All Stats
All Stats
Strength, Dexterity, and Intelligence
+196 Gear Armor
+(15–20) to All Stats
+(60–80) Fire Damage Reflection
+(60–80) Lightning Damage Reflection
+(60–80) Cold Damage Reflection
Perhaps the glorious beginning will shine upon everything.
+909 Gear Armor
+44 Max Life
+24 Max Mana
+70 Max Energy Shield
+7 to All Stats
Triggers Lv. 10 Safeguard Field every 15s
The eternal melody is ever-refreshing.
+2240 Gear Armor
+(55–65)% Max Life
(-15–-12)% additional damage taken at Full Life .
+1 Max Mana
+(20–35) to All Stats
+(10–20)% Injury Buffer
Who else can you bless?
+170 gear Energy Shield
(-15–-12)% additional damage taken at Full Energy Shield
+(900–1200) Max Energy Shield
+1 Max Mana
+(20–35) to All Stats
+(10–12)% Injury Buffer
Who else can you protect?
+274 Gear Armor
+1 Max Life
+1 Max Energy Shield
+1 Max Mana
+(75–100) to All Stats
+1% Elemental Resistance per 40 stats, up to +20%
Those who came after built an eternal embankment by the void.
No one cares about the bodies of those who are buried under.
No one cares about the bodies of those who are buried under.
+274 gear Evasion
+1% All Stats
+(6–10)% Elemental Resistance
+(17–19)% additional damage for every 2 types of Elemental Resistance with identical values (multiplies)
(-7–-6)% additional damage taken for every 2 types of Elemental Resistance with identical values (multiplies)
They fell into a deep and dark lake while in each other's embrace.
The last ray of light formed a rainbow to send them off.
The last ray of light formed a rainbow to send them off.
+86 gear Energy Shield
+(238–272) gear Energy Shield
+(15–20)% All Stats
Adds (12–16)% of Max Life to Minion Energy Shield
+(10–12)% additional Minion Damage for every Minion you have. Stacks up to 6 times
Trigger the Main Skill for every 3 m of movement. Interval: 3 s
It's right here.
+3% Erosion Resistance
+(11–12) to All Stats
+8% Max Life
+9% Max Energy Shield
<Random Six Gods' blessings affix>
<Random Six Gods' blessings affix>
<Random Six Gods' blessings affix>
"Time has molten, and the stars have writhered.
Dear sister, I'm waiting for you at the end of everything."
Dear sister, I'm waiting for you at the end of everything."
+5 Intelligence
+(209–220) Max Life
+(10–12)% Attack and Cast Speed
+16% Projectile Speed
+10% Movement Speed
+(14–18) to All Stats
He still keeps the necklace that he failed to send out. Everyone knows who it should have gone to, except the one who was supposed to receive it.
+8 Intelligence
+25 to All Stats
+(19–24)% Cooldown Recovery Speed
Cannot restore Life
+(60–80)% Mana Regeneration Speed
+(12–14)% Energy Shield Charge Speed
Even in prison, the peerless wisdom remains his greatest fortune.
+8 Strength
+(6–10)% All Stats
<Random stat buff affix>
<Random stat buff affix>
<Random stat buff affix>
<Random stat buff affix>
They failed to create a God... But even if it's a false God... The skin it sheds is enough to benefit the commoners for a lifetime.
+3 Intelligence
+(30–40) to All Stats
+1 Passive Skill Level for each empty Active Skill Slot
+1 Main Skill Level for each empty Passive Skill Slot
Just to prove the path to truth was never singular.
+5 Intelligence
+(90–100) Max Energy Shield
+(10–12) to All Stats
Damage penetrates (25–35)% Elemental Resistance of Frostbitten enemies
Damage penetrates (25–35)%Elemental Resistance of Numbed enemies
Damage penetrates (25–35)%
+10% Cold and Lightning Resistance
Lightning splits the eternal night, carving icy scars that never heal.
+18 Max Energy Shield
+(10–12)% Max Life and Max Mana
+(16–20) to All Stats
+(10–16)% Erosion Resistance
+(50–150)% Wilt Damage if you have cast an Elixir Skill recently
+(8–20)% chance to inflict an additional stack of Wilt if you have cast an Elixir Skill recently
Damage dealt is guaranteed to inflict Wilt while an Elixir Skill is active
"Jim is not a qualified healer."
Unfortunately, no one has the chance to say so after being treated by him.
Unfortunately, no one has the chance to say so after being treated by him.
+10 Max Life
+(6–8)% All Stats
+(20–30)% Ailment Damage Enhancement
When Strength is greater than Dexterity, gains (20–24)% - (48–55)% of the added Flat Damage's value as Base Trauma Damage
When Intelligence is greater than Strength, gains 5% - 6% of the added Flat Damage's value as Base Wilt Damage
When Dexterity is greater than Intelligence, gains (15–18)% - (30–32)% of the added Flat Damage's value as Base Ignite Damage
You are witnessing a carnival that you don't belong to.
+18 Max Energy Shield
+(20–25) to All Stats
Gains 1 stacks of Tenacity Blessing when taking Erosion Damage
+50% Erosion Resistance when you have at least 8 stack(s) of Tenacity Blessing
Restores 20% of Max Life and Mana per 4 s when Tenacity Blessing is active
The shapeless make armor out of silt, disregarding the cost that follows.
+110 Max Life
+6% Movement Speed
-6 Skill Cost
+6 to All Stats
<Random Dirge of the Six Gods>
<Random Dirge of the Six Gods and Lesser Deities>
<Random Dirge of the Six Gods and Lesser Deities>
In the dawn of time, the Flame kindled, and gods arose from its glow, generation after generation.
As epochs rolled on, the elder gods would recede, sinking into the vast, soundless void-and new gods would descend, one after another, to begin their ordained rule.
Everything that exists knows tears. Even the divine carry their grief. Through the endless cycles and eternal fates, every passing of the divine leaves nothing but a distant, mournful hum.
As epochs rolled on, the elder gods would recede, sinking into the vast, soundless void-and new gods would descend, one after another, to begin their ordained rule.
Everything that exists knows tears. Even the divine carry their grief. Through the endless cycles and eternal fates, every passing of the divine leaves nothing but a distant, mournful hum.
Necklace Advanced Suffix
+(8–10)% All Stats
Vorax Limb: Head Base Affix
+20% All Stats
Vorax Limb: Neck Advanced Suffix
+(8–10)% All Stats
STR Chest Armor Glorious Journey
+(15–20) to All Stats
STR Chest Armor Glorious Journey Corroded
+(24–30) to All Stats
STR Chest Armor Vestment of Song
+7 to All Stats
STR Chest Armor Vestment of Song Corroded
+25 to All Stats
STR Chest Armor Martyr's Staff
+(20–35) to All Stats
STR Chest Armor Martyr's Staff Corroded
+(40–45) to All Stats
STR Chest Armor Void Embankment
+(75–100) to All Stats
STR Chest Armor Void Embankment Corroded
+(120–130) to All Stats
DEX Chest Armor Double Rainbow
+1% All Stats
DEX Chest Armor Double Rainbow Corroded
+5% All Stats
INT Chest Armor Corrupted Bulwark
+(20–35) to All Stats
INT Chest Armor Corrupted Bulwark Corroded
+(40–45) to All Stats
INT Gloves Miniature Void Sea
+(15–20)% All Stats
INT Gloves Miniature Void Sea Corroded
+35% All Stats
Necklace Ownerless
+(14–18) to All Stats
Necklace Ownerless Corroded
+(33–35) to All Stats
Necklace Sage's Shackle
+25 to All Stats
Necklace Sage's Shackle Corroded
+45 to All Stats
Necklace False God's Skin
+(6–10)% All Stats
Necklace False God's Skin Corroded
+(12–15)% All Stats
Necklace False God's Skin Corroded
+(12–15)% All Stats
Necklace False God's Skin Corroded
+(12–15)% All Stats
Necklace False God's Skin Corroded
+(12–15)% All Stats
Necklace False God's Skin Corroded
+(12–15)% All Stats
Necklace False God's Skin Corroded
+(12–15)% All Stats
Necklace False God's Skin Corroded
+(12–15)% All Stats
Necklace Necklace of Inverse
+(30–40) to All Stats
Necklace Necklace of Inverse Corroded
+(40–50) to All Stats
Necklace Frostbolt
+(10–12) to All Stats
Necklace Frostbolt Corroded
+(15–20) to All Stats
Ring Chaotic Ending
+(11–12) to All Stats
Ring Chaotic Ending Corroded
+(42–46) to All Stats
+(16–20) to All Stats
Belt Strayed Healer's Waistguard Corroded
+(24–30) to All Stats
+(6–8)% All Stats
Belt Confusion Elemental Belt Corroded
+(9–12)% All Stats
+(20–25) to All Stats
Belt Corrosion of Manifolds Corroded
+(30–35) to All Stats
Belt Pantheon's Elegy
+6 to All Stats
Belt Pantheon's Elegy Corroded
+16 to All Stats
Belt Pantheon's Elegy Corroded
+(50–100) to
Non-Legendary Divinity Slate Lich
[Micro Talent]
+5 to All Stats
Non-Legendary Divinity Slate Lich
[Medium Talent]
+10 to All Stats
Claw, Cane, One-Handed Hammer, One-Handed Sword, One-Handed Axe, Dagger, Pistol
Intermediate Sequence 1|2|3
+10% All Stats
Bow, Two-Handed Sword, Two-Handed Hammer, Two-Handed Axe, Cudgel, Musket, Fire Cannon, Crossbow, Tin Staff
Intermediate Sequence 1|2|3
+16% All Stats
Wand, Scepter, Rod, STR Shield, DEX Shield, INT Shield
Intermediate Sequence 1|2|3
+8% All Stats
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [One For All] Gains Cold and Lightning Resistance equal to 50% of Fire Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [One For All] Gains Cold and Lightning Resistance equal to 50% of Fire Resistance
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unwavering Fortress] Gains Bulwark equal to 1.5% of Armor and reduces 100% Non-True Damage taken every 10s. Bulwark is refreshed when gained again
Your Max Life is set to 100
Your Evasion and Max Energy Shield are fixed at 0
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unwavering Fortress] Gains Bulwark equal to 1.5% of Armor and reduces 100% Non-True Damage taken every 10s. Bulwark is refreshed when gained again
Your Max Life is set to 100
Your Evasion and Max Energy Shield are fixed at 0
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unstoppable Force] When a Combo Finisher is inMultistrike , it is guaranteed to deal damage equal to the Max Multistrike Count
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unstoppable Force] When a Combo Finisher is in
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Hare's Agility] When exiting Stand Still, gains 1 stack of buff that lasts for 2s, up to 5 times
+14% additional damage dealt to enemies in proximity for each stack of buff. +8% Attack Speed
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Hare's Agility] When exiting Stand Still, gains 1 stack of buff that lasts for 2s, up to 5 times
+14% additional damage dealt to enemies in proximity for each stack of buff. +8% Attack Speed
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Sweeping Fury] On hit, Main Ranged Horizontal Projectile Skills have a 100% chance to cast an additional Main Skill, whose projectiles fire in a ring and deal -60% additional damage. Interval: 0.03s. Does not affect Sentry Skills, Vertical Skills, and Channeled Skills.
Projectile Quantity Upper limit: 5
+2 Horizontal ProjectilePenetration(s)
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Sweeping Fury] On hit, Main Ranged Horizontal Projectile Skills have a 100% chance to cast an additional Main Skill, whose projectiles fire in a ring and deal -60% additional damage. Interval: 0.03s. Does not affect Sentry Skills, Vertical Skills, and Channeled Skills.
Projectile Quantity Upper limit: 5
+2 Horizontal Projectile
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Keen Intellect] For every Active Empower Skill equipped, +13% additional Spell Damage (multiplies)
For every Active Curse Skill equipped, +6% Elemental and Erosion Resistance Penetration and +6% Armor DMG Mitigation Penetration.
For every Active Defensive Skill equipped, +13% additional Max Mana (multiplies)
For every Active Mobility Skill equipped, +13% additional Cast Speed (multiplies)
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Keen Intellect] For every Active Empower Skill equipped, +13% additional Spell Damage (multiplies)
For every Active Curse Skill equipped, +6% Elemental and Erosion Resistance Penetration and +6% Armor DMG Mitigation Penetration.
For every Active Defensive Skill equipped, +13% additional Max Mana (multiplies)
For every Active Mobility Skill equipped, +13% additional Cast Speed (multiplies)
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Towering Presence] Adds 100% of theMain-Hand Weapon damage to Spells
Adds 75% ofMain-Hand Weapon 's Critical Strike Rating to the Base Critical Strike Rating of Spell Skills
-99% additional Ailment Damage
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Towering Presence] Adds 100% of the
Adds 75% of
-99% additional Ailment Damage
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Spell Ripple] Main Spell Skills on hit have a 50% chance to spawn a Pulse, dealing True Damage equal to 150% of Hit Damage. Interval: 0.03s
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Spell Ripple] Main Spell Skills on hit have a 50% chance to spawn a Pulse, dealing True Damage equal to 150% of Hit Damage. Interval: 0.03s
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Juggernaut] -10% additional Armor and -2% Elemental and Erosion Resistance for enemies on Critical Strike for 8 s. Stacks up to 10 times
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Juggernaut] -10% additional Armor and -2% Elemental and Erosion Resistance for enemies on Critical Strike for 8 s. Stacks up to 10 times
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Adaptive Defense] If you haven't been hit recently, +40% Injury Buffer. This effect lasts for another 4s when you are hit
Gains 1 stack(s) ofDeflection every 0.5 s if you have been hit recently
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Adaptive Defense] If you haven't been hit recently, +40% Injury Buffer. This effect lasts for another 4s when you are hit
Gains 1 stack(s) of
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unmatched Valor] Has 130 point(s) of fixedFervor Rating
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unmatched Valor] Has 130 point(s) of fixed
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Self-Delusion] +12% additional Erosion Damage to an enemy for each type ofCrowd Control Effect they are under
Crowd Control Effects inflicted are reflected back onto you
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Self-Delusion] +12% additional Erosion Damage to an enemy for each type of
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Escalating Affliction] Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected byLucky Damage bonuses
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Escalating Affliction] Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected by
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Commander's Gambit] -100% additional Tenacity Blessing, Agility Blessing, and Focus Blessing Effect
When gaining any Blessing, Minions within 10m also gain it
Minions' Max Blessing Stacks are three times your own
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Commander's Gambit] -100% additional Tenacity Blessing, Agility Blessing, and Focus Blessing Effect
When gaining any Blessing, Minions within 10m also gain it
Minions' Max Blessing Stacks are three times your own
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Circle of Life] Gains Growth equal to 80% of the nearest Spirit Magus every 1s, and Growth gains Return Speed equal toCommand
For every 10 Growth, +1% additional damage for Spirit Magi, 0.1% additional Physique and 0.5% Skill Area for yourself
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Circle of Life] Gains Growth equal to 80% of the nearest Spirit Magus every 1s, and Growth gains Return Speed equal to
For every 10 Growth, +1% additional damage for Spirit Magi, 0.1% additional Physique and 0.5% Skill Area for yourself
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Miraculous Touch] TriggersMiraculous Gain when casting an Elixir Skill
Elixir Skills gain 1 Charging Progress every second
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Miraculous Touch] Triggers
Elixir Skills gain 1 Charging Progress every second
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Dark Advance] Moves in the target direction when casting Dark Gate
+3 Max Charges for Dark Gate
+50% additional Cooldown Recovery Speed to Dark Gate
+30% additional Minion Damage if a Dark Gate has been cast recently
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Dark Advance] Moves in the target direction when casting Dark Gate
+3 Max Charges for Dark Gate
+50% additional Cooldown Recovery Speed to Dark Gate
+30% additional Minion Damage if a Dark Gate has been cast recently
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: 1204411023
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: 1204411023
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Crushing Blast] Enemies have a 25% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
+30% additional damage toElites
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Crushing Blast] Enemies have a 25% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
+30% additional damage to
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Storm's Command] +35% additional Attack Damage for each different Warcry cast for 8 s
-99% additional Empower Skill and Defensive Skill Effect
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Storm's Command] +35% additional Attack Damage for each different Warcry cast for 8 s
-99% additional Empower Skill and Defensive Skill Effect
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fire's Allure] InflictsScorch instead of Ignite
Nearby enemies within 10m -10% Fire Resistance for each stack ofScorch on them
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fire's Allure] Inflicts
Nearby enemies within 10m -10% Fire Resistance for each stack of
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fiery Fantasy] +3% additionalIgnite Damage, up to +150% , for every +1% Ignite Chance above 100%
+3% additionalWilt Damage, up to +150% , for every +1% Wilt Chance above 100%
+3% additionalTrauma Damage, up to +150% , for every +1% Trauma Chance above 100%
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fiery Fantasy] +3% additional
+3% additional
+3% additional
Memory Revival Revived Affix
-20% All Stats
+(98–100) toAll Stats
+(98–100) to
Memory Revival Revived Affix
-15% All Stats
+(72–75) toAll Stats
+(72–75) to
Memory Revival Revived Affix
-10% All Stats
+(47–50) toAll Stats
+(47–50) to
