Ignite
An Ailment that deals Fire DoT Damage.
Ignite deals Fire DoT with a default duration of 4s.
After Igniting an enemy, Fire Damage equal to the Base Ignite Damage is dealt to the target every second.
By default, Ignite has the following effect: "+{%s:1}%% additional Affliction effect".
The default maximum number of Ignite Damage stacks is 1. This can be increased by upgrading the maximum number of stacks later. When a unit is under the effect of more than 1 Ignite effect, the first n (Max Ignite Stacks) stacks of Ignite that deal the most damage will take effect.
Talent /8
icon name profession
Minor Talent
+8% Ignite damage
+6% chance to Ignite targets
God of Might
Medium Talent
+16% Ignite damage
+12% chance to Ignite targets
God of Might
True Flame
When an enemy is Ignited, 50% of the DoT Damage additional bonus from Affliction is also applied to your Fire Hit Damage
Warlord
Starfire
+1 Ignite limit
+20% Ignite Duration
Warlord
Minor Talent
+6% chance to Ignite targets
+8% Ignite damage
+10% Ignite chance for Minions
Warlord
Medium Talent
+16% Ignite damage
+12% chance to Ignite targets
+20% Ignite chance for Minions
Warlord
Minor Talent
+9% Fire DoT Damage
+12% Minion Fire Damage
Adds 10 Base Ignite Damage
Warlord
Legendary Medium Talent
Inflicts 1 additional stacks of Ignite.
Warlord
Legendary Gear /17
Scorching Wave
Require lv 12
  • +(40–60)% Ignite damage
    +(40–60)% chance to Ignite targets
  • Adds (41–47) - (57–65) Fire Damage to the gear
  • Adds (120–150)% of Fire Damage of the Main-Hand Weapon to Base Ignite Damage
  • 50% chance to spread Ignite to Nearby enemies upon inflicting Ignite
Tower Flame
Require lv 24
  • Adds (75–78) - (94–97) Physical Damage to the gear
  • +(20–30)% gear Attack Speed
  • Adds (10–15)% of Physical Damage as Fire Damage
  • Added (10–15)% of Physical Damage to Cold Damage
  • +(10–20)% Cold Resistance Penetration When hitting an Ignited enemy
  • +(10–20)% Fire Resistance Penetration when hitting a Frozen enemy
Boots of Sinned Fire
Require lv 25
  • +(20–30) Strength
  • +(20–30)% Fire Resistance
  • +(25–30)% Movement Speed
  • +25% chance to Ignite targets
  • +(20–30)% additional damage against Ignited enemies
  • Immune to Ignite
Everburn Thunderfire
Require lv 26
  • +(18–25) Strength and Dexterity
  • +80% chance to Ignite targets
  • +80% Shock chance
  • +1 Ignite limit for Shocked enemies
  • Lightning Damage has Luck effect against Ignited enemies
Blinding Bracers
Require lv 28
  • +(4–6)% Fire Penetration
  • +25% chance to Ignite targets
  • Blinds Ignited enemies on hit
  • -5% additional Blinding Damage
  • +5% additional damage to Blinded enemies
Searing Finger Bone
Require lv 30
  • Adds (60–80) Base Ignite Damage
  • Adds (50–55) - (65–70) Fire Damage to Attacks and Spells
  • +(30–40)% Fire Resistance
  • +25% chance to Ignite targets
  • Cannot inflict Reap
Confusion Elemental Belt
Require lv 45
  • +(6–8)% all stats
  • +(20–30)% Ailment Damage
  • Gains (104–154)% of the skill's Base Fire Damage as Base Ignite Damage when Strength is higher than Dexterity
  • Gains (87–129)% of the skill's Base Erosion Damage as Base Wilt Damage when Intelligence is higher than Strength
  • Gains (10–15)% of the skill's Base Lightning Damage as Base Shock Damage when Dexterity is higher than Intelligence
Fire Watcher
Require lv 48
  • Adds (107–113) - (126–133) Fire Damage to the gear
  • +(50–60)% Fire Damage
  • +(20–30)% gear Attack Speed
  • -99% additional Ignite Damage
  • +(200–240)% Critical Strike Rating against Ignited enemies
  • +(20–24)% Fire Penetration against Ignited enemies
Magnus' Guide
Require lv 60
  • Adds (19–23) - (27–31) Physical Damage to the gear
  • Adds (100–130)% of Main-Hand Weapon Damage to Base Ignite Damage
  • +50% Ignite chance for Fire Skills
  • +1 Ignite limit
  • +(10–12)% Fire Penetration
Sun's Embrace
Require lv 60
  • +(180–220) Max Life
  • +(40–60)% Fire Damage
  • +1 Ignite limit
  • Inflicts 1 additional stacks of Ignite.
  • +(40–60)% Cold Resistance
Entanglement of the Immortal
Require lv 62
  • +(200–240) Max Life
  • +(15–20)% injury buffer
  • +(30–40)% Fire Resistance
  • Gains Ignite with (120–200) Base Damage when taking Fire Damage
  • +50% Life Regeneration Speed when Ignited
Crossroad
Require lv 64
  • +(140–160) gear Energy Shield
  • +(80–100) Max Life
  • +(12–14)% Ailment Duration
  • Converts 50% of Fire Damage against Ignited enemies to Erosion Damage
  • Converts 50% of Cold Damage against Frostbitten enemies to Erosion Damage
  • Converts 50% of Lightning Damage against Shock enemies to Erosion Damage
  • Inflicts Pain on Nearby enemies every 1 s for 3 s
Cursed Flame
Require lv 68
  • +(160–200)% gear Physical Damage
  • Adds (13–15) - (17–19) Physical Damage to the gear
  • +25% chance to Ignite targets
  • Adds (15–20)% of Physical Damage as Fire Damage
  • When Ignite is inflicted, Ignite spreads and +10% additional Ignite Damage taken by Nearby enemies
Dragon Breath Armor
Require lv 70
  • +(2900–3100) gear Armor
  • +(15–20)% Max Life
  • +(30–40)% Fire Resistance
  • +(200–220)% Fire Damage
  • Converts 30% of Physical Damage taken to Fire Damage
  • You can only deal Fire Damage
  • You always receive +(600–700) Ignite Damage when there are enemies nearby
Embrace of the Dark Surge
Require lv 70
  • +(180–220) Max Life
  • +(30–40)% Fire Resistance
  • +(30–40)% Lightning Resistance
  • Converts 50% of Physical Damage to Lightning Damage when Shocked
  • Converts 50% of Physical Damage taken to Fire Damage when Ignited
Frozen Flame
Require lv 75
  • +(4–8)% Max Life and Max Energy Shield
  • +(20–30)% Empower Skill Effect
  • +(50–80)% chance to trigger Lv. 20 Bull's Rage on hit. Cooldown: 4s
  • +(15–25)% Fire and Lightning Resistance
  • Cannot inflict Ignite
King Lionheart's Ambition
Require lv 78
  • +(250–300)% gear Physical Damage
  • +(20–30)% gear Attack Speed
  • Adds (25–30)% of Physical Damage of the Main-Hand Weapon to Base Ignite Damage per stack of Agility Blessing
  • For every 5 stack(s) of Agility Blessing, creates explosions when defeating Ignited enemies, dealing Secondary Fire Damage equal to 25% of the enemy's Max Life.
  • Changes the base effect of Agility Blessing to: +6% additional Ailment Damage and +6% Ailment Duration.