Elite
Elite
Elite monsters include rare monsters and bosses
Effect: Ill Omen
When dealing Damage Over Time, eliminates enemies under 10% Life
When eliminating an
20
Limited to swords, axes, and cudgels
Main Stat:
Strength
Mana Cost
5
Cast Speed
1
Effectiveness of added damage
210%
Simple
Launches a Sweep Slash to attack enemies within a certain area around the caster, dealing 210% Weapon Attack Damage on hit.
This skill is affected bySteep Strike chance and may be cast in Steep Strike form. When it launches a Steep Strike , it attacks enemies within a certain area, dealing 421% Weapon Attack Damage and having a chance to gain a stack of buff on hit.
Gains the following buff when the skill defeats an enemy or hits an Elite: The skill's Skill Area increases.
This skill is affected by
Gains the following buff when the skill defeats an enemy or hits an Elite: The skill's Skill Area increases.
Details
Sweep Slash:
210% Weapon Attack Damage
210% Weapon Attack Damage
Steep Strike:
421% Weapon Attack Damage
The skill has a 50% chance to obtain an additional stack of buff upon hitting anElite with Steep Strikes
421% Weapon Attack Damage
The skill has a 50% chance to obtain an additional stack of buff upon hitting an
Buff:
This skill 2.5% Skill Area for each stack of buff
Lasts 10s.
Stacks up to 20 time(s).
This skill 2.5% Skill Area for each stack of buff
Lasts 10s.
Stacks up to 20 time(s).
Grant a stack of buff when this skill defeats an enemy or hits an Elite
This skill +20%Steep Strike chance.
This skill +20%
Grant a stack of buff when this skill defeats an enemy or hits an Elite
The skill has a 50% chance to obtain an additional stack of buff upon hitting anElite with Steep Strikes
This skill +20%Steep Strike chance.
The skill has a 50% chance to obtain an additional stack of buff upon hitting an
This skill +20%
20
Mana Cost
15
Cast Speed
1
Cooldown
10 s
Simple
Casts this skill and gains Euphoria: Gains Attack Aggression , +10% Physique, and +7.1% additional Attack Damage. Lasts 6s.
While this skill lasts, defeating an enemy or hitting anElite has a chance to refresh this skill's duration.
Loses 2% Max Life and Energy Shield every second.
While this skill lasts, defeating an enemy or hitting an
Loses 2% Max Life and Energy Shield every second.
Details
Casts the skill and gains Euphoria:
GainsAttack Aggression while the skill lasts
+10% Physique while the skill lasts
+9% additional Attack Damage while the skill lasts
+100% chance to refresh Duration on defeat while the skill lasts
+10% chance to refresh the skill's Duration upon hitting anElite while the skill lasts
Lasts for 6s
Gains
+10% Physique while the skill lasts
+9% additional Attack Damage while the skill lasts
+100% chance to refresh Duration on defeat while the skill lasts
+10% chance to refresh the skill's Duration upon hitting an
Lasts for 6s
While this skill lasts, loses 2% Max Life and Max Energy Shield every second
20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
1
Cooldown
0.1 s
Effectiveness of added damage
99%
Simple
Casts the skill and fires 1 Projectile that always Penetrates in the target direction, dealing 400-667 Spell Physical Damage. The Projectile deals damage once every 0.25s and stops on the spot after traveling a fixed distance or hitting an Elite .
After casting this skill, casting it again will recall the Projectile that has been fired, but that cast is not deemed to have been cast again.
Projectiles can only be fired again after all previous Projectiles have been recalled. Projectiles will be automatically recalled after 5s. If a Projectile is more than 40m away from the character, the Projectile will be forcibly removed and won't need to be recalled.
The Projectiles fired by this skill can hit the same enemy.
After casting this skill, casting it again will recall the Projectile that has been fired, but that cast is not deemed to have been cast again.
Projectiles can only be fired again after all previous Projectiles have been recalled. Projectiles will be automatically recalled after 5s. If a Projectile is more than 40m away from the character, the Projectile will be forcibly removed and won't need to be recalled.
The Projectiles fired by this skill can hit the same enemy.
Details
Whirlwind Blade:
Deals 400-667 Spell Physical Damage.
This skill fires 1 Projectile in its base state.
It deals damage once every 0.25s.
Projectiles from this skill alwaysPenetrate
Projectiles will be automatically recovered after 5 s.
Deals 400-667 Spell Physical Damage.
This skill fires 1 Projectile in its base state.
It deals damage once every 0.25s.
Projectiles from this skill always
Projectiles will be automatically recovered after 5 s.
The Projectiles shot by the skill can hit the same enemy.
The skill'sShotgun Effect falloff coefficient is 75%.
The skill's
20
Mana Cost
15
Cast Speed
1.54
Cooldown
10 s
Simple
Casts the skill and fires 1 Projectile forward. The Projectile will generate an area that follows itself. While inside this area, the character gains Euphoria: +22.5% additional Damage Over Time.
The Projectile will continuously trackElites and attach itself to the tracked target upon reaching it. After this unit is defeated, the Projectile will track another unit.
The Projectile flies with a 100% of the Character's Movement Speed, and lasts for 4s.
The Projectile will continuously track
The Projectile flies with a 100% of the Character's Movement Speed, and lasts for 4s.
Details
Star Stalker:
While inside the area, the character gains Euphoria:
+32% additional Damage Over Time
The Flying Speed of the Projectile is 100% of the character's Movement Speed
The Projectile lasts for 4s
The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects
While inside the area, the character gains Euphoria:
+32% additional Damage Over Time
The Flying Speed of the Projectile is 100% of the character's Movement Speed
The Projectile lasts for 4s
The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects
20
Sealed Mana
50%
Cast Speed
1
Simple
Activates the Aura, you and allies within a certain area gain the following buff:
+9.5% additional Attack Damage.
Gains 1 stack(s) of buffs upon defeating an enemy. +40% chance to gain 5 stack(s) of buffs when hitting anElite , +5/2% additional Aura Effect per stack of the buff for 4s. Stacks up to 40 time(s) (Not affected by Aura Effects).
+9.5% additional Attack Damage.
Gains 1 stack(s) of buffs upon defeating an enemy. +40% chance to gain 5 stack(s) of buffs when hitting an
Details
Activates the Aura, you and allies within a certain area gain the following buff:
+19% additional Attack Damage
Gains 1 stack(s) of buffs upon defeating an enemy. +40% chance to gain 5 stack(s) of buffs when hitting anElite
2.5% additional Aura Effect per stack of the buff for 4 s. Stacks up to 40 time(s) (Not affected by Aura Effects)
+19% additional Attack Damage
Gains 1 stack(s) of buffs upon defeating an enemy. +40% chance to gain 5 stack(s) of buffs when hitting an
2.5% additional Aura Effect per stack of the buff for 4 s. Stacks up to 40 time(s) (Not affected by Aura Effects)
20
Mana Cost Multiplier
110.0%
Simple
Supports Warcry Skills.
+59% Skill Area for the supported skill
Reverse Knocks Back enemies Nearby by 2 m when casting the supported skill
The effective area of this effect is affected by Skill Area bonuses
+4% additional damage for 6 s if there areElites within the area
+59% Skill Area for the supported skill
The effective area of this effect is affected by Skill Area bonuses
+4% additional damage for 6 s if there are
+59% Skill Area for the supported skill
Reverse Knocks Back enemies Nearby by 2 m when casting the supported skill\nThe effective area of this effect is affected by Skill Area bonuses\n +4% additional damage for 6 s if there are Elites within the area
20
Mana Cost Multiplier
110.0%
Simple
Supports Defensive Skills.
-5% additional damage taken while the supported skill lasts if there areElites within 10 m
-5% additional damage taken while the supported skill lasts if there are
-5% additional damage taken while the supported skill lasts if there are Elites within 10 m
20
Mana Cost Multiplier
110.0%
Simple
Supports Empower Skills.
+20% Effect for the supported skill when there is anElite within 20 m
-20% Effect for the supported skill when there are noElites within 20 m
+20% Effect for the supported skill when there is an
-20% Effect for the supported skill when there are no
+20% Effect for the supported skill when there is an Elite within 20 m
-20% Effect for the supported skill when there are noElites within 20 m
-20% Effect for the supported skill when there are no
20
Mana Cost Multiplier
100.0%
Simple
Supports Empower, Defensive, Restoration, Curse, Warcry, and Elixir Skills.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Cannot support Channeled Skills.
This skill can only be installed in the first Support Skill Slot of each Active Skill.
Always attempts to trigger the supported skill when there is an Elite within (6–20) m. Interval: 0.2 s
<Cooldown Recovery Speed or Duration Bonus>
5
Mana Cost Multiplier
110.0%
Simple
Supports Homing Frost Bolt
This skill can only be installed in the fifth Support Skill Slot of each Active Skill
+20% additional damage for the supported skill
+80 Critical Strike Rating againstFrozen enemies for the supported skill
There is a 25% chance for the supported skill to release a nova of secondary Icy Blades centered around the target that alwaysPenetrate upon defeating Frost-Sealed enemies or hitting Frost-Sealed Elites
Secondary Icy Blades cannot return or beRecalled
This skill can only be installed in the fifth Support Skill Slot of each Active Skill
+20% additional damage for the supported skill
+80 Critical Strike Rating against
There is a 25% chance for the supported skill to release a nova of secondary Icy Blades centered around the target that always
Secondary Icy Blades cannot return or be
+80 Critical Strike Rating against Frozen enemies for the supported skill
There is a 25% chance for the supported skill to release a nova of secondary Icy Blades centered around the target that alwaysPenetrate upon defeating Frost-Sealed enemies or hitting Frost-Sealed Elites \nSecondary Icy Blades cannot return or be Recalled
There is a 25% chance for the supported skill to release a nova of secondary Icy Blades centered around the target that always
The supported skill deals +(16–18)% additional damage to Frozen enemies
20
Sealed Mana
50%
Cast Speed
1
Simple
Activates the Aura, you and allies within a certain area gain the following buff:
+12.5% additional Attack Damage.
Gains 1 stack(s) of buffs upon defeating an enemy. +40% chance to gain 5 stack(s) of buffs when hitting anElite , +5/2% additional Aura Effect per stack of the buff for 8s. Stacks up to 40 time(s) (Not affected by Aura Effects).
+12.5% additional Attack Damage.
Gains 1 stack(s) of buffs upon defeating an enemy. +40% chance to gain 5 stack(s) of buffs when hitting an
Details
Activates the Aura, you and allies within a certain area gain the following buff:
+22% additional Attack Damage
Gains 1 stack(s) of buffs upon defeating an enemy. +40% chance to gain 5 stack(s) of buffs when hitting anElite
2.5% additional Aura Effect per stack of the buff for 8 s. Stacks up to 40 time(s) (Not affected by Aura Effects)
+22% additional Attack Damage
Gains 1 stack(s) of buffs upon defeating an enemy. +40% chance to gain 5 stack(s) of buffs when hitting an
2.5% additional Aura Effect per stack of the buff for 8 s. Stacks up to 40 time(s) (Not affected by Aura Effects)
20
Mana Cost Multiplier
100.0%
Simple
Supports Aura Skills.
The supported skill +30% Aura Effect if there is anElite within 10 m. Otherwise, -15% additional Aura Effect
-15%Sealed Mana Compensation for the supported skill
The supported skill +30% Aura Effect if there is an
-15%
The supported skill +30% Aura Effect if there is an Elite within 10 m. Otherwise, -15% additional Aura Effect
-15%Sealed Mana Compensation for the supported skill
-15%
20
Cast Speed
1.54
Cooldown
4 s
Simple
Casts this skill to fire 1 Projectile forward. The Projectile generates an area centered on itself that follows its movement. While inside this area, allies gain Euphoria: +8% additional Damage Over Time
The Projectile continuously tracksElites and attaches itself to the tracked target upon reaching it. After that target is defeated, the Projectile will track another target
The Flying Speed of the Projectile is 100% of the caster's Movement Speed. The Projectile lasts 4s
The Projectile continuously tracks
The Flying Speed of the Projectile is 100% of the caster's Movement Speed. The Projectile lasts 4s
Details
Star Stalker:
Casts this skill to fire 1 Projectile forward. The Projectile generates an area centered on itself that follows its movement
The Projectile continuously tracksElites and attaches itself to the tracked target upon reaching it. After that target is defeated, the Projectile will track another target
While inside the area, allies gain Euphoria:
+8% additional Damage Over Time
The Flying Speed of the Projectile is 100% of this unit's Movement Speed
The Projectile lasts 4s
The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects
Casts this skill to fire 1 Projectile forward. The Projectile generates an area centered on itself that follows its movement
The Projectile continuously tracks
While inside the area, allies gain Euphoria:
+8% additional Damage Over Time
The Flying Speed of the Projectile is 100% of this unit's Movement Speed
The Projectile lasts 4s
The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects
20
Cast Speed
1.54
Cooldown
4 s
Simple
Casts this skill to fire 1 Projectile forward. The Projectile generates an area centered on itself that follows its movement. While inside this area, allies gain Euphoria: +8% additional Damage Over Time
The Projectile continuously tracksElites and attaches itself to the tracked target upon reaching it. After that target is defeated, the Projectile will track another target
The Flying Speed of the Projectile is 100% of the caster's Movement Speed. The Projectile lasts 4s
The Projectile continuously tracks
The Flying Speed of the Projectile is 100% of the caster's Movement Speed. The Projectile lasts 4s
Details
Star Stalker:
Casts this skill to fire 1 Projectile forward. The Projectile generates an area centered on itself that follows its movement
The Projectile continuously tracksElites and attaches itself to the tracked target upon reaching it. After that target is defeated, the Projectile will track another target
While inside the area, allies gain Euphoria:
+8% additional Damage Over Time
The Flying Speed of the Projectile is 100% of this unit's Movement Speed
The Projectile lasts 4s
The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects
Casts this skill to fire 1 Projectile forward. The Projectile generates an area centered on itself that follows its movement
The Projectile continuously tracks
While inside the area, allies gain Euphoria:
+8% additional Damage Over Time
The Flying Speed of the Projectile is 100% of this unit's Movement Speed
The Projectile lasts 4s
The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects
<Random Support Skill>
20
Cast Speed
1.54
Cooldown
4 s
Simple
Casts this skill to fire 1 Projectile forward. The Projectile generates an area centered on itself that follows its movement. While inside this area, allies gain Euphoria: +8% additional Damage Over Time
The Projectile continuously tracksElites and attaches itself to the tracked target upon reaching it. After that target is defeated, the Projectile will track another target
The Flying Speed of the Projectile is 100% of the caster's Movement Speed. The Projectile lasts 4s
The Projectile continuously tracks
The Flying Speed of the Projectile is 100% of the caster's Movement Speed. The Projectile lasts 4s
Details
Star Stalker:
Casts this skill to fire 1 Projectile forward. The Projectile generates an area centered on itself that follows its movement
The Projectile continuously tracksElites and attaches itself to the tracked target upon reaching it. After that target is defeated, the Projectile will track another target
While inside the area, allies gain Euphoria:
+8% additional Damage Over Time
The Flying Speed of the Projectile is 100% of this unit's Movement Speed
The Projectile lasts 4s
The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects
Casts this skill to fire 1 Projectile forward. The Projectile generates an area centered on itself that follows its movement
The Projectile continuously tracks
While inside the area, allies gain Euphoria:
+8% additional Damage Over Time
The Flying Speed of the Projectile is 100% of this unit's Movement Speed
The Projectile lasts 4s
The Projectiles launched by this skill are not affected by Penetrate, Jump, or Return effects
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
20
Limited to swords, axes, and cudgels
Cast Speed
1
Simple
Sweep Slash:
50-50 Attack Physical Damage
+30% additional Physical Damage taken by the target for 4s when this skill hits an enemy with Trauma
50-50 Attack Physical Damage
+30% additional Physical Damage taken by the target for 4s when this skill hits an enemy with Trauma
Details
Deals 50-50 Attack Physical Damage.
Grant a stack of buff when this skill defeats an enemy or hits anElite
The skill has a 50% chance to obtain an additional stack of buff upon hitting anElite with Steep Strikes
This skill +20%Steep Strike chance.
The target takes +30% additional Physical Damage for 4s when this skill hits an enemy with Trauma
Grant a stack of buff when this skill defeats an enemy or hits an
The skill has a 50% chance to obtain an additional stack of buff upon hitting an
This skill +20%
The target takes +30% additional Physical Damage for 4s when this skill hits an enemy with Trauma
20
Limited to swords, axes, and cudgels
Cast Speed
1
Simple
Sweep Slash:
50-50 Attack Physical Damage
+30% additional Physical Damage taken by the target for 4s when this skill hits an enemy with Trauma
50-50 Attack Physical Damage
+30% additional Physical Damage taken by the target for 4s when this skill hits an enemy with Trauma
Details
Deals 50-50 Attack Physical Damage.
Grant a stack of buff when this skill defeats an enemy or hits anElite
The skill has a 50% chance to obtain an additional stack of buff upon hitting anElite with Steep Strikes
This skill +20%Steep Strike chance.
The target takes +30% additional Physical Damage for 4s when this skill hits an enemy with Trauma
Grant a stack of buff when this skill defeats an enemy or hits an
The skill has a 50% chance to obtain an additional stack of buff upon hitting an
This skill +20%
The target takes +30% additional Physical Damage for 4s when this skill hits an enemy with Trauma
<Random Support Skill>
20
Limited to swords, axes, and cudgels
Cast Speed
1
Simple
Sweep Slash:
50-50 Attack Physical Damage
+30% additional Physical Damage taken by the target for 4s when this skill hits an enemy with Trauma
50-50 Attack Physical Damage
+30% additional Physical Damage taken by the target for 4s when this skill hits an enemy with Trauma
Details
Deals 50-50 Attack Physical Damage.
Grant a stack of buff when this skill defeats an enemy or hits anElite
The skill has a 50% chance to obtain an additional stack of buff upon hitting anElite with Steep Strikes
This skill +20%Steep Strike chance.
The target takes +30% additional Physical Damage for 4s when this skill hits an enemy with Trauma
Grant a stack of buff when this skill defeats an enemy or hits an
The skill has a 50% chance to obtain an additional stack of buff upon hitting an
This skill +20%
The target takes +30% additional Physical Damage for 4s when this skill hits an enemy with Trauma
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
+(50–60)% Melee Attack Critical Strike Damage against Elites
Install to replace a Medium Talent Node
Additional items will be consumed when removing this
Additional items will be consumed when removing this
+(100–120)% Mark Effect when an Elite is in proximity
Theknockback direction is reversed for Horizontal Projectiles
The
Install to replace a Medium Talent Node
Additional items will be consumed when removing this
Additional items will be consumed when removing this
Installed:
0/2
Activates the following effects when there are 2 of this Kismet on the same pact page:
+15% additionalReaping Duration after triggering Ill Omen , Lasts 2s
Inflicts 3 stacks ofIll Omen on 3 Nearby non-Elite enemies after triggering Ill Omen
+15% additional
Inflicts 3 stacks of
Install to replace a Medium Talent Node
Additional items will be consumed when removing this
Additional items will be consumed when removing this
+1920 gear Evasion
+(198–220) Max Life
+(65–75)% Projectile Speed
Attack Projectiles have a 25% chance to explode when defeating non-Elite enemies, dealing True Damage equal to 150% of the defeated enemies' Max Life to enemies within a 6 m radius
50% chance to eliminate Non-Elite enemies within 10m when defeating Elite enemies
The whole Void Sea is our prey.
Their mournful cries make our endless sea shanty.
Their mournful cries make our endless sea shanty.
+13 gear Energy Shield
+(50–70)% Movement Speed
Gains 1 stack of Wilt with 30 Base Damage every 0.1s when there is an Elite in Proximity
The jester feasted on the ruins of the old empire, unaware that misfortune was almost upon him.
+779 Gear Armor
+(3456–4032) Gear Armor
+198 Max Life
+(10–14)% Attack and Spell Block Chance
-20% Movement Speed
-10% additional damage taken when an Elite is Nearby
+10% chance to avoid damage, when there are common enemies Nearby
"Let my heavy soul sink to the bottom of the river of desire."
+12 Intelligence
+60 Max Life
+(30–50)% Skill Area
+10% additional Erosion Area Damage against Elites
The confessional reeks of sins no underworld could contain.
+110 Max Life
+(160–220) Max Life
+50% chance to gain 1 stack(s) of Eternal Morale on defeat. Stacks up to (120–200) time(s)
+50% chance to gain 1 stack(s) of Eternal Nightmare on defeat. Stacks up to (120–200) time(s)
+50% chance to gain 1 stack(s) of Eternal Shadow on defeat. Stacks up to (120–200) time(s)
+50% chance to gain 1 stack(s) of Eternal Guard on defeat. Stacks up to (120–200) time(s)
+50% chance to gain 1 stack(s) of Eternal Reign upon defeating an Elite , up to 10 stacks
"My champion, my warrior, and my lover.
Please become solid when your love is at the highest temperature.
It's the only way that your love will last forever."
Please become solid when your love is at the highest temperature.
It's the only way that your love will last forever."
Pactspirit Overview
Increases double Spell, Spell Damage, and Cast Speed
Enhanced Attack
+5% additional damage; +5% additional Minion Damage
Upgrade Reward
+7% additional damage; +7% additional Minion Damage
+3% Movement Speed per second when an Elite is nearby , up to +3 stack(s)
+4% additional damage
Pactspirit Overview
Increases double Spell, Spell Damage, and Cast Speed
Unlock 1 Pact Nodes in advance
Enhanced Attack
+5% additional damage; +5% additional Minion Damage
Upgrade Reward
+7% additional damage; +7% additional Minion Damage
+5% Movement Speed per second when an Elite is nearby , up to +3 stack(s)
+4% additional damage
Pactspirit Overview
Increases double Spell, Spell Damage, and Cast Speed
Unlock 2 Pact Nodes in advance
Malleable
+6% additional Cast Speed per second when an Elite is Nearby , up to +18%
+3% Movement Speed when anElite is Nearby , up to +9%
+3% Movement Speed when an
Upgrade Reward
+8% additional Cast Speed per second when an Elite is Nearby , up to +24%
+4% Movement Speed when anElite is Nearby , up to +12%
+4% Movement Speed when an
+10% Movement Speed per second when an Elite is nearby , up to +3 stack(s)
+4% additional damage
Require lv 60
Level 5
Skills triggered by Vendetta deal +90% additional damage to Elites while Endless Vendetta is active
+333% additionalIncisive Duration. +99% Incisive Effect
+333% additional
Replace Vendetta with Endless Vendetta
Require lv 60
Desecration only affects Elites
When there are no other enemies within 6m of theDesecrated target, the target gains Sacrificial Pawn
+30% Erosion Resistance
+5%Max Erosion Resistance
Level 5
When there are no other enemies within 6m of the
+30% Erosion Resistance
+5%
Require lv 60
Level 5
Up to 2 Elites within 6m of a Desecrated target will also be inflicted with Desecration
Instantly restores 9% of Max Life, Energy Shield, and Mana when defeating aDesecrated target.
+ 60% Attack and Cast Speed when dealing damage to aDesecrated target. Lasts 5s. This effect cannot stack
Instantly restores 9% of Max Life, Energy Shield, and Mana when defeating a
+ 60% Attack and Cast Speed when dealing damage to a
Require lv 75
Level 5
When inflicting Desecration on an Elite for the first time, deals True Damage equal to 15% of Max Life
When aDesecrated target is under a crowd control effect , the target gains Mountain of Sins
When a
Require lv 45
Level 5
+58% additional Damage Over Time while Twisted Spacetime lasts
Twisted Spacetime only inflicts Spacetime Turbulence on Elites within its area. Records are not cleared when there are no Elites within its area
Pistol Severed Wrist Corroded
+30% Attack Speed for 2 s upon hitting an Elite . Effect cannot stack
DEX Helmet Hunting the Eye of the Kraken
Attack Projectiles have a 25% chance to explode when defeating non-Elite enemies, dealing True Damage equal to 150% of the defeated enemies' Max Life to enemies within a 6 m radius
DEX Helmet Hunting the Eye of the Kraken
50% chance to eliminate Non-Elite enemies within 10m when defeating Elite enemies
DEX Helmet Hunting the Eye of the Kraken Corroded
Attack Projectiles have a 40% chance to explode when defeating non-Elite enemies, dealing True Damage equal to 150% of the defeated enemies' Max Life to enemies within a 6 m radius
DEX Helmet Hunting the Eye of the Kraken Corroded
75% chance to eliminate Non-Elite enemies within 10m when defeating Elite enemies
STR Boots Illusory Chimera
Gains 1 stack of Wilt with 30 Base Damage every 0.1s when there is an Elite in Proximity
STR Boots Illusory Chimera Corroded
Gains 1 stack of Wilt with 30 Base Damage every 0.1s when there is an Elite in Proximity
Immune toWilt Damage
Immune to
INT Boots Shadow Dance
Gains 1 stack of Wilt with 30 Base Damage every 0.1s when there is an Elite in Proximity
INT Boots Shadow Dance Corroded
Gains 1 stack of Wilt with 20 Base Damage every 0.1s when there is an Elite in Proximity
STR Shield Heavy Soul
-10% additional damage taken when an Elite is Nearby
STR Shield Heavy Soul Corroded
-15% additional damage taken when an Elite is Nearby
INT Shield The Coward's Counterfire Corroded
Ignores Armor when an
Necklace Prayer Bead of Evil
+10% additional Erosion Area Damage against Elites
Necklace Prayer Bead of Evil Corroded
+20% additional Erosion Area Damage against Elites
Belt Eternity
+50% chance to gain 1 stack(s) of Eternal Reign upon defeating an Elite , up to 10 stacks
Belt Eternity Corroded
+50% chance to gain 2 stack(s) of Eternal Reign upon defeating an Elite , up to 10 stacks
Soul Candle Positive Affix
For every 30 Growth a Spirit Magus has, it gains +1% Attack and Cast Speed. The bonus is doubled when an Elite is Nearby the player
Soul Candle Positive Affix
0.6% Synthetic Troop's Critical Strike Damage for every 1 Command you possess. The bonus is doubled when an Elite is near you.
Soul Candle Positive Affix
+15% Injury Buffer when there are no Elites Nearby
Soul Candle Negative Affix
Loses 5 Command every second when there are no Elites Nearby
Non-Legendary Divinity Slate
[Crushing Blast]
Enemies have a 25% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
+30% additional damage toElites
+30% additional damage to
Ethereal Prism Base Affix
Adds an additional effect to the Core Talent on the God of Might/Goddess of Hunting/Goddess of Knowledge/God of War/Goddess of Deception/God of Machines Advanced Talent Panel:
+12% additional Attack Damage andAilment Damage dealt by attacks when there are Elites within 10m nearby
+50% Skill Area when there are noElites within 10m nearby
+12% additional Attack Damage and
+50% Skill Area when there are no
Ethereal Prism Random Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Crushing Blast] Enemies have a 25% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
+30% additional damage toElites
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Crushing Blast] Enemies have a 25% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
+30% additional damage to
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Crushing Blast] Enemies have a 25% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
+30% additional damage toElites
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Crushing Blast] Enemies have a 25% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
+30% additional damage to
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Crushing Blast] Enemies have a 25% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
+30% additional damage toElites
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Crushing Blast] Enemies have a 25% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
+30% additional damage to
Micro Node Overrealm Talent Constellation
+ 1% chance for Elites in the Overrealm to revive
Medium Node Overrealm Talent Constellation
+ 6% chance for Elites in the Overrealm to revive
Unhinged - Overrealm Overrealm Talent Constellation
+ 6% chance for Elites in the Overrealm to revive
Timemark 1 or above: Confusion Card [Unhinged - Overrealm] added to the Confusion Deck
Timemark 1 or above: Confusion Card [Unhinged - Overrealm] added to the Confusion Deck
