Shock
An Ailment that deals Secondary Lightning Damage.
When hitting an enemy with Shock, Secondary Lightning Damage is dealt based on the Base Shock Damage of this buff.
When hitting an enemy with Shock, Hit Damage is guaranteed to trigger Shock Damage.
Each Shock effect can only be triggered up to {%s:1} time(s).
The base duration of Shock is 4s.
When hitting an enemy with Shock, Secondary Lightning Damage is dealt based on the recorded Base Shock Damage, and this damage bonus is obtained when it is triggered.
The maximum valid stack of Shock is 1. This can't be changed by any affixes. When multiple Shock effects exist concurrently, the stack with the highest Base Damage takes effect.
The player and their Minions gain initial Base Shock Damage equal to {%s:2}%% of the Lightning Damage hit.
Shock Damage is not affected by any bonuses and ignores Resistance.
Talent /9
icon name profession
Minor Talent
+8% Lightning Damage
+6% Shock chance
Goddess of Hunting
Medium Talent
+12% Shock chance
Converts 50% of Physical Damage to Lightning Damage
Goddess of Hunting
Legendary Medium Talent
Lightning Skill settles Shock Damage 1 additional times on hit
Goddess of Hunting
Conductive
Gains 5% of Lightning Damage hit as Base Shock Damage on hit
Minions gain 5% of Lightning Damage hit as Base Shock Damage on hit
Bladerunner
Queer Angle
Damage dealt by Minions and you against Shocked enemies triggers Lucky
Bladerunner
Minor Talent
+5% Shock chance
+12% Minion Shock chance
Bladerunner
Medium Talent
+12% Shock chance
+12% chance to Shock on Critical Strike
+20% Minion Shock chance
Bladerunner
Minor Talent
+6% Shock chance
Adds Base 4 Shock Damage
+10% Minion Shock chance
Bladerunner
Legendary Medium Talent
Settles Shock Damage 1 additional times on Critical Strike
Settles Shock Damage 1 additional time(s) when Minions land a Critical Strike
Bladerunner
Legendary Gear /13
Electric Cat Evolution
Require lv 1
  • When the times of Shock Damage settled on Erika are equal to 10 times the sum of unlocked engram sequence numbers, triggers Feline Figure immediately. Cooldown: (0.4–0.6)s. The triggered Feline Figure has an additional effect:
    +40% Area. Feline Figure restores Life and Energy Shield equal to the smallest unlocked engram sequence number x(0.2–0.4)% to Erika each additional time it settles Shock Damage.
Lazy Lightning Experiment
Require lv 1
  • Feline Figure's trigger chance is halved
  • Each time Feline Figure is triggered, there's a (30–50)% chance to generate 3 Feline Figures that settle Shock Damage on enemies on the path independently.
  • For every 3 time(s) Feline Figure settles Shock Damage recently, +1% Feline Figure Area, up to 40 stacks(s).
Canned Inspiration Waves
Require lv 1
  • For every stack of Agility Blessing owned, (-5–-3)% additional Lightning Damage taken and +(2–3)% additional Non-Lightning Damage taken.
  • Consumes a number of Agility Blessing stacks equal to the current engram sequence number when triggering Feline Figure. For each stack of Agility Blessing consumed, the Feline Figure settles Shock Damage (1–2) additional time(s).
Thunder Jawbone - Prototype
Require lv 20
  • +1000 gear Evasion
  • Gains (2–3)% of Hit Damage as Base Shock Damage if Evasion is greater than 20000
  • For every 1 stack of Agility Blessing, -10% additional Max Energy Shield (multiplies).
  • Euphoria
Everburn Thunderfire
Require lv 26
  • +(18–25) Strength and Dexterity
  • +(40–80)% chance to Ignite targets
  • +(40–80)% Shock chance
  • +1 Ignite limit for Shocked enemies
  • Lightning Damage has Luck effect against Ignited enemies
Lightning Conductor Armor
Require lv 30
  • +(80–90) gear Energy Shield
  • Adds Base (50–70) Shock Damage
  • Settles Shock Damage 1 additional times on Critical Strike
  • +100% Shock chance if you have dealt a Critical Strike recently
Electricity Amplifier
Require lv 38
  • +(12–20)% Lightning Resistance
  • (-2–-1)% Max Lightning Resistance
  • +1 Lightning Skill Level
  • 50% chance to spread Shock to Nearby enemies upon inflicting Shock
  • For every time Shock has been inflicted recently, +(1–2)% additional Max Damage, up to (20–40) stack(s)
Thunder Manipulator
Require lv 55
  • +(2400–2600) gear Evasion
  • Adds (3–5) - (54–58) Lightning Damage to Attacks and Spells
  • +(8–12)% Lightning Resistance
  • Settles Shock 2 additional times upon hitting Marked enemies
  • Mark Shocked enemies on hit
  • Gains 2% of Lightning Damage hit as Base Shock Damage upon hitting a marked enemy
Crossroad
Require lv 64
  • +(140–160) gear Energy Shield
  • +(12–14)% Ailment Duration
  • Converts 99% of Fire Damage against Ignited enemies to Erosion Damage
  • Converts 99% of Cold Damage against Frostbitten enemies to Erosion Damage
  • Converts 99% of Lightning Damage against Shock enemies to Erosion Damage
  • Inflicts Pain on Nearby enemies every 1 s for (2–5) s
Lethal Brilliance
Require lv 65
  • Adds (19–25) - (230–236) Lightning Damage to the gear
  • +(10–20)% gear Attack Speed
  • +(80–100)% Critical Strike Damage
  • Settles Shock Damage (1–3) additional times on hit
Thunder Jawbone
Require lv 65
  • +(1500–2000) gear Evasion
  • For every (6000–8000) Evasion, +1% additional Lightning Damage
  • Settles Shock Damage 1 additional times on hit
  • Gains 1% of Lightning Damage hit as Base Shock Damage on hit
Thunder Bone
Require lv 68
  • +(150–300)% gear Physical Damage
  • +(25–30)% Attack Critical Strike Rating for this gear
  • Gains (4–8)% of Physical Hit Damage as Base Shock Damage on hit
  • Physical Damage always Shock targets
  • Ignores the Armor of Shocked enemies
Embrace of the Dark Surge
Require lv 70
  • +(100–300) Max Life
  • +(12–16)% Fire Resistance
  • +(12–16)% Lightning Resistance
  • Converts 1% of Physical Damage taken to Fire Damage for every time you inflict Ignite recently, up to (5–20)%
  • Converts 1% of Physical Damage taken to Lightning Damage for every time you inflict Shock recently, up to (5–20)%.