Memory Revival Affix /83
| Affix Effect | Source | Type |
|---|---|---|
| -20% +(98–100) to | Memory Revival | Revived Affix |
| -15% +(72–75) to | Memory Revival | Revived Affix |
| -10% +(47–50) to | Memory Revival | Revived Affix |
| Loses 50 Life and 80 Energy Shield every second +(24–25)% additional Minion Damage when Life or Energy Shield is 50% or higher | Memory Revival | Revived Affix |
| Loses 30 Life and 50 Energy Shield every second +(18–20)% additional Minion Damage when Life or Energy Shield is 50% or higher | Memory Revival | Revived Affix |
| Loses 15 Life and 30 Energy Shield every second +(13–15)% additional Minion Damage when Life or Energy Shield is 50% or higher | Memory Revival | Revived Affix |
| +2% Attack Speed for every Main Attack Skill cast recently. Stacks up to 6 time(s). At max stacks, this skill is guaranteed to deal Double Damage after every 4 cast(s) of the Main Attack Skill (except Sentry and Channeled Skills) | Memory Revival | Revived Affix |
| +2% Attack Speed for every Main Attack Skill cast recently. Stacks up to 6 time(s). At max stacks, this skill is guaranteed to deal Double Damage after every 6 cast(s) of the Main Attack Skill (except Sentry and Channeled Skills) | Memory Revival | Revived Affix |
| +1% Attack Speed for every Main Attack Skill cast recently. Stacks up to 6 time(s). At max stacks, this skill is guaranteed to deal Double Damage after every 6 cast(s) of the Main Attack Skill (except Sentry and Channeled Skills) | Memory Revival | Revived Affix |
Restores (6–7)% of Missing Life and Energy Shield when gaining | Memory Revival | Revived Affix |
Restores (4–5)% of Missing Life and Energy Shield when gaining | Memory Revival | Revived Affix |
Restores (2–3)% of Missing Life and Energy Shield when gaining | Memory Revival | Revived Affix |
| 1.4% Spell Critical Strike Rating for every 1 Intelligence. Up to +(205–210)% | Memory Revival | Revived Affix |
| +1% Spell Critical Strike Rating for every 1 Intelligence. Up to +(148–160)% | Memory Revival | Revived Affix |
| +1% Spell Critical Strike Rating for every 1 Intelligence. Up to +(96–110)% | Memory Revival | Revived Affix |
| Every 10 time(s) Lightning Damage is dealt, inflicts 5 stack(s) of Numbed on enemies within 10 m nearby. Interval: 0.5 s +5% | Memory Revival | Revived Affix |
| Every 10 time(s) Lightning Damage is dealt, inflicts 1 stack(s) of Numbed on enemies within 10 m nearby. Interval: 0.5 s +(4–5)% | Memory Revival | Revived Affix |
| Every 10 time(s) Lightning Damage is dealt, inflicts 1 stack(s) of Numbed on enemies within 10 m nearby. Interval: 0.5 s -10% | Memory Revival | Revived Affix |
| +(144–150) Critical Strike Rating against | Memory Revival | Revived Affix |
| +(104–110) Critical Strike Rating against | Memory Revival | Revived Affix |
| +(68–75) Critical Strike Rating against | Memory Revival | Revived Affix |
| For | Memory Revival | Revived Affix |
| For | Memory Revival | Revived Affix |
| For | Memory Revival | Revived Affix |
| +(18–20)% Armor DMG Mitigation Penetration against | Memory Revival | Revived Affix |
| +(13–15)% Armor DMG Mitigation Penetration against | Memory Revival | Revived Affix |
| +(8–10)% Armor DMG Mitigation Penetration against | Memory Revival | Revived Affix |
| 20% of the bonus to Erosion Damage also applied to | Memory Revival | Revived Affix |
| 15% of the bonus to Erosion Damage also applied to | Memory Revival | Revived Affix |
| 10% of the bonus to Erosion Damage also applied to | Memory Revival | Revived Affix |
| Base Traits now have | Memory Revival | Revived Affix |
| Base Traits now have | Memory Revival | Revived Affix |
| Base Traits now have | Memory Revival | Revived Affix |
| Base Traits now have | Memory Revival | Revived Affix |
| Base Traits now have | Memory Revival | Revived Affix |
| Base Traits now have | Memory Revival | Revived Affix |
| [ All conditions of this trait that trigger on attack are changed to trigger on hit The Base Trait effect that generates Rage from using Melee Skills is changed to generating Rage upon skill use. The effect that triggers Burst on attack hit is changed to triggering Hero Trait Exclusive: Berserker Rehan|Anger | Memory Revival | Special Random Affix |
| [ -20% additional Hero Trait Exclusive: Berserker Rehan | Anger | Memory Revival | Special Random Affix |
| [ For every Attack Skill used by Seething Spirit within 2s, +3% additional Hit Damage taken by you, up to 30% Seething Spirit consumes 30% of current Life when using skills Hero Trait Exclusive: Berserker Rehan | Seething Silhouette | Memory Revival | Special Random Affix |
| [ Generates 15 Rage when using a Ranged Skill +1 to Projectile Quantity, +1 Horizontal Projectile 33% chance for Ranged Skills cast by Seething Spirit to return after reaching their max range Hero Trait Exclusive: Berserker Rehan | Seething Silhouette | Memory Revival | Special Random Affix |
| [ Hero Trait Exclusive: Lightbringer Rosa|High Court Chariot | Memory Revival | Special Random Affix |
| [ When inflicting When inflicting Hero Trait Exclusive: Lightbringer Rosa | Unsullied Blade | Memory Revival | Special Random Affix |
| [ -20% additional Hero Trait Exclusive: Spacetime Witness Youga | Spacetime Illusion | Memory Revival | Special Random Affix |
| [ 100% chance to immediately gain 2 stack(s) of -20% additional Hero Trait Exclusive: Spacetime Witness Youga | Spacetime Illusion | Memory Revival | Special Random Affix |
| [ The casting interval of Hero Trait Exclusive: Spacetime Witness Youga | Spacetime Elapse | Memory Revival | Special Random Affix |
| [ +40% Hero Trait Exclusive: Spacetime Witness Youga|Spacetime Elapse | Memory Revival | Special Random Affix |
| [ Base Traits gain additional affixes upon reaching max level | Memory Revival | Special Random Affix |
| [ Base Traits gain additional affixes upon reaching max level | Memory Revival | Special Random Affix |
| [ Base Traits gain additional affixes upon reaching max level | Memory Revival | Special Random Affix |
| [ | Memory Revival | Special Random Affix |
| [ -50% Elixir Skill Effect Hero Trait Exclusive: Scent Weaver Sage | Licorice Note | Memory Revival | Special Random Affix |
| [ Hero Trait Exclusive: Scent Weaver Sage|Licorice Note | Memory Revival | Special Random Affix |
| [ Spirit Magi cannot use the Hero Trait Exclusive: The Forsaken Iris|Vigilant Breeze | Memory Revival | Special Random Affix |
| [ Hero Trait Exclusive: The Forsaken Iris|Vigilant Breeze | Memory Revival | Special Random Affix |
| [ When Spirit Magi are present, +5% additional damage for Synthetic Troop Minions for every 10 Growth, up to +300% When Spirit Magi are present, -2% chance for Synthetic Troop Minions to lose Nourishment for every 1% chance to use Enhanced Skills The cooldown of Modularization Skills is reduced to 0.1s Hero Trait Exclusive: The Forsaken Iris | Growing Breeze | Memory Revival | Special Random Affix |
| [ Frost Magus: Restores 5% of Missing Life and Energy Shield to you on hit. Interval: 0.2s. +5 Max Frostbite Rating per Nourishment stack Thunder Magus: Inflicts Numbed on hit. Interval: 0.2s. +2% additional Lightning Damage dealt to Numbed enemies per Nourishment stack Fire Magus: +9% additional Critical Strike Damage and -20% Critical Strike Rating per Nourishment stack Rock Magus: Transfers 20% of damage taken to this Minion, and adds Physical Damage equal to 0.05% of Armor per Nourishment stack, up to 70 Physical Damage per stack Erosion Magus: Inflicts Deterioration on hit Hero Trait Exclusive: The Forsaken Iris | Growing Breeze | Memory Revival | Special Random Affix |
| [ Hero Trait Exclusive: Commander Moto|Order Calling | Memory Revival | Special Random Affix |
| [ Adds 6% of the player's Max Energy Shield to the Base Energy Shield of Synthetic Troop Hero Trait Exclusive: Commander Moto|Charge Calling | Memory Revival | Special Random Affix |
| [ Hero Trait Exclusive: Frostfire Gemma|Ice-Fire Fusion | Memory Revival | Special Random Affix |
| [ Each type of Hero Trait Exclusive: Frostfire Gemma|Frostbitten Heart | Memory Revival | Special Random Affix |
| [ Has Lv. 20 Precise: Corrosion Focus Buff Has Lv. 20 Erosion Magus Origin of Spirit Magus Effect Hero Trait Exclusive: Frostfire Gemma | Flame of Pleasure | Memory Revival | Special Random Affix |
| [ For every activated Noble Support Skill, +10% additional Projectile Damage, up to 30% Hero Trait Exclusive: Divineshot Carino|Ranger of Glory | Memory Revival | Special Random Affix |
| [ +20% additional Projectile Damage when Hero Trait Exclusive: Divineshot Carino|Lethal Flash | Memory Revival | Special Random Affix |
| [ +20% Attack and Spell Block Chance and +20% -60% Max Hero Trait Exclusive: Divineshot Carino | Zealot of War | Memory Revival | Special Random Affix |
| [ Gains Hero Trait Exclusive: Cateye Erika|Wind Stalker | Memory Revival | Special Random Affix |
| [ When Hero Trait Exclusive: Cateye Erika | Lightning Shadow | Memory Revival | Special Random Affix |
| [ +30% additional Phantom Damage Hero Trait Exclusive: Cateye Erika | Vendetta's Sting | Memory Revival | Special Random Affix |
| [ Hero Trait Exclusive: Oracle Thea | Wisdom of The Gods | Memory Revival | Special Random Affix |
| [ +1 to max stacks of all Blessings while outside the Divine Realm Hero Trait Exclusive: Oracle Thea | Incarnation of the Gods | Memory Revival | Special Random Affix |
| [ +50% additional Erosion Damage when you have Hero Trait Exclusive: Oracle Thea|Blasphemer | Memory Revival | Special Random Affix |
| [ Hero Trait Exclusive: Escapist Bing | Blast Nova | Memory Revival | Special Random Affix |
| [ Hero Trait Exclusive: Escapist Bing | Creative Genius | Memory Revival | Special Random Affix |
| [ Movement Speed is no longer additionally reduced while in the Hero Trait Exclusive: Tide Whisper Selena | Sing with the Tide | Memory Revival | Special Random Affix |
| [ | Memory Revival | Special Random Affix |
| [ | Memory Revival | Special Random Affix |
| [ | Memory Revival | Special Random Affix |
| [ | Memory Revival | Special Random Affix |
| [ For every 2% | Memory Revival | Special Random Affix |
| [ | Memory Revival | Special Random Affix |
| [ While Main Terra Skill is active, additionally increases the damage taken by enemies within the Terra Skill Area by a percentage that equals 38% of Movement Speed bonus, up to 75% Hero Trait Exclusive: Tide Whisper Selena | Dance of the Deep | Memory Revival | Special Random Affix |
| Memory Revival | Special Random Affix | |
| [ Hero Trait Exclusive: Oracle Thea | Wisdom of The Gods | Memory Revival | Special Random Affix |
| [ Hero Trait Exclusive: Oracle Thea | Wisdom of The Gods | Memory Revival | Special Random Affix |
Memory Revival
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Memory Revival - Help
1. Using Memory Revival materials randomly grants the following effects to Hero Memories:
Wax and Wane: Increases Base Stat values
Rising Moon: Increases the tiers of Fixed Affixes
Young Moon: Adds an additional Revived Affix. Using the targeted revival material "Lunar Phase" has a chance to add a targeted Revived Affix (Lunar Phase)
2. Each effect above has its own success rate and does not interact with the others. You gain the effect on success.
3. Revived Hero Memories can be revived again. Reviving again randomly re-rolls from the initial state, with the option to keep the result before or after revival. Different Memories have a maximum limit on revival attempts, and cannot be revived further once the limit is reached.
4. Materials are consumed for each revival, and the consumption increases with the number of attempts until reaching the limit. Choosing to keep the result before revival will still consume materials and revival attempts.
5. Each character can install at most 1 revived Hero Memory.
Wax and Wane: Increases Base Stat values
Rising Moon: Increases the tiers of Fixed Affixes
Young Moon: Adds an additional Revived Affix. Using the targeted revival material "Lunar Phase" has a chance to add a targeted Revived Affix (Lunar Phase)
2. Each effect above has its own success rate and does not interact with the others. You gain the effect on success.
3. Revived Hero Memories can be revived again. Reviving again randomly re-rolls from the initial state, with the option to keep the result before or after revival. Different Memories have a maximum limit on revival attempts, and cannot be revived further once the limit is reached.
4. Materials are consumed for each revival, and the consumption increases with the number of attempts until reaching the limit. Choosing to keep the result before revival will still consume materials and revival attempts.
5. Each character can install at most 1 revived Hero Memory.



