Main-Hand Weapon

Main-Hand Weapon
The weapon held in your right hand is the Main-Hand Weapon
Talent /3
icon name profession
Joined Force
Off-Hand Weapons do not participate in Attacks while Dual Wielding
Adds 80% of the damage of the Off-Hand Weapon to the Main-Hand Weapon
The Brave
Legendary Medium Talent
+10% additional Main-Hand Weapon Damage while holding a Shield
The Brave
Mind Blade
Adds 150% of the Main-Hand Weapon damage to Spells
Adds 20% of Main-Hand Weapon's Critical Strike Rating to the Base Critical Strike Rating of Spell Skills
Magister
Legendary Gear /6
Boor's Iron Crown
Require lv 20
  • +(50–70) Max Life
  • +50% chance to gain a Barrier when taking damage. Interval: 4s.
  • Adds (25–30) - (31–36) Physical Damage to Main-Hand Weapon while Barrier is active
Ominous Gift
Require lv 55
  • Adds (28–32) - (47–53) Physical Damage to the gear
  • +(110–130)% gear Physical Damage
  • (-30–10)% Critical Strike Rating for the Main-Hand Weapon
  • (-30–10)% Main-Hand Weapon Attack Speed
  • Adds (150–200)% of the damage of the Off-Hand Weapon to the Main-Hand Weapon
Imperial Iron Sentry
Require lv 58
  • +(7–10)% Max Life and Max Energy Shield
  • +(20–50)% Sentry Damage
  • Main-Hand Weapon's Critical Strike Rating is also set as the Base Critical Strike Rating of Spell Sentry Skills
  • Restores (0.5–3)% Life and Energy Shield when a Sentry lands a Critical Strike. Interval: 0.5 s
  • Sentry
Butterfly Wings
Require lv 65
  • (-20–-10)% Attack and Spell Block Chance
  • For every (200–300) Evasion, adds 1 - 1 Physical Damage to the Main-Hand Weapon
  • For every 10000 Evasion, adds (10–20)% of the Main-Hand Weapon damage to Spells
  • <Random defense-related affix>
Severed Wrist
Require lv 74
  • +(150–180) Attack Critical Strike Rating
  • Projectile Quantity +(1–2)
  • +30% Movement Speed for 3 s on defeat
  • +(40–80)% additional damage for Main-Hand Weapons
  • +(40–80)% Main-Hand Weapon Attack Speed
Fool's Crown
Require lv 76
  • +(90–100) gear Armor
  • -99% additional Intelligence
  • Adds (92–108) - (122–138) Physical Damage to the Main-Hand Weapon
  • +(6–10) Strength
  • +(2–4)% Fire Resistance