Armor
Armor is a defensive mechanic against Hit Damage, Secondary Damage, and Damage Reflection.
Players have {%s:1} Armor by default. The lower limit of Armor is {%s:1}.
Only {%s:1}%% of the damage reduction provided by Armor will be applied to non-Physical Damage.
The max damage reduction provided by Armor is {%s:1}%%.
Your Armor DMG Reduction for incoming damage is calculated using the following formula:
Your DMG Reduction = Your Armor/({%s:1} x Your Armor + {%s:2} + {%s:3} x Min (Enemy Level, {%s:4}))
Monsters' Armor DMG Reduction for incoming damage is calculated using the following formula:
Monster DMG Reduction = Monster Armor/({%s:1} x Monster Armor + {%s:2})
Monster Armor in the formula increases with the enemy's level, ranging from {%s:1} to {%s:2}.
Double Armor
When receiving damage, double the Armor value will be used to determine the damage reduction. This only takes effect in the damage calculation process and does not change the actual Armor value.