Ailment /0
Ailment
Ailments include: Ignite, Frostbite, Freeze, Shock, Numbed, Trauma, and Wilt.
Ailments include the following 6 types:
Ignite: A negative effect that deals Fire Damage Over Time.
Frostbite: A negative effect that slows enemies.
Freeze: A negative effect that is inflicted at 100 Frostbite Rating.
Shock: A negative effect that makes subsequent hits deal additional Secondary Lightning Damage.
Numbed: A negative effect that increases the damage taken by enemies.
Trauma: A negative effect that deals Physical Damage Over Time.
Wilt: A negative effect that deals Erosion Damage Over Time.
Ailments are generally inflicted by hits.
Ailment Damage
Ignite, Shock, Trauma, and Wilt deal damage to enemies and are referred to as Ailment Damage.
The amount of Ailment Damage dealt is based on the base damage of the corresponding ailment, which is 0 by default.
The damage dealt by ailments has nothing to do with the damage dealt by a hit.
Ailment Damage Base Value
The base value of Ailment Damage generally comes from the two following sources:
Ailment Damage base value that is directly added, and Ailment Damage base value that is a percentage of added Flat Damage.
The added Flat Damage of Attack Skills is equal to the sum of Weapon Damage and additional Flat Damage.
The added Flat Damage of Spell Skills is equal to additional Flat Damage.
The base value of Ailment Damage now has a minimum and maximum value. Whenever Ailment Damage is dealt, the Ailment Base Damage is randomly determined within this range.
Lucky Damage, minimum damage, and maximum damage do not affect Ailment Base Damage.
Regardless of its source, the base value of Ailment Damage is not affected by Skill Damage Multiplier bonuses.
Ailment Determination
On hit, an ailment determination is carried out according to the chance of inflicting the corresponding ailment.
In the case of Frostbite, this effect will be inflicted if the Ailment determination is successful.
In the case of damage-dealing ailments, the ailment will be inflicted if the base damage of the corresponding ailment is not 0. If it is 0, the ailment will not be inflicted.
Special Ailments
Special Ailments are advanced Ailments that can be inflicted in the Profound and Deep Space difficulties due to stage mechanics and include:Scorch (special Ignite), Frosted (special Frostbite), Maim (special Trauma), Rot (special Wilt).
Defense mechanics against Ailments also affect their corresponding special Ailments.