Nearby

Nearby
Within 6m
Talent /6
icon name profession
Chilly
+20% additional Spell Damage
Prevents Nearby enemies from regenerating Life
Goddess of Knowledge
Ambition
Gains 10 points of Fervor Rating when hitting an Elite
Gains Fervor when there are enemies Nearby
Shadowdancer
Medium Talent
+25% damage dealt to Nearby enemies
Ranger
Legendary Medium Talent
+4% Energy Shield Regain
-12% additional Energy Shield Regain Interval when there are no enemies Nearby
Ranger
Plague
50% chance for DoT Damage to spread to targets Nearby
+25% DoT Damage Duration
Goddess of Deception
Medium Talent
1.5% Movement Speed per Minion Nearby
Alchemist
Legendary Gear /27
Siren Faceguard
Require lv 4
  • Adds (20–24) - (28–32) Cold Damage to Spells
  • Nearby enemies are cursed by Lv. (1–5) Biting Cold
  • Immune to Frostbite
Scorching Wave
Require lv 12
  • +(40–60)% Ignite damage
    +(40–60)% chance to Ignite targets
  • Adds (41–47) - (57–65) Fire Damage to the gear
  • Adds (120–150)% of Fire Damage of the Main-Hand Weapon to Base Ignite Damage
  • 50% chance to spread Ignite to Nearby enemies upon inflicting Ignite
Desire of Survival
Require lv 12
  • +(15–20) Strength
  • +(3–4)% Max Life
  • (9–11)% Movement Speed at Full Life.
  • Regenerates 2% of Life per second while moving
  • Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 20 s
Flying Bird
Require lv 36
  • +(200–220)% gear Physical Damage
  • +(24–32)% Mobility Skill Attack and Cast Speed
  • If you have recently moved more than 30 m, Wilted targets defeated by you explode on death, dealing (10–50)% of their Max Life as Secondary Erosion Damage to Nearby enemies.
  • If you have recently moved more than (20–50) m, gains Barrier when using a Mobility skill
  • If you have recently moved more than 60 m, +(10–20)% additional damage dealt by Mobility Skills
Electricity Amplifier
Require lv 38
  • +(12–20)% Lightning Resistance
  • (-2–-1)% Max Lightning Resistance
  • +1 Lightning Skill Level
  • 50% chance to spread Shock to Nearby enemies upon inflicting Shock
  • For every time Shock has been inflicted recently, +(1–2)% additional Max Damage, up to (20–40) stack(s)
Necklace of Firebird
Require lv 44
  • +(8–12)% Max Life and Max Energy Shield
  • (-25–-5)% Elemental Resistance
  • If you receive damage while Barrier is active, the Barrier bursts to deal Spell Fire Damage equal to 80% of Max Life and 100% of Max Energy Shield to enemies Nearby. Cooldown: (0.25–0.5) s
  • +(10–20)% Elemental Damage per enemy Nearby
War Cry
Require lv 45
  • +(120–150) Max Life
  • +(10–12)% Fire Resistance
  • +(10–50)% Warcry Effect
  • +100% Warcry Cast Speed
  • When casting a Warcry Skill, inflicts Paralysis and Weaken on Nearby enemies
Repeated End
Require lv 48
  • Adds (66–72) - (90–96) Physical Damage to the gear
  • +(30–40)% Attack Critical Strike Rating for this gear
  • +25% Wilt chance
  • Adds (40–100)% of Main-Hand Weapon Damage to Base Wilt Damage
  • Wilted targets defeated by you explode on death, dealing (20–50)% of their Max Life as Secondary Erosion Damage to Nearby enemies.
Sage's Riddle
Require lv 48
  • +(110–120) gear Energy Shield
  • +(16–24)% Intelligence
  • (0.2–0.3)% additional Sentry Damage for every point of Order
  • +(5–10)% Order Effect for every Sentry Nearby
  • <You can only deal one type of Elemental Damage>
Troublemaker
Require lv 48
  • +(90–150) Spirit Magi Critical Strike Rating
  • +(4–8)% Elemental Resistance
  • Gains Mini Tough Guy when using an Empower Skill. Cooldown: 10 s
  • Enemies that are killed by Spirit Magi's Critical Strikes will explode, dealing Secondary Physical Damage equal to (10–15)% of the overflown damage to Nearby enemies
  • For every 100 Growth a Spirit Magus has, +26% additional damage and -10% additional Attack and Cast Speed
  • +(50–70)% Sealed Mana for Spirit Magus Skills
The Coward's Counterfire
Require lv 48
  • Corroded Heart
  • +(100–200) Max Life and Max Energy Shield
  • +(10–20)% Attack and Spell Block Chance
  • +(15–25)% Block Ratio
  • Paralyze enemies Nearby when Blocking
Lethal Resonance
Require lv 50
  • +(5–30)% Attack and Cast Speed
  • (-50–-10)% Sentry Skill Cast Frequency when there are no Sentries Nearby
  • Co-resonance
  • +(12–15)% Erosion Resistance
Traceless Pain
Require lv 50
  • +(30–60)% DoT Damage
  • +(5–30)% Skill Effect Duration
  • Reaps 0.25 s of the DoT Damage against Nearby enemy with full Affliction. The effect has a (1–3) s cooldown against the same target
  • +(5–6)% Fire and Cold Resistance
Strange Snow
Require lv 50
  • +(120–150) Max Life
  • Regenerates (1–2)% Life per second
  • Consumes 20% of Max Life and inflicts (30–80) Affliction to Nearby enemies when at Full Life
  • +(30–80)% Affliction effect
  • +(10–11)% Cold Resistance
Opening Heart
Require lv 54
  • +(400–500) gear Evasion
  • +(140–160) Max Life
  • +(80–300)% Critical Strike Damage
  • Have Fervor
  • +(20–50)% additional damage against nearby enemies
Lone Walker's Boots
Require lv 57
  • <You have a random Lv. 20 Precise Bonus Damage Aura>
  • +50% Movement Speed when no allies are Nearby
  • +(20–80)% Aura effect when affected by 5 or more Auras
  • Auras only take effect on self
Heavy Soul
Require lv 62
  • +(2200–2400) gear Armor
  • +(160–190) Max Life
  • +20% Attack and Spell Block Chance
  • -10% Movement Speed
  • (-25–-5)% additional damage taken when an Elite is Nearby
  • +(5–25)% chance to avoid damage, when there are common enemies Nearby
Crossroad
Require lv 64
  • +(140–160) gear Energy Shield
  • +(12–14)% Ailment Duration
  • Converts 99% of Fire Damage against Ignited enemies to Erosion Damage
  • Converts 99% of Cold Damage against Frostbitten enemies to Erosion Damage
  • Converts 99% of Lightning Damage against Shock enemies to Erosion Damage
  • Inflicts Pain on Nearby enemies every 1 s for (2–5) s
Praise for Injury
Require lv 65
  • +(40–60) Strength
  • +(140–160) Max Life
  • +80% chance to inflict Trauma
  • +80% Trauma Damage
  • Traumatized enemies will explode on defeat, dealing Secondary Physical Damage equal to (3–15)% of Max Life to nearby enemies
Legendary Soldier Spectacles
Require lv 66
  • Creates an Arena after using a Mobility Skill. Interval: 3 s
  • Nearby Elites have Giantism
    -50% additional damage against Distant enemies
  • Every 4 s, gain 1 stack of Renown if there is an enemy with Notoriety Nearby. Renown lasts for 30 s
  • Ignore enemy Armor when you have at least 4 stack(s) of Renown
  • +(80–100) Max Life
Mountain Howling
Require lv 68
  • +(50–150)% gear Physical Damage
  • Adds (26–29) - (32–36) Physical Damage to the gear
  • +(25–35)% gear Attack Speed
  • +50% chance to cause Knockbacks
  • +(50–80)% additional Knockback distance
  • +(20–60)% additional Attack Damage when no enemies are Nearby
  • -30% Movement Speed
Undercurrent
Require lv 68
  • Adds (169–174) - (183–188) Fire Damage to the gear
  • Adds (166–175) - (187–199) Fire Damage to Spells
  • +(80–100)% Skill Area
  • +2% Attack and Spell Block per stack of any Blessing owned
  • <Random Fire Skill trigger affix>
  • When you have 3 types of Blessings, +30% Injury Buffer for yourself and Nearby enemies.
Torturer's Touch
Require lv 68
  • +(300–310) gear Energy Shield
  • +(3–8)% Elemental Resistance
  • +(8–20) Affliction inflicted per second
  • Reaps (0.2–0.5) s of the DoT Damage against Nearby enemy with full Affliction. The effect has a 0.5 s cooldown against the same target
  • Reaping removes enemy's Affliction
Mind Infusion
Require lv 68
  • +(160–180) Max Life
  • +(1–2) Minion Skill Level
  • +(10–40)% Movement Speed for Nearby allies and you
  • +(80–100)% Skill Cost
  • When casting an Empower Skill, triggers Lv. (10–20) Dark Gate. Cooldown: 6s.
Shadow of Thunderlight's Fury
Require lv 70
  • The Main Skill is supported by a Lv. 20 Electric Overload when an Elite is nearby.
  • +(80–100)% Spell Damage
  • +(120–180)% Critical Strike Rating
  • +40% Critical Strike Damage for skills cast by Spell Burst for every 1 stack(s) of Spell Burst Charge consumed when Spell Burst is activated
  • Damage becomes Lucky and at least 4 stack(s) of Spell Burst Charge is consumed when Spell Burst is activated
  • Takes 200 Secondary Lightning Damage every second for every 1 Max Spell Burst
Mother Goddess' Paddock
Require lv 70
  • +(15–20)% Defense
  • Max Terra Quantity is set to (1–2)
  • When consuming Terra Charge while it is not at max stacks, for every 1 Terra Charge consumed, +(10–20)% additional Affliction Effect.
  • (50–100)% chance to gain (1–2) charge stacks when using a Terra Skill
  • Reaps 1.5 s of DoT Damage from Nearby enemies 1 s after consuming max stacks of Terra Charge. Cooldown: 3 s
Memory
Require lv 74
  • +(50–60)% Spell Damage
  • +(25–35)% Cast Speed
  • Gains (120–150)% of the skill's damage as Base Wilt Damage
  • +50% Wilt chance
  • Wilted targets defeated by you explode on death, dealing (80–100)% of their Max Life as Secondary Erosion Damage to Nearby enemies.
  • +(32–40)% Wilt Duration against Legendary enemy units