Nearby

Nearby
Within 6m
Talent /3
Extreme ColdnessProphet
Frostbite and Frostbite Rating will continue to be inflicted on Frozen enemies
After Freeze ends, Frostbite and all Frostbite Rating will no longer be removed. +20% of the retained Frostbite Rating
+25% additional Freeze Duration when an Elite is nearby (Max Divinity Effect: 1)
AmbitionGod of War
+100% chance to gain 10 Fervor rating on hit
Gains Fervor when there are enemies Nearby (Max Divinity Effect: 1)
Medium TalentRanger
+25% damage dealt to Nearby enemies
Legendary Gear /14
Siren Faceguard
Require lv 4
Adds (20–24) - (28–32) Cold Damage to Spells
Nearby enemies within 10m are cursed by Lv. (10–15) Biting Cold
Immune to Frostbite
Scorching Wave
Require lv 12
+(40–60)% Ignite damage
+(40–60)% chance to Ignite targets
Adds (32–37) - (41–45) Fire Damage to the gear
Adds (40–50)% of Fire Damage of the Main-Hand Weapon to Base Ignite Damage
50% chance to spread Ignite to Nearby enemies upon inflicting Ignite
Desire of Survival
Require lv 12
+(5–10) Strength
+(10–15)% Max Life
+(9–11)% Movement Speed at Full Life
Regenerates 0.5% of Life per second while moving
Restores 65% of Max Life and knocks back Nearby enemies when at Low Life. Interval: 20 s
Mountain Howling
Require lv 58
+(120–150)% gear Physical Damage
Adds (26–29) - (32–36) Physical Damage to the gear
+(25–35)% gear Attack Speed
+50% chance to cause Knockbacks
+20% additional Knockback distance
+(96–108)% additional Attack Damage when no enemies are Nearby
-20% Movement Speed
Opening Heart
Require lv 58
+(1500–2592) gear Evasion
+(110–220) Max Life
+(40–60)% Critical Strike Damage
Have Fervor
+(10–20)% additional Damage dealt by Nearby enemies
Imperial Iron Sentry
Require lv 58
(-25–-15)% Max Life and Max Energy Shield
+(90–100)% additional Sentry Damage
Main-Hand Weapon's Critical Strike Rating is also set as the Base Critical Strike Rating of Spell Sentry Skills
Restores (0.5–3)% Life and Energy Shield when a Sentry lands a Critical Strike. Interval: 0.5 s
Enemies nearby Sentries receive Lv. 20 Timid Curse
Hanging Two-Tone Mask
Require lv 58
+(25–30)% additional Ranged Damage taken by nearby enemies
+(25–30)% additional Melee Damage against distant enemies
+20% chance to avoid damage when there are no enemies nearby
+40% Injury Buffer when there are only 1 enemies nearby
Torturer's Touch
Require lv 58
+(30–40)% Defense
+(8–12)% injury buffer
+1 Affliction Per Second for every +4% Affliction Effect
Reaps (1.3–1.5) s of Damage Over Time from Nearby enemies with full Affliction. The effect has a 1 s cooldown against the same target
Reaping removes enemy's Affliction
Mind Infusion
Require lv 58
+(1340–1540) Gear Armor
+(1–2) Minion Skill Level
+(30–35)% Movement Speed for Nearby allies and you
When casting an Empower Skill, triggers Lv. (10–20) Dark Gate. Cooldown: 6s.
Heavy Soul
Require lv 58
+(3456–4032) Gear Armor
+198 Max Life
+(10–14)% Attack and Spell Block Chance
-20% Movement Speed
-10% additional damage taken when an Elite is Nearby
+10% chance to avoid damage, when there are common enemies Nearby
The Coward's Counterfire
Require lv 58
Corroded Heart
+(30–45) Max Life and Max Energy Shield
+(27–38)% Attack and Spell Block Chance
+20% Block Ratio
Paralyze enemies Nearby when Blocking
Traceless Pain
Require lv 58
+(50–70)% Damage Over Time
+(5–10)% Skill Effect Duration
Reaps 0.25 s of Damage Over Time from Nearby enemies with full Affliction. The effect has a (3–6) s cooldown against the same target
+(5–6)% Fire and Cold Resistance
Mother Goddess' Paddock
Require lv 58
+(30–40)% Defense
Max Terra Quantity bonus is set to 0
When consuming Terra Charge while it is not at max stacks, for every 1 Terra Charge consumed, +(10–12)% additional Affliction Effect.
(50–100)% chance to gain 1 charge stacks when using a Terra Skill
Reaps 1.5 s of Damage Over Time from Nearby enemies 0.1 s after consuming max Terra Charges. Cooldown: 2 s
Strange Snow
Require lv 58
+(150–200) Max Life
+(40–60)% Affliction Effect
Consumes 20% of Max Life and inflicts 50 Affliction to nearby enemies when at Full Life. Interval: 1s
Restores 10% Life when not at Full Life. Interval: 1s