Fighting Will
Each point of Fervor Rating grants 2% Attack and Spell Critical Strike Rating.
While Fervor is active, you'll gain 1 Fervor Rating when hitting an Elite.
The base duration is 10s.
Fervor Rating Base Effect: Each Fervor Rating provides 2% Attack and Spell Critical Strike Rating. The maximum amount of Fervor Rating is 100. And this effect is affected by Fervor.
Fervor can be upgraded later to obtain additional base effects.
Additional base effects will also be affected by Fervor effects.
Talent /5
Minor TalentShadowdancer
+4% Fervor effect
Minor TalentRonin
+4% Fervor effect
Minor TalentRonin
+4% Fervor effect
Legendary Medium TalentRonin
+12% Fervor effect
Minor TalentRanger
+4% Fervor effect
Legendary Gear /4
Ralph's Ambition
Require lv 12
Adds (15–17) - (23–25) Physical Damage to the gear
+(10–15)% gear Attack Speed
Have Fervor
+(3–4)% Projectile Damage for every point of Fervor Rating
Opening Heart
Require lv 58
+2592 gear Evasion
+220 Max Life
+60% Critical Strike Damage
Have Fervor
+10% additional Damage dealt by Nearby enemies
Ghost Slaughter
Require lv 58
+(180–220) Max Life
Fighting Spirit gains additional basic effects: for every 3 points of Fighting Spirit, +1% skill range
Fervor gains an additional base effect: +3% additional Attack and Ailment Damage for every 4 Fervor Rating
Consumes (10–12)% of current Life and Energy Shield per second while Fervor is active
Loses Fervor at Low Life
Ralph's Footsteps
Require lv 58
+(150–200) Max Life and Max Energy Shield
Fervor gains an additional base effect: +1% Movement Speed for every 5 Fervor Rating
+50% additional Fervor Duration
+(20–22)% Lightning Resistance