Fighting Will
The base duration is 10s.>
Additional base effects will also be affected by Fervor effects.>
Fighting Will
Fighting Will
Accumulates Fervor Rating when you defeat enemies or hit Elite enemies while having Fervor. +2% Critical Strike Rating for every point of Fervor Rating. The Max Fervor Rating is 100 points.
Talent /9
AmbitionGod of War
+100% chance to gain 10 Gains
CentralizeRonin
Gains additional Consumes half of current
Legendary Gear /5
Ralph's Ambition
Require lv 12
Require lv 12
Adds (15–17) - (23–25) Physical Damage to the gear
+(10–15)% gear Attack Speed
Have Fervor
+(3–4)% Projectile Damage for every point of Fervor Rating
Opening Heart
Require lv 58
Require lv 58
+(1500–2592) gear Evasion
+(110–220) Max Life
+(40–60)% Critical Strike Damage
Have Fervor
+(10–20)% additional Damage dealt by Nearby enemies
Ghost Slaughter
Require lv 58
Fervor gains an additional base effect: +1% Skill Area for every 3 Fervor Rating Fervor gains an additional base effect: +3% additional Attack and Ailment Damage for every 4 Fervor Rating
Require lv 58
+(60–220) Max Life
Consumes (10–12)% of current Life and Energy Shield per second while Fervor is active
Loses Fervor at Low Life
Ralph's Footsteps
Require lv 58
Fervor gains an additional base effect: +1% Movement Speed for every 5 Fervor Rating
Require lv 58
+(150–200) Max Life and Max Energy Shield
+50% additional Fervor Duration
+(20–22)% Lightning Resistance
Dawn Break
Require lv 58
Require lv 58
+(500–1000) Armor and Evasion
<Random stat affix>
Have Fervor
Has (60–70) point(s) of fixed Fervor Rating
+1% additional damage per (2–3) Fervor Rating
