Elemental

Elemental
Fire, Cold, and Lightning
Talent /32
icon name profession
Legendary Medium Talent
-12% additional Elemental Damage taken
The Brave
Legendary Medium Talent
0.5% Elemental Resistance per 2000 Armor. Stacks up to 8% .
0.5% Erosion Resistance per 2000 Armor. Stacks up to 8% .
The Brave
Medium Talent
+10% Armor
2.5% Elemental Resistance
Warlord
Medium Talent
+5% Defense
2.5% Elemental Resistance
Magister
Adaptation
Converts 25% of Physical Damage taken to random Elemental Damage
+4% Max Elemental Resistance
Elementalist
Peculiar Vibe
+50% chance to inflict Elemental Ailment
+25% additional damage against enemies with Elemental Ailment
Elementalist
Minor Talent
+9% Elemental Damage
+12% Minion Elemental Damage
Elementalist
Medium Talent
+18% Elemental Damage
+24% Minion Elemental Damage
Elementalist
Minor Talent
Damage Penetrates 2% Elemental Resistance
Minion Damage penetrates 1.5% Elemental Resistance
Elementalist
Medium Talent
+5% Max Life
2.5% Elemental Resistance
Elementalist
Minor Talent
+6% chance to inflict Elemental Ailment
+10% Minion chance to inflict Elemental Ailment
Elementalist
Legendary Medium Talent
Penetrates 3% of Elemental Resistance for each Elemental Ailment on enemy when dealing damage
Minion Damage penetrates 6% Elemental Resistance
Elementalist
Medium Talent
+12% chance to inflict Elemental Ailment
+15% Minion chance to inflict Elemental Ailment
Elementalist
Minor Talent
+2% Elemental Resistance
Elementalist
Legendary Medium Talent
-5% additional Elemental Damage taken for every type of Elemental Damage recently received
Elementalist
Medium Talent
+30% Physical Damage
-16% Elemental Damage
+24% Physical Damage for Minions
Shadowdancer
Minor Talent
+4% Defense
1.5% Elemental Resistance
Ranger
Medium Talent
+5% Defense
2.5% Elemental Resistance
-4% additional damage taken when there are enemies in Proximity
Ranger
Forbidden Power
+40% additional Erosion Damage
-15% Elemental Resistance
Goddess of Deception
Twisted Belief
+4 Erosion Skill Level
-2 Elemental Skill Level
Shadowmaster
Minor Talent
+2% Elemental Resistance
Warlock
Minor Talent
+3% Minion Elemental Resistance
4.5% Minion Erosion Resistance
Machinist
Medium Talent
+10% Armor
2.5% Elemental Resistance
Machinist
Medium Talent
+6% Minion Elemental Resistance
+9% Minion Erosion Resistance
Machinist
Resistance
+3% Max Elemental Resistance
Damage Penetrates 18% Elemental Resistance
Steel Vanguard
Minor Talent
+2% Elemental Resistance
Steel Vanguard
Medium Talent
+4% Elemental Resistance
Steel Vanguard
Minor Talent
+2% Elemental Resistance
Steel Vanguard
Medium Talent
-8% additional Elemental Damage taken
Steel Vanguard
Legendary Medium Talent
Converts 12% of Physical Damage taken to random Elemental Damage
Steel Vanguard
Minor Talent
Damage Penetrates 2% Elemental Resistance
Minion Damage penetrates 2% Elemental Resistance
Steel Vanguard
Medium Talent
Damage Penetrates 4% Elemental Resistance
Minion Damage penetrates 4% Elemental Resistance
Steel Vanguard
Legendary Gear /41
Vivid Color
Require lv 1
  • +(80–100) Max Life
  • +(30–40) Max Mana
  • <Random rare helmet affix>
  • <Random precious helmet affix>
  • +4% Elemental Resistance
Eternal Sea Fog
Require lv 10
  • +(5–15)% Defense
  • +(5–6)% Elemental Resistance
  • (-20–20)% Blur Effect
  • Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
  • +40% Movement Speed for 1 s when Blur is lost
  • +50% chance to gain Blur when evading
Grace Boots
Require lv 22
  • +(80–90) gear Energy Shield
  • +(20–30) Intelligence
  • (-5–-2)% Elemental Resistance
  • For every stack of Focus Blessing owned, +(6–8)% Movement Speed, up to +(8–9) stacks.
  • +10% chance for Non-Critical Strikes to grant 1 stack of Focus Blessing
The Realms
Require lv 37
  • +(7–9)% Max Energy Shield
  • +(7–9)% Max Life
  • (-30–-10)% Erosion Resistance
  • Adds (10–30)% of Elemental Damage as Erosion Damage
  • (20–80)% of the increase/decrease on Fire, Lightning, and Cold Damage is also applied to Erosion Damage
Master Defender Pendant
Require lv 39
  • +(70–100) Max Life
  • +(30–60)% Defense gained from Chest Armor
  • +(12–16)% Attack Block Chance
  • +(4–6)% Elemental Resistance
  • Blocks an additional (40–120) damage
Necklace of Firebird
Require lv 44
  • +(8–12)% Max Life and Max Energy Shield
  • (-25–-5)% Elemental Resistance
  • If you receive damage while Barrier is active, the Barrier bursts to deal Spell Fire Damage equal to 80% of Max Life and 100% of Max Energy Shield to enemies Nearby. Cooldown: (0.25–0.5) s
  • +(10–20)% Elemental Damage per enemy Nearby
Elemental Cleric
Require lv 45
  • +50% Elemental Damage
  • +(2–8)% Elemental Resistance
  • +(10–15)% chance to avoid Elemental Ailment
  • Upon inflicting damage, +(10–40)% damage for every type of Elemental Ailment the enemy has
Windbreath Convergence
Require lv 46
  • +16% Defense
  • +(10–12)% Elemental Resistance
  • (-20–-10)% Movement Speed
  • +(1–3) Max Channeled Stacks when equipped in the left Ring slot
  • +(5–20)% chance to avoid damage while channeling skills when equipped in the right Ring slot
Windbreath Dispersion
Require lv 46
  • +16% Defense
  • +(6–8)% Elemental Resistance
  • (-20–-10)% Cooldown Recovery Speed
  • +(1–3) minimum channeled stacks when equipped in the left Ring slot
  • +(10–30)% chance to deal Double Damage while channeling when equipped in the right Ring slot
Nomad Long Bow
Require lv 48
  • Adds (101–107) - (117–125) Fire Damage to the gear
  • Adds (92–98) - (106–114) Cold Damage to the gear
  • Adds (5–6) - (204–207) Lightning Damage to the gear
  • +(60–80)% Elemental Damage
  • Projectile Quantity +(1–3)
Elemental Sigh
Require lv 48
  • +(80–120)% Elemental Damage
  • (-10–-8)% Elemental Resistance
  • +(30–35)% Attack and Spell Block Chance
  • +(1–2)% Elemental Resistance Penetration for every +5% Attack Block
  • +5% Critical Strike Damage for every +(4–12)% Spell Block
  • Max Block Chance is set to +(60–70)%
Troublemaker
Require lv 48
  • +(90–150) Spirit Magi Critical Strike Rating
  • +(4–8)% Elemental Resistance
  • Gains Mini Tough Guy when using an Empower Skill. Cooldown: 10 s
  • Enemies that are killed by Spirit Magi's Critical Strikes will explode, dealing Secondary Physical Damage equal to (10–15)% of the overflown damage to Nearby enemies
  • For every 100 Growth a Spirit Magus has, +26% additional damage and -10% additional Attack and Cast Speed
  • +(50–70)% Sealed Mana for Spirit Magus Skills
Malevolent Hand
Require lv 48
  • +(4–8)% Elemental Resistance
  • +(10–40)% additional Curse Effect
  • (-20–-6)% additional damage taken from Cursed enemies
  • You can cast 1 additional Curses
  • Affected by Lv. (15–30) Corruption curse
Touch of the Dark Surge
Require lv 50
  • +(8–12)% Max Life, Max Mana, and Max Energy Shield
  • <Random bless affix>
  • <Random critical strike affix>
  • <Random damage affix>
  • <Random speed affix>
  • +(3–5)% Elemental Resistance
Rat King's Escape Show
Require lv 51
  • +(1500–1600) gear Evasion
  • For every 1 attack(s) evaded in the last 10s, +(2–5)% additional Movement Speed, up to 10 stacks (multiplies)
  • For every 1 Spell(s) evaded in the last 10s, +(2–5)% additional damage, up to 10 stacks (multiplies)
  • +(3–5)% Elemental Resistance
  • Master Escapist
Crow's Plume
Require lv 51
  • +1% Max Elemental Resistance
  • (-70–-50)% Slow effect received
  • +(15–20)% Movement Speed
  • +(3–5)% Elemental Resistance
  • +30% chance to inflict Paralysis on hit
  • +30% chance to cause Blinding on hit
Reverse of the Second Will
Require lv 52
  • Triggers a Lv. 1 Black Hole upon dealing Trauma Damage. Interval: 2 s
  • +(3–5)% Elemental Resistance
  • Traumatized enemies deal (-8–-6)% additional damage
  • -40% additional Trauma Duration
  • (0.1–0.15)% additional Trauma Damage for every point of Chaos you have
Pale Mist's Embrace
Require lv 55
  • +(150–160) Max Life
  • +(4–6)% Elemental Resistance
  • +(20–50)% Skill Area
  • (15–45)% of the increase/decrease on Skill Area is also applied to Area Damage
Sage's Disciple
Require lv 56
  • +(80–200)% Elemental Damage
  • +(80–200)% Critical Strike Damage
  • +(8–20)% Intelligence
  • <For every 4 Intelligence, adds 1 random type of elemental damage to Spells.>
  • Max Sentry Quantity +1
  • Intelligence no longer provides bonus to Max Mana
Chaos Abyss
Require lv 57
  • Adds (50–100) Base Wilt Damage
  • +(5–10)% Attack and Cast Speed
  • +(10–15)% Erosion Resistance
  • +1% Elemental and Erosion Resistance Penetration for every stack of Wilt inflicted recently, up to 50 stack(s)
  • 10% chance to inflict 1 additional stacks of Wilt
Frozen Lightning
Require lv 58
  • +(15–25) Dexterity and Intelligence
  • +(40–50)% Elemental Damage
  • +(5–6)% Cold and Lightning Resistance
  • Converts 50% of Lightning Damage to Cold Damage
  • Adds a stack of Slow for 2 s on hit
Arminius' Confession
Require lv 60
  • Adds (210–227) - (238–266) Physical Damage to the gear
  • +(25–35)% Attack Critical Strike Rating for this gear
  • +(20–24)% gear Attack Speed
  • +20% chance to gain Blur on Critical Strike
  • While Blur is active, +(15–20)% Elemental Resistance Penetration
  • +(150–200)% Critical Strike Rating when Blur is active
Scarlet Omen
Require lv 64
  • Corroded Gear
  • +(100–300) Max Life
  • +(10–20)% Max Life
  • +(4–8)% Elemental Resistance
Breaking the Eternal Wrist
Require lv 65
  • +(16–20)% Attack and Cast Speed
  • +(15–25)% Elemental Damage
  • Gains Fervor after Devouring
  • When Devouring, if at least 50 Fervor Rating is devoured, randomly casts Lv. 20 Fixate, Safeguard Field, and Blizzard. Cooldown: 4s
  • When Devouring, Critical Strike gains the Lucky effect when at least 70 Fervor Rating is devoured. Lasts 2 s.
  • You went against the will of the Gods
  • The new god is devouring Six Gods' blessings
Sky Devourer - Strength Armor
Require lv 66
  • +(180–220) Max Life
  • +(5–7)% Elemental Resistance
  • +(40–100)% Area Damage
  • +(40–100)% Skill Area
Sky Devourer - Agile Armor
Require lv 66
  • +(80–100) Max Mana
  • +(5–7)% Elemental Resistance
  • +(40–100)% Area Damage
  • +(40–100)% Skill Area
Sky Devourer - Insight Armor
Require lv 66
  • +(350–370) gear Energy Shield
  • +(5–7)% Elemental Resistance
  • +(40–100)% Area Damage
  • +(40–100)% Skill Area
Torturer's Touch
Require lv 68
  • +(300–310) gear Energy Shield
  • +(3–8)% Elemental Resistance
  • +(8–20) Affliction inflicted per second
  • Reaps (0.2–0.5) s of the DoT Damage against Nearby enemy with full Affliction. The effect has a 0.5 s cooldown against the same target
  • Reaping removes enemy's Affliction
Stellar Vestment of Eminence
Require lv 70
  • +(270–280) gear Energy Shield
  • +(6–8)% Elemental Resistance
  • +(55–65) Intelligence
  • -60% additional Barrage Wave Interval and -16% additional Barrage Skill Damage.
  • Barrage Skills +(10–13)% additional damage and -10% Skill Area per wave of Barrage
Machine Lord
Require lv 70
  • +75% chance to gain 1 point(s) of Command when a Synthetic Troop Minion attacks
  • Max Synthetic Troop Minion Quantity is fixed at (1–2)
  • +(10–20)% Minion Movement Speed when having at least 20 Command
  • Adds (60–100)% of Physical Damage as Fire, Cold, and Lightning Damage to Synthetic Troop Minions when having at least 40 Command
  • +(40–60)% additional Physical Damage for Synthetic Troop Minions when having at least 60 Command
  • Damage from Synthetic Troop Minions Penetrates 2% Elemental Resistance for every 5% Elemental Resistance they own, when having at least 80 Command.
Demonslayer's Heart
Require lv 70
  • +(960–1440) Armor
  • +(160–180) Max Life
  • +(20–28)% Melee Damage
  • +(4–12)% Elemental Resistance
  • (10–30)% chance to gain (1–2) additional slashes when using Slash-Strike Skills
Decayed Mind
Require lv 70
  • (-4–-3)% Sealed Mana
  • +(5–6)% Elemental Resistance
  • Max Synthetic Troop Minion Quantity +1
  • Adds (5–15)% of Physical Damage as Erosion Damage for Minions
  • Adds (5–15)% of Max Life to Minion Energy Shield
  • Converts 50% of Minion Physical Damage to Erosion Damage
Elemental Whirl
Require lv 72
  • +(120–140)% gear Physical Damage
  • +(8–12)% gear Attack Speed
  • +(14–18)% Attack Critical Strike Rating for this gear
  • Adds (12–16)% Physical Damage as random Elemental Damage
  • +25% chance to cause Ailments
  • Adds (60–80)% of Physical Damage of the Main-Hand Weapon to Base Ailment Damage
  • Upon inflicting damage, +(6–8)% additional damage for every for every type of Ailment the enemy has (multiplies)
Sage's Insight
Require lv 72
  • +(300–350) gear Energy Shield
  • +1 Elemental Spell Skill Level
  • +(45–60)% Elemental Damage
  • -8% Elemental Resistance to the target for 3 s when a Spell hit inflicts Fire Damage.
  • When a Spell hit inflicts Cold Damage, the target -8% Elemental Resistance for 3 s.
  • When a Spell hit inflicts Lightning Damage, the target -8% Elemental Resistance for 3 s.
Royal Cycle
Require lv 77
  • +(50–60)% Elemental Damage
  • +(6–8)% Elemental Resistance
  • +1% Fire Damage per (6–8) Strength
  • +1% Lightning Damage per (6–8) Dexterity
  • +1% Cold Damage per (6–8) Intelligence
  • +1% Elemental Damage per (6–8) of the highest stat among Strength, Dexterity, and Intelligence
Everlasting Flame
Require lv 77
  • +(20–60)% Strength
  • +1% Dexterity
  • +1% Intelligence
  • +1% Elemental Resistance
  • -5% additional Fire Damage taken when you have at least 800 Strength
  • -25% additional Fire Damage taken when you have at least 1500 Strength
Everlasting Cloud
Require lv 77
  • +1% Strength
  • +(20–60)% Dexterity
  • +1% Intelligence
  • +1% Elemental Resistance
  • -5% additional Lightning Damage taken when you have at least 800 Dexterity
  • -25% additional Lightning Damage taken when you have at least 1500 Dexterity
Winter is Near
Require lv 77
  • +1% Strength
  • +1% Dexterity
  • +(20–60)% Intelligence
  • +1% Elemental Resistance
  • -5% additional Cold Damage taken when you have at least 800 Intelligence
  • -25% additional Cold Damage taken when you have at least 1500 Intelligence
Double Rainbow
Require lv 77
  • +1% Strength
  • +1% Dexterity
  • +1% Intelligence
  • +(6–10)% Elemental Resistance
  • +(10–12)% additional damage and -5% additional damage taken when two Elemental Resistances are identical (multiplies)
Fiend Crown
Require lv 78
  • +(12–16)% Minion Attack Speed
  • +(20–25)% Minion Movement Speed
  • +20% Minion Elemental Resistance
  • (-10–-6)% Sealed Mana
  • +(40–60)% Minion Critical Strike Damage
  • Minions gain Lucky upon a Critical Strike
Twilight Vestment
Require lv 80
  • +(350–370) gear Energy Shield
  • +(1–2) Active Skill Level
  • When Reaping, Energy Shield starts charging immediately
  • (-36–12)% Energy Shield Charge Speed
  • +(8–12)% Reaping Duration
  • +(3–5)% Elemental Resistance