Flame Jet
SS7Season
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20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
1 s
Cooldown
0.5 s
Simple
Casts the skill and conjures a Flame Terra at the target location, dealing 611 Persistent Fire Damage per second.
The Flame Terra erupts at regular intervals, dealing 231-428 Spell Fire Damage to enemies in it.
When the Flame Terra erupts, it locks onto enemies within a certain area and fires one Fire Bomb at them, dealing 231-428 Spell Fire Damage on hit.
When the skill consumesTerra Charges , the number of Fire Bombs increases.
The Flame Terra erupts at regular intervals, dealing 231-428 Spell Fire Damage to enemies in it.
When the Flame Terra erupts, it locks onto enemies within a certain area and fires one Fire Bomb at them, dealing 231-428 Spell Fire Damage on hit.
When the skill consumes
Details
Flame Terra:
Flame Terra lasts for 3s.
Deals damage for 2s, dealing 611 PersistentFire Damage every second.
For each 1Terra Charge consumed, erupts Projectiles one more time in the duration.
Flame Terra lasts for 3s.
Deals damage for 2s, dealing 611 PersistentFire Damage every second.
For each 1
Fire Terra Eruption:
Deals 231-428 Spell Fire Damage.
Deals 231-428 Spell Fire Damage.
Fire Bomb:
Deals 231-428 Spell Fire Damage.
Deals 231-428 Spell Fire Damage.
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
The maximum stack ofTerra Charge is 1.
Gain 1 stack ofTerra Charge per 0.5 second.
The maximum stack of
Gain 1 stack of
This skill's max base Terra quantity is 1.
Projectiles from this skill cannot Split
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
SS6Season
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20
Main Stat:
Intelligence
Mana Cost
8
Cast Speed
1 s
Cooldown
0.5 s
Simple
Casts the skill and conjures a Flame Terra at the target location, dealing 658 Persistent Fire Damage per second.
The Flame Terra erupts at regular intervals, dealing 248-461 Spell Fire Damage to enemies in it.
When the Flame Terra erupts, it locks onto enemies within a certain area and fires one Fire Bomb at them, dealing 248-461 Spell Fire Damage on hit.
When the skill consumesTerra Charges , the number of Fire Bombs increases.
The Flame Terra erupts at regular intervals, dealing 248-461 Spell Fire Damage to enemies in it.
When the Flame Terra erupts, it locks onto enemies within a certain area and fires one Fire Bomb at them, dealing 248-461 Spell Fire Damage on hit.
When the skill consumes
Details
Flame Terra:
Flame Terra lasts for 3s.
Deals damage for 2s, dealing 658 PersistentFire Damage every second.
For each 1Terra Charge consumed, erupts Projectiles one more time in the duration.
Flame Terra lasts for 3s.
Deals damage for 2s, dealing 658 PersistentFire Damage every second.
For each 1
Fire Terra Eruption:
Deals 248-461 Spell Fire Damage.
Deals 248-461 Spell Fire Damage.
Fire Bomb:
Deals 248-461 Spell Fire Damage.
Deals 248-461 Spell Fire Damage.
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
The maximum stack ofTerra Charge is 1.
Gain 1 stack ofTerra Charge per 0.5 second.
The maximum stack of
Gain 1 stack of
This skill's max base Terra quantity is 1.
Projectiles from this skill cannot Split
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
The DoT Damage status inflicted by this skill can't be spread (excludes Ailments)
Skill Shop Unlock Level
Drop Source
Progression /40
Big Elven Fountain
Big Elven Fountain
[Skill Effect] Flame Jet
The silent Elven Fountain starts to roar.
The silent Elven Fountain starts to roar.
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Flame Jet
Flame Jet
Conjures a Fire Terra at the target location at regular intervals. Eruptions lock onto enemy units in an area and hurl a Projectile at the targets. The Projectile that falls on the ground forms a small Fire Terra on the spot.