Main-Hand Weapon
Main-Hand Weapon
The weapon held in the Character's right hand is the Main-Hand Weapon
Towering Presence
Adds 100% of Main-Hand Weapon 's Damage to Spells
Adds 75% ofMain-Hand Weapon 's Critical Strike Rating to the Base Critical Strike Rating of Spell Skills
-99% additional Ailment Damage
Adds 75% of
-99% additional Ailment Damage
+(12–15)% Main-Hand Weapon Critical Strike Rating and adds (10–12) - (15–17) Physical Damage to the Off-Hand Weapon while Dual Wielding
Install to replace a Medium Talent Node
Additional items will be consumed when removing this
Additional items will be consumed when removing this
89 - 89 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
Adds (28–32) - (47–53) Physical Damage to the gear
+(110–130)% Gear Physical Damage
Adds (40–50)% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon
Accept this tremendous gift.
89 - 89 Physical Damage
500 Critical Strike Rating
1.5 Attack Speed
+(60–90)% Attack Critical Strike Rating
Projectile Quantity +(1–2)
+(20–25)% Movement Speed for 3 s on defeat
+(20–35)% additional damage for Main-Hand Weapons
+(15–20)% Main-Hand Weapon Attack Speed
There is always a price to become the champion.
+1920 Gear Armor
+(4176–4464) Gear Armor
-99% additional Intelligence
Adds (92–108) - (122–138) Physical Damage to the Main-Hand Weapon
+(60–90) Strength
+(2–4)% Fire Resistance
Look at that man!
Everyone laughs at him, but he is still the king of the world.
Everyone laughs at him, but he is still the king of the world.
+779 Gear Armor
+(150–170) Max Life
+50% chance to gain a Barrier when taking damage. Interval: 4s.
Adds (25–30) - (31–36) Physical Damage to Main-Hand Weapon while Barrier is active
The brave has power. Power measures justice. Justice becomes the decoration on the winner's crown.
+1920 Gear Armor
+(231–330) Max Life
+(80–90)% additional Base Damage for Two-Handed Weapons
The Critical Strike Rating is fixed at 500 for the Weapon
+(13–16)% Main-Hand Weapon Attack Speed
<A Random Critical Strike or Weapon Damage Affix>
Crush the crowns, the signets, and the holy remains of past kings with your hand-till their rusted souls seep into your palm.
+1920 Gear Armor
+(176–220) Max Life
+(20–30)% additional Base Damage for Off-Hand Weapons
Weapon Attack Speed is fixed at 1.35
+(24–32)% Critical Strike Rating for the Main-Hand Weapon
Deities unseen worked through their hands-compelling them to clasp, to push past the edges of the known, shaping wrath and power in their image.
Ring Ultimate Suffix
+(18–23)% additional damage for Main-Hand Weapons
Vorax Limb: Legs Ultimate Suffix
+(18–23)% additional damage for Main-Hand Weapons
Vorax Limb: Digits Ultimate Suffix
+(18–23)% additional damage for Main-Hand Weapons
Vorax Limb: Waist Ultimate Suffix
+(18–23)% additional damage for Main-Hand Weapons
One-Handed Axe Ominous Gift
Adds (40–50)% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon
One-Handed Axe Ominous Gift Corroded
Adds (50–60)% of the damage of the Off-Hand Weapon to the final damage of the Main-Hand Weapon
Pistol Severed Wrist
+(20–35)% additional damage for Main-Hand Weapons
Pistol Severed Wrist
+(15–20)% Main-Hand Weapon Attack Speed
Pistol Severed Wrist Corroded
[Joined Force] Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 60% of the damage of theOff-Hand Weapon to the final damage of the Main-Hand Weapon
Adds 60% of the damage of the
Pistol Severed Wrist Corroded
+(25–30)% Main-Hand Weapon Attack Speed
STR Helmet Fool's Crown
Adds (92–108) - (122–138) Physical Damage to the Main-Hand Weapon
STR Helmet Fool's Crown Corroded
Adds (152–161) - (201–208) Physical Damage to the Main-Hand Weapon
STR Helmet Boor's Iron Crown
Adds (25–30) - (31–36) Physical Damage to Main-Hand Weapon while Barrier is active
STR Helmet Boor's Iron Crown Corroded
Adds (37–43) - (45–52) Physical Damage to Main-Hand Weapon while Barrier is active
STR Gloves Death's Touch
+(13–16)% Main-Hand Weapon Attack Speed
STR Gloves Death's Touch
Adds (58–60) - (71–73) Physical Damage to the Main-Hand Weapon
STR Gloves Death's Touch Corroded
+(18–23)% Main-Hand Weapon Attack Speed
STR Gloves Death's Touch Corroded
Adds (103–105) - (126–128) Physical Damage to the Main-Hand Weapon
STR Gloves Demons' Touch
+(24–32)% Critical Strike Rating for the Main-Hand Weapon
STR Gloves Demons' Touch Corroded
+(36–50)% Critical Strike Rating for the Main-Hand Weapon
Belt Pantheon's Elegy Corroded
+15%
Soul Candle Positive Affix
Adds 32 - 38 Physical Damage to the Main-Hand Weapon
Non-Legendary Divinity Slate Bladerunner
[Joined Force] Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 60% of the damage of theOff-Hand Weapon to the final damage of the Main-Hand Weapon (Max Active Divinity: 1)
Adds 60% of the damage of the
Non-Legendary Divinity Slate
[Towering Presence]
Adds 100% of the Main-Hand Weapon damage to Spells
Adds 75% ofMain-Hand Weapon 's Critical Strike Rating to the Base Critical Strike Rating of Spell Skills
-99% additional Ailment Damage
Adds 75% of
-99% additional Ailment Damage
Belt Blending Rituals
[Joined Force] Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 60% of the damage of theOff-Hand Weapon to the final damage of the Main-Hand Weapon
Adds 60% of the damage of the
Claw, Cane, One-Handed Hammer, One-Handed Sword, One-Handed Axe, Dagger, Pistol
Intermediate Sequence 1|2|6
+8% additional damage for Main-Hand Weapons
Bow, Two-Handed Sword, Two-Handed Hammer, Two-Handed Axe, Cudgel, Musket, Fire Cannon, Crossbow
Intermediate Sequence 1|2|6
+16% additional damage for Main-Hand Weapons
Two-Handed Sword, Two-Handed Hammer, Two-Handed Axe, Cudgel, Bow, Musket, Fire Cannon, Crossbow
Advanced Sequence 1|3|5|7
+60% additional damage for Main-Hand Weapons
-20% Attack Critical Strike Rating for this gear
-20% Attack Critical Strike Rating for this gear
Ethereal Prism Random Affix
-5% Elemental Resistance
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Towering Presence] Adds 100% of theMain-Hand Weapon damage to Spells
Adds 75% ofMain-Hand Weapon 's Critical Strike Rating to the Base Critical Strike Rating of Spell Skills
-99% additional Ailment Damage
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Towering Presence] Adds 100% of the
Adds 75% of
-99% additional Ailment Damage
Ethereal Prism Random Affix
-30 to All Stats
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Towering Presence] Adds 100% of theMain-Hand Weapon damage to Spells
Adds 75% ofMain-Hand Weapon 's Critical Strike Rating to the Base Critical Strike Rating of Spell Skills
-99% additional Ailment Damage
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Towering Presence] Adds 100% of the
Adds 75% of
-99% additional Ailment Damage
Ethereal Prism Random Affix
-8% Defense
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Towering Presence] Adds 100% of theMain-Hand Weapon damage to Spells
Adds 75% ofMain-Hand Weapon 's Critical Strike Rating to the Base Critical Strike Rating of Spell Skills
-99% additional Ailment Damage
Mutated Core Talents no longer replace the original talent, but add the following to the Core Talent in the current Talent Panel: [Towering Presence] Adds 100% of the
Adds 75% of
-99% additional Ailment Damage
