Elemental
Elemental
Fire, Cold, and Lightning
Talent /32
icon | name | profession |
---|---|---|
Legendary Medium Talent -12% additional | The Brave | |
Legendary Medium Talent 0.5% 0.5% Erosion Resistance per 2000 Armor. Stacks up to 8% . | The Brave | |
Medium Talent +10% Armor 2.5% | Warlord | |
Medium Talent +5% 2.5% | Magister | |
Adaptation Converts 25% of Physical Damage taken to random +4% Max | Elementalist | |
Peculiar Vibe +50% chance to inflict +25% additional damage against enemies with Elemental | Elementalist | |
Minor Talent +9% +12% Minion Elemental Damage | Elementalist | |
Medium Talent +18% +24% Minion Elemental Damage | Elementalist | |
Minor Talent Damage Penetrates 2% Minion Damage penetrates 1.5% Elemental Resistance | Elementalist | |
Medium Talent +5% Max Life 2.5% | Elementalist | |
Minor Talent +6% chance to inflict +10% Minion chance to inflict | Elementalist | |
Legendary Medium Talent Penetrates 3% of Elemental Resistance for each Minion Damage penetrates 6% Elemental Resistance | Elementalist | |
Medium Talent +12% chance to inflict +15% Minion chance to inflict | Elementalist | |
Minor Talent +2% | Elementalist | |
Legendary Medium Talent -5% additional | Elementalist | |
Medium Talent +30% Physical Damage -16% +24% Physical Damage for Minions | Shadowdancer | |
Minor Talent +4% 1.5% | Ranger | |
Medium Talent +5% 2.5% -4% additional damage taken when there are enemies in | Ranger | |
Forbidden Power +40% additional Erosion Damage -15% | Goddess of Deception | |
Twisted Belief +4 Erosion Skill Level -2 | Shadowmaster | |
Minor Talent +2% | Warlock | |
Minor Talent +3% Minion 4.5% Minion Erosion Resistance | Machinist | |
Medium Talent +10% Armor 2.5% | Machinist | |
Medium Talent +6% Minion +9% Minion Erosion Resistance | Machinist | |
Resistance +3% Max Damage Penetrates 18% | Steel Vanguard | |
Minor Talent +2% | Steel Vanguard | |
Medium Talent +4% | Steel Vanguard | |
Minor Talent +2% | Steel Vanguard | |
Medium Talent -8% additional | Steel Vanguard | |
Legendary Medium Talent Converts 12% of Physical Damage taken to random | Steel Vanguard | |
Minor Talent Damage Penetrates 2% Minion Damage penetrates 2% Elemental Resistance | Steel Vanguard | |
Medium Talent Damage Penetrates 4% Minion Damage penetrates 4% Elemental Resistance | Steel Vanguard |
Legendary Gear /41
Vivid Color
Require lv 1
Require lv 1
- +(80–100) Max Life
- +(30–40) Max Mana
- <Random rare helmet affix>
- <Random precious helmet affix>
- +4%
Elemental Resistance
Eternal Sea Fog
Require lv 10
Require lv 10
- +(5–15)%
Defense - +(5–6)%
Elemental Resistance - (-20–20)%
Blur Effect Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating- +40% Movement Speed for 1 s when
Blur is lost - +50% chance to gain
Blur when evading
Grace Boots
Require lv 22
Require lv 22
- +(80–90) gear Energy Shield
- +(20–30) Intelligence
- (-5–-2)%
Elemental Resistance - For every stack of
Focus Blessing owned, +(6–8)% Movement Speed, up to +(8–9) stacks. - +10% chance for Non-Critical Strikes to grant 1 stack of
Focus Blessing
The Realms
Require lv 37
Require lv 37
- +(7–9)% Max Energy Shield
- +(7–9)% Max Life
- (-30–-10)% Erosion Resistance
- Adds (10–30)% of
Elemental Damage as Erosion Damage - (20–80)% of the increase/decrease on Fire, Lightning, and Cold Damage is also applied to Erosion Damage
Master Defender Pendant
Require lv 39
Require lv 39
- +(70–100) Max Life
- +(30–60)%
Defense gained from Chest Armor - +(12–16)% Attack Block Chance
- +(4–6)%
Elemental Resistance - Blocks an additional (40–120) damage
Necklace of Firebird
Require lv 44
Require lv 44
- +(8–12)% Max Life and Max Energy Shield
- (-25–-5)%
Elemental Resistance - If you receive damage while
Barrier is active, theBarrier bursts to deal Spell Fire Damage equal to 80% of Max Life and 100% of Max Energy Shield to enemiesNearby . Cooldown: (0.25–0.5) s - +(10–20)%
Elemental Damage per enemyNearby
Elemental Cleric
Require lv 45
Require lv 45
- +50%
Elemental Damage - +(2–8)%
Elemental Resistance - +(10–15)% chance to avoid
Elemental Ailment - Upon inflicting damage, +(10–40)% damage for every type of
Elemental Ailment the enemy has
Windbreath Convergence
Require lv 46
Require lv 46
- +16%
Defense - +(10–12)%
Elemental Resistance - (-20–-10)% Movement Speed
- +(1–3) Max Channeled Stacks when equipped in the left Ring slot
- +(5–20)% chance to avoid damage while channeling skills when equipped in the right Ring slot
Windbreath Dispersion
Require lv 46
Require lv 46
- +16%
Defense - +(6–8)%
Elemental Resistance - (-20–-10)% Cooldown Recovery Speed
- +(1–3) minimum channeled stacks when equipped in the left Ring slot
- +(10–30)% chance to deal Double Damage while channeling when equipped in the right Ring slot
Nomad Long Bow
Require lv 48
Require lv 48
- Adds (101–107) - (117–125) Fire Damage to the gear
- Adds (92–98) - (106–114) Cold Damage to the gear
- Adds (5–6) - (204–207) Lightning Damage to the gear
- +(60–80)%
Elemental Damage - Projectile Quantity +(1–3)
Elemental Sigh
Require lv 48
Require lv 48
- +(80–120)%
Elemental Damage - (-10–-8)%
Elemental Resistance - +(30–35)% Attack and Spell Block Chance
- +(1–2)%
Elemental Resistance Penetration for every +5% Attack Block - +5% Critical Strike Damage for every +(4–12)% Spell Block
- Max Block Chance is set to +(60–70)%
Troublemaker
Require lv 48
Require lv 48
- +(90–150) Spirit Magi Critical Strike Rating
- +(4–8)%
Elemental Resistance - Gains
Mini Tough Guy when using an Empower Skill. Cooldown: 10 s - Enemies that are killed by Spirit Magi's Critical Strikes will explode, dealing Secondary Physical Damage equal to (10–15)% of the overflown damage to
Nearby enemies - For every 100
Growth a Spirit Magus has, +26% additional damage and -10% additional Attack and Cast Speed - +(50–70)%
Sealed Mana for Spirit Magus Skills
Malevolent Hand
Require lv 48
Require lv 48
- +(4–8)%
Elemental Resistance - +(10–40)% additional Curse Effect
- (-20–-6)% additional damage taken from Cursed enemies
- You can cast 1 additional Curses
- Affected by Lv. (15–30)
Corruption curse
Touch of the Dark Surge
Require lv 50
Require lv 50
- +(8–12)% Max Life, Max Mana, and Max Energy Shield
- <Random bless affix>
- <Random critical strike affix>
- <Random damage affix>
- <Random speed affix>
- +(3–5)%
Elemental Resistance
Rat King's Escape Show
Require lv 51
Require lv 51
- +(1500–1600) gear Evasion
- For every 1 attack(s) evaded in the last 10s, +(2–5)% additional Movement Speed, up to 10 stacks (multiplies)
- For every 1 Spell(s) evaded in the last 10s, +(2–5)% additional damage, up to 10 stacks (multiplies)
- +(3–5)%
Elemental Resistance Master Escapist
Crow's Plume
Require lv 51
Require lv 51
- +1% Max
Elemental Resistance - (-70–-50)% Slow effect received
- +(15–20)% Movement Speed
- +(3–5)%
Elemental Resistance - +30% chance to inflict
Paralysis on hit - +30% chance to cause
Blinding on hit
Reverse of the Second Will
Require lv 52
Require lv 52
- Triggers a Lv. 1 Black Hole upon dealing Trauma Damage. Interval: 2 s
- +(3–5)%
Elemental Resistance Traumatized enemies deal (-8–-6)% additional damage- -40% additional
Trauma Duration - (0.1–0.15)% additional Trauma Damage for every point of
Chaos you have
Pale Mist's Embrace
Require lv 55
Require lv 55
- +(150–160) Max Life
- +(4–6)%
Elemental Resistance - +(20–50)% Skill Area
- (15–45)% of the increase/decrease on Skill Area is also applied to Area Damage
Sage's Disciple
Require lv 56
Require lv 56
- +(80–200)%
Elemental Damage - +(80–200)% Critical Strike Damage
- +(8–20)% Intelligence
- <For every 4 Intelligence, adds 1 random type of elemental damage to Spells.>
- Max Sentry Quantity +1
- Intelligence no longer provides bonus to Max Mana
Chaos Abyss
Require lv 57
Require lv 57
- Adds (50–100) Base
Wilt Damage - +(5–10)% Attack and Cast Speed
- +(10–15)% Erosion Resistance
- +1%
Elemental and Erosion Resistance Penetration for every stack ofWilt inflicted recently, up to 50 stack(s) - 10% chance to inflict 1 additional stacks of
Wilt
Frozen Lightning
Require lv 58
Require lv 58
- +(15–25) Dexterity and Intelligence
- +(40–50)%
Elemental Damage - +(5–6)% Cold and Lightning Resistance
- Converts 50% of Lightning Damage to Cold Damage
- Adds a stack of
Slow for 2 s on hit
Arminius' Confession
Require lv 60
Require lv 60
- Adds (210–227) - (238–266) Physical Damage to the gear
- +(25–35)% Attack Critical Strike Rating for this gear
- +(20–24)% gear Attack Speed
- +20% chance to gain
Blur on Critical Strike - While
Blur is active, +(15–20)%Elemental Resistance Penetration - +(150–200)% Critical Strike Rating when
Blur is active
Scarlet Omen
Require lv 64
Require lv 64
Corroded Gear - +(100–300) Max Life
- +(10–20)% Max Life
- +(4–8)%
Elemental Resistance
Breaking the Eternal Wrist
Require lv 65
Require lv 65
- +(16–20)% Attack and Cast Speed
- +(15–25)%
Elemental Damage - Gains
Fervor afterDevouring - When
Devouring , if at least 50 Fervor Rating is devoured, randomly casts Lv. 20 Fixate, Safeguard Field, and Blizzard. Cooldown: 4s - When
Devouring , Critical Strike gains theLucky effect when at least 70 Fervor Rating is devoured. Lasts 2 s. You went against the will of the Gods The new god is devouring Six Gods' blessings
Sky Devourer - Strength Armor
Require lv 66
Require lv 66
- +(180–220) Max Life
- +(5–7)%
Elemental Resistance - +(40–100)% Area Damage
- +(40–100)% Skill Area
Sky Devourer - Agile Armor
Require lv 66
Require lv 66
- +(80–100) Max Mana
- +(5–7)%
Elemental Resistance - +(40–100)% Area Damage
- +(40–100)% Skill Area
Sky Devourer - Insight Armor
Require lv 66
Require lv 66
- +(350–370) gear Energy Shield
- +(5–7)%
Elemental Resistance - +(40–100)% Area Damage
- +(40–100)% Skill Area
Torturer's Touch
Require lv 68
Require lv 68
- +(300–310) gear Energy Shield
- +(3–8)%
Elemental Resistance - +(8–20)
Affliction inflicted per second - Reaps (0.2–0.5) s of the DoT Damage against
Nearby enemy with full Affliction. The effect has a 0.5 s cooldown against the same target Reaping removes enemy's Affliction
Stellar Vestment of Eminence
Require lv 70
Require lv 70
- +(270–280) gear Energy Shield
- +(6–8)%
Elemental Resistance - +(55–65) Intelligence
- -60% additional Barrage Wave Interval and -16% additional Barrage Skill Damage.
- Barrage Skills +(10–13)% additional damage and -10% Skill Area per wave of Barrage
Machine Lord
Require lv 70
Require lv 70
- +75% chance to gain 1 point(s) of
Command when a Synthetic Troop Minion attacks - Max Synthetic Troop Minion Quantity is fixed at (1–2)
- +(10–20)% Minion Movement Speed when having at least 20
Command - Adds (60–100)% of Physical Damage as Fire, Cold, and Lightning Damage to Synthetic Troop Minions when having at least 40
Command - +(40–60)% additional Physical Damage for Synthetic Troop Minions when having at least 60
Command - Damage from Synthetic Troop Minions Penetrates 2%
Elemental Resistance for every 5% Elemental Resistance they own, when having at least 80Command .
Demonslayer's Heart
Require lv 70
Require lv 70
- +(960–1440) Armor
- +(160–180) Max Life
- +(20–28)% Melee Damage
- +(4–12)%
Elemental Resistance - (10–30)% chance to gain (1–2) additional slashes when using Slash-Strike Skills
Decayed Mind
Require lv 70
Require lv 70
- (-4–-3)%
Sealed Mana - +(5–6)%
Elemental Resistance - Max Synthetic Troop Minion Quantity +1
- Adds (5–15)% of Physical Damage as Erosion Damage for Minions
- Adds (5–15)% of Max Life to Minion Energy Shield
- Converts 50% of Minion Physical Damage to Erosion Damage
Elemental Whirl
Require lv 72
Require lv 72
- +(120–140)% gear Physical Damage
- +(8–12)% gear Attack Speed
- +(14–18)% Attack Critical Strike Rating for this gear
- Adds (12–16)% Physical Damage as random
Elemental Damage - +25% chance to cause
Ailments - Adds (60–80)% of Physical Damage of the Main-Hand Weapon to Base Ailment Damage
- Upon inflicting damage, +(6–8)% additional damage for every for every type of
Ailment the enemy has (multiplies)
Sage's Insight
Require lv 72
Require lv 72
- +(300–350) gear Energy Shield
- +1
Elemental Spell Skill Level - +(45–60)%
Elemental Damage - -8%
Elemental Resistance to the target for 3 s when a Spell hit inflicts Fire Damage. - When a Spell hit inflicts Cold Damage, the target -8%
Elemental Resistance for 3 s. - When a Spell hit inflicts Lightning Damage, the target -8%
Elemental Resistance for 3 s.
Royal Cycle
Require lv 77
Require lv 77
- +(50–60)%
Elemental Damage - +(6–8)%
Elemental Resistance - +1% Fire Damage per (6–8) Strength
- +1% Lightning Damage per (6–8) Dexterity
- +1% Cold Damage per (6–8) Intelligence
- +1% Elemental Damage per (6–8) of the highest stat among Strength, Dexterity, and Intelligence
Everlasting Flame
Require lv 77
Require lv 77
- +(20–60)% Strength
- +1% Dexterity
- +1% Intelligence
- +1%
Elemental Resistance - -5% additional Fire Damage taken when you have at least 800 Strength
- -25% additional Fire Damage taken when you have at least 1500 Strength
Everlasting Cloud
Require lv 77
Require lv 77
- +1% Strength
- +(20–60)% Dexterity
- +1% Intelligence
- +1%
Elemental Resistance - -5% additional Lightning Damage taken when you have at least 800 Dexterity
- -25% additional Lightning Damage taken when you have at least 1500 Dexterity
Winter is Near
Require lv 77
Require lv 77
- +1% Strength
- +1% Dexterity
- +(20–60)% Intelligence
- +1%
Elemental Resistance - -5% additional Cold Damage taken when you have at least 800 Intelligence
- -25% additional Cold Damage taken when you have at least 1500 Intelligence
Double Rainbow
Require lv 77
Require lv 77
- +1% Strength
- +1% Dexterity
- +1% Intelligence
- +(6–10)%
Elemental Resistance - +(10–12)% additional damage and -5% additional damage taken when two
Elemental Resistances are identical (multiplies)
Fiend Crown
Require lv 78
Require lv 78
- +(12–16)% Minion Attack Speed
- +(20–25)% Minion Movement Speed
- +20% Minion
Elemental Resistance - (-10–-6)%
Sealed Mana - +(40–60)% Minion Critical Strike Damage
- Minions gain
Lucky upon a Critical Strike
Twilight Vestment
Require lv 80
Require lv 80
- +(350–370) gear Energy Shield
- +(1–2) Active Skill Level
- When
Reaping , Energy Shield starts charging immediately - (-36–12)% Energy Shield
Charge Speed - +(8–12)%
Reaping Duration - +(3–5)%
Elemental Resistance