Fighting Will
Each point of Fervor Rating grants 2% Attack and Spell Critical Strike Rating.
While Fervor is active, you'll gain 1 Fervor Rating when hitting an Elite.
The base duration is 10s.
Fervor Rating Base Effect: Each Fervor Rating provides 2% Attack and Spell Critical Strike Rating. The maximum amount of Fervor Rating is 100. And this effect is affected by Fervor.
Fervor can be upgraded later to obtain additional base effects.
Additional base effects will also be affected by Fervor effects.

Fighting Will

Fighting Will
Accumulates Fervor Rating when you defeat enemies or hit Elite enemies while having Fervor. +2% Critical Strike Rating for every point of Fervor Rating. The Max Fervor Rating is 100 points.
Talent /9
AmbitionGod of War
+100% chance to gain 10 Fervor rating on hit
Gains Fervor when there are enemies Nearby (Max Divinity Effect: 1)
Legendary Medium TalentGod of War
+8% additional Physical Damage while having Fervor
Micro TalentShadowdancer
+4% Fervor effect
CentralizeRonin
Gains additional Fervor Rating equal to 25% of the current Fervor Rating on hit. Cooldown: 0.3 s
Consumes half of current Fervor Rating when hit. -0.8% additional damage per 1 point consumed (Max Divinity Effect: 1)
Endless FervorRonin
Have Fervor
+12% Fervor effect (Max Divinity Effect: 1)
Micro TalentRonin
+4% Fervor effect
Medium TalentRonin
+8% Fervor effect
Legendary Medium TalentRonin
+20% Fervor effect
Micro TalentRanger
+4% Fervor effect
Legendary Gear /5
Ralph's Ambition
Require lv 12
Adds (15–17) - (23–25) Physical Damage to the gear
+(10–15)% gear Attack Speed
Have Fervor
+(3–4)% Projectile Damage for every point of Fervor Rating
Opening Heart
Require lv 58
+(1500–2592) gear Evasion
+(110–220) Max Life
+(40–60)% Critical Strike Damage
Have Fervor
+(10–20)% additional Damage dealt by Nearby enemies
Ghost Slaughter
Require lv 58
+(60–220) Max Life
Fervor gains an additional base effect: +1% Skill Area for every 3 Fervor Rating
Fervor gains an additional base effect: +3% additional Attack and Ailment Damage for every 4 Fervor Rating
Consumes (10–12)% of current Life and Energy Shield per second while Fervor is active
Loses Fervor at Low Life
Ralph's Footsteps
Require lv 58
+(150–200) Max Life and Max Energy Shield
Fervor gains an additional base effect: +1% Movement Speed for every 5 Fervor Rating
+50% additional Fervor Duration
+(20–22)% Lightning Resistance
Dawn Break
Require lv 58
+(500–1000) Armor and Evasion
<Random stat affix>
Have Fervor
Has (60–70) point(s) of fixed Fervor Rating
+1% additional damage per (2–3) Fervor Rating