Main-Hand Weapon
Main-Hand Weapon
The weapon held in the Character's right hand is the Main-Hand Weapon
Talent /1
Joined ForceBladerunner
Adds 60% of the damage of the
Legendary Gear /7
Boor's Iron Crown
Require lv 25
Require lv 25
+(150–170) Max Life
+50% chance to gain a Barrier when taking damage. Interval: 4s.
Adds (25–30) - (31–36) Physical Damage to Main-Hand Weapon while Barrier is active
Ominous Gift
Require lv 58
Require lv 58
Adds (28–32) - (47–53) Physical Damage to the gear
+(110–130)% gear Physical Damage
Adds (40–50)% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon
Severed Wrist
Require lv 58
Require lv 58
+(60–90)% Attack Critical Strike Rating
Projectile Quantity +(1–2)
+30% Movement Speed for 3 s on defeat
+(20–35)% additional damage for Main-Hand Weapons
+(15–20)% Main-Hand Weapon Attack Speed
Imperial Iron Sentry
Require lv 58
Main-Hand Weapon 's Critical Strike Rating is also set as the Base Critical Strike Rating of Spell Sentry Skills
Require lv 58
(-25–-15)% Max Life and Max Energy Shield
+(90–100)% additional Sentry Damage
Restores (0.5–3)% Life and Energy Shield when a Sentry lands a Critical Strike. Interval: 0.5 s
Enemies nearby Sentries receive Lv. 20 Timid Curse
Fool's Crown
Require lv 58
Require lv 58
+(4176–4464) Gear Armor
-99% additional Intelligence
Adds (92–108) - (122–138) Physical Damage to the Main-Hand Weapon
+(60–90) Strength
+(2–4)% Fire Resistance
Death's Touch
Require lv 58
Require lv 58
+(176–220) Max Life
+(120–130)% additional Base Damage for Two-Handed Weapons
The Critical Strike Rating is fixed at 400 for the Weapon
+(13–16)% Main-Hand Weapon Attack Speed
<Random Critical Strike or Weapon Damage affix>
Demons' Touch
Require lv 58
Conspire
Require lv 58
+(176–220) Max Life
+(20–30)% additional Base Damage for Off-Hand Weapons
Weapon Attack Speed is fixed at 1.35
+(24–32)% Critical Strike Rating for the Main-Hand Weapon
