Paralysis

Paralysis
Increases damage taken by 15%
Knockback Protocol
+100% Knockback Chance for Minions summoned by this skill. Inflicts Paralysis when knocking back enemies
Effect: Demolisher
Inflicts Paralysis on enemies within 15m when casting a Demolisher Skill
Demolisher Skills deal +10% additional damage to Paralysis enemies. Bonuses to Paralysis are also applied to this bonus
Tendonslicer
-15% Armor to the target for 4s when this skill hits an enemy with Paralysis
Coercion
Inflicts Paralysis on enemies within 10m of this unit when casting the supported skill
Chance Paralysis
This skill inflicts Paralysis on hit
20
Mana Cost Multiplier
110.0%
Simple
Supports Spell Skills.
The supported skill deals +17% additional damage to Cursed enemies
When the supported skill deals damage to a Cursed target, there is a +50% chance to Paralyze it
The supported skill deals +17% additional damage to Cursed enemies
When the supported skill deals damage to a Cursed target, there is a +50% chance to Paralyze it
5
Mana Cost Multiplier
110.0%
Simple
Supports Groundshaker.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
+20% additional damage for the supported skill
+30% additional Skill Area when the supported skill consumes Demolisher Charge
-90% additional damage while the fissure created by the supported skill spreads
When the fissure created by the supported skill spreads, inflicts Paralysis on enemies on hit
+30% additional Skill Area when the supported skill consumes Demolisher Charge
-90% additional damage while the fissure created by the supported skill spreads
When the fissure created by the supported skill spreads, inflicts Paralysis on enemies on hit
When the cast of the Supported Skill consumes Demolisher Charge, +(44–46)% additional damage for that cast

(-55–-45)% Paralysis Effect received

Install to replace a Micro Talent Node
Additional items will be consumed when removing this
+1615 gear Evasion

+1% Max Elemental Resistance
(-70–-50)% Slow Effect received
+(15–20)% Movement Speed
+(3–5)% Elemental Resistance
+30% chance to inflict Paralysis on hit
+30% chance to Blind the target on hit

Aria often returned with messages from afar. Back then, there was still a campfire burning for the returning crow on the land that was not yet invaded by the Aember.
+146 gear Energy Shield

Corroded Heart
+(30–45) Max Life and Max Energy Shield
+(27–38)% Attack and Spell Block Chance
+20% Block Ratio
Paralyze enemies Nearby when Blocking

Let rage and despair consume you! Let my bones be your companion!
Pactspirit Overview

Increases Attack Damage, Attack Critical Strike, and Attack Speed
Unlock 2 Pact Nodes in advance
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Frenzy
+19% chance for Attacks to inflict Paralysis on hit
+10% additional Attack Damage dealt to Nearby enemies

Upgrade Reward
+26% chance for Attacks to inflict Paralysis on hit
+14% additional Attack Damage dealt to Nearby enemies
+12% additional Attack Damage dealt to Nearby enemies
+4% additional damage
Pactspirit Overview

Increases Damage, Erosion Resistance, and Crowd Control Effects
Unlock 2 Pact Nodes in advance
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Bewitched
Inflicts Paralysis or Weaken on enemies within 10m in turn. Cooldown: 5 s

Upgrade Reward
Inflicts Paralysis or Weaken on enemies within 10m in turn. Cooldown: 4 s
For every type of crowd control effect the enemy has, you and your Minions deal +3% additional damage to them
+4% additional damage
UIBing031
Require lv 1
Level 5
Projectile Quantity +2
When using a Non-channeling or Non-Sentry Main Attack Projectile Skill, throw 2 bombs instead
The bomb automatically detonates 1s after landing, firing Projectiles in all directions
There can be up to 10 undetonated bombs at the same time. Exceeding the limit will detonate the bomb that landed first
Base Bomb Throwing Speed is 1 time per second.
100% of the bonus and additional bonus to Attack Speed is also applied to Bomb Throwing Speed
+20% additional Bomb Damage

Artificial Moon:
Continuously inflicts enemies within 10 m of the bomb with Paralysis and Slow
STR Helmet Corrosion Base
Immune to Blinding
Immune to Paralysis
DEX Helmet Corrosion Base
Immune to Blinding
Immune to Paralysis
INT Helmet Corrosion Base
Immune to Blinding
Immune to Paralysis
STR Gloves Base Affix
+100% chance to Paralyze the target on hit
STR Gloves Corrosion Base
+(15–20)% chance to inflict Paralysis on hit
DEX Gloves Base Affix
+100% chance to Paralyze the target on hit
DEX Gloves Corrosion Base
+(15–20)% chance to inflict Paralysis on hit
INT Gloves Base Affix
+100% chance to Paralyze the target on hit
INT Gloves Corrosion Base
+(15–20)% chance to inflict Paralysis on hit
Belt Base Affix
Immune to Paralysis
Immune to Blinding
Inflicts Paralysis and Weaken when you or Minions deal damage
DEX Gloves Wings of Light
Immune to Paralysis
+30% chance to inflict Paralysis, Weaken, Slow, and Blind when you or Minions deal damage
STR Boots Illusory Chimera Corroded
+50% chance to inflict Paralysis, Weaken, Slow, and Blind when you or Minions deal damage
DEX Boots Crow's Plume
+30% chance to inflict Paralysis on hit
DEX Boots Crow's Plume Corroded
+50% chance to inflict Paralysis on hit
Paralyze enemies Nearby when Blocking
INT Shield The Coward's Counterfire Corroded
Nearby enemies are Paralyzed
+50% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacks
Ring Chaotic Ending Corroded
+70% chance to inflict Paralysis on hit when Tenacity Blessing reaches max stacks
Memory of Origin Fixed Affix
Immune to Paralysis
Immune to Paralysis
Memory of Progress Fixed Affix
Immune to Paralysis
Soul Candle Mutated Affix
The Main Skill is supported by a Lv. 1 Multifaceted Guard; the character will be randomly Blinded, Weakened, or Paralyzed when a Sentry disappears
Non-Legendary Divinity Slate God of Might
[Judgment]
+100% chance for Attacks to inflict Paralysis on hit
+25% additional Critical Strike Damage against Paralyzed enemies
(Max Active Divinity: 1)
Non-Legendary Divinity Slate Onslaughter
[Legendary Medium Talent]
+80% inflicted Paralysis Effect when holding a Two-Handed Weapon
Non-Legendary Divinity Slate Druid
[Legendary Medium Talent]
When Regaining, inflicts Paralysis on enemies within 10m
(Max Active Divinity: 1)
Non-Legendary Divinity Slate Druid
[Legendary Medium Talent]
Upon Regaining, consumes 1 stack of Agility Blessing to inflict Paralysis, Weaken, Slow, and Taunt on enemies within 10m
(Max Active Divinity: 1)
Source:Hero Trait -Prophecy of Revelation
Non-Legendary Divinity Slate Warlock
[Legendary Medium Talent]
Upon dealing damage to a Cursed target, there is a +25% chance to Paralyze it
Non-Legendary Divinity Slate Nether King
[Ultimate Nether King Talent Node]
Immune to Paralysis and Slow
Paralysis
Paralysis increases the damage taken by +15%%.
Paralysis increases damage taken by +15%%. Stacks up to 1 time.
The base duration is 4s.