Lucky
Lucky
Performs a random check or random roll twice and picks the result that benefits you the most
20
Mana Cost
15
Cast Speed
1.67
Cooldown
3 s
Simple
Casts the skill to place 1 Thunderlight Sentry at the target spot, who will generate a Thunderlight Area on the spot.
Allies will gain Euphoria when in the Thunderlight Area: Damage triggersLucky and gains +10.5% Numbed Effect.
Allies will gain Euphoria when in the Thunderlight Area: Damage triggers
Details
Thunderlight Sentry:
The Sentry lasts 5s.
Skill's max base Sentry quantity is 1
The Sentry lasts 5s.
Skill's max base Sentry quantity is 1
The Thunderlight Sentry grants Euphoria to allies:
While the buff is active, +20%Numbed Effect
Damage triggersLucky when buffs are persistent
While the buff is active, +20%
Damage triggers
20
Main Stat:
Intelligence
Cast Speed
0.83
Cooldown
10 s
Effectiveness of added damage
104%
Simple
Casts this skill and attacks many circular areas nearby the target after a brief delay, dealing Spell Lightning Damage equal to 104% of Base Damage on hit, gaining Lucky Damage, and additionally increasing Max Damage.
Details
Divine Judgment:
Deals Spell Lightning Damage equal to 104% of Base Damage
Gains a buff when casting this skill:Lucky Damage and +60% additional Max Damage for 4 s
Deals Spell Lightning Damage equal to 104% of Base Damage
Gains a buff when casting this skill:
20
Cast Speed
1
Cooldown
0.5 s
Simple
Casts this skill and gains an Elixir Effect: Adds 11.2% of Physical Damage as Lightning Damage. Damage gains Lucky . Lasts 3s
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Details
Casts this skill and gains an Elixir Effect:
Adds 15% of Physical Damage as Lightning Damage
Damage triggersLucky
Lasts for 3s
Adds 15% of Physical Damage as Lightning Damage
Damage triggers
Lasts for 3s
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
5
Mana Cost Multiplier
110.0%
Simple
Supports Chain of Lightning.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+1Jump(s) for the skill when the supported skill defeats an enemy
The supported skill dealsLucky Damage
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+1
The supported skill deals
+1 Jump(s) for the skill when the supported skill defeats an enemy
The supported skill dealsLucky Damage
The supported skill deals
(-7–-5)% additional damage for the supported skill
5
Mana Cost Multiplier
110.0%
Simple
Supports Moon's Dawn
This skill can only be installed in the fifth Support Skill Slot of each Active Skill
+20% additional damage for the supported skill
Lucky Damage also affects the Projectile Quantity of the supported skill's forks
This skill can only be installed in the fifth Support Skill Slot of each Active Skill
+20% additional damage for the supported skill
+(27–30)% additional Max Damage for the supported skill
12 - 12 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
+(30–40)% Gear Physical Damage
+(20–25)% Attack Block Chance
+(20–25)% Spell Block Chance
60% chance to gain 1 stack of Tenacity Blessing when Blocking
Block Lucky when Tenacity Blessing is active
Victory is like a tossed coin when swords are crossed.
500 Critical Strike Rating
1.2 Attack Speed
Adds 10 - 10 Cold Damage to Spells
+(80–100)% Spell Damage
+(120–180)% Critical Strike Rating
Adds 1 - 50 Lightning Damage to Spells
Damage becomes Lucky and at least 4 stack(s) of Spell Burst Charge is consumed when Spell Burst is activated
Facing the tormentor that is time, he fought with his time-worn back.
+146 gear Energy Shield
+20% Minion Elemental Resistance
+(15–20)% Sealed Mana Compensation
+(15–20)% Minion Critical Strike Damage
Minions gain Lucky upon a Critical Strike
The evil dragon has unfurled its wings in the ancient City of Gold.
+1777 gear Evasion
Adds 100 - 120 Fire Damage to Attacks
+(10–15)% Fire Resistance
Unable to trigger Empower Skills
The atrocities keep evoking memories of the light and heat of extinguished flames.
+8 Dexterity
+(65–75)% Critical Strike Damage
+(6–30)% additional Max Damage
(-30–-6)% additional min damage
Randomly triggers one of the following effects every 5 s for 5 s
Lucky Critical Strike
Unlucky Damage
Lucky Damage
Unlucky Critical Strike
Ever wonder if the Rat King would drag down fate with him?
+18 Max Energy Shield
+(18–25) Strength and Dexterity
+20% chance to Ignite targets
Inflicts 1 additional stack(s) of Numbed
+1 Ignite limit for Numbed enemies
Lightning Damage has Luck effect against Ignited enemies
Who lights up the sky?
Who treasures their sins?
Who treasures their sins?
Require lv 60
Level 5
Deals Lucky Damage and +5% additional Max Damage per stack of Agility Blessing when the number of Agility Blessing stacks equals the number of Focus Blessing stacks
Two-Handed Sword Base Affix
(-50–-40)% Critical Strike Rating
Two-Handed Hammer Base Affix
(-50–-40)% Critical Strike Rating
Two-Handed Axe Base Affix
(-50–-40)% Critical Strike Rating
Cudgel Base Affix
(-50–-40)% Critical Strike Rating
Bow Base Affix
(-50–-40)% Critical Strike Rating
Crossbow Base Affix
(-50–-40)% Critical Strike Rating
Musket Base Affix
(-50–-40)% Critical Strike Rating
Fire Cannon Base Affix
(-50–-40)% Critical Strike Rating
STR Gloves Corrosion Base
(-150–-120) Critical Strike Rating
DEX Gloves Corrosion Base
(-150–-120) Critical Strike Rating
INT Gloves Corrosion Base
(-150–-120) Critical Strike Rating
Vorax Limb: Hands Base Affix
Minions gain
-50% Critical Strike Rating
-50% Minion Critical Strike Rating
Two-Handed Sword Crosser
Block Lucky when Tenacity Blessing is active
Damage becomes Lucky and at least 4 stack(s) of Spell Burst Charge is consumed when Spell Burst is activated
Wand Shadow of Thunderlight's Fury Corroded
Damage becomes Lucky and at least 2 stack(s) of Spell Burst Charge is consumed when Spell Burst is activated
INT Helmet Fiend Crown
Minions gain Lucky upon a Critical Strike
INT Helmet Fiend Crown Corroded
Minions gain Lucky upon a Critical Strike
+100 Minion Critical Strike Rating
+100 Minion Critical Strike Rating
DEX Gloves Tyrant's Smoldering Hold
DEX Gloves Tyrant's Smoldering Hold Corroded
+(20–30)% Critical Strike Damage
STR Boots Illusory Chimera
Lightning Damage has Luck effect against Ignited enemies
+50%Ignite Duration
+50%
STR Boots Illusory Chimera Corroded
Lightning Damage has Luck effect against Ignited enemies
+80%Ignite Duration
+80%
Necklace Rat King's Megagon Dice
Randomly triggers one of the following effects every 5 s for 5 s
Lucky Critical Strike
Unlucky Damage
Lucky Damage
Unlucky Critical Strike
Necklace Rat King's Megagon Dice Corroded
Randomly triggers one of the following effects every 3 s for 3 s
Lucky Critical Strike
Unlucky Damage
Lucky Damage
Unlucky Critical Strike
Belt Everburn Thunderfire
Lightning Damage has Luck effect against Ignited enemies
Non-Legendary Divinity Slate Assassin
[Queer Angle]
Your and Minions' damage gains Lucky
(Max Active Divinity: 1)Non-Legendary Divinity Slate Assassin
[Legendary Medium Talent]
While having Lucky Damage, consumes 1 stack of Agility Blessing every 4s, making Hit Damage Very Lucky for the next 4s
(Max Active Divinity: 1)Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity Slate Ranger
[Fluke] Lucky Critical Strike(Max Active Divinity: 1)
Non-Legendary Divinity Slate
[Escalating Affliction]
Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected by Lucky Damage bonuses
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
Belt Blending Rituals
[Queer Angle] Your and Minions' damage gains Lucky
Ethereal Prism Random Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Escalating Affliction] Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected byLucky Damage bonuses
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Escalating Affliction] Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected by
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Escalating Affliction] Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected byLucky Damage bonuses
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Escalating Affliction] Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected by
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Escalating Affliction] Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected byLucky Damage bonuses
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Escalating Affliction] Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected by
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
Lucky
Certain random results in combat (such as damage rolls, Critical Strikes, Blocking, Evading and more) are affected by Lucky and Unlucky. They take effect by changing the number of rolls for the result:
Lucky: The result is rolled twice, and the more favorable one is kept.
Very Lucky: The result is rolled three times, and the most favorable one is kept.
Unlucky: The result is rolled twice, and the less favorable one is kept.
When Lucky and Unlucky are both present, they cancel each other out. When Very Lucky and Unlucky are both present, they cancel into Lucky.>
