Jump
SS14Season
20
Mana Cost Multiplier
110.0%
Simple
Supports Horizontal Projectile Skills or Chain Skills.
+2Jumps for the supported skill
7.8% additional damage for the supported skill
+2
7.8% additional damage for the supported skill
+2 Jumps for the supported skill
7.8% additional damage for the supported skill
7.8% additional damage for the supported skill
Alts
Skill Shop Unlock Level
Info
id: 7429
Progression /40
| level | +4% additional damage for the supported skill | Descript |
|---|---|---|
| 1 | 4 | Supports Horizontal Projectile Skills or Chain Skills. +2 +4% additional damage for the supported skill |
| 2 | 4.2 | Supports Horizontal Projectile Skills or Chain Skills. +2 4.2% additional damage for the supported skill |
| 3 | 4.4 | Supports Horizontal Projectile Skills or Chain Skills. +2 4.4% additional damage for the supported skill |
| 4 | 4.6 | Supports Horizontal Projectile Skills or Chain Skills. +2 4.6% additional damage for the supported skill |
| 5 | 4.8 | Supports Horizontal Projectile Skills or Chain Skills. +2 4.8% additional damage for the supported skill |
| 6 | 5 | Supports Horizontal Projectile Skills or Chain Skills. +2 +5% additional damage for the supported skill |
| 7 | 5.2 | Supports Horizontal Projectile Skills or Chain Skills. +2 5.2% additional damage for the supported skill |
| 8 | 5.4 | Supports Horizontal Projectile Skills or Chain Skills. +2 5.4% additional damage for the supported skill |
| 9 | 5.6 | Supports Horizontal Projectile Skills or Chain Skills. +2 5.6% additional damage for the supported skill |
| 10 | 5.8 | Supports Horizontal Projectile Skills or Chain Skills. +2 5.8% additional damage for the supported skill |
| 11 | 6 | Supports Horizontal Projectile Skills or Chain Skills. +2 +6% additional damage for the supported skill |
| 12 | 6.2 | Supports Horizontal Projectile Skills or Chain Skills. +2 6.2% additional damage for the supported skill |
| 13 | 6.4 | Supports Horizontal Projectile Skills or Chain Skills. +2 6.4% additional damage for the supported skill |
| 14 | 6.6 | Supports Horizontal Projectile Skills or Chain Skills. +2 6.6% additional damage for the supported skill |
| 15 | 6.8 | Supports Horizontal Projectile Skills or Chain Skills. +2 6.8% additional damage for the supported skill |
| 16 | 7 | Supports Horizontal Projectile Skills or Chain Skills. +2 +7% additional damage for the supported skill |
| 17 | 7.2 | Supports Horizontal Projectile Skills or Chain Skills. +2 7.2% additional damage for the supported skill |
| 18 | 7.4 | Supports Horizontal Projectile Skills or Chain Skills. +2 7.4% additional damage for the supported skill |
| 19 | 7.6 | Supports Horizontal Projectile Skills or Chain Skills. +2 7.6% additional damage for the supported skill |
| 20 | 7.8 | Supports Horizontal Projectile Skills or Chain Skills. +2 7.8% additional damage for the supported skill |
| 21 | 8 | Supports Horizontal Projectile Skills or Chain Skills. +2 +8% additional damage for the supported skill |
| 22 | 8.2 | Supports Horizontal Projectile Skills or Chain Skills. +2 8.2% additional damage for the supported skill |
| 23 | 8.4 | Supports Horizontal Projectile Skills or Chain Skills. +2 8.4% additional damage for the supported skill |
| 24 | 8.6 | Supports Horizontal Projectile Skills or Chain Skills. +2 8.6% additional damage for the supported skill |
| 25 | 8.8 | Supports Horizontal Projectile Skills or Chain Skills. +2 8.8% additional damage for the supported skill |
| 26 | 9 | Supports Horizontal Projectile Skills or Chain Skills. +2 +9% additional damage for the supported skill |
| 27 | 9.2 | Supports Horizontal Projectile Skills or Chain Skills. +2 9.2% additional damage for the supported skill |
| 28 | 9.4 | Supports Horizontal Projectile Skills or Chain Skills. +2 9.4% additional damage for the supported skill |
| 29 | 9.6 | Supports Horizontal Projectile Skills or Chain Skills. +2 9.6% additional damage for the supported skill |
| 30 | 9.8 | Supports Horizontal Projectile Skills or Chain Skills. +2 9.8% additional damage for the supported skill |
| 31 | 10 | Supports Horizontal Projectile Skills or Chain Skills. +2 +10% additional damage for the supported skill |
| 32 | 10.2 | Supports Horizontal Projectile Skills or Chain Skills. +2 10.2% additional damage for the supported skill |
| 33 | 10.4 | Supports Horizontal Projectile Skills or Chain Skills. +2 10.4% additional damage for the supported skill |
| 34 | 10.6 | Supports Horizontal Projectile Skills or Chain Skills. +2 10.6% additional damage for the supported skill |
| 35 | 10.8 | Supports Horizontal Projectile Skills or Chain Skills. +2 10.8% additional damage for the supported skill |
| 36 | 11 | Supports Horizontal Projectile Skills or Chain Skills. +2 +11% additional damage for the supported skill |
| 37 | 11.2 | Supports Horizontal Projectile Skills or Chain Skills. +2 11.2% additional damage for the supported skill |
| 38 | 11.4 | Supports Horizontal Projectile Skills or Chain Skills. +2 11.4% additional damage for the supported skill |
| 39 | 11.6 | Supports Horizontal Projectile Skills or Chain Skills. +2 11.6% additional damage for the supported skill |
| 40 | 11.8 | Supports Horizontal Projectile Skills or Chain Skills. +2 11.8% additional damage for the supported skill |
Jump
Jump
Upon hitting a target, a horizontal Projectile or Chain Skill jumps to another target nearby
Starfall Wasteland
Generates 15 Rage when using a Ranged Skill
+1 to Projectile Quantity, +1 Horizontal Projectile
33% chance for Ranged Skills cast by Seething Spirit to return after reaching their max range
Hero Trait Exclusive: Berserker Rehan | Seething Silhouette
Jump
+5 Jump(s) for this skill
Transmutation: Frenzied Ricochet
+3 Jump(s) for this skill
+50% Skill Area for this skill
+50% Skill Area for this skill
20
Limited to swords, axes, hammers, cudgels, tin staffs, and unarmed
Main Stat:
Strength
Mana Cost
5
Cast Speed
5
Effectiveness of added damage
369%
Simple
Casts the skill and pummels the ground in front, dealing 369% Weapon Attack Damage on hit.
When pummeling, generates 3 auto-tracing Ember Projectiles, dealing 369% Weapon Attack Damage on hit.
When the skill consumesDemolisher Charge , Embers cause explosion on hit, dealing 369% Weapon Attack Damage.
Demolisher Charge additionally increases the skill's damage.
All of the skill's Physical Damage will be converted to Fire Damage.
When pummeling, generates 3 auto-tracing Ember Projectiles, dealing 369% Weapon Attack Damage on hit.
When the skill consumes
All of the skill's Physical Damage will be converted to Fire Damage.
Details
Pummel:
Deals 369% Weapon Attack Damage.
Deals 369% Weapon Attack Damage.
Ember Projectile:
Deals 369% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2
Projectiles fired by this skill cannotPenetrate , Jump , or Return
Deals 369% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +2
Projectiles fired by this skill cannot
Explosion:
Deals 369% Weapon Attack Damage.
Deals 369% Weapon Attack Damage.
The skill gains Demolisher Charge once every 3s.
+215% additional Hit Damage when the skill consumesDemolisher Charge
Converts 100% of the skill's Physical Damage to Fire Damage
+215% additional Hit Damage when the skill consumes
Converts 100% of the skill's Physical Damage to Fire Damage
The pummel and explosion caused by the skill can hit the same enemy.
The skill'sShotgun Effect falloff coefficient is 70%.
The skill's
Converts 100% of the skill's Physical Damage to Fire Damage
Projectile Quantity of this skill +2
+215% additional Hit Damage when the skill consumesDemolisher Charge
Projectile Quantity of this skill +2
+215% additional Hit Damage when the skill consumes
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
3
Effectiveness of added damage
86%
Simple
When channeling the skill, generates a Thundercloud above the caster, which will continuously attacking enemies within a certain area at intervals with each time dealing 47-887 Spell Lightning Damage.
Channeled stacks will increase the Duration and Attack Frequency of Thundercloud.
Channeled stacks will increase the Duration and Attack Frequency of Thundercloud.
Details
Thundercloud:
Deals 47-887 SpellLightning Damage.
Deals 47-887 SpellLightning Damage.
Channels up to 5 stacks.
Thundercloud Duration +2.5s for every stack.
Thundercloud attacks up to 3 targets.
+1Jumps for the skill
Thundercloud's Attack Frequency reaches max at 9 channeled stacks
Thundercloud Duration +2.5s for every stack.
Thundercloud attacks up to 3 targets.
+1
Thundercloud's Attack Frequency reaches max at 9 channeled stacks
20
Limited to Ranged weapons
Main Stat:
Dexterity
Mana Cost
5
Cast Speed
1
Effectiveness of added damage
35%
Simple
Casts the skill and fires a Marked Arrow, dealing 35% Weapon Attack Damage on hit. The Marked Arrow has a chance to Mark the enemy.
When the Marked Arrow marks the enemy or hits a Marked enemy, channels down 5 Explosive Arrows around the enemy with each Explosive Arrow dealing 162% Weapon Attack Damage.
When the Marked Arrow marks the enemy or hits a Marked enemy, channels down 5 Explosive Arrows around the enemy with each Explosive Arrow dealing 162% Weapon Attack Damage.
Details
Marked Arrow:
Deals 35% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
+100% chance for the Marked Arrows toMark the enemy on hit
The Projectile is not affected by Projectile Quantity bonuses.
Projectiles fired by this skill cannotJump or Penetrate
Deals 35% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
+100% chance for the Marked Arrows to
The Projectile is not affected by Projectile Quantity bonuses.
Projectiles fired by this skill cannot
Explosive Arrow:
Deals 162% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +4
Deals 162% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Projectile Quantity of this skill +4
Converts 100% of the skill's Physical Damage to Fire Damage
The Explosive Arrows fired by the skill can hit the same enemy.
The skill'sShotgun Effect falloff coefficient is 70%.
The skill's
+100% chance for the Marked Arrows to Mark the enemy on hit
Projectile Quantity of this skill +4
Converts 100% of the skill's Physical Damage to Fire Damage
Projectiles from this skill cannotJump
Projectiles from this skill cannotPenetrate
Projectile Quantity of this skill +4
Converts 100% of the skill's Physical Damage to Fire Damage
Projectiles from this skill cannot
Projectiles from this skill cannot
20
Main Stat:
Dexterity, Intelligence
Mana Cost
8
Cast Speed
1.54
Effectiveness of added damage
136%
Simple
Casts the skill and fires one Chain Lightning, dealing 73-1393 Spell Lightning Damage. The Chain Lightning Jumps 2 time(s).
Details
Chain Lightning:
Deals 73-1393 Spell Lightning Damage.
+2Jumps for this skill
Deals 73-1393 Spell Lightning Damage.
+2
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
1.54
Effectiveness of added damage
229%
Simple
Casts the skill and fires 1 Ice Lance forward, dealing 991-1487 Spell Cold Damage. The Ice Lance Jumps 1 time(s).
Details
Ice Lances:
Deals 991-1487 Spell Cold Damage.
+1Jumps for this skill
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill'sShotgun Effect falloff coefficient is 80%.
Deals 991-1487 Spell Cold Damage.
+1
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
1.25
Effectiveness of added damage
112%
Simple
Casts the skill and places 1 Lightning Sentry at the target spot, who will channel down a lightning strike at an enemy within the range at intervals and deal 61-1150 SpellLightning Damage.
If the Lightning Sentry is within a certain area around the character, the lightning strike canJump at the same enemy repetitively.
If the Lightning Sentry is within a certain area around the character, the lightning strike can
Details
Thunder Core:
Deals 61-1150 SpellLightning Damage.
Deals damage once every 1s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
If the player is within 10m from the Sentry, the skills cast by the Sentry canJump at the same enemy repetitively.
Deals 61-1150 SpellLightning Damage.
Deals damage once every 1s.
The Sentry lasts 8s.
Skill's max base Sentry quantity is 1
If the player is within 10m from the Sentry, the skills cast by the Sentry can
The skill's Shotgun Effect falloff coefficient is 70%.
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
1.54
Effectiveness of added damage
155%
Simple
Casts this skill to fire 1 projectile traveling in an arc, exploding upon landing to deal 629-1048 Spell Physical Damage
The first projectile explodes at the targeted location, while remaining projectiles are randomly distributed within a certain area around the targeted location. The farther the targeted distance, the smaller the distribution area, and vice versa
Multiple projectiles can hit the same enemy. This skill'sShotgun Effect falloff coefficient is 80%
The first projectile explodes at the targeted location, while remaining projectiles are randomly distributed within a certain area around the targeted location. The farther the targeted distance, the smaller the distribution area, and vice versa
Multiple projectiles can hit the same enemy. This skill's
Details
Psionic Missile:
Deals 629-1048 Spell Physical Damage
This skill'sShotgun Effect falloff coefficient is 80%
Projectiles of this skill cannotPenetrate , Jump , Return, or Recall
Deals 629-1048 Spell Physical Damage
This skill's
Projectiles of this skill cannot
20
Mana Cost Multiplier
110.0%
Simple
Supports Horizontal Projectile Skills or Chain Skills.
+2Jumps for the supported skill
7.8% additional damage for the supported skill
+2
7.8% additional damage for the supported skill
+2 Jumps for the supported skill
7.8% additional damage for the supported skill
7.8% additional damage for the supported skill
5
Mana Cost Multiplier
110.0%
Simple
Supports Chain of Lightning.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every 1Jump , the supported skill releases 1 additional Chain Lightning (does not target the same enemy). Each Chain Lightning can only Jump 1 time(s)
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
For every 1
For every 1 Jump , the supported skill releases 1 additional Chain Lightning (does not target the same enemy). Each Chain Lightning can only Jump 1 time(s)
+(16–18)% additional damage for the supported skill
5
Mana Cost Multiplier
110.0%
Simple
Supports Chain of Lightning.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(5.5–5.9)% additional damage for every 1 Jump(s) remaining of the supported skill (multiplies)
5
Mana Cost Multiplier
110.0%
Simple
Supports Chain of Lightning.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+1Jump(s) for the skill when the supported skill defeats an enemy
The supported skill dealsLucky Damage
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+1
The supported skill deals
+1 Jump(s) for the skill when the supported skill defeats an enemy
The supported skill dealsLucky Damage
The supported skill deals
(-7–-5)% additional damage for the supported skill
5
Mana Cost Multiplier
110.0%
Simple
Supports Ice Lances.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+6% additional Hit Damage (multiplies) for the supported skill for everyJump
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+6% additional Hit Damage (multiplies) for the supported skill for every
+6% additional Hit Damage (multiplies) for the supported skill for every Jump
+(30–33)% additional damage for the supported skill
5
Mana Cost Multiplier
110.0%
Simple
Supports Thunder Core.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill can only deploy 1 Sentry(ies)
+4Jumps for the supported skill
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
The supported skill can only deploy 1 Sentry(ies)
+4
The supported skill can only deploy 1 Sentry(ies)
+4Jumps for the supported skill
+4
+(68–72)% additional damage for the supported skill
5
Mana Cost Multiplier
110.0%
Simple
Supports Thunder Core.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+10% Skill Area for the supported skill for everyJump
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+10% Skill Area for the supported skill for every
+10% Skill Area for the supported skill for every Jump
+(7.5–8)% additional Hit Damage (multiplies) for the supported skill for every Jump
20
Cast Speed
1.54
Simple
Ice Lances:
Deals 50-50 Spell Cold Damage.
+3Jumps for this skill
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill'sShotgun Effect falloff coefficient is 64%.
Deals 50-50 Spell Cold Damage.
+3
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's
Details
Casts this skill to fire 1 ice lance forward, dealing 50-50 Spell Cold Damage. The ice lance Jumps 3 time(s)
In general, Projectiles fired by this skill cannot hit the same enemy
TheShotgun Effect falloff coefficient of this skill is 64%
In general, Projectiles fired by this skill cannot hit the same enemy
The
+3 Jumps for this skill
20
Cast Speed
1.54
Simple
Ice Lances:
Deals 50-50 Spell Cold Damage.
+3Jumps for this skill
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill'sShotgun Effect falloff coefficient is 64%.
Deals 50-50 Spell Cold Damage.
+3
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's
Details
Casts this skill to fire 1 ice lance forward, dealing 50-50 Spell Cold Damage. The ice lance Jumps 3 time(s)
In general, Projectiles fired by this skill cannot hit the same enemy
TheShotgun Effect falloff coefficient of this skill is 64%
In general, Projectiles fired by this skill cannot hit the same enemy
The
+3 Jumps for this skill
<Random Support Skill>
20
Cast Speed
1.54
Simple
Ice Lances:
Deals 50-50 Spell Cold Damage.
+3Jumps for this skill
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill'sShotgun Effect falloff coefficient is 64%.
Deals 50-50 Spell Cold Damage.
+3
In general, the Projectiles shot by this skill cannot hit the same enemy.
The skill's
Details
Casts this skill to fire 1 ice lance forward, dealing 50-50 Spell Cold Damage. The ice lance Jumps 3 time(s)
In general, Projectiles fired by this skill cannot hit the same enemy
TheShotgun Effect falloff coefficient of this skill is 64%
In general, Projectiles fired by this skill cannot hit the same enemy
The
+3 Jumps for this skill
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Adds (25–30) - (40–52) Physical Damage to the gear
+(20–25)% gear Attack Speed
Projectile Quantity +1
+2 Horizontal Projectile Penetration(s) while Blur is not active
+2 Jump(s) when Blur is active
Dodge led the surviving defeated soldiers to hide in the Lost City. There he flaunted his powers as a general of the empire and extended his evil claws to innocent civilians.
73 - 73 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
+(100–130)% Gear Physical Damage
+(25–30)% gear Attack Speed
+3 Jumps
+(20–30)% additional Projectile Damage
+1 Projectile Skill Level
(0–10)% additional Attack and Cast Speed
The proud hunter surrenders to fate and fills his silver gun with gravel.
+599 gear Evasion
+(150–200) gear Evasion
+(154–176) Max Life
+(22–25)% Projectile Damage
+2 Jumps
+(20–30)% Projectile Speed
They once belonged to a great marksman, whose blind pride turned the bracers to be his legacy.
Require lv 75
Level 5
Projectiles can Jump off the ground, but cannot Jump toward enemies they have hit before
+55% additional damage dealt by Projectile Skills
The max flying range of Projectiles after Jumping is fixed at 9 m
+1Jumps
+55% additional damage dealt by Projectile Skills
The max flying range of Projectiles after Jumping is fixed at 9 m
+1
Require lv 60
Level 5
-50% additional Cast Speed for Clockwork Core while Stasis Vault is active
Projectiles track enemies within the range ofStasis Vault when Recalled
+ 1 to MaxRecall Count for every + 1 Jump(s) the skills supported by Clockwork Core have, up to + 2
+ 45% additional damage forRecalled Projectiles for the skill supported by Clockwork Core for every + 1 Penetration(s) it has, up to + 180%
Projectiles track enemies within the range of
+ 1 to Max
+ 45% additional damage for
Wand Ultimate Pre-fix
+2 Jumps
+(8–10)% additional damage
+(8–10)% additional damage
Tin Staff Ultimate Pre-fix
+4 Jumps
+(18–20)% additional damage
+(18–20)% additional damage
Vorax Limb: Chest Ultimate Suffix
+1 Jumps
+(4–5)% additional damage for everyJump (multiplies)
+(4–5)% additional damage for every
Vorax Limb: Hands Ultimate Suffix
+1 Jumps
+(4–5)% additional damage for everyJump (multiplies)
+(4–5)% additional damage for every
Claw Eternal Moon
+2 Jump(s) when Blur is active
Claw Eternal Moon Corroded
+3 Jump(s) when Blur is active
Pistol Gravel
+3 Jumps
Pistol Gravel Corroded
+4 Jumps
DEX Gloves Marksman Bracers
+2 Jumps
DEX Gloves Marksman Bracers Corroded
+3 Jumps
Non-Legendary Divinity Slate Marksman
[Legendary Medium Talent]
+1 Jumps
Non-Legendary Divinity Slate Marksman
[Legendary Medium Talent]
If Agility Blessing was consumed recently, +32% Projectile Speed for every +1 Jump(s) . Stacks up to 4 time(s)
Source:Hero Trait -Prophecy of Revelation
Memory Revival Special Random Affix
[Starfall Wasteland ] Seething Spirit now only uses Ranged Attack Projectile Skills (except Channeled and Parabolic Skills)
Generates 15 Rage when using a Ranged Skill
+1 to Projectile Quantity, +1 Horizontal ProjectileJump(s) , +1 Horizontal Projectile Penetration(s) , +11% Projectile Size for Ranged Skills cast by Seething Spirit
33% chance for Ranged Skills cast by Seething Spirit to return after reaching their max range
Hero Trait Exclusive: Berserker Rehan | Seething Silhouette
Generates 15 Rage when using a Ranged Skill
+1 to Projectile Quantity, +1 Horizontal Projectile
33% chance for Ranged Skills cast by Seething Spirit to return after reaching their max range
Hero Trait Exclusive: Berserker Rehan | Seething Silhouette
Jump
Jump
+5 Jump(s) for this skill
