Defense
Defense
The sum of Armor, Evasion, and Energy Shield
Talent /9
Full DefenseSentinel
+25% additional -1% additional
Legendary Gear /7
Agony's Embrace
Require lv 58
Require lv 58
-6% Max Erosion Resistance
+(21–30)% Defense
+(7–10)% Movement Speed
Converts (20–25)% of Physical Damage and Elemental Damage taken to Erosion Damage
+(15–20)% Erosion Resistance Penetration and +(10–15)% Life Regain and Energy Shield Regain if you have used a Erosion Skill recently
Torturer's Touch
Require lv 58
Reaping removes enemy's Affliction
Require lv 58
+(30–40)% Defense
+(8–12)% injury buffer
+1 Affliction Per Second for every +4% Affliction Effect
Reaps (1.3–1.5) s of Damage Over Time from Nearby enemies with full Affliction. The effect has a 1 s cooldown against the same target
Windbreath Convergence
Require lv 58
Require lv 58
+40% Defense
+(10–12)% Elemental Resistance
(-20–-10)% Movement Speed
+(2–4) Max Channeled Stacks when equipped in the left Ring slot
+(8–12)% chance to avoid damage while channeling skills when equipped in the right Ring slot
Windbreath Dispersion
Require lv 58
Require lv 58
+40% Defense
+(10–12)% Elemental Resistance
(-20–-10)% Cooldown Recovery Speed
+(1–4) minimum channeled stacks when equipped in the left Ring slot
+(30–50)% chance to deal Double Damage while channeling when equipped in the right Ring slot
Master Defender Pendant
Require lv 58
Require lv 58
+(70–100) Max Life
+(30–60)% Defense gained from Chest Armor
+(12–16)% Attack Block Chance
+(4–6)% Elemental Resistance
+(12–16)% Spell Block Chance
Mother Goddess' Paddock
Require lv 58
Require lv 58
+(30–40)% Defense
Max Terra Quantity bonus is set to 0
When consuming Terra Charge while it is not at max stacks, for every 1 Terra Charge consumed, +(10–12)% additional Affliction Effect.
(50–100)% chance to gain 1 charge stacks when using a Terra Skill
Reaps 1.5 s of Damage Over Time from Nearby enemies 0.1 s after consuming max Terra Charges. Cooldown: 2 s
Eternal Sea Fog
Require lv 58
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
Require lv 58
+(5–15)% Defense
+(5–6)% Elemental Resistance
(-20–20)% Blur Effect
+10% Movement Speed for 1 s when Blur is lost
+50% chance to gain Blur when evading
