Iron Nest
SS10Season
+8 Intelligence
Loses Command instead of gaining it when using
Synthetic Troop Minions are unable to move
+200% Synthetic Troop Minion Duration
+200% Synthetic Troop Minion Duration
When Command is lower than -20 , for every -1 Command, -2% Aura Area and +1% Aura Effect
+5 to Synthetic Troop Minions' stack(s) of Horizontal ProjectileJumps
+5 to Synthetic Troop Minions' stack(s) of Horizontal Projectile
When Command is lower than -40 , Nearby Synthetic Troop Minions deal +25% additional Projectile Damage to enemies in Proximity , and this damage reduces with the distance traveled by the Projectiles
Minions' Horizontal Projectiles cannot Penetrate
Minions' Horizontal Projectiles cannot Penetrate
When Command is lower than -60 , +30% to the physique of Nearby Synthetic Troop Minions
+100% Multistrike chance and +25% Multistrike Damage Increment for Nearby Synthetic Troops
+100% Multistrike chance and +25% Multistrike Damage Increment for Nearby Synthetic Troops
+20% Movement Speed
+20% Cooldown Recovery Speed for Mobility Skills
+20% Cooldown Recovery Speed for Mobility Skills
"At that time, the cruising mechanical flock seemed to become aware and turned to fly toward him as if they were returning to their iron nests. This is how the Commander survived the last battle at the Black Pass!"
SS9Season
+8 Intelligence
Loses Command instead of gaining it when using
Synthetic Troop Minions are unable to move
+200% Synthetic Troop Minion Duration
+200% Synthetic Troop Minion Duration
When Command is lower than -20 , for every -1 Command, -2% Aura Area and +1% Aura Effect
+5 to Synthetic Troop Minions' stack(s) of Horizontal ProjectileJumps
+5 to Synthetic Troop Minions' stack(s) of Horizontal Projectile
When Command is lower than -40 , Nearby Synthetic Troop Minions deal +25% additional Projectile Damage to enemies in Proximity , and this damage reduces with the distance traveled by the Projectiles
Minions' Horizontal Projectiles cannot Penetrate
Minions' Horizontal Projectiles cannot Penetrate
When Command is lower than -60 , +30% to the physique of Nearby Synthetic Troop Minions
+100% Multistrike chance and +25% Multistrike Damage Increment for Nearby Synthetic Troops
+100% Multistrike chance and +25% Multistrike Damage Increment for Nearby Synthetic Troops
+20% Movement Speed
+20% Cooldown Recovery Speed for Mobility Skills
+20% Cooldown Recovery Speed for Mobility Skills
"At that time, the cruising mechanical flock seemed to become aware and turned to fly toward him as if they were returning to their iron nests. This is how the Commander survived the last battle at the Black Pass!"
Corroded
Loses Command instead of gaining it when using
+(15–20)% Empower Skill Effect
Synthetic Troop Minions are unable to move
+300% Synthetic Troop Minion Duration
+300% Synthetic Troop Minion Duration
When Command is lower than -20 , for every -1 Command, -1% Aura Area and 1.5% Aura Effect
+5 to Synthetic Troop Minions' stack(s) of Horizontal ProjectileJumps
+5 to Synthetic Troop Minions' stack(s) of Horizontal Projectile
When Command is lower than -40 , Nearby Synthetic Troop Minions deal +(35–45)% additional Projectile Damage to enemies in Proximity , and this damage reduces with the distance traveled by the Projectiles
Minions' Horizontal Projectiles cannot Penetrate
Minions' Horizontal Projectiles cannot Penetrate
When Command is lower than -60 , +30% to the physique of Nearby Synthetic Troop Minions
+150% Multistrike chance and +40% Multistrike Damage Increment for Nearby Synthetic Troops
+150% Multistrike chance and +40% Multistrike Damage Increment for Nearby Synthetic Troops
+30% Movement Speed
+30% Cooldown Recovery Speed for Mobility Skills
+30% Cooldown Recovery Speed for Mobility Skills
Info
