Main-Hand Weapon

Main-Hand Weapon
The weapon held in your right hand is the Main-Hand Weapon
Talent /1
Legendary Medium TalentThe Brave
+8% additional Main-Hand Weapon Damage while holding a Shield
+5% Movement Speed when holding a Shield
Legendary Gear /5
Boor's Iron Crown
Require lv 20
+(150–170) Max Life
+50% chance to gain a Barrier when taking damage. Interval: 4s.
Adds (25–30) - (31–36) Physical Damage to Main-Hand Weapon while Barrier is active
Ominous Gift
Require lv 58
Adds (28–32) - (47–53) Physical Damage to the gear
+(110–130)% gear Physical Damage
Adds (40–50)% of the damage of the Off-Hand Weapon to the Main-Hand Weapon
Severed Wrist
Require lv 58
+(150–180) Attack Critical Strike Rating
Projectile Quantity +(1–2)
+30% Movement Speed for 3 s on defeat
+(40–50)% additional damage for Main-Hand Weapons
+30% Main-Hand Weapon Attack Speed
Imperial Iron Sentry
Require lv 58
+(7–10)% Max Life and Max Energy Shield
+(20–50)% Sentry Damage
Main-Hand Weapon's Critical Strike Rating is also set as the Base Critical Strike Rating of Spell Sentry Skills
Restores (0.5–3)% Life and Energy Shield when a Sentry lands a Critical Strike. Interval: 0.5 s
Sentry
Fool's Crown
Require lv 58
+(4176–4464) Gear Armor
-99% additional Intelligence
Adds (92–108) - (122–138) Physical Damage to the Main-Hand Weapon
+(60–90) Strength
+(2–4)% Fire Resistance