Memory Revival Affix /83
Affix Effect Source Type
-20% All Stats
+(98–100) to All Stats
Memory RevivalRevived Affix
-15% All Stats
+(72–75) to All Stats
Memory RevivalRevived Affix
-10% All Stats
+(47–50) to All Stats
Memory RevivalRevived Affix
Loses 50 Life and 80 Energy Shield every second
+(24–25)% additional Minion Damage when Life or Energy Shield is 50% or higher
Memory RevivalRevived Affix
Loses 30 Life and 50 Energy Shield every second
+(18–20)% additional Minion Damage when Life or Energy Shield is 50% or higher
Memory RevivalRevived Affix
Loses 15 Life and 30 Energy Shield every second
+(13–15)% additional Minion Damage when Life or Energy Shield is 50% or higher
Memory RevivalRevived Affix
+2% Attack Speed for every Main Attack Skill cast recently. Stacks up to 6 time(s). At max stacks, this skill is guaranteed to deal Double Damage after every 4 cast(s) of the Main Attack Skill (except Sentry and Channeled Skills)Memory RevivalRevived Affix
+2% Attack Speed for every Main Attack Skill cast recently. Stacks up to 6 time(s). At max stacks, this skill is guaranteed to deal Double Damage after every 6 cast(s) of the Main Attack Skill (except Sentry and Channeled Skills)Memory RevivalRevived Affix
+1% Attack Speed for every Main Attack Skill cast recently. Stacks up to 6 time(s). At max stacks, this skill is guaranteed to deal Double Damage after every 6 cast(s) of the Main Attack Skill (except Sentry and Channeled Skills)Memory RevivalRevived Affix
Torment gains an additional effect: +4% additional Reaping Recovery Speed
Restores (6–7)% of Missing Life and Energy Shield when gaining Torment. Interval: 0.3 s
Memory RevivalRevived Affix
Torment gains an additional effect: +3% additional Reaping Recovery Speed
Restores (4–5)% of Missing Life and Energy Shield when gaining Torment. Interval: 0.3 s
Memory RevivalRevived Affix
Torment gains an additional effect: +2% additional Reaping Recovery Speed
Restores (2–3)% of Missing Life and Energy Shield when gaining Torment. Interval: 0.5 s
Memory RevivalRevived Affix
1.4% Spell Critical Strike Rating for every 1 Intelligence. Up to +(205–210)%Memory RevivalRevived Affix
+1% Spell Critical Strike Rating for every 1 Intelligence. Up to +(148–160)%Memory RevivalRevived Affix
+1% Spell Critical Strike Rating for every 1 Intelligence. Up to +(96–110)%Memory RevivalRevived Affix
Every 10 time(s) Lightning Damage is dealt, inflicts 5 stack(s) of Numbed on enemies within 10 m nearby. Interval: 0.5 s
+5% Numbed Effect
Memory RevivalRevived Affix
Every 10 time(s) Lightning Damage is dealt, inflicts 1 stack(s) of Numbed on enemies within 10 m nearby. Interval: 0.5 s
+(4–5)% Numbed Effect
Memory RevivalRevived Affix
Every 10 time(s) Lightning Damage is dealt, inflicts 1 stack(s) of Numbed on enemies within 10 m nearby. Interval: 0.5 s
-10% Numbed Effect
Memory RevivalRevived Affix
+(144–150) Critical Strike Rating against Frostbitten enemiesMemory RevivalRevived Affix
+(104–110) Critical Strike Rating against Frostbitten enemiesMemory RevivalRevived Affix
+(68–75) Critical Strike Rating against Frostbitten enemiesMemory RevivalRevived Affix
For every enemy within 20 m nearby, +(18–20)% Affliction Effect, up to +120%Memory RevivalRevived Affix
For every enemy within 20 m nearby, +(13–15)% Affliction Effect, up to +90%Memory RevivalRevived Affix
For every enemy within 20 m nearby, +(8–10)% Affliction Effect, up to +60%Memory RevivalRevived Affix
+(18–20)% Armor DMG Mitigation Penetration against Traumatized enemiesMemory RevivalRevived Affix
+(13–15)% Armor DMG Mitigation Penetration against Traumatized enemiesMemory RevivalRevived Affix
+(8–10)% Armor DMG Mitigation Penetration against Traumatized enemiesMemory RevivalRevived Affix
20% of the bonus to Erosion Damage also applied to Deterioration Damage, up to +40%Memory RevivalRevived Affix
15% of the bonus to Erosion Damage also applied to Deterioration Damage, up to +(27–30)%Memory RevivalRevived Affix
10% of the bonus to Erosion Damage also applied to Deterioration Damage, up to +(18–20)%Memory RevivalRevived Affix
Base Traits now have Base Trait slots that can be installed with a Epic or lower Origin Memory. Base Stats and the value of Random Affixes of the Memory installed in this slot: (-60–-55)%
Memory RevivalRevived Affix
Base Traits now have Base Trait slots that can be installed with a Rare or lower Origin Memory. Base Stats and the value of Random Affixes of the Memory installed in this slot: (-35–-30)%
Memory RevivalRevived Affix
Base Traits now have Base Trait slots that can be installed with a Epic or lower Progress Memory. Base Stats and the value of Random Affixes of the Memory installed in this slot: (-60–-55)%
Memory RevivalRevived Affix
Base Traits now have Base Trait slots that can be installed with a Rare or lower Progress Memory. Base Stats and the value of Random Affixes of the Memory installed in this slot: (-35–-30)%
Memory RevivalRevived Affix
Base Traits now have Base Trait slots that can be installed with a Epic or lower Discipline Memory. Base Stats and the value of Random Affixes of the Memory installed in this slot: (-60–-55)%
Memory RevivalRevived Affix
Base Traits now have Base Trait slots that can be installed with a Rare or lower Discipline Memory. Base Stats and the value of Random Affixes of the Memory installed in this slot: (-35–-30)%
Memory RevivalRevived Affix
[Hero's Resourcefulness] Burst becomes Burst Blast and can activate Spell Burst
All conditions of this trait that trigger on attack are changed to trigger on hit
The Base Trait effect that generates Rage from using Melee Skills is changed to generating Rage upon skill use. The effect that triggers Burst on attack hit is changed to triggering Burst Blaston hit

Hero Trait Exclusive: Berserker Rehan|Anger
Memory RevivalSpecial Random Affix
[Furious Roar] Attacks trigger Burst once on Critical Strike while Berserk is active. Cooldown: 0.3s
-20% additional Burst Damage

Hero Trait Exclusive: Berserker Rehan | Anger
Memory RevivalSpecial Random Affix
[Ancestral Hate] Additional bonuses to Energy Shield Regain Interval also apply to Life Regain Interval, up to -65%
For every Attack Skill used by Seething Spirit within 2s, +3% additional Hit Damage taken by you, up to 30%
Seething Spirit consumes 30% of current Life when using skills

Hero Trait Exclusive: Berserker Rehan | Seething Silhouette
Memory RevivalSpecial Random Affix
[Starfall Wasteland] Seething Spirit now only uses Ranged Attack Projectile Skills (except Channeled and Parabolic Skills)
Generates 15 Rage when using a Ranged Skill
+1 to Projectile Quantity, +1 Horizontal Projectile Jump(s), +1 Horizontal Projectile Penetration(s), +11% Projectile Size for Ranged Skills cast by Seething Spirit
33% chance for Ranged Skills cast by Seething Spirit to return after reaching their max range

Hero Trait Exclusive: Berserker Rehan | Seething Silhouette
Memory RevivalSpecial Random Affix
[Between the Holy Land and Hell] Gains Repent to the Light for 8s after casting the Trait Skill

Hero Trait Exclusive: Lightbringer Rosa|High Court Chariot
Memory RevivalSpecial Random Affix
[Mercury Purged] When inflicting Frostbite, gains Baptism: Impassive for 8s
When inflicting Ignite, gains Baptism: Rage for 8s
When inflicting Numbed, gains Baptism: Indolent for 8s

Hero Trait Exclusive: Lightbringer Rosa | Unsullied Blade
Memory RevivalSpecial Random Affix
[Telepathy Expert] When Spacetime Illusion consumes Spell Burst, it also attempts to consume Spell Burst for Youga
-20% additional Spell Burst Hit Damage

Hero Trait Exclusive: Spacetime Witness Youga | Spacetime Illusion
Memory RevivalSpecial Random Affix
[Fifth Cosmic Velocity] -99% additional Spell Burst Charge Speed
100% chance to immediately gain 2 stack(s) of Spell Burst Charge. Interval: 0.03s
-20% additional Spell Burst Hit Damage

Hero Trait Exclusive: Spacetime Witness Youga | Spacetime Illusion
Memory RevivalSpecial Random Affix
[To Myself in Another Spacetime] When dealing damage to enemies in Twisted Spacetime, Reaps 1s of Damage Over Time. This effect has a 2s interval for the same target
The casting interval of Twisted Spacetime is reduced to 1s

Hero Trait Exclusive: Spacetime Witness Youga | Spacetime Elapse
Memory RevivalSpecial Random Affix
[Private Universe] +200% additional Twisted Spacetime Skill Area
+40% Spacetime Turbulence Duration
Twisted Spacetime only follows you

Hero Trait Exclusive: Spacetime Witness Youga|Spacetime Elapse
Memory RevivalSpecial Random Affix
[Artificial Moon: Origin] Base Traits now have Special Memory slots that can be installed with an Ultimate or lower Origin Memory. Reduces the Base Stats and the value of Random Affixes of Memories installed in this slot by 60%
Base Traits gain additional affixes upon reaching max level
Memory RevivalSpecial Random Affix
[Artificial Moon: Discipline] Base Traits now have Special Memory slots that can be installed with an Ultimate or lower Discipline Memory. Reduces the Base Stats and the value of Random Affixes of Memories installed in this slot by 60%
Base Traits gain additional affixes upon reaching max level
Memory RevivalSpecial Random Affix
[Artificial Moon: Progress] Base Traits now have Special Memory slots that can be installed with an Ultimate or lower Progress Memory. Reduces the Base Stats and the value of Random Affixes of Memories installed in this slot by 60%
Base Traits gain additional affixes upon reaching max level
Memory RevivalSpecial Random Affix
[Discord of the Second Will] When dealing damage, inflicts a random crowd control effect (except Freeze and Knockback), prioritizing effects that have not yet been inflicted. Interval: 1sMemory RevivalSpecial Random Affix
[Omni-Elixir Side Effect] Adds the unselected Ingredient effects to Scent Bottles, and the selected Ingredients and their effects will no longer take effect
-50% Elixir Skill Effect

Hero Trait Exclusive: Scent Weaver Sage | Licorice Note
Memory RevivalSpecial Random Affix
[Basic Pharmacology Manuscript] +80% additional Ingredient Effect applied to Basic Scent Bottle

Hero Trait Exclusive: Scent Weaver Sage|Licorice Note
Memory RevivalSpecial Random Affix
[Soft Storm] While in Vigilant, for every 2 use(s) of Enhanced Skills by Spirit Magi, triggers the Ultimate
Spirit Magi cannot use the Ultimate. -45% additional Ultimate Damage

Hero Trait Exclusive: The Forsaken Iris|Vigilant Breeze
Memory RevivalSpecial Random Affix
[Blowing Breeze] While in Vigilant, for every 1 use(s) of the Ultimate by Spirit Magi, +1 to Max Breeze Stacks, up to 7 Stacks, lasting until Reconjuring

Hero Trait Exclusive: The Forsaken Iris|Vigilant Breeze
Memory RevivalSpecial Random Affix
[Nourishing Spring Rain] Nourishment can be applied to Synthetic Troop Minions
When Spirit Magi are present, +5% additional damage for Synthetic Troop Minions for every 10 Growth, up to +300%
When Spirit Magi are present, -2% chance for Synthetic Troop Minions to lose Nourishment for every 1% chance to use Enhanced Skills
The cooldown of Modularization Skills is reduced to 0.1s

Hero Trait Exclusive: The Forsaken Iris | Growing Breeze
Memory RevivalSpecial Random Affix
[Nature's Party] Nourishment applies additional base effects:
Frost Magus: Restores 5% of Missing Life and Energy Shield to you on hit. Interval: 0.2s. +5 Max Frostbite Rating per Nourishment stack
Thunder Magus: Inflicts Numbed on hit. Interval: 0.2s. +2% additional Lightning Damage dealt to Numbed enemies per Nourishment stack
Fire Magus: +9% additional Critical Strike Damage and -20% Critical Strike Rating per Nourishment stack
Rock Magus: Transfers 20% of damage taken to this Minion, and adds Physical Damage equal to 0.05% of Armor per Nourishment stack, up to 70 Physical Damage per stack
Erosion Magus: Inflicts Deterioration on hit

Hero Trait Exclusive: The Forsaken Iris | Growing Breeze
Memory RevivalSpecial Random Affix
[Machine's Joy] +3% additional Overload Effect on hit. Stacks up to 30 time(s) (multiplies). Removes all stacks when casting a Trait Skill

Hero Trait Exclusive: Commander Moto|Order Calling
Memory RevivalSpecial Random Affix
[Peril of Synthetic Troops] Adds 9% of the player's Max Life to the Base Life of Synthetic Troop Minions
Adds 6% of the player's Max Energy Shield to the Base Energy Shield of Synthetic Troop

Hero Trait Exclusive: Commander Moto|Charge Calling
Memory RevivalSpecial Random Affix
[Three-Chambered Heart] The Main Skill is supported by a Lv. 40 Advanced Elemental Impact

Hero Trait Exclusive: Frostfire Gemma|Ice-Fire Fusion
Memory RevivalSpecial Random Affix
[First Flake of Strange Snow] -50% additional Frostbite Effect
Each type of Crowd Control Effect, Ailment, and Curse afflicting an enemy is deemed to have 50 additional Frostbite Rating, up to 350

Hero Trait Exclusive: Frostfire Gemma|Frostbitten Heart
Memory RevivalSpecial Random Affix
[Sweet Pain] Converts 99% Fire Damage to Erosion Damage
Has Lv. 20 Precise: Corrosion Focus Buff
Has Lv. 20 Erosion Magus Origin of Spirit Magus Effect

Hero Trait Exclusive: Frostfire Gemma | Flame of Pleasure
Memory RevivalSpecial Random Affix
[Royal Arsenal] For every activated Magnificent Support Skill, +50% Projectile Speed, up to 150%
For every activated Noble Support Skill, +10% additional Projectile Damage, up to 30%

Hero Trait Exclusive: Divineshot Carino|Ranger of Glory
Memory RevivalSpecial Random Affix
[Into the Night] +2 to Max Deflection
Deflection is no longer consumed when hit, but Deflection now only lasts for 3s
+20% additional Projectile Damage when Deflection is active

Hero Trait Exclusive: Divineshot Carino|Lethal Flash
Memory RevivalSpecial Random Affix
[Self-Imposed Shackles] +30% additional Heat Up Effect after stopping movement. Lasts 8s
+20% Attack and Spell Block Chance and +20% Block Ratio Upper Limit after stopping movement, Lasts 8s
-60% Max Elemental and Erosion Resistance while moving

Hero Trait Exclusive: Divineshot Carino | Zealot of War
Memory RevivalSpecial Random Affix
[Cat's Night Safari] Gains 1 stack of Interest upon dealing damage to an Elite enemy. Interval: 1s
Gains Hunting Instinct when having 5 stack(s) of Interest

Hero Trait Exclusive: Cateye Erika|Wind Stalker
Memory RevivalSpecial Random Affix
[Charging Tail] Feline Figure can now land Critical Strikes
When Feline Figure lands a Critical Strike, the effect of Numbed inflicted within 10s by it is additionally increased by 50%

Hero Trait Exclusive: Cateye Erika | Lightning Shadow
Memory RevivalSpecial Random Affix
[Vengeful Night Wraith] For every 3 casts of Vendetta, generates 1 Phantom that casts Vendetta 1 additional time on a random target within 9m
+30% additional Phantom Damage

Hero Trait Exclusive: Cateye Erika | Vendetta's Sting
Memory RevivalSpecial Random Affix
[The Place of Oracle: Agility] +2 to Max Agility Blessing Stacks

Hero Trait Exclusive: Oracle Thea | Wisdom of The Gods
Memory RevivalSpecial Random Affix
[Crossing the Divine Threshold] Immune to Crowd Control Effects and Curses while inside the Divine Realm
+1 to max stacks of all Blessings while outside the Divine Realm

Hero Trait Exclusive: Oracle Thea | Incarnation of the Gods
Memory RevivalSpecial Random Affix
[Inverted Shrine] Inflicts Desecration on yourself when inflicting Desecration on enemies
+50% additional Erosion Damage when you have Desecration

Hero Trait Exclusive: Oracle Thea|Blasphemer
Memory RevivalSpecial Random Affix
[Bing's Big Bang Pack] When bombs deal damage, they can generate 3 additional Spare Bomb(s), with a chance equal to 35% of the bomb's Critical Strike Chance. -60% additional Spare Bomb Damage

Hero Trait Exclusive: Escapist Bing | Blast Nova
Memory RevivalSpecial Random Affix
[Genius Idea Generator] +2 to Whimsy Explosion Projectile Quantity, +100% Whimsy Effect, +40% Whimsy Signal Effect
Hero Trait Exclusive: Escapist Bing | Creative Genius
Memory RevivalSpecial Random Affix
[Ceaseless Tide] Deemed to be in the Loud Song state while in the Bard state
Movement Speed is no longer additionally reduced while in the Loud Song state

Hero Trait Exclusive: Tide Whisper Selena | Sing with the Tide
Memory RevivalSpecial Random Affix
[Radical Evolution Theory: Cruelty] 40% of the final bonus applied to Origin of Spirit Magus Effect is also applied to Cruelty's Aura Effect bonusMemory RevivalSpecial Random Affix
[Radical Evolution Theory: Spell Amplification] 40% of the final bonus applied to Origin of Spirit Magus Effect is also applied to Spell Amplification's Aura Effect bonusMemory RevivalSpecial Random Affix
[Radical Evolution Theory: Radical Order] 40% of the final bonus applied to Origin of Spirit Magus Effect is also applied to Radical Order's Aura Effect bonusMemory RevivalSpecial Random Affix
[Radical Evolution Theory: Deep Pain] 40% of the final bonus applied to Origin of Spirit Magus Effect is also applied to Deep Pain's Aura Effect bonusMemory RevivalSpecial Random Affix
[Reactive Rainbow] For every 2% excess chance to avoid Elemental Ailments, +0.7% chance to deem your Max Elemental Resistance as the effective Elemental Resistance when taking Elemental Damage
For every 2% excess chance to avoid Elemental Ailments, +0.7% chance to inflict Elemental Resistance Reversal on enemies when dealing Elemental Damage
Memory RevivalSpecial Random Affix
[Approaching Nightfall] -50% additional Ailment Duration. Additionally settles 35% of the remaining total Damage Over Time when Reaping, then removes all Damage Over Time acting on the targetMemory RevivalSpecial Random Affix
[Red Shoes of Cruelty] While Main Terra Skill is active, takes True Damage equal to a percentage of Max Life and Energy Shield. This percentage equals 8% of Movement Speed bonus, up to 15%
While Main Terra Skill is active, additionally increases the damage taken by enemies within the Terra Skill Area by a percentage that equals 38% of Movement Speed bonus, up to 75%

Hero Trait Exclusive: Tide Whisper Selena | Dance of the Deep
Memory RevivalSpecial Random Affix
+1 Max Youga Count in the Universe
Memory RevivalSpecial Random Affix
[The Place of Oracle: Focus] +2 to Max Focus Blessing Stacks

Hero Trait Exclusive: Oracle Thea | Wisdom of The Gods
Memory RevivalSpecial Random Affix
[The Place of Oracle: Tenacity] +2 to Max Tenacity Blessing Stacks

Hero Trait Exclusive: Oracle Thea | Wisdom of The Gods
Memory RevivalSpecial Random Affix
Memory Revival
Adds several different powerful effects to Hero Memories, including Hero Trait Affixes tailored to each hero.
After the Memory Revival feature is unlocked as you progress through the main story, you can Revive Hero Memories at [Pristine Lunar String Cynthia] in the Town.
There are 3 types of Memory Revival: New Moon Revival, Half-Moon Revival, and Full Moon Revival, each of which unlocks different crafting effects for Memories of different tiers.
New Moon Revival includes: Young Moon
Half-Moon Revival includes: Wax and Wane and Young Moon
Full Moon Revival includes: Wax and Wane, Rising Moon, Young Moon, and Young Moon: Lunar Phase.
Using Memory Revival materials randomly grants the following effects to Hero Memories:
Wax and Wane: Increases Base Stat values
Rising Moon: Increases the tiers of Fixed Affixes
Young Moon: Adds an additional Revived Affix. Using a targeted Revival Material "Lunar Phase" has a chance to add a targeted Revived Affix (Lunar Phase)
Each module has its own success rate and does not affect each other. The effect will be granted upon success.
Revived Hero Memories can be revived again. Reviving again randomly re-rolls from the initial state, with the option to keep the result before or after revival. Different Memories have a maximum limit on revival attempts. Materials consumed per revival increase with the number of attempts and stop increasing upon reaching the limit. Choosing to keep the result before revival will still consume materials and revival attempts.
You can only install 1 Revived Hero Memory.
When performing Full Moon Revival, if a Revived Affix (Lunar Phase) was not obtained after using a targeted Revival material, the Revived Hero Memory will become bound.
Memory Revival - Help
1. Using Memory Revival materials randomly grants the following effects to Hero Memories:

Wax and Wane: Increases Base Stat values
Rising Moon: Increases the tiers of Fixed Affixes
Young Moon: Adds an additional Revived Affix. Using the targeted revival material "Lunar Phase" has a chance to add a targeted Revived Affix (Lunar Phase)

2. Each effect above has its own success rate and does not interact with the others. You gain the effect on success.

3. Revived Hero Memories can be revived again. Reviving again randomly re-rolls from the initial state, with the option to keep the result before or after revival. Different Memories have a maximum limit on revival attempts, and cannot be revived further once the limit is reached.

4. Materials are consumed for each revival, and the consumption increases with the number of attempts until reaching the limit. Choosing to keep the result before revival will still consume materials and revival attempts.

5. Each character can install at most 1 revived Hero Memory.