Jump

Jump
Projectile Support Chain Horizontal
Mana Cost Multiplier 110.0%

Supports Horizontal Projectile Skills or Chain Skills.
+2 Jumps for the supported skill (Lv1:2) (Lv10:2) (Lv11:2) (Lv20:2) (Lv21:3) (Lv30:3) (Lv31:4) (Lv40:4) (Lv41:5)
+7% additional Projectile Damage for the supported skill (Lv1:7) (Lv21:17) (Lv41:37)

Supports Horizontal Projectile Skills or Chain Skills.
+2 Jumps for the supported skill (Lv1:2) (Lv10:2) (Lv11:2) (Lv20:2) (Lv21:3) (Lv30:3) (Lv31:4) (Lv40:4) (Lv41:5)
+7% additional Projectile Damage for the supported skill (Lv1:7) (Lv21:17) (Lv41:37)

+2 Jumps for the supported skill (Lv1:2) (Lv10:2) (Lv11:2) (Lv20:2) (Lv21:3) (Lv30:3) (Lv31:4) (Lv40:4) (Lv41:5)
+7% additional Projectile Damage for the supported skill (Lv1:7) (Lv21:17) (Lv41:37)

Progression /40
level +2 Jumps for the supported skill +7% additional Projectile Damage for the supported skill
127
227.5
328
428.5
529
629.5
7210
8210.5
9211
10211.5
11212
12212.5
13213
14213.5
15214
16214.5
17215
18215.5
19216
20216.5
21317
22318
23319
24320
25321
26322
27323
28324
29325
30326
31427
32428
33429
34430
35431
36432
37433
38434
39435
40436
Talent /1
icon name profession
Legendary Medium Talent
+1 Jumps
Marksman
Legendary Gear /4
Eternal Moon
Require lv 10
  • Adds (16–21) - (27–35) Physical Damage to the gear
  • +(4–5)% gear Attack Speed
  • Projectile Quantity +1
  • +2 Horizontal Projectile Penetration(s) while Blur is not active
  • +2 Jump(s) when Blur is active
Marksman Bracers
Require lv 33
  • +(150–200) gear Evasion
  • +(120–150) Max Life
  • +(12–20)% Projectile Damage
  • +2 Jumps
  • +(2–3)% additional damage dealt by Horizontal Projectiles after each Jump (multiplies)
Gravel
Require lv 48
  • +(120–150)% gear Physical Damage
  • +(25–30)% gear Attack Speed
  • +(1–3) Jumps
  • +(5–20)% additional damage dealt by Horizontal Projectiles after each Jump (multiplies)
  • +1 Projectile Skill Level
  • -10% additional Attack and Cast Speed
Iron Nest
Require lv 70
  • Command decreases every second instead of increasing every second
    Loses Command instead of gaining it when using Dark Gate
  • Synthetic Troop Minions are unable to move
    +200% Synthetic Troop Minion Duration
  • When Command is lower than -20 , for every -1 Command, -2% Aura Area and 1.5% Aura Effect
    +5 to Synthetic Troop Minions' stack(s) of Horizontal Projectile Jumps
  • When Command is lower than -40 , Nearby Synthetic Troop Minions deal +35% additional Projectile Damage to enemies in Proximity, and this damage reduces with the distance traveled by the Projectiles
    Minions' Horizontal Projectiles cannot Penetrate
  • When Command is lower than -60 , +30% to the physique of Nearby Synthetic Troop Minions
    +200% Multistrike chance for Nearby Synthetic Troops, and Multistrikes' damage increment +50%
  • +20% Movement Speed
    +20% Cooldown Recovery Speed for Mobility Skills