Projectile Skills781000
3+(26–40)% additional Trauma Damage dealt by Projectile Skills701000
4+(15–25)% additional Trauma Damage dealt by Projectile Skills601000
0+4 Horizontal Projectile Penetration(s)10
1+3 Horizontal Projectile Penetration(s)83189
2+2 Horizontal Projectile Penetration(s)51000
0+3 stacks of Horizontal Projectile Jumps10
0Projectile Quantity +410
1Projectile Quantity +383189
2Projectile Quantity +251000
0Reaps 2 s of DoT Damage when dealing Trauma Damage. The effect has a 3 s cooldown against the same target10
1Reaps 1.5 s of DoT Damage when dealing Trauma Damage. The effect has a 4 s cooldown against the same target83189
2Reaps 1 s of DoT Damage when dealing Trauma Damage. The effect has a 5 s cooldown against the same target721000
0Close Range Fire
(-15–-10)% additional damage against nearby enemies
10
0Traumatized enemies will explode on defeat, dealing Secondary Physical Damage equal to 30% of Max Life to nearby enemies10
0Attack Skills: 100% chance to ignore Armor10
0+(46–67)% additional Critical Strike Rating for Projectile Skills10
0Attack Skills: 75% chance to ignore Armor10
1Attack Skills: 50% chance to ignore Armor83189
2Attack Skills: 30% chance to ignore Armor781000
3Attack Skills: 20% chance to ignore Armor701000
0Close Range Fire
(-30–-20)% additional damage against nearby enemies
10
1Close Range Fire83189
0+(49–72)% chance to deal Double Damage10
1+(34–48)% chance to deal Double Damage78189
2+(19–33)% chance to deal Double Damage601000
3+(7–18)% chance to deal Double Damage301000
Gear Empowerment /10
type1 level Energy Refine
11 – 440 – 0Energy Core x1
145 – 492 – 18Energy Core x1
150 – 542 – 24Energy Core x1
155 – 592 – 30Energy Core x1
160 – 642 – 36Energy Core x4
165 – 692 – 42Energy Core x4
170 – 742 – 68Energy Core x8
175 – 792 – 96Energy Core x12
180 – 842 – 122Energy Core x16
185 – 1002 – 122Energy Core x20
Dream Talking /8
After Dream Interpretation, select 1 Sweet Dream and 1 Nightmare, and replace the base affix. Shallow Dream Interpretation does not cost Readability. Gear that has undergone Dream Interpretation cannot be used for crafting.
Deep Dream Interpretation costs Readability and cannot be performed when Readability is 0. If the Dream Talking of a piece of Legendary gear is additionally selected, specified Sweet Dream affixes are guaranteed to appear in the options.
Change will re-randomize all values of Sweet Dreams and Nightmares.
Rewinding will restore a piece of gear to its original state before Dream Interpretation. However, Rewinding will not restore Readability.
type name
Shallow Dream
Item level: 82 - 100
Shallow Dream
Item level: 1 - 58
Shallow Dream
Item level: 59 - 81
Deep Dream
Item level: 1 - 100
Cost:
  • Dream Talking: Traveler's Glance
  • Dream Talking: Arminius Guillotine
  • Dream Talking: Will
  • Dream Talking: Abyss Watcher
  • Changing Dream
    Item level: 1 - 100
    Rewind
    Item level: 1 - 58
    Rewind
    Item level: 59 - 81
    Rewind
    Item level: 82 - 100