Ailment /0
Ailment
Ailments include: Ignite, Frostbite, Freeze, Shock, Numbed, Trauma, and Wilt.
Ailments include the following 6 types:
Ignite: A negative effect that deals Fire Damage Over Time.
Frostbite: A negative effect that slows enemies.
Freeze: A negative effect reduces the damage of enemies and makes non-Legendary Boss enemies unable to move.
Shock: A negative effect that makes subsequent hits deal additional Secondary Lightning Damage.
Numbed: A negative effect that increases the damage taken by enemies.
Trauma: A negative effect that deals Physical Damage Over Time.
Wilt: A negative effect that deals Erosion Damage Over Time.
Ailments are generally inflicted by hits.
Ailment Damage
Ignite, Shock, Trauma, and Wilt deal damage to enemies and are referred to as Ailment Damage.
The amount of Ailment Damage dealt is based on the base damage of the corresponding ailment, which is 0 by default.
The damage dealt by ailments has nothing to do with the damage dealt by a hit.
Ailment Damage Base Value
The base value of Ailment Damage generally comes from the following sources:
Ailment Damage base value that is directly added, a percentage of the Weapon Damage value that is added, a certain percentage of the Skill Damage base value that is obtained, a certain percentage of Hit Damage that is obtained.
Among them, the added base values will receive a Damage Multiplier bonus, but obtained base values won't.
When using an Attack Skill, the Skill Damage base value will be a certain percentage of the skill's Weapon Damage.
Ailment Determination
On hit, an ailment determination is carried out according to the chance of inflicting the corresponding ailment.
In the case of Frostbite, this effect will be inflicted if the Ailment determination is successful.
In the case of damage-dealing ailments, the ailment will be inflicted if the base damage of the corresponding ailment is not 0. If it is 0, the ailment will not be inflicted.
Special Ailments
Special Ailments are advanced Ailments that can be inflicted in the Profound and Deep Space difficulties due to stage mechanics and include:Scorch (special Ignite), Frosted (special Frostbite), Maim (special Trauma), Rot (special Wilt).
Defense mechanics against Ailments also affect their corresponding special Ailments.

Ailment

Ailment
Trauma, Ignite, Frostbite, Freeze, Numbed, and Wilt
Talent /11
Revealed TruthNew God
After Blur is devoured, cannot avoid damage for the next 4s. 1.5% chance to avoid Ailments, and 1.5% chance to avoid Crowd Control Effects for every 1 Blur Rating devoured
The new god is devouring Six Gods' blessings (Max Divinity Effect: 1)
Duration of Ailments caused by Critical Strikes is doubled
For every +3% Critical Strike Damage, +1% additional Ailment Damage (Max Divinity Effect: 1)
Dirty TricksWarlock
Guaranteed to inflict all types of Ailment on hit
Upon inflicting damage, +6% additional damage for every type of Ailment the enemy has (multiplies)
When Minions deal damage, +6% additional damage for every type of Ailment the enemy has (multiplies) (Max Divinity Effect: 1)
Micro TalentWarlock
+6% chance to cause Ailments
+12% chance for Minions to inflict Ailment
+2% Ailment Duration
Medium TalentWarlock
+12% chance to cause Ailments
+24% chance for Minions to inflict Ailment
+4% Ailment Duration
Medium TalentWarlock
+20% Critical Strike Rating
+20% Minion Critical Strike Rating
+14% Critical Strike Damage against enemies affected by Ailment
+14% Minion Critical Strike Damage against enemies affected by Ailments
Legendary Medium TalentWarlock
Upon inflicting damage, +15% damage for every type of Ailment the enemy has
When Minions deal damage, +15% damage for every type of Ailment the enemy has
Micro TalentMachinist
+8% Minion Damage
+12% chance for Minions to inflict Ailment
Medium TalentMachinist
+16% Minion Damage
+24% chance for Minions to inflict Ailment
Micro TalentAlchemist
+8% Minion Damage
+12% chance for Minions to inflict Ailment
Medium TalentAlchemist
+16% Minion Damage
+24% chance for Minions to inflict Ailment
Legendary Gear /7
Clay Doll's Broken Finger
Require lv 35
+80% Spell Damage for 2s after using a Terra Skill.
+10% Terra Skill Area
Enemies taking Damage Over Time from Terra are immune to Ailments
+20 Max Life
Elemental Whirl
Require lv 58
+(120–140)% gear Physical Damage
+(8–12)% gear Attack Speed
+(14–18)% Attack Critical Strike Rating for this gear
Adds (12–16)% Physical Damage as random Elemental Damage
+25% chance to cause Ailments
Adds (20–27)% of Physical Damage of the Main-Hand Weapon to Base Ailment Damage
Upon inflicting damage, +(5–6)% additional damage for every type of Ailment the enemy has (multiplies)
Evil Heart Armor
Require lv 58
+(2200–2400) gear Evasion
(-40–-20)% Erosion Resistance
Adds 3 Base Ailment Damage
+(40–60)% additional Ailment Damage
[Vile] Duration of Ailments caused by Critical Strikes is doubled
For every +3% Critical Strike Damage, +1% additional Ailment Damage
Coldness Tracer's Tear
Require lv 58
+40% chance to cause Ailments
+(15–20)% Elemental Resistance
+(20–30)% Ailment Effective Speed
Immune to Frostbite
Immune to Slow
Silent Observer
Require lv 58
+(100–150) Max Life
+30% chance to cause Ailments
Triggers the Main Active Skill every 1.5 s
-99% additional Hit Damage
Passing of Time
Require lv 68
Consumes 10% of current Life and Energy Shield per second
+10% Cooldown Recovery Speed
-30% Ailment Duration
+3% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
Time of Vow
Require lv 68
Restores 10% Missing Life and Energy Shield per second
+10% Skill Effect Duration
-30% Cooldown Recovery Speed
-3% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)