Freeze

Freeze
When a unit has more than 100 Frostbite Rating, the unit will be Frozen for a base duration of 1.5s
The damage dealt by Frozen units will be reduced by 20%, and non-Legendary Boss units will be unable to act. This effect is not affected by effect bonuses
All Frostbite Rating and the Frostbitten status will be removed when the duration of Frozen ends
Talent /6
FrostbittenProphet
+25% additional damage against Frozen enemies
Inflicts Frostbite and 100 Frostbite Rating when dealing Cold Damage to an enemy for the first time (Max Divinity Effect: 1)
Extreme ColdnessProphet
Frostbite and Frostbite Rating will continue to be inflicted on Frozen enemies
After Freeze ends, Frostbite and all Frostbite Rating will no longer be removed. +20% of the retained Frostbite Rating
+25% additional Freeze Duration when an Elite is nearby (Max Divinity Effect: 1)
Legendary Medium TalentProphet
+18% Cold Resistance
Minions are immune to Cold Damage
Minions are immune to Frostbite and Freeze (Max Divinity Effect: 1)
Micro TalentProphet
+6% Freeze Duration
Legendary Medium TalentProphet
Inflicts Cold Infiltration when dealing damage to Frozen enemies (Max Divinity Effect: 1)
Medium TalentProphet
+12% Freeze Duration
Legendary Gear /3
Varagon's Lament
Require lv 45
+(150–200) Max Life
+(10–20)% Cold Resistance
+(30–50)% Frostbite inflicted
Inflicts Cold Infiltration when dealing damage to Frozen enemies
Iced Drinker's Cage
Require lv 58
+(400–600) gear Energy Shield
(-1–1) Main Skill Level
+(5–7)% additional Freeze Duration for every time the Main Skill has been used recently. Interval: 1 s
Gains (5–7) stack(s) of Cage when inflicting Freeze. Interval: 1 s
Effects of Control Effects received +(1–50)%
Restless Glacier
Require lv 58
(-50–-40) Intelligence
+(20–25)% Cold Resistance
+(20–30)% Frostbite inflicted
Frozen enemies will explode when defeated, dealing Secondary Cold Damage equal to (2–3)% of their Max Life to enemies within a 5m radius