Growth
Growth
Spirit Magi grow into the next Stage for every 100 Growth. They start at Stage 1 and can grow until they reach Stage 5. For every 5 Growth they have, Spirit Magi +1% Physique, +5% additional Skill Area, and a bonus every stage:
At Stage 2, +30% chance for them to use Enhanced Skill chance.
At Stage 3, their Enhanced Skills become stronger.
At Stage 4, their Empower Skills become stronger.
At Stage 5, they +25% additional damage, +10% additional Skill Area, and gain increased Movement Speed and Tracking Area.
The max Growth is 1000.
At Stage 2, +30% chance for them to use Enhanced Skill chance.
At Stage 3, their Enhanced Skills become stronger.
At Stage 4, their Empower Skills become stronger.
At Stage 5, they +25% additional damage, +10% additional Skill Area, and gain increased Movement Speed and Tracking Area.
The max Growth is 1000.
Talent /2
icon | name | profession |
---|---|---|
Mighty Guard +2 Minion Skill Level + 4 Spirit Magi +40 initial | God of Machines | |
Talons of Abyss For every 20 For every 40 | Alchemist |
Legendary Gear /3
Call of Souls
Require lv 32
Require lv 32
- Regenerates 1% Life per second
- +30% Minion Damage
- Gains 2
Growth for 2s when Minions land a Critical Strike, up to 50.
Troublemaker
Require lv 48
Require lv 48
- +(90–150) Spirit Magi Critical Strike Rating
- +(4–8)%
Elemental Resistance - Gains
Mini Tough Guy when using an Empower Skill. Cooldown: 10 s - Enemies that are killed by Spirit Magi's Critical Strikes will explode, dealing Secondary Physical Damage equal to (10–15)% of the overflown damage to
Nearby enemies - For every 100
Growth a Spirit Magus has, +26% additional damage and -10% additional Attack and Cast Speed - +(50–70)%
Sealed Mana for Spirit Magus Skills
Friend Nemesis
Require lv 55
Require lv 55
- +(150–200) gear Energy Shield
- +(20–80)% Spirit Magus Skill Damage
- If you have recently moved more than (40–50) m, Spirit Magi +(20–80) initial
Growth - While
Reconjuring , Spirit Magi regenerate (20–40)% Life per second - Spirit Magi take 1000 Secondary Physical Damage when they are not at
Full Life . Interval: 0.5 s.