Blur

Blur
Gains 100 points of Blur Rating
10 Blur Rating is lost per second. Blur is lost once Blur Rating drops to 0
+0.25% Chance to Avoid Damage for every point of Blur Rating you have
Max Blur Rating is 100
20
Cast Speed
1
Cooldown
0.5 s
Simple
Casts this skill and gains an Elixir Effect: Has Blur. While Blur is active, +10.5% Defense and +21% Ill Omen Cumulative Efficiency. Lasts 3s
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Details
Casts this skill and gains an Elixir Effect:
Has Blur
While Blur is active, +20% Defense
30.5% Ill Omen Cumulative Efficiency while Blur is active
Lasts for 3s
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
20
Mana Cost Multiplier
110.0%
Simple
Supports skills that deal damage.
Gains Blur when the supported skill deals Damage Over Time
1.7% additional damage for the supported skill for every 10 Blur Rating
Gains Blur when the supported skill deals Damage Over Time
1.7% additional damage for the supported skill for every 10 Blur Rating
20
Limited to One-Handed Swords, Claws and Daggers.

Cast Speed
1
Simple
Thunder Spike:
Deals 50-50 AttackLightning Damage
+1 to Shadow Quantity for this skill
Grants you Blur when the Shadows of this skill hit
+10% Shadow Tracking Area for 4 s when the True Body of this skill hits. Stacks up to 5 time(s)
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's Shadows, up to 100%
Details
Casts this skill to thrust forward, dealing 50-50 Attack Lightning Damage
+1 to Shadow Quantity for this skill
Grants you Blur when the Shadows of this skill hit
+10% Shadow Tracking Area for 4 s when the True Body of this skill hits. Stacks up to 5 time(s)
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's Shadows, up to 100%
20
Limited to One-Handed Swords, Claws and Daggers.

Cast Speed
1
Simple
Thunder Spike:
Deals 50-50 AttackLightning Damage
+1 to Shadow Quantity for this skill
Grants you Blur when the Shadows of this skill hit
+10% Shadow Tracking Area for 4 s when the True Body of this skill hits. Stacks up to 5 time(s)
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's Shadows, up to 100%
Details
Casts this skill to thrust forward, dealing 50-50 Attack Lightning Damage
+1 to Shadow Quantity for this skill
Grants you Blur when the Shadows of this skill hit
+10% Shadow Tracking Area for 4 s when the True Body of this skill hits. Stacks up to 5 time(s)
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's Shadows, up to 100%
<Random Support Skill>
20
Limited to One-Handed Swords, Claws and Daggers.

Cast Speed
1
Simple
Thunder Spike:
Deals 50-50 AttackLightning Damage
+1 to Shadow Quantity for this skill
Grants you Blur when the Shadows of this skill hit
+10% Shadow Tracking Area for 4 s when the True Body of this skill hits. Stacks up to 5 time(s)
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's Shadows, up to 100%
Details
Casts this skill to thrust forward, dealing 50-50 Attack Lightning Damage
+1 to Shadow Quantity for this skill
Grants you Blur when the Shadows of this skill hit
+10% Shadow Tracking Area for 4 s when the True Body of this skill hits. Stacks up to 5 time(s)
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's Shadows, up to 100%
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed

Adds (25–30) - (40–52) Physical Damage to the gear
+(20–25)% gear Attack Speed
Projectile Quantity +1
+2 Horizontal Projectile Penetration(s) while Blur is not active
+2 Jump(s) when Blur is active

Dodge led the surviving defeated soldiers to hide in the Lost City. There he flaunted his powers as a general of the empire and extended his evil claws to innocent civilians.
+1920 gear Evasion

+(2500–4000) gear Evasion
Blur gains an additional effect: +0.75% additional Damage Over Time for each Blur Rating
Refreshes Blur upon gaining Blur. Interval: 1s
[Stealth Stab] -15% additional damage taken while Blur is active
+25% additional damage for 3 s after Blur ends
+(30–40)% Movement Speed

His ragged voice fills the path.
+13 gear Energy Shield

+50% chance to gain Blur when casting a Terra Skill
+35% Movement Speed when standing on a Terra Skill. The effect lasts 2s.
+40 Max Life

Travel across the colorful tapestry of time and space by treading on your own footsteps.
+6% Erosion Resistance

+10% Max Life and Max Energy Shield
+20% Blur Effect
Grants Blur 1s after losing Blur when equipped in the left Ring slot
Grants 9 Blur Rating per second when equipped in the right Ring slot
Blur gains an additional effect: +2% Damage Over Time for every 1 Blur Rating

Rule 1: Please check if the finger belongs to the left hand.
Rule 2: If not, please check Rule 3.
Rule 3: If the finger does not belong to the right hand, please check Rule 1.
+3 Strength

+(6–20)% Max Energy Shield
+(10–15) Dexterity and Intelligence
+(12–30)% Erosion Resistance
Blur gains an additional effect: 0.5% Affliction Effect for every 1 Blur Rating
Gains (5–10) points of Blur Rating for every 3 m of movement

When the curtain rises, who will stage the play that decides fate?
+15 Max Life

+(5–15)% Defense
+(5–6)% Elemental Resistance
(-20–40)% Blur Effect
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
+10% Movement Speed for 1 s when Blur is lost
+50% chance to gain Blur when evading

The fog is here.
Are you gonna run away or make it your home?
Scepter Base Affix
+(36–40)% Blur Effect
STR Gloves Ultimate Suffix
+(24–30)% Blur Effect
Gains Blur for 1 s after losing Blur
DEX Gloves Ultimate Suffix
+(24–30)% Blur Effect
Gains Blur for 1 s after losing Blur
INT Gloves Ultimate Suffix
+(24–30)% Blur Effect
Gains Blur for 1 s after losing Blur
STR Boots Ultimate Pre-fix
+(19–24)% Blur Effect
50% chance to gain Blur per (5–10) m you move
DEX Boots Ultimate Pre-fix
+(19–24)% Blur Effect
50% chance to gain Blur per (5–10) m you move
INT Boots Ultimate Pre-fix
+(19–24)% Blur Effect
50% chance to gain Blur per (5–10) m you move
Ring Base Affix
+(12–16)% Blur Effect
Ring Ultimate Suffix
+(29–40)% Blur Effect
Vorax Limb: Chest Ultimate Suffix
+(24–30)% Blur Effect
Gains Blur for 1 s after losing Blur
Vorax Limb: Hands Ultimate Suffix
+(24–30)% Blur Effect
Gains Blur for 1 s after losing Blur
Vorax Limb: Legs Ultimate Pre-fix
+(19–24)% Blur Effect
50% chance to gain Blur per (5–10) m you move
Vorax Limb: Legs Ultimate Suffix
+(29–40)% Blur Effect
Vorax Aberrant Limb: Legs Ultimate Pre-fix
+(19–24)% Blur Effect
50% chance to gain Blur per (5–10) m you move
Vorax Limb: Digits Ultimate Pre-fix
+(19–24)% Blur Effect
50% chance to gain Blur per (5–10) m you move
Vorax Limb: Digits Ultimate Suffix
+(29–40)% Blur Effect
+(19–24)% Blur Effect
50% chance to gain Blur per (5–10) m you move
Vorax Limb: Waist Ultimate Pre-fix
+(19–24)% Blur Effect
50% chance to gain Blur per (5–10) m you move
Vorax Limb: Waist Ultimate Suffix
+(29–40)% Blur Effect
+(19–24)% Blur Effect
50% chance to gain Blur per (5–10) m you move
+2 Horizontal Projectile Penetration(s) while Blur is not active
+2 Jump(s) when Blur is active
Claw Eternal Moon Corroded
+3 Horizontal Projectile Penetration(s) while Blur is not active
Claw Eternal Moon Corroded
+3 Jump(s) when Blur is active
Gains Blur for 0.1 s after losing Blur
Gain 20 Blur Rating per second
Blur gains an additional effect: +2% Damage Over Time for every 1 Blur Rating
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
STR Boots Illusory Chimera Corroded
Gains Blur for 0.1 s after losing Blur
Gain 30 Blur Rating per second
STR Boots Illusory Chimera Corroded
Blur gains an additional effect: +2.5% Damage Over Time for every 1 Blur Rating
STR Boots Illusory Chimera Corroded
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
+20% Movement Speed for 2 s when Blur is lost
Blur gains an additional effect: +0.75% additional Damage Over Time for each Blur Rating
Refreshes Blur upon gaining Blur. Interval: 1s
[Stealth Stab] -15% additional damage taken while Blur is active
+25% additional damage for 3 s after Blur ends
DEX Boots Valerie's Night Stroll Corroded
Blur gains an additional effect: +1% additional Damage Over Time for each Blur Rating
DEX Boots Valerie's Night Stroll Corroded
Refreshes Blur upon gaining Blur, Interval: 1s. +(40–50)% Blur Effect
DEX Boots Valerie's Night Stroll Corroded
[Stealth Stab] -15% additional damage taken while Blur is active
+25% additional damage for 3 s after Blur ends
Weaken Nearby enemies when Blur is removed
INT Boots Air Treaders
+50% chance to gain Blur when casting a Terra Skill
INT Boots Air Treaders Corroded
+(75–100)% chance to gain Blur when casting a Terra Skill
Blur gains an additional effect: 0.5% Affliction Effect for every 1 Blur Rating
Necklace Chain behind the Curtain Corroded
Blur gains an additional effect: 0.7% Affliction Effect for every 1 Blur Rating
+40% Blur Effect
Adds (6–7) - (95–102) Lightning Damage to Attacks and Spells while Blur is active
+(3600–3900) Evasion while Blur is active
Ring Chaotic Ending Corroded
+60% Blur Effect
Ring Chaotic Ending Corroded
Adds (8–9) - (125–132) Lightning Damage to Attacks and Spells while Blur is active
Ring Chaotic Ending Corroded
+(4500–5000) Evasion while Blur is active
+20% Blur Effect
Grants Blur 1s after losing Blur when equipped in the left Ring slot
Blur gains an additional effect: +2% Damage Over Time for every 1 Blur Rating
+30% Blur Effect
Grants Blur 0.5s after losing Blur when equipped in the left Ring slot
Blur gains an additional effect: +2.5% Damage Over Time for every 1 Blur Rating
(-20–40)% Blur Effect
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
+10% Movement Speed for 1 s when Blur is lost
+50% chance to gain Blur when evading
Belt Eternal Sea Fog Corroded
(-10–60)% Blur Effect
Belt Eternal Sea Fog Corroded
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
Gains 5 points of Blur Rating for every 5 m of movement
Belt Eternal Sea Fog Corroded
+20% Movement Speed for 1 s when Blur is lost
Belt Eternal Sea Fog Corroded
+100% chance to gain Blur when evading
Non-Legendary Divinity Slate Goddess of Deception
[Subtle Impact]
+30% additional Damage Over Time while Blur is active
(Max Active Divinity: 1)
Non-Legendary Divinity Slate Goddess of Deception
[Legendary Medium Talent]
+100% chance to gain Blur on defeat
(Max Active Divinity: 1)
Non-Legendary Divinity Slate Shadowmaster
[Stealth Stab]
-15% additional damage taken while Blur is active
+25% additional damage for 3 s after Blur ends
(Max Active Divinity: 1)
Non-Legendary Divinity Slate Shadowmaster
[Legendary Medium Talent]
Gains Blur per 5 stacks of Wilt inflicted
Non-Legendary Divinity Slate Psychic
[Micro Talent]
1.5% Blur Effect
Non-Legendary Divinity Slate Psychic
[Legendary Medium Talent]
+50% chance to gain Blur when Reaping
(Max Active Divinity: 1)
Non-Legendary Divinity Slate Psychic
[Legendary Medium Talent]
+16% Blur Effect
Non-Legendary Divinity Slate Warlock
[Daze]
+40% Crowd Control Effects and +25% additional Ailment Damage while Blur is active
(Max Active Divinity: 1)
Non-Legendary Divinity Slate Warlock
[Micro Talent]
1.5% Blur Effect
Non-Legendary Divinity Slate Warlock
[Legendary Medium Talent]
+20% chance to gain Blur when inflicting crowd control effects
(Max Active Divinity: 1)
Non-Legendary Divinity Slate Lich
[Stab In The Back]
While Blur is active, loses Blur after casting a Main Skill, and +30% additional damage for that cast
(Max Active Divinity: 1)
Non-Legendary Divinity Slate Lich
[Legendary Medium Talent]
+10% Max Energy Shield
Gains Blur when Energy Shield starts to Charge
(Max Active Divinity: 1)
Non-Legendary Divinity Slate Lich
[Micro Talent]
1.5% Blur Effect
Non-Legendary Divinity Slate Lich
[Legendary Medium Talent]
+10% Movement Speed while Blur is active
Movement Speed cannot be reduced to below the base value while Blur is active
Belt Blending Rituals
[Subtle Impact] +30% additional Damage Over Time while Blur is active
Scepter
Intermediate Sequence 1|4|7
+16% Blur Effect
Blur
Each Blur Rating grants 0.25% Chance to Avoid Damage.
Blur's basic Duration is 10s.
Gains 100 Blur Rating when obtaining Blur. No more Blur Rating can be gained at this time.
10% of the Max Blur Rating is lost per second. Blur is lost once Blur Rating drops to 0.
Max Blur Rating is 100.
Blur Base Effect: Each Blur Rating grants 0.25% Chance to Avoid Damage. This effect is affected by Blur effects.
Blur can be upgraded later to obtain additional base effects.
Additional base effects will also be affected by Blur effects.