Ailment /0
Ailment
Ignite: A negative effect that deals Fire Damage Over Time.
Frostbite: A negative effect that slows enemies.
Freeze: A negative effect that is inflicted at 100 Frostbite Rating.
Frost-Seal: An effect that affects Frozen non-Boss enemies periodically, making them unable to act.
Shock: A negative effect that makes subsequent hits deal additional Secondary Lightning Damage.
Numbed: A negative effect that increases the damage taken by enemies.
Trauma: A negative effect that deals Physical Damage Over Time.
Wilt: A negative effect that deals Erosion Damage Over Time.
Ailments are generally inflicted by hits.>
Ignite, Shock, Trauma, and Wilt deal damage to enemies and are referred to as Ailment Damage.
The amount of Ailment Damage dealt is based on the base damage of the corresponding ailment, which is 0 by default.
The damage dealt by ailments has nothing to do with the damage dealt by a hit.>
The base value of Ailment Damage generally comes from the two following sources:
Ailment Damage base value that is directly added, and Ailment Damage base value that is a percentage of added Flat Damage.
The added Flat Damage from Weapon Skills is equal to the sum of Weapon Damage and additional Flat Damage.
The added Flat Damage from Spell Skills is equal to additional Flat Damage.
The base value of Ailment Damage now has a minimum and maximum value. Whenever Ailment Damage is dealt, the Ailment Base Damage is randomly determined within this range.
Lucky Damage, minimum damage, and maximum damage do not affect Ailment Base Damage.
Regardless of its source, the base value of Ailment Damage is not affected by Skill Damage Multiplier bonuses.>
On hit, an ailment determination is carried out according to the chance of inflicting the corresponding ailment.
In the case of Frostbite, this effect will be inflicted if the Ailment determination is successful.
In the case of damage-dealing ailments, the ailment will be inflicted if the base damage of the corresponding ailment is not 0. If it is 0, the ailment will not be inflicted.>
Special Ailments are advanced Ailments that can be inflicted in the Profound and Deep Space difficulties due to stage mechanics and include:>
Defense mechanics against Ailments also affect their corresponding special Ailments.>
Ailment
Ailment
Trauma, Ignite, Frostbite, Freeze, Numbed, and Wilt
Talent /4
Revealed TruthNew God
After Blur is Dirty TricksWarlock
Upon inflicting damage, +12% additional Hit Damage (multiplies) for every type of When Minions deal damage, +12% additional Hit Damage (multiplies) for every type of
Medium TalentWarlock
+20% Critical Strike Rating+20% Minion Critical Strike Rating
+14% Critical Strike Damage against enemies affected by
+14% Minion Critical Strike Damage against enemies affected by
Legendary Medium TalentWarlock
Upon inflicting damage, +15% Hit Damage for every type of When Minions deal damage, +15% Hit Damage for every type of
Legendary Gear /4
Clay Doll's Broken Finger
Require lv 35
Require lv 35
+80% Spell Damage for 2s after using a Terra Skill.
+10% Terra Skill Area
Enemies taking Damage Over Time from Terra are immune to Ailments
+20 Max Life
Elemental Whirl
Require lv 58
Require lv 58
+(120–140)% Gear Physical Damage
+(8–12)% gear Attack Speed
+(14–18)% Attack Critical Strike Rating for this gear
Adds (12–16)% Physical Damage as random Elemental Damage
+25% chance to inflict Damaging Ailments
Adds 5 - 6 Base Ailment Damage
Upon inflicting damage, +(5–6)% additional damage for every type of Ailment the enemy has (multiplies)
Passing of Time
Require lv 58
Require lv 58
Consumes 10% of current Life and Energy Shield per second
+10% Cooldown Recovery Speed
-30%Ailment Duration
-30%
+3% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
Time of Vow
Require lv 58
Require lv 58
Restores 10% Missing Life and Energy Shield per second
+10% Skill Effect Duration
-30% Cooldown Recovery Speed
-30% Cooldown Recovery Speed
-3% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
