Ignite
After Igniting an enemy, Fire Damage equal to the Base Ignite Damage is dealt to the target every second.
By default, Ignite has the following effect: "+{%s:1}%% additional >
The default maximum number of Ignite Damage stacks is 1. This can be increased by upgrading the maximum number of stacks later. When a unit is under the effect of more than 1 Ignite effect, the first n (Max Ignite Stacks) stacks of Ignite that deal the most damage will take effect.>
Ignite
Ignite
An Ailment that may be triggered on hit, dealing Fire Damage per second for 4s based on Base Ignite Damage. Unable to stack
+30% additional Affliction Effect when dealing Ignite Damage
Ignite cannot be inflicted whDoTen Base Ignite Damage is 0.
+30% additional Affliction Effect when dealing Ignite Damage
Ignite cannot be inflicted whDoTen Base Ignite Damage is 0.
Talent /8
icon | name | profession |
---|---|---|
Minor Talent +8% +6% chance to | God of Might | |
Medium Talent +16% +12% chance to | God of Might | |
True Flame When an enemy is | Warlord | |
Starfire +1 +20% | Warlord | |
Minor Talent +6% chance to +8% +10% | Warlord | |
Medium Talent +16% +12% chance to +20% | Warlord | |
Minor Talent +9% Fire DoT Damage +12% Minion Fire Damage Adds 10 Base | Warlord | |
Legendary Medium Talent Inflicts 1 additional stacks of | Warlord |
Legendary Gear /17
Scorching Wave
Require lv 12
Require lv 12
- +(40–60)%
Ignite damage
+(40–60)% chance toIgnite targets - Adds (41–47) - (57–65) Fire Damage to the gear
- Adds (120–150)% of Fire Damage of the Main-Hand Weapon to Base
Ignite Damage - 50% chance to spread
Ignite toNearby enemies upon inflictingIgnite
Tower Flame
Require lv 24
Require lv 24
- Adds (75–78) - (94–97) Physical Damage to the gear
- +(20–30)% gear Attack Speed
- Adds (10–15)% of Physical Damage as Fire Damage
- Added (10–15)% of Physical Damage to Cold Damage
- +(10–20)% Cold Resistance Penetration When hitting an
Ignited enemy - +(10–20)% Fire Resistance Penetration when hitting a
Frozen enemy
Boots of Sinned Fire
Require lv 25
Require lv 25
- +(20–30) Strength
- +(20–30)% Fire Resistance
- +(25–30)% Movement Speed
- +25% chance to
Ignite targets - +(20–30)% additional damage against
Ignited enemies - Immune to
Ignite
Everburn Thunderfire
Require lv 26
Require lv 26
- +(18–25) Strength and Dexterity
- +80% chance to
Ignite targets - +80%
Shock chance - +1
Ignite limit forShocked enemies - Lightning Damage has
Luck effect againstIgnited enemies
Blinding Bracers
Require lv 28
Require lv 28
- +(4–6)% Fire Penetration
- +25% chance to
Ignite targets Blinds Ignited enemies on hit- -5% additional
Blinding Damage - +5% additional damage to
Blinded enemies
Searing Finger Bone
Require lv 30
Require lv 30
- Adds (60–80) Base
Ignite Damage - Adds (50–55) - (65–70) Fire Damage to Attacks and Spells
- +(30–40)% Fire Resistance
- +25% chance to
Ignite targets - Cannot inflict Reap
Confusion Elemental Belt
Require lv 45
Require lv 45
- +(6–8)%
all stats - +(20–30)%
Ailment Damage - Gains (104–154)% of the skill's Base Fire Damage as Base
Ignite Damage when Strength is higher than Dexterity - Gains (87–129)% of the skill's Base Erosion Damage as Base
Wilt Damage when Intelligence is higher than Strength - Gains (10–15)% of the skill's Base Lightning Damage as Base
Shock Damage when Dexterity is higher than Intelligence
Fire Watcher
Require lv 48
Require lv 48
- Adds (107–113) - (126–133) Fire Damage to the gear
- +(50–60)% Fire Damage
- +(20–30)% gear Attack Speed
- -99% additional
Ignite Damage - +(200–240)% Critical Strike Rating against
Ignited enemies - +(20–24)% Fire Penetration against
Ignited enemies
Magnus' Guide
Require lv 60
Require lv 60
- Adds (19–23) - (27–31) Physical Damage to the gear
- Adds (100–130)% of Main-Hand Weapon Damage to Base
Ignite Damage - +50%
Ignite chance for Fire Skills - +1
Ignite limit - +(10–12)% Fire Penetration
Sun's Embrace
Require lv 60
Require lv 60
- +(180–220) Max Life
- +(40–60)% Fire Damage
- +1
Ignite limit - Inflicts 1 additional stacks of
Ignite . - +(40–60)% Cold Resistance
Entanglement of the Immortal
Require lv 62
Require lv 62
- +(200–240) Max Life
- +(15–20)%
injury buffer - +(30–40)% Fire Resistance
- Gains
Ignite with (120–200) Base Damage when taking Fire Damage - +50% Life Regeneration Speed when Ignited
Crossroad
Require lv 64
Require lv 64
- +(140–160) gear Energy Shield
- +(80–100) Max Life
- +(12–14)%
Ailment Duration - Converts 50% of Fire Damage against
Ignited enemies to Erosion Damage - Converts 50% of Cold Damage against
Frostbitten enemies to Erosion Damage - Converts 50% of Lightning Damage against
Shock enemies to Erosion Damage - Inflicts
Pain onNearby enemies every 1 s for 3 s
Cursed Flame
Require lv 68
Require lv 68
- +(160–200)% gear Physical Damage
- Adds (13–15) - (17–19) Physical Damage to the gear
- +25% chance to
Ignite targets - Adds (15–20)% of Physical Damage as Fire Damage
- When
Ignite is inflicted,Ignite spreads and +10% additionalIgnite Damage taken by Nearby enemies
Dragon Breath Armor
Require lv 70
Require lv 70
- +(2900–3100) gear Armor
- +(15–20)% Max Life
- +(30–40)% Fire Resistance
- +(200–220)% Fire Damage
- Converts 30% of Physical Damage taken to Fire Damage
- You can only deal Fire Damage
- You always receive +(600–700)
Ignite Damage when there are enemies nearby
Embrace of the Dark Surge
Require lv 70
Require lv 70
- +(180–220) Max Life
- +(30–40)% Fire Resistance
- +(30–40)% Lightning Resistance
- Converts 50% of Physical Damage to Lightning Damage when
Shocked - Converts 50% of Physical Damage taken to Fire Damage when
Ignited
Frozen Flame
Require lv 75
Require lv 75
- +(4–8)% Max Life and Max Energy Shield
- +(20–30)% Empower Skill Effect
- +(50–80)% chance to trigger Lv. 20 Bull's Rage on hit. Cooldown: 4s
- +(15–25)% Fire and Lightning Resistance
- Cannot inflict
Ignite
King Lionheart's Ambition
Require lv 78
Require lv 78
- +(250–300)% gear Physical Damage
- +(20–30)% gear Attack Speed
- Adds (25–30)% of Physical Damage of the Main-Hand Weapon to Base
Ignite Damage per stack ofAgility Blessing - For every 5 stack(s) of
Agility Blessing , creates explosions when defeatingIgnited enemies, dealing Secondary Fire Damage equal to 25% of the enemy's Max Life. - Changes the base effect of
Agility Blessing to: +6% additionalAilment Damage and +6%Ailment Duration.