Trauma
An Ailment that deals Physical Damage Over Time.
Trauma deals Physical Damage Over Time and has a default duration of 4s.
When inflicted on an enemy, Trauma deals Physical Damage Over Time to the target equal to the Base Trauma Damage every second.
By default, Trauma has the following effect: "+30%% additional Reaping Duration".
By default, the maximum number of Trauma stacks is 1. When multiple Trauma effects act on a unit simultaneously, only the Trauma effect with the highest damage will take effect.
The duration of Trauma effects that deal more damage will not be affected by subsequently inflicted Trauma effects that deal less damage.

Trauma

Trauma
An Ailment that may be triggered on hit, dealing Physical Damage per second for 4s based on Base Trauma Damage. Unable to stack
+30% additional Reaping Duration when Reaping Trauma Damage
Trauma cannot be inflicted when Base Trauma Damage is 0
Talent /9
Micro TalentGod of War
+6% chance to inflict Trauma
+8% Trauma Damage
Legendary Medium TalentGod of War
+33% Trauma Reaping Duration
Instant SmashShadowdancer
+80% additional Trauma Damage dealt by Critical Strikes (Max Divinity Effect: 1)
Open WoundsShadowdancer
+50% Trauma Duration when inflicting Trauma on Trauma enemies
+125% Critical Strike Damage against Traumatized enemies
Minions +125% Critical Strike Damage against Traumatized enemies (Max Divinity Effect: 1)
Micro TalentShadowdancer
+6% chance to inflict Trauma
+8% Trauma Damage
+10% chance for Minions to inflict Trauma
Medium TalentShadowdancer
+12% chance to inflict Trauma
+16% Trauma Damage
+20% chance for Minions to inflict Trauma
Legendary Medium TalentShadowdancer
Immune to Trauma
Minions are immune to Physical Damage (Max Divinity Effect: 1)
Micro TalentShadowdancer
+9% Trauma Damage
Adds 8 Base Trauma Damage
Legendary Medium TalentShadowdancer
+12% additional Trauma Damage dealt by Critical Strikes
Legendary Gear /6
Dragon Scale Shoes
Require lv 10
+154 Max Life
Regenerates 36 Life per second while moving
+20% Movement Speed
Immune to Trauma
Incorrect Arbitration
Require lv 58
+(1000–2000)% Attack Critical Strike Rating for this gear
Inflicts Trauma that deals 200 Damage on yourself on Critical Strike
Trauma's Embrace
Require lv 58
+(2000–2880) gear Evasion
+(1–2) TraumaLimit
Gains Hasten when inflicting Trauma for 1.5 s
-35% additional Trauma Damage
-35% additional Trauma Duration
Praise for Injury
Require lv 58
+(70–90) Strength
+(140–160) Max Life
+80% chance to inflict Trauma
+80% Trauma Damage
Traumatized enemies defeated by you have a (15–20)% chance to explode, dealing Secondary Physical Damage equal to (3–5)% of their Max Life to enemies within a 5m radius
Aeterna Martyr
Require lv 58
+50% chance to inflict Trauma
+(75–85) Attack and Spell Critical Strike Rating
(-20–-15)% additional Physical Damage taken
+(94–100)% Reaping Cooldown Recovery Speed
+(18–20)% additional Trauma Damage for each Critical Strike dealt recently. Stacks up to 3 time(s) (multiplies)
Confusion Elemental Belt
Require lv 58
+(6–8)% all stats
+(20–30)% Ailment Damage
When Strength is greater than Dexterity, adds 17% of the skill's damage to Base Trauma Damage.
When Intelligence is greater than Strength, adds 10% of the skill's damage to Base Wilt Damage.
When Dexterity is greater than Intelligence, adds 12% of the skill's damage to Base Ignite Damage.