Injury Buffer
Injury Buffer is a defensive mechanic against Hit Damage.
Injury Buffer from different sources can stack proportionally.
When receiving Hit Damage, part of the damage will not be deducted from Life or Energy Shield directly. Instead, it will be gradually deducted over the next 4s.
Injury Buffer does not change hit events or the damage of hits. It will only affect the deduction of Life or Energy Shield. Injury Buffer is not damage.
Talent /1
Medium TalentPsychic
+3% injury buffer
Legendary Gear /3
Martyr's Staff
Require lv 58
+(1100–1210) Max Life
+1 Max Energy Shield
+1 Max Mana
+1 all stats
+(5–15)% injury buffer
Mad Doctor's Silver-Plated Lung
Require lv 58
When casting a Restoration Skill, +(20–30)% Injury Buffer. The effect gradually falls off to 0 within 3s.
When casting an Empower Skill, regenerates (3–5)% Life and Mana per second. The effect gradually falls off to 0 within 3 s.
When casting a Defensive Skill, +(25–30)% Empower Skill Effect and Restoration Skill Effect. The effect gradually falls off to 0 within 3s.
+(30–50)% Physique and + (10–20)% Movement Speed if you have cast a Restoration Skill, an Empower Skill, and a Defensive Skill recently
Hanging Two-Tone Mask
Require lv 58
+(25–30)% additional Ranged Damage taken by nearby enemies
+(25–30)% additional Melee Damage against distant enemies
+20% chance to avoid damage when there are no enemies nearby
+40% Injury Buffer when there are only 1 enemies nearby