Dual Wielding

Dual Wielding
When using two One-Handed Weapons, one in each hand
Tradeoff
While Dual Wielding, -10% additional Attack Speed, -30% Attack Block Chance, and +55% additional Melee Damage
While holding a Shield, -15% Defense, +5% additional Movement Speed, and +50% Attack and Spell Block Chance
20
Mana Cost Multiplier
110.0%
Simple
Supports skills that hit enemies
Cannot support Channeled Skills
While Dual Wielding:
+20% Attack and Cast Speed for every 1st cast of the supported skill
+35% additional damage and +30% Skill Area for every 2nd cast of the supported skill
While Dual Wielding:\n +20% Attack and Cast Speed for every 1st cast of the supported skill\n +35% additional damage and +30% Skill Area for every 2nd cast of the supported skill

+(12–15)% Main-Hand Weapon Critical Strike Rating and adds (10–12) - (15–17) Physical Damage to the Off-Hand Weapon while Dual Wielding

Install to replace a Medium Talent Node
Additional items will be consumed when removing this

+(35–40)% Attack Damage for each unique type of weapon equipped while Dual Wielding

Install to replace a Medium Talent Node
Additional items will be consumed when removing this
73 - 73 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed

+(75–120)% Gear Physical Damage
Adds (24–27) - (36–40) Physical Damage to the gear
+(5–20)% Attack and Spell Block while Dual Wielding
+(5–20)% Block Ratio when holding a Shield
+(200–270)% Critical Strike Rating if you have Blocked recently
+(36–48)% Attack Speed if you have Blocked recently

The remorseful repercussion shall never find compensation...
UIMaoNv332
Require lv 45
Level 5
No additional Attack Speed bonus is granted while Dual Wielding. Instead, +30% additional Attack Damage
No Attack Block Chance bonus is granted while Dual Wielding. Instead, converts 50% of Life Regain and Shield Regain to Restoration Over Time
UIMaoNv331
Require lv 75
Level 5
+150 Attack Critical Strike Rating when Dual Wielding the same type of weapons
+20% additional attack damage for Critical Strikes when Dual Wielding different types of weapons
For every 2% Effective Critical Strike Chance, Vendetta has a 1% chance to trigger Main Melee Attack Skill 1 additional time
For every 0.6% Excess Critical Strike Chance, 1% chance to +100% additional Attack Damage for skills triggered by Vendetta
One-Handed Sword Fleeting Regret
+(5–20)% Attack and Spell Block while Dual Wielding
+(5–20)% Block Ratio when holding a Shield
One-Handed Sword Fleeting Regret Corroded
+(7–25)% Attack and Spell Block while Dual Wielding
+(7–25)% Block Ratio when holding a Shield
Pistol Severed Wrist Corroded
[Joined Force] Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon
Belt Pantheon's Elegy Corroded
Bladerunner's Dirge
+8% additional Attack Damage for each unique type of weapon equipped while Dual Wielding
Non-Legendary Divinity Slate Bladerunner
[Joined Force]
Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon
(Max Active Divinity: 1)
Non-Legendary Divinity Slate Bladerunner
[Micro Talent]
+9% Attack Damage while Dual Wielding
Non-Legendary Divinity Slate Bladerunner
[Medium Talent]
+6% Attack Speed while Dual Wielding
Non-Legendary Divinity Slate Bladerunner
[Medium Talent]
+18% Attack Damage while Dual Wielding
Non-Legendary Divinity Slate Bladerunner
[Legendary Medium Talent]
+6% additional Attack Speed while Dual Wielding
(Max Active Divinity: 1)
Non-Legendary Divinity Slate Bladerunner
[Legendary Medium Talent]
+5% additional Attack Damage for each unique type of weapon equipped while Dual Wielding
Non-Legendary Divinity Slate Ronin
[Tradeoff]
While Dual Wielding, -10% additional Attack Speed, -30% Attack Block Chance, and +55% additional Melee Damage
While holding a Shield, -15% Defense, +5% additional Movement Speed, and +50% Attack and Spell Block Chance
(Max Active Divinity: 1)
Belt Blending Rituals
[Joined Force] Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 60% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon