Ailment
Ailments include: Ignite, Frostbite, Freeze, Shock, Bleed, and Wilt.
Ailments include the following 6 types:
Ignite: A negative effect that deals Fire DoT Damage.
Frostbite: A negative effect that slows enemies.
Freeze: A negative effect reduces the damage of enemies and makes non-Legendary Boss enemies unable to move.
Shock: A negative effect that makes subsequent hits deal Secondary Lightning Damage.
Trauma: A negative effect that deals Physical DoT Damage.
Wilt: A negative effect that deals Erosion DoT Damage.
Ailments are generally inflicted by hits.
Ailment Damage
Ignite, Shock, Trauma, and Wilt deal damage to enemies and are referred to as Ailment Damage.
The amount of Ailment Damage dealt is based on the base damage of the corresponding ailment, which is 0 by default.
The damage dealt by ailments has nothing to do with the damage dealt by a hit.
Ailment Damage Base Value
The base value of Ailment Damage generally comes from the following sources:
Ailment Damage base value that is directly added, a percentage of the Weapon Damage value that is added, a certain percentage of the Skill Damage base value that is obtained, a certain percentage of Hit Damage that is obtained.
Among them, the added base values will receive a Damage Multiplier bonus, but obtained base values won't.
When using an Attack Skill, the Skill Damage base value will be a certain percentage of the skill's Weapon Damage.
Ailment Determination
On hit, an ailment determination is carried out according to the chance of inflicting the corresponding ailment.
In the case of Frostbite, this effect will be inflicted if the Ailment determination is successful.
In the case of damage-dealing ailments, the ailment will be inflicted if the base damage of the corresponding ailment is not 0. If it is 0, the ailment will not be inflicted.
Talent /15
icon name profession
Minor Talent
+6% chance to cause Ailments
Magister
Medium Talent
+12% chance to cause Ailments
+15% Ailment Damage
Magister
Peculiar Vibe
+50% chance to inflict Elemental Ailment
+25% additional damage against enemies with Elemental Ailment
Elementalist
Medium Talent
+15% Ailment Damage
+20% chance for Critical Strikes to cause Ailment
Ranger
Legendary Medium Talent
+24% Evasion
+35% chance to avoid Ailment
Psychic
Minor Talent
+2% Ailment Duration
+6% chance to cause Ailments
Psychic
Medium Talent
+4% Ailment Duration
+12% chance to cause Ailments
Psychic
Vile
Duration of Ailments caused by Critical Strikes is doubled
+1% additional Ailment Damage per 3% of Critical Strike Damage
Warlock
Dirty Tricks
Guaranteed to inflict all types of Ailment on hit
Upon inflicting damage, +6% additional damage for every for every type of Ailment the enemy has (multiplies)
Warlock
Minor Talent
+6% chance to cause Ailments
+3% Ailment Duration
Warlock
Medium Talent
+20% Critical Strike Rating
+14% Critical Strike Damage against enemies affected by Ailment
Warlock
Medium Talent
+12% chance to cause Ailments
+6% Ailment Duration
Warlock
Legendary Medium Talent
Upon inflicting damage, +12% damage for every type of Ailment the enemy has
Warlock
Minor Talent
+3% Minion Movement Speed
+8% chance for Minions to inflict Ailment
Alchemist
Medium Talent
+6% Minion Movement Speed
+16% chance for Minions to inflict Ailment
Alchemist
Legendary Gear /6
Clay Doll's Broken Finger
Require lv 35
  • +100% Spell Damage for 2s after using a Terra Skill.
  • +40% Terra Skill Area
  • Enemies taking DoT Damage from Terra are immune to Ailments.
  • +(50–60) Max Life
Leaf Light
Require lv 48
  • When Intelligence is no greater than Dexterity, you are guaranteed to inflict all Ailments
  • +1% Ailment Duration per 3 Dexterity
  • When Dexterity is no greater than Intelligence, +(20–60)% Ailment Duration
  • For every 10 Intelligence, +1% Crowd Control Effect, up to +100%.
Embrace of Eternal Sleep
Require lv 62
  • Corrosion Shield
  • +(10–20)% Defense
  • +(5–15)% Energy Shield Regain
  • -20% additional Energy Shield Charge Interval
  • +50% chance to avoid Ailment
Crossroad
Require lv 64
  • +(140–160) gear Energy Shield
  • +(12–14)% Ailment Duration
  • Converts 99% of Fire Damage against Ignited enemies to Erosion Damage
  • Converts 99% of Cold Damage against Frostbitten enemies to Erosion Damage
  • Converts 99% of Lightning Damage against Shock enemies to Erosion Damage
  • Inflicts Pain on Nearby enemies every 1 s for (2–5) s
Azure Nightmare
Require lv 70
  • Corroded Mana
  • +(10–30)% Max Mana
  • +16% Erosion Resistance
  • +(20–100)% Mana Regeneration Speed
  • +50% chance to avoid Ailment
Elemental Whirl
Require lv 72
  • +(120–140)% gear Physical Damage
  • +(8–12)% gear Attack Speed
  • +(14–18)% Attack Critical Strike Rating for this gear
  • Adds (12–16)% Physical Damage as random Elemental Damage
  • +25% chance to cause Ailments
  • Adds (60–80)% of Physical Damage of the Main-Hand Weapon to Base Ailment Damage
  • Upon inflicting damage, +(6–8)% additional damage for every for every type of Ailment the enemy has (multiplies)