Trauma
When inflicting Trauma on an enemy, deals Physical DoT Damage equal to the Base Trauma Damage to the target every second.
By default, Trauma has the following effect: "+{%s:1}%% additional >
The default maximum number of Trauma Damage stacks is 1 stack. When multiple Trauma effects exist concurrently on the same target, only the Trauma effect that deals the most damage will take effect.>
Trauma
Trauma
An Ailment that may be triggered on hit, dealing Physical Damage per second for 4s based on Base Trauma Damage. Unable to stack
+30% additional Reaping Duration when Reaping Trauma Damage
Trauma cannot be inflicted when Base Trauma Damage is 0
+30% additional Reaping Duration when Reaping Trauma Damage
Trauma cannot be inflicted when Base Trauma Damage is 0
Talent /8
icon | name | profession |
---|---|---|
Instant Smash Critical Strike ignores Armor +100% | God of War | |
Minor Talent +8% +2% | God of War | |
Legendary Medium Talent +12% | God of War | |
Open Wounds +50% +125% Critical Strike Damage against Minions +125% Critical Strike Damage against | Shadowdancer | |
Minor Talent +6% chance to inflict +10% chance for Minions to inflict | Shadowdancer | |
Medium Talent +12% chance to inflict +15% +20% chance for Minions to inflict | Shadowdancer | |
Minor Talent +9% Adds 8 Base | Shadowdancer | |
Legendary Medium Talent +30% 0.2 s after inflicting | Shadowdancer |
Legendary Gear /10
Dragon Scale Shoes
Require lv 4
Require lv 4
- +(30–45) Max Life
- Regenerates (15–20) Life per second while moving
- +20% Movement Speed
- Immune to
Trauma
Hunting Blade
Require lv 24
Require lv 24
- +(140–160)% gear Physical Damage
- +(12–15)% gear Attack Speed
- Adds (80–100)% of Physical Damage of the Main-Hand Weapon to Base
Trauma Damage - +(10–20)% chance to deal double
Trauma Damage - +20% chance to gain 1 stacks of
Tenacity Blessing on Attack hit
Bully
Require lv 24
Require lv 24
- +(180–200)% gear Physical Damage
- Adds (80–100)% of Physical Damage of the Main-Hand Weapon to Base
Trauma Damage - +100% additional Bleed Damage against non-boss enemies
- +(12–18)% gear Attack Speed
- Reaps 3 s of Bleed Damage when hitting non-boss enemies. The effect has a 6 s cooldown against the same target
Incorrect Arbitration
Require lv 36
Require lv 36
- +(1000–2000)% Attack Critical Strike Rating for this gear
- Inflicts
Trauma that deals 200 Damage on yourself on Critical Strike
Aeterna Martyr
Require lv 52
Require lv 52
- +(1900–2000) gear Armor
- +(8–12)% Attack and Spell Block Chance
- 2% Life restored on Block
- Adds (220–250)% of Physical Damage of the Main-Hand Weapon to Base
Trauma Damage - (90–100)% of the Life Regeneration Speed bonus is also applied to Reaping's Cooldown Recovery Speed
- Gains
Bleed with 100 Base Damage upon dealingReaping .
+30% additional DoT Damage taken
Reverse of the Second Will
Require lv 52
Require lv 52
- Triggers a Lv. 1 Black Hole upon dealing Trauma Damage. Interval: 2 s
- +(8–12)%
Elemental Resistance Traumatized enemies deal (-8–-6)% additional damage- -40% additional
Trauma Duration - (0.1–0.15)% additional Trauma Damage for every point of
Chaos you have
Praise for Injury
Require lv 65
Require lv 65
- +(40–60) Strength
- +(140–160) Max Life
- +80% chance to inflict
Trauma - +80%
Trauma Damage Traumatized enemies will explode on defeat, dealing Secondary Physical Damage equal to (8–10)% of Max Life tonearby enemies
Thousand-Day's Victory
Require lv 66
Require lv 66
- +(120–160)% gear Physical Damage
- Adds (27–33) - (45–51) Physical Damage to the gear
- +(15–18)% Attack Critical Strike Rating for this gear
- Adds (200–240)% of Physical Damage of the Main-Hand Weapon to Base
Trauma Damage - +50% chance to deal double
Trauma Damage
Crimson Slash
Require lv 68
Require lv 68
- +(200–240) Max Life
- +(15–20)% gear Attack Speed
- +50% chance to inflict
Trauma - Adds (350–450) Base
Trauma Damage Reaps (2–2.5) s of DoT Damage when dealingBleed Damage. The effect has a 6 s cooldown against the same target
Thunder Bone
Require lv 68
Require lv 68
- +(200–240)% gear Physical Damage
- +(25–30)% Attack Critical Strike Rating for this gear
- Gains (3–5)% of Physical Hit Damage as Base
Shock Damage - Physical Damage always
Shock targets - Ignores the Armor of
Shocked enemies - Melee Attacks cannot inflict
Trauma