Ignite
After Igniting an enemy, Fire Damage equal to the Base Ignite Damage is dealt to the target every second.
By default, Ignite has the following effect: "+30%% additional
The default maximum number of Ignite Damage stacks is 1. This can be increased by upgrading the maximum number of Ignite stacks later. When a unit is under the effect of more than 1 Ignite effect, the first n (Max Ignite Stacks) stacks of Ignite that deal the most damage will take effect.
After reaching max stacks of Ignite, the duration of Ignite effects that deal more damage will not be affected by subsequently inflicted Ignite effects that deal less damage.
Ignite
Ignite
An Ailment that may be triggered on hit, dealing Fire Damage per second for 4s based on Base Ignite Damage. Unable to stack
+30% additional Affliction Effect when dealing Ignite Damage
Ignite cannot be inflicted when Base Ignite Damage is 0.
+30% additional Affliction Effect when dealing Ignite Damage
Ignite cannot be inflicted when Base Ignite Damage is 0.
Talent /6
![](https://cdn.tlidb.com/UI/Textures/Common/Icon/Silhouette/Talent/64/DmgAll_64.webp)
![](https://cdn.tlidb.com/UI/Textures/Common/Icon/Silhouette/Talent/64/DmgExtra_64.webp)
![](https://cdn.tlidb.com/UI/Textures/Common/Icon/Silhouette/Talent/64/DmgAll_64.webp)
![](https://cdn.tlidb.com/UI/Textures/Common/Icon/Silhouette/Talent/64/DmgAll_64.webp)
![](https://cdn.tlidb.com/UI/Textures/Common/Icon/Silhouette/Talent/64/Dot_64.webp)
![](https://cdn.tlidb.com/UI/Textures/Common/Icon/Silhouette/Talent/64/DmgFire_64.webp)
Legendary Gear /11
Scorching Wave
Require lv 12
Require lv 12
+(40–60)% Ignite damage
+(40–60)% chance toIgnite targets
+(40–60)% chance to
Adds (32–37) - (41–45) Fire Damage to the gear
Adds (40–50)% of Fire Damage of the Main-Hand Weapon to Base Ignite Damage
50% chance to spread Ignite to Nearby enemies upon inflicting Ignite
Boots of Sinned Fire
Require lv 15
Require lv 15
+20% Movement Speed
+25% chance to Ignite targets
+(30–40)% damage against Ignited enemies
Immune to Ignite
Searing Finger Bone
Require lv 30
Require lv 30
Adds 120 Base Ignite Damage
+25% chance to Ignite targets
Cannot inflict Reap
Cursed Flame
Require lv 58
Require lv 58
+(250–300)% gear Physical Damage
Adds (13–15) - (17–19) Physical Damage to the gear
+25% chance to Ignite targets
Adds (40–50)% of Main-Hand Weapon Damage to Base Ignite Damage
When Ignite is inflicted, Ignite spreads and +(10–40)% additional Ignite Damage taken by Nearby enemies
Dragon Breath Armor
Require lv 58
Require lv 58
+(2448–2592) Gear Armor
+(10–13)% Max Life
+216% Fire Damage
Converts (20–30)% of Physical Damage taken to Fire Damage
You can only deal Fire Damage
You always receive +(600–700) Ignite Damage when there are enemies nearby
Sun's Embrace
Require lv 58
Require lv 58
+(180–220) Max Life
+(130–160)% Fire Damage
+1 Ignite limit
Inflicts 1 additional stack(s) of Ignite
+(49–54)% Cold Resistance
Blinding Bracers
Require lv 58
Blinds Ignited enemies on hit
Require lv 58
+25% chance to Ignite targets
-12% additional damage inflicted by Blind enemies
+20% additional damage to Blinded enemies
Frozen Flame
Require lv 58
Require lv 58
+(20–24)% Max Life and Max Energy Shield
+(3–5) Empower Skill Level
+(50–80)% chance to trigger Lv. 30 Bull's Rage on hit. Cooldown: 4s
+(35–42)% Fire and Lightning Resistance
Cannot inflict Ignite
Confusion Elemental Belt
Require lv 58
Require lv 58
+(6–8)% all stats
+(20–30)% Ailment Damage
When Strength is greater than Dexterity, adds 17% of the skill's damage to Base Trauma Damage.
When Intelligence is greater than Strength, adds 10% of the skill's damage to Base Wilt Damage.
When Dexterity is greater than Intelligence, adds 12% of the skill's damage to Base Ignite Damage.
Everburn Thunderfire
Require lv 58
Require lv 58
+(18–25) Strength and Dexterity
+(40–80)% chance to Ignite targets
+(40–80)% Numbed chance
+1 Ignite limit for Numbed enemies
Lightning Damage has Luck effect against Ignited enemies
Embrace of the Dark Surge
Require lv 58
Require lv 58
+(100–300) Max Life
+(12–16)% Fire Resistance
+(12–16)% Lightning Resistance
Converts 1% of Physical Damage taken to Fire Damage for every time you inflict Ignite recently, up to (5–20)%
Converts 1% of Physical Damage taken to Lightning Damage for every time you inflict Numbed recently, up to (5–20)%