Fighting Will

Fighting Will
Accumulates Fervor Rating when you defeat enemies or hit Elite enemies while having Fervor. +2% Critical Strike Rating for every point of Fervor Rating. The Max Fervor Rating is 100 points.
Alpha Effect
+20% Fervor Effect for nearby allies for 4s when casting the supported skill
Focused Slash
This unit and nearby allies gain Fervor for 4s when this skill launches a Steep Strike
-5% Fervor Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 4 time(s)
20
Limited to swords, axes, and hammers

Main Stat:
Strength, Dexterity
Mana Cost
5
Cast Speed
1
Effectiveness of added damage
154%
Simple
Sweep Slashes the fan-shaped area in front, dealing 154% Weapon Attack Damage on hit and gaining Fervor.
This skill is affected by Steep Strike chance and may be cast in Steep Strike form. When it launches a Steep Strike, it attacks the square area in front, dealing 308% Weapon Attack Damage on hit. Fervor Rating additionally increases the skill's damage.
Details
Sweep Slash:
Deals 154% Weapon Attack Damage.
Steep Strike:
Deals 308% Weapon Attack Damage.
Gains Fervor when this skill hits
0.4% additional damage for this skill for every 1 Fervor Rating. This skill is affected by Fervor Effect
This skill +20% Steep Strike chance.
20
Limited to Ranged weapons

Main Stat:
Dexterity
Mana Cost
5
Cast Speed
1
Effectiveness of added damage
315%
Simple
Casts the skill and fires 1 Projectile forward, dealing 315% Weapon Attack Damage on hit and gaining Fervor and 5 Fervor Rating.
While Fervor is active, the skill 2 Projectile Penetration(s). For every 10 Fervor Rating, the skill deals more damage based on the distance between the character and the enemy, up to 4% additional damage to a distant enemy.
Details
Focused Shot:
Deals 315% Weapon Attack Damage.
The skill fires 1 Projectile in its base state.
Gains Fervor when this skill hits
Gains 5 Fervor Rating when this skill hits
+2 Projectile Penetration(s) for the skill when having Fervor
For every 10 Fervor Rating, the skill's damage is additionall increased based on the distance between the character and the enemy, up to +4% additional damage to a distant enemy. This skill is affected by Fervor Effect
5
Mana Cost Multiplier
110.0%
Simple
Supports Focused Shot.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
When there are no enemies nearby, Fervor's effect on the supported skill additionally +(60–65)% (does not apply to the basic effects of Fervor)
5
Mana Cost Multiplier
110.0%
Simple
Supports Focused Shot.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
While having Fervor, +20% Knockback Chance and +(8.5–9.0)% additional damage on Critical Strike for the supported skill. This effect is affected by Fervor Effect
5
Mana Cost Multiplier
110.0%
Simple
Supports Focused Slash.
This skill can only be installed in the third Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
While standing still, Fervor's bonus to the supported skill additionally +(12.0–13.0)% every 0.1s, up to 10 time(s). When moving, loses this bonus
20
Limited to swords, axes, and hammers

Cast Speed
1
Simple
Sweep Slash:
Deals 50-50 Attack Physical Damage
This unit and nearby allies gain Fervor for 4 s when this skill launches a Steep Strike
- 5% Fervor Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 6 time(s)
Details
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 50-50 Attack Physical Damage on hit
This skill is affected by Steep Strike Chance and may be cast as a Steep Strike. Attacks a rectangular area ahead when casting a Steep Strike with this skill, dealing 50-50 Attack Physical Damage on hit
This unit and nearby allies gain Fervor for 4 s when this skill launches a Steep Strike
- 5% Fervor Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 6 time(s)
This unit and nearby allies gain Fervor for 4 s when this skill launches a Steep Strike\n- 5% Fervor Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 6 time(s)
20
Limited to swords, axes, and hammers

Cast Speed
1
Simple
Sweep Slash:
Deals 50-50 Attack Physical Damage
This unit and nearby allies gain Fervor for 4 s when this skill launches a Steep Strike
- 5% Fervor Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 6 time(s)
Details
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 50-50 Attack Physical Damage on hit
This skill is affected by Steep Strike Chance and may be cast as a Steep Strike. Attacks a rectangular area ahead when casting a Steep Strike with this skill, dealing 50-50 Attack Physical Damage on hit
This unit and nearby allies gain Fervor for 4 s when this skill launches a Steep Strike
- 5% Fervor Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 6 time(s)
This unit and nearby allies gain Fervor for 4 s when this skill launches a Steep Strike\n- 5% Fervor Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 6 time(s)
<Random Support Skill>
20
Limited to swords, axes, and hammers

Cast Speed
1
Simple
Sweep Slash:
Deals 50-50 Attack Physical Damage
This unit and nearby allies gain Fervor for 4 s when this skill launches a Steep Strike
- 5% Fervor Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 6 time(s)
Details
Launches a Sweep Slash to attack the fan-shaped area in front, dealing 50-50 Attack Physical Damage on hit
This skill is affected by Steep Strike Chance and may be cast as a Steep Strike. Attacks a rectangular area ahead when casting a Steep Strike with this skill, dealing 50-50 Attack Physical Damage on hit
This unit and nearby allies gain Fervor for 4 s when this skill launches a Steep Strike
- 5% Fervor Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 6 time(s)
This unit and nearby allies gain Fervor for 4 s when this skill launches a Steep Strike\n- 5% Fervor Effect for nearby allies for each Sweep Slash launched by this skill recently. Stacks up to 6 time(s)
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
50 - 50 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed

Adds (15–17) - (23–25) Physical Damage to the gear
+(10–15)% gear Attack Speed
Have Fervor
+(3–4)% Projectile Damage for every point of Fervor Rating

"May you conquer everything in your path as it does!"
+1615 gear Evasion

+(400–700) gear Evasion
+(40–50) Max Life
Have Fervor
+(10–20)% additional damage dealt by Nearby enemies
+(20–30)% additional damage taken by Nearby enemies

A murmur beside the lover's ear.
+1777 Gear Armor

+(60–220) Max Life
Fervor gains an additional base effect: +1% Skill Area for every 3 Fervor Rating
Fervor gains an additional base effect: +3% additional Attack and Ailment Damage for every 4 Fervor Rating
Consumes (10–12)% of current Life and Energy Shield per second while Fervor is active
Loses Fervor at Low Life

There's only one way to undo this chain of life and death.
+1615 gear Evasion

+(150–200) Max Life and Max Energy Shield
Fervor gains an additional base effect: +1% Movement Speed for every 5 points of Fervor Rating
+50% additional Fervor Duration
+(20–22)% Lightning Resistance

Followers tread along this path to endless slaughter.
+35 Max Life

+(500–1000) Armor and Evasion
<Random stat affix>
Have Fervor
Has (60–70) point(s) of fixed Fervor Rating
+1% additional damage per (2–3) Fervor Rating

Like dawn's first light-blinding in its glory, yet devoid of warmth.
STR Gloves Ultimate Suffix
+(21–25)% additional damage while having Fervor
DEX Gloves Ultimate Suffix
+(21–25)% additional damage while having Fervor
INT Gloves Ultimate Suffix
+(21–25)% additional damage while having Fervor
Necklace Ultimate Pre-fix
Have Fervor
Ring Base Affix
+(15–20)% Fervor effect
Ring Ultimate Suffix
+(36–50)% Fervor effect
Vorax Limb: Head Ultimate Pre-fix
Have Fervor
Vorax Limb: Chest Ultimate Suffix
+(21–25)% additional damage while having Fervor
Vorax Limb: Hands Ultimate Suffix
+(21–25)% additional damage while having Fervor
Vorax Limb: Legs Ultimate Suffix
+(36–50)% Fervor effect
Vorax Limb: Neck Ultimate Pre-fix
Have Fervor
Have Fervor
Vorax Limb: Digits Ultimate Suffix
+(36–50)% Fervor effect
Vorax Limb: Waist Ultimate Suffix
+(36–50)% Fervor effect
Have Fervor
Crossbow Ralph's Ambition Corroded
Have Fervor
+(45–50)% Fervor effect
DEX Helmet Opening Heart
Have Fervor
DEX Helmet Opening Heart Corroded
[Endless Fervor] Have Fervor
+12% Fervor effect
+(6–8)% additional damage
STR Gloves Ghost Slaughter
Fervor gains an additional base effect: +1% Skill Area for every 3 Fervor Rating
STR Gloves Ghost Slaughter
Fervor gains an additional base effect: +3% additional Attack and Ailment Damage for every 4 Fervor Rating
STR Gloves Ghost Slaughter
Consumes (10–12)% of current Life and Energy Shield per second while Fervor is active
STR Gloves Ghost Slaughter Corroded
Fervor gains an additional base effect: +1% Skill Area for every 3 Fervor Rating
+(30–50)% Skill Area
STR Gloves Ghost Slaughter Corroded
Fervor gains an additional base effect: +1% additional Attack and Ailment Damage for every 1 Fervor Rating
STR Gloves Ghost Slaughter Corroded
Consumes (6–8)% of current Life and Energy Shield per second while Fervor is active
Fervor gains an additional base effect: +1% Movement Speed for every 5 points of Fervor Rating
+50% additional Fervor Duration
DEX Boots Ralph's Footsteps Corroded
Fervor gains an additional base effect: +1% Movement Speed for every 5 points of Fervor Rating
+20% Fervor effect
DEX Boots Ralph's Footsteps Corroded
+70% additional Fervor Duration
+40% Fervor effect
Immune to Trauma while Fervor is active
Ring Chaotic Ending Corroded
+60% Fervor effect
Ring Chaotic Ending Corroded
+20% physique while Fervor is active
Have Fervor
Belt Dawn Break Corroded
Have Fervor
Immune to Trauma while Fervor is active
Non-Legendary Divinity Slate God of War
[Ambition]
+100% chance to gain 10 Fervor rating on hit
Gains Fervor when there are enemies Nearby
(Max Active Divinity: 1)
Non-Legendary Divinity Slate God of War
[Legendary Medium Talent]
+8% additional Physical Damage while having Fervor
Non-Legendary Divinity Slate Shadowdancer
[Micro Talent]
+4% Fervor effect
Non-Legendary Divinity Slate Ronin
[Centralize]
Gains additional Fervor Rating equal to 25% of the current Fervor Rating on hit. Cooldown: 0.3 s
Consumes half of current Fervor Rating when hit. -0.8% additional damage per 1 point consumed
(Max Active Divinity: 1)
Non-Legendary Divinity Slate Ronin
[Endless Fervor]
Have Fervor
+12% Fervor effect
(Max Active Divinity: 1)
Non-Legendary Divinity Slate Ronin
[Micro Talent]
+4% Fervor effect
Non-Legendary Divinity Slate Ronin
[Medium Talent]
+8% Fervor effect
Non-Legendary Divinity Slate Ronin
[Legendary Medium Talent]
+20% Fervor effect
Non-Legendary Divinity Slate Ranger
[Micro Talent]
+4% Fervor effect
Belt Blending Rituals
[Ambition] +100% chance to gain 10 Fervor rating on hit
Gains Fervor when there are enemies Nearby
Belt Blending Rituals
[Centralize] Gains additional Fervor Rating equal to 25% of the current Fervor Rating on hit. Cooldown: 0.3 s
Consumes half of current Fervor Rating when hit. -0.8% additional damage per 1 point consumed
Fighting Will
Each point of Fervor Rating grants 2% Attack and Spell Critical Strike Rating.
While Fervor is active, you'll gain 1 Fervor Rating when hitting an Elite.
The base duration is 10s.
Fervor Rating Base Effect: Each Fervor Rating provides 2% Attack and Spell Critical Strike Rating. The maximum amount of Fervor Rating is 100. And this effect is affected by Fervor.
Fervor can be upgraded later to obtain additional base effects.
Additional base effects will also be affected by Fervor effects.