Ailment
Ailments include: Ignite, Frostbite, Freeze, Shock, Numbed, Trauma, and Wilt.
Ailments include the following 6 types:
Ignite: A negative effect that deals Fire DoT Damage.
Frostbite: A negative effect that slows enemies.
Freeze: A negative effect reduces the damage of enemies and makes non-Legendary Boss enemies unable to move.
Shock: A negative effect that makes subsequent hits deal additional Secondary Lightning Damage.
Numbed: A negative effect that increases the damage taken by enemies.
Trauma: A negative effect that deals Physical DoT Damage.
Wilt: A negative effect that deals Erosion DoT Damage.
Ailments are generally inflicted by hits.
Ailment Damage
Ignite, Shock, Trauma, and Wilt deal damage to enemies and are referred to as Ailment Damage.
The amount of Ailment Damage dealt is based on the base damage of the corresponding ailment, which is 0 by default.
The damage dealt by ailments has nothing to do with the damage dealt by a hit.
Ailment Damage Base Value
The base value of Ailment Damage generally comes from the following sources:
Ailment Damage base value that is directly added, a percentage of the Weapon Damage value that is added, a certain percentage of the Skill Damage base value that is obtained, a certain percentage of Hit Damage that is obtained.
Among them, the added base values will receive a Damage Multiplier bonus, but obtained base values won't.
When using an Attack Skill, the Skill Damage base value will be a certain percentage of the skill's Weapon Damage.
Ailment Determination
On hit, an ailment determination is carried out according to the chance of inflicting the corresponding ailment.
In the case of Frostbite, this effect will be inflicted if the Ailment determination is successful.
In the case of damage-dealing ailments, the ailment will be inflicted if the base damage of the corresponding ailment is not 0. If it is 0, the ailment will not be inflicted.
Talent /13
Minor TalentMagister
+6% chance to cause Ailments
Medium TalentMagister
+12% chance to cause Ailments
+15% Ailment Damage
Medium TalentRanger
+15% Ailment Damage
+20% chance for Critical Strikes to cause Ailment
Legendary Medium TalentPsychic
+40% Evasion
+50% chance to avoid Ailment
Minor TalentPsychic
+2% Ailment Duration
+6% chance to cause Ailments
Medium TalentPsychic
+4% Ailment Duration
+12% chance to cause Ailments
Minor TalentWarlock
+6% chance to cause Ailments
+2% Ailment Duration
Medium TalentWarlock
+20% Critical Strike Rating
+14% Critical Strike Damage against enemies affected by Ailment
Medium TalentWarlock
+12% chance to cause Ailments
+4% Ailment Duration
Medium TalentWarlock
+12% damage
+12% Minion Damage
+20% chance to avoid Ailment
Legendary Medium TalentWarlock
Upon inflicting damage, +20% damage for every type of Ailment the enemy has
Minor TalentAlchemist
+3% Minion Movement Speed
+8% chance for Minions to inflict Ailment
Medium TalentAlchemist
+6% Minion Movement Speed
+16% chance for Minions to inflict Ailment
Legendary Gear /4
Clay Doll's Broken Finger
Require lv 35
+80% Spell Damage for 2s after using a Terra Skill.
+10% Terra Skill Area
Enemies taking DoT Damage from Terra are immune to Ailments.
+20 Max Life
Elemental Whirl
Require lv 58
+(120–140)% gear Physical Damage
+(8–12)% gear Attack Speed
+(14–18)% Attack Critical Strike Rating for this gear
Adds (12–16)% Physical Damage as random Elemental Damage
+25% chance to cause Ailments
Adds (20–27)% of Physical Damage of the Main-Hand Weapon to Base Ailment Damage
Upon inflicting damage, +(5–6)% additional damage for every type of Ailment the enemy has (multiplies)
Passing of Time
Require lv 68
Consumes 10% of current Life and Energy Shield per second
+10% Cooldown Recovery Speed
-80% Ailment Duration
+3% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
Time of Vow
Require lv 68
Restores 10% Missing Life and Energy Shield per second
+10% Skill Effect Duration
-80% Cooldown Recovery Speed
-3% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)