Defense

Defense
The sum of Armor, Evasion, and Energy Shield
20
Cast Speed
1
Cooldown
0.5 s
Simple
Casts this skill and gains an Elixir Effect: Has Blur. While Blur is active, +10.5% Defense and +21% Ill Omen Cumulative Efficiency. Lasts 3s
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
Details
Casts this skill and gains an Elixir Effect:
Has Blur
While Blur is active, +20% Defense
30.5% Ill Omen Cumulative Efficiency while Blur is active
Lasts for 3s
Defeating enemies can increase the Charging Progress of this skill. At 15 Charging Progress, gains 1 Charge. Defeating a Normal/Magic/Rare/Boss enemy grants 1/3/6/100 Charging Progress.
20
Mana Cost Multiplier
110.0%
Simple
Supports Attack Skills or Spell Skills.
While having Attack Aggression or Spell Aggression, 6.2% additional damage for the supported skill for each enemy within 20 m, up to +31%
-9% Defense while having Attack Aggression or Spell Aggression
While having Attack Aggression or Spell Aggression, 6.2% additional damage for the supported skill for each enemy within 20 m, up to +31%
-9% Defense while having Attack Aggression or Spell Aggression
+140 gear Energy Shield

-6% Max Erosion Resistance
+(21–30)% Defense
+(5–7)% Movement Speed
Converts (20–25)% of Physical Damage and Elemental Damage taken to Erosion Damage
+(15–20)% Erosion Resistance Penetration and +(10–15)% Life Regain and Energy Shield Regain if you have used a Erosion Skill recently

Only when it bites into the marrow of my bones do I realize just how sweet its kiss is.
+4% Erosion Resistance

+40% Defense
+(10–12)% Elemental Resistance
(-20–-10)% Movement Speed
+(2–4) Max Channeled Stacks when equipped in the left Ring slot
+(8–12)% chance to avoid damage while channeling skills when equipped in the right Ring slot

With the gale gathered around me, I cannot move an inch, and I destroy everything.
+4% Erosion Resistance

+40% Defense
+(10–12)% Elemental Resistance
(-20–-10)% Cooldown Recovery Speed
+(1–4) minimum channeled stacks when equipped in the left Ring slot
+(30–50)% chance to deal Double Damage while channeling when equipped in the right Ring slot

With the gale gathered around me, I cannot move an inch, and I destroy everything.
+5 Dexterity

+(70–100) Max Life
+(25–30)% Defense from all Armor
+(12–16)% Attack and Spell Block Chance
Block Ratio is set to 50%

"My defense is flawless this time!"
+3 Intelligence

+20% Defense
+(8–10)% Elemental Resistance
Main Skill is supported by Lv. 25 Ground Divide
When consuming Terra Charge, gains 1 stack(s) of Gash for every 1 stack(s) of Terra Charge consumed

Crimson is the agony of our flesh flayed a thousand times.
Agony is the crimson of our skirts soaked through a thousand layers.
Dance-even if the voice that leaves your throat is no longer a melody.
+15 Max Life

+(5–15)% Defense
+(5–6)% Elemental Resistance
(-20–40)% Blur Effect
Blur gains an additional effect: +0.3% Movement Speed for every point of Blur Rating
+10% Movement Speed for 1 s when Blur is lost
+50% chance to gain Blur when evading

The fog is here.
Are you gonna run away or make it your home?
+110 Max Life

+(25–30)% Max Life and Max Mana
+(16–20)% Defense
+(40–50)% Elixir Skill Effect
Elixir Skills gain (3–4) Charging Progress every second
+(13–15)% additional damage for you and your Minions for every Elixir Skill cast recently. Stacks up to 5 time(s)

This belonged to a young scholar entangled in courtly intrigue, who sought to stop the Aember.
Legend spoke of an Omni-Elixir-something that could cure everything-yet it required the "Marrow of a True King" as its catalyst.
However, the craven usurper had slaughtered every last scion of the old nobility.
Ultimately, no one knows whose life this unknown scholar took to fill this vial.
UIYueNv031
Require lv 60
Level 5
+5% additional Defense per stack of Tenacity Blessing when the number of Tenacity Blessing stacks equals the number of Focus Blessing stacks
STR Shield Ultimate Suffix
+(22–30)% additional Defense gained from Shield
DEX Shield Ultimate Suffix
+(22–30)% additional Defense gained from Shield
INT Shield Ultimate Suffix
+(19–25)% additional Defense gained from Shield
Necklace Advanced Pre-fix
+(15–20)% Defense
Belt Advanced Pre-fix
+(15–20)% Defense
Vorax Limb: Head Base Affix
+100% Defense gained from Chest Armor
Vorax Limb: Neck Advanced Pre-fix
+(15–20)% Defense
Vorax Limb: Waist Advanced Pre-fix
+(15–20)% Defense
+(15–20)% Defense
INT Chest Armor Agony's Embrace
+(21–30)% Defense
INT Chest Armor Agony's Embrace Corroded
+(35–50)% Defense
+(25–30)% Defense from all Armor
Necklace Master Defender Pendant Corroded
+(31–35)% Defense from all Armor
Necklace Crimson Gash
+20% Defense
Necklace Crimson Gash Corroded
+(30–40)% Defense
+40% Defense
+60% Defense
+40% Defense
Ring Windbreath Dispersion Corroded
+60% Defense
+(5–15)% Defense
Belt Eternal Sea Fog Corroded
+(7–20)% Defense
+(16–20)% Defense
Belt Omni-Elixir Notes Corroded
+(36–40)% Defense
Non-Legendary Divinity Slate The Brave
[Legendary Medium Talent]
+40% Defense gained from Chest Armor
Non-Legendary Divinity Slate Onslaughter
[Micro Talent]
+3% Defense
Non-Legendary Divinity Slate Onslaughter
[Medium Talent]
+6% Defense
Non-Legendary Divinity Slate Warrior
[Micro Talent]
+3% Defense
Non-Legendary Divinity Slate Warrior
[Medium Talent]
+6% Defense
Non-Legendary Divinity Slate Druid
[Micro Talent]
+3% Defense
Non-Legendary Divinity Slate Druid
[Medium Talent]
+6% Defense
Non-Legendary Divinity Slate Sentinel
[Micro Talent]
+3% Defense
Non-Legendary Divinity Slate Sentinel
[Legendary Medium Talent]
+25% Defense from Shield
Non-Legendary Divinity Slate Psychic
[Micro Talent]
+3% Defense
Belt Blending Rituals
+40% Defense gained from Chest Armor
STR Shield, DEX Shield, INT Shield
Intermediate Sequence 3|4|7
+40% Defense from Shield
STR Shield, DEX Shield, INT Shield
Advanced Sequence 4|4|5|6
Converts 25% of Physical Damage taken to random Elemental Damage
-25% Defense
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [One For All] Gains Cold and Lightning Resistance equal to 50% of Fire Resistance
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unwavering Fortress] Gains Bulwark equal to 1.5% of Armor and reduces 100% Non-True Damage taken every 10s. Bulwark is refreshed when gained again
Your Max Life is set to 100
Your Evasion and Max Energy Shield are fixed at 0
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unstoppable Force] When a Combo Finisher is in Multistrike, it is guaranteed to deal damage equal to the Max Multistrike Count
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Hare's Agility] When exiting Stand Still, gains 1 stack of buff that lasts for 2s, up to 5 times
+14% additional damage dealt to enemies in proximity for each stack of buff. +8% Attack Speed
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Sweeping Fury] On hit, Main Ranged Horizontal Projectile Skills have a 100% chance to cast an additional Main Skill, whose projectiles fire in a ring and deal -60% additional damage. Interval: 0.03s. Does not affect Sentry Skills, Vertical Skills, and Channeled Skills.
Projectile Quantity Upper limit: 5
+2 Horizontal Projectile Penetration(s)
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Keen Intellect] For every Active Empower Skill equipped, +13% additional Spell Damage (multiplies)
For every Active Curse Skill equipped, +6% Elemental and Erosion Resistance Penetration and +6% Armor DMG Mitigation Penetration.
For every Active Defensive Skill equipped, +13% additional Max Mana (multiplies)
For every Active Mobility Skill equipped, +13% additional Cast Speed (multiplies)
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Towering Presence] Adds 100% of the Main-Hand Weapon damage to Spells
Adds 75% of Main-Hand Weapon's Critical Strike Rating to the Base Critical Strike Rating of Spell Skills
-99% additional Ailment Damage
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Spell Ripple] Main Spell Skills on hit have a 50% chance to spawn a Pulse, dealing True Damage equal to 150% of Hit Damage. Interval: 0.03s
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Juggernaut] -10% additional Armor and -2% Elemental and Erosion Resistance for enemies on Critical Strike for 8 s. Stacks up to 10 times
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Adaptive Defense] If you haven't been hit recently, +40% Injury Buffer. This effect lasts for another 4s when you are hit
Gains 1 stack(s) of Deflection every 0.5 s if you have been hit recently
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Unmatched Valor] Has 130 point(s) of fixed Fervor Rating
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Self-Delusion] +12% additional Erosion Damage to an enemy for each type of Crowd Control Effect they are under
Crowd Control Effects inflicted are reflected back onto you
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Escalating Affliction] Changes the effect of each point of Affliction to: 0.1% - +3% additional Damage Over Time taken. Refreshes every 1s and is affected by Lucky Damage bonuses
90% of the bonuses and additional bonuses for Max Damage is also applied to Damage Over Time
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Commander's Gambit] -100% additional Tenacity Blessing, Agility Blessing, and Focus Blessing Effect
When gaining any Blessing, Minions within 10m also gain it
Minions' Max Blessing Stacks are three times your own
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Circle of Life] Gains Growth equal to 80% of the nearest Spirit Magus every 1s, and Growth gains Return Speed equal to Command
For every 10 Growth, +1% additional damage for Spirit Magi, 0.1% additional Physique and 0.5% Skill Area for yourself
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Miraculous Touch] Triggers Miraculous Gain when casting an Elixir Skill
Elixir Skills gain 1 Charging Progress every second
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Dark Advance] Moves in the target direction when casting Dark Gate
+3 Max Charges for Dark Gate
+50% additional Cooldown Recovery Speed to Dark Gate
+30% additional Minion Damage if a Dark Gate has been cast recently
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: 1204411023
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Crushing Blast] Enemies have a 25% chance to explode when defeated by an Attack or Spell, dealing True Damage equal to 250% of their Max Life to enemies within a 6 m radius
+30% additional damage to Elites
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Storm's Command] +35% additional Attack Damage for each different Warcry cast for 8 s
-99% additional Empower Skill and Defensive Skill Effect
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fire's Allure] Inflicts Scorch instead of Ignite
Nearby enemies within 10m -10% Fire Resistance for each stack of Scorch on them
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Fiery Fantasy] +3% additional Ignite Damage, up to +150% , for every +1% Ignite Chance above 100%
+3% additional Wilt Damage, up to +150% , for every +1% Wilt Chance above 100%
+3% additional Trauma Damage, up to +150% , for every +1% Trauma Chance above 100%
When activating 2 Legendary Medium Talent within the area, Immune to crowd control effects
-25% Defense
When activating 2 Legendary Medium Talent within the area, Immune to crowd control effects
-25% Defense
Ethereal Prism Prism Gauge - Rare
All Micro Talent within the area also gain: +2% Defense
Ethereal Prism Prism Gauge - Rare
All Medium Talent within the area also gain: +2% Defense
Ethereal Prism Prism Gauge - Rare
All Micro Talent within the area also gain: 3.5% Defense
Ethereal Prism Prism Gauge - Rare
All Medium Talent within the area also gain: 3.5% Defense
Ethereal Prism Prism Gauge - Rare
All Micro Talent within the area also gain: +2% Defense
Ethereal Prism Prism Gauge - Rare
All Medium Talent within the area also gain: +2% Defense