Elemental

Elemental
Fire, Cold, and Lightning
Talent /13
Legendary Medium TalentThe Brave
0.5% Elemental Resistance per 3000 Armor. Stacks up to 6% .
0.5% Erosion Resistance per 3000 Armor. Stacks up to 6% .
Micro TalentElementalist
+9% Elemental Damage
Medium TalentElementalist
+18% Elemental Damage
Micro TalentElementalist
+12% chance to inflict Elemental Ailments
Damage Penetrates 1.5% Elemental Resistance
Micro TalentElementalist
+2% Elemental Resistance
Legendary Medium TalentElementalist
-5% additional Elemental Damage taken for every type of Elemental Damage recently received (Max Divinity Effect: 1)
Medium TalentShadowdancer
+22% Physical Damage
-12% Elemental Damage
+22% Physical Damage for Minions
Forbidden PowerGoddess of Deception
+35% additional Erosion Damage
-10% Elemental Resistance (Max Divinity Effect: 1)
ResistanceSteel Vanguard
+1% chance to avoidElemental Ailments for every 1% effective Erosion Resistance (Max Divinity Effect: 1)
Micro TalentSteel Vanguard
+2% Elemental Resistance
Medium TalentSteel Vanguard
+4% Elemental Resistance
Micro TalentSteel Vanguard
-4% additional Elemental Damage taken
Legendary Medium TalentSteel Vanguard
Converts 6% of Physical Damage taken to random Elemental Damage
Legendary Gear /21
Frozen Lightning
Require lv 35
+(7–11) Dexterity and Intelligence
+(36–43)% Elemental Damage
+3% Cold and Lightning Resistance
Converts 50% of Lightning Damage to Cold Damage
Adds a stack of Slow for 2 s on hit
Elemental Whirl
Require lv 58
+(120–140)% gear Physical Damage
+(8–12)% gear Attack Speed
+(14–18)% Attack Critical Strike Rating for this gear
Adds (12–16)% Physical Damage as random Elemental Damage
+25% chance to cause Ailments
Adds (20–27)% of Physical Damage of the Main-Hand Weapon to Base Ailment Damage
Upon inflicting damage, +(5–6)% additional damage for every type of Ailment the enemy has (multiplies)
Royal Cycle
Require lv 58
+(50–60)% Elemental Damage
+(6–8)% Elemental Resistance
+1% Fire Damage per (10–12) Strength
+1% Lightning Damage per (10–12) Dexterity
+1% Cold Damage per (10–12) Intelligence
+1% additional Elemental Damage for every (28–30) of the highest stat among Strength, Dexterity, and Intelligence
Double Rainbow
Require lv 58
+1% Strength
+1% Dexterity
+1% Intelligence
+(6–10)% Elemental Resistance
+(15–17)% additional damage and (-6–-5)% additional damage taken when two Elemental Resistances are identical (multiplies)
Stellar Vestment of Eminence
Require lv 58
+(270–280) gear Energy Shield
+(8–10)% Elemental Resistance
+60 Intelligence
-60% Barrage Skill Wave Interval
Barrage Skills +(20–30)% damage increase per wave
+(85–100)% chance to launch one more wave when casting a Barrage Skill
Twilight Vestment
Require lv 58
+(238–272) gear Energy Shield
+1 Active Skill Level
When Reaping, Energy Shield starts charging immediately
(-36–12)% Energy Shield Charge Speed
+(8–12)% Reaping Duration
+(3–5)% Elemental Resistance
Trinity
Require lv 58
(-3–3)% Max Elemental Resistance
(-5–5)% Elemental Resistance
Gains Elemental Resistance Penetration equal to your minimum effective Elemental Resistance
Law of Trinity
Fiend Crown
Require lv 58
+20% Minion Elemental Resistance
+(6–10)% Sealed Mana Compensation
+(40–60)% Minion Critical Strike Damage
Minions gain Lucky upon a Critical Strike
Troublemaker
Require lv 58
+(90–150) Spirit Magi Critical Strike Rating
+(4–8)% Elemental Resistance
Gains Mini Tough Guy when using an Empower Skill. Cooldown: 8 s
Enemies defeated by Spirit Magi's Critical Strikes will explode, dealing Secondary Physical Damage equal to (10–15)% of the overflown damage to enemies within a 5m radius
For every 100 Growth a Spirit Magus has, it deals +(12–15)% additional damage and -3% additional Attack and Cast Speed
+(50–70)% Sealed Mana Compensation for Spirit Magus Skills
Chaos Abyss
Require lv 58
+(47–53)% additional Wilt Damage
+(22–26)% Attack and Cast Speed
+(24–30)% Erosion Resistance
+1% Elemental and Erosion Resistance Penetration for every stack of Wilt inflicted recently, up to (30–38) stack(s)
12% chance to inflict 1 additional stacks of Wilt
Ralph's Laws
Require lv 58
+(2880–3456) gear Evasion
+(20–30)% Blessing Duration
+(15–16)% additional Lightning Damage for every stack of Agility Blessing
Damage Penetrates 1% Elemental Resistance for every stack of Agility Blessing
Grasp of Truth
Require lv 58
+(5–10)% Elemental Resistance
+20% Elemental Resistance for enemies within 12m
+ (50–70)% Spell Elemental Damage
[Penetrating] When inflicting Ignite, Numbed, Frostbite/Freeze, inflicts Fire Infiltration, Lightning Infiltration, or Cold Infiltration respectively.
Upon inflicting damage, +8% additional Elemental Damage for each type of Infiltration Effect the enemy has
Rat King's Escape Show
Require lv 58
+(2017–2880) gear Evasion
+(30–40)% Movement Speed
For every 1 Evasion(s) in the last 10s, +(7–10)% additional damage. Stacks up to 5 times (multiplies)
+10% Elemental Resistance
[Master Escapist] +1 Max Deflection stacks
Gains 1 stacks of Deflection on Evasion
Crow's Plume
Require lv 58
+1% Max Elemental Resistance
(-70–-50)% Slow Effect received
+(15–20)% Movement Speed
+(3–5)% Elemental Resistance
+30% chance to inflict Paralysis on hit
+30% chance to cause Blinding on hit
Decayed Mind
Require lv 58
+(3–4)% Sealed Mana Compensation
+(5–6)% Elemental Resistance
+1 to Max Summonable Synthetic Troops
Adds (5–15)% of Physical Damage as Erosion Damage for Minions
Adds (5–15)% of Max Life to Minion Energy Shield
Converts 50% of Minion Physical Damage to Erosion Damage
Windbreath Convergence
Require lv 58
+40% Defense
+(10–12)% Elemental Resistance
(-20–-10)% Movement Speed
+(2–4) Max Channeled Stacks when equipped in the left Ring slot
+(8–12)% chance to avoid damage while channeling skills when equipped in the right Ring slot
Windbreath Dispersion
Require lv 58
+40% Defense
+(10–12)% Elemental Resistance
(-20–-10)% Cooldown Recovery Speed
+(1–4) minimum channeled stacks when equipped in the left Ring slot
+(30–50)% chance to deal Double Damage while channeling when equipped in the right Ring slot
Master Defender Pendant
Require lv 58
+(70–100) Max Life
+(30–60)% Defense gained from Chest Armor
+(12–16)% Attack Block Chance
+(4–6)% Elemental Resistance
+(12–16)% Spell Block Chance
Necklace of Firebird
Require lv 58
+(8–12)% Max Life and Max Energy Shield
(-25–-5)% Elemental Resistance
-30% Movement Speed
When you have a Barrier, triggers the Main Skill upon taking damage, then removes Barrier
+20% additional Barrier Shield
-100% additional Armor
Pale Mist's Embrace
Require lv 58
+44 Max Life
+(8–10)% Elemental Resistance
+(20–30)% Skill Area
25% of the increase/decrease on Skill Area is also applied to Area Damage, up to + 100%
Eternal Sea Fog
Require lv 58
+(5–15)% Defense
+(5–6)% Elemental Resistance
(-20–20)% Blur Effect
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
+10% Movement Speed for 1 s when Blur is lost
+50% chance to gain Blur when evading