Craft

Pre-fix
TModifierLvWtLibrary
0+ +(287–372) Max Life 10Basic Affix
0 +(221–286) Max Life 11Basic Affix
1 +(154–220) Max Life 11Basic Affix
2 +(129–154) Max Life 11Basic Affix
3 +(92–110) Max Life 11Basic Affix
4 +(74–88) Max Life 11Basic Affix
5 +(59–70) Max Life 11Basic Affix
0+ +(4369–5678) Gear Armor 10Basic Affix
0 +(3361–4368) Gear Armor 11Basic Affix
1 +(2353–3360) Gear Armor 11Basic Affix
2 +(1681–2352) Gear Armor 11Basic Affix
3 +(1345–1680) Gear Armor 11Basic Affix
4 +(1076–1344) Gear Armor 11Basic Affix
5 +(875–1075) Gear Armor 11Basic Affix
0+ +(79–100)% Critical Strike Damage Mitigation 10Basic Affix
0 +(61–78)% Critical Strike Damage Mitigation 11Basic Affix
1 +(43–60)% Critical Strike Damage Mitigation 11Basic Affix
2 +(31–42)% Critical Strike Damage Mitigation 11Basic Affix
3 +(25–30)% Critical Strike Damage Mitigation 11Basic Affix
4 +(19–24)% Critical Strike Damage Mitigation 11Basic Affix
0+ +(95–122)% Minion Damage 10Basic Affix
0 +(73–94)% Minion Damage 11Basic Affix
1 +(51–72)% Minion Damage 11Basic Affix
2 +(37–50)% Minion Damage 11Basic Affix
3 +(30–36)% Minion Damage 11Basic Affix
4 +(24–29)% Minion Damage 11Basic Affix
5 +(20–23)% Minion Damage 11Basic Affix
0+ +(22–27)% Max Life 10Basic Affix
0 +(17–21)% Max Life 11Basic Affix
1 +(12–16)% Max Life 11Basic Affix
2 +(9–11)% Max Life 11Basic Affix
3 +(7–8)% Max Life 11Basic Affix
4 +6% Max Life 11Basic Affix
5 +5% Max Life 11Basic Affix
0+ +(95–122)% damage 10Basic Affix
0 +(73–94)% damage 11Basic Affix
1 +(51–72)% damage 11Basic Affix
2 +(37–50)% damage 11Basic Affix
3 +(30–36)% damage 11Basic Affix
4 +(24–29)% damage 11Basic Affix
5 +(20–23)% damage 11Basic Affix
0+ +(157–203) Max Mana 10Basic Affix
0 +(121–156) Max Mana 11Basic Affix
1 +(85–120) Max Mana 11Basic Affix
2 +(61–84) Max Mana 11Basic Affix
3 +(49–60) Max Mana 11Basic Affix
4 +(39–48) Max Mana 11Basic Affix
5 +(32–38) Max Mana 11Basic Affix
0+ +(4369–5678) gear Evasion 10Basic Affix
0 +(3361–4368) gear Evasion 11Basic Affix
1 +(2353–3360) gear Evasion 11Basic Affix
2 +(1681–2352) gear Evasion 11Basic Affix
3 +(1345–1680) gear Evasion 11Basic Affix
4 +(1076–1344) gear Evasion 11Basic Affix
5 +(875–1075) gear Evasion 11Basic Affix
0+ +(521–676) gear Energy Shield 10Basic Affix
0 +(401–520) gear Energy Shield 11Basic Affix
1 +(281–400) gear Energy Shield 11Basic Affix
2 +(201–280) gear Energy Shield 11Basic Affix
3 +(161–200) gear Energy Shield 11Basic Affix
4 +(129–160) gear Energy Shield 11Basic Affix
5 +(105–128) gear Energy Shield 11Basic Affix
0+ +(87–112)% gear Energy Shield 10Basic Affix
0 +(61–86)% gear Energy Shield 11Basic Affix
1 +(47–66)% gear Energy Shield 11Basic Affix
2 +(39–46)% gear Energy Shield 11Basic Affix
3 +(28–33)% gear Energy Shield 11Basic Affix
4 +(23–26)% gear Energy Shield 11Basic Affix
5 +(18–21)% gear Energy Shield 11Basic Affix
0+ +(21–25)% Attack and Spell Block Chance 10Advanced Affix
0 +(16–20)% Attack and Spell Block Chance 11Advanced Affix
1 +(12–15)% Attack and Spell Block Chance 11Advanced Affix
2 +(9–11)% Attack and Spell Block Chance 11Advanced Affix
3 +(7–8)% Attack and Spell Block Chance 11Advanced Affix
4 +6% Attack and Spell Block Chance 11Advanced Affix
5 +5% Attack and Spell Block Chance 11Advanced Affix
0+ +(79–101) Strength 10Advanced Affix
0 +(55–78) Strength 11Advanced Affix
1 +(42–60) Strength 11Advanced Affix
2 +(35–42) Strength 11Advanced Affix
3 +(25–30) Strength 11Advanced Affix
4 +(20–24) Strength 11Advanced Affix
5 +(16–19) Strength 11Advanced Affix
0+ +(79–101) Intelligence 10Advanced Affix
0 +(61–78) Intelligence 11Advanced Affix
1 +(43–60) Intelligence 11Advanced Affix
2 +(31–42) Intelligence 11Advanced Affix
3 +(25–30) Intelligence 11Advanced Affix
4 +(20–24) Intelligence 11Advanced Affix
5 +(17–19) Intelligence 11Advanced Affix
0+ +(79–101) Dexterity 10Advanced Affix
0 +(61–78) Dexterity 11Advanced Affix
1 +(43–60) Dexterity 11Advanced Affix
2 +(31–42) Dexterity 11Advanced Affix
3 +(25–30) Dexterity 11Advanced Affix
4 +(20–24) Dexterity 11Advanced Affix
5 +(17–19) Dexterity 11Advanced Affix
3 Converts (8–9)% of Physical Damage taken to Fire Damage 11Advanced Affix
0+ +(60–76)% Projectile Speed 10Advanced Affix
0 +(46–59)% Projectile Speed 11Advanced Affix
1 +(33–45)% Projectile Speed 11Advanced Affix
2 +(24–32)% Projectile Speed 11Advanced Affix
3 +(17–23)% Projectile Speed 11Advanced Affix
4 +(12–16)% Projectile Speed 11Advanced Affix
5 +(8–11)% Projectile Speed 11Advanced Affix
0+ Converts (27–35)% of Physical Damage taken to Fire Damage 10Ultimate Affix
0 Converts (21–26)% of Physical Damage taken to Fire Damage 11Ultimate Affix
1 Converts (16–20)% of Physical Damage taken to Fire Damage 11Ultimate Affix
2 Converts (12–15)% of Physical Damage taken to Fire Damage 11Ultimate Affix
0+ +(27–34)% Sealed Mana Compensation 10Ultimate Affix
0 +(21–26)% Sealed Mana Compensation 11Ultimate Affix
1 +(15–20)% Sealed Mana Compensation 11Ultimate Affix
2 +(8–12)% Sealed Mana Compensation 11Ultimate Affix
0+ You can cast 1 additional Curses
+(11–23)% Curse Effect
10Ultimate Affix
0 You can cast 1 additional Curses
+(8–10)% Curse Effect
11Ultimate Affix
1 You can cast 1 additional Curses 11Ultimate Affix
2 You can cast 1 additional Curses
-5% Curse Effect
11Ultimate Affix
0+ Enemies have a (35–40)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (200–250)% of their Max Life to enemies within a 6 m radius 10Ultimate Affix
0 Enemies have a (20–25)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (200–250)% of their Max Life to enemies within a 5 m radius 11Ultimate Affix
1 Enemies have a (10–15)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (200–250)% of their Max Life to enemies within a 4 m radius 11Ultimate Affix
2 Enemies have a (10–15)% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to (100–150)% of their Max Life to enemies within a 4 m radius 11Ultimate Affix
0+ +(34–42)% additional Armor 10Ultimate Affix
0 +(21–26)% additional Armor 11Ultimate Affix
1 +(15–20)% additional Armor 11Ultimate Affix
2 +(11–14)% additional Armor 11Ultimate Affix
0+ (27–34)% of damage is taken from Mana before life 10Ultimate Affix
0 (21–26)% of damage is taken from Mana before life 11Ultimate Affix
1 (15–20)% of damage is taken from Mana before life 11Ultimate Affix
2 (11–14)% of damage is taken from Mana before life 11Ultimate Affix
0+ Converts (63–77)% of Erosion Damage taken to Fire Damage 10Ultimate Affix
0 Converts (46–60)% of Erosion Damage taken to Fire Damage 11Ultimate Affix
1 Converts (36–45)% of Erosion Damage taken to Fire Damage 11Ultimate Affix
2 Converts (27–35)% of Erosion Damage taken to Fire Damage 11Ultimate Affix
0+ -50% additional Damage Over Time taken when having at least 50000 Armor 10Ultimate Affix
0 -45% additional Damage Over Time taken when having at least 50000 Armor 11Ultimate Affix
1 -40% additional Damage Over Time taken when having at least 50000 Armor 11Ultimate Affix
2 -35% additional Damage Over Time taken when having at least 50000 Armor 11Ultimate Affix
0+ Converts (27–35)% of Physical Damage taken to Lightning Damage 10Ultimate Affix
0 Converts (21–26)% of Physical Damage taken to Lightning Damage 11Ultimate Affix
1 Converts (16–20)% of Physical Damage taken to Lightning Damage 11Ultimate Affix
2 Converts (12–15)% of Physical Damage taken to Lightning Damage 11Ultimate Affix
0+ +(27–34)% additional Evasion 10Ultimate Affix
0 +(21–26)% additional Evasion 11Ultimate Affix
1 +(15–20)% additional Evasion 11Ultimate Affix
2 +(11–14)% additional Evasion 11Ultimate Affix
0+ Converts (63–77)% of Erosion Damage taken to Lightning Damage 10Ultimate Affix
0 Converts (46–60)% of Erosion Damage taken to Lightning Damage 11Ultimate Affix
1 Converts (36–45)% of Erosion Damage taken to Lightning Damage 11Ultimate Affix
2 Converts (27–35)% of Erosion Damage taken to Lightning Damage 11Ultimate Affix
0+ -50% additional Damage Over Time taken when having at least 50000 Evasion 10Ultimate Affix
0 -45% additional Damage Over Time taken when having at least 50000 Evasion 11Ultimate Affix
1 -40% additional Damage Over Time taken when having at least 50000 Evasion 11Ultimate Affix
2 -35% additional Damage Over Time taken when having at least 50000 Evasion 11Ultimate Affix
0+ Converts (27–35)% of Physical Damage taken to Cold Damage 10Ultimate Affix
0 Converts (21–26)% of Physical Damage taken to Cold Damage 11Ultimate Affix
1 Converts (16–20)% of Physical Damage taken to Cold Damage 11Ultimate Affix
2 Converts (12–15)% of Physical Damage taken to Cold Damage 11Ultimate Affix
0+ +(21–25)% additional Max Energy Shield 10Ultimate Affix
0 +(16–20)% additional Max Energy Shield 11Ultimate Affix
1 +(12–15)% additional Max Energy Shield 11Ultimate Affix
2 +(9–11)% additional Max Energy Shield 11Ultimate Affix
0+ Converts (63–77)% of Erosion Damage taken to Cold Damage 10Ultimate Affix
0 Converts (46–60)% of Erosion Damage taken to Cold Damage 11Ultimate Affix
1 Converts (36–45)% of Erosion Damage taken to Cold Damage 11Ultimate Affix
2 Converts (27–35)% of Erosion Damage taken to Cold Damage 11Ultimate Affix
0+ -50% additional Damage Over Time taken when you have at least 8000 Max Energy Shield 10Ultimate Affix
0 -45% additional Damage Over Time taken when you have at least 8000 Max Energy Shield 11Ultimate Affix
1 -40% additional Damage Over Time taken when you have at least 8000 Max Energy Shield 11Ultimate Affix
2 -35% additional Damage Over Time taken when you have at least 8000 Max Energy Shield 11Ultimate Affix
0+ +4 Active Skill Level 10Ultimate Affix
0 +3 Active Skill Level 11Ultimate Affix
1 +2 Active Skill Level 11Ultimate Affix
2 +1 Active Skill Level 11Ultimate Affix
0+ +(11–12)% additional Fire Damage and +(19–20)% Fire Penetration when you have at least 8 stack(s) of Tenacity Blessing 10Ultimate Affix
0 +(9–10)% additional Fire Damage and +(16–18)% Fire Penetration when you have at least 8 stack(s) of Tenacity Blessing 11Ultimate Affix
1 +(6–8)% additional Fire Damage and +(12–15)% Fire Penetration when you have at least 8 stack(s) of Tenacity Blessing 11Ultimate Affix
2 +(3–5)% additional Fire Damage and +(9–11)% Fire Penetration when you have at least 8 stack(s) of Tenacity Blessing 11Ultimate Affix
0+ +(11–12)% additional Lightning Damage and +(19–20)% Lightning Penetration when you have at least 8 stack(s) of Agility Blessing 10Ultimate Affix
0 +(9–10)% additional Lightning Damage and +(16–18)% Lightning Penetration when you have at least 8 stack(s) of Agility Blessing 11Ultimate Affix
1 +(6–8)% additional Lightning Damage and +(12–15)% Lightning Penetration when you have at least 8 stack(s) of Agility Blessing 11Ultimate Affix
2 +(3–5)% additional Lightning Damage and +(9–11)% Lightning Penetration when you have at least 8 stack(s) of Agility Blessing 11Ultimate Affix
0+ +(11–12)% additional Cold Damage and +(19–20)% Cold Penetration when you have at least 8 stack(s) of Focus Blessing 10Ultimate Affix
0 +(9–10)% additional Cold Damage and +(16–18)% Cold Penetration when you have at least 8 stack(s) of Focus Blessing 11Ultimate Affix
1 +(6–8)% additional Cold Damage and +(12–15)% Cold Penetration when you have at least 8 stack(s) of Focus Blessing 11Ultimate Affix
2 +(3–5)% additional Cold Damage and +(9–11)% Cold Penetration when you have at least 8 stack(s) of Focus Blessing 11Ultimate Affix
0+ +(31–36)% additional Minion Damage when you have (1–8) Minion(s) 10Ultimate Affix
0 +(26–30)% additional Minion Damage when you have (1–8) Minion(s) 11Ultimate Affix
1 +(21–25)% additional Minion Damage when you have (1–8) Minion(s) 11Ultimate Affix
2 +(15–20)% additional Minion Damage when you have (1–8) Minion(s) 11Ultimate Affix
Suffix
TModifierLvWtLibrary
0+ Regenerates 10% Life per second 10Basic Affix
0 Regenerates (7–8)% Life per second 11Basic Affix
1 Regenerates (5–6)% Life per second 11Basic Affix
2 Regenerates 4% Life per second 11Basic Affix
0+ +(36–46)% Fire Resistance 10Basic Affix
0 +(25–35)% Fire Resistance 11Basic Affix
1 +(19–27)% Fire Resistance 11Basic Affix
2 +(16–19)% Fire Resistance 11Basic Affix
3 +(11–14)% Fire Resistance 11Basic Affix
4 +(9–11)% Fire Resistance 11Basic Affix
5 +(7–9)% Fire Resistance 11Basic Affix
0+ +(36–46)% Cold Resistance 10Basic Affix
0 +(25–35)% Cold Resistance 11Basic Affix
1 +(19–27)% Cold Resistance 11Basic Affix
2 +(16–19)% Cold Resistance 11Basic Affix
3 +(11–14)% Cold Resistance 11Basic Affix
4 +(9–11)% Cold Resistance 11Basic Affix
5 +(7–9)% Cold Resistance 11Basic Affix
0+ +(36–46)% Lightning Resistance 10Basic Affix
0 +(25–35)% Lightning Resistance 11Basic Affix
1 +(19–27)% Lightning Resistance 11Basic Affix
2 +(16–19)% Lightning Resistance 11Basic Affix
3 +(11–14)% Lightning Resistance 11Basic Affix
4 +(9–11)% Lightning Resistance 11Basic Affix
5 +(7–9)% Lightning Resistance 11Basic Affix
0+ +(36–46)% Erosion Resistance 10Basic Affix
0 +(25–35)% Erosion Resistance 11Basic Affix
1 +(19–27)% Erosion Resistance 11Basic Affix
2 +(16–19)% Erosion Resistance 11Basic Affix
3 +(11–14)% Erosion Resistance 11Basic Affix
4 +(9–11)% Erosion Resistance 11Basic Affix
5 +(7–9)% Erosion Resistance 11Basic Affix
0+ +(157–203)% Critical Strike Rating 10Basic Affix
0 +(121–156)% Critical Strike Rating 11Basic Affix
1 +(87–120)% Critical Strike Rating 11Basic Affix
2 +(62–86)% Critical Strike Rating 11Basic Affix
3 +(45–61)% Critical Strike Rating 11Basic Affix
4 +(30–44)% Critical Strike Rating 11Basic Affix
5 +(20–29)% Critical Strike Rating 11Basic Affix
0+ +(66–85)% Affliction Effect 10Basic Affix
0 +(51–65)% Affliction Effect 11Basic Affix
1 +(36–50)% Affliction Effect 11Basic Affix
2 +(26–35)% Affliction Effect 11Basic Affix
3 +(21–25)% Affliction Effect 11Basic Affix
4 +(17–20)% Affliction Effect 11Basic Affix
5 +(14–16)% Affliction Effect 11Basic Affix
0+ +(79–101)% Mana Regeneration Speed 10Basic Affix
0 +(61–78)% Mana Regeneration Speed 11Basic Affix
1 +(43–60)% Mana Regeneration Speed 11Basic Affix
2 +(31–42)% Mana Regeneration Speed 11Basic Affix
3 +(25–30)% Mana Regeneration Speed 11Basic Affix
4 +(20–24)% Mana Regeneration Speed 11Basic Affix
5 +(17–19)% Mana Regeneration Speed 11Basic Affix
0+ +(14–17)% Elemental Resistance 10Advanced Affix
0 +(11–13)% Elemental Resistance 11Advanced Affix
1 +(8–10)% Elemental Resistance 11Advanced Affix
2 +(6–7)% Elemental Resistance 11Advanced Affix
3 +5% Elemental Resistance 11Advanced Affix
0+ +(32–41)% Attack and Cast Speed
+(32–41)% Minion Attack and Cast Speed
10Advanced Affix
0 +(25–31)% Attack and Cast Speed
+(25–31)% Minion Attack and Cast Speed
11Advanced Affix
1 +(18–24)% Attack and Cast Speed
+(18–24)% Minion Attack and Cast Speed
11Advanced Affix
2 +(13–17)% Attack and Cast Speed
+(13–17)% Minion Attack and Cast Speed
11Advanced Affix
3 +(10–12)% Attack and Cast Speed
+(10–12)% Minion Attack and Cast Speed
11Advanced Affix
4 +(7–9)% Attack and Cast Speed
+(7–9)% Minion Attack and Cast Speed
11Advanced Affix
5 +(5–6)% Attack and Cast Speed
+(5–6)% Minion Attack and Cast Speed
11Advanced Affix
0+ +(79–101)% Critical Strike Damage 10Advanced Affix
0 +(61–78)% Critical Strike Damage 11Advanced Affix
1 +(44–60)% Critical Strike Damage 11Advanced Affix
2 +(32–43)% Critical Strike Damage 11Advanced Affix
3 +(23–31)% Critical Strike Damage 11Advanced Affix
4 +(16–22)% Critical Strike Damage 11Advanced Affix
5 +(11–15)% Critical Strike Damage 11Advanced Affix
0+ +(66–85)% Reaping Duration 10Advanced Affix
0 +(51–65)% Reaping Duration 11Advanced Affix
1 +(36–50)% Reaping Duration 11Advanced Affix
2 +(26–35)% Reaping Duration 11Advanced Affix
3 +(21–25)% Reaping Duration 11Advanced Affix
4 +(17–20)% Reaping Duration 11Advanced Affix
5 +(14–16)% Reaping Duration 11Advanced Affix
0+ +(24–30)% Strength 10Advanced Affix
0 +(19–23)% Strength 11Advanced Affix
1 +(14–18)% Strength 11Advanced Affix
2 +(10–13)% Strength 11Advanced Affix
3 +(8–9)% Strength 11Advanced Affix
4 +7% Strength 11Advanced Affix
5 +6% Strength 11Advanced Affix
0+ When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
+(70–100)% Fire Infiltration Effect
10Advanced Affix
0 When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
+(40–60)% Fire Infiltration Effect
11Advanced Affix
1 When dealing damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Fire Infiltration. Interval for each enemy: 1 s
+(10–30)% Fire Infiltration Effect
11Advanced Affix
0+ +(24–30)% Dexterity 10Advanced Affix
0 +(19–23)% Dexterity 11Advanced Affix
1 +(14–18)% Dexterity 11Advanced Affix
2 +(10–13)% Dexterity 11Advanced Affix
3 +(8–9)% Dexterity 11Advanced Affix
4 +7% Dexterity 11Advanced Affix
5 +6% Dexterity 11Advanced Affix
0+ When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
+(70–100)% Lightning Infiltration Effect
10Advanced Affix
0 When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
+(40–60)% Lightning Infiltration Effect
11Advanced Affix
1 When dealing damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
When Minions deal damage, inflicts Lightning Infiltration. Interval for each enemy: 1 s
+(10–30)% Lightning Infiltration Effect
11Advanced Affix
0+ +(24–30)% Intelligence 10Advanced Affix
0 +(19–23)% Intelligence 11Advanced Affix
1 +(14–18)% Intelligence 11Advanced Affix
2 +(10–13)% Intelligence 11Advanced Affix
3 +(8–9)% Intelligence 11Advanced Affix
4 +7% Intelligence 11Advanced Affix
5 +6% Intelligence 11Advanced Affix
0+ Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 1 s
When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s
+(70–100)% Cold Infiltration Effect
10Advanced Affix
0 Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 1 s
When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s
+(40–60)% Cold Infiltration Effect
11Advanced Affix
1 Inflicts Cold Infiltration when dealing damage. Interval for each enemy: 1 s
When Minions deal damage, inflicts Cold Infiltration. Interval for each enemy: 1 s
+(10–30)% Cold Infiltration Effect
11Advanced Affix
0+ +(27–34)% Aura Effect 10Ultimate Affix
0 +(21–26)% Aura Effect 11Ultimate Affix
1 +(15–20)% Aura Effect 11Ultimate Affix
2 +(11–14)% Aura Effect 11Ultimate Affix
0+ +(177–228) Attack and Spell Critical Strike Rating 10Ultimate Affix
0 +(136–176) Attack and Spell Critical Strike Rating 11Ultimate Affix
1 +(96–135) Attack and Spell Critical Strike Rating 11Ultimate Affix
2 +(69–95) Attack and Spell Critical Strike Rating 11Ultimate Affix
0+ +(109–140)% Reaping Recovery Speed 10Ultimate Affix
0 +(84–108)% Reaping Recovery Speed 11Ultimate Affix
1 +(59–83)% Reaping Recovery Speed 11Ultimate Affix
2 +(43–58)% Reaping Recovery Speed 11Ultimate Affix
0+ Regenerates (11–13)% Life per second when taking Damage Over Time 10Ultimate Affix
0 Regenerates (9–10)% Life per second when taking Damage Over Time 11Ultimate Affix
1 Regenerates (7–8)% Life per second when taking Damage Over Time 11Ultimate Affix
2 Regenerates (5–6)% Life per second when taking Damage Over Time 11Ultimate Affix
0+ +(71–85)% chance to avoid Elemental Ailments 10Ultimate Affix
0 +(50–68)% chance to avoid Elemental Ailments 11Ultimate Affix
1 +(30–45)% chance to avoid Elemental Ailments 11Ultimate Affix
2 +(21–27)% chance to avoid Elemental Ailments 11Ultimate Affix
0+ +1 Jumps
+7% additional damage for every Jump (multiplies)
10Ultimate Affix
0 +1 Jumps
+6% additional damage for every Jump (multiplies)
11Ultimate Affix
1 +1 Jumps
+(4–5)% additional damage for every Jump (multiplies)
11Ultimate Affix
2 +1 Jumps
+(2–3)% additional damage for every Jump (multiplies)
11Ultimate Affix
0+ +(31–36)% additional damage while having Fervor 10Ultimate Affix
0 +(26–30)% additional damage while having Fervor 11Ultimate Affix
1 +(21–25)% additional damage while having Fervor 11Ultimate Affix
2 +(15–20)% additional damage while having Fervor 11Ultimate Affix
0+ +(42–50)% Blur Effect
Gains Blur for 1 s after losing Blur
10Ultimate Affix
0 +(32–40)% Blur Effect
Gains Blur for 1 s after losing Blur
11Ultimate Affix
1 +(24–30)% Blur Effect
Gains Blur for 1 s after losing Blur
11Ultimate Affix
2 +(16–20)% Blur Effect
Gains Blur for 1 s after losing Blur
11Ultimate Affix
Base Affix
+15 Strength
+15 Dexterity
+15 Intelligence
+8% Fire Resistance
+8% Cold Resistance
+8% Lightning Resistance
+8% Erosion Resistance
+6% Attack and Cast Speed
+6% Minion Attack and Cast Speed
+15% Skill Area
+25% damage
+25% Minion Damage
+12% Affliction Effect
+30% Critical Strike Rating
+40% Minion Critical Strike Rating
+15% Critical Strike Damage
+20% Minion Critical Strike Damage
+12% Reaping Duration
+12% Projectile Speed
+6% Armor DMG Mitigation Penetration
+6% Armor DMG Mitigation Penetration for Minions
+8% Elemental and Erosion Resistance Penetration
+8% Elemental and Erosion Resistance Penetration for Minions
+8% Aura Effect
+8% Sealed Mana Compensation
+1 Active Skill Level
+1 Passive Skill Level
+20% chance to inflict Damaging Ailments
Adds 10 - 10 Base Ailment Damage
+20% Origin of Spirit Magus effect
Nearby enemies within 15 m have Frail
Gains Attack Aggression when casting an Attack Skill
Gains Attack Aggression when Minions land a Critical Strike
Has Hasten
Minions have Hasten
-40% additional Damage Over Time taken
+15% Armor Effective Rate for Non-Physical Damage
Enemies have a 15% chance to explode when defeated, dealing True Damage equal to 250% of their Max Life to enemies within a 5m radius
+20% Block Ratio
+100% Critical Strike Damage Mitigation
+2 to Attack Skill Level
+2 Spell Skill Level
+1 Max Deflection stacks
+2 Max Deflection stacks
Legendary /82
IconEquipArmorEpic401112
Glorious Journey
Require lv 1
+(15–20) to All Stats
+(60–80) Fire Damage Reflection
+(60–80) Lightning Damage Reflection
+(60–80) Cold Damage Reflection
IconEquipArmorEpic412112
Phantasm
Require lv 10
+(120–320) gear Evasion
+55 Max Life
When moving, triggers a Lv. 20 Split Shot every 0.6s
+15% Projectile Speed
Enlarges Physique by (10–15)%
IconEquipGlovesEpic409112
Ice Pulse
Require lv 14
+(5–8) to Max Frostbite Rating
+(60–80)% Spell Damage
When defeating a Frostbitten enemy, - 20% current cooldown of potion and Mobility skills
+1 Max Charges
Converts 50% of Mana Cost to Life Cost
IconEquipGlovesEpic404112
Berserker Bracer
Require lv 20
+(30–40)% Projectile Damage
+(10–20)% Attack and Cast Speed
+(60–70)% Critical Strike Rating
IconEquipGlovesEpic408112
Feline Gloves
Require lv 24
+(200–250) Max Life
+(8–10)% Attack and Cast Speed
+(4–6)% Elemental Damage per stack of Agility Blessing owned
+(40–50)% Agility Blessing Duration
+50% chance to gain 1 stack of Agility Blessing on defeat
IconEquipArmorEpic316112
Furious Man's Body
Require lv 30
-20% additional Movement Speed
+(70–90) Max Life
Demolisher Skills are supported by Lv. (20–25) Quick Return.
Gains (60–70)% Movement Speed when consuming Demolisher Charge. The effect gradually falls off to 0 within 2 s.
IconEquipArmorEpic318112
Magnus' Jealousy
Require lv 30
+(2880–3744) Gear Armor
+12% Strength
Adds (2–3) - (4–5) Fire Damage per 10 Strength
The base main attribute no longer additionally increases damage
IconEquipArmorEpic319112
Ralph's Burial
Require lv 30
+(2880–3744) gear Evasion
+12% Dexterity
Adds (1–2) - (5–6) Lightning Damage for every 10 Dexterity
The base main attribute no longer additionally increases damage
IconEquipArmorEpic320112
Israfel's Sorrow
Require lv 30
+(170–238) gear Energy Shield
+(120–144) Max Mana
+36% Intelligence
Adds (297–317) - (413–433) Cold Damage when having at least 600 Intelligence
IconEquipArmorEpic441112
Genius Battlegear
Require lv 30
+(60–80) Max Life
-100% Critical Strike Rating
+100% Critical Strike Damage
When activating Spell Burst, +40% Spell Critical Strike Rating for every 1 Spell Burst Charge stack consumed. Lasts 10s. Stacks up to 10 times
IconEquipGlovesEpic439112
Vendetta's Sleeve-Blade
Require lv 30
+(50–60) Max Life
+(20–30) Dexterity
+(40–80)% Melee Damage if you have recently moved more than 10 m
IconEquipGlovesEpic411112
Marksman Bracers
Require lv 33
+(150–200) gear Evasion
+(154–176) Max Life
+(22–25)% Projectile Damage
+2 Jumps
+(20–30)% Projectile Speed
IconEquipArmorEpic410112
Vestment of Song
Require lv 35
+44 Max Life
+24 Max Mana
+70 Max Energy Shield
+7 to All Stats
Triggers Lv. 10 Safeguard Field every 15s
IconEquipGlovesEpic407112
Boom Gloves
Require lv 38
+(130–150) Max Life
Adds (17–19) - (22–25) Physical Damage to Attacks and Spells
Triggers Lv. (15–25) Groundshaker when inflicting Paralysis. Interval: 1.5s.
Knockback direction is reversed
IconEquipArmorEpic321112
Gauze of Phantom Sin
Require lv 45
(-1–1) to Max Agility Blessing Stacks
(-1–1) to Max Focus Blessing Stacks
(-1–1) to Max Tenacity Blessing Stacks
-2% additional damage per stack of Blessing (multiplies)
IconEquipArmorEpic445112
Varagon's Lament
Require lv 45
+(150–200) Max Life
+(10–20)% Cold Resistance
+(20–30) to Max Frostbite Rating
Inflicts Cold Infiltration when dealing damage to enemies with a Frostbite Rating of 60 or above
IconEquipGlovesEpic417112
Sea Splitter
Require lv 45
Main Skill is supported by Lv. 15 Raging Slash
+(40–70) Max Life
(-10–-6)% Attack Speed
+(60–80)% Slash-Strike Skill Area
IconEquipGlovesEpic425112
Vow's Grasp
Require lv 45
+(40–80) gear Energy Shield
+(50–60) Strength and Intelligence
+(16–20)% additional Melee Physical Damage when the character is only affected by 1 Aura
IconEquipGlovesEpic426112
Tyrant's Smoldering Hold
Require lv 45
Adds 100 - 120 Fire Damage to Attacks
+(10–15)% Fire Resistance
Lucky Critical Strike
Unable to trigger Empower Skills
IconEquipGlovesEpic427112
Alloy Covenant
Require lv 45
+(6–8)% Elemental Resistance
+(15–20)% additional Minion Damage at Max Bond stacks
+(15–25)% Life Regain and Energy Shield Regain for Minions
(15–18)% of the Life and Energy Shield Regain Effect of Synthetic Troop Minions is also applied to you
IconEquipGlovesEpic430112
Providential Grace
Require lv 45
+(10–15)% Elemental Resistance
<A Random Max Blessing Stacks Affix>
(-10–-8)% additional damage taken if the max stacks of Tenacity Blessing is not lower than the stacks of other Blessings
+(8–10)% additional Attack and Cast Speed if the max stacks of Agility Blessing is not lower than the stacks of other Blessings
+(8–10)% additional damage if the max stacks of Focus Blessing is not lower than the stacks of other Blessings
IconEquipGlovesEpic432112
Hand of Malice
Require lv 45
+(50–60)% gear Energy Shield
+(160–200)% Critical Strike Rating
(-30–-20)% Critical Strike Damage
+(30–35)% additional Deterioration Damage if you have dealt a Critical Strike recently
IconEquipGlovesEpic440112
Golden Touch
Require lv 45
+(180–220) Max Life
+(10–15)% Elixir Skill Effect
Triggers the Elixir Skill in the second slot when casting a Main Skill. Interval: (0.5–1.5) s
+(15–20)% additional damage and Minion Damage while an Elixir Skill is active
IconEquipArmorEpic446112
Imperious Verdict
Require lv 48
-2 Focus Skill Level
+(100–150) Max Life
When Focus Skills are equipped in the Active Skill Slot: +(15–25)% additional Focus Skill Damage, (-25–-15)% Focus Buff Effect
IconEquipArmorEpic444112
Agony of Lost Self
Require lv 50
+(10–20)% Max Life and Max Energy Shield
+(1–3) Main Skill Level
Takes 30 True Damage every 0.1s if you haven't used a Main Skill recently
IconEquipGlovesEpic406112
Ice and Fire
Require lv 50
+(20–25)% Fire and Cold Resistance
+(75–100)% Cold Damage if you have used a Fire Skill recently
+(75–100)% Fire Damage if you have used a Cold Skill recently
IconEquipArmorEpic403112
Unbreakable Armor
Require lv 58
+2304 Gear Armor
+50% Barrier Shield
Triggers Lv. (10–20) Reform every 4 s
+(35–40)% additional damage when having at least 25000 Armor
-50% additional Armor when you don't have a Barrier
IconEquipArmorEpic404112
Dragon Breath Armor
Require lv 58
+(2448–2592) Gear Armor
+(10–13)% Max Life
+(160–216)% Fire Damage
Converts (10–15)% of Physical Damage taken to Fire Damage
You cannot deal Fire Damage unless you are Ignited
+(300–400)% additional Ignite Damage taken
You always receive +(2–3) Ignite Damage when there are enemies nearby
IconEquipArmorEpic201112
Evil Heart Armor
Require lv 58
+(350–500) gear Energy Shield
-40% additional Damage Over Time taken
<A Random Curse Affix>
<A Random Ailment Base Damage Affix>
IconEquipArmorEpic202112
Shattered Moonlight
Require lv 58
+(350–370) gear Energy Shield
Main Skill is supported by Lv. (10–20) Psychic Burst
[Beacon] +2 Max Spell Burst
Unable to use Restoration Skills
IconEquipArmorEpic203112
Crimson King
Require lv 58
+(50–500) Max Life
+(35–50)% chance for Attack Skills to deal Double Damage if you have consumed more than +100% of Max Life recently
(-50–-40)% additional damage taken if more than 15000 Life has been consumed recently
+50% Critical Strike Rating and Critical Strike Damage if you have consumed more than 100% Life recently
IconEquipArmorEpic408112
Kingly Armor
Require lv 58
+(10–15)% Max Life and Max Energy Shield
Max Terra Charge Stacks +2
+1 Main Skill Level
+(15–20)% Erosion Resistance
Terra Charge's Restoration Speed is set to (240–300)% of the default value
-2% Movement Speed for every Terra Charge consumed recently. Stacks up to 10 time(s)
IconEquipArmorEpic315112
Iced Drinker's Cage
Require lv 58
+(300–350) gear Energy Shield
(-1–1) Main Skill Level
Extreme Coldness
Gains 1 stack(s) of Cage when inflicting Frostbite. Interval: 1 s
Effects of Control Effects received +(1–50)%
IconEquipArmorEpic301112
Royal Cycle
Require lv 58
+(50–60)% Elemental Damage
+(6–8)% Elemental Resistance
+1% Fire Damage per (10–12) Strength
+1% Lightning Damage per (10–12) Dexterity
+1% Cold Damage per (10–12) Intelligence
+1% additional Elemental Damage for every (28–30) of the highest stat among Strength, Dexterity, and Intelligence, up to +40%
IconEquipArmorEpic415112
Undying Faith
Require lv 58
+(120–200) gear Energy Shield
+(1–2) Passive Skill Level
+(12–20)% Sealed Mana Compensation
+(15–20)% additional damage at Low Life
IconEquipArmorEpic205112
Endless Fortress
Require lv 58
+(204–238) gear Energy Shield
-10% Cold and Lightning Resistance
-10% Attack and Spell Block Chance
+(30–40)% additional Minion Damage while having Bond
(-2–2) to Max Summonable Synthetic Troops
[Arcane] Converts 100% of Mana Cost to Life Cost
+25% additional Max Life
IconEquipArmorEpic416112
Martyr's Staff
Require lv 58
+(55–65)% Max Life
(-15–-12)% additional damage taken at Full Life.
+1 Max Mana
+(20–35) to All Stats
+(10–20)% Injury Buffer
IconEquipArmorEpic417112
Corrupted Bulwark
Require lv 58
(-15–-12)% additional damage taken at Full Energy Shield
+(900–1200) Max Energy Shield
+1 Max Mana
+(20–35) to All Stats
+(10–12)% Injury Buffer
IconEquipArmorEpic419112
Void Embankment
Require lv 58
+1 Max Life
+1 Max Energy Shield
+1 Max Mana
+(75–100) to All Stats
+1% Elemental Resistance per 40 stats, up to +20%
IconEquipArmorEpic423112
Double Rainbow
Require lv 58
+1% All Stats
+(6–10)% Elemental Resistance
+(17–19)% additional damage for every 2 types of Elemental Resistance with identical values (multiplies)
(-7–-6)% additional damage taken for every 2 types of Elemental Resistance with identical values (multiplies)
IconEquipArmorEpic424112
Flaming Evil
Require lv 58
+(4–6)% Max Fire Resistance
+1% Max Cold Resistance
+1% Max Lightning Resistance
+(20–32)% Max Life, Max Mana, and Max Energy Shield
For every 1% Fire Resistance, +(2.5–3)% Critical Strike Damage, up to +600%
IconEquipArmorEpic425112
Frozen Path
Require lv 58
+1% Max Fire Resistance
+(4–6)% Max Cold Resistance
+1% Max Lightning Resistance
+(20–32)% Max Life, Max Mana, and Max Energy Shield
For every 1% Cold Resistance, +(3–5) Attack and Spell Critical Strike Rating, up to +920
IconEquipArmorEpic426112
Fleeting Sky
Require lv 58
+1% Max Fire Resistance
+1% Max Cold Resistance
+(4–6)% Max Lightning Resistance
+(20–32)% Max Life, Max Mana, and Max Energy Shield
For every 1% Lightning Resistance, +(1.2–1.4)% Attack and Cast Speed, up to +275%
IconEquipArmorEpic427112
Cicada Shell
Require lv 58
+1% Max Fire Resistance
+1% Max Cold Resistance
+1% Max Lightning Resistance
+(10–16)% Max Life, Max Mana, and Max Energy Shield
-80% Energy Shield Charge Speed
-5% Energy Shield Regain
Adds Elemental Damage equal to (1.1–1.4)% of Max Energy Shield to Attacks and Spells
IconEquipArmorEpic206112
Heavyware
Require lv 58
+(1728–2016) Gear Armor
+(66–88) Max Life
+(20–25)% additional damage taken by Nearby enemies
(-15–-10)% additional damage dealt by Nearby enemies
IconEquipArmorEpic304112
Stellar Vestment of Eminence
Require lv 58
+(210–230) gear Energy Shield
+(5–7)% Elemental Resistance
-40% Barrage Skill Wave Interval
Barrage Skills +(50–60)% damage increase per wave
+(100–125)% chance to +1 to Barrage Skill Total Waves when casting a Barrage Skill
IconEquipArmorEpic306112
Twilight Vestment
Require lv 58
+(238–272) gear Energy Shield
+1 Active Skill Level
When Reaping, Energy Shield starts charging immediately
(-36–12)% Energy Shield Charge Speed
+(8–12)% Reaping Duration
+(3–5)% Elemental Resistance
IconEquipArmorEpic308112
Devouring Tide
Require lv 58
+(1152–1440) Gear Armor
+(88–110) Max Life
Fire Resistance is fixed at 20%
Adds (15–20)% of Physical Damage as Fire Damage during Multistrike
Multistrikes deal (35–40)% increasing damage
IconEquipArmorEpic428112
Arrival of the Polar Night
Require lv 58
+(8–10)% Intimidating effect
+(176–264) Max Life
Enemies within 12m are Intimidated
+(24–29)% additional Life Regeneration Speed when at Low Life
Restores 2% Max Life every second for 4s upon hitting an enemy under at least 3 control effects.
IconEquipArmorEpic311112
Mere Eternity
Require lv 58
+(2480–2880) Gear Armor
+(30–40)% Armor Effective Rate for Non-Physical Damage
When Armor is no lower than 50000 , +(20–30)% Injury Buffer
+(45–50)% Critical Strike Damage Mitigation
When Armor is no lower than 65000 , +(40–50)% Life Regeneration Speed
(-15–-10)% additional Attack Speed
IconEquipArmorEpic312112
Friend Nemesis
Require lv 58
+(3160–3560) Gear Armor
+(26–40)% additional Spirit Magus Skill Damage
If you have recently moved more than (10–20) m, Spirit Magi +(36–60) initial Growth
While Reconjuring, Spirit Magi regenerate (20–40)% Life per second
Spirit Magi take 1000 Secondary Physical Damage when they are not at Full Life. Interval: 0.5 s.
IconEquipArmorEpic317112
Mad Doctor's Silver-Plated Lung
Require lv 58
When casting an Elixir Skill, +(20–30)% Injury Buffer. The effect gradually falls off to 0 within 3 s
When casting an Empower Skill, regenerates (3–5)% Life and Mana per second. The effect gradually falls off to 0 within 3 s.
When casting a Defensive Skill, +(25–30)% Empower Skill Effect and Elixir Skill Effect. The effect gradually falls off to 0 within 3 s
+(30–50)% Physique and + (10–20)% Movement Speed if you have cast an Elixir Skill, an Empower Skill, and a Defensive Skill recently
IconEquipArmorEpic324112
Blight
Require lv 58
+(30–40)% Max Life and Max Energy Shield
+(40–50)% Attack and Cast Speed
+(8–10)% additional Deterioration Damage taken per stack of Deterioration the enemy has. Stacks up to 8 time(s)
-25% additional Deterioration Duration
IconEquipArmorEpic322112
Agony's Embrace
Require lv 58
-6% Max Erosion Resistance
+(21–30)% Defense
+(5–7)% Movement Speed
Converts (20–25)% of Physical Damage and Elemental Damage taken to Erosion Damage
+(15–20)% Erosion Resistance Penetration and +(10–15)% Life Regain and Energy Shield Regain if you have used a Erosion Skill recently
IconEquipArmorEpic323112
Lightning Striker's Sacrum
Require lv 58
+(3000–4000) gear Evasion
+(3–4) Horizontal Projectile Skill Level
Adds 1 - (180–240) Lightning Damage to Attacks
For every 5 m moved, gains 1 stack(s) of Deflection
IconEquipArmorEpic440112
Trinity
Require lv 58
(-3–3)% Max Elemental Resistance
(-5–5)% Elemental Resistance
Gains Elemental Resistance Penetration equal to your minimum effective Elemental Resistance
Law of Trinity
IconEquipArmorEpic449112
Futile Tradeoff
Require lv 58
+1% Max Life
+1% Max Energy Shield
+1% Max Mana
<Random stat affix>
When the sum of All Stats is (165–240) or less, -20% additional Elemental Damage taken
IconEquipArmorEpic448112
Silent Avowal
Require lv 58
Castling
Cause Without Effect
Wield My Sword
Absolve My Sin
IconEquipArmorEpic451112
The Three Saints
Require lv 58
(-3–3)% Max Elemental Resistance
(-6–6)% Elemental Resistance
+1 to corresponding Elemental Skill Level for every (21–27)% Effective Elemental Resistance you have
Mantra of the Saints
IconEquipArmorEpic452112
Uros's Bond
Require lv 58
+(25–30)% Max Life and Max Energy Shield
+(10–12)% Elemental Resistance
+(16–18)% additional Minion Damage for each stack of Bond
(23–25)% of damage taken is transferred to a random Minion while having Bond
IconEquipGlovesEpic403112
Praise for Injury
Require lv 58
+(30–40) Strength
+(140–160) Max Life
+40% chance to inflict Trauma
-40% Trauma Damage
Traumatized enemies defeated by you have a (15–20)% chance to explode, dealing True Damage equal to (80–100)% of their Max Life to enemies within a 6 m radius
IconEquipGlovesEpic202112
Chaos Abyss
Require lv 58
+(200–250) Max Life
+(35–50)% Attack and Cast Speed
Upon inflicting damage, +(1.5–2)% additional damage taken (multiplies) for enemies for each stack of Wilt they have. Stacks up to 30 time(s)
+(80–120)% additional Wilt Duration if enemies' Wilt stacks are less than 20
Loses (8–10)% current Life and Energy Shield when inflicting Wilt. Interval: 0.5 s
IconEquipGlovesEpic203112
Sage's Insight
Require lv 58
+(150–350) gear Energy Shield
(-1–1) Spell Skill Level
When a Spell hit inflicts Fire Damage, -15% Cold, Lightning, and Erosion Resistance for the target for 3 s
When a Spell hit inflicts Cold Damage, -15% Fire, Lightning, and Erosion Resistance for the target for 3 s
When a Spell hit inflicts Lightning Damage, -15% Fire, Cold, and Erosion Resistance for the target for 3 s
When a Spell hit inflicts Erosion Damage, -15% Fire, Cold, and Lightning Resistance for the target for 3 s
IconEquipGlovesEpic204112
Thunder Manipulator
Require lv 58
+(2400–2600) gear Evasion
+(25–35)% additional Lightning Damage against Numbed enemies
+(25–35)% additional Max Lightning Damage to an enemy when they have at least 10 stack(s) of Numbed
+(25–30)% Lightning Resistance
Inflicts (2–4) additional stack(s) of Numbed
+(20–30)% additional Numbed Effect on Critical Strike with Lightning Damage for 2 s
IconEquipGlovesEpic412112
Malevolent Hand
Require lv 58
-30% Erosion Resistance
+(20–30)% Ill Omen Cumulative Efficiency
Nearby enemies within 15 m are cursed by Lv. 1 Ominous
You can cast 1 additional Curses
IconEquipGlovesEpic413112
Blinding Bracers
Require lv 58
+25% chance to Ignite targets
Blinds Ignited enemies on hit
-12% additional damage dealt by Blinded enemies
+20% additional damage to Blinded enemies
IconEquipGlovesEpic205112
Tyrant's Iron Fist
Require lv 58
+(90–120) Intelligence
+(160–200) Max Mana
Regenerates (2–3)% Mana per second
+5% Critical Strike Rating and Critical Strike Damage for every (880–900) Mana consumed recently
IconEquipGlovesEpic206112
Ardor
Require lv 58
+(1152–1440) Gear Armor
+55 Max Life
+(12–15)% Life Regain
Double Life Regain
+10% additional Life Regain Interval
IconEquipGlovesEpic209112
Varagon Shroud
Require lv 58
+2304 Gear Armor
+(110–154) Max Life
Unable to gain Agility Blessing
[Tenacity] +100% chance to gain 1 stack(s) of Tenacity Blessing when hitting an enemy
+1 to Max Tenacity Blessing Stacks
When Tenacity Blessing is at least at (5–7) stack(s), +250 Attack Critical Strike Rating and +10% additional Attack Speed
IconEquipGlovesEpic210112
Ghost Slaughter
Require lv 58
+(60–220) Max Life
Fervor gains an additional base effect: +1% Skill Area for every 3 Fervor Rating
Fervor gains an additional base effect: +3% additional Attack and Ailment Damage for every 4 Fervor Rating
Consumes (10–12)% of current Life and Energy Shield per second while Fervor is active
Loses Fervor at Low Life
IconEquipGlovesEpic215112
Miniature Void Sea
Require lv 58
+(238–272) gear Energy Shield
+(15–20)% All Stats
Adds (12–16)% of Max Life to Minion Energy Shield
+(10–12)% additional Minion Damage for every Minion you have. Stacks up to 6 times
Trigger the Main Skill for every 3 m of movement. Interval: 3 s
IconEquipGlovesEpic415112
Wings of Light
Require lv 58
+(20–30)% Intimidating effect
+(50–150) Max Life
<Random Control Immunity Affix>
Intimidated gains an additional base effect: +(13–17)% additional Spell and Ailment Damage taken for each type of crowd control effect the target is under. Stacks up to 6 times
IconEquipGlovesEpic419112
Clenched Spring
Require lv 58
+(198–220) Max Life
Adds (1–2) - (3–4) Physical Damage to Attacks per (1000–1200) Armor
+(17–20)% additional Armor
IconEquipGlovesEpic420112
Blade-dancer's Fingers
Require lv 58
+(220–264) Max Life
Adds (18–21) - (24–27) Physical Damage to Attacks for every 3300 Life consumed recently. Stacks up to 170 time(s)
Consumes (5–10)% of current Life on skill use
-16% Life Regeneration Speed
IconEquipGlovesEpic207112
Aeterna Martyr
Require lv 58
-20% chance to inflict Trauma
+(75–85) Attack and Spell Critical Strike Rating
(-20–-15)% additional Physical Damage taken
+(94–100)% Reaping Recovery Speed
+(17–20)% additional Trauma Damage (multiplies) for each Critical Strike dealt recently. Stacks up to (3–4) time(s)
IconEquipGlovesEpic212112
Archmage's Hands
Require lv 58
+(272–340) gear Energy Shield
+(20–27)% Cold Resistance
(5–8)% of damage is taken from Mana before life
+(20–25)% additional Max Mana
The skill cost is fixed at (1–100)
+1% additional Spell Damage for every (75–100) Max Mana owned, up to 70%
IconEquipGlovesEpic428112
Stray Bird's Return
Require lv 58
+(1880–3456) gear Evasion
(-1–1) Attack Projectile Skill Level
Normal Projectiles will return after reaching their max range and will hit enemies on their path again
(-15–-10)% additional Projectile Damage
Stray Bird
+50% additional Returning Projectile Damage
IconEquipGlovesEpic431112
Blade-Dancer's Edges
Require lv 58
+(1500–2000) Gear Armor
+30% tracking distance for Sentries
Max Sentry Quantity +1
+(8–10)% additional Sentry Damage for every nearby Sentry within 10m
+2% Armor Effective Rate for non-Physical DMG for every nearby Sentry within 10m
IconEquipGlovesEpic433112
Quantum Convergence
Require lv 58
+(2016–2880) Gear Armor
Consumes (5–10)% of current Life when Synthetic Troop Minions use skills
For every 5% Life lost by a Synthetic Troop Minion in the last second, +(9–10)% additional damage. Stacks up to 13 time(s)
+(7–10)% Elemental Resistance
+(42–60)% Minion Critical Strike Damage
IconEquipGlovesEpic434112
Grandmaster's Hands
Require lv 58
+(90–110) Max Life
+(1000–1440) Gear Armor
Gains (4–5) Focus Pts for each enemy defeated
+5% additional damage for the next Focus Skill triggered for each enemy defeated. Stacks up to 8 time(s)
IconEquipGlovesEpic438112
Vajra Handguards
Require lv 58
+(2440–2880) gear Evasion
+(10–16)% Attack and Cast Speed
+(15–20)% Life Regain and Shield Regain for Combo Finishers
+(15–20)% additional Combo Finisher Damage to an enemy for every Infiltration Effect the enemy has
IconEquipGlovesEpic435112
Grasp of Truth
Require lv 58
+(5–10)% Elemental Resistance
+20% Elemental Resistance for enemies within 12m
+ (10–20)% Spell Elemental Damage
[Penetrating] When dealing Fire, Lightning, or Cold Damage, inflicts Fire Infiltration, Lightning Infiltration, or Cold Infiltration respectively.
Upon inflicting damage, +8% additional Elemental Damage for each type of Infiltration Effect the enemy has
+12% additional Spell Damage

Vorax Limb: Chest

SS14Season
0 Gear Armor
0 gear Evasion
0 gear Energy Shield

Graftable: Organs with Gloves、Chest Armor affixes
You can only equip 1 Vorax Gear

Chest
Info
id: 380004
Vorax Limb: Chest /1
Vorax Limb: Chest
0 Gear Armor
0 gear Evasion
0 gear Energy Shield
Graftable: Organs with Gloves、Chest Armor affixes
You can only equip 1 Vorax Gear