Slow

Slow
Each stack reduces Attack Speed, Cast Speed, and Movement Speed by 6%. Stacks up to 5 times
Frigid Transmission
Blinks a distance to the target location, dealing damage to and inflicting 1 stack of Slow on enemy units within a certain area at the starting point and target location. Refreshes Cooldown upon inflicting Freeze in any situation.
Crimson Tide
While moving continuously inside the Main Terra Skill's area, Reverse Knocks Back Nearby enemies and inflicts 1 stack of Slow every 0.5s
Stasis Vault
Lasts 8s. Cooldown: 16s. Unaffected by Charges

Deploys a Stasis Vault with a radius of 10m centered around Clockwork Core, continuously inflicting Slow on enemies in the area

50% of the bonuses to Skill Area apply to this skill's Area, up to 140%.

While Stasis Vault is active, Projectile Skills supported by Clockwork Core always Penetrate

While Stasis Vault is active, Projectile Skills supported by Clockwork Core trigger Recall when touching walls or the vault
Chance Slow
There is a 100% chance to inflict Slow on enemies within 10m of this unit when casting the supported skill
20
Mana Cost
8
Cast Speed
1
Cooldown
3 s
Simple
Casts the skill and moves in the target direction, inflicting 1 stack(s) of Slow on enemies at the starting point, the target location, and in proximity to the path.
The skill and some Mobility Skills share the same cooldown.
Details
Casts the skill and moves in the target direction, inflicting 1 stack(s) of Slow on enemies at the starting point, the target location, and in proximity to the path.
This skill inflicts 5 stack(s) of Slow on enemies at the starting point, the target location, and in proximity to the path
20
Main Stat:
Intelligence
Cast Speed
1
Cooldown
10 s
Effectiveness of added damage
87%
Simple
Casts this skill and fires 5 Projectiles that always Penetrate forward, dealing Spell Erosion Damage equal to 87% of Base Damage on hit.
Details
Rootsurge:
Deals Spell Erosion Damage equal to 87% of Base Damage
+100% chance for this skill to inflict Slow on hit
The Projectiles fired by this skill are not affected by Projectile Quantity bonuses.
The Projectiles fired by this skill cannot return.
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
1
Cooldown
0.5 s
Effectiveness of added damage
97%
Simple
Casts this skill and creates a Water Area at the target location that periodically inflicts Slow on enemies within
The Water Area erupts 2 Torrent(s) every 0.8s beneath enemies, dealing 366-680 Spell Cold Damage
Multiple Torrents from the same eruption can hit the same enemy
Details
Water Area: Inflicts Slow on enemies within every 1.5s
Torrent:
Deals 366-680 Spell Cold Damage
This skill deals +5% additional Hit Damage to an enemy for every stack of Slow that enemy has
+26% additional damage for the skill for every Terra Charge consumed
Erupts every 0.8s. This interval is affected by Cast Speed
Each eruption fires 2 Torrent(s)
This skill's Shotgun Effect falloff coefficient is 70%
The maximum stacks of Terra Charge are 1
Gain 1 stack of Terra Charge per 0.5s
This skill's max base Terra quantity is 1.
20
Cast Speed
1
Cooldown
16 s
Simple
Lasts 8s. Cooldown: 16s. Unaffected by Charges
Deploys a Stasis Vault with a radius of 10m centered around Clockwork Core, continuously inflicting Slow on enemies in the area
50% of the bonuses to Skill Area apply to this skill's Area, up to 140%
While Stasis Vault is active, Projectile Skills supported by Clockwork Core always Penetrate
While Stasis Vault is active, Projectile Skills supported by Clockwork Core trigger Recall when touching walls or the vault
Details
Lasts 8s. Cooldown: 16s. Unaffected by Charges
Deploys a Stasis Vault with a radius of 10m centered around Clockwork Core, continuously inflicting Slow on enemies in the area
50% of the bonuses to Skill Area apply to this skill's Area, up to 140%
While this is active, Projectile Skills supported by Clockwork Core always Penetrate
While this is active, Projectile Skills supported by Clockwork Core trigger Recall when touching walls or the vault
20
Mana Cost Multiplier
110.0%
Simple
Supports skills that deal damage.
34.95% chance to inflict 1 stack(s) of Slow when the supported skill deals damage
+17% additional damage for the supported skill
34.95% chance to inflict 1 stack(s) of Slow when the supported skill deals damage
+17% additional damage for the supported skill
5
Mana Cost Multiplier
110.0%
Simple
Supports Ice Lances.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When the supported skill hits a unit on a Frost Terra, inflicts 1 stack(s) of Slow
When the supported skill hits a unit on a Frost Terra, inflicts 1 stack(s) of Slow
The supported skill deals +(47–50)% additional damage to enemies on a Frost Terra
5
Mana Cost Multiplier
110.0%
Simple
Supports Tidewell.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+1 erupted Torrent(s) for the supported skill for every 2 stacks of Terra Charge consumed, up to +2
+20% chance to inflict Slow when the supported skill hits for every 1 stack(s) of Terra Charge consumed
+1 erupted Torrent(s) for the supported skill for every 2 stacks of Terra Charge consumed, up to +2
+20% chance to inflict Slow when the supported skill hits for every 1 stack(s) of Terra Charge consumed
(-9–-7.5)% additional damage for the supported skill

(-55–-45)% Slow Effect received

Install to replace a Micro Talent Node
Additional items will be consumed when removing this
+1615 gear Evasion

+(8–16)% Erosion Resistance
+(8–16)% Cold Resistance
Eliminates enemies under 8% Life on hit
You remove negative effects and Damage Over Time from self upon defeating a crowd-controled enemy. Cooldown: 3 s
Regenerates 12% of Max Life and Max Mana every second for 4 s upon defeating an enemy under at least 3 Crowd Control Effects
25% chance to inflict a stack of Slow on hit

Aria can't wait for daybreak and rides the first morning light up into the sky, as this is her first time working independently on a case and she is already familiar with the mountains covered in the mist.
+1920 Gear Armor

+(1900–2100) Gear Armor
+154 Max Life
+11% Fire Resistance
+8% Movement Speed
Regenerates 3% Life per second
Regenerates 3% Life per second when taking Damage Over Time
Immune to Slow

Not one step back! The capital is right behind us!
+1615 gear Evasion

+1% Max Elemental Resistance
(-70–-50)% Slow Effect received
+(15–20)% Movement Speed
+(3–5)% Elemental Resistance
+30% chance to inflict Paralysis on hit
+30% chance to Blind the target on hit

Aria often returned with messages from afar. Back then, there was still a campfire burning for the returning crow on the land that was not yet invaded by the Aember.
+4% Cold Resistance

+(7–11) Dexterity and Intelligence
+(36–43)% Elemental Damage
+5% Cold and Lightning Resistance
Converts 50% of Lightning Damage to Cold Damage
Adds a stack of Slow for 2 s on hit

Even the rolling thunder and lightning are frozen in the chilly northern realm.
UIBing031
Require lv 1
Level 5
Projectile Quantity +2
When using a Non-channeling or Non-Sentry Main Attack Projectile Skill, throw 2 bombs instead
The bomb automatically detonates 1s after landing, firing Projectiles in all directions
There can be up to 10 undetonated bombs at the same time. Exceeding the limit will detonate the bomb that landed first
Base Bomb Throwing Speed is 1 time per second.
100% of the bonus and additional bonus to Attack Speed is also applied to Bomb Throwing Speed
+20% additional Bomb Damage

Artificial Moon:
Continuously inflicts enemies within 10 m of the bomb with Paralysis and Slow
Belt Base Affix
Immune to Slow
Immune to Weaken
25% chance to inflict a stack of Slow on hit
DEX Helmet Flying Light at Daybreak Corroded
50% chance to inflict a stack of Slow on hit
DEX Gloves Wings of Light
Immune to Slow
STR Boots Final Bastion
Immune to Slow
Regenerates 5% Life per second
Regenerates 5% Life per second when taking Damage Over Time
Immune to Slow
+30% chance to inflict Paralysis, Weaken, Slow, and Blind when you or Minions deal damage
STR Boots Illusory Chimera Corroded
Regenerates 7% Life per second
Regenerates 7% Life per second when taking Damage Over Time
Immune to Slow
STR Boots Illusory Chimera Corroded
+50% chance to inflict Paralysis, Weaken, Slow, and Blind when you or Minions deal damage
DEX Boots Crow's Plume
(-70–-50)% Slow Effect received
DEX Boots Crow's Plume Corroded
Immune to Slow
Necklace Coldness Tracer's Tear Corroded
Immune to Frostbite
Immune to Slow
Adds a stack of Slow for 2 s on hit
Ring Frozen Lightning Corroded
Adds a stack of Slow for 3 s on hit
Memory of Origin Fixed Affix
Immune to Slow
Immune to Slow
Memory of Progress Fixed Affix
Immune to Slow
Non-Legendary Divinity Slate Druid
[Legendary Medium Talent]
Upon Regaining, consumes 1 stack of Agility Blessing to inflict Paralysis, Weaken, Slow, and Taunt on enemies within 10m
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity Slate Warlock
[Legendary Medium Talent]
+5% chance to inflict Slow on hit
(Max Active Divinity: 1)
Non-Legendary Divinity Slate Nether King
[Ultimate Nether King Talent Node]
Immune to Paralysis and Slow
Slow
Each stack reduces Attack Speed, Cast Speed, and Movement Speed by 6%.
Each stack of Slow reduces Attack Speed, Cast Speed, and Movement Speed by 6%. Stacks up to 5 times.
The base duration is 4s.
The duration of the Slow status is refreshed whenever Slow is inflicted.