Shock
When hitting an enemy with Shock, Hit Damage is guaranteed to trigger Shock Damage.
Each Shock effect can only be triggered up to {%s:1} time(s).
The base duration of Shock is 4s.
When hitting an enemy with Shock, Secondary Lightning Damage is dealt based on the recorded Base Shock Damage, and this damage bonus is obtained when it is triggered.
The maximum valid stack of Shock is 1. This can't be changed by any affixes. When multiple Shock effects exist concurrently, the stack with the highest Base Damage takes effect.
The player and their Minions gain initial Base Shock Damage equal to {%s:2}%% of the Lightning Damage hit.
Shock Damage is not affected by any bonuses and ignores Resistance.>
Shock
Shock
The Shock status is an Ailment that could be triggered when Lightning Damage hits its target. It's affected by Shock Chance.
Shock Damage is settled one additional time every time enemies in the Shock status are hit.
Upon hitting an enemy, gains 3% of Lightning Damage hit as Base Shock Damage.
Shock Damage is Secondary Lightning Damage. It is not affected by bonuses and ignores Resistance.
Each Shock status can be settled up to 12 time(s).
Shock cannot be inflicted when Base Shock Damage is 0.
Shock Damage is settled one additional time every time enemies in the Shock status are hit.
Upon hitting an enemy, gains 3% of Lightning Damage hit as Base Shock Damage.
Shock Damage is Secondary Lightning Damage. It is not affected by bonuses and ignores Resistance.
Each Shock status can be settled up to 12 time(s).
Shock cannot be inflicted when Base Shock Damage is 0.
Talent /9
icon | name | profession |
---|---|---|
Minor Talent +8% Lightning Damage +6% | Goddess of Hunting | |
Medium Talent +12% Converts 50% of Physical Damage to Lightning Damage | Goddess of Hunting | |
Legendary Medium Talent Lightning Skill settles | Goddess of Hunting | |
Conductive Gains 5% of Lightning Damage hit as Base Minions gain 5% of Lightning Damage hit as Base | Bladerunner | |
Queer Angle Damage dealt by Minions and you against | Bladerunner | |
Minor Talent +5% +12% Minion Shock chance | Bladerunner | |
Medium Talent +12% +12% chance to +20% Minion Shock chance | Bladerunner | |
Minor Talent +6% Adds Base 4 +10% Minion Shock chance | Bladerunner | |
Legendary Medium Talent Settles Settles | Bladerunner |
Legendary Gear /13
Electric Cat Evolution
Require lv 1
Require lv 1
- When the times of
Shock Damage settled on Erika are equal to 10 times the sum of unlocked engram sequence numbers, triggersFeline Figure immediately. Cooldown: (0.4–0.6)s. The triggeredFeline Figure has an additional effect:
+40% Area.Feline Figure restores Life and Energy Shield equal to the smallest unlocked engram sequence number x(0.2–0.4)% to Erika each additional time it settlesShock Damage.
Lazy Lightning Experiment
Require lv 1
Require lv 1
Feline Figure 's trigger chance is halved- Each time
Feline Figure is triggered, there's a (30–50)% chance to generate 3Feline Figures that settleShock Damage on enemies on the path independently. - For every 3 time(s)
Feline Figure settlesShock Damage recently, +1%Feline Figure Area, up to 40 stacks(s).
Canned Inspiration Waves
Require lv 1
Require lv 1
- For every stack of
Agility Blessing owned, (-5–-3)% additional Lightning Damage taken and +(2–3)% additional Non-Lightning Damage taken. - Consumes a number of Agility Blessing stacks equal to the current engram sequence number when triggering
Feline Figure . For each stack of Agility Blessing consumed, theFeline Figure settlesShock Damage (1–2) additional time(s).
Thunder Jawbone - Prototype
Require lv 20
Require lv 20
- +1000 gear Evasion
- Gains (2–3)% of Hit Damage as Base
Shock Damage if Evasion is greater than 20000 - For every 1 stack of
Agility Blessing , -10% additional Max Energy Shield (multiplies). Euphoria
Everburn Thunderfire
Require lv 26
Require lv 26
- +(18–25) Strength and Dexterity
- +(40–80)% chance to
Ignite targets - +(40–80)%
Shock chance - +1
Ignite limit forShocked enemies - Lightning Damage has
Luck effect againstIgnited enemies
Lightning Conductor Armor
Require lv 30
Require lv 30
- +(80–90) gear Energy Shield
- Adds Base (50–70)
Shock Damage - Settles
Shock Damage 1 additional times on Critical Strike - +100%
Shock chance if you have dealt a Critical Strike recently
Electricity Amplifier
Require lv 38
Require lv 38
- +(12–20)% Lightning Resistance
- (-2–-1)%
Max Lightning Resistance - +1 Lightning Skill Level
- 50% chance to spread
Shock toNearby enemies upon inflictingShock - For every time
Shock has been inflicted recently, +(1–2)% additional Max Damage, up to (20–40) stack(s)
Thunder Manipulator
Require lv 55
Require lv 55
- +(2400–2600) gear Evasion
- Adds (3–5) - (54–58) Lightning Damage to Attacks and Spells
- +(8–12)% Lightning Resistance
- Settles
Shock 2 additional times upon hittingMarked enemies Mark Shocked enemies on hit- Gains 2% of Lightning Damage hit as Base
Shock Damage upon hitting a marked enemy
Crossroad
Require lv 64
Require lv 64
- +(140–160) gear Energy Shield
- +(12–14)%
Ailment Duration - Converts 99% of Fire Damage against
Ignited enemies to Erosion Damage - Converts 99% of Cold Damage against
Frostbitten enemies to Erosion Damage - Converts 99% of Lightning Damage against
Shock enemies to Erosion Damage - Inflicts
Pain onNearby enemies every 1 s for (2–5) s
Lethal Brilliance
Require lv 65
Require lv 65
- Adds (19–25) - (230–236) Lightning Damage to the gear
- +(10–20)% gear Attack Speed
- +(80–100)% Critical Strike Damage
- Settles
Shock Damage (1–3) additional times on hit
Thunder Jawbone
Require lv 65
Require lv 65
- +(1500–2000) gear Evasion
- For every (6000–8000) Evasion, +1% additional Lightning Damage
- Settles
Shock Damage 1 additional times on hit - Gains 1% of Lightning Damage hit as Base
Shock Damage on hit
Thunder Bone
Require lv 68
Require lv 68
- +(150–300)% gear Physical Damage
- +(25–30)% Attack Critical Strike Rating for this gear
- Gains (4–8)% of Physical Hit Damage as Base
Shock Damage on hit - Physical Damage always
Shock targets - Ignores the Armor of
Shocked enemies
Embrace of the Dark Surge
Require lv 70
Require lv 70
- +(100–300) Max Life
- +(12–16)% Fire Resistance
- +(12–16)% Lightning Resistance
- Converts 1% of Physical Damage taken to Fire Damage for every time you inflict
Ignite recently, up to (5–20)% - Converts 1% of Physical Damage taken to Lightning Damage for every time you inflict
Shock recently, up to (5–20)%.