Blur
Each Blur Rating grants 0.25% Chance to Avoid Damage.
Blur's basic Duration is 10s.
Gains 100 Blur Rating when obtaining Blur. No more Blur Rating can be gained at this time.
10% of the Max Blur Rating is lost per second. Blur is lost once Blur Rating drops to 0.
Max Blur Rating is 100.
Blur Base Effect: Each Blur Rating grants 0.25% Chance to Avoid Damage. This effect is affected by Blur effects.
Blur can be upgraded later to obtain additional base effects.
Additional base effects will also be affected by Blur effects.

Blur

Blur
Gains 100 points of Blur Rating
Once 100 points of Blur Rating is gained, 10 Blur Rating is lost per second. Blur is lost once Blur Rating drops to 0
+0.2% Chance to Avoid Damage for every point of Blur Rating you have
Max Blur Rating is 100
Talent /14
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+30% additional Damage Over Time while Blur is active (Max Divinity Effect: 1)
Legendary Medium TalentGoddess of Deception
+100% chance to gain Blur on defeat (Max Divinity Effect: 1)
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Stealth StabShadowmaster
-15% additional damage taken while Blur is active
+25% additional damage for 3 s after Blur ends (Max Divinity Effect: 1)
Legendary Medium TalentShadowmaster
Gains Blur per 5 stacks of Wilt inflicted
Micro TalentPsychic
1.5% Blur Effect
Legendary Medium TalentPsychic
+50% chance to gain Blur when Reaping (Max Divinity Effect: 1)
Legendary Medium TalentPsychic
+16% Blur Effect
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+40% Crowd Control Effects and +25% additional Ailment Damage while Blur is active (Max Divinity Effect: 1)
Micro TalentWarlock
1.5% Blur Effect
Legendary Medium TalentWarlock
+20% chance to gain Blur when inflicting crowd control effects (Max Divinity Effect: 1)
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Stab In The BackLich
While Blur is active, loses Blur after casting a Main Skill, and +40% additional damage for that cast (Max Divinity Effect: 1)
Legendary Medium TalentLich
+10% Max Energy Shield
Gains Blur when Energy Shield starts to Charge (Max Divinity Effect: 1)
Micro TalentLich
1.5% Blur Effect
Legendary Medium TalentLich
+10% Movement Speed while Blur is active
Movement Speed cannot be reduced to below the base value while Blur is active
Legendary Gear /5
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Eternal Moon
Require lv 10
Adds (25–30) - (40–52) Physical Damage to the gear
+(20–25)% gear Attack Speed
Projectile Quantity +1
+2 Horizontal Projectile Penetration(s) while Blur is not active
+2 Jump(s) when Blur is active
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Valerie's Night Stroll
Require lv 58
+(2500–4000) gear Evasion
Blur gains an additional effect: +0.75% additional Damage Over Time for each Blur Rating
Refreshes Blur upon gaining Blur. Interval: 1s
[Stealth Stab] -15% additional damage taken while Blur is active
+25% additional damage for 3 s after Blur ends
+(30–40)% Movement Speed
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Folklore of Locking Fingers
Require lv 58
+10% Max Life and Max Energy Shield
+20% Blur Effect
Grants Blur 1s after losing Blur when equipped in the left Ring slot
Blur gains an additional effect: +2% Damage Over Time for every 1 Blur Rating
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Chain behind the Curtain
Require lv 58
+(6–20)% Max Energy Shield
+(10–15) Dexterity and Intelligence
+(12–30)% Erosion Resistance
Blur gains an additional effect: +5% Affliction for every 10 Blur Rating
Gains (5–10) points of Blur Rating for every 3 m of movement
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Eternal Sea Fog
Require lv 58
+(5–15)% Defense
+(5–6)% Elemental Resistance
(-20–40)% Blur Effect
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
+10% Movement Speed for 1 s when Blur is lost
+50% chance to gain Blur when evading