Ailment
Ignite: A negative effect that deals Fire DoT Damage.
Frostbite: A negative effect that slows enemies.
Freeze: A negative effect reduces the damage of enemies and makes non-Legendary Boss enemies unable to move.
Shock: A negative effect that makes subsequent hits deal Secondary Lightning Damage.
Trauma: A negative effect that deals Physical DoT Damage.
Wilt: A negative effect that deals Erosion DoT Damage.
Ailments are generally inflicted by hits.>
Ignite, Shock, Trauma, and Wilt deal damage to enemies and are referred to as Ailment Damage.
The amount of Ailment Damage dealt is based on the base damage of the corresponding ailment, which is 0 by default.
The damage dealt by ailments has nothing to do with the damage dealt by a hit.>
The base value of Ailment Damage generally comes from the following sources:
Ailment Damage base value that is directly added, a percentage of the Weapon Damage value that is added, a certain percentage of the Skill Damage base value that is obtained, a certain percentage of Hit Damage that is obtained.
Among them, the >
When using an Attack Skill, the Skill Damage base value will be a certain percentage of the skill's Weapon Damage.>
On hit, an ailment determination is carried out according to the chance of inflicting the corresponding ailment.
In the case of Frostbite, this effect will be inflicted if the Ailment determination is successful.
In the case of damage-dealing ailments, the ailment will be inflicted if the base damage of the corresponding ailment is not 0. If it is 0, the ailment will not be inflicted.>
Ailment
Ailment
Bleed, Ignite, Frostbite, Freeze, Shock, and Wilt
Talent /15
icon | name | profession |
---|---|---|
Minor Talent +6% chance to cause | Magister | |
Medium Talent +12% chance to cause +15% | Magister | |
Peculiar Vibe +50% chance to inflict +25% additional damage against enemies with Elemental | Elementalist | |
Medium Talent +15% +20% chance for Critical Strikes to cause | Ranger | |
Legendary Medium Talent +24% Evasion +35% chance to avoid | Psychic | |
Minor Talent +2% +6% chance to cause | Psychic | |
Medium Talent +4% +12% chance to cause | Psychic | |
Vile Duration of +1% additional Ailment Damage per 3% of Critical Strike Damage | Warlock | |
Dirty Tricks Guaranteed to inflict all types of Ailment on hit Upon inflicting damage, +6% additional damage for every for every type of | Warlock | |
Minor Talent +6% chance to cause +3% | Warlock | |
Medium Talent +20% Critical Strike Rating +14% Critical Strike Damage against enemies affected by | Warlock | |
Medium Talent +12% chance to cause +6% | Warlock | |
Legendary Medium Talent Upon inflicting damage, +12% damage for every type of | Warlock | |
Minor Talent +3% Minion Movement Speed +8% chance for Minions to inflict | Alchemist | |
Medium Talent +6% Minion Movement Speed +16% chance for Minions to inflict | Alchemist |
Legendary Gear /6
Clay Doll's Broken Finger
Require lv 35
Require lv 35
- +100% Spell Damage for 2s after using a Terra Skill.
- +40% Terra Skill Area
- Enemies taking DoT Damage from Terra are immune to
Ailments . - +(50–60) Max Life
Leaf Light
Require lv 48
Require lv 48
- When Intelligence is no greater than Dexterity, you are guaranteed to inflict all Ailments
- +1%
Ailment Duration per 3 Dexterity - When Dexterity is no greater than Intelligence, +(20–60)% Ailment Duration
- For every 10 Intelligence, +1% Crowd Control Effect, up to +100%.
Embrace of Eternal Sleep
Require lv 62
Require lv 62
Corrosion Shield - +(10–20)%
Defense - +(5–15)%
Energy Shield Regain - -20% additional Energy Shield
Charge Interval - +50% chance to avoid
Ailment
Crossroad
Require lv 64
Require lv 64
- +(140–160) gear Energy Shield
- +(12–14)%
Ailment Duration - Converts 99% of Fire Damage against
Ignited enemies to Erosion Damage - Converts 99% of Cold Damage against
Frostbitten enemies to Erosion Damage - Converts 99% of Lightning Damage against
Shock enemies to Erosion Damage - Inflicts
Pain onNearby enemies every 1 s for (2–5) s
Azure Nightmare
Require lv 70
Require lv 70
Corroded Mana - +(10–30)% Max Mana
- +16% Erosion Resistance
- +(20–100)% Mana Regeneration Speed
- +50% chance to avoid
Ailment
Elemental Whirl
Require lv 72
Require lv 72
- +(120–140)% gear Physical Damage
- +(8–12)% gear Attack Speed
- +(14–18)% Attack Critical Strike Rating for this gear
- Adds (12–16)% Physical Damage as random
Elemental Damage - +25% chance to cause
Ailments - Adds (60–80)% of Physical Damage of the Main-Hand Weapon to Base Ailment Damage
- Upon inflicting damage, +(6–8)% additional damage for every for every type of
Ailment the enemy has (multiplies)