Holy Domain
Holy Domain
Consumes 10 Murderous Intent per second while in the Holy Domain.
The Holy Domain automatically closes when there is insufficient Murderous Intent remaining, or 1s after you leave the Holy Domain
The Holy Domain has a radius of 4m. Not affected by Skill Area bonuses.
The Holy Domain automatically closes when there is insufficient Murderous Intent remaining, or 1s after you leave the Holy Domain
The Holy Domain has a radius of 4m. Not affected by Skill Area bonuses.
Legendary Gear /3
Bad Knight Role Model
Require lv 1
Require lv 1
- Trait Skills can be continuously channeled. During this time, the
Holy Domain moves with the player, and noMurderous Intent is consumed while channeling or castingHoly Illumination - Loses all channeled stacks and casts
Holy Illumination again when the number of channeled stacks reaches the upper limit. For every channeled stack lost, +(12–15)% additional damage taken by all enemies in theHoly Domain for 8s
The Sanctity of the Holy Land
Require lv 1
Require lv 1
- All units in the
Holy Domain +20% additional damage (Engram 1 Exclusive) - When there are enemies in the
Holy Domain , any unit that leaves theHoly Domain +20% additional damage taken for 5 s (Engram 1 Exclusive) - Pulls all non-boss enemies within the range of
Holy Illumination into theHoly Domain again whenever an enemy leaves theHoly Domain . Interval: 0.2s (Engram 1 Exclusive)
When the High Court's Dog Barks
Require lv 1
Require lv 1
- (-75–-25)%
Holy Domain radius (Engram 2 Exclusive) Holy Illumination can lock on enemies and leave behind aHoly Domain at their location (Engram 2 Exclusive)- While within the range of
Holy Illumination , the player will be dragged to the center of theHoly Domain (Engram 2 Exclusive) - For every 1 m moved by the player, +2% additional damage for 5 s when in the
Holy Domain , up to +50% (Engram 2 Exclusive)