Main-Hand Weapon
Main-Hand Weapon
The weapon held in your right hand is the Main-Hand Weapon
Talent /3
icon | name | profession |
---|---|---|
Joined Force Adds 80% of the damage of the | The Brave | |
Legendary Medium Talent +10% additional | The Brave | |
Mind Blade Adds 150% of the Adds 20% of | Magister |
Legendary Gear /6
Boor's Iron Crown
Require lv 20
Require lv 20
- +(50–70) Max Life
- +50% chance to gain a
Barrier when taking damage. Interval: 4s. - Adds (25–30) - (31–36) Physical Damage to
Main-Hand Weapon whileBarrier is active
Ominous Gift
Require lv 55
Require lv 55
- Adds (28–32) - (47–53) Physical Damage to the gear
- +(110–130)% gear Physical Damage
- (-30–10)% Critical Strike Rating for the
Main-Hand Weapon - (-30–10)%
Main-Hand Weapon Attack Speed - Adds (150–200)% of the damage of the
Off-Hand Weapon to theMain-Hand Weapon
Imperial Iron Sentry
Require lv 58
Require lv 58
- +(7–10)% Max Life and Max Energy Shield
- +(20–50)% Sentry Damage
Main-Hand Weapon 's Critical Strike Rating is also set as the Base Critical Strike Rating of Spell Sentry Skills- Restores (0.5–3)% Life and Energy Shield when a Sentry lands a Critical Strike. Interval: 0.5 s
Sentry
Butterfly Wings
Require lv 65
Require lv 65
- (-20–-10)% Attack and Spell Block Chance
- For every (200–300) Evasion, adds 1 - 1 Physical Damage to the
Main-Hand Weapon - For every 10000 Evasion, adds (10–20)% of the
Main-Hand Weapon damage to Spells - <Random defense-related affix>
Severed Wrist
Require lv 74
Require lv 74
- +(150–180) Attack Critical Strike Rating
- Projectile Quantity +(1–2)
- +30% Movement Speed for 3 s on defeat
- +(40–80)% additional damage for
Main-Hand Weapons - +(40–80)%
Main-Hand Weapon Attack Speed
Fool's Crown
Require lv 76
Require lv 76
- +(90–100) gear Armor
- -99% additional Intelligence
- Adds (92–108) - (122–138) Physical Damage to the
Main-Hand Weapon - +(6–10) Strength
- +(2–4)% Fire Resistance