Ailment /0
Ailment
Ailment
Trauma, Ignite, Frostbite, Freeze, Numbed, and Wilt
Approaching Nightfall
-50% additional Ailment Duration. Additionally settles 35% of the remaining total Damage Over Time when Reaping , then removes all Damage Over Time acting on the target
Ailment Protocol
When Minions summoned by this skill deal damage, +3% additional damage for every type of Ailment the enemy has (multiplies)
Minions summoned by this skill grant +12% additional Ailment Damage to you and allies
Minions summoned by this skill grant +12% additional Ailment Damage to you and allies
Ailment Catalysis
Enemies within 10m take +2% additional damage (multiplies) for each type of Ailment affecting them
20
Sealed Mana
50%
Cast Speed
1
Simple
Activates the Aura, you and allies within a certain area gain the following buff:
+14% additional Ailment Damage. +10% chance to inflictAilments . +10% Ailment Duration.
+14% additional Ailment Damage. +10% chance to inflict
Details
Activates the Aura, you and allies within a certain area gain the following buff:
23.5% additional Ailment Damage
+10% chance to inflictDamaging Ailments
+10%Ailment Duration
23.5% additional Ailment Damage
+10% chance to inflict
+10%
20
Mana Cost Multiplier
110.0%
Simple
Supports skills that hit enemies.
The supported skill deals 8.6% additional damage for every type ofAilment on enemy (multiplies)
The supported skill -30%Ailment Duration
The supported skill deals 8.6% additional damage for every type of
The supported skill -30%
The supported skill deals 8.6% additional damage for every type of Ailment on enemy (multiplies)
The supported skill -30%Ailment Duration
The supported skill -30%
20
Sealed Mana
50%
Cast Speed
1
Simple
Activates the Aura, you and allies within a certain area gain the following buff:
+15.5% additional Ailment Damage. +17% chance to inflictAilments . +10% Ailment Duration.
+15.5% additional Ailment Damage. +17% chance to inflict
Details
Activates the Aura, you and allies within a certain area gain the following buff:
+25% additional Ailment Damage
+17% chance to inflictDamaging Ailments
+10%Ailment Duration
+25% additional Ailment Damage
+17% chance to inflict
+10%
73 - 73 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Adds 1 - (150–200) Elemental Damage to the gear
+25% chance to inflict Damaging Ailments
Adds 5 - 6 Base Ailment Damage
Upon inflicting damage, +(5–6)% additional damage for every type of Ailment the enemy has (multiplies)
"I've tried every element,
still I can't recreate that world."
still I can't recreate that world."
+3% Erosion Resistance
+80% Spell Damage for 2s after using a Terra Skill.
+10% Terra Skill Area
Enemies taking Damage Over Time from Terra are immune to Ailments
+20 Max Life
The hard land seems to have been melted into a swamp. He sank deeper every time when he thought he had finally landed.
+11% Cold Resistance
Consumes 10% of current Life and Energy Shield per second
+10% Cooldown Recovery Speed
-30%Ailment Duration
-30%
+3% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
You chase after time, yet you didn't stop when I vanished with the passing of time.
+11% Lightning Resistance
Restores 10% Missing Life and Energy Shield per second
+10% Skill Effect Duration
-30% Cooldown Recovery Speed
-30% Cooldown Recovery Speed
-3% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
I reversed the swing of the pendulum while you swore to time, yet I'm trapped on the other side.
Belt Advanced Suffix
+(16–24)% Ailment Duration
Vorax Limb: Waist Advanced Suffix
+(16–24)% Ailment Duration
Vorax Aberrant Limb: Waist Advanced Suffix
+(16–24)% Ailment Duration
Claw Elemental Whirl
Upon inflicting damage, +(5–6)% additional damage for every type of Ailment the enemy has (multiplies)
Claw Elemental Whirl Corroded
Upon inflicting damage, +(7–8)% additional damage for every type of Ailment the enemy has (multiplies)
STR Boots Illusory Chimera
+4% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
STR Boots Illusory Chimera
-4% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
STR Boots Illusory Chimera
Immune to Ailments when there are at least 3 excess stack(s) of Min Channeled Stacks
STR Boots Illusory Chimera Corroded
+5% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
STR Boots Illusory Chimera Corroded
-5% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
STR Boots Illusory Chimera Corroded
Immune to Ailments when there are at least 2 excess stack(s) of Min Channeled Stacks
Enemies taking Damage Over Time from Terra are immune to Ailments
Ring Clay Doll's Broken Finger Corroded
Enemies taking Damage Over Time from Terra are immune to Ailments
+(10–15)%Elemental Resistance
+(10–15)%
Ring Passing of Time
+10% Cooldown Recovery Speed
-30%Ailment Duration
-30%
Ring Passing of Time
+3% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
Ring Passing of Time Corroded
+4% additional damage for every type of Ailment or Crowd Control Effect inflicted recently (multiplies)
Ring Time of Vow
-3% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
Ring Time of Vow Corroded
-4% additional damage for every type of Ailment or Crowd Control Effect the enemy has (multiplies)
Soul Candle Negative Affix
When Demolisher Charge is consumed, the skill cannot inflict Ailments
Non-Legendary Divinity Slate New God
[Revealed Truth]
After Blur is devoured , cannot avoid damage for the next 4s. 1.5% chance to avoid Ailments , and 1.5% chance to avoid Crowd Control Effects for every 1 Blur Rating devoured
The new god is devouring Six Gods' blessings
(Max Active Divinity: 1)Non-Legendary Divinity Slate Warlock
[Dirty Tricks]
Upon inflicting damage, +12% additional Hit Damage (multiplies) for every type of Ailment the enemy has
When Minions deal damage, +12% additional Hit Damage (multiplies) for every type ofAilment the enemy has
(Max Active Divinity: 1)When Minions deal damage, +12% additional Hit Damage (multiplies) for every type of
Non-Legendary Divinity Slate Warlock
[Medium Talent]
+20% Critical Strike Rating
+20% Minion Critical Strike Rating
+14% Critical Strike Damage against enemies affected byAilments
+14% Minion Critical Strike Damage against enemies affected byAilments
+20% Minion Critical Strike Rating
+14% Critical Strike Damage against enemies affected by
+14% Minion Critical Strike Damage against enemies affected by
Non-Legendary Divinity Slate Warlock
[Legendary Medium Talent]
Upon inflicting damage, +15% Hit Damage for every type of Ailment the enemy has
When Minions deal damage, +15% Hit Damage for every type ofAilment the enemy has
When Minions deal damage, +15% Hit Damage for every type of
Non-Legendary Divinity Slate Warlock
[Legendary Medium Talent]
+30% chance to inflict Damaging Ailments
Ailments inflicted are reflected back onto you
(Max Active Divinity: 1)Belt Blending Rituals
[Dirty Tricks] Upon inflicting damage, +12% additional Hit Damage (multiplies) for every type of Ailment the enemy has
When Minions deal damage, +12% additional Hit Damage (multiplies) for every type ofAilment the enemy has
When Minions deal damage, +12% additional Hit Damage (multiplies) for every type of
Scepter
Intermediate Sequence 5|6|7
+12% Ailment Duration
Scepter
Advanced Sequence 3|3|6|7
Upon inflicting damage, +8% additional Ailment Damage (multiplies) for every type of Ailment the enemy has
Memory Revival Special Random Affix
[Approaching Nightfall ] -50% additional Ailment Duration. Additionally settles 35% of the remaining total Damage Over Time when Reaping , then removes all Damage Over Time acting on the target
Ailment
Ignite: A negative effect that deals Fire Damage Over Time.
Frostbite: A negative effect that slows enemies.
Freeze: A negative effect that is inflicted at 100 Frostbite Rating.
Shock: A negative effect that makes subsequent hits deal additional Secondary Lightning Damage.
Numbed: A negative effect that increases the damage taken by enemies.
Trauma: A negative effect that deals Physical Damage Over Time.
Wilt: A negative effect that deals Erosion Damage Over Time.
Ailments are generally inflicted by hits.>
Ignite, Shock, Trauma, and Wilt deal damage to enemies and are referred to as Ailment Damage.
The amount of Ailment Damage dealt is based on the base damage of the corresponding ailment, which is 0 by default.
The damage dealt by ailments has nothing to do with the damage dealt by a hit.>
The base value of Ailment Damage generally comes from the two following sources:
Ailment Damage base value that is directly added, and Ailment Damage base value that is a percentage of added Flat Damage.
The added Flat Damage of Attack Skills is equal to the sum of Weapon Damage and additional Flat Damage.
The added Flat Damage of Spell Skills is equal to additional Flat Damage.
The base value of Ailment Damage now has a minimum and maximum value. Whenever Ailment Damage is dealt, the Ailment Base Damage is randomly determined within this range.
Lucky Damage, minimum damage, and maximum damage do not affect Ailment Base Damage.
Regardless of its source, the base value of Ailment Damage is not affected by Skill Damage Multiplier bonuses.>
On hit, an ailment determination is carried out according to the chance of inflicting the corresponding ailment.
In the case of Frostbite, this effect will be inflicted if the Ailment determination is successful.
In the case of damage-dealing ailments, the ailment will be inflicted if the base damage of the corresponding ailment is not 0. If it is 0, the ailment will not be inflicted.>
Special Ailments are advanced Ailments that can be inflicted in the Profound and Deep Space difficulties due to stage mechanics and include:>
Defense mechanics against Ailments also affect their corresponding special Ailments.>
