Trauma
An Ailment that deals Physical DoT Damage.
Trauma deals Physical DoT Damage with a default duration of 4s.
When inflicting Trauma on an enemy, deals Physical DoT Damage equal to the Base Trauma Damage to the target every second.
By default, Trauma has the following effect: "+{%s:1}%% additional Reaping Duration".
The default maximum number of Trauma Damage stacks is 1 stack. When multiple Trauma effects exist concurrently on the same target, only the Trauma effect that deals the most damage will take effect.
Talent /8
icon name profession
Instant Smash
Critical Strike ignores Armor
+100% Trauma Damage dealt by Critical Strikes
God of War
Minor Talent
+8% Trauma Damage
+2% Trauma Duration
God of War
Legendary Medium Talent
+12% Trauma Damage dealt by Critical Strikes
God of War
Open Wounds
+50% Trauma Duration when inflicting Trauma on Traumatized enemies
+125% Critical Strike Damage against Traumatized enemies
Minions +125% Critical Strike Damage against Traumatized enemies
Shadowdancer
Minor Talent
+6% chance to inflict Trauma
+10% chance for Minions to inflict Trauma
Shadowdancer
Medium Talent
+12% chance to inflict Trauma
+15% Trauma Damage
+20% chance for Minions to inflict Trauma
Shadowdancer
Minor Talent
+9% Trauma Damage
Adds 8 Base Trauma Damage
Shadowdancer
Legendary Medium Talent
+30% Trauma Damage
0.2 s after inflicting Bleed, Reaps 0.1 s of DoT Damage from Nearby enemies. Cooldown: 2 s
Shadowdancer
Legendary Gear /10
Dragon Scale Shoes
Require lv 4
  • +(30–45) Max Life
  • Regenerates (15–20) Life per second while moving
  • +20% Movement Speed
  • Immune to Trauma
Hunting Blade
Require lv 24
  • +(140–160)% gear Physical Damage
  • +(12–15)% gear Attack Speed
  • Adds (80–100)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage
  • +(10–20)% chance to deal double Trauma Damage
  • +20% chance to gain 1 stacks of Tenacity Blessing on Attack hit
Bully
Require lv 24
  • +(180–200)% gear Physical Damage
  • Adds (80–100)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage
  • +100% additional Bleed Damage against non-boss enemies
  • +(12–18)% gear Attack Speed
  • Reaps 3 s of Bleed Damage when hitting non-boss enemies. The effect has a 6 s cooldown against the same target
Incorrect Arbitration
Require lv 36
  • +(1000–2000)% Attack Critical Strike Rating for this gear
  • Inflicts Trauma that deals 200 Damage on yourself on Critical Strike
Aeterna Martyr
Require lv 52
  • +(1900–2000) gear Armor
  • +(8–12)% Attack and Spell Block Chance
  • 2% Life restored on Block
  • Adds (220–250)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage
  • (90–100)% of the Life Regeneration Speed bonus is also applied to Reaping's Cooldown Recovery Speed
  • Gains Bleed with 100 Base Damage upon dealing Reaping.
    +30% additional DoT Damage taken
Reverse of the Second Will
Require lv 52
  • Triggers a Lv. 1 Black Hole upon dealing Trauma Damage. Interval: 2 s
  • +(8–12)% Elemental Resistance
  • Traumatized enemies deal (-8–-6)% additional damage
  • -40% additional Trauma Duration
  • (0.1–0.15)% additional Trauma Damage for every point of Chaos you have
Praise for Injury
Require lv 65
  • +(40–60) Strength
  • +(140–160) Max Life
  • +80% chance to inflict Trauma
  • +80% Trauma Damage
  • Traumatized enemies will explode on defeat, dealing Secondary Physical Damage equal to (8–10)% of Max Life to nearby enemies
Thousand-Day's Victory
Require lv 66
  • +(120–160)% gear Physical Damage
  • Adds (27–33) - (45–51) Physical Damage to the gear
  • +(15–18)% Attack Critical Strike Rating for this gear
  • Adds (200–240)% of Physical Damage of the Main-Hand Weapon to Base Trauma Damage
  • +50% chance to deal double Trauma Damage
Crimson Slash
Require lv 68
  • +(200–240) Max Life
  • +(15–20)% gear Attack Speed
  • +50% chance to inflict Trauma
  • Adds (350–450) Base Trauma Damage
  • Reaps (2–2.5) s of DoT Damage when dealing Bleed Damage. The effect has a 6 s cooldown against the same target
Thunder Bone
Require lv 68
  • +(200–240)% gear Physical Damage
  • +(25–30)% Attack Critical Strike Rating for this gear
  • Gains (3–5)% of Physical Hit Damage as Base Shock Damage
  • Physical Damage always Shock targets
  • Ignores the Armor of Shocked enemies
  • Melee Attacks cannot inflict Trauma