Blur
Blur
Gains 100 points of Blur Rating
10 Blur Rating is lost per second. Blur is lost once Blur Rating drops to 0
+0.25% Chance to Avoid Damage for every point of Blur Rating you have
Max Blur Rating is 100
10 Blur Rating is lost per second. Blur is lost once Blur Rating drops to 0
+0.25% Chance to Avoid Damage for every point of Blur Rating you have
Max Blur Rating is 100
20
Cast Speed
1
Cooldown
0.5 s
Simple
Casts this skill and gains an Elixir Effect: Has Blur . While Blur is active, +10.5% Defense and +21% Ill Omen Cumulative Efficiency. Lasts 3s
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Details
Casts this skill and gains an Elixir Effect:
HasBlur
WhileBlur is active, +20% Defense
30.5%Ill Omen Cumulative Efficiency while Blur is active
Lasts for 3s
Has
While
30.5%
Lasts for 3s
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
20
Mana Cost Multiplier
110.0%
Simple
Supports skills that deal damage.
GainsBlur when the supported skill deals Damage Over Time
1.7% additional damage for the supported skill for every 10Blur Rating
Gains
1.7% additional damage for the supported skill for every 10
Gains Blur when the supported skill deals Damage Over Time
1.7% additional damage for the supported skill for every 10Blur Rating
1.7% additional damage for the supported skill for every 10
20
Limited to One-Handed Swords, Claws and Daggers.
Cast Speed
1
Simple
Thunder Spike:
Deals 50-50 AttackLightning Damage
+1 toShadow Quantity for this skill
Grants youBlur when the Shadows of this skill hit
+10%Shadow Tracking Area for 4 s when the True Body of this skill hits. Stacks up to 5 time(s)
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill'sShadows , up to 100%
Deals 50-50 AttackLightning Damage
+1 to
Grants you
+10%
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's
Details
Casts this skill to thrust forward, dealing 50-50 Attack Lightning Damage
+1 toShadow Quantity for this skill
Grants youBlur when the Shadows of this skill hit
+10%Shadow Tracking Area for 4 s when the True Body of this skill hits. Stacks up to 5 time(s)
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill'sShadows , up to 100%
+1 to
Grants you
+10%
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's
20
Limited to One-Handed Swords, Claws and Daggers.
Cast Speed
1
Simple
Thunder Spike:
Deals 50-50 AttackLightning Damage
+1 toShadow Quantity for this skill
Grants youBlur when the Shadows of this skill hit
+10%Shadow Tracking Area for 4 s when the True Body of this skill hits. Stacks up to 5 time(s)
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill'sShadows , up to 100%
Deals 50-50 AttackLightning Damage
+1 to
Grants you
+10%
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's
Details
Casts this skill to thrust forward, dealing 50-50 Attack Lightning Damage
+1 toShadow Quantity for this skill
Grants youBlur when the Shadows of this skill hit
+10%Shadow Tracking Area for 4 s when the True Body of this skill hits. Stacks up to 5 time(s)
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill'sShadows , up to 100%
+1 to
Grants you
+10%
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's
<Random Support Skill>
20
Limited to One-Handed Swords, Claws and Daggers.
Cast Speed
1
Simple
Thunder Spike:
Deals 50-50 AttackLightning Damage
+1 toShadow Quantity for this skill
Grants youBlur when the Shadows of this skill hit
+10%Shadow Tracking Area for 4 s when the True Body of this skill hits. Stacks up to 5 time(s)
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill'sShadows , up to 100%
Deals 50-50 AttackLightning Damage
+1 to
Grants you
+10%
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's
Details
Casts this skill to thrust forward, dealing 50-50 Attack Lightning Damage
+1 toShadow Quantity for this skill
Grants youBlur when the Shadows of this skill hit
+10%Shadow Tracking Area for 4 s when the True Body of this skill hits. Stacks up to 5 time(s)
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill'sShadows , up to 100%
+1 to
Grants you
+10%
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
8 - 8 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Adds (25–30) - (40–52) Physical Damage to the gear
+(20–25)% gear Attack Speed
Projectile Quantity +1
+2 Horizontal Projectile Penetration(s) while Blur is not active
+2 Jump(s) when Blur is active
Dodge led the surviving defeated soldiers to hide in the Lost City. There he flaunted his powers as a general of the empire and extended his evil claws to innocent civilians.
+1920 gear Evasion
+(2500–4000) gear Evasion
Refreshes Blur upon gaining Blur . Interval: 1s
[Stealth Stab] -15% additional damage taken while Blur is active
+25% additional damage for 3 s afterBlur ends
+25% additional damage for 3 s after
+(30–40)% Movement Speed
His ragged voice fills the path.
+13 gear Energy Shield
+50% chance to gain Blur when casting a Terra Skill
+35% Movement Speed when standing on a Terra Skill. The effect lasts 2s.
+40 Max Life
Travel across the colorful tapestry of time and space by treading on your own footsteps.
+6% Erosion Resistance
+10% Max Life and Max Energy Shield
+20% Blur Effect
Grants Blur 1s after losing Blur when equipped in the left Ring slot
Grants 9Blur Rating per second when equipped in the right Ring slot
Grants 9
Rule 1: Please check if the finger belongs to the left hand.
Rule 2: If not, please check Rule 3.
Rule 3: If the finger does not belong to the right hand, please check Rule 1.
Rule 2: If not, please check Rule 3.
Rule 3: If the finger does not belong to the right hand, please check Rule 1.
+3 Strength
+(6–20)% Max Energy Shield
+(10–15) Dexterity and Intelligence
+(12–30)% Erosion Resistance
Gains (5–10) points of Blur Rating for every 3 m of movement
When the curtain rises, who will stage the play that decides fate?
+15 Max Life
+(5–15)% Defense
+(5–6)% Elemental Resistance
(-20–40)% Blur Effect
+10% Movement Speed for 1 s when Blur is lost
+50% chance to gain Blur when evading
The fog is here.
Are you gonna run away or make it your home?
Are you gonna run away or make it your home?
Scepter Base Affix
+(36–40)% Blur Effect
STR Gloves Ultimate Suffix
+(24–30)% Blur Effect
GainsBlur for 1 s after losing Blur
Gains
DEX Gloves Ultimate Suffix
+(24–30)% Blur Effect
GainsBlur for 1 s after losing Blur
Gains
INT Gloves Ultimate Suffix
+(24–30)% Blur Effect
GainsBlur for 1 s after losing Blur
Gains
STR Boots Ultimate Pre-fix
+(19–24)% Blur Effect
50% chance to gainBlur per (5–10) m you move
50% chance to gain
DEX Boots Ultimate Pre-fix
+(19–24)% Blur Effect
50% chance to gainBlur per (5–10) m you move
50% chance to gain
INT Boots Ultimate Pre-fix
+(19–24)% Blur Effect
50% chance to gainBlur per (5–10) m you move
50% chance to gain
Ring Base Affix
+(12–16)% Blur Effect
Ring Ultimate Suffix
+(29–40)% Blur Effect
Vorax Limb: Chest Ultimate Suffix
+(24–30)% Blur Effect
GainsBlur for 1 s after losing Blur
Gains
Vorax Limb: Hands Ultimate Suffix
+(24–30)% Blur Effect
GainsBlur for 1 s after losing Blur
Gains
Vorax Limb: Legs Ultimate Pre-fix
+(19–24)% Blur Effect
50% chance to gainBlur per (5–10) m you move
50% chance to gain
Vorax Limb: Legs Ultimate Suffix
+(29–40)% Blur Effect
Vorax Aberrant Limb: Legs Ultimate Pre-fix
+(19–24)% Blur Effect
50% chance to gainBlur per (5–10) m you move
50% chance to gain
Vorax Limb: Digits Ultimate Pre-fix
+(19–24)% Blur Effect
50% chance to gainBlur per (5–10) m you move
50% chance to gain
Vorax Limb: Digits Ultimate Suffix
+(29–40)% Blur Effect
Vorax Aberrant Limb: Digits Ultimate Pre-fix
+(19–24)% Blur Effect
50% chance to gainBlur per (5–10) m you move
50% chance to gain
Vorax Limb: Waist Ultimate Pre-fix
+(19–24)% Blur Effect
50% chance to gainBlur per (5–10) m you move
50% chance to gain
Vorax Limb: Waist Ultimate Suffix
+(29–40)% Blur Effect
Vorax Aberrant Limb: Waist Ultimate Pre-fix
+(19–24)% Blur Effect
50% chance to gainBlur per (5–10) m you move
50% chance to gain
Claw Eternal Moon
+2 Horizontal Projectile Penetration(s) while Blur is not active
Claw Eternal Moon
+2 Jump(s) when Blur is active
Claw Eternal Moon Corroded
+3 Horizontal Projectile Penetration(s) while Blur is not active
Claw Eternal Moon Corroded
+3 Jump(s) when Blur is active
STR Boots Illusory Chimera
Gains Blur for 0.1 s after losing Blur
Gain 20Blur Rating per second
Gain 20
STR Boots Illusory Chimera
STR Boots Illusory Chimera
STR Boots Illusory Chimera Corroded
Gains Blur for 0.1 s after losing Blur
Gain 30Blur Rating per second
Gain 30
STR Boots Illusory Chimera Corroded
STR Boots Illusory Chimera Corroded
+20% Movement Speed for 2 s when
DEX Boots Valerie's Night Stroll
DEX Boots Valerie's Night Stroll
Refreshes Blur upon gaining Blur . Interval: 1s
DEX Boots Valerie's Night Stroll
[Stealth Stab] -15% additional damage taken while Blur is active
+25% additional damage for 3 s afterBlur ends
+25% additional damage for 3 s after
DEX Boots Valerie's Night Stroll Corroded
DEX Boots Valerie's Night Stroll Corroded
Refreshes Blur upon gaining Blur , Interval: 1s. +(40–50)% Blur Effect
DEX Boots Valerie's Night Stroll Corroded
[Stealth Stab] -15% additional damage taken while Blur is active
+25% additional damage for 3 s afterBlur ends
Weaken Nearby enemies when Blur is removed
+25% additional damage for 3 s after
INT Boots Air Treaders
+50% chance to gain Blur when casting a Terra Skill
INT Boots Air Treaders Corroded
+(75–100)% chance to gain Blur when casting a Terra Skill
Necklace Chain behind the Curtain
Necklace Chain behind the Curtain Corroded
Ring Chaotic Ending
+40% Blur Effect
Ring Chaotic Ending
Adds (6–7) - (95–102) Lightning Damage to Attacks and Spells while Blur is active
Ring Chaotic Ending
+(3600–3900) Evasion while Blur is active
Ring Chaotic Ending Corroded
+60% Blur Effect
Ring Chaotic Ending Corroded
Adds (8–9) - (125–132) Lightning Damage to Attacks and Spells while Blur is active
Ring Chaotic Ending Corroded
+(4500–5000) Evasion while Blur is active
+20% Blur Effect
Grants Blur 1s after losing Blur when equipped in the left Ring slot
Ring Folklore of Locking Fingers Corroded
+30% Blur Effect
Ring Folklore of Locking Fingers Corroded
Grants Blur 0.5s after losing Blur when equipped in the left Ring slot
Ring Folklore of Locking Fingers Corroded
Belt Eternal Sea Fog
(-20–40)% Blur Effect
Belt Eternal Sea Fog
Belt Eternal Sea Fog
+10% Movement Speed for 1 s when Blur is lost
Belt Eternal Sea Fog
+50% chance to gain Blur when evading
Belt Eternal Sea Fog Corroded
(-10–60)% Blur Effect
Belt Eternal Sea Fog Corroded
Gains 5 points of
Belt Eternal Sea Fog Corroded
+20% Movement Speed for 1 s when Blur is lost
Belt Eternal Sea Fog Corroded
+100% chance to gain Blur when evading
Non-Legendary Divinity Slate Goddess of Deception
[Subtle Impact]
+30% additional Damage Over Time while Blur is active
(Max Active Divinity: 1)Non-Legendary Divinity Slate Goddess of Deception
[Legendary Medium Talent]
+100% chance to gain Blur on defeat
(Max Active Divinity: 1)Non-Legendary Divinity Slate Shadowmaster
[Stealth Stab]
-15% additional damage taken while Blur is active
+25% additional damage for 3 s afterBlur ends
(Max Active Divinity: 1)+25% additional damage for 3 s after
Non-Legendary Divinity Slate Shadowmaster
[Legendary Medium Talent]
Gains Blur per 5 stacks of Wilt inflicted
Non-Legendary Divinity Slate Psychic
[Micro Talent]
1.5% Blur Effect
Non-Legendary Divinity Slate Psychic
[Legendary Medium Talent]
+50% chance to gain Blur when Reaping
(Max Active Divinity: 1)Non-Legendary Divinity Slate Psychic
[Legendary Medium Talent]
+16% Blur Effect
Non-Legendary Divinity Slate Warlock
[Daze]
+40% Crowd Control Effects and +25% additional Ailment Damage while Blur is active
(Max Active Divinity: 1)Non-Legendary Divinity Slate Warlock
[Micro Talent]
1.5% Blur Effect
Non-Legendary Divinity Slate Warlock
[Legendary Medium Talent]
+20% chance to gain Blur when inflicting crowd control effects
(Max Active Divinity: 1)Non-Legendary Divinity Slate Lich
[Stab In The Back]
While Blur is active, loses Blur after casting a Main Skill, and +30% additional damage for that cast
(Max Active Divinity: 1)Non-Legendary Divinity Slate Lich
[Legendary Medium Talent]
+10% Max Energy Shield
GainsBlur when Energy Shield starts to Charge
(Max Active Divinity: 1)Gains
Non-Legendary Divinity Slate Lich
[Micro Talent]
1.5% Blur Effect
Non-Legendary Divinity Slate Lich
[Legendary Medium Talent]
+10% Movement Speed while Blur is active
Movement Speed cannot be reduced to below the base value whileBlur is active
Movement Speed cannot be reduced to below the base value while
Belt Blending Rituals
[Subtle Impact] +30% additional Damage Over Time while Blur is active
Scepter
Intermediate Sequence 1|4|7
+16% Blur Effect
Blur
Gains 100 Blur Rating when obtaining Blur. No more Blur Rating can be gained at this time.
10% of the Max Blur Rating is lost per second. Blur is lost once Blur Rating drops to 0.
Max Blur Rating is 100.>
Additional base effects will also be affected by Blur effects.>
