Trauma
Trauma
An Ailment that may be triggered on hit, dealing Physical Damage per second for 4s based on Base Trauma Damage. Unable to stack
Trauma cannot be inflicted when Base Trauma Damage is 0
Trauma cannot be inflicted when Base Trauma Damage is 0
Instant Smash
+1% additional Trauma Damage for every +2% Critical Strike Damage
Fiery Fantasy
+3% additional Ignite Damage, up to +150%, for every +1% Ignite Chance above 100%
+3% additionalWilt Damage, up to +150%, for every +1% Wilt Chance above 100%
+3% additionalTrauma Damage, up to +150%, for every +1% Trauma Chance above 100%
+3% additional
+3% additional
Armor Penetration
-15% Armor to the target for 4s when this skill hits an enemy with Trauma
Deep Wounds
Adds 1-1 Base Trauma Damage to this skill
+100%Trauma Chance for this skill
+100%
20
Limited to duel wielding One-Handed Swords, Claws, and Daggers.
Main Stat:
Dexterity
Mana Cost
5
Cast Speed
1
Effectiveness of added damage
186%
Simple
Casts the skill and thrusts forward twice, dealing 186% Weapon Attack Damage.
When the first thrust causes Trauma, the second thrust will cause Trauma with additionally increased damage.
When Shadows' first thrust causes Trauma, the Trauma caused by their second thrust will also affect the target's nearby enemies.
When the first thrust causes Trauma, the second thrust will cause Trauma with additionally increased damage.
When Shadows' first thrust causes Trauma, the Trauma caused by their second thrust will also affect the target's nearby enemies.
Details
Thrust:
Deals 186% Weapon Attack Damage
If the first thrust inflictsTrauma , the second thrust deals +30% additional Trauma Damage
If aShadow 's first thrust inflicts Trauma , the Trauma inflicted by its second thrust will spread to nearby enemies
+20% chance for this skill to inflictTrauma
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill'sShadows , up to 100%
Deals 186% Weapon Attack Damage
If the first thrust inflicts
If a
+20% chance for this skill to inflict
100% of the increase or decrease on Skill Area is also applied to the Tracking Area of this skill's
20
Mana Cost
15
Cast Speed
1
Cooldown
8 s
Simple
Casts the skill and Curses enemies within the target area. Cursed enemies take +20% additional Physical Damage and have a +10% chance to suffer Trauma .
Details
Casts the skill and Curses enemies within the target area.
+39% additional Physical Damage taken by Cursed enemies
+10% chance to beTraumatized when hit by a Cursed enemy
Lasts 5s.
+39% additional Physical Damage taken by Cursed enemies
+10% chance to be
Lasts 5s.
20
Main Stat:
Strength
Sealed Mana
20%
Cast Speed
1
Effectiveness of added damage
525%
Simple
Activates Focus and gains a buff:
13.5% additional Physical Damage
+10% chance to inflictTrauma
Adds 5 - 5 BaseTrauma Damage
This skill gains 25 Focus Pts on Melee hits. Interval: 1/5s. Upon reaching 100 Focus Pts, the next Melee hit consumes all Focus Pts and casts Acute Strike on the enemy, dealing 479% Weapon Attack Damage to all enemies within a certain area
13.5% additional Physical Damage
+10% chance to inflict
Adds 5 - 5 Base
This skill gains 25 Focus Pts on Melee hits. Interval: 1/5s. Upon reaching 100 Focus Pts, the next Melee hit consumes all Focus Pts and casts Acute Strike on the enemy, dealing 479% Weapon Attack Damage to all enemies within a certain area
Details
Activates Focus and gains a buff:
13.5% additional Physical Damage
+10% chance to inflictTrauma
Adds 5 - 5 BaseTrauma Damage
This skill gains 25 Focus Pts on Melee hits. Interval: 0.2 s
After this skill reaches 100 Focus Pts, the next Melee hit consumes 100 Focus Pts and triggers this skill on up to 4 enemies within 5m of the target hit. Generates Spikes within a rectangular area, dealing Physical Attack Damage
13.5% additional Physical Damage
+10% chance to inflict
Adds 5 - 5 Base
This skill gains 25 Focus Pts on Melee hits. Interval: 0.2 s
After this skill reaches 100 Focus Pts, the next Melee hit consumes 100 Focus Pts and triggers this skill on up to 4 enemies within 5m of the target hit. Generates Spikes within a rectangular area, dealing Physical Attack Damage
Acute Strike:
Deals 479% Weapon Attack Damage.
Deals 479% Weapon Attack Damage.
20
Mana Cost Multiplier
110.0%
Simple
Supports skills that hit enemies.
16.5% additionalTrauma Damage for the supported skill
+15% chance for the supported skill to inflictTrauma
16.5% additional
+15% chance for the supported skill to inflict
16.5% additional Trauma Damage for the supported skill
+15% chance for the supported skill to inflictTrauma
+15% chance for the supported skill to inflict
5
Mana Cost Multiplier
110.0%
Simple
Supports Double Thrusts.
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for the supported skill
This skill can only be installed in the third Support Skill Slot of each Passive Skill.
+20% additional damage for the supported skill
+(5.6–6.0)% additional Attack Speed, up to +30% , for the supported skill for every enemy with Trauma nearby
20
Main Stat:
Strength
Sealed Mana
20%
Cast Speed
1
Effectiveness of added damage
525%
Simple
Activates Focus and gains a buff:
15.6% additional Physical Damage
+15% chance to inflictTrauma
Adds 5 - 5 BaseTrauma Damage
This skill gains 25 Focus Pts on Melee hits. Interval: 1/5s. Upon reaching 100 Focus Pts, the next Melee hit consumes all Focus Pts and casts Acute Strike on the enemy, dealing 479% Weapon Attack Damage to all enemies within a certain area
15.6% additional Physical Damage
+15% chance to inflict
Adds 5 - 5 Base
This skill gains 25 Focus Pts on Melee hits. Interval: 1/5s. Upon reaching 100 Focus Pts, the next Melee hit consumes all Focus Pts and casts Acute Strike on the enemy, dealing 479% Weapon Attack Damage to all enemies within a certain area
Details
Activates Focus and gains a buff:
15.6% additional Physical Damage
+15% chance to inflictTrauma
Adds 5 - 5 BaseTrauma Damage
This skill gains 25 Focus Pts on Melee hits. Interval: 0.2 s
After this skill reaches 100 Focus Pts, the next Melee hit consumes 100 Focus Pts and triggers this skill on up to 4 enemies within 5m of the target hit. Generates Spikes within a rectangular area, dealing Physical Attack Damage
+4% additional damage for this skill
15.6% additional Physical Damage
+15% chance to inflict
Adds 5 - 5 Base
This skill gains 25 Focus Pts on Melee hits. Interval: 0.2 s
After this skill reaches 100 Focus Pts, the next Melee hit consumes 100 Focus Pts and triggers this skill on up to 4 enemies within 5m of the target hit. Generates Spikes within a rectangular area, dealing Physical Attack Damage
+4% additional damage for this skill
Acute Strike:
Deals 479% Weapon Attack Damage.
Deals 479% Weapon Attack Damage.
20
Mana Cost Multiplier
110.0%
Simple
Supports Restoration Skills.
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
Gains immunity toWilt and Trauma for 4 s after casting the supported skill
This skill can only be installed in the fifth Support Skill Slot of each Active Skill.
Gains immunity to
Gains immunity to Wilt and Trauma for 4 s after casting the supported skill
20
Limited to duel wielding One-Handed Swords, Claws, and Daggers.
Cast Speed
1
Simple
Thrust:
Deals 50-50 Attack Physical Damage
This unit and nearby allies gainFerocity for 4s when this skill deals damage
+30% chance for this skill to inflictTrauma
Adds 1 - 1 BaseTrauma Damage to this skill
+1 toShadow Quantity for this skill
Deals 50-50 Attack Physical Damage
This unit and nearby allies gain
+30% chance for this skill to inflict
Adds 1 - 1 Base
+1 to
Details
Casts this skill to thrust forward twice, dealing 50-50 Attack Physical Damage
This unit and nearby allies gainFerocity for 4s when this skill deals damage
+30% chance for this skill to inflictTrauma
Adds 1 - 1 BaseTrauma Damage to this skill
+1 toShadow Quantity for this skill
This unit and nearby allies gain
+30% chance for this skill to inflict
Adds 1 - 1 Base
+1 to
20
Limited to duel wielding One-Handed Swords, Claws, and Daggers.
Cast Speed
1
Simple
Thrust:
Deals 50-50 Attack Physical Damage
This unit and nearby allies gainFerocity for 4s when this skill deals damage
+30% chance for this skill to inflictTrauma
Adds 1 - 1 BaseTrauma Damage to this skill
+1 toShadow Quantity for this skill
Deals 50-50 Attack Physical Damage
This unit and nearby allies gain
+30% chance for this skill to inflict
Adds 1 - 1 Base
+1 to
Details
Casts this skill to thrust forward twice, dealing 50-50 Attack Physical Damage
This unit and nearby allies gainFerocity for 4s when this skill deals damage
+30% chance for this skill to inflictTrauma
Adds 1 - 1 BaseTrauma Damage to this skill
+1 toShadow Quantity for this skill
This unit and nearby allies gain
+30% chance for this skill to inflict
Adds 1 - 1 Base
+1 to
<Random Support Skill>
20
Limited to duel wielding One-Handed Swords, Claws, and Daggers.
Cast Speed
1
Simple
Thrust:
Deals 50-50 Attack Physical Damage
This unit and nearby allies gainFerocity for 4s when this skill deals damage
+30% chance for this skill to inflictTrauma
Adds 1 - 1 BaseTrauma Damage to this skill
+1 toShadow Quantity for this skill
Deals 50-50 Attack Physical Damage
This unit and nearby allies gain
+30% chance for this skill to inflict
Adds 1 - 1 Base
+1 to
Details
Casts this skill to thrust forward twice, dealing 50-50 Attack Physical Damage
This unit and nearby allies gainFerocity for 4s when this skill deals damage
+30% chance for this skill to inflictTrauma
Adds 1 - 1 BaseTrauma Damage to this skill
+1 toShadow Quantity for this skill
This unit and nearby allies gain
+30% chance for this skill to inflict
Adds 1 - 1 Base
+1 to
<Random Support Skill>
<Random Support Skill>
<Empty Support Skill Slot or Random Support Skill>
+(100–150)% Critical Strike Rating against Traumatized enemies
-20% Critical Strike Damage againstTraumatized enemies
-20% Critical Strike Damage against
Install to replace a Medium Talent Node
Additional items will be consumed when removing this
Additional items will be consumed when removing this
20 - 20 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
+(1000–2000)% Attack Critical Strike Rating for this gear
Inflicts Trauma that deals 200 Damage on yourself on Critical Strike
Not all judgment is correct.
+1777 Gear Armor
+(220–330) Max Life
+(3000–4000) Gear Armor
-99% additional Elemental and Erosion Damage
Gains 1 stack of Laceration when inflicting Trauma
+33% Laceration Effect for each stack of Trauma
Entangled in a war forged by eternity, his shattered skull has been tempered into a glowing crimson by the sheer heat of battle.
This conflict has no end.
This conflict has no end.
+1777 Gear Armor
+(30–40) Strength
+(140–160) Max Life
+40% chance to inflict Trauma
-40% Trauma Damage
The Fire is burning, and the pain is singing.
+120 gear Energy Shield
-20% chance to inflict Trauma
+(75–85) Attack and Spell Critical Strike Rating
(-20–-15)% additional Physical Damage taken
+(94–100)% Reaping Recovery Speed
+(17–20)% additional Trauma Damage (multiplies) for each Critical Strike dealt recently. Stacks up to (3–4) time(s)
"More than tens of thousands have died for Aeterna. We sacrifice ourselves, one after another, in a futile attempt to fill the vanishing Aeterna with our mortal bodies.
+235 Gear Armor
+154 Max Life
Regenerates 36 Life per second while moving
+20% Movement Speed
Immune to Trauma
The giant dragon has fallen, but its scales are still rustling.
+120 gear Energy Shield
+(300–400) gear Energy Shield
+(20–25)% additional Channeled Skill Damage for every 1 excess stack of Min Channeled Stacks
Immune to Trauma , Ignite , and Wilt when there are at least (3–4) excess stack(s) of Min Channeled Stacks
+(30–40)% Movement Speed while channeling
She swore not to turn back, tossing a coin of the living into the black water and wading into the dark waves of the Styx. When she reached the blessed lands, her soul had been pared down to nothing but sheer light.
+8 Intelligence
+40% Armor
Immune to Trauma
+ (8–12) Command per second
+(30–35)% additional damage for Minions when having at least (70–80) Command
-20 Max Command
(-70–-60)%Command Return Speed per second
(-70–-60)%
"At that time, the cruising mechanical flock seemed to become aware and turned to fly toward him as if they were returning to their iron nests. This is how the Commander survived the last battle at the Black Pass!"
+10 Max Life
+(6–8)% All Stats
+(20–30)% Ailment Damage Enhancement
When Strength is greater than Dexterity, gains (20–24)% - (48–55)% of the added Flat Damage's value as Base Trauma Damage
When Intelligence is greater than Strength, gains 5% - 6% of the added Flat Damage's value as Base Wilt Damage
When Dexterity is greater than Intelligence, gains (15–18)% - (30–32)% of the added Flat Damage's value as Base Ignite Damage
You are witnessing a carnival that you don't belong to.
Claw Basic Pre-fix
Adds 335 - 785 Base Trauma Damage
Claw Basic Pre-fix
Reaps (0.13–0.18) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
Claw Ultimate Pre-fix
+(22–30)% additional Trauma Damage
One-Handed Axe Base Affix
+(6–8)% additional damage against Traumatized enemies
One-Handed Axe Basic Pre-fix
Adds 335 - 785 Base Trauma Damage
One-Handed Axe Basic Pre-fix
Reaps (0.13–0.18) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
One-Handed Axe Ultimate Pre-fix
+(22–30)% additional Trauma Damage
Two-Handed Axe Base Affix
+(12–16)% additional damage against Traumatized enemies
Two-Handed Axe Basic Pre-fix
Adds 670 - 1570 Base Trauma Damage
Two-Handed Axe Basic Pre-fix
Reaps (0.25–0.36) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
Two-Handed Axe Ultimate Pre-fix
+(43–60)% additional Trauma Damage
Scepter Basic Suffix
Adds 335 - 785 Base Trauma Damage
Scepter Advanced Suffix
+(36–48)% Trauma Duration
Crossbow Corrosion Base
+(8–12)% chance to deal double Trauma Damage
Crossbow Basic Pre-fix
Adds 670 - 1570 Base Trauma Damage
Crossbow Basic Pre-fix
Reaps (0.25–0.36) s of Trauma Damage when dealing Damage Over Time. The effect has a 1 s Recovery Time against the same target
Crossbow Ultimate Pre-fix
+(43–60)% additional Trauma Damage
Ring Base Affix
Immune to Trauma
Ring Corrosion Base
Immune to Trauma
Immune toWilt
Immune to
Spirit Ring Base Affix
Immune to Trauma
Spirit Ring Corrosion Base
Immune to Trauma
Immune toWilt
Immune to
Belt Ultimate Pre-fix
+(271–385)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
-30% additional Hit Damage
Belt Basic Suffix
Reaps 0.12 s of Damage Over Time when inflicting Trauma . The effect has a 1 s Recovery Time against the same target
Vorax Limb: Legs Ultimate Pre-fix
+(271–385)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
-30% additional Hit Damage
Vorax Aberrant Limb: Legs Ultimate Pre-fix
+(271–385)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
-30% additional Hit Damage
Vorax Limb: Digits Ultimate Pre-fix
+(271–385)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
-30% additional Hit Damage
Vorax Aberrant Limb: Digits Ultimate Pre-fix
+(271–385)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
-30% additional Hit Damage
Vorax Limb: Waist Ultimate Pre-fix
+(271–385)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
-30% additional Hit Damage
Vorax Limb: Waist Basic Suffix
Reaps 0.12 s of Damage Over Time when inflicting Trauma . The effect has a 1 s Recovery Time against the same target
Vorax Aberrant Limb: Waist Ultimate Pre-fix
+(271–385)% Critical Strike Rating against Traumatized enemies
-30% additional Hit Damage
-30% additional Hit Damage
Vorax Aberrant Limb: Waist Basic Suffix
Reaps 0.12 s of Damage Over Time when inflicting Trauma . The effect has a 1 s Recovery Time against the same target
Two-Handed Hammer Incorrect Arbitration
Inflicts Trauma that deals 200 Damage on yourself on Critical Strike
Two-Handed Hammer Incorrect Arbitration Corroded
Inflicts Trauma that deals 100 Damage on yourself on Critical Strike
STR Helmet Ralph's Dreadcrest
+33% Laceration Effect for each stack of Trauma
STR Helmet Ralph's Dreadcrest Corroded
+34% Laceration Effect for each stack of Trauma
+(15–20)% additional Physical Damage
+(15–20)% additional Physical Damage
DEX Chest Armor Evil Heart Armor
Gains (145–170)% - (355–385)% of the added Flat Damage's Base Trauma Damage
Adds -99% additional Base Ailment Damage
Adds -99% additional Base Ailment Damage
DEX Chest Armor Evil Heart Armor Corroded
Gains (190–220)% - (460–505)% of the added Flat Damage's Base Trauma Damage
Adds -99% additional Base Ailment Damage
Adds -99% additional Base Ailment Damage
STR Gloves Praise for Injury
+40% chance to inflict Trauma
STR Gloves Praise for Injury
-40% Trauma Damage
STR Gloves Praise for Injury
STR Gloves Praise for Injury Corroded
+60% chance to inflict Trauma
STR Gloves Praise for Injury Corroded
-30% Trauma Damage
STR Gloves Praise for Injury Corroded
INT Gloves Aeterna Martyr
-20% chance to inflict Trauma
INT Gloves Aeterna Martyr
+(17–20)% additional Trauma Damage (multiplies) for each Critical Strike dealt recently. Stacks up to (3–4) time(s)
INT Gloves Aeterna Martyr Corroded
+20% chance to inflict Trauma
INT Gloves Aeterna Martyr Corroded
+(25–30)% additional Trauma Damage (multiplies) for each Critical Strike dealt recently. Stacks up to (3–4) time(s)
STR Boots Dragon Scale Shoes
Immune to Trauma
STR Boots Dragon Scale Shoes Corroded
Immune to Trauma
+(20–30)% Erosion Resistance
+(20–30)% Erosion Resistance
INT Boots Verdant Steps
When simultaneously affected by Origin of Rock and Origin of Erosion, you and your Minions are immune to Wilt and Trauma
INT Boots Verdant Steps Corroded
When simultaneously affected by Origin of Rock and Origin of Erosion, you and your Minions are immune to Wilt and Trauma
+(15–30)%Origin of Spirit Magus effect
+(15–30)%
INT Boots Beneath the Styx
Immune to Trauma , Ignite , and Wilt when there are at least (3–4) excess stack(s) of Min Channeled Stacks
INT Boots Beneath the Styx Corroded
Immune to Trauma , Ignite , and Wilt when there are at least (1–2) excess stack(s) of Min Channeled Stacks
Necklace Iron Nest
Immune to Trauma
Necklace Iron Nest Corroded
Immune to Trauma
Immune toWilt
Immune to
Ring Chaotic Ending
Immune to Trauma while Fervor is active
When Strength is greater than Dexterity, gains (20–24)% - (48–55)% of the added Flat Damage's value as Base Trauma Damage
Belt Confusion Elemental Belt Corroded
When Strength is greater than Dexterity, gains (25–30)% - (60–66)% of the added Flat Damage's value as Base Trauma Damage
Belt Dawn Break Corroded
Have Fervor
Immune toTrauma while Fervor is active
Immune to
Memory of Origin Fixed Affix
Immune to Trauma Damage
Memory of Discipline Fixed Affix
Immune to Trauma Damage
Memory of Progress Fixed Affix
Immune to Trauma Damage
Non-Legendary Divinity Slate God of War
[Micro Talent]
+3% chance to inflict Trauma
Non-Legendary Divinity Slate God of War
[Legendary Medium Talent]
+8% chance to inflict Trauma
+16%Trauma Reaping Duration
+16%
Non-Legendary Divinity Slate Shadowdancer
[Instant Smash]
+1% additional Trauma Damage for every +2% Critical Strike Damage
(Max Active Divinity: 1)Non-Legendary Divinity Slate Shadowdancer
[Open Wounds]
+2 Trauma Limit
-99% additionalTrauma Damage
+12% additional Hit Physical Damage taken for every stack of Trauma the enemy has, up to +60%
(Max Active Divinity: 1)-99% additional
+12% additional Hit Physical Damage taken for every stack of Trauma the enemy has, up to +60%
Non-Legendary Divinity Slate Shadowdancer
[Micro Talent]
+3% chance to inflict Trauma
+6% chance for Minions to inflictTrauma
+6% chance for Minions to inflict
Non-Legendary Divinity Slate Shadowdancer
[Medium Talent]
+6% chance to inflict Trauma
+12% chance for Minions to inflictTrauma
+12% chance for Minions to inflict
Non-Legendary Divinity Slate Shadowdancer
[Legendary Medium Talent]
Immune to Trauma
Minions are immune to Physical Damage
(Max Active Divinity: 1)Minions are immune to Physical Damage
Non-Legendary Divinity Slate Shadowdancer
[Micro Talent]
+9% Trauma Damage
Adds 8 - 8 BaseTrauma Damage
Adds 8 - 8 Base
Non-Legendary Divinity Slate Shadowdancer
[Legendary Medium Talent]
+12% additional Trauma Damage dealt by Critical Strikes
Non-Legendary Divinity Slate Warlock
[Legendary Medium Talent]
For every +2% Ignite , Wilt , and Trauma Chance, +1% Ignite , Wilt , and Trauma Damage respectively
(Max Active Divinity: 1)Non-Legendary Divinity Slate
[Fiery Fantasy]
+3% additional Ignite Damage, up to +150% , for every +1% Ignite Chance above 100%
+3% additionalWilt Damage, up to +150% , for every +1% Wilt Chance above 100%
+3% additionalTrauma Damage, up to +150% , for every +1% Trauma Chance above 100%
+3% additional
+3% additional
Belt Blending Rituals
[Open Wounds] +2 Trauma Limit
-99% additionalTrauma Damage
+12% additional Hit Physical Damage taken for every stack of Trauma the enemy has, up to +60%
-99% additional
+12% additional Hit Physical Damage taken for every stack of Trauma the enemy has, up to +60%
Ethereal Prism Random Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fiery Fantasy] +3% additionalIgnite Damage, up to +150% , for every +1% Ignite Chance above 100%
+3% additionalWilt Damage, up to +150% , for every +1% Wilt Chance above 100%
+3% additionalTrauma Damage, up to +150% , for every +1% Trauma Chance above 100%
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fiery Fantasy] +3% additional
+3% additional
+3% additional
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fiery Fantasy] +3% additionalIgnite Damage, up to +150% , for every +1% Ignite Chance above 100%
+3% additionalWilt Damage, up to +150% , for every +1% Wilt Chance above 100%
+3% additionalTrauma Damage, up to +150% , for every +1% Trauma Chance above 100%
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fiery Fantasy] +3% additional
+3% additional
+3% additional
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fiery Fantasy] +3% additionalIgnite Damage, up to +150% , for every +1% Ignite Chance above 100%
+3% additionalWilt Damage, up to +150% , for every +1% Wilt Chance above 100%
+3% additionalTrauma Damage, up to +150% , for every +1% Trauma Chance above 100%
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fiery Fantasy] +3% additional
+3% additional
+3% additional
Memory Revival Revived Affix
+(18–20)% Armor DMG Mitigation Penetration against Traumatized enemies
Memory Revival Revived Affix
+(13–15)% Armor DMG Mitigation Penetration against Traumatized enemies
Memory Revival Revived Affix
+(8–10)% Armor DMG Mitigation Penetration against Traumatized enemies
Trauma
When inflicted on an enemy, Trauma deals Physical Damage Over Time equal to the Base Trauma Damage every second to the target.
By default, the maximum number of Trauma stacks is 1. When multiple Trauma effects act on a unit simultaneously, only the Trauma effect with the highest damage will take effect.
The duration of Trauma effects that deal more damage will not be affected by subsequently inflicted Trauma effects that deal less damage.>
