Trauma
When inflicted on an enemy, Trauma deals Physical Damage Over Time to the target equal to the Base Trauma Damage every second.
By default, Trauma has the following effect: "+30%% additional >
By default, the maximum number of Trauma stacks is 1. When multiple Trauma effects act on a unit simultaneously, only the Trauma effect with the highest damage will take effect.
The duration of Trauma effects that deal more damage will not be affected by subsequently inflicted Trauma effects that deal less damage.>
Trauma
Trauma
An Ailment that may be triggered on hit, dealing Physical Damage per second for 4s based on Base Trauma Damage. Unable to stack
+30% additional Reaping Duration when Reaping Trauma Damage
Trauma cannot be inflicted when Base Trauma Damage is 0
+30% additional Reaping Duration when Reaping Trauma Damage
Trauma cannot be inflicted when Base Trauma Damage is 0
Talent /9
Instant SmashShadowdancer
+80% additional Open WoundsShadowdancer
+50% +125% Critical Strike Damage against
Minions +125% Critical Strike Damage against
Micro TalentShadowdancer
+6% chance to inflict +8%
+10% chance for Minions to inflict
Medium TalentShadowdancer
+12% chance to inflict +16%
+20% chance for Minions to inflict
Legendary Medium TalentShadowdancer
Immune to Minions are immune to Physical Damage (Max Divinity Effect: 1)
Legendary Gear /6
Dragon Scale Shoes
Require lv 10
Require lv 10
+154 Max Life
Regenerates 36 Life per second while moving
+20% Movement Speed
Immune to Trauma
Incorrect Arbitration
Require lv 58
Require lv 58
+(1000–2000)% Attack Critical Strike Rating for this gear
Inflicts Trauma that deals 200 Damage on yourself on Critical Strike
Trauma's Embrace
Require lv 58
Require lv 58
+(2000–2880) gear Evasion
+(1–2) Trauma Limit
Gains Hasten when inflicting Trauma for 1.5 s
-35% additional Trauma Damage
-35% additionalTrauma Duration
-35% additional
Praise for Injury
Require lv 58
Traumatized enemies defeated by you have a (15–20)% chance to explode, dealing Secondary Physical Damage equal to (3–5)% of their Max Life to enemies within a 5m radius
Require lv 58
+(70–90) Strength
+(140–160) Max Life
+80% chance to inflict Trauma
+80% Trauma Damage
Aeterna Martyr
Require lv 58
Require lv 58
+50% chance to inflict Trauma
+(75–85) Attack and Spell Critical Strike Rating
(-20–-15)% additional Physical Damage taken
+(94–100)% Reaping Cooldown Recovery Speed
+(18–20)% additional Trauma Damage for each Critical Strike dealt recently. Stacks up to 3 time(s) (multiplies)
Confusion Elemental Belt
Require lv 58
Require lv 58
+(6–8)% all stats
+(20–30)% Ailment Damage
When Strength is greater than Dexterity, adds 17% of the skill's damage to Base Trauma Damage.
When Intelligence is greater than Strength, adds 10% of the skill's damage to Base Wilt Damage.
When Dexterity is greater than Intelligence, adds 12% of the skill's damage to Base Ignite Damage.
