Holy Illumination

Holy Illumination
When this is cast, consumes 5 Murderous Intent and forcefully drags all non-boss enemies in the area into the Holy Domain. Cooldown: 0.6s
Holy Illumination's radius: 8m. Not affected by Skill Area bonuses
Legendary Gear /3
Bad Knight Role Model
Require lv 1
  • Trait Skills can be continuously channeled. During this time, the Holy Domain moves with the player, and no Murderous Intent is consumed while channeling or casting Holy Illumination
  • Loses all channeled stacks and casts Holy Illumination again when the number of channeled stacks reaches the upper limit. For every channeled stack lost, +(12–15)% additional damage taken by all enemies in the Holy Domain for 8s
The Sanctity of the Holy Land
Require lv 1
  • All units in the Holy Domain +20% additional damage (Engram 1 Exclusive)
  • When there are enemies in the Holy Domain, any unit that leaves the Holy Domain +20% additional damage taken for 5 s (Engram 1 Exclusive)
  • Pulls all non-boss enemies within the range of Holy Illumination into the Holy Domain again whenever an enemy leaves the Holy Domain. Interval: 0.2s (Engram 1 Exclusive)
When the High Court's Dog Barks
Require lv 1
  • (-75–-25)% Holy Domain radius (Engram 2 Exclusive)
  • Holy Illumination can lock on enemies and leave behind a Holy Domain at their location (Engram 2 Exclusive)
  • While within the range of Holy Illumination, the player will be dragged to the center of the Holy Domain (Engram 2 Exclusive)
  • For every 1 m moved by the player, +2% additional damage for 5 s when in the Holy Domain, up to +50% (Engram 2 Exclusive)