Nearby
Nearby
Within 6m
Curl-Tailed Sentinel
Every 10s, if there are enemies within 8m of you, places a Rat Guard at a random location Nearby for 5s
+25% additional Spell Damage for allies within a certain area of the Rat Guard
+25% additional Spell Damage for allies within a certain area of the Rat Guard
Corrosive Tide
+2% Attack, Cast, and Movement Speed and additionally -8% damage taken for every 1 monster(s) defeated nearby , stacking up to 10 stacks
20
Mana Cost
10
Cast Speed
1.25
Cooldown
8 s
Simple
Casts the skill and lets out a Warcry: Weakens nearby enemies. For each enemy affected, -2% additional damage taken, up to -60% additional damage taken, for 3s.
Casts the skill and gains restoration: Restores 40 Life within 4s. This effect is not affected by Warcry Effects.
Casts the skill and gains restoration: Restores 40 Life within 4s. This effect is not affected by Warcry Effects.
Details
Casts the skill and lets out a Warcry:
Weakens Nearby enemies.
-2% additional damage taken by you foreach enemy affected, stacking up to 8 times
Lasts 3s.
-2% additional damage taken by you for
Lasts 3s.
Casts the skill and gains restoration: Restores 40 Life within 4s.
The effect is not affected by Warcry effects.
The effect is not affected by Warcry effects.
Restores 1160 Life in 4 s
20
Limited to duel wielding One-Handed Swords, Claws, and Daggers.
Main Stat:
Dexterity
Mana Cost
5
Cast Speed
1
Effectiveness of added damage
186%
Simple
Casts the skill and thrusts forward twice, dealing 186% Weapon Attack Damage.
When the first thrust causes Trauma, the second thrust will cause Trauma with additionally increased damage.
When Shadows' first thrust causes Trauma, the Trauma caused by their second thrust will also affect the target's nearby enemies.
When the first thrust causes Trauma, the second thrust will cause Trauma with additionally increased damage.
When Shadows' first thrust causes Trauma, the Trauma caused by their second thrust will also affect the target's nearby enemies.
Details
Thrust:
Deals 186% Weapon Attack Damage
If the first thrust inflictsTrauma , the second thrust deals +30% additional Trauma Damage
If aShadow 's first thrust inflicts Trauma , the Trauma inflicted by its second thrust will spread to nearby enemies
+20% chance for this skill to inflictTrauma
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill'sShadows , up to 100%
Deals 186% Weapon Attack Damage
If the first thrust inflicts
If a
+20% chance for this skill to inflict
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's
20
Mana Cost
15
Cast Speed
1.25
Cooldown
8 s
Simple
Casts the skill and lets out a Warcry, Taunting nearby enemies. For every enemy the skill affects, grants +4% additional Slash-Strike Skill Damage and +4% additional Ailment Damage by the Slash-Strike Skill for 3s.
Details
Casts the skill and lets out a Warcry:
TauntsNearby enemies.
5.9% additional damage dealt by Slash-Strike skills foreach enemy affected, stacking up to 8 times
5.9% additionalAilment Damage dealt by Slash-Strike skills per enemy affected, stacking up to 8 times
Lasts 3s.
Taunts
5.9% additional damage dealt by Slash-Strike skills for
5.9% additional
Lasts 3s.
20
Mana Cost
15
Cast Speed
1.25
Cooldown
8 s
Simple
Casts the skill and lets out a Warcry, Taunting nearby enemies. For every enemy the skill affects, increases Demolisher Charge Restoration Speed by +4% and grants +4% additional Demolisher Skill Damage and +4% additional Ailment Damage by the Demolisher Skill for 3.5s.
Details
Casts the skill and lets out a Warcry:
TauntsNearby enemies.
4.95% additional damage dealt by Demolisher skills foreach enemy affected, stacking up to 8 times
4.95% additionalAilment Damage dealt by Demolisher skills per enemy affected, stacking up to 8 times
+4%Demolisher Charge Recovery Speed for each enemy affected, stacking up to 8 times
Lasts 3.5s.
Taunts
4.95% additional damage dealt by Demolisher skills for
4.95% additional
+4%
Lasts 3.5s.
20
Mana Cost
15
Cast Speed
1.25
Cooldown
8 s
Simple
Casts this skill and lets out a Warcry. Taunts nearby enemies. Shadow Strike Skills gain +4% additional damage and Ailment Damage for every enemy affected by this skill. While the Warcry lasts, Shadow Strike Skills gain +20% Tracking Area. Lasts 3s.
Details
Casts the skill and lets out a Warcry:
TauntsNearby enemies.
+20% Tracking Area for Shadow Strike Skills while the skill lasts
+20% Tracking Area for Shadow Strike Skills while the skill lasts
Lasts for 3s
Taunts
+20% Tracking Area for Shadow Strike Skills while the skill lasts
+20% Tracking Area for Shadow Strike Skills while the skill lasts
Lasts for 3s
20
Mana Cost
15
Cast Speed
1
Cooldown
6 s
Simple
Casts the skill and gains defensive effect: Refreshes the Barrier and gains +7.5% additional Barrier Shield for 6s.
While the skill lasts,Weakens Nearby enemies upon gaining Barrier .
While the skill lasts,
Details
Casts the skill and gains defensive effect:
Weakens Nearby enemies when you gain Barrier while the skill lasts
12.25% additionalBarrier Shield while the skill lasts
Lasts 6s.
12.25% additional
Lasts 6s.
Refreshes the Barrier owned upon casting the skill
20
Mana Cost
15
Cast Speed
1.25
Cooldown
8 s
Simple
Casts this skill and lets out a Warcry. Taunts Nearby enemies. Combo Finishers gain +3.1% additional damage and Ailment Damage for every enemy affected by this skill for 3s.
While the Warcry lasts, Combo skills gain +6% additional Skill Area for each Combo Finisher cast, stacking up to 5 time(s).
While the Warcry lasts, Combo skills gain +6% additional Skill Area for each Combo Finisher cast, stacking up to 5 time(s).
Details
Casts the skill and lets out a Warcry:
TauntsNearby enemies.
5.95% additional damage and Ailment Damage for Combo Finishers foreach enemy affected, stacking up to 8 time(s)
While the skill lasts, +6% Skill Area for Combo skills for each Combo Finisher cast. Stacks up to 5 time(s)
Lasts for 3s
Taunts
5.95% additional damage and Ailment Damage for Combo Finishers for
While the skill lasts, +6% Skill Area for Combo skills for each Combo Finisher cast. Stacks up to 5 time(s)
Lasts for 3s
20
Mana Cost
15
Cast Speed
1.25
Cooldown
8 s
Simple
Casts this skill and lets out a Warcry, Taunting Nearby enemies. +4.1% additional Minion Damage for each enemy affected by this skill. Last 3s
Details
Casts the skill and lets out a Warcry:
TauntsNearby enemies.
+6% additional Minion Damage perenemy affected. Stacks up to 8 times
Lasts 3s.
Taunts
+6% additional Minion Damage per
Lasts 3s.
20
Mana Cost Multiplier
110.0%
Simple
Supports Warcry Skills.
+59% Skill Area for the supported skill
Reverse Knocks Back enemies Nearby by 2 m when casting the supported skill
The effective area of this effect is affected by Skill Area bonuses
+4% additional damage for 6 s if there areElites within the area
+59% Skill Area for the supported skill
The effective area of this effect is affected by Skill Area bonuses
+4% additional damage for 6 s if there are
+59% Skill Area for the supported skill
Reverse Knocks Back enemies Nearby by 2 m when casting the supported skill\nThe effective area of this effect is affected by Skill Area bonuses\n +4% additional damage for 6 s if there are Elites within the area
5
Mana Cost Multiplier
110.0%
Simple
Supports Focused Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When there are no enemies nearby , Fervor 's effect on the supported skill additionally +(60–65)% (does not apply to the basic effects of Fervor)
5
Mana Cost Multiplier
110.0%
Simple
Supports Burning Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill's Projectiles cause an explosion, spreads 1 stack ofIgnite inflicted by the Projectiles this time to nearby targets
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill's Projectiles cause an explosion, spreads 1 stack of
When the supported skill's Projectiles cause an explosion, spreads 1 stack of Ignite inflicted by the Projectiles this time to nearby targets
When the supported skill's explosions deal damage, +(33–35)% additional Ignite Damage taken by enemies for 4 s
5
Mana Cost Multiplier
110.0%
Simple
Supports Focused Slash.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+(65–70)% additional damage for the supported skill when there is only 1 enemy nearby
5
Mana Cost Multiplier
110.0%
Simple
Supports Double Thrusts.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for the supported skill
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for the supported skill
+(5.6–6.0)% additional Attack Speed, up to +30% , for the supported skill for every enemy with Trauma nearby
Immune to Blinding
Blinds nearby enemies when using an Attack Projectile Skill
Install to replace a Medium Talent Node
Additional items will be consumed when removing this
Additional items will be consumed when removing this
Inflicts Frostbite on nearby enemies
Install to replace a Medium Talent Node
Additional items will be consumed when removing this
Additional items will be consumed when removing this
Installed:
0/2
Activates the following effects when there are 2 of this Kismet on the same pact page:
+15% additionalReaping Duration after triggering Ill Omen , Lasts 2s
Inflicts 3 stacks ofIll Omen on 3 Nearby non-Elite enemies after triggering Ill Omen
+15% additional
Inflicts 3 stacks of
Install to replace a Medium Talent Node
Additional items will be consumed when removing this
Additional items will be consumed when removing this
110 - 110 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
+(120–150)% Gear Physical Damage
Adds (26–29) - (32–36) Physical Damage to the gear
+(25–35)% gear Attack Speed
+50% Knockback Chance
+20% additional Knockback distance
+(96–108)% additional Attack Damage when no enemies are Nearby
-20% Movement Speed
After the Battle of the Black Pass, whoever rides into the road of Sol'Quinn will be blocked by the gale.
10 - 10 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
+(40–60)% Ignite damage
+(40–60)% chance toIgnite targets
+(40–60)% chance to
Adds (32–37) - (41–45) Fire Damage to the gear
Adds (120–150) - (200–250) Base Ignite Damage
50% chance to spread Ignite to Nearby enemies upon inflicting Ignite
Everything decays in the heat that is no less than a sea of fire.
+2073 Gear Armor
+(1728–2016) Gear Armor
+(66–88) Max Life
+(20–25)% additional damage taken by Nearby enemies
(-15–-10)% additional damage dealt by Nearby enemies
There is no land under the heaven that does not belong to the king.
+1615 gear Evasion
+(400–700) gear Evasion
+(40–50) Max Life
Have Fervor
+(10–20)% additional damage dealt by Nearby enemies
+(20–30)% additional damage taken byNearby enemies
+(20–30)% additional damage taken by
A murmur beside the lover's ear.
+18 gear Energy Shield
+(20–30)% Cold Damage
Immune to Frostbite
The magic power flows above the Cold water in the night of Siren's roar.
+146 gear Energy Shield
+(10–16)% Max Life and Max Energy Shield
<A Random Attack Sentry or Spell Sentry Affix>
Restores (0.5–3)% Life and Energy Shield when a Sentry lands a Critical Strike. Interval: 0.5 s
Enemies within 8m Nearby Sentries receive Lv. 20 Timid Curse
The last barrier of the royal family.
+1920 gear Evasion
+30% Aura Effect when there are at least 1 enemies Nearby
+30% Movement Speed when there are no enemiesnearby
+30% Movement Speed when there are no enemies
+10% chance to avoid damage when there are no enemies nearby
+10%Injury Buffer when there are only 1 enemies nearby
+10%
+200 Max Life
(-1–1) to All Skills' Levels
I watch you through the holes of this upside-down mask.
You sing into my ear and whisper from afar.
You are so far away, yet so close.
You sing into my ear and whisper from afar.
You are so far away, yet so close.
+120 gear Energy Shield
+(250–350) gear Energy Shield
+2 Max Tangle Quantity
+(150–180) Spell Critical Strike Rating and +(18–23)% additional damage on Critical Strike for each activated Tangle
Once we were inseparable-only nightmares could set off the sweetness of dreams, only the flesh could bear the lightness of divinity. But since the day you tore me away, Israfel, I have never ceased to curse your name, never ceased to pray for your downfall.
+69 gear Energy Shield
-30% Erosion Resistance
+(20–30)% Ill Omen Cumulative Efficiency
You can cast 1 additional Curses
"Your unrivalled might will eventually turn into a crown of endless pain."
+1777 gear Evasion
+(1500–2000) gear Evasion
+(300–400) gear Energy Shield
+(300–400) gear Energy Shield
+(8–12)% Injury Buffer
+1 Affliction Per Second for every +4% Affliction Effect
Reaps (1.3–1.5) s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a 1 s Recovery Time against the same target
This interrogation will never end until you speak the truth.
+86 gear Energy Shield
+(170–238) gear Energy Shield
+(16–22)% Cold Resistance
(-10–10)% additional Damage Over Time taken
+(10–30)% Movement Speed
[Inexorable Doom] Nearby enemies within 15 m are cursed by Lv. 20 Ominous
"I hereby bestow upon you the supreme strength in the King's name!"
+1920 Gear Armor
+(1340–1540) Gear Armor
(-1–1) Minion Skill Level
+(30–35)% Movement Speed for Nearby allies and you
Triggers Lv. (10–20) Dark Gate when moving. Cooldown: 6 s
Triggers Lv. (10–20) Dazzling Bloom when moving. Cooldown: 6 s
Triggers Lv. (10–20) Dazzling Bloom when moving. Cooldown: 6 s
+30% Armor DMG Mitigation Penetration for Minions
An Anthem that soothes the soul.
+779 Gear Armor
+(3456–4032) Gear Armor
+198 Max Life
+(10–14)% Attack and Spell Block Chance
-20% Movement Speed
-10% additional damage taken when an Elite is Nearby
+10% chance to avoid damage, when there are common enemies Nearby
"Let my heavy soul sink to the bottom of the river of desire."
+146 gear Energy Shield
+(30–45) Max Life and Max Energy Shield
+(27–38)% Attack and Spell Block Chance
+20% Block Ratio
Let rage and despair consume you! Let my bones be your companion!
+6% Erosion Resistance
+(50–70)% Damage Over Time
+(5–10)% Skill Effect Duration
Reaps 0.4 s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a (2–4) s Recovery Time against the same target
Pain that pierces the marrow. It seems to appear out of nowhere.
+8 Strength
+(150–200) Max Life
+(40–60)% Affliction Effect
Consumes 20% of Max Life and inflicts 50 Affliction to nearby enemies when at Full Life . Interval: 1s
Restores 10% Life when not at Full Life . Interval: 1s
Purity that must not be inspected, corruption that lingers everywhere.
+35 Max Life
+(5–10) Strength
+(10–15)% Max Life
+(9–11)% Movement Speed at Full Life
Regenerates 0.5% of Life per second while moving
Restores 65% of Max Life and knocks back Nearby enemies when at Low Life . Interval: 20 s
"I am willing to be a scolded deserter as long as I can meet you again."
Pactspirit Overview
Increases Attack Damage, Attack Critical Strike, and Attack Speed
Enhanced Attack
+5% additional damage; +5% additional Minion Damage
Upgrade Reward
+7% additional damage; +7% additional Minion Damage
+3% additional Attack Damage dealt to Nearby enemies
+4% additional damage
Pactspirit Overview
Increases Attack Damage, Attack Critical Strike, and Attack Speed
Unlock 1 Pact Nodes in advance
Enhanced Attack
+5% additional damage; +5% additional Minion Damage
Upgrade Reward
+7% additional damage; +7% additional Minion Damage
+6% additional Attack Damage dealt to Nearby enemies
+4% additional damage
Pactspirit Overview
Increases Attack Damage, Attack Critical Strike, and Attack Speed
Unlock 2 Pact Nodes in advance
Frenzy
+19% chance for Attacks to inflict Paralysis on hit
+10% additional Attack Damage dealt toNearby enemies
+10% additional Attack Damage dealt to
Upgrade Reward
+26% chance for Attacks to inflict Paralysis on hit
+14% additional Attack Damage dealt toNearby enemies
+14% additional Attack Damage dealt to
+12% additional Attack Damage dealt to Nearby enemies
+4% additional damage
Pactspirit Overview
Increases Double Attack, Attack Damage, and Multistrike
Enhanced Attack
+5% additional damage; +5% additional Minion Damage
Upgrade Reward
+7% additional damage; +7% additional Minion Damage
+8% Movement Speed when at least 2 enemies are Nearby
+4% additional damage
Pactspirit Overview
Increases Double Attack, Attack Damage, and Multistrike
Unlock 1 Pact Nodes in advance
Fallback
+5% additional damage; +5% additional Minion Damage
Upgrade Reward
+7% additional damage; +7% additional Minion Damage
+15% Movement Speed when at least 2 enemies are Nearby
+4% additional damage
Pactspirit Overview
Increases Double Attack, Attack Damage, and Multistrike
Unlock 2 Pact Nodes in advance
Fallback
+20% additional Attack Speed when only 1 enemies are Nearby
+9% Movement Speed when at least 2 enemies areNearby
+9% Movement Speed when at least 2 enemies are
Upgrade Reward
+27% additional Attack Speed when only 1 enemies are Nearby
+12% Movement Speed when at least 2 enemies areNearby
+12% Movement Speed when at least 2 enemies are
+30% Movement Speed when at least 2 enemies are Nearby
+4% additional damage
Pactspirit Overview
Increases double Spell, Spell Damage, and Cast Speed
Enhanced Attack
+5% additional damage; +5% additional Minion Damage
Upgrade Reward
+7% additional damage; +7% additional Minion Damage
+3% Movement Speed per second when an Elite is nearby , up to +3 stack(s)
+4% additional damage
Pactspirit Overview
Increases double Spell, Spell Damage, and Cast Speed
Unlock 1 Pact Nodes in advance
Enhanced Attack
+5% additional damage; +5% additional Minion Damage
Upgrade Reward
+7% additional damage; +7% additional Minion Damage
+5% Movement Speed per second when an Elite is nearby , up to +3 stack(s)
+4% additional damage
Pactspirit Overview
Increases double Spell, Spell Damage, and Cast Speed
Unlock 2 Pact Nodes in advance
Malleable
+6% additional Cast Speed per second when an Elite is Nearby , up to +18%
+3% Movement Speed when anElite is Nearby , up to +9%
+3% Movement Speed when an
Upgrade Reward
+8% additional Cast Speed per second when an Elite is Nearby , up to +24%
+4% Movement Speed when anElite is Nearby , up to +12%
+4% Movement Speed when an
+10% Movement Speed per second when an Elite is nearby , up to +3 stack(s)
+4% additional damage
Pactspirit Overview
Increases Elemental Resistance, damage mitigation, and XP bonus
Unlock 2 Pact Nodes in advance
Sound Body
-40% additional Physical Damage taken when there are only 1 enemies Nearby
-3% additional damage taken
-3% additional damage taken
Upgrade Reward
-55% additional Physical Damage taken when there are only 1 enemies Nearby
-4% additional damage taken
-4% additional damage taken
-8% additional damage taken
-4% additional damage taken
Pactspirit Overview
Increases Cold Damage, Cold Penetration, and Max Frostbite Rating
Unlock 2 Pact Nodes in advance
Ice Cage
Focus energy to create an ice prison Near yourself and the Pact Holder, which debuffs Frostbitten enemies inside every second and makes them take +10% additional Cold Damage, up to 4 stacks, for 6s.
Cooldown: 10s
Cooldown: 10s
Upgrade Reward
Focus energy to create an ice prison Near yourself and the Pact Holder, which debuffs Frostbitten enemies inside every second and makes them take +13% additional Cold Damage, up to 4 stacks, for 6s.
Cooldown: 10s
Cooldown: 10s
+12% additional Cold Damage
+4% additional damage
Pactspirit Overview
Increases Damage, Attack Block, Spell Block
Enhanced Attack
+5% additional damage; +5% additional Minion Damage
Upgrade Reward
+7% additional damage; +7% additional Minion Damage
1.6% Block Ratio when there is a Boss Nearby
+4% additional damage
Pactspirit Overview
Increases Damage, Attack Block, Spell Block
Unlock 1 Pact Nodes in advance
Enhanced Attack
+5% additional damage; +5% additional Minion Damage
Upgrade Reward
+7% additional damage; +7% additional Minion Damage
+3% Block Ratio when there is a Boss Nearby
+4% additional damage
Pactspirit Overview
Increases Damage, Attack Block, Spell Block
Unlock 2 Pact Nodes in advance
Coming Hurricane
Attacks eliminate enemies under 15% Life on hit if you have Blocked recently
Upgrade Reward
Attacks eliminate enemies under 20% Life on hit if you have Blocked recently
+6% Block Ratio when there is a Boss Nearby
+4% additional damage
Pactspirit Overview
Servant Damage, Servant Damage, Servant Speed
Enhanced Attack
+5% additional damage; +5% additional Minion Damage
Upgrade Reward
+7% additional damage; +7% additional Minion Damage
+3% Movement Speed when a Spirit Magus is nearby
+4% additional Minion Damage
Pactspirit Overview
Servant Damage, Servant Damage, Servant Speed
Unlock 1 Pact Nodes in advance
Enhanced Attack
+5% additional damage; +5% additional Minion Damage
Upgrade Reward
+7% additional damage; +7% additional Minion Damage
+6% Movement Speed when a Spirit Magus is nearby
+4% additional Minion Damage
Pactspirit Overview
Servant Damage, Servant Damage, Servant Speed
Unlock 2 Pact Nodes in advance
Born in the Breeze
+60 initial Growth for Spirit Magi
Upgrade Reward
+75 initial Growth for Spirit Magi
+12% Movement Speed when a Spirit Magus is nearby
For every 20 Growth a Spirit Magus has, it deals +1% additional damage, up to +10% additional damage
Require lv 45
Level 5
+30% chance for a Synthetic Troop Minion to drop 1 Mechanical Part When it initiates Self-Destruct Protocol . Mechanical Parts last 1 s
Player will automatically pick upnearby Mechanical Parts
+5% additional Minion Damage for each Mechanical Part picked up recently. Stacks up to 10 time(s)
Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Charge Calling
Player will automatically pick up
+5% additional Minion Damage for each Mechanical Part picked up recently. Stacks up to 10 time(s)
Gains a Skill Slot, in which a Support Skill or Activation Medium Support Skill can be installed to support Trait Skill Charge Calling
STR Helmet Corrosion Base
STR Helmet Ultimate Pre-fix
(-15–-12)% additional damage dealt by Nearby enemies
STR Helmet Ultimate Suffix
+(18–24)% additional damage taken by Nearby enemies
DEX Helmet Corrosion Base
DEX Helmet Ultimate Pre-fix
(-15–-12)% additional damage dealt by Nearby enemies
DEX Helmet Ultimate Suffix
+(18–24)% additional damage taken by Nearby enemies
INT Helmet Corrosion Base
INT Helmet Ultimate Pre-fix
(-15–-12)% additional damage dealt by Nearby enemies
INT Helmet Ultimate Suffix
+(18–24)% additional damage taken by Nearby enemies
Ring Base Affix
Spirit Ring Base Affix
Vorax Limb: Head Ultimate Pre-fix
(-15–-12)% additional damage dealt by Nearby enemies
Vorax Limb: Head Ultimate Suffix
+(18–24)% additional damage taken by Nearby enemies
Vorax Limb: Neck Ultimate Pre-fix
(-15–-12)% additional damage dealt by Nearby enemies
Vorax Limb: Neck Ultimate Suffix
+(18–24)% additional damage taken by Nearby enemies
Bow Mountain Howling
+(96–108)% additional Attack Damage when no enemies are Nearby
Bow Mountain Howling Corroded
+(130–144)% additional Attack Damage when no enemies are Nearby
Musket Scorching Wave
50% chance to spread Ignite to Nearby enemies upon inflicting Ignite
Musket Scorching Wave Corroded
100% chance to spread Ignite to Nearby enemies upon inflicting Ignite
DEX Helmet Opening Heart
+(10–20)% additional damage dealt by Nearby enemies
+(20–30)% additional damage taken byNearby enemies
+(20–30)% additional damage taken by
DEX Helmet Opening Heart Corroded
+(10–20)% additional damage dealt by Nearby enemies
+(35–40)% additional damage taken byNearby enemies
+(35–40)% additional damage taken by
DEX Helmet Hanging Two-Tone Mask
+30% Aura Effect when there are at least 1 enemies Nearby
+30% Movement Speed when there are no enemiesnearby
+30% Movement Speed when there are no enemies
DEX Helmet Hanging Two-Tone Mask
+10% chance to avoid damage when there are no enemies nearby
+10%Injury Buffer when there are only 1 enemies nearby
+10%
DEX Helmet Hanging Two-Tone Mask Corroded
+35% Aura Effect when there are at least 1 enemies Nearby
+35% Movement Speed when there are no enemiesnearby
+35% Movement Speed when there are no enemies
DEX Helmet Hanging Two-Tone Mask Corroded
+15% chance to avoid damage when there are no enemies nearby
+15%Injury Buffer when there are only 1 enemies nearby
+15%
INT Helmet Siren Faceguard
INT Helmet Siren Faceguard Corroded
INT Helmet Imperial Iron Sentry
Enemies within 8m Nearby Sentries receive Lv. 20 Timid Curse
INT Helmet Imperial Iron Sentry Corroded
Enemies within 8m Nearby Sentries receive Lv. 40 Timid Curse
+(30–50)% Sentry Duration
+(30–50)% Sentry Duration
INT Helmet Malign Embrace
STR Chest Armor Heavyware
+(20–25)% additional damage taken by Nearby enemies
STR Chest Armor Heavyware
(-15–-10)% additional damage dealt by Nearby enemies
STR Chest Armor Heavyware Corroded
+(30–35)% additional damage taken by Nearby enemies
STR Chest Armor Heavyware Corroded
(-20–-17)% additional damage dealt by Nearby enemies
DEX Chest Armor Evil Heart Armor
DEX Chest Armor Evil Heart Armor
DEX Chest Armor Evil Heart Armor Corroded
DEX Chest Armor Evil Heart Armor Corroded
DEX Gloves Torturer's Touch
Reaps (1.3–1.5) s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a 1 s Recovery Time against the same target
DEX Gloves Torturer's Touch Corroded
Reaps (1.7–1.8) s of Damage Over Time from Nearby enemies within (12–15) m that have full Affliction. The effect has a 1 s Recovery Time against the same target
INT Gloves Malevolent Hand
INT Gloves Malevolent Hand Corroded
STR Boots Mind Infusion
+(30–35)% Movement Speed for Nearby allies and you
STR Boots Mind Infusion Corroded
+(45–50)% Movement Speed for Nearby allies and you
STR Boots Illusory Chimera
Reaps 0.4 s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a 2 s Recovery Time against the same target
STR Boots Illusory Chimera
Restores 65% of Max Life and knocks back Nearby enemies when at Low Life . Interval: 10 s
STR Boots Illusory Chimera Corroded
Reaps 0.5 s of Damage Over Time from Nearby enemies within 15 m that have full Affliction. The effect has a 2 s Recovery Time against the same target
STR Boots Illusory Chimera Corroded
Restores 65% of Max Life and knocks back Nearby enemies when at Low Life . Interval: 6 s
DEX Boots Valerie's Night Stroll Corroded
[Stealth Stab] -15% additional damage taken while Blur is active
+25% additional damage for 3 s afterBlur ends
Weaken Nearby enemies when Blur is removed
+25% additional damage for 3 s after
INT Boots King's Boon
[Inexorable Doom] Nearby enemies within 15 m are cursed by Lv. 20 Ominous
INT Boots King's Boon Corroded
[Inexorable Doom] Nearby enemies within 15 m are cursed by Lv. 20 Ominous
+10% Skill Effect Duration
+10% Skill Effect Duration
STR Shield Heavy Soul
-10% additional damage taken when an Elite is Nearby
STR Shield Heavy Soul
+10% chance to avoid damage, when there are common enemies Nearby
STR Shield Heavy Soul Corroded
-15% additional damage taken when an Elite is Nearby
STR Shield Heavy Soul Corroded
+15% chance to avoid damage, when there are common enemies Nearby
INT Shield The Coward's Counterfire
INT Shield The Coward's Counterfire Corroded
Ignores Armor when an
INT Shield The Coward's Counterfire Corroded
Necklace Strange Snow
Consumes 20% of Max Life and inflicts 50 Affliction to nearby enemies when at Full Life . Interval: 1s
Necklace Strange Snow Corroded
Consumes 20% of Max Life and inflicts 70 Affliction to nearby enemies when at Full Life . Interval: 1s
Ring Traceless Pain
Reaps 0.4 s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a (2–4) s Recovery Time against the same target
Ring Traceless Pain Corroded
Reaps 0.5 s of Damage Over Time from Nearby enemies within 10 m that have full Affliction. The effect has a (2–3) s Recovery Time against the same target
Belt Desire of Survival
Restores 65% of Max Life and knocks back Nearby enemies when at Low Life . Interval: 20 s
Belt Desire of Survival Corroded
Restores 65% of Max Life and knocks back Nearby enemies when at Low Life . Interval: 16 s
Soul Candle Positive Affix
-1.5% additional damage taken for every enemy Nearby . Stacks up to 10 times.
Soul Candle Positive Affix
+15% Injury Buffer when there are no Elites Nearby
Soul Candle Negative Affix
-5% Aura effects for every enemy or ally Nearby
Soul Candle Negative Affix
-10% Life Regeneration Speed and -10% Energy Shield Charge Speed for every Sentry Nearby
Soul Candle Negative Affix
-50% additional Movement Speed when there is only one minion Nearby
Soul Candle Negative Affix
Loses 5 Command every second when there are no Elites Nearby
Non-Legendary Divinity Slate God of War
[Ambition]
+100% chance to gain 10 Fervor rating on hit
GainsFervor when there are enemies Nearby
(Max Active Divinity: 1)Gains
Non-Legendary Divinity Slate Ranger
[Medium Talent]
+25% damage dealt to Nearby enemies
Non-Legendary Divinity Slate Psychic
[Inexorable Doom] Nearby enemies within 15 m are cursed by Lv. 20 Ominous (Max Active Divinity: 1)
Belt Blending Rituals
[Ambition] +100% chance to gain 10 Fervor rating on hit
GainsFervor when there are enemies Nearby
Gains
Ethereal Prism Base Affix
Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
+12% additional Attack Damage andAilment Damage dealt by attacks when there are Elites within 10m nearby
+50% Skill Area when there are noElites within 10m nearby
+12% additional Attack Damage and
+50% Skill Area when there are no
Follower Pipe Curl-Tailed Sentinel
[Curl-Tailed Sentinel ] Every 10s, if there are enemies within 8m of you, places a Rat Guard at a random location Nearby for 5s
+25% additional Spell Damage for allies within a certain area of the Rat Guard
+25% additional Spell Damage for allies within a certain area of the Rat Guard
