Proximity

Proximity
Within 4m
Talent /4
Well MatchedOnslaughter
Deals up to +25% additional Attack Damage to enemies in proximity, and this damage reduces as the distance from the enemy grows
-15% additional damage taken from enemies in proximity, and this damage reduces as the distance from the enemy grows (Max Divinity Effect: 1)
Close Range FireMarksman
Projectiles deal up to +35% additional damage to enemies in Proximity, and this damage reduces with the distance traveled by the Projectiles (Max Divinity Effect: 1)
Legendary Medium TalentMarksman
+60% Projectile Damage against enemies in proximity
Legendary Medium TalentRanger
+10% additional damage taken by enemies in Proximity
Legendary Gear /3
Shadow Dance
Require lv 6
+(50–70)% Movement Speed
You suffer 1 stack of Wilt with 30 Base Damage every 0.1s when an Elite is in Proximity
Heavyware
Require lv 58
+(1728–2016) Gear Armor
+(66–88) Max Life
+(8–11)% Erosion Resistance
+(30–36) Strength
+(16–18)% additional damage taken by enemies in Proximity
-12% additional Damage dealt by enemies in Proximity
Iron Nest
Require lv 58
Command decreases every second instead of increasing every second
Loses Command instead of gaining it when using Dark Gate
Synthetic Troop Minions are unable to move
+200% Synthetic Troop Minion Duration
When Command is lower than -20 , for every -1 Command, -2% Aura Area and +1% Aura Effect
+5 to Synthetic Troop Minions' stack(s) of Horizontal Projectile Jumps
When Command is lower than -40 , Nearby Synthetic Troop Minions deal +25% additional Projectile Damage to enemies in Proximity, and this damage reduces with the distance traveled by the Projectiles
Minions' Horizontal Projectiles cannot Penetrate
When Command is lower than -60 , +30% to the physique of Nearby Synthetic Troop Minions
+100% Multistrike chance and +25% Multistrike Damage Increment for Nearby Synthetic Troops
+20% Movement Speed
+20% Cooldown Recovery Speed for Mobility Skills