Holy Illumination
Holy Illumination
When this is cast, consumes 5 Murderous Intent and forcefully drags all non-boss enemies in the area into the Holy Domain. Cooldown: 0.6s
Holy Illumination's radius: 8m. Not affected by Skill Area bonuses
Holy Illumination's radius: 8m. Not affected by Skill Area bonuses
Legendary Gear /3
Bad Knight Role Model
Require lv 1
Require lv 1
- Trait Skills can be continuously channeled. During this time, the
Holy Domain moves with the player, and noMurderous Intent is consumed while channeling or castingHoly Illumination - Loses all channeled stacks and casts
Holy Illumination again when the number of channeled stacks reaches the upper limit. For every channeled stack lost, +(12–15)% additional damage taken by all enemies in theHoly Domain for 8s
The Sanctity of the Holy Land
Require lv 1
Require lv 1
- All units in the
Holy Domain +20% additional damage (Engram 1 Exclusive) - When there are enemies in the
Holy Domain , any unit that leaves theHoly Domain +20% additional damage taken for 5 s (Engram 1 Exclusive) - Pulls all non-boss enemies within the range of
Holy Illumination into theHoly Domain again whenever an enemy leaves theHoly Domain . Interval: 0.2s (Engram 1 Exclusive)
When the High Court's Dog Barks
Require lv 1
Require lv 1
- (-75–-25)%
Holy Domain radius (Engram 2 Exclusive) Holy Illumination can lock on enemies and leave behind aHoly Domain at their location (Engram 2 Exclusive)- While within the range of
Holy Illumination , the player will be dragged to the center of theHoly Domain (Engram 2 Exclusive) - For every 1 m moved by the player, +2% additional damage for 5 s when in the
Holy Domain , up to +50% (Engram 2 Exclusive)