Growth

Growth
Spirit Magi grow into the next Stage for every 100 Growth. They start at Stage 1 and can grow until they reach Stage 5. For every 5 Growth they have, Spirit Magi +1% Physique, +5% additional Skill Area, and a bonus every stage:
At Stage 2, +30% chance for them to use Enhanced Skill chance.
At Stage 3, their Enhanced Skills become stronger.
At Stage 4, their Empower Skills become stronger.
At Stage 5, they +25% additional damage, +10% additional Skill Area, and gain increased Movement Speed and Tracking Area.
The max Growth is 1000.
Talent /2
icon name profession
Mighty Guard
+2 Minion Skill Level
+ 4 Command per second
Spirit Magi +40 initial Growth
God of Machines
Talons of Abyss
For every 20 Growth a Spirit Magus has, it +1% additional damage
For every 40 Growth a Spirit Magus has, it +1% additional Cooldown Recovery Speed
Alchemist
Legendary Gear /3
Call of Souls
Require lv 32
  • Regenerates 1% Life per second
  • +30% Minion Damage
  • Gains 2 Growth for 2s when Minions land a Critical Strike, up to 50.
Troublemaker
Require lv 48
  • +(90–150) Spirit Magi Critical Strike Rating
  • +(4–8)% Elemental Resistance
  • Gains Mini Tough Guy when using an Empower Skill. Cooldown: 10 s
  • Enemies that are killed by Spirit Magi's Critical Strikes will explode, dealing Secondary Physical Damage equal to (10–15)% of the overflown damage to Nearby enemies
  • For every 100 Growth a Spirit Magus has, +26% additional damage and -10% additional Attack and Cast Speed
  • +(50–70)% Sealed Mana for Spirit Magus Skills
Friend Nemesis
Require lv 55
  • +(150–200) gear Energy Shield
  • +(20–80)% Spirit Magus Skill Damage
  • If you have recently moved more than (40–50) m, Spirit Magi +(20–80) initial Growth
  • While Reconjuring, Spirit Magi regenerate (20–40)% Life per second
  • Spirit Magi take 1000 Secondary Physical Damage when they are not at Full Life. Interval: 0.5 s.